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Outlining scripts in Fountain

February 22, 2013 Fountain, Highland

Stu Maschwitz offers an overview of [outlining in Fountain](http://prolost.com/foutline):

> Organization and structure are such an important issues that I made sure Fountain had some provision for supporting them. Fountain’s Sections are invisible, hierarchical markers that you can use to demarcate the structural points of your story—or anything else you like. Synopses allow you to annotate a Section — or a Scene Heading — with non-printing descriptive text.

> You can add Sections and Synopses to your Fountain screenplay as you work, or as a part of rewriting. You can also begin the writing process with them. You can use them to denote scenes, sequences, act breaks, or whatever is helpful to your writing process.

Because they don’t print in the formatted script, [section and synopsis tags](http://fountain.io/syntax#section-sections) can help you structure the document in a way that makes sense for you as you’re writing. Rather than just a scene header like…

EXT. BEACH – DAY

…you can throw a meaningful label on it like…

##Giant crabs attack campers

EXT. BEACH – DAY

When we were drafting up the Fountain spec, I honestly didn’t pay much attention to these tags, because I didn’t think I’d use either much. But in writing my ABC pilot, I found them genuinely useful.

I used the top-level section mark (#) to denote act breaks, and the synopsis tag (=) to quickly jot out what was happening in upcoming scenes. That’s great for the end of the day, when you’re leaving some gas in the tank for tomorrow’s writing.

The = can also serve as a quick-and-dirty to-do list, such as:

INT. BEDROOM – DAY

= shorter. start on Asha

Several of the existing Fountain apps — and many of the upcoming ones — can do magic things with section and synopsis tags, formatting them differently or collecting them for an outline view. Together, they make it easier to jump through your script. Rather than looking for a page number or a location, you can skip right to the section or note you want.

Introducing Courier Prime

January 28, 2013 Apps, News

Today, we’re introducing a new typeface designed for screenwriters. It’s called Courier Prime.

It’s Courier, just better:

courier chart

It’s free, and available at [Quote-Unquote Apps](http://quoteunquoteapps.com/courierprime/).

How we got here
—-

Novels were once written by hand. So were plays and poems and speeches. As readers, we don’t see the original scrawl because they’ve been typeset along the way, transformed into something easier to read.

Screenwriting began in the era of typewriters, and it’s always been served raw. What the screenwriter pulls out of the typewriter isn’t a manuscript to be sent to the publisher — it’s the final product.

Over the years, the tools have changed, with the advent of computers and printers and PDFs. But we still expect scripts to look like they came out of a typewriter.

Specifically, we want screenplays to be twelve-point Courier.

The Courier typeface was designed in 1955 by Howard “Bud” Kettler for IBM. It’s classified as a monospaced slab serif, with each character taking up the same space and constructed with even stroke widths. IBM deliberately chose not to seek any copyright, trademark, or design patent protection on Courier, which is why it’s royalty free. It was the standard typeface on IBM’s best-selling Selectric II typewriter, and soon became the default typeface in Hollywood.

By standardizing around one typeface set at a specific size, we can take advantage of some rules-of-thumb.

For example, one page of screenplay (roughly, sometimes) equals one minute of screen time. More importantly, producers can be assured that a 119-page draft really is shorter than a 140-page draft. Unlike college freshmen, screenwriters can’t fiddle with the font to change the page count.

The biggest problem with Courier is that it often reveals its low-res heritage. Designed for an era of steel hitting ribbon, Courier can look blobby, particularly at higher resolutions.

But it doesn’t have to.

It’s Courier, just better.
—–

In July 2012, I asked type designer Alan Dague-Greene to come up with a new typeface that matched the metrics of Courier — thus protecting line breaks and page counts — while addressing some of its weak spots.

I wanted a font that could be substituted letter-for-letter with Courier Final Draft, but look better, both on-screen and printed. I wanted a bolder bold and real italics, not just slanted glyphs.

Alan rose to the challenge, creating a typeface that is unmistakably Courier, but subtly improved in ways you wouldn’t necessarily notice at first. Here’s a primer.

abcde comparison

The serifs are crisper and less rounded. They’re also less blobby where the serif connects — particularly in the lower-case c.

Look at the spaces inside the b and d. They’ve been opened up slightly, and the surrounding stroke tapered.

Still, you might occasionally wonder if you’re looking at regular Courier or Courier Prime. The quickest giveaway is the lowercase y, which loses its “foot” in Courier Prime.

y comparison

We ultimately went through 25 builds for Courier Prime.

With each new version, I’d prepare three sample screenplay pages — the same text but in three different fonts (standard Mac Courier, Courier Final Draft, and Courier Prime). The samples were given codenames (e.g. Fish, Dog, Bird) then shown to Actual Screenwriters, who voted on their favorite, not knowing which was which.

The early results were Not Good.

Screenwriters consistently preferred standard Mac Courier to our custom face. But we soon realized why: the standard Mac Courier is fairly heavy. Screenplays have a lot of white space, which makes thin Couriers look even thinner. As we gradually nudged up the stroke weight, we found the Goldilocks spot which was just right.

