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Scriptnotes, Episode 694: Reviving the Spoof Movie, Transcript

July 29, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hey, this is John, a standard warning for people who are in the car with their kids. There’s some swearing in this episode.

Hello, and welcome. My name is John August, and you’re listening to episode 694 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, we welcome back the writers of a new movie in a genre that has almost disappeared to talk about why and how they wrote a new movie in this world. That genre is spoof.

The movie is the new Naked Gun, and the writers are Dan Gregor and Doug Mand. Welcome back, fellas.

Dan Gregor: Hi, guys. Hello.

Doug Mand: Thanks for having us.

Dan: Hi, Drew.

John: I want to talk about the spoof genre, but also other genres that used to be common that have basically now disappeared. We’ll also answer a list of questions on publicists, and complications, and overcomplications. And in our bonus segment for premium members, I want to talk about movies that Gen Z hasn’t seen, because the spoof genre is a thing that they are just not familiar with, and that has to be a factor as we think about what movies we’re doing going forward. First, Drew, we have some follow-up.

Drew: We do. Back in episode 690, we talked about the new Dogma 25 manifesto. I’m not sure if you guys remember that.

Dan: Listened to that.

Drew: Andrew in Boston wrote in. He said, “A hilarious aspect of the Dogma 95 movement that people might not remember is that the majority of the movies broke the manifesto rules in one way or another. For example, The Idiots and Julien Donkey-Boy both used background music.”

John: Oh, my God. The scrilidge of background music. That’s not authentic to it? No.

Dan: What am I even watching?

Doug: That changes everything I think about Julien Donkey-Boy.

John: It’s moving out of my top 10 list in New York Times.

Doug: Fully mainstream sell-outs. [laughter]

John: Complete sell-outs. Anybody who breaks any of these rules, just banish them.

Dan: Sell-out.

[laughter]

Drew: Justin in Eagle Rock, formerly of Altadena, writes, “I was listening to your segment about Dogma 25 with my seven-year-old in the car. He started asking lots of questions.

John: About The Idiots and Julien Donkey-Boy.

Drew: He’s a big fan of The Celebration. ”I said, ‘Elijah, I will explain this in a minute, but can I please listen to this because I’m very interested in the content.’ When we arrived at our destination, he said, ‘Mama, I changed my mind. You can just enjoy that. I don’t want the explanation.’”

Dan: [chuckles] That’s about how I felt after the entire segment was done. I was like, “What is this again?”

Doug: It’s what I wanted Craig to say at the end of it. I think this kid’s really onto something.

John: Absolutely.

Doug: Very mature take. I don’t even want to talk about it.

John: Yes. It’s a good advice for a lot of things. It’s like you’re curious in the moment, but then ask yourself when it’s over, did you really care?

Dan: No.

Doug: No.

John: There’s this whole, like, cultural moments that have just passed me by. Trisha Paytas passed me by.

Dan: Oh, yes. Trisha Paytas. All right.

Doug: It’s okay to not know.

John: It’s okay to not know things. It’s okay to not actually dig in deep to really fully investigate.

Dan: Will anyone know what the Dogma 25 is in five years, or will it be a weird reference that you’re like–

John: It’s a great question. We have a memory of Dogma 95, but there are films made of it, and it was a thing.

Dan: What are the odds that this is something that people actually adopt, and it creates a movement, and I’m doubtful?

Doug: I guess it depends on the quality of the films that come out of it. If something pops a little bit, maybe, which seems unlikely, but not impossible.

John: Yes. I think that the genesis behind this, or at least one of the motivations, was just the rise of artificiality, and artificial intelligence, and AI, and just a sense like none of this is real underneath this. I think there’s going to be some movement that’s going to happen, but is it going to be called Dogma 25?

Dan: It’s also a callback to a very Gen X thing that mostly is going to be forgotten by most of the filmmakers who are employing whatever this Dogma 25 is.

Doug: I respect the idea of the punk rock, like what is going to be birthed out of this anti-artificial intelligence movement of these big-budget movies, what’s going to come out, and what cool artists are going to emerge. It’s so dogmatic. Obviously, it’s just AI. Listen to that list.

John: Literally dogmatic, yes.

Doug: That list was just like, okay.

Dan: It’s always just about a vibe. If something feels like a low budget, deeply authentic, organic, shot in the right place, all those things are– you feel it. Nobody needs a stamp.

Doug: As we learned, Julien Donkey-Boy used background music.

John: Yes. Betrayed the entire spirit of The Husk. Now, there’s one thing, we’re talking about genres that may not exist, or may never have existed. There’s one thing I know about you guys, is that you think that dead genres should stay dead forever. Never go back. [laughter] Never go back.

Dan: I’ve heard a hundred genres, and no, I put a stake in its heart.

Doug: Absolutely.

John: Just kill it dead. Let’s see if you can do that August 1st with Naked Gun.

Dan: Oh my gosh.

John: You have the new version of Naked Gun. Congratulations, boys. The trailer’s really funny.

Dan: Thank you.

John: I have not seen the full movie, so we’re recording this early. We’re going to have a conversation about this in an abstract sense.

Dan: It’s a theory more than anything right now, and I like the theory of spoof comedy.

Doug: Yes.

Dan: It’s a little college course I’m hoping to teach.

Doug: In this moment, we are infallible, which is amazing.

John: Which is so great. You’re the experts, having done it most recently.

Doug: People will see it and be like, Oh, I wish they could edit some of this up.

Dan: The idiots, they missed the boat.

Doug: They really screwed the pooch on this one.

John: Entirely. Let’s talk about that class. You’re going to teach Dan Gregor on it.

Dan: Please.

John: What are the defining characteristics of a spoof movie to you?

Dan: Yes. I think a spoof movie is something that takes a pre-existing genre, something regarded that everyone recognizes, and then does a, I guess I want to say, deeply silly send-up of that genre. I think that’s how I would most centrally define it. There’s leeway on various sides of it for how sincere your send-up is, how doctrinaire you are about the rules of that. You have your Mel Brookses, you have your Austin Powers, and those guys are also doing spoofs.

There’s a little more character, there’s a little more stand-alone heart to some of those characters, but they’re still fundamentally spoofs of a pre-existing genre that everyone recognizes as its own intellectual space.

John: Yes. When you say send-up, you can only send it up by actually understanding it and deeply appreciating what’s there. You have to recognize what the tropes are, what the cliches are, so you can pull them out, study them, exaggerate them. You have to go way beyond things. That’s probably true for all spoof movies, but I feel like the thing I recognize about The Naked Gun thread of these is an absolute deadpan lack of acknowledgment of the world melting down around you, which seems very crucial.

Dan: Yes. There’s straight manning, where there are people in the world who register that Frank Drebin is dumb, but the world continues to functionally operate regardless that he is still the top cop in the game. The way that any genre movie, Ethan Hunt is the top spy in the world. There’s really nothing he can do that will get anyone else to stop treating him like the best super spy that’s ever existed. That’s almost the spine of these movies, that it’s real. It’s all real. It’s all really happening. The stakes are real. It’s not silly unto itself.

John: Yes. A distinction here, so like Frank Drebin’s character is absurd. The world is played mostly straight, but without acknowledging that he is absurd within the world and the world is heightened to some degree, and then finding that right balance. There are visual puns and gags, and there are things that couldn’t happen in a normal world, but you just let them slide, and that’s got to be an ongoing discussion.

Doug: Everyone lets them slide, and it is an ongoing discussion because it’s a sliding scale where you’re like, “Is this–“

Dan: They’re oddly like really precisely important moments when the actor does straight man, and maybe he’ll look at Drebin like, “Did he just say that stupid thing?” Or sometimes he’ll look at camera and they’ll be like, “What the fuck is happening here?” It’s not that every single moment has to completely play it straight. It’s that the world continues to hurtle forward. Because the truth is, if you are writing the smart version of this movie, the villain would be like, “I’m pretty sure this guy is dumb and we don’t have to worry about him.” Then the movie would be over.

Doug: They have to say yes. The characters have to say yes while still walking the line of being like, “You’re an idiot,” and it’s a balance. Even when we were on set, we would look at Danny Houston and the way he would respond to some of Liam’s takes or Frank’s takes, and we’d be like, “Do we need to get maybe a take where he’s giving us a little bit more like, that’s insane. Do we need to move faster? Do we need to run through the bees on this one?” This is maybe not the moment where we stop and acknowledge it, and we just keep moving because the world needs to keep going.

Everyone has an agreement almost, that this is happening. Honestly, that really starts with Liam and what started with Leslie, which is just like getting actors to play it straight, and they are not in a comedy. Those lines, those actions can pop even more. They’re not in on the joke. They are fully serious, fully committed. That’s, we were so lucky to have Liam for that. Leslie was obviously incredible, but it was the idea of getting actors who are known as dramatic actors. That’s why some people didn’t know about Naked Gun and really didn’t understand what we thought made Naked Gun so great would be like, “Oh, but Liam isn’t funny,” and be like, “He is. Also, that’s why he’s there.”

John: It’s a specific thing.

Dan: There are other attempts over the years to cast comedians in this movie. That was always, I think, doomed to fail because it would fundamentally misunderstand, like it has to be straight. It has to be like the concept that you expect is you’re seeing and it’s all happening the way it’s supposed to happen. It’s just the edges are stupid, as opposed to the person in the middle himself is not Inspector Clouseau.

John: Yes. Those are clear antecedents. It exists within a spectrum, and we’ll talk about sort of the ZAZ versus the Mel Brooks versus the Wayans and those things. We want to talk about this genre really did disappear. Looking up on Box Office Mojo, if you look for like the spoof keyword,-

Dan: Ooh, I love this.

John: -there were only 10 spoof titles released worldwide between 2013 and 2024.

Dan: Oh my God.

John: Versus 34 in the previous decade.

Dan: Even before that, and probably by, you said 2013, even by then, the genre had burnt itself out.

John: Younger listeners will all know this, but there was a whole, like a yearly series of movies that were like Epic Movie in these things, which resembled this genre, but were incredibly pastiche and just–

Dan: If I’m being honest, I do think that this was this really beloved genre for 30 years. It’s so silly. It’s so funny, but I do think that some of those movies stopped respecting the genre itself and burned it off. It created a generation of kids who were like, “This is stupid. I don’t need it.”

Doug: I think Scary Movie 4 was around 2003 or 2006. I looked at the same thing over the last year of writing, and be like, “When was the last time?” To me, that was like the end of that era. It feels almost 20 years to me. I don’t know.

John: I want us to go back to this idea, Doug, you’re talking about how at some point, you have to figure out like, how are people responding to this idiot who’s doing these stupid things?

A real change that’s happened is we’ve had The Office. We’ve had shows where Jim looked to the camera and that reaction, and he’s acknowledging, like, “This is a crazy thing that Michael Scott is doing,” or, “This is a moment that’s happening here.” That’s the kind of thing that you’re looking for in a spoof movie, or you need to cut out of a spoof movie. It’s finding exactly what the right flavor is.

Doug: Yes, it’s a great observation.

Dan: We move the culture of comedy so much towards like the Apatow and the Mike Schur, which there’s a real naturalism to that. Those people are– Jim Halpert is a funny person. He knows he’s funny. He’s sometimes trying to be funny. He’s regularly trying to be funny, and you’re laughing with him. He’s in on a lot of these jokes. Same thing for the entirety of the Apatow-averse. Of just like everyone in those movies is a funny person, and they’re humorous unto themselves.

It creates a world where the comedy is the space that you’re hanging out in. There’s a sitcom-ness to all of that, actually, that I think is a very different take on the comedy.

Doug: I also find that the– and I love The Office, I love the character of Jim. It almost became a like, “I’m cooler than this.”

John: Yes, like existing outside of the space of it. Schwimmer on Friends also would tend to do that thing, too. You’re not quite in the same universe as all the other characters.

Doug: I’d hope that what we pulled off is that when we do even actually quite literally look to camera, it’s not that. There’s part of the trailer is Frank going, “The new one, Frank driving the new one. I think that take is him being like, “I’m the baddest mother fucker out here. This is not a joke. There’s nothing funny about this.” I think that that’s maybe the difference.

Dan: We had several jokes where we debated, is this too meta?

Doug: Yes, is this too meta?

Dan: We honestly cut all of them except for that one that is like that last trailer moment, because we felt like that one fits in its own bit of genre.

John: We’re talking about the trailer moment where a character who’s supposed to be O.J. Simpson’s son looks to camera, and you have to acknowledge that.

Doug: This is the one on the bank, but that’s also a meta joke as well. It’s in the bank, and it’s after a big bank heist scene, which is in the trailer as well. One of the hostages says, “Who are you?” He says, “I’m Frank Drebin, the new one.” Then takes “the new one” to camera and puts his leg up. He has like heart underwear on under his skirt.

Dan: Right, we had like one version where he was like, “I’m Liam Neeson– fuck. That’s not it.”

[laughter]

Doug: Yes, “I immediately biffed it.”

John: I want to talk about this because one of the challenges you face here is that you have what you need for the movie, but you also have what you need for the trailer. The trailer has to be an instruction manual for how to watch this genre.

Doug: Yes, especially to a whole generation who has no idea how stupid this really is, and what’s the language and what are the rules of this kind of comedy.

Dan: Our test screenings have been really interesting because there are many people under a certain age who have literally never seen this genre before. We’d see that those people for the first five minutes were like, “What the fuck is happening? This is psycho. There’s like, he’s the size of a little girl, and then suddenly he’s a 6’4” Irishman.” They needed their own little mini education of ramping into what a world this even feels like. That yes, something ridiculous and crazy happens, and it bears no repercussions to the reality.

It just snaps right back. We’re still moving forward. Nobody’s acknowledging it. It’s not like this is a magic power that we’re calling back.

Doug: It’ll be interesting to see, too, because those screenings happened really before, like the trailers were coming out. Hopefully the trailers will serve as a little bit of a key and an answer guide to like, “Oh, okay.” Hopefully, there won’t be as much of a learning curve for a certain generation. That’s the hope, but it still might be.

Dan: There’s a silliness that is really doesn’t exist in cinema now, and it’s–

John: Non-animation cinema.

Dan: Yes, non-animation.

John: Last time you were on, you were talking about Chip n’ Dale: Rescue Rangers, which ended up turning out great. Because it was animation and sort of half animation, and the world was broken in a way that I think people are used to with animation, and it’s not what we’re used to in a live-action film. We’re used to like, we have heightened things in something like an Edgar Wright movie or in like Dicks or– can’t remember the name of the other, A24 comedy with Ayo Edebiri.

Drew: Bottoms.

John: Bottoms.

Dan: Oh, yes. Bottoms is an amazing movie, but even Bottoms, like those are great ones to talk about because Bottoms is a movie that is light with its reality. It goes away from, like, a strict reality, but it does regularly come back to a take on the genre of high school, like coming-of-age movie. I think Bottoms is so cool because of that.

Doug: I think it’s a cool movie.

Dan: Then what was the other one you just said?

John: Oh, Dicks.

Doug: Oh, Dicks. Oh, yes.

John: Yes, it’s so absurd. You have Nathan Lane spitting lunch meat into his sewer baby’s mouths. It’s like, we’re willing to accept things as being incredibly pushed when it’s just so indie and so strange that sure, but in a big mainstream comedy, we’re just not used to seeing that anymore.

Dan: I think that’s exactly right, that there’s like cartoons keep the silliness alive. It’s in the trailer too. There’s the one shot where Liam is interrogating a bartender and he won’t give him an answer, and he smashes his face against the table, and he pops back up, and his nose has been completely pancaked. Which is just a cartoon joke, fully a Looney Tunes joke. Even just being able to like, “Yes, we’re doing Looney Tunes jokes, but in the real world,” I think people can clue into it soon enough, but it is new.

John: We had Ryan Reynolds on to talk about a third Deadpool, the Deadpool Wolverine movie and the real challenge of finding where the right space is for like within superhero reality, what makes sense and to what degree are you identifying with this person as a real human being underneath that suit or everything is fungible, to what degree is it all just Play-Doh and an ongoing struggle?

Dan: That was a cool movie because there were absolutely elements of spoof in that. There were multiple moments where he is just breaking reality, and nobody else is really allowed to acknowledge that he’s breaking reality. Then we snap back, and it’s just the movie again. It’s just the genre, it’s just the plot. He gets to exist on both sides of in the movie and outside the movie.

John: Yes, but in a broader sense, that’s an example of a mainstream comedy, even though it was inserted in the superhero genre, but we used to do this all the time. We used to have Jim Carrey movies. We used to have big, silly movies.

Doug: Big, over-the-top comedy.

John: They weren’t spoofs, but like, The Cable Guy or Liar Liar, they were all really big and broad.

Doug: Physical and broad and bring people in to laugh out loud and throw their popcorn around. It’s been a long time.

Dan: I know.

Doug: I think that it was great that ushering in of the Apatow comedies, which were great, were so like, you weren’t laughing out loud. You were like, “Oh, that is funny.” Oh, yes. You’re acknowledging that life can be funny, can’t it? It was enjoyable. I loved it.

Dan: There’s an authenticity, and it was a heartfeltness.

John: There were funny people being funny. Even though they weren’t laughing at each other’s jokes, you could tell that they knew that the things that they were saying were funny. Rob Delaney and Sharon Horgan’s show, one of the things I really respected about that is they would laugh at the jokes when they were funny.

Dan: They were funny people who would make each other laugh.

Doug: Which is also really hard to do, though.

John: It is hard.

Doug: It’s hard to write characters who are funny and are being cheeky and cute and brilliant.

Dan: Fleabag did it, too, where she was like aware that she was really clever.

Doug: Fleabag broke the fourth wall immediately by looking at camera in the first episode. They pulled it off. There’s something about the British take that leaves you a little bit–

Dan: Also, it takes a next level of balls to not just write a joke, but write a joke that you are telling the audience is funny in this reality. It’s like when you say, “Our band wrote the best song of all time,” You better write a fucking great song now.

Doug: It’s really the, like in Hacks, when she’s a standup comic. She’s supposed to be funny. And the jokes are good. What a swing that is to be like, “Yes, Deborah Vance is a great comedian.”

Dan: Because if those jokes are no good, then the whole reality falls apart. It’s all based on that.

John: It’s good you brought Hacks, because I think that is one of the real challenges facing you trying to do a mainstream comedy is that comedy on television is so good right now, and streaming comedies are so good. You have the shows like Hacks, you have the Successions, which aren’t technically comedies but are written-

Dan: Oh, it’s hilarious.

John: -with comedy genes. I think audiences are used to now, we watch comedy on our screens here and we don’t get to see comedy on big screens.

Doug: I think one of the things that we’re hoping for and banking on, and Paramount is, it’s not our money, is that people want to go back to theaters and laugh in a community and have that experience.

John: The first M3GAN certainly was that experience. It should never have gotten so big but it was so fun to see crazy things.

Dan: Horror to me proves the point which is there are certain emotions that are better experienced in a group because it’s this collective gasp, it’s this collective release of a laugh, and it’s just funnier together. I also think that’s hopefully the point of diving into the action comedy or the action spoof, because we really did work to make this feel like an action movie. Liam Neeson’s real stunt coordinator doing real Liam Neeson stunts, and his whole team had the best time, basically doing the things they would be doing on any Liam Neeson movie.

Doug: Sending up the things that they’ve been doing for the last 10 years for Liam. They were so excited to do it.

Dan: There’s a scope to it that feels cinematic, hopefully, and I think that’s what we’re hoping for. I think we’re hopeful that this is going to be a movie that people are excited to see on a big screen because it feels like a big-screen movie.

John: Back when we were doing Charlie’s Angels talking about action comedy, that was a very successful and very difficult tone to hit which is that we are in an action comedy space and we’re going to be doing the things we’re used to seeing but we’re going to be approaching it with a very different attitude, a very different style. Yes, there are going to be jokes, and yes, it’s going to be silly at times, but not silly that it completely undercuts the stakes of what the movie is and what the heist is that they’re trying to pull off.

Dan: We write a lot of action comedy, just like normal action comedy, and that’s always the thing that you’re really up against, which is like we have to write a real action set piece. We have to write something that is exciting and gripping, but it can’t just be dry action for five pages, right? Then it’s boring also, but they can’t be so out of it that there’s no stakes again, that suddenly the reality is broken. In this one, you get to have the carte blanche to never really have to worry about that. The bank set piece.

John: Let’s talk about that because we can talk about something that we’ve seen in the trailer. Talk us through the bank heist because we’ve seen a bunch of bank heists in movies before.

Dan: It certainly comes straight from The Dark Knight and just that crazy opening of, okay, we’re in the most intense instantly this bank job, and we watch a bunch of different bank job heist action set pieces. Once you get into these, we probably ended up filming five or six more actual fight sequences than we ended up using, because we were like, they’re all pretty modular jokes. The reality is we don’t really need to care about much of the mechanics of like, “How does he get from here to the other side of the bank and how do they stop this guy from entering,” and all the actual mechanics you might have to care about in a real set piece.

We’re just like, “All right, let’s identify the 10 most common tropes within these movies and how do we undercut that?” One of the ones that’s in there is there’s the circular firing squad when you convince two bad guys to accidentally shoot each other because you’re dodging that. We just undercut that with having them take a very obvious dummy, not a human body, by any means, and just like toss it like a rag doll into the middle of 10 bad guys who all are just like, “Okay, I guess we’re shooting at this now,” and they all kill each other.

You’re like, “Okay, great. That was a great way to just functionally get rid of 10 people.”

John: Yes. Treating those moments as comedic moments and believable and plausible within the universe that you’ve created, but they don’t have to pay into higher stakes. We’re not worried about like that bystander over there.

