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Craig and John discuss the concept of affordances — player expectations for what videogame characters can do — and how writers can apply these principles to their film and TV scripts.
Teaching the audience to know what is and isn’t possible can be hard to do artfully, but often makes all the difference.
Also this week: reducing sexism in screenplays, plus answers to listener questions about writers on set and giving feedback on friends’ terrible scripts.
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- Defining Environment Language for Video Games
- Chekov’s Gun
- Hanging a Lantern, or Lampshading
- How To Reduce Sexism In Screenplays
- Morty’s Screenplay Criticism
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- Submachine Escape Room Game
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UPDATE 7-18-17: The transcript of this episode can be found here.