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Scriptnotes, Ep 308: Chekhov’s Ladder — Transcript

July 18, 2017 Scriptnotes Transcript

The original post for this episode can be found [here](http://johnaugust.com/2017/chekhovs-ladder).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** And this is Episode 308 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, we’ll be looking at how screenwriters signal to audiences. What kinds of things can and cannot happen in their films. And why that’s important. We’ll also be looking at suggestions for reducing sexism in screenplays and answering listener questions about writers on set and giving feedback on friends’ scripts.

Oh, it’s a big show.

**Craig:** That’s a lot. We got to motor, dude.

**John:** We got to. We got to pack a lot in, because I am packing up. I am moving back to the US in 24 hours.

**Craig:** I mean, are they going to let you back? Because, you know, it’s gotten a little weird over here.

**John:** It has gotten kind of weird over in your country. Yeah, I think so. We have our visas for living here in France. As a US citizen I believe they need to let me back in the country, but that hasn’t stopped them from trying to stop other people.

**Craig:** Well, we are certainly excited to have you back. It’s going to be nice. And honestly just from a selfish point of view, we can stop doing this bizarre thing where it’s either crazy late at night for me or crazy late at night for you. We get to just go back to our normal — just our normal thing.

**John:** Yeah. Our normal thing. Where we sacrifice the small animals at the altar and then we fire up our microphones and do the normal show.

**Craig:** I know. For one year we’ve been sacrificing large animals. Ew.

**John:** Just the amount of blood that you have to go through and living in a small apartment, it’s just a mess.

**Craig:** It’s gross.

**John:** Even with the tarp down, it’s a lot.

**Craig:** I know. Well, I used to use like the disposal tarps, and then I was like bills started piling up. So now we just hose them off.

**John:** Yeah. Well it’s a good thing. You have to be environmentally conscious when you’re sacrificing animals to produce a podcast about screenwriting.

**Craig:** Damn straight. This show has gotten so weird. I love it.

**John:** It does get kind of weird. I was really happy with our last episode. It was both weird and like educational. And the right combination.

**Craig:** Yeah.

**John:** We will jinx it by not being nearly as good today.

**Craig:** Nah, we’re going to be better.

**John:** Even better? All right. We’ll start with follow up. Last week we talked about the Scriptnotes Listeners’ Guide which is where our listeners of our podcast, the best listeners ever in the history of podcasts, put together this guide of the back episodes, the first 300 episodes, and their recommendations. A bunch of people have downloaded it, so thank you for downloading it. If you would like to download this free PDF for yourself, it’s 113 pages. You just go to johnaugust.com/guide.

And we’ve also been selling a bunch of the USB drives. So we have the first 300 episodes, plus all the bonus episodes, on a USB drive. They’re at the store.johnaugust.com.

**Craig:** Oh man. So much money coming my way.

**John:** So, so much money coming your way.

**Craig:** Can’t wait for that check.

**John:** So I have notifications turned on on my watch, so whenever one of those ships I get a little buzz on my watch. And my watch has been buzzing, so that’s great.

**Craig:** Nice. Nice. Great.

**John:** Nice. Finally, bit of follow up, our live show on July 25, I think as we’re recording this there are still tickets. Our guest is Megan Amram, plus some other special people to be announced soon. So, if you are in Los Angeles on July 25, and you’re not at our show, I’d just like to know why. I’d just like to know why you’re not at our show on July 25.

**Craig:** Well, until we announce the other guests, who are going to be terrific, I get why people are sort of going, OK, now that sounds great so far, but is it great-great? And it’s going to be great-great. It is.

**John:** I wonder if we have set expectations askew by everyone is like, oh, there must be this fantastic, amazing, ungettable guest that makes you want to come in to see the show, when really shouldn’t they be coming to see the show for all the special live stuff with you and me?

**Craig:** Or just me.

**John:** Yeah, basically just Craig. An excuse to see Craig Mazin.

**Craig:** Yeah. I mean, I’m great. I’m amazing. People should just come to see me. In fact, we should have a live Scriptnotes that’s just me.

**John:** Yeah. It would sell tickets. I’m pretty much a drag on this whole show.

**Craig:** Yeah. I could sit there in a chair like, you know, when Hal Holbrook would do his Mark Twain show. I’ll just sit there.

**John:** 100%.

**Craig:** And I’ll chat.

**John:** Or Val Kilmer, when Val Kilmer did his Mark Twain show.

**Craig:** I missed that.

**John:** I missed that, too. Oh, there’s always Val Kilmer.

There’s a universe in which Val Kilmer is a bigger star or does not exist. Like, in a previous episode we talked about the Mandela Effect in which things were different in a slightly different parallel universe than sort of how that all could come to be. We talked about the movie starring Sinbad which never existed. This next link which was sent to me by Craig McDermond reminded me of that, because it is a trailer for the Netflix series for The Addams Family. And it’s a well cut together trailer for the show that does not exist at all. And yet in a different universe it definitely does exist. So I’ll put a link in the show notes. It’s a well put together for The Addams Family as a presumably one-hour Netflix drama.

**Craig:** So it’s like Riverdale kind of thing where they take it seriously and it’s dramatic and emo?

**John:** I’d say it’s kind of dramatic and kind of emo. So, once again, Craig has not clicked on the links inside of the outline.

**Craig:** No, not until I get my check from those flash drives. [laughs]

**John:** Ha-ha. But it’s good. So I would recommend checking it out because it definitely feels like a thing that could exist and in a different universe does exist.

**Craig:** All right. All right. I will check that out.

**John:** So two other links in our outline, both related to something we talk about a lot on the podcast, which is writing stuff where there’s real people involved or things that are based on true stories. And our general advice has been go for it, but know that you could hit some rough waters down the road. And here’s two examples of rough water being hit down the road. Do you want to talk us through either of these?

**Craig:** Well, sure. So the first one is actually remarkable because it involves Olivia de Havilland, who is just about 101 years old. Olivia de Havilland is a classic movie star from the golden age of cinema. And the thing that’s remarkable about it is that this is not the first time that Olivia de Havilland has been involved in a fairly high profile lawsuit. She really was the person who kind of broke the old studio system, where studios would essentially own actors. And I don’t know if any of our listeners have heard the expression “an actor out on loan,” it’s a lyric that’s in a Doors song of all things.

And that’s the way it used to be. Actors were controlled by individual studios who had these long contracts with them that they couldn’t get out of. And if another studio wanted to use them, the studio would loan them to that studio in exchange for maybe borrowing one of their actors. But it was a bit like the way baseball used to — you were on a team and they controlled you. And then eventually free agency came along.

And so Olivia de Havilland was involved in that, but now a little something else. So Ryan Murphy Productions has made a show called Feud. It’s on FX. And Feud is basically about — true story of a feud between Bette Davis and Joan Crawford. And Olivia de Havilland is involved in it. And is portrayed by Catherine Zeta-Jones. And basically what Olivia de Havilland is saying is that portrayal was not true. The lawsuit argues that de Havilland has built a reputation of integrity for herself and refrains from gossip. The series however paints an opposing picture. And it’s interesting because it’s not exactly about defamatory actions. It’s more that she’s saying she has this thing — and it’s true — this right to publicity, which is something that has emerged in our laws over time. Basically if you are a public figure, your right to publicity extends towards your ability to make money off of yourself, your image. So, while I can make a movie and have somebody portray say John Wayne walking through a scene, what I can’t do is then use that person’s portrayal of John Wayne to sell a product and say, you know, as if John Wayne were supporting it. Because now I’m infringing on John Wayne’s — even though he’s passed away — his right to publicity.

So, there was a famous, semi-famous soda commercial or something a few years ago that did in fact weirdly revive John Wayne to have him sell something. Clearly there the estate had been paid for the license to use the rights of publicity. She’s saying essentially this portrayal is violating that right.

Uh — seems like a stretch.

**John:** This feels like an incredibly slippery slope, too. So when I first saw the headline, I assumed it was a standard kind of libel thing where like how dare they make say that. I never said those things. And she kind of says like how dare they in this suit. But really it is over this right of publicity. The statutory right of publicity, unjust enrichment, invasion of privacy. And it’s interesting because she’s still alive. And yet so much of what is at play here really could be from the estate of — if she even weren’t alive. And so that’s what makes me really kind of queasy about this, because does it sort of like wall off anybody who is sort of famous can never be in a movie again? And that would just be a crazy situation.

So, while I can understand why a great actress would want to protect her legacy and her image, I do worry that this is a really bad precedent to set if she were to come out victorious here.

**Craig:** I agree. And the thing that’s salient to me here is that she is suing for Common Law right of publicity, statutory right of publicity, unjust enrichment, and invasion of privacy. But what she’s not suing for is defamation. And that’s — well, it’s kind of telling the story there. It seems to me that she’s complaining about defamation, but her attorneys probably looked at the situation and said we are not going to win that. This does not rise to the level of defamation. So, let’s try these other things.

People do this. I mean, for a while it was all the rage for aggrieved almost screenwriters to sue studios for implied contract. So, instead of saying you stole my script, because they knew they couldn’t win that, they would say you implied that you would pay me if you made a movie like this. Which of course they never did. The argument being you had a meeting with me, therefore we had an implied contract. No we didn’t. That’s never won. It’s never going to win.

And in this case it feels like another sort of an end run. But, you know, as always, you and I, we’re not lawyers. It will be interesting to see what happens here. I share your squeamishness about the unintended consequences that could result if she prevails.

**John:** It’s also worth pointing out that Ryan Murphy has a whole cottage industry of taking things that are sort of real life stories and dramatizing them for these limited series. So, Feud is an example of that. I worry that if this were to be a successful lawsuit, it makes it very difficult to make those kinds of stories about real life people ever again. So, I’m hoping this goes away and that maybe it’s the last we hear of it.

**Craig:** Yeah.

**John:** Actually a more fascinating thing also happened the last two weeks. So this former Vibe journalist named Kevin Powell filed a federal lawsuit against the makers of the film All Eyez on Me. And so this is the biopic of Tupac Shakur, which I’ve not seen, but the lawsuit is really interesting because it claims that the film uses a character that Kevin Powell actually created in his articles, a composite character that Kevin Powell created in his articles about Tupac Shakur. So it sort of takes away the defense of like, oh, we’re just basing things off real people because this is not a real person. So he’s basically saying that you have appropriated this artificially created character in my stories, which is a really interesting thing I haven’t seen in other lawsuits about work being appropriated for the screen.

**Craig:** Yeah. This is interesting. My question — I have not seen the movie, nor have I read Mr. Powell’s article. What I’m curious about is whether or not his article presented this character who is named Nigel — and it says in this article describing the lawsuit that Nigel is a creation of Powell. It’s meant to be a composite of a real person named Haitian Jack and presumably a few other people combined in there. And that’s something that sometimes people can do. It’s a bit of dramatic license, but Powell wasn’t writing fiction. He was writing an article.

So the question I have is would anyone reasonably expect that this person Nigel in the article wasn’t real? Because if I’m gathering resource materials together and I’m looking at articles, journalism, and there’s a report, and there’s an individual that is cited and his actions are described, it seems reasonable that I would presume that’s a real person. And so I’m not copying fiction because I don’t presume it is fiction.

**John:** This is the problem with single sourcing. So, if you think back to the episode we had with Irene Turner where she was talking about her film about Madalyn O’Hair, she pointed out that her lawyer as they were going through working on that true life story, they were like really, really concerned whenever there was only a single source for a story. So, if it wasn’t in the public record, like that you can find multiple people all reporting the same thing. If you’re basing something off of one account of things, that is a written, owned account by somebody, and apparently this Nigel character is only going to exist in this guy’s reporting, because he doesn’t really exist in real life, that is a troubling thing.

So, whether or not the article made it clear that Nigel was a composite character or not, I don’t know that gets the movie off the hook.

**Craig:** Yeah. I agree. I think that there actually is a case here where infringement may have occurred. It seems to me that this is a trickier place. Powell is asking, or his attorneys are asking that the Lion’s Gate film be pulled from theaters and is seeking an unspecified amount to be determined by a jury. I don’t think the movie is going to be pulled from theaters. I don’t think it’s done particularly well anyway. It’s done OK.

I think that this feels like a settlement kind of thing. Like, OK, here’s what we’re going to do. We’re going to pay you some money. That’s generally what happens when there is an actual infringement. There is a settlement.

**John:** Let’s take a look at both of these stories from the perspective of you are a screenwriter working on a story that involves some true life people. And what you can learn from these two examples about best practices and what you should do. So, in the case of de Havilland, I don’t really know what to say. If you’re working on an historical account there’s going to be some real life people mixed in there, some of which could still be alive, some of which may be dead, some of which may have estates who are litigious. I would not let that stop you from writing the best possible story involving those characters you need to do. And just know that down the road it could be a problem.

In the second case, the Tupac Shakur, I’d be just extra vigilant that when you are doing the research on your stories, really make it clear who are real people and who are not real people. Look for multiple sources. Just don’t rely on one account for things. Because if you don’t control that underlying material, you’re going to be potentially in a bad spot down the road. And, again, I don’t know the specifics of what happened here. We’re basing this off of one LA Times article that we’ll put a link to in the show notes. So, this could be much more complex than what we’re seeing right here.

**Craig:** Yeah. And I think that if you are working on material that is based on real people — dead, or alive, or both — that the most important thing is that you are very up front with the studio for whom you’re working, and if at all possible you do an annotation of the screenplay so that they can see the sources that you’re relying on. And then allow them to make suggestions because ultimately the deal is as long as they are aware of what you’ve done, and you have not lied to them, you’re indemnified by them.

But if you do lie to them, even if there’s a sin of omission, you may be liable and you may be in breach of your contract. I mean, ultimately you can’t — in every contract we are saying this is our work. We’re not infringing on the work of anyone else. So, get that relationship going and work with your studio and be up front about it. I mean, the project that I’m working on right now is historical drama and it’s at the forefront of my mind. And we’re annotating up the wazoo, you know, because I want to make sure that we’re covered.

**John:** And when you say annotating, my suspicion is — and correct me if I’m wrong — the actual screenplay which you’re working off of is a main document. That document is not replete with annotations? It is rather that you have a separate document that refers back to your script that says like, OK, these characters and these situations are based on real life things. That’s what you’re talking about with annotating?

**Craig:** That’s right. There’s a separate document that goes page by page and says here are the sources for this, for this, for this, for this. And then also this is dramatized. So that everybody understands. I mean, it’s really important to I think be up front about where you’re taking dramatic license, as you need to from time to time, but ideally you’re doing it for dramatic license without trampling truth. And that you are covered on things because you’re not proposing something that just is — no one said has happened, or maybe one person said happened. So, yeah, that annotation is sort of a big thing. I actually have a researcher that I’ve been working with on this project and she is — once I’ve completed the final script of this series, she’s going to spend three or four weeks and annotate. That’s her job. You know, write it all up, so that we’re covered. Because these things can happen.

