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Scriptnotes, Extra: The Agency Agreement

Episode -

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February 7, 2019 News, Scriptnotes, WGA

John and Craig offer a special reminder to guild members to attend one of the upcoming WGA Agency Agreement meetings.

Links:

* [Scriptnotes, 347: Conflict of Interest](https://johnaugust.com/2018/conflict-of-interest)
* [RSVP](http://click.email.wgaw.org/cp/viewRsvpForm.php?q=MTkxOTY) for a meeting
* WGA Agency Agreement Meeting: Saturday, February 9 at 10:30 am at Writer’s Guild Theatre in Beverly Hills
* WGA Agency Agreement Meeting: Wednesday, February 13 at 7:30 pm at Sheraton Universal by Universal Studios
* WGA East NYC Meeting: Tuesday, February 12
* [John August](https://twitter.com/johnaugust) on Twitter
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Find past episodes](http://scriptnotes.net/)
* [Scriptnotes Digital Seasons](https://store.johnaugust.com/) are also now available!
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Matthew Chilelli ([send us yours!](http://johnaugust.com/2014/outros-needed)).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/scriptnotes_extra_WGA_agency_agreement_2019.mp3).

Scriptnotes, Ep 385: Rules and Plans — Transcript

February 6, 2019 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2019/rules-and-plans).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** And this is Episode 385 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the podcast we’ll be talking about the plans your characters make and how to share them with the reader. Plus we’ll discuss rule-breakers, the techniques that absolutely no traditional screenwriting program will teach you but how they could elevate and invigorate your script.

But first, some reminders. Craig, we have a live show coming up.

**Craig:** Yes we do. In Seattle, the great city of Seattle and the great state of Washington. I’m very excited about this one. We’re going to be there February 6th at 7pm. John is going to fill you in on all these extra details. But what I’m really excited about is that we have one special guest, a very dear friend of mine, Emily Zulauf, who is a former development executive at Pixar. You may have heard of Pixar. They’re a small animation company.

**John:** Little upstart thing. They’re trying to use computer animation. We’ll see if it works.

**Craig:** And their deal is they at least claim to be good at story, so I suppose she might know something or another. And it’s going to be good. She’s a wonderful person. So I’m very excited to have Emily there. And you guys should – Seattle people come out and see us. Don’t leave us hanging. We’ve got a link. I guess it will be in the show notes. Is that right?

**John:** Yeah. The link will be in the show notes. So tickets we now know are $20 or $10 if you’re a member of the Northwest Screenwriters Guild, which apparently exists.

**Craig:** Oh.

**John:** Or The Film School. So, $20 or $10, but come see us. It is at the AMC Theater Pacific Place 11, I guess. We’re going to show up there and we’re going to have a great time. I’m going to be way deep into an Arlo Finch book tour. Craig is flying up just for the evening. It will be a really fun time.

**Craig:** Yes.

**John:** It’ll be sort of an intersectionality of Arlo Finch and Scriptnotes and Seattle. It should be a good time.

**Craig:** The Film School is the name of a film school.

**John:** Yeah.

**Craig:** TheFilmSchool. All one word.

**John:** All one word.

**Craig:** All right. So, don’t think if you are at a film school–

**John:** Any film school–

**Craig:** You’re paying $20 if you’re at a film school.

**John:** But if you’re at The Film School.

**Craig:** Yeah.

**John:** Definite articles. Indefinite articles.

**Craig:** Hugely important.

**John:** Not every language has the distinction between them.

**Craig:** Interesting. Interesting. I love the distinction between those two things. And I will also say having been to Seattle many times, everything costs $20. Everything.

**John:** Oh, totally. Absolutely.

**Craig:** Looking at a fish costs $20. Just standing in that market, looking at a fish, $20.

**John:** Yeah. Pike Place Market, so expensive just to your eyes, everywhere they look.

**Craig:** Everywhere you look. $20. So you guys can afford it. Yeah. I love that place.

**John:** Craig, we need some photos of you catching some fish at the Pike Place Market, because otherwise people won’t believe you’re actually in Seattle.

**Craig:** I don’t think they let you catch the fish. The deal is you buy the fish and then they throw it to each other. Because otherwise, let’s face, there’s going to be fish everywhere. Have you seen the Gum Wall, John?

**John:** Oh, I’ve seen the Gum Wall. I have good photos of the Gum Wall.

**Craig:** I love the Gum Wall. I love it. Anyway, Seattle, one of my favorite places, so please buy some tickets. Come see us. We’re incredibly entertaining in person. You can’t even imagine how much fun we are. Like beyond.

**John:** We have to cut so much out of the episodes just because it would be too much joy.

**Craig:** Too much cheering.

**John:** Yeah. So, that’s February 6, but then on February 9 I will be back in Los Angeles for the Arlo Finch launch party. It’s at Chevalier’s, the bookstore on Larchmont. That’s 12:30 in the afternoon on February 9. So come see me there. I will be signing copies of Arlo Finch. It’s as simple as it can be. You come in, you buy your book, I sign it for you, I talk a little bit, I answer some questions. I think I’m going to have special cool little patches to hand out, so come see me if you want to on February 9.

But if you can’t make it on February 9, preorder the book because, good lord, I would love to hit the charts.

**Craig:** Wouldn’t that be nice?

**John:** That’s sort of how you hit the charts on a second book is by people buying it the first week.

**Craig:** They pre-buy, they load up.

**John:** They load up.

**Craig:** Don’t just do it for the patch, people.

**John:** Do it for – because you know if it does happen to cross over that threshold and show up on the bestsellers list you will know that you were the reason why it did.

**Craig:** You were the straw.

**John:** You were the straw that broke the–

**Craig:** Finch’s back.

**John:** Yeah. Something. We have a brand new feature that we are rolling out, so not in this episode but we have to prepare for it. This is a new idea that we’re going to try out. It’s called the Pitch Session. And way back in Episode 274 we had Eric Voss who I guess he pitched to you like two years ago at the Austin Film Festival. You thought it was great. You had him record the pitch and so we played it and we discussed it. And we’re going to try to do that again, but opening it up to all of our listeners.

What we’re looking for is a 60 to 90 second pitch. It can be for a TV show. It can be for a feature. But it’s 60 to 90 seconds that sort of sells the idea and you are going to send in an audio recording. We’re going to listen to the recording and put a couple of them up and then discuss them afterwards. So it’s a chance to kind of do what we do on the Three Page Challenge but with audio pitches.

**Craig:** Pitches. I love it. I think it’s going to be fun. I do this at Austin. I judge the big finals. I mean, I’m just blown away. People show up to this thing every year. It’s amazing. It’s in this big bar. They pack the place. Pack it.

**John:** Packed.

**Craig:** The thing about it that blows my mind is people are so respectful of the people that are pitching because you know how hard it is to get a roomful of people to just listen. Well, this place will quiet down and listen really well to every single pitch. I think there’s like 20 of them. So, it’s been fun to that and, yeah, I think it’s educational because like it or not sometimes pitches happen.

**John:** Yeah. So, I would say that the pitch form that we’re looking for, the 60 to 90 second pitch, that’s not the kind of thing that you’re usually going into sit down and really pitch to an executive. But it is the kind of casual thing that you would be doing at a party. It’s a little bit longer than an elevator pitch, but it’s that short distillation of the idea.

And so really we’re going to be responding to does this feel like a movie or a TV show idea. And did we get enough out of this that we can actually see what it is you’re describing that you’re going to be trying to write. So, that’s what we’re looking for. So if you have an idea like this that you want to try to pitch at us the URL you want is johnaugust.com/pitch. And there’s a whole little form you fill out. You click buttons that say that you’re submitting this of your own freewill. That you’re not going to try to sue us. And that this is all–

**Craig:** Don’t sue us.

**John:** This is not a contest. This is not a competition. This is just for the learns. So, depending on how it goes we might do it again. If it goes poorly we may deny this ever happened.

**Craig:** Correct. We erase it from the record.

**John:** Yep. Speaking of erasing things from the record–

**Craig:** Segue Man.

**John:** We have more follow up. So this is Brooke in Los Angeles and Craig can you read what Brooke wrote to us?

**Craig:** Yes, so we recently had I guess a rerun of our Raiders episode, which is one of my favorites. Here’s what Brooke wrote. “I do have two questions about your episode on Raiders of the Lost Ark. I share your enthusiasm for the movie. It’s one of my favorites. That said, now that I’ve read the screenplay my feelings are decidedly more mixed. I always assumed Marion was being hyperbolic when she angrily accused Indiana Jones of taking advantage of her when she was ‘just a child.’ I hope Karen Allen will forgive me when I say that through my younger eyes I thought she was older than the script reveals she is supposed to be, 26. Doing the math, it turns out Lucas, Kasdan, and Spielberg intended Indy to have sex with her when she was 16 and to be completely blasé about that when confronted with her justified outrage.

“Now at first I was inclined to chalk it up to the times were different. But then on your recommendation I listened to the recorded conversations of Lucas, Kasdan, and Spielberg. And I heard Lucas arguing in favor of making Marion younger, as young as 11 when Indy was to have had sex with her. He thought making her 11 would be it ‘more interesting’ than if she were 16 or 17. Frankly, I was shocked and disgusted. And then confused.

“Here are my questions. One, when you’re creating a character that’s supposed to be a hero, albeit flawed, why would you ever want to so far as to make him a pedophile as Lucas was advocating? Can you please help me understand why these renowned creators thought that audiences would accept that kind of character? Two, why didn’t you address this issue in your podcast? You too are so wonderfully outspoken regarding things you support and don’t. Why didn’t this make the cut?”

Oh boy. You know what, John, just answer this with a yes or a no.

**John:** [laughs] Oh yeah. Simple yes/no. I’ll answer question two first because it’s the simplest answer. I didn’t know any of that backstory. And so while I had seen parts of the interview and I’d watched the movie a bunch of times I had no idea that there was this issue of how old Marion was, how old she would have been 10 years ago. It never occurred to me and I hadn’t seen that discussion from the transcripts or from the recording from before.

**Craig:** When I read this question it jogged a memory, like oh yeah, I think I remember reading that. But I had read that thing a long time ago. So, when we did the podcast it was not at all on my internal memory radar.

**John:** Yeah. So, as to the first question there, I think it’s absurd – I’m horrified. I think it’s bizarre and weird to have a conversation in which the protagonist had sex with a person who was 11 years old. That’s just bizarre and horrifying and I can’t even fathom sort of how that happens. So I can’t answer that in any meaningful way.

What I will say is that I can imagine scenarios, this isn’t apparently how this all happened, but I can imagine scenarios in which you sort of accidentally end up at that place where you didn’t do the math right. And so they knew each other this time and you cast somebody who was a certain age which would have meant they knew each other at a certain time. That is a thing you probably could find in a lot of other movies. When you actually do the math you’re like, wait, that means that she was negative four years old. That happens.

But that doesn’t seem like it would happen here. It sounds like they actually had a conversation where it’s like, oh, she could have been 11. And that is just wrong. And there’s other movies where these problematic things happen. Animal House being an example where that is not cool what happens in Animal House. And in looking at the movies you have to acknowledge that this is a thing which is problematic about the movie.

**Craig:** Yeah. Obviously Brooke is correct to say that the times were different is a thing. It doesn’t mean that we have to accept anything now about it. But things do require some context of course. I think in this case the one thing I would push back on Brooke is when you say, “Can you help me understand why these three renowned creators thought that audiences would accept that kind of character?” From what I’m reading from your question, because I haven’t actually reviewed that transcript again, so I’m just taking it off of your recollection here, it does seem like Kasdan and Spielberg were not at all in favor of Marion being 11 and in fact advocated that she be 16 or 17, which even now we would consider to be too young but not necessarily in the zone of 11 which is horrifying.

So, really the question is what the hell was Lucas thinking. And the answer is I have no idea. The only thing I can guess is that he was such a total dork that he thought in his mind that that maybe was – I have no idea.

**John:** I don’t know either and I don’t want to sort of get into places where I’m speculating on his mindset.

**Craig:** Right.

**John:** Or what he was actually saying or that we’re actually understanding him properly here. The larger conversation I think we can have is when you dig back into how things came to be I think you need to be mindful that there’s the movie that finally was made and then there’s the process that led to the movie. And some of the process that led to the movie will have a bunch of false steps and blind alleys and things that were not reflected in the final work.