I want to thank all the screenwriters who participated in both the voting and the beta tests, and of course Alan Dague-Greene and Ryan Nelson for all their work getting the typeface out the door.

Courier Prime is [available today](http://quoteunquoteapps.com/courierprime/), free, for Mac and Windows. It’s released under a very liberal license so developers can use it for iOS and Android apps. We hope screenwriters get a lot of use out of it.

Punching the Hawk

December 20, 2012 Apps, Karateka, Projects

Karateka IconKarateka, our remake of Jordan Mechner’s groundbreaking game, is finally (finally!) available for iOS. So fire up your iPhone or iPad and tap over to the [App Store](https://itunes.apple.com/app/id560927460).

I really think you’ll love it, even if you’re not someone who usually plays fighting games. It’s beautiful. It’s simple. It’s like playing a Japanese fairy tale.

One of the best things about Karateka is that you don’t need to carve out a weekend to play it. You can pick it up and flatten some bad guys between finals. You can punch the hawk in the bathroom while hiding from your family. ((That sounds dirty. That’s intentional.))

If you have half an hour, you can make it to the final boss — but you’re unlikely to finish the story, because to get there with the True Love is going to require some practice.

But it’s the holidays. You can find the time.

Karateka is also available on Xbox, PS3 and Steam. Parents love all their children, so of course I love these platforms, too. But the iOS version is where I’ve spent by far the most time, both at work and play. I live my life on Apple products. The iPhone and iPad are my home turf, and I wanted their version of Karateka to be great.

We’ve actually had development builds of the iOS version since the summer. My seven-year-old daughter has probably played it 100 times. She’s better than me, except when it comes to the hawk. When she knows it’s coming, she’ll pause the game, find me, then have me deal with it. (Same with real-life spiders.)

Jordan and the team at Liquid did the hard work of porting the console game to iOS — getting those polygons to behave is a beast — but we did quite a bit in our offices too. Ryan Nelson designed the icon, the menus, and these awesome shirts we’re giving away this afternoon:

t-shirt

People often ask me why I don’t sell any advertising for the site or the podcast. After all, both have a big audience, and hosting them costs money. But it’s just always felt weird to me stumping for something I don’t necessarily believe it.

I believe in Karateka. I love it and I own a chunk of it, both emotionally and financially. So if you’re a loyal reader and/or listener, a $2.99 download in the App Store would mean a lot to me.

(And if you love the game, a glowing review is also a big help.)

When you’ve had a chance to play the game, [tweet me](http://twitter.com/johnaugust) and [Jordan Mechner](https://twitter.com/jmechner) to let us know what you think.

We’ll also be looking for tweets hash-tagged [#punchthehawk](https://twitter.com/search?q=%23punchthehawk), so a witty one might find itself retweeted a lot.

The air duct of backstory

Episode - 67

Go to Archive

December 11, 2012 Fountain, Scriptnotes, Software, Three Page Challenge, Transcribed

John and Craig talk about perspective — both within a scene and the overall story. It’s not always obvious to the reader which characters are in the driver’s seat, so it falls on the screenwriter to make that clear.

We have four new Three Page Challenges this week, with genres ranging from horror to sex comedy. John begs you to never try to establish a character’s backstory by featuring them on a magazine cover.

All this, plus an update on John’s experience writing his most recent script entirely in Fountain, in episode 67 of Scriptnotes.

LINKS:

* [Hanukkah](http://en.wikipedia.org/wiki/Hanukkah) on Wikipedia
* [Christmas](http://en.wikipedia.org/wiki/Christmas) on Wikipedia
* [Krishna](http://en.wikipedia.org/wiki/Krishna) on Wikipedia
* [Fountain](http://fountain.io/) is a plain text markup language for screenwriting
* [Take Fountain](https://app.glassboard.com/web/invitation/code/gsaiw) on Glassboard
* Three pages by [Hunter M. Altman](http://johnaugust.com/Assets/HunterMAltman.pdf)
* Three pages by [Kevin Wolfe & Adam DeKraker](http://johnaugust.com/Assets/KevinWolfeAdamDeKraker.pdf)
* Three pages by [Scott Gorsuch](http://johnaugust.com/Assets/ScottGorsuch.pdf)
* Three pages by [Shawn Morrison](http://johnaugust.com/Assets/ShawnMorrison.pdf)
* [Scanadu](http://www.scanadu.com/)
* [Gizmodo](http://gizmodo.com/5965143/holy-spock-the-star-trek-medical-tricorder-is-real-and-its-only-150) on Scanadu
* [Soulver](http://www.acqualia.com/soulver/) helps you solve on iOS and OSX
* INTRO: [Crystal Light commercial](http://www.youtube.com/watch?v=CWr9rZVvMN0)
* OUTRO: [Three Is a Magic Number](https://itunes.apple.com/us/tv-season/schoolhouse-rock-vol.-1/id123015257) by Bob Dorough on iTunes

You can download the episode here: [AAC](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_67.m4a).

**UPDATE** 12-14-12: The transcript of this episode can be found [here](http://johnaugust.com/2012/scriptnotes-ep-67-the-air-duct-of-backstory-transcript).

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