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Scriptnotes Transcript

Scriptnotes, Episode 694: Reviving the Spoof Movie, Transcript

July 29, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hey, this is John, a standard warning for people who are in the car with their kids. There’s some swearing in this episode.

Hello, and welcome. My name is John August, and you’re listening to episode 694 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, we welcome back the writers of a new movie in a genre that has almost disappeared to talk about why and how they wrote a new movie in this world. That genre is spoof.

The movie is the new Naked Gun, and the writers are Dan Gregor and Doug Mand. Welcome back, fellas.

Dan Gregor: Hi, guys. Hello.

Doug Mand: Thanks for having us.

Dan: Hi, Drew.

John: I want to talk about the spoof genre, but also other genres that used to be common that have basically now disappeared. We’ll also answer a list of questions on publicists, and complications, and overcomplications. And in our bonus segment for premium members, I want to talk about movies that Gen Z hasn’t seen, because the spoof genre is a thing that they are just not familiar with, and that has to be a factor as we think about what movies we’re doing going forward. First, Drew, we have some follow-up.

Drew: We do. Back in episode 690, we talked about the new Dogma 25 manifesto. I’m not sure if you guys remember that.

Dan: Listened to that.

Drew: Andrew in Boston wrote in. He said, “A hilarious aspect of the Dogma 95 movement that people might not remember is that the majority of the movies broke the manifesto rules in one way or another. For example, The Idiots and Julien Donkey-Boy both used background music.”

John: Oh, my God. The scrilidge of background music. That’s not authentic to it? No.

Dan: What am I even watching?

Doug: That changes everything I think about Julien Donkey-Boy.

John: It’s moving out of my top 10 list in New York Times.

Doug: Fully mainstream sell-outs. [laughter]

John: Complete sell-outs. Anybody who breaks any of these rules, just banish them.

Dan: Sell-out.

[laughter]

Drew: Justin in Eagle Rock, formerly of Altadena, writes, “I was listening to your segment about Dogma 25 with my seven-year-old in the car. He started asking lots of questions.

John: About The Idiots and Julien Donkey-Boy.

Drew: He’s a big fan of The Celebration. ”I said, ‘Elijah, I will explain this in a minute, but can I please listen to this because I’m very interested in the content.’ When we arrived at our destination, he said, ‘Mama, I changed my mind. You can just enjoy that. I don’t want the explanation.’”

Dan: [chuckles] That’s about how I felt after the entire segment was done. I was like, “What is this again?”

Doug: It’s what I wanted Craig to say at the end of it. I think this kid’s really onto something.

John: Absolutely.

Doug: Very mature take. I don’t even want to talk about it.

John: Yes. It’s a good advice for a lot of things. It’s like you’re curious in the moment, but then ask yourself when it’s over, did you really care?

Dan: No.

Doug: No.

John: There’s this whole, like, cultural moments that have just passed me by. Trisha Paytas passed me by.

Dan: Oh, yes. Trisha Paytas. All right.

Doug: It’s okay to not know.

John: It’s okay to not know things. It’s okay to not actually dig in deep to really fully investigate.

Dan: Will anyone know what the Dogma 25 is in five years, or will it be a weird reference that you’re like–

John: It’s a great question. We have a memory of Dogma 95, but there are films made of it, and it was a thing.

Dan: What are the odds that this is something that people actually adopt, and it creates a movement, and I’m doubtful?

Doug: I guess it depends on the quality of the films that come out of it. If something pops a little bit, maybe, which seems unlikely, but not impossible.

John: Yes. I think that the genesis behind this, or at least one of the motivations, was just the rise of artificiality, and artificial intelligence, and AI, and just a sense like none of this is real underneath this. I think there’s going to be some movement that’s going to happen, but is it going to be called Dogma 25?

Dan: It’s also a callback to a very Gen X thing that mostly is going to be forgotten by most of the filmmakers who are employing whatever this Dogma 25 is.

Doug: I respect the idea of the punk rock, like what is going to be birthed out of this anti-artificial intelligence movement of these big-budget movies, what’s going to come out, and what cool artists are going to emerge. It’s so dogmatic. Obviously, it’s just AI. Listen to that list.

John: Literally dogmatic, yes.

Doug: That list was just like, okay.

Dan: It’s always just about a vibe. If something feels like a low budget, deeply authentic, organic, shot in the right place, all those things are– you feel it. Nobody needs a stamp.

Doug: As we learned, Julien Donkey-Boy used background music.

John: Yes. Betrayed the entire spirit of The Husk. Now, there’s one thing, we’re talking about genres that may not exist, or may never have existed. There’s one thing I know about you guys, is that you think that dead genres should stay dead forever. Never go back. [laughter] Never go back.

Dan: I’ve heard a hundred genres, and no, I put a stake in its heart.

Doug: Absolutely.

John: Just kill it dead. Let’s see if you can do that August 1st with Naked Gun.

Dan: Oh my gosh.

John: You have the new version of Naked Gun. Congratulations, boys. The trailer’s really funny.

Dan: Thank you.

John: I have not seen the full movie, so we’re recording this early. We’re going to have a conversation about this in an abstract sense.

Dan: It’s a theory more than anything right now, and I like the theory of spoof comedy.

Doug: Yes.

Dan: It’s a little college course I’m hoping to teach.

Doug: In this moment, we are infallible, which is amazing.

John: Which is so great. You’re the experts, having done it most recently.

Doug: People will see it and be like, Oh, I wish they could edit some of this up.

Dan: The idiots, they missed the boat.

Doug: They really screwed the pooch on this one.

John: Entirely. Let’s talk about that class. You’re going to teach Dan Gregor on it.

Dan: Please.

John: What are the defining characteristics of a spoof movie to you?

Dan: Yes. I think a spoof movie is something that takes a pre-existing genre, something regarded that everyone recognizes, and then does a, I guess I want to say, deeply silly send-up of that genre. I think that’s how I would most centrally define it. There’s leeway on various sides of it for how sincere your send-up is, how doctrinaire you are about the rules of that. You have your Mel Brookses, you have your Austin Powers, and those guys are also doing spoofs.

There’s a little more character, there’s a little more stand-alone heart to some of those characters, but they’re still fundamentally spoofs of a pre-existing genre that everyone recognizes as its own intellectual space.

John: Yes. When you say send-up, you can only send it up by actually understanding it and deeply appreciating what’s there. You have to recognize what the tropes are, what the cliches are, so you can pull them out, study them, exaggerate them. You have to go way beyond things. That’s probably true for all spoof movies, but I feel like the thing I recognize about The Naked Gun thread of these is an absolute deadpan lack of acknowledgment of the world melting down around you, which seems very crucial.

Dan: Yes. There’s straight manning, where there are people in the world who register that Frank Drebin is dumb, but the world continues to functionally operate regardless that he is still the top cop in the game. The way that any genre movie, Ethan Hunt is the top spy in the world. There’s really nothing he can do that will get anyone else to stop treating him like the best super spy that’s ever existed. That’s almost the spine of these movies, that it’s real. It’s all real. It’s all really happening. The stakes are real. It’s not silly unto itself.

John: Yes. A distinction here, so like Frank Drebin’s character is absurd. The world is played mostly straight, but without acknowledging that he is absurd within the world and the world is heightened to some degree, and then finding that right balance. There are visual puns and gags, and there are things that couldn’t happen in a normal world, but you just let them slide, and that’s got to be an ongoing discussion.

Doug: Everyone lets them slide, and it is an ongoing discussion because it’s a sliding scale where you’re like, “Is this–“

Dan: They’re oddly like really precisely important moments when the actor does straight man, and maybe he’ll look at Drebin like, “Did he just say that stupid thing?” Or sometimes he’ll look at camera and they’ll be like, “What the fuck is happening here?” It’s not that every single moment has to completely play it straight. It’s that the world continues to hurtle forward. Because the truth is, if you are writing the smart version of this movie, the villain would be like, “I’m pretty sure this guy is dumb and we don’t have to worry about him.” Then the movie would be over.

Doug: They have to say yes. The characters have to say yes while still walking the line of being like, “You’re an idiot,” and it’s a balance. Even when we were on set, we would look at Danny Houston and the way he would respond to some of Liam’s takes or Frank’s takes, and we’d be like, “Do we need to get maybe a take where he’s giving us a little bit more like, that’s insane. Do we need to move faster? Do we need to run through the bees on this one?” This is maybe not the moment where we stop and acknowledge it, and we just keep moving because the world needs to keep going.

Everyone has an agreement almost, that this is happening. Honestly, that really starts with Liam and what started with Leslie, which is just like getting actors to play it straight, and they are not in a comedy. Those lines, those actions can pop even more. They’re not in on the joke. They are fully serious, fully committed. That’s, we were so lucky to have Liam for that. Leslie was obviously incredible, but it was the idea of getting actors who are known as dramatic actors. That’s why some people didn’t know about Naked Gun and really didn’t understand what we thought made Naked Gun so great would be like, “Oh, but Liam isn’t funny,” and be like, “He is. Also, that’s why he’s there.”

John: It’s a specific thing.

Dan: There are other attempts over the years to cast comedians in this movie. That was always, I think, doomed to fail because it would fundamentally misunderstand, like it has to be straight. It has to be like the concept that you expect is you’re seeing and it’s all happening the way it’s supposed to happen. It’s just the edges are stupid, as opposed to the person in the middle himself is not Inspector Clouseau.

John: Yes. Those are clear antecedents. It exists within a spectrum, and we’ll talk about sort of the ZAZ versus the Mel Brooks versus the Wayans and those things. We want to talk about this genre really did disappear. Looking up on Box Office Mojo, if you look for like the spoof keyword,-

Dan: Ooh, I love this.

John: -there were only 10 spoof titles released worldwide between 2013 and 2024.

Dan: Oh my God.

John: Versus 34 in the previous decade.

Dan: Even before that, and probably by, you said 2013, even by then, the genre had burnt itself out.

John: Younger listeners will all know this, but there was a whole, like a yearly series of movies that were like Epic Movie in these things, which resembled this genre, but were incredibly pastiche and just–

Dan: If I’m being honest, I do think that this was this really beloved genre for 30 years. It’s so silly. It’s so funny, but I do think that some of those movies stopped respecting the genre itself and burned it off. It created a generation of kids who were like, “This is stupid. I don’t need it.”

Doug: I think Scary Movie 4 was around 2003 or 2006. I looked at the same thing over the last year of writing, and be like, “When was the last time?” To me, that was like the end of that era. It feels almost 20 years to me. I don’t know.

John: I want us to go back to this idea, Doug, you’re talking about how at some point, you have to figure out like, how are people responding to this idiot who’s doing these stupid things?

A real change that’s happened is we’ve had The Office. We’ve had shows where Jim looked to the camera and that reaction, and he’s acknowledging, like, “This is a crazy thing that Michael Scott is doing,” or, “This is a moment that’s happening here.” That’s the kind of thing that you’re looking for in a spoof movie, or you need to cut out of a spoof movie. It’s finding exactly what the right flavor is.

Doug: Yes, it’s a great observation.

Dan: We move the culture of comedy so much towards like the Apatow and the Mike Schur, which there’s a real naturalism to that. Those people are– Jim Halpert is a funny person. He knows he’s funny. He’s sometimes trying to be funny. He’s regularly trying to be funny, and you’re laughing with him. He’s in on a lot of these jokes. Same thing for the entirety of the Apatow-averse. Of just like everyone in those movies is a funny person, and they’re humorous unto themselves.

It creates a world where the comedy is the space that you’re hanging out in. There’s a sitcom-ness to all of that, actually, that I think is a very different take on the comedy.

Doug: I also find that the– and I love The Office, I love the character of Jim. It almost became a like, “I’m cooler than this.”

John: Yes, like existing outside of the space of it. Schwimmer on Friends also would tend to do that thing, too. You’re not quite in the same universe as all the other characters.

Doug: I’d hope that what we pulled off is that when we do even actually quite literally look to camera, it’s not that. There’s part of the trailer is Frank going, “The new one, Frank driving the new one. I think that take is him being like, “I’m the baddest mother fucker out here. This is not a joke. There’s nothing funny about this.” I think that that’s maybe the difference.

Dan: We had several jokes where we debated, is this too meta?

Doug: Yes, is this too meta?

Dan: We honestly cut all of them except for that one that is like that last trailer moment, because we felt like that one fits in its own bit of genre.

John: We’re talking about the trailer moment where a character who’s supposed to be O.J. Simpson’s son looks to camera, and you have to acknowledge that.

Doug: This is the one on the bank, but that’s also a meta joke as well. It’s in the bank, and it’s after a big bank heist scene, which is in the trailer as well. One of the hostages says, “Who are you?” He says, “I’m Frank Drebin, the new one.” Then takes “the new one” to camera and puts his leg up. He has like heart underwear on under his skirt.

Dan: Right, we had like one version where he was like, “I’m Liam Neeson– fuck. That’s not it.”

[laughter]

Doug: Yes, “I immediately biffed it.”

John: I want to talk about this because one of the challenges you face here is that you have what you need for the movie, but you also have what you need for the trailer. The trailer has to be an instruction manual for how to watch this genre.

Doug: Yes, especially to a whole generation who has no idea how stupid this really is, and what’s the language and what are the rules of this kind of comedy.

Dan: Our test screenings have been really interesting because there are many people under a certain age who have literally never seen this genre before. We’d see that those people for the first five minutes were like, “What the fuck is happening? This is psycho. There’s like, he’s the size of a little girl, and then suddenly he’s a 6’4” Irishman.” They needed their own little mini education of ramping into what a world this even feels like. That yes, something ridiculous and crazy happens, and it bears no repercussions to the reality.

It just snaps right back. We’re still moving forward. Nobody’s acknowledging it. It’s not like this is a magic power that we’re calling back.