And so it’s fair to look at sort of where stuff come from and the history of stuff, but in looking at the history of stuff how much influence should that have on your perception of the final work. And that’s an artistic question that is fair to ask, but I think it’s also fair to – if you choose to not dig back into that history I think you’re allowed to not dig back into the history and look at the finished work as well. And not having seen the script to know that she was supposed to be 26 years old and this time factor, you can forgive a person for not doing that math or sort of exploring that.

**Craig:** Yeah. You’re completely right that the important thing is the choices that were made. Not the choices that were not made. I think that Brooke brings up a reasonable point that the suggestion here is so bizarre as to be disconcerting on its own. And this isn’t a comedy where, I mean, you know, when Todd Phillips and I sat in a room together and just riffed on ideas for the Hangover movies it was – terrible things were said. The point is those movies were transgressive. And of course the point being that you then make choices that you think will work, not choices that won’t or that are going to make people disgusted.

In this case that’s not that – I don’t get it and it’s not good at all. [laughs] I don’t like it.

**John:** But, so you think back to you and Todd Phillips had sort of your writers’ room of two people to talk through doing the Hangover movies. Every TV show has a writers’ room where they’re discussing how to make the show. And a lot of what they’re discussing is things that do not become the final show. And so–

**Craig:** 100 percent.

**John:** All those discussions are not – they’re not reflected in what the final thing was, but they probably had some horrible, terrible ideas or plans for like, you know, ultimately it’s going to be revealed that this was the connection and that wasn’t the thing. So that’s not canon. Like the stuff that happens in the writers’ room isn’t canon.

**Craig:** No, it’s not.

**John:** You want to be able to separate those things.

**Craig:** Absolutely. And I guess the only difference here is that if he’s saying that it’s cooler – I am – I hope that he was just maybe tripping on acid that day or something, because that’s just a crazy thing to say. So, I can’t explain it, Brooke. I can’t explain it. But, clearly by the time the movie was made all three of those guys were seeing Marion as the person that Karen Allen is.

**John:** Who is more of a peer to Harrison Ford’s character.

**Craig:** She’s a grown woman. And her age difference with Harrison Ford I don’t think was extraordinary at all. So, clearly cooler heads prevailed. Thank god.

**John:** So, while we’re talking about Indiana Jones, last week on the Slate Culture Gabfest David Plotz was talking about watching Raiders of the Lost Ark with his young kids and he said he found it really problematic racially. That there was a lot of sort of – you look at all of the non-white characters in the film and they are portrayed horribly. And that was not a thing I saw at all when I went back and watched it for this episode a couple of years ago. But I can totally see that. I can totally imagine that watching through it with that in your head you would recognize that like, oh, yeah, it is just a bunch of white people doing stuff and everyone who is not the white person in the movie does not fare well in it. And I think that’s a fair criticism to look at the actual finished work because you’re not looking back at the original intent of things.

**Craig:** Sure. I mean, at some point I – if we go way far back, every single movie – every single movie – will be problematic because society, it was in our lens of today problematic. Thoroughly. Top to bottom.

**John:** Yeah. Thoroughly.

**Craig:** I mean, so what’s the point of the exercise? Yes, the answer is yes. It’s all problematic.

**John:** Yes. And so I don’t want to sort of go back and remake Raiders of the Lost Ark to take care of that thing. But I think it’s worth noticing that about the movie so that if we’re trying to make a film in that spirit now to be mindful like, oh you know what, we can’t do that thing.

**Craig:** Right.

**John:** If we’re making that movie in 2019 you can’t do that thing. And especially as we go into this era where we’re remaking everything there has to be a thought early on in the process is like, OK, just because we love this thing let’s also be aware of the things that just we cannot be doing in 2019 and beyond.

**Craig:** You know, maybe this is naïve but I feel like that conversation now is happening consistently across every single project in Hollywood. Am I naïve? Or do you think that it is?

**John:** You are not naïve. I would say it’s not every single project, but I would say most studio projects at an early stage are being mindful of that. And you and I both worked on some high profile ones where, yes, those conversations happened early on and frequently.

**Craig:** Yes. Which is good. And so the path of this stuff has been a somewhat promising one. Delayed, sure. Too long? Yes. But it is I think maybe a little easy to tee up some of these older movies and go, “Look, it doesn’t match our enlightened view of now.” Because that’s–

**John:** Yeah.

**Craig:** Yeah.

**John:** Most movies before a certain age are going to have really, really problematic things. What I like about Brooke’s question is she was bringing up a specific thing from the script and from the conversations about stuff and thank you Brooke for writing in about it.

**Craig:** No question. And really specific answer to you Brooke about question number one. No, you would never want to go so far as to do that. I hate saying blanket things. If your character is a pedophile then we’re not going to like him ever. Period. The end.

**John:** Nope. Don’t do it.

That would be breaking a rule, wouldn’t it Craig?

**Craig:** Segue Man.

**John:** This is Craig’s topic. So, Craig, hit us off with these rule-breakers.

**Craig:** So I’m working on this script where because of the tone of what the project is it’s very carefree and wild. And lately it seems to me that culture is starting to get a little more comfortable with acknowledging that culture exists, not necessarily dipping into the meta because not everything needs to be meta. But as we write screenplays there’s a formality that we may not necessarily need all the time. And in fact breaking some of these stuffy rules can kind of help bring your script to life and convey your intentions in fun ways if it’s done well. If it’s done for a purpose.

**John:** So, Craig, are we talking about the stuff that a writer would do physically on the page or things that movies would do or both?

**Craig:** I’m talking really about the page. This is a super writey topic. I’m not really here to talk in a big way about margins and fonts and stuff like that, although we will get into that a little bit. I guess I want to start with freeing yourself however you want, because we know that, OK, you have been taught at home by your school, or a book, or a “guru”, or the Internet, or people on Reddit that there is a format; you must follow the format; if you don’t follow the format you will be ejected into space. And I’m here to tell you that that’s only true if your script is bad.

If your script is good and it starts being free it can actually be exciting to read. If you are a reader, you are reading the same kind of thing over and over and over and over and over. It must be fun, I would imagine, to suddenly get something that’s wild and great. So, for instance, let’s start with the easiest one: breaking the fourth wall. Talking to the reader in description. If it’s cutesy and annoying, it’s bad. But if you want to have some fun, if you want to play around with their expectations, if you want to say you thought it was this didn’t you, no. You can do these things if it’s that kind of tone that allows it.

Similarly, I think, you can use any page as you want. I believe that you could put one single word on a page if it was a great word and if it required that. I think that would be awesome.

**John:** All right. So let’s talk about situations where you might want to do these things. What I like about both of these suggestions is they really are about the writing and they’re about sort of what the experience is of reading the script and how the experience of reading the script is meant to match or mimic at least the experience of watching the scene happen on a big screen in front of you.

So, in breaking the fourth wall if you’re writing Deadpool, which is constantly breaking the fourth wall, having that sort of chit-chattiness in there could be good. The Shane Black scripts are notorious for having a lot of chit-chat in them, or talking to you. That can work and that can be fine. If it works right for the tone that’s fantastic.

The thing about having a single word on a page that might be exactly the right choice if you’re making A Quiet Place. If you’re making something that actually is all about how disorienting the experience is, great. If you’re making a fast-paced thriller, a single word on a page might not be the right choice.

**Craig:** That’s right. It’s a little bit of what poets do at times. And sometimes people interestingly that write books for children will be incredibly inventive with the page and the way words are laid out. Sometimes in our scripts we need to depict disorientation or madness or the voice of an all-powerful being. Well, you could just put it in 12-point Courier. Or not. You know? You have some choices. You aren’t locked into this very dry format that was created in the, what, ‘40s?

I mean, we live in a bit of a freer time. Set yourself free a little bit.

**John:** Yeah. So the quick history of screenplays is that they were originally just a shot list basically. They morphed into what we kind of think as the modern screenplay is around the Casablanca time where it’s not just a series of camera shots. It really has a better feel for what the movie actually is like. But they were all typed. And so the reason they were 12-point Courier is because they were all typed at a certain point. No one is typing them anymore.

We still use 12-point Courier because it is – Courier Prime if you’re fancy – we use Courier because – because it’s standard it sort of takes away distraction. And we sort of know what it’s like. We have sense of how much time it’s going to take because we’re used to it. But if you are doing something where you have a voice of god or something that is intruding and bold isn’t getting it there or italics isn’t getting it there, there could be a case to be made for using a different font for certain things.

I remember early on as I was doing lyrics in scripts I would put them in Verdana italic, partly so the lines wouldn’t break, but also so it would feel different because they were singing. In Courier Prime we added the special italics that look really cool and different largely for lyrics so you really can see that like, oh, this is a different feel. It kind of feels like it’s singing.

So, it is fine to mix it up somewhat. I remember reading a Gus Van Sant script maybe for My Own Private Idaho, or something else, where it was in a bunch of different fonts and colors. And it was annoying. I did not find it a joyful experience. But that’s not to say that you couldn’t make something great and joyful that way.

**Craig:** Yeah, for sure. And listen one person’s excitement is another person’s annoyance. But I think that there is something that translates beyond the script if you do this in a way that is effective. By freeing yourself of the rigid formatting rules here and there you’re also allowing your mind to kind of be a little freer about what could possibly happen in this movie.

So, Pulp Fiction works like a regular movie. Yes, it plays around with time and all that, but other movies have played around with time. It’s basically a regular movie. Until at one point when Uma Thurman says, “Don’t be a…” and then she makes, well, weirdly a rectangle, not a square on screen. And a square appears on screen. Which is bizarre. But if I read that in a script and her dialogue said, “Don’t be a…” And then there was just a picture of a square. I’d be like, what the – ooh. This is somebody who is not necessarily bound by limitations. They’re thinking kind of wildly. The other thing that I am really enjoying doing is lying.

Because we have this thing where when we’re writing scripts our action description is telling you what you see on screen. But so much of what we try and do when we’re shooting is misdirect. It’s magic tricks. We are essentially visually lying to you and then revealing something else. There’s this – may I read a short paragraph from my favorite book Heart of Darkness by Joseph Conrad?

**John:** Go for it.

**Craig:** “The side of his head hit the wheel twice and the end of what appeared to be a long cane clattered round and knocked over a little camp stool. It looked as though after wrenching that thing from somebody assure he had lost his balance in the effort. The thin smoke had blown away and we were clear of the snag and looking ahead I could see that in another 100 yards or so I would be free to sheer off, away from the bank, but my feet felt so very warm and wet that I had to look down. The man had rolled on his back and stared straight at me. Both his hands clutched that cane. It was the shaft of a spear that either thrown or lunged through the opening had caught him in the side just below the ribs.”

So, we have this wonderful impressionistic lying, because our eyes lie to us, and people lie to us. And in experiences somebody gets stabbed through the chest with a spear and what we see is a guy is holding a cane. And what is in fact a man bleeding to death we just feel warm wet on our feet. That’s wonderful.

You can lie to people in description. You can say this is what happened. And then somebody says something and then you can say in description, oh wait, no, it’s this. And that is an effective rule-breaking way to actually relay what is a very common and completely accepted cinematic technique.

**John:** Absolutely. So what you’re describing though is the case of is a movie supposed reality, like what you see is exactly what it is, or is it a subjective reality. And the nature of your script may lend itself to you don’t quite know. The movie Memento is full of that. You’re not quite sure how much to trust your narrator. And so the kinds of things you’re seeing in the script description would make sense for that, because you just don’t know how much to trust the narrator and therefore the script that you’re reading in terms of what’s really going on here.

So, again, the right kind of script that makes sense. And it’s a question we’ve answered before on the podcast about like should you reveal who somebody is in the script if they’re not going to be able to see who that person is in the movie?

**Craig:** Right.

**John:** I always think like remember that you are the person in the theater watching this. And so what is your experience watching this? If it is ambiguous to you, you can use that ambiguity on the page as long as it doesn’t feel like you’re cheating in a bad way. If you’re cheating in a good way like this description from Heart of Darkness, go for it.

**Craig:** Yeah. Will this help the people making the movie deliver what you want them to deliver? Simple as that.

**John:** So here is a complicated thing I did – this is way back on the first Charlie’s Angels. And so it was a sequence we didn’t end up shooting the way I wanted us to shoot. But here was the idea. So, in the final sort of castle fight Lucy Liu’s character is on one side of a gate and the Thin Man is on the other side of the gate and they are running in opposite directions. And we basically split screen and we see them running in opposite directions trying to get to each other. And so it’s done in sort of real time simultaneous. You’re trying to figure out where they are. And they will punch each other through openings in this castle wall as they’re doing it.