Dan: We just kept watching these sequences where it was like, “Oh, the way that these guys disassemble guns is so ludicrous. It’s so easy.” Then you’re just like, “It’s like they’re treating it like papier mâché,” and then you’re like, “Okay, that’s the joke right there. What’s our run of ways that you can just take apart a gun in the most psychotic way?” We ended up eventually getting it to like, “Is it cake?” [laughter] It suggests to him, they literally made– Yes, that’s in it. He bites the gun, and so they literally made one of the guns out of cake, and he just like ate a bunch of guns on set.

Doug: He ate a ton of chocolate cakes and a ton of chocolate guns. He just ate a lot of them. I think also the important, and Akiva did this so well and stressed this, and we know this is–

John: It was Akiva Schaffer who directed this.

Doug: We wrote with him as well. It was the three of us writing this, and he directed Rescue Rangers, but is setting the world in a very real way too. The beginning of that bank sequence is shot, it should look and feel like Heat and Place Beyond the Pines. It should feel like a tense bank ice until you break the reality. Everyone settles into like, “Oh, I know these tropes.”

John: Yes. Okay, exactly.

Dan: That was really fun for us to also, whenever people see the real movie, like we were like, “How long can we not make a joke?”

Doug: How long can you hold?

Dan: It was just like, okay, we’re in this bank scene, and everyone gets the genre. It’s really intense, and that music is just like piercing your ears and it’s like, how long can we just keep building this tension before we have to pull the plug on it and like reveal that this is a little girl and is actually Frank Drebin in a dress. That’s great.

John: That’s great. The other bank heist that was reminding me– which is another example of like a big comedy that did work was Free Guy. Free Guy also goes back to a heist, but in that heist, you’ve already established that you’re in a video game world. Everything is heightened to some degree. We’re already looking at this bank vault with the expectation, like this is a heightened space that we’re not expecting Heat.

Dan: Right. Again, it’s like rules of the world. That movie is so amazing for rule-building and world-building. It’s, you educate yourself very quickly on like, “Okay, this is a, this is a totally different set of reality.”

Doug: Video game rules. I love Free Guy. I think that the time you get to the bank scene, you’ve been in it for at least 10 or 15 minutes. I think so.

John: He’s woken up in this space. He knows where the reality of this place.

Doug: They can go right into that raw red meat a little faster.

John: Before we leave Naked Gun, I want to talk about Brooklyn Nine-Nine, which I think is a terrific show and is a heightened police show, but doesn’t work on that same scale anymore. It’s like, it’s a comedy without being a spoof and it has to have a groundedness in like, do you believe the characters, like if that physics applies, that the characters cannot Looney Tunes.

Dan: Right. It’s funny. We wrote this movie from the Lonely Island offices. It shares an office with Dan Goor, the creator of Brooklyn Nine-Nine. He would regularly come in and be like, “Oh, what’s that? You guys need any jokes? You got any jokes?”
Drew: Again, Brooklyn Nine-Nine is a great–

Doug: Procedural comedy in all the best ways. It’s silly. It pushes the silliness as much as they can.

John: It harkens back to, like a Barney Miller. We have an expectation. It’s the next version of what a police sitcom would be.

Dan: It’s still real cops in the real world, basically.

Doug: It is not Police Squad.

John: No.

Dan: No, it’s not.

John: Great. Let’s move from here and talk about, this is spoof genres, but I want to talk about other genres that used to be valid genres that we just don’t see anymore. We touched a bit on this on episode 400, but it’s been a minute. The reason I’m bringing it up is I feel like sometimes the audience forgets, like with spoof, that it’s even a thing and they forget how to watch them and they forget, they don’t seek them out. In the cases where we’ve been able to make them, I think we don’t even put them in the context of everything that came before them.

What would be like a melodrama? We used to make like Now Voyager or big Douglas Sirk things. They used to be giant programmers.

Dan: Got our Baldoni and Blake Lively.

John: That’s what I’m saying. A counter example is like It Ends With Us was a melodrama in a way that was incredibly successful. Yet no one who saw that movie put it in the context of those movies that came before it.

Dan: No, the vertical stories–

John: I think those are the melodramas now.

Dan: Yes, exactly. I think there’s a truth to a lot of these genres that are undeniable. They went away for whatever market reasons, but people are drawn to this swath of genres forever. I think that people are interested in types of stories. If something hasn’t been around for a while, there’s a good reason to believe that it absolutely is still relevant.

John: I know, it feels like, “Oh, it’s a brand new thing,” but like, it really isn’t. It’s just pulling off of that tradition.

Other examples of melodramas would be Marriage Story, but was it more of a comedy? It still feels like fundamentally a comedy. Spencer, the Diana movie, it plays as a melodrama. Tar, kind of, but it’s just such a bizarre, weird, extravagant thing.

Dan: I don’t know. I wouldn’t put Tar into–

Doug: I don’t know. It feels like such an arthouse, auteur-driven. I don’t know. It’s definitely big in a way that you don’t see a lot–

Dan: I guess to start the conversation the way we started the spoof conversation, like, what does melodrama even mean? How is it different than drama?

John: I think it’s heightened emotions around a domestic issue, around a domestic relationship. I think that’s where it comes down to. It’s a family, it’s a man and a woman, and it’s a soap opera, but a soap opera told in a smaller space.

Dan: We have to go to sex melodramas, the sexy movies.

John: I want to talk about sexual thrillers.

Doug: There was like sexual thrillers, sexual noir, Florida sexual noir.

Dan: Florida sexual noir is its own genre.

Doug: Florida noir is a whole genre.

John: We had Body Heat, we had Jagged Edge, we had Fatal Attraction.

Dan: No, there’s a whole podcast about this.

Doug: Yes. Great.

John: We talked about this and I think when Rachel was on. We also talked about sort of like, we just don’t put sex in movies anymore.

Dan: Did you listen to the You Must Remember This season about this?

John: Oh, that’s right. Karina had a whole–

Dan: It’s spectacular. She analyzes the whole 25-year rise and fall of this whole genre.

John: We’re going to send everyone to Karina Longworth’s podcast about this because I totally forgot about that.

Dan: Amazing. Because again, she talks about how it starts as this very artistic endeavor, where it’s really experimental and there’s simultaneously a whole generation of experimental filmmakers who are like, “When and how will we actually merge pornography with art?”

John: I watched Altered States recently. I was like surprised how much sex and nudity there is. It’s not even a sexy thriller. It’s just like there’s just sex.

Doug: Yes, it’s just what happened, and now it doesn’t. Now we’ll see all kinds of grotesque violence.

Dan: I know.

Doug: Then if you see one sex scene, you’re like, “Did they have to do that?”

John: I think Challengers feel so shocking because, like, oh, they have sex.

Doug: That was– Yes.

John: Yes. It’s PG-13 by comparison.

Doug: I just watched Dead Ringers the other night, which is a totally different thing. Also, it’s like that would be rated X at this point if you put out Dead Ringers for sure.

John: Traditional Westerns. High Noons and Shanes, things that were historically Westerns. Now if we make Westerns, they–

Dan: They’re Star Wars.

John: They’re Star Wars or they’re revisionist Westerns. They’re really Western, but it’s not really Western. It’s the other way around. Power of the Dog is, it’s a Western. It’s set in the West, but it’s not doing Western things.

Dan: Western to me is one of those questions where, like, what is it other than an aesthetic? Is there some more elemental part of what makes that a universal story or an evergreen story that people were so obsessed with it for so long that is still a story that we’d be telling today?

Doug: Look, I’m obsessed with the Westerns. I’ve only been reading Westerns this year. I’m about to finish Lonesome Dove and I’m just like in love with it. I feel like there’s a lone character aspect of like just writing alone and more morally ambiguous that I’m always excited about when I get to see in movies now. It’s far less–

John: A man alone on the frontier. There’s a bunch of things that–

Doug: I think it’s a reason. Besides, Quentin Tarantino is very similar, but he’s making his version of Sergio Leone films. They’re so exciting for those reasons.

John: Sword-and-sandal epics. We used to make them all the time. We know it’s Ben-Hur and Spartacus, but we used to do that. There’s hundreds of them.

Dan: I love the last Gladiator. I had a great time watching that. I thought that was great. I absolutely would watch dozens of those. You know what’s very popular is Jesus stuff.

John: Oh, yes. It’s doing great.

Dan: The Jesus guy, this guy, Jesus, he’s got a real–

Doug: [crosstalk] Jesus show on like Fox International. Some channel that I’ve never heard of is like, “Martin Scorsese presents Jesus, the early years.”

Dan: More people are watching that than anybody is watching anything on HBO.

Doug: For sure. There was the architect movie, the Adrian Brody movie.

John: Oh, yes. Sure.

Doug: That did feel big to me in a way that was amazing that they did it for that amount. It was sprawling in a way that–

John: The sword and sandals turn like the– and the Cleopatra’s. We used to do that kind of thing a lot. Maybe like, some of our superhero movies are doing.

Dan: Would you call Aladdin a sword-and-sandal movie?

John: It’s the sword-and-sandal movie. Yes. A little bit of that. The residuals would say [crosstalk]

Doug: I think about epics like-

John: It’s big scale.

Doug: -big large-scale movies that [crosstalk] that cover large periods of time in a way that just feel big.

John: Big adult drama. English Patient, Out of Africa. Even though it’s going to be a much cheaper, it did feel like part of that universe.

Dan: Man, those are the those are the best.

John: They were great. I loved them.

Dan: That’s, to me, the version of public domain IP that is so valuable of just like these are these are the most recognizable people in history. How are they not interesting?

John: Going back to melodramas or sort of adult dramas, I guess like Celine Song’s, both of her movies feel like that, too. Past Lives or Materialists.

Dan: That’s interesting. Where does it now blend into rom-com or–

John: Yes, exactly. Melodrama is like rom-com, but not like emphasizing the jokes.

Dan: I guess so. Then now we’re back to the indie comedy of it all, which is like it’s a comedy because I said it’s a comedy, but I didn’t laugh once in an hour and a half.

John: On this podcast for the last 12 years, we’ve talked about, oh, the rom-com. The success of Anyone But You broke ground for more big-screen stuff. My hope being is that you can break that ground for spoofs.

Dan: We’re bringing it back, baby.

John: Mid-budget adventure films. We used to make Romancing the Stone, a thing that didn’t have to be like epic titanically.

Dan: This is a depressing podcast, John. [laughter]

Doug: Or IP-driven. Something.

John: The exception of like The Lost City was delightful and funny and did well, but it didn’t open up space for those movies.

Dan: I remember a moment where people were like, people want more movies like that, but it didn’t…

Doug: How much of it is about the finances and how the system being broken, that the bar is so high for what you have to pass to make it worth putting in theater or something, to give a big theatrical release. It feels like so many things just don’t pass the bar. A movie making $110 million that is not IP-based, but they put $100 million into it. That’s not a huge hit anymore. How much does that cost?

John: Everyone’s like, “Oh, we can’t make a musical,” and then like Wicked makes a gazillion dollars. Meanwhile, I was doing the Grease prequel, which felt like obvious, and no one would gamble on the prequel to Grease.

Dan: Yes, it seems like that’s IP.

John: It was the assumption like, we cannot release a studio musical because West Side Story didn’t work, because In the Heights didn’t work.

Dan: I thought then, those were good movies, too.

Doug: They were good movies, too, but they didn’t. [crosstalk] The tags were too high on them, I guess.

John: Yes, and so that becomes the challenge.

Dan: Yes, this is all a budget problem. Movies have gotten so expensive to make and to promote.

Doug: Everyone has this vertical integration of just like, we can put it on our streamer, and it’s cheaper, and it will keep the dollars rolling in. What is the point of doubling our budget and promoting this thing? It’s just–

John: I do wonder whether, like, oh, we could put it on our streamer. There’s some lessons to be learned in terms of like Lilo and Stitch. The live-action Lilo and Stitch was made for the streamer and then made a gazillion dollars in theaters, which is great.

Doug: Will still destroy on Disney+.

John: Yes, 100%.

Doug: Didn’t take away from it all. If anything, it boosts Disney+.

John: Moana 2 was also made for streaming.

Dan: They’re just like, why would we waste it on streaming when we could make a billion dollars?

Doug: It was supposed to be a TV show, too, first of all.

John: That’s what it was, yes. I was looking at my Aladdin participation statement recently, and so–

Dan: Let’s talk about numbers.

Doug: I would love to open up that WGA. Look at those.

John: The residuals are good. I post the residuals for that frequently because it’s a really good comparison between that and Charlie and the Chocolate Factory, because they’re both big four-quadrant family movies that made about the same amount in the Box Office. The residuals on Aladdin are lower, but they’re not dramatically lower. The categories in which it makes the money are a lot different because it’s not about DVD sales. It’s about streaming and other things.

The gains that the Guild has made over the last couple of negotiations in terms of new media residuals, they’re making up the difference in a very comparable movie, which is great. The participation statement I get for Aladdin is different because they have net points that will never actually pay off. You look at the theatrical money that Aladdin’s brought in, those are what’s considered film rentals. This is a little bit wonky, but basically, when you see Box Office, that is the money that’s going into the theaters.

Rentals is what actually comes back to the studio. Rentals for domestic theatrical distribution and international theatrical distribution are still a huge number on a movie like that. While you talk about, oh, all the ancillary money is great, the hundreds of millions of dollars you bring in that initial launch is great.

Dan: Oh my God. It’s enormous.

John: To give that up for streaming is so–

Dan: No writers are arguing with you.

Doug: Maverick was so huge for that reason, too. I think it proved that people will come to Paramount Plus, who could be more coming to it. No, we’re with you. I’m still shocked to this day. We’re still here. Until Naked Gun is in the theater on August 1st and I see it there, I still won’t believe it’s going to be in the theaters. I was like, they can pull it at any time. They can just decide that they’re going to be like–

Dan: Today was the day that CBS settled with Donald Trump.

John: As we’re recording this.

Doug: How did we not lead with that? Come on, the news.

John: The news.

Doug: One of the greatest screenwriters of all time, Donald Trump.

Dan: Yes, he was a Broadway producer briefly. [crosstalk]

Doug: [laughs] The Producers is about him.

Dan: I know. Anyway, there were multiple moments where we were just horrified that somehow Donald Trump was going to destroy the movie.

John: Just stop the release of this thing.

Dan: We were afraid–

Doug: Or just the regular wheels in motion of Hollywood being like, “You know that? We’re not going to put that much money into–“

Dan: Again, if Donald Trump stopped the merger, then suddenly Paramount’s entire business model falls apart, and there’s no guarantees anymore. You just don’t know. It’s such a scary world to live in.

John: I want to acknowledge how dumb it is that we’re in a world where the president decided to do something could have an impact not just on the quality of the planet, but also just really mundane, anodyne business that we’re working in. It’s so dumb.

Doug: Could affect whether or not I can send my daughter to college if it goes into theater.

Dan: Yes, she’s not going to college if this movie doesn’t open.

Doug: If this just goes right to Paramount+ she’s staying home.

John: Obviously, all in context are like many bigger problems in the world. It’s just it’s absurd that such small petty things are happening.

All right, let’s get to some listener questions. We have one here from Frank.

Drew: I have a movie coming out this fall in theaters, hooray. Not a huge release, but 4 to 500 screens, and it’s my first produced work. Congratulations, Frank.

Doug: Ooh, congrats.

Drew: Should I hire a publicist? What could or should I expect from that publicist? Part of me feels like the publicist is just for my ego, and I’m basically paying to go on a few podcasts, but is there more to that I’m not aware of? Obviously, I want to be a smart caretaker of my career, so maybe there’s no reason not to hire one. You never know what could come of it, that sort of thing.

Dan: John, I’m going to let you start. We’re more in the listener’s category than–

Doug: This is our second studio release.

John: You have a movie coming out in two months. Do you have a publicist? Did you hire a publicist?

Dan: Yes, we did.

John: Your own publicist.

Dan: Daryl Borquez, Apex Talent. Perhaps the listener would like to get in touch.

John: Talk to us about the decision to do this on this movie.

Doug: Yes.

John: What is this publicist doing for you individually?

Doug: We had multiple conversations with our reps about this, with other writers, with writers’ directors, with actors. I think what we found, and you can correct me, Dan, if I’m wrong, but as a writer of a film, we felt and we’ve seen that writers can be pushed to the side a bit when it comes to releases. Actors first, actors and actresses, stars, directors right up there, and then–

Dan: The caterer-

Doug: Yes.

Dan: -and the grip.

Doug: The writers get the dregs. Our fear was we wouldn’t even get the dregs of the runoff if we didn’t have a publicist reaching out to Paramount or Disney and saying, “Hey, Dan and Doug would like to have some interviews and be on the red carpet and answer questions.” That it’s very easy to be forgotten as a writer, especially if you’re not one of the few really famous writers. Even then, that might have been your experience. Our idea was that it’s like, this is our moment. I think he’s right to say that you do get out there. I think it does matter and it is helpful to be in articles, be on Deadline or be in Variety.

It makes the town know your name a little bit more. It does feel good. It’s definitely an ego thing. My fear would be without it is that we would be just hustling ourselves to try to get all these things.

Dan: John, you’re nice enough to put us on your podcast regardless.

Doug: It would probably stop at John-

Dan: Yes.

Doug: -and coming on and the day of the release. We did it for Rescue Rangers and we had a full press day.

Dan: This was such a deep in COVID movie that was pretty great because we were like, we really were not going to go anywhere per se.

Doug: We just did a Zoom day of 10 to 15 interviews and that stuff is out there and it felt like it got our names out there. That felt like money well spent.

John: Let’s talk about the money. My assumption is this is based on, I haven’t brought on a publicist for a couple of years, but it’s a couple thousand a month and you do it for the month.

Doug: We’re doing it for two months.

Dan: We’re doing it two months.

John: Two months is what it is.

Dan: Yes, the two month lead up and then once the movie comes out, then a little bit more depending.

Doug: You’ve got to go feel it out.

John: It’s different if you’re in like the awards season contention and like, I love you guys, but you don’t need to worry about that.

Doug: How dare you?

John: For things where I did need to do that, like for Big Fish, it was incredibly valuable having a person on my team who’s just helping to navigate all this stuff. Honestly, the studio publicists weren’t upset that Bibi was around. They’re like, “Oh my God, there’s a person who can coordinate and wrangle all that stuff it’s really good.”

Doug: One less thing for them to do.

John: Absolutely, so it’s good.

Dan: I think, again, it’s an expense for sure. I just don’t think it’s an expense you’ll regret. Don’t hold onto them forever because then you’ll feel crazy.

Doug: I also think get someone who, and this was something that our agent said, and they’re right, and it’s why we like Darryl, is that Darryl was actually excited about Rescue Rangers and excited about Naked Gun. I think it goes with like any other relationship. Do they want to be in the relationship or are they just like, they’re going to do this, they’re collecting a check, it is a business, but are they excited about the project? Do they believe that they can do things? Ask before you sign. What do you anticipate being able to get me on this? What’s realistic for a first-time writer, director?

It was just a writer, I believe, he didn’t direct. Yes, what is realistic for me? Then you can like say, “Is that worth it?” They’ll say, “Maybe we’ll get you like four or five podcasts and I think I can get you a Variety article.” You can be like, “I think that’s worth it.”

John: Yes, your agent and your manager will have recommendations for this situation. There are people who are a little bit more cued into big studio releases versus Sundance, which is its own specific beast. It’d be great if you’re going to a festival, it’s good if you have somebody who does that, but also they can’t be repping 10 different clients there or else it’s just not going to work. You have to recognize.

Dan: I would say that festival space is probably even more valuable, to be totally honest, because that’s more of a wild west and what you get out of it is really an unknown.

John: You don’t know how to do it and you need somebody who knows how.

Doug: You can get really swallowed up in a festival if you don’t have the right person guiding you, leading the way.

Dan: Yes, the studio system is this giant behemoth that you’re just trying to ride the coattails on.

Doug: Festivals are really star-driven. If you’re there and you’re the writer, no one is trying to get you into the gifting suite.

John: Yes. Next question from Nicole.

Drew: “Having struggled through many scripts, I found my biggest problem is creating a plot that’s way too complicated and then not knowing how to cut through the Gordian Knot I created in a rewrite. I find myself bogged down in logic questions whose answers only add more complications and any fix that makes substantial changes to the script makes me worried I’m veering too far from what the actual story is. I’d love any tips for writers like me.”

John: Yes, we’ve all been there. It’s often a second draft problem. Second drafts are generally worse than the first drafts because they fix the problems of the first draft but add a whole bunch of new complications and garbage too. My general advice, Nicole, is you have to look at taking away the questions, taking away the things that are gunking stuff up and so rather than try to answer questions that come up, just make sure that the audience and the reader is never asking the question. That it’s streamlined in a way that people aren’t getting hung up on a thing because it was just never there.

Dan: I find that this question is, the best way that I answer this question is thinking about the edit. Every time you’re in the edit, you’re consistently looking to cut, to slim, to move faster.

John: When you’re looking at the edit of the actual finished film, yes.

Dan: Of the actual finished film. Yes.

Doug: Trying to picture it in your mind’s eye though.

Dan: Try to picture sitting in that edit, editing the movie and being able to ask yourself, is this a thing that I’m going to want to sit in?

You regularly start realizing, this is repetitive. Man, the amount of times that you have repeated things that the audience knows or basically knows and if you just let them figure out the last 10%, 20% of their information, they’d be fine. That you don’t need to handle them at every turn. You don’t need to repeat the information, reiterate it as many times.

I find that the exercise of imagining being in the edit is the thing how I always get through that problem of what’s not really necessary. What am I going to feel burdened by when I’m sitting there? I’m like, “Oh, I can’t believe we have to like get through this scene so that we can get to the things that are actually fun.”