Doug: It’ll be interesting to see, too, because those screenings happened really before, like the trailers were coming out. Hopefully the trailers will serve as a little bit of a key and an answer guide to like, “Oh, okay.” Hopefully, there won’t be as much of a learning curve for a certain generation. That’s the hope, but it still might be.

Dan: There’s a silliness that is really doesn’t exist in cinema now, and it’s–

John: Non-animation cinema.

Dan: Yes, non-animation.

John: Last time you were on, you were talking about Chip n’ Dale: Rescue Rangers, which ended up turning out great. Because it was animation and sort of half animation, and the world was broken in a way that I think people are used to with animation, and it’s not what we’re used to in a live-action film. We’re used to like, we have heightened things in something like an Edgar Wright movie or in like Dicks or– can’t remember the name of the other, A24 comedy with Ayo Edebiri.

Drew: Bottoms.

John: Bottoms.

Dan: Oh, yes. Bottoms is an amazing movie, but even Bottoms, like those are great ones to talk about because Bottoms is a movie that is light with its reality. It goes away from, like, a strict reality, but it does regularly come back to a take on the genre of high school, like coming-of-age movie. I think Bottoms is so cool because of that.

Doug: I think it’s a cool movie.

Dan: Then what was the other one you just said?

John: Oh, Dicks.

Doug: Oh, Dicks. Oh, yes.

John: Yes, it’s so absurd. You have Nathan Lane spitting lunch meat into his sewer baby’s mouths. It’s like, we’re willing to accept things as being incredibly pushed when it’s just so indie and so strange that sure, but in a big mainstream comedy, we’re just not used to seeing that anymore.

Dan: I think that’s exactly right, that there’s like cartoons keep the silliness alive. It’s in the trailer too. There’s the one shot where Liam is interrogating a bartender and he won’t give him an answer, and he smashes his face against the table, and he pops back up, and his nose has been completely pancaked. Which is just a cartoon joke, fully a Looney Tunes joke. Even just being able to like, “Yes, we’re doing Looney Tunes jokes, but in the real world,” I think people can clue into it soon enough, but it is new.

John: We had Ryan Reynolds on to talk about a third Deadpool, the Deadpool Wolverine movie and the real challenge of finding where the right space is for like within superhero reality, what makes sense and to what degree are you identifying with this person as a real human being underneath that suit or everything is fungible, to what degree is it all just Play-Doh and an ongoing struggle?

Dan: That was a cool movie because there were absolutely elements of spoof in that. There were multiple moments where he is just breaking reality, and nobody else is really allowed to acknowledge that he’s breaking reality. Then we snap back, and it’s just the movie again. It’s just the genre, it’s just the plot. He gets to exist on both sides of in the movie and outside the movie.

John: Yes, but in a broader sense, that’s an example of a mainstream comedy, even though it was inserted in the superhero genre, but we used to do this all the time. We used to have Jim Carrey movies. We used to have big, silly movies.

Doug: Big, over-the-top comedy.

John: They weren’t spoofs, but like, The Cable Guy or Liar Liar, they were all really big and broad.

Doug: Physical and broad and bring people in to laugh out loud and throw their popcorn around. It’s been a long time.

Dan: I know.

Doug: I think that it was great that ushering in of the Apatow comedies, which were great, were so like, you weren’t laughing out loud. You were like, “Oh, that is funny.” Oh, yes. You’re acknowledging that life can be funny, can’t it? It was enjoyable. I loved it.

Dan: There’s an authenticity, and it was a heartfeltness.

John: There were funny people being funny. Even though they weren’t laughing at each other’s jokes, you could tell that they knew that the things that they were saying were funny. Rob Delaney and Sharon Horgan’s show, one of the things I really respected about that is they would laugh at the jokes when they were funny.

Dan: They were funny people who would make each other laugh.

Doug: Which is also really hard to do, though.

John: It is hard.

Doug: It’s hard to write characters who are funny and are being cheeky and cute and brilliant.

Dan: Fleabag did it, too, where she was like aware that she was really clever.

Doug: Fleabag broke the fourth wall immediately by looking at camera in the first episode. They pulled it off. There’s something about the British take that leaves you a little bit–

Dan: Also, it takes a next level of balls to not just write a joke, but write a joke that you are telling the audience is funny in this reality. It’s like when you say, “Our band wrote the best song of all time,” You better write a fucking great song now.

Doug: It’s really the, like in Hacks, when she’s a standup comic. She’s supposed to be funny. And the jokes are good. What a swing that is to be like, “Yes, Deborah Vance is a great comedian.”

Dan: Because if those jokes are no good, then the whole reality falls apart. It’s all based on that.

John: It’s good you brought Hacks, because I think that is one of the real challenges facing you trying to do a mainstream comedy is that comedy on television is so good right now, and streaming comedies are so good. You have the shows like Hacks, you have the Successions, which aren’t technically comedies but are written-

Dan: Oh, it’s hilarious.

John: -with comedy genes. I think audiences are used to now, we watch comedy on our screens here and we don’t get to see comedy on big screens.

Doug: I think one of the things that we’re hoping for and banking on, and Paramount is, it’s not our money, is that people want to go back to theaters and laugh in a community and have that experience.

John: The first M3GAN certainly was that experience. It should never have gotten so big but it was so fun to see crazy things.

Dan: Horror to me proves the point which is there are certain emotions that are better experienced in a group because it’s this collective gasp, it’s this collective release of a laugh, and it’s just funnier together. I also think that’s hopefully the point of diving into the action comedy or the action spoof, because we really did work to make this feel like an action movie. Liam Neeson’s real stunt coordinator doing real Liam Neeson stunts, and his whole team had the best time, basically doing the things they would be doing on any Liam Neeson movie.

Doug: Sending up the things that they’ve been doing for the last 10 years for Liam. They were so excited to do it.

Dan: There’s a scope to it that feels cinematic, hopefully, and I think that’s what we’re hoping for. I think we’re hopeful that this is going to be a movie that people are excited to see on a big screen because it feels like a big-screen movie.

John: Back when we were doing Charlie’s Angels talking about action comedy, that was a very successful and very difficult tone to hit which is that we are in an action comedy space and we’re going to be doing the things we’re used to seeing but we’re going to be approaching it with a very different attitude, a very different style. Yes, there are going to be jokes, and yes, it’s going to be silly at times, but not silly that it completely undercuts the stakes of what the movie is and what the heist is that they’re trying to pull off.

Dan: We write a lot of action comedy, just like normal action comedy, and that’s always the thing that you’re really up against, which is like we have to write a real action set piece. We have to write something that is exciting and gripping, but it can’t just be dry action for five pages, right? Then it’s boring also, but they can’t be so out of it that there’s no stakes again, that suddenly the reality is broken. In this one, you get to have the carte blanche to never really have to worry about that. The bank set piece.

John: Let’s talk about that because we can talk about something that we’ve seen in the trailer. Talk us through the bank heist because we’ve seen a bunch of bank heists in movies before.

Dan: It certainly comes straight from The Dark Knight and just that crazy opening of, okay, we’re in the most intense instantly this bank job, and we watch a bunch of different bank job heist action set pieces. Once you get into these, we probably ended up filming five or six more actual fight sequences than we ended up using, because we were like, they’re all pretty modular jokes. The reality is we don’t really need to care about much of the mechanics of like, “How does he get from here to the other side of the bank and how do they stop this guy from entering,” and all the actual mechanics you might have to care about in a real set piece.

We’re just like, “All right, let’s identify the 10 most common tropes within these movies and how do we undercut that?” One of the ones that’s in there is there’s the circular firing squad when you convince two bad guys to accidentally shoot each other because you’re dodging that. We just undercut that with having them take a very obvious dummy, not a human body, by any means, and just like toss it like a rag doll into the middle of 10 bad guys who all are just like, “Okay, I guess we’re shooting at this now,” and they all kill each other.

You’re like, “Okay, great. That was a great way to just functionally get rid of 10 people.”

John: Yes. Treating those moments as comedic moments and believable and plausible within the universe that you’ve created, but they don’t have to pay into higher stakes. We’re not worried about like that bystander over there.

Dan: We just kept watching these sequences where it was like, “Oh, the way that these guys disassemble guns is so ludicrous. It’s so easy.” Then you’re just like, “It’s like they’re treating it like papier mâché,” and then you’re like, “Okay, that’s the joke right there. What’s our run of ways that you can just take apart a gun in the most psychotic way?” We ended up eventually getting it to like, “Is it cake?” [laughter] It suggests to him, they literally made– Yes, that’s in it. He bites the gun, and so they literally made one of the guns out of cake, and he just like ate a bunch of guns on set.

Doug: He ate a ton of chocolate cakes and a ton of chocolate guns. He just ate a lot of them. I think also the important, and Akiva did this so well and stressed this, and we know this is–

John: It was Akiva Schaffer who directed this.

Doug: We wrote with him as well. It was the three of us writing this, and he directed Rescue Rangers, but is setting the world in a very real way too. The beginning of that bank sequence is shot, it should look and feel like Heat and Place Beyond the Pines. It should feel like a tense bank ice until you break the reality. Everyone settles into like, “Oh, I know these tropes.”

John: Yes. Okay, exactly.

Dan: That was really fun for us to also, whenever people see the real movie, like we were like, “How long can we not make a joke?”

Doug: How long can you hold?

Dan: It was just like, okay, we’re in this bank scene, and everyone gets the genre. It’s really intense, and that music is just like piercing your ears and it’s like, how long can we just keep building this tension before we have to pull the plug on it and like reveal that this is a little girl and is actually Frank Drebin in a dress. That’s great.

John: That’s great. The other bank heist that was reminding me– which is another example of like a big comedy that did work was Free Guy. Free Guy also goes back to a heist, but in that heist, you’ve already established that you’re in a video game world. Everything is heightened to some degree. We’re already looking at this bank vault with the expectation, like this is a heightened space that we’re not expecting Heat.

Dan: Right. Again, it’s like rules of the world. That movie is so amazing for rule-building and world-building. It’s, you educate yourself very quickly on like, “Okay, this is a, this is a totally different set of reality.”

Doug: Video game rules. I love Free Guy. I think that the time you get to the bank scene, you’ve been in it for at least 10 or 15 minutes. I think so.

John: He’s woken up in this space. He knows where the reality of this place.

Doug: They can go right into that raw red meat a little faster.

John: Before we leave Naked Gun, I want to talk about Brooklyn Nine-Nine, which I think is a terrific show and is a heightened police show, but doesn’t work on that same scale anymore. It’s like, it’s a comedy without being a spoof and it has to have a groundedness in like, do you believe the characters, like if that physics applies, that the characters cannot Looney Tunes.

Dan: Right. It’s funny. We wrote this movie from the Lonely Island offices. It shares an office with Dan Goor, the creator of Brooklyn Nine-Nine. He would regularly come in and be like, “Oh, what’s that? You guys need any jokes? You got any jokes?”
Drew: Again, Brooklyn Nine-Nine is a great–

Doug: Procedural comedy in all the best ways. It’s silly. It pushes the silliness as much as they can.

John: It harkens back to, like a Barney Miller. We have an expectation. It’s the next version of what a police sitcom would be.

Dan: It’s still real cops in the real world, basically.

Doug: It is not Police Squad.

John: No.

Dan: No, it’s not.

John: Great. Let’s move from here and talk about, this is spoof genres, but I want to talk about other genres that used to be valid genres that we just don’t see anymore. We touched a bit on this on episode 400, but it’s been a minute. The reason I’m bringing it up is I feel like sometimes the audience forgets, like with spoof, that it’s even a thing and they forget how to watch them and they forget, they don’t seek them out. In the cases where we’ve been able to make them, I think we don’t even put them in the context of everything that came before them.

What would be like a melodrama? We used to make like Now Voyager or big Douglas Sirk things. They used to be giant programmers.

Dan: Got our Baldoni and Blake Lively.

John: That’s what I’m saying. A counter example is like It Ends With Us was a melodrama in a way that was incredibly successful. Yet no one who saw that movie put it in the context of those movies that came before it.

Dan: No, the vertical stories–

John: I think those are the melodramas now.

Dan: Yes, exactly. I think there’s a truth to a lot of these genres that are undeniable. They went away for whatever market reasons, but people are drawn to this swath of genres forever. I think that people are interested in types of stories. If something hasn’t been around for a while, there’s a good reason to believe that it absolutely is still relevant.

John: I know, it feels like, “Oh, it’s a brand new thing,” but like, it really isn’t. It’s just pulling off of that tradition.

Other examples of melodramas would be Marriage Story, but was it more of a comedy? It still feels like fundamentally a comedy. Spencer, the Diana movie, it plays as a melodrama. Tar, kind of, but it’s just such a bizarre, weird, extravagant thing.

Dan: I don’t know. I wouldn’t put Tar into–

Doug: I don’t know. It feels like such an arthouse, auteur-driven. I don’t know. It’s definitely big in a way that you don’t see a lot–

Dan: I guess to start the conversation the way we started the spoof conversation, like, what does melodrama even mean? How is it different than drama?

John: I think it’s heightened emotions around a domestic issue, around a domestic relationship. I think that’s where it comes down to. It’s a family, it’s a man and a woman, and it’s a soap opera, but a soap opera told in a smaller space.

Dan: We have to go to sex melodramas, the sexy movies.

John: I want to talk about sexual thrillers.

Doug: There was like sexual thrillers, sexual noir, Florida sexual noir.

Dan: Florida sexual noir is its own genre.

Doug: Florida noir is a whole genre.

John: We had Body Heat, we had Jagged Edge, we had Fatal Attraction.

Dan: No, there’s a whole podcast about this.

Doug: Yes. Great.

John: We talked about this and I think when Rachel was on. We also talked about sort of like, we just don’t put sex in movies anymore.