And it was really fun to do. But to try to do that normally on the page really wouldn’t have made sense, because it really wasn’t meant to be split-screened. So what I did is at the bottom page I said, “Now turn your script counterclockwise,” and I had two parallel blocks of text running on the next two pages that were talking through what was happening. And so these are the simultaneous actions.

It was really fun. It was really cool to read. It was really fun to write because just like you have dual dialogue and there can be reasons why dual dialogue is so effective, this was really a cool way to do it. It was torturous for the line producers. And I think they didn’t like it. But it really gave you the experience of why this was going to be a cool moment that you hadn’t seen before. And ultimately when they did get back together and they were both in the same frame it was exciting.

That’s the kind of thing that I think if you were to do that in a spec script people would notice. And if they were digging your script and they got to that it would pop out to them as like this person has an interesting idea and a cinematic eye for what is interesting and possible.

**Craig:** Totally. I love that. And you know what else? It immediately informs me that you care. You cared enough to say, you know what, I have a better way of doing this. And I don’t mind talking to you because I’m confident that my way is awesome. And that confidence is something that I think frankly helps people buy into your work.

**John:** Yeah. So, to wrap this up I would say an important thing to understand about rule-breaking is you can’t break rules if you don’t understand rules to begin with. And so I think having an understanding of what the screenplay format is is essential because otherwise you could just generate chaos that isn’t doing the basic jobs of what a screenplay needs to do.

But once you understand how screenplays basically work then to break the rules or bend the rules or do things that are unexpected can be great. It can be sort of provocative and make people lean in and be excited to see what you’re going to do next. Is that a fair assessment from you, Craig?

**Craig:** It absolutely is. The only caution I would put out there to our listeners: if you are a reader at a company, please do not email us complaining that you already get thousands of screenplays that are poorly formatted or the people that write them think they’re so damn clever and are doing all this crazy stuff. Because I don’t care about those people. They’re bad writers anyway. The format is irrelevant. They’re bad. You weren’t going to buy their script. You’re not not recommending this script because the formatting was weird. You’re not recommending it because it stank. So, just – I don’t care about that complaint. Keep that complaint to yourself. It is boring to me.

**John:** Yeah. And all the rule-breaking in the world will not help you if your writing is not fantastic.

**Craig:** Correct.

**John:** So the writing is still always paramount. We should ask our friend Kevin who is a reader how much of this he sees. How much he sees people doing clever, innovative things on the page.

**Craig:** You know what? We should have Kevin on the show.

**John:** I’ve asked Kevin and he said no.

**Craig:** Oh really? Interesting. Maybe because – well, first of all Kevin is not his real name. [laughs] His real name is–

**John:** Thaddeus.

**Craig:** Thaddeus. Because he is a working reader and perhaps that would violate some sort of thing.

**John:** Yeah. Maybe it would. So my topic for the week is planning. And I actually had this idea two weeks ago because I had a lunch with Ben Wittes who runs this great blog called Lawfare, which is all about federal policy and state security and does a lot of stuff about the Trump Administration and sort of the Russia stuff.

And I asked him a question and basically I wanted to know of all the people involved in this whole Russia mess who there do you think actually has a plan, actually sort of knows what’s going on and has a plan for what’s going to happen next. And how many of those people are just scrambling and just going one thing to the next thing to the next thing. And he said that he believed that almost everybody was scrambling.

**Craig:** Yeah.

**John:** Because nobody sort of knows enough to actually make a good plan. And so that same week I was also writing the third Arlo Finch and in the third Arlo Finch it starts with the characters having this plan. And I had to sort of reveal to the reader kind of what the plan was, but it got me thinking well how do you reveal the plan and how much plan does the reader really need to know. And how much can you hold back which is more exciting for the reader. So I thought we’d talk about characters and plans and motivation and how you share them with the reader.

**Craig:** Yeah. I would imagine that the first question you have to ask is is my character a planner or not, because there are some characters that their hallmark is that they move through the day in a kind of bizarre fashion. The Big Lebowski has no plan. Ever. And that’s part of why that character works. But if they do have a plan, then yeah, you need to figure out how much people need to know and specifically if it’s helpful to conceal part of the plan from them.

**John:** Yep. Absolutely. Sometimes you want to kind of pre-answer some questions that are naturally going to come up like why is this character doing this. What is their aim? What are they actually going after? Sometimes you need to just take away the questions. And so a script I just turned in I didn’t need a big plan for this thing, I just needed to know – the character would say, “No, I can get you in the club because my uncle is the manager.” That’s all I needed to know. I didn’t have to hear the whole plan or how we’re going to get there or what the whole set was going to be. As long as I knew you could get through the door and that everybody would believe they could get through the door that was enough. And the surprises that could come up because people didn’t really know the whole rest of the plan, that was fun.

So, it’s recognizing the minimum that an audience needs to know about the plan going forward. And by plan I don’t necessarily mean like here’s how we’re going to do the heist. It often is just the character says like, “We’ll be in Denver in two hours.” It’s like, OK, as long as I know a destination that’s great. Or, “Finals are next week.” Ok, great, you set a time and so I know that finals are a thing that’s out there. It’s kind of setting a framework for what’s going to happen in the next little bit of your story.

**Craig:** And it’s hopefully telling us a little bit about this character’s method of interacting with the world. Some people are incredibly cautious. Prudent. Methodical. Planning can become an interesting aspect of your personality. Over-planning is an aspect of a certain kind of personality, just as under-planning is. Sometimes your plans frustrate people. What you really want to avoid are situations where your character comes up with a plan. The plan is flawed. People point out the flaws. And the character says, “Don’t worry about it. It will be fine.” And then it kind of is. You think, well, was it just that you needed the character to do that and then you realized it was a flawed plan so you had somebody say it to take the curse off of it but you didn’t actually – it makes that character into an idiot. And we do not like that at all.

**John:** Yeah. The other crucial thing about showing the plan is so that the plan can go wrong. So if we as a reader, we as an audience don’t understand what they were trying to do, or sort of what the steps were they were attempting to do then when things go amiss we won’t know that they’re going amiss. And so if we don’t know the basic requirements of what they have to do to get into this facility then we won’t know that something has gone wrong. We won’t know what they’re waiting for. So by showing the overall plan, the overall goal, we can frustrate them and a lot of plotting is frustrating your hero’s plans.

**Craig:** Yeah. One of the best planning sequences ever is in Ocean’s 11, the 1990s version of Ocean’s 11, written by Ted Griffin. And it’s so wonderful because like most heist movies you get a chance to actually just stop and literally say, OK, here is the plan. I will announce the plan. I will take you step by step through the plan. And as Brad Pitt and George Clooney relay this plan step by step part of the way they tell it is to say every single thing we’re telling you we’re going to do there doesn’t seem to be a way to do it. And they keep listing one problem after another that makes this entire thing impossible.

And that is fascinating because everybody still agrees to do it. And when that happens you realize, OK, these people are a little crazy. They’re not like you and me. They kind of like the challenge of the impossible. And also they trust these two guys. They suspect that these two guys already do have the answers, they’re just not letting on yet. And that creates a wonderful expectation in us.

So, Ted managed to set up these beautiful obstacles. He created this lovely magic trick prelude. And then left us sitting in the seats going, well, OK, I know what their plan – how would I do the plan? I don’t see how this plan will ever work. Great. That’s exactly what you want to do with a spelled-out plan.

**John:** Agreed. So Craig, I’m curious about Chernobyl. Because Chernobyl obviously the overall plan would be for things not to go horribly wrong and for nuclear waste not to be spilling out every place. But I suspect throughout your story we are seeing characters like trying to deal with the situation. And we’re hearing what they’re trying to do. And seeing those things not work properly. Is that a fair assessment? Did I spoil too much about Chernobyl?

**Craig:** Well, clearly some things go wrong. That’s not a spoiler. There are levels of plans in a story like Chernobyl. There are the plans of what was supposed to happen on the night of the accident which clearly wasn’t an accident. That was not part of the plan at all. And that’s an interesting plan because you get to explain where a plan went wrong. And you get to show how people made certain assumptions or bad decisions that started to poke holes in this plan and make it fall apart.

But the other thing that happens quite a bit with a story like Chernobyl, and I think this is very common to any kind of telling of a historical disaster, is that no matter what you do to try and fix it after it happens there are unintended consequences. And that’s always fascinating to watch characters be confronted with the truth that there is no perfect plan. That the only way ahead is to create a plan that not very well might but certainly will backfire on you at some point. And then you’re going to have to deal with that problem and there’s no way out of it.

**John:** Yep. I mean, my movie Go was all about plans, simple plans, that go very, very awry. And sort of scrambling to fix the plan that went awry. But if we didn’t understand what the original plan was there would be no movie. So Ronna is going to try to pull off this very tiny drug deal and small things keep going wrong and keep going wrong and she has to scramble to keep ahead of it. And the sort of theme of the movie is that you can’t stop and really think about it. You just have to keep plowing forward. Everyone has to just go and move forward.

Same with the guys in Vegas. It’s just going to be a fun weekend in Vegas until one character just goes too far and the idea of how to get out of Vegas just keeps going wrong.

So, none of those storylines work though if we don’t understand what the characters want, what the characters are trying to achieve, and if they haven’t articulated a basic idea of what they’re going to try to do next. It goes back to sort of trust and confidence. Do we believe that the characters actually have a notion of what they’re going to try to do next? And that the characters around them would sign off on that plan?

**Craig:** That’s exactly right. And if you’re working on a story right now and you’re listening to this and you’re thinking, oh no, my characters don’t have a plan, I assure you they do. When there isn’t the presence of a clear identified plan usually the plan is better described as routine.

**John:** Yeah.

**Craig:** So, very typical film noir story is woman shows up at a private detective’s office and says, “I think my husband has been cheating on me. Can you find out?” So the detective engages in his routine. That’s the deal. It’s not a plan. It’s your job. You stake the place out. You take the picture. You go inside. You check the thing. Except, oh, he’s dead.

So, your routine is disrupted. And now you are thrown off of your normal plan and you have to come up with a new plan on the fly. So don’t be afraid. You don’t necessarily need to start off with somebody going, “We’re going to A, B, C, D, and E.” Your story may just be one of a disrupted routine.

**John:** Yeah. So a great example of a disrupted routine would be Roma from this year. So your central character has no big plans. She’s not a classic protagonist who is like I’m going to achieve this thing. She’s just trying to keep normal life together and she can’t. And so she’s having to react to the stuff that’s happening around her. But the degree to which she has a plan is to keep things together. And you see her reacting to try to do that.

Compare that with Can You Ever Forgive Me? And so Melissa McCarthy’s character has to make a plan and so she sort of stumbles into this first bit of forgery, but then she has a plan for how she is going to keep it going and how she’s going to enlist other folks help her do this. It has to deal with the unintended consequences of this going a little too well.

And so characters are always making plans and they’re always – as an audience we’re always looking for what are they trying to do next. And if you don’t have a sense of that at a certain point you stop kind of following the movie.

**Craig:** Yeah. And one last thing to avoid. There are times when you may think the interesting way to tell a story is to have a character do a whole bunch of things without letting the audience in on it. Because you would think, well, if I tell you what I’m going to do before I do it while I’m doing it you will be bored. So what I’ll do is I’ll have the character do it and then afterwards someone will say, “How did you do that?” And then the character will say, “Well,” and – see not particularly effective unless what they’ve done is really amazing. Because it feels a little bit like, mm, they could have actually told us the plan, they just wouldn’t have had a very good movie if they had.

**John:** Yeah. I would also say as you get notes back from producers, from studio executives, sometimes they’re pushing for people to over-articulate the plan. Sometimes in TV, especially in TV dramas, you see people way over-articulate the plan. It’s about finding that balance. Giving the audience enough information that they are excited to see what happens next and they’re excited to see if things work out well.

Chris McQuarrie had a great piece that I linked to this last week called How Can This Possibly End Well? That in any action sequence you always know that somehow it’s going to resolve, but the question you should be asking is how can this possibly end well. And so there’s always this sense of like given enough information we can see like, OK, I get where this is going but I’m really curious to see if this is all going to fit properly.

**Craig:** And to bring it back to Raiders there’s that amazing scene where Indiana is trying to rescue Marion. She is trapped in a plane. The engines are spinning. The propellers are moving. The plane is moving in a circle. There is gasoline and fire moving toward the plane. And Indiana Jones has to fistfight an enormously muscular prize-fighting bald Nazi while ducking propellers and the gasoline is coming and Marion is stuck. How can that possibly end well?

