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Scriptnotes, Episode 695: Advice to a Young Film Student (with Scott Frank), Transcript

July 30, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hey, this is John. A standard warning for people who are in the car with their kids, there’s some swearing in this episode.

[music]

John: Hello and welcome. My name is John August.

Craig Mazin: Umm. My name is Craig Mazin.

John: You’re listening to episode 695 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Often on this program, we offer advice to young filmmakers and screenwriters on the next steps they should take in their career. Today on the show, we’re going to turn our attention instead to a young development executive or aspiring development executive and offer her our guidance. How do you become an exec, an agent, a manager, a producer?

We’ll talk about the first steps and next steps she should consider. I also want to talk about intrinsic versus extrinsic motivations and how they interact to form story with a specific example of the police procedural. To help us do this, we welcome back Scott Frank, a legendary screenwriter and director whose credits include Out of Sight, Minority Report, Queen’s Gambit, and the new Department Q on Netflix. Welcome back, Scott Frank.

Scott Frank: Thank you for having me. I’m mildly happy to be here.

Craig: Well, that makes one of you.

Scott: Yes, thank you.

Craig: And so it begins.

[laughter]

John: You actually had an agenda coming in here, too, because you said you wanted to talk about how we’re educating writers. Give us a little sense of what you want to dive into.

Scott: I just noticed because I mentor quite a few writers, and I’ve been doing, as you’ve been doing, the Sundance Lab for now, I think, 30 years or something.

John: I’m only 25 years. You got me there.

Scott: Okay, good. The thing I’m noticing a lot at the labs, in particular, we get a lot of people post film school, and it’s amazing what’s not being taught. It’s amazing the kind of approach to writing that I see increasingly. The discussion about writing has become, I think, co-opted by what I would consider craft issues and good student issues and not really voice issues and intention issues and things like that. One of the great things about the lab is we always start with the conversation about intention. We arrive at craft later. I feel like there’s a lot of discussion about reverse engineering screenplays. I’ll get more into that as we talk later, but that’s become my pet issue.

Craig: This is great. I can take the week off and not talk about all those things [laughs] because I have a feeling you and I agree about quite a bit of it. If there’s anything we can do to help, I don’t know if there is, but if there’s anything we can do to help, because I do think that people, at least some of the film schools listen to this, including the professors, that maybe we can offer some guidance that might be a practical value.

John: I love it.

Scott: As an AFI dropout, and I do think AFI is probably the best of the bunch actually because it’s more of a workshop, but these film schools are so– I feel like in order to justify the cost, they create these curriculums full of classes that are writing the thriller, outlining, writing a half hour. It’s all nonsense to me. It’s really about being able to make mistakes. It’s about getting comfortable with the mess. It’s wrong until it’s right. There is no way to game writing. There is no way to get ahead of it. It’s just being comfortable with that feeling of it’s not working, it’s not working, oh, it’s working.

You can talk about outlining. You can talk about a three-act structure. You can talk about setups, payoffs, conflict, all the things people like to talk about, but it’s really irrelevant without the real conversation, which is one about intention to begin with, and then mindfulness in terms of spinning yarn, which is really what we do, and then we apply the craft later. If you start with the craft, it feels built.

I see it happening all the time where people are talking about these things that are very craft-oriented. A lot of the things that people have arrived at, whether it’s screenwriting books or podcasts, a lot of it is looking back and analyzing something, which is very different.

Craig: It sure is.

Scott: You can look at a script and say, “Oh, look at that,” but when you’re writing it, I feel like it’s trial and error, and you have to be comfortable with getting it wrong over and over and over and over again. That’s where the best stuff happens, through those happy accidents.

John: I think we can hopefully get into a bit of the syllabus of the Scott Frank film school that does not exist as we dive into it.

In our bonus segment for premium members, I would also like to talk about education in general and how we educate our kids, because the three of us had kids who went through public schools, private schools, alternative schools. Now that we’re on the other side of that, I want to talk about the lessons we’ve learned and things we would do differently where we’re just starting over now in 2025 with kids.

First, we’ve got some follow-up. Drew, we had some follow-up about movies they don’t make anymore.

Drew Marquardt: Phillip wrote in. We had talked about the decline of sex in movies. Phillip wrote, “I recently read the story from 2021 about how the action superhero genre has people with perfect bodies and no interest in sex.”

John: It has the best headline, I think, for this saying, “Everybody is beautiful and no one is horny,” which feels very true about our superhero movies. It’s a story by RS Benedict writing for Blood Knife. We’ll put a link in the show notes for that. I think it’s just really true, like we have a bunch of sexless gods in our superhero movies.

Craig: Yes, I guess that’s true. The superhero movies are probably a subset of the larger PG-13-ification of the world. Even the rated R-ification of the world, they’re happy with violence, they’re happy with horror. We’ve talked about this before, but it does feel like there is a generation that’s like, “If I want sex on screen, I’ll watch any of the 14 trillion porn videos available to me. Why would I want that in this? This isn’t for that. Porn is for sex.”

They maybe have a point because sex on film has always been weird to me. The dramatized sex on film, I struggle. I’ve written two sex scenes in my life, and you can feel the camera wanting to drift towards the fireplace. [chuckles] It’s brutal. What do you do? Basically, the movie says you can be sexy up until a point, and then it’s fireplace time so you really can’t, whereas we can blow someone’s head off, and that’s interesting.

John: Scott and I have both written some sex scenes that I actually shot, and I think were good. The three-way sex scene in Go, it’s sexy and then there’s a fire burst out, so there’s a point to it. I think one of the real challenges of sex scenes is like, well, if it’s just the sex scene because of the sex scene, then it’s frustrating. If there’s character moments that’s happening, if it’s Jennifer Lopez and George Clooney in the trunk of a car and there’s a character happening there, that’s a different kind of sex scene. That’s something you don’t get in porn.

Scott: Yes, and I also think there are two things that drive me crazy vis-à-vis sex on film. One is when people are deliberately avoiding the physicality. They’re in bed having sex, and she’s wearing her bra or t-shirt or fur coat, and it’s so clearly perfunctory exercise, and now we’re having a sex scene, but we’re not really going to have a sex scene.

Then the gratuitous on the other side where it’s just as perfunctory where you cut to this other thing that feels like rote, now they’re in bed and there’s nothing learned, nothing gained, there’s nothing awkward or uncomfortable or interesting about it, there’s no conversation during it. You’re not exploring character, you’re just exploring naked people, and that’s a problem. There are movies where sex is done really well, I think.

John: Yes, I thought Anora did sex incredibly well. Obviously, it was crucial to the story, but it was interesting, it was fun. It was never gratuitous. The plot was happening as the sex scenes were happening.

Craig: We’re not going to be seeing that– we’re talking about big movies, right?

John: Yes, we’re talking about big movies.

Craig: Big movies used to have sex and then they don’t.

Scott: Yes.

John: I think I may have mentioned this last week, I watched Altered States for the first time, and like Altered States, there’s sex scenes in it, there’s nudity, there’s all this stuff. That’s not the point of it, but it’s because the characters would have been doing that stuff, and so we’re doing it.

Craig: Well, also in the ‘70s and ‘80s, people thought it was fun. They liked it. They thought it was exciting, and it was a draw.

John: It was a draw.

Scott: Take Body Heat, it’s part of the plot. It’s how she manipulates him through sex. There’s a scene where she literally leads him by the dick, and you’re going, “That is the point of why this is happening.” He’s showing you how she has completely got this guy under her physical spell.

Craig: It does feel like the audience, when people say, “Well, everyone is beautiful and no one is horny,” this is a guy named, or a woman named, RS Benedict. I don’t know if it’s a man or a woman, but this writer, RS Benedict, I’m guessing, is complaining. I do feel like when you talk to people who are younger than we are, which is 98% of the world’s population, they’re like, “I don’t know if I want to see this cringy shit on film.”

It isn’t what it was for us, and I think in part because, putting aside the artistic value that a good sex scene has, it could be as good or bad as a fist fight. It could have as much character or not character as a fist fight. When we were watching movies as 20-somethings, it was harder to see sex on film. It was harder to see nudity on film. It was special, and now it is not. It’s just not.

Scott: Yes.

John: I saw F1, and there is a sex moment in it, basically, but it just skips over. They start to, and then you come back to it at the end. Movies of a different time would have actually shown that thing, and it would have been a bigger deal, and the movie just skips right over. It was the right choice for that movie, but it is a little bit frustrating that we don’t have those moments anymore.

Craig: I got to be honest, I’m not frustrated. I’m okay. I’m with the kids. It’s tough. I do feel a little squirmy.

John: This whole conversation stemmed out of a discussion last week about genres of movies that Gen X (sic.) has just not seen at all because they haven’t made them. Sex thrillers was one of them, but spoof movies was another. There’s a whole big list of them. My point was that if people never have any exposure to a certain kind of movie, they won’t even know what to do with it. They won’t have a vocabulary for it. They might not know that they’d love it if they’ve never seen one of them.

What I propose for our listeners is write in with your suggestions for what are the genres that people should see at least one movie in that genre of? You can offer examples from that, but I’m really more curious about what are the genres that people should see at least one of? I’ve seen very few Japanese horror movies, and I feel like that’s a whole genre that I should see at least one of those. I’d love that list of what are the 15 or 20 things that everyone should at least give one of those movies a shot, because there could be something there that you probably love, you just don’t know about it yet.

Scott: Well, it’s tricky because I’m not even sure you need to break it down by genre. There are movies that you should just see that are either part of the canon, or they speak to you in some– I’ll recommend a movie specific to somebody I know in terms of their point of view, and so on. You want to talk about Japanese horror, I say, “Okay, go watch the Audition,” whatever it is.

John: Exactly, but I don’t even know what that is, and so I think I need to be told like, “Oh, Japanese horror is a thing,” because I might not even know that. Then like, “Okay, what are the examples within that to consider?”

Scott: The question is, do you need to watch it? Do you need to watch it by genre? I feel like, again, going back to this, it’s storytelling stuff, and the way different cultures tell stories and the way– It’s not just Japanese horror, there are Japanese police years, there’s all kinds of different things. Just watching Japanese cinema, getting exposed to that in general, you can go on a huge deep dive, where one part of it is horror, same with French cinema, you can go down the deep dive. There are great psychological thrillers, erotic thrillers, and then there’s great comedy in France too and all kinds of things. Whatever country you want, pick one, we could do this forever.

I feel like when I watch these movies, I’m watching them to see how they’re telling the story more than anything. You’re always on the make for filmmaking things as well, but it’s like, “Wow, this is a different sort of story,” particularly European films because American films are now conceptual and everything sort of services, the concept. You can predict what the story of F1 would be or something and occasionally in a big movie, we get surprised. I feel like a lot of these films, they’re great to watch for storytelling, period, the end.

John: In part because you just don’t know what’s going to happen.

Scott: Exactly.

John: You don’t have a set of expectations, you come into it with a thing. I guess my counterargument would be that if you had a sense of what those genres were, then you could understand what they’re doing that’s different from that. You might understand like, “Oh, this is how this fits into this framework.”

Scott: Of course, yes, I think that’s true too. As a corollary to that, tone is something no one talks about in terms of writing because tone is super hard, both for writing and directing for that matter. Tone and transitions are the two most neglected thing you have in conversations about storytelling, I think.

John: That’s pretty good. Craig, you’re silent, but it’s because you agree.

Craig: What can I say? I’ve been talking about transitions. I feel like I’ve said the word transitions too many times, [laughs] so this is great. We’ll get to our complaining section, when Scott and I have a complain off. It is the part that hurts me the most. I think I try and be very positive about the things that we talk about on the show. When we do our three-page challenges, we’ll zero in on this.

When I watch movies or television shows, the first thing that hurts is fumble transitions, lack of transitions, clunky transitions because it’s not just a matter of a director failing to go, “Oh, big to small, far to close,” whatever it is, it’s just a lack of attention to the fact that one scene is following another. It contrasts to another. It exists in relationship to what came before it, and it is preparing you for what comes after it. The lack of transitions is an indication that I’m not in safe hands, and this happens all the time. Yes, when we get to our complaining section, we’ll get in– We’ve done entire episodes about transitions.

Scott: Also, it should be in the script. It should be in the storytelling [crosstalk]

John: Of course, 100%.

Scott: It should be you read a novel. There are great transitions in novels.

Craig: Scott, no one’s teaching novel writers to not direct on the page. Let’s save this for when we get into our film school thing, because that is, I think, the number one crime of writing education [laughs] for the screen is this terror of the DGA coming to whisk you away in the middle of the night for writing “close on.”

Scott: Well, it’s all in how you do it, too.

Craig: Everything is, everything is.

John: Well, this is actually a very good transition into our short marquee topic, which is advice to this young film student who’s an actual real person. We’ll call her Lisa for this discussion. She came into the office. She was a classmate of my daughters in high school. She’s now halfway through undergrad film school, a good film school. She’s a really smart young woman. She had questions about the next thing she should be doing. She’d gone to film school with the intention of becoming maybe a cinematographer.

She really wanted to get in the production side of things. She realized, after two years of film school, that was probably not what she actually enjoyed. She did not like the physical production of it all. We didn’t dig into this, but I think she also might not really like film students because there are some really annoying film bros who are doing that stuff. What she actually really loved was storytelling development. She really loved the making of big movies aspect of this. As we were sitting there across from her, I was like, “Oh, I think you are exactly right, that you are a prototypical, wonderful, young development executive.”

You see her, it’s like, “Oh, I can completely envision you in that office, in the meeting, having a discussion about a script.” We talked to her about taste, about knowing what you want, what you don’t want, being able to go into an interview or a meeting and describe the kinds of movies that you love, being able to talk about– I don’t know, she says, “I like big mainstream movies.”

I kept pushing her, I’m like, “Be able to tell us why. Be able to talk about the recent films that you loved and why you love them. Be able to talk about, specifically from your perspective as a 20-year-old, what are the kinds of stories that you’re not seeing about your generation being told? What are the things that they should look to you as being a good voice on? Because those are the kinds of things that make you so valuable in those rooms.”

Scott and Craig, you’ve both been in a lot of meetings with a lot of young development executives. What are some other things that impress you when you meet one of them and say, “Oh, this kid is going places.”?

Craig: Typically, for me, it’s nothing specific that they say. It’s not the fact that they know a particular movie or that they have a single great note. It’s that I can sense that there is raw processing power. They’re smart. They have a point of view. They know how to have a conversation. They aren’t there trying to know everything, nor are they there to be a student at your feet or anyone else’s feet.

When you meet somebody with processing power, it’s exciting. Not that there aren’t a lot of people at these companies that aren’t smart. There are, but at that tier, when you’re talking about these junior executives, you’re going to meet a lot where you just think, “Probably in 15 years I’m not going to see you around.” When you meet one where you’re like, “Ooh, look at the big brain on Brad,” then, yes, it’s exciting.

Scott: I think that’s true. Let’s assume they’re all smart. I’ve met very few really dumb, especially younger executives in particular.

Craig: [chuckles] All the old ones.

Scott: Yes, but they’re not. They’re smart. The problem is the conversation that you’re having. Most often, you’re having the wrong conversation. Again, I’m going to use this word over and over, and it’s going to be annoying, but intention is never discussed. They confuse agenda with intention.

John: Pull those apart for us, tell us.

Scott: A lot of times, they’ll have an agenda in both directions. It’ll be stuff they want to do and stuff they are afraid to do or don’t want to do, and so the whole conversation that you’re having about the story is filtered through that. Whether they’re overtly saying it or trying to push it and goose it into a certain direction, you feel that way. Instead of saying to– again, this goes back to Sundance, instead of saying to the filmmaker or the storyteller, let’s call them the storyteller, what is it you’re trying to do?

What is it you want to do? In the case of Lisa, your example, the best conversations are not just why she likes the movie in particular, but also what it is about the story, and I love how they did this in the story. It’s rarely done that way. It’s comparing movies with other– you read pitches, and it’s a lot like Succession meets The Last of Us. They’re comparing all these things, it’s going to be awesome.

There’s a lot of that. Instead of starting with, “Okay, what is it you want to tell? Why do you want to tell it?” Then having a conversation in that direction, making it downhill, not challenging it so much as– The problem, I think, is because people are smart, they feel every idea becomes instantly transparent. They feel the need to see through it right away instead of, “Let’s jam for a minute and see what this is.” A bunch of musicians get together, they’re just going to play and see what happens and see what they can create together.

Even if you’re going in to pitch, even if you’re going in for a meeting, you want to find a way to engage people in a conversation that isn’t just me, “I’m here for an interview. I’m going to tell you about my CV and my background and all the things. This is what I like. I like the flavor strawberry, I like the color green and I like to be warm, not cold.” That’s okay, but when you can get people communicating through storytelling, it’s always, always a stronger, better conversation.

Then everybody’s inside it in the same way so that when you’re actually making it, shooting it, we’ve had this conversation with the actors, with everybody and going, “Well, did you change your mind because that’s really what we said we wanted to do, and we still want to do that, or we don’t in some cases.” For me, the conversation to begin with is always wrong. It’s framed most of the time wrong. When you turn in a draft, they’re talking about length. “You know what? Fuck you. It’s too long.” They’re always too long. Every episode will be too long.

Every draft will be too long until we cut it. Right now, just let me tell the fucking story, and we’ll get the story right, and then we’ll figure out how to tell it more efficiently. You’re telling me that it’s 140 pages is too long. What the fuck do I need you to tell me that for? That’s the kinds of things they’re doing. They’re drawing from these mechanical ideas a lot of the time, that’s only one example.

Craig: I do try and keep in mind that that’s what– I’m only seeing the little bit of the iceberg above the water, and below it, they are in meetings being told, “Don’t come in here with a script that’s blah, blah, blah. Also, here’s what I want and here’s what matters. By the way, this guy’s going to come in and talk about intention for an hour. I need you to get him to make this like that movie [chuckles] instead of that movie.”

I try and keep in mind they also have a whole other life and a boss, and it’s not me because I’m like you, I want to always try and get to, “Okay, here’s what I’m going for. What are you going for?” Part of it also is me, almost quietly like a person that walks by someone that might be in trouble, and I’m like, “Just blink twice if you’re in trouble, and we can just quietly talk.” I’ll cover you. I’m never going to call your boss and go, “Well, they didn’t care about the link.” I’ll cover you on that. Let’s just have a quiet conversation away from your boss.

Scott: I’m going to push back hard because I think if you–

Craig: Do you agree?

Scott: Yes.

Craig: I didn’t state what I said fervently enough.

Scott: [laughs] I really think the problem with that is if you’re trying to be tricky from the beginning and have an understanding and so on, I feel like eventually you’re postponing the inevitable. You’re going to run into those people you’re talking about. I’m well aware that they’re being told, “We’re not going to make anything, period. We’re not going to do anything that’s about this or about that and so on and so forth.”

At the same time, everybody is looking for something golden. They’re looking for something different. They were looking for something that feels, sounds, smells different than everything else. You could be telling a story that might fit with what they’re looking for, but how you have that conversation, make it not feel like you could– We’ve all been in these pitches where you sit there, and it just feels like fucking homework.

I say very little in a pitch. When I pitch something, I’m just telling the story. I’m just saying, “This is why I wanted to tell this story. This is what I love about it.” I give the once upon a time of it. Then I let them ask questions because I don’t want to sit there and have them say, “Well, when you say you’re talking about them living in Encino, does it have to be Encino? Did you mean the valley? Were you talking about California?” Because shooting in California–“ whatever it is that triggers them, and it’s everything that triggers them, so I try to find a different level to have these conversations on.

That’s really what I’m referring to because you’re right, Craig, they are being beat up from above. Also, the good executives, the ones that are going to have a career, go, “Listen, I know you’re not looking for this thing, but here’s a story about 1921, whatever, that’s really fucking good. Someone’s going to make it. Maybe you don’t want to make it, but I’m going to show you this person and this idea. If you don’t want to make this, we should at least work with this person. We should at least buy them if you’re not willing to buy this project.”

John: Before we can get Lisa in the media across from Scott Frank, where he– tell me what you think, or realistically, probably not Scott Frank, but Drew. Before we get her into those meetings where she gets to have those meetings with writers, she needs to get that first job. She needs to get that first spot, and she has two more years of film school and has decisions to make after that. My advice to Lisa was, she’s already in film school. She should probably not do grad school right away. She’s learned as much as she’s going to learn in this system for right now.

Her next priority needs to be meeting a bunch of writers. She’s in a place where she can meet a bunch of– some could be good, some are going to be terrible writers at her school. This is an opportunity for her to read those scripts and figure out how to form relationships, and also just actually help writers get to their best next draft, and that’s a process too. She has to learn how to do that. She’s going to get some shitty notes for a while and have some successes and failures, but better that she’s doing that with writers who are also learning than to try to give a note to me or Craig or to Scott and have it just tank.

Craig: If you give a note, and it tanks, it tanks, but there’s ways to– Look, obviously if somebody that I’ve known for 30 years and who should know better gives me a really stupid note, I’m going to be like, “Come on.” If it’s someone who’s starting out, and they give me a clunky note, I’m going to be kind to them because I don’t want the lesson to be writers are dicks.

I want the lesson to be, “Someone took care of me and explained to me why that isn’t helpful, but here’s something that is helpful because it doesn’t cost anything to do.” One thing that I’m keying on that you said that is absolutely true is when you begin this job as an executive and a development executive, you are mostly going to be assigned to people that are beginning as writers.

You will get a chance to grow up. Neither side of you knows what you’re doing. No one knows what they’re doing. Everybody is tripping over their own shoelaces, so laugh about it, trip over each other’s shoelaces. Nobody should feel superior to anyone else. What ends up happening is ideally both of you, the new writer and the new executive, know what you’re talking about and have value and insight. If one of you does, that one will continue on. [laughs] If neither of you do, God help us all, it’s just going to be sad. I don’t care. Nobody comes out of the shoot just hitting three pointers. That’s not a thing. You don’t know what you’re doing. How could you?

Scott: Well, you just don’t know what you’re doing for the rest of your career. Every new project, you start not knowing what you’re doing again. I’m not being glib. It’s true. Once you get into it, it’s all a new organic organism. You’ve just cut open a different body that’s got different things going on. It’s all new. I completely agree with a lot of that and all of that, really. I think that it doesn’t mean that you have to be like everybody else. If you’re like everybody else– There are two kinds of writers I found now, very distinct.

There are people who are bodies in a room who are contributing and working that way and throwing out ideas and writing drafts and doing things like that, and there are creators. Who do you want to be?

John: As a person who wants to be working in future development, who wants to make movies, those are creators. You have to be excited to be in a relationship with people who are struggling to deliver a two-hour movie that makes sense, that is so hard to do, and that the writer will trust you and push back against you, but also understand where you’re going, and that just takes practice. It takes taste also. I feel like Lisa needs to read her classmates’ work and give notes on her classmates’ work and be really excited about that, but at the same time, she needs to read really good scripts. She needs to read the screenplays for her favorite movies to understand what that actually looks like on a page.

She probably needs to read everything that makes the blacklist each year so she has an understanding of where is the market right now? Where is the taste right now and how does she react to it? What are the things that she really loves? Who are the writers that she needs to be trying to follow and trying to understand? Because when she goes in for a meeting at whatever production company, Hello Sunshine or whatever it is, to be able to talk about these are the writers who are really exciting and why.

It could be some names that are on that list, but names that are not on the list because she’s read them because they’re classmates, that’s going to be helpful and impressive in getting her that chance to be in that room with other real writers.

Scott: You’re talking about someone who wants to be an executive, not a writer, though.

John: To be clear, this is a young woman who definitely wants to– she’s not a writer. She wants to be a development executive or a producer or an agent, or a manager. She’s going to probably go through one of the agency training programs, which I think is another good way to see a bunch of stuff and understand how the business works. No, she definitely does not see herself as a writer, the person who’s writing the script.

Craig: That’s okay.

Scott: Yes, which is great.

Craig: Somebody’s got to do it.

Scott: Craig will love this, but I just now fully understood that she didn’t want to be a writer.

Craig: Let’s go, let’s get grandpa’s pudding and– [laughs]

Scott: Give me my Jell-O and my blanket, and I’ll be fine.

Craig: At least he’ll give him pudding, but it’s too much for him.

Scott: I was off on this whole other thing, but I understand. When she’s coming in the room and talking about– it’s a whole other kind of thing, and it’s something which I probably don’t know how to help her with it. I don’t know how people [crosstalk]

John: Yes, but that’s the thing you really do because you know what it’s like to be on the other side, and you have a– I think writers have a certain amount of experience. We should have the ability to empathize and put ourselves in the places of those people who are giving us those notes, and I’ve been one kind of, and I’ve been around so many of those people. You get a sense of what their– you say what their agenda is, what their intention is. Your distinction there is really important because an agenda is like you came into this room with a list of things you had to accomplish, versus your intention is a more deeply seated, like this, “I’m trying to make these kinds of movies. I’m trying to tell these kinds of stories.”

Craig: Well, the thing that probably would help when you talk about– taste is a tough one because who knows, and it is a weird business, where 1 out of 100 people might think a script is good, and then it turns out that’s what the audience wants. It’s difficult, but I would say if you’re going to go down that path of being a studio executive, before you get that job, before you ever set foot in one of those buildings, know what you want to make.

Aside from what you think people would want you to make, aside from what you think they’re going to promote you for, or pay you more for, anything, just know, okay, here’s something pure. More than writers, we have something pure all the time. We have some story that we’re clinging to, and then we defend it to various levels of success, but they only get this one thing. This is their one life preserver, and then they are in the ocean for the rest of their careers. They better have a life preserver. It better be that touchstone that they can come back to; otherwise, they’re doomed.

Scott: What word would you use to describe knowing what you want to do?

Craig: Intention sounds pretty good, although I think I would, in this case, it’s really more–

Scott: Come on, can’t you give it to me? [laughs]

Craig: No, because this one actually is an aspiration, so this is aspirational. I feel like, okay, you’re a 19 or 20-year-old. You want to be in the movie business as an executive. Why? Because what I would love more than anything is to be there to help someone like a new Tarantino come along and make Pulp Fiction when everyone else is saying no. That’s the thing I want, that’s my aspiration. That’s what I’m praying and hoping for. Just know you’re not going to get anywhere near that for five years, but at least you have that there, so when it happens, [laughs] you’ll recognize it.

John: I’m recognizing an echo here because I do want to talk about intrinsic versus extrinsic motivation. I think, Scott, your split between agenda and intention is that. In intention, it feels like an inner thing that’s pushing you towards a thing, like this is a thing that’s driving you. Intrinsic motivation is the thing that is taking a character and making them go on that quest and make them feel like this is a thing I have to do, and I have to achieve, versus extrinsic motivation, which is they are being called upon, forced to do a thing in order to meet the plot requirements of the story. That agenda feels like an extrinsic motivation, like it’s being forced upon the character rather than something that’s coming from inside.

I actually want to circle this back to your show, Department Q, because one of the things that really struck me about the pilot that I really loved, and we’re not going to spoil some stuff that happens in the show. As we meet the Carl Mørck character who is at the center of this, extrinsic motivation is pushing him through a lot of it. He’s basically forced into taking over this cold case department that doesn’t really want to do.
It doesn’t match his intrinsic motivation, which is to solve the mystery of who shot him and get some closure on that and move forward, and he’s not being allowed to. What’s so interesting, in a feature, that tension would be tougher to manage, but in a series, that’s actually a nice engine to help tell stories. Was that a thing that was always present as you came upon this book and started on this project?

Scott: Wow.

John: Do you even identify that as being an engine of your story?

Scott: What I was thinking as you were speaking, and it’s what I’ve always thought is, “Man, John is really smart.”

[laughter]

Scott: All I think about is, and this also goes back to what Craig was just talking about, it’s I don’t think about any of that ahead of time, or even during. I am just trying to make people talk to one another. If I can’t make them talk to one another, it means I don’t know them. If I really know them, the plot is going to come from that. At some point, I may look back at it and analyze it this way or that way, say it’s too long, or we’re away from this too much, or we’ve lost this character, whatever it is.

There are certain craft things that I apply much later. For the beginning, I just want to get lost and confused and play in the sandbox and see what happens. I don’t think that way. Things like that may occur to me as I’m writing during the process, not before. I don’t even know what a theme is before. I only know, unless I’m adapting something specific, I might have a theme that I can extract from the book to help me adapt it, but with these books, there was some great ideas, but beyond that–

John: What is the central idea of the book? Because I don’t know what the original source material at all, and how similar is it to how the show sets itself up?

Scott: Very different because the show is about going from, again, looking back at it, isolation to the family you choose, which is everything I write. I always end up doing that, and how your identity comes from the people you surround yourself with, and so on, and your mental health is really defined by the quality of the relationships you have, and so on and so forth.

I just always come back to that for whatever reason. It’s not intentional, and it’s just something– When I’m writing, I’m just trying to think about once upon a time, what? I can’t do that until I know, once upon a time, who? For me, especially writing a lot of thrillers over the years and even some mysteries and things, I feel like the whodunit is nowhere near as interesting as the whydunit.

The audience is going to constantly be guessing the whodunit, and in Department Q, I give it to you right away. I pretty much tee it up, but you have no idea why. Even when you think you do know why, it’s different. For me, Chinatown is that way. Yes, you know Noah Cross is a fucking shit heel, but when you get to “she’s my sister, she’s my daughter,” you’re like, “Whoa, wait, what?” [laughs] That’s the why of it all.

I think that I appreciate everything that you’re saying in terms of identifying the two threads, and one could be an A story, and one could be a B story, is what I was thinking as you were saying, “Oh, that’s how that happened.” It was by accident. It was just by my messy process.

Craig: Well, I don’t know if it’s by accident. I’m going to say it’s not that you sit there and– okay, we’ll borrow the term intentional again. You don’t intentionally say, “Hey, I want to write about people who their inner want is this way and the world is sending them that way.” I think that there is something in your fingerprint where this does also come up quite a bit, and it’s part of the music of how your brain works. I think it’s important to say that there are things that we can– and this ties into the educational thing, that we can notice post facto that we do not notice, nor do we need to notice pre.

We just follow what feels right. It’s like Princess and the Pea. This feels good. “Oh, oh, there’s a pea down there. Something’s wrong.” How do we know that something’s wrong? Our brain is just telling us something’s wrong. We can’t get there through analysis. It is interesting that, as you said, like okay, so you’re identifying certain things that pop up, but even by your own admission, it’s not like you’re sitting down going, “And now a found family.”

[laughter]

Craig: It’s just in the DNA, and it’s also in the music of– and I will say it’s also in the audience for what you do because I consider myself a fan of your work, not because you’re a good person. You’re horrible-

Scott: Thank you.

Craig: -but the stuff is so good. It’s always struck me that way from the very first thing I saw that you did, which was Out of Sight. That means there’s something in my rhythm, too, because there are people that probably don’t like the things you do, that’s fine. Our brain’s like, “There’s a harmony going on,” and I love that. We can put a pin in this and bring it back when we talk about education, because I’m not sure there is a way to teach that at all.