Dan: Did you listen to the You Must Remember This season about this?

John: Oh, that’s right. Karina had a whole–

Dan: It’s spectacular. She analyzes the whole 25-year rise and fall of this whole genre.

John: We’re going to send everyone to Karina Longworth’s podcast about this because I totally forgot about that.

Dan: Amazing. Because again, she talks about how it starts as this very artistic endeavor, where it’s really experimental and there’s simultaneously a whole generation of experimental filmmakers who are like, “When and how will we actually merge pornography with art?”

John: I watched Altered States recently. I was like surprised how much sex and nudity there is. It’s not even a sexy thriller. It’s just like there’s just sex.

Doug: Yes, it’s just what happened, and now it doesn’t. Now we’ll see all kinds of grotesque violence.

Dan: I know.

Doug: Then if you see one sex scene, you’re like, “Did they have to do that?”

John: I think Challengers feel so shocking because, like, oh, they have sex.

Doug: That was– Yes.

John: Yes. It’s PG-13 by comparison.

Doug: I just watched Dead Ringers the other night, which is a totally different thing. Also, it’s like that would be rated X at this point if you put out Dead Ringers for sure.

John: Traditional Westerns. High Noons and Shanes, things that were historically Westerns. Now if we make Westerns, they–

Dan: They’re Star Wars.

John: They’re Star Wars or they’re revisionist Westerns. They’re really Western, but it’s not really Western. It’s the other way around. Power of the Dog is, it’s a Western. It’s set in the West, but it’s not doing Western things.

Dan: Western to me is one of those questions where, like, what is it other than an aesthetic? Is there some more elemental part of what makes that a universal story or an evergreen story that people were so obsessed with it for so long that is still a story that we’d be telling today?

Doug: Look, I’m obsessed with the Westerns. I’ve only been reading Westerns this year. I’m about to finish Lonesome Dove and I’m just like in love with it. I feel like there’s a lone character aspect of like just writing alone and more morally ambiguous that I’m always excited about when I get to see in movies now. It’s far less–

John: A man alone on the frontier. There’s a bunch of things that–

Doug: I think it’s a reason. Besides, Quentin Tarantino is very similar, but he’s making his version of Sergio Leone films. They’re so exciting for those reasons.

John: Sword-and-sandal epics. We used to make them all the time. We know it’s Ben-Hur and Spartacus, but we used to do that. There’s hundreds of them.

Dan: I love the last Gladiator. I had a great time watching that. I thought that was great. I absolutely would watch dozens of those. You know what’s very popular is Jesus stuff.

John: Oh, yes. It’s doing great.

Dan: The Jesus guy, this guy, Jesus, he’s got a real–

Doug: [crosstalk] Jesus show on like Fox International. Some channel that I’ve never heard of is like, “Martin Scorsese presents Jesus, the early years.”

Dan: More people are watching that than anybody is watching anything on HBO.

Doug: For sure. There was the architect movie, the Adrian Brody movie.

John: Oh, yes. Sure.

Doug: That did feel big to me in a way that was amazing that they did it for that amount. It was sprawling in a way that–

John: The sword and sandals turn like the– and the Cleopatra’s. We used to do that kind of thing a lot. Maybe like, some of our superhero movies are doing.

Dan: Would you call Aladdin a sword-and-sandal movie?

John: It’s the sword-and-sandal movie. Yes. A little bit of that. The residuals would say [crosstalk]

Doug: I think about epics like-

John: It’s big scale.

Doug: -big large-scale movies that [crosstalk] that cover large periods of time in a way that just feel big.

John: Big adult drama. English Patient, Out of Africa. Even though it’s going to be a much cheaper, it did feel like part of that universe.

Dan: Man, those are the those are the best.

John: They were great. I loved them.

Dan: That’s, to me, the version of public domain IP that is so valuable of just like these are these are the most recognizable people in history. How are they not interesting?

John: Going back to melodramas or sort of adult dramas, I guess like Celine Song’s, both of her movies feel like that, too. Past Lives or Materialists.

Dan: That’s interesting. Where does it now blend into rom-com or–

John: Yes, exactly. Melodrama is like rom-com, but not like emphasizing the jokes.

Dan: I guess so. Then now we’re back to the indie comedy of it all, which is like it’s a comedy because I said it’s a comedy, but I didn’t laugh once in an hour and a half.

John: On this podcast for the last 12 years, we’ve talked about, oh, the rom-com. The success of Anyone But You broke ground for more big-screen stuff. My hope being is that you can break that ground for spoofs.

Dan: We’re bringing it back, baby.

John: Mid-budget adventure films. We used to make Romancing the Stone, a thing that didn’t have to be like epic titanically.

Dan: This is a depressing podcast, John. [laughter]

Doug: Or IP-driven. Something.

John: The exception of like The Lost City was delightful and funny and did well, but it didn’t open up space for those movies.

Dan: I remember a moment where people were like, people want more movies like that, but it didn’t…

Doug: How much of it is about the finances and how the system being broken, that the bar is so high for what you have to pass to make it worth putting in theater or something, to give a big theatrical release. It feels like so many things just don’t pass the bar. A movie making $110 million that is not IP-based, but they put $100 million into it. That’s not a huge hit anymore. How much does that cost?

John: Everyone’s like, “Oh, we can’t make a musical,” and then like Wicked makes a gazillion dollars. Meanwhile, I was doing the Grease prequel, which felt like obvious, and no one would gamble on the prequel to Grease.

Dan: Yes, it seems like that’s IP.

John: It was the assumption like, we cannot release a studio musical because West Side Story didn’t work, because In the Heights didn’t work.

Dan: I thought then, those were good movies, too.

Doug: They were good movies, too, but they didn’t. [crosstalk] The tags were too high on them, I guess.

John: Yes, and so that becomes the challenge.

Dan: Yes, this is all a budget problem. Movies have gotten so expensive to make and to promote.

Doug: Everyone has this vertical integration of just like, we can put it on our streamer, and it’s cheaper, and it will keep the dollars rolling in. What is the point of doubling our budget and promoting this thing? It’s just–

John: I do wonder whether, like, oh, we could put it on our streamer. There’s some lessons to be learned in terms of like Lilo and Stitch. The live-action Lilo and Stitch was made for the streamer and then made a gazillion dollars in theaters, which is great.

Doug: Will still destroy on Disney+.

John: Yes, 100%.

Doug: Didn’t take away from it all. If anything, it boosts Disney+.

John: Moana 2 was also made for streaming.

Dan: They’re just like, why would we waste it on streaming when we could make a billion dollars?

Doug: It was supposed to be a TV show, too, first of all.

John: That’s what it was, yes. I was looking at my Aladdin participation statement recently, and so–

Dan: Let’s talk about numbers.

Doug: I would love to open up that WGA. Look at those.

John: The residuals are good. I post the residuals for that frequently because it’s a really good comparison between that and Charlie and the Chocolate Factory, because they’re both big four-quadrant family movies that made about the same amount in the Box Office. The residuals on Aladdin are lower, but they’re not dramatically lower. The categories in which it makes the money are a lot different because it’s not about DVD sales. It’s about streaming and other things.

The gains that the Guild has made over the last couple of negotiations in terms of new media residuals, they’re making up the difference in a very comparable movie, which is great. The participation statement I get for Aladdin is different because they have net points that will never actually pay off. You look at the theatrical money that Aladdin’s brought in, those are what’s considered film rentals. This is a little bit wonky, but basically, when you see Box Office, that is the money that’s going into the theaters.

Rentals is what actually comes back to the studio. Rentals for domestic theatrical distribution and international theatrical distribution are still a huge number on a movie like that. While you talk about, oh, all the ancillary money is great, the hundreds of millions of dollars you bring in that initial launch is great.

Dan: Oh my God. It’s enormous.

John: To give that up for streaming is so–

Dan: No writers are arguing with you.

Doug: Maverick was so huge for that reason, too. I think it proved that people will come to Paramount Plus, who could be more coming to it. No, we’re with you. I’m still shocked to this day. We’re still here. Until Naked Gun is in the theater on August 1st and I see it there, I still won’t believe it’s going to be in the theaters. I was like, they can pull it at any time. They can just decide that they’re going to be like–

Dan: Today was the day that CBS settled with Donald Trump.

John: As we’re recording this.

Doug: How did we not lead with that? Come on, the news.

John: The news.

Doug: One of the greatest screenwriters of all time, Donald Trump.

Dan: Yes, he was a Broadway producer briefly. [crosstalk]

Doug: [laughs] The Producers is about him.

Dan: I know. Anyway, there were multiple moments where we were just horrified that somehow Donald Trump was going to destroy the movie.

John: Just stop the release of this thing.

Dan: We were afraid–

Doug: Or just the regular wheels in motion of Hollywood being like, “You know that? We’re not going to put that much money into–“

Dan: Again, if Donald Trump stopped the merger, then suddenly Paramount’s entire business model falls apart, and there’s no guarantees anymore. You just don’t know. It’s such a scary world to live in.

John: I want to acknowledge how dumb it is that we’re in a world where the president decided to do something could have an impact not just on the quality of the planet, but also just really mundane, anodyne business that we’re working in. It’s so dumb.

Doug: Could affect whether or not I can send my daughter to college if it goes into theater.

Dan: Yes, she’s not going to college if this movie doesn’t open.

Doug: If this just goes right to Paramount+ she’s staying home.

John: Obviously, all in context are like many bigger problems in the world. It’s just it’s absurd that such small petty things are happening.

All right, let’s get to some listener questions. We have one here from Frank.

Drew: I have a movie coming out this fall in theaters, hooray. Not a huge release, but 4 to 500 screens, and it’s my first produced work. Congratulations, Frank.

Doug: Ooh, congrats.

Drew: Should I hire a publicist? What could or should I expect from that publicist? Part of me feels like the publicist is just for my ego, and I’m basically paying to go on a few podcasts, but is there more to that I’m not aware of? Obviously, I want to be a smart caretaker of my career, so maybe there’s no reason not to hire one. You never know what could come of it, that sort of thing.

Dan: John, I’m going to let you start. We’re more in the listener’s category than–

Doug: This is our second studio release.

John: You have a movie coming out in two months. Do you have a publicist? Did you hire a publicist?

Dan: Yes, we did.

John: Your own publicist.

Dan: Daryl Borquez, Apex Talent. Perhaps the listener would like to get in touch.

John: Talk to us about the decision to do this on this movie.

Doug: Yes.

John: What is this publicist doing for you individually?

Doug: We had multiple conversations with our reps about this, with other writers, with writers’ directors, with actors. I think what we found, and you can correct me, Dan, if I’m wrong, but as a writer of a film, we felt and we’ve seen that writers can be pushed to the side a bit when it comes to releases. Actors first, actors and actresses, stars, directors right up there, and then–

Dan: The caterer-

Doug: Yes.

Dan: -and the grip.

Doug: The writers get the dregs. Our fear was we wouldn’t even get the dregs of the runoff if we didn’t have a publicist reaching out to Paramount or Disney and saying, “Hey, Dan and Doug would like to have some interviews and be on the red carpet and answer questions.” That it’s very easy to be forgotten as a writer, especially if you’re not one of the few really famous writers. Even then, that might have been your experience. Our idea was that it’s like, this is our moment. I think he’s right to say that you do get out there. I think it does matter and it is helpful to be in articles, be on Deadline or be in Variety.

It makes the town know your name a little bit more. It does feel good. It’s definitely an ego thing. My fear would be without it is that we would be just hustling ourselves to try to get all these things.

Dan: John, you’re nice enough to put us on your podcast regardless.

Doug: It would probably stop at John-

Dan: Yes.

Doug: -and coming on and the day of the release. We did it for Rescue Rangers and we had a full press day.

Dan: This was such a deep in COVID movie that was pretty great because we were like, we really were not going to go anywhere per se.

Doug: We just did a Zoom day of 10 to 15 interviews and that stuff is out there and it felt like it got our names out there. That felt like money well spent.

John: Let’s talk about the money. My assumption is this is based on, I haven’t brought on a publicist for a couple of years, but it’s a couple thousand a month and you do it for the month.

Doug: We’re doing it for two months.

Dan: We’re doing it two months.

John: Two months is what it is.

Dan: Yes, the two month lead up and then once the movie comes out, then a little bit more depending.

Doug: You’ve got to go feel it out.

John: It’s different if you’re in like the awards season contention and like, I love you guys, but you don’t need to worry about that.

Doug: How dare you?

John: For things where I did need to do that, like for Big Fish, it was incredibly valuable having a person on my team who’s just helping to navigate all this stuff. Honestly, the studio publicists weren’t upset that Bibi was around. They’re like, “Oh my God, there’s a person who can coordinate and wrangle all that stuff it’s really good.”

Doug: One less thing for them to do.

John: Absolutely, so it’s good.

Dan: I think, again, it’s an expense for sure. I just don’t think it’s an expense you’ll regret. Don’t hold onto them forever because then you’ll feel crazy.

Doug: I also think get someone who, and this was something that our agent said, and they’re right, and it’s why we like Darryl, is that Darryl was actually excited about Rescue Rangers and excited about Naked Gun. I think it goes with like any other relationship. Do they want to be in the relationship or are they just like, they’re going to do this, they’re collecting a check, it is a business, but are they excited about the project? Do they believe that they can do things? Ask before you sign. What do you anticipate being able to get me on this? What’s realistic for a first-time writer, director?

It was just a writer, I believe, he didn’t direct. Yes, what is realistic for me? Then you can like say, “Is that worth it?” They’ll say, “Maybe we’ll get you like four or five podcasts and I think I can get you a Variety article.” You can be like, “I think that’s worth it.”