**John:** Yeah.

**Craig:** Yeah.

**John:** It’s good stuff. All right, let’s get to some questions.

**Craig:** OK.

**John:** Do you want to take Dan in Sherman Oaks?

**Craig:** I do want to take Dan in Sherman Oaks. Hi Dan. Dan says, “I’ve written a pilot with three other friends of mine and as of right now we have it credited with all of our names on the page as Written by Person 1 and 2 & 3 & 4. We all had room sessions where we broke story and one of us physically wrote the script hence the and/ampersand designations. My question is would an agent or manager or producer balk at a title page with four writers’ names on it? Should we only say it’s written by one of us but created by the four of us?”

John, I see many problems. Layers of problems.

**John:** I see many problems. So the four of you writing together is really challenging. It may be fine. It may all work out great. But that is a challenging place to start things from. But that’s already been done.

But I want to urge people: title pages should be accurate. Title pages should accurately reflect who actually did the work. Because if they don’t then you have a document that is not sort of properly credited and it’s only going to add more heartbreak down the road.

I don’t think the agent is going to feel more scared, I guess, but yes it’s a lot of names on a title page. It’s a lot of names to be looking at. Craig, do you have solutions for Dan here?

**Craig:** I think so. First of all, Dan, you say that you had room sessions where all four of you broke story, but then one of you physically wrote the script. So–

**John:** Which I guess is Person 1.

**Craig:** Right. But then 2, and 3, and 4 actually write the screenplay, or were you just story? Because there’s story. I mean, you can say Story by and then Written by, or Teleplay by. Created by is a continuation credit that the Writers Guild awards to people that are credited with separated rights and the pilot. None of that matters. None of that matters.

If you want to get all four of your names on, sometimes what you can do is come up with a name for your crew. Just say the Blah-blah-blahs. The Duffer Brothers. There could be 20 Duffer Brothers as far as I know. I mean, it turns out there’s two of them and they’re clones. But, you can do that. And somewhere in the end you can say the Duffer Brothers are and then list your four names. And there’s ways around this sort of thing.

You can be creative because it ultimately doesn’t really matter. You’re not determining the credits.

Now, what you say you do here will be important. What you don’t want to end up with is a situation where down the line Person 1 asks for a WGA pre-arb because his point is, or her point is I wrote the screenplay. All they did with me, I mean, it’s not all they did, it’s an important thing, but they worked on the story. But I wrote the screenplay. Why are they saying they wrote the screenplay when they didn’t?

Stuff like that needs to be hammered out now.

**John:** Yeah, it does. I’m guessing that Dan in Sherman Oaks is Person 1. And Dan if you wrote this document and everybody else had story sessions and they talked about stuff, you’re going to be the writer because sitting around in a room chit-chatting isn’t probably going to get up to the stuff of having written something.

**Craig:** Yeah. Story is important. Give people credit for breaking the story. But then the screenplay is whoever wrote it.

**John:** Yep. Garrett writes in, “What do you make of the writing credits on the new High Life trailer,” which I haven’t seen but fortunately he’s listed them with us. “It says written by Claire Denis and Jean-Pol Fargeau with a collaboration of Geoff Cox and additional writing Andrew Litvak.” So this is not a WGA credit.

**Craig:** [laughs] No.

**John:** This is a foreign credit. And this is how credits work in lots of places in the world. It looks weird to us, but it’s not weird other places.

**Craig:** What I make of it is that the French – and I looked it up, too, just to make sure. But this appears to be a French production through and through. And so they don’t follow the Writers Guild of America credit guidelines. I don’t even think they have work-for-hire for instance over there anyway. So theoretically you should be able to put whatever you want on there unless there’s some kind of gentle folks agreement about these things, like a French Writers Guild or something like that.

So, what I think of it, what I make of it, is what I make of writing credits on all foreign films. That’s what they say the credits are. It’s the same thing I make of the credits on animated movies here in the United States.

**John:** Yeah.

**Craig:** OK. That’s what you say they are. So, you know, cool.

**John:** As we talked about a lot on the show is that the WGA credits system has frustrations absolutely. But in looking at a credit on a WGA movie you have some sense of what those credits mean. I don’t know what “with the collaboration” means. I don’t know what Geoff Cox did on this. Additional writing by Andrew Litvak. OK, well Andrew Litvak I at least know must have written something because it says additional writing. But I don’t know what collaboration means. So, it is a little bit more confusing.

It’s just different. And so what do I make of it? I make of it as it’s a French film and that’s how they sometimes list credits.

**Craig:** You know, here’s the thing, Garrett, it’s France man.

**John:** Yeah.

**Craig:** It’s France.

**John:** It’s France. We call it the Royale with Cheese.

**Craig:** Ah.

**John:** All right. It’s time for our One Cool Things. My One Cool Thing is a very, very simple game. It’s called the Domain Name Pricing Game by Martin O’Leary. And it’s a really simple stupid idea, but basically it takes two web domains that are up for sale and lists the two domains and you have to guess which one is more expensive. And it’s surprisingly addictive because who would buy this domain name, but you almost always get it right. You’re always like oh that one, no one would want that. And it’s like, you’re right, that’s $50. But you see the other one and it’s like, oh yeah, I bet somebody would pay $1,700 for that dumb name.

So, it’s just a complete waste of time but also just a fun demonstration of a little web technology.

**Craig:** Yeah. I liked it. I liked it. Cool.

**John:** Simple.

**Craig:** My One Cool Thing is an app that’s been out for quite a while but I’ve been making a lot of use of it lately. It is D&D Beyond. This is the official D&D companion app from Wizards of the Coast. And here’s why I love it so much. It really doesn’t do much beyond duplicate the material that’s in the hardcover books they sell. The Player’s Handbook. The Monster Manual. The Dungeon Master’s Guide. Etc. Etc. Etc.

But, as much as I love those books, the indexes, sorry, indices of those books are tragically awful. I think we’ve said it before. I think we even said it when we were on Greg Tito’s podcast. I’ll say it to anybody. Like whoever is in charge of the index department at Wizards of the Coast should be, again, ejected into space.

So, what’s great about these things is you have this material now on your iPad, your phone, your laptop and you are able to search through and index through yourself. You can create your own bookmarks. It works beautifully. It’s very quick. It has all the art. It’s just really useful, particularly if you’re DMing kind of the way that a lot of people do DM now with a laptop or an iPad.

So, one bummer is I don’t know – I think if you bought the Player Handbook I don’t know if you can just then get the Player Handbook into – because the idea is you download, you pay for the content. So they give you the structure of it and they give you some freebies, but the big stuff you have to pay for that content, so you may end up paying for things twice. But I’ve lived my entire life paying for things four times, because I forget about them. I have like seven copies of a certain book just because I keep forgetting. So, no big deal for me. For you it may be annoying.

But, if you are a DM or a player and you hate that index, and you should, check out D&D Beyond.

**John:** Yeah. So you only recently started using it and I was surprised, a little horrified, to see you sitting back there with your iPad. But it does make sense. And it is just much faster to be able to find that stuff in such a thing. So I don’t actually have it yet. You would think I’d be the first person to have used it and I’m not. But I probably will get there.

I enjoy reading my D&D books at night. And I try not to use screens after a certain hour. So, I may still buy the books and buy the additional copies because why not.

**Craig:** Yeah, why not? There are things where the book is actually a little bit easier, but when someone says, “OK,” this is so nerdy, “Sorry cool people, but some druid says ok I’m wild, I’m taking the wild shape of a grizzly bear,” whatever.

**John:** Get those stats.

**Craig:** What are the bear stats? Well, flip, flip, flip, flip, flip through the Monster Manual, because it turns out they’re in the back. They’re not under bear at all.

**John:** But some of them might actually be in the Player’s Handbook because they’re actually normal animals, they’re not special animals.

**Craig:** So, this way I just go “bear” and it comes up and it shows me. So, it’s much better. There you go. There you go, Dorks. Be like me. D&D Beyond.

**John:** Craig, while we’re talking about bears, something I just blogged about today. What is the difference between bear spray and pepper spray?

**Craig:** I don’t even know what bear spray is.

**John:** Oh, you’ve never heard of bear spray?

**Craig:** No, what’s bear spray?

**John:** Bear spray may be a very Colorado thing, but bear spray is for fending off grizzly bears who are about to attack you.

**Craig:** That makes sense.

**John:** It’s like a big can of stuff.

**Craig:** Well bear spray is maybe like mace? And pepper spray is made of peppers?

**John:** So, it turns out they’re the same thing. But which do you think is stronger?

**Craig:** Well, this feels like a trick question. But I’m not meta gaming this. I’m going to say pepper spray and here’s why. Many years ago my wife’s cousin, Joe, he was 14. Joe by the way lives in Seattle. Maybe he’ll come see us at our show.

**John:** So he’s still alive in this story?

**Craig:** Oh yeah. A little troublemaker he was. And we were all in his step-father’s house. It was a Christmas. And there were like all the leftover presents. And I think someone had gotten his stepmom a gift of pepper spray, kind of as a gag gift.

**John:** Oh yeah.

**Craig:** But it was all sitting in a pile. And all the kids were sitting around, you know, the 14 to 28 year olds are sitting around, chatting. And suddenly one of them starts coughing and can’t stop coughing. And I think it’s pretty funny. It’s funny when people start coughing. But then Melissa started coughing. And then I started coughing. And I’m like something is terribly wrong here. And we looked around and there was Joe sitting there with this “ooh, damn” look on his face. And all he had done was one squirt into the air. Not even towards us. He just wanted to put it in the air and see what would happen.

And just a few particles kind of like wafted over. And we were in paroxysms from like the tiniest bit. Joe. So, is that right, is it pepper spray?

**John:** It is pepper spray. But it turns out they are the exact same ingredients. It’s just the dosage in the bear stuff is much, much lower because you use it for a very different purpose. So you spray this big wide cloud that sort of keeps the bear at bay and keeps the bear from charging. Versus pepper spray which you spray directly at somebody as a targeted thing.

**Craig:** Yeah. It’s basically bears are smarter than humans. If you just sort of go, “Look bear, this is going to be slightly uncomfortable,” he’s like, eh, I’m good. I’ll go eat someone else. But humans are terrible. If you don’t incapacitate a bad person they’ll keep coming.

**John:** They will keep coming. That is our show for this week. As always it is produced by Megan McDonnell, edited by Matthew Chilelli. Our outro this week is by James Launch and Jim Bond again. If you have an outro you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions like the ones we answered today. If you want to find us on Twitter Craig is @clmazin. I am @johnaugust. You can find us on Apple Podcasts or wherever you subscribe to podcasts, wherever you’re listening to this right now. If you leave us a rating that helps people find the show which is great.

People put us on lists of like best podcasts and–

**Craig:** Ooh.

**John:** That’s so lovely. Thank you for that.

**Craig:** Yeah. Ooh.

**John:** You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts. I talked to somebody this week who is deaf who reads all the transcripts and so it’s so great that we have a person who gets to experience the podcast that way. So, that’s awesome.

You can find back episodes of this show at Scriptnotes.net. You subscribe there and you can get all the back episodes, the bonus episodes, as well.

**Craig:** Cool.

**John:** Our next two shows will be live shows, so we’ll have the William Goldman The Princess Bride conversation and the live show in Seattle.

**Craig:** Awesome. I will see you at our next event. Bye.

**John:** Thanks, bye.

Links:

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* Submit entries for The Scriptnotes Pitch Session [here](https://johnaugust.com/pitch).
* [Bear spray is not stronger than pepper spray](https://johnaugust.com/2019/bear-spray-is-not-stronger-than-pepper-spray)
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Scriptnotes, Ep 384: Plot Holes — Transcript

January 30, 2019 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2019/plot-holes).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** And this is Episode 384 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the podcast we’re going to talk about plot holes and why sometimes you’re better off leaving them than trying to fix them. We’ll also be answering listener questions about things that screenwriters notice that normal people might not. And sequences and outlines and sort of where to fix those problems when they come up.

**Craig:** Mm-hmm. So it’s pronounced plot holes and not plotholes. It looks like plotholes.

**John:** So I was looking at the word plot holes and I realized today, and maybe I’m just dumb and never noticed it before, it’s based on pot holes, like pot holes the holes in the street.

**Craig:** Is it? Is it?

**John:** I bet it is. I bet that is the derivation of the word.

**Craig:** You think, because to me even if there weren’t pot holes there is a hole in your plot. It makes sense. You might be right. I don’t know. Who can answer this question for us?