Doug: Yes, I think that’s great. I think also the over-explanation usually does happen in the second draft when you’re getting notes from studios and stuff because they really want to hear it so sometimes you have to put it in there just to take it out later.

Dan: I always feel like I want the script and then I want the explainer side thing that’s for the reader who wants to be really handheld where it’s like, this is what the movie’s going to be. If you’re wondering what they’re thinking when they have that concerned look, it’s this two pages of backstory.

John: Yes, little footnotes, yes.

Doug: I would also just try to go back to the emotional arc too, which being like, that’s what we care about in movies. We care about the human stories, I think. What are we following there? Then what parts of the plot are you, like Dan said, going to be, I don’t really need to know this.

A lot of times I think always helps to just go back and watch the movies you love and see how in so many ways, some of the best movies are just very clean and bare bones and you’re just feeling emotions. I’ve been going on Script Slug a lot now too and reading scripts of movies that I love after seeing them, and I find that to be incredibly helpful to just to see ways people are just, how thin certain things are in really great ways and being like, this is one sentence.

I’m reading The Departed right now. 15, 20 pages every day, I’m just like looking at it and it’s wonderful. It’s wonderful, but there’s very little handholding in it and I’m shocked by it. It’s such a joy to read because I’m like, “Yes, I know what’s happening here. I understand.” I think giving your reader some benefit of the doubt, it can be helpful.

Dan: I always find that projects confidence in the writing-

Doug: Agreed.

Dan: -that is more enticing anyway and the writer is writing in a way that is making me lean in a little more and
ask questions, think about it, as opposed to, there’s nothing less enjoyable on the page than long blocks of contemporary text.

Doug: Blocks of scene direction. You want to fly, and it doesn’t mean people don’t like reading, it just, but you want to feel, there’s something that actually that Akiva talked a lot about too when we were writing. It’s like, when you start reading this film, and we did it for Rescue Rangers and for this, and it might not be for everything. He’s like, “When is the moment where you feel like, I’m in good hands, and I’m watching a movie, I’m in a movie?” It’s amazing once he pointed that out there, because we would then read a draft and be like, “Yes, it’s not until page 13 where I feel like I’m in the movie.” What are we doing wrong?

John: How to reset it?

Doug: Where are the roadblocks, what are the things, where are the traffic jams that are getting in the way of this feeling like, I’m in. I’m in this movie.

John: Over the weekend, I was talking to a friend who’s in the edit room on a movie, and he’s saying, “Oh, but the producers want to cut this scene,” and he was describing what happens in the scene. He’s like, “I guess if we cut it, the audience can figure out that this and this, and they wouldn’t know about this until later on, but does it matter?” Like, you have to cut that scene. I’m just like, “I’m sorry to agree with your producers, but —

Dan: I’m literally in my bed right now, and I’m curled up in a ball.

John: Yes, because it’s just like, if that scene could be cut, you have to cut that scene.

Doug: If it can’t be cut, and it’s not important, you got to go cut it. Just, and also, and it’s what’s really hard, is just trust that those words and those ideas will come back.

John: Yes.

Doug: I think that’s also something that people get caught in, is being like, “But I love this scene, but I love this one detail of the scene.” The thing I noticed about writing over the years is that things never die. The scene that you’re cutting in this movie that just is not working for whatever reason that you love will find its way into another screenplay, television show, a pitch. They’re there, they’re not dead. They’re very much alive.

John: All right, let’s do our one cool things. My one cool thing is, a preview of something that’s hopefully coming, but it’s also a good cautionary tale of why headlines can be misleading. BBC Science Foundation had this headline this week, Breakthrough Cholesterol Treatment Can Cut Cholesterol Levels by 69% After One dose. That seems great, because I take statins for high cholesterol, my whole family does. In this article, it says, high levels of LDL cholesterol increase the risk of this buildup, which is why millions of people, over 40 million in the US, take daily medications like statins to keep their cholesterol levels under control.

They’re like, “Well, that’s going to be great. That’ll be a huge breakthrough.” I’m excited for that. Then I found a different article about the same thing, and it’s actually, this drug is targeting something very specific that only certain people are having. Lipoprotein A is a type of cholesterol that lurks in the body, undetected by routine tests, and undeterred by existing drugs, diet, or exercise. There are people who have familial conditions where it’s really bad. This could be a great thing for them, but it’s not necessarily going to affect.

Dan: Not a medical revolution.

John: Yes, the three of us around the table here, it may not actually be the thing that does this. It’s both good news, but it’s also like, oh, it’s just a bad headline.

Dan: This is more of a one cautionary thing.

John: Yes, a one cautionary thing. It’s still cool that this thing exists, but it may not actually–

Doug: Consult your doctor and find out, what elaborate testing do you need to do to find out if you’re a candidate for this?

John: I think we’re going to quickly reach the edge of my knowledge and then people are going to write in. Basically, when we get our normal cholesterol tests, they’re testing for LDL, HDL, total cholesterol, but there’s actually a different thing, ApoA and ApoB, that they probably should be testing for, which are the actual things that tend to cause the clumping and the problems of why bad cholesterol is bad. This targets one of them in a very specific way.

Dan: I hope that you live a long and healthy life.

John: I hope we all live long and healthy lives, yes. I feel like, it seems like most people I know are on statins because–

Dan: Are you on a statin, Doug?

Doug: I’m on a statin and I give myself a shot every two weeks of something called Repatha, which is because heart disease runs in my family and it’s my biggest fear. It’s having a heart attack. Yes. There’s a lot of especially health, real health fanatics who are against statins and have–

John: And there are side effects of some people have muscle loss and things like that but–

Dan: Doug’s fucking strong.

Doug: Wait till you hear my one.

John: I’ve actually had twice the scans where they pump in the radioactive stuff so they can just see where the plaques are. It’s like, there are plaques, but they haven’t actually grown very much in 15 years, which is great news.

Doug: I think statins are saving lives in that way. I don’t think that’s undeniable. Maybe there’s some side effects. You’re, can I-

John: No, yes, Doug, I’ll cue you up.

Doug: -because I was worried about bringing this one in anyway, because it feels so lowbrow and silly. Now it feels even, it is on the opposite spectrum.

John: Ooh, I can’t wait.

Doug: I am very fearful of heart attacks and I’m also very vain. This last year I’ve been going to the gym consistently and trying to eat right and change my relationship with food. It’s started to happen slowly and I’ve approached it differently and I’ve never been this consistent. I would never promote Instagram and social media in a way because I do think it’s terrible. However, the algorithm knows that I’m doing this and I’ve been fed a lot of protein, what I call protein bros. Who are just like, “You got to eat like this. You can have a burger, but have my burger.”

John: You’re supposed to be eating a gram of protein per–

Doug: Per pound, they said.

John: Which is just so much–

Doug: I started tracking my macros, but I will say this. I found people on Instagram who are showing me recipes that I am making. I’m not just scrolling and I love it.

John: That’s great.

Doug: I found someone named Calvin Kang. He’s one of them. He’s a Korean American who has amazing high protein, lower fat Korean dishes. He has all kinds of dishes, but he has Korean chicken and he has kimchi, pancakes, and all this stuff that is delicious. I would just say, if you’re getting served all these things, you don’t have to go to Calvin’s page, but you’re looking at this all night, might as well get something out of it. This is the one positive thing that’s come out of Instagram for me, that and kids drumming videos. I love it. I’m starting to eat food that I’m like, “This tastes good.” It’s scratching the itch of eating crap. That’s what I’m doing.

John: That’s awesome. The Instagram algorithm has started feeding me just this week, a guy who– multiple people, but one guy in particular who will go through men’s Tinder and Hinge profiles like, “This is why you’re not matching.” Basically, just go out and talk to their photos like, “This one, you look like a psycho killer. This one, this one, this is your mom’s bathroom.”

Dan: I love this.

John: It’s just, it’s so savage, but it’s so necessary.

Dan: Oh, I love that. There’s a feature on your Instagram that lets you reset your algorithms back to zero. I was like, oh, my thing is just, I don’t even know what it is. I got to reset. I got to go back to square one. The problem is that the first thing you click on, Instagram is like, you fucking love this thing. I made the terrible mistake to click on a pimple popping video. Truly within two weeks, I was getting Third World, like abscess videos. I was getting a lot of cleft palate stuff. It just keeps jamming that thing deeper and deeper.

Doug: Now you’re wishing you had that old algorithm.

Dan: I know. I was like,

DougI miss the days of those burgers getting served to you-

Dan: I know. I know.

Doug: -and dogs that are friends with bears. That’s really.

John: Mine is rescue dogs in shirtless men. That’s what I–

Dan: That’s pretty much you. I love it.

Doug: Having a non-toxic like algorithm is wonderful. My algorithm next to my wife’s, she’s looking at awful things that make her upset. I’m watching protein bros, kids drumming.

John: Yes.

Doug: Maybe like nice, like golf courses maybe sometimes and it’s wonderful.

John: That’s great. Dan, what you got?

Dan: This is my one cool thing. I’m such a curmudgeon. I’m always like looking to really yuck people’s yum. Obviously, a couple of years ago, there was this big report about aliens came out from the government. I’m a real skeptic son of a bitch. The government was basically saying aliens are maybe real. Everyone was like, “What are we doing? Let’s talk about aliens.”

Basically, the Wall Street Journal just did a long deep dive into that report and what was actually going on beneath it, which is that most of these UFO stories are actual disinformation from the military itself who are trying to actively get our enemies to think it’s aliens and not our own weaponry.

My favorite detail within this story though, which is absolutely something that could be on one of How’s This a Movie segment for your show, is that for 50 years, there has been a hazing prank that they have done to new recruits in the CIA where they will bring someone into a secret room and they will give them pictures of UFOs, doctored fake pictures of UFOs, and basically say, “If you tell anyone about this, we’ll make you–“

John: Incredible.

Dan: There’s this generation of military and CIA operatives that have basically been hazed to think that this is real. There’s an immeasurable amount of veterans who have actively been tricked to not talk about it, but of course, some have talked about it. When you see these people, unfortunately on documentaries or all this stuff, they’ve been gas lit into these things.

Doug: It’s very real to them.

Dan: Yes. Anyway, aliens are still not real. I’m sorry.

John: Oh, I’m sorry.

Dan: Yes, I’m sorry to everyone.

Doug: I like you more when you were watching Pimple Popper movies.

John: We were talking about, you’re reading a bunch of scripts. Doug, Drew, what do you have in Weekend Read? Because you’ve been putting up a new collection.

Drew: Yes, we do. I’m sure you guys use Weekend Read all the time.

Dan: I do, and I have complaint.

John: All right. Tell us your complaint.

Doug: Here’s the curmudgeon.

Dan: There you go. I love the app. Use it all the time. Doesn’t work in my car. Can’t get it to work.

Drew: Sorry. I’m so sorry. This week, we’re doing sports comedies. We have A League of Their Own, Bull Durham, Caddyshack, Cool Runnings, Dodgeball, Glow, I, Tonya, Talladega Nights, The Sandlot, Tim Cup, and The Bad News Bears.

Dan: Yes. I love this. Doug and I wrote the reboot of Rookie of the Year that’s currently collecting dust in between the cracks of the Disney and Fox merger.

John: I was going to say, there aren’t a lot of recent ones in that list, and it’s a genre we’re not doing much.

Dan: Yes. There’s some boxing movies coming out now.

Drew: Oh, yes.

Doug: That’s comedy?

Dan: No, comedy–

Doug: I feel like Jay Baruchel made a hockey movie called Goon that people really liked. It just sticks out to me because I was like, “Oh, it’s a sports comedy.” That could be five years at this point.

Drew: I think it’s 10 years at this point.

Doug: Oh, my gosh.

Drew: Yes.

Doug: What is time?

John: What is time?

Dan: Sports movies, sports comedies are the genre that I most, I like sports movies more than I like sports. I think they’re the fucking best.

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Our outro this week is by Ryan Gerberding. If you have an outro, you can send us a link to ask@johnaugust.com. That is also a place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Inneresting, which has lots of links to things about writing. You will find clips and other helpful video on our YouTube. Just search for Script Notes. Have you looked at the videos on our YouTube now? That is something you actually will enjoy.

Doug: Oh, are we being recorded right now?

John: You’ll find t-shirts and hoodies and drink wear at Cotton Bureau. You can find the show notes with links to all the things we talked about. In the email you get each week as a premium subscriber. Thank you to all premium subscribers. You make it possible for us to do this each and every week. You also get all those backup episodes and bonus segments like the one we’re about to record on Gen Z and how they haven’t seen these movies. People who are premium subscribers can go back and listen to your previous episode.

Dan: Great. Please do.

John: Several episodes where your wife, Rachel Bloom, has joined us here.

Dan: Of course, my fake godmother, Aline Brosh McKenna.

John: Yes. Aline Brosh McKenna, an icon of the very start of Scriptnotes. Doug and Dan, thank you so much for joining us.

Doug: Thank you for having us.

Dan: Thank you.

John: Take care.

[Bonus Segment]

John: I was Googling this and I came across a series of articles that were talking about a study, but I can’t find the actual study. It was a press release that a bunch of British newspapers ran. Basically saying that Gen Z hasn’t seen these movies and maybe that’s a crisis. The first one on this list was Airplane, which I want to talk to you about. It’s an iconic spoof movie. I remember showing it to our daughter and she’s like, it was so funny. It’s also just so weird for a kid who has never experienced anything like it.

Dan: It’s funny because I feel like I’ve watched some TikTok channels now that probably unintentionally take this aesthetic of weird, just sort of weird, nonsensical, non sequitur comedy that is very much of a piece with the deep silliness of those old Zucker Brothers movies. It’s really talking about the cartoons that they all grew up on that, I think about Adventure Time and all the Adult Swim stuff are so weird. I do think that they are more primed for this than we give them credit for.

John: Yes. Again, they haven’t seen it in live action. There’s things that are new to them. The top 10 things that were listed on this study, Airplane, Vertigo, Night of the Hunter. Good but also, I don’t think it’s iconic. If you haven’t seen it, it’s hard to understand things. Casino is a really good movie.

Doug: Oh my gosh. Gen Z hasn’t seen?

John: Gen Z hasn’t seen Casino, Citizen Kane, Casablanca.

Dan: Wait.

John: A lot of people haven’t seen Casablanca.

Doug: I’m sorry, but this is more than The Godfather or more than–

Dan: There are other greats that they have seen?

John To whatever degree we can trust in this study, they’d be more familiar with The Godfather, but they wouldn’t have seen Casino. They wouldn’t have seen Moulin Rouge, which feels like an important– You certainly need to understand that aesthetic.

Dan: That’s very Y2K. I feel like that’s something that would be really in vogue right now, actually.

John: Blues Brothers, also on the list. I haven’t come back to watch Blues Brothers.

Dan: I have. I’ll be honest. That whole era of the ‘70s, ‘80s, coke-fueled, Belushi, Chase, Aykroyd.

Doug: It’s not my favorite either.

Dan: It doesn’t hold up honestly, a lot of it. Some of those are really great moments, but there’s a lot of stuff that feels very masturbatory.

John: Gone with the Wind. Sure. Do you need it?

Dan: I also think that’s a movie that probably lost a lot of its ability to break through because it’s just so fucking racist.

Doug: Yes.

Dan: You get a lot of credit on being on AFI 100, and it’s one of the greats. It is an impressive piece of cinema.

Doug: How do you find, do you need to watch this or not? It’s also–

John: Craig and I, in bonus segment from last week, Craig and I were also talking about this but in terms of the New York Times 100.

Doug: Yes, seen that everywhere.

John: That one is like, well, I feel like if you’re working in this industry, most of those movies you should probably see because they’re in the conversation all the time in ways that–

Dan: Gone with the Wind is not.

John: Gone with the Wind is not, Blues Brothers is not.

Dan: No, it’s not. It’s, again, interesting how would you define what that genre even is and how is it replicable today?

Doug: Why is it important? Again, if you’re in the industry, that’s a different conversation. To me, Casino, which is one of my favorite movies, if these Gen Z has seen Goodfellas, then they’ve seen the Scorsese aesthetic, they’ve seen the Stones, they’ve seen the scene where the Stones are playing and De Niro and Pesci are doing– before they became characters themselves, then it’s okay. You don’t have to see Casino.

John: That’s my argument for Airplane or one of the other great spoof movies. I think it’s important to see it just so you actually have a sense of what that is as a thing. If you didn’t see all of them–

Doug: Or Naked Gun, I think.

John: Or Naked Gun. Yes. Top Secret, I also love.

Dan: I love Top Secret. We watch that a lot.

Doug: Top Secret is really cool. Not as accessible to people, I feel.

Dan: No, because also they’re a little more-

Doug: It’s a little experimental.

Dan: It’s more experimental, which is really cool, but it’s also more blanketing different genres. It is less-

Doug: Focused on-

Dan: -fidelity to a genre. They hop around genres more in that. It breaks some of the rules that I think we are all talking about.

Dan: What are the other movies? Sorry, I didn’t mean to cut you off.

John: The Shining.

Doug: Ooh, yes.

John: I feel like The Shining is a really important one. It seems like really high elevated horror. I don’t think you really get the origin of Ari Aster or some of the other really high end horror directors unless you’ve seen The Shining and what that can do.

Dan: The point of this is that we don’t like Gen Z.

John: We don’t like Gen Z. Here’s the thing–

Doug: They’re just big dum dums.

John: Yes.

Dan: The whole era of people.

John: Going back to what we talked about in terms of spoof, it’s like if you’re not aware of this genre of movies, if you have no exposure to it at all, it’s very hard for you to get to your first one. It’s like, yes. If they’re not seeing it and they’re the people making the next batch of movies, those whole genres could go away or the number gets reincorporated into the culture.

Doug: Yes.

John: ET. It’s like-

Dan: Really?

John: Yes.

Dan: That’s shocking to me.

John: My daughter never saw ET. Has your kid seen ET yet?

Dan: No. It’s too scary for her. She’s only five.

John: All right. She’s little. Has she seen The Sixth Sense?

Dan: Yes. Of course.

John: That’s an important one. Everyone has to see The Sixth Sense.

Doug: Yes. Totally. You want Hayley Joel Osment’s career, kid. Yes.

Dan: She did not see The Twist coming. She’s a dum-dum too.

Doug: A big old dum-dum.

John: I don’t know. I think there’s, to me, there’s a good argument to be made for making the list of here are iconic things in each of these little genres, and just so you have a sense of what that actually is. Even if you’re not sort of going into film and television, a sense of what the broad culture is, the same way that you have as you’re reading books and going through the genres of reading stuff in school, you just need a sense of what is out there, because otherwise there’s a whole bunch of stuff that’s cut off to you. If you really respond to Airplane, and then you’re just like, “I love this” or “Here are all the things that are like this,” but until you have that one that lets that it exists.

Doug: I think that’s the biggest thing, is that if you love movies, then it just makes movies richer. This will be the second time I brought this up, but I love Tarantino. I had never seen any Sergio Leone. Once I started watching it, I was like, “Oh, this is wonderful.” I was like, “Oh, that shot is just straight up from Django.” That’s what he took from Django, and he’s made that. It makes me enjoy his movies more, and it opened up my world to Westerns in a way that it hadn’t been.

It was just a great discovery, and a language in films that I didn’t know before. I just think it’s like, I’m not going to tell a bunch of kids to watch these things, it’s just important, but if you love movies, it’s going to make you love them even more, and be like, “Oh, that’s where that came from.” Also, it’s really cool to discover, “Oh, that’s what makes Jack–“ I think about The Shining, I’m like, if you haven’t seen that, what do you know Jack Nicklaus from, and if it’s just The Departed-

John: From golfing.

Doug: Yes, Jack Nicklaus, what a performer on the 18th green, no, but Jack Nicholson, I’m sorry, then what do you know him from, and then you’re like, “Oh, I get it.” I remember seeing Deer Hunter for the first time, and being like, that’s Christopher Walken? This is not the Christopher Walken I know now with the SNL sketches and his voice, and this is before the parody.

John: Yes, I definitely want to come to the point where it’s not just like, “Oh, as a Gen X-er, these are things I loved as a kid, so therefore you should love them.” That’s useless for everybody. There’s some way to be, not prescriptive, but to invite people into these different phases.

Doug: Oh, you like that, you might like this. It’s the same thing about music, too, you don’t want to be like, “Oh, you got to go listen to this music, because you’re a dum-dum if you don’t listen to it.” It’s like, “Oh, you like this? You should listen to this.”

Dan: Yes, if you like Haim, you’re going to like Fleetwood Mac.

Doug: Yes, exactly. You should listen to James Brown, because you’re listening to Bruno Mars right now, or whatever, check it out.

John: My husband will point out that, when I’ve referenced something that I liked, a band I liked in the ‘80s or ‘90s to my daughter, that’s like me, if my parents were recommending somebody that they liked in the ‘30s or ‘40s. Yes, it’s crazy how much time has actually happened.

Dan: It’s horrifying. It’s very scary.

John: We have this expectation like, “Oh, you should understand the history of rock music.” It’s just an extra 50 years between, and that means the stuff that–

Dan: I’m sure you feel this all the time, there’s stuff when you’re like, “Well, this is pretty new.” You’re like, “No, it’s not.”

Doug: It’s really not new at all.

John: No.

Doug: Very old. It’s so old.

John: I know. Everything is so old, and so are we.

Doug: Immediately, yes, that’s just what it is.

Dan: I’m dying.

John: Congrats again on the movie, boys.

Dan: Thank you.

Doug: Thank you for coming back on the podcast.

Dan: Yes, thanks for having us. This is the best.

