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We’re all Disney princesses now

Episode - 62

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November 6, 2012 News, QandA, Scriptnotes, Transcribed, Videogames

John and Craig discuss the big movie news of the week: Disney buying Lucasfilm, and with it, the rights to Star Wars.

Everyone’s already talked about what it means for fans and stock prices, but what does it mean for screenwriters? It could lead to new jobs creating extensions to the Star Wars universe — both in film and television — but does the reliance on giant brands make it harder to create the next culturally-defining franchise?

On the topic of new old things, John has his first-ever videogame coming out tomorrow on Xbox: Karateka, a reinvention of Jordan Mechner’s seminal fighting game from the 1980s. He talks about the challenges of making an indie game and what his role was as an executive producer.

From there, we answer listener questions. Is it okay to love your own writing? How young is too young to write a screenplay? What can be done about a 212 page script? And what does “going out wide” with a spec script really mean?

All this and more in episode 62 of Scriptnotes.

Special thanks to everyone who’s rated us and left comments in iTunes. They help new users find us, so if you haven’t left one recently, drop us a line.

LINKS:

* [Disney buys Star Wars](http://www.variety.com/article/VR1118061434)
* The [original Karateka](http://en.wikipedia.org/wiki/Karateka_(video_game))
* [Karateka](http://karateka.com) launches Nov. 7 on Xbox
* [Letterpress](https://itunes.apple.com/us/app/letterpress-word-game/id526619424?mt=8) game for iOS
* [Screenshot](http://johnaugust.com/Assets/johnvcraig.jpg) of John beating Craig in Letterpress
* [Red Cross](https://www.redcross.org/donate/index.jsp?donateStep=2&itemId=prod10002&utm_source=Disney_DayofGiving&utm_medium=web&utm_campaign=Sandy) donations to Hurricane Sandy relief
* [Scriptnotes](https://itunes.apple.com/us/podcast/scriptnotes-podcast/id462495496) on iTunes
* INTRO: [Card Sharks theme song](http://www.youtube.com/watch?v=nDugzjCJP6Y)
* OUTRO: [Star Wars Call Me Maybe](http://www.youtube.com/watch?v=dBM7i84BThE)

You can download the episode here: [AAC](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_62.m4a).

**UPDATE** 11-9-12: The transcript of this episode can be found [here](http://johnaugust.com/2012/scriptnotes-ep-62-were-all-disney-princesses-now-transcript).

Gorilla City and the Kingdom of Toads

September 25, 2012 Chosen, Follow Up, News, QandA, Scriptnotes, Television, Three Page Challenge, Transcribed

John and Craig talk about the new show John sold to ABC, which leads to a conversation about the differences between studios and networks, and how writers end up having relationships with both.

We answer a listener question about what writers mean by a “weekly.”

The bulk of the podcast centers on four samples from the Three Page Challenge, covering a range of genres from heist movies to fantasy to broad comedy. You can find all four entries in the links, so read along with us.

As always, our thanks to these brave writers who’ve shared their work. If you want to send in your own entry, there are some simple [rules to follow](http://johnaugust.com/threepage).

LINKS:

* [Chosen, or I Sold a TV Show!](http://johnaugust.com/2012/chosen-or-hey-im-doing-a-tv-show)
* [Liz Brixius’](http://www.deadline.com/2012/09/nbc-buys-soap-from-writer-liz-brixius-and-producers-sean-hayes-lawrence-bender/) new show
* [Military comedy](http://www.deadline.com/2012/09/bruckheimer-tv-produced-military-comedy-lands-at-nbc-with-put-pilot-commitment/) from Jerry Bruckheimer
* [X-Files self-dealing lawsuit](http://www.nytimes.com/2006/01/23/business/23carter.html?_r=2)
* [The Sarah Connor Chronicles](http://en.wikipedia.org/wiki/Terminator:_The_Sarah_Connor_Chronicles)
* [Scriptnotes iTunes reviews](http://itunes.apple.com/us/podcast/scriptnotes-podcast/id462495496)
* [Fox writers deal](http://www.variety.com/article/VR1117970235?refCatId=13)
* Three pages by [Henry Fosdike & Lloyd Morgan](http://johnaugust.com/Assets/FosdikeMorgan.pdf)
* Three pages by [Jeffrey Stoltzfus](http://johnaugust.com/Assets/JeffreyStoltzfus.pdf)
* Three pages by [Virginia Lee](http://johnaugust.com/Assets/VirginiaLee.pdf)
* Three pages by [Sandy McDougall](http://johnaugust.com/Assets/SandyMcDougall.pdf)
* [NewerTech Voyager Q Quad Interface Dock](http://www.amazon.com/gp/product/B0026S7HP0/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0026S7HP0&linkCode=as2&tag=johnaugustcom-20)
* [WD Green 2TB hard drives](http://www.amazon.com/dp/B004VFJ9MK/?tag=johnaugustcom-20)
* INTRO: [Press Your Luck theme](http://www.youtube.com/watch?v=SFj2hxi5kNY)
* OUTRO: Simon and Garfunkel’s [At the Zoo](http://www.youtube.com/watch?v=8bTIiRH44Xs) covered by Japanese folk duo The Side of a Hill

You can download the episode here: [AAC](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_56.m4a).

If you’re listening to us on the website and like what you hear, why don’t you say some nice things about us [on iTunes](http://itunes.apple.com/us/podcast/scriptnotes-podcast/id462495496), wouldja?

**UPDATE** 9-28-12: The transcript of this episode can be found [here](http://johnaugust.com/2012/scriptnotes-ep-56-gorilla-city-and-the-kingdom-of-toads-transcript).

Chosen, or Hey I’m Doing a TV Show!