But, don’t freak out about this stuff. Just be open with your studio and you should be fine.

**John:** I agree. All right, let’s get to our first big topic this week. This comes from Emilia Schatz. She is one of the lead game designers at Naughty Dog, the studio that does The Last of Us, Uncharted series, really great videogames. And I found this article. Jordan Mechner had linked to it. And I thought it was just terrific. So, the article talks about how a videogame designer thinks about affordances. And affordances she defines as the objects in a story, in a videogame, that the player can interact with. And so as you go through the article you’ll see scenes from Uncharted in which it’s just the Nathan Drake character walking around on wire meshes. And they’re figuring out sort of like, OK, what does the player think he or she can do at the moment and what do you want them to be able to do or not be able to do?

And so she’s coming at this from a videogame perspective, but as I was reading it I kept thinking like, oh, you know what? We’re sort of doing the same thing as screenwriters all the time. We are sort of defining what it is in our stories that the characters are allowed to do or not allowed to do. And we have to communicate to the audience like these are possibilities and these are not possibilities. And so I thought it was a terrific article and it really applied very well to a lot of things we are doing on a daily basis as screenwriters.

**Craig:** Yeah. I’ve never thought about this concept, but I do play a ton of videogames, including The Last of Us and Uncharted. And I know what she’s talking about. And you notice it most clearly when you interact with an object that actually doesn’t impact the storyline at all. So, you know, a game that does this thoroughly is Dishonored. And Dishonored 2 in particular. You will walk through a room and there’s a globe and you spin the globe. And there’s a piano and you play the piano. And there’s a glass and you pick it up and then you drop it. None of that is required for you to advance through the game. It’s just interactable. And it does create a sense of richness and reality to the world. It’s also as a videogame player when there’s too much of it it’s frustrating. Because you think, OK, I’ve walked into a room. One of these things, one of these affordances, is necessary to me. The other ones are not. I wonder which one. Now I got to pick up and smash every little thing, right?

So there’s an interesting balance. And when we’re writing scenes, I often think like, OK, in terms of objects, props, there are going to be some that are important and then there are some that are just there for vibe. And, of course, since we have our characters moving through the space, we can’t frustrate the audience with this sense of overwhelming interactability. But we do have to make those determinations. And I think a lot of times what happens with newer writers is they start with what are the key props that I need to make this scene work, and then they stop. They never get to the second bunch of affordances which are what makes this feel real. You know, what little touches can I add here to just make this seem like it’s alive. I don’t know if you’ve ever found this, John, but sometimes those sort of tonal affordances become plot affordances. Because now that they’re in the space, you suddenly realize, oh, I can use that. You know?

**John:** 100%. So as I’m sort of doing the set dressing on a scene in my mind, I’ll find like, oh, you know, that actually is really interesting and that provides a necessary break in the conversation or a way to pivot to get through a scene because I have that thing.

I think the first time I was ever aware of the difference between sort of sets and props was weirdly watching like a Tom and Jerry cartoon growing up. And if you look at old animation, quite often if there’s a dresser with a bunch of drawers, you can always tell the one the character is going to touch because it’s a slightly different shade. Because that drawer is going to be the one that gets pulled out. And for whatever reason it’s just painted slightly different. And so ten seconds before the character touches the drawer you can tell like, oh, that’s the drawer he’s going to pull out, because it’s just painted a slightly different color. And you have a sense of like, OK, in a weird way that’s an affordance. That’s a thing the character can actually act upon, versus everything else is just background. It’s just set dressing.

And what she’s describing here is that it is useful that characters can do so many things within a scene, but if you give them too many choices they can be paralyzed, the way you’re saying. Or if they see something that they cannot interact with that they expect to be able to interact with, it breaks their reality. And so a great example she gives is ladders. And so if you show a ladder in a scene, and the character cannot climb that ladder, they will be frustrated because our rules of videogames is like ladders are meant to be climbed. So you see something that looks like it should be climbable and it’s not climbable, you’re going to have a very frustrated player and they’re going to lose faith in your videogame.

I think the same kind of thing happens in movies a lot where we see an opportunity for the character. It feels like that’s something that is being set up, but if it’s not actually used in any meaningful way, we get frustrated as an audience.

**Craig:** Well, we begin to ask this very fundamental and irksome question for the filmmaker, or the videogame maker: Why is that there? Why would a ladder be there? If I can’t go up the ladder, what’s it for? To make the room look pretty with ladders? I don’t get it. I just don’t understand. I know why windows are there. I’m very used to videogames where there’s a room full of windows and I need to escape the room. And for the love of god I can’t open a window. I can’t run through the window. And, oh well.

But I get that. I understand there’s like a basic deal there and I can retcon in some reason why I can’t go through the window. It’s bulletproof glass, or it’s leaded glass, and it just doesn’t work. Or the frame is stuck and old and rusty. Whatever, there’s some reason. I can’t go through the windows. What are you going to do?

But if you’re going to give me a ladder and I need to go somewhere and I can’t use it, then, well, now you’re just screwing with me, right? And you do get that sense sometimes when movies provide potential avenues of action that would be useful to the character, and then deny the character the ability to use them. That is a kind of a cheat. And it’s honestly an avoidable mistake. There’s really no reason to do it in a movie.

**John:** Agreed. Because movies fundamentally, as we talked about last week, they are on rails. You control the experience of going through the movie. So nothing has to be there that you don’t want to put there. The great classic example of this is Chekhov’s Gun. So, Chekhov in talking about sort of what you build into your world and what you don’t build into your world and what you don’t build into your world said, “Remove everything that has no relevance to the story. If you say in the first chapter there’s a rifle hanging on the wall, or in the second or third chapter it is absolutely necessary that it must go off. If it’s not going to be fired, it shouldn’t be hanging there.”

And that’s really what we’re talking about. Is that if there is something that is visible in your story that could provide a solution, that feels like it should provide a solution, you either got to use it or get rid of it, because otherwise it’s going to be frustrating to your audience and they’re going to stop believing in the journey that your characters are on.

**Craig:** Yeah. I mean, Chekhov’s Gun is one of those things that really ought to be expanded past the word gun. I think a lot of people get too hung up on gun. But there are Chekhov’s Characters. There are people that are implied are dangerous. Well, they better be dangerous at some point. They better do the thing that we were warned they can do. The best example I can think of is like — it’s like Chekhov’s Movie, you might as well call that — is Unforgiven.

Clint Eastwood is Chekhov’s Eastwood. We are told time and time again that he was once an incredibly dangerous man. And how do we meet him? He is an aging pig farmer who cannot even get back on his own horse. He’s not particularly good at shooting people anymore. He’s not really shooting that straight. He doesn’t really want to do any of it. He doesn’t drink. He doesn’t seem particularly mean. He’s done nothing to warrant this reputation.

Until the end of the movie, when he becomes the devil. And there it is. The gun goes off.

So you can think about characters that way as well.

**John:** So I saw Wonder Woman for the second time yesterday and I really love the film and I think it deserves as much acclaim as it has been getting. But there is a Chekhov’s Gun moment in it. It is a guy with a rifle. And so there’s a guy who is set up as being a master sniper. And you can just feel something got cut. Something got changed along the way. And so he’s supposed to be a really good shot, and he never shoots. You never see him actually do the thing he’s supposed to be really good at. And the movie kind of tries to get through it and tries to pay him off a little bit, but it wasn’t the most important thing to sort of pay off and they never really do pay it off especially well. I think it’s just especially — egregious is too strong a word — but you notice it because it literally is a gun and because like, well, that gun should be fired at some point and it’s never fired and it’s never really addressed in a meaningful way.

**Craig:** Yeah. Isn’t it weird that there’s this psychological satisfaction to that? We know, in comedy there are movies like Police Academy. In Police Academy, you meet a compendium of characters. This is a very time-honored comedy tradition. A compendium of characters who each have a very special bizarre individual skill. And at some point by the end of the movie they each use that special skill to kick some butt. And it’s so satisfying. You know it’s going to happen. But you’re happy it does.

**John:** Ultimately we’re talking about expectation, which we’ve come back to time and time again on the podcast. Which is an audience approaches a movie with a certain set of expectations. There are the expectations before they even sat in the theater based on the genre, based on the trailer, based on sort of what they know about how movies work.

Then there’s also the expectations that are set up within your movie about the things the characters have said, the sequence of events, sort of like the natural flow of what they think should happen next. And most times you want to give them what they do expect is going to happen next. Just give them the best version of what’s going to happen next.

But there’s definitely some things you should be mindful of as a writer as you’re writing these sequences that if you call something out, if you shine a spotlight on it, if you give a character a name. If you make it clear that the characters within the world have a name for that character, there’s going to be an expectation that that character is going to do something meaningful. If that character doesn’t do anything meaningful, that’s going to be a problem.

If you’re shining a giant spotlight on the “McClinty device,” that McClinty device has to do something or we’re going to be very, very frustrated. You’re also always setting expectations about the nature of the universe that your characters are living in. So, the economic universe. Are we in a world where Monica from Friends has an amazing apartment that’s never really explained? Or are we in the world of Girls where Hannah lives in a realistic apartment for who she is and what she’s making?

Are we living in Bruce Wayne kind of richesse, or Richie Rich kind of rich? And those are both crazy wealthy, but they’re different kinds of crazy wealthy.

**Craig:** I loved Richie Rich. I read those —

**John:** I hate Richie Rich so much.

**Craig:** Loved them.

**John:** He’s my most despised character ever.

**Craig:** I loved him.

**John:** He has no redeeming qualities whatsoever other than —

**Craig:** No, he’s wonderful. He’s so nice.

**John:** There’s no character that’s ever been created that makes me as angry as Richie Rich.

**Craig:** His family has a waterfall of money.

**John:** Yeah. That’s good. He has McDonald’s in his house. That’s how rich he is.

**Craig:** That’s right. He has a Professor Keenbean, to make inventions.

**John:** Yeah. He’s got everybody. And you know what? He deserves it. He totally deserves all the good things that happen to him because he’s rich.

**Craig:** Every now and then someone would try and kidnap him. It never worked out.

**John:** No, no. Of course it would never work out. My daughter started to watch the Richie Rich Netflix show, and I came in the room and said, “No, you’re never watching that again. It is despicable on every level.” It was like one of the few times where I really intervened on something that wasn’t about sex or language or anything. It’s just like, no, that is a horrible, horrible message. And, no.

**Craig:** I love it. Well, you know what? Here’s the thing. My sister and I would read Richie Rich comics when we were kids and it was great for us because we were Poorie Poor. So it was like a fun fantasy of like, wow, can you imagine that mansion where you had to have a car to drive from room to room? And also your parents were really nice? And you had the money waterfall. And it was just, you know, it was very nice.

But, look, listen, your daughter will get over it in therapy at some point.

**John:** [laughs] At some point, yes. Let’s talk about the other kind of rules you set for your universe. You’re always setting expectations about how the physics works in your world. So, you know, there’s a certain kind of Charlie’s Angels physics. There is a Thor physics. Like, you know, Thor is really, really strong, but he’s not strong enough to move the world. Some Super Man movies he is strong enough to move the world, which seems impossible without a lever, but that’s fine. You’re always setting expectations about how all that works. What the magic can do in your world. That’s really important.

And so if you establish a kind of magic in Harry Potter, you have to be true to that magic throughout the rest of the series or people are going to stop believing in you.

**Craig:** Yeah. There is I guess one exception. You can create an enormous anticipation or expectation for something and then not do it, as long as you make a point of saying we’re not doing it.

**John:** 100%. You have to just acknowledge that you set it up and then call out that you’re not doing what you’ve set up.

**Craig:** Right. Exactly.

**John:** That’s great. And that works really, really well. And in some ways my frustration with Wonder Woman is if they had one or two more lines, they probably could have done that with that character and like see him not take the shot or get over not taking the shot. But they don’t seem to do that. And, look, that happens. I mean, we’ve all been in edits where like something has got to give and that has to go away. But that was my frustration there.

Another thing you have to set up about the rules of your world is practice and mastery. So, is this going to be the movie where we see people working really hard to do the thing that we’re seeing them do? Or do they magically just do it? And so I think about the difference between — in Glee the kids can just put on this amazing show and you never actually see them having to work at it. Pitch Perfect also has that sense of like, yeah, you see them rehearse a little bit, but basically —

**Craig:** It’s a montage. They do the classic montage.

**John:** They’re montaging through it. But Glee they don’t even montage through it. They suddenly can just like sit down at the piano and do this amazing thing without any practice. Compare that to the football in The Blind Side where you see like, oh you know what, it’s a tremendous amount of work to be that good at football. And that becomes an important story point. So, think about sort of the rules you’re setting for practice in the world.

**Craig:** I love it when you say “the football.”

**John:** The football. You got to practice the football.

**Craig:** The football.

**John:** We’ve talked about hanging a lantern before. And hanging a lantern is when you sort of call out that you’re doing something in the film. And it’s a really important skill. It can be done really awkwardly and haphazardly, but it can be really useful in saying like this thing I’m doing, you see that I’m doing it and I acknowledge that you see that I’m doing it, but this becomes really important. You’re shining that spotlight on something or acknowledging that you are doing something that is different than expectation and done carefully, done with the right finesse it can be a really useful way to signal to the audience like, yeah, I get what’s happening here and that’s OK.

You see that being done a lot in the Iron Man movies where you can have Tony Stark acknowledge the sort of improbability of what’s happening and yet it just rolls off him because he has the charisma to sort of sell the idea.

**Craig:** Yeah. You just have to be careful to not overdo it. Because what happens is the movie will start to push towards a general irony zone. Now, you may want to be in irony zone. For instance, Deadpool is just — that’s a big irony machine. So it’s perfectly fine to do that constantly in Deadpool because people want that from that movie. They don’t want it to be the other kind of movie that takes itself seriously.

But if you are kind of in that middle zone, and you do the lampshade or the lantern thing one too many times, the movie starts to feel a little cheaty. Because here’s the thing: everybody knows it’s cheating, right? Now, you get away with it once or twice because you’re saying we know we’re cheating, so don’t be insulted. But the more you do it, I think the chintzier it all starts to feel.

**John:** Yeah. It feels like the kind of rules about coincidences. You get one coincidence, maybe two coincidences in a film. More than that and we’re like, OK, we’ve stopped believing in the movie itself.