Links:

  • The Naked Gun in theaters August 1st!
  • Dan Gregor and Doug Mand
  • Doug and Dan’s last time on the show, Episode 548: Made for Streamers
  • Bottoms and Dicks: The Musical
  • Melodramas: Now, Voyager, It Ends with Us, Spencer
  • Sexual thrillers: Body Heat, Jagged Edge, (Bonus: Altered States, Dead Ringers)
  • You Must Remember Thins: Erotic 80s
  • Lonesome Dove by Larry McMurtry
  • Adult Romantic Dramas: The English Patient, Out of Africa, Past Lives, Materialists
  • Mid-Budget Adventure Films: Romancing the Stone, The Lost City
  • John’s Aladdin residuals
  • Breakthrough cholesterol treatment can cut levels by 69% after one dose by Hatty Willmoth for BBC Science Focus
  • One dose of experimental drug nearly wipes out stealthy cholesterol in ‘remarkable’ trial by Erika Edwards for NBC News
  • The Pentagon Disinformation That Fueled America’s UFO Mythology by Joel Schectman and Aruna Viswanatha for WSJ
  • Calvin Kang on Ingstagram
  • Weekend Read 2
  • Top movies that Gen Z have never watched revealed – including Oscar-winning classics from The Sun UK
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Ryan Gerberding (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Design Dilemma: Any vs. All

July 10, 2025 Apps, Birdigo, Games, Projects

In Birdigo, the game that Corey Martin and I are releasing on July 30th, we’ve run into an interesting design question.

The central mechanic of the game is using letters in your hand to build words, much like in Scrabble. Each card has a single letter on it, with the exception of the QXZ card, which can be played as ANY of those letters.

Birdigo screenshot showing cards make ZITI
ZITI, not QITI or XITI

The QXZ card comes from my previous (physical) card game, AlphaBirds. It’s a useful innovation, turning a card that could be an albatross into something more flexible and useful. You’re not inclined to automatically discard QXZ like you might with a J.

Since Birdigo isn’t constrained by physical reality, we can do fun things to the cards themselves. They can be transformed into speckled, gold, platinum or diamond versions, scoring higher points when played. We can duplicate or destroy cards. We can even merge them using a special song:

Corncrake
Merge two selected cards

If you have a N and G in your hand, you can merge them into a NG card. But what exactly should that card do? In my head (and Corey’s coding logic), the card is counted as either an N or a G. You can use it to play words like LAWN or GRADE.

But that’s not how playtester Budgie saw it:

i combined N and G into one tile and the game frequently (but not always) fails to recognize words using the new tile. For example, e(ng)ine and leavi(ng) weren’t recognized as words, but fa(ng)s was.

Budgie saw the merged card as being both NG, not either N or G. But that’s not how the game logic works. It was letting him play FAN, but not ENINE, EGINE, LEAVIN or LEAVIG. It was user error, not a game bug.

Here’s the thing: Budgie’s mistaken assumption was potentially better than reality. Corey and I both got excited. What if Corncrake created cards that were ALL the letters rather than ANY of the letters? We could even let it fuse together more letters:

Corncrake
Merge up to three selected cards

This would make certain strategies much more plausible, including these feathers:

Do-er +20 flaps if word ends in ER
Click +20 flaps per played “CK”
Birdigoing +30 flaps if word ends in ING

The problem is, that would create a new design challenge. The QXZ card means “any one of these letters.” Should a corncraked ING card mean “all these letters in this order” or “any one of these letters” depending on context? How do you make the distinction clear to the player?

After a lot of back and forth, Corey came up with four scenarios:

Option A:
unpublish Corncrake
don’t have ALL cards, only ANY
+ simplest to implement
– least fun

Option B:
make an ALL card type
make Corncrake create ALL cards instead of ANY
QXZ is the only ANY card and is visually distinct from ALL cards
+ fun new game mechanic
– potentially confusing to existing players
– a fair amount of work

Option C:
turn ANY cards into ALL cards
split our Gold QXZ into Diamond Q, Platinum X and Platinum Z
+ easy to understand
– Q, X and Z are harder to play
– makes lean decks riskier to play

Option D:
make merged cards valid as ALL or ANY
+ maximum flexibility for player
– confusing ambiguity
– extra game logic

As of this publication, we’re trying Option B. We will redesign the QXZ card to make it visually distinct from merged cards. We’ll play around with it internally before pushing it out to testers.


I’ve honestly loved iterating on Birdigo. Design dilemmas like this challenge your assumptions, and force you to look at problems from multiple perspectives. I’ve have similar experiences with Highland, Weekend Read and Writer Emergency Pack, all of which benefited from a team poking and prodding at every detail.

As a screenwriter who’s always dealing with narrative hypotheticals, it’s gratifying to be able to talk through a change, see it implemented, and quickly decide if it works.

When I’m pushing words around on a page, I’m mostly trying to make my inner critic happy, because the feedback loop with executives, producers and directors is so much slower. Collaborative projects like Birdigo require consensus and compromise, disagreement and discovery. I love it.

Scriptnotes, Episode 691: Collaborative Storytelling and RPGs, Transcript

July 7, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello, and welcome. My name is John August.

Craig Mazin: Oh, my name is Craig Mazin.

John: You’re listening to episode 691 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Most weeks we discuss storytelling designed to entertain an audience watching something in a movie theater or at home on their couches, which are passive viewers, consumers, numbering in the hundreds, thousands, or millions. Craig, what if your goal is just to entertain a few friends around a table?

Craig: Well, in that case, I think we know exactly what we do.

John: Today on the show, we’ll discuss roleplaying games, their history, their narrative design. We’ll talk about Dungeons & Dragons, sure, but also a host of games that have pushed the form to new areas of collaborative storytelling and world-building. To help us do this, we welcome a man who literally wrote the book on it, Stu Horvath. Welcome, Stu.

Stu Horvath: Hello, thank you for having me on.

Craig: Hey, Stu.

John: All right, the book in question is Monsters, Aliens, and Holes in the Ground: A Guide To Tabletop Roleplaying Games. It’s out from MIT Press. It was a former One Cool Thing of mine. It is glorious. Congratulations on this book, Stu.

Stu: Thank you. It’s very large. Don’t drop it on your foot.

John: It is so, so heavy. It is a sizable tome, and it’s great. I want to talk to you about tabletop roleplaying games in general, the history of them, but also the evolution of the form, because Craig and I come at this mostly from playing D&D and a lot of video games. So much interesting stuff has happened in tabletop, and I just really want to talk about this and the similarities, the differences between the kinds of writing that Craig and I do and the kind of storytelling that’s happening in these games.

Stu: It used to be such a narrow thing that was very dice-driven, very simulation-driven, but now there’s just all kinds of storytelling that happen in roleplaying games. It’s almost impossible for me to figure out a place to start.

John: We’ll do our best, and so we’ll get into that, and then in our bonus segment for premium members, I want to look at your appendix chapter, because you talk in this Appendix D about the concept of dungeons as narrative spaces, which seems like it should have always been there. It seems like this idea that’s fundamental to human psychology, but as you point out in this appendix, dungeons are actually a surprisingly recent literary thing, so I want to unpack that a bit.

Stu: Happily. My next book is about that, actually.

John: Oh, my gosh. A preview of an upcoming book.

Craig: All right, it’s going to focus on dungeons? I love that.

Stu: Yes.

John: Stu, talk to us about what it is you do, because this all came about because you are a collector, right?

Stu: Yes. Like a lot of folks who played Dungeons & Dragons when they were a kid, and other roleplaying games, I lost a lot of stuff, either to the attrition of borrowing and lending. I had a flood in my basement, which is a surprisingly common occurrence for folks. I eventually just started wanting those things back. In collecting them, I saw that there were more things out there that I had never heard of that were really exciting. To this day, eBay has become the bane of my wallet’s existence. I’m actually in the process of trying to sell some stuff off to make room for new stuff.

I accumulated all this cool stuff, and I just got really, really excited about it, so I started an Instagram feed, dedicated daily posts to roleplaying games and supplements, and things that affected the development of roleplaying games, or that I otherwise thought were interesting. Out of that daily writing process, it just very naturally turned into a book. There’s also a podcast that’s basically the same thing. You pick a roleplaying game and talk about it for 20, 30 minutes.

Craig: Which you apparently have over 300 different roleplaying games that you cover in your book, which is astonishing. Are you going to get to our- what are we at, John? 691?

John: [chuckles] 691.

Craig: I don’t know if you’re going to get to 691, but you’ll at least get to 300, which is amazing. I’m curious, given that you’ve been doing this for a while, I suppose it’s a good thing that as you create a book like this, the audience for RPGs seems to have exploded. How do you greet the increase in popularity? Are you excited? Are you a little worried that perhaps this special space is being invaded? Is it just an opportunity to sell a whole lot more books?

Stu: I like money, so selling books is a big benefit. No, I welcome everybody in. I think that it was always a hobby that was looking for its players. I think that the more people who come into it with different ideas, the more types of games and the more experiences that the games provide, and the more options everybody has to play more different games.

There’s so many new, fine-toothed experiences that are coming out of this indie scene right now that is just fed by people who come in through the big game, 5th edition Dungeons & Dragons, and they filter out. It’s not a lot of people who filter out into the larger hobby, but the people who do come brimming with new ideas that they want to fiddle with and tinker with, and from that comes so many cool new things. That’s what I’m here for.

John: Going back to your collection, one thing that strikes me is that we talk about these things being lost to basement floods, but the whole reason that there is this collection that exists is there’s so much material. There’s a materiality to the history of roleplaying games. These were published and printed things from these tiny presses or sometimes bigger presses that existed that people could purchase in hobby shops and game stores or out of the back of Dragon Magazine. You have amassed this huge collection, but there are likely so many more things that don’t exist simply for lack of enough copies of them being out there in the world.

What your book does so well, it’s really charting the growth, the experience of how everything fed into the next thing. So many of these games were a pushback reaction against Dungeons & Dragons and reincorporation and then old-school roleplaying comes back in. It’s just a great history, but it’s all possible because there’s a record. It’s like we know so much about the ancient Egyptians because there were just so many tombs full of hieroglyphics that we could actually study these things versus other cultural innovations are lost to us because there’s not stuff around to document.

Stu: The beauty of the whole hobby is that it’s a tinkerer’s hobby. Immediately after Dungeons & Dragons came out, people were like, well, this is cool as a basic idea, but I could do it better. I could fix it. I could do things to it that are going to make this the best game.

Craig: I love nerds. They’re like, “Not bad. Can do better.”

Stu: Exactly. There was this really influential publication at APA, Amateur Press Association, which is basically a bunch of zines that was produced monthly, sent to a central editor who bound them together and then sent them out to everybody who paid for a subscription. Started almost immediately after D&D. Lee Gold has kept it in print up until April of this year, so 50 years-

John: Incredible.

Stu: -monthly. I think she missed two or three issues in that entire run. It’s insanity. It was a real testing ground for those kinds of ideas. If you look back, especially in the ‘90s, right before the internet made that stuff faster and digital and online, you can see a lot of game design just happening in those pages, and it’s all about people just sharing ideas and arguing about them. Gygax hated it too. He thought it was really cool initially, and then he was just like, oh, no, these people are bootlegging my stuff.

John: Could you give us a starting place? When do we need to start thinking about tabletop roleplaying games from your book? Spoiler, I know it’s Dungeons & Dragons, but can you talk us through the history? This is 1974 we’re beginning, and can you just talk to us about the transition from military simulation games to roleplaying games and what the innovation was that made D&D the starting place?

Stu: 1974 is when Dungeons & Dragons first comes out and is published. It is the first commercially available roleplaying game. Prior to that, there’s this big scene in the Midwest which is focused on military war games, reenacting existing battles like Waterloo or battles in the Civil War, World War II. That has a very long tradition that goes back to HG Wells, created a game called Little Wars which you played on the floor. Peter Cushing of horror movie fame was a big proponent of that game. There’s great videos of him painting his miniatures.

That goes even further back to the Prussian School of Wargaming which was actual teaching officers how to command on these sand tables with miniatures and terrain. There’s two things that happened. Lord of the Rings gets popular and fantasy figures in a military setting are something that people get interested in in the late ‘60s, early ‘70s which leads to Chainmail which was Gygax and some collaborators created this war game in which you had optional units that were fantasy, wizards and dragons and such.

John: We should say for our listeners who are not big D&D people, this is Gary Gygax who is acknowledged as the person who created what we think of as Dungeons and Dragons with many collaborators and there’s a complicated history there but it’s his name on those initial books.

Stu: It’s Gygax and Dave Arneson. The Dave Arneson part comes from Minneapolis I believe and he was playing, I can’t remember the fellow’s name, but the game is Bronstein. The idea was that there was this war game that was happening but there was also a village and people had actual specific characters that they were playing in the context of this war game. That idea of players controlling one singular character instead of a unit of characters or an entire army plus the advent of fantasy influence in the war game sphere collided into this storytelling game that grew out of the collaboration between Arneson and Gygax.

John: In your book, I’m looking at an image from the 1977 white box edition of Dungeons & Dragons. The title on the box is Rules for Fantastic Medieval War Games Campaigns Playable with Paper and Pencil and Miniature Figures. Which is just such a mouthful, but that’s how they had to frame it. It wasn’t saying roleplaying game yet. It didn’t seem to have the full sense, or at least it wasn’t presenting itself as this is a thing that you play make-believe with your friends, but it quickly became that. What were the first moments where D&D broke out of just a very small Midwestern nerd culture to become a national thing?

Stu: I think it was almost immediate. I think that there were small pockets of interested war gamers all over the country who immediately glommed onto this thing that was new. You can see that Tunnels and Trolls comes out almost immediately after. I’m pretty sure he was based in Arizona. Pretty far. There was already a pretty big war gaming scene in San Francisco, the Bay Area, with Chaosium.

There’s this urban legend that Greg Stafford, who founded Chaosium, a friend of his ran into a guy who was at a print shop where D&D was being first made, and he got one of the very first copies. It’s hard to imagine in a world of snail mail only but I do think that it proliferated really rapidly. Immediately there were different games coming out to iterate on the basic idea of roleplaying.

John: Now, we don’t have audio or video in its initial play sessions. How closely do we think they resemble what we think about D&D today? Was it players controlling individual characters, going into imaginary dungeon-y rooms and fighting a monster then moving on to the next room? Was that always there from the start? How did that happen?

Stu: I think that it was. The idea of the dungeon, I think, was almost an accidental innovation for playtesting. It was just a situation that gave you infinite possibility, but only a very limited number of options at any given time because you only had so many routes out of a room. Gary Gygax playtested in Castle Greyhawk, which was his mega dungeon. Dave Arneson had Blackmoor, which was a little bit more like a campaign setting. He was very interested in reenacting some of his favorite fantasy stories that he had read and adapting them to play through, whereas Gygax is more interested in testing the cleverness of his players.

I think that in play, it’s a much different thing back then because you have all these folks who are really interested in simulating things like combat. There’s weapon speeds and lots of crunchy numbers, and there’s a ton of players. They’re all running potentially multiple characters at the same time. There’s something called a caller who is an intermediary between the players and the DM to help manage the size of the group. I think that the actual play loop is really still explore, fight, and loot, rinse and repeat.

Craig: There is certainly explore, fight, loot, but on top of that, there is our beloved RP, roleplay. I’m curious, looking at roleplaying games, one thing is very clear. By the time, say, it gets to John and to me when we’re in middle school, other than D&D we’re playing Top Secret and we’re playing these other games where it’s quite clear that the people who are making these games understand that RP is just as important, if not more important, than explore, fight, and loot. Believe me, we love rolling for initiative.

I wonder if, in Arneson’s way of I’d like to just give myself a chance to be a part of stories I’ve already read, or Gygax saying I’d like a chance to create my own dungeon with my own monsters, that the players, almost from the start, were saying, yes, but also, we’d like to write, because really, RP is writing. It’s improv. It’s creation of character. The interplay between the characters is some of the most fun. When you look at Critical Role, 98% of it at this point is RP. Where do you think the actual business of roleplaying games figures out and adapts to what the audience seems to be wanting? It takes a long, long time.

Stu: Interesting. I think that, broadly, the hobby struggles with codifying roleplaying with rules. I think that it’s always been there, but it’s been something that has been outside of the scope, especially in the early days, of the mechanics of the system. I’m running an old-school-style game that has lots of random tables right now. It’s cool. I’ve never ran a game like this before. I run very narrative-heavy stuff. Now, I’m just giving myself over to randomness. From that randomness is where the beauty is. It presents situations and combinations of things that you’d never would have expected.

They are exactly improv cues for the players who then give me material back, and it goes back and forth. There’s very little, in terms of rule structure, we’re playing old-school essentials, which is basic Dungeons & Dragons. There’s no structure mechanically in the game for that. We’re just making it up as we go along. I think that’s always been with the hobby until the ‘90s when you have the storyteller system and it starts building into more structure for narrative in games.

John: Stu, this feels like a good moment to talk about crunchiness of rules versus the airy-fairy, we’re all playing characters, it’s a narrative, and it’s very player driven. That tension feels like it’s always been there. Most of the new versions of the game have been trying to push in one direction or another direction. We have things that are very open-ended. I had Craig and our group play through Dungeon World, which was too open for them. Then we’ve also struggled over just– A D&D session can get lost in the– Craig, what was it this last week?

Whether a hold person could be defeated by lesser restoration. It’s one of the annoyances, but also one of the great joys of D&D is those esoteric rule decisions. Can you talk to us about– Looking through this book with 300 games, it feels like a lot of it has been each game figuring out its own balance between these are the rules and this is what’s open for discussion and interpretation.

Stu: It absolutely has been. There’s just such a gradient of options out there now. In the early 2000s, that’s when the indie storytelling scene really opened up. These are just very open, loose, improvisational games really tightly focused in terms of theme. They’re fantastic to read about. They always have very clever mechanics. Dread is a good example. They use a Jenga tower for their conflict resolution.

Craig: Oh, that’s genius.

Stu: Every time you do something, you have to pull a piece out. If the tower stands, you succeed. If the tower falls, it’s a horror game, so your character dies. That’s it. That’s the only real rule. Everything else is just almost small improvisational theater. I love reading that stuff. I can’t run it, and I have a really hard time playing it. The structure of the rules is the thing that sets me free. I need something to lean on, or I start to panic.

Craig: I’m just like you. The rules let both sides of your brain work together. Screenwriting is the rules medium of writing because we’re constantly dealing with these constraints. General format and the fact that whatever we write has to be able to be filmed and so on and so forth, it is a more narrowly crafted way of thinking and creating. I find that when there aren’t any rules– John and I played what was it called? The one we played with Kelly?

John: Fiasco. Episode 142.

Craig: There you go. It was so much fun that night, in part because Kelly’s hysterical, but I wouldn’t do it again because there’s no rules. I love the idea that you get to ping-pong back and forth between your right brain creativity, coming up with characters with flaws, how do they talk, what decisions would they make in certain circumstances with. Now we have rules. The other part of this is, what do I do in my next turn? I’ve got options. How can I maximize my impact here? Engaging both sides to me is really important. I love an RPG that gives me both.

John: Just because we recently put this out as a YouTube video, when Greta Gerwig was on the podcast, she was talking about how she grew up in the mumblecore movement, which was wildly underscripted. Basically, they’d have a description of what happens in the scene, but then you just have to improv throughout it. She was so frustrated because she felt like the text actually set you free. The text gave it a form and let you explore and go further.

Without that, you’re just floating in dead air. You don’t commit to things because there’s no text to come back to. It feels like rules are part of that. You’re coming into a game with a set of rules and opportunities to succeed or fail can be really important. Finding the right balance between, okay, looking at everything in a table versus now I’m going to go do this thing, I can do anything in the world, is the real struggle.

Stu: One of the things that really differentiates roleplaying games, especially from theater, I think, because like theater is right there, aside of the fact that you have the script, it’s almost roleplaying games, it’s the dice, I think. It’s that randomness. I don’t think it’s so much about rules crunch. I think it’s more about where you decide to have the randomness that makes it a roleplaying game that is the thing people are trying to position.

With Dread the randomness is literally just that tower. With it just all the way over there in the corner that one time I don’t have enough structure in the game to figure it out. Whereas these random tables, we have combat and it’s D&D but the real juice of it is when we hit something that has random tables where I get to roll, and it just creates these situations on the fly. That’s where I like it.

Craig: Sure, you get suspense, but you also get a constant opportunity to react, which is fun. In the end, the most important letter in RPG is G. We’re there to play a game. We’re there to have fun. The more we get a chance to react– The first games we play, the simple ones as children, they all have either dice or a spinner or cards. There’s always random chance. That’s part of what makes it a game.

Stu: I want to talk about some of the similarities between the experience of playing a roleplaying game and other things that film and TV writers do. I’ve often said that our weekly D&D game feels like, oh my god, this is the most expensive writer’s room that you can find, because you have a bunch of well-played writers who are all around a table working together to tell a story together.

Whoever’s DMing that session is the share runner but there’s a much more shared authority. They’re coming down with the final rulings on some things, but the experience of playing the game is everyone should be contributing, and everyone is coming into that room with a point of view and a character and a voice and a unique approach to the world. Craig, that writer’s room analogy holds for you?

Craig: It does. We have to expand it a little bit to include a rock star because we have Tom Morello that plays with us. It does. Everybody in there either is paid to tell stories or is paid to analyze stories. We all love the structure that comes with a good tale. I think also, for me, we all appreciate the fact that we don’t have to actually create a great story for anyone else. It’s for us. That means we don’t have to tie off loose ends. We don’t have to do setups and payoffs. We can be sloppy writers, and in being sloppy writers, the stupid crap we do, and one of the things about our groups, whether I’m DMing or I’m playing, is the utter futility of plans.