John: Yes, your agent and your manager will have recommendations for this situation. There are people who are a little bit more cued into big studio releases versus Sundance, which is its own specific beast. It’d be great if you’re going to a festival, it’s good if you have somebody who does that, but also they can’t be repping 10 different clients there or else it’s just not going to work. You have to recognize.

Dan: I would say that festival space is probably even more valuable, to be totally honest, because that’s more of a wild west and what you get out of it is really an unknown.

John: You don’t know how to do it and you need somebody who knows how.

Doug: You can get really swallowed up in a festival if you don’t have the right person guiding you, leading the way.

Dan: Yes, the studio system is this giant behemoth that you’re just trying to ride the coattails on.

Doug: Festivals are really star-driven. If you’re there and you’re the writer, no one is trying to get you into the gifting suite.

John: Yes. Next question from Nicole.

Drew: “Having struggled through many scripts, I found my biggest problem is creating a plot that’s way too complicated and then not knowing how to cut through the Gordian Knot I created in a rewrite. I find myself bogged down in logic questions whose answers only add more complications and any fix that makes substantial changes to the script makes me worried I’m veering too far from what the actual story is. I’d love any tips for writers like me.”

John: Yes, we’ve all been there. It’s often a second draft problem. Second drafts are generally worse than the first drafts because they fix the problems of the first draft but add a whole bunch of new complications and garbage too. My general advice, Nicole, is you have to look at taking away the questions, taking away the things that are gunking stuff up and so rather than try to answer questions that come up, just make sure that the audience and the reader is never asking the question. That it’s streamlined in a way that people aren’t getting hung up on a thing because it was just never there.

Dan: I find that this question is, the best way that I answer this question is thinking about the edit. Every time you’re in the edit, you’re consistently looking to cut, to slim, to move faster.

John: When you’re looking at the edit of the actual finished film, yes.

Dan: Of the actual finished film. Yes.

Doug: Trying to picture it in your mind’s eye though.

Dan: Try to picture sitting in that edit, editing the movie and being able to ask yourself, is this a thing that I’m going to want to sit in?

You regularly start realizing, this is repetitive. Man, the amount of times that you have repeated things that the audience knows or basically knows and if you just let them figure out the last 10%, 20% of their information, they’d be fine. That you don’t need to handle them at every turn. You don’t need to repeat the information, reiterate it as many times.

I find that the exercise of imagining being in the edit is the thing how I always get through that problem of what’s not really necessary. What am I going to feel burdened by when I’m sitting there? I’m like, “Oh, I can’t believe we have to like get through this scene so that we can get to the things that are actually fun.”

Doug: Yes, I think that’s great. I think also the over-explanation usually does happen in the second draft when you’re getting notes from studios and stuff because they really want to hear it so sometimes you have to put it in there just to take it out later.

Dan: I always feel like I want the script and then I want the explainer side thing that’s for the reader who wants to be really handheld where it’s like, this is what the movie’s going to be. If you’re wondering what they’re thinking when they have that concerned look, it’s this two pages of backstory.

John: Yes, little footnotes, yes.

Doug: I would also just try to go back to the emotional arc too, which being like, that’s what we care about in movies. We care about the human stories, I think. What are we following there? Then what parts of the plot are you, like Dan said, going to be, I don’t really need to know this.

A lot of times I think always helps to just go back and watch the movies you love and see how in so many ways, some of the best movies are just very clean and bare bones and you’re just feeling emotions. I’ve been going on Script Slug a lot now too and reading scripts of movies that I love after seeing them, and I find that to be incredibly helpful to just to see ways people are just, how thin certain things are in really great ways and being like, this is one sentence.

I’m reading The Departed right now. 15, 20 pages every day, I’m just like looking at it and it’s wonderful. It’s wonderful, but there’s very little handholding in it and I’m shocked by it. It’s such a joy to read because I’m like, “Yes, I know what’s happening here. I understand.” I think giving your reader some benefit of the doubt, it can be helpful.

Dan: I always find that projects confidence in the writing-

Doug: Agreed.

Dan: -that is more enticing anyway and the writer is writing in a way that is making me lean in a little more and
ask questions, think about it, as opposed to, there’s nothing less enjoyable on the page than long blocks of contemporary text.

Doug: Blocks of scene direction. You want to fly, and it doesn’t mean people don’t like reading, it just, but you want to feel, there’s something that actually that Akiva talked a lot about too when we were writing. It’s like, when you start reading this film, and we did it for Rescue Rangers and for this, and it might not be for everything. He’s like, “When is the moment where you feel like, I’m in good hands, and I’m watching a movie, I’m in a movie?” It’s amazing once he pointed that out there, because we would then read a draft and be like, “Yes, it’s not until page 13 where I feel like I’m in the movie.” What are we doing wrong?

John: How to reset it?

Doug: Where are the roadblocks, what are the things, where are the traffic jams that are getting in the way of this feeling like, I’m in. I’m in this movie.

John: Over the weekend, I was talking to a friend who’s in the edit room on a movie, and he’s saying, “Oh, but the producers want to cut this scene,” and he was describing what happens in the scene. He’s like, “I guess if we cut it, the audience can figure out that this and this, and they wouldn’t know about this until later on, but does it matter?” Like, you have to cut that scene. I’m just like, “I’m sorry to agree with your producers, but —

Dan: I’m literally in my bed right now, and I’m curled up in a ball.

John: Yes, because it’s just like, if that scene could be cut, you have to cut that scene.

Doug: If it can’t be cut, and it’s not important, you got to go cut it. Just, and also, and it’s what’s really hard, is just trust that those words and those ideas will come back.

John: Yes.

Doug: I think that’s also something that people get caught in, is being like, “But I love this scene, but I love this one detail of the scene.” The thing I noticed about writing over the years is that things never die. The scene that you’re cutting in this movie that just is not working for whatever reason that you love will find its way into another screenplay, television show, a pitch. They’re there, they’re not dead. They’re very much alive.

John: All right, let’s do our one cool things. My one cool thing is, a preview of something that’s hopefully coming, but it’s also a good cautionary tale of why headlines can be misleading. BBC Science Foundation had this headline this week, Breakthrough Cholesterol Treatment Can Cut Cholesterol Levels by 69% After One dose. That seems great, because I take statins for high cholesterol, my whole family does. In this article, it says, high levels of LDL cholesterol increase the risk of this buildup, which is why millions of people, over 40 million in the US, take daily medications like statins to keep their cholesterol levels under control.

They’re like, “Well, that’s going to be great. That’ll be a huge breakthrough.” I’m excited for that. Then I found a different article about the same thing, and it’s actually, this drug is targeting something very specific that only certain people are having. Lipoprotein A is a type of cholesterol that lurks in the body, undetected by routine tests, and undeterred by existing drugs, diet, or exercise. There are people who have familial conditions where it’s really bad. This could be a great thing for them, but it’s not necessarily going to affect.

Dan: Not a medical revolution.

John: Yes, the three of us around the table here, it may not actually be the thing that does this. It’s both good news, but it’s also like, oh, it’s just a bad headline.

Dan: This is more of a one cautionary thing.

John: Yes, a one cautionary thing. It’s still cool that this thing exists, but it may not actually–

Doug: Consult your doctor and find out, what elaborate testing do you need to do to find out if you’re a candidate for this?

John: I think we’re going to quickly reach the edge of my knowledge and then people are going to write in. Basically, when we get our normal cholesterol tests, they’re testing for LDL, HDL, total cholesterol, but there’s actually a different thing, ApoA and ApoB, that they probably should be testing for, which are the actual things that tend to cause the clumping and the problems of why bad cholesterol is bad. This targets one of them in a very specific way.

Dan: I hope that you live a long and healthy life.

John: I hope we all live long and healthy lives, yes. I feel like, it seems like most people I know are on statins because–

Dan: Are you on a statin, Doug?

Doug: I’m on a statin and I give myself a shot every two weeks of something called Repatha, which is because heart disease runs in my family and it’s my biggest fear. It’s having a heart attack. Yes. There’s a lot of especially health, real health fanatics who are against statins and have–

John: And there are side effects of some people have muscle loss and things like that but–

Dan: Doug’s fucking strong.

Doug: Wait till you hear my one.

John: I’ve actually had twice the scans where they pump in the radioactive stuff so they can just see where the plaques are. It’s like, there are plaques, but they haven’t actually grown very much in 15 years, which is great news.

Doug: I think statins are saving lives in that way. I don’t think that’s undeniable. Maybe there’s some side effects. You’re, can I-

John: No, yes, Doug, I’ll cue you up.

Doug: -because I was worried about bringing this one in anyway, because it feels so lowbrow and silly. Now it feels even, it is on the opposite spectrum.

John: Ooh, I can’t wait.

Doug: I am very fearful of heart attacks and I’m also very vain. This last year I’ve been going to the gym consistently and trying to eat right and change my relationship with food. It’s started to happen slowly and I’ve approached it differently and I’ve never been this consistent. I would never promote Instagram and social media in a way because I do think it’s terrible. However, the algorithm knows that I’m doing this and I’ve been fed a lot of protein, what I call protein bros. Who are just like, “You got to eat like this. You can have a burger, but have my burger.”

John: You’re supposed to be eating a gram of protein per–

Doug: Per pound, they said.

John: Which is just so much–

Doug: I started tracking my macros, but I will say this. I found people on Instagram who are showing me recipes that I am making. I’m not just scrolling and I love it.

John: That’s great.

Doug: I found someone named Calvin Kang. He’s one of them. He’s a Korean American who has amazing high protein, lower fat Korean dishes. He has all kinds of dishes, but he has Korean chicken and he has kimchi, pancakes, and all this stuff that is delicious. I would just say, if you’re getting served all these things, you don’t have to go to Calvin’s page, but you’re looking at this all night, might as well get something out of it. This is the one positive thing that’s come out of Instagram for me, that and kids drumming videos. I love it. I’m starting to eat food that I’m like, “This tastes good.” It’s scratching the itch of eating crap. That’s what I’m doing.

John: That’s awesome. The Instagram algorithm has started feeding me just this week, a guy who– multiple people, but one guy in particular who will go through men’s Tinder and Hinge profiles like, “This is why you’re not matching.” Basically, just go out and talk to their photos like, “This one, you look like a psycho killer. This one, this one, this is your mom’s bathroom.”

Dan: I love this.

John: It’s just, it’s so savage, but it’s so necessary.

Dan: Oh, I love that. There’s a feature on your Instagram that lets you reset your algorithms back to zero. I was like, oh, my thing is just, I don’t even know what it is. I got to reset. I got to go back to square one. The problem is that the first thing you click on, Instagram is like, you fucking love this thing. I made the terrible mistake to click on a pimple popping video. Truly within two weeks, I was getting Third World, like abscess videos. I was getting a lot of cleft palate stuff. It just keeps jamming that thing deeper and deeper.

Doug: Now you’re wishing you had that old algorithm.

Dan: I know. I was like,

DougI miss the days of those burgers getting served to you-

Dan: I know. I know.

Doug: -and dogs that are friends with bears. That’s really.

John: Mine is rescue dogs in shirtless men. That’s what I–

Dan: That’s pretty much you. I love it.

Doug: Having a non-toxic like algorithm is wonderful. My algorithm next to my wife’s, she’s looking at awful things that make her upset. I’m watching protein bros, kids drumming.

John: Yes.

Doug: Maybe like nice, like golf courses maybe sometimes and it’s wonderful.

John: That’s great. Dan, what you got?

Dan: This is my one cool thing. I’m such a curmudgeon. I’m always like looking to really yuck people’s yum. Obviously, a couple of years ago, there was this big report about aliens came out from the government. I’m a real skeptic son of a bitch. The government was basically saying aliens are maybe real. Everyone was like, “What are we doing? Let’s talk about aliens.”

Basically, the Wall Street Journal just did a long deep dive into that report and what was actually going on beneath it, which is that most of these UFO stories are actual disinformation from the military itself who are trying to actively get our enemies to think it’s aliens and not our own weaponry.

My favorite detail within this story though, which is absolutely something that could be on one of How’s This a Movie segment for your show, is that for 50 years, there has been a hazing prank that they have done to new recruits in the CIA where they will bring someone into a secret room and they will give them pictures of UFOs, doctored fake pictures of UFOs, and basically say, “If you tell anyone about this, we’ll make you–“

John: Incredible.

Dan: There’s this generation of military and CIA operatives that have basically been hazed to think that this is real. There’s an immeasurable amount of veterans who have actively been tricked to not talk about it, but of course, some have talked about it. When you see these people, unfortunately on documentaries or all this stuff, they’ve been gas lit into these things.

Doug: It’s very real to them.

Dan: Yes. Anyway, aliens are still not real. I’m sorry.

John: Oh, I’m sorry.

Dan: Yes, I’m sorry to everyone.

Doug: I like you more when you were watching Pimple Popper movies.

John: We were talking about, you’re reading a bunch of scripts. Doug, Drew, what do you have in Weekend Read? Because you’ve been putting up a new collection.

Drew: Yes, we do. I’m sure you guys use Weekend Read all the time.

Dan: I do, and I have complaint.

John: All right. Tell us your complaint.

Doug: Here’s the curmudgeon.

Dan: There you go. I love the app. Use it all the time. Doesn’t work in my car. Can’t get it to work.

Drew: Sorry. I’m so sorry. This week, we’re doing sports comedies. We have A League of Their Own, Bull Durham, Caddyshack, Cool Runnings, Dodgeball, Glow, I, Tonya, Talladega Nights, The Sandlot, Tim Cup, and The Bad News Bears.

Dan: Yes. I love this. Doug and I wrote the reboot of Rookie of the Year that’s currently collecting dust in between the cracks of the Disney and Fox merger.

John: I was going to say, there aren’t a lot of recent ones in that list, and it’s a genre we’re not doing much.

Dan: Yes. There’s some boxing movies coming out now.