**John:** I think John McWhorter can answer this question for us.

**Craig:** Oh, god, I would love to have him on the show. You know I’m like obsessed him?

**John:** You are. Because he’s also obsessed with musicals and you guys are pretty much separated at birth.

**Craig:** Musicals and language and language usage. He’s the one that turned me on to the whole – what is it – I can’t remember the word he used to describe it, but it’s the thing where people will add an “ah” at the end of a word to indicate emphasis, like No-ah.

**John:** Yes. Stop-ah.

**Craig:** What are you doing-ah?

**John:** Yep.

**Craig:** Love that.

**John:** It’s that extra little shwa, that little shwa.

**Craig:** So weird. Anyway, he’s a genius.

**John:** He’s a genius. We also have news. So our news is about three upcoming events.

**Craig:** Wow, that’s almost too many.

**John:** The Princess Bride, January 27 at 5pm. So, I think the rules are that the doors will open at 4:30 in which case WGA members can go in and get their seats. At 4:45 everyone is free to get their seats. The movie will start at 5pm at the WGA Theater. And then afterwards we will discuss it in a very classic let’s take a deep dive on this movie, except we’ve just watched this movie. So, that is the plan for January 27th.

**Craig:** Awesome. I think that’s going to be – and it’s going to be fun. And it’s in celebration, of course, of the great William Goldman. I happen to love the movie. I think most people do love the movie. It’s one of those movies that a lot of people sort of memorize, but I love digging into these things and finding these little bits and bobs that are just so gorgeous that make it work the way it does.

**John:** I agree. We have a live show coming up in Seattle. It’s long been rumored. It now actually has a date. It is February 6 at 7pm. It’s going to be at the Northwest Film Forum. There’s information in the show notes about how you get tickets, if there are tickets, or if you just show up. We’re recording this ahead of time so I don’t really know what those rules are, but Megan will have the information and those will be in the show notes. But we look forward to seeing Seattle on February 6 at 7pm.

**Craig:** Yeah. That’s going to be fun. I love Seattle.

**John:** Seattle is great. I love it, too. Finally, this second Arlo Finch book comes out in February and there’s a launch event February 9 here in Los Angeles at Chevalier’s Bookstore. It is at 12:30pm. And you should come see me and I will sign your books. It’s your first chance to buy the book in Los Angeles. And you can come. I will probably read a chapter from it. And I’ll offer answers to questions that might come up. So come, bring kids who might be able to read the book, but also just come and say hi because I’ll be there and I’ll happily sign your book.

**Craig:** I mean, I kind of feel like when people see you in real life there’s a little bit of squealing now.

**John:** There might be. A little bit. I might spark joy for certain people.

**Craig:** For certain people.

**John:** Certain people. Not all the people.

**Craig:** No. Select people.

**John:** Select people. I’m going to segue into sparking joy for just a second because I blogged this week. I don’t blog very often. And I’m going to spoil who actually said this. There was a project that I was considering doing, it was a pretty big project that would be more than a year of my life to do. And I had a phone call about it and I was thinking about it and Megan, our producer, asked me, “But does it spark joy?” She’s using the Marie Kondo phrase. And I ended up blogging about this. And I thought it was actually exactly the right question. Because when I admitted to myself that while I admired the project and I was intrigued by it, it didn’t actually bring me joy. And if I were to lose the project I wouldn’t really feel that sad. It was a good signal to me that I probably shouldn’t pursue the project. And so my new thing when I’m considering a project is asking myself if it sparks joy.

**Craig:** It’s a great idea. And I’ve been going through this a lot myself. The danger is that sometimes if you’ve been working for a while without concern for joy sparks, you know, you’ve been working because it pays well, or because you felt it would kind of move things forward to a place where you could work on things that are just joy-sparkers, then you almost are unfamiliar with how to measure your own potential joy in something. The other issue that I have always, and have always had, is my joy, my spark of joy, will always be followed by a spark of panic.

So, I love something, I’m so excited about something, and I can’t wait. And then about two days later I’m suddenly suffused with dread. That this thing that inspired joy in me is now this dead thing. Just lying in the street like a big, I don’t know, dead side of beef and I want nothing to do with it. This goes on all the time – this may just be me.

**John:** No, it’s not that way. There’s instantly a kind of regret, like once you’ve gotten the thing, it’s the dog who is chasing the car and finally catches the car. It’s like, oh no, oh no, is this really what I want?

**Craig:** Yeah.

**John:** And it was recognizing that if I had caught this project I might not really want the project. And I remember a conversation with you, this was off-mic so it was maybe before we were recording an episode, there was a very, very big property that was coming into your universe.

**Craig:** Yes.

**John:** And you asked my advice – you don’t often ask my advice – but I said the equivalent sort of thing is like but do you really want to be writing blank project? And is that a dream of yours? And you’re like, oh no. Then that’s your answer.

**Craig:** [laughs] Yeah. You know, it’s funny. I asked a few people advice on that one because I was really unsure of my own instinct I think. Because it seemed a little crazy to say no. And I asked Rian Johnson as well and I got, I think, halfway through the title and he just went, “No.” And by the way that’s the kind of advice I like. So it’s just like, oh good, you’re not actually even giving me advice. You’re just providing me the comfort of your certainty. I like – thank you. That’s really nice.

But that’s a great example of something where it seemed to me that I would not experience joy. And, in the end, you’re not simply protecting yourself. You’re actually also protecting everyone else. Because in the end they are relying on you to carry them through this incredibly important phase, writing, with your passion. And if you run out of it they can smell it pretty quickly I suspect.

**John:** Yeah. So I want to circle back to one thing you said is that at certain points in your career that question of like does it spark joy is not going to be the most important question. The most important question at certain points in your career is will they pay me money, is this a paid job I can take and actually deliver. And so I don’t want to sort of skip over that because that is such an important part of your early career is chasing all those projects and landing those projects even if they’re not the ones you really love. And you have to fake that you have that spark of joy on a lot of projects to land those projects. That is totally valid and true.

**Craig:** Right.

**John:** What I think we’re both recognizing though is sometimes you can get so caught up in chasing things you start realizing like, oh wait, I shouldn’t be chasing these things anymore. I should actually probably doing the things that are meaningful to me.

**Craig:** Exactly. You know, John Gatins has such a great term for this, because he recognizes that there are times when you write things that you are in love with and then he says there are those other jobs that are Geisha work. And I love that. It’s Geisha work. Meaning it’s not just tawdry. It’s not this kind of empty thing. There’s an art to it. There is a care. There is a craft. There is a loving attention. But it’s not love. It’s Geisha work.

**John:** Yeah. It’s Geisha work. Let’s get to some follow up. So Joel wrote in to say he was hoping we could do some follow up on something we mentioned in a recent show. “In Episode 383, John while discussing the film Mortal Engines, said something like, ‘They set themselves some interesting story challenges.’ I found that an intriguing idea because I often wonder how much of the work that people do can only be appreciated by fellow crafts people. Can you name some other films or TV shows that fall into the category of interesting challenges that might go unnoticed by the general public?”

And I thought it was a good question because there definitely are things which we talk about in terms of like, oh wow, that was a really hard thing to try to do, and you might not notice that if you’re just watching the film. Some things which occurred to me that I saw, things with very limited dialogue because as a screenwriter if there’s not much dialogue it can be very hard to externalize ideas. And so *A Quiet Place* has very little dialogue in it. *The Hush* episode of Buffy has very little dialogue.

Likewise, shows that have too many characters or movies that have too many characters. So the first *Charlie’s Angels* is a huge writing challenge and I don’t think people noticed that enough that you have three characters who each have their own storylines that have to fit into the bigger storyline. They still have their villains. There have to be twists and reveals. So to keep all those balls in the air is a real challenge that you wouldn’t have if you had a single protagonist.

You worked on the next Charlie’s Angels movie, so you encountered the same thing.

**Craig:** Yeah. It’s definitely an interesting thing to keep those balls in the air because you feel, well, I think if you’re doing it responsibly you feel an anxiety when a particular character hasn’t spoken in a while. And I think we talked about this in the last podcast. And you also feel an anxiety if the characters have these little arcs that are either too small or too out of whack with the other characters or not interlacing with the other characters. So there is a lot of craft that goes into that stuff.

That said, I would rather write a movie with a group of three or four “normal” people than another spoof movie where one of the biggest challenges in writing spoof is your characters have no internal life whatsoever. And there’s never a moment where anyone just stops and thinks. Ever. It is excruciating. It’s like taking away – we say to people you’re going to run, just remember to breathe. And with spoof it’s like you’re going to run, also you can’t breathe. Not allowed. It’s really annoying.

**John:** No breathing is possible. Another movie with a lot of characters which I think screenwriters really acknowledged was a real challenge was *The Big Short*, because *The Big Short* you have a ton of characters who have to give really important information. They need to feel like real people because in some of the cases they are based on real people. And yet you don’t have time to sort of give meaningful inner lives and challenges that are going to be resolved in a normal way. So it’s making sure that those people feel like they have weight even though they’re not going to do normal movie character things over the course of the two hours.

**Craig:** Yeah. And in those movies, too, you have a certain challenge of instruction. If a movie does this well, or if a show does it well, you don’t notice. That’s kind of the hallmark of these challenges is that when it’s really nailed you don’t even realize that they’ve done something incredibly hard to do.

I don’t think when people first saw, I don’t know what the first Disney animated movie was that had that multi-plane technology to it, but I suspect that they didn’t realize just how difficult it was to get that small bit of depth, that little bit of parallax motion. It was enormously difficult. And that’s a sign that they did it well.

**John:** And so I think narratively sometimes we don’t recognize that like, oh, there’s a lot of work happening to make it feel like – so you don’t notice that this thing is happening in front of you.

**Craig:** Which is good, because I mean in the end that’s a big part of our job is making it look like nobody did a job. You know? But it can be tough. Certainly when I see a movie like *The Big Short* I really admire the way that they went about instructing us, but instructing us in such a manner that they knew confidently we would understand.

**John:** Yep.

**Craig:** And that was pretty great.

**John:** I could have put this under limited dialogue, but shows and movies with limited characters can be really challenging. So, Castaway. So often you have to externalize Tom Hanks’s thoughts, and so you create Wilson, you create other ways to sort of get us into his head even though he has no other character to talk with. So, if it had been a book then we could be just directly in his head. Because movies don’t let us do that, they have to find ways to externalize those thoughts.

Same with Gravity. So much of Gravity is just Sandra Bullock. So how do we know what she’s trying to do, what she’s feeling, what the next thing is for her? That’s a real storytelling challenge. In addition to all of the technical challenges of making that movie, the storytelling challenges are great in a movie like Gravity.

**Craig:** Yeah.

**John:** And then Alfonso Cuarón’s latest, Roma, is a similar kind of thing in a weird way because even though there’s plenty of characters and there’s plenty of dialogue, your central character is not a classic protagonist and it’s kind of from her point of view, but it’s also kind of from an omniscient point of view. It’s a really – he created really fascinating challenges for himself in how he was letting us into this world. It’s almost the place is more the protagonist and we’re following a character but not necessarily seeing the world through her eyes. And I thought it was brilliantly done, but a really difficult choice.

**Craig:** You know, it occurs to me that a lot of the challenges that you’re describing in live action are things that animation has a very easy time with. For instance, expressing internal thoughts. *Spider Man: Into the Spider-Verse* was able to kind of create a little bit of a new animated language so that you could see and hear people’s thoughts as they desired. But then of course in animation the problem is just making someone take one step is incredibly painstaking.

**John:** Lastly, I think the thing to talk about is movies that involve animals or children. So there are huge production challenges with animals and children, the number of hours they can work, or sort of the trainers that do that. But when you think about those as a writing challenge it’s how do we get in the head of this dog that is in front of us or this young character who may not be able to speak, so so much is going to rely on us looking in their face or their eyes and what we’re setting up about the world around them, how people are interacting with them. The order of events is going to be dictating our understanding of who these characters are. And those are narrative challenges that you probably don’t recognize until you actually have to do it and you see what the work is on the page to get you there.

**Craig:** I mean, just a simple thing like a drama in which a child witnesses a terrible event. Well, can they be there on that day? Will they actually see the terrible event? If not, how will they know what to say or do if they don’t know what the terrible event is? Do you describe it to them? Are you the first person to describe to a six-year-old what sexual assault is? These are real issues that people tangle with all the time when they’re making movies or television when you’re dealing with children because children are being asked to portray other children who have gone through some sort of trauma, sometimes. Not all the time.

**John:** A classic example is Kubrick on *The Shining*. And so he knew he was going to have these horrifying images. He also knew he was going to have this young kid. And so he would have conversations with the young kid about like, so, you’re seeing this thing. He wasn’t describing what the actual cutaway shot was going to be, but the thing that would get the kind of reaction that would be appropriate to intercut with. And that’s a thing you do all the time. You do as-if kind of substitutions for those things.

