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Confessions of a genius script reader

November 14, 2006 Rant, Resources

LC (whose email handle ThrobbingSocks is much more provocative) tipped me off to this [Film Threat article](http://filmthreat.com/index.php?section=features&Id=1766) by Allan Heifetz which explains some of the more significant pet peeves of professional (and unprofessional) script readers.

Newbies also love to break the fourth wall. These fools must think they have super strength. “Hulk smash fourth wall! Aaargh! Hulk need to address audience for lighthearted and wacky fun! Hulk’s rom-com is effervescent and delightful! Aargh!”

Unfortunately, once you have a character address the camera you are essentially saying that your movie takes place in a magical fantasy land where anyone can talk to a theatre full of people from another dimension whenever one feels the need to vent.

The full article is [here](http://filmthreat.com/index.php?section=features&Id=1766).

Final Draft updated

November 14, 2006 Software

Final Draft, the screenwriting application I use most despite profound reservations, has been upgraded to 7.1.3. I haven’t gotten it to crash, so that’s something.

My assistant Chad had never used the Tools>Reformat command, which despite its clunky interface is a huge timesaver when importing text from other places.Including other Final Draft scripts. Too often, Final Draft will retain the margin and font information after a copy-and-paste, so it’s up to you to remind it that you really do want the dialogue lined up. Basically, it steps through your script paragraph by paragraph, waiting for you to press a key indicating which type of element — action, dialogue, parenthetical — that paragraph should be. If the formating is okay, ‘N’ will leave it alone and jump you to the next block. ‘P’ moves you back.

Make friends with Command-R.

One aspect of Final Draft I’ve long neglected is its ability to do multiple panes. I’ve never found splitting the window all that helpful, but with today’s giant monitors, I could see myself doing it more. One often needs to refer back to other parts of a script while writing a scene. Multiple panes make that marginally easier.

One annoyance is that Final Draft won’t let you see the two panels in different views. If I could see the “real” script on the right and the expanded script notes on the left, that would be helpful. But Final Draft can’t do that. The exceptions are Scene Navigator and Index Cards. Scene Navigator is almost worthless without the split screen. Index cards you either dig or you don’t. (I don’t.)

Is the Slamdance script competition a bad idea?

November 10, 2006 Film Industry, Genres, QandA, The Nines

questionmarkI am a writer who has multiple scripts entered in the Slamdance Horror Script Competition.

Recently, Slamdance announced the new Grand Prize: $10,000 and acquisition of all rights and title by an independent production company. In said acquisition, the production company plans to produce a feature motion picture from the grand-prize winning script.

The winner will be paid five percent of the film’s minimum budget, which is $200,000.

So here’s my first question: Shouldn’t the writer be paid 10% of the film’s budget according to WGA standards?

As a writer who has primarily entered the competition with the hope of placing in the competition so I can attract queries from agents, I am a bit puzzled by this new Grand Prize. If a script is good enough to rise to the top of a competition like this, and if the writer is lucky enough to land a good agent, wouldn’t it be within the writer’s interest to look for a better deal?

Not to mention that upon accepting the Grand Prize and putting pen to paper, the writer is signing all rights of the script to the powers that be.

Would it be foolish for someone to decline the Grand Prize and take his or her chances with attracting an agent who might be able to find a better deal?

— Terrell
Newnan, Georgia

Yes, it would be foolish. If you win, you should take the prize money and the additional $10,000. (I’m assuming that the 10% of the budget comes on top of the prize money, but either way, take the deal.)

Why am I suggesting you blindly take whatever’s offered, when just two days ago I advised another reader to [quickly get another lawyer](http://johnaugust.com/archives/2006/help-im-getting-screwed-on-my-own-series)? Because you live in Georgia. You’re treating the Slamdance competition as a sort of become-a-screenwriter lottery. The first, unspoken rule of lotteries is “always take the money.”

Could winning the competition help get you started as an honest-to-goodness screenwriter? Sure. But getting a movie made would be a much, much bigger help. Lots of writers win competitions but never get beyond that point. However, if you get a movie made — if you get a movie set up — you suddenly become an actual, working screenwriter. And the process of finding agents, managers and future work becomes much easier.

Now that your main question is resolved, let’s correct one fundamental misunderstanding:

Shouldn’t the writer be paid 10% of the film’s budget according
to WGA standards?

Yes, in Fantasyland. There’s no WGA rule or standard. All there is is WGA scale, which indicates the minimum a writer can be paid for movies of a certain budget. These are flat figures, not percentages. (You can download a .pdf of the rates [here](http://wga.org/uploadedFiles/writers_resources/contracts/min2004.pdf).)

I’ve never been paid anything close to 10% of a film’s budget. My first feature, Go, cost roughly $6 million. I was paid $70,000. That’s half a million dollars less than I “should” have gotten.

For The Movie, I was paid low-budget scale — $35,782, plus a $5,000 script publication fee. (If we’d qualified for the [WGA Indie](http://wga.org/subpage_writersresources.aspx?id=924) rates, we could have brought that down to zero.)

And as a writer who’s written several very expensive movies, let me tell you, I’d love to be cashing $20 million checks. But it doesn’t happen.

Don’t get me wrong, a screenwriter can make plenty of money. But dollar signs shouldn’t be a driving force in choosing it as a career, no matter what level you’re talking about.

Final Draft serves left-overs

November 5, 2006 Software

This afternoon, I opened up a recently-created Final Draft script in [TextMate](http://macromates.com), to see how easily I could pull out the text. As one would expect, there was a lot of incomprehensible goobledygook. But there was also a surprising amount of detritus left over from previous projects — notably Big Fish.

It’s a little troubling that words and phrases from projects more than five years old are still showing up in new script files. My hunch is that it has something to do with the spell-checker, since these are unusual words (or August-isms) that the program might have flagged.

I’ve cleaned up the formatting, but these are the words:

1. CROSSFADE
1. Mmm
1. Enchanté
1. Buick
1. Jesus-down-at-the-carwash
1. Pinnochio?
1. Frankensteinian
1. lawnmowers
1. nightstand
1. WHIRR
1. co-signed
1. Gainsville
1. handbrake
1. Rockwell-esque
1. SQUISHING
1. AP
1. payphone
1. Hmm
1. notepad
1. Oldsmobile
1. Calloway
1. GRAVESIDE
1. WINSLOW
1. Grampa’s
1. Grampa?
1. thataway
1. Chevrolet
1. Chevy
1. missus
1. Soggybottoms
1. Winslow
1. ya!
1. Atari
1. Hawkin’s
1. uncatchable
1. UNIV
1. ça va?
1. funeral-goers
1. rainsoaked
1. Allo oui?
1. Crap
1. Uh-huh
1. chemo
1. babysitting
1. treehouse
1. TREEHOUSE
1. gonna
1. crap
1. twisty croc
1. hafta
1. wanna!
1. Gimme
1. unamused
1. McHibbon
1. IV
1. ‘ssmooshing
1. Johansen
1. JOHANSEN
1. POV
1. ‘im!
1. SHEPHARD
1. ‘Cuz
1. gotta
1. improvin’
1. hun’erd
1. WINN-DIXIE
1. checkstands
1. WHIRRS
1. Grampspopsicle
1. FIREBREATHERS
1. Soggybottom
1. shit
1. Hickville
1. antsier
1. Cadillac
1. Samford
1. babysit
1. Skynard-loving
1. pissed
1. Unfazed
1. ass-whupping
1. FLASHFORWARD
1. unshittable
1. AHH! OHH!
1. USO
1. vampy

What’s more, this entire list showed up twice. Good job, Final Draft.

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