Scott: No, there’s a way only to teach the process, which goes back to your development executive thing, which is it’s not really even about what made– Lindsay Doran taught both of us, I think, really, but she certainly taught me how to write. I thought I knew how to write when I was 24 and gotten my BA in film studies at UCSB. I was an AFI dropout. I know what I’m doing. I got an office on the Paramount lot, and I’m a writer. No, Lindsay taught me how to write because what she brought to bear was a process of thinking, a way of thinking, a way of thinking.

Everything about it, for me at least, just for me, I don’t preach this or think it should be this way for everybody else, it’s a way of thinking. If you’re writing a horror film, you’re mindful of certain things. If you’re writing this kind of movie, you’re mindful of certain things, but tone is a way of thinking. You can call it point of view, but I feel like for me, it’s more accurate if my brain gets into this kind of mode.

All you can do is figure out what is the primordial ooze to create that you can set up for yourself, and it’s different for everybody. Everybody has their own way of doing it. For me, I remember seeing, I guess it was Dustin Lance Black, maybe, who’s a great writer. He’s a terrific writer and done amazing things, but there was a YouTube video where he’s talking about his process, where he’s got three-by-five cards, he’s got six different colored highlighters. John, maybe you’ve seen it, I don’t know.

John: Yes, I think I did a similar one for the Academy. I would say mine was a little bit faked in portion, wasn’t quite true, so I’m curious what it shows of him doing his stuff.

Scott: Well, he was doing this whole thing that was very mechanical and for him, it works. For me, it just makes me feel like I’m a good student. I don’t feel like I’m being a writer, I’m being a good student. Outlining for me just makes me feel like I’m a good student because the truth is, I’ll outline two or three scenes at a time, but I don’t know what’s going to happen because, again, once I get them talking to one another, I want them to do things because of who they are, not because the script says so, and my big pet peeve.

How do you create a process? It’s why I think fiction workshops are more successful than film school because you’re just doing it over and over. You’re just doing it over and over, and you’re reading it out loud or people are reading it, and then they’re telling you what they like, what they don’t like. Then there’s a teacher who’s also telling you some things, and maybe you’re reading a lot of things at the same time, but you’re just doing it over and over. You’re not writing the thriller, writing a half hour, outlining, writing a treatment. It’s useless.

John: Let’s go into the syllabus because I really do want to– let’s imagine that Scott Frank course in screenwriting or filmmaking, if you want to call it that, but how do you start? What is the first class? What are the things that you’re diving into in the first class? You say intention, and intention is what is it that is making you want to tell that story? What is it? What is the spark? What is the genesis? You’re not talking about what the process is going to be at all. What do you want these students in the class to be doing? What is the discussion about?

Scott: Well, first of all, the first thing would be how to mix a cocktail and there would be an open bar and just that so that we can have our fallback, and just because we should be drinking while we’re talking about story.

Intention for me would not be something I would teach. It would be the style of conversation. It would be like, again, what happens at Sundance. We’re not saying we’re going to talk about– We don’t do that. It’s just the conversation is, so what are you trying to do?

John: Is it one-on-one or is it a salon? What do you think is the right way to–?

Scott: I think it’s both. I think you do have to write for people, and you do want to hear what people have to say. I also feel like, listen, our business, whether you like it or not or even agree, I really believe this, our business is one of apprenticeship and mentorship. The best writers come out of that. I’m not a writers’ room person. I didn’t come from writers’ room, so I don’t have any experience with that, so I can’t comment up or down on that. I know I am the beneficiary of mentorship and apprenticeship, where people gave me the time to– were telling me deliberately to slow down, as opposed to you get your first assignment, it says 10 weeks or 12 weeks in the contract.

For 40 years, I’ve been saying, I’ve never written anything in 10 or 12 weeks. I don’t even know that I can get a title page or my opening scene done in 10 or 12 weeks. If I do, I’m forced at gunpoint to write in 10 or 12 weeks. It’s going to be bad because the process for me is everything. I would say in the class, I would just start small. I would make everything bite-size. I wouldn’t say at the end of 10 weeks, you’re going to have a script, which is film school. “You need to have your project, and if you’re getting your master’s or whatever it is,” it would be just writing, talking about writing.

Let me tell you one thing about craft. I gave this speech at the Writers Guild, and so I’m just going to– I use this example, and Craig, I don’t know if you know, in Pasadena, they’re in LA, and they’re in Texas. I use the example of Mission Renaissance, which is, they’re usually in mini-malls. They teach you how to draw. The Larry Gluck method, his name is actually Larry Gluck, promises that he can teach anyone how to draw.

He’s pretty effective, it really does. If you want to learn how to draw, you’re going to learn how to draw by doing the Larry Gluck method. My kids went when they were very young, and I remember how he did it, how they did it. What you do is, you take an object or an image you’re going to copy, whatever it is, and you turn it upside down. You’re not looking at the image, you’re looking at what makes the image. Then you do that, you draw that, you copy that.

John: You figure out the light and the dark, and what the edges are.

Scott: Exactly, and then when you turn it right side up, it looks like the thing you were copying, but it is a cold, dead, fucking version of it. It is not the thing. There’s no life to it. That is how most conversations about screenwriting go, less fiction, but most conversations about screenwriting are, “Let’s look at it upside down and see what’s going on and what’s happening and the shape of it and the this.” If you don’t have that thing, that voice, that point of view, you don’t have that way of thinking, when you turn it over, it’s going to look like a script. It’s going to be the right number of pages, and things will happen when they’re supposed to, but it’s going to be a fucking cold, dead thing.

Craig: Well, this gets to the fundamental problem with writing education as a concept because I think you’re 100% right that professional screenwriting tends to be a pursuit where mentorship and apprenticeship occurs and is most effective. You were my mentor. I don’t know if I was your apprentice as much as your whipping boy.

Scott: Bitch.

Craig: [chuckles] I prefer whipping boy.

Scott: Yes, all right.

Craig: That’s what I was, and it worked. Then I was Lindsay’s student, just as you were.

Scott: Yes.

Craig: We all have people like that. Lindsay’s not a writer, so she’s a producer. We’ve had people that we’ve worked with who are directors, who are brand studios, and they recognized something and took us under their wing. Education, formalized education, and we’ll dig in a little further in our bonus segment, requires institutions to hire a lot of teachers. They need to bring in students, that is their commodity, meaning anyone can do it, is what they have to tell you, and they need to set up curricula.

That means standards with exams and targets. Before you begin, you’re fucked because that’s not how it works at all. I can’t tell you how many times I’ve spoken to people who are in the middle of very expensive writing programs. I didn’t even drop out of one. I just didn’t ever go. They are explaining to me what is going on in there, and I just want to light the place on fire. It’s not like it’s a large, organized RICO case scam. It’s not. Everyone’s trying. It’s just maybe this is not instructable like this.

John: I want to be a little more optimistic that there’s some better way, at least to get started, because I want Scott Frank’s Academy to succeed.

[laughter]

John: I’m wondering, a thing I would love to see, which I just don’t see it very much of, because when I’ve gone to visit film classes, what I’m often doing is I’m visiting on the day where they’re laying out the three by five cards and pitching me their story. There’s always too many cards for the first act, and it all falls apart, but at least I have some vision of what their story is. What I haven’t seen is they’re just writing scenes. Scott, I think I really appreciate about what you’re pitching is that don’t write a whole movie. Today, let’s write–

Craig: Scene work.

John: Scene work. Today, let’s write farewell scenes or let’s write [crosstalk]

Scott: Write a scene that’s four pages long called The Confrontation. Well, what’s it about, Scott? It’s about whatever the fuck you want it to be about, just write a scene called The Confrontation.

John: It doesn’t have to fit into a larger thing. It’s just about what this feels like.

Scott: Exactly.

Craig: Do you know the artistic educational system that gets this better is acting instruction.

Scott: Oh, yes, without a doubt.

Craig: Because acting classes, they say– Okay, I remember the very first assignment I ever got in my college acting class. Our teacher said, “Okay, one by one, each one of you is going to do this.” This is the very first day. “Go and sit in that chair on your own. We’ll all look at you. For one minute, act like you’re a person sitting in a chair.” Of course, everybody did something ridiculous. Then she did it, and she just sat there in a chair because that’s what you do in a chair, and we all went, “Oh.”

The point is, the building block was a moment of honesty. Honesty is the thing that we’re always looking for, and it’s what I appreciate about your work. When I watch the scenes, any scene, I don’t know if I’ve ever had a moment watching anything you’ve written where I thought, “No, somebody wouldn’t say that,” or, “I don’t believe it, or, “That’s just a false note,” no, never because honesty is so important to you. It’s so important. Well, no one’s teaching that. No one’s going, “Okay, everybody, forget the four pages. Write one half of a page and this is all that happens: Guy walks in, orders a sandwich, waitress comes back, says they’re out of it. He says, “What?” Go, you have a page, go. That’s all you need. Make it honest.”

Then, if you’ve made it honest, and it’s incredibly boring, what is she wearing? What is he wearing? Where are they? What kind of restaurant? What kind of sandwich? Do they know each other? What is he doing there today? What time is it? The million Lindsey Doran questions that suddenly bring forth life. Now, before it, it’s not an upside-down thing that’s dead. Instead, because I don’t know if there are a lot of teachers who can do that. I’m just saying it. I don’t think there are a lot of teachers who can do what we just did.

John: Here’s the question, I don’t know that you necessarily need a great teacher to do that. As long as you had an environment, you just had a curricula of the Scott Frank Academy where everyone was doing this, and we’re like, “This is the week where we are going to write scenes about this thing,” and everyone just does it, and they all share it. Then just the process of writing and sharing that scene, because the experience of writing 20 scenes will help you understand like, “Oh, this is how scenes work,” and reading other people’s shitty scenes makes you like, “Oh, that’s a shitty scene and it’s a shitty scene for these three reasons. Let me not do those thing,” is so helpful.

Going back to the Lisa example of the development executive, I worked for a year as a reader at TriStar. I read 100 mostly shitty scripts and I had to write coverage on them, which means I had to read the whole thing and write a synopsis of these things that often didn’t make sense, but it just so helped me develop my taste of like, “I don’t want to do these things. This will never work.” That’s an experience that I think people benefit from and writers benefit from, and you can’t start them with saying like, “Okay, now outline this movie you want to write.” You don’t know where to even begin.

Scott: You don’t, and I think that’s really smart what you were just saying, and I think both of you, and I think that you can’t, again, you just don’t know. Most scripts, you’re looking at scenes, and you’re going, “This scene could be in any movie.” These characters, every piece of real estate in a script, is precious. You only have a certain number of pages. If you have an elevator operator or a grocery clerk, you want them to be– they don’t have to steal everything, but where’s the specificity? Even in the scenes, in describing scenes, where’s the specificity?

Do you need to describe so much? Do you even need to stop, and there’s flow? It doesn’t flow because you’re stopping to just– you read down the page and you’re just stopping to describe someone’s fucking bedroom or whatever it is. It makes me nuts. I only need to know things when I need to know them. Don’t even get me started when you’re telling me how people are saying their dialogue, where you have the parentheticals where they’re sarcastically or reluctantly or whatever adverb they want to throw in there.

It’s like, “Isn’t the dialogue good enough that you should know? Don’t we know these people?” Again, what’s difficult about screenwriting, I think, more than anything, I think playwriting is even more difficult because in screenwriting, at least we have cut two get the fuck out of situations. In playwriting, I get them on and off. In screenwriting, the problem with it is we only have two senses, sight and sound. Anything else is cheating because the audience isn’t sitting there reading, “John, who was really traumatized as a kid, is walking into this feeling–“ They don’t get that.

How do you tell a story with just sight and sound? What’s an obstacle ultimately becomes something really interesting because you can find a tone in the script. Again, scripts should have a tone. You should read them; there should be a tone. It should be tense if it’s a thriller, it should be funny if it’s a– whatever it is, there should be a specific tone. You should have a voice, it’s not this mechanical, this happens and then this happens and then– and every scene could be, is just described in the most generic way. That’s hard. Again, one thing about the AFI is they were just making shit all the time.

John: At least when I was there.

Scott: They’re shooting–

John: The workshop aspect of it is really important.

Scott: Really good. In film school, you are making connections, and there’s plenty of things to recommend, depending on who you are. The most talented writers are both insecure and secure in what they want to do. They’re insecure in their ability because we all think we’re frauds, and we all think it’s over tomorrow, but at the same time, we know what the fuck we want to do. We know what we sound like, and that’s the thing. I know what I sound like. I know when I’m being me and when I’m trying to be somebody else, and I’m going to get killed because I’m not being true to the way I sound.

John: At the Academy, some of those first things you write will be imitations, because they have to be imitations.

Scott: Of course.

John: You’re learning what a thing is, and that’s okay.

Scott: Of course.

John: We’re writing scenes all the time, we’re reading scenes, we’re reading whole scripts and having conversations about what’s actually happening on a page, separately from watching the movie, because we need to do both.

Scott: Absolutely, and steal. I think it’s perfectly okay borrow someone’s voice to get your own sea legs. If there’s somebody you really love and you really liked– and I really recommend reading novels more than scripts to become a good writer, because then you’re going to get character. The thing we’re not talking about enough is everything comes from character. Characters are not attitudes or types or, worse, just movie stars. You plug in, it’s Tom Cruise, that’s who it is.

Craig: Because you know who loves hearing that, Tom Cruise. He’s like-

Scott: Yes, he does.

Craig: -“Oh, you named me. Okay, yes, I’ll be there.”

Scott: I’ll be there.

John: You just spoke his name.

Scott: I think that characters are everything. I think that no one is all good or all bad. Everybody lives in the gray area. We’re manipulating people in a way, but we’re not being sentimental. We’re being emotional. There’s a difference. Sentiment, bad. Emotion, good because sentimental, is sort of, I’m telling you to feel this way. Emotion is, you’re just really feeling that way, and you’re not sure why. We’ve all worked on movies and scripts that needed to be fixed at a certain point. Movies in particular, you get to the end, and they’re saying, “Our ending doesn’t work.”

People are not feeling what they’re supposed to feel at the end. You go, “Well, because you fucked up the beginning. Because you were in such a hurry, because you were so worried that it was slow or whatever it was, even though in your test screening, nobody moved, nobody got up, nobody did anything, but it was–“ If you ask people, “Was there any slow part of the movie?” They all said, “The beginning.” “Was there any slow part of the fucking book you just read?” “If I had to pick the slowest part, I’d say the beginning,” and then the editor goes, “Okay, you need to cut 20 pages out of it,” fuck me.

I think that with movies, you don’t understand the character, so when you get to the end, you want to feel it. You understand it all the time. I understand I’m supposed to feel this way, but I don’t really feel it. What the trick is, how do you make people actually feel it, that’s character. That’s pure and simple fucking really interesting character.

John: Wrapping this up, it feels like the Scott Frank Academy is-

Craig: Failure.

John: -utter failure.

Scott: Let’s call it School of Scott Frank, like Rembrandt. Let’s do it like Rembrandt.

Craig: School of Scott Frank. You’re just churning out hundreds of foul-mouthed, miserable, bent-over– [laughs]

John: Wasn’t Rembrandt’s school, though, literally, it was like people had to paint his stuff for him. That’s not probably what we’re talking about. Here’s what I’ll say is that–

Craig: I like that idea.

John: None of us grew up in the writer’s room, the TV model, but some of what we’re talking about does happen, though, where you just have to iterate a bunch of shit all the time.

Scott: Of course.

John: You’re always in conversation about the thing you’re trying to do. You’re trying to do one thing, which is not the breadth of what we’re going for here.

Craig: I think in those rooms, there are some amazing rooms where you learn from incredible people like Vince Gilligan.

John: Historically, yes.

Craig: Then there are a lot of rooms where you’re learning from not great people, and it’s really more, “Guys, we need to make the donuts, more donuts, please.”

Scott: There are legendary rooms that threw off amazing writers.

Craig: Absolutely.

Scott: Going back to the show of shows, but even Everybody Loves Raymond, all those guys ended up doing their own stuff, Breaking Bad, Sopranos, Mad Men, all of it, so there are really great– and then there’s a lot of times where I have showrunner friends who’ll say, “I have 11 people in the room and only one guy can write.”

John: This is a salon situation where we’re writing a bunch of scenes, we are discussing really good movies on the page, and then probably screening them so we can talk about what has changed between them.

Scott: Reading books. As the instructor, I’m encouraging people to read novels that sort of feel like what they want to do. They don’t have to read the great novels, they have to read the novels that speak to them and make their sun tingle.

John: As we get to the point where they’ve actually written a full script, then I think, Scott, I’m guessing, we get more towards the Sundance model where you have individual meetings with smart writers who are there not to tell you what to do, but to help evoke out of you, what is it that’s not working for you, and let me help you move it to the place you wanted it to be. An extra brain for them.

Scott: Then craft comes out of that conversation because how many times at Sundance would you read a script that’s a mess? The font is weird, the format is weird, but there’s something fucking undeniable about it. You just go, “This person is an artist, but it’s a mess and it’s hard to read and I’m having– but it’s amazing.”

John: Every Sundance last project is unique. It’s very careful curation. These are very smart people who are doing very smart things, and even if the craft is just nuts, there’s good stuff there. Then, ultimately, great movies come out of this. Great writers come out of this, and it’s just a better model than I think what we’ve seen.

Scott: Because we’re not leading with craft. Craft is the easiest part of it. You apply craft last. You’re mindful
Scott: full of it. There are things that are obvious that you just know from experience. The problem is we’re always talking about all of the books, everything. It’s a lot of craft conversation.

Craig: It’s what you can write a book about. This is it. You can write a book about it. You can teach it. You can break it down into a lesson, and you can mass produce it. People do. This is the problem with the Scott Frank Academy. It requires a lot of Scott Franks, and we don’t have a lot of them, and they don’t want to teach.

John: I don’t think it does. I think I think the idea can be done without a Scott Frank. I don’t think it actually needs a genius at the helm of it. I think it just needs an intentionality of like, “This is how we’re going to do this stuff. I think you need some Scott Franks when it comes time for that. The Sundance part of it, where you’re sitting across from a very smart writer.

Craig: Sundance, correct me if I’m wrong. You guys deal with what? Eight, nine writers?

John: 12, 15 writers at top.

Craig: 12, 15 writers a year. There is a world out there that is a multi-billion-dollar higher education industry. 15 students pays for nothing.

John: Yes, I know.

Craig: It’s not–

John: Yes, I don’t think there’s a viable business model behind this. That was never my intention.

Craig: If your intention was to ruin Scott Frank.

John: We’re on a money-losing podcast still.

Craig: It’s a joy. I thought we were breaking even.

John: We are breaking even now.

Scott: What I was going to say, too, is it’s like you guys had a really interesting conversation about setups and payoffs. Last week or the week before, I don’t remember when it was, I wanted to teach people about setups and payoffs. I go, “Okay, let’s watch a couple of clips from Kramer versus Kramer. Let’s watch the beginning when his wife has just left him, and then the kid wants French toast. He doesn’t know how to fucking make French toast. He’s mad. He’s breaking things, and the kid is going, “Mom doesn’t do it that way.” He’s getting the shells and the yolk, and the kid is watching all disillusioned, and finally, he burns himself. He says, “God damn her.”

Then later, when the wife shows up– the second scene later in the movie, when the wife, when Meryl Streep comes back because she wants to take the kid now, and now the two are in the kitchen quietly, not saying a word, working in sync, making French toast. Really, it tells you everything you need to know that they love each other, that they figured it out, and now this woman is going to fuck it up. Okay, they’re set up some payoffs. You want obstacles? Watch Butch Cassidy when they’re running away from the train, and they have the super posse chasing them. Who are those guys? There’s obstacles. It’s like a lesson in obstacles for 20 fucking minutes.

There are ways to do that and then move on. You don’t have to have a fucking three-hour conversation. It’s just like, “Here’s a tool you can use. Here’s something you can do.” Here it is, but you know what, use it, don’t use it, it’s not a requirement. Melvin and Howard has a 30-minute or 25-minute opening scene. Best screenplay, Oscar. It’s two guys in a truck. I think that it’s just those things; rules are for the uncreative. The end. That’s what they’re for.

Craig: There are no rules.

Scott: You have to be mindful of certain elements and things, but you have your own rules. When you’re filming–

Craig: You understand, no one out there believes you. I am telling you-

Scott: I know. They don’t.

Craig: -no matter how many times we say it and no matter how many writers we have on the podcast who do what so many people want to do, no matter how many times they say it, everyone out there go, “They can do it, but we can’t.” We were they.

Scott: We were they.

Craig: We were they.

Scott: Also, here’s the thing. You are competing with a lot of people. I remember Bill Goldman used to go to those– what was that thing down by the airport, that screenwriter expo where they were 1,000?

John: This is 25 years ago, but there genuinely was a thing at the airport, a huge expo.

Scott: I did a thing with him, and I can’t believe he did this. I did an interview with him, and there were 600 people in this huge room. Bill said, “Okay, maybe one of you is going to actually have a career.” They’re like, “What?” They thought he was kidding. [laughs] He goes, “No, I’m serious.” Probably none of you are going to have a career, but maybe one of you might have a career. The odds are that none of you will have a career.

Craig: I will say we say this a lot, and maybe we’re not William Goldman-esque in the crunchiness of it.

Scott: He’s very Crunchy.

Craig: We talk about the fact that there are fewer professional writers than NFL athletes.

Scott: Absolutely. Why then would you want to follow the same rules everyone else is following?

Craig: Maybe if we say it four million more times. It is so frustrating. It’s almost like the crabs in a barrel thing. Everyone is like, “Yes, but before you escape this barrel, let us pull you down and remind you that you can’t say we see in your action description.”

Scott: Oh, my God.

[laughter]

Craig: This is what happened. This is what’s going on out there.

Scott: I’m like, “Wait, what? You can’t say we see. I was saying we see for 40 years. Wait, what font am I supposed to use? Fuck.”

[laughter]

Craig: It’s the crabs in a barrel. We’ve tried so hard. We really have. We’ve tried so hard to preach a lack of orthodoxy, not a it’s just as orthodox to say, “I’m going to break all the rules.” That’s also stupid. It’s just figuring out who you are and pursuing the thing that makes you unique because I can’t do you. You can’t do them. Then are you good? Are you good?

Scott: That’s the thing. You can learn all the craft in the world. Yes, there are people who are amazing musicians, and there are people who appreciate music. They’re not the same thing. I’m not going to be the one to tell you which you are. The universe will tell you, will sort it out pretty quickly. It is the truth. If you’re leaning into craft and not into the creative side of things in terms of spinning yarn and character and how do people talk to one another and all of those things that are, by the way more fun than writing shit on three by five cards or a dry erase board or whatever it is, then there’s a reckoning that’s going to come.

Craig: One day, a real rain is going to come.

Scott: One day, a hard rain is going to fall.

John: Let us transition to our one cool things. I’ll lead us off. There’s a book I’m reading right now called Antimemetics. It’s by Nadia Asparouhova. Craig and Scott, you know what a meme is. You’re familiar with the idea of a meme. A meme is a unit of culture. It’s an idea that wants to spread. The same way that genes are selfish, they want to get out there in the world, they want to propagate. Antimemetics, or an anti-meme, is something that doesn’t want to spread or just doesn’t spread easily. This all comes out of the– there is no Antimemetics Division, which was a work of fiction, which is really cool, which is now coming out as a book.

This is a nonfiction book that she’s written that’s really digging into this concept of what does an anti-meme actually mean? What is an idea that doesn’t want to spread? Some examples would be things like the topics that everybody agrees upon, but nothing ever actually happens politically. Like extended parental leave or universal background checks on guns. Everyone agrees, like, oh, that’s a good idea, but the idea never takes hold and never gets anywhere. Topics that are taboo, like pornography, or topics that are boring, like insurance.

Craig: So boring.

John: Things that are so traumatic that you just don’t want to think about them, like global poverty. It’s a really good, smart book on this nascent concept. I’ll put a link in the show notes to where you can buy it. If you decide to buy it, the book cover is really cool, and the shape of it is really cool. I really hate the typesetting in it. If you decide to get the digital version of it, I think that’s also fine, and it’s a good way to read it. The book is Antimemetics by Nadia Asparouhova. It’s published by the Dark Forest Collective. The Dark Forest being that part of the internet where you hide so that no one can ever find you. That comes from the three-body problem.

Craig: Oh, I would love to go there.

John: Wouldn’t that be nice? Craig, when you’re peeking your head out of the Dark Forest, do you have one cool thing to share with us?

Craig: I don’t know. You may think this is not cool, but did you read the story about the people that discovered the horrible security with the McDonald’s AI hiring bot?

John: No, but it sounds-

Craig: It’s incredible.

John: -great. Is it funny or tragic or both?

Craig: It’s in this case, I think it’s funny, but it’s funny because of the one cool thing. My one cool thing is hackers. Now, no one likes the idea of them. No one. A lot of them are malicious. No one is going to ever call up a newspaper and say, “By the way, we want to admit our security sucks. We’re going to do better. Nothing happened, but it sucks. We just wanted to tell you that while you’ve been using this, it’s been incredibly insecure. Nothing happened, but now we’re going to fix it.” No one ever does that.

We unfortunately need hackers. There are the white hat guys that are trying to protect us all. There are the bad guys who are trying to steal stuff. In the end, because people, corporations are irresponsible/stupid/lazy/cheap, these things happen. McDonald’s decided, so many people apply to work at McDonald’s that they were like, “Why don’t we just offload this process to a company that uses AI and they use a chatbot? It’s probably so regimented, it sort of makes sense like, “We are going to ask these formatted questions and we’ll get these answers. We’ll sort through some things. You’re going to eliminate 94% of people because these seven things are immediate disqualifiers.”

John: It’s just documentation, et cetera.

Craig: “You can’t be currently on parole.” I don’t even know if that’s true. This company, Paradox AI, was being looked at by these security researchers, Ian Carroll and Sam Curry, and they were doing it not for security purposes. They were just like, “We just want to know, what is this like applying to an AI chatbot?” Then they were like, “While we’re here–“

John: I’m not surprised you could break the chatbot.

Craig: “While we’re here, let’s just see if we can log in to the admin system of this entire thing.” What they tried was the username admin and the password 123456.

John: Hold on.

Craig: It worked, and just like that, they had access to 64 million records, including applicants’ names, email addresses, and phone numbers. Furthermore, [laughs] they discovered that even if you weren’t that enterprising, even if you didn’t think, “Let’s try admin 123456,” when you applied, in the URL, it would create your application, and it would give you a number. It’s like a big, long number. You’ve seen those in URLs, where it’s like some long, shit numbers. They were like, “What if we just subtract one from that number and reload the page?” Yes, that’s the person’s application before us, and so on, and so on, and so on.

The company’s like [onomatopoeia] We say the same thing, like, “Yes, it’s not so bad, but we’re going to fix it. We’re going to fix it.” My one cool thing are hackers. Please, hackers, use your powers for good. I’m begging you. Without them, no one would ever know, and companies would do stuff like this all the time, which is unconscionable.

John: I think what you’re asking is hackers, but probing their intention. If they’re going into these sites with the intention of uncovering things for the good of humanity, fantastic. It’s when they go in there to–

Craig: Here’s the deal. It’s the only thing that keeps these companies honest. It is the only thing that makes them go, “We have to harden the wall around the stuff we give them,” is the idea that there are people out there trying to steal it.

John: It’s the stories that come out about them that scare the genius out of stuff, which helps.

Craig: Hackers.

John: Hackers.

Craig: Hackers.

John: Scott Frank, do you have one cool thing to share with us?

Scott: I do. The New Yorker fiction issue has two great pieces in it, one about Elmore Leonard and one about Richard Price, two of the great dialogue writers of all time. Pursuant to what we’ve been talking about today in terms of character and in terms of efficiency and in terms of describing character and so on, and the way they work, I recommend both of the pieces in the magazine. The Elmore Leonard one, Anthony Lane wrote it. It’s really terrific. It’s full of great quotes. It’s going to lead you to also read Elmore Leonard’s 11 Rules of Writing, which is this little book which begins– it’s a great list of things, one of which is–

Craig: No rules.

Scott: No, one of which is never begin a book with weather.

John: Oh, yes, sure.

Scott: It’s a great read. It’s hilarious. You’re going, “Yes.” Never use adverbs. It’s like J.K. Rowling, you read the Harry Potter. He said sneeringly, he said [unintelligible 01:12:59] never do that. It’s full of stuff.

John: Opposition to only the L-Y adverbs or all adverbs?

Scott: I think mostly the L-Y adverbs, I would say, because he’s not ruling out all adverbs.

Craig: Sneeringly.

Scott: Specifically, he said just said. Everything should just be said. It’s also full of great things. The piece that Anthony Lane wrote is terrific because it’s full of great examples of how he thought and the way he thought about story. You read it, and you just go, “Okay, that’s specificity.” The same thing with Richard Price. He’s amazing. What he does is slightly different in that they’re both big research guys, but what Richard does is he immerses himself in a culture, usually cops or city people, city government, or things like that, or a restaurant in the case of, I think, Lush Life.

He gets into this place, and the language of it and the feel of it doesn’t feel like research. It feels like character. They’re both, for us, and what we were talking about tonight it’s about really good writing. They’re not telling stories that are breaking ground. You don’t have to do that. What you have to do is just do it really well and do it in a way that feels fresh. I think both of those pieces are great examples of those two guys that I just love. Those are my two one cool things.

John: I love it. That is our show for this week. Scriptnotes is produced by Drew Marquardt, edited by Matthew Chilelli.

Craig: Don’t know him.

John: Outro this week is by Nico Mansey. If you have an outro, you can send us a link to ask@johnaugust.com. That is the place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com along with a signup for our weekly newsletter called Interesting, which has lots of links to things about writing. You’ll find clips and other helpful video on our YouTube, just search for Scriptnotes. We have a brand new one up, which is me and Aline talking about farewells. That’s great. We talk about Big Fish, and Devil Wears Prada and Terminator 2, Casablanca, Past Lives, a really good video up there on YouTube for Scriptnotes.

We have t-shirts and hoodies, and drinkware. You’ll find them at Cotton Bureau. You’ll find the show notes with links to all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all our premium subscribers. You make it possible for us to do this each and every week, at least until Scott Frank’s Academy opens up, and then we’re out of business.

Scott: Good.

John: You can sign up to become a premium member at scriptnotes.net, where you get all those back episodes and bonus segments like the one we’re about to record on education and alternative schools for everything that’s not film education. Scott Frank, thank you for this film education and everyone should watch Dept. Q on Netflix. Scott, thank you so much.

Scott: Thank you for having me. It was mostly fun. [laughs]

[Bonus Segment]

John: All right, Scott, Craig, we have had children go all the way up through from kindergarten through college and various different schools. Craig, you and I both started in public schools, our kids were in public schools. Scott, what was your kids’ journey?