September 19, 2012 Chosen, News, Television

I often remark how television is where the best storytelling is happening these days, both in one-hour dramas and half-hour comedies. So, after a few seasons of staring longingly through the fence, I’ve decided to get back into that game.

Josh Friedman and I just set up a new show called Chosen, produced by 20th Television for ABC. It’s a one-hour drama. I’ll write the pilot, and if the show goes to series, Josh will run it.

We’re keeping the logline under wraps, but it centers around a family facing unusual circumstances.

In addition to his [awesome-but-nigh-abandoned blog](http://hucksblog.blogspot.com), Josh created and ran [The Sarah Connor Chronicles](http://en.wikipedia.org/wiki/Terminator:_The_Sarah_Connor_Chronicles), which I loved dearly. I only wanted to do a show this season if I had a partner who could write it and run it extraordinarily well. That’s Josh.

Between this and the [Chicago opening of Big Fish](http://www.suntimes.com/entertainment/stage/14959954-421/chicago-catches-big-fish-musical-for-pre-broadway-run.html), it’s going to be a busy six months, but I’m excited for all the new challenges.

Standard before-you-get-too-excited disclaimers:

* Most scripts never go to pilot.
* Most pilots never go to series.
* Most series don’t last.

So while I’m extremely enthusiastic about this show’s chances, I’m not plotting a fifth season just yet.

What I love about TV is that development means taking chances. They’re gambling on me and Josh and dozens of other writers. They’re not sure which shows are going to work, so they’re making more than they need. It’s not that money is limitless, but they need shows to fill their networks, and it’s worth it to spend money now to find the best ones.

It’s the opposite of movies these days, where development is about justifying how little money studios can spend, and how few movies they can make.

TV networks would also like to “only make the hits.” But they’re smart enough to realize that they won’t necessarily know the hits until they have them.

Keep in mind, this is development for the 2013-14 season. That seems impossibly far away, but that’s how TV works. The new fall shows debuting this week began their life a year ago. You’re watching the ones that made the cut. Maybe we’ll be among the next batch. Either way, I’m excited to get started.

Why the story doesn’t work in Diablo III

July 24, 2012 News

Last week, I [tweeted](https://twitter.com/johnaugust/statuses/225996660445151232):

> Finished Diablo III. Writing credits are pretty deep in the end crawl, consistent with how little they cared.

Yes, I was trying to kill two birds with 140 characters. The writers weren’t given very good placement in the hierarchy of credits, and the storytelling in Diablo III is pretty damn weak.

Many folks have asked me to elaborate my story gripes, so here we go. There are very minor spoilers within. Trust me, I’m not really ruining anything.

##I didn’t come here to watch NPCs talk to each other.
In Diablo III, you encounter most of the plot by listening as other characters talk to each other. Leah talks to Deckard Cain. Tyreal talks to Adria. They’re having an exclamation point party, and you’re welcome to quietly observe.

Every once in a while, your character chimes in, but it’s generally to say, “I’ll do it!”

The decisions have been made and you’re sent off to do/get/kill whatever they’ve decided upon.

##Shouldn’t my character be in charge?
I’m a witch doctor. I’ve got an intelligence of 235, and later in the game I’m revealed to be a unique supernatural being. ((*cough* Preacher.)) So why am I taking marching orders from you?

I’m apparently the only one who can save heaven and earth, so maybe you should shut up and let me talk.

Note that I’m not actually demanding choice or free will as a player. Look, I’ve played Diablo. I’ll go kill the next thing. But I’d love to feel like my character was making the choice, rather than being a lackey.

##I don’t know or care about any of the NPCs.
At several points in the game, major NPCs betray you and/or die. And you shrug.

It doesn’t have to be that way.

Remember Raynor and Kerrigan from StarCraft? I became invested in those characters, not because of their cut scenes, but because *I got to play as them.* I kept them alive through zerg rushes, and watched as they made sacrifices that transformed them. So even when I wasn’t playing those characters, I knew them.

The only NPC I cared about a little was my sidekick/meatshield, Kormac the Templar. He had a limited set of phrases, but he made an effort, and our canned conversations felt at least a little humanizing. Here’s the test: When I could have switched to a different hireling, I didn’t, because I would have missed him. A little.

##I was way ahead of the plot.
Gee, nothing bad could happen from sucking all those demon lords into a fiery black soul stone.

##The sepia-toned character interludes feel like band-aids.
At several moments in the game — generally at act breaks — the game goes to a completely different animation style. Your character gives voiceover to recap what’s just happened and where they’re headed next. It’s oddly repetitive and tacked-on.

My hunch, though I have no proof, is that these interludes came very late in the development of the game, when someone at Blizzard realized that the player/plot relationship was non-existant. It very much feels like voiceover added to a movie that’s not working.

To be fair, I liked a few story and character elements.

I dug the character introductions, which are done in that same sepia style. No matter which character class you choose, your hero is racing to get to Tristram to investigate a falling star. I love characters who run towards danger. Their backstory details are interesting and specific — and sadly irrelevant, because you’re never going to refer to them again.

I liked the environments — although I wish more interesting things were happening in them. Fairly late in the game, there’s a spider queen who tortures chained giant *somethings*. Are they gods? Titans? I wish they weren’t just set dressing.

I played through the first boss with each of the character classes before settling on the witch doctor. ((I like having a lot of minions. Psychoanalyze that as you will.)) To their credit, each of the character concepts felt distinct, with nice voice acting and interesting animation. I liked the female barbarian a lot, and if I decide to keep playing, I’ll probably give her a shot.

But I’m probably hanging up my mouse on Diablo III. Like its predecessor, it ultimately becomes a game of optimization, and that’s just not my thing.

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