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Psych 101

Nobody Knows Anything (including what this quote means)

Episode - 221

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October 27, 2015 Film Industry, Follow Up, Psych 101, Scriptnotes, So-Called Experts, Transcribed, Writing Process

Craig and John get to the bottom of William Goldman’s famous quotation about Hollywood, which is so often misapplied. Then it’s a discussion of zombie cars, wind-tunnels, blockbusters, and the paradox of choice.

Finally, we look at the intersection of luck and talent behind a screenwriter’s career, and why struggle isn’t a useful yardstick for much of anything.

Links:

* [Austin Film Festival 2015 panel schedule](https://austinfilmfestival.com/festivalandconference/conference/2015-panels/)
* Karina Longworth’s [You Must Remember This](http://www.vidiocy.com/you-must-remember-this)
* Scriptnotes, 220: [Writers Rooms, Taxes, and Fat Hamlet](http://johnaugust.com/2015/writers-rooms-taxes-and-fat-hamlet)
* [William Goldman](https://en.wikipedia.org/wiki/William_Goldman) on Wikipedia, and [Adventures in the Screen Trade](http://www.amazon.com/dp/0446391174/?tag=johnaugustcom-20) on Amazon
* [The Zombie-mobile](https://medium.com/swlh/the-zombie-mobile-b03932ac971d#.whezv2fps)
* [Least objectionable program](https://en.wikipedia.org/wiki/Least_objectionable_program) on Wikipedia
* [The Paradox of Choice: Why More Is Less](http://www.amazon.com/dp/0060005696/?tag=johnaugustcom-20) by Barry Schwartz
* [The Selling Your Screenplay Podcast, episode 95](https://t.co/kq6mQdMUZh)
* [Tessy and Tab](http://www.tessyandtab.com/)
* [BuzzFeed Crosswords](http://www.buzzfeed.com/tag/crosswords), and [logic-puzzles.org](http://www.logic-puzzles.org/)
* [Pokémon’s Creepy Lavender Town Myth, Explained](http://kotaku.com/pokemons-creepy-lavender-town-myth-explained-1651851621) on Kotaku

You can download the episode here: [AAC](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_221.m4a) | [mp3](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_221.mp3).

**UPDATE 10-28-15:** The transcript of this episode can be found [here](http://johnaugust.com/2015/scriptnotes-ep-221-nobody-knows-anything-including-what-this-quote-means-transcript).

The road to becoming a professional artist

July 6, 2015 One Hit Kill, Psych 101, Random Advice

Noah Bradley, who illustrated several of the weapon cards for [One Hit Kill](http://onehitkillgame.com), has a great post up about his journey to becoming a [full-time professional artist](https://medium.com/@noahbradley/how-i-became-an-artist-4390c6b6656c):

> The reason I decided to become an artist has nothing to do with what would make me the most money, or what I was “talented” at, or even what I necessarily always enjoyed the most. It was simply something that, in my gut, I just knew was the right choice. Without anything better to go on, that’s what I relied on.

> From this moment, the fear began. I have spent every day since, with some variance, utterly terrified of failing. Of not being good enough. Not making enough money to support myself. Being a horrible, embarrassing failure.

> And it was this fear that propelled me to improve.

Every writer can relate.

One of the things that’s impressed me about working with Noah is his commitment to working on his own projects in addition to assignments. Particularly in the fantasy art industry, it feels like there’s an easy path to burnout. How many orcs and angels can you really be proud of?

Working screenwriters face a similar grind with endless pitches and revisions, while TV writers have to find new stories to tell with the same characters each week.

Devoting time to your own work is one key to staying sane. The work you do for yourself is almost always a better expression of your potential, because you’re not trying to meet anyone’s expectations.

This is one Noah’s personal illustrations. It’s what first got my attention:

landscape

I have no idea why this piece exists, but it compelled me to contact him. When stranger shows up offering you work, you’re doing something right.

When do characters deserve to die?

June 16, 2015 Genres, Psych 101, Story and Plot

Devin Faraci writes about the strange death of a [certain character in Jurassic World](http://birthmoviesdeath.com/2015/06/15/the-strangely-cruel-and-unusual-death-in-jurassic-world) (spoilers in the original article, but none here):

> I would say it’s the most horrible death in the movie. It’s well-executed (oddly this could be the only set piece in the movie that is structured in a way to actually give weight and meaning to the action within it) but that execution only adds to how deeply disturbing it is. It’s possible that this is the most horrible death in the entire franchise, or at least that it is running neck and neck with the death of Richard Schiff in The Lost World. It’s gruesome and it’s painful and it’s protracted.

> But, like, it’s a dinosaur movie! That’s what should happen, right? Sort of. Here’s what’s important to understand – and what Jurassic World does not understand – the deaths of your characters must be proportional, unless the unproportional nature of the death is, in and of itself, the point.

I saw Jurassic World over the weekend, and this one death also stuck out for me, because it didn’t feel deserved. Faraci tries to unpack what we mean by “deserved.”

> Most often the character killed in these scenes brings about their own demise through their selfishness or cowardice. Evil characters also deserve it, and we find it truly satisfactory when they are destroyed – the bigger the bad guy, the more extravagant the death we want for them.