**Craig:** Right.

**John:** Here’s the last thing I want to say about this idea of affordances and sort of what characters can do and what they can’t do. Sometimes it’s helpful to just have a character say it. If you need to rule something out, sometimes it can be useful just like a character has to acknowledge that it’s a possibility and then explain why that cannot happen. Or, you can sort of physically set up your world in a way that that option is taken off the table. So you’ve taken away that as a possibility for the character to consider. So, you’ve like burned that bridge. You’ve forever sealed that door. There’s no way to go back to that thing. And, again, that’s a real advantage to the way that our movies do work on rails. Like very carefully disguised rails, but you can move the characters through to a place but there’s no way to get back to that option that seemed so useful before.

And that can be really useful dramatically, too, because the journey of a character should be like things get more and more desperate. So if you take away that simple solution to the problem that is a terrific thing.

**Craig:** And this is something that I think good screenwriters spend a lot of time on. Because ideally you never want anyone to stop and go, “Oh, I see, there’s a lot of explanation for why they can’t do this or that, which would make the movie not work anymore.” You’re always looking for those elegant solutions that don’t seem like solutions at all. The problem isn’t a problem because this is just clearly true and therefore this must be true and so on and so forth. It all feels seamless.

It’s more important oddly in comedy. Because comedy relies on a certain sort of effortlessness. And if anyone ever catches a whiff that you are changing the rules of the world so that you can do a joke, the joke just isn’t as funny. In dramas, I think people get away with it a little bit more. Again, this is why only comedies should get awards.

**John:** [laughs] 100% agreement there. All right, let’s get on to our next topic which is something you found. So, talk us through this.

**Craig:** Well, actually this was sent to me by Derek Haas, friend of the podcast, and co-creator of the many Chicago shows. Chicago Fire, PD, Education?

**John:** Chicago Vet. Yeah. Chicago Social Services where they deal with all of the characters and the families who are displaced by the events of Chicago PD or Chicago Fire. I think it’s a really noble show. It’s not doing as well in the ratings. I think it’s pulling about a 0.1. But, you know it’s crucial. And so I think it’s good that NBC is keeping it on the air just to sort of fill stuff out. Because I always have a lot of questions about what happens to that family after their house burned down or after their father was arrested for that crime.

**Craig:** Tell you what, it’s doing better than Chicago Permit. It’s just the office that does the permits. Yeah.

**John:** What’s so funny about the Chicago Permit show is mostly they’re pulling permits for shooting the Chicago shows in Chicago.

**Craig:** I know. It’s weird.

**John:** Again, there’s a snake eating its own tail quality, but I like that. I like that the shows have been willing to get so meta. I think the crossover with Hawaii Five-0 is fantastic. You know, it’s all feeding well. It’s a cross-network crossover, which is the best.

**Craig:** Chicago Rubber Roasts. Oh, that’s right, I said Rubber Roast. So, this is an article by Radha O’Meara who is a lecturer in screenwriting at the University of Melbourne, which I believe is the Australian Melbourne. And this is what — I believe Radha is a — I think she’s a woman. I think Radha is a female.

**John:** Radha Mitchell is an actress who is a woman. So I’m going to say all Radhas are now women.

**Craig:** All Radhas are women. So, we’ll throw a link on in the show notes, but she had some suggestions for how to avoid general sexism in screenplays. And I thought they were all very good suggestions. I had zero umbrage on these. So, I thought I would go ahead and share the bullet points here and then you at home can read further.

So the first one is a real simple one. Give female characters names. And there’s a very interesting reason that — I mean, sometimes characters don’t deserve names. And as you mentioned, sometimes if you name them, it might stop people and think, oh, that must be a very important character. And then they turn out not to be. Sometimes a character should just be named Waitress or Cop, because they have one line and it’s not particularly important.

What she says is if you give female characters names, oftentimes named characters are paid more. Now, I think that probably is a little bit of a non-causal correlation in that generally named characters are named because they are more significant, therefore they are paid more than non-named characters. But I do think that it does open things up a little bit and at least gives you a moment to think, particularly if there’s a chance for you to take this character that you think is just there as a type to say a word and maybe make a little bit more of a human being out of them. It’s certainly a good thing to keep in mind, wouldn’t you agree?

**John:** I would absolutely agree.

**Craig:** All right, so the next one is give female names to lines of dialogue/action. Meaning then when you have choices about those random bits of lines that come up — passersby, cab drivers, a barista behind the counter, whatever it is — if you make a conscious choice to assign female names to those characters you are helping to just improve the general balance of the dialogue in the movie. Because what they have found in analyses is that movies tend to be, at least the talking in movies, tends to be dominated by men. And even something as small as just as much as you can getting some of those random lines that are not necessarily tied to specific characters that you need in the movie, assigning as many of those as possible to women just generally makes the movie closer to reality where, as I will remind you, half of all people are women. So, a good idea.

This one is something that you and I have discussed. I think we did a whole show on how to intro characters. Give all characters a similar amount of description when you introduce them. In general, I don’t think these little short, tiny, nondescript lame-o descriptions are very good like “hot but doesn’t know it.” That’s the most amusing and stupid one, which we’ll refer to later when we get to Rick and Morty. But if you are describing a male character and you’re using terms that get into their motivations, their mannerisms, their desires, whatever it is, you should have the same kind of description for your female characters. You shouldn’t just default to short physical descriptions only, which is reductive.

And also — this is something that I’m just going to add this. I don’t think she included this in her article, but I’m going to add it because I think about it all the time. You have a character and you describe her as like hot. Librarian hot. Hot librarian. Whatever you want to do. It’s some dumb reductive way-too-short description that reduces a human being down to just physical appearance and one little thing. Here’s what happens. Somewhere down the line there is going to be a room full of women who are all trying to be actors who are working hard in this business who are looking for their break. And they have all shown up to this audition. They’ve come from their acting classes and trying to perfect their craft. And they’re all now sitting in a room trying to figure out how to apply all of that skill and all of what they’ve learned about sense memory, and emotion, and reactions, and internal life to “librarian hot.” And it’s demeaning. And it’s a bummer.

That’s the side of Hollywood that no one ever sees. And it all starts with us. So, we, the writers, have a responsibility to try and short circuit that before it happens.

**John:** This last week on Twitter somebody tweeted at me a question asking what do you think about when you’re reading a screenplay like “Aubrey Plaza type?” So basically using that as a character description. And my answer was you’re a writer, use your words. It’s so reductive to say that somebody is like an Aubrey Plaza because like, well, what is an Aubrey Plaza like? I can see what you’re going for. There’s a wryness. There’s a sarcasm. There’s a think. But like use your words to describe what that thing is rather than just coasting on the term Aubrey Plaza.

Because if you’re a studio executive who cannot describe people, then saying Aubrey Plaza type, I get it. But you’re supposedly a screenwriter, so like use your words to describe what that person is like. And that way you will not just reduce it to she’s like this other actress who a person may have heard of, or you’re just giving a physical description and not getting into what makes that character interesting and specific and unique.

**Craig:** I think that the Aubrey Plaza type is just creatively bankrupt. At its fundamental core, you are saying I want you to act like Aubrey Plaza. Not the characters that she plays, but her. Even Aubrey Plaza can’t play the Aubrey Plaza type, because it’s not a thing. She plays characters.

Now, every actor brings a certain essence of themselves to various characters. But I’d love you to sit down with Jack Nicholson and say, “OK, Jack, in this movie the character you play is, yeah, it’s like just do your Jack Nicholson thing.” OK, well, enjoy your last day on the set my friend. Because you ain’t coming back. That’s ridiculous. It just denies what acting is. It also denies what writing is. We are creating characters. There are actors that are better suited for certain characters than others. That’s what casting is all about. But if you say Aubrey Plaza type, what you’re essentially saying is I don’t understand what my job is. I literally don’t get it. I know that I’ve created this document, but I’m not really a screenwriter.

**John:** So, here is your task as a screenwriter is if you think Aubrey Plaza should play that role, then you need to create a character that a person reading the script says, “Oh you know who would be fantastic for this? Aubrey Plaza.” So, without you having ever said Audrey Plaza, they in their head say like, oh, you know who would be fantastic in this? Aubrey Plaza. And if you write a role that is exactly perfect for her, there’s a chance you might get her. But even if it ends up not being here, you created a character who is so specific that you will find a great actress for that part.

So, that’s my challenge to you is create a role that you want to put her in that position.

**Craig:** Yeah. There’s a thought. Create a human being that is unique, that we haven’t seen before, and then that will attract high quality actors. See, that’s how it goes. Now, it’s perfectly fine for you to write this part and then when you send the script off to the studio in your email you can say, listen, for these characters these were the actors I was thinking of. So you have a sense in your mind of how I would cast this movie. But you open the script and you start reading a description of the character, you’re reading a description of my character. The person. The human being I invented. Not, oh you know, just whatever, that lady.

Because all you’re doing is just drafting off of the other writers that did their jobs. Right? And wrote characters that Aubrey Plaza wanted to play. Oh, it’s — oh my god, I’m going to break something.

**John:** This last point in the article was actually the most challenging I would think to implement which is that to call out women in the crowd. And so she uses a quote from Geena Davis that says, “When describing a crowd scene, write in the script, ëA crowd gathers, which is half female.’ That may seem weird, but I promise you somehow or other on the set that day the crowed will turn out to be 17% female otherwise.” Craig, what do you feel about that?

**Craig:** Well, it hasn’t been my experience. You know, thinking of the crowd scenes that I have witnessed being shot. And they were pretty well balanced. The director usually doesn’t pick those people. Usually it’s a producer or the First AD who goes through the list of extras that is provided by the extras casting director. Then they bring the list over to show the director like look at all these photos. Does this seem roughly like the kind of crowd you want? And the director goes, oh yeah, that looks good.

But there’s usually some general instruction. The crowd should be roughly this age. Let’s say it’s a night club. Like I remember we shot a scene in Hangover 3 where Mr. Chow was singing karaoke in a night club in Mexico. That crowd, it’s a karaoke club, for dates, so it was 50/50.

Now, I think there’s got to be a better way than saying a crowd gathers which is half female. I would argue that this is probably one where Geena Davis is talking to the wrong people. This isn’t actually on screenwriters. This is one that you need to kind of get out to directors, first ADs, extras casting people to say, “Make an effort.” Unless there is a reason. If this is a scene where you’re gathering conscripts for a war, that’s probably going to be heavily male. And if this is a scene where you’re gathering members of the elementary school PTA, demographics tell us it’s going to be heavily female.

But otherwise, you guys should aim for 50/50. If we wrote in a script, “A crowd gathers which is half female,” we’re signaling that that’s really important, because that’s how screenplays work. But then it’s not important. It doesn’t actually turn out to be important and that’s going to be confusing for the reader, I think.

**John:** I agree. Where I think you may have an opportunity is if the composition of this crowd is important enough that it merits a second line, that it merits a texture line to sort of describe what the crowd is like, there may be an opportunity in there to sort of signal that like even if you say like the women — if you call out the women first in the crowd, that will sort of clue people in like, OK, the women are actually important to this thing. Or it will make people think like, oh, that’s right, I’m going to need to make sure that the women are represented in the crowd and that they are appropriate to what this crowd is. That I totally can get.

If you want to signal like, you know, if you’re calling out individual things in it. So like there’s a mom with a kid strapped to her chest. Then there’s actually a woman that you’re sort of signaling is in there. But in general, this line as Geena Davis sort of states it would feel so weird in the script that I would sort of stop if I read it right there. And maybe in some way it’s a good exercise to make people stop every once and a while and think about that, but I don’t think it’s going to help your read individually for this one script to do it.

I think you’re right to say that making sure that representation in films is diverse and inclusive is sort of everyone’s job. And so a screenwriter needs to do his or her job, but everyone down the road needs to make sure they’re doing their job as well.

**Craig:** Yeah. We just don’t pick who — we don’t pick the extras.

**John:** Nope.

**Craig:** We can describe roughly a group of people. You know, and it can be as simple as, you know, a crowd gathers, men and women, all ages. I’ve written things like that, to sort of say it’s a general crowd. At that point, I think I’ve done my job. And you can also say sometimes a diverse crowd gathers, men and women, all ages, all races. Whatever you feel would be the right kind of look. But to call out like half female, it’s too salient. It’s going to be misleading to the reader. They’re going to spend the next three pages wondering what’s going on with the women in the crowd. That’s just the way we read scripts.

But it is everyone’s job. This was a very good article and I thought it was just a good thing for all screenwriter to read as we go about our jobs and try and make the world a better place.

**John:** Indeed. All right, we have two questions this week. I think they’re actually fairly short answers, so let’s get to them. The first one comes from Nick in Michigan. He sent in some audio, so let’s take a listen.

Nick: My question is about being a screenwriter on set. You’ve covered that in some situations the writer is very involved day to day throughout the entire production, while other times the writer might not ever even come to set once. So my question is if you are a writer on set acting only in your capacity as a writer, are you getting paid for that time? It’s something that hasn’t really been touched on and I can see it going either way. From what I’ve heard in most situations, a writer doesn’t really have any obligation to be on set. I might be completely wrong in that. But if there’s no financial incentive or contractual obligation, it just seems like a lot of time and energy.

Adding to that, is there any difference if you’re really active with the script still even during production, working with the director, or doing a pass every morning on that day’s sides, versus just sort of being there and hanging back with the producers? Also, is there any difference if the production is local versus being on location? So, the difference of shooting Go in Los Angeles as opposed to shooting the Hangover 2 in Thailand? Thanks so much guys.

**John:** That’s a very good question. So my short answer is that in many cases I’m not being paid any extra for being there on the set. I wasn’t paid any extra for being on set for Go. Technically I was a producer on that, but as a writer I was not paid extra there. And there have been a number of shows in which I’ve been on set for some portion of filming and I don’t get paid anything extra.

But what often happens is that as the movie goes into production, you’re paid what’s called an all-services deal, which means after a certain point they say like, OK, we’re going to pay you X dollars and it’s just going to cover anything else you’re doing through the rest of production, including post-production. And that’s fairly typical I found.

So, in situations where I’m not there in a crisis mode, where I’m being paid as a weekly, an all-services deal will often kick in. Craig, what’s your experience?

**Craig:** Yeah. I actually have not ever been on set without being paid. And I don’t think I would go. To me that’s just visiting. You know, to me if you’re on a set and you don’t have a job, then you’re already in a troubled spot. If you have a purpose on the set as a writer, it is in fact to occasionally write. And if you’re going to write, you need to be paid. And so I always have an all-services deal.