I don’t know if you’ve noticed this, Stu, but when you’re playing and especially when you’re DMing, everybody loves a plan. We’re so familiar with the scene where people plan stuff and then they pull it off. Ocean’s 11, plan, execute, awesome. I don’t think one of our plans has ever worked. It is incredible. Sometimes they go so bad so fast. It’s hysterical. I love how not in control we are because when we’re writing, we have both the pleasure, but also the accountability of being completely in control.

John: I would say a similarity between the experience of writing for movies or television and playing this is there are still scenes. Each encounter is essentially a scene. It’s a moment, it has a beginning, a middle and an end, which is really what we’re looking for in scenes, but there’s a lack of structure overall. As Craig was saying, the payoffs don’t always come. There’s not a sense of where we necessarily are at in the journey.

A lot of times these campaigns end up being more like a soap opera that’s open-ended. There’s not one final thing you’re going to get to. Talk about the laughs around the table, we’re participants rather than the audience, or we are the audience ourselves, which makes things like Critical Role videos and stuff like that this weird middle ground, because are you a virtual player with them? Are you an audience? That dynamic is relatively recent and also new.

Stu: I’ve always felt that roleplaying game sessions are great in the play of them, and they make for really poor storytelling afterwards to somebody that has not played the game. You had to be there. Stuff like Critical Role has always let me scratch at my head because I don’t quite feel like I’m in the game like you said or an audience member or what. I’m not getting what I’m supposed to get out of it. I will say though just to Craig’s point about plans, my current game they’ll play an all week and then they’ll set off into the wilderness and they’ll hit a random encounter right outside of the settlement and that’ll be it. So much for the plan.

Craig: They never got to the plan. It’s interesting because we can talk about Critical Role for a second. For people who don’t know, Critical Role is an internet show. They have a cartoon. It’s an empire and it’s generally run by a man named Matt Mercer, who is the DM and general storyteller. Then he has a fairly stable theatrical troop that play characters. A lot of them are voice actors. Our own Ashley Johnson is one of them from our Last of Us universe.

You do follow along with them, and I think they have the benefit of a little bit of editing and preparation. There is something going on there behind the scenes that I think does help curate it a bit. When you’re playing pure RPG, it is not efficient. There are long stretches that, if anybody else were watching, would be falling asleep. There’s a lot of, okay, we’ve captured somebody. What do we do with them? Thirty minutes of back-and-forth argument, debate.

John: A war crime is being committed.

Craig: Yes, inevitably, the discussion ends when one character just murders the person. Then that gets discussed. It can be almost like watching a Congressional hearing. If you’re in the Congressional hearing, I suppose it’s probably fun. I think it is this weird, curated experience, and people are very connected to those characters, which I think is great. People who get it really, really love it. They are really into it, and I love that for them. To the extent that it might inspire people to play their own games, I think they will be shocked when they play their own games to go, oh, this isn’t anywhere near as consistently entertaining and crazy as Critical Role. This is actually more like a deposition. Hey, I love a deposition.

I’m curious from a writing point of view. Since some of roleplaying is pre-written, obviously each RPG creates a set of rules and a general structure of how to play and allows a game master to create whatever story they’d like. As was the case with D&D from the start and moving forward through most RPGs, they also write modules that they hand you and say, “Here’s a story you can guide players through.”

They will wander through in their own path, and you can customize, you can homebrew it, whatever you want, but here’s a story we’ve written. I’m curious, since you are such an impressive student of all these RPGs, you mentioned D&D 5E, the fifth edition of Dungeons and Dragons that came out a little over 10 years ago now, which absolutely changed everything and has not just the most popular version of D&D ever but it’s the most popular version of any RPG I think, tabletop RPG ever, why did that work so well and how much of it had to do with the writing of the early adventures?

Stu: That’s a very interesting question that’s probably going to get me into a lot of trouble.

Craig: Go for it.

Stu: I think that one of one of the things that 5th edition Dungeons & Dragons did poorly was their pre-packaged modules. For me, I don’t think there’s a legendary classic in the bunch. Partly because so many of them are very reflective of earlier material that’s been remixed. Almost all of them off the top of my head, like Tomb of Annihilation really goes back to Tomb of Horrors and so on.

I think that maybe those provided a controlled experience for people to experience these older things that they had heard about in a way that was new and had a lot of guidelines and help, support for the players and the people running them. I think it was a bright and easy enough system to pick up and at the right time, it came out of fourth edition that didn’t have the right amount of adaptation. People weren’t into that system. This felt similar but new. I think that the pandemic really juiced it. I think that it was really easy to adapt to online play at a time when online play was about to just become the only thing that you could do.

John: In fifth edition, and for folks who aren’t aware of it, that we’re talking about the fifth edition of Dungeons and Dragons, which reframed and reformatted a bunch of how the game worked and was wildly successful, and it became the baseline behind which a lot of other things are compared, I think I will say about the game as it’s run by Wizards of the Coast, there’s really good writing throughout.

If you look at the quality of the manuals and how things are laid out, the world building that’s around it is incredibly impressive. Where does world building begin in the history of RPGs? We talked about there’s Castle Greyhawk, there’s Ravenloft, [unintelligible 00:29:41]. Is Ravenloft the first of the cinematic universes within these roleplaying games?

Stu: I would say so. The module Ravenloft changes things. It really builds more of a narrative structure into the game outside of that looting mechanic gameplay loop. You’re there for a reason. You have a real villain for a change who has agency to work against you actively.

John: He’s not just waiting there at the end for you to fight him?

Stu: No, he shows up periodically and tests your strength and becomes a real pain in the butt. That was just never done. He was also a monster that combined aspects of the player character. He was also a very powerful spellcaster, which was surprising. Going after a vampire you knows certain things about vampires in the context of the game and all of a sudden, this guy’s throwing spells at you.

It was a paradigm shift. I think people look back before that and they want stuff like Castle Greyhawk and Greyhawk generally to be more cohesive and a more sensible world, but it really isn’t. Even though Ravenloft changes things, it really is the ’90s, ’89, ’90, when Forgotten Realms sort of starts to gather steam and Dark Sun comes out, and then these things start to become real worlds.

John: Yes, and also Ravenloft as a campaign, but also the books, which were very successful in themselves, is that one of the real innovations was that these roleplaying games then spun off a bunch of other merchandise. In your book, you talk about the Dungeons & Dragons wallets and other things you can collect. They spun off enough merchandise, and a lot of world-building which happens outside of the game. It was a virtuous cycle. It just all fed into each other.

Stu: Your Dragonlance.

John: Totally.

Stu: Dragonlance is something that they tried to make this big, epic narrative, but it didn’t really work as a roleplaying game. It was better as books. The novels are the things that people really honed in on.

John: Yes. Craig and I have played Fiasco, we’ve played a few other things along the way. I did a session with the Alien RPG, which I thought was fantastic. Do you have much more information about the innovations that have come from the indie space or other experiments we missed along the way? Help catch us up. What are the threads that we’re missing and what are the things we should be looking for now?

Stu: I think that if you’ve not played the original West End Star Wars game as movie people, that’s cinematic roleplaying. It takes the language of cinema and applies them directly to the mechanics of the game and it’s great.

John: Give us a sense of a thing that you’re doing in a play session of the original Star Wars game.

Stu: Oh, it encourages you to do smash cuts to pull out from the actual action. You have these asides where you read dialogue between other characters that aren’t there. This idea of the rules say, start in media res. It’s all just built around upping the ante and constantly referring back. The great thing about Star Wars is you have the text of the movies to tell you how to play the game. It’s just do that at your table, except with different characters in different situations. It comes together really well. It’s just six-sided dice. It’s a very simple system that’s so good.

Craig: I played that, John, with Ken White.

John: That’s great.

Craig: It is really fun, and the simplicity of the dice is fantastic.

John: With that thread, and again, the history of this, there’s a lot of licensed products that are coming through, and sometimes they’ve had more control or less control. The IP holders have had more or less control, but there’s also been this indie game movement, which I’m sure accelerated greatly with the rise of the internet and through the pandemic. Can you just talk us through that thread?

Stu: Yes, it was a direct reaction, I think, to the D20 D&D, and, starting in 2000 they universalized their system, the D20 system, and everybody started to make D20 versions of their other games. It was a really bad moment for the industry as a whole because it destabilized it, almost knocked a whole bunch of people out of business.

John: Tell me more about that. How did it destabilize?

Stu: Basically, everybody overbet on the enduring popularity of this system, which was too crunchy for most other play experiences. It just saturated the market, and then the market imploded. There was also some messing around on Wizards of the Coast part, where they changed the terms of the licenses, and they announced the 3.5 edition without telling anybody. There’s all this stuff that destabilized the market, made people not want to deal with it anymore, but everybody who was overcommitted to the idea of this system was caught out and went out of business.

John: Now, one of the things that’s always been a strength and a challenge for roleplaying games is that, especially at the start, you had to basically know somebody who knew how to play the game in order to play the game. You have to find out that the game exists in the first place and then go to a hobby store or a game store to buy something you could start with and then realize there’s also monthly magazines and other places you can find out more information. You needed somebody to play with.

I remember I was probably eight or nine, so I was really young, but you needed somebody or somebody’s older brother to teach you how the game actually worked because it’s not obvious and not intuitive. This was an era before there was YouTube, before there was the internet to be able to look things up. It’s probably both the reason for success, but also one of those limiting factors is that it spreads from person to person rather than mass worldwide all at once because to play it, you have to play with a group of people around you.

Stu: Yes, it was like an older sibling thing. If you were a younger kid, your older brother or sister could sit you down and go, “Okay, you’ve seen me play with my friends, let me pass it along.”

John: Yes, if Diego Rodriguez’s brother hadn’t played D&D, I probably would never have learned.

Stu: There you go. It really resists casualness in a lot of ways. It’s gotten better. I also think that it just resists a good elevator pitch. It’s really hard to explain to somebody who has zero context for it.

John: It’s like my friend Jason’s dad coming downstairs and asking, “Who’s winning?”

Craig: Well, nobody.

Stu: I think that in a very admirable way, the 2024 Player Handbook for Dungeons & Dragons really does try. They actually took time to start the book by saying, what is this? What actually happens in this? Then they give you an example of what some sample play would sound like. Is it a little bit canned? Is it a little bit corny? Sure. If I didn’t know anything and there was a time– The actual first rule book I ever picked up for an RPG was for Traveler.

This was back in, I don’t know, 1979 or something, 1980. I don’t know, way back then. It was just like, Traveler, here you go. Here we go. Here’s a bunch of tables. Here’s this, and I’m like, “What? What is it?” It takes time, and it feels like, in a way, they’ve grown up, Wizards has grown up enough to go, “Hey, a whole lot of people want to play this. Why don’t we take eight pages to talk to the people that know nothing?” It’s quite welcoming, I think.

Craig: The last 10 years has seen an explosion in starter boxes. The fifth edition had one in–

John: Lost Mines of Phandelver.

Craig: Yes, and it’s a huge success. That’s one of the best. If there is a solid gold campaign, I think that one’s great.

John: The fifth edition, that’s the one.

Stu: That’s the one.

Craig: I think it’s telling that it’s not one of the hardcovers. It’s in the starter set. Chaosium does great starter sets. The Alien game has a great starter set. The Chaosium ones are great because they almost always have a solo scenario for you to play, which allows you to get into the game and figure it out and see what it’s like without the onus of having to put together a group.

John: Can we touch briefly on solo RPGs, because that’s the thing I learned about from your book that I wasn’t aware were a thing out there. It’s the solitaire version of some of these games and it feels like there’s some real innovation in them.

Stu: It used to just be basically like the fighting fantasy games, game books, that thing, where it’s like a choose-your-own-adventure with light mechanics thrown in. Chaosium solo is going to really resemble that. In recent years, there’s just a whole bunch of different approaches that people have taken to solos. Black Oath Entertainment puts these games out that are where you’re simulating everything as you go and there’s all these rule mechanics. You’re not only like playing the game by yourself, and it’s a game that resembles something like Crunchy or like a D&D, but you’re also building the world as you go and creating these narrative touchstones. It’s really very interesting.

John: Yes, it goes back to one of the core mechanics of roleplaying games is play to learn, basically, play to explore. You’re building the world as you’re going through it. The Hex Crawler games were a lot of that, where the map is not filled out until you get there.

Stu: Then there’s games that are just journaling prompts, which have an underlying system to them. Thousand-Year-Old Vampire is just an amazing game in that regard, where you’re collecting memories, and you can only keep so many of them. As you go, the game is making you lose these memories. It’s a very emotional and sad game.

Craig: Isn’t that what’s going to happen to me just from living?

Stu: Yes. Just think of it as being 1,000 years old then. It’s horrible. Dementia, the RPG, I don’t know, that sounds terrible.

Craig: But also beautiful.

Stu: Yes, there’s a mechanic where you get a journal in the game and you can write stuff down, but there’s also mechanics in the game that take that journal away from you at once. Those memories are gone. It’s just like, oh my god.

Craig: Flood in the basement?

Stu: Yes, exactly.

John: There’s also a rise of GM-less games where everyone is just a player in it and you’re all doing the thing, which tends to emphasize the roleplaying it all. You have a little section on Honey Heist, which was a great example of the absolute most minimal game. There’s one page back and front and those are all the rules.

Craig: Honey Heist I’ve played and it is as ridiculous and as satisfying as the name promises. Just so folks know, you’re playing bears and you’re trying to steal the honey at the honey convention. There’s a table for random hats, so it’s just amazing. It’s all you need to go, and it’s great.

John: As we wrap up here, I want to talk just a bit about Lovecraft because so many of these games, especially in the horror space, use Lovecraft IP, I guess is the way to phrase it. I think you do a good job in the book of talking about Lovecraft himself is so problematic, and yet so many of these games are built upon these ideas that come out of that space. It’s a whole vibe that wouldn’t exist without him. Where do you see the current moment with these games and where are we headed?

Stu: I think that in the last 20 years in general, horror writers have explored the cosmic in ways that have left Lovecraft behind. I think that there’s different ways to approach it now that aren’t– Everybody uses the word ‘Lovecraftian’. If it has tentacles, it’s Lovecraftian. It’s not. Lovecraftian actually refers to the really peculiar racisms of one guy in Providence. I think collectively we’ve learned how to work with some of his ideas without always bringing him along. I think that’s good. I think it’s going to get better and better as we go.

John: I think it’s also an interesting example of by giving yourself away or basically not trying to bunker down and hold on all your stuff, your ideas get out there further. The people who like, no, use my characters, use these names, use whatever, allows that stuff to get out much wider. One of the reasons we recognize his name is because not just what he did, but the influence he had in a whole generation of other creators who took his ideas and ran with them.

Stu: That’s always been the case from the very beginning. He personally allowed it. It engendered this collaborative and free form expansion of his ideas. That has definitely grown beyond what he would have condoned.

John: To bring us all back to the start, obviously we don’t get Dungeons and Dragons without Tolkien. We probably don’t get the same version of Dungeons and Dragons without Tolkien there. Early on, Tolkien had said, “No, you cannot call these things hobbits. That’s my term.” That’s why we have halflings in it. It’s lessons there.

Craig: Didn’t really slow D&D down, did it?

John: D&D works just fine. Stu, because you played so many more of these games, if listeners are curious about trying out some of these things, what would you recommend as a first RPG for someone to try, a first tabletop RPG?

Stu: If you’re of a certain age, having grown up in the ’80, I think that Tales from the Loop is a fantastic game to try just because it has a lot of nostalgic and emotional touchstones that will juice your engagement with the game. It’s a fairly simple– It’s like Alien in terms of the basic system. It’s crunchy, but also pretty narrative. I think that’s a good one, but there’s also a gazillion simple games that you could play. Honey Heist, which is literally printed in my book, the full rules. You can grab that or Mork Borg or there’s so much stuff. Go to my website. Just look around.

John: That is a great idea. Let us do our one cool thing. Craig, what do you have for us this week?

Craig: Well, it’s more of a hope than a thing. Apple had their WDC 25, which is where they show off the stuff that’s intended for developers. Oh, I guess it’s WWDC, Worldwide Developer Conference, not just world. This is the upcoming technology that is going to power things. They show this to the developers. Developers then can incorporate it into the apps they’re building so that Apple can make money off of their genius. There’s a bunch of things in here that I’m like, okay, great. The thing that I zeroed in on is that they appear to be getting closer to what I think is going to be the really important shift in technology soon.

Obviously, AI is taking over the conversation, but AI is a mode. It exists to accomplish things. The thing that I think will make a real difference, and we’ve talked about this before, is translation, the elimination of the language barrier. It seems like they’re getting closer. They’re providing something called live translation where text messages will be automatically translated as they go. More importantly, spoken translation for calls in the phone app. That’s the one that made me sit forward. Now you can call somebody who does not speak the same language you do and have a conversation on the phone. If that works, okay.

John: Yes. Impressed. We’ve been on this trajectory for a while. It’s good it’s being introduced in a product. I think we often say this on the podcast, this is the worst it will ever be.

Craig: Exactly.

John: It may not be great out of the gate, but I think it will be transformational because I’ve definitely been in situations like Northern Greece and we’re going to a restaurant and, well, no one speaks English. They pull out their Google phone and you’re just talking back and forth and handing the phone back and forth as it translates, but it’s not the immediacy that you really want.

I would love to be able to be on a Zoom with somebody who doesn’t speak my language and have it really work. I think we’re getting closer to that day. I share your optimism. My one cool thing is a video by Sara Bareilles and Rufus Wainwright. They were performing She Used To Be Mine. I think it was at Lincoln Center or Kennedy Center. This is the song from Waitress that Sara Bareilles wrote the musical for and it’s her singing the song with Rufus Wainwright and it’s– Craig, you’ll love this. You love a good singer.

Craig: I do.

John: They are phenomenal together. I’ll put a link to the original video, but then also there’s a whole category of people reacting to it, including this Australian vocal coach who’s going through watching segments of it, then talking through how they’re doing what they’re doing. It’s always so great to see experts really help you understand why this thing is working so well and the techniques that they’re using. Two videos I’ll put in there, both about Sara Bareilles and Rufus Wainwright singing She Used To Be Mine.

Craig: Love it.

John: Stu, do you have something to share with our listeners?

Stu: I feel like mine’s not nearly as cutting edge, but I just finished watching Kolchak: The Night Stalker series. Have you seen it before?

Craig: Oh my gosh.

John: Tell us about it. I know almost nothing. I recognize it as a name.

Stu: Oh, it’s so good. There’s a movie called The Night Stalker written by Richard Matheson with Darren McGavin as Kolchak, who’s this hard, shouty, awful reporter who finds out that there’s a vampire terrorizing Las Vegas. He kills the vampire there and he gets run out of town and goes to Seattle, which is the second movie, The Night Strangler, where there’s an alchemist who’s the Count de Saint Germain who’s killing women to steal their blood to keep his youth tonic. Kolchak kills him and then he gets a TV series called Kolchak: The Night Stalker, which is one hour creature of the week.

Totally inspires X-Files and basically anything else that has that creature of the week format really comes right out of Colchak. It’s just, it’s great. It’s ‘70s. It’s gritty, but also hokey. Darren McGavin’s performance is through the roof. He’s so endearing and obnoxious at the same time. It’s 20 episodes and I’m sad to see it go, but I finished watching it last night and it’s a fever dream of a show too.

John: I love it.

Stu: After a while, it just doesn’t make sense. He’s so quick to be willing to kill monsters. It’s great.

Craig: You know how you know a program was made before the tyranny of focus groups and overthink? Its title is Kolchak: The Night Stalker. That would not get off a piece of paper.

Stu: It back to the movie. I didn’t realize how huge the movie was. Millions and millions of people. It rivaled the Superbowl’s ratings. It was a TV movie. In 1971, it was just–

Craig: Just to put things in perspective. Back in 1971, everything rivaled the Superbowl.

Stu: True.

Craig: Three channels to watch. Yes. How many people watched the finale of MASH, which was the most watched thing on television I think of all time?

John: What, 70 million? Is that something?

Craig: It is 106 million viewers.

John: Good Lord. Jeez.

Craig: If we say percentage-wise of the population, if you adjusted that to our population today, it would be 152 million. You get a million people to watch something now, it’s like, meh, not bad.

John: I think Magnum PI’s finale has something ridiculous too like 70 million.

Craig: Yes, back in the day, there was only three channels. It wasn’t that hard.

John: Great stuff. Kolchak: The Night Stalker.

Stu: Yes, it’s really great. Bring it back.

John: We love it. That is our show for this week. Scripted and produced by Drew Marquardt, edited by Matthew Chilelli. Our outro this week is by Nick Moore. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions.

You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Interesting, which has lots of links to things about writing. You can find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have t-shirts and hoodies and drinkware. You’ll find those at Cotton Bureau.

You can find the show notes with the links for all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the back episodes, including a Fiasco episode and bonus segments like the one we’re about to record on Dungeons. Oh, and, Stu Horvath, thank you so much for coming on the show.

Stu: This has been a blast. Thanks for having me.

John: Let’s remind people the book is called Monsters, Aliens, and Holes in the Ground. It is available everywhere, but where should people find you online?

Stu: You can find me at vintagerpg.com. There’s something like 2,500 entries, over 750,000 words and 2,000 pictures, all dedicated to roleplaying games for your edification and enjoyment.

Craig: Amazing.

John: I love it. Stu, thank you so much and stick around and we’ll talk to you in the bonus segment.

Stu: Right on.

[Bonus Segment]

John: All right, so, Stu, I finished your giant book, and it’s huge. It’s a compendium. It’s so good. It’s the right size for a D&D book because it’s D&D manual size. There’s a specific size it should be. On page 409, you talk about, in appendix D, that dungeons are a recent concept. Can you give us a little of the history of dungeons as a literary space?