Scott: My kids, they were in private school until high school, and then they had three different tracks. They were in a very progressive school until through eighth grade. My daughter went to an all-girls school, private school in Pasadena called Westridge, uniforms, everything. She went from the super progressive school called Sequoia over there. Then my son went to LACHSA, the LA County High School for the Arts, as a jazz drummer. He went there. Then my youngest daughter went to Thatcher, which is a boarding school, and the first person in the family ever to go away for school.

John: I remember talking with you about that because we were at some Sundance thing, and you were like, “My daughter’s just suddenly at a boarding school.” It’s like, that’s not a California thing. No one does that.

Scott: It’s not remotely. She wanted to do her own thing and didn’t want to do what her siblings had done. It’s a great school. It was at the time, at least, I don’t know now, but I loved it. It was very progressive in its social thinking and more rigorous in its academics. It was a really great place for her. It’s in Ojai and it was beautiful. It wasn’t that far.

John: My daughter went through K through five at the local public school, which was great. The sixth grade year was the year that we were living in Paris. She went to an international school in Paris, which was a really good experience. International schools, by their nature, they turn over a third of their students every year. They’re just really good at onboarding kids and getting stuff going. The fact that she made friends from around the world was terrific. Then, coming back to Los Angeles, she went through a girls’ school for 7 through 12 and then went off to college. Craig, your kids both went through public school the whole way?

Craig: My older kid switched over to private about halfway through. Then my younger daughter went public all the way through. My older daughter has not gone to college. I don’t think has any plans to go to college. My younger daughter is currently in college, but I don’t know how long that’s going to last either.

John: She’s at Berkeley, and so she’s in a very special program.

Craig: She is, and she’s doing well. Berkeley is a vocational program, and she’s doing well enough where maybe she has a vocation, and so school becomes moot.

John: I want to talk about, we had the experience of sending kids through this, but now in 2025, if you’re a parent who’s looking at the future of education and what that is, I’m just recognizing that so much of how we set up our educational system, and Scott, you have more experience with alternatives to things, is that very classic– there’s a teacher in front of the room who’s mostly just there to keep the order and this is a set curriculum, but we’re not really assessing whether kids are getting any mastery over these things. We definitely know that kids need to understand fundamentals before they can move up to certain things, but we do also just progress them when they progress.

I was in a talented and gifted program growing up, which was useful, but I was never accelerated, and I was always bored through a lot of it. I was able to get out of high school a little bit early to do some college classes, but I came so late. We had the school of Scott Frank for future screenwriters, but for all kids, do we have a vision for what a better education would be if we could just magically do it?

Scott: Also, the other thing is we’re confronted by the double negative of right now, curriculums are smaller, everything is considered a waste now, which is a mistake. What they’re teaching, they’re not even teaching really well. What is the United States in terms of an education, number 39 or some fucking thing?

Craig: However they measure it.

Scott: Yes, however they measure it. In California, certainly pretty low in terms of the rest of the country, but I think they’re cutting the funding, they’re cutting the curriculum, and the other negative is that it was a system that was designed for people who work in factories. We’ve still got this antiquated education system, and so I think that it is the single biggest threat to our country. It was until recently, but I’ve always felt like an uneducated population is a disaster, and I think that we have an uneducated population.

Listen to how people in leadership speak. It’s amazing, the language is eroding, and this is me sounding like an old guy, but I do feel like no one knows civics. When I was shooting in Scotland, the cab driver would know who Chuck Schumer was, or the Electoral College, or the Fed, and all this stuff, and they were really well versed in sort of civics. Here, I doubt people can talk about how many people are in Congress versus how many people are in the Senate, or even tell you what the three branches of government are, and so I think education has become, I think, the weak spot for us.

John: I’ve been reading articles about alternative systems that are replacing how we’re doing, and I feel like they remind me honestly, I don’t know if your kids went through Montessori preschools, but that kind of thing where you have smaller activities where you’re just focused on– everyone’s doing their own thing, but then you are coming together for stuff. Some of the most extreme ones, basically all of the classic academic education, is individual. You’re going through the assignments on your computer, in a group room, but you’re going through all this stuff, and they do all of that just in the morning, like two hours in the morning.

The whole afternoon is group activities, putting on a play, sports, if it’s a sports school, or something like that, where it’s like the whole afternoon is for you to do all the group stuff together, because they don’t have to– instead of using teachers to do– the person in front of the room, everything is just like, you’re at your computer. It’s almost like the remote learning, but a very focused time where the person’s coaching you through that stuff, and then everything is grouped in the afternoon.

I don’t know if that’s the answer, but I just feel like how we’re doing it right now, I agree with Scott, it’s like a placeholder for 12 years, and you just don’t know that– certain kids will thrive in it, but a lot of them don’t, a lot of them learn to hate school.

Craig: Maybe this will sound weirdly optimistic relative to Scott, but on very quick psychoanalysis, more pessimistic. I don’t think it’s gotten worse; I think it’s always been horrible. I think education in the United States has always been a disaster. It’s just that we used to not insist that everybody go to college, and we used to have more vocational programs, which I think are incredibly important, and also we used to have people that knew how to do things, make things, fix things. We still need people to do these things, but what we keep telling everybody culturally is that’s not good enough, and that what you really need to do is go get yourself that college degree.

Why? I don’t know. I do not know. There are plenty of things that college degrees are wonderful for, but need? If you want to be a doctor, or a lawyer, or an engineer, or if you want to, I don’t know, something that requires that level of education, sure. If you want to be an art historian, if you want to work as a molecular biologist, sure. If you aren’t one of those people, and almost no one is, we think everybody is, very few people are, I’m not sure there’s a point to that.

Our educational system, our K through 12 educational system, which used to just be geared to, let’s just give you enough stuff so that you can go into the workforce and not be a total dummy, now is about go pass these tests. Which have no bearing on anything except to help you with your standardized application, that now goes to 800 colleges all at the same time. I just read an article where the biggest problem on college campuses right now is not only are students using AI to write things, professors are also using AI to read things. Now you just have AI talking to itself while parents are plowing hundreds of thousands of dollars into this nonsense.

Go all the way back to K through 12 and start asking some difficult questions. There are a lot of things we just take for granted. For instance, everybody needs to take algebra. No, they don’t. Very few people need to take algebra. You should take algebra if you have an interest in algebra. Once you get past arithmetic, I honestly believe math should be something you opt in on. I don’t understand why we force kids who clearly have no aptitude or interest in mathematics to learn the quadratic equation. Why? Why are we doing that?

John: I hear you, Craig. I think there’s good enough evidence that most math education is just so terribly done that the reason why kids struggle to get into algebra is because all the fundamentals weren’t. They were getting advanced beyond.

Craig: What is it that most kids, and I’m going to include us here– look, I love math. I would have opted in. I love it. Why do you need that?

John: I do wonder whether some fundamental understanding of logic is actually very difficult to do without algebra.

Craig: Okay. Logic. Let’s talk about that, because that’s actually very important, because I think Scott put his finger on civics, which is critical thinking, is the topic that is the most important thing for kids to learn in school, and no one teaches it anywhere at all. It is not a curriculum topic anywhere. It is so vastly more important than trigonometry, I can’t even express. Our civilization will not be undone by only 5% of people understanding trigonometry, because only 5% of people understand it right now. It will be undone by people who do not understand how to think critically, because they’re not taught it.

John: Thinking critically is discussion, but it’s also writing, and that is an area which I do feel like the influx of AI is incredibly dangerous, because if you don’t have the process of actually having to compose your thoughts and think on the page and express yourself, you really aren’t thinking. You don’t have the ability to analyze an issue, analyze what your opinion is of something.

Scott: Also expressing yourself, also being able to write and express yourself in writing, and being able to do that, not relying on AI or anything, but being able to make an argument on paper, to being able to just speak the language.

John: I remember proving my daughter’s papers from 7th grade through 12th grade, probably earlier than that, but really 7th through 12th grade, and you just watch how frustratingly limited she was in seventh grade and how good she got by the end of 12th grade, like, “Oh, she really is genuinely thinking. She’s expressing herself with new, unique ways.” It’s just so much hard work, and it’s so necessary to do all that work, and there’s no shortcut.

Craig: Counterpoint.

John: Please.

Craig: That’s what we value.

John: It is what we value.

Craig: I do think there is a system where you take children and you say, “I’m going to arrange a bunch of things you can look at today. Pick one. What do you want?

John: That’s preschool Montessori.

Craig: Where do you go? Because there are incredibly wonderful and pivotally important people in our society who can’t write at all, they’re terrible at it, but they’re very good at–

John: Absolutely valid. 100% I agree with you.

Craig: For instance, tax attorneys, not great writers, but God bless them. They love that. My younger daughter and I both do something that neither one of us was actually rigorously instructed in as part of a curriculum K through 12. I did not take any creative writing classes because they didn’t exist in my school at all. I did take calculus. Now, that was a waste of my time, a full waste of my time. It is a requirement to be in a pre-med track, which I would argue is a waste of time for people that would make excellent doctors. We have a system that is built around a pedagogy that is stupid. It is ancient.

Our society is changing at light speed daily. Our educational system is firmly in 1930. If we’re lucky, it’s in 1950. If we’re lucky. The government system that funds it is stupid; it is underfunded. The teacher unions have too much power. They do. The structure of the way the unions and the funding collide together– you have administration funding, you have unions, and together they go swoop. In the middle are children who are not being served well. Then they all get funneled up into the worst system of them all, the college system, which is mostly there, as far as I can tell, on a broad basis to support NCAA sports. I’m not joking.

John: I will say, the three of us on this call with kids, we all had the resources to effectuate whatever was going to work best for our individual kids. All three of Scott’s kids were different. Your two daughters were different. My daughter was exactly the right kid to go through a selective girls’ school and thrive. We need fundamental changes to the system so that parents who don’t have the resources to do all those things, the time, the money, the whatever, can have a great outcome for their kids.

Craig: Absolutely.

Scott: I think that’s true.

Craig: Since we’re waving the magic wand, we should be spending far more money on education, but it’s a little bit like your antimemetic thing, nobody can really agree on it because there is no instrument through which to spend it right now that makes any sense at all. Everybody understands that the more money you pour in, the more it will be absorbed by two entities: administration and teachers. By the way, my parents were both public school teachers. I don’t want teachers to think I– I love teachers. They’re incredibly important. I’m not a big fan of the way some of the unions function, but that’s fine.

There’s a whole tenure thing in California that makes it very hard for good teachers to be hired, and it makes it very easy for bad teachers to never go away and to soak up a lot of funds. If we could figure out a delivery system, then it would be worthwhile to pour all that money in, and our country has money.

John: My mom was originally a Spanish teacher, but then, when she went back after I was old enough to be a latchkey kid, she became an ESL teacher. As an ESL instructor, she had two or three students at a time, where she had most of the day to get them up to speed on everything. Guess what? If you have an adult working with a motivated kid who’s engaged, you can Zoom through all that stuff. I just feel like with the job losses that are probably coming in a lot of different sectors, using those to educate our next generation makes a lot of sense.

Craig: If teachers, let’s say great teachers– we understood as a society, there was a system where a great teacher could thrive and get what they needed and be rewarded for it. We came and said, “We’re going to pay you guys like they pay Goldman Sachs first years.” What a glorious–

Scott: Pay them like they were even teamsters. The guy that drives the honey wagon on the set makes more money than a teacher.

Craig: A new teamster doesn’t, an old teamster does. That actually is sort of the teacher issue. Figuring out how to make it work so that teaching is a viable profession where people have protections and pensions just like we do, all of that is doable. The system, as it currently exists, is a negotiation between two enormous entities that are so far away from individual students or teachers, it’s insane.

Scott: Even well below that, what you were saying is really the problem too, which is really teachers and what they’re paid and how they’re valued is a huge issue, and-

Craig: Of course.

Scott: -awful.

Craig: Of course.

Scott: Again, one of those anti-memes that we’d say this forever, and nothing ever happens.

Craig: Nothing ever happens.

Scott: I do think that what are the fundamentals? Okay, yes, no one needs to know calculus unless you really want to learn calculus or physics or whatever. There are basic science things people should know.

Craig: Of course.

Scott: There are basic fundamental things people should know to be a functioning human in the United States. I also think that I don’t think people should learn to write like the way we write. I think it’s just the basics of how the language works. The end. Ideally, maybe speak another language, but dare I dream?

Craig: Dare you dream.

Scott: I do think that the civics and the fundamental things that in order to be a responsible, participating, voting citizen in this country, it’s all been pulled out. The attitude toward being educated. Now, if you’re educated, the cultural elite, and the intellectual elite– I want my doctor to be smarter than me. I want people-

John: At least about medicine. [laughs]

Scott: -to be smarter than me. This whole idea that people are smart or whatever, we’re in this place where it’s weird. Now education has become also the target. I agree with you about universities. I agree with you about not everybody should go. Not everybody needs to go.

Craig: No. Which would require employers to stop requiring college degrees for jobs that do not require college degrees.

Scott: That don’t need it.

Craig: That is ruinous.

Scott: Ruinous in many ways. Financially ruinous in terms of where you spend your time, where you could be either getting your life together or traveling for a bit, and then getting– whatever it is, because people are too young to know what they want when they go to college.

Craig: Being able to afford a house because you don’t have $400,000 of loans or whatever it is. It’s the system. Every year, I get angrier about it. Every year, I get more extreme about it. It’s not going to change. I know that.

Scott: No, we have the head of– what’s her name? The head of wrestling or–

John: Oh yes, Linda McMahon.

Scott: Linda McMahon is going to fix it. We’re going to–

Craig: She’s done a great job with the WWF. Bang up job over there.

Scott: Thank you. Yes.

John: By getting rid of her dad? Anyway. Thank you both for helping us solve the education crisis in America and probably worldwide. We’ll be looking forward to seeing it rolled out shortly.

Scott: School of Scott Frank, coming.

Craig: That’s the real problem.

Scott: To a mini-mall near you.

Links:

  • Dept. Q on Netflix
  • Scott Frank
  • Scott’s last time on Scriptnotes, Episode 476: The Other Senses
  • Everyone Is Beautiful And No One Is Horny by RS Benedict for Blood Knife
  • Scriptnotes 639: Intrinsic Motivation
  • Antimemetics: Why Some Ideas Resist Spreading by Nadia Asparouhova
  • Elmore Leonard’s Perfect Pitch by Anthony Lane for The New Yorker
  • Richard Price’s Street Life by Kevin Lozano for The New Yorker
  • McDonald’s AI Hiring Bot Exposed Millions of Applicants’ Data to Hackers Who Tried the Password ‘123456’ by Andy Greenberg for Wired
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Nico Mansy (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 693: Setups That Don’t Feel Like Setups, Transcript

July 23, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August.

Craig Mazin: [singing] My name is Craig Mazin.

John: You’re listening to Episode 693 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, how do you introduce an idea to the audience? We’ll discuss setups that don’t feel like setups and, most importantly, make your audience feel smart. First, we have a lot of follow-up from listeners, some actual news, and some listener questions. In our bonus segment for premium members, Craig, I want to discuss The New York Times feature on the top 100 movies of the century so far.

Craig: Oh good, a list. Yay.

John: A list, but also there’s the meta around the list. I think it’s, actually, probably more interesting than the list itself.

Craig: Okay, I’m up for that.

John: You get to see different filmmakers and actors give their top 10 list, which is a performative, revealing kind of thing.

Craig: [laughs]

John: I want to discuss that. We’ll keep that as a special feature for our bonus, people who get to hear our unfiltered takes on these lists.

Craig: Where did Scary Movie 3 land?

John: It tops out on so many lists. It’s crazy.

Craig: It should be in there. Should be top seven.

John: Yes. Spoiler, I have no movies in the official big 100 list.

Craig: Well, I’m going to go ahead and presume I don’t either. [chuckles]

John: You don’t, you don’t. Perhaps we can make some more movies with all the new California tax credit money coming.

News this week that California legislators have voted to more than double the state’s film and television tax credit program and raising the cap to $750 million from $330 million. Basically, a proposed 35% tax credit, which is up from 25%. Most importantly, there’s more money available there to be spending on productions that are shot and posted here in California.

Craig: Yes. Let’s look at this as good news, bad news. Good news, more.

John: More.

Craig: Certainly, double sounds like a lot. Bad news, it is not a lot. It is still not what I would call a competitive program with basically anywhere else where Hollywood goes. Comparing it to the tax credit programs in Canada or Georgia, New Mexico, Louisiana, even New York, UK, it’s just not competitive with those, but it is less non-competitive than it used to be, right? It’s a good trend.

The hope is that the government can watch this work and go, “Hey, we’re not losing money on this. This isn’t a disaster. In fact, we could afford to be more aggressive later.” If this begins a trend, that’s great. The other interesting factor for this legislation, I believe, is that it limits the tax credit to a certain budget. A show can’t come in that costs $300 million and gobble up $300 million at this thing.

John: How these tax credits are structured is there are certain categories and budget levels of which the funds are tiered towards. Smaller movies and very small movies can get smaller amounts, but you’re right that one thing can’t take up all the money.

Craig: Right, which sounds good, but here’s the bad news part. The bad news part is that large productions tend to push way more into the economy, and they provide much more stability. For instance, if you have a show like, let’s say, Fallout, Fallout’s a big show. They spend a lot of money. They also take a lot of time to shoot. There will be more stability, more employees for a longer amount of time.

Those shows tend to also have multiple seasons, which means there is some ability for crew to say, “Hey, I now have a life where I work on this show, which will work steadily for the next X amount of years.” If the tax credit is chopped up among a lot of one shot things, you lose that sense of stability, because the point of this all is, “Hey, how do we provide a living to people, an actual manageable living?”

John: Well, it’s important to note that these tax credits are about jobs. They’re specifically about reimbursing money spent on people’s employment, people’s salaries for the work that they’re doing. That’s what you’re trying to base it on. Your point is well-taken that you’re spending a lot more of those on these big productions. That goes on longer. That has a bigger effect. I just say, the counterpoint is that by spreading around to smaller productions, too, you’re enabling a wider number of people to get these things. You may be able to incentivize production in places that don’t otherwise get it that aren’t big production hubs. There’s reasons also to be providing tax credits for smaller things.

Craig: Absolutely. Everything’s a choice. When you are dealing with scarcity, you have to make a choice. These other places that I mentioned don’t really have much in the way of scarcity. They don’t really have effective caps like this. If you want to make a small movie in Alberta or if you want to make a large television show in Alberta, you’re both getting it. You’re both getting the benefit of this.

For California, the calculus is we’d like to hire more individual people as opposed to hiring fewer individual people more consistently. That’s the trade-off you have when you aren’t going for large– Large television productions will pump the most money into a system in the most reliable and lengthy way. We don’t have that yet, but I think this is a good sign that something is happening.

If we can hopefully prove that this isn’t some sort of problem and people can get over the fact that the tax credits go right back to these massive corporations, then perhaps California will start to edge its way towards competitive because California has an inherent edge, which is this is where people live. There are costs associated with shooting elsewhere. A promising thing, this is not ideal, but we don’t need ideal right now. We just needed something.

John: Absolutely. The other factor is that with this kind of tax credit, actors and directors and producers and other folks involved in the movie can say, “No, no, I want to shoot in California,” and there’s math that can actually make it more sense to shoot in California. It ultimately come down to more individual decision-makers about the choice to shoot in California than just it is impossible budgetarily to shoot here.

Craig: Yes. People have been working on this lottery system where, if you’re lucky enough, you get what that limited tax credit program was. Our friend, Derek, who makes the new show Countdown on Amazon Prime, they won the lottery. They were able to shoot here in California. I went to go see the first episode at their premiere. You get up there in front of people and you say, “Oh, I would like to thank blah-blah-blah,” and everyone applauds, “Yay.” Derek said, “I’m very proud of the fact that we’re able to shoot this show entirely here in Los Angeles.”

The cheer from that crowd, it was like a cheer of like, “Finally.” It made me sad in a way that that was so special. It shouldn’t be special. It should be the norm. Let’s see how we do.

John: Yes. While we’re talking about numbers, we can talk about the WGA annual report. Each year, the Writers Guild of America West publishes an annual report, which is basically all their financials, but also reports on how the membership is doing and basically what number of writers reported earnings, what the total earnings were, differences between screen, which is basically television and streaming, versus theatrical. We’ve talked about these over the entire course of the Scriptnotes podcast. Craig, what are you seeing here as you’re looking through these numbers? We’ll put a link in the show notes to the PDF.

Craig: Well, these reports have a lot of stuff going on, but we tend to look at two things when we do this, you and I. One is, how many people are working? The other is, how much money are we making for the writing we do and for the residuals that we are all collectively receiving? Let’s talk about the number of writers working. It’s not great. It’s bad.

John: 5,228 writers reported earnings in 2024. Those numbers will go up a little bit just with late reporting, but it’s down 9.4% for the previous year. It’s really down from the high, which is 6,910, which was back in 2022.

Craig: Yes, the thing that’s really frightening to me is that it’s down. You’re absolutely right that these numbers from the prior year will always be a bit compressed because they don’t have all the data in yet, but it should be way, way up at this point, even so, from prior year, because the prior year was impacted obviously by the strike. If you just look at 2019, 6,833 writers reported earnings. In 2024, we’re looking at 5,228. That’s bad. That’s more than 1,000.

John: It’s a big drop. Yet, Craig, if we were to roll back even earlier before, we’re at the top 2015, 2016. I don’t have those numbers in front of me, but you and I both know that the membership used to be smaller. The number of writers in the guild grew with the rise of streaming. With the rise of streaming series, there were more jobs than there ever have been before. I think what we’re really looking here is a retrenchment in the number of series shot. That’s really what it comes down to is there’s less development. There’s less things being shot. There’s fewer writers being hired because there are fewer shows. There was a huge growth with the growth of streaming that appears to be pulling back.

Craig: Yes, we know for sure that there was retraction in the amount of shows. What we don’t quite yet know is how we’re doing in terms of the average number of people employed per show. Obviously, that was something that was important during the strike to the Writers Guild to create minimum room sizes, which they did. Minimum room sizes are minimums. Those minimum room sizes were smaller than, say, what I think the Writers Guild would hope would be an ideal room size.

John: What was a classically-sized room.

Craig: Right.

John: There are rooms like The Simpsons, which seem to have 30 writers in them. The overall size of rooms has gone down noticeably.

Craig: Yes, I guess the point is, regardless of why, if people are walking around out there going, “It is tough out here,” the answer is yes. Factually, numerically, there are fewer jobs.

John: The corollary to this is the actual amount of earnings has gone up. The earnings were up 12.7% from last year. There are fewer writers working, but those writers who are working appear to be bringing in more money. That is not entirely unexpected. If the people who are not working are the people who were earning the least, and people who are working now are earning significantly above scale, that would be one reason to expect that this number did increase.

Craig: Yes, it does look like the percentage over the prior year, of course, is up because, again, strike. Let’s just say again, going back to 2019, there are about 1,600 fewer writers. The total earnings, only $300 million less. I can’t do the per-writer number here quickly, but it looks like it’s higher, yes.

John: I think the changes you would see here is during the real boom time of streaming, there were a lot more writers working in streaming who are working probably at scale in those lower-level positions. With fewer shows happening, with fewer writers being hired at those levels, the actual amount per writer has gone up. That would make sense.

Craig: Yes. It doesn’t surprise me a ton because so much of our earnings is pegged to scale because so much in television–

John: Especially in television.

Craig: Yes. If you have more and more people who are working as writer/producers in television, which has become far more common as the rooms have shrunk down, so much of the writer income will be pegged to just minimums because it’s the producer income that’s flexible. That will go up by roughly 3% across every three years. I think it is something like that. That’s not super surprising to me. I think we probably are in a place that’s right now in terms of the amount of writers working that is similar to what it was in the earlier parts of the 2010s.

That’s my gut. Let’s also break it out for a moment in terms of screen and television because our poor screenwriters is always, “Let’s start with feature writing,” which has been hammered over time. It’s not terrible news. We look like we’re starting to recover here. 2024, about 1,900 writers working in features compared to 2019, 2,350. Again, that 1,900 is a little low. I would imagine it’ll end up in the low 2000s, which means it’s not that far off actually.

John: We show as being down 3%, but that 3% could become 0% when, actually, the late reporting comes in. The dollars are up already 14.2% versus the previous year.

Craig: Yes, but, again, okay, here’s the problem with the previous year. Previous year is a strike year, right? Everything looks great compared to 2023.

John: Very good, so we have to compare it to–

Craig: Yes.

John: If you jump back several years, it’s just lower than it was.

Craig: Yes, it’s not great. I think the per-writer amount is down. It looks like it’s down to me significantly, which-

John: -which honestly matches my anecdotal experience just talking to people, talking to reps. It’s harder to make the big deals. It’s harder to bump people’s quotes.

Craig: Yes, and this is an area where you will see the market reflected in total earnings as opposed to television because, in television, the market does put a lot of flexible money in producing fees. In screen, it doesn’t. Screen is generally an overscaled thing. The market is reflected in these numbers, and it doesn’t look great. It does look down, but it’s not horrifying.

It’s not what it was five years ago. Just not as good. In television, yes, it’s weird. It’s like the money actually per writer is doing fine. It’s just the amount of writers has plummeted. That’s where the real plummeting has occurred. In 2019, 5,581 writers in television. In 2024, 4,117. Let’s call it even 4,500 by the time the year ends. That’s a thousand fewer. That’s a lot.

John: Let’s quickly touch on residuals. Residuals are, of course, all the monies that writers get paid for their work when it’s reused off of not its original airing of things or not its original screening, but down the road. It used to be DVD money and other things like that. Those numbers have increased. The five-year change is 19.3% up total residuals. We can put in the chart that shows TV residuals versus theatrical residuals.

They’re both up. In any individual category like DVD or network stuff, those things have fallen off a cliff over the last 10 years. What we now call new media, which is streaming, which is everything else, which is all the things that the guild had to fight for over these years to increase those rates, those have made up the difference. Those are the bulk of what the residuals are that writers are getting paid.

Craig: Yes, so there are some good news in here. They have all these categories, and they’ll show you the percent changes for all of them. Again, skip the 2023 to 2024. Just go 2019 to 2024. All these numbers look either horrible or great, but they’re irrelevant in terms of percent. It’s really the percentage of what. What we see, the most important two are new media reuse for SVOD and new media reuse for non-SVOD, meaning, okay, streaming video on demand, and I guess ad-supported or whatever. I don’t know what else.

John: It’s also direct buys through iTunes, through Prime Video, and such.

Craig: Those things are up dramatically. That’s where the bulk of our residual income comes from, by far. Those numbers are good. The trend there is great.

John: Last year, writers brought in $562 million in residuals. That’s great. That’s money going to individual writers. It’s important to understand that in the Writers Guild, those residuals go directly to the writer. It doesn’t go into any big slush fund for the guild itself. Those monies are paid out to individual writers. Writers pay percentage fees back to the guild, but the overall pool goes to those writers. Those are crucial quarterly checks that help smooth out the ups and downs of the business.

Craig: Right. The fear that those would be eliminated, I think the guild, through its efforts and through the efforts of the membership, particularly this last strike, is going to help because of the way it did lock in some success-based residuals for streaming. It looks like we’re going to be okay on that front. Theatrical residuals. For screenwriters, it’s doing quite well, I would say, overall. Just flat-out numbers look much better. These are spread over, not the writers that we just described as working. These are spread over all writers who got anything ever.

John: Got a credit on a teleplay, on a screenplay, yes.

Craig: In 1998. It’s for everything. The residual picture looks pretty healthy. I think the big challenge for the Writers Guild is going to be employment. That’s what it’s going to be because, ultimately, it’s the employment now that drives residuals later.

John: It’s also crucial to understand that the Writers Guild represents the writers who are working, but it does not get writers jobs. The actual frustrating experience of not being able to land a job because there’s not a show to be made is not a thing that the guild directly controls, or we will lose members who will time out of their eligibility to be active members of the guild because they won’t have worked for a while. That’s a thing that’s just going to happen.

Craig: Yes, absolutely. There’s a number in here that is such a fascinating one. Then I think we probably covered the financial thing. They do a little review of the legal department. What they do is they break out the various kinds of cases that the legal department brings against the companies. Cases for initial compensation or for pension and health, or they screwed up the credits, whatever it may be. They list the amount of monies that they’ve collected.

I think the trend is that the legal department is seemingly getting a bit more aggressive because the compensation they’re collecting is more, but there’s one number that I would love to find out what the deal is. Let’s just look at residuals. In 2018, they collected $6.5 million in penalties for residuals that the companies didn’t pay. Next year was $2.3 million. Next year was $946,000. The next year was $12 million. 2023, it was $2 million. 2024 is $9 million.

It’s always between nothing and $10 million. In 2022, they collected $70 million in residuals penalties. I want to know what that is. Was that one massive case against Netflix or something?

John: If I’m remembering correctly, it could have been the Netflix case, or, basically, the case of made-for-streaming movies, and what happens with a made-for-streaming movie and what basis they have to be paid out on. I suspect that is what you’re looking at. It’s really a judgment.

Craig: It’s massive.

John: Yes.

Craig: Anyway, it looks like the legal department is being pretty aggressive, which is great.

John: It’s what you want.

Craig: Yes, they have a ton of open cases, which sometimes means they’re just not mulching through cases. In this, based on what I’m looking at here, it looks like there’s a ton of open cases because they keep opening more cases.

John: Yes, that’s what you want.

Craig: Which is good.

John: Money well spent is getting writers paid.

Craig: Yes.

John: All right, let us talk about some follow-up here. First off, we have a correction. Drew, help us out. On Episode 689, we were talking about postmodernism, and it’s not a surprise that we may have said something wrong.

Drew Marquardt: Marion writes, “I want to write to say that the Disney corporate headquarters was designed by Michael Graves, not Robert Venturi, and the product line for Target was also designed by Graves. I’m going to intentionally avoid discussing whether or not the building’s terrible, but I must confess that I’m an architect, and I own several of the Michael Graves pieces from Target.”

Craig: Okay, so we thought it was Robert Venturi. Michael Graves is a very famous architect. The Disney corporate headquarters is a bad building.

John: Yes.

[laughter]

John: Both things can be true, yes.

Craig: I will confess that when you look at the–

John: I love looking at it.

Craig: It’s incredible. From the outside, that building is a masterpiece. If you have to actually work in it or even just go to a meeting in it, horrible.

John: The building causes physical pain upon entering.

Craig: It is the most startling misuse of space, but outside, it looks great.

John: Yes, and so another reminder that Craig and I can make mistakes even without ChatGPT. We can just make mistakes out of our own brain.

Craig: Isn’t that amazing?

John: It really is. We have some follow-up about AI video and VFX because we’ve talked in Episode 689, how visual effects is going to be greatly impacted by AI, just because obviously. We have feedback from Lee in Montreal.

Craig: Okay.