The nature of all-services deals are such that generally they often don’t really cost the studio anything, because the way our deals are designed, if those things are pre-determined, that gets applied against your screenplay credit bonus. So if you’re earning, if you’re going to get sole screenplay bonus, like you did on Go or something like that, or the way that Todd and I did on Hangover 3, then you know, OK, that’s the big number that I’m getting paid here. And all these steps and things, first draft, second draft, polish, all-services deal are applied against it. So they’re paying you money they’re going to have to pay you anyway, either this way or that way. But yes, I always have an all-services deal. And this way also the writing that I do is then owned by the studio.

If you don’t have a deal, they don’t own it. So, that’s a problem for them. So, yes, all-services deal for sure. What was the other part of Nick’s question? Oh, the traveling?

**John:** Does it matter whether — yeah, travel. So, if they want you on set and you’re not in Los Angeles, they’re going to fly you out there. They’re going to put you up someplace good. And that is going to be pre-negotiated in your contract before you started working on the project.

**Craig:** That’s right. In every contract there is a travel provision and it says essentially if you’re required for a certain amount of time to go to production and it is this amount of distance away, then here’s what happens. They cover your airfare. And the question is do you get business class or first class. Business class I believe is guaranteed by our collective bargaining agreement, but you can individually negotiate up to first class, which I try and do.

They also then give you a per diem. You’re going to be in a hotel, you pay for it with your per diem. You have to go out to dinner, you pay with it your per diem. But that’s essentially a weekly allowance that they then pay you that is not applicable against bonuses or anything like that. And that amount is set to the size of the city. So the big cities of the world, New York, London, Paris, they get your highest number. And then the next tier down gets you a little bit less. And usually there’s also a guarantee of some kind of transportation while you are there.

So, it’s all pre-negotiated by your attorney. We’re not there footing our own bill.

**John:** No. So our next question is about how honest your feedback should be when giving notes on a friend’s script. Let’s take a listen.

Question: I have some friends in the business and every once and awhile they will send me their material for feedback. And generally my philosophy is it’s not about telling that person what I like and what I don’t like about the script. What’s important is to recognize what they’re trying to accomplish with the story and then point out for them the ways that they’re successful in doing that and the ways that they’re not successful in doing that.

That is what I thrive to do when giving people feedback. But every once and awhile you get a script and you read it and you’re like, oh god, this is bad. And I know you guys have talked about it on the show before. Sometimes you get writing from people and you’re like, oh god, this person will never make it. This person is just bad. So my question is as sort of raw, subjective thinking, is it ever useful to relay that back to somebody? Should I still follow my philosophy or is it best just to be honest with that person?

**John:** Craig, what do you think?

**Craig:** We’ll go to just this extreme case. Someone has given you material to read. You read it. And three or four pages in you realize it’s just inept. When I have encountered those moments, I ask a couple of questions first. Who am I dealing with? What kind of person are they? Are they kind of person who has a certain amount of ego strength? Are they the kind of person that I intuit is going to be defensive? Are they a very sweet, kind person?

And then I tailor things to them, because first do no harm. I don’t want to make someone miserable. I don’t want to make someone cry. I don’t want to make somebody outraged. So a lot of times what it comes down to is I say, listen, this did not connect with me. I’m only going to talk about how it made me feel. And I actually stopped reading here. And I want to walk you through my relationship with these first 10 or 15 pages.

And then you have a choice of whether or not you want me to even — I just may be the wrong person for this. And so then there’s no presentation of objectivity. I’m not a judge saying you suck, you’re never going to make it. Give up your dreams. I just let them know how I felt. And where it was not working for me.

And I have so far — and this doesn’t happen frequently — but so far I have managed to avoid tears and lashing out. But I don’t know how you feel about this, John, but my feeling is if you read that script and it’s inept and that person is never going to be a screenwriter, they’re not going to stop because you tell them. They’ll stop when they finally realize it.

**John:** I agree. My saying something will probably not be the one thing that forms a wall that makes them sort of decide like, OK, now I’m going to take this other path. I always wanted to be a doctor, and now I’m going to go be a doctor. I don’t think my feedback is necessarily going to make that choice, that decision.

I often come back to our friend Kelly Marcel, I sent her one of my scripts to read. And she was so smart and she asked, “Do you want me to tell you that you’re brilliant, or do you want me to tell you what’s wrong?” And it was such a smart way of setting up the conversation, before she’d even opened up the script. Because then she could sit down with the thing of like, OK, am I going to read this to enjoy this and to point out the things that are working so well? Or am I actually going to look for the things that are wrong?

And that’s a thing you can do with another professional writer who you know has a certain level of competence. When you come to something where it’s like, oh man, I can’t even start here, I often go back to a thing that happens sometimes at the Sundance Labs in that up at the Sundance Labs you have these really talented filmmakers who are often coming from different backgrounds who may not be the best writers on the page sometimes. And so over the course of this long weekend as we’re looking at their scripts, different advisers are reading them and sitting down with these writers and talking about what they’re trying to do. And I found that there’s different roles people sort of naturally slot into based on who they are and sort of like where they sort of fall in the batting order in terms of talking with these writers. So, there’s that first person who is just there to suss out what was the intention behind the script.

Then there’s the one who is there to gently challenge and nudge and see where there are opportunities. Where is there flexibility? Where can we get a little bit of stuff to happen here?

There’s often a person who is just the sledgehammer. Who is just there to smash things apart and point out everything that’s wrong, everything that’s not working, and really sort of say this is not a movie yet. You have a lot of work to do here.

There is a person who sort of bats cleanup who sort of like puts the pieces back together, sort of emotionally reestablishes somebody. And then often my function is that cleanup or sort of the getting that person to think about what’s going to happen next. And so the Sundance model, like those are all probably people who kind of get it on some level. They’ve been through that creative process before. They have a sense of sort of what the work is ahead of them.

When you get that script from your drycleaner who has not read other scripts and you’re like, ugh, man, I just don’t know where to start here. That is the tough situation. And that’s where I think you go back to the Kelly Marcel of like, great, do you want me to tell you what’s fantastic, or what’s not working? If they say tell me if I suck, then I think it’s kind of on them. And if the writing is just not good, I think they do deserve your honesty. A kind honesty, but an honesty about like this is not working at all right now. And these are the kind of things I think you need to do next if you’re going to keep trying to write.

**Craig:** I don’t really believe when people like that tell me, “Oh, no, no, give it to me straight.” I’ve definitely had a few of those where I started to give — I mean, I hadn’t even gotten to third gear. I was in gear two of 100, and I could tell they were already getting defensive and bristling, and so I just backed it down to gear one.

The truth is that no one who isn’t inside of our business and has done what we’ve done for this long — no one can really understand what the true unvarnished meat grinder looks and feels like. We have experienced the meat grinder from the people paying us. And there’s nothing like paying somebody to make you feel entitled to tell them exactly what you think. So, we have been flayed and ground up and beaten to pulps.

When we talk to each other, we all have a shorthand and we also have a shared empathy and experience. We understand that these things are hard. We also understand that you’re one draft away from something much, much better all the time. There is always a hope, right? If I read something — I read something by mutual friends of ours, a writing team, and I love their work. I really do. But this one particular script they had written, they were working a spec and I just didn’t get it. I didn’t get it. And I had many, many, many problems. And I started off by saying, “I may be the wrong guy here.”

And they were like, “Or not, so tell us.” And I did. And they took it like champs. They took it like champs because they had the ego strength to know that I wasn’t saying you suck, stop writing. What I was saying was you, like all of the rest of us, have gone down a blind alley here. Back out, find a different path. You can do it.

That’s the difference between these things. When you’re dealing with somebody who has not succeeded yet, the implication is this is not working and nothing you ever do is going to work. Beat it. And that’s a whole level of emotional anxiety that I just — I’m really aware of. And I don’t want to be abusive about it. So, I try and put it in the context of me and my relationship to the material. And then I ask a ton of questions. Instead of saying this is stupid, that doesn’t work, that doesn’t make sense, I’ll just be very Socratic about it.

Here’s how I felt here. What did you want me to feel? And I think in a sense our obviously Canadian questioner already does that. And I would say to him keep doing it. You’re doing it right.

**John:** I agree. This last year I’ve had a chance to catch up on a lot of TV shows that I’ve missed along the way and one of those was Rick and Morty. And so this last week I was watching an episode of Rick and Morty and I feel like we cannot close this segment without doing a clip from this season two show in which Rick and Morty go to visit a lighthouse keeper on this alien planet. The lighthouse keeper agrees to help them as long as —

**Craig:** You listen to my tale.

**John:** Listen to your tale. And so it’s a screenplay reading. And so we’re going to play a little clip of that and it’s basically the worst case scenario for notes giving. And I should set up if you have kids in the car, there’s a bad word said three times. Not the very bad word, but the S-word. So kids-in-the-car warning here.

[Clip plays]

**Lighthouse Chief:**

Blane: Maybe I don’t need a new friend.

Jacey: Maybe you’re the only friend I need.

Blane: Need, or want?

Jacey: I’ve never been much for wanting.

Blane: Spoken like someone with needs.

**Morty:** Oh, geez.

**Lighthouse Chief:** Hmm?

**Morty:** Uh, sorry. K-keep going.

**Lighthouse Chief:** Jacey reaches out and touches his face. It’s clear he needs what she wants. She’s a woman. He’s a man. The city burns in the background as he takes her in his arms. Fade out. Title… The End — Question mark.

**Morty:** Wow.

**Lighthouse Chief:** Yeah?

**Morty:** It’s… G-good job. Good job.

**Lighthouse Chief:** You liked it?

**Morty:** Of course I did.

**Lighthouse Chief:** You didn’t laugh at the scene in the bar.

**Morty:** I…Thought it was funny, but I wanted to hear the rest.

**Lighthouse Chief:** Do you have any thoughts? Notes?

**Morty:** No. I-I just enjoyed it. That’s my note, you know? Please write more.

**Lighthouse Chief:** Seems a little insincere.

**Morty:** What? No.

**Lighthouse Chief:** You don’t have to mollycoddle me. I want to improve my writing. Tell me your real thoughts.

**Morty:** All right. Well, um, I’m not a huge fan, personally, of the whole “three weeks earlier” teaser thing. I feel like, you know, we should start our stories where they begin not start them where they get interest —

**Lighthouse Chief:** — Get out.

**Morty:** Um, what?

**Lighthouse Chief:** No, I’m sick of this. You bang on my door, you beg me to help you, I share something personal with you, and you take a giant shit on it.

**Morty:** Hey, man, we asked if we could put up a beacon —

**Lighthouse Chief:** Well, you can’t. I want you out of here. You’re a petty person, and you’re insecure, and you’re taking it out on me. That’s a good script.

**Morty:** What the hell?

**Lighthouse Chief:** I don’t care. I want you out.

**Rick:** What?

**Lighthouse Chief:** Take that thing down. Your grandson is a shitty person. Leave now.

**Rick:** Morty!

**Morty:** Rick, I didn’t do anything. I sat through his entire screenplay…

**Lighthouse Chief:** You sat through it?

**Morty:** Yes! Did you want me to weep with joy? It’s terrible!

**Rick:** Whoa! Morty! We’re guests here.

**Morty:** I tried to be a good guest! He dragged it out of me!

**Lighthouse Chief:** I’m taking down this beacon. No, stop! That’s not fair! Just because you hate your own writing doesn’t make me a bad person! You like that? You want me to cut to three weeks earlier when you were alive?

**Rick:** Whoa, Morty. You just purged.

[Clip ends]

**John:** I just love that they actually call out the Stuart Special in clip. It’s so fantastic.

**Craig:** Isn’t that great?

**John:** It literally is the Stuart Special we’ve read so many times.

**Craig:** It is. Well, it’s pitch perfect, right? I mean, not only is the terrible writing something that I’ve seen many, many times before, but that’s that phenomenon I’m talking about where someone will say, no, and they seem so believable. No, please tell me, I want to hear it. Because they can’t yet conceive of a world where somebody doesn’t like part of it. They think that they’re going to get these minor things like, you know where you said she was in a big car, maybe she should be in a little car. Oh, OK, I can see that. I can see that.

But the second there’s any kind of scratch at the surface, all of that terrible stuff just pores out of them. Pores out. And that’s the nightmare. That’s the absolute nightmare. It’s just wonderful. It’s wonderful. It’s perfect. I watch that clip probably once a day. Because it just makes me — just also just the way he’s so self-satisfied as he sits down to read his terrible — and also, because you think like, OK, he’s going to read a tale. It’s going to be some fairy tale or something. The second he says Fade In, you know, EXT., blah, blah. And the look on Morty’s face as he realizes this is a script. And he looks like he’s dying. It’s wonderful.

**John:** It’s fantastic. All right, it’s time for our One Cool Things. My One Cool Thing is this video and physics paper that go together. It’s about toppling dominoes. And so we’ve seen a lot of dominoes be toppled and sort of like billions of dominoes all falling at once, but this is about the physics of how a smaller domino can topple a larger domino. And so the mathematics work out to be I think it’s 1.5 times the size of the first domino can knock the next one over. And it ends up scaling in a really fascinating way. So, you don’t need to read the physics paper, but the video that goes with it is actually really great because it starts with this teeny tiny little domino that you have to hit with tweezers and it can knock over bigger and bigger until there’s this giant tombstone size domino falls, but it’s only like ten dominoes in a chain to do that.

And so there’s all sorts of metaphors you can sort of obviously take for dominoes falling down. But I thought it was great. And the thing I had not understood until I watched the longer part of the video is that I always wondered — in some ways, how is that possible? And it’s because potential energy is actually stored in the larger dominoes as they’re stacked up on their end. And so that’s why this little tiny domino can knock down that bigger domino.

And that’s why when the small domino knocks down the bigger domino, there’s basically potential energy being converted into kinetic energy. So I thought it was just terrific. So, if you enjoy things falling down, which you are a screenwriter so you probably do, check out this video.

**Craig:** Yeah. Because you just need enough force to move that larger domino in a position where then gravity pulls it down the rest of the way. So all you have to do is — you just need that little bit, and then gravity pulls it down the rest of the way and that then is more force because of momentum and blah, blah, blah. Physics.

**John:** Physics! Now, Craig, we haven’t done one of our special episodes where we just rip something apart for a while, but I fell down this rabbit hole, not a very deep rabbit hole because the nature of physical reality, about flat-earthers. I find flat earth truthers to be one of the most fascinating kinds of crazy. So maybe somewhere down the road we need to do a flat earth episode, because I just love it so much.

**Craig:** Yeah. Flat-earthers have to make a lot of excuses. Tons.

**John:** Tons.

**Craig:** They have to excuse away almost everything we know. Normally, the conspiracy theorists just have to excuse away a few things. Not them.