You can’t do that with a dog or a cat. And so you have to figure out what you’re going to do to get you into that place.

One of the biggest writing challenges I had was a movie that was never made called Fenwick’s Suit. And the central character in Fenwick’s Suit is this suit that comes to life. And so I had to think about like, well, how are we going to know what the suit is thinking? It has no face. It has lapels which can sort of function like ears. We can see its general body language. But it was a real challenge. And it would have been a challenge for the director and special effects people, but like to show that on the page was really tough because he couldn’t talk to anybody. And so I had to be able to find sentences that would describe exactly what the action was he was trying to do and how people would understand that.

**Craig:** Well, you know, that’s something that we might be able to help you with post-facto when we start talking about breaking rules. Because I’ve been thinking about that very topic a lot lately.

**John:** Cool. All right. Let’s get to Jim’s question. Do you want to take that?

**Craig:** Jim writes, “I’m 82 nonlinear pages into a script that features seven notable characters. Altogether they’re split across either three or four threads within the story. I’m trying to tie everything up while giving the characters their appropriate exposure and screen time. Would you, John August, have any advice from a technical standpoint on the best way to map out stories like these? Do we know how they tackle the stuff on Thrones?” He means Game of Thrones, by the way.

**John:** Game of Thrones. Talking the lingo.

**Craig:** Jim, go ahead and say Game of Thrones next time.

**John:** Just a few extra syllables. So, I would say the script that Jim is describing is probably an ensemble piece, there’s multiple characters doing multiple things. They may be in different timelines. It may be more like Go. It may be a more straightforward thing. But he’s describing a situation where different characters have different goals and different agendas and we’re not following a single character through the whole thing.

I think this is a situation where you’re using cards or a whiteboard or some other form of visually displaying who all the characters are and what they’re trying to do and figuring out where they intersect. Because if you could pull back and take a look at it you might see like, oh wow, this character doesn’t have enough to do. It’s not feeling rewarding. And you might be able to find some good balance between the characters.

The toughest thing you’re going to probably find in getting all these storylines to fit together nicely is that every time you’re cutting from one character’s storyline to another character’s storyline that it really feels like progress and that you’re not just like putting a pin in that and going off to someplace else.

**Craig:** Yeah.

**John:** I’m sure I don’t know the Game of Thrones writing process, but I’m sure quite early on in the breaking of stories they’re really thinking about like, OK, what is it going to be like to have these two scenes back to back and how is one scene going to inform the next scene? Might they switch some things around in post? I’m sure they do. But in breaking the script they’re always thinking about like what is it going to feel like to go from this character’s storyline to this character’s storyline and what are we gaining by making that cut right there?

**Craig:** They’re also making episodic television and it sounds like Jim is maybe making a feature because he’s 82 pages into a script, singular. So Game of Thrones can just simply stop following a character for two episodes. They can just stop and then they can come back to them later and sort of catch up. In a movie, not really. You can’t just stop. I mean, you can take a break. It’s a small break. But then you’ve got to come back.

So, one thing to ask yourself, Jim, is does your script actually feature seven notable characters or does it feature four notable characters and three sort of notable characters? Can you compress? Obviously if you can’t compress then you have to kind of stack your characters in terms of importance and complexity. Maybe character six and seven are just sort of thin, maybe a little bit more types as opposed to full people that require a lot of attention.

But the best way to map out stories like these, I believe, is to map them out the good old fashioned way from the point of view of your protagonist, or if you have a dual protagonist, two people, what they want, what they need, what’s wrong with them, what do they have to become. How does your plot help them or hurt them? And then these other people involved need to be looked at as allies and enemies and obstacles and assistants.

**John:** Absolutely true. And if you are doing something that is sort of more chapter-based, like *Go* is chapter-based, do that for each section and really think about like, OK, who is the equivalent of the protagonist in that section and what is their arc going to be over the course of that section. But if it’s a movie there’s going to be an expectation of progress that gets you to a certain place.

Unless you’re doing The Big Short, like we talked about before, and that’s a real challenge. And in that situation maybe you’re not worrying about sort of the balance of the characters and who has the most screen time, but are we telling the overall macro story well enough and am I using the characters that I’ve picked to tell that story as well as I can.

**Craig:** Exactly. John, do you want to see what Cade from Boise, Idaho wants to say?

**John:** Cade from Boise, Idaho writes, “Today I came across Episode Three—“

**Craig:** Whoa.

**John:** Episode Three. Way back in the vault.

**Craig:** Whoa.

**John:** “In which you discussed the process of outlining. I’m writing a spec TV show for which I recently finished the outline but there are oh so many problems with the story. I don’t know how deep I should go revising based on an outline. What are the things you look for to rework at the outline stage?” Craig?

**Craig:** The outline stage is the story stage, so you don’t stop until you feel quite confident that the story makes sense. That it holds together. This is if you are kind of outline conscious and I am. Some people don’t really like to outline and their process is one more of discovery. But for me I’m a big outliner and this is the time where I get to acid test the story before I go through all the effort of writing the script.

So, if there are so many problems with the story you’ve got to take a step back, ask yourself why, and then maybe start again. It’s just an outline, right? It’s just index cards. You haven’t built a house that you realize now is leaning slightly to the left and you have to demolish the whole thing. It’s just index cards. Don’t be afraid. Do it. Just start again.

**John:** So here’s what’s confusing about the term spec. And so what Cade is referring to as a spec TV show probably means an episode of an existing TV show for which he’s writing an episode for which he’s not being paid. So basically if he was writing an episode of *Game of Thrones*, a spec episode of *Game of Thrones* means it’s an episode of Game of Thrones. Versus a spec script in general means a script that there’s no underlying material. It’s confusing and we should have picked different words, but that’s sort of what it means.

So, I think particularly if Cade is writing a spec episode of Hawaii 5-0 that outline has to be tight and flawless and it needs to completely make sense because that’s a show that is entirely based on the plot of the episode. And so if the plot isn’t making sense on an outline level it’s not going to make sense in the finished script version. So, fix that now.

The outline phase is great for tackling logic problems, for like this just doesn’t make sense. It needs to make sense that way. The outline is not going to get you to sort of the more subtle emotional problems. That may not really become clear at the outline level. So, don’t kill yourself to write the perfect emotional outline because that’s just not the finished thing. And sometimes you’ll find in the development process if you are writing outlines for people they keep pushing for all this emotional detail that just doesn’t make sense on an outline level. So be mindful that you’re not trying to fix problems that just can’t be fixed in that medium.

**Craig:** Yeah. You certainly can’t achieve the emotional complexity of the screenplay. There’s no question about that. What you can do with an outline I think is build and investigate the function of the emotional pieces, like the big gears. If this person feels this way and then this happens and then they end up with that person does this make sense that they would feel the following? Would we feel something there? Has the story and the interactions between these two led to a moment that would create a feeling? That’s something that you could probably figure out from an outline and during outline. It’s certainly something I work on in outlines.

But the deeper stuff, yes, at some point you can just simply remind people, well yeah, you know, this is an outline. And for yourself as well, if there’s a little thing that’s kind of bugging you about it, sometimes you just let that go because in the writing you find a solve.

**John:** Let’s get into our feature topic which is plot holes and I think that ties in very well to this issue of outlines versus the finished product. So let’s talk about what plot holes even are because I think there’s a wide range of things we could describe as plot holes. But for today’s conversation, I’m going to go to the Wikipedia definition, which is of course the definitive definition of anything should be a community-generated webpage somewhere.

**Craig:** Of course.

**John:** They define, “In fiction, a plot hole is a gap or inconsistency in a storyline that goes against the flow of logic established by the story’s plot. Such inconsistencies include such things as illogical or impossible events, statements or events that contradict other events in the storyline. The term is more loosely also applied to ‘loose ends’ in a plot. Sidelined story elements that remain unresolved by the end of the plot.”

Another definition of it which I found, there’s a site called MoviePlotHoles.com, and their tag line is where suspension of belief comes to die.

**Craig:** Well at least they know who they are.

**John:** Yes. And so basically what we’re looking for when we’re talking about this conversation of plot holes are things in the finished product that just feel like, OK, there’s a mistake there and this mistake could bug people. And we’re going to get into whether it’s worth trying to correct this. But in a perfect world, I guess, these things would not exist and sort of where they come from, let’s talk about sort of the general shapes of them and sort of what you do as you encounter plot holes.

**Craig:** Yeah. And these are the things that drive us crazy as writers, of course. They are, fair warning to all of you out there who want to be professional, they are also things that studio executives and producers and actors and anyone on set are very capable of seeing immediately. There are things that no one else sees that we do. A lot of times people say, “Why don’t we just move that over there?” And everyone goes, “Yeah, why don’t we?” And then there’s one person in the world, the writer, going, “Oh god, you don’t understand what you just did.” But everyone – everyone – can see plot holes and they will come at you with them.

They will come at you. There will be a third assistant in the costume department will walk up to you and say, “By the way, I have a question for you. Does this make sense blah-blah-blah?” And you go, OK, it does. Here’s why. But you think – see, everyone feels entitled to discuss what they perceive as a potential plot hole.

**John:** Yeah. And so sometimes these are things which wouldn’t have been reflected in the script anyway, but they do have a bearing on story. So for example like that character was carrying their gun in this scene so why don’t they have their gun now? And so these are things where it’s the props department is going to be – as they’re reading through the script is going to be asking that question at every point so that they are not creating these plot problems.

We’re going to focus on it from the script level, but know that every department is going to be thinking about this and trying to make sure that they’re consistently logical. So, it’s not just your responsibility, but you’re going to get blamed for it. So, let’s talk about what this is.

**Craig:** [laughs] Yes.

**John:** So, general categories of plot holes – I would define one is problems of information. Which is when characters have knowledge that was never passed to them. So somehow magically they know something that the audience knows but it’s never quite clear how they learned it.

**Craig:** Right.

**John:** Related is characters who don’t know something which we know they should know, or they seemed to know before, or they knew last week. There’s a show that I love very much but one of the characters is a doctor and yet she doesn’t seem to know some very basic things which is frustrating.

**Craig:** Like where the heart is?

**John:** Yeah. And so it’s like – or like they encounter something which is like but we already saw you do that, so this is not a new thing for you. This should not be a challenge for you at all. So, anyone in their position should know how to do that thing. So that’s a problem with information.

Often you find problems of time and geography, so multiple days seem to pass or didn’t pass and it wasn’t quite clear – the timelines just don’t match up. There are eight day weeks. Something is grossly wrong here. The sun never sets or it sets twice.

The plot relies on two things happening simultaneously but the characters couldn’t have anticipated those things were going to happen simultaneously. There’s like a coincidence that just doesn’t make sense.

This is the thing that bugged me all the time on *Alias* which is a show I genuinely loved, but Sydney Bristow could somehow fly to Asia and back in the course of a day. She has supersonic teleportation powers.

**Craig:** Yeah. No one is really good about that, are they?

**John:** Yeah. And I think this is a Too Fast, Too Furious, my friend Nima will correct me if I’m citing the wrong Fast and Furious movie, but there’s an action sequence that’s taking place on a tarmac where a plane is taking off and it’s like a 17-minute action sequence and the plane is moving the entire time. And so that runway would have to be like 40 miles long.

**Craig:** Right.

**John:** So, just to like – is that a plot hole? We’ll get into that. It’s a thing you have to suspend your disbelief in order to get there and some people can’t suspend their disbelief.

**Craig:** Yeah. I think that there’s a line between, you know what, we’re just going to break the rules of reality to achieve something, and a plot hole which is we messed up. We actually legitimately screwed up here. They shouldn’t be able to do that inside of the logic of our own. You know, in Fast and Furious the logic of that world, the physics of that world, you could have a really super long runway and time is elastic.

But, you couldn’t have something in the Fast and Furious world where somebody simply didn’t know something that they knew 30 minutes earlier and we saw them know. You can’t have a character see someone and then later say honestly, “I’ve never seen them before.” That’s a plot hole.

**John:** That would be a plot hole. Or like they can’t change a tire. You know what, that’s going to come with it. You’re going to be able to change a tire.