Drew: “I’m speaking as someone who has worked in VFX for 30 years at Weta, MPC, Rhythm & Hues, Sony Imageworks, Cinesite, and DNEG. What has been killing VFX in the past couple of years has been a lack of greenlit projects, not generative AI. We’ve lost thousands of jobs. Many of whom are already leaving the industry before AI will have a real impact. Generative AI, as we see on social media, isn’t yet good enough to meet the exacting standards of Hollywood clients. My question for you as showrunners and directors is, as generative AI gets more powerful, would you want to hire a couple of people directly as part of your production team to sit in a corner and try to generate all of your project’s VFX content using generative AI, or would you still hire a VFX supervisor and proven vendors to execute your brief?”

Craig: All right.

John: Craig, so you’re hiring people more directly than I am, but I think it’s a real question of like, how much stuff do you feel like you might take internally to the team versus your classic way of working with vendors? What are you thinking?

Craig: Well, first of all, Lee, my heart goes out to you because you’ve worked at two companies that have imploded. MPC and Rhythm & Hues. Because of The Last of Us, we do a ton of work with Weta and DNEG. Yes, there has been an interesting shift in the business where there was– I would say in 2020, 2021, the world was actually terrified that there weren’t enough VFX artists out there for the amount of work that had been greenlit, and then there was this massive retraction.

The VFX industry hires people in waves. It’s almost like large corporate farming interests that bring people in for harvests and then lay them off. There’s a lot of like, “You’re hired,” “You’re laid off.” There’s not a lot of good, consistent work there, and it is a mess. That said, generative AI to me is the answer to nothing. I rely heavily on my VFX supervisor, Alex Wang, and our proven vendors, including Weta and DNEG. The only thing that we do in-house is a small amount of work that is still regular VFX work.

We’ll have an in-house group that handles traditional VFX work, not through AI, but that is of very simple nature. Doing split screens or some very simple comp work or beauty fixes where there’s a blemish that you want to just get rid of, or things like that that aren’t a bloater running through the snow, it makes sense to actually have an in-house team that handles some of that stuff. The idea that we would have anybody sitting there using generative AI to make creative choices or even begin creative thinking is not something I have on my show, and it will not be.

John: Yes, I think this point you’re making about, there’s stuff that used to be visual effects, but it got pulled back into editorial, that it’s things you’re doing much closer to the source, because you can. That makes sense. I wouldn’t be surprised if some of the tools that come out of generative AI, we talked before about sound fixes, there’ll be things like beauty fixes.

There’ll be some things, which I suspect over the course of the next few years, will get pulled closer to the editorial flow rather than the visual effects flow. That makes sense. I do wonder if there are going to be some movies and some shows for which the visual effects and the pre-visualization, all of that process gets to be much blurrier. Almost in the way that animation goes from storyboarding to things much more quickly.

I suspect that we’ll see some new workflows and some models for this kind of stuff. I agree with Craig, and what we’ve always stressed with these tools, is that you want to make sure that the person who’s using these technologies is the person whose job it is actually to do, to create the final thing. Whatever these technologies in generative AI can create, you want the person who is the visual effects supervisor, the visual effects artist, to be using them because that’s a creative artistic thing they’re doing. It’s not just done by some random person sitting over there at a desk.

Craig: [chuckles] Yes, there is no doubt, AI that is being used inside of tasks. A very simple visual effect thing to do is a comp. I have a guy. He’s standing in front of a green screen. The wind is moving, so his hair is blowing around. Now, we have a comp that goes behind him. Somebody has to deal with all the hair in front of the green screen, and that may be stuff that, internally, they’re using AI to do.

It is not creative work. It is just rote work. Highlight and roto every single piece of hair. If AI can do that more quickly than somebody with a tablet, yes, of course, that’s going to happen just like– I don’t necessarily think of the filters in Photoshop as AI, even though, in a sense, they are. They’re algorithms, really, very fancy algorithms. The artistry, no. You’re right. There is a lot of connection now.

Our editors work right next to the visual effects team while we’re shooting up in Canada in a way that the visual effects department now works very closely with the art department. Production design and visual effects are now– I think of them as one big group because there’s such a blending that has occurred. We also integrate VFX with the makeup department. It’s touching everything.

It’s funny, Lee. We do the opposite of what you’re wondering about. Rather than having generative AI kicking out some concepts or things, we use illustrators like actual artists, like illustrative artists, to start, the most human possible way to start, because I find that where you start will tend to be where you start. If you start with generative AI, the path to the end begins with crap. I wish you the best, Lee. I hope you’re doing okay out there. It sounds like, based on the description, that you are indeed still doing okay. Hang in there. We treasure the work that you do.

John: All right. Also in Episode 689, we talked about verticals, which are those stories for your phone, its video, lots of little chapters.

Craig: Oh yes.

John: I was sure that we’d have somebody in our listenership who’s written for these. Risky Business wrote in because he has written for verticals.

Drew: Risky Business writes, “I spent six months writing for ReelShorts. As a writer, it was terrible.”

Craig: What?

Drew: “The first 10 chapters were poured over with repeated rewrites until all the joy was taken out of them. Pretty much, they didn’t care. The rest of the story had little oversight as they didn’t expect people to watch. The CEO repeatedly criticized the writers in company-wide messages while giving 100% of the credit for success to the editors, all while paying $22 an hour with no work orders between feedback cycles and a constant, ‘Your contract can be canceled at any time,’ hanging over your head, and expectation that you’d be immediately available the second they had feedback, which sometimes took over a week to receive.”

“It ended up being less than minimum wage to basically hold all the blame for a possible failure poured on you from the entire company. Creative decisions were made entirely by algorithms based on what was selling, the whole prediction model that Hollywood is always trying to master contracted by the short production schedule. I’ve not had the pleasure of joining any union, but the success of ReelShorts definitely scares me. If the model succeeds, AI will definitely be writing the scripts, and the CEO can have his dreams of never having to rely on a writer’s creativity again.”

John: Yes, so what Risky is describing really feels like the fears you have when you talk to folks who’ve written at Netflix. The softer Netflix version is they’ll tell you like, “Our data shows that people don’t like to see cats in the first three minutes of a show,” or they’ll have some specific things like, “Okay, we can’t do that.” Fine, whatever, but the feedback mechanism is so much longer there.

With something like ReelShorts, all they’re trying to get you to do is to watch through enough episodes that you’ll hit the buy button and then watch the rest of it. The rest of it doesn’t have to be good because they don’t really care. As long as you hit that buy button, you’ve stayed on board. That is just toxic to storytelling. It’s the opposite of anything you would want to do, and yet writers are being paid to do it.

Craig: Based on this and based on what you just said, my prediction is that this thing implodes because it feels like the sort of thing that will be carried briefly by some TikTok wave or sense of novelty, and then everybody will catch on. Once you pay your subscription, it’s crap, and it doesn’t matter. They’ll get bored, and they’ll move on. Regardless, right now, they exist. They sound like a sweatshop.

Let’s just say that this sounds horrible. I don’t really see what the point is of working there because you’re not writing. Just to be clear, sometimes people will bait hooks with the worm of at least you’re writing. This is not writing. It seems like writing, but it’s not. If it is paying, as Risky Business says here, $22 an hour and eventually less than minimum wage because of the overtime that gets baked in there, go work somewhere else.

Work at Starbucks and write something you care about and love. There’s nothing here. There’s neither a ladder for promotion. There is not the ability to get better as a writer. There’s not the ability to make relationships that are going to serve you throughout your career. There’s no value here to you as a writer, none. I would say that I would not advise anyone to work there.

John: If people think we’re being a little unfair to this one company, I will say, we’ll put a link in the show notes to a Time magazine interview with Joey Jia, who is the CEO there. One of the questions they ask is, “Who writes the content on ReelShort? There are reports that some of the content sounds like they’ve been written by AI.” The answer is, “If AI could write the content and make money right away, I would do everything with AI.” Great. Well, he’s not hiding the ball there.

Craig: Yes, no, but then he says, “No, it’s our in-house editors.” This is backing up our friend who’s writing in where the editors get all the credit. We have an in-house editor, also an in-house screenwriting team. People say, “Oh, your content is really like AI. I disagree.” Well, it doesn’t really matter, as far as I’m concerned, what people think the content is. All that I care about is the health, security, and quality of life for professional writers in our business. I don’t see any reason to work at this place. If they were paying $50 an hour, we’d have to have a discussion.

John: Try to?

Craig: No, just go work at Starbucks.

John: Yes, agreed. All right, let’s transition from that dystopian view to– This last week, I got to have the utopian version of that, which is I was an advisor for the Sundance Screenwriters Lab.

Craig: Great.

John: For 25 years, I’ve now worked at the Screenwriters Lab, which is crazy. For folks who don’t know what that is, they bring in filmmakers who are working on their next feature. In the summer labs, they will have already shot two of the scenes from their things, just up on a mountain with random actors, just to test stuff out. Then there’s a screenwriting lab that’s just one week afterwards, which we talk through about what they’ve learned, where they’re at with their script. We give them specific feedback.

I describe it as being like, “We are your friend with a pickup truck who shows up to help you move from where you were to your new place. We’re not going to tell you how to do stuff, but we’re there to help you carry your couch.” One of the best things about this process is that you get to talk to other really smart screenwriters who are talking about the projects that they’re working on with their advisees. Some quotes I wrote down. Robin Swicord says, “Act 1 is the suitcase you pack for the journey,” which just feels so smart and right.

Craig: That’s true.

John: I love that. Stephen Gaghan was talking about how he likes to do a transition pass. After finishing a draft, he’ll set it aside for a second and go back and just look at all the transitions, like transitions from scene to scene, but really from idea to idea, even within scenes, and just really focus on how you’re moving from this place to that place. It’s such a smart idea. I’ve never thought to actually just spend one pass through just looking at the transitions.

Craig: Well, I love that because we talk about transitions all the time. That’s the thing that separates scripts that turn into things that feel like not smooth unities, and then the ones that do. So far, Robin and Stephen are A+.

John: Absolutely. Liz Hannah, who’s been on the show several times out of joy, one of the things she likes to do is to actually literally retype the script. She’ll have it open in one window, have a clean document, and actually retype the whole thing. She gets it back in her fingers. Obviously, you’re changing things along the way. That is a kind of thing I would not do, but I really appreciate the instinct behind that. That feels, I don’t know, just a way to get it back into your bones.

Craig: That’s one of those classic bits of advice that is either going to be 100% useful or 0% useful, depending on the person, because if it works for you, oh, my God, it’s probably a revelation.

John: Yes.

Craig: If it doesn’t, well, then you tried it once, and you don’t have to do it again. [chuckles]

John: Absolutely. The thing I also really enjoy about the labs is, as an advisor, I’m looking at three different projects. These were three very different projects. In two of the projects, I noticed a thing that we needed to do. It never really occurred to me before. In both projects, we got to a place where we needed the characters to confront specific dramatic questions in the third act, concepts, but there was no real good way to introduce them there at that moment.

We needed to set them up earlier, but it could feel really forced. It was really the conversation about, how do we introduce ideas so that they’re available to the audience when we get there later on so that we put them into the world of the movie? It’s not exposition exactly. It’s not where we’re saying like, “Oh, to launch the missile, you have to turn these two keys.”

It’s more abstract. It’s how you introduce an idea rather than a fact, an idea like, what does it even mean to own land, or can you ever trust someone who’s betrayed you? You’re priming the audience for those questions. I just want to spend a few minutes, Craig, talking about this need. It’s a thing I’ve found myself doing all the time but never really being aware that I was doing it.

Craig: Sure, and this is one of the craftier bits of our jobs. It is calculated. This is palming something as a magician.

John: It’s magic trick.

Craig: Yes, absolutely. We could go on and on about why it’s more satisfying, but it doesn’t matter. We just know it is more satisfying if something emerges in the third act that feels like, “Oh, it has been there the whole time. We just missed it as characters.” Now, we see it as opposed to just realizing it then late.

John: One of the projects, I’m talking in very vague terms here, but it’s set present day, but hinges on something that happened in that region during World War II. If that were to come up just out of the blue in the third act, it’s going to feel weird and forced. If we bring it up randomly in Act 1, it’s going to feel like a setup. You’re going to feel the setup-ness on it. You’re looking for ways. You can introduce the notion of World War II, the notion of the history here without feeling like, “Okay, this has the objective of doing this thing.”

The answers for that is you’re always looking at, what is the present-tense problem? What is the present-tense need of the scene that brings up this idea so it feels natural to the moment that you’re in and, of course, seeds us for later on, that it feels like, “Oh, of course, the characters are having this discussion. Of course, this thing is being shown here,” or the scene that you’re currently in, and the audience has no idea that’s going to pay off later on?

Craig: Yes, there are two ways of going about this, and I strongly prefer one of them. One way is to introduce the idea in a manner that is not objectionable. An objectionable way is somebody goes, “By the way, you know what it is interesting that right here, which was the site of a World War II battle 30 years ago, happens to be the place where–” and then you go, “Okay.” Well, that is objectionable. A non-objectionable way would be like, they walk by and they see a sign like, “This place was a World War I site. This was a thing. This is World War II.” That’s interesting, and it’s not objectionable because it–

John: Like, “What happened to that church?” “Oh, it was this battle in World War II.”

Craig: Not objectionable. That’s one method, not objectionable. I strongly prefer the other method, which is essential, that when you are introducing this, it is the point of a moment, such that you believe it’s over. There is information here that I need you to know for a point right now that matters, that has nothing to do with why it’s going to be relevant later, because then you don’t feel at all like it’s superfluous. The ultimate trick to me is to make people believe that you are not palming a coin. You are actually holding a coin in your hand for a reason. Then later, it’s revealed, oh, also this.

John: Some examples from movies that might be helpful here. In Finding Nemo, Dory has a joke early on about, “Oh, I speak whale.” It just feels like that’s the thing that Dory would say. It’s a funny joke in the moment, but then later on, she actually does speak whale to a whale. It’s like, “Oh, I did not think that was a setup.” It’s just so much more rewarding because they got it in there without it feeling like a setup at the time. Or in A Quiet Place, the daughter’s cochlear implant is malfunctioning. It feels like you know why they’re doing that. It’s like, “Oh, that’s going to become a problem for this character.” You don’t feel like, oh, that’s actually going to be a solution to the things down the road.

Craig: That feels essential to me. I need you to understand that this person goes through a problem. It is a problem right now we have to solve. You will, in your human story eating mind, go, “Oh, this was important for me to understand a character, what their challenges are, what they want and need, how they relate to their parents, what they need from their parents.” There is meat there. It mattered. That’s better than what I would call the non-objectionable.

John: Absolutely. There was a bottle thought here. It’s like, “Oh, why are you telling me this?” Some of what we’re talking about has obvious overlap with what we’ve talked about before in terms of exposition. I know this specifically because I was looking through the exposition chapter in Scriptnotes book. In terms of sometimes you’re direct, sometimes you’re indirect. I want to make sure we’re also thinking about, sometimes I just need to prime the audience for a concept, or just the notion of a thing that could happen within the course of this movie.

Sometimes it’s bringing up an analogous situation. In one of my scripts, it ultimately hinges on trust. I have one of my characters listening to a call-in radio show. They’re talking about this husband’s betrayed her, and I can’t ever forgive that. Just setting up the idea of trust as being a thematic element is natural to do in a way that is going to pay off later on, but it doesn’t feel like it’s hitting you over the head in the moment.

Craig: It’s got to have its own reason to live there. If it has its own reason to live, no one will think, “Oh, that’s weird that they mentioned that. I wonder if it’ll come up later.” We’re all very good at picking that thing out. If it has its own reason to exist, you’ve solved the problem. Sometimes I think people are so worried about hiding it that they contort themselves into pretzels to make something blend in so casually that it’s almost not a thing at all. Unnecessary and usually sweatier than just confronting it head-on and making it be a thing that matters right now.

John: Absolutely. All right. Let’s get to a couple of listener questions. Drew, start us off.

Drew: Sarah writes, “I’m a screenwriter from the Netherlands whose secret side ambition is to someday direct music videos. After watching the excellent new music video for Sabrina Carpenter’s Manchild, however, I’m at a loss. How would you even start communicating the idea for a project like that? As a screenwriter, I just cannot imagine how this would look on the page. At the same time, it seems impossible to pull this off without a script. I know directing music videos is an incredibly specific skill on its own, but I’m very curious what your thoughts would be. Also, what are some of your favorite music videos?”

John: All right. Drew, it’s so interesting that the listener wrote in with this question because you would actually put this music video on the slack, because you’re like, “Wait, is this AI?” I was like, “I don’t think it’s AI. I think it’s just a lot of hard work.” Then we looked back through the behind-the-scenes of these directors working on stuff. It’s like, “Oh, no, they just work really hard.” There’s just a lot of setups and a lot of visual effects. It is a very good video.

Sarah, I’m going to challenge your question. Most of these music videos do not have a script the way that Craig and I are doing scripts. They tend to have documents that lay out the overall vision for something. It might be a one-page brief of what this is, what the concept is, but then they’re going to have a lot of storyboards, setups, a listing of things for these are the moments that we’re shooting that become the production plan for everybody else, the equivalent of the script that they would use for breakdown, for scheduling, for wardrobe. I would be shocked if there’s anything that looks like a script for this music video.

Craig: Definitely. I think, Sarah, this is one of those deals where it’s a very what I call, directorish thing. No one comes in with a screenplay. In fact, I imagine that there never was anything like that here. This feels so much like somebody comes in with the mood board and crazy pictures of wacky cars on the road. What if you cut one in half and it’s so surreal and da, da, da, and the palettes will be this and this and we’ll do these colors.

Then you start to tell this little story that you imagine that you could just describe, like basically she’s hitchhiking, going from one crazy place to another, and blah, blah, blah.

Then you start storyboarding. I don’t see why you would need a screenplay for this. It feels very storyboardy. The way they shoot these things, I would imagine, is to get lots and lots of little mini movies that they then cut together to make 12 movies that seem like they’re going on all at the same time, and then edit it all together. The thing about a music video like this is there is no real coherent structure to it. The structure is the song. The song provides the structure.

John: Absolutely. The music can exist in this liminal dream state. It doesn’t have to make narrative sense. That’s one of the joys of it. You also asked our favorite music videos. We had Daniels on, so I would say Turn Down for What is an incredible music video.

Craig: So good.

John: I would say David Fincher’s Express Yourself by Madonna is incredible in terms of it actually does have a narrative storytelling drive. It’s inspired by First Land’s Metropolis. It is just really well done and does tell a story. It does all the music video things it needs to do so well. That’s a highlight for me. Craig, any other ones that jump out for you?

Craig: There have been so many great ones. Some of them do decide, “Hey, what we’re going to do is we’re going to tell a story that isn’t really reflected in the lyrics of the song, but we’re going to pick something else.” Take On Me is one of the great videos of all time by A-ha. They really told a story based on the movie Altered States. That’s what they did. They said, “What if we did an Altered States?” The idea was it was a man that lives in comics who’s trying to become real, all the way to him slamming back and forth against the walls, just like William Hurt. Great.

A lot of music videos are about showing awesome visuals that have nothing to do with the lyrics whatsoever. If I looked at the lyrics for Manchild, I don’t know if I’m going to see anything there– I’m actually looking at them right now, that would indicate this is what you would do. There’s nothing in here that implies we should be on the road going through a series of hitchhiking moments with crazy visual effects. They’re just letting the structure of the song give you structure, knowing full well, the entire thing is going to be over in, what, three minutes or so. Just delight me with visuals that maybe progressively get crazier, a little bit of an ironic ending, and you’re done.

John: The one other one which I’ll put in the show notes is Riz Ahmed’s The Long Goodbye, which I’m looking up now, it’s directed by Aneil Karia. When it starts, it’s so slice of life. It’s just a short film, basically, that eventually the song starts, and it gets into a thing. It’s a situation where I can imagine there probably was some scripting there because there’s a lot of characters. The verisimilitude of just the space that they’re in and the conversations feels like it could be scripted before it gets to the actual big events.

I don’t want to say much more. It’s 11 minutes. It’s worth watching it. I think it got a–

Craig: It won an Oscar.

John: Did it win the Oscar in 2022?

Craig: I think it did.

John: It’s remarkable. I’d point that out as another example of the music video that probably had something resembling a script at some point, but that’s more the exception rather than the rule.

Craig: You can do basically anything you want. That was a short film. It was 11 minutes long. You could do a Phil Collins music video for Billy, Don’t You Lose My Number I think it was called, where the whole music video was music video directors pitching him ideas for the music video for that song, and then them doing parodies of other music videos. You can do whatever you want. [chuckles] Everything from story to not.

John: I celebrate what has been made possible by the music video because yes, we had commercials before that, but I think just we’ve had a lot of great directors come out of music videos, but also just a lot of cool art and a lot of cool just ways of thinking about visual storytelling that have come out of music videos.

Craig: Absolutely. Music videos and commercials are both interesting places where new things are invented, or things that are subcultural get pulled up into culture. Madonna very famously pulled Vogue up out of the subculture.

Drew: Let’s do one last question here, one from anonymous. “I’ve been working in the legal field for over 10 years, and a couple years ago put my undergrad English degree to use and started screenwriting. My two features have had great feedback, including from a friend who’s a professional screenwriter with several credits. That friend is encouraging me to set up meetings in LA with agents and managers and has made recommendations on who to reach out to.

Here’s the problem. In this world, with this president, at this time, should I, as a transgender person, be open about my identity? I know that being trans has at times limited opportunity as a lawyer, but that hasn’t stopped me. Just altered my trajectory a little. One script I wrote features a trans protagonist, and my other screenplays have strong queer themes. Now I’m wondering if an agency or studio would view a trans writer as a liability they would be unwilling to take on during this administration. Happy Pride, and I hope that those in the generation behind me won’t have to worry like this.”

John: Happy Pride, anonymous. Obviously, I’ve been out my entire career. Easier for a gay man to be out. Being out as a cisgendered gay person is a different lived experience than being a trans person. Everything just means a different thing for me and for your experience. I think the fact that you are writing material with trans characters is going to naturally raise the question of whether you have the lived experience to be writing these things and be reflecting the things on the page. My instinct is you’re probably going to want to be open about your identity from the start. That’s just my first blush instinct, correct? Craig, what are you feeling?

Craig: I come at this just from a purely analytical point of view. I think about the business and the way people function here, so I’ll be very cold and calculating. In my cold and calculating way, I think you’re absolutely right, John, that it is a plus if people are considering a feature script that is about a trans person, if the trans person is centered in that story. Or, as you point out anonymous, you have screenplays with other strong queer themes. The first question they’re going to ask is “Who are you?”

That’s not to say that they might go, “Oh, you’re not trans? Then screw you. You can’t do this.” It’ll be considered a strong plus. I think the challenge you have is not whether or not being out as a trans person is going to impact you. I don’t believe it will. If it impacts you, it’ll impact you positively, I think, given your scripts. The challenge you’re going to have is that the interest in that kind of story right now has been reduced dramatically because these wonderful corporations, no matter how progressive they pretend to be, are always with their finger in the air, checking the wind direction.

Right now, I don’t think there’s a big push in Hollywood to be telling trans stories or queer stories. I think that there’s still some, but I think it’s been reduced. I think that there’s a natural reactivity to what they detect is some sort of backlash trend. That would be a bit of a challenge. Remember, the wheel of things turns slowly. You, as a producer, may say, “With the script I have right now, probably not a great time to walk over there into the chairman’s office and say, ‘Can I have $20 million to make this movie about a trans person?” In five years, they may be cool with it again, and it takes time for stuff.

Your job, anonymous, now that you’re starting to be a screenwriter, is to just get hired to do something. Whether they buy your script, or they love your writing, and then want you to work on something else, get yourself into the world of being a writer. My feeling is that I am not transgender, but I have people in my family very close to me who are. I think about these things all the time. The choice of whether or not you want to be out is more important than just how it impacts your career. I would say that question needs to be resolved by you for so many reasons in so many ways. That ultimately is your choice, but I do not think it would hurt you.

John: I think we’re in agreement here. If we have listeners who have more opinions on this, more specifically informed opinions, we’ll always be happy to hear them. All right. Craig, it’s time for our one cool thing. My one cool thing is this feature written up by Alvin Chang in The Pudding. I love The Pudding. It’s a website that does great deep dives and moving infographics on different topics. This one is called 30 Minutes with a Stranger, and it comes from this project called the Candor Corpus, which recorded 1,700 conversations between strangers.

How they would have these conversations is it was through a– It’s not a mechanical trick, but one of those sites where you get paid by the hour to do stuff. They would set up these people to have a 30-minute conversation that was recorded. They would ask these people before the conversation, right at the start of the conversation, middle conversation, and after the conversation, how they were feeling. Basically, what their emotional state was.

They would do this for all these conversations. The people who were in the study didn’t realize is that they were being set up with people who were like them. Age, demographics, ethnic background, political affiliation, and also people who were diametrically opposed to them. They could really see what is it like to have a conversation with somebody whose politics you fundamentally disagree with, who’s much older than you, much younger than you?

Craig, how do people feel about conversations with someone they generally matched up with versus someone who’s very different than them? What do you think the outcome of the conversations generally was? Did people feel better or worse after the conversations?

Craig: The optimist in me says that there was no difference.

John: The optimist is correct. People felt better after the conversations across the board. It really didn’t matter whether they were matched in those demographic terms or not. Even political affiliation, people generally felt better after conversations, which is what, again, you hope but worry that it’s not going to be true. It’s basically the experience of people just need to talk to people, and people like to talk to people. We are wired to talk to people. It doesn’t matter who you talk to. The experience of talking to people is positive for your emotional health.

Craig: Thank God there isn’t an entire industry designed on getting us to hate each other so that we click on stuff more and see more ads. This is the misery, the misery of social media, that it has taken something that is one of the few positives that we have. That when you just can talk to somebody, you can connect with them on a human basis, that is about things that are far more important and far more relevant than the superficial. It has turned it into shouting. Just basically thrown everybody into a shouting arena and have them scream at each other. This is a wonderful thing. I’m glad he did this. This is great.

John: I think the other crucial distinction here is social media allows you to take anonymous drive-by potshots at people.

Craig: Exactly.

John: It’s not conversation.

Craig: That’s right.

John: There’s a difference of actual conversation. Where there’s a back and forth where you actually have to listen, is a fundamentally different thing. We are wired to do it, and we just don’t create structures to do it as much as we need to.

Craig: I think that social media basically creates the conditions in which sociopaths are always living. Normal people look at each other, there is a human connection, they have a conversation. If you remove the human connection and you can just yell at somebody’s @ blankety blank, you are now living in the sociopath space. You do not detect their humanity at all, and now you can just do what you want. Horrible.

John: I’ve greatly scaled back my social media. Not to your extent, but to a large extent. There’s been times where someone has come at me weirdly aggressively, and it’s hard to do it. If I can just do the judo move of just honestly and emotionally responding to them, it does throw off the thing. It’s like, “Wait, people are just expecting to punch back.” When you don’t punch back, it throws them off. I don’t know. People say so many things they would never say to your face.

Craig: Of course.

John: I wish there was an option to like, “Great, let’s get on right now. Here’s my phone number. Call me and we’ll talk about this.”

Craig: I used to do things like that, and then I realized I could do this all day. It doesn’t matter. [crosstalk] There’s 12,000 other people.

John: There’s no winning.

Craig: This guy might be screwing with me anyway. He might be DMing his friend, going, “Oh my God. I got this guy talking to me now. LOL. What should I do?” It’s not real. It’s just not real social interaction. It doesn’t deserve our mind.

John: Just don’t talk to people.

Craig: I’ll tell you what deserves our mind, John. D&D and Chris Perkins. My one cool thing this week is Chris Perkins. Who is Chris Perkins? If you know, you know. Chris Perkins was the senior producer for Dungeons & Dragons and was a story genius for D&D and the general D&D world for so long. He just retired from Wizards of the Coast recently. He’s actually joined the whole crew over there at Critical Role, which is with Jeremy Crawford. John, you’ve heard me probably say Jeremy Crawford a few times at the table.

John: Jeremy Crawford is known as being the rules guru of D&D.
Craig Mazin: Jeremy was rules guru, and Chris was story guru. That’s very, very reductive, and I apologize to both of them. [chuckles] They had lots to do with each other and their work that they all did together. Both of them went, “You know what? Our time at Wizards is done. We’re going to move on and just join Critical Role, have some fun over there.”

Together, those guys really did help create the most successful edition of Dungeons & Dragons ever, 5th edition, which was released in 2014. Chris did do some work on the recent version that came out, the 2024. Those of us who play owe him a lot. For instance, Chris was the lead story designer for Curse of Strahd, which was the thing that brought Ravenloft, which has been around forever, into 5th edition. Anyway, I got a chance to meet Chris and actually play D&D with him. I’m playing, someone’s running Lost Mines of Phandelver.

John: Ah, the classic.

Craig: The classic. The intro story from 5th edition, which I’ve now played, DM’d, played, and played, he is playing with us, and he designed a lot of this.

John: So fun.

Craig: It is fun when the DM’s, someone goes, “Is the water coming out in a trickle, or is it a lot?” The DM’s like, “I’m looking. I think it’s a trickle.” Then right next to me, Chris goes, “No, it’s a lot.” [laughs] He’s fantastic. Really, Chris, I guess, and Jeremy. I should lump Jeremy Crawford in there as well. Both those guys are my one cool thing for helping with so many other people. I want to be clear, revitalizing Dungeons & Dragons and making it as super popular as it is today.

John: I got a chance to talk to Christopher Perkins, coming on three years ago, about wizard stuff, and so super smart, and that whole team. Not a surprise that he is just as great around a table as he is at writing these incredible rule books. That is our show for this week. Scriptnotes is produced by Drew Marquardt, it’s edited by Matthew Chilelli, our author this week is by Spencer Lackey.

If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions like the ones we answered today. You will find the transcripts at johnaugust.com, along with a sign-up for our weekly newsletter called Interesting, which has lots of links to things about writing. You’ll find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have a new crafty episode. It was me and Christina Hudson talking action.

Craig, it’s one of the situations where video really is better than just the audio version of it because we can show you the screenplay as the scene is happening and see what’s on the page. Take a look at that one. You’ll find t-shirts and hoodies, and drinkware all at Cotton Bureau. You’ll find the show notes with links to all the things we talked about today in an email you get each week as a premium subscriber. Thank you to all premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the back episodes and bonus segments like the one we’re about to record on the best movies of the 21st century. Craig, thanks for a fun show.

Craig: Thank you, John.

John: Thank you, Drew.

Drew: Thanks.

[Bonus Segment]

John: Great. Craig, this past week, the New York Times has launched a feature which is looking at the top 100 movies of the 25 years of this century that we’ve been through so far. You can see their full list. Their full list has many of the movies you’d expect to see there. Craig, have you gone through and actually done the feature? Have you clicked through to see which of those movies you’ve seen so far?

Craig: Yes, I’m scrolling.

John: You’re scrolling. I’ve seen 80 of the 100, which is better than I expected.

Craig: Yes, that’s pretty good.