**John:** Because usually a conspiracy theory simplifies things in a way that it may try to make something simple that’s actually complex. But it actually makes everything much, much more complex than just, you know, we’re on a sphere that’s circling the sun.

**Craig:** Yeah, it’s an incredibly complicated thing. So this past week I went and did one of those wonderful escape rooms. You know I’m a big fan of those. And I went with this just all-star team of geniuses, including our friend David Kwong, and another crossword genius/lawyer named Dave Shucane. And a bunch of other people, including a girl named Tiffany, I think it was a woman named Tiffany. I believe. She was very young-looking, so I don’t know if she qualifies as girl. She’s got to be at least 30, right? And she was a member of like an international escape room team at the Escape Room Olympics. I didn’t even know that this was a thing.

**John:** That’s amazing.

**Craig:** I was so impressed with her.

**John:** And now Craig must compete.

**Craig:** Well, no, I’m not. I don’t think I could. Well, I don’t know. See, you don’t want to do these things to me, because I will.

**John:** You totally will.

**Craig:** So we went to this terrific escape room in LA. An Evil Genius Room. Was Evil Genius 2, I think. And it was a very hard room. Only 20% solve rate. We obliterated the record. I mean, I really was with some ringers. I mean, I helped. I wasn’t useless in there, but I was also aware that I was not the best person in that room. So it was a great bunch of people.

And so I’m a big escape room guy. There’s a ton of not great escape room apps that you can buy. A whole lot of them are just shoddy and lame. But I did find this one group of them by one guy. His name is Mateusz Skutnik. And he has created a series. I believe there’s 14 in this one sequence that all is part of this larger story called Submachine. And so you can find this online. We’ll throw a link on. But it’s at mateuszskutnik.com/submachine. Don’t worry about spelling it. We’ll give you — we’ll let you cheat on that. And start with Submachine 1, the basement. And proceed forth. They are very cool. I like them a lot.

**John:** Craig, I’ve only done one or two escape rooms. But when you are on a really good team, what is the general strategy? Should everything be focused on the same problem at once, or do you just fan out across the space and everyone tries to do as much as they can in their own little space? What is a good strategy for a team?

**Craig:** Most escape rooms are best conquered by a team that is fanning out and then communicating constantly. So, the second you find something, you announce it out loud. Because many of the puzzles are interacting across spaces. So somebody is working on something and then someone says, “I just found a puzzle piece.” And you’re like, wait, I need that. Bring that over here. Or there are levels of things, right? And sometimes it’s as simple as I’ve just found a look that was hidden under a thing.

Occasionally you will find some that you kind of need to separate off a little bit. There’s a really, really good one called The Alchemist which is part of Escape Room LA Downtown. And that one kind of requires you for a while to split up into four groups because there are sort of four isolated sections and then it all comes back together. But generally best practice is fan out, parallel problem solving, constant communication.

**John:** Sounds good. All right. That is our show for this week. As always, it’s produced by Godwin Jabangwe. It is edited by Matthew Chilelli. Our outro this week comes from Rajesh Naroth. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For short questions, I’m on Twitter. I’m @johnaugust. Craig is @clmazin.

We are on Facebook. Just search for the Scriptnotes Podcast.

You can find us on Apple Podcast at Scriptnotes. Search for us there and while you’re there leave us a review, because those are delightful.

You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts. If you want to listen to all the back episodes, go to Scriptnotes.net and there’s also an app in which you can listen to all those.

You can get the USB drives now for sale at store.johnaugust.com. That has all the back episodes.

And we also have tickets for the live show in Los Angeles on July 25th. So you’ve not already purchased those, purchase them now. It’s a fundraiser for the Writers Guild Foundation.

And that’s it. Craig, I will see you in Los Angeles before too long.

**Craig:** Stateside buddy. Have a safe trip.

**John:** Thanks.

**Craig:** Bye.

Links:

* [The Scriptnotes Homecoming Show](https://www.wgfoundation.org/screenwriting-events/scriptnotes-homecoming-show/)
* [The Scriptnotes Listeners’ Guide!](johnaugust.com/guide)
* [The USBs drives!](https://store.johnaugust.com/collections/frontpage/products/scriptnotes-300-episode-usb-flash-drive)
* [Addams Family on Netflix](https://www.facebook.com/netflixgeeks/videos/197379134097035/)
* [Olivia de Havilland Sues FX](http://variety.com/2017/tv/news/olivia-de-havilland-feud-lawsuit-fx-ryan-murphy-1202484973/)
* [Creators of Tupac biopic ‘All Eyez on Me’ sued](http://www.latimes.com/entertainment/music/la-et-ms-tupac-biopic-lawsuit-20170623-story.html)
* [Defining Environment Language for Video Games](https://80.lv/articles/defining-environment-language-for-video-games/amp/)
* [Chekov’s Gun](https://en.wikipedia.org/wiki/Chekhov%27s_gun)
* [Hanging a Lantern, or Lampshading](http://www.urbandictionary.com/define.php?term=Hang%20a%20lantern)
* [How To Reduce Sexism In Screenplays](http://www.abc.net.au/news/2017-07-04/how-to-reduce-sexism-in-screenplays/8675688)
* [Morty’s Screenplay Criticism](https://www.youtube.com/watch?v=yJ-Z_DW0AuE)
* [Domino Toppling](https://phys.org/news/2013-01-physicist-math-maximum-incremental-domino.html)
* [Submachine Escape Room Game](http://www.mateuszskutnik.com/submachine/)
* [John August](https://twitter.com/johnaugust) on Twitter
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Find past episodes](http://scriptnotes.net/)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Rajesh Naroth ([send us yours!](http://johnaugust.com/2014/outros-needed))

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_308.mp3).

Logic and Gimmickry

Episode - 309

Go to Archive

July 18, 2017 Awards, QandA, Scriptnotes, Story and Plot, Tools, Words on the page

John and Craig step up to the whiteboard to look at the story logic in our scripts, then examine how tricks and gimmicks can help keep scenes interesting.

We also answer listener questions about paying experts for research help, and whether hiring a writing consultant ever makes sense.

Links:

* [Get your tickets now](https://www.wgfoundation.org/screenwriting-events/scriptnotes-homecoming-show/) for the July 25th Scriptnotes Live Homecoming Show, with guests [Liz Meriwether](https://en.wikipedia.org/wiki/Elizabeth_Meriwether), [Megan Amram](https://twitter.com/meganamram) and more!
* [Julie Buxbaum’s What to Say Next](http://www.amazon.com/dp/0553535684/?tag=johnaugustcom-20) on Amazon
* [Fridge logic](http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic) on TV Tropes
* John on [The perils of coincidence](http://johnaugust.com/2007/perils-of-coincidence)
* The [Fargo TV series](https://en.wikipedia.org/wiki/Fargo_(TV_series)) makes a religion of coincidence
* Gimmickry used in Kill Bill with [split screens](https://www.youtube.com/watch?v=dWI4G9PB31c) and [animation](https://www.youtube.com/watch?v=KQM0klOXck8), in (500) Days of Summer with [musical numbers](https://www.youtube.com/watch?v=8tJoIaXZ0rw) and [alternate timelines](https://www.youtube.com/watch?v=-fL94BTrFhs), when [talking to the dead](https://www.youtube.com/watch?v=n7xeK76cwA0) in Iron Lady, when Love and Death [becomes a silent film](https://www.youtube.com/watch?v=eEETZTs795U&t=0m48s), and when [flashbacks become childhood](https://www.youtube.com/watch?v=cLk9y0RZSGo) in The Hangover 2
* [Go](https://www.amazon.com/Go-Katie-Holmes/dp/B008Y6YKEE/) and [The Nines](https://www.amazon.com/Nines-Ryan-Reynolds/dp/B00164LTUO/) on Amazon Video
* [The LA Metro System](https://www.metro.net)
* [Hyperloop One](https://hyperloop-one.com/) and its [successful first test](https://www.theverge.com/2017/7/12/15958224/hyperloop-one-first-full-system-test-devloop)
* [The Scriptnotes Listeners’ Guide!](johnaugust.com/guide)
* [The USB drives!](https://store.johnaugust.com/collections/frontpage/products/scriptnotes-300-episode-usb-flash-drive)
* [John August](https://twitter.com/johnaugust) on Twitter
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Find past episodes](http://scriptnotes.net/)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Rajesh Naroth ([send us yours!](http://johnaugust.com/2014/outros-needed))

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_309.mp3).

**UPDATE 7-25-17:** The transcript of this episode can be found [here](http://johnaugust.com/2017/scriptnotes-ep-309-logic-and-gimmickry-transcript).

Chekhov’s Ladder

July 11, 2017 Scriptnotes

Craig and John discuss the concept of affordances — player expectations for what videogame characters can do — and how writers can apply these principles to their film and TV scripts.

Teaching the audience to know what is and isn’t possible can be hard to do artfully, but often makes all the difference.

Also this week: reducing sexism in screenplays, plus answers to listener questions about writers on set and giving feedback on friends’ terrible scripts.

Tickets for the July 25th live show are on sale, [GET YOURS!](https://www.wgfoundation.org/screenwriting-events/scriptnotes-homecoming-show/)

Links:

* [The Scriptnotes Homecoming Show](https://www.wgfoundation.org/screenwriting-events/scriptnotes-homecoming-show/)
* [The Scriptnotes Listeners’ Guide!](johnaugust.com/guide)
* [The USBs drives!](https://store.johnaugust.com/collections/frontpage/products/scriptnotes-300-episode-usb-flash-drive)
* [Addams Family on Netflix](https://www.facebook.com/netflixgeeks/videos/197379134097035/)
* [Olivia de Havilland Sues FX](http://variety.com/2017/tv/news/olivia-de-havilland-feud-lawsuit-fx-ryan-murphy-1202484973/)
* [Creators of Tupac biopic ‘All Eyez on Me’ sued](http://www.latimes.com/entertainment/music/la-et-ms-tupac-biopic-lawsuit-20170623-story.html)
* [Defining Environment Language for Video Games](https://80.lv/articles/defining-environment-language-for-video-games/amp/)
* [Chekov’s Gun](https://en.wikipedia.org/wiki/Chekhov%27s_gun)
* [Hanging a Lantern, or Lampshading](http://www.urbandictionary.com/define.php?term=Hang%20a%20lantern)
* [How To Reduce Sexism In Screenplays](http://www.abc.net.au/news/2017-07-04/how-to-reduce-sexism-in-screenplays/8675688)
* [Morty’s Screenplay Criticism](https://www.youtube.com/watch?v=yJ-Z_DW0AuE)
* [Domino Toppling](https://phys.org/news/2013-01-physicist-math-maximum-incremental-domino.html)
* [Submachine Escape Room Game](http://www.mateuszskutnik.com/submachine/)
* [John August](https://twitter.com/johnaugust) on Twitter
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Find past episodes](http://scriptnotes.net/)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Rajesh Naroth ([send us yours!](http://johnaugust.com/2014/outros-needed))

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_308.mp3).

**UPDATE 7-18-17:** The transcript of this episode can be found [here](http://johnaugust.com/2017/scriptnotes-ep-308-chekhovs-ladder-transcript).

Scriptnotes, Ep 304: Location Is Where It’s At — Transcript

June 25, 2017 Scriptnotes Transcript

John August: Hello and welcome. My name is John August.

Craig Mazin: My name is Craig Mazin.

John: And this is Episode 304 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters. Today on the show, we’ll be looking at how screenwriters describe locations and how those choices impact production and the final product. Plus, we’ll be talking a look at how podcasts have become a new source of IP for adaptations. Also, how to deal with that note to make your characters “more likeable.”

Craig: Argh.

John: Yeah. Craig, for the first time in 11 months, we are in the same time zone.

Craig: It’s so nice. So I am here with my family in Amsterdam and having a lovely time. And we are on the exact same time you are. Central European Standard time, which in France is nice because it’s – c’est – it is.

John: It’s really, really nice.

Craig: So yeah, we’re here at the same time. The place where I’m staying, it’s a very large room. You know, the Dutch people are the tallest people in the world. You knew that, right?

John: I did not know that. That’s scientifically proven that they are?

Craig: It is a fact. And so the ceilings here are very high. They’re so much higher than any human being would ever be. For instance, the average height in America, it’s shorter than you think. Because it’s an average. So, some people are very, very small. In the Netherlands, the average height of a Dutch man is 6 foot. That’s average.

John: That’s tall.

Craig: Yeah. In the United States, I think the average height for a man is like 5’8” or something, or 5’9” maybe.

John: Yeah.

Craig: They’re very tall people. So, anyway, it’s very boomy and echoey in here. But, hey, you know what? We’re on the same time, so there’s that for us. Nobody else will appreciate it, but we can.

John: I was going to say, it’s going to be one of those rare cases where neither one of us is tired, is except that you’re probably a little bit jet-lagged. So, we will get through this together.

Craig: Yeah, no, I’m actually not jet-lagged now. Today is the first day of non-jetlag. And you know, that’s usually two days before you leave. And in fact it is. So, it’s just beautiful how you get perfectly attuned and then you get on a plane and do it again.

John: Because you’re no longer jet-lagged, you probably have the energy in you for these first two things. So our listeners, again, the best listeners in the entire world, they sent us two pieces of chum this week, just like bait to get us going. And this first one was really targeted towards you. It’s from a place called Screenwriters University. Craig, get us started.

Craig: Well, someone sent this thing. First of all, Screenwriters University, which is not a university, of course, and I assume they mean it’s a university for screenwriters, but then wouldn’t it have an apostrophe? They don’t have an apostrophe. So it’s just Screenwriters University. Those two words. They sent a list of what those people think are 20 common sense script rules. Now, you know, John, you and I are big fans of rules here, right?

John: 100%. We’re completely rules followers. If you give us a template, if you can give us some sort of like dogma to follow, it really helps us out a lot.

Craig: Well, normally when people put these things out, we don’t necessarily know if they mean them as dogma or not, but the people at Screenwriters University did us an enormous favor because they just went ahead and said right there at the top, “Note: These rules will not make you a better writer. They will simply keep you from annoying your average reader or crew member.” What? But here’s the best part. Per Screenwriters University, “You must learn these simple rules or consider another line of work.” [laughs]

John: That’s a fairly strong statement. Like basically you have to do this or else you’re not even a screenwriter.

Craig: Yeah. You don’t have a chance. There’s no world in which you cannot learn – learn – the rules according to ScreenwritersUniversity.com. There’s no chance for you. If you don’t, you’ll never work.

So, let’s go through a few of these. You know, some of them, sure. So, for instance, Fade In at the beginning of your film. Fade Out at the end.