Stu: As I mentioned, this is the subject of my next book, which is supposed to come out this year, called Down Down Down.

Craig: What a great title. I love that.

Stu: That’s going to be out through Strange Attractor Press, not MIT. Everybody’s like, Dungeons & Dragons is the first roleplaying game, and that’s awesome. I’m like, yes, firsts are all good, and sure, it’s a new form, but I feel the game itself was inevitable. I think that the thing that makes Dungeons & Dragons special is the dungeon. I think that it brings this idea of this mythic, irrational space and puts people in it to explore it that we had scratched at, but never really realized fully until Dungeons & Dragons.

John: Actually, can I stop you for one second? Craig hasn’t read this chapter, so I’m curious what Craig’s instinct is. What’s the first thing you think about with dungeons in the sense of where this comes from as a human experience?

Craig: My suspicion, or I’m just reaching into my brain, and what I’m finding there is the Spanish Inquisition and their torture chambers. That feels dungeon-esque to me. I don’t know why I thought they were torturing people in the subfloor of a building, but I feel like they were.

John: Yes, we think about prisons being down below, which is great, and we have that sense. My first thing was, oh, well, ancient Egyptian tombs and that stuff. There were tomb robbers, and so that was a thing. There wasn’t a connected space where there were monsters who were living in it. That’s not a new thing. Sam, talk us through what you found.

Stu: Basically, everything that’s older than Dungeons & Dragons has a couple of the things that are recognizable as a dungeon, but not all of them. I think the earliest one is the Labyrinth of Crete, which is a maze space with a monster. There’s no treasures. There’s no real traps. There’s no real room for adventure either. Most people, except for Theseus, who went in there just got eaten by the minotaur. Then there’s other stuff. There’s oubliettes, which is a misunderstanding of medieval architecture.

There’s a lot of slander of the medieval world in the idea of the dungeon, where people think that the medievals were much more barbaric than they were. The idea of the oubliette is you throw somebody into a room that has the door in the ceiling, you close the door, and you forget about them. That’s not true. They were really like cellars. They were salt cellars and stuff.

Craig: That’s not as menacing, really.

John: it wouldn’t be good to be thrown down in there, but that’s not the purpose of the room.

Craig: It’s not the purpose of the room. You’re just getting salt. I think that’s fine.

John: We go back to Orpheus in the Underworld. We have that sense of a hero crosses into an underground place, an underworld place, but it’s not a dungeon. There’s not a treasure. It’s always that they have one specific quest that they’re trying to do, to kill this thing or bring back their true love.

Stu: The Underworld is expansive too.

John: It is.

Stu: It’s not a constricted space. Where does the first real dungeon show up? I think that the first real dungeon shows up in the Blackmoor book, which is 1975, I think, supplement 2. Even that doesn’t really feel like a dungeon. It takes a little while before we get the dungeon-ier dungeons, like Tomb of Horrors and stuff. That’s ’78. Then there’s also stuff in Dark Tower, which was put out by Judges Guild. Other people were playing with dungeons more. What about the Mines of Moria?

Craig: That feels very dungeon-y to me.

John: That’s 1954?

Stu: Yes. Closer, but again, there’s no traps, really.

Craig: It’s true.

Stu: Tolkien never really put obstacles in front of his characters. They just walk through and get chased out. There’s that one battle in the tomb, but for the most part, there’s something missing. That’s very close.

Craig: There’s a puzzle to get in, which is interesting, and it certainly does feel like you’re going down, down, down, although weirdly then they end up in the top of a mountain, which I never understood. It has a central monster, and it definitely has sections, but you’re absolutely right. It is a long slog with tons of spaces where nothing happens, and if Pip doesn’t accidentally fail his deck save and knock that thing down a well, they probably just walk out of there.

John: As we talk about dungeons in terms of Dungeons & Dragons, it’s a space in which the adventure takes place, which the story takes place, and so it doesn’t actually literally have to be you went into a mountain or you went underneath the city. It’s just this is the space. Using it as a general holding place for this is the setting for this series of adventures, and there’s going to be some sense of going from room to room and there being a place you’re trying to get to and resting spots. All that feels our bigger conception of what a dungeon is, even if it’s not literally a place underground.

Stu: Yes. I think that one of the things that disqualifies Moria is that it feels rational. There’s a sense of place and history and purpose to the architecture. It does get a little irrational when you hit that bridge.

Craig: Yes. It’s the worst bridge ever.

Stu: Worst bridge ever. Yes. That is, I think, Moria at its most dungeon-like, when you have this ridiculous bridge that the players have to cross to escape a giant monster. That’s a dungeon.

Craig: They’re getting shot at by little dinky NPCs with range weapons. That always felt like, okay, we went through this massive carved hall with these huge columns and then they just got to the most important part and went, eh, let’s just do a really skinny bridge.
[laughter]
Yes. Definitely. Definitely.

Stu: If Wonderland was more dangerous, I think that would maybe be a good example of a dungeon.

Craig: Oh, that’s interesting.

Stu: Gygax adapted Wonderland into a pair of adventures.

Craig: Oh, okay. I like that.

John: I remember reading through those modules and like all Gygax’s things, it felt like they were just designed to kill you.

Stu: Yes.

John: They felt completely unsurvivable.

Stu: You really did not have balanced encounters.

John: No. Oh, that’s great. We look forward to seeing the full book version of your conversation on dungeons because it is a clever thing, which I’d never considered until I read your appendix. Again, Stu, thank you so much for coming on this podcast. It was such a great conversation with you.

Stu: Thank you. This was so much fun. I was honored when I heard the book as a one cool thing and to be asked on was equally honoring.

Craig: Great convo, Stu. Thank you so much for sharing your wisdom.

Stu: Thanks for having me on. Bye.

Links:

  • Monsters, Aliens, and Holes in the Ground by Stu Horvath
  • VintageRPG.com by Stu Horvath
  • D&D 5th Edition
  • Amateur press association (APA)
  • Little Wars by H.G. Wells
  • Peter Cushing painting his minifigs
  • Chainmail by Gary Gygax & Jeff Perren
  • Chaosium
  • Tunnels & Trolls
  • Dread RPG
  • Fiasco
  • Scriptnotes episode 142: The Angeles Crest Fiasco
  • Critical Role
  • Alien: The Roleplaying Game
  • Star Wars: The Roleplaying Game
  • Traveller
  • 2024 D&D Player’s Handbook
  • Blackoath Entertainment
  • Thousand Year Old Vampire
  • Tales From the Loop RPG
  • Honey Heist
  • WWDC live translation
  • She Used to Be Mine performance and vocal coach reaction
  • Kolchak: The Night Stalker
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Nick Moore (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 690: Living and Writing in Sci-Fi Times, Transcript

June 17, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

Episode 690

John August: Hello and welcome. My name is John August.

Craig Mazin: My name is Craig Mazin.

John: You’re listening to Episode 690 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, science fiction has been a staple of cinema for more than a century. George Méliès gave us A Trip to the Moon way back in 1902. But increasingly, to me at least, it feels like it’s getting harder to tell science fiction stories because daily reality feels like science fiction. We now have AI chatbots, lab-grown meat, gene editing. Scientists recently de-extincted the dire wolf, Craig. How do you feel about that?

Craig: Great, because now I can unfurl my house banner.

John: Yes, House Mazin.

Craig: House Mazin has its precious dire wolves back.

John: The bigger issue is how do we write about what-if stories if these what-ifs are occurring on a daily basis? Even if we’re not writing science fiction, what will life look like when your rom-com comes out in 2028? Will it seem hopelessly dated? To help us wrestle with all these questions, we welcome back a journalist and screenwriter whose newsletter, Read Max, I highly recommend. He also coined the term Halogencore, which we discussed back in Episode 656. Welcome back, Max Read.

Max Read: Thank you guys so much for having me.

John: It’s exciting to have you here. You read so much more science fiction than we do. You seem to, based on your newsletter, I cannot believe the volume of material you read, but you also watch movies that we don’t watch. You are the expert in science fiction of the people on this podcast.

Max: I have to admit that one of the reasons I started this newsletter was to give myself an excuse to read science fiction and watch science fiction movies for work. I’m putting that in air quotes, for work. It has succeeded actually sort of too wildly. I don’t have time to read like literary fiction or fantasy, right? I’ll try to sneak one in every once in a while, but so much of what I do is about sci-fi and the cutting edge of technology that I feel compelled to keep both of my feet in that world.

John: Great. I look forward to hearing your recent take because obviously, you’re reading old science fiction, but also new science fiction. Obviously, science fiction authors are grappling with this world that we’re in, so here’s what they’re doing. First, Drew, we have some follow up. Last week, Episode 689, we mentioned that filmmakers might do something like a Dogme 95 to combat AI. It sounds like they’re doing that.

Drew Marquardt: Yes, Dogme 25 was just announced at Cannes.

John: All right, let’s talk through some of the rules that are given for themselves. Sort of like the Dogme 95, where they’re setting out like, these are the things that movies have to obey. These are the structures we’re putting on ourselves. Let’s just talk through the boldface of like, I guess, it’s like nine points that they’re trying to make sure all their films adhere to. Craig, do you want to read these for us?

Craig: Okay. Here are the rules drawn up and confirmed, thankfully confirmed, for Dogme 25. One, “The script must be original and handwritten by the director.”

John: Let’s discuss. Original, I get. Handwritten, I’m a person who does handwrite stuff, to not like typewriters are bad, like Word processors are bad. That feels a little extreme to me.

Craig: I’m hung up with by the director.

John: It’s all writer directors doing their thing.

Craig: Yes, so why not say by the writer, since it’s writing?

John: Okay, fair.

Craig: Yes, I hate this crap. Anyway, I also, I detest handwriting, so I don’t understand this, but I love original. Two, “At least half the film must be without dialogue.” How do we define half the film? By time? Just running time?

John: Sure. That feels right.

Craig: Okay. Three, “The internet is off limits in all creative processes.”

John: Sure. If that’s a choice you want to make, I get that.

Craig: No umbrage for me there. Four, “We will only accept funding with no content-altering conditions attached.”

John: Yes, that also feels like part of the thing. You’re going to keep your budget down so you have full say on every little bit, your final cut. I get that.

Craig: Totally.

John: This next one is going to be more challenging for us, Craig.

Craig: All right, let’s see how we do. Five, “No more than 10 people behind the camera.”

John: That’s lean. I will tell you, as a person who made a small budget feature, just 10 people behind the camera overall is really tough. It doesn’t say whether it’s all at once or just the number of names. Is that people on set?

Craig: I don’t know. I don’t appreciate the labor-limiting aspect of this. Not great for the working woman and man. Also, it says, “We commit to working in close collaboration.” This doesn’t feel very collaborative to me, but okay.

John: It feels close. It feels close.

Craig: Hey, John, no one was thinking that I was ever going to be going for this anyway, so it’s okay. Number six, “The film must be shot where the narrative takes place.”

John: Sure.

Craig: There goes a lot of science fiction, Max.

[laughter]

Max: If you partner with Elon and Jeff Bezos, maybe you can have some near, and Tom Cruise, frankly, you can have some near Earth orbit, that might work. The 10 people I think is going to be a little hard-

Craig: There you go.

Max: -if you’ve got rocket launches involved.

John: Jesse Armstrong’s movie, Mountainhead, matches this one. It’s shot where it takes place. It’s shot in a resort in Utah.

Craig: Yes, no, lots of movies can definitely be shot where they take place, but must is the word here that’s extraordinary. Number seven, “We are not allowed to use makeup or manipulate faces and bodies, unless it’s part of the narrative.”

John: I take part of the narrative being like, if you’re making a movie about mimes, you need to have makeup.

Craig: Sure.

John: It’s trying to strip away all of the artifice and all the other things. We, as filmmakers, also know that sometimes you use makeup and things like that just so people actually look like what they’re supposed to look like. It’s a challenge.

Craig: Yes. People also wear makeup just as part of their regular lives, not to achieve film illusion. Are they allowed to use lights and cameras and stuff? Anyway, moving on. Number eight, “Everything relating to the film’s production must be rented, borrowed, found, or used.”

John: You basically don’t buy things for the purposes of the movie.

Craig: Okay.

John: I guess does it come down to like, Gaffer’s tape? Are you borrowing someone else’s Gaffer’s tape? You’re not buying a roll of Gaffer’s tape?

Max: Gaffer has to be one of your 10 guys, by the way. Now you’re down to nine guys, so just–

John: Oh, shoot. Okay, yes. Gaffer comes with this tape, so maybe you’re just reusing, making Gaffer’s tape sticky again.

Craig: I got to be honest, most things on a film set are rented. There’s very little that’s bought.

John: There are expendables, and those are expendables.

Craig: Sure. What do they do? I guess the food, you have to eat all the food.

John: Yes.

Craig: Finally, number nine, the film must be made in no more than one year.

John: Sure.

Craig: Based on these rules, I don’t see how it could take longer than a year.

[laughter]

John: Absolutely. It’s quicker to the point. Again, Mountainhead was made in like three months.

Craig: Mountainhead was made in an amount of time that is still so mind-blowing to me. I’ll be honest, just–

John: This is not for you.

Craig: The original Dogme made my head spin. This one is just sort of making my eyes roll vaguely. I understand the point of it. I do. I get it, but like all Dogme, I reject it. Literally, all Dogme that has ever been put down on paper, I reject merely because it is dogmatic, but the spirit behind this is understandable.

John: Max, how do you react to rules or strictures or like–? Because we often talk about creative constraints breed creativity. What’s your reaction to this?

Max: I’m absolutely somebody who needs some kind of constraint, formal, temporal, whatever. For me, actually, it’s the film must be made in no more than one year. Just as a journalist, as somebody who comes from journalism, that I’m most excited about, because if I don’t have a deadline, absolutely nothing is going to get done. Admittedly, nothing is going to get done until that last possible minute before the deadline. Without the deadline, it’s just not going to finish at all.

For that reason, I can get into, these are not rules that I would put on myself, let’s say, but I can get into the conceptually, the idea of some serious constraints just to force something out of you. That’s a little different, I suppose, than like anti-AI rules to prevent AI.

John: Yes, I guess I’m struck by, if you just want to stop to keep AI out of these things, there’s simpler restrictions you can put on yourself. This does feel like a bigger philosophical, like you’re going to make artisanal films in a very specific way. If that’s someone’s calling, great. I feel like it’d be very hard for– If you’re conceiving a film that has to be made under these restrictions, it’s still going to be very difficult. That’s the reality of it. Back in Episode 682, in a bonus segment, we talked about words we don’t have in English. We had two listeners write in with cool words that we wish we could have had.

Drew: Domnhall in Scotland writes, “There’s a great word in Scottish Gaelic that has no direct English translation, but people from the Outer Hebrides Islands know it well and use it all the time. It’s cianalas, refers to a deep-seated sense of longing for the place of your roots and ancestry, usually attributed to the Outer Hebrides in Scotland by Gauls. There’s no sadness or melancholy in cianalas, only the realization of what is truly important in life.”

John: The absence of melancholy distinguishes it from a bunch of other sort of very culturally-specific words that we brought up before, where it’s just like, it’s that deep longing for a place and a sadness that you can’t be there. It sounds just like a celebration of that place.

Craig: They took the sickness out of homesickness.

John: Yes, I like that.

Craig: Well done, Scottish.

John: [laughs] Then we have one here from Arnon.

Drew: “I speak to my kids in Hebrew. Occasionally they ask me to translate an unfamiliar word. One word that stumps me whenever it comes up is,” pardon me if I’m a goy, “titchadesh.” Is that close?

Craig: Pardon me if I’m a goy, titchadesh. That’s very good.

Drew: “The word is used when someone receives something new. It’s like saying, congratulations on getting that new thing, but it literally means be renewed or be made new. There’s something optimistic and aspirational about it, as if we’re wishing for the recipient to not just enjoy the new thing, but redefined or reinvigorated by it.”

Craig: It could be titchadesh. See, the thing is, I don’t speak Hebrew. I just can pronounce it because I grew up around people that were speaking it, but I don’t–

John: We have the Hebrew letters there beneath it. Is that a thing you can actually read?

Craig: Yes, I can. Here’s the thing about Hebrew. It doesn’t include the vowels.

John: Vowels, yes.

Craig: What I could definitely tell you is that it’s a t-t-ch-d-sh, but I don’t know if it’s titchadesh, or it’s like, you just have to– Now there are vowel markings that are dots and lines, but they just get tossed aside by people that are familiar with the word. We know the word bicycle, we don’t need the I, the Y even, right? If we saw the consonants, we’d do pretty well. That’s how Hebrew functions.

John: We have some very specific followup here for Craig. You had mentioned Blue Prince, a game that you’re playing that I also started playing, and Reid wrote in to say that it’s actually inspired by a book called Maze, published in 1985. Are you familiar with it?

Craig: I am. I own it. I tried to do it. I failed.

John: Craig admitting failure on the podcast in a puzzle setting.

Craig: Let’s consider the context, John, because apparently, no one ever solved it.

[laughter]

John: There’s really a $10,000 cash prize. Eventually, 12 contestants split the prize for being close enough, but never technically solving the problem.

Craig: I got to tell you, in the puzzle world, that is considered a failure of construction.

John: Oh, yes.

Craig: A horrible failure of construction. That said, it was a really weird, cool book. What I do remember about it is that it seemed so easy, and then it was like, “Wait, what is even happening?” Yes, it is hard, but Blue Prince continues to occupy my mind. I had a Blue Prince dream. I have runs where I learned so much, and then I have four runs in a row where I feel like I’ve learned nothing. It’s fun, and it’s so snackable.

John: Max, what is your relationship to puzzling?

Max: I do the Times Crossword every day, and I can do it. If I go any further than that, I’m just going to be confronted with my own inadequacies, like if I get really into puzzling, and that’s not good.

John: You and me. I can do the New York Times crossword puzzle, and that feels like all the victory I need in my life.

Craig: Why stop here, guys? Go further.

John: Because eventually, you’ll hit Maze, and you’ll recognize that life is an unsolvable problem.

Max: I’m trying to be like the Y gym guy instead of the guy who gets on a ton of gear and gets really huge. I’m just going to go to the Y a couple times a week and stay in shape.

Craig: That’s probably smart. When it comes to solving, I’m swole. When it comes to regular life, I am not.

John: Last bit of followup here, so back in Episode 686, I was talking about Egypt’s economy and my trip to Egypt, and Graham wrote in about this.

Drew: “I was dismayed to hear John rely uncritically on ChatGPT and say that tourism is 20% to 25% of Egypt’s economy. However, according to this site, which he provides, the contribution of tourism to Egypt’s GDP is estimated to be 8.1%. It’s important for everyone to remember that ChatGPT and its ilk don’t actually know anything and should never be solely relied on.

Craig: This is going to go so poorly for Graham. I can already tell.

John: Yes. Graham, listen, thank you for the lesson, and thank you for the mild scolding.

Craig: Oh, wow. Thank you for the lesson.

John: Here’s actually why I’m offended. I’m offended that you think that I can’t make a mistake all by myself, particularly when I’m just speaking spontaneously. It wasn’t like I was writing a blog post where I was providing a link. I was just like, “This is the best of my recollection. This is the best of my memory.” The best of my memory, it was like 20% to 25%. I had originally looked this fact up in ChatGPT, and because of that, there’s a transcript, so I can go back and see what did ChatGPT actually tell me? It said 10% to 12%, which disagrees with your figure.

As I did more research on this, because I was obsessed, you were saying 8.1%, but other sources listed it as 24%, which is actually closer to what I had. I’ll put in links in the show notes of, let’s say, the tourism sector contributed 24% of Egypt’s GDP last year, making an extraordinary recovery. I don’t know what the actual real percentage is of tourism’s share of Egypt’s GDP. You provide one link, I’m providing another link. I don’t think we actually know the answers.

When we say that ChatGPT doesn’t know anything, I just want us to all be humble and remember that none of us actually know anything. We’re all just looking at facts online and reporting them to be true and trying to provide some context for them. That’s my little soapbox on this.

Craig: Can I tell you– Actually, I’m going to give you– Here’s a quiz. All three of you can participate. What is the word in Graham’s comment that makes me crazy? It’s a great quiz.

Drew: Huh. What’s making you crazy? Uncritically?

Craig: No. Although that was wildly inaccurate.

John: Yes. Ilk?

Craig: I don’t mind ilk.

Max: Solely?

Craig: Perfectly good word. The word that drives me crazy is dismayed.

John: Tell us about dismayed. Let’s be a pedant on this.

Craig: It’s not pedantry. He’s not using the word incorrectly. He is using it, I would suggest, wildly dishonestly. There was no way that he was dismayed. The absurd overdramatization of a reaction. What’s wrong with just saying, “Hey, I heard you say that. I’m seeing different numbers elsewhere. That seems a little high.” Instead, “I’m dismayed.” No, he wasn’t. Not dismayed.

John: Yes, because he was driven to a reaction that caused him to write this email, but was it actually an emotional reaction at the moment that he heard it on the podcast?

Craig: No.

John: No, that’s not accurate.

Craig: Bummed out, I think, maximum. Maximum.

John: Yes. If I had to do a thought process on this, it’s probably he heard me say this thing and I looked it up in ChatGPT and he’s like, “Oh, John shouldn’t do that,” and so therefore, I’m going to look up and see whether that fact was correct or not correct. Then he found the place that indicated that my fact was incorrect. I also just want to talk about like, you have to give people permission to say the wrong thing and get a number wrong and just remember things.