John: Because there aren’t a lot of esoteric, strange ones on there. There’s just things I just didn’t happen to see. They tended to be foreign films. They’ve always been on the list. I’ve never gotten to see them. It was crazy to me that Anora wasn’t on the list. I think that’s just recency problem is so that people aren’t thinking about stuff like I think Norrish would be on my top 10 list. I really thought the most interesting part about this, and Max Reid, who has been on our show before, pointed this out, is that there’s a separate list that the New York Times pushed of the people’s top 10 lists. That was partly how they made this whole big list.

It’s so fascinating to click through and see what are people’s top 10 lists like Mark Birbiglia. I’ll link in the show notes for that. Mark Birbiglia’s top 10, Children of Men, Frances Ha, Hot Fuzz, Idiocracy, Me and You and Everyone We Know, Sideways-

Craig: Great.

John: -Spotlight, Superbad, Squid and the Whale, and Up.

Craig: Wow. I love how comedy-heavy that is, of course.

John: Yes, which should totally make sense for Mark Birbiglia. Five of those movies are already on the top 100 list, five of them are not. It’s easy to see why you’re making the case for any one of those movies. Sometimes movies speak to you individually. They may not speak to everybody. Any list is going to be evening out the odd choices of an individual person. It’s just fun to see what people put there. Also the fact that it’s– I don’t want to say it’s performative, but you know this is going to become public. You might make choices there that reflect an intention on what you’re trying to communicate about, who you are based on what the top 10 things are that you’re recommending to people.

Craig: Can I ask a question?

John: Please.

Craig: I understand this is very much like religion. I know most people are religious, and I know most people believe in God and angels. I don’t. I never have. More to the point, it is not an active choice to disbelieve. I just don’t. Why do people make lists? What is this?

John: A couple of things I can think about. Why do people individually make lists? I don’t have a letterbox, but many people have a letterbox, and they have a public setting on a letterbox so everyone can see how they’re rating different movies. I think there’s a sense of how you want to put yourself out there in the world, how you want to have people perceive you, what you want to show as being your taste. Producer Drew Marquardt, have you gone through this? Have you marked which of these movies you’ve seen?

Drew: I did. Not to brag, I’ve seen 93.

John: 93? It’s incredible. Did you make your own individual top 10 list?

Drew: I did, but it’s impossible to do because 10 is too much to reduce to. Yes, I could show it to you, but it feels embarrassing in some way.

John: That’s the thing, too. I wouldn’t feel comfortable sharing my top 10 list. If I think about movies of all time, it’s easier for me to reach for these are iconic things, where Clueless and Aliens will always be in that top 10. Those would be super high here.

As I was going through this process with the top 100 movies, I was thinking about which of these would be on my top 10 list. Some of them I remember liking, but I haven’t gone back and rewatched them. I don’t know if I actually think they’re the best things ever, or maybe I’m just forgetting. A spoiler, Mulholland Drive is either number one or very high up there. I remember liking Mulholland Drive, but I couldn’t tell you a damn thing about it. I would never put it in my top 10 list because I just don’t remember it well enough. I feel like anything you put in your top 10 list, you should have to be able to speak for five minutes about why it’s so good.

Craig: Why is anything anything?? Honestly, this is my issue with this stuff is there’s an instinct, I think, among critics to rank stuff because that’s what they do. They’re pretending to have some analytical ability to quantify and qualify art, which is a ridiculous concept on its face. When you really look at it, it’s just absurd. When you dig underneath the hood of what it means to even describe something as having quality and how individual that is between you and the thing that you’re analyzing, all of it is absurd. Then the ranking of it feels vaguely masturbatory to me, designed to, I don’t know, create some authoritative hierarchy that is impossible to do and also pointless to do.

I think it’s actually demeaning to everything. If I’m Bong Joon Ho and I look on this and I go–

John: Parasite’s number one, that’s right.

Craig: Parasite’s number one. I don’t feel good. I’m like, “Wait.” Then Paul Thomas Anderson’s supposed to be looking at me going, “I didn’t do as well as you did with There Will Be Blood.” If anybody were to say to me, “Hey, I need you to do me a favor. Tell me which one is better, There Will Be Blood or Parasite?” I would say, “You’re an idiot.” That’s an idiot question that an idiot would pose because there is no ability to– first of all, why compare them at all? Second of all, why not just enjoy them both? Do you know what I mean?

John: I agree with you that comparing one to the other is crazy. Any of the films that are in this top 100 list are going to be, by default, really good movies. Here’s the argument I’ll make for why it’s useful for people to share their top 10 lists, or at least “Here’s a movie that you should absolutely check out.” I cannot remember which filmmaker it was, but some filmmaker recently was talking about how important Ingmar Bergman’s film Persona was to them. I’m like, “I have no idea what this movie is, but sure.” I put it on my list and I looked it up, and Mike was out of town one night, so I was like, “I’ll watch Persona.” I dug it. It was really weird.

It’s never going to be on my top 10 list, but it was so specific and strange, and I would never have thought to watch it if this filmmaker– I can’t remember which filmmaker it was, hadn’t talked about how important it was for their work. I think that is potentially the good and the joy of this is it’s exposing me to things that I wouldn’t have otherwise seen. In the case of the 20 movies that I haven’t seen, I was reminded, “Oh, you know what? I should probably check these out because there’s a reason why so many people like these movies that made it into the top 100.”

Craig: Sure. This is why I have no problem when people say, “Here are 20 movies from the 2000s I loved,” and list them in alphabetical order, because otherwise, what is the point of this? This numbering is so dumb. It is so anti-art. There isn’t a single director or screenwriter represented on this list, I believe. I swear to you. Not one who would go, “You know what? Yes, I’m glad that I was–“ I don’t think Denis Villeneuve is going, “Oh good, Arrival 29. That’s right. Just not quite as good as Dark Knight, but definitely a little bit better than Lost in Translation.” What?

John: I will say, there are many people who Big Fish is one of their favorite films, but it didn’t end up in the top 100, and it could have ended up in the top 100. I did look for it [unintelligible 01:10:15], it was not there. I do feel a little bit of that, but anywhere in that top 100, I would have celebrated. It wouldn’t have mattered where it ranked in this thing. It would have been nice to see that there. Yes, I get you. I agree.

I think this list is so much more helpful, though, for a person working in this industry now than the AFI top 100 movies of all time. Because when I look at those things like, [crosstalk] Citizen Kane or Meet Me in St. Louis, yes, those are classic films. That is not telling me at all about what it is to work in industry now. I think if you are coming into this industry today, you should have watched a lot of these movies because the people who made these movies are the people who are still running this industry.

Craig: Yes, this is a collection of fantastic movies, don’t get me wrong. There’s not one of these where I went, “Oh, I hate that.” There are a few where I’m like, “I’ve never heard of that, but that’s okay. That’s fine. Maybe I’ll check it out.” That’s fine, but this is why I love the AFI event at the end of the year, where they say, “Here are the 10 movies that we really loved this year. Here are the 10 TV shows we really loved.” No ranking, no award, no best, no competition.

This ranking thing, everyone has become a little film critic where they have to rank things, and then they argue over your number one is number your three. It’s really just them attacking each other’s taste, and it is performative. To me, this is a sell, this is an ad. [crosstalk] This is just the New York Times going, “Hey, click.”

John: [unintelligible 01:11:53] creating a little event for itself. Yes, I get it.

Craig: I swear to you, I feel like it is cheapening to– all of these really, there isn’t one thing here where I’m going, “Oh, that’s not–“ They’re all beautiful art, and they should all be celebrated, and putting them in a ranking, I hear David Lynch. I hear his voice. Did you ever see that interview where it’s early on in the days of the iPhone, where they’re talking about, “What do you think about people that might watch some of your movies on a phone?”

He’s like, “Why would you watch a movie on a phone? On a fucking phone?” This is a fucking list. I just can’t think of something David Lynch would be less interested in than a fucking list. Now, I could be wrong. The late, great David Lynch might actually have loved a list, I don’t know. In my mind, he hated them. Sorry about the f-bombs.

John: No, that’s all right.

Craig: Cool.

John: Thanks, Craig. Thanks Drew.

Craig: Thanks, guys.

Links:

  • The Best Movies of the 21st Century by NY Times
  • California lawmakers approve expanded $750-million film tax credit program by Samantha Masunaga for LA Times
  • WGA Annual Report – employment and earnings, residuals
  • Michael Graves
  • How ReelShort CEO Joey Jia Used a Chinese Trend to Disrupt the U.S. Entertainment Industry by Chad De Guzman for Time Magazine
  • Sundance Labs
  • Sabrina Carpenter – Manchild
  • DJ Snake, Lil Jon – Turn Down for What
  • Madonna – Vogue
  • a-ha – Take On Me
  • Riz Ahmed – The Long Goodbye
  • Phil Collins – Don’t Lose My Number
  • 30 minutes with a stranger by Alvin Chang for The Pudding
  • Chris Perkins
  • Mike Birbiglia’s top ten movies of the 21st century
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Spencer Lackey (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 692: Crafting the Perfect Villain, Transcript

July 16, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello, and welcome. My name is John August, and you are listening to episode 692 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, it is a villains compendium. Producer Drew Marquardt has selected four segments from previous shows where we celebrate the bad guys. Drew, tell us what we’re going to hear today.

Drew Marquardt: Ooh, so we are going to start with episode 75 and get like a villains 101, how our bad guys operate in a story. Then we’re going to go to episode 590, which is anti-
villains, understanding your villain’s motivation with a dozen examples of famous villains and what makes them tick.

I will say here, when we talk about Annie Wilkes, John, you mentioned that you– you said something like, “I don’t know if she would have been a bad guy if she hadn’t found the car in the snow.” We later found out that, yes, it’s established that she murdered babies, I think, before that.

John: Yes, in her past life as a nurse.

Drew: Yes. We don’t need to do any follow-up on that.

John: Don’t write in again. Please don’t.

Drew: Then we’ll go to episode 465 about lackeys and henchmen and making sure that your evil organizations are believable. Then we’ll finish up with episode 257 with our seven tips for unforgettable villains.

John: Oh, Drew, these all sound great.

Drew: I’m excited.

John: Thank you for reaching back to the catalog, finding these segments and putting them together in a new form.

Drew: Yes, of course.

John: Then in our bonus segment for premium members, let’s talk about monsters. Craig will be back here to talk about monsters.

Drew: Before we get into all that, we have a little bit of news because your new project was announced.

John: Yes, I’m very excited. I’m writing a new animated feature for LAIKA, the stop-motion folks who did Coraline and Kubo and the Two Strings. There are also folks there who I met who worked on Corpse Bride and Frankenweenie with me, so it feels like a big reunion. This new movie is directed by Pete Candleland, who is a animation genius. I’m so excited to be working on this.

Drew: I’m so excited to be able to finally talk about this [chuckles] because I’ve known about it for months. It’s a really exciting project.

John: Yes, it’s going to be great to write, and I’m really looking forward to it. I’m also really excited that this is the first animated movie I’ve written under a WGA contract. I have credit protections, pension and health, residuals, the whole thing, which is obviously a huge frustration with animation writing, that it’s not default covered by the WGA. LAIKA stepped up and made this a WGA deal.

Drew: You’ve been fighting for this for a long time.

John: I have. This is the fifth animated feature I’ve done, and none of those other ones, could I get WGA coverage on. I’m so excited to be writing this one under this coverage. Listen, I’m excited to be writing this movie, but it’s great to see companies stepping up and making WGA deals. It’s great that LAIKA did, and I hope other companies will follow their lead because there’s great animation writing that is not happening, I think, because many writers just won’t take this non-WGA deals.

Make WGA deals, and you’re going to get some great writers doing that. Animation writing is so valuable, so essential that it’s time that it’s treated like the hard work it is.

Drew: The doors open now.

John: Yes. Now let’s get started with our villains. Enjoy this compendium episode of our greatest villain segments.

[music]

John: One of the things that came up in shows, and it’s also come up with this other project that I’ve been working on this last week, is the idea of who the villains are and what the villain’s goal is. I thought that would be something we could dig into this week, because many properties are going to have some villain. There’s going to be somebody else who has a different agenda than our hero, and our hero and that villain are going to come to terms with each other over the course of the story.

What happened in the discussion on this other project, they kept coming back to me with questions about the villain, what the villain’s story was, and what the villain’s motivation was. It became clear that eventually, they were really seeing this as a villain-driven story rather than a hero-driven story. I want to talk through those dynamics as well.

Craig: Yes. Great.

John: Craig, who are the villains you think of when you think of movie villains? Who are the big ones?

Craig: Immediately one’s mind goes to the broadest, most obvious black hat villains like Darth Vader and Buffalo Bill, people like that.

John: Especially if you say Buffalo Bill, it’s like Buffalo Bill versus Hannibal Lecter.

Craig: No, Hannibal Lecter’s not a villain.

John: I think that’s an important distinction I want to get into that as well. When you think about villains, you need to really talk about what kinds of genres can support a villain that is actually a driving force villain. Identity Thief has bad guys, clearly. I’ve seen them in the trailer, but do they have their own agenda that would be supported by a villain?

Craig: No, they don’t. That’s the part of the movie that I think least reflects what my initial intention was. To me, those villains really are obstacles. To me, the villain in the movie is Melissa McCarthy, but she’s an interesting villain that you overcome and find your way to love. She’s the villain.

John: Yes, she’s the villain. She’s the antagonist.

Craig: Right, thematically, she’s the villain.

John: Yes. I think I want to make that distinction that almost all movies are going to have a protagonist and antagonist structure. You have a protagonist who’s generally your hero who’s the person who changes over the course of the movie. You’re going to have an antagonist who’s the person who is standing in opposition to the protagonist and is causing the change to happen. Sometimes, just based on the trailer, you can see there’s two people in the movie. They’re going to be those two people generally.

A villain is a different situation. A villain is somebody who wants to do something specific that is generally bad for the world or bad for other people in the world. If we talk about general categories of what villains could be, there’s the villains who want to control things, who want to run things. You have your Voldemorts, your Darth Vaders, your General Zods. I’d say Hal from 2001 is that controlling villain, where it has this order that he wants to impose on things. If you don’t obey that, you’re going to suffer for it.

Craig: Right.

John: You have your revenge villains. You have Kahn, you have De Niro in Cape Fear. I’d argue the witch is basically– the witch in The Wizard of Oz is really a revenge villain. If you think about it, this outsider killed her sister and stole her shoes and she wants revenge.

Craig: She wants revenge. She also falls into the power hungry model also. Dual villain motivation.

John: She does. I think the power hungriness is something we put on the movie after the fact. If you actually looked at what she’s trying to do in the course of it, she doesn’t have this big plan for Oz that we see in the course of this movie.

Craig: Right. You’re right. No, basically, “You killed my sister and I’m going to get you. And your little dog too.

John: Your little dog too. Speaking of animal suffering, we have Glenn Close, who’s the great villain in Fatal Attraction, who wants revenge. it’s basically, “How dare you jilt me and this is what I’m going to do to show you.”

Craig: Yes.

John: Then there’s the simpler, just, this villain wants something and it’s trying to take something. You have Hans Gruber in Die Hard.

Craig: Right.

John: What I love about Hans Gruber is, Hans Gruber probably sees himself as, he’s Ocean’s 11. He probably sees himself as like, “We’re pulling off this amazing heist.” It would have been an amazing heist if not for John McClane getting in the way.

Craig: Right.

John: You have Salieri in Amadeus. Salieri is like, he has envy. He wants that thing that Mozart has. You have Gollum who wants the ring. Those are really such simple motivations.

Craig: Right.

John: The last villain I would classify as insatiability. These are the really scary ones who like, they’re just going to keep going no matter what. The Terminator. Unstoppable. Anton Chigurgh from No Country for Old Men. He scares me more than probably anything else I’ve seen on screen.

Craig: Yes. They embody the same thing that attracts us to zombies as a personality-less villain. That is inevitability. They basically represent time.

John: They represent time and death.

Craig: Mortality, exactly.

John: Yes. He will not be able to escape them. Freddy Krueger is that too. Michael Myers is he’s the zombie slasher person.

Craig: Freddy Krueger actually I think is really revenge.

John: Oh yes. That’s a very good point. His underlying motivation for why he hates– why he wants to kill all the people he’s going to kill, it’s a revenge by proxy. One of the challenges with screenwriting I’ve found is that you’re trying to balance these two conflicting things. You want your hero to be driving the story and yet you also want to create a great villain, and that villain wants to control the story as well. Finding that sweet spot between the two is often really hard.

This project that I was out pitching this last week, I pitched it as very much a quest movie and like, here’s our group of heroes and this is what they’re trying to do and these are the obstacles along the way, and this is the villain, all the questions came back to the villain. The questions were natural, fair questions asked which I hadn’t done a good enough job explaining and describing was, what is the villain’s overall motivation? What is the villain trying to do?

Because we had just done the Raiders podcast, I kept coming back to like, well, in Raiders, what is the villain trying to do? Help me through that.

Craig: He’s trying to do the exact same thing that the hero’s trying to do, which is interesting. He just has far less moral compunction. I guess really the point there is that what the hero was trying to do initially wasn’t what he should be doing. You can see that change occurs. This is how I tend to think of really good villains. What they want, it’s a good topic because I think there’s a very common screenwriting mistake and it’s understandable.

You have a character, you’re a protagonist and you have perhaps his flaw and you have the way he’s going to change. Then you think, “We need a villain.” You come up with an interesting villain. The problem is, the villain’s motivation and the villain’s, villainy, has to exist specifically to fit into the space of your main character, of your protagonist. They are the villain because they represent the thing that the main character is main character is most afraid of or is most alike and needs to destroy within himself. If you don’t, if you don’t match these things together dramatically, then you just have a kooky villain in a story with your character.

John: Yes. The challenge to also keep in mind is that you want a villain who fits in the right scale for what the rest of your story is. You want somebody who feels like the things that they’re after are reasonable for what the nature of your story is. Let’s go back to Raiders. You can say Belloq is the villain and Belloq wants the same thing that Indi wants, he wants the Ark of the Covenant. Belloq is actually an employee. He’s really working for the Nazis.

What I felt, this pitch, last week, people kept asking me for like– it was also a quest movie. You could think of it like Raiders in the sense that it’s a quest, you’re after this one thing. They kept pushing me for more information about like, “Basically, who are the Nazis and what is their agenda?” You can’t really stick that onto Raiders of the Lost Ark. I guess with Raiders of the Lost Ark, we know what the Nazis are and you can shorthand them for evil. You can’t literally stick Hitler there at the opening of the Ark of the Covenant. That wouldn’t make sense. It’s the wrong thing.

Craig: It would be bizarre.

John: Absolutely.

Craig: In that movie, they very smartly said, “We’re going to have a character who is obsessed with objects and needs to become more interested in humanity. Let’s make our villain just like him. Except that guy won’t change at all.” We watch our hero begin to diverge from the villain. That’s exciting. That’s smart. I have to say that there’s a trend towards this. You can find villains like this throughout film history. However, even in broader genres, like for instance, superhero films, or even James Bond movies, there was a time when you could just put a kooky villain in because they were interesting.

There is nothing thematically relevant about Jaws, for instance, from the Spy Who Loved Me. There’s nothing particularly relevant even about Blofeld. They’re mustache twirling villains. When you, sometimes people look at This Note, this villain is too much of a mustache twirler, meaning he’s just evil because he’s evil, ‘ha, ha, ha’. If you look at Batman, the Batman villains were very typically just kooky. They were nuts. The Riddler is a villain because he’s insane.

He’s so insane that he spends all of his time crafting bizarro riddles just because he’s criminally insane. What’s happened is, for instance, take Skyfall– and whatever people’s beefs are with Skyfall, I think, honestly, one of the reasons the movie has done better than any Bond movie before it, in terms of reaching an audience, is because the villain was matched thematically to the hero. The hero was aging, and he is concerned that he is no longer capable to do his job.

Along comes a villain who is aging, who used to do his job and was thrown away. All the internal conflict and sense of divided loyalty that our hero has is brought to bear by the villain. Suddenly things begin to suggest themselves. Maybe the opening sequence should be one in which the hero’s life is tossed aside by the person he trusts. Then he meets a villain whose life was tossed aside by the same person. They just take different paths to resolution.

Look at the Nolan movies, I think very notably have taken Batman villains out of the realm of broad and silly and thematically match them specifically to Batman. The first one, you have Scarecrow, right on target. Batman is a hero born out of fear, and your villain is a master of fear.

John: Yes. Fear personified.

Craig: Yes. It’s a trend. It’s a trend to do it more and more. I don’t think it’s going away anytime soon. Frankly, I think it makes for better stories.

John: What I would point out the challenge is, you can go too far. I think the second Batman movie in which we have the Joker, who is phenomenal and we love it, we love every moment of it. In the third Batman movie, I became frustrated by villain soup. I didn’t feel like there was a great opportunity for a Batman story because we just basically follow the villains through a lot of our time on screen.

It’s also dangerous because it raises the expectation that, the villain has to be this big, giant, magnetic character. If that villain is driving your story, then your hero is going to have a harder time driving the story. What it comes down to is, movies can only start once. A movie can start because the hero does something that starts the engine of the film. It can start because the villain does something that starts the engine of the movie.

In many movies with a villain, the villain is really starting things. Even Jaws, the shark attacks. The shark is the problem. The shark happens first. It’s not that you can envision a scenario in which a scientist went and found the shark and tracked it down and it became the start of things. No, the shark happens first. Where I ran into this, both with the TV show and with this other project we’re pitching, is this fascination of who the villain is and what the villain’s motivation is.

It’s good to ask those questions, but in trying to dramatize those questions on screen, you’re probably going to be taking time away from your hero, and your hero should be the most interesting person on screen.

Craig: Yes. I just don’t know enough about TV to– I watch TV, but I don’t watch it the way that I watch movies. I don’t think about it the way I think about movies. Certainly, if you have a very oppositional show where it really is about one person versus another, they both, ultimately, will occupy a lot of screen time, I suppose. That’s why I think it’s pretty smart what they do in Dexter, for instance. Every season there is one new arch villain who thematically tweaks at some part of Dexter. When that season’s over, they’re gone because they’re dead

John: Yes. Did you watch Lost– you probably watched Lost.

Craig: I didn’t. My wife watched it, and I should say on behalf of our friend, Damon Lindelof, my wife loved the final episode and cried copiously, I don’t know anything about it. [chuckles] I know that there’s an island and a smoke monster, and in the end, they were in a church.

John: The point I was going to make about Lost, which I could also make about Alias or many other shows that have elaborate villain mythologies, is that while it became incredibly rewarding that you did know what the villains were and why the villains were doing the things they were doing, if you had known that information from the start of the project, if you’d known what the villain’s whole deal was at the very start, it wouldn’t have been nearly so interesting, or, you would have spent so much time at the start explaining what the villain’s motivation was that you would have been able to kickstart the hero’s story.

I guess I’m just making a pitch for there can be a good because for understanding what the whole scope of the villain is, but you have to realize in the two hours or the one hour or the amount of time that you have allotted, how are you going to get the best version of the hero’s story to happen and service the villain that needs to be serviced?

Craig: Yes. I tend to think about these things in a somewhat odd dichotomy. Forgive me if this sounds bizarre, but hero-villain relationships are either religious or atheistic in nature, meaning this, the case where there’s a villain who is doing an evil thing and there is a hero who is trying to stop them, is basically religious in nature. It’s a morality play and good tends to win, obviously, in those morality plays. In fact, the satisfaction of the morality play is that good does triumph against seemingly impossible odds.

We want to believe that about the world that we live in, that even though, oftentimes, it is the evil who are strong and the good who are weak, good still triumphs. There’s a religious nature to that struggle. There are also an atheistic type of stories, actually A-religious type of stories, because they’re not making a point about the existence of God, but rather they are saying the drama that exists between the hero and the villain is one of absurd dread, the existential nausea.

For instance, the classic PBS series, The Prisoner, where the nature of evil is Kafkaesque. It was uncaring. It was inexplicable. It would simply emerge out of the ocean like a bubble or oppress you by simply being a disembodied voice. Essentially, it was, again, that unquantifiable dread of mortality and death. That will color, if you’re trying to tell a story that is seeped in existential dread, don’t over-explain your villains, because the point is, there is no explanation. It’s absurd, as absurd as existence is, which is scary in and of itself.

John: Yes. I think the root of all slasher films, Terminator is an extension, a smarter extension of a slasher film, but it’s that wave is coming for you and you will not be able to get away from it. The zombie movies work in the same situation too. It’s not one zombie that you’re afraid of, it’s the fact that all the zombies are always going to be out there and the world is always a very dangerous place.

Craig: Yes. Zombies don’t have– zombies aren’t even evil. They’re like the shark, basically, they just eat. You can’t stop them. That’s why, by the way, so many zombie movies end on a downer note. They don’t make it, heroes just don’t make it. You can’t beat zombies.

John: What I would say, though, is if you look at, regardless of which class class of villain you’re facing, you’re going to have to make some decisions about perspective and point of view. To what degree are we sticking with the hero’s point of view and that we’re learning about the villain through the hero, and to what degree do we as the audience get to see things the hero doesn’t know from the villain’s point of view and from the villain’s perspective?

Making those decisions, it’s a very early part of the process, is how much are we going to stay in point of view of our hero and to what degree are we going to go see other stuff? In Die Hard, we stay with John McClane through a lot of it, but eventually we do get to see stuff from [unintelligible 00:20:33] point of view, and we see what he’s really trying to do. With slasher movies, we tend to stay with our hero’s point of view for most of the time because it’s actually much more frightening to not know where the bad guy is and what the bad guy’s trying to do.

If you have a villain who’s smart, if you have a Joker, at some point you will want to see them explain themselves and have that moment at which they can talk about what it is they’re trying to do. Ideally you’d love for them to be able to communicate that mission and that goal to the protagonist.
That’s often very challenging to do. In Silence of the Lambs, to the degree that Hannibal Lecter is a villain, Hannibal Lecter is a person you fear in the movie, he’s in jail, so he can talk to her through the bars and we know that she’s safe and it’s reasonable for her to be in that situation and not be killed.

When we talked about Raiders, Belloq and Indy had that conversation at the bar and he’s able to get out of this, but Belloq is at least able to explain himself. If you can find those moments to allow those two sides to confront each other without killing each other before the end of the story, you’re often better off.

Craig: Yes, you need some sense of rationality. It is discomforting to watch a villain behave randomly. Random behavior is inherently undramatic. Even if your villain’s motivation is, in fact, just mindless chaos, they need to express that is their motivation. The Joker, in the second Batman movie, they say, “Some men just want to watch the world burn,” and the Joker can express that, but okay, that’s a choice, you made it. Your job now is to create chaos because you love chaos, but you’ve articulated a goal.

If we don’t have that, then we’re just watching somebody blow stuff up willy-nilly and we start wondering why. You never want anyone to stop their engagement with the narrative. One of the great things about all those wonderful scenes between Clarice Starling and Hannibal Lecter is that while they are doing this fascinating dance with each other and falling in love in a matter of speaking, what Hannibal Lecter is promising her, and in fact, the entire context of those meetings, the plot context of those meetings, is he is explaining to her why the villain of the movie is doing what he’s doing. He is grounding that villain in some rational context.

John: Yes, which is spooky. What I would recommend all writers do is, if you have a story that has a villain, especially like a bigger villain, like someone who is doing some pretty serious stuff, take a second before you begin and write the whole story from the villain’s point of view. Because remember, every villain really does see himself as the hero of the story. If you’re making Michael Clayton, Tilda Swinton sees herself as a savior trying to protect this company and protect herself. She sees herself as the good person here, she’s being forced into doing murder or whatever to protect herself, she will.

Even the Queen Mother in Aliens, she is protecting her brood. From her perspective, these outsiders came in and started killing everything she’s going to protect. When you see things from their perspective, you can often find some really great moments. Write and figure out what the story is from their point of view. Remember, you’re probably not going to tell it from their point of view. You’re going to tell it from our hero’s point of view and make sure that you’re going to find those moments in which our hero is going to keep making things worse for the villain, and therefore the villain is going to be able to keep making things worse for the hero. There’s going to be a natural confrontation, but that the final confrontation won’t come until the climax that you want to have happen.

Craig: Yes, there’s a nice way of approaching certain villain stories where the movie is, in many ways, about figuring out the rational context for the villain. You’re trying to unearth a mystery, and that, in fact, if you figure out why the villain’s doing what they’re doing, you can stop them. Mama, which is out in theaters right now, I don’t know if you saw it. It’s a good horror movie. It’s very thoughtful and is very thematic. It’s about something. I thought they did a good job.
That movie’s a good case in point of if you can figure out why Mama is so violent and evil, then you might have a shot at getting rid of Mama. You build a mystery, and then the mystery is why is this bad person doing these bad things?

[music]

John: Our main topic today, this all comes out of Chris Csont, who does The Interesting Newsletter, was putting together a bunch of links for people writing about villain motivation and how villains come to be. When you laid them all out, side by side, I realized they’re really talking about character motivation overall, whether they’re heroes or villains. Often what we think about is like, “Oh, that’s the reason why they’re the villain.” You could just turn around and say, “Oh, that’s the reason why they became the hero.” It’s basically the reaction to the events that happened or what’s driving them.

I thought we might take a look at villainy overall, look at some villains, and then, in the lens of these articles, peel apart what are the choices that characters make that because us to think of them as being heroes or villains and how we use that in our storytelling.

Craig: Great, I love this topic.

John: There’s an article by Daniel Efron here, we’ll put a link to the show notes, about why good people do bad things. He’s an ethicist, he’s really talking about– we think that people will make a logical decision about the cost and benefits of breaking some rule, transgressing in some way, but they really don’t. That’s not about the act itself, it’s really, they’re doing things or not doing things based on how they’re going to be perceived by others.

It’s that the spectator thing is a major factor. If they can do something without feeling like a bad person, they will do it. Cheating is not just about whether you can get away with it, it’s like how will you feel if you do this thing?

Craig: Which is really fascinating when you consider it in the context of a traditional existentialist point of view, which is that we are defined, solely, by our deeds, the things we do. It doesn’t matter how you feel. If you do something bad, you are a bad doer. That is true, to an extent, meaning the rest of the world doesn’t necessarily care why you killed that person, as long as it wasn’t self-defense. He made you nuts and you couldn’t handle it anymore and you killed him and you have perfectly good reasons in your head. The rest of the world doesn’t care. You killed him. You’re a murderer.

John: Yes. We’ve talked many times about character motivation, villain motivation, and how every villain tends to see themselves as the hero, if they even have a sense of a moral compass at all. We’re leaving out of this conversation this supernatural alien creatures. The degree to which we apply motivation to those characters in aliens, we see that it’s a mother against a mother, that makes sense. That tracks, we could understand that.

In most of these supernatural demonic things, there’s not really a moral choice there. They are actually just true villains. Even like the slasher villains, we might throw some screen time just setting up like what their past trauma was that’s made them this way.

Craig: Yes.

John: We don’t really believe that they have any fundamental choice. They’re not choosing to do these actions.