Drew: Oh, yes.

Doug: That’s comedy?

Dan: No, comedy–

Doug: I feel like Jay Baruchel made a hockey movie called Goon that people really liked. It just sticks out to me because I was like, “Oh, it’s a sports comedy.” That could be five years at this point.

Drew: I think it’s 10 years at this point.

Doug: Oh, my gosh.

Drew: Yes.

Doug: What is time?

John: What is time?

Dan: Sports movies, sports comedies are the genre that I most, I like sports movies more than I like sports. I think they’re the fucking best.

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Our outro this week is by Ryan Gerberding. If you have an outro, you can send us a link to ask@johnaugust.com. That is also a place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Inneresting, which has lots of links to things about writing. You will find clips and other helpful video on our YouTube. Just search for Script Notes. Have you looked at the videos on our YouTube now? That is something you actually will enjoy.

Doug: Oh, are we being recorded right now?

John: You’ll find t-shirts and hoodies and drink wear at Cotton Bureau. You can find the show notes with links to all the things we talked about. In the email you get each week as a premium subscriber. Thank you to all premium subscribers. You make it possible for us to do this each and every week. You also get all those backup episodes and bonus segments like the one we’re about to record on Gen Z and how they haven’t seen these movies. People who are premium subscribers can go back and listen to your previous episode.

Dan: Great. Please do.

John: Several episodes where your wife, Rachel Bloom, has joined us here.

Dan: Of course, my fake godmother, Aline Brosh McKenna.

John: Yes. Aline Brosh McKenna, an icon of the very start of Scriptnotes. Doug and Dan, thank you so much for joining us.

Doug: Thank you for having us.

Dan: Thank you.

John: Take care.

[Bonus Segment]

John: I was Googling this and I came across a series of articles that were talking about a study, but I can’t find the actual study. It was a press release that a bunch of British newspapers ran. Basically saying that Gen Z hasn’t seen these movies and maybe that’s a crisis. The first one on this list was Airplane, which I want to talk to you about. It’s an iconic spoof movie. I remember showing it to our daughter and she’s like, it was so funny. It’s also just so weird for a kid who has never experienced anything like it.

Dan: It’s funny because I feel like I’ve watched some TikTok channels now that probably unintentionally take this aesthetic of weird, just sort of weird, nonsensical, non sequitur comedy that is very much of a piece with the deep silliness of those old Zucker Brothers movies. It’s really talking about the cartoons that they all grew up on that, I think about Adventure Time and all the Adult Swim stuff are so weird. I do think that they are more primed for this than we give them credit for.

John: Yes. Again, they haven’t seen it in live action. There’s things that are new to them. The top 10 things that were listed on this study, Airplane, Vertigo, Night of the Hunter. Good but also, I don’t think it’s iconic. If you haven’t seen it, it’s hard to understand things. Casino is a really good movie.

Doug: Oh my gosh. Gen Z hasn’t seen?

John: Gen Z hasn’t seen Casino, Citizen Kane, Casablanca.

Dan: Wait.

John: A lot of people haven’t seen Casablanca.

Doug: I’m sorry, but this is more than The Godfather or more than–

Dan: There are other greats that they have seen?

John To whatever degree we can trust in this study, they’d be more familiar with The Godfather, but they wouldn’t have seen Casino. They wouldn’t have seen Moulin Rouge, which feels like an important– You certainly need to understand that aesthetic.

Dan: That’s very Y2K. I feel like that’s something that would be really in vogue right now, actually.

John: Blues Brothers, also on the list. I haven’t come back to watch Blues Brothers.

Dan: I have. I’ll be honest. That whole era of the ‘70s, ‘80s, coke-fueled, Belushi, Chase, Aykroyd.

Doug: It’s not my favorite either.

Dan: It doesn’t hold up honestly, a lot of it. Some of those are really great moments, but there’s a lot of stuff that feels very masturbatory.

John: Gone with the Wind. Sure. Do you need it?

Dan: I also think that’s a movie that probably lost a lot of its ability to break through because it’s just so fucking racist.

Doug: Yes.

Dan: You get a lot of credit on being on AFI 100, and it’s one of the greats. It is an impressive piece of cinema.

Doug: How do you find, do you need to watch this or not? It’s also–

John: Craig and I, in bonus segment from last week, Craig and I were also talking about this but in terms of the New York Times 100.

Doug: Yes, seen that everywhere.

John: That one is like, well, I feel like if you’re working in this industry, most of those movies you should probably see because they’re in the conversation all the time in ways that–

Dan: Gone with the Wind is not.

John: Gone with the Wind is not, Blues Brothers is not.

Dan: No, it’s not. It’s, again, interesting how would you define what that genre even is and how is it replicable today?

Doug: Why is it important? Again, if you’re in the industry, that’s a different conversation. To me, Casino, which is one of my favorite movies, if these Gen Z has seen Goodfellas, then they’ve seen the Scorsese aesthetic, they’ve seen the Stones, they’ve seen the scene where the Stones are playing and De Niro and Pesci are doing– before they became characters themselves, then it’s okay. You don’t have to see Casino.

John: That’s my argument for Airplane or one of the other great spoof movies. I think it’s important to see it just so you actually have a sense of what that is as a thing. If you didn’t see all of them–

Doug: Or Naked Gun, I think.

John: Or Naked Gun. Yes. Top Secret, I also love.

Dan: I love Top Secret. We watch that a lot.

Doug: Top Secret is really cool. Not as accessible to people, I feel.

Dan: No, because also they’re a little more-

Doug: It’s a little experimental.

Dan: It’s more experimental, which is really cool, but it’s also more blanketing different genres. It is less-

Doug: Focused on-

Dan: -fidelity to a genre. They hop around genres more in that. It breaks some of the rules that I think we are all talking about.

Dan: What are the other movies? Sorry, I didn’t mean to cut you off.

John: The Shining.

Doug: Ooh, yes.

John: I feel like The Shining is a really important one. It seems like really high elevated horror. I don’t think you really get the origin of Ari Aster or some of the other really high end horror directors unless you’ve seen The Shining and what that can do.

Dan: The point of this is that we don’t like Gen Z.

John: We don’t like Gen Z. Here’s the thing–

Doug: They’re just big dum dums.

John: Yes.

Dan: The whole era of people.

John: Going back to what we talked about in terms of spoof, it’s like if you’re not aware of this genre of movies, if you have no exposure to it at all, it’s very hard for you to get to your first one. It’s like, yes. If they’re not seeing it and they’re the people making the next batch of movies, those whole genres could go away or the number gets reincorporated into the culture.

Doug: Yes.

John: ET. It’s like-

Dan: Really?

John: Yes.

Dan: That’s shocking to me.

John: My daughter never saw ET. Has your kid seen ET yet?

Dan: No. It’s too scary for her. She’s only five.

John: All right. She’s little. Has she seen The Sixth Sense?

Dan: Yes. Of course.

John: That’s an important one. Everyone has to see The Sixth Sense.

Doug: Yes. Totally. You want Hayley Joel Osment’s career, kid. Yes.

Dan: She did not see The Twist coming. She’s a dum-dum too.

Doug: A big old dum-dum.

John: I don’t know. I think there’s, to me, there’s a good argument to be made for making the list of here are iconic things in each of these little genres, and just so you have a sense of what that actually is. Even if you’re not sort of going into film and television, a sense of what the broad culture is, the same way that you have as you’re reading books and going through the genres of reading stuff in school, you just need a sense of what is out there, because otherwise there’s a whole bunch of stuff that’s cut off to you. If you really respond to Airplane, and then you’re just like, “I love this” or “Here are all the things that are like this,” but until you have that one that lets that it exists.

Doug: I think that’s the biggest thing, is that if you love movies, then it just makes movies richer. This will be the second time I brought this up, but I love Tarantino. I had never seen any Sergio Leone. Once I started watching it, I was like, “Oh, this is wonderful.” I was like, “Oh, that shot is just straight up from Django.” That’s what he took from Django, and he’s made that. It makes me enjoy his movies more, and it opened up my world to Westerns in a way that it hadn’t been.

It was just a great discovery, and a language in films that I didn’t know before. I just think it’s like, I’m not going to tell a bunch of kids to watch these things, it’s just important, but if you love movies, it’s going to make you love them even more, and be like, “Oh, that’s where that came from.” Also, it’s really cool to discover, “Oh, that’s what makes Jack–“ I think about The Shining, I’m like, if you haven’t seen that, what do you know Jack Nicklaus from, and if it’s just The Departed-

John: From golfing.

Doug: Yes, Jack Nicklaus, what a performer on the 18th green, no, but Jack Nicholson, I’m sorry, then what do you know him from, and then you’re like, “Oh, I get it.” I remember seeing Deer Hunter for the first time, and being like, that’s Christopher Walken? This is not the Christopher Walken I know now with the SNL sketches and his voice, and this is before the parody.

John: Yes, I definitely want to come to the point where it’s not just like, “Oh, as a Gen X-er, these are things I loved as a kid, so therefore you should love them.” That’s useless for everybody. There’s some way to be, not prescriptive, but to invite people into these different phases.

Doug: Oh, you like that, you might like this. It’s the same thing about music, too, you don’t want to be like, “Oh, you got to go listen to this music, because you’re a dum-dum if you don’t listen to it.” It’s like, “Oh, you like this? You should listen to this.”

Dan: Yes, if you like Haim, you’re going to like Fleetwood Mac.

Doug: Yes, exactly. You should listen to James Brown, because you’re listening to Bruno Mars right now, or whatever, check it out.

John: My husband will point out that, when I’ve referenced something that I liked, a band I liked in the ‘80s or ‘90s to my daughter, that’s like me, if my parents were recommending somebody that they liked in the ‘30s or ‘40s. Yes, it’s crazy how much time has actually happened.

Dan: It’s horrifying. It’s very scary.

John: We have this expectation like, “Oh, you should understand the history of rock music.” It’s just an extra 50 years between, and that means the stuff that–

Dan: I’m sure you feel this all the time, there’s stuff when you’re like, “Well, this is pretty new.” You’re like, “No, it’s not.”

Doug: It’s really not new at all.

John: No.

Doug: Very old. It’s so old.

John: I know. Everything is so old, and so are we.

Doug: Immediately, yes, that’s just what it is.

Dan: I’m dying.

John: Congrats again on the movie, boys.

Dan: Thank you.

Doug: Thank you for coming back on the podcast.

Dan: Yes, thanks for having us. This is the best.

Links:

  • The Naked Gun in theaters August 1st!
  • Dan Gregor and Doug Mand
  • Doug and Dan’s last time on the show, Episode 548: Made for Streamers
  • Bottoms and Dicks: The Musical
  • Melodramas: Now, Voyager, It Ends with Us, Spencer
  • Sexual thrillers: Body Heat, Jagged Edge, (Bonus: Altered States, Dead Ringers)
  • You Must Remember Thins: Erotic 80s
  • Lonesome Dove by Larry McMurtry
  • Adult Romantic Dramas: The English Patient, Out of Africa, Past Lives, Materialists
  • Mid-Budget Adventure Films: Romancing the Stone, The Lost City
  • John’s Aladdin residuals
  • Breakthrough cholesterol treatment can cut levels by 69% after one dose by Hatty Willmoth for BBC Science Focus
  • One dose of experimental drug nearly wipes out stealthy cholesterol in ‘remarkable’ trial by Erika Edwards for NBC News
  • The Pentagon Disinformation That Fueled America’s UFO Mythology by Joel Schectman and Aruna Viswanatha for WSJ
  • Calvin Kang on Ingstagram
  • Weekend Read 2
  • Top movies that Gen Z have never watched revealed – including Oscar-winning classics from The Sun UK
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Ryan Gerberding (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 693: Setups That Don’t Feel Like Setups, Transcript

July 23, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August.

Craig Mazin: [singing] My name is Craig Mazin.

John: You’re listening to Episode 693 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, how do you introduce an idea to the audience? We’ll discuss setups that don’t feel like setups and, most importantly, make your audience feel smart. First, we have a lot of follow-up from listeners, some actual news, and some listener questions. In our bonus segment for premium members, Craig, I want to discuss The New York Times feature on the top 100 movies of the century so far.

Craig: Oh good, a list. Yay.

John: A list, but also there’s the meta around the list. I think it’s, actually, probably more interesting than the list itself.

Craig: Okay, I’m up for that.

John: You get to see different filmmakers and actors give their top 10 list, which is a performative, revealing kind of thing.

Craig: [laughs]

John: I want to discuss that. We’ll keep that as a special feature for our bonus, people who get to hear our unfiltered takes on these lists.

Craig: Where did Scary Movie 3 land?

John: It tops out on so many lists. It’s crazy.

Craig: It should be in there. Should be top seven.

John: Yes. Spoiler, I have no movies in the official big 100 list.

Craig: Well, I’m going to go ahead and presume I don’t either. [chuckles]

John: You don’t, you don’t. Perhaps we can make some more movies with all the new California tax credit money coming.

News this week that California legislators have voted to more than double the state’s film and television tax credit program and raising the cap to $750 million from $330 million. Basically, a proposed 35% tax credit, which is up from 25%. Most importantly, there’s more money available there to be spending on productions that are shot and posted here in California.

Craig: Yes. Let’s look at this as good news, bad news. Good news, more.

John: More.

Craig: Certainly, double sounds like a lot. Bad news, it is not a lot. It is still not what I would call a competitive program with basically anywhere else where Hollywood goes. Comparing it to the tax credit programs in Canada or Georgia, New Mexico, Louisiana, even New York, UK, it’s just not competitive with those, but it is less non-competitive than it used to be, right? It’s a good trend.