Craig: There’s nothing wrong with correcting people. That’s great. Just the whole, “Tsk, tsk, tsk,” and “Oh, my hero.” By the way, if ChatGPT becomes sentient and wants to screw with us, they will start writing in as people like Graham telling us to not rely uncritically on ChatGPT. Do you see what I’m saying? Then, we’ll never know. We’ll never know who’s real. My point is, Graham might not be real.

John: Yes. We don’t know that any of these people running into us are real.

Craig: It’s all simulation.

John: [laughs] Speaking of simulation, let’s get into science fiction premises. Max, the reason why I wanted you on the show is because you’re much better read at recent science fiction. You know a lot of these different authors who are grappling with these things. You watch a lot of these movies. Let’s talk first about what sci-fi is even for, and what is the purpose of science fiction, and why do we keep coming back to it?

Two things that leap to mind for me is that science fiction is really good at functioning as a parable, sort of an allegory, a simplification of a thing so we can really examine an idea in a clean way. Also, it serves to help us prepare for a scary future ahead. As new technologies come online, as we enter a nuclear age, it gets us thinking about like, “Okay, what is the future going to be like?” Beyond that, other functions for science fiction for you as a reader or you think for people who are creating science fiction?

Max: Yes, all of these are wrapped in, they sort of flow in from one to the other, I think. Going off of parable, I think one way to think about science fiction is as, and this is a truism at this point, that when you read a science fiction novel, it’s really about the time in which it was written and not about some imagined future, that it’s a heightening, or a simplification, or a kind of allegorical depiction of some dynamic, some political, or interpersonal, or technological dynamic that you can observe at the time.

Craig: Not to interrupt, but interrupting. Because science fiction is so good at making parallels and finding allegorical connections between fictional and reality, it seems that it’s also probably susceptible to making certain kind of mistakes because we are familiar with science fiction that is prescient. Then we’re familiar with science fiction that just completely blows it. Is there a certain kind of mistake that you have seen happen a lot over the course of the years where science fiction authors continue to overestimate or misinterpret reality?

Max: Yes. I’m going to put this in a different way. I think that the authors who have the best credibility, the thing that you can never go wrong with is predicting that the future is going to be much stupider.

Craig: [laughs]

Max: Just in general, when you go back to– I’m thinking, for example, like Neal Stephenson, who’s a very famous cyberpunk writer, his prediction of a particularly stupid world is, in some ways, more accurate than somebody like William Gibson, who’s, to my mind, an even better writer and even more magisterial on the science-fiction stage. Gibson’s future is dark, and depressing, and kind of cool. Stephenson’s future is, in general, very stupid and doesn’t work in the way it’s supposed to.

In most, I would say, in most ways, my day-to-day resembles the stupid world than it does the cool. I’m not like a cool hacker encountering AIs on the net or whatever. I’m much closer to a pizza delivery guy with a katana, just running into the dumbest guys possible. In general, I think that when I’m trying to write sci-fi or trying to think about predicting the future, even in my job as a journalist, I always try to think, okay, here’s the beautiful future and here’s the most depressing possible, and then triangulate it into what’s the version of this that we’re going to actually get, and it’s the stupid one.
Craig: It’s always the stupid one.

John: Now, Craig, a movie that you and I both love is Her. Spike Jonze’s movie, Her. We talked about it on the podcast. It’s actually set in 2025, which is while that we’re now living in this time when Spike Jonze set his movie. It feels like, “Oh, a lot of stuff that he predicted kind of came true. We actually have chatbots that are the function of what this operating system was that he was describing, and we have people who are becoming obsessed with these things. A lot of these things were prescient. It was a very good way of getting us able to think about what it is like to talk to a disembodied human.

Now that this has actually come true, I do find that I have a very hard time anticipating what the next couple of years are going to look like. I would say through the ‘90s and 2000s and 2010s, I could sort of anticipate what three years, five years ahead is going to look like, what society is going to look like, what things are going to look like. It’s faster, better, some different things, but not radically different. As I’m recording this today, we have a vision of AI 2027 where the computers have taken over and it’s over for humanity.

Or at the low end, we basically have what we have right now, just more of it. It still feels strange because I already feel like we’re living in a science-fiction thing where we have facial recognition, and gene editing, and private space flight, augmented reality. Max, has it always been this way? Have we always felt like we were living in these unprecedented times, and I’m just now became aware of it because I haven’t felt this way, but I’m sure that authors have been grappling with this for a long time.

Max: Yes, we are obviously in this, tail is not even the right word because we are living in the middle of like an unprecedented year-over-year change. My instinct is to say that the big difference is less the kind of rate of change or the scale of it, so much as the– It’s very difficult right now to imagine an optimistic future that you feel the change much more when it’s harder to look forward and say, “I don’t know what’s going to happen, but I feel like smart and capable people are in charge and are going to help us make this transition whatever way is necessary.”

I’m not saying it was right to trust anybody in the past necessarily, but I think we can understand why somebody might’ve looked at global governments and felt like there was adults in the room who were doing something right. I think that we’re looking at change now with also a sense that there’s no safety net, there’s no adults in the room, that all of these things that we might used to have told ourselves were putting guardrails on what’s happening and finding that very, very scary.

I think the other thing I would say is that we’re hitting the part of change that involves our jobs in a really specific and direct way, like writers in particular, but I think maybe more broadly office workers, Humanities graduates, whatever slice of the Venn diagram of which we’re all right in the middle.

That feels a little different because it’s not like, “Oh, there’s all this cool technology. This is going to make my life easier, and make things cheaper, and solve these problems that are aware.” It’s much more like, “Okay, here’s something that’s not just going to take my job, but it’s also going to make a mockery of all I hold dear, perhaps, or just fully transform the way– The thing that I do is brought out into the world.” Whatever optimistic or pessimistic thing we’re talking about.

If you are a writer, it should feel destabilizing. You can be optimistic about it, but there is something changing that is going to really fundamentally affect how we approach the day-to-day. It’s very different from the like, “Now I can get directions from this rock in my pocket.” It’s like, no, what you do now is not going to be the same in 10 years. You may not be able to make money in the same way you used to. That’s something that we’re going to have to figure out on the fly, more or less.

Craig: Do you think that when you confront this anxiety that these changes create, and this is a question for you too, John, that this is partly a function of one’s age? I remember being not only not scared of technology when I was 18, but thrilled. I also remember how confused and scared other people were of technology. Is that happening now? Is it possible that the kids aren’t scared at all and are super excited about this while the rest of us wring our hands? Not because we’re going to die, but because the world is slipping past our ability to keep up. Our ability to keep up.

John: Craig, I think what you bring up a really good point is that maybe the reason why this feels different to me now than before is because I’m at a certain point in my life, at a certain age, and you have the loss aversion that comes with having a measure of success. As I see polls of people in other countries, Americans are much more pessimistic about the future and technology than people in other countries, than in developing countries.

Craig: Ironic.

John: Ironic. I think that tends to be a trait of relatively stable, prosperous countries is that you’re afraid of losing this thing that you had, whereas, if you’re a developing country, you’re excited about like change is good for you if you’re in a developing country, and change is bad for you if you’re in an established place. I do wonder, I think there probably is polling that I don’t have at my fingertips, that young people are not excited about technology in the future the way we were in our time. I think there’s an anxiety there that we didn’t have growing up. Max, what are you feeling?

Max: Yes. I think Craig’s absolutely right that a lot of this, regardless of how young people feel right now, is about my age. I spent all this time as a 20-year-old millennial thinking like, I’m never going to hate the generation that comes after me and think they’re like shiftless morons who will never interact normally with other human beings. Then I turned 39 last year and I realized that the Zoomers beneath me were shiftless morons who were never going to figure out how to interact with human beings.

Yes, there is some version of this. This is like, I could handle it when I was 20 because I was sure of myself and I was, this was my technology. Now it’s like a little bit out of my grasp. I’m still Googling things, and everybody else is on Perplexity or whatever.

I do think you’re right, John, that there’s something specific about the US where even young people feel less optimistic. I was reading something, maybe it was even the same article, but something very similar about China in particular. There’s so much more optimism about the future and so much more optimism about technology. You can say whatever about Chinese propaganda or whatever, but I think the fact of the matter is, most people who are alive in China right now have seen technology meaningfully improve their lives, almost on a year-over-year basis over the last 60 years.

I’m not like a blanket tech hater. There are many things that I think are great about the fact that I can get directions from my phone these days, such as that I can get directions from my phone these days. There’s all these other things that the trade-offs are– It’s unclear whether these trade-offs have been worthwhile for all of us.

We’ve been thinking about these for the last 10 years, basically, like all the ways that your Facebooks, and your Instagrams, and your TikToks, and whatever have inserted themselves into our lives for better and very often, for worse. I think that anxiety lurks beyond even the aging into orneriness that certainly I’m doing right now.

John: Let’s talk about sort of as writers who are– We can talk first about science fiction that we want to tell on screen or in books, and what the challenge is there. Then I also want to talk about writing non-science fiction things that are going to take three years or four years to come out. Man, there’s a good reason to make Mountainhead or one of these Dogme 25 films, just so that it comes out quickly. Because if our friend Aline is writing the next Devil Wears Prada movie, it’s like, what’s the world going to look like as the Devil Wears Prada movie comes out?

Let’s start with science fiction. We talked about techno optimism, techno pessimism, like this vision that the future is going to be great, and the optimism of the 1960s Star Trek or The Jetsons and how wonderful it’ll all be, and we’ll have robots to help us out there. Versus the cyberpunk dark and gritty, The Matrix. I feel like selling either of those visions right now is a little bit tricky. I can’t imagine trying to make some of our science-fiction movies on either of those paths at this moment because it just feels like anything you would want to put in your movie that’s science fiction, reality will have overtaken it by the time it comes out.

Max: I was actually just talking about this question in a meeting. My feeling about this is there’s two ways to think about it. One is like, don’t worry about it. The truth is we still watch Blade Runner even though that future didn’t come true because it is such a powerful and incredible movie about a future. It tells us both about 1982, the year it was made. It tells us about ourselves now still, and we can still see something.

I think that if you are sitting there too anxious that you missed the mark or that you’re going to get overtaken and proved wrong, that maybe your movie is too specific in a way. You need to think about what are the choices you could make that even if you got them wrong, the story is still real, the story is still going to hit, it’s still going to have that kind of power?

Then the other thing is that I think it can be kind of overstated how much, if you are doing the work, if you’re really doing your research and if you are really finding the right people to read and talking to the right people. The famous Gibson quote, “The future is here, it’s just unevenly distributed.” That is true in a media sense, right? That like what the average moviegoer or television watcher is reading about, and encountering, and finding to be true is often still 18 months, two years behind what the people at the absolute forefront of a given field are talking about or dealing with.

That doesn’t mean necessarily that those people are going to be right. AI guys have been promising so-called AGI within two years for about 10 years. It’s still maybe it has happened, maybe it hasn’t happened, but I would also say that I don’t– I don’t actually know. I don’t want to make a claim that I can’t back up. It wasn’t like Spike Jonze was calling up Sam Altman or whoever in 2012 whenever he made Her, and yet, he nailed it. He just absolutely, unquestionably nailed it.

I think so much of that was about having a clear sense of the big picture dynamic that he wanted to establish. I think that even if the form factor of the device didn’t get it quite right, even if the Her in Her is more advanced than ChatGPT, we see that coming. The last thing I’ll say is I think that also comes from not just a good analysis of where everything is headed, but a really good analysis of the present and near past into which everything is going.

That’s so much of what makes a good sci-fi novel or a sci-fi movie, as we were just talking about, if it’s really about the time that it’s being written and not so much necessarily about the future. That’s because the person who was writing it had a really good grasp on what the world was like at the moment they were writing it. Nobody wants to be embarrassed, and you don’t want to say–

Like the Devil Wears Prada is an unfortunately funny one, because I truly could not tell you where the media industry is going to be in two years. I hope that it’s in a place where you can have a compelling movie about a magazine editor in chief, but I wouldn’t guarantee it. I think that in terms of what you’re doing, if you’re focusing as much as possible on the larger sociopolitical, economic, technological dynamics, and also, only the actual story you’re trying to tell and what you’re trying to say about human beings. The really specific stuff, as long as you’re doing your homework, I think it matters a little less.

Craig: Is it possible that in the case of Her, the reason we are so happy with the fact that it got it right is that we actually never cared if it got it right at all? We didn’t care back then if it was getting it right. It wasn’t part of it. I didn’t watch her and think to myself, “I think I like this, but let me check in 10 years from now and decide if I liked it.” If I watched it today, I don’t think I would be giving it much credit because it’s sort of is copying along with what. It’s because it’s a great story that’s really well told.

Max: Yes, totally. The thing about her too is that it’s like, it’s also drawing on Pinocchio and Frankenstein and stories about like– It’s not like we haven’t had stories of created beings before. I think being sure of itself is maybe one way of putting it, like it’s telling a story that it wants to tell. The other thing, let’s be honest, is that Her is such a good movie that Sam Altman is really specifically trying to create Her. It’s not precisely that Spike Jonze predicted the future, he kind of made the future.

John: That’s what I want to talk about in general, is that, in many cases, our science-fiction stories are actually influencing the future, because those are the things that are inspiring the people who ended up making those things. Our space travel stories are what inspired people to travel to space. It got a whole generation of astronauts.

It’s what got people thinking about like, “Oh, what would chatting with an AI be like?” Versus the ways we were trying to do AI before this. It does shape the future, and so we have some responsibility to think about the kinds of stories we’re putting out there that can help inspire people or get people thinking about what they want their world to be like.

Craig: Counterpoint.

John: Please.

Craig: We put out so many views, and visions, and imaginations of the future that honestly, we’re just getting some of them randomly correct. While Sam Altman may have wanted to steal Scarlett Johansson’s voice, that’s really more of an homage. He could have also decided to steal Morgan Freeman’s voice or anyone’s voice. It didn’t really matter what the voice is, it’s the functionality.

I feel like sometimes we give science fiction, and I guess then by extent ourselves as creators, a little too much credit because we’re throwing everything against the wall. [crosstalk] I suppose if we deserve credit for shaping the future, we should take the blame for missing by like miles. We’re still waiting for the flying cars and the meals in a pill. Where’s my meal in a pill?

Max: [laughs] There is also the simple fact that you can only control so much how your story is getting received. I do believe pretty strongly that we have a responsibility to be clear as possible about the ways a story can be used that you don’t want to like, accidentally provide fodder for a fascist to rise to power or whatever.

Craig: Hey, it’s not like the trans sisters who made The Matrix were like, “Okay, now this red pill thing is going to really tweak the incels.”

Max: Yes, that’s a perfect example.

Craig: There’s no way to predict. If they’re going to misuse it, they’re going to misuse it.

Max: There’s a famous tweet. I’m sorry to debase myself by citing tweets, but there’s a famous and very apropos tweet that is just a scientist announcing, “I have created the famous torment nexus from the book, Don’t Create the Torment Nexus.” That’s what a lot of tech has felt like for the last 10 years or so.

[laugter]

Craig: That’s pretty good. That’s pretty great.

John: Inspired by the cautionary tale.

Max: Yes.

Craig: Yes.

John: Wrapping this up, some of the choices we have when we’re approaching science fiction premises is like, how do we enclose it in a specific box or place so that it can actually function in itself and we don’t try to pull in things that shouldn’t be there? I think it’s a version of the cellphone problem. Cellphones are fantastic, but they also ruined movies because now, all the situations where you would just- a person would have to go and physically talk to a person, they would just call them up on the phone or they text them. It’s like, “Ah,” they’re like, “scenes have been ruined by the introduction of cell phones.”

Same thing happens I think now with, “Why didn’t somebody Google that?” Or, “Why didn’t somebody look that up in ChatGPT?” You’re like, “You have all of the answers to all the questions at your fingertips, why are you doing this legwork that we don’t need you to do anymore?” A project that I’m considering writing, I think I would’ve actually set it back in 1992 because I actually need to pull it all the way back so that the characters have to do real work to solve the problems and actually connect and even find this information, because I was realizing that every year later that I set it was too easy for them to do the things they need to do.

As we talk about science-fiction canon, you look at something like Star Wars or Dune, by taking it out of earth and putting it someplace that is a clean room there, where like you don’t have the things you don’t want to have in there. It’s a chance to do, I don’t know, the fun parts of science fiction that don’t have to touch back to our messy reality, we know that it’s really there.

Craig: Dune in particular did something really brilliant by creating– It was Frank Herbert’s vision to say, “I’m going to set something that is in a galaxy far, far away,” but society experienced AI. It went so bad that they have banned computers entirely, so we’re not going to have any of that. In fact, we’re going to create an entire new subspecies of humans that are human computers now, who by drinking the juice of the Sapho, the lips acquire stains, the stains acquire– Nerd.
That’s an amazing and smart way to say, “‘m going to do science fiction by my own rules, so I’m not bound by that. Just be really smart. Star Wars has weirdly not a lot of computing going on. [laughs]

John: I think not. It’s weird because we have C-3PO, we have intelligent droids who have personalities and have inner emotional lives, and yet, they don’t seem to have most of the things we would assume that would have to come with that.
Craig: Right. We now have vehicles that will remind us to put a seatbelt on. They just get in this junky land speeder that is like a Dodge Dart from 1962, unsafe at any speed, but they’ve solved the singularity.

[laughter]

Craig: What’s happening?

John: Again, I think both in the case of Dune and Star Wars is like, they are science-fiction stories, but they’re also specifically another genre as well. Star Wars is a Western. The original Star Wars is a Western. Dune is a religious allegory. It’s a Messiah story, and so they get their science fiction that they want, but they’re actually telling a very different, specific story. That’s probably the answer to all of our dilemmas is like, if we’re just writing a science-fiction story, but if you’re writing something that’s something else that uses science fiction tropes and elements and the powers of science fiction, great.

Max: I was going to say, I think one reason Andor succeeded really well is that Tony Gilroy looked at Star Wars and he was like, “Oh, this is George Lucas making like a World War II fighter plane movie, because that’s what he loved and he wanted to make that. Instead of me trying to like make a copy of what was already a copy of a fighter plane movie, I’m going to take resistance, like French resistance movies, like World War II resistance movies, and I’m going to make the Star Wars version of that,” or whatever.

All of a sudden, it was like this new twist on the universe that we really had never seen before, but was also grounded in the same kind of things that Star Wars is grounded in, which was our knowledge of World War II fighter movies, basically.
John: One last question for the panel here. For the last 15 years on screen in filming and in television, we’ve had iPhone shaped phones. Basically, you can’t tell– Whatever they’re holding to their ear, you cannot tell what year it is because it’s just like, it’s just the shape of what a phone is supposed to be. How long does that last? How soon will that become a dated thing where you’re like, “Oh, that clearly took place sometime between certain decades”? How much longer do you think we have, Craig?

Craig: I’m going to say five years.

Max: I was going to say 15. I think it’s going to take a little longer than that.

Craig: That’s optimistic, and I like that.

Max: I will say, I do think, I would encourage writers, one of my favorite things about It Follows, the horror movie from [unintelligible 00:39:24] –

John: Oh, I love it.

Max: -is they have these amazing little clamshell phones. Totally out of nowhere. They don’t talk about it. They don’t explain it, but it’s just a cool little form factor, and it doesn’t really take away from the movie. I think if you want to write a cool movie, maybe invent a new kind of a phone and stick it in there. We’ll see what happens.

John: In my movie, The Nines, Ryan Reynolds’ character has a Treo. It’s such a specific like, “Oh, that is 2016. This is exactly one year that could have happened and–“

Max: Sometimes that works out really well. I was watching this Olivier Assayas movie Boarding Gate with Asia Argento, and at the very end, she has a snakeskin Motorola Razr. I think about it constantly because it’s such a– it just could not have been made any earlier than 2009. It is on 2009. It looks so cool. It probably would just take 10 years of total datedness, and now I’m like, oh, that rules.

John: Yes, that’s pretty great. All right, let’s get to some listener questions. Drew, help us out.

Drew: Dan in LA writes, “I’ve written dozens of scripts over the last 10 years, and I have four projects that I’m particularly proud of. One script was in the second round at the Sundance Episodic Lab, so now I know someone besides my mom thinks I’m a fairly decent writer. As part of my strategy to get read, I’m putting together a landing page on my personal website with short pitches and links to my work. What’s your general take on writers creating personal websites to promote their work? Do I list all four projects, or do I only push one or two scripts and keep the other stowed away until an agent or manager asks me what else I’ve got?”

John: All right, so on my website, I have most of the scripts that I’ve done, but they’re like finished produced things. They weren’t for like show pieces of stuff I’ve done. Max, do you have any of your unproduced stuff up on your site?

Max: No, I don’t.

John: Only the finished stuff.

Max: Yes, I got to go say, I hadn’t ever really thought about it until this question. [chuckles] It just didn’t seem like something to do

John: Yes, I’m generally a fan of putting your work out there and letting people to see it, because obviously, people aren’t going to try to steal your work. You just want them to be exposed to it. If you want to do it, great. Maybe if we could have some listeners write in with what has been their experience. Has anyone actually signed a rep, a manager, or an agent where they found you because they found your stuff on your website? We know people who’ve been signed because they were really funny on Twitter and people reached out to them for samples and stuff. Craig, what’s your instinct?

Craig: Certainly, there’s nothing wrong with putting some stuff on the internet. I think, Dan, you might be overthinking things a little bit because I’m sensing a little bit of control issues and anxiety as if I put the exact right number on, it will be good, and if I put the wrong number on, it will be bad. It’ll be fine. Doesn’t matter. Do you list all four projects? If you want. Push one or two scripts? If you want. Do you want to keep the others stowed away? It’s okay.

Here’s the thing. Maybe start with a smaller amount, and then if it’s not working, throw another one on there. Rotate them through, but it’s really just to advertise you as a writer or to get you into a room to start you talking to people and find out maybe what they might want you to write for them. If you’re super lucky, then yes, they’ll pick up one of those scripts and say, I want to make this, but I wouldn’t tense up too much about it. Go for it.