Craig: They made a choice. The choice was made. It is now complete. Freddy Krueger was burnt by a Lynch mob. He made a choice, in his supernatural return, to come back and kill all the children of the people that killed him. He’s good. He doesn’t wake up going, “What should I do today?” He’s like, “Good, one more day to do the thing I decided to do that I will do every day.” There’s wonderful clarity to being that kind of villain, isn’t there?

John: It is. In some ways, you can say that he is cursed. basically he’s living under the thing, like he can’t escape this. He can’t choose to get out of this. A curse is like the opposite of a wish. We always talk about like what are the characters I want, what are they actually going for? The curse is the mirror opposite of that. They are bound by fate to do this thing and they can’t get away from it. There’s a freedom in that.

Craig: There is, because, as a human, you’re really more of a shark. There are no more choices to make. There’s no questioning of self. Sharks kill. When I say shark, I mean the fictional shark, not the regular sharks that probably are like, “I’m full, I’m not going to do that today.” You are a creature that is designed to kill and thus you must kill. You are more like a beast than a person. Those characters often do feel like they become part of nature.

Zombies, whether they’re slow or fast, whether it’s a virus or it’s supernatural, they ultimately are will-less. They are compelled to do what they do. They make no choices. Thus, they become a little bit like a storm, flood, lightning, fire, monsters, the devil, these things that just simply do stuff.

There’s a wonderful place for those kinds of things, but I think, ultimately, we do want villains that feel like they are reflecting something back at us. That they are dark mirrors that say, “Hey, you might feel these things, don’t end up like me.” They’re almost designed to be negative instructors, to make people identify with the villain. To make us understand why the villain’s doing what they’re doing, to make us think, “I actually have felt the same things, I’ve wanted to do the same things, but here’s what happens if I do,” because, typically, the villain will fail.

John: Let’s talk about some villains. I have a list of 20 villains here for us to go through, and let’s talk about what’s driving them and what’s interesting and what could be applied to other things. We’ll start with Hans Gruber from Die Hard, our special Die Hard episode. Of all the folks on this list, he’s maybe come closest to seem like the mustache-twisting villain because of that amazing performance, but his actual motivations are more calculating and he doesn’t seem to be just cruel for the sake of being cruel.

Craig: No, he’s a thief. He wants to steal money, as far as I remember. Is there a greater motivation than that? It just seems like he’s a very arrogant man who wants to steal a lot of money and doesn’t mind killing a bunch of people to do it.

John: Yes. He gets indignant when somebody gets in his way and he will lash out when his plans are thwarted. We think of him as being– I think it was just because that performance was being grand and theatrical, but actually, he has a purpose and a focus. He also, I think, very brilliantly in the course of the structure of the movie, as we talked about, the false idea of what the actual motivation is great. It seems like they have some noble purpose beyond the money, and of course they don’t. It’s all just a ruse.

Craig: That was a wonderful thing that happened. It was a very meta thing. For us growing up, that was a startling one, because we had become so trained to think of these villains as people who were taking hostages. Terrorists are an easy one. They’re always taking hostages and they often, in bad movies, were taking hostages because they were associated with– like they made fun of in Tropic Thunder, flaming dragons, some rebel group that was trying to, do a thing, the fact that Hans Gruber used that against us to make us think that’s what he was doing, then the big surprise was, “No, I’m simply a thief.” It was actually quite clever. Alan Rickman, I think, his performance in no small part, elevated what that character was, into something that felt a little bit more, wonderfully arch.

John: Yes. Let’s talk about the two villains in Silence of the Lambs. You have Buffalo Bill, who’s the serial killer, who’s like, kidnapping people. Then you have Hannibal Lecter, who is also a serial killer, but a very different serial killer. They’re two monsters, but with very different motivations. They’re very different villains in the course of the story. How do we place them and how do we think about what’s driving them?

Craig: Buffalo Bill, to me, because he’s portrayed as somebody with a severe mental illness that has led him to do these terrible things, is more in the shark territory. He is beyond choice. He is no longer making choices. He is simply compelled to do what he does and will continue to do it until he’s stopped. There’s nobody is going to have a sit down with Buffalo Bill and he’s going to be like, oh, we’re making a really good point and we’re going to stop killing all these people. He’s not going to do that.

John: No.

Craig: Hannibal Lecter, you get the sense, absolutely, has choices. What is presented in his character that Thomas Harris created that’s so beautiful is the notion that he might be some avenging angel, that maybe, he only does horrible things to the people that deserve it. What’s interesting about the story is they tease you with that. Then what do they tell you? They tell you that he bit a nurse’s face off. We see him killing two police officers that didn’t do anything to him. He kills a guy in an ambulance.

He will kill indiscriminately to protect himself. As Jodie Foster, as Clarise, says at the end of the movie, he doesn’t think he’s going to come and kill her because it would be rude. We get fascinated by the notion of the serial killer with a little bit of a conscience. It tempts us to think, if we were interesting and good enough and cool enough, he wouldn’t want to kill us.

John: Damien in The Omen, a terrifying little child. To me, he feels like he’s cursed at that. He’s not made a single choice. He is who he is.

Craig: Yes. He’s bad to the bone.

John: Born into it. Yes. Yes. As opposed to Amy Dunn in Gone Girl, who I think is one of the best, most recent villains. She is aware of what she’s doing. She is a sociopath. She has some sort of narcissistic– I don’t want to say narcissistic personality disorder. I wouldn’t want to diagnose her that specifically, but she has some ability that puts her at the very center of the universe and sees everyone else around her as things to be manipulated.

Craig: Yes. Why we are fascinated by Amy Dunn is because her conniving and manipulation and calculations are very well done. She’s formidable. This is something that you’ll hear often in Hollywood from executives. They want the villain to be formidable. They want us to feel like it’s really hard to win against somebody like that. I think also there’s a little bit of a wish fulfillment there because she is occupying a place in society that typically isn’t in charge, isn’t the one that comes out on top. We get to watch the underdog go a little crazy and win, to an extent. Yes. That’s always fascinating to me.

John: I think the other brilliant choice Gillian Flynn made in the structure of this is that ultimately, she becomes a victim herself in breaking free of all this stuff and executing her plan. She has become trapped by someone that she shouldn’t have trusted and that has to break herself out. We see like, “You think you’ve caught me, but I’ve actually caught you,” it’s ingenious. Smartly done.

Craig: “I’m not locked in here with you, you’re locked in here with me.”

John: Gordon Gekko in Wall Street, a whole generation of young men thought that he was the hero of the movie Wall Street.

Craig: Oh, bros.

John: Yes, bros. I think it comes back down to his idea that greed is good. There’s more to it than that one speech, but essentially that whatever it takes is what’s worth doing. That is an American value that’s pushed to an extreme degree.

Craig: Which is the point. When you mentioned the Daniel Efron article, the average person cares a lot about feeling and appearing virtuous. If they can do bad things without feeling like a bad person, that’s when they start doing bad things.

What Gordon Gekko is doing is essentially giving himself license to commit crimes. The license is through philosophy, that in fact, he’s helping people. If you think about it, really, I’m the hero.

Somebody naturally is like, you really convinced yourself of this. We always wonder when Gordon Gekko puts his head on the pillow, does he really believe that? Is there some piece of his conscience gnawing at him? We don’t know. That is a great example of somebody articulating a value that we all have, ad absurdum, to force us to examine ourselves.

John: Alonzo Harris in Training Day, Denzel Washington’s character in Training Day, an amazing performance, an amazing villain, amazing centerpiece role. Here he is in a position of power with inside a structure. Of course, that’s not his true source of power and wealth is all the way, he’s subverting all that and breaking the codes to do this and is now trying to entrap Ethan Hawke’s character into what he’s doing.

Craig: Yes. An excellent film. I remember feeling, when I watched Denzel’s portrayal of Alonzo, he was managing to do two things at once that are very different and difficult to do simultaneously. He was letting us engage in a power fantasy because it’s attractive. He made it look sexy and fun and awesome; the idea that if you go through life having the upper hand and being able to get over on anyone, it’s exciting.

On the other hand, he also showed you the terrible cost of it. That in fact– he said, there’s no free lunch. That you cannot engage in power like that without it hollowing you out and gnawing at the foundations of who you are as a person until finally you’re brought low. It’s inevitable. You will come down to earth, gravity applies to you. It’s wonderful. It’s a great lesson, which is why I think Training Day is one of the great titles of all time. This is such a great lesson. It’s like we’re all getting trained about the danger of having that kind of power.

John: We should put that on the shortlist for a future Deep Dive because its [crosstalk] turn of events [unintelligible 00:39:23] two more I want to go through, Gollum from The Lord of the Rings. I think he’s unique on this list because you pity him and yet he’s also a villain, he’s also dangerous. There are other examples of that. They’re usually like sidekick characters, but here he is in this centerpiece role where he has control over this little section of what the characters need, yet he’s pathetic. It’s just such an interesting choice.

Craig: Yes. Gollum to me is not a villain. Gollum is an addict. He is somebody who is portraying an addiction and he will do bad things to feed his addiction, but where Gollum takes off and becomes somebody really interesting is when he is a split personality, when he’s slinker and stinker, and you can see him arguing with himself.

That is so human. It’s just so wonderfully– we can identify, we feel bad for him because we know that inside, there’s somebody who is good, who was a great, perfectly fine guy until he shot up heroin for the first time and then that was it. He’s essentially been enslaved to his own addiction and his own weakness.

John: Yes, and I think that’s the reason why we can relate to him so well is because we can see, “Oh, the worry that if I were to do those things, I could be trapped the same way that he is trapped.”

Craig: Yes.

John: I’ll put a link in the show notes to this article about Wile E. Coyote, but it’s arguing that essentially, Wile E. Coyote is an addict. He’s demonstrating all of the addicts, things that he’s going to keep trying to do the same thing even though it’s never going to work. It’s always going to blow up in his face, a different form of that thing. He’s always chasing that high, which is the Roadrunner. If he doesn’t get it, he won’t get it.

Craig: It’s rough, man. Yes, he needs a program.

John: He does need a program. 12 steps there. Finally, let’s talk about Annie Wilkes in Misery, who I think is just a spectacular character. You look at the setup of her in that if she did not kidnap somebody and do the things she does in the movie, she would just be an obsessive fan. She would just be someone that, you know her, you understand her, she’s annoying, but she also probably bakes really well, and you get along fine with her. It’s that worry that you push somebody, given the chance, some of these people would go too far, and it would, Annie Wilkes you.

Craig: Yes, so that’s a portrait of obsession and love gone bad. What was so fascinating about Annie Wilkes and Stephen King was so smart to make her a woman is that in society, we see men doing this all the time. Men become confused by their love for someone or they think they love someone, it becomes an obsession which turns violent and possessive and often deadly, women are very often the victims. Here, what was so fascinating was to see a woman engaging in that very same power trip and obsession.

I remember at the time thinking that the only thing that held me back from love, loving misery was that Annie Wilkes did seem like an impossible person. There was part of me that was like, but no one’s really like that. Now we have Twitter and we know that there are. Stephen King was right.

John: Yes, he’s out there.

Craig: Oh my God, she and he, there are many Annie and Andrew Wilkes’s out there who attach themselves, so strongly, to characters. When those characters– the whole thing, the whole thing kicks off when her favorite author dares to kill her favorite character. She reads it in the book and she snaps. We have seen that a lot in popular culture. That form of love that has gone sour, that has curdled into obsession is something that’s very human.

The story of that villainy is you must get away from that person because they are going to destroy you to essentially mend their own broken heart. That’s terrifying.

John: Yes, it’s fascinating to think of, would Annie Wilkes be a villain if she had not stumbled upon that car crash? Is this the only bad thing that she’s done?

Craig: I would imagine that she’s probably done a few other things, but nothing like that.

John: Yes, this transgression would not have happened if not for fate putting him right there. If the book had come out and she’d read the book, she would have been upset and she would have been angry for weeks, but she probably wouldn’t have, stalked him down in his house and done a thing. The fact that she could affect a change because she had the book before it came out was the opportunity.

Craig: Yes, the woman was definitely off to begin with. Anybody that says dirty birdie as a friend, you can imagine people are like, “Oh, here comes Annie, she’s gotten into some pretty nasty fights at the post office, but nothing like this.”

John: All right, so let’s try to wrap this up with some takeaways here. As we’re talking about these villains, I think it’s important for us to stress that we’re looking at what’s motivating these iconic villains in these stories. These iconic villains are great, but they wouldn’t exist if you didn’t find a hero to put opposite them, if you didn’t find a context for which to see them in, because they can’t just float by themselves. You can’t have Hannibal Lecter in a story or Buffalo Bill in a story without Clarice Starling to be the connective tissue, to be the person who’s letting us into their world.

I see so often people try to create like, oh, this iconic villain who has this grand motivation, terrific, who are we following into the story? How are we getting there? How are we exploring this? How are we hopefully defeating the villain at the end of this?

Craig: Yes, we need somebody to identify with. We don’t want to identify with villains, but I will suggest that if you can find moments where people are challenged to identify with the villains, that’s when things get really interesting to me. Because there is a story where we just give up on the whole hero villain thing entirely, we ask ourselves in these situations, what would you do? When people start to drift away from the hero and towards the villain, that’s when their relationship with the material becomes a little more complex.

It doesn’t mean it’s better. Sometimes I like nice, simple relationships with the things I watch and read, but sometimes I do like it messy. I like a messy relationship sometimes as well.

John: Yes, I thought Black Panther, the Killmonger character was a great messy relationship with Black Panther, because they both had strong points. While we wanted Killmonger defeated, we also said like, “Yes, you know what, he was making some logical points there.”

Craig: Yes, he’s a good example of gone too far.

[music]

John: The inspiration behind this is this book I’m reading, it’s based on a blog by Keith Almon called The Monsters Know What They’re Doing. I’ll put a link in the show notes to that. It is a book that is really intended for people playing the fifth edition of Dungeons & Dragons. It’s not a general interest book for everyone out there. It’s an interest to me and to Craig.

Craig: Yes, it’s great. Great blog, I love that blog.

John: Why I thought that this could be generalized into a topic for discussion overall is one of the things I liked so much about Keith’s book is that he talks about the monsters that you’re fighting and how they would actually think and how they would strategize in combat. One of the points he really makes very clearly is that they have a self-preservation instinct. They’re going to do things to– they will fight, but then they will run away and they will flee when it makes sense for them to run away and flee, because they exist in this world, they’ve evolved to survive. That survival instinct is very important.

It got me thinking about movies I’ve seen. I re-watched Inception recently, which is great. It holds up really well. The third section of Inception, or the fourth or the fifth, however many levels deep we are in Inception, there’s a sequence which very much feels like a James Bond movie, where there’s this mountain-

Craig: [unintelligible 00:47:24] raid on–

John: -outlying sequence. In there are a bunch of just faceless lackeys who just keep getting killed and offed. It struck me like, wait, no one is acting– why are they doing what they’re doing? You can see this in a lot of movies, a lot of action movies, but also I think a lot of comedies them in, where the people who are not the hero, not the villain, but are working for the villain, do things that don’t actually make any sense.
They will fight to the death for no good reason. They don’t seem to exist in any normal universal world. I want to talk through this. I don’t necessarily have great suggestions for this, but I think we need to point it out and maybe nudge people to be thinking more fully about the choices they’re making with these henchmen characters.

Craig: That’s probably the best we can do, is just be aware of it, because it’s more than a trope, it is bizarre. Here’s a movie that did it fairly well and for a reason. In Die Hard, there are all sorts of lackeys. There are some lackeys that are front and forward, and then there’s some lackeys that are in the back. One of the things you understand from this whole thing is that this organization is a worker-owned business. They’re all going to split the money.

Sure, maybe Hans Gruber gets a little bit extra because he masterminded it, but they’re all splitting it. They’re all the heroes of this job. If John McClane gets away with his shenanigans, they’re not going to get their money. I understand why they fight. Then if someone’s brother happens to be killed, oh, now it’s personal. When it is not a worker-owned collective, but rather a standard boss and employees, it is odd that they seemingly fight as if they were trying to protect their own dad or something.

John: Yes, and so they’ll fight and fight, and then they’ll get thrown over the edge and give the villain scream as they fall, and they’ll move on. They’re basically just cannon fodder there to be shot at, to be taken down. You see this most obviously in Bond movies. The Spy Who Loved Me has the whole crew of that tanker at the end, the [unintelligible 00:49:34] Moonraker, Drax Industries has all these people who are doing these space shuttles.

Who are they? Why are they doing this? Are they zealots? Are they science zealots? You just don’t know. This is really very well parodied, of course, in The Simpsons. There’s a whole episode with Hank Scorpio, where he recruits Homer. You see why these people are working there, because he’s a really good boss, he’s really caring and considerate. I would just say, pay special attention to those minor characters, those guards, those watchmen, and really be thinking about, why are they doing what they’re doing? You may not be able to give dialogue or even a lot more time to those characters, but do think about what their motivations are.

Sometimes, if you do that, you can come upon some surprising choices, which is, like Iron Man 3, one of the henchmen just says, “Oh, no, I’m not being paid enough,” and just, walks away, or just runs. Those can be surprises that let the audience and the reader know that you’re really paying attention, and that could be great.

Craig: There’s a really funny parody of the henchman syndrome in Austin Powers. I want to say, is it in the first one? Yes, I think it’s the first one. Everybody remembers, I think most people remember the scene where Austin Powers is driving a steamroller very slowly at a henchman who doesn’t seem to be able to get out of the way, [laughs] and then he rolls him over. There’s a deleted scene, I think you can watch it on, I think it’s on YouTube, where they actually go to that henchman’s home, and you see his wife and child mourning the loss. [laughs] It’s like, he was a person.

It’s true, one of the things that that stuff does is both limit our interest, and also in, and the capacity, or the impact of death in a movie or a television show, and it also, I think, makes the world seem less real, and therefore, the stakes less important.

John: Yes, I agree.

Craig: Because, look, if everybody’s dying that easily, it’s the stormtrooper problem, right? Who’s afraid of stormtroopers anymore? If you make a Star Wars movie now, I think just your hero being actually killed by a rando stormtrooper in scene one would be amazing. That’s it. We got to go find a new hero because, yes, one of those randos, they can’t all miss all the time.

John: No. I think one of the good choices that Force Awakens made was to have one of the heroes be a stormtrooper, who takes off his helmet, and you’re always like, “Oh, there’s an actual person there.” John Boyega is an actual person.

Craig: The only one.

John: Yes. He’s special, but I think the point is that he’s not special. Actually, all those people you’ve seen die in all these movies were actually people as well. In The Mandalorian, in a later episode, there’s just a long conversation happening between two stormtroopers, and they’re just talking, and it’s recognized, oh, they are there for not just the plot reasons. They actually were doing something before the camera turned off.

Craig: Yes, so it’s the red versus blue, the halo. It’s like, generally speaking, when we do see henchmen talking to each other, they’re talking about henchmen stuff, so it’s purposefully pointless and banal, and then they die. They die.

John: They die.

[laughter]

Craig: They don’t go on. They do not live on. Yes, just be aware of it, I guess, right?

John: Yes, so the henchmen’s problem is really a variety of the redshirt problem, which we’ll also link to there. John Scalzi’s book, Redshirts, talks about, in the Star Trek series, the tourists, the people with the red uniforms who’ve been down to the alien planet are the first ones to die. There’s actually statistics about how often they die versus people in other color uniforms. I think we’re all a lot more mindful of that now with the good guys, and I think we see a lot less redshirting happening. You still see some of it. I just rewatched Aliens, and there’s a little bit of redshirting there, but not as bad as the classic.

I would just urge us to be thinking the same way on the villain side and always ask ourselves, is there a smarter choice we can make about those people who would otherwise just be faceless to death?

Craig: Yes, and that’s why the Bill Paxton character was so great in Aliens because it was an acknowledgement that not everybody is brave in a psychotic way. Some of those characters are nuts for engaging the way they do with this incredibly scary thing. They don’t seem to have fear. They don’t seem to be thinking ahead like, “I had plans for my life, investments, [laughs] a girlfriend, a boyfriend. I got things I want to do.” They’re just like, “Screw it. If I die, I die.” That’s crazy. That’s just a dangerous way of thinking. Bill Paxton was like, “No way, man.” I feel like he was the only person that was sane, and he was correct, they should have gotten the hell out of there.

John: Nuke it from space.

Craig: Yes, “Nuke it from orbit, man.” There’s nothing wrong with being afraid and rational, because that is, in fact, how people are. Look, a lot of it’s tonal, so some things are going to have henchmen. That’s just the way it is because the show or the movie is pushed a little bit. For instance, Snowpiercer, which I love, they’re henchmen. They don’t have faces. I don’t know what the arrangement is exactly. I assume they get a slightly better car maybe, but they’re going in there and people are getting shot, and they’re like, “Oh, okay, well, I guess it’s our turn to go in there and get into a shooting.” I would be terrified.

They never look scared. That’s also a movie about everybody on the planet living on a train that’s going around a frozen Earth and they’re eating bugs. It’s sci-fi, it’s different. If you’re talking about Breaking Bad, then you’re not going to see a ton of henchmen there because people live in the world where they can get scared.

John: In television, obviously, you have more time to build out universes and scenarios, so it’d be more likely you’d be able to understand. The supporting characters on Sopranos, you have a good sense of who they are, and so that’s all built out. In feature films, it’s tough because you cannot divide focus so much. In a Robert Altman movie, you really could see everyone’s point of view, but you’re not going to encounter that in a more traditional feature. That’s just not how it works. I guess I’m just asking you to be mindful of it.

If you’re writing in a pushed universe in science fiction or fantasy or an action movie, yes, some stuff is going to be a little bit more common, but I also see this in comedies, especially high-concept comedies, where everyone just seems to be there to service this plot, this high-concept plot. I don’t see a lot of attention being paid to like, “Wait, how would a real person in the real world respond to this and is there anything useful to be taken from that?” because people just accept the premise a little too easily.

Craig: Yes, it’s amusing. They’re like, “This job is so good, I need to die.” [laughter] It’s not that great if you’re dead.

John: No. Defend your own interests first. Everyone is selfish enough and wants to survive enough that they’re going to pull back and defend themselves when they need to, instead of just be thinking about that for your characters.

Craig: Yes, probably if you’re writing Guard 3 and Next Guard and Tall Guard, and yes, there’s trouble.

[music]

John: A lot of times in features and TV as well, you’ll see functional villains like, well, that villain got the job done, basically served as a good obstacle for your hero, kept the plot moving, but a week later, I couldn’t tell you anything about who that villain was. I wanted to look at in the movies that I love and the movies that had villains that I loved, what were some of those characteristics of those villains that I loved? I boil it down to seven things. Then Chris wrote a nice long blog post that talked through in more detail and gave more examples of what those villains were and how they functioned. I thought we’d take a few minutes to look at this list of unforgettable villains and how you can implement them.

Craig: Great.

John: Cool. My first tip for unforgettable villains is something I’ve said a lot on the show, is that the best villains think that they’re the hero. They are the protagonists of their own stories, they have their own inner life. They have hopes, they have joys. They might seek revenge or power, but they believe they have a reason why they deserve it. They can reframe all of the events of the story where they are the good guy in the story.

Craig: Yes, nobody does bad things just because. Even when we have nihilistic villains, they’re trying to make a point. The Joker is trying to make a point. There’s always a purpose. Yes, of course, they think they’re the hero. They have, you know that thing where you look at somebody on TV maybe in the middle of a political season, and you think, “How is that guy so happy about all these terrible things he’s saying?” Because he believes, in part, that he’s the right one and that his purity is, in fact, why he’s the hero. Just as a character says, I won’t kill is being pure, Luke, at the end of Return of the Jedi, is being pure, “I’m not going to kill you. I’m not going to kill you because I’m a good guy. That’s my purity.”

On the other side, the villains are heroes with the same purity towards their goal and other people are these wish-washy, mush-mouthy heroes in name only. They’re HYNOs.

John: Yes. I think it’s absolutely crucial that they are seeing all the events of the story from their own point of view, and they can defend the actions that they’re taking because they are heroes. Our favorite show, Game of Thrones, does that so well, where you see characters who are, on one hand, despicable, but on the other hand, are heroic because you see why they’re doing what they’re supposed to be doing. Daenerys could completely be the villain in that story. It’s very easy to frame her as the villain in that story, and yet we don’t because of how we’ve been introduced to her.

Craig: Yes, for sure. Then look back to the very first episode. It’s maybe the last line of the first episode, I think. Jaime Lannister pushes Bran out the window, sends him, theoretically, to his death, although it turns out to just paralyze him. Then he turns back to his sister and he says, “The things we do for love.” He’s doing it because he’s protecting her because they’re in love. Now I go, “Okay. I don’t like you and I don’t like what you did, but I recognize a human motivation in you.” Now, some movies are really bad at shoving this in.

You’d ever get to the end of a movie where you’re like, “Why the hell was this guy doing all this bananas stuff?” Then as he’s being arrested, he goes, “Don’t you understand?” blah, blah, blah. [laughs]

John: Yes, it’s like, “It’s already done. It’s already over.”
Or that bit of explanation comes right before, “Before I kill you, let me tell you why I’m doing what I’m doing.”

Craig: It’s like a weird position paper. It not felt. Whereas at the end of, speaking of Sorkin, A Few Good Men, when Jack Nicholson says, “You’ve weakened a country,” I believe he believes that.

John: 100%.

Craig: I believe that he instructed people to hurt other people because he’s doing the right thing. He’s pure and they’re not.

John: Let me get to my next point, which is unforgettable villains, they take things way too far. Whereas hopefully all villains see themselves as the hero, the ones who stick with you are the ones who just go just too far. Simple villains who just have simple aims like, “I’m going to rob this bank,” well, you’re not going to remember that one. The one who’s like, “I’m going to blow up the city block in order to get into this bank,” that’s the villain you remember. You have to look for ways in which you can take your villain and push them just too far so that they cross, they transgress something that no one is ever supposed to transgress.

The ones that really stick, the Hannibal Lecters, the Buffalo Bills, the Alan Rickman in Die Hard, they are just willing to go as far as they need to go in order to get the job done, and actually too far to get the job done.

Craig: Correct, and in their demonstration of their willingness to go to any length to achieve their goal, you realize that if they get away with it, this will not be the last time they do it. That this person actually needs to die because they are a virus that has been released into the world, and if we don’t stop them, they’re going to keep doing it forever until the world is consumed in their insanity. Then you have this desire in the audience for your hero to stop the villain. We rarely root for a hero to stop the villain because we want the hero to feel good. We rooted for it because that person has to go.

John: Absolutely. We don’t root for the hero as much if it’s a mild villain. It has to be the villain who is absolutely hell-bent on destruction. It doesn’t have to be destroying the world, but destruction of what is important to us as the audience.

Craig: Yes, it could be somebody who just wants to take your kid from you.

John: Yes, that’s a good time to leave.

Craig: Then you’re like, “Ugh,” and you just realize, “If you won’t stop, you’ll ruin the rest of my kid’s life, and you might do this to somebody else’s kid.” You just feel like you should be stopped in order to return the world to its proper state of being a just world. Which, as we know, realistically, it’s not.

John: Never going to happen.

Craig: No.

John: Third point about unforgettable villains is that they live at the edges of society. Sometimes they are literally out in the forest or they’re a creepy old monster in the cave, but sometimes they are at the edges of moral society. They place themselves outside the normal rules of law or the normal rules of acceptable behavior. Even if they are the insiders, even if they are the mayor of the town, they don’t function within the prescribed boundaries of what the mayor of the town can do. You always have to look at them. They perceive themselves as outsiders, even if they are already in positions of power.

Craig: They certainly perceive themselves to be special.

John: Yes.

Craig: There were a lot of people, speaking of the Soviet Union, in the ‘30s and ‘40s, a lot of people who were Soviet officials who did terrible things. Frequently, they were tools, or sometimes Stalin would go so far as to call them “useful idiots.”

Stalin was special. He considered himself special, and special people are different than people who do bad things. When you’re thinking about your villain, it may not be one of those movies where the villain actually has henchmen, per se, but special people do have their own versions of henchmen. People who believe them at all costs. The albino guy in The Da Vinci Code, he’s a villain kind of, but he’s not the villain. He’s a tool.

John: Even if the villain has prophets or a society around him, he perceives himself as being outside that society as well.

Craig: He can go ahead and bend the rules because, once again, he knows what’s better. He is different and above everybody else. That’s why we’re fascinated by a good one.

John: Also, because they hold up a mirror to the reader. That’s my fourth point, is that a good hero represents what the audience aspires to be, what we hope we could be. The unforgettable villain is the one who you fear you might be. It’s like all your darkest impulses, it’s like, “What if I actually did that terrible thing?” That’s that villain. It’s that person you worry deep down you really are.

Craig: Which goes to motivations, universally recognizable motivations, and this is something that comes up constantly when you’re talking about villains. The first thing people will ask is, what do they want? Just like a hero because they are the hero of the story, what do they want? What are they motivated by? What’s driving them to do these crazy things? It’s never, “Oh, it’s just random.” For instance, you can look at Buffalo Bill, the character in Silence of the Lambs, as really more of like an animal. We can talk about his motivations, and they do, but those motivations are foreign to all of us.

It’s a rare person who is sociopathic and also violent and also attempting to convince himself that he will be better if he’s transgender, which he’s really not. That’s not any of us, but Hannibal Lecter is. Hannibal Lecter has these things in him that we recognize in ourselves, and in fact, it’s very easy to fantasize that you are Hannibal Lecter. It’s sexy, it’s fascinating. A good villain is somebody that you guiltily imagine being. Who hasn’t imagined being Darth Vader? He’s the coolest.

John: Yes, you imagine having that kind of power. Either the power to manipulate, the power to literally control things with your mind. That’s a seductive thing, and I think that the best villains can tap into that part of the reader or the audience.

Also, I would say that the great villains, they let us know what they want. You hit on it earlier, it’s like, sometimes you’ll get to the end of a story, and then the villain will reveal what the plan was all along. That’s never satisfying. The really great villains that stick with you, you’re clear on what they’re going after from the start.

Even if it’s Jaws, you understand what is driving them, and you understand at every moment what their next aim is. They’re not just there to be an obstacle to the hero, they have their own agenda.

Craig: Yes. A good villain, a good movie villain, will sometimes hide what they’re after, and you have to figure it out or tease it out. For instance, you mentioned Seven. You don’t quite get what Kevin Spacey’s up to. In fact, it seems just random, so a bad villain. Random acts of senseless violence connected together by this interesting motif until the end when you realize, “Oh, there’s some larger purpose here.” They often tell us what they want because they have clarity. Good heroes don’t have clarity. The protagonist shouldn’t have too much clarity, otherwise, they’re boring as hell, right?

John: Yes.

Craig: They should be conflicted inside about what’s right and what’s wrong. They make choices. Villains are not conflicted at all, so of course, they’re going to be able to say, “What do I want? I want this because of this. That’s it. I figured it out already. I don’t have any of your hand-wringing or sweating. I know what I’m going to do, and I know why, and I believe it’s correct. That’s it.”