The hope is that the government can watch this work and go, “Hey, we’re not losing money on this. This isn’t a disaster. In fact, we could afford to be more aggressive later.” If this begins a trend, that’s great. The other interesting factor for this legislation, I believe, is that it limits the tax credit to a certain budget. A show can’t come in that costs $300 million and gobble up $300 million at this thing.

John: How these tax credits are structured is there are certain categories and budget levels of which the funds are tiered towards. Smaller movies and very small movies can get smaller amounts, but you’re right that one thing can’t take up all the money.

Craig: Right, which sounds good, but here’s the bad news part. The bad news part is that large productions tend to push way more into the economy, and they provide much more stability. For instance, if you have a show like, let’s say, Fallout, Fallout’s a big show. They spend a lot of money. They also take a lot of time to shoot. There will be more stability, more employees for a longer amount of time.

Those shows tend to also have multiple seasons, which means there is some ability for crew to say, “Hey, I now have a life where I work on this show, which will work steadily for the next X amount of years.” If the tax credit is chopped up among a lot of one shot things, you lose that sense of stability, because the point of this all is, “Hey, how do we provide a living to people, an actual manageable living?”

John: Well, it’s important to note that these tax credits are about jobs. They’re specifically about reimbursing money spent on people’s employment, people’s salaries for the work that they’re doing. That’s what you’re trying to base it on. Your point is well-taken that you’re spending a lot more of those on these big productions. That goes on longer. That has a bigger effect. I just say, the counterpoint is that by spreading around to smaller productions, too, you’re enabling a wider number of people to get these things. You may be able to incentivize production in places that don’t otherwise get it that aren’t big production hubs. There’s reasons also to be providing tax credits for smaller things.

Craig: Absolutely. Everything’s a choice. When you are dealing with scarcity, you have to make a choice. These other places that I mentioned don’t really have much in the way of scarcity. They don’t really have effective caps like this. If you want to make a small movie in Alberta or if you want to make a large television show in Alberta, you’re both getting it. You’re both getting the benefit of this.

For California, the calculus is we’d like to hire more individual people as opposed to hiring fewer individual people more consistently. That’s the trade-off you have when you aren’t going for large– Large television productions will pump the most money into a system in the most reliable and lengthy way. We don’t have that yet, but I think this is a good sign that something is happening.

If we can hopefully prove that this isn’t some sort of problem and people can get over the fact that the tax credits go right back to these massive corporations, then perhaps California will start to edge its way towards competitive because California has an inherent edge, which is this is where people live. There are costs associated with shooting elsewhere. A promising thing, this is not ideal, but we don’t need ideal right now. We just needed something.

John: Absolutely. The other factor is that with this kind of tax credit, actors and directors and producers and other folks involved in the movie can say, “No, no, I want to shoot in California,” and there’s math that can actually make it more sense to shoot in California. It ultimately come down to more individual decision-makers about the choice to shoot in California than just it is impossible budgetarily to shoot here.

Craig: Yes. People have been working on this lottery system where, if you’re lucky enough, you get what that limited tax credit program was. Our friend, Derek, who makes the new show Countdown on Amazon Prime, they won the lottery. They were able to shoot here in California. I went to go see the first episode at their premiere. You get up there in front of people and you say, “Oh, I would like to thank blah-blah-blah,” and everyone applauds, “Yay.” Derek said, “I’m very proud of the fact that we’re able to shoot this show entirely here in Los Angeles.”

The cheer from that crowd, it was like a cheer of like, “Finally.” It made me sad in a way that that was so special. It shouldn’t be special. It should be the norm. Let’s see how we do.

John: Yes. While we’re talking about numbers, we can talk about the WGA annual report. Each year, the Writers Guild of America West publishes an annual report, which is basically all their financials, but also reports on how the membership is doing and basically what number of writers reported earnings, what the total earnings were, differences between screen, which is basically television and streaming, versus theatrical. We’ve talked about these over the entire course of the Scriptnotes podcast. Craig, what are you seeing here as you’re looking through these numbers? We’ll put a link in the show notes to the PDF.

Craig: Well, these reports have a lot of stuff going on, but we tend to look at two things when we do this, you and I. One is, how many people are working? The other is, how much money are we making for the writing we do and for the residuals that we are all collectively receiving? Let’s talk about the number of writers working. It’s not great. It’s bad.

John: 5,228 writers reported earnings in 2024. Those numbers will go up a little bit just with late reporting, but it’s down 9.4% for the previous year. It’s really down from the high, which is 6,910, which was back in 2022.

Craig: Yes, the thing that’s really frightening to me is that it’s down. You’re absolutely right that these numbers from the prior year will always be a bit compressed because they don’t have all the data in yet, but it should be way, way up at this point, even so, from prior year, because the prior year was impacted obviously by the strike. If you just look at 2019, 6,833 writers reported earnings. In 2024, we’re looking at 5,228. That’s bad. That’s more than 1,000.

John: It’s a big drop. Yet, Craig, if we were to roll back even earlier before, we’re at the top 2015, 2016. I don’t have those numbers in front of me, but you and I both know that the membership used to be smaller. The number of writers in the guild grew with the rise of streaming. With the rise of streaming series, there were more jobs than there ever have been before. I think what we’re really looking here is a retrenchment in the number of series shot. That’s really what it comes down to is there’s less development. There’s less things being shot. There’s fewer writers being hired because there are fewer shows. There was a huge growth with the growth of streaming that appears to be pulling back.

Craig: Yes, we know for sure that there was retraction in the amount of shows. What we don’t quite yet know is how we’re doing in terms of the average number of people employed per show. Obviously, that was something that was important during the strike to the Writers Guild to create minimum room sizes, which they did. Minimum room sizes are minimums. Those minimum room sizes were smaller than, say, what I think the Writers Guild would hope would be an ideal room size.

John: What was a classically-sized room.

Craig: Right.

John: There are rooms like The Simpsons, which seem to have 30 writers in them. The overall size of rooms has gone down noticeably.

Craig: Yes, I guess the point is, regardless of why, if people are walking around out there going, “It is tough out here,” the answer is yes. Factually, numerically, there are fewer jobs.

John: The corollary to this is the actual amount of earnings has gone up. The earnings were up 12.7% from last year. There are fewer writers working, but those writers who are working appear to be bringing in more money. That is not entirely unexpected. If the people who are not working are the people who were earning the least, and people who are working now are earning significantly above scale, that would be one reason to expect that this number did increase.

Craig: Yes, it does look like the percentage over the prior year, of course, is up because, again, strike. Let’s just say again, going back to 2019, there are about 1,600 fewer writers. The total earnings, only $300 million less. I can’t do the per-writer number here quickly, but it looks like it’s higher, yes.

John: I think the changes you would see here is during the real boom time of streaming, there were a lot more writers working in streaming who are working probably at scale in those lower-level positions. With fewer shows happening, with fewer writers being hired at those levels, the actual amount per writer has gone up. That would make sense.

Craig: Yes. It doesn’t surprise me a ton because so much of our earnings is pegged to scale because so much in television–

John: Especially in television.

Craig: Yes. If you have more and more people who are working as writer/producers in television, which has become far more common as the rooms have shrunk down, so much of the writer income will be pegged to just minimums because it’s the producer income that’s flexible. That will go up by roughly 3% across every three years. I think it is something like that. That’s not super surprising to me. I think we probably are in a place that’s right now in terms of the amount of writers working that is similar to what it was in the earlier parts of the 2010s.

That’s my gut. Let’s also break it out for a moment in terms of screen and television because our poor screenwriters is always, “Let’s start with feature writing,” which has been hammered over time. It’s not terrible news. We look like we’re starting to recover here. 2024, about 1,900 writers working in features compared to 2019, 2,350. Again, that 1,900 is a little low. I would imagine it’ll end up in the low 2000s, which means it’s not that far off actually.

John: We show as being down 3%, but that 3% could become 0% when, actually, the late reporting comes in. The dollars are up already 14.2% versus the previous year.

Craig: Yes, but, again, okay, here’s the problem with the previous year. Previous year is a strike year, right? Everything looks great compared to 2023.

John: Very good, so we have to compare it to–

Craig: Yes.

John: If you jump back several years, it’s just lower than it was.

Craig: Yes, it’s not great. I think the per-writer amount is down. It looks like it’s down to me significantly, which-

John: -which honestly matches my anecdotal experience just talking to people, talking to reps. It’s harder to make the big deals. It’s harder to bump people’s quotes.

Craig: Yes, and this is an area where you will see the market reflected in total earnings as opposed to television because, in television, the market does put a lot of flexible money in producing fees. In screen, it doesn’t. Screen is generally an overscaled thing. The market is reflected in these numbers, and it doesn’t look great. It does look down, but it’s not horrifying.

It’s not what it was five years ago. Just not as good. In television, yes, it’s weird. It’s like the money actually per writer is doing fine. It’s just the amount of writers has plummeted. That’s where the real plummeting has occurred. In 2019, 5,581 writers in television. In 2024, 4,117. Let’s call it even 4,500 by the time the year ends. That’s a thousand fewer. That’s a lot.

John: Let’s quickly touch on residuals. Residuals are, of course, all the monies that writers get paid for their work when it’s reused off of not its original airing of things or not its original screening, but down the road. It used to be DVD money and other things like that. Those numbers have increased. The five-year change is 19.3% up total residuals. We can put in the chart that shows TV residuals versus theatrical residuals.

They’re both up. In any individual category like DVD or network stuff, those things have fallen off a cliff over the last 10 years. What we now call new media, which is streaming, which is everything else, which is all the things that the guild had to fight for over these years to increase those rates, those have made up the difference. Those are the bulk of what the residuals are that writers are getting paid.

Craig: Yes, so there are some good news in here. They have all these categories, and they’ll show you the percent changes for all of them. Again, skip the 2023 to 2024. Just go 2019 to 2024. All these numbers look either horrible or great, but they’re irrelevant in terms of percent. It’s really the percentage of what. What we see, the most important two are new media reuse for SVOD and new media reuse for non-SVOD, meaning, okay, streaming video on demand, and I guess ad-supported or whatever. I don’t know what else.

John: It’s also direct buys through iTunes, through Prime Video, and such.

Craig: Those things are up dramatically. That’s where the bulk of our residual income comes from, by far. Those numbers are good. The trend there is great.

John: Last year, writers brought in $562 million in residuals. That’s great. That’s money going to individual writers. It’s important to understand that in the Writers Guild, those residuals go directly to the writer. It doesn’t go into any big slush fund for the guild itself. Those monies are paid out to individual writers. Writers pay percentage fees back to the guild, but the overall pool goes to those writers. Those are crucial quarterly checks that help smooth out the ups and downs of the business.

Craig: Right. The fear that those would be eliminated, I think the guild, through its efforts and through the efforts of the membership, particularly this last strike, is going to help because of the way it did lock in some success-based residuals for streaming. It looks like we’re going to be okay on that front. Theatrical residuals. For screenwriters, it’s doing quite well, I would say, overall. Just flat-out numbers look much better. These are spread over, not the writers that we just described as working. These are spread over all writers who got anything ever.

John: Got a credit on a teleplay, on a screenplay, yes.

Craig: In 1998. It’s for everything. The residual picture looks pretty healthy. I think the big challenge for the Writers Guild is going to be employment. That’s what it’s going to be because, ultimately, it’s the employment now that drives residuals later.

John: It’s also crucial to understand that the Writers Guild represents the writers who are working, but it does not get writers jobs. The actual frustrating experience of not being able to land a job because there’s not a show to be made is not a thing that the guild directly controls, or we will lose members who will time out of their eligibility to be active members of the guild because they won’t have worked for a while. That’s a thing that’s just going to happen.

Craig: Yes, absolutely. There’s a number in here that is such a fascinating one. Then I think we probably covered the financial thing. They do a little review of the legal department. What they do is they break out the various kinds of cases that the legal department brings against the companies. Cases for initial compensation or for pension and health, or they screwed up the credits, whatever it may be. They list the amount of monies that they’ve collected.

I think the trend is that the legal department is seemingly getting a bit more aggressive because the compensation they’re collecting is more, but there’s one number that I would love to find out what the deal is. Let’s just look at residuals. In 2018, they collected $6.5 million in penalties for residuals that the companies didn’t pay. Next year was $2.3 million. Next year was $946,000. The next year was $12 million. 2023, it was $2 million. 2024 is $9 million.

It’s always between nothing and $10 million. In 2022, they collected $70 million in residuals penalties. I want to know what that is. Was that one massive case against Netflix or something?

John: If I’m remembering correctly, it could have been the Netflix case, or, basically, the case of made-for-streaming movies, and what happens with a made-for-streaming movie and what basis they have to be paid out on. I suspect that is what you’re looking at. It’s really a judgment.

Craig: It’s massive.

John: Yes.

Craig: Anyway, it looks like the legal department is being pretty aggressive, which is great.

John: It’s what you want.

Craig: Yes, they have a ton of open cases, which sometimes means they’re just not mulching through cases. In this, based on what I’m looking at here, it looks like there’s a ton of open cases because they keep opening more cases.

John: Yes, that’s what you want.

Craig: Which is good.

John: Money well spent is getting writers paid.

Craig: Yes.

John: All right, let us talk about some follow-up here. First off, we have a correction. Drew, help us out. On Episode 689, we were talking about postmodernism, and it’s not a surprise that we may have said something wrong.

Drew Marquardt: Marion writes, “I want to write to say that the Disney corporate headquarters was designed by Michael Graves, not Robert Venturi, and the product line for Target was also designed by Graves. I’m going to intentionally avoid discussing whether or not the building’s terrible, but I must confess that I’m an architect, and I own several of the Michael Graves pieces from Target.”

Craig: Okay, so we thought it was Robert Venturi. Michael Graves is a very famous architect. The Disney corporate headquarters is a bad building.

John: Yes.

[laughter]

John: Both things can be true, yes.