And some of what you’re talking about is like, you know, your movies bend the world in certain ways. So Charlie’s Angels, like physics was sort of optional. They could do things that – it was heightened and so you had to sort of go with the heightened nature of it. Many years ago I wrote an article about *Spider Man 3* called The Perils of Coincidence and I’ll put a link in the show notes to that because there are premise coincidences which are – you get one of those for free. Like almost every movie relies on some coincidence that’s why this story is taking place now. But there were so many coincidences in Spider Man 3 that I needed to sort of acknowledge that like stacked together they form a plot hole because no, no, no there’s just too much happening here. It’s just all too arbitrary that these things all happened in the same time.

**Craig:** Yeah. If you put too many together it starts to take on the meme of a plot hole because what I think we presume even if we don’t presume it deliberately is that plot holes happen because the writers got stuck and needed to do a thing and didn’t know how to do it without breaking something. And that is also why I think coincidences stack up. We presume it’s because the writers needed something to happen and they didn’t know how to do it without breaking something.

**John:** Yeah. And in general, we’ll get into fixes later on, but anything you can do that your hero is actually creating the situation gets you out of that coincidence problem.

**Craig:** Right.

**John:** If something happens because of your hero, then it’s just not random. Or if it something happens because the villain, then it’s not random. So just finding ways to match character motivation to events gets you through most of those situations. Or, if it’s still a little unlikely, you buy it more because you saw a character do it.

**Craig:** Yeah. And generally that works in your favor because it feels like it’s tightening things up. It is creating a sense of harmony and the audience gives you credit for it.

One of my favorite kinds of plot holes is the kind that negates the need for the entire story to have happened at all. I love these. And I’m just calling it problems of over-complication, because I don’t know what else to call it. But the idea is that your plot needs to exist so that your movie exists, but it doesn’t need to exist for the actual events of the movie or the goals of the movie or the character. And one of the classic examples is a movie that you and I love that we have talked about many times on the show and that’s Raiders of the Lost Ark. And it goes a little something like this.

Once Indiana Jones discovers that the Nazis are looking in the wrong place because they don’t have both sides of the medallion, all you have to do at that point is nothing. Just do nothing. They will never find it.

Now, you can argue, of course, well he’s compelled to find it because he wants to see this thing. It’s part of who he is. And that makes sense. But the movie never really says that, so like in a perfect plot hole address somebody would say, “That’s it, we’re done. Let’s go home.” And he says, “No, I can’t. I just can’t.” And then you would say, OK, at least the movie understands that that’s a thing, right? But what they went for in Raiders was no one is ever going to comment on that, let’s just keep going, as if it makes sense that we’re still trying to stop the Nazis who have no idea and never will know where this thing is.

And I love that. I just kind of love that.

**John:** Yeah. And I would say this problem of over-complication often ties into villain plots and villain plans because there’s so many action movies particularly where – or thrillers – where if you step back it’s like, wait, was that really the easiest way to get a million dollars? That was really complicated. There are so many simpler ways to do that that wouldn’t have involved most of what we saw in the movie, but then you wouldn’t have a movie.

And so you can try to sort of lay the track to make it clear why it needed to happen this way. But sometimes in trying to lay that track you are making the answer more important than the question in many ways. Like make it seem like, oh, this is really important. Like, no, no, I was just trying to explain it away. In trying to get rid of the problem you actually made the problem worse.

**Craig:** This comes up I think all the time. When you are in development and the studio or the producer spot a plot hole, their instinct which I think is a normal human instinct is to pave it. Let’s fill the hole. But as writers we understand that that is a treacherous at to undertake because in filling that hole or fixing the hole, patching it over, you can create a problem that is actually worse than the existence of the hole in the first place.

**John:** Yeah. So, before we fix all plot holes let’s bring up a couple more issues of why these plot holes happen, because it’s not enough to say like oh this was a plot hole, but like where did that come from? I think probably the biggest cause of plot holes in movies is like there was a scene or there was something that addressed that issue and so what you see in the final film doesn’t make sense but that’s because something got cut or changed in the process. So either scenes were reordered, which is why the timeline doesn’t make sense, or they just took something out and that is the reason why this happened.

An example I found online was The Lost World: Jurassic Park when the T-Rex is on the ship, he’s in the cage but all the people on the ship are dead, so how did he kill everybody and then get back in the cage and lock the door? And the answer apparently is that there was supposed to be this velociraptor stuck on board and there was a whole scene and it just got cut.

**Craig:** Yeah.

**John:** That happens. And that’s a classic thing and you and I both have movies where like there really was an answer there, but the movie was running long, that wasn’t an important scene, it got snipped out. And so whether it’s timeline problems or some logic problems or like how that person got that piece of information, where was that phone call, we never saw that phone call, it’s because it wasn’t interesting and therefore it got dropped.

**Craig:** And I would argue that maybe 80% of legitimate plot holes that you spot in movies are not the writer’s fault. They were addressed or dealt with and then either there was a legitimately good reason that a scene had to come out of the movie. It was infected with a bad performance, or it just seemed to not really be what the audience wanted at that moment in the movie. Whatever the reason is, it had to go. And so everyone watches a movie and presumes that every single piece of film that was shot is in the movie. It’s not even remotely the case.

And I would say also there are times when the problem – in movies in particular – the problem is that the director made a mistake. Directors change things all the time in features because they are entitled to by our system. But occasionally, oh so very rarely, they do so in a capricious manner that actually does overturn an apple cart and cause a plot hole to occur.

**John:** Yep. It can be a situation where, oh, I really wanted this scene to take place at night rather than daytime, because it’s going to look better in this location. And maybe that makes perfect sense and maybe it truly does look better, but if these people are supposed to be on two sides of a phone call and they’re in the same time zone, why is night in one place and daytime in the other place? That happens all the time.

**Craig:** Happens all the time. Or, you know what, I want this guy to stand here when he sees him come in there because it looks awesome. And then later the writer watches and says, “Um, if he’s standing here and they’re standing there, neither one of them can see this third person that they’re both supposed to be noticing.” So there’s a plot hole now. We saw them not see that person and later they’re going to say how they saw that person in that place. Plot hole. Yeah.

**John:** Plot hole. Another reason plot holes happen I think sometimes, especially in series, is when it’s a moving target and so Harry Potter is the classic example. They started filming the movies before the books were all finished, so there’s some things which show up in the books that don’t quite match up to things that are going to happen later on in the books. They sometimes have to explain around that. So even though JK Rowling was involved in both, she was ultimately more responsible for making logic happen within her books and she didn’t necessarily know that that one thing that was happening in movie two was going to be a very difficult thing to pay off later on. The rules of where you can apparate. And they would need to do some things – they would need to make some choices that weren’t going to be paying off later on. So, characters could show up in places that didn’t make sense or an adaptation might establish one relationship that is not actually the same relationship in the books.

So the moving target of it all is a real problem. So you see that in both series but also in movie series.

**Craig:** It is a shame that series and movie series and television series that do this well I think get extra penalized when they stumble.

**John:** Yeah. True.

**Craig:** I mean, JK Rowling created this remarkably consistent world over seven books. Very few what you would call plotty mistakes. You may not enjoy a certain aspect of her plotting, but it was well thought – it was really carefully well thought through and done.

Similarly Game of Thrones, right? I mean, they have all these characters. They’re all interlocking/interlacing. And then, OK, so there’s one scene where a dragon shows up somewhere a little too quickly and people lose their mind.

**John:** Yeah.

**Craig:** Because they are relying in a sense, they become comfortable with the notion that they’re in good hands. That the show is going to take care of them. And so when you have a movie that’s a little more fast and loose with things no one really cares. They’re just like, meh, you know, it’s fine. It’s all good.

**John:** Yeah. Finally, I would say that some cases the reality would be either not cinematic or would be really gruesome. A thing I found online was pointing out that like when *Ant Man* is tiny, when he punches people, the force with which he would punch people would be more like a bullet. It would rip flesh and bone. So it shouldn’t knock somebody down. It should rip through them. And they could choose to show that in *Ant Man* movies. But that would be gory and disgusting, so they don’t do that.

Sometimes the expectations of the genre steer you towards certain solutions that aren’t entirely logical but are logical for the kind of movie you’re making.

**Craig:** Yeah. I mean, the physics of all of it is absurd. They will play around and say, “Well, you know, we’ve got the physics of him doing this,” but you look at it and you go if you are going to jump from there to there, or if you’re going to push off and fly from there to there, you will create this massive crater under you because for every action there’s an equal–

**John:** Totally.

**Craig:** Like when there’s a moment in one of *The Avengers* movie where – maybe the first one – where Tony Stark is falling as regular Tony Stark out of his skyscraper and then the suit catches up to him and he turns it on and repels upwards about 20 feet above people. And I always think they’re dead.

**John:** They’re dead.

**Craig:** They’re dead. Forget even heat. Even if you have a heat-less thing, the fact that it is stopped that amount of acceleration means that they would be crushed. Crushed.

**John:** Yeah. Crushed.

**Craig:** Crushed.

**John:** All right. So let’s take a look at fixing plot holes. If we have identified plot holes let’s fix some of them.

So getting back to that earlier question, the outline stage is the perfect place to notice some of these plot holes and fix them before you start writing. You will do yourself so many favors if you recognize like, oh, these things are supposed to be simultaneous so therefore it needs to be daytime both places. Or how would she get from this place to this place? If you are outlining this is a time where you will catch a lot of those things.

The third Arlo Finch I outlined much more extensively than previous ones and I did save myself probably a week’s worth of work of torture about how to fix some things because, oh, on an outline I can see this is going to take this amount of time. I can fix some of these problems before I write the problems.

**Craig:** A hundred percent. I don’t have problems when I’m writing a script that are torturous for me ever because I’ve already tortured myself in the outline phase. And I will. I will walk around for weeks trying to solve a problem because it feels wrong and it’s so brutal. But then when you solve it you feel great. And you know you’re going to be OK when you write.

Don’t think for a second when you’re outlining that the cleverness, brilliance, beauty of whatever it is you are imagining is going to be able to overcome the plot hole that it is creating. It will not.

**John:** Nope. It will not. Another general piece of good advice I’ve tried to implement in sort of everything I’ve done, especially when I’ve gone and done rewrites on things which you’ve sensed some plot holes there is whenever possible take away the question rather than trying to pave over it.

So, don’t have a character give an answer to something. Try to preempt the question so the question is never asked. So the audience will never ask that question. And so there was a very complicated thing I was doing that involved time travel and I needed to have a character quite early on establish one rule that took away 90% of the questions that would come up. And so, you know, if you can eliminate questions it’s much better than answering them.

**Craig:** And this is an area I think people who come in to rewrites have an unfair advantage over people that have written before them because when you come into rewrite you have license to say, “You know the solution here is to just get rid of this entire thing. Everybody apparently has fallen in love with it and is dancing around it like it’s the golden calf, but it’s destroying everything around it. It’s creating this need for endless explanations and bendings and contortions to justify it and cover up the damage it’s causing. How about you just get rid of it? And then you have problems whatsoever.”

Nothing feels better than a movie that moves in a nice, clean, elegant way without ever stopping you in your tracks to go, wait, wait, hold on, what? Nothing.

**John:** Nothing. Another good solution sometimes if you are looking at a cut of a movie and there’s a plot hole is to always ask yourself could I solve this with a single shot. If a single thing was there and inserted would it take care of it? And this comes from the women who edited one of the *Star Trek* movies. They were talking about how there was a thing they were encountering in one of the movies and they just pulled out their iPhones and shot one shot and it’s actually apparently in the movie but it solved an issue. It was like a cutaway to a thing, I don’t know if it was a sign that said something, but it made it clear like, oh, it connected some pieces. And sometimes it’s just a single shot or two, three really quick shots to get you over that hump so like, oh, that thing happened. Basically I’m asking for what is the simple solution that gets you through it so you don’t have to explain more.

**Craig:** Yeah. And I think that sometimes what you can do is take a look at the plot hole you have and ask yourself does it even have to be a hole? Maybe this is plot help. Because let’s say – for instance I’m working on something right now and in the story I got to a point where I thought you know what would be very helpful story wise in terms of establishing rules, boundaries, difficulty is if a certain thing were true. The problem is that that thing feels a little plot holey. So, I thought about it for a while and then I thought, OK, I’m going to have somebody say this like it’s true. And I’m going to have the character question it. And in the end we’re going to find out that it was a lie. But I get all of the benefit of having it.

**John:** Totally.

**Craig:** And the lie also made sense, like why this person lied about it. And then you’re the winner. The plot hole suddenly is not a hole at all.

**John:** Yep. So the TV Tropes people will call that a Hand Wave, but it’s actually a very specific Hand Wave. So Hand Wave is when somebody says something that distracts you from the problem and it makes the problem go away. And it sounds like you did an Advanced Hand Wave which is it was distracting you but then ultimately it paid off that the character was lying. So, brilliant. And that’s why you win all the awards.