John: They tell us what that is. They may not tell the hero what that is, often they will, but we, as the audience, know what they’re actually going for, and that’s really crucial.

Ultimately, whatever the villain is after, the hero is a crucial part of that plan. The great villains make it personal. We talked about Seven, you can’t get much more personal than what Kevin Spacey does to poor Brad Pitt’s wife in Seven. It starts as a story that could be about some random killings, but it dials down to something very personal. That’s why we are so drawn into how things end.

Craig: What’s interesting is that in the real world, this is another area where narrative drifts so far apart from the real world, in the real world, most villains are defined by people that do bad things and they’re repugnant. We like our movie villains to be charismatic. We love it. We like our movie villains to be seductive and interesting and charming. Part of that is watching them have a relationship with the hero. We want the villain to have a relationship with the hero. It can be a brutal relationship, but a fascinating relationship. The only way you could have a relationship is if the villain is interested in the hero.

Inevitably, they are. Sometimes it’s the villain’s interest in the hero that becomes their undoing. Again, you go to the archetype of Darth Vader and Luke. He wants to know his son, and so ultimately, that’s what undoes him.

John: You look at the Joker and Batman in Christopher Nolan’s version of it, it’s that the Joker could not exist without Batman, fundamentally. They are both looking at the same city, the same situation, and without each other, they both wouldn’t function, really. The Joker could create his chaos, he could try to bring about these acts of chaos to make everyone look at how they are and how the city functions, but without Batman, if he can’t corrupt Batman, it’s not worth it for him.

Craig: Right. Batman is the thing he pushes against, and The Killing Joke, which is maybe the greatest graphic novel of all time, is entirely about that relationship. There’s something at the heart of the Joker-Batman dynamic that’s probably at the heart of most hero-villain dynamics in movies, and that is that there is a lot of shared quality. That there’s a similarity. It’s why you hear this terrible line so many times, “You and I, we are not so different” because it’s true.

John: [laughs] Because it’s true. It doesn’t mean you should say it-

Craig: That’s right, don’t say it.

John: -but it is true. You can maybe find a way to visualize that or let your story say that for you, but just don’t say that.

Craig: Just don’t say it or have them make fun of it.

John: Yes. My final point was that flaws are features, and that in general, the villains that you remember, there’s something very distinctive about them, either physically or a vocal trait. There’s something that you can hang them on so you can remember what they’re like because of that one specific tick or look or thing that they do. Obviously, Craig is a big fan of hair and makeup and costuming, and I think all those things are crucial, but you have to look at, what is it about your villain that a person’s going to remember a month from now, a year from now? That they can picture them, they could hear their voice.
Hannibal Lecter is so effective because you can hear his voice. Buffalo Bill, we know what he looks like when he’s putting on that suit. Find those ways that you can distinguish your villain so that we can remember him a year from now.

Craig: It would be nice, I think, for screenwriters to always think about how their villain will first be perceived by the audience because you’re exactly right. This is part of what goes to the notion that the villain is the hero of their story, that the villain is a special person. What you’re signifying to the audience is, “This is a person who is more important than everybody else in the movie except our hero. Just as I made a big deal about the hero, I have to make a big deal about this person because they are special.” If you look at the first time you see Hannibal Lecter, his hair, let’s first start with the hair, it’s perfect.

It’s not great hair, he’s a balding man, but it’s perfectly combed back. Then he’s wearing his, I guess, his asylum outfit, crisp, clean, and he’s standing with the most incredible posture. His hands, the way his hands and his arms are, it’s as if he’s assembled himself into this perfected mannequin of a person and he does not blink. That’s great. Just from the start, you know we all get that little hair-raising feeling when somebody creepy comes by?

John: Yes.

Craig: Sometimes it’s the littlest thing like that.

John: Sometimes it’s a very big thing. Like Dolores Umbridge from the Harry Potter movies is one of my favorite arrivals of a villain in the story because she’s wearing this pink dress that she’s in for the whole movie. From the moment you see her, you know in a general sense what she is, but you just don’t know how far she’s going to push it. She seems like this busybody, but then you realize she’s actually a monster. She’s a monster in a pink housecoat, and she’s phenomenal. That’s a very distinctive choice of the schoolmarm taken way too far, and you see it from the very start. I could never see that costuming again without thinking of her. That’s a sign of a really good–

Craig: Yes, that’s an example of taking something that’s amusingly innocuous and not villainous. Like, “Oh, a sweet old lady who loves cats and collects plates and loves pink and green and pastel colors”, and saying, “That lady? Now she’s a sadist.” Ooh, that’s great. Just great. Then you get it. You walk into her office and you can smell that bad rose perfume. Terrific.

[music]

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt with segments produced by Stuart Friedel, Megana Rao, and Drew himself. It is edited by Matthew Chilelli, and our outro this week is also by Matthew Chilelli. It’s his homage to Silence of the Lambs. Matthew is so talented.

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Drew: Thank you, John.

[music]

John: All right, let’s move on to our main topic today, which is monsters.

Craig: Yes.

John: I thought about this because three of the projects I’m currently working on have monsters in them to some degree.

We’ve talked on the show a lot about antagonists and villains, but I don’t recall us ever really getting into monsters per se, which means we probably need to describe what we mean by monsters. In my head, I’m thinking basically non-human characters that, while they may have some intelligence, are not villains in the sense that they have classic motivations and who can interact with other characters around them the way that human characters can.

I was grouping them into three big buckets, but I’m curious before we get into that if you have a definition of monster that might be different than that.

Craig: Monster to me is either a non-human or an altered human, a human that has been changed into something that is non-human, that has both extraordinary ability compared to a human and also presents a danger to regular humans.

John: Yes, that feels fair. The kinds of monsters I’m talking about, I have three broad categories, and I think we can think of more than that, but there’s primal monsters, which I would say are things that resemble our animals, our beasts, but just taken to a bigger extreme. Your sharks, your bears, your wolves could be monsters. Any giant version of a normal animal. They tend to be predators. Werewolves in their werewolf form feel like that primal monster. The aliens in Alien feel like that kind of primal monster.

Craig: Dinosaurs.

John: Dinosaurs, absolutely. In D&D terms, we say that they are generally neutral. You can’t even really call them evil because they’re just doing what they do. Evil requires some kind of calculation that they don’t have.

Craig: Yes, they instinctive. Even the aliens in Alien, I suppose, we’ll get some angry letters from Alien fans, but those creatures do seem like they are driven by such a pure Darwinism that it is no longer a question of morality. They are simply following their instinct to dominate.

John: We have another category I would say are the man-made monsters. These are killer robots, Frankenstein’s monster. Of course, that monster famously does have some motivation beyond any Gollum-y creature. Some zombies I would say are man-made; it depends on what causes them to become those monsters. Craig, would you say that the creatures in The Last of Us, would you call them monsters?

Craig: They are altered humans, yes, but they’re monsters. There’s no question. Part of what we try and do is, when we can elicit some, at least if not sympathy, a reminder that they are not to blame. They’re sick and they are no longer in control of their bodies and they are no longer in control of what they do, but the fact is, no matter how hard we try and do that, they’re behaving monstrously. They’re monsters. More importantly, when you look at their provenance from the video game, they look like monsters, and we want them to, and there are more monsters coming.

John: Of course. I know. I’m excited to see more monsters.

Craig: More monsters.

John: The last bucket I would throw things into would be called the supernatural. There you have all the Lovecraftian creatures. There are other kinds of zombies that are, it’s not human-made that created them, they’re shambling mounds of things. There are mummies. At least, there are mummies who are not speaking mummies, like the classic stumble-forward mummies.

Craig: Ah, mummy.

John: Muuuu. You’ve got your gargoyles. You have some demons or devils, the ones that aren’t talking. I really think it comes down to, if they have the ability to use language that our characters can understand, I’m not throwing them in the monster bucket.

Craig: I would still like, to me, a vampire is a monster.

John: To me, it’s really a question, though, of agency. It’s so driven by its need to feed that it no longer has the ability to interact with the characters around it because a lot of vampires are talky and they are doing things. They can function much more like classic villains rather than monsters. As opposed to a werewolf, who we’re used to being just fully in beast mode.

Craig: That’s why vampires are so fascinating, I think, because they present as human, and they can absolutely have a conversation with you, all the good ones do. Not only do they have conversations with you, they seduce you and they romance you. Then they also give into this hunger that is feral and savage. They sometimes turn into bats or fog or a big swarm of rats, which is my favorite. They are certainly supernatural. They are nearly immortal. What I love about vampires is that they are a presentation of the monster within.

Jekyll and Hyde, well, Dr. Jekyll is a human, and Hyde is a monster, but they are the same person. That is fascinating because then it starts getting into the whole point of monsters, I think, which is a reflection of our worst selves.

John: Yes, absolutely. I think these characters that are on the boundaries between a villain who could choose to stop and a monster who could not choose to stop are sometimes the most fascinating antagonists we can put our characters up against. In some cases, we’re centering the story around them, so they are not the villain, they are actually the main character. Once upon a time, I worked on Dark Shadows, and of course, that has a vampire at its center who does monstrous things, but I think most people would not identify as being a monster.

Craig: Yes, and so they’re all different ones. It’s funny, when you look at the traditional Dracula, the Bram Stoker original Dracula, and when you look at Mary Shelley’s Frankenstein and Frankenstein’s monster, they’re both literate. In particular, Frankenstein’s monster in the novel, I think he speaks two languages. I think he speaks English and French. [chuckles] He’s remarkably literate and thoughtful. Dracula, the reason Dracula is so dangerous is because he’s so smart. He slowly and carefully manages to eat most of the people aboard a ship that’s crossing to England without anybody noticing because he’s really clever.

It’s funny how we kept that with Dracula. We said, “Okay, Dracula, you’re the ur-vampire, and all the vampires after you, most of them are going to follow this method of, ‘My darling, I want to suck your blood.’” Frankenstein, I don’t know, somebody read that novel and, “You know what? What if this monster doesn’t speak two languages? What if he speaks no languages, is 6’8”, and just groans a lot?” “That’s better. Let’s do that.”

John: Let’s do that. When we think about villains, we often talk about villain motivation. It’s worth thinking about monster motivation because there’s going to be some overlap, but I think a lot of cases, these monsters function more like animals, more like beasts, and you have to think about, what does an animal want? We talk about the four Fs, five Fs. The four Fs, those primal motivating factors: self-preservation, propagation, protection of an important asset, so they’re there to defend a thing, hunger or greed, classic, and revenge to a certain degree.

I always say that the Alien Queen in Aliens, in the end, she has a very specific focus and animus towards Ripley because of what Ripley did. It goes beyond just the need to propagate. She’s after her for a very specific reason.

Craig: That’s where it sometimes can get stupid. It doesn’t in that movie, but Jaws 3, I think, famously, “This time it’s personal,” no, it’s not. It’s a frickin’ shark. It doesn’t know you. [laughter] It’s just food. Obviously, the aliens in Aliens are quite clever. They are not merely savage and feral. You don’t expect that they’re sitting there doing math. They are the forerunners of the way we portrayed velociraptors in Jurassic Park. The idea of the smart monster, maybe not as smart as a human in their general sense, but very smart predatorially. That’s really interesting to see that, but when it starts getting personal with a dumb monster, it can get really silly.

John: Craig, what is your opinion on human monsters? I could think of like, so Jason Voorhees in a slasher film, is that a villain? Is that a monster? To what degree can we think of some of these human characters as monsters rather than classic villains?

Craig: I think they’re monsters. I think they’re monsters because they wear masks. Jason Voorhees wears a hockey mask, and Michael Myers in Halloween wears, I believe it’s a-

John: A Captain Kirk hat.

Craig: -a Captain Kirk mask, a William Shatner death mask, even though William Shatner is still alive. Those masks are what make them monsters. Their humanity is gone. When you look at how they move, and obviously, look, let’s just say it, Jason Voorhees was just a rip-off of Michael Myers. That’s pretty obvious. They are a large, shambling, seemingly feelingless, numb creature that has way more strength than a normal human ever would. They don’t really run. They don’t need to. They represent your own mortality. It’s coming. There’s nothing you can do. That is a nightmarish feeling. In their way, they are large zombies. They don’t speak. They just kill.

We don’t even really understand why they’re killing. Somebody eventually will explain it, but it doesn’t matter because it’s not like you can have a conversation with Jason Voorhees and say, “With some therapy, I think you’ll stop killing.” No, Jason will keep killing. I think of them as monsters for sure.

John: One of the projects I’m working on, I’m grappling with issues of what this monstrous character actually wants, what the endgame is, and I keep coming back to the Lovecraftian, there is no answer, there’s only the void. There’s that sense of sometimes the most terrifying thing is actually that there is no answer, that the universe is unfeeling and they just want to smash it and destroy it. It’s challenging because without a character who can actually say that, without a way to put that out there, that the monster themselves can’t communicate that.

As I’m outlining this, I’m recognizing that that’s going to be a thing that everyone needs to be able to expose to the audience in a way that the creature themselves can’t.

Craig: That is a challenge. It is certainly easy enough for the pursued characters to ruminate and speculate as to why this thing is doing what it wants to do, but that will just remain what it is, which is speculation. The whole point of speculation is we’ll never know. Yes, it is hard to figure out how to get that motivation across when it’s non-verbal and non-planning. In the case of aliens, you can just tell they’re predators, right?

John: Yes.

Craig: They are doing what the apex predator’s supposed to do, win. They just want to win.

John: Of course, as we look at Predator, the question of whether you call that a monster or a villain, the motivation behind a Predator, what we learn very early on is they are trophy hunters. Literally, they are just too bad to some other creatures because that’s what they do. It’s not entirely clear whether it’s just rich people of that species doing that thing, or if it’s an important rite of passage. Are they on safari?

Craig: [laughs] You know what I love? The idea is like on Predator planet, they have social media, everybody has normal jobs. Like some people are accountants or whatever, some people work at the Predator McDonald’s, but jerk Predators [laughs] go to other planets to bag trophies. They then put a picture up of like, “Look at Jesse Ventura’s head.” Then other people online are like, “You’re sick. There’s something wrong with you. You feel the need to go to these places and kill these beautiful animals.”

John: For all we know, it’s like Donald Trump Jr.-

Craig: Exactly.

John: -is the equivalent of the food we’ve actually seen in these Predator movies. Someone who actually has a familiarity with the whole canon, and I’m not sure how established the canon really is, can maybe tell us what the true answer is here. My feeling has always been that this wasn’t a necessary cultural function, that they were doing this thing because they wanted to.

Craig: It was hunting. It was pointless hunting, and in that case, they really are villains. That’s like a mute villain because the Predator is very much calculating, thinking, planning, prioritizing. He doesn’t speak because he doesn’t speak our language, not because he doesn’t speak. If we understood the clicky bits, then we would know that he was saying stuff.

John: I’ll wrap this up with just it’s important sometimes to think about how we must seem to other creatures in our world right now. Think if you’re an ant or an ant colony and an eight-year-old boy comes along, that is a monster. It has no understanding of you, it has no feeling for you. That eight-year-old boy is just a T-Rex and you have to run from it. You’re not looking at that as a villain. That is truly, fully a monster. Sometimes reversing that can give you some insight into what it must feel like to be encountering these creatures.

Craig: There’s a certain godlike quality to them. When they are that much more powerful than we are, it’s a bit why superhero movies have escalated their own internal arms race to intergalactic proportions. Because it’s not enough for people to be beset by godlike monster humans. At some point, you need them to be fought with by good monster humans, and then it just goes from there. When you’re creating some grounded thing, you’re absolutely right. The notion that what’s pursuing, and Predator actually did this very well. It’s a good movie.

John: It’s a good movie, I agree. I realized Prey as well, the most recent [unintelligible 01:30:30].

Craig: Yes. You get the sense that the people in it are impressed. They start to realize that this guy is better than them in every way. The only way you’re going to beat it is if you’re Arnold Schwarzenegger, AKA better than all of us. [laughter] It’s a pretty apt comparison.

Links:

  • Scriptnotes Episode 75 – Villains
  • Scriptnotes Episode 590 – Anti-Villains
  • Scriptnotes Episode 465 – The Lackeys Know What They’re Doing
  • Scriptnotes Episode 257 – Flaws are Features
  • Every Villain is a Hero
  • Writing Better Bad Guys
  • Screenwriting and the Problem of Evil
  • Mama
  • The 1000 Deaths of Wile E. Coyote by T.B.D.
  • Why do good people do bad things? by Daniel Effron
  • Why some people are willing to challenge behavior they see as wrong despite personal risk by Catherine A. Sanderson
  • The Monsters Know What They’re Doing blog and book
  • Austin Powers deleted scene, “Henchman’s Wife”
  • Redshirt
  • 7 Tips for Creating Unforgettable Villains
  • How Christopher Nolan writes a movie on our YouTube!
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Matthew Chilelli (send us yours!)
  • Segments produced by Stuart Friedel, Megana Rao, and Drew Marquardt.
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 691: Collaborative Storytelling and RPGs, Transcript

July 7, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello, and welcome. My name is John August.

Craig Mazin: Oh, my name is Craig Mazin.

John: You’re listening to episode 691 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Most weeks we discuss storytelling designed to entertain an audience watching something in a movie theater or at home on their couches, which are passive viewers, consumers, numbering in the hundreds, thousands, or millions. Craig, what if your goal is just to entertain a few friends around a table?

Craig: Well, in that case, I think we know exactly what we do.

John: Today on the show, we’ll discuss roleplaying games, their history, their narrative design. We’ll talk about Dungeons & Dragons, sure, but also a host of games that have pushed the form to new areas of collaborative storytelling and world-building. To help us do this, we welcome a man who literally wrote the book on it, Stu Horvath. Welcome, Stu.

Stu Horvath: Hello, thank you for having me on.

Craig: Hey, Stu.

John: All right, the book in question is Monsters, Aliens, and Holes in the Ground: A Guide To Tabletop Roleplaying Games. It’s out from MIT Press. It was a former One Cool Thing of mine. It is glorious. Congratulations on this book, Stu.

Stu: Thank you. It’s very large. Don’t drop it on your foot.

John: It is so, so heavy. It is a sizable tome, and it’s great. I want to talk to you about tabletop roleplaying games in general, the history of them, but also the evolution of the form, because Craig and I come at this mostly from playing D&D and a lot of video games. So much interesting stuff has happened in tabletop, and I just really want to talk about this and the similarities, the differences between the kinds of writing that Craig and I do and the kind of storytelling that’s happening in these games.

Stu: It used to be such a narrow thing that was very dice-driven, very simulation-driven, but now there’s just all kinds of storytelling that happen in roleplaying games. It’s almost impossible for me to figure out a place to start.

John: We’ll do our best, and so we’ll get into that, and then in our bonus segment for premium members, I want to look at your appendix chapter, because you talk in this Appendix D about the concept of dungeons as narrative spaces, which seems like it should have always been there. It seems like this idea that’s fundamental to human psychology, but as you point out in this appendix, dungeons are actually a surprisingly recent literary thing, so I want to unpack that a bit.

Stu: Happily. My next book is about that, actually.

John: Oh, my gosh. A preview of an upcoming book.

Craig: All right, it’s going to focus on dungeons? I love that.

Stu: Yes.

John: Stu, talk to us about what it is you do, because this all came about because you are a collector, right?

Stu: Yes. Like a lot of folks who played Dungeons & Dragons when they were a kid, and other roleplaying games, I lost a lot of stuff, either to the attrition of borrowing and lending. I had a flood in my basement, which is a surprisingly common occurrence for folks. I eventually just started wanting those things back. In collecting them, I saw that there were more things out there that I had never heard of that were really exciting. To this day, eBay has become the bane of my wallet’s existence. I’m actually in the process of trying to sell some stuff off to make room for new stuff.

I accumulated all this cool stuff, and I just got really, really excited about it, so I started an Instagram feed, dedicated daily posts to roleplaying games and supplements, and things that affected the development of roleplaying games, or that I otherwise thought were interesting. Out of that daily writing process, it just very naturally turned into a book. There’s also a podcast that’s basically the same thing. You pick a roleplaying game and talk about it for 20, 30 minutes.

Craig: Which you apparently have over 300 different roleplaying games that you cover in your book, which is astonishing. Are you going to get to our- what are we at, John? 691?

John: [chuckles] 691.

Craig: I don’t know if you’re going to get to 691, but you’ll at least get to 300, which is amazing. I’m curious, given that you’ve been doing this for a while, I suppose it’s a good thing that as you create a book like this, the audience for RPGs seems to have exploded. How do you greet the increase in popularity? Are you excited? Are you a little worried that perhaps this special space is being invaded? Is it just an opportunity to sell a whole lot more books?

Stu: I like money, so selling books is a big benefit. No, I welcome everybody in. I think that it was always a hobby that was looking for its players. I think that the more people who come into it with different ideas, the more types of games and the more experiences that the games provide, and the more options everybody has to play more different games.

There’s so many new, fine-toothed experiences that are coming out of this indie scene right now that is just fed by people who come in through the big game, 5th edition Dungeons & Dragons, and they filter out. It’s not a lot of people who filter out into the larger hobby, but the people who do come brimming with new ideas that they want to fiddle with and tinker with, and from that comes so many cool new things. That’s what I’m here for.

John: Going back to your collection, one thing that strikes me is that we talk about these things being lost to basement floods, but the whole reason that there is this collection that exists is there’s so much material. There’s a materiality to the history of roleplaying games. These were published and printed things from these tiny presses or sometimes bigger presses that existed that people could purchase in hobby shops and game stores or out of the back of Dragon Magazine. You have amassed this huge collection, but there are likely so many more things that don’t exist simply for lack of enough copies of them being out there in the world.

What your book does so well, it’s really charting the growth, the experience of how everything fed into the next thing. So many of these games were a pushback reaction against Dungeons & Dragons and reincorporation and then old-school roleplaying comes back in. It’s just a great history, but it’s all possible because there’s a record. It’s like we know so much about the ancient Egyptians because there were just so many tombs full of hieroglyphics that we could actually study these things versus other cultural innovations are lost to us because there’s not stuff around to document.

Stu: The beauty of the whole hobby is that it’s a tinkerer’s hobby. Immediately after Dungeons & Dragons came out, people were like, well, this is cool as a basic idea, but I could do it better. I could fix it. I could do things to it that are going to make this the best game.

Craig: I love nerds. They’re like, “Not bad. Can do better.”

Stu: Exactly. There was this really influential publication at APA, Amateur Press Association, which is basically a bunch of zines that was produced monthly, sent to a central editor who bound them together and then sent them out to everybody who paid for a subscription. Started almost immediately after D&D. Lee Gold has kept it in print up until April of this year, so 50 years-

John: Incredible.

Stu: -monthly. I think she missed two or three issues in that entire run. It’s insanity. It was a real testing ground for those kinds of ideas. If you look back, especially in the ‘90s, right before the internet made that stuff faster and digital and online, you can see a lot of game design just happening in those pages, and it’s all about people just sharing ideas and arguing about them. Gygax hated it too. He thought it was really cool initially, and then he was just like, oh, no, these people are bootlegging my stuff.

John: Could you give us a starting place? When do we need to start thinking about tabletop roleplaying games from your book? Spoiler, I know it’s Dungeons & Dragons, but can you talk us through the history? This is 1974 we’re beginning, and can you just talk to us about the transition from military simulation games to roleplaying games and what the innovation was that made D&D the starting place?

Stu: 1974 is when Dungeons & Dragons first comes out and is published. It is the first commercially available roleplaying game. Prior to that, there’s this big scene in the Midwest which is focused on military war games, reenacting existing battles like Waterloo or battles in the Civil War, World War II. That has a very long tradition that goes back to HG Wells, created a game called Little Wars which you played on the floor. Peter Cushing of horror movie fame was a big proponent of that game. There’s great videos of him painting his miniatures.

That goes even further back to the Prussian School of Wargaming which was actual teaching officers how to command on these sand tables with miniatures and terrain. There’s two things that happened. Lord of the Rings gets popular and fantasy figures in a military setting are something that people get interested in in the late ‘60s, early ‘70s which leads to Chainmail which was Gygax and some collaborators created this war game in which you had optional units that were fantasy, wizards and dragons and such.

John: We should say for our listeners who are not big D&D people, this is Gary Gygax who is acknowledged as the person who created what we think of as Dungeons and Dragons with many collaborators and there’s a complicated history there but it’s his name on those initial books.

Stu: It’s Gygax and Dave Arneson. The Dave Arneson part comes from Minneapolis I believe and he was playing, I can’t remember the fellow’s name, but the game is Bronstein. The idea was that there was this war game that was happening but there was also a village and people had actual specific characters that they were playing in the context of this war game. That idea of players controlling one singular character instead of a unit of characters or an entire army plus the advent of fantasy influence in the war game sphere collided into this storytelling game that grew out of the collaboration between Arneson and Gygax.

John: In your book, I’m looking at an image from the 1977 white box edition of Dungeons & Dragons. The title on the box is Rules for Fantastic Medieval War Games Campaigns Playable with Paper and Pencil and Miniature Figures. Which is just such a mouthful, but that’s how they had to frame it. It wasn’t saying roleplaying game yet. It didn’t seem to have the full sense, or at least it wasn’t presenting itself as this is a thing that you play make-believe with your friends, but it quickly became that. What were the first moments where D&D broke out of just a very small Midwestern nerd culture to become a national thing?

Stu: I think it was almost immediate. I think that there were small pockets of interested war gamers all over the country who immediately glommed onto this thing that was new. You can see that Tunnels and Trolls comes out almost immediately after. I’m pretty sure he was based in Arizona. Pretty far. There was already a pretty big war gaming scene in San Francisco, the Bay Area, with Chaosium.

There’s this urban legend that Greg Stafford, who founded Chaosium, a friend of his ran into a guy who was at a print shop where D&D was being first made, and he got one of the very first copies. It’s hard to imagine in a world of snail mail only but I do think that it proliferated really rapidly. Immediately there were different games coming out to iterate on the basic idea of roleplaying.

John: Now, we don’t have audio or video in its initial play sessions. How closely do we think they resemble what we think about D&D today? Was it players controlling individual characters, going into imaginary dungeon-y rooms and fighting a monster then moving on to the next room? Was that always there from the start? How did that happen?

Stu: I think that it was. The idea of the dungeon, I think, was almost an accidental innovation for playtesting. It was just a situation that gave you infinite possibility, but only a very limited number of options at any given time because you only had so many routes out of a room. Gary Gygax playtested in Castle Greyhawk, which was his mega dungeon. Dave Arneson had Blackmoor, which was a little bit more like a campaign setting. He was very interested in reenacting some of his favorite fantasy stories that he had read and adapting them to play through, whereas Gygax is more interested in testing the cleverness of his players.

I think that in play, it’s a much different thing back then because you have all these folks who are really interested in simulating things like combat. There’s weapon speeds and lots of crunchy numbers, and there’s a ton of players. They’re all running potentially multiple characters at the same time. There’s something called a caller who is an intermediary between the players and the DM to help manage the size of the group. I think that the actual play loop is really still explore, fight, and loot, rinse and repeat.

Craig: There is certainly explore, fight, loot, but on top of that, there is our beloved RP, roleplay. I’m curious, looking at roleplaying games, one thing is very clear. By the time, say, it gets to John and to me when we’re in middle school, other than D&D we’re playing Top Secret and we’re playing these other games where it’s quite clear that the people who are making these games understand that RP is just as important, if not more important, than explore, fight, and loot. Believe me, we love rolling for initiative.

I wonder if, in Arneson’s way of I’d like to just give myself a chance to be a part of stories I’ve already read, or Gygax saying I’d like a chance to create my own dungeon with my own monsters, that the players, almost from the start, were saying, yes, but also, we’d like to write, because really, RP is writing. It’s improv. It’s creation of character. The interplay between the characters is some of the most fun. When you look at Critical Role, 98% of it at this point is RP. Where do you think the actual business of roleplaying games figures out and adapts to what the audience seems to be wanting? It takes a long, long time.

Stu: Interesting. I think that, broadly, the hobby struggles with codifying roleplaying with rules. I think that it’s always been there, but it’s been something that has been outside of the scope, especially in the early days, of the mechanics of the system. I’m running an old-school-style game that has lots of random tables right now. It’s cool. I’ve never ran a game like this before. I run very narrative-heavy stuff. Now, I’m just giving myself over to randomness. From that randomness is where the beauty is. It presents situations and combinations of things that you’d never would have expected.

They are exactly improv cues for the players who then give me material back, and it goes back and forth. There’s very little, in terms of rule structure, we’re playing old-school essentials, which is basic Dungeons & Dragons. There’s no structure mechanically in the game for that. We’re just making it up as we go along. I think that’s always been with the hobby until the ‘90s when you have the storyteller system and it starts building into more structure for narrative in games.

John: Stu, this feels like a good moment to talk about crunchiness of rules versus the airy-fairy, we’re all playing characters, it’s a narrative, and it’s very player driven. That tension feels like it’s always been there. Most of the new versions of the game have been trying to push in one direction or another direction. We have things that are very open-ended. I had Craig and our group play through Dungeon World, which was too open for them. Then we’ve also struggled over just– A D&D session can get lost in the– Craig, what was it this last week?

Whether a hold person could be defeated by lesser restoration. It’s one of the annoyances, but also one of the great joys of D&D is those esoteric rule decisions. Can you talk to us about– Looking through this book with 300 games, it feels like a lot of it has been each game figuring out its own balance between these are the rules and this is what’s open for discussion and interpretation.

Stu: It absolutely has been. There’s just such a gradient of options out there now. In the early 2000s, that’s when the indie storytelling scene really opened up. These are just very open, loose, improvisational games really tightly focused in terms of theme. They’re fantastic to read about. They always have very clever mechanics. Dread is a good example. They use a Jenga tower for their conflict resolution.

Craig: Oh, that’s genius.

Stu: Every time you do something, you have to pull a piece out. If the tower stands, you succeed. If the tower falls, it’s a horror game, so your character dies. That’s it. That’s the only real rule. Everything else is just almost small improvisational theater. I love reading that stuff. I can’t run it, and I have a really hard time playing it. The structure of the rules is the thing that sets me free. I need something to lean on, or I start to panic.

Craig: I’m just like you. The rules let both sides of your brain work together. Screenwriting is the rules medium of writing because we’re constantly dealing with these constraints. General format and the fact that whatever we write has to be able to be filmed and so on and so forth, it is a more narrowly crafted way of thinking and creating. I find that when there aren’t any rules– John and I played what was it called? The one we played with Kelly?

John: Fiasco. Episode 142.

Craig: There you go. It was so much fun that night, in part because Kelly’s hysterical, but I wouldn’t do it again because there’s no rules. I love the idea that you get to ping-pong back and forth between your right brain creativity, coming up with characters with flaws, how do they talk, what decisions would they make in certain circumstances with. Now we have rules. The other part of this is, what do I do in my next turn? I’ve got options. How can I maximize my impact here? Engaging both sides to me is really important. I love an RPG that gives me both.