Craig: I will confess that when you look at the–

John: I love looking at it.

Craig: It’s incredible. From the outside, that building is a masterpiece. If you have to actually work in it or even just go to a meeting in it, horrible.

John: The building causes physical pain upon entering.

Craig: It is the most startling misuse of space, but outside, it looks great.

John: Yes, and so another reminder that Craig and I can make mistakes even without ChatGPT. We can just make mistakes out of our own brain.

Craig: Isn’t that amazing?

John: It really is. We have some follow-up about AI video and VFX because we’ve talked in Episode 689, how visual effects is going to be greatly impacted by AI, just because obviously. We have feedback from Lee in Montreal.

Craig: Okay.

Drew: “I’m speaking as someone who has worked in VFX for 30 years at Weta, MPC, Rhythm & Hues, Sony Imageworks, Cinesite, and DNEG. What has been killing VFX in the past couple of years has been a lack of greenlit projects, not generative AI. We’ve lost thousands of jobs. Many of whom are already leaving the industry before AI will have a real impact. Generative AI, as we see on social media, isn’t yet good enough to meet the exacting standards of Hollywood clients. My question for you as showrunners and directors is, as generative AI gets more powerful, would you want to hire a couple of people directly as part of your production team to sit in a corner and try to generate all of your project’s VFX content using generative AI, or would you still hire a VFX supervisor and proven vendors to execute your brief?”

Craig: All right.

John: Craig, so you’re hiring people more directly than I am, but I think it’s a real question of like, how much stuff do you feel like you might take internally to the team versus your classic way of working with vendors? What are you thinking?

Craig: Well, first of all, Lee, my heart goes out to you because you’ve worked at two companies that have imploded. MPC and Rhythm & Hues. Because of The Last of Us, we do a ton of work with Weta and DNEG. Yes, there has been an interesting shift in the business where there was– I would say in 2020, 2021, the world was actually terrified that there weren’t enough VFX artists out there for the amount of work that had been greenlit, and then there was this massive retraction.

The VFX industry hires people in waves. It’s almost like large corporate farming interests that bring people in for harvests and then lay them off. There’s a lot of like, “You’re hired,” “You’re laid off.” There’s not a lot of good, consistent work there, and it is a mess. That said, generative AI to me is the answer to nothing. I rely heavily on my VFX supervisor, Alex Wang, and our proven vendors, including Weta and DNEG. The only thing that we do in-house is a small amount of work that is still regular VFX work.

We’ll have an in-house group that handles traditional VFX work, not through AI, but that is of very simple nature. Doing split screens or some very simple comp work or beauty fixes where there’s a blemish that you want to just get rid of, or things like that that aren’t a bloater running through the snow, it makes sense to actually have an in-house team that handles some of that stuff. The idea that we would have anybody sitting there using generative AI to make creative choices or even begin creative thinking is not something I have on my show, and it will not be.

John: Yes, I think this point you’re making about, there’s stuff that used to be visual effects, but it got pulled back into editorial, that it’s things you’re doing much closer to the source, because you can. That makes sense. I wouldn’t be surprised if some of the tools that come out of generative AI, we talked before about sound fixes, there’ll be things like beauty fixes.

There’ll be some things, which I suspect over the course of the next few years, will get pulled closer to the editorial flow rather than the visual effects flow. That makes sense. I do wonder if there are going to be some movies and some shows for which the visual effects and the pre-visualization, all of that process gets to be much blurrier. Almost in the way that animation goes from storyboarding to things much more quickly.

I suspect that we’ll see some new workflows and some models for this kind of stuff. I agree with Craig, and what we’ve always stressed with these tools, is that you want to make sure that the person who’s using these technologies is the person whose job it is actually to do, to create the final thing. Whatever these technologies in generative AI can create, you want the person who is the visual effects supervisor, the visual effects artist, to be using them because that’s a creative artistic thing they’re doing. It’s not just done by some random person sitting over there at a desk.

Craig: [chuckles] Yes, there is no doubt, AI that is being used inside of tasks. A very simple visual effect thing to do is a comp. I have a guy. He’s standing in front of a green screen. The wind is moving, so his hair is blowing around. Now, we have a comp that goes behind him. Somebody has to deal with all the hair in front of the green screen, and that may be stuff that, internally, they’re using AI to do.

It is not creative work. It is just rote work. Highlight and roto every single piece of hair. If AI can do that more quickly than somebody with a tablet, yes, of course, that’s going to happen just like– I don’t necessarily think of the filters in Photoshop as AI, even though, in a sense, they are. They’re algorithms, really, very fancy algorithms. The artistry, no. You’re right. There is a lot of connection now.

Our editors work right next to the visual effects team while we’re shooting up in Canada in a way that the visual effects department now works very closely with the art department. Production design and visual effects are now– I think of them as one big group because there’s such a blending that has occurred. We also integrate VFX with the makeup department. It’s touching everything.

It’s funny, Lee. We do the opposite of what you’re wondering about. Rather than having generative AI kicking out some concepts or things, we use illustrators like actual artists, like illustrative artists, to start, the most human possible way to start, because I find that where you start will tend to be where you start. If you start with generative AI, the path to the end begins with crap. I wish you the best, Lee. I hope you’re doing okay out there. It sounds like, based on the description, that you are indeed still doing okay. Hang in there. We treasure the work that you do.

John: All right. Also in Episode 689, we talked about verticals, which are those stories for your phone, its video, lots of little chapters.

Craig: Oh yes.

John: I was sure that we’d have somebody in our listenership who’s written for these. Risky Business wrote in because he has written for verticals.

Drew: Risky Business writes, “I spent six months writing for ReelShorts. As a writer, it was terrible.”

Craig: What?

Drew: “The first 10 chapters were poured over with repeated rewrites until all the joy was taken out of them. Pretty much, they didn’t care. The rest of the story had little oversight as they didn’t expect people to watch. The CEO repeatedly criticized the writers in company-wide messages while giving 100% of the credit for success to the editors, all while paying $22 an hour with no work orders between feedback cycles and a constant, ‘Your contract can be canceled at any time,’ hanging over your head, and expectation that you’d be immediately available the second they had feedback, which sometimes took over a week to receive.”

“It ended up being less than minimum wage to basically hold all the blame for a possible failure poured on you from the entire company. Creative decisions were made entirely by algorithms based on what was selling, the whole prediction model that Hollywood is always trying to master contracted by the short production schedule. I’ve not had the pleasure of joining any union, but the success of ReelShorts definitely scares me. If the model succeeds, AI will definitely be writing the scripts, and the CEO can have his dreams of never having to rely on a writer’s creativity again.”

John: Yes, so what Risky is describing really feels like the fears you have when you talk to folks who’ve written at Netflix. The softer Netflix version is they’ll tell you like, “Our data shows that people don’t like to see cats in the first three minutes of a show,” or they’ll have some specific things like, “Okay, we can’t do that.” Fine, whatever, but the feedback mechanism is so much longer there.

With something like ReelShorts, all they’re trying to get you to do is to watch through enough episodes that you’ll hit the buy button and then watch the rest of it. The rest of it doesn’t have to be good because they don’t really care. As long as you hit that buy button, you’ve stayed on board. That is just toxic to storytelling. It’s the opposite of anything you would want to do, and yet writers are being paid to do it.

Craig: Based on this and based on what you just said, my prediction is that this thing implodes because it feels like the sort of thing that will be carried briefly by some TikTok wave or sense of novelty, and then everybody will catch on. Once you pay your subscription, it’s crap, and it doesn’t matter. They’ll get bored, and they’ll move on. Regardless, right now, they exist. They sound like a sweatshop.

Let’s just say that this sounds horrible. I don’t really see what the point is of working there because you’re not writing. Just to be clear, sometimes people will bait hooks with the worm of at least you’re writing. This is not writing. It seems like writing, but it’s not. If it is paying, as Risky Business says here, $22 an hour and eventually less than minimum wage because of the overtime that gets baked in there, go work somewhere else.

Work at Starbucks and write something you care about and love. There’s nothing here. There’s neither a ladder for promotion. There is not the ability to get better as a writer. There’s not the ability to make relationships that are going to serve you throughout your career. There’s no value here to you as a writer, none. I would say that I would not advise anyone to work there.

John: If people think we’re being a little unfair to this one company, I will say, we’ll put a link in the show notes to a Time magazine interview with Joey Jia, who is the CEO there. One of the questions they ask is, “Who writes the content on ReelShort? There are reports that some of the content sounds like they’ve been written by AI.” The answer is, “If AI could write the content and make money right away, I would do everything with AI.” Great. Well, he’s not hiding the ball there.

Craig: Yes, no, but then he says, “No, it’s our in-house editors.” This is backing up our friend who’s writing in where the editors get all the credit. We have an in-house editor, also an in-house screenwriting team. People say, “Oh, your content is really like AI. I disagree.” Well, it doesn’t really matter, as far as I’m concerned, what people think the content is. All that I care about is the health, security, and quality of life for professional writers in our business. I don’t see any reason to work at this place. If they were paying $50 an hour, we’d have to have a discussion.

John: Try to?

Craig: No, just go work at Starbucks.

John: Yes, agreed. All right, let’s transition from that dystopian view to– This last week, I got to have the utopian version of that, which is I was an advisor for the Sundance Screenwriters Lab.

Craig: Great.

John: For 25 years, I’ve now worked at the Screenwriters Lab, which is crazy. For folks who don’t know what that is, they bring in filmmakers who are working on their next feature. In the summer labs, they will have already shot two of the scenes from their things, just up on a mountain with random actors, just to test stuff out. Then there’s a screenwriting lab that’s just one week afterwards, which we talk through about what they’ve learned, where they’re at with their script. We give them specific feedback.

I describe it as being like, “We are your friend with a pickup truck who shows up to help you move from where you were to your new place. We’re not going to tell you how to do stuff, but we’re there to help you carry your couch.” One of the best things about this process is that you get to talk to other really smart screenwriters who are talking about the projects that they’re working on with their advisees. Some quotes I wrote down. Robin Swicord says, “Act 1 is the suitcase you pack for the journey,” which just feels so smart and right.

Craig: That’s true.

John: I love that. Stephen Gaghan was talking about how he likes to do a transition pass. After finishing a draft, he’ll set it aside for a second and go back and just look at all the transitions, like transitions from scene to scene, but really from idea to idea, even within scenes, and just really focus on how you’re moving from this place to that place. It’s such a smart idea. I’ve never thought to actually just spend one pass through just looking at the transitions.

Craig: Well, I love that because we talk about transitions all the time. That’s the thing that separates scripts that turn into things that feel like not smooth unities, and then the ones that do. So far, Robin and Stephen are A+.

John: Absolutely. Liz Hannah, who’s been on the show several times out of joy, one of the things she likes to do is to actually literally retype the script. She’ll have it open in one window, have a clean document, and actually retype the whole thing. She gets it back in her fingers. Obviously, you’re changing things along the way. That is a kind of thing I would not do, but I really appreciate the instinct behind that. That feels, I don’t know, just a way to get it back into your bones.

Craig: That’s one of those classic bits of advice that is either going to be 100% useful or 0% useful, depending on the person, because if it works for you, oh, my God, it’s probably a revelation.

John: Yes.

Craig: If it doesn’t, well, then you tried it once, and you don’t have to do it again. [chuckles]

John: Absolutely. The thing I also really enjoy about the labs is, as an advisor, I’m looking at three different projects. These were three very different projects. In two of the projects, I noticed a thing that we needed to do. It never really occurred to me before. In both projects, we got to a place where we needed the characters to confront specific dramatic questions in the third act, concepts, but there was no real good way to introduce them there at that moment.

We needed to set them up earlier, but it could feel really forced. It was really the conversation about, how do we introduce ideas so that they’re available to the audience when we get there later on so that we put them into the world of the movie? It’s not exposition exactly. It’s not where we’re saying like, “Oh, to launch the missile, you have to turn these two keys.”

It’s more abstract. It’s how you introduce an idea rather than a fact, an idea like, what does it even mean to own land, or can you ever trust someone who’s betrayed you? You’re priming the audience for those questions. I just want to spend a few minutes, Craig, talking about this need. It’s a thing I’ve found myself doing all the time but never really being aware that I was doing it.

Craig: Sure, and this is one of the craftier bits of our jobs. It is calculated. This is palming something as a magician.

John: It’s magic trick.

Craig: Yes, absolutely. We could go on and on about why it’s more satisfying, but it doesn’t matter. We just know it is more satisfying if something emerges in the third act that feels like, “Oh, it has been there the whole time. We just missed it as characters.” Now, we see it as opposed to just realizing it then late.

John: One of the projects, I’m talking in very vague terms here, but it’s set present day, but hinges on something that happened in that region during World War II. If that were to come up just out of the blue in the third act, it’s going to feel weird and forced. If we bring it up randomly in Act 1, it’s going to feel like a setup. You’re going to feel the setup-ness on it. You’re looking for ways. You can introduce the notion of World War II, the notion of the history here without feeling like, “Okay, this has the objective of doing this thing.”

The answers for that is you’re always looking at, what is the present-tense problem? What is the present-tense need of the scene that brings up this idea so it feels natural to the moment that you’re in and, of course, seeds us for later on, that it feels like, “Oh, of course, the characters are having this discussion. Of course, this thing is being shown here,” or the scene that you’re currently in, and the audience has no idea that’s going to pay off later on?

Craig: Yes, there are two ways of going about this, and I strongly prefer one of them. One way is to introduce the idea in a manner that is not objectionable. An objectionable way is somebody goes, “By the way, you know what it is interesting that right here, which was the site of a World War II battle 30 years ago, happens to be the place where–” and then you go, “Okay.” Well, that is objectionable. A non-objectionable way would be like, they walk by and they see a sign like, “This place was a World War I site. This was a thing. This is World War II.” That’s interesting, and it’s not objectionable because it–

John: Like, “What happened to that church?” “Oh, it was this battle in World War II.”