Death isn’t just for villains, obviously:

> A good character can suffer a horrible death when saving other characters, or they can suffer a horrible death that is intended to illustrate just how bad the bad guy/monster really is. Predator is a great example of this, where characters we like get absolutely slaughtered. The key to all of these deaths, though, is that we feel something on some level. These aren’t slasher movie deaths, where the kids are glorified examples of background fodder getting offed – you will feel sad that the character died or proud that they stood their ground.

What makes this one death in Jurassic World so odd is that the character is neither hero nor villain. We’re not rooting for comeuppance, yet the sequence seems designed for exactly that — payback for a karmic debt owed.

I agree with Faraci that it feels like something got changed along the way. My hunch is that this death was originally intended for a villain — perhaps the same character, but with different scenes establishing gruesome-death-worthy motives — or that the sequence was originally designed to serve another purpose.

Or maybe it was always meant to be exactly how it plays in the movie, a giant WTF? On some level, I could respect that. The scene is noteworthy because it is so unexpected.

The movie I’m writing now has a considerable body count, so the question of who dies and how isn’t just theoretical.

Early deaths help establish the rules of the world. Late deaths create closure. It’s the middle deaths like this one in Jurassic World that are often the most challenging. Too mean-spirited, and you risk turning the audience against you. Too generic, and you’ve lessened the stakes for your hero.

Perhaps the key thing is that on-screen deaths should have an impact on the hero. When an established character dies just so the movie can kill someone, it feels hollow.

Spalding Gray, depression, and the Big Fish connection

April 24, 2015 Big Fish, Psych 101

Writing for The New Yorker, Oliver Sacks recounts his interactions with [monologist Spalding Gray](http://www.newyorker.com/magazine/2015/04/27/the-catastrophe-oliver-sacks):

> Spalding had had occasional depressions, he said, for more than twenty years, and some of his physicians thought that he had a bipolar disorder. But these depressions, though severe, had yielded to talk therapy, or, sometimes, to treatment with lithium. His current state, he felt, was different. It had unprecedented depth and tenacity. He had to make a supreme effort of will to do things like ride his bicycle, which he had previously done spontaneously and with pleasure. He tried to converse with others, especially his children, but found it difficult. His ten-year-old son and his sixteen-year-old stepdaughter were distressed, feeling that their father had been “transformed” and was “no longer himself.”

Sacks traces Gray’s mental state to both a recent brain injury and a family history of depression. Gray described himself as a “failed suicide,” and was hospitalized several times.

> He said that his mind was filled with fantasies of his mother, and of water, always water. All his suicidal fantasies, he said, related to drowning.

> Why water, why drowning? I asked.

> “Returning to the sea, our mother,” he said.

Anesthesia from surgery would lift his symptoms temporarily, but the darkness always returned. He would ultimately take his life.

> On January 10, 2004, Spalding took his children to a movie. It was Tim Burton’s “Big Fish,” in which a dying father passes his fantastical stories on to his son before returning to the river, where he dies—and perhaps is reincarnated as his true self, a fish, making one of his tall tales come true.

> That evening, Spalding left home, saying he was going to meet a friend. He did not leave a suicide note, as he had so often before. When inquiries were made, one man said he had seen him board the Staten Island Ferry.

I learned about Spalding Gray’s connection to Big Fish the day after his death. Daniel Wallace, who wrote the novel Big Fish, emailed me a link to an article about Gray’s disappearance and presumed suicide, which included the detail that Gray had just seen the movie.

At the time, Big Fish was in theaters, and we were in the middle of the awards season campaign. At press events and roundtables, journalists would occasionally inquire about Spalding Gray and his relationship to Big Fish.

What was I supposed to say? I had no insight on Spalding Gray’s mental state, so I stumbled around saying nothing, or as little as I could before getting back to safer questions.

But privately, I wondered: Was it all just a morbid coincidence? Was there a thematic correlation? Or could one reasonably claim that Big Fish killed Spalding Gray, as some web sites suggested?

Eleven years later, Sacks’s article finally offers the missing context. Gray’s suicidal thoughts had arisen years earlier, and despite the efforts of Gray, his family and his doctors, the impulse to drown himself ultimately won out.

It’s tempting to imagine Gray seeing himself in Edward Bloom; both are storytellers facing their own mortality.

It’s also a mistake.

Real people aren’t fictional characters. They don’t follow a plot. None of us wakes up in the morning with the aim of advancing our narrative or reinforcing our core themes. Instead, we simply live, pursuing our interests while adapting to the changing circumstances around us. It’s messy. It’s unwritten.

As Sacks makes clear, Gray killed himself after seeing Big Fish, but it wasn’t his first attempt, and the film wasn’t the cause in any meaningful sense.

Still, our story brains want the movie to be the cause. We want A to lead to B, post hoc ergo propter hoc, especially when there seems to be such thematic similarity between the two events. As a writer, it’s an instinct Gray no doubt understood.

Even Sacks, the famous neurologist, concludes his article with the detail of Big Fish. For all his discussion of the “delicate mutuality” between the frontal lobes and the subcortex, Sacks still looks for a narrative reason to answer the question, “why now?”

And maybe that’s the right choice.

One of the key points in Big Fish is that there’s often a middle ground between the facts and the fiction, an emotional truth that is more universal and ultimately more useful. Science tells us how things work, but stories tell us how things feel.

The truth of Spalding Gray’s connection to Big Fish exists in both the realms of fact and feeling. It’s important to understand the clinical realities of depression, and also to empathize with those affected. Eleven years later, this new account of Gray’s struggle has helped me do both.

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