John: Just because we recently put this out as a YouTube video, when Greta Gerwig was on the podcast, she was talking about how she grew up in the mumblecore movement, which was wildly underscripted. Basically, they’d have a description of what happens in the scene, but then you just have to improv throughout it. She was so frustrated because she felt like the text actually set you free. The text gave it a form and let you explore and go further.

Without that, you’re just floating in dead air. You don’t commit to things because there’s no text to come back to. It feels like rules are part of that. You’re coming into a game with a set of rules and opportunities to succeed or fail can be really important. Finding the right balance between, okay, looking at everything in a table versus now I’m going to go do this thing, I can do anything in the world, is the real struggle.

Stu: One of the things that really differentiates roleplaying games, especially from theater, I think, because like theater is right there, aside of the fact that you have the script, it’s almost roleplaying games, it’s the dice, I think. It’s that randomness. I don’t think it’s so much about rules crunch. I think it’s more about where you decide to have the randomness that makes it a roleplaying game that is the thing people are trying to position.

With Dread the randomness is literally just that tower. With it just all the way over there in the corner that one time I don’t have enough structure in the game to figure it out. Whereas these random tables, we have combat and it’s D&D but the real juice of it is when we hit something that has random tables where I get to roll, and it just creates these situations on the fly. That’s where I like it.

Craig: Sure, you get suspense, but you also get a constant opportunity to react, which is fun. In the end, the most important letter in RPG is G. We’re there to play a game. We’re there to have fun. The more we get a chance to react– The first games we play, the simple ones as children, they all have either dice or a spinner or cards. There’s always random chance. That’s part of what makes it a game.

Stu: I want to talk about some of the similarities between the experience of playing a roleplaying game and other things that film and TV writers do. I’ve often said that our weekly D&D game feels like, oh my god, this is the most expensive writer’s room that you can find, because you have a bunch of well-played writers who are all around a table working together to tell a story together.

Whoever’s DMing that session is the share runner but there’s a much more shared authority. They’re coming down with the final rulings on some things, but the experience of playing the game is everyone should be contributing, and everyone is coming into that room with a point of view and a character and a voice and a unique approach to the world. Craig, that writer’s room analogy holds for you?

Craig: It does. We have to expand it a little bit to include a rock star because we have Tom Morello that plays with us. It does. Everybody in there either is paid to tell stories or is paid to analyze stories. We all love the structure that comes with a good tale. I think also, for me, we all appreciate the fact that we don’t have to actually create a great story for anyone else. It’s for us. That means we don’t have to tie off loose ends. We don’t have to do setups and payoffs. We can be sloppy writers, and in being sloppy writers, the stupid crap we do, and one of the things about our groups, whether I’m DMing or I’m playing, is the utter futility of plans.

I don’t know if you’ve noticed this, Stu, but when you’re playing and especially when you’re DMing, everybody loves a plan. We’re so familiar with the scene where people plan stuff and then they pull it off. Ocean’s 11, plan, execute, awesome. I don’t think one of our plans has ever worked. It is incredible. Sometimes they go so bad so fast. It’s hysterical. I love how not in control we are because when we’re writing, we have both the pleasure, but also the accountability of being completely in control.

John: I would say a similarity between the experience of writing for movies or television and playing this is there are still scenes. Each encounter is essentially a scene. It’s a moment, it has a beginning, a middle and an end, which is really what we’re looking for in scenes, but there’s a lack of structure overall. As Craig was saying, the payoffs don’t always come. There’s not a sense of where we necessarily are at in the journey.

A lot of times these campaigns end up being more like a soap opera that’s open-ended. There’s not one final thing you’re going to get to. Talk about the laughs around the table, we’re participants rather than the audience, or we are the audience ourselves, which makes things like Critical Role videos and stuff like that this weird middle ground, because are you a virtual player with them? Are you an audience? That dynamic is relatively recent and also new.

Stu: I’ve always felt that roleplaying game sessions are great in the play of them, and they make for really poor storytelling afterwards to somebody that has not played the game. You had to be there. Stuff like Critical Role has always let me scratch at my head because I don’t quite feel like I’m in the game like you said or an audience member or what. I’m not getting what I’m supposed to get out of it. I will say though just to Craig’s point about plans, my current game they’ll play an all week and then they’ll set off into the wilderness and they’ll hit a random encounter right outside of the settlement and that’ll be it. So much for the plan.

Craig: They never got to the plan. It’s interesting because we can talk about Critical Role for a second. For people who don’t know, Critical Role is an internet show. They have a cartoon. It’s an empire and it’s generally run by a man named Matt Mercer, who is the DM and general storyteller. Then he has a fairly stable theatrical troop that play characters. A lot of them are voice actors. Our own Ashley Johnson is one of them from our Last of Us universe.

You do follow along with them, and I think they have the benefit of a little bit of editing and preparation. There is something going on there behind the scenes that I think does help curate it a bit. When you’re playing pure RPG, it is not efficient. There are long stretches that, if anybody else were watching, would be falling asleep. There’s a lot of, okay, we’ve captured somebody. What do we do with them? Thirty minutes of back-and-forth argument, debate.

John: A war crime is being committed.

Craig: Yes, inevitably, the discussion ends when one character just murders the person. Then that gets discussed. It can be almost like watching a Congressional hearing. If you’re in the Congressional hearing, I suppose it’s probably fun. I think it is this weird, curated experience, and people are very connected to those characters, which I think is great. People who get it really, really love it. They are really into it, and I love that for them. To the extent that it might inspire people to play their own games, I think they will be shocked when they play their own games to go, oh, this isn’t anywhere near as consistently entertaining and crazy as Critical Role. This is actually more like a deposition. Hey, I love a deposition.

I’m curious from a writing point of view. Since some of roleplaying is pre-written, obviously each RPG creates a set of rules and a general structure of how to play and allows a game master to create whatever story they’d like. As was the case with D&D from the start and moving forward through most RPGs, they also write modules that they hand you and say, “Here’s a story you can guide players through.”

They will wander through in their own path, and you can customize, you can homebrew it, whatever you want, but here’s a story we’ve written. I’m curious, since you are such an impressive student of all these RPGs, you mentioned D&D 5E, the fifth edition of Dungeons and Dragons that came out a little over 10 years ago now, which absolutely changed everything and has not just the most popular version of D&D ever but it’s the most popular version of any RPG I think, tabletop RPG ever, why did that work so well and how much of it had to do with the writing of the early adventures?

Stu: That’s a very interesting question that’s probably going to get me into a lot of trouble.

Craig: Go for it.

Stu: I think that one of one of the things that 5th edition Dungeons & Dragons did poorly was their pre-packaged modules. For me, I don’t think there’s a legendary classic in the bunch. Partly because so many of them are very reflective of earlier material that’s been remixed. Almost all of them off the top of my head, like Tomb of Annihilation really goes back to Tomb of Horrors and so on.

I think that maybe those provided a controlled experience for people to experience these older things that they had heard about in a way that was new and had a lot of guidelines and help, support for the players and the people running them. I think it was a bright and easy enough system to pick up and at the right time, it came out of fourth edition that didn’t have the right amount of adaptation. People weren’t into that system. This felt similar but new. I think that the pandemic really juiced it. I think that it was really easy to adapt to online play at a time when online play was about to just become the only thing that you could do.

John: In fifth edition, and for folks who aren’t aware of it, that we’re talking about the fifth edition of Dungeons and Dragons, which reframed and reformatted a bunch of how the game worked and was wildly successful, and it became the baseline behind which a lot of other things are compared, I think I will say about the game as it’s run by Wizards of the Coast, there’s really good writing throughout.

If you look at the quality of the manuals and how things are laid out, the world building that’s around it is incredibly impressive. Where does world building begin in the history of RPGs? We talked about there’s Castle Greyhawk, there’s Ravenloft, [unintelligible 00:29:41]. Is Ravenloft the first of the cinematic universes within these roleplaying games?

Stu: I would say so. The module Ravenloft changes things. It really builds more of a narrative structure into the game outside of that looting mechanic gameplay loop. You’re there for a reason. You have a real villain for a change who has agency to work against you actively.

John: He’s not just waiting there at the end for you to fight him?

Stu: No, he shows up periodically and tests your strength and becomes a real pain in the butt. That was just never done. He was also a monster that combined aspects of the player character. He was also a very powerful spellcaster, which was surprising. Going after a vampire you knows certain things about vampires in the context of the game and all of a sudden, this guy’s throwing spells at you.

It was a paradigm shift. I think people look back before that and they want stuff like Castle Greyhawk and Greyhawk generally to be more cohesive and a more sensible world, but it really isn’t. Even though Ravenloft changes things, it really is the ’90s, ’89, ’90, when Forgotten Realms sort of starts to gather steam and Dark Sun comes out, and then these things start to become real worlds.

John: Yes, and also Ravenloft as a campaign, but also the books, which were very successful in themselves, is that one of the real innovations was that these roleplaying games then spun off a bunch of other merchandise. In your book, you talk about the Dungeons & Dragons wallets and other things you can collect. They spun off enough merchandise, and a lot of world-building which happens outside of the game. It was a virtuous cycle. It just all fed into each other.

Stu: Your Dragonlance.

John: Totally.

Stu: Dragonlance is something that they tried to make this big, epic narrative, but it didn’t really work as a roleplaying game. It was better as books. The novels are the things that people really honed in on.

John: Yes. Craig and I have played Fiasco, we’ve played a few other things along the way. I did a session with the Alien RPG, which I thought was fantastic. Do you have much more information about the innovations that have come from the indie space or other experiments we missed along the way? Help catch us up. What are the threads that we’re missing and what are the things we should be looking for now?

Stu: I think that if you’ve not played the original West End Star Wars game as movie people, that’s cinematic roleplaying. It takes the language of cinema and applies them directly to the mechanics of the game and it’s great.

John: Give us a sense of a thing that you’re doing in a play session of the original Star Wars game.

Stu: Oh, it encourages you to do smash cuts to pull out from the actual action. You have these asides where you read dialogue between other characters that aren’t there. This idea of the rules say, start in media res. It’s all just built around upping the ante and constantly referring back. The great thing about Star Wars is you have the text of the movies to tell you how to play the game. It’s just do that at your table, except with different characters in different situations. It comes together really well. It’s just six-sided dice. It’s a very simple system that’s so good.

Craig: I played that, John, with Ken White.

John: That’s great.

Craig: It is really fun, and the simplicity of the dice is fantastic.

John: With that thread, and again, the history of this, there’s a lot of licensed products that are coming through, and sometimes they’ve had more control or less control. The IP holders have had more or less control, but there’s also been this indie game movement, which I’m sure accelerated greatly with the rise of the internet and through the pandemic. Can you just talk us through that thread?

Stu: Yes, it was a direct reaction, I think, to the D20 D&D, and, starting in 2000 they universalized their system, the D20 system, and everybody started to make D20 versions of their other games. It was a really bad moment for the industry as a whole because it destabilized it, almost knocked a whole bunch of people out of business.

John: Tell me more about that. How did it destabilize?

Stu: Basically, everybody overbet on the enduring popularity of this system, which was too crunchy for most other play experiences. It just saturated the market, and then the market imploded. There was also some messing around on Wizards of the Coast part, where they changed the terms of the licenses, and they announced the 3.5 edition without telling anybody. There’s all this stuff that destabilized the market, made people not want to deal with it anymore, but everybody who was overcommitted to the idea of this system was caught out and went out of business.

John: Now, one of the things that’s always been a strength and a challenge for roleplaying games is that, especially at the start, you had to basically know somebody who knew how to play the game in order to play the game. You have to find out that the game exists in the first place and then go to a hobby store or a game store to buy something you could start with and then realize there’s also monthly magazines and other places you can find out more information. You needed somebody to play with.

I remember I was probably eight or nine, so I was really young, but you needed somebody or somebody’s older brother to teach you how the game actually worked because it’s not obvious and not intuitive. This was an era before there was YouTube, before there was the internet to be able to look things up. It’s probably both the reason for success, but also one of those limiting factors is that it spreads from person to person rather than mass worldwide all at once because to play it, you have to play with a group of people around you.

Stu: Yes, it was like an older sibling thing. If you were a younger kid, your older brother or sister could sit you down and go, “Okay, you’ve seen me play with my friends, let me pass it along.”

John: Yes, if Diego Rodriguez’s brother hadn’t played D&D, I probably would never have learned.

Stu: There you go. It really resists casualness in a lot of ways. It’s gotten better. I also think that it just resists a good elevator pitch. It’s really hard to explain to somebody who has zero context for it.

John: It’s like my friend Jason’s dad coming downstairs and asking, “Who’s winning?”

Craig: Well, nobody.

Stu: I think that in a very admirable way, the 2024 Player Handbook for Dungeons & Dragons really does try. They actually took time to start the book by saying, what is this? What actually happens in this? Then they give you an example of what some sample play would sound like. Is it a little bit canned? Is it a little bit corny? Sure. If I didn’t know anything and there was a time– The actual first rule book I ever picked up for an RPG was for Traveler.

This was back in, I don’t know, 1979 or something, 1980. I don’t know, way back then. It was just like, Traveler, here you go. Here we go. Here’s a bunch of tables. Here’s this, and I’m like, “What? What is it?” It takes time, and it feels like, in a way, they’ve grown up, Wizards has grown up enough to go, “Hey, a whole lot of people want to play this. Why don’t we take eight pages to talk to the people that know nothing?” It’s quite welcoming, I think.

Craig: The last 10 years has seen an explosion in starter boxes. The fifth edition had one in–

John: Lost Mines of Phandelver.

Craig: Yes, and it’s a huge success. That’s one of the best. If there is a solid gold campaign, I think that one’s great.

John: The fifth edition, that’s the one.

Stu: That’s the one.

Craig: I think it’s telling that it’s not one of the hardcovers. It’s in the starter set. Chaosium does great starter sets. The Alien game has a great starter set. The Chaosium ones are great because they almost always have a solo scenario for you to play, which allows you to get into the game and figure it out and see what it’s like without the onus of having to put together a group.

John: Can we touch briefly on solo RPGs, because that’s the thing I learned about from your book that I wasn’t aware were a thing out there. It’s the solitaire version of some of these games and it feels like there’s some real innovation in them.

Stu: It used to just be basically like the fighting fantasy games, game books, that thing, where it’s like a choose-your-own-adventure with light mechanics thrown in. Chaosium solo is going to really resemble that. In recent years, there’s just a whole bunch of different approaches that people have taken to solos. Black Oath Entertainment puts these games out that are where you’re simulating everything as you go and there’s all these rule mechanics. You’re not only like playing the game by yourself, and it’s a game that resembles something like Crunchy or like a D&D, but you’re also building the world as you go and creating these narrative touchstones. It’s really very interesting.

John: Yes, it goes back to one of the core mechanics of roleplaying games is play to learn, basically, play to explore. You’re building the world as you’re going through it. The Hex Crawler games were a lot of that, where the map is not filled out until you get there.

Stu: Then there’s games that are just journaling prompts, which have an underlying system to them. Thousand-Year-Old Vampire is just an amazing game in that regard, where you’re collecting memories, and you can only keep so many of them. As you go, the game is making you lose these memories. It’s a very emotional and sad game.

Craig: Isn’t that what’s going to happen to me just from living?

Stu: Yes. Just think of it as being 1,000 years old then. It’s horrible. Dementia, the RPG, I don’t know, that sounds terrible.

Craig: But also beautiful.

Stu: Yes, there’s a mechanic where you get a journal in the game and you can write stuff down, but there’s also mechanics in the game that take that journal away from you at once. Those memories are gone. It’s just like, oh my god.

Craig: Flood in the basement?

Stu: Yes, exactly.

John: There’s also a rise of GM-less games where everyone is just a player in it and you’re all doing the thing, which tends to emphasize the roleplaying it all. You have a little section on Honey Heist, which was a great example of the absolute most minimal game. There’s one page back and front and those are all the rules.

Craig: Honey Heist I’ve played and it is as ridiculous and as satisfying as the name promises. Just so folks know, you’re playing bears and you’re trying to steal the honey at the honey convention. There’s a table for random hats, so it’s just amazing. It’s all you need to go, and it’s great.

John: As we wrap up here, I want to talk just a bit about Lovecraft because so many of these games, especially in the horror space, use Lovecraft IP, I guess is the way to phrase it. I think you do a good job in the book of talking about Lovecraft himself is so problematic, and yet so many of these games are built upon these ideas that come out of that space. It’s a whole vibe that wouldn’t exist without him. Where do you see the current moment with these games and where are we headed?

Stu: I think that in the last 20 years in general, horror writers have explored the cosmic in ways that have left Lovecraft behind. I think that there’s different ways to approach it now that aren’t– Everybody uses the word ‘Lovecraftian’. If it has tentacles, it’s Lovecraftian. It’s not. Lovecraftian actually refers to the really peculiar racisms of one guy in Providence. I think collectively we’ve learned how to work with some of his ideas without always bringing him along. I think that’s good. I think it’s going to get better and better as we go.

John: I think it’s also an interesting example of by giving yourself away or basically not trying to bunker down and hold on all your stuff, your ideas get out there further. The people who like, no, use my characters, use these names, use whatever, allows that stuff to get out much wider. One of the reasons we recognize his name is because not just what he did, but the influence he had in a whole generation of other creators who took his ideas and ran with them.

Stu: That’s always been the case from the very beginning. He personally allowed it. It engendered this collaborative and free form expansion of his ideas. That has definitely grown beyond what he would have condoned.

John: To bring us all back to the start, obviously we don’t get Dungeons and Dragons without Tolkien. We probably don’t get the same version of Dungeons and Dragons without Tolkien there. Early on, Tolkien had said, “No, you cannot call these things hobbits. That’s my term.” That’s why we have halflings in it. It’s lessons there.

Craig: Didn’t really slow D&D down, did it?

John: D&D works just fine. Stu, because you played so many more of these games, if listeners are curious about trying out some of these things, what would you recommend as a first RPG for someone to try, a first tabletop RPG?

Stu: If you’re of a certain age, having grown up in the ’80, I think that Tales from the Loop is a fantastic game to try just because it has a lot of nostalgic and emotional touchstones that will juice your engagement with the game. It’s a fairly simple– It’s like Alien in terms of the basic system. It’s crunchy, but also pretty narrative. I think that’s a good one, but there’s also a gazillion simple games that you could play. Honey Heist, which is literally printed in my book, the full rules. You can grab that or Mork Borg or there’s so much stuff. Go to my website. Just look around.

John: That is a great idea. Let us do our one cool thing. Craig, what do you have for us this week?

Craig: Well, it’s more of a hope than a thing. Apple had their WDC 25, which is where they show off the stuff that’s intended for developers. Oh, I guess it’s WWDC, Worldwide Developer Conference, not just world. This is the upcoming technology that is going to power things. They show this to the developers. Developers then can incorporate it into the apps they’re building so that Apple can make money off of their genius. There’s a bunch of things in here that I’m like, okay, great. The thing that I zeroed in on is that they appear to be getting closer to what I think is going to be the really important shift in technology soon.

Obviously, AI is taking over the conversation, but AI is a mode. It exists to accomplish things. The thing that I think will make a real difference, and we’ve talked about this before, is translation, the elimination of the language barrier. It seems like they’re getting closer. They’re providing something called live translation where text messages will be automatically translated as they go. More importantly, spoken translation for calls in the phone app. That’s the one that made me sit forward. Now you can call somebody who does not speak the same language you do and have a conversation on the phone. If that works, okay.

John: Yes. Impressed. We’ve been on this trajectory for a while. It’s good it’s being introduced in a product. I think we often say this on the podcast, this is the worst it will ever be.

Craig: Exactly.

John: It may not be great out of the gate, but I think it will be transformational because I’ve definitely been in situations like Northern Greece and we’re going to a restaurant and, well, no one speaks English. They pull out their Google phone and you’re just talking back and forth and handing the phone back and forth as it translates, but it’s not the immediacy that you really want.

I would love to be able to be on a Zoom with somebody who doesn’t speak my language and have it really work. I think we’re getting closer to that day. I share your optimism. My one cool thing is a video by Sara Bareilles and Rufus Wainwright. They were performing She Used To Be Mine. I think it was at Lincoln Center or Kennedy Center. This is the song from Waitress that Sara Bareilles wrote the musical for and it’s her singing the song with Rufus Wainwright and it’s– Craig, you’ll love this. You love a good singer.

Craig: I do.

John: They are phenomenal together. I’ll put a link to the original video, but then also there’s a whole category of people reacting to it, including this Australian vocal coach who’s going through watching segments of it, then talking through how they’re doing what they’re doing. It’s always so great to see experts really help you understand why this thing is working so well and the techniques that they’re using. Two videos I’ll put in there, both about Sara Bareilles and Rufus Wainwright singing She Used To Be Mine.

Craig: Love it.

John: Stu, do you have something to share with our listeners?

Stu: I feel like mine’s not nearly as cutting edge, but I just finished watching Kolchak: The Night Stalker series. Have you seen it before?

Craig: Oh my gosh.

John: Tell us about it. I know almost nothing. I recognize it as a name.

Stu: Oh, it’s so good. There’s a movie called The Night Stalker written by Richard Matheson with Darren McGavin as Kolchak, who’s this hard, shouty, awful reporter who finds out that there’s a vampire terrorizing Las Vegas. He kills the vampire there and he gets run out of town and goes to Seattle, which is the second movie, The Night Strangler, where there’s an alchemist who’s the Count de Saint Germain who’s killing women to steal their blood to keep his youth tonic. Kolchak kills him and then he gets a TV series called Kolchak: The Night Stalker, which is one hour creature of the week.

Totally inspires X-Files and basically anything else that has that creature of the week format really comes right out of Colchak. It’s just, it’s great. It’s ‘70s. It’s gritty, but also hokey. Darren McGavin’s performance is through the roof. He’s so endearing and obnoxious at the same time. It’s 20 episodes and I’m sad to see it go, but I finished watching it last night and it’s a fever dream of a show too.

John: I love it.

Stu: After a while, it just doesn’t make sense. He’s so quick to be willing to kill monsters. It’s great.

Craig: You know how you know a program was made before the tyranny of focus groups and overthink? Its title is Kolchak: The Night Stalker. That would not get off a piece of paper.

Stu: It back to the movie. I didn’t realize how huge the movie was. Millions and millions of people. It rivaled the Superbowl’s ratings. It was a TV movie. In 1971, it was just–

Craig: Just to put things in perspective. Back in 1971, everything rivaled the Superbowl.

Stu: True.

Craig: Three channels to watch. Yes. How many people watched the finale of MASH, which was the most watched thing on television I think of all time?

John: What, 70 million? Is that something?

Craig: It is 106 million viewers.

John: Good Lord. Jeez.

Craig: If we say percentage-wise of the population, if you adjusted that to our population today, it would be 152 million. You get a million people to watch something now, it’s like, meh, not bad.

John: I think Magnum PI’s finale has something ridiculous too like 70 million.

Craig: Yes, back in the day, there was only three channels. It wasn’t that hard.

John: Great stuff. Kolchak: The Night Stalker.

Stu: Yes, it’s really great. Bring it back.

John: We love it. That is our show for this week. Scripted and produced by Drew Marquardt, edited by Matthew Chilelli. Our outro this week is by Nick Moore. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions.

You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Interesting, which has lots of links to things about writing. You can find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have t-shirts and hoodies and drinkware. You’ll find those at Cotton Bureau.

You can find the show notes with the links for all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the back episodes, including a Fiasco episode and bonus segments like the one we’re about to record on Dungeons. Oh, and, Stu Horvath, thank you so much for coming on the show.

Stu: This has been a blast. Thanks for having me.

John: Let’s remind people the book is called Monsters, Aliens, and Holes in the Ground. It is available everywhere, but where should people find you online?

Stu: You can find me at vintagerpg.com. There’s something like 2,500 entries, over 750,000 words and 2,000 pictures, all dedicated to roleplaying games for your edification and enjoyment.

Craig: Amazing.

John: I love it. Stu, thank you so much and stick around and we’ll talk to you in the bonus segment.

Stu: Right on.

[Bonus Segment]

John: All right, so, Stu, I finished your giant book, and it’s huge. It’s a compendium. It’s so good. It’s the right size for a D&D book because it’s D&D manual size. There’s a specific size it should be. On page 409, you talk about, in appendix D, that dungeons are a recent concept. Can you give us a little of the history of dungeons as a literary space?

Stu: As I mentioned, this is the subject of my next book, which is supposed to come out this year, called Down Down Down.

Craig: What a great title. I love that.

Stu: That’s going to be out through Strange Attractor Press, not MIT. Everybody’s like, Dungeons & Dragons is the first roleplaying game, and that’s awesome. I’m like, yes, firsts are all good, and sure, it’s a new form, but I feel the game itself was inevitable. I think that the thing that makes Dungeons & Dragons special is the dungeon. I think that it brings this idea of this mythic, irrational space and puts people in it to explore it that we had scratched at, but never really realized fully until Dungeons & Dragons.

John: Actually, can I stop you for one second? Craig hasn’t read this chapter, so I’m curious what Craig’s instinct is. What’s the first thing you think about with dungeons in the sense of where this comes from as a human experience?

Craig: My suspicion, or I’m just reaching into my brain, and what I’m finding there is the Spanish Inquisition and their torture chambers. That feels dungeon-esque to me. I don’t know why I thought they were torturing people in the subfloor of a building, but I feel like they were.

John: Yes, we think about prisons being down below, which is great, and we have that sense. My first thing was, oh, well, ancient Egyptian tombs and that stuff. There were tomb robbers, and so that was a thing. There wasn’t a connected space where there were monsters who were living in it. That’s not a new thing. Sam, talk us through what you found.

Stu: Basically, everything that’s older than Dungeons & Dragons has a couple of the things that are recognizable as a dungeon, but not all of them. I think the earliest one is the Labyrinth of Crete, which is a maze space with a monster. There’s no treasures. There’s no real traps. There’s no real room for adventure either. Most people, except for Theseus, who went in there just got eaten by the minotaur. Then there’s other stuff. There’s oubliettes, which is a misunderstanding of medieval architecture.

There’s a lot of slander of the medieval world in the idea of the dungeon, where people think that the medievals were much more barbaric than they were. The idea of the oubliette is you throw somebody into a room that has the door in the ceiling, you close the door, and you forget about them. That’s not true. They were really like cellars. They were salt cellars and stuff.

Craig: That’s not as menacing, really.

John: it wouldn’t be good to be thrown down in there, but that’s not the purpose of the room.

Craig: It’s not the purpose of the room. You’re just getting salt. I think that’s fine.

John: We go back to Orpheus in the Underworld. We have that sense of a hero crosses into an underground place, an underworld place, but it’s not a dungeon. There’s not a treasure. It’s always that they have one specific quest that they’re trying to do, to kill this thing or bring back their true love.

Stu: The Underworld is expansive too.

John: It is.

Stu: It’s not a constricted space. Where does the first real dungeon show up? I think that the first real dungeon shows up in the Blackmoor book, which is 1975, I think, supplement 2. Even that doesn’t really feel like a dungeon. It takes a little while before we get the dungeon-ier dungeons, like Tomb of Horrors and stuff. That’s ’78. Then there’s also stuff in Dark Tower, which was put out by Judges Guild. Other people were playing with dungeons more. What about the Mines of Moria?

Craig: That feels very dungeon-y to me.

John: That’s 1954?

Stu: Yes. Closer, but again, there’s no traps, really.

Craig: It’s true.

Stu: Tolkien never really put obstacles in front of his characters. They just walk through and get chased out. There’s that one battle in the tomb, but for the most part, there’s something missing. That’s very close.

Craig: There’s a puzzle to get in, which is interesting, and it certainly does feel like you’re going down, down, down, although weirdly then they end up in the top of a mountain, which I never understood. It has a central monster, and it definitely has sections, but you’re absolutely right. It is a long slog with tons of spaces where nothing happens, and if Pip doesn’t accidentally fail his deck save and knock that thing down a well, they probably just walk out of there.

John: As we talk about dungeons in terms of Dungeons & Dragons, it’s a space in which the adventure takes place, which the story takes place, and so it doesn’t actually literally have to be you went into a mountain or you went underneath the city. It’s just this is the space. Using it as a general holding place for this is the setting for this series of adventures, and there’s going to be some sense of going from room to room and there being a place you’re trying to get to and resting spots. All that feels our bigger conception of what a dungeon is, even if it’s not literally a place underground.

Stu: Yes. I think that one of the things that disqualifies Moria is that it feels rational. There’s a sense of place and history and purpose to the architecture. It does get a little irrational when you hit that bridge.

Craig: Yes. It’s the worst bridge ever.

Stu: Worst bridge ever. Yes. That is, I think, Moria at its most dungeon-like, when you have this ridiculous bridge that the players have to cross to escape a giant monster. That’s a dungeon.

Craig: They’re getting shot at by little dinky NPCs with range weapons. That always felt like, okay, we went through this massive carved hall with these huge columns and then they just got to the most important part and went, eh, let’s just do a really skinny bridge.
[laughter]
Yes. Definitely. Definitely.

Stu: If Wonderland was more dangerous, I think that would maybe be a good example of a dungeon.

Craig: Oh, that’s interesting.

Stu: Gygax adapted Wonderland into a pair of adventures.

Craig: Oh, okay. I like that.

John: I remember reading through those modules and like all Gygax’s things, it felt like they were just designed to kill you.

Stu: Yes.

John: They felt completely unsurvivable.

Stu: You really did not have balanced encounters.

John: No. Oh, that’s great. We look forward to seeing the full book version of your conversation on dungeons because it is a clever thing, which I’d never considered until I read your appendix. Again, Stu, thank you so much for coming on this podcast. It was such a great conversation with you.

Stu: Thank you. This was so much fun. I was honored when I heard the book as a one cool thing and to be asked on was equally honoring.

Craig: Great convo, Stu. Thank you so much for sharing your wisdom.

Stu: Thanks for having me on. Bye.

Links:

  • Monsters, Aliens, and Holes in the Ground by Stu Horvath
  • VintageRPG.com by Stu Horvath
  • D&D 5th Edition
  • Amateur press association (APA)
  • Little Wars by H.G. Wells
  • Peter Cushing painting his minifigs
  • Chainmail by Gary Gygax & Jeff Perren
  • Chaosium
  • Tunnels & Trolls
  • Dread RPG
  • Fiasco
  • Scriptnotes episode 142: The Angeles Crest Fiasco
  • Critical Role
  • Alien: The Roleplaying Game
  • Star Wars: The Roleplaying Game
  • Traveller
  • 2024 D&D Player’s Handbook
  • Blackoath Entertainment
  • Thousand Year Old Vampire
  • Tales From the Loop RPG
  • Honey Heist
  • WWDC live translation
  • She Used to Be Mine performance and vocal coach reaction
  • Kolchak: The Night Stalker
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Nick Moore (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

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