John: Well, see, I’m already jammed here. Yeah, I’m already in a horrible position here because I’ve written many scripts that don’t start with Fade In and don’t end with Fade Out. So…

Craig: Well, John, I’m going to have to ask you to consider another line of work. [laughs]

John: Fortunately today we are actually at the Musée des arts et métiers which is the arts and trades museum. And I saw all sorts of other professions I could get into, such as like plumping or weaving. So that could be my next step if I can’t master Fade in and Fade out. At least I have those.

Craig: I’ll direct you to Weavers University for their 20 cents common sense rules. All right, so then we have things like, for instance, slug lines have no times of day. No afternoon, morning, mid-afternoon, evening. No.

I do it all the time. I write afternoon, morning, mid-afternoon, evening constantly. Now, by the way, when I got to this – that was number four – when I got to number four I stated to think, “Oh dear, I’m only a fifth of the way in. I hate these people so much I want to fire them into space. How will I ever make it to the end?” And I forced myself, John. I forced myself.

John: Well, the way you got through it, you probably didn’t use a Cut to, because that’s line number 14. Don’t use Cut to. Specifically, “I don’t care if people still use it, or scripts you’ve read have it in spades. I’m telling you the reader will throw out your script for such a small and petty offense. Learn the proper way to do it, and when you’re world famous you can bring the Cut to back into everyone’s good graces. And then we’ll wonder what we ever did without it.”

So, again, just this last week I used a Cut to and, man, it’s a problem.

Craig: Well, you never learned the proper way to do it because you didn’t go to ScreenwritersUniversity.com. Of course, we get to number 15, your favorite, my favorite, the eternally favorite and wonderful Don’t Use We See. And this is what they say, “Seriously, one ‘we see’ per script is plenty. And that’s only when you absolutely must, because you’ve exhausted every other possibility of explaining what we see without actually saying we see.”

Now this is where I put my hands around the virtual neck of Screenwriters University, squeezed and rotated in opposite directions until I heard the snap.

John: My theory is that someone is deliberately doing this just to anger you. That you’ve made an enemy somewhere in your life and this enemy wants to sort of rile you up and distract you from other things. And so therefore they’ve created this whole website just to antagonize you. Because that’s the only reason I could see wording these things in this way. Because I look through all of these rules and at each one I could say like, OK, there’s a general case to be made for like pay attention to this thing, but absolute prohibitions are never actually valid.

So this list of 20 things, they are probably 20 things that are useful to look at here, but they are all phrased in ways that I find maddening.

Craig: Maddening. And inaccurate. And misleading. And then in certain cases just wrong. For instance, their “we see” thing is wrong for a hundred reasons. But what fascinates me is they don’t even understand what it’s for. They literally don’t get it. They think the “we see” is somehow a substitute for explaining something. It’s not. Rather, it’s indicating to the reader who is seeing something. Us. We are. As opposed to say the character. It is mindboggling to me.

Now, I’m going to say the following as diplomatically as I can. And this is where it’s good that I know, you’ve changed me, you’ve made me a better man, John. You have.

John: All right.

Craig: Because I think three years ago I would not have been this diplomatic.

John: I think in some ways you could draw a parallel between our relationship and the key relationship in Wicked. Because if those two protagonists had not met each other at that point in time, who knows the arcs that their lives might have traveled in. But because I knew you – because I knew you, I have been changed for good.

Craig: [laughs] That’s right. Well, I don’t know if you’ve been changed for good. I think I’ve changed you for evil. But you’ve changed me for good. So, I don’t say this diplomatically just to cover my tracks. I feel what I’m about to say. This is honest. I naturally was interested in who wrote this. They did not put a name on it.

So then I looked to see who actually teaches at Screenwriters University. Now, any one of these individuals may be a fine writer. That is absolutely possible. There is nothing that says that a lack of shiny credits means a lack of talent, nor is there anything that says a presence of shiny credits means a presence of talent. However, there is a general lack of experience here and what I would say relevant experience.

This is not a collection of individuals that inspires a tremendous amount of confidence in me that they are in tune and have good grasp of the way feature films are currently written and sold today. And I don’t see any other reason for anybody to be going to Screenwriters University and spending money – quite a bit of money – at Screenwriters University, because I do not believe their instructors are necessarily in a position that is any more informed in any substantive way than most of the people who are paying the money.

That’s the diplomatic version. How did I do?

John: Very good diplomatic version. Craig, I was incredibly impressed. You really withheld some of your umbrage and your fire. I think there’s some really good choices you made there.

What I will say is like some people go to college for the social experience. And so maybe you’re going to Screenwriters University for the social experience. Maybe you’re going there for the parties, for the fraternity life.

Craig: No.

John: Maybe you really want to play Division III football. So, I mean, those are all reasons why you might want to go to Screenwriters University. But I don’t think you are going there for the quality of the education.

Craig: Yeah. They don’t have any of those things. They don’t have a building or anything. So…yeah. No.

John: Then maybe you could save your money.

Craig: I think maybe you could save your money.

John: This was sent I think to anger me, but this is the second bit of umbrage bait. So Sony Pictures Home Entertainment announced that it’s going to start releasing clean versions of some of its movies. There’s a list of 20 movies that they have picked which “allows viewers to screen the broadcast or airline versions of select Sony films free from certain mature content.” So basically in renting the film you can rent the original filthy version or you can rent the clean sanitized version.

I think some people have sent this to me, but I also saw Seth Rogan sort of pleading with Sony like please don’t release the clean versions of R movies. So this was sent to me I think to make me feel like well that’s horrific and Sony should not ever do this. And I had a hard time working up a proper amount of umbrage over this. Because it looked like what Sony was going to be doing is essentially when you download a film you have a choice of the original version or the clean version, or basically they send you both of them. You get to choose which one you’re going to do. I’m kind of surprisingly fine with it. But, Craig, I want to see how you feel about it.

Craig: Well, I’m not outraged. It’s not like they’re eliminating the proper version. And we have children and we understand what it means. I guess I’m a little confused. I’ll just come at it as a parent now. I’m going to take myself out of the movie industry and I’m going to put aside any impulse I might have for artistic fury here and just talk as a parent. I can’t imagine that there is a movie that I want to show my child but I just want certain things taken out of it. At that point, I just don’t want them to see the movie. Either they’re ready for a movie or they’re not. The “clean” version thing is something that never really is very satisfying. You know, when I say to my child, “Hey, you should watch this,” I’ve thought about it and I thought they’re ready for this, if it’s something that requires that sort of thought. Obviously a Pixar movie doesn’t.

And so it’s OK. I don’t really think I would ever use this service. I don’t want my child to see Goodfellas but with the cursing and blood taken out of it, because they’re not going to like it. It’s going to stink. I’m not sure what this is good for.

John: I pulled up the site and it’s talking through the movies that they’re originally going to release with the clean versions available. And some of them I think actually do make some sense. And so like Crouching Tiger, Hidden Dragon is a movie that I can see kids enjoying because it’s just beautiful, but there probably is some stuff in there that you might want to have a younger kid see. I can kind of imagine that.

The three Spider Man movies, the original – actually all five Spider Man movies – they’d release a clean version of that. I guess. I can’t even imagine what’s so dirty about them. But I think they were PG-13, so it may move a PG-13 down to sort of more of a PG level.

But White House Down? I don’t want a kid seeing White House Down because of the language. I just don’t want them seeing White House Down.

Craig: Yeah. Exactly.

John: Captain Phillips?

Craig: Captain Phillips? What’s the point of watching a cleaned up version of Captain Phillips? What child is sitting there going, “I really want to watch Captain Phillips, daddy.” Well, I don’t know, there’s some cursing and there’s some blood. “Well, if we got rid of that, could I then watch the escapades of Navy snipers and shipping captains facing off against Somali pirates?”

What the F? See, I just did it myself. I cleaned myself up. So weird. Captain Phillips?

John: Yeah. So here’s the thing. There have been services out there that have been trying to do this sort of not officially sanctioned by the studios for years. And so to have essentially the airline version of this be available for people to choose, I don’t see a huge crisis there. Now, I do know that there are filmmakers who will take their names off of the airline versions because it’s not their original version. I think that makes sense as well.

And I guess I like that all the edited versions are just as a bonus feature. So essentially you’re downloading the real movie, but under the Extras feature you can choose to have the cleaned up version. I guess I’m just not that outraged by it. If it lets that 10-year-old kid who really wants to see The Amazing Spider Man, it makes his or her parents feel more comfortable watching that movie, I guess that’s not so bad.

Craig: Yeah. Like I said, I can’t. I’m not lit up on fire over it. I’m just more confused by it. As far as the airline thing goes, isn’t the airline cut kind of going by the wayside anyway? Because that was always – you know, in the old days they would have a screen that came down and your five rows were all watching the same movie together because there was one movie. But now everybody gets their own movie on the back of a seat, right?

John: Yeah.

Craig: So I don’t think they clean those up anymore, do they?

John: Yeah. They do clean them up sometimes. I’ve definitely been on some flights where you’ll see a bit of nudity got blurred in the thing. I think it’s because they’re figuring there might be a kid sitting next to you who could be seeing the same screen. So sometimes you will see a little bit of cleaning up in those. But, yeah, I just can’t be that outraged by that.

I think a fairer question to ask is what does cleaned up really mean and what kind of content are they taking out? Because if they’re taking out that tiny bit of gay content in Beauty and the Beast, then I just get a little bit annoyed that that’s the filthy content that you have to protect young children from seeing. But I still can’t be all that outraged by it.

Craig: Yeah. Yeah. You know, I’ve been kind of, I don’t know, marveling at the general liberalism and progressivity of the Netherlands here. I took my daughter to the science museum and they had half of a floor dedicated basically to sex. And this is one of those museums where, you know, elementary school classes are coming through. And there were young children there. They’re like, yeah, it’s sex. You’re here. Go look at the sex now. Let’s talk about how the sex works. They have no problem with it.

So, I can’t imagine what the Dutch would make of this whole thing where we’re snipping out pieces of a movie. I think that they would just find that absurd. So, I’m with you. I can’t get too upset about this. But, seems kind of weird and vaguely useless. I’m probably mostly just umbrage hungover from Screenwriters University. Which, by the way, just to bring it back to them for a second. You realize they’re charging people like $500? I’m going to lose my mind.

John: Yeah. It’s a lot. All right, so let’s give some free education here. Let’s dive in on a topic–

Craig: Segue Man.

John: That we’ve talked about in previous episodes, but a new thing came up this week which made me think about it again, which is location. Which is how we are describing the locations we’re using in the movie, how we’re picking those locations, and how the locations we’re using really can impact the story that we’re trying to tell. So, obviously Screenwriters University can tell you that locations are preceded by an INT or an EXT. But there’s an important level of specificity here. So I want to quickly go through some of the choices you’re making as a screenwriter when you’re picking a location for a scene. And then really look at how those locations you’re picking are going to influence what characters are doing in that scene. Because that’s the new piece that really occurred to me this week. So, let’s look through some questions that a screenwriter asks when picking a location for a scene.

The first one is always what is the most likely location for this scene. And so this scene is a police interrogation, well, that police interrogation headquarters room feels like the natural place for that. It’s the most obvious place for that. But the second question should be what is the most interesting place for this scene to have happen. And I think you always owe it to yourself to go through and like brainstorm five more interesting places for that scene to take place. Before you commit to that first location, really think through like where are the other interesting places I could set this. And what opportunities would occur if I set this at a different place.

Craig: Yeah. You know, you’re right that sometimes your best move is to present the expected location. If you do have, you know, you’ve given the example of an interrogation scene. We know where those take place. And for good and legal reasons it’s rare that you can do them on the rooftop or in a basement. They’re generally going to take place in that room.

But then your job as a screenwriter, I think, when designing that location is to say is there something about that location that is slightly off, a little bit of a twist. Is the paint peeling? Is there a leak in the ceiling because it’s raining outside and that’s this annoying drip-drip into a coffee cup while they’re having this.

You have to do something. Because otherwise it just feels, well, this is not to disparage television, because television is wonderful and they’re putting out better and better television every day, but when I think of the traditional style TV where they got to shoot really fast and they’ve got to shoot a lot and they just don’t have time sometimes to deal with stuff. So you’d end up with these stock locations. Especially if you’re writing a movie, you really want to either not be in a stock location or turn your stock location into something that’s interesting and memorable.

When Clarice goes to visit Hannibal Lecter, that’s the mental institution. That’s a hallway. That’s bars. That’s people inside. But look what they did with it, you know?

John: One advantage to using the stock location, the expected location, is you get a lot of stuff for free. And so going back to the example of an interrogation room or a doctor’s office, we know how those work. We’ve been there ourselves. We’ve seen them in movies before. So there’s no process of like getting the audience used to the location or having to figure out where this place is. We just get it immediately. We see it. We know exactly what it is. And in some ways it’s helpful because the location doesn’t demand a lot of our attention. And so that can be a very useful thing about picking a stock location.

But, I would just say like don’t default to the stock location unless you have to.

Craig: Agreed.

John: Another question I ask myself is are the characters moving or are they standing still? And if they’re moving, you need to give them a space to move through. And so in a location where they’re going to feel hemmed in, it’s not going to be a good choice for a scene that should be on its feet and should be up and moving.

Conversely, I get frustrated sometimes where I see in movies where they have this incredibly active and vibrant location and then they just have the characters standing there. It’s a real mismatch between the production designer picked this great location or the director picked this great location, but the action of the scene doesn’t demand them to be moving at all. And so therefore there’s just a bunch of business happening around them.

So, really ask yourself do the characters want to be moving through a space? Or are they standing there, sitting there, just talking through some idea?

Craig: Yeah. You know, there’s the question which is do the characters want to be moving. And then there’s also a question does this location want them to be moving. Because there are locations that entice you to move. If you’re at a fair, and there are people moving through and around. And there’s rides and things turning all around you, it’s really hard – like if you go to Disney World and you just get into the middle of Main Street and stand there, it’s going to get annoying really fast for both you and all the people around you. So, there is a natural need to keep moving, which is good. Obviously, there are scenes where the motion is the whole point. A chase, for instance, and then that’s a whole different idea.

But if you’re in a situation where you’re thinking, oh, it would be great if my characters were actually moving. They weren’t just standing on their two feet, find something in the environment that naturally gets them to move. Because what I don’t like is the unmotivated walk and talk. It’s just a dreadful thing. And you see it all the time. It’s just two people walking and talking and there’s no reason for them to be walking, because they’re not going anywhere. And they’re just doing it because the camera guy thought it would be nice. And it’s odd.

John: Yeah. They’re doing it because another static scene would just be a killer. Everyone would get bored if they were just standing there, but like there’s no reason for them to be moving. That’s the real frustration.