**Craig:** [laughs] That’s yet to happen, but I did essentially have the character express what I thought the audience would be expressing at that moment which is you know what you’re saying doesn’t actually make sense. And somebody going don’t worry about it, I’ve thought it through, trust me. Which I think for an audience they go, OK, if the character on screen that I’m identifying with is questioning this the movie is aware. This will be explained at some point. And it is.

**John:** Yeah. A related term which Jane Espenson will use, you’ll see in TV Tropes, is Hanging a Lampshade, which basically is like having the characters call a thing out and point out the unlikely nature of it. Basically saying like this is one of those premise kind of things that this is – you got to give me this one, because without this the story doesn’t make sense.

**Craig:** Right. And what you are playing is a psychological game with the audience. You’re saying to them please beat me up a little bit less over this because at least I’m admitting it. I’m not trying to fool you. I’m not insulting your intelligence. I’m just saying, “Hey look it’s happened.”

Now, it is not even close to being as good as not being there.

**John:** No.

**Craig:** But it is preferable to suggesting to the audience that what you just told them makes sense when it clearly does not.

**John:** Agreed. Final bit of advice on plot holes is often you are better off just ignoring them. And so rather than trying to fix them it’s acknowledging that some things that a certain percentage of your audience will point out as mistakes, most of your audience will never notice and trying to fix it will actually cause more damage.

We said before when you try to fix things you can sometimes call more attention to them and the audience will assume that that patch is more important than the actual material around it.

**Craig:** Right.

**John:** And fixes often just feel like fixes. You and I are probably particularly attentive to looped lines, ADR. We’re looking at character B, but character A says something even though they have their back to us. And it’s clearly just a line that was thrown in there to address some problem. Sometimes it can be done really well and it’s seamless and smooth. But, man, sometimes you just really feel it.

**Craig:** Well, best option is get rid of plot hole. Second best option is turn plot hole to your favor. Third option is fill plot hole somehow. And you’re right, sometimes it’s better to just leave it be, depending on the size of it.

The danger, and you will see outside people – non-writers – do this almost exclusively is you decide that the way to fix the plot hole is to layer it with other stuff that solves the immediate logic problem. It’s as if they’re saying we have a problem right now not in the movie but in this room that we in this room don’t believe this moment. What can we say in this room to solve “that problem?” And you can come up with something, but it stinks.

**John:** Yeah.

**Craig:** And therein is the danger. Because you can begin filling these things only to realize you were in it and you’re burying yourself under these layers of solution that have absolutely nothing to do with good storytelling, emotions, intentions, theme, adventure, feeling. They literally exist only to answer some dumb question. And if you even sense for a second that’s what’s happening, stop immediately.

**John:** Yeah. You and I have both been in rooms with filmmakers who have made really good movies and a lot of movies who do get tripped up on really frustrating things that they should not be getting tripped up on and are asking for solutions to things that aren’t problems. And that is just really disheartening but it’s also the reality. And so you hear them, you talk through it, you try not to fill the perceived plot hole, but actually design a path that’s not going to take them where they see that plot hole and we’ll still deliver the movie to where it needs to go. It’s really frustrating.

**Craig:** It is. And this by the way is actually one of the more annoying parts of writing anything. Because we are attempting to create a simulation of reality and reality is really complicated. And also reality is reality. So, it is not here to deliver narrative excitement or drama on any given day. It’s here to just function the way it normally functions. So what we’re doing is doubly hard. We’re trying to create reality and we’re trying to create reality on a crazy day.

**John:** Yeah.

**Craig:** And so therefore we want crazy things to happen on the crazy day. But when crazy things happen in reality they happen in accordance with reality. It’s incredibly frustrating. Reality is slow. It unfolds in real time. People aren’t changing in the middle of it. Sometimes there is no particular challenge. It doesn’t care about our storytelling needs. And so we have to figure out how to tell a story in a matrix that doesn’t care about our needs as writers.

**John:** Absolutely. Craig, it’s time for our One Cool Things. What’s yours?

**Craig:** Great question, John. Very, very simple thing that I find myself using constantly. And I don’t know if you do. It comes with the iPhone. It’s the Measure App. Have you used it?

**John:** I’ve used it only once or twice. I always forget that it’s there.

**Craig:** Exactly. You always forget it’s there. Many, many times I’ve gone hunting around my house looking for the tape measure, looking for a ruler. In fact, the Measure App is better than both of those things. The Measure App, which takes about I would say 15 seconds to kind of get going because you need to move your phone around to let it orient itself in space and time, allows you to just place a dot anywhere you want and then you just start walking. And it’s just making a line on the screen using your calendar to lay the dot of the line over reality, AR style. And then when you reach the point where you want to know, OK, how far is this from my first dot, you hit it again, and it tells you.

You don’t need another person at the end with a tape measure. You can measure anything this way. It is incredibly useful. And I don’t think it existed until this recent iteration I think of iOS, or nearly recent. So, I use it all the time and I think now that I’ve put this bug in your ear you will too.

**John:** I probably will use it more and more. My belief is that some version of it existed from a third party developer and then Apple just made their own and Sherlocked it. But I agree it’s a really well done thing.

My One Cool Thing is an article in Lifehacker by Nick Douglas called Install These Apps on your New Mac. And it’s just a list of the apps you should maybe consider putting on your new Mac. And I liked it because I use most of these apps and it’s a convenient way for me to show some useful things that people should try to put on their Macintosh and at least experiment with.

So obviously we use Slack for everything around the office. Dropbox is essential for me. I feel like we need to do a little sidebar on Dropbox at some point because I see people who use Dropbox but they don’t use it to its maximum capability. So I think we’ll save that for a special topic bit. I cannot imagine my life without Dropbox.

**Craig:** Yeah, no, neither can I.

**John:** If you use multiple computers it is just–

**Craig:** Essential.

**John:** Incredibly important.

**Craig:** And we all use multiple computers because at the very least–

**John:** Our phones.

**Craig:** We have a phone and a tablet at a minimum, right? Or a phone and a laptop. So, they are computers and I was very happy to see my beloved 1Password on there as well.

**John:** Oh yeah. Crucial. And so I only was aware of this article because he uses Highland2 for writing and so that was the little new alert that showed up. But I thought the whole article was good. So, anybody who uses Highland2 for their main writing is clearly a genius and so therefore you should take all his other suggestions to heart.

Craig, you have a change in your life that you wanted to talk to our listeners about.

**Craig:** I do. I have a big life change coming. I have been in my office here in Old Town Pasadena for I think seven years.

**John:** Your office is terrific. I love your office. It feels old fashioned in the best way.

**Craig:** Well, I need a little bit more space for some things that are happening. And I love this part of Los Angeles. This is Old Town Pasadena. I found a new office just a few blocks away that is even more kind of old school and nifty and LA detective circa 1938. And so I need to help the folks who have this building, I need to help them rent the place that I’m leaving. So, hey, do you want to rent Craig’s office? You can.

If you are in the market for an office in Old Town Pasadena, it’s about 500 square feet. It’s got two rooms, separated by a door. You could do worse.

**John:** You could do worse.

**Craig:** So if you’re looking for something like that go ahead and email us at ask@johnaugust.com. And we’ll connect you up with the folks that are showing the office. I will not be in it, so don’t expect to see me there, but that’s sort of the good news. You won’t have to deal with me.

**John:** It’s very, very good news. And it is a beautiful office and I think it would be good for a writer or writers who wanted to use it for offices, but it would also be good for like a psychologist or somebody. Because it has a front waiting room and then a closed back office. So it’s good for that.

**Craig:** Exactly. It can be all sorts of things.

**John:** That’s our show for this week. Our show is produced by Megan McDonnell. It is edited by Matthew Chilelli. Our outro this week is by James Llonch and Jim Bond. If you have an outro you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions, or requests for Craig’s office space.

For short questions we’re on Twitter. I’m @johnaugust. Craig is @clmazin.

You can find us on Apple Podcasts or wherever you listen to podcasts. Just search for Scriptnotes. While you’re there, leave us a comment.

You can find the show notes for this episode and all episodes at johnaugust.com, which I think will be redesigned by the time this episode comes up. We did a big relaunch of the site. So if it’s not up Tuesday when this drops, it will be up shortly thereafter. It will look nice. I think you’ll like it.

**Craig:** It’s going to be a whole new johnaugust.com?

**John:** It’s pretty different, so I think you’ll enjoy it.

**Craig:** No, I don’t like change.

**John:** No change at all. So here’s one of the things I’ll say one of the goals. Because Scriptnotes posts are so big it just looked like a site that was only about Scriptnotes. And so Scriptnotes have their own column but they’re not the main topic of the site.

**Craig:** Hmm. Feels backwards to me. I think it should be all Scriptnotes with a small, tiny digital ghetto for whatever your personal musings are. But, yes, I believe Scriptnotes – I have a new vision. Somebody must own Scriptnotes.com I assume, right?

**John:** They do. Yeah.

**Craig:** Jerks.

**John:** Jerks. But on johnaugust.com you’ll also find transcripts. We get them up about four days after the episode airs. You can find all the back episodes at Scripnotes.net. And you subscribe there and you get all of the back catalog episodes. The first 381 episodes of the show. And the bonus episodes.

**Craig:** I mean, what a deal.

**John:** What a deal. Thank you for another fun week.

**Craig:** Thank you, John. I’ll see you next week.

**John:** Bye.

Links:

* Join us for the WGA’s [Princess Bride screening](https://www.wga.org/news-events/events/guild-screenings) on January 27th.
* [The Seattle Live Show](https://nwsg.org/events/) is on February 6th!
* You can now [preorder Arlo Finch in the Lake of the Moon](http://www.amazon.com/dp/162672816X/?tag=johnaugustcom-20) or come to the [launch event](https://www.chevaliersbooks.com/john-august-2019) on February 9th.
* [Scriptnotes, Ep 383: Splitting the Party](https://johnaugust.com/2019/splitting-the-party)
* [Scriptnotes, Ep 3: Kids, cards, whiteboards and outlines](https://johnaugust.com/2011/kids-cards-whiteboards-and-outlines)
* Plot Holes on [Wikipedia](https://en.wikipedia.org/wiki/Plot_hole) and [TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/PlotHole). You can find examples at [Movie Plot Holes](https://movieplotholes.com)
* [The perils of coincidence](http://johnaugust.com/2007/perils-of-coincidence)
* [Measure App](https://www.youtube.com/watch?v=HbLe4rHQI_I) on iPhone
* [Install These Apps on your New Mac](https://lifehacker.com/install-these-apps-on-your-new-mac-1831687258) by Nick Douglas for Lifehacker
* T-shirts are available [here](https://cottonbureau.com/people/john-august-1)! We’ve got new designs, including [Colored Revisions](https://cottonbureau.com/products/colored-revisions), [Karateka](https://cottonbureau.com/products/karateka), and [Highland2](https://cottonbureau.com/products/highland2).
* [John August](https://twitter.com/johnaugust) on Twitter
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Find past episodes](http://scriptnotes.net/)
* [Scriptnotes Digital Seasons](https://store.johnaugust.com/) are also now available!
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by James Llonch and Jim Bond ([send us yours!](http://johnaugust.com/2014/outros-needed))

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_384.mp3).

The Scriptnotes Pitch Session

Craig Mazin and John August are doing a Pitch Session, in which they hear very short listener-submitted pitches for features and TV shows and offer their feedback on how it sounded. It’s not a contest. It’s strictly for the learns.

If you’d like us to consider your entry, here are some important caveats:

  • You need to include an audio file. You can record it on your phone, but a real mic is even better.
  • It should be no more than 90 seconds.
  • Let us know if it’s a pilot or a feature.
  • It’s okay to send in a log line or synopsis with it, but we’re only considering ones with audio attached.
  • We need your real name. For this, no pseudonyms are allowed.

Frequently Asked Questions

  1. Can I pitch based on something else, such as a remake of a TV show? Go for it.
  2. Can I submit more than one? No. One entry per person, please.

  • I am attaching this audio file knowing that it may be included and discussed on the Scriptnotes podcast, and that this sample could show up in full or in part online. I acknowledge that this isn’t a contest, sweepstakes or solicitation of employment. This is strictly for fun and education. John August and Craig Mazin might say mean things about my work, but I won’t hold that against them, because after all, I volunteered for this. Most importantly, I won’t claim that they stole my idea or somesuch.
  • Allowed formats include mp3, aiff, wav and m4a
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