John: Yes, I say go for it, too. One option to consider is maybe put the first 10 pages of a script on, and that 11th page says, if you want to read the rest of this, email me here, and that way, at least you have some contact with the person who might be reading it, because if it’s just some random person on the internet, you might never really know that somebody actually read it, and so it associates you as a person with this work that you’re doing.

Craig: It’s a good idea.

John: Next question, Drew.

Drew: “I’m Thomas, a 1st AD based in Germany, working all over. Every now and then, you guys talk about playing this or that game, either on a console or a board, and I’m constantly asking myself how you manage to find the time for that. When I was younger, I’m 43 now, I love playing video games, and I still do, but with my job, a wife, and social life, it’s hard for me to find time for myself to enjoy these things, especially since nowadays, most of the games are real time suckers. How do you, as writers, showrunners, and directors, family men, and podcasters even find the time to turn on a console or put down a board, and at the same time, keep track of the latest shows and movies? Do you have lab-created twins that no one knows about?

Craig: I love this question. Man with job notorious for long hours asks other men how they have time. You’re a 1st AD, Thomas. Of course, you don’t have time. [laughs] The rest of us don’t work as hard as you do. I’ve said it a million times, I don’t know why anybody does that job. God bless you for doing it. It’s an amazing job, but your day begins an hour before everyone’s, ends an hour after everyone’s, and everyone else’s job is 12 hours minimum. Yes, you’re probably sleeping or crying in the time you have off. [laughs] Although, I will say, side note, I don’t watch that many shows and movies. That’s my big secret.

John: That’s a secret people should need to know. It’s like Craig, I watch a lot more than Craig does. If we have the same number of free hours, which is not probably true, because I probably have a little bit more free time than Craig does, you’re playing video games, whereas I’m watching whole seasons of things.

Craig: Video games, solving puzzles, but then there’s a lot of time- honestly, there’s a lot of time where I feel like I’m not doing anything at all. One thing that people need to wrap their minds around, and it’s not fair, it’s just the way the world works, and this might be a particularly different thing for a German 1st AD to deal with, because I’m really, I’m going to go right against your Teutonic AD-ness right now, one hour of time is not the same for everybody.

There are people who do 12 hours of stuff in an hour, and there are people who do one hour of stuff in an hour. The people who do 12 hours of stuff in an hour don’t need the other 11 hours for anything. In fact, they may just sit there and do nothing. Some people are sprinters, some people are marathoners, but in the long run, maybe everybody sort of gets to the end in the same time. It’s just that if you’re a sprinter, the off time you can spend maybe with more leisurely activities.

John: Max, before we started talking here, you said that you’re going to have a kid home from school for the summer, a young child home from school for the summer, so this resonates for you, I guess.

Max: Yes, I have to admit, I gave my brother my PS5 when my son was born. I was just like, no time for this, and I really haven’t, I haven’t gamed at all over the last four and a half years. I miss it a lot, but I also, like I was saying earlier in the podcast, I pick the job I have to give myself time in my job to read and to watch movies that I want to watch, and I try to be– It’s like, it’s all well and good for me because I’m very conscious about my time.

Of course, if I took the two hours I spend scrolling through bullshit websites every day, then I could, in fact, be gaming. I’m certainly not working as hard as Thomas is, but at some point I was like, I know what thing is going to suck the most time because when it comes to games, I’m worse even than Twitter or whatever else. I just will lose hours.

Craig: I’m glad you said– You know what, there’s something I want you to think about, though. I think there is something in our puritanical nature, our Calvinistic nature here in the United States, whether we’re Calvinists or not, where we’re much more accepting of wasting time on things that are vaguely work-ish than we are with things that are purely recreational and argue that pure recreation is the thing that isn’t a waste of time and that the vague work-ishness is the true tragedy. The scrolling pointlessly is a tragedy, whereas playing something that delights you is a win. I’m giving you this gift. Really, I want you to go back to your brother’s house, rip that goddamn console right out of the wall and say, “This is mine.”

John: The new GTA is coming.

Craig: Seriously, you need it back before GTA 6.

Max: Yes, that’s definitely incredible.

Craig: Dude, you need to get your mind right, man.

Max: I know, I know.

Craig: [crosstalk] coming, it’s coming.

Max: Wow. This is a real come-to-Jesus moment for me.

Craig: Kiss your family goodbye and go.

John: Another thing I’ll say, just taking from– Craig and I, we have a weekly D&D game and we do block off that time for that and Craig has other set blocks in his schedule which is about this thing that he does. Thomas, you may find that just putting it on the calendar makes it clear that this is a priority for you. I think you have to prioritize having fun.
Craig: You have to prioritize having fun. That is something that a German 1st AD receives like a scalding hot liquid, right? I assume that he’s screaming right now.

Drew: Let’s do one last question here from Tim. Recently, I discovered that Final Draft 13 requires a phone home every 60-some days even though there’s support docs so that you only need to be online for the first activation. I regularly write on an offline machine or away from internet and it’s frustrating that this wasn’t noted before buying Final Draft 13. Do you have a recommendation for any screenwriting software that doesn’t require phoning home after activation?

Craig: Yes, John, do you have recommendations for that? [laughs]

John: Let’s talk about phoning home because another friend of mine got bit by the Final Draft thing and was really frustrated by this. Here’s what we do in Highland Pro and this is just sort of things you buy through the Mac App Store. This is sort of how it should work, is that when you start a subscription, it creates an app receipt that’s stored on your device itself. We say, oh, this thing is valid through this time. Every time you launch or resume an app, we attempt in the background to check, did anything change here? Did they add on extra months? Did anything change?

If you’re offline, we go by the last receipt that’s cached and stored, but we only lock out a user and put them in read-only mode if you’ve gone online and we checked and the receipt now says that it’s expired. That’s basically best practices. That’s what we try to do in Highland Pro and that’s really what most software you’re going to encounter these days is doing. I suspect Adobe’s a similar situation with their stuff too. That’s just how you should do it. It’s silly that Final Draft is doing this, but it’s not surprising necessarily. You understand why they’re doing it. You understand that they want to make sure that is this actually a valid app, but they’re doing it wrong.

Craig: Maybe they could just be cooler about it. What you’re suggesting is the best practice is, hey, if you pop online, which most of us are going to have to do every now and again, yes, we’ll check in. If you decide to Faraday cage your computer, then we’ll just let you have it. Just go ahead.

John: I think it comes down to it and it’s sort of where you’re putting your trust. Basically, if a person really wanted to never pay to start out a monthly Highland subscription and just never pay for it again, and they went online, offline, and they just never ever went back online, that’s a choice they’re making. I’m not going to–

Craig: Exactly. That’s the paranoid nonsense that Final Draft is famous for. We’ve got to make sure no one out there is robbing us of our overpriced nonsense for bad software. Otherwise, it’s a terrific product.

John: Listen, eventually you’re going to want to come back online because stuff does change. The systems get updated and things break.

Craig: No, no, no. If I come back online, I’m going to owe somebody.

[laughter]

John: All right, let’s do our one cool things. Max, do you want to start us off? What do you want to share with our listeners?

Max: Yes, I want to talk about a movie that I saw recently that I really loved called the Red Rooms. It’s a Canadian movie that it’s not science fiction, but it is very sort of technologically interested. I think it’s a great movie to watch if, among other things, you’re interested in how to depict people using computers in dramatic ways. This is maybe less for screenwriters than it is for directors and cinematographers because it’s very good at showing its main character using the computer to win at online poker and go on the dark web and try and buy a snuff film and all these things.

The movie itself is an awful horror movie, like awful in the sense of you will feel so bad after you watch this. If you are the kind of person who likes to be made to feel bad by movies, this is one of the best examples. It reminds me of the Japanese director Kiyoshi Kurosawa a little bit, who’s directed a bunch of unbelievably creepy horror movies. It’s a little bit like Michael Haneke and Caché and other movies like that.

The plot, which I just want to establish, I’m sure there’s some people who are like, let me just skip 30 seconds forward because this is not for me. If that does sound like it’s for you, it’s about a French-Canadian model who becomes obsessed with a serial killer on trial and develops a friendship with a sort of true crime podcaster. It’s a character study. The main actress, this woman, Juliette Gariépy, is so good, I cannot tell you.

I was really impressed by it. I didn’t know anything about it. It was a good movie about the internet, a good movie about true crime, a good old-fashioned serial killer movie. It’s worth watching both for the craft that went into making it, if you’re interested in thinking about tech and how it enters your movies, but also just as a good movie.

John: That’s great. I want to plug here that your newsletter is full of good recommendations for things, the things you’re reading and the things you’re watching, including Max will put in just YouTube videos for songs you’re listening to, and every third or fourth one is added to the playlist. Some good stuff there.

Max: Yes, I’m just throwing stuff at the wall to see what sticks. I think [crosstalk] is pretty good.

John: It’s what we do. This is writing. My one cool thing is an article in Scientific American. It’s an article titled, This Strange Mutation Explains the Mystifying Color of Orange Cats. Basically, we’ve had orange cats for a good long time. Orange cats are weirdos. They’re almost always males and they didn’t know why. They would assume that since orange cats are males, there must be something on the Y chromosome. Makes sense. It turns out it’s actually something on the X chromosome that is suppressing something on the Y chromosome. It was a bunch of genetics that was being done to figure this out.

It took a long time to get there, but they actually now understand more why orange cats are orange. I love orange cats. Orange cats are– I’ll also put a link in the show notes to a Reddit called OneOrangeBraincell, which is about just dumb orange cats. I love a dumb orange cat. I maybe remember Raleigh, who was the sort of our office cat. He actually lived two doors down, but was always wandering in our backyard at lunchtime and would join us for lunch every day in the office. Raleigh has probably passed on. Raleigh would be 25 at this point, but Raleigh was a good orange cat. A cool story. I’ll put a link in the show notes to this for Scientific American.

Craig: There goes the last mystery left in the world.

John: Yes, now that we know what the orange cats are.

Craig: So depressing. My one cool thing is my kid. You know I don’t do this. I don’t do this. My younger daughter, Jessica, is a budding singer-songwriter. As she often does, she writes songs, plays them, records them, puts them on TikTok. A couple of weeks ago, she threw it on there and it went viral. I think it’s really good. I think it’s a good song. I think she’s great. I’m sharing it with you because, A, my kid, proud. B, feels thematic. For our topic today, the song is called The Simulation is Failing.

John: She really is your daughter.

Craig: She is my kid. I never even told her that this was all simulation. She figured it out on her own.

John: Kids these days, they’re so wise.

Craig: They’re so wise. Yes. Synthetic children these days.

[laughter]

Craig: Wise.

John: I think back to the Steven Spielberg movie A.I. and like, wow, it got everything right. This is exactly what the future was going to be like.

[laughter]

Craig: Exactly. Nailed it.

John: Nailed it. That’s our show for this week. It’s produced by Drew Marquardt with help from Sam Shapson. It’s edited by Matthew Chilelli. Outro this week is by Spencer Lackey. If you have an outro, you can send us a link to ask at johnaugust.com. That is also the place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Inneresting, which has lots of links to things about writing. You can find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have a great new one up from Greta Gerwig, so check that out.

You will find T-shirts and hoodies and drink wear at Cotton Bureau with Scriptnotes logos all over them. You’ll find the show notes with the links for all the things we talked about each week in the email you get as a premium subscriber. Thank you to all our premium subscribers. You make it possible to keep doing the show week after week. You can sign up to become a premium subscriber at scriptnotes.net where you get all those back episodes and bonus segments like the one we’re about to record with Max on a new genre that I think you’re trying to pin down. We’ll help you out on that. You should also read Max on his own Substack called Read Max. Max, thanks so much for joining us.

Max: Thank you guys so much for having me. It was a blast as always.

Craig: Thank you, Max.

[Bonus Segment]

John: All right. Max, I’m looking at your Letterboxd and the lists that you have formed in your Letterboxd because halogencore that we talked about in the setup, that actually originated in your Letterboxd. You also have lists of movies where British people have a bad time in Spain.

Max: Which is really a thing. Those are good movies too. That’s actually great. You can mine that territory for something fantastic. Sexy Beast is a great movie and there it is.

Craig: Oh, the best.

Max: That’s the story. They have a bad time in Spain. [laughs]

Craig: They have a bad time in Spain. Yes, yes.

John: You also have the ‘90s dad thriller core canon, so when dads had a rough time and dads had to– Action movies about dads.

Max: Yes. It’s worth checking the Substack newsletter now because I’ve got some diagrams. I had some strong thoughts about this set of movies. There’s some extra reading for people who are interested.

John: Recently on your Substack, you were promoting a new genre or sub genre. Tell us about it.

Max: Yes. This one’s a little bit more art house pretentious than halogencore, but I do think it’s a little related. I watched this movie called Code 46, which if I had known about it, I had forgotten about it. It’s a Michael Winterbottom movie from 2003 with Tim Robbins and Samantha Morton. It’s set in like a future Shanghai. I have to be honest, it is not a perfect movie. There’s a lot of things that are not very good about it.

Craig: What is?

Max: It has a vibe. I think especially like one of those movies that maybe you can only really get the vibe 20 years later. I was like, I love this vibe. Even though this movie is not great, it’s this very beautifully photographed Shanghai, sort of set on border crossings. Tim Robbins is an insurance investigator looking into someone forging passports who happens to be Samantha Morton, who he falls in love with. In my head, I was thinking there’s these other movies that are sort of resemble it. This movie Boarding Gate, which I talked about earlier in the episode by Olivier Assayas, another, again, not a perfect movie, but it just hits a particular sort of vibe.

Another Olivier Assayas movie called Demonlover, an Abel Ferrara movie called New Rose Hotel with Christopher Walken. Again, these are all movies that did not get very well reviewed on release necessarily, certainly were not huge hits, but looked at from 20-plus years later, have an interesting thing to say about globalization and the future.

I made a list of these. I include the ones I just mentioned. Michael Mann’s Blackhat is probably the biggest one that really fits in this thing. Also a huge bomb and also a movie that I think has recovered in some people’s esteem since then, a movie I love called Ghostbox Cowboy, which nobody’s ever heard of, which is like, I always describe it as like, if Tim and Eric made a William Gibson movie, it’s like about this crazy American who goes to Shenzhen to try and make a box that can talk to the spirit world. It’s all these meetings with the VCs that are sort of docufiction. Then it takes a really weird turn.

Craig: Oh, you mean it wasn’t already really weird?

Max: You will think the first half was normal once you hit the second half. I think Tenet sort of is in this. You remember it’s set in these freeport zones. The Jim Jarmusch movie Limits of Control, the Clive Owen thriller, The International. This is Tom Tykwer’s. I think it was his follow-up to Run Lola Run. Again, movies that didn’t, The Counselor, Ridley Scott, Cormac McCarthy.

I like doing this partly because if you take any one of these movies individually, you’re probably looking at a bomb. You are at best looking at like an arthouse thriller that 500 people saw. The nice thing about doing a list like this or a sort of micro genre is you put them all next to each other and you think, oh, there is something that connects these.

John: It’s a connection. You have globalization. Do they need to be Americans who are overseas or just like people are not in their native culture?

Max: I think it’s usually Westerners. Yes. Let’s say the thematic concerns, globalization, supply chains, logistics, a lot of them end up in China, in Jakarta, in Japan. These are movies that are deep down sort of about anxieties about the future, about a future in which Asia is rising.

John: How about Syriana? Would that fall into your–

Max: I think it’s very similar. I’m not sure it’s quite there, but it has a similar kind of– Syriana is in some ways smarter than these movies, I think, because it’s less of a thriller in a certain way.

Craig: What about like– There were two movies. What was one called? Black Rain, maybe.

Max: Oh yes, the Michael Douglas. Yes.

John: There’s definitely like proto, that’s like part of what leads into this or Rising Sun is another one that’s real Japan anxiety movies.

Craig: Japan anxiety, yes.

Max: I think around the turn of the century, it turns in. Partly it turns into China anxiety and partly the focus is less on businesses. Even Die Hard has this, right? Like the lurking in the back of the tower.

Craig: Nakatomi.

Max: Yes, it’s the Nakatomi tower. It’s less about Japanese businesses buying American businesses. It’s more about manufacturing and logistics and all this stuff that we now know from the vantage point of 2025 had this huge impact on American politics that we didn’t. I’m not sure that many of you were seeing at the time, but that there are these interesting thrillers set in freeports in loading docks, border crossings.

My theory about this is basically that we had all these great thrillers in the ‘90s that a few years ago, this guy, David Rudnick, coined the word Nokiawave. We’re talking about the same GoldenEye, Peacemaker, like all these Eastern European set, techno thrillers, usually about loose nuclear weapons on the black market. 9/11 comes and the geopolitical anxieties that were undergirding those movies gets transitioned into the Borne Identity style, like war on terror, dramatic, morality plays.

What happens is this other new, huge geopolitical development, the rise of China, the rise of Asia, the globalization of manufacturing. It’s all these European, these pretentious European directors and Michael Mann, who deep down inside is a pretentious European director, are like, okay, this is something interesting here and we can make this happen. They all have this, they’re sort of diffuse.

You very often can’t really follow the plot, which is, I think, one reason why many people didn’t like these movies when they came out. Possibly, they have these roving cameras, always shot on location, but in some ways the thriller genre plots is really what keeps them solid at all. This is what prevents them from just being like total exercises in art house masturbation or whatever, that they do have death in them and illicit sex and all these other things.

I’ve been calling them SEZ Noir. SEZ stands for Special Economic Zone, which is like Shenzhen in China is a special economic zone that operates under slightly different rules than the rest of China. It has turned it into a manufacturing hub. Noir because they all are noir. They’re all about these haunted people on the periphery who they’re trying to move their way up the value chain. Then their scheme takes a wrong turn somewhere and they find themselves on the run.

The thing that I think is most interesting about all of these is the one thing that they all have in common, despite the differences, and this is a vague spoiler, is they all end with the protagonist losing their identity entirely, losing their papers, losing their identity, finding themselves adrift somewhere, maybe pursued by gangsters, maybe pursued by the government, maybe pursued by a corporation, though those three groups tend to be blurred together like this.

They’re not movies with happy endings, but they’re also not movies with endings where the characters are straight up killed. They just enter the ether, which is a sort of interesting statement that I haven’t quite internalized or processed about, about globalization like that. Anyway, I do recommend all these movies, especially if you can watch them with a with an open mind, let’s say. [chuckles]

Craig: Now, you did, you listed all these movies that you recommend by saying, and this one was a bomb. This one was not well-received. This was a bomb. This was a bomb. This was a bomb.

Max: Yes.

John: Let’s just try to poke at maybe why they didn’t work, is because filmmakers are tackling these questions that they find really interesting, but maybe it’s just actually not really relevant to people’s lived experience. Maybe people aren’t able to see themselves in that place or position because most Americans don’t have a passport. They’re not used to being out of their depth and in this place. While they might have fears of Asian companies taking over their work, Die Hard is a much better expression of that feeling than some of these movies would be.

Max: Yes. They’re definitely not about the most direct effects of globalization on Americans, which is like de-industrialization across the country, basically. They’re really specifically about people who are often quite unlikable who are trying to profit off of that process in ways that I think the average American until maybe even recently didn’t quite realize the extent to which this international logistics and shipping organizations were doing. They’re dark, too. That’s the other part of it is like, there’s harder to find an appetite for that thing in general. If you’re making a movie that is dark and complicated and political, you’re probably not making a blockbuster.

I think that this is also just a function of like– I’m trying to think of what the counter history or the counterfactual is. If 9/11 hadn’t happened, a lot would be different. Let’s stipulate that. I also think that this kind of subject would maybe have, I don’t want to be too mean about my favorite European directors, but the more competent at entertaining hands of Hollywood might’ve been able to take these themes and ideas and transform them.

Michael Mann has a director’s cut of Blackhat. I’ve seen it. I can’t pretend that it’s that different from the cut that was released and I’m not really sure it would have made a huge difference to its box office receipts. I think you could also say like Tenet is an example of a movie that took a lot of these themes and spun gold out of them. Though because it’s less of a period piece, it holds a little bit less of that vibe attraction for me, which is part of what I have been really enjoying about these.

John: I also feel like Tenet feels like a science fiction film that is able to do science fiction and these things. As we said in the main show, science fiction plus another genre. It just feels like it was taking that genre and putting it onto science fiction.

Max: Yes. Tenet, I will also say, is a great example of a movie that you have to pay really close attention for it to make sense. Yet at the same time, it did really well and people love it and you can watch it and enjoy it without it needing to make note by note perfect sense, which is a pretty stunning thing to be able to do.

John: Max, thank you for this, a new genre, addition to the canon. We’ll look for more movies in it.

Max: Yes. Okay.

John: Thanks for coming back on the show.

Max: Of course. It was great to talk to you guys.

Craig: Thanks, Max.

John: All right. Thanks.

Links:

  • Max Read’s newsletter Read Max and his Letterboxd
  • Dogma 25 Explodes at Cannes by Annika Pham, Marta Balaga for Variety
  • Maze by Christopher Manson
  • Blue Prince
  • Graham’s source for Egypt’s GDP and John’s sources
  • Neal Stephenson
  • William Gibson
  • Red Rooms
  • This Strange Mutation Explains the Mystifying Color of Orange Cats by Gayoung Lee for Scientific American
  • The Simulation is Failing. by Jessica Mazin
  • r/OneOrangeBraincell
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Spencer Lackey (send us yours!)
  • Scriptnotes is produced by Drew Marquardt with help from Sam Shapson. It’s edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

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