A question I ask myself is what color do I want to see on screen. And this seems like a weird thing, but we always talk about like hair and makeup and wardrobe and sort of what are we seeing. And hopefully you’re seeing something. But what color are you seeing? And I try in my movies and other things I write to really have a progression of color throughout the story. And so that we’re in a period where we’re in greens and we’re outside a lot, or we have periods where we’re in reds. We have a period where it’s white, because it’s a lot of snow. And so think about what color we might have seen in the scene before. What color would make sense for this scene? Do we want to be consistent? Do we want to mix it up? Just think about sort of what colors you want and that can help point you to a good choice for location.

Now, sometimes based on the nature of the story you’re telling, you may pick a look just to differentiate between two different things. For instance, you may have an A plot and a B plot. And when we cut between those two locations they have a very different color palette just by their very nature. If people watch The Americans, this last season we were in Russia for a lot. And they just slap this massive blue filter on every scene in Russia. And so I feel so bad for the people in Russia because they clearly don’t have enough lights and it’s always blue. But that’s just the nature of the show, the world they’ve chosen to describe. And so it’s always going to blue when we’re in Russia. So, I try to make some of those choices in my head while I’m writing and that can help inform people down the road as you’re actually moving into production.

Craig: Yeah. I put color in all the time. I’ll talk about the color of the walls sometimes, or the color of the floor. I don’t describe the color of everything, but there’s always one thing that I think will catch your eye. And that’s interesting. An old grimy yellow. I can see it now. And I know that it’s grimy because it’s neglected and that’s a thing. I also know that whoever painted it probably didn’t paint it in the last two years.

So, you learn these things from little bits and pieces. I do tend to think about them in contrasting ways. I don’t have an overall color palette for the whole thing. I think of it more the way I think of, you know, when we talked about transition, size changes, you know, like when you go over here suddenly it’s sort of very bleak and gray and cold. And then you go over here and you’re inside with different people and it’s warm and reddish and brown. But those notions of cold and warm, you know, temperature to me is part of location. And temperature informs color. I just think of cold as being bluish and grayish and I think of warm comforting places as those oranges and reds.

And it helps paint the movie for people. You know, this is I guess the opposite of Screenwriters University tells you to do, so forgive us. Because they’re really good. But we’re making a movie. I don’t know how else to put it. You’re making a movie. All these people that tell you, “Don’t step on blankety-blank’s toes,” there’s no toe I don’t step on. Just to be clear. When I’m writing a screenplay, I step on every toe. I am directing the movie, I am casting the movie, I am production designing movie. I’m putting props in the movie. I’m costuming the movie. I’m doing it all on the page as best I can in a way that is evocative so that all those people that come after have something to go on.

But more importantly somebody somewhere read it and said, oh yeah, I’ll spend the money to make that. That’s the point. So, I think it’s great. Color. Yes, use it.

John: You’re making choices that describe the feeling, and that’s sort of my next question I always ask is if this location were a character in the movie, what would its personality be? So if this location could speak, if this character could take an action, what kind of character would it be? And a lot of the adjectives you use to describe in this previous section really apply here. It’s warm. It’s cold. It’s inviting. It’s foreboding. Think about what that location would feel like if it’s a character and then try to figure out what location could embody those ideas. And that’s incredibly helpful to really think about is it sleek and cold and fastidious or is it a jumbled mess? And putting the same kind of scene in those two different locations will greatly impact the scene.

Craig: Yeah. It’s a chance for you also to impart some authenticity to your story, especially if the point is that it’s set in a recognizable place, a specific place. This is where doing research is really, really helpful. And it’s important when you present your version of this real place that you’re not just relying on things like, you know, we’re in Chicago. There’s Wrigley Field. There’s Sears Tower. But you also, you know, you get the vibe of the contradictions of the place, the magic, the ugly, the beautiful.

We spent – Todd Phillips and I spent a lot to time just studying Bangkok. Studying Bangkok online. Then going there and walking around into every kind of neighborhood. And offering people a glimpse of all of it, because there is squalor and there is wealth and there’s beauty and there’s ugliness and there’s crime and there’s peace. It’s got everything. And we kind of wanted to really hand that over. So, that’s kind of how you start to make the place the character is by knowing it as best you can. You know, obviously if you’re not there, start with Google, I guess.

John: That sense of like which Chicago you want to show is so crucial. Because I get really frustrated when I see the establishing shot of Wrigley Field and now we’re at that Fountain. That kind of stuff is just so cheap and tourist brochure that it doesn’t help me at all knowing what kind of movie it is that I’m seeing. And so, yes, ideally you should go travel to the place where you’re setting your story and figure out what parts you want to actually describe and what it actually feels like.

It also means giving yourself the space in your script to describe some of those things especially early on the script to give us a feel for the texture of where we’re at. And hopefully you’re not just flying by some of these places before you get to a real scene. Hopefully you’re setting some of your early scenes really in those places. So your main characters are moving through these locations and giving us a feel for what kind of Chicago we are seeing in this.

I get so frustrated when I read in scripts, you know, it just says, “Chicago,” but I have no idea of what just Chicago means.

Craig: What does that mean?

John: It could be anything. And you just don’t know. And also keep in mind that people are doing to judge the look and feel of your movie very much based on those early scenes. And so if your initial Chicago scenes are in these glamourous hotels and suites and skyscrapers, it’s going to feel like that kind of movie. So if that’s not what most of your movie is, or if we’re starting there and we’re going to someplace else, you’re going to have to spend some page real estate to really paint the picture of where we’re at for the rest of this story.

Craig: But you can do it economically. I mean, nothing of what you just said and nothing of what I have said requires people to burn a lot of space. It’s just that you have to be specific and know what it is that you want to communicate. Because ultimately whatever you want to communicate, it is in its own way going to be very directed and compact.

If you’re telling a story about the seedy under belly of someplace, that is a compact notion. Now, let us get that vibe without you saying it, but rather by describing a street, a place, a smell, a look. Taking a camera and showing me something beautiful and then the camera just lowers down, down, down, and now we’re below a bridge. Now we’re below this. Now we’re in the gutter. Whatever it is, it actually doesn’t require a lot of time. What it requires is attention and care. Sometimes I think that when we write scripts it’s like we’re a 3D printer and we’re putting these layers on top of layers on top of layers.

And the script comes out I guess misshapen if we forget a layer somewhere in there. And this is one of them. This sense of location is a really important layer.

John: So here’s an example. “Jane unlocks her apartment door and goes inside.” So, you know, if you just give me that sentence, I don’t know anything about the apartment. I don’t know anything about Jane. I don’t know anything about the neighborhood. But if she has to unlock three locks on her door, and there’s trash in the hallway, and the light behind her is flickering, and we hear off-screen shouting, then I know a lot more about Jane and her apartment building and everything that’s going on.

Versus if it’s like a sleek high tech glossy, people sort of float by silently, someone tosses a look over her shoulder that Jane’s not dressed well enough to be in this building, or is suspicious of Jane, that tells me so much more about the building, the universe we’re in, and who Jane is. And that’s two sentences early in your script.

Craig: Yeah. They also give you an opportunity to learn something about her. Because she’s interacting. You’ve given her an environment, a location that can be interacted with. So, how she responds tells me about her. When somebody looks down on her, does she internalize it? Does she not give a damn? Does she argue back? Is she scared of living where she is? Is she unscarable? This is the kind of feedback loop you can create. And it’s why you – it’s hard. Sometimes I feel like we give these lessons and it’s unfair to you guys because we’re making things sound easier than they are. They’re actually kind of hard. Because it’s like a circle that feeds into itself. And you have to figure out where you’re going to jump into the circle – character, location, description of location, reaction to location, purpose of moment.

All of that stuff weirdly has to feed into each other. So, you think I know what I need to do. Where would that kind of happen? It could happen here. What would she do? Well, maybe this place could help me show that if it were like this. But now this place means da-da-da, and so the circle goes.

This is how writing kind of happens. It’s hard, John, sometimes, you know.

John: So this last week I’ve been on a rewrite, and part of the reason why I wanted to do this episode was there was a scene that I encountered which I strongly suspect used to take place somewhere else and so the location does not match what’s actually happening in the scene. There’s a kind of generic conversation that’s happening between two characters and yet the location is really spectacular and kind of fascinating and really could speak very well to these two characters, but it’s not speaking to these two characters because I think they just changed the location and basically kept the scene the same way. And so as I look at sort of how would I redo this scene, the location is really driving my choices.

Because to me it just feels weird that they’re in this location and they’re not acknowledging it. It’s a really visual change in the movie and they have to acknowledge that they’re there. And so I’m using that as the basis for really the comedy that’s hopefully going to sort of help drive the information in the scene. So ultimately the scene will still get through the same – it will still stick off the same beats as before, but it’s just going to use the location to acknowledge why they’re there, what’s going on, and hopefully find some new life between these two characters that felt perfunctory before.

Craig: Yeah. Well, it speaks to how important location is, because when you’re stuck with it, that’s when you really feel how it drives so much. I mean, I worked on – I mean, it’s public record that Frank Darabont was going to direct The Huntsman and he left. There was an amiable departing. I don’t know, whatever you call it. And the studio hired a new director and yet kept essentially to the schedule, which meant that the principal photography was going to start in about two weeks. And so I got called in and they said, “All right, we’re starting in two weeks. We got to make a bunch of changes. Here’s the situation. We’ve built a bunch of sets and so we’re using them. And these are what these sets are for. These are the locations.”

That is a tough box inside of which to work. And, you know, these are the things of course people who casually comment on movies don’t understand. This is sometimes what happens.

So, you have to write some scenes in certain ways because the location has happened before you. That’s obviously a very rigid thing in a – that’s a fairly rare circumstance. But it’s a very common thing even when you’re doing a regular rewrite, but a producer or a big star says I really want to do – I love that sequence in Monte Carlo so we’re doing it. OK. I guess we’re going to work with that, but it is one of the fundamental pillars of the story. So, choices are now that much narrower.

John: But the same kind of thing happens on indie films as well. Because if there’s a kind of move that’s so driven by location, indies generally have a very limited selection of what locations they can use to shoot in. And so if you are making a film that is by necessity going to be taking place in one or two locations, those locations become exponentially more important to your story because we’re going to be seeing them the entire time.

Or, on the other hand, sometimes the choices about locations are not really the writer’s choices. They are the choice of production. And so some of the practicalities you’re going to be encountering are costs. Can they afford to rent that amazing penthouse apartment that you have written in page 37? If that location is just there for that one day, and they can’t make it work because of money, or more often they can’t make it work because of schedule, because there’s only sort of one scene there and it’s half of a page, so they have to marry it with some other days’ work. Sometimes you just can’t make that fit.

Sometimes they can’t make a location work because that’s great that you want to set the scene in Rio de Janeiro. There’s no money to go to Rio de Janeiro. So we’re going to have to set this in Guadalajara instead. That’s a change. That’s a change you’re going to have to roll with.

And finally controllability. And I find this a lot where people want to set things in big public spaces. Well, that’s great. And you get a lot of sort of free production value because you get all the monuments behind you or something great in the center of Paris, but you can’t control those locations. And sometimes you’re just not allowed to shoot there. And so figuring out what the balance is going to be can be a real challenging thing.

So, I guess we’re saying as the screenwriter you have to be ambitious in your choice of locations as you’re writing, but you also have to be smart in understanding what’s going to be changing during production and being able to roll with it to make the best use of the locations you actually do get to use when the line producer comes back to you.

Craig: Yeah. It is one of the most frustrating things because the first moment of rubber meets the road/reality check/whatever you want to call it is when you’ve written the screenplay and everybody is on board and it has gotten the green light. And then they come back and they say, “Well, we’ve gone through. This is our budget. This is what we can do. Here’s what we can’t. We just can’t do it.”

And it’s so hard because everybody has been so invested in creating this crystal tower with you, and now someone just comes along with a hammer and goes, “Nope. Not here.” And sometimes you end up in situations where you just think we are being asked to fail. The smartest of the Indies are the ones that anticipate all of that. You know, I’m thinking of for instance Phil Hay and Karyn Kusama and Matt Manfredi. When they did The Invitation they knew they didn’t have a lot of money. They barely had any money at all. So they made a movie that took place in a house. They spent a lot of time trying to find the right house. They found the right house. They’re good. They don’t have to worry about something falling through. That’s kind of the way to go. Protect your key locations because if you don’t, someone is coming with that hammer. And then, oh my god, what a mess.

John: Yeah. Get Out is another movie that is essentially all in one house. There’s a few things that venture out beyond the house, but it is essentially one house. My movie, The Nines, is largely one house. And so when the line producer came back with a budget which was wildly too expensive, I had to sort of talk her through saying like, no really, this one house is mine. We can control this. And you don’t have to worry about rentals or leaving and coming back. This is a safe place. And so that can be the jumping off point for all of the other little field work along the way.

When you are the writer-director, a lot of times you will have in your head like this is where I want to shoot this thing. That can be fantastic. But I had to learn how to let go of some things that I really wanted to shoot in certain places because it just wouldn’t work for budget or more often for schedule. Like there was no way to find that seedy hotel within a three mile radius of where we were going to have to shoot this other thing. And so you make it work.

If you go back to the conversation I had with Chris McQuarrie, he’s on a giant, expensive Mission: Impossible movie, but the same kind of things still happen. It’s like, well, we have this grand vision for what we want to do, but this is the reality of what we have. We don’t have enough extras to make this party scene work. And so we’re going to have to flip the scene around so these 200 people feel like enough people for this party.

That happens at every level.

Craig: You know, it’s funny, when I write and I come up with a location, I start doing some math in my head. It’s never about expense, per se. it’s more about how much is going to be required to dress it. Because what happens is when you get on a movie set there is a negotiation that begins to happen. This is really in preproduction, frankly. There’s a negotiation between the production designer and the cinematographer. And the cinematographer is essentially saying, “I want to be able to see as much as I can.” And the production designer is being held to a certain budget and knows that they have to plow money into sets and other locations is saying, “Yeah, but could you tell me where you probably will be looking? Because then I don’t have to create a whole bunch of world that you never even look at,” because that’s expense.

And one of the expenses that goes separate and apart from what production designers do is extras. Filling a space with people is expensive. You don’t realize it until you show up on a movie set and you see the area where they’re keeping the extras. And you go, oh my god, that’s a lot of people that we have to feed. And someone has to make sure that they’re wearing appropriate clothing. And they’re going to all get paid for the day. And wow.

[laughs] Bob Weinstein once asked me, he goes, “Hey Mazin, do all those people get paid?” I was like, yeah. He goes, “Really?” So, Bob, I think it’s slavery if they don’t get paid, right? And he goes, “Wow, man, never thought of it that. Ha-ha.” What a dick.

John: The only time I will somewhat come to Bob Weinstein’s defense is that it is a little strange that studio audiences for sitcom tapings are not generally paid. So, we are hearing their laughter. I guess they’re getting a free show out of it all. Sometimes they’re getting prizes. But they are not paid. But an extra is really paid.

The one other thing you will find if you are in a place where movies are being made often, sometimes you will walk into an area where they’ll say, “Filming is currently happening here.” And basically by entering this space you understand that you may be in a shot. That’s another thing that can happen.

So, in my movie, The Nines, there are some shots in New York where we didn’t control that at all and Ryan Reynolds is just running down a street and he’s passing real people and we make it all work. But there was one moment where we needed to have an upfronts party. So, when a new TV season is announced, when the network is announcing its whole schedule, they throw these giant parties in New York. And so I needed one of those giant parties. But I could afford like six extras. And so like how do you do that?

And so you do it by figuring out very carefully what your shots are going to be. We did the check in table. We used a hotel and we used a hallway at the hotel. And we just made those people feel like a lot of people. And you use sound design to make you feel like there’s a lot of people over there somewhere to your left, but we’re just not focusing on them. And it works for what the scene needs to be. We needed to sense that there was a big thing happening, but the actual scene was small and intimate so therefore I didn’t want to be in a giant space.

Craig: Yeah. These are the – it becomes a Rubik’s Cube. It really is. It’s a Rubik’s Cube of – once you get into production it’s a Rubik’s Cube of money and practicalities and creativity and vision. But when you’re writing your screenplay, remember your goal here is to attract financing and attract actors and attract directors, if you’re not directing, and terrific crew. Create the world you want to see, and then, you know.

Now, if you know, like I said, that this is the kind of movie where you’re going to be dealing with a couple million dollars for your budget, create a world that you’d like to see that you could probably do for a couple million dollars.

John: Absolutely. All right, our next topic. So, in previous episodes we’ve done How Would This Be a Movie. We’re usually looking at stories in the news to figure out how they could be converted into a big piece of blockbuster entertainment. But a new thing happened this last two weeks that I thought was really interested.

So Julia Roberts has attached herself to star in a TV adaptation of a podcast series. So it was a podcast series called Homecoming which is a fiction series created by Eli Horowitz and Micah Bloomberg. And Mr. Robot creator, Sam Esmail, is supposed to be doing the TV adaptation of it. It was just really interesting that essentially it was a radio drama done as a podcast form but now going to be adapted into TV.

And the first time I could think of that transition happening, which I think we’re going to see a lot more of.

Craig: Yeah. You may very well. Again, you know, I don’t listen to podcasts. But it seems to me that the ones that I keep hearing about are the ones that are narrativizing true life things. This one was fictional the whole way through?

John: This one is all fiction. So, Catherine Keener played the main character in the radio version of it, the audio version of it. Julia Roberts would play her character in the next version of it. I think radio drama is really hard to do, and so god bless them for doing a good job with this. I haven’t listened to it, but I’ve heard only the promos for it. But people loved it. So that’s great. And it’s great that it’s getting traction in another form.

What I see more often happening is another Gimlet show called Start Up is being converted into a TV comedy called Alex, Inc. So Zach Braff is staring in that and it’s about the birth of a podcast company. So it is more the classic thing where it’s like it’s kind of like Shit My Dad Says, where it was a Twitter feed and it became the basis of a real sitcom. This is a comedy based on one guy’s quest to get a business started. And you can sort of more clearly see like, OK, you’re fictionalizing the real versions of people.

Craig: So when is our show?

John: That’s really the natural next question. So, when is our show? How are we divvying up the credits on it? Who is playing whom? These are tough choices, but I guess we should probably ask our listeners, because our listeners are the smartest people out there.

Craig: Well, I mean, look, I know who should be me. If it doesn’t work out with Homecoming, I would love Julia Roberts to play me.

John: Oh yeah. That’s a nice choice. I’ve always seen myself as a Sandra Bullock type. So, she’s both a free spirit, but also a little restrained at times. And I think the two of us, I think casting it as women opens up new possibilities. It really can speak to our sense of the challenges as working moms in this business.

Craig: I don’t think we’re interesting enough to get gender matching casting. It’s too boring. Literally, we need a gimmick. We need a gimmick. We have to be played by women because we’re not women. If we were women, we should be played by men. Basically, we should be the opposite.

John: So, I’ve been thinking like who should play Aline and how about Stanley Tucci?

Craig: Great.

John: Yeah. Just mix everything up.

Craig: Absolutely. Like really what I’m saying is the Scriptnotes show should not resemble Scriptnotes in any way. In any way.

John: Yes. But something I’ve learned about television development is by the time it would get on the air, it would not resemble the original pilot whatsoever.

Craig: Yeah. I’m requesting something that’s just going to happen anyway.

John: One of the first things that will come up as people start reading the script based on Scriptnotes is the same thing that Tom Sanchez tweeted at us this week. “Hey guys, I got a note to make protagonists more likeable. Any tips or basic principles or advice?”

So, Craig, when they read the script and they go this Craig Mazin character is not likeable, how do we fix that?

Craig: You don’t, because it’s not a problem. And this is the worst note to get, because it’s not a thing. This is hard. I don’t know how to combat it in any clean way. If I hear this, I know I can’t say, “No, that’s stupid. Doesn’t matter.” People actually love unlikeable people. There are entire actors that have made a career out of it. It’s wonderful. Grouches are delicious. And, I don’t know, I could sit here and name 4,000 television shows and 4,000 movies that you love that star unlikeable people.

I could sit here and show you Walter Matthau in Bad News Bears. But I don’t have time. I can’t say any of that, so in my mind I start backing for the door. I got to be honest with you. When I hear somebody say, “Well, the protagonist should be more likeable,” I judge that person for giving me the dumbest note in the world. It’s not a real thing.

It is ignorant of the way movies and television work. The key is that the protagonist should be understandable. So I guess that’s my only defense.

John: That is my defense of it, too. Is that sometimes you’ll hear the likeable note and they just don’t actually have a read on the character. There’s something about the Velcro of that character that’s not quite gripping. And so you may need to look for some moment early in the script that gives that character a specificity, something really fascinating about that character that makes people want to engage with them.

So, it could be, you know, a joke. It could be some action they take very early on that is interesting, relatable, remarkable, something about that character that makes say like, “Oh, I get that dude. He’s fascinating. I want to be on his story.” But I get the likeable notes, too.

And so in Big Fish, Will is always considered not likeable. And it doesn’t matter whether it’s the movie version, or the Broadway version, you always get the note “I just don’t like Will. Will is just not likeable.” And it’s just really a functional problem, because he’s the antagonist to a character who is tremendously likeable. There’s a sort of dual protagonist/antagonist relationship. And if he was this charming, life of the party kind of guy, there is no story. I can’t make Big Fish work if Will comes on as being the most likeable kid in the world.

So, we always have to be mindful of that sort of structural challenge in casting a Will that we just don’t cast the most dour, bleak person ever. You have to have a spark of life in the actual actor we cast. But functionally the role is not especially likeable at the start. And hopefully by the end of the story you’re loving him.

So, Tom Sanchez, when you get that note, I just say like, you know, try to figure out whether they’re understanding the character before you try to make huge changes to what the character is doing.

Craig: Yeah. It’s helpful, too, if you can at least point out that your character doesn’t like him or herself either. So they are aware. I do think that it is off-putting when there are characters who are unlikeable and are perfectly happy with themselves and we don’t quite know what to make of that. That’s just Ted Cruz, basically, right? So, we look at Ted Cruz and we say, “I don’t like you and, also, you seem to love yourself.” That’s a terrible combination. That’s where we start to feel like we’re dealing with an alien.

But with characters, for instance, Billy Bob Thornton in Bad Santa. It’s hard to be more unlikeable than that guy. He is a thief. He is a drunk. He is mean. He is racist. He’s hurtful to children. But, we know that he is in terrible pain. And that whatever it is that he is dealing out he is dishing upon his own head even more. And so we understand there is a potential redemption. And we move toward him. That’s important. If you can underscore that, then I think you’ll be fine.

But I hate it. I hate the whole likeable thing. It’s stupid. And basically it’s the kind of thing you’d expect to be taught at Screenwriters University.

John: 100%. I think you can actually get a special certification in likeability if you pay an extra $500.

Craig: [laughs]

John: All right, it has come time for our One Cool Things. I actually have three things, but they’re all short and related to locations.

So, the first two are maps. There’s a great new Metro map of Paris called the Circle Map designed by Constantine Konovalov and other folks. It’s just fantastic. So, every time you try to do a map of a Metro or bus lines or underground subways it’s always a balance between representing reality and sort of an idealized version that is clear and simpler to understand.

And this version is really just fantastic. It chooses to bend the lines into sort of circles rather than keeping them quite as naturally flowing as they would otherwise be. But it makes the Metro much, much easier to understand. So I’ll put a link in the show notes to that.

Also, a great one that Craig you’ll dig is the Roman Roads. So basically all the roads that the Romans built, but done as sort of a subway map of Europe. And showing sort of like, wow, they did a hell of a job. They really built out a lot. And it’s fun looking at the stops along the way to see what are now cities and sort of like how those Roman names of cities became the modern names of cities. So, another great one.

Finally, you can’t talk about locations without one of the greatest games I think ever for iOS that now has a sequel out. Monument Valley 2 is now shipping and it’s just delightful. So, it has the same impossible geography as the first one, with some other great choices and changes. So, if you’ve not played the first one, play the first one, then play the second one. They are both just great games.

Craig: Yeah. Currently, I don’t know how far in I am, but I’m in it.

John: I would also say Monument Valley, especially the second one, has really good storytelling between the mom and the daughter for like characters who don’t speak. Just their little tiny physical interactions are so well animated that I’ve just really loved watching them.

Craig: Yeah. It’s good stuff. Well, I have a One Cool Thing this week that’s also a game, but I have not loved a game with this much fervor and joy in a long, long time. It’s called Human Resource Machine. No, that’s not my nickname for you, John August. But, it is sort of John August-like. It is very simply a game where you are creating code. They don’t really tell you so much on the nose that you’re creating code, but they give you tasks. Here are a series of numbers or letters and here’s what we need you to do. So here’s your inbox. That’s what your inputs are. You take them, you design a system of things to do to them, and then there’s a result that goes out. But you don’t have a lot of commands. You have very few. In fact, I think there’s a sum total of 13 commands. And it starts off pretty darn easy, and then it gets crazy hard. But every time I did something, I was so proud of myself. So proud because it really hurts your brain. But it’s all doable. I loved it so much. And, it is also wrapped in this very bizarre kind of meta story that was kind of this extra bit of surreal glee for me.

So, the company that makes this game is called Tomorrow Corporation. They are I believe the people that did World of Goo, which I know a lot of people liked. But this is just – I’m just in love with this. Human Resource Machine. John, I think you will like this game.

John: Craig, I can guarantee that I will like this game. Because while you were talking I went through Google and this was my One Cool Thing in Episode 254.

Craig: [laughs]

John: So let’s pull up the transcript and we’ll see how you made fun of me for Human Resource Machine.

Craig: Did I?

John: You did. You made fun of me. So, let’s see.

Craig: OK.

John: This is what I said. The second one is a thing that Craig will make fun of me for. It’s called Human Resource Machine. It’s a game. “Oh, I get to make fun of you for it? Fantastic,” you say. So, Craig says, “This is so great because he is a robot. He’s a robot playing on a robot machine, pretending to be a robot.”

Craig: That’s accurate.

John: Yes. So, I’ll send you a link to the show notes for this one, too, so you can see what we said about Human Resource Machine. I really did love it. And so have you finished it yet?

Craig: The only one I – I’ve gotten halfway through my last level that I have to do which is prime factory, which is brutal.

John: It is brutal. And some of the things are – you know, the interface is delightful, but when you have to make really complicated ones, it gets to be just really, really exhausting. So I think there may have been some left hand forks of some of these things, which I didn’t end up doing, but I really did love the game and thought it was just perfectly well done.

Craig: Yeah. It’s great. And so you were right. And now here I am, 50 episodes later, which that’s about right. I need about a year.

John: I’m about one year ahead of Craig on all things.

Craig: Well, this is not the first time this has happened either. Generally speaking what happens is you say something, I go that’s stupid and you’re dumb, and then about a year later I go, John, I’ve heard of something wonderful.

John: Yeah.

Craig: And then you say, “I said that a year ago and you called me stupid and dumb.” And then, weirdly, I don’t retract any of that.

John: No.

Craig: I say, oh, yeah, you were, but because I’m thinking it now, I feel it.

John: Yeah. The thing you’re doing right now, that’s the thing you do.

Craig: That’s right. That’s what I do.

John: You are 100% consistent. That’s our show this week. As always, our show is produced by Godwin Jabangwe. It is edited by Matthew Chilelli. Our outro this week comes from Rajesh Naroth. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For short questions, or things you want us to rant about, on Twitter I am @johnaugust. Craig is @clmazin.

We are on Facebook. Search for Scriptnotes Podcast. You can find us on Apple Podcasts at Scriptnotes. And while you’re there, leave us a comment. That actually does help in the algorithms of things.

You’ll find the show notes for this episode at johnaugust.com. Transcripts go up about four days later. That’s the only way that I can really keep Craig honest by proving that I did actually recommend something years ago.

Craig: Yep.

John: You can find the back episodes of the show at Scriptnotes.net. Godwin says that the USB drives have just now arrived in Los Angeles, so they are probably two weeks away from being available to order. So, if you would like a USB drive of all the back episodes, hold your fire because they are coming soon.

Craig: You should get those.

John: We should get those. We will also have a PDF version of the Scriptnotes Listener’s Guide, so thank you to everybody who has contributed to the Listener’s Guide. It turned out so, so well.

Craig: Awesome.

John: Those will be coming out soon.

Craig: Great.

John: Craig, have a great rest of your time in Amsterdam. Don’t fall in a canal.

Craig: I’m going to do my best to not fall in a canal and I will see you next week.

John: All right, thanks.

Links:

  • Screenwriters University
  • Clean Movie Versions
  • Homecoming
  • Alex, Inc.
  • Paris Circle Map
  • Roman Roads
  • Monument Valley 2
  • Human Resource Machine
  • John August on Twitter
  • Craig Mazin on Twitter
  • John on Instagram
  • Find past episodes
  • Outro by Rajesh Naroth (send us yours!)

Email us at ask@johnaugust.com

You can download the episode here.

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