Craig: Not objectionable. That’s one method, not objectionable. I strongly prefer the other method, which is essential, that when you are introducing this, it is the point of a moment, such that you believe it’s over. There is information here that I need you to know for a point right now that matters, that has nothing to do with why it’s going to be relevant later, because then you don’t feel at all like it’s superfluous. The ultimate trick to me is to make people believe that you are not palming a coin. You are actually holding a coin in your hand for a reason. Then later, it’s revealed, oh, also this.

John: Some examples from movies that might be helpful here. In Finding Nemo, Dory has a joke early on about, “Oh, I speak whale.” It just feels like that’s the thing that Dory would say. It’s a funny joke in the moment, but then later on, she actually does speak whale to a whale. It’s like, “Oh, I did not think that was a setup.” It’s just so much more rewarding because they got it in there without it feeling like a setup at the time. Or in A Quiet Place, the daughter’s cochlear implant is malfunctioning. It feels like you know why they’re doing that. It’s like, “Oh, that’s going to become a problem for this character.” You don’t feel like, oh, that’s actually going to be a solution to the things down the road.

Craig: That feels essential to me. I need you to understand that this person goes through a problem. It is a problem right now we have to solve. You will, in your human story eating mind, go, “Oh, this was important for me to understand a character, what their challenges are, what they want and need, how they relate to their parents, what they need from their parents.” There is meat there. It mattered. That’s better than what I would call the non-objectionable.

John: Absolutely. There was a bottle thought here. It’s like, “Oh, why are you telling me this?” Some of what we’re talking about has obvious overlap with what we’ve talked about before in terms of exposition. I know this specifically because I was looking through the exposition chapter in Scriptnotes book. In terms of sometimes you’re direct, sometimes you’re indirect. I want to make sure we’re also thinking about, sometimes I just need to prime the audience for a concept, or just the notion of a thing that could happen within the course of this movie.

Sometimes it’s bringing up an analogous situation. In one of my scripts, it ultimately hinges on trust. I have one of my characters listening to a call-in radio show. They’re talking about this husband’s betrayed her, and I can’t ever forgive that. Just setting up the idea of trust as being a thematic element is natural to do in a way that is going to pay off later on, but it doesn’t feel like it’s hitting you over the head in the moment.

Craig: It’s got to have its own reason to live there. If it has its own reason to live, no one will think, “Oh, that’s weird that they mentioned that. I wonder if it’ll come up later.” We’re all very good at picking that thing out. If it has its own reason to exist, you’ve solved the problem. Sometimes I think people are so worried about hiding it that they contort themselves into pretzels to make something blend in so casually that it’s almost not a thing at all. Unnecessary and usually sweatier than just confronting it head-on and making it be a thing that matters right now.

John: Absolutely. All right. Let’s get to a couple of listener questions. Drew, start us off.

Drew: Sarah writes, “I’m a screenwriter from the Netherlands whose secret side ambition is to someday direct music videos. After watching the excellent new music video for Sabrina Carpenter’s Manchild, however, I’m at a loss. How would you even start communicating the idea for a project like that? As a screenwriter, I just cannot imagine how this would look on the page. At the same time, it seems impossible to pull this off without a script. I know directing music videos is an incredibly specific skill on its own, but I’m very curious what your thoughts would be. Also, what are some of your favorite music videos?”

John: All right. Drew, it’s so interesting that the listener wrote in with this question because you would actually put this music video on the slack, because you’re like, “Wait, is this AI?” I was like, “I don’t think it’s AI. I think it’s just a lot of hard work.” Then we looked back through the behind-the-scenes of these directors working on stuff. It’s like, “Oh, no, they just work really hard.” There’s just a lot of setups and a lot of visual effects. It is a very good video.

Sarah, I’m going to challenge your question. Most of these music videos do not have a script the way that Craig and I are doing scripts. They tend to have documents that lay out the overall vision for something. It might be a one-page brief of what this is, what the concept is, but then they’re going to have a lot of storyboards, setups, a listing of things for these are the moments that we’re shooting that become the production plan for everybody else, the equivalent of the script that they would use for breakdown, for scheduling, for wardrobe. I would be shocked if there’s anything that looks like a script for this music video.

Craig: Definitely. I think, Sarah, this is one of those deals where it’s a very what I call, directorish thing. No one comes in with a screenplay. In fact, I imagine that there never was anything like that here. This feels so much like somebody comes in with the mood board and crazy pictures of wacky cars on the road. What if you cut one in half and it’s so surreal and da, da, da, and the palettes will be this and this and we’ll do these colors.

Then you start to tell this little story that you imagine that you could just describe, like basically she’s hitchhiking, going from one crazy place to another, and blah, blah, blah.

Then you start storyboarding. I don’t see why you would need a screenplay for this. It feels very storyboardy. The way they shoot these things, I would imagine, is to get lots and lots of little mini movies that they then cut together to make 12 movies that seem like they’re going on all at the same time, and then edit it all together. The thing about a music video like this is there is no real coherent structure to it. The structure is the song. The song provides the structure.

John: Absolutely. The music can exist in this liminal dream state. It doesn’t have to make narrative sense. That’s one of the joys of it. You also asked our favorite music videos. We had Daniels on, so I would say Turn Down for What is an incredible music video.

Craig: So good.

John: I would say David Fincher’s Express Yourself by Madonna is incredible in terms of it actually does have a narrative storytelling drive. It’s inspired by First Land’s Metropolis. It is just really well done and does tell a story. It does all the music video things it needs to do so well. That’s a highlight for me. Craig, any other ones that jump out for you?

Craig: There have been so many great ones. Some of them do decide, “Hey, what we’re going to do is we’re going to tell a story that isn’t really reflected in the lyrics of the song, but we’re going to pick something else.” Take On Me is one of the great videos of all time by A-ha. They really told a story based on the movie Altered States. That’s what they did. They said, “What if we did an Altered States?” The idea was it was a man that lives in comics who’s trying to become real, all the way to him slamming back and forth against the walls, just like William Hurt. Great.

A lot of music videos are about showing awesome visuals that have nothing to do with the lyrics whatsoever. If I looked at the lyrics for Manchild, I don’t know if I’m going to see anything there– I’m actually looking at them right now, that would indicate this is what you would do. There’s nothing in here that implies we should be on the road going through a series of hitchhiking moments with crazy visual effects. They’re just letting the structure of the song give you structure, knowing full well, the entire thing is going to be over in, what, three minutes or so. Just delight me with visuals that maybe progressively get crazier, a little bit of an ironic ending, and you’re done.

John: The one other one which I’ll put in the show notes is Riz Ahmed’s The Long Goodbye, which I’m looking up now, it’s directed by Aneil Karia. When it starts, it’s so slice of life. It’s just a short film, basically, that eventually the song starts, and it gets into a thing. It’s a situation where I can imagine there probably was some scripting there because there’s a lot of characters. The verisimilitude of just the space that they’re in and the conversations feels like it could be scripted before it gets to the actual big events.

I don’t want to say much more. It’s 11 minutes. It’s worth watching it. I think it got a–

Craig: It won an Oscar.

John: Did it win the Oscar in 2022?

Craig: I think it did.

John: It’s remarkable. I’d point that out as another example of the music video that probably had something resembling a script at some point, but that’s more the exception rather than the rule.

Craig: You can do basically anything you want. That was a short film. It was 11 minutes long. You could do a Phil Collins music video for Billy, Don’t You Lose My Number I think it was called, where the whole music video was music video directors pitching him ideas for the music video for that song, and then them doing parodies of other music videos. You can do whatever you want. [chuckles] Everything from story to not.

John: I celebrate what has been made possible by the music video because yes, we had commercials before that, but I think just we’ve had a lot of great directors come out of music videos, but also just a lot of cool art and a lot of cool just ways of thinking about visual storytelling that have come out of music videos.

Craig: Absolutely. Music videos and commercials are both interesting places where new things are invented, or things that are subcultural get pulled up into culture. Madonna very famously pulled Vogue up out of the subculture.

Drew: Let’s do one last question here, one from anonymous. “I’ve been working in the legal field for over 10 years, and a couple years ago put my undergrad English degree to use and started screenwriting. My two features have had great feedback, including from a friend who’s a professional screenwriter with several credits. That friend is encouraging me to set up meetings in LA with agents and managers and has made recommendations on who to reach out to.

Here’s the problem. In this world, with this president, at this time, should I, as a transgender person, be open about my identity? I know that being trans has at times limited opportunity as a lawyer, but that hasn’t stopped me. Just altered my trajectory a little. One script I wrote features a trans protagonist, and my other screenplays have strong queer themes. Now I’m wondering if an agency or studio would view a trans writer as a liability they would be unwilling to take on during this administration. Happy Pride, and I hope that those in the generation behind me won’t have to worry like this.”

John: Happy Pride, anonymous. Obviously, I’ve been out my entire career. Easier for a gay man to be out. Being out as a cisgendered gay person is a different lived experience than being a trans person. Everything just means a different thing for me and for your experience. I think the fact that you are writing material with trans characters is going to naturally raise the question of whether you have the lived experience to be writing these things and be reflecting the things on the page. My instinct is you’re probably going to want to be open about your identity from the start. That’s just my first blush instinct, correct? Craig, what are you feeling?

Craig: I come at this just from a purely analytical point of view. I think about the business and the way people function here, so I’ll be very cold and calculating. In my cold and calculating way, I think you’re absolutely right, John, that it is a plus if people are considering a feature script that is about a trans person, if the trans person is centered in that story. Or, as you point out anonymous, you have screenplays with other strong queer themes. The first question they’re going to ask is “Who are you?”

That’s not to say that they might go, “Oh, you’re not trans? Then screw you. You can’t do this.” It’ll be considered a strong plus. I think the challenge you have is not whether or not being out as a trans person is going to impact you. I don’t believe it will. If it impacts you, it’ll impact you positively, I think, given your scripts. The challenge you’re going to have is that the interest in that kind of story right now has been reduced dramatically because these wonderful corporations, no matter how progressive they pretend to be, are always with their finger in the air, checking the wind direction.

Right now, I don’t think there’s a big push in Hollywood to be telling trans stories or queer stories. I think that there’s still some, but I think it’s been reduced. I think that there’s a natural reactivity to what they detect is some sort of backlash trend. That would be a bit of a challenge. Remember, the wheel of things turns slowly. You, as a producer, may say, “With the script I have right now, probably not a great time to walk over there into the chairman’s office and say, ‘Can I have $20 million to make this movie about a trans person?” In five years, they may be cool with it again, and it takes time for stuff.

Your job, anonymous, now that you’re starting to be a screenwriter, is to just get hired to do something. Whether they buy your script, or they love your writing, and then want you to work on something else, get yourself into the world of being a writer. My feeling is that I am not transgender, but I have people in my family very close to me who are. I think about these things all the time. The choice of whether or not you want to be out is more important than just how it impacts your career. I would say that question needs to be resolved by you for so many reasons in so many ways. That ultimately is your choice, but I do not think it would hurt you.

John: I think we’re in agreement here. If we have listeners who have more opinions on this, more specifically informed opinions, we’ll always be happy to hear them. All right. Craig, it’s time for our one cool thing. My one cool thing is this feature written up by Alvin Chang in The Pudding. I love The Pudding. It’s a website that does great deep dives and moving infographics on different topics. This one is called 30 Minutes with a Stranger, and it comes from this project called the Candor Corpus, which recorded 1,700 conversations between strangers.

How they would have these conversations is it was through a– It’s not a mechanical trick, but one of those sites where you get paid by the hour to do stuff. They would set up these people to have a 30-minute conversation that was recorded. They would ask these people before the conversation, right at the start of the conversation, middle conversation, and after the conversation, how they were feeling. Basically, what their emotional state was.

They would do this for all these conversations. The people who were in the study didn’t realize is that they were being set up with people who were like them. Age, demographics, ethnic background, political affiliation, and also people who were diametrically opposed to them. They could really see what is it like to have a conversation with somebody whose politics you fundamentally disagree with, who’s much older than you, much younger than you?

Craig, how do people feel about conversations with someone they generally matched up with versus someone who’s very different than them? What do you think the outcome of the conversations generally was? Did people feel better or worse after the conversations?

Craig: The optimist in me says that there was no difference.

John: The optimist is correct. People felt better after the conversations across the board. It really didn’t matter whether they were matched in those demographic terms or not. Even political affiliation, people generally felt better after conversations, which is what, again, you hope but worry that it’s not going to be true. It’s basically the experience of people just need to talk to people, and people like to talk to people. We are wired to talk to people. It doesn’t matter who you talk to. The experience of talking to people is positive for your emotional health.

Craig: Thank God there isn’t an entire industry designed on getting us to hate each other so that we click on stuff more and see more ads. This is the misery, the misery of social media, that it has taken something that is one of the few positives that we have. That when you just can talk to somebody, you can connect with them on a human basis, that is about things that are far more important and far more relevant than the superficial. It has turned it into shouting. Just basically thrown everybody into a shouting arena and have them scream at each other. This is a wonderful thing. I’m glad he did this. This is great.

John: I think the other crucial distinction here is social media allows you to take anonymous drive-by potshots at people.

Craig: Exactly.

John: It’s not conversation.

Craig: That’s right.

John: There’s a difference of actual conversation. Where there’s a back and forth where you actually have to listen, is a fundamentally different thing. We are wired to do it, and we just don’t create structures to do it as much as we need to.

Craig: I think that social media basically creates the conditions in which sociopaths are always living. Normal people look at each other, there is a human connection, they have a conversation. If you remove the human connection and you can just yell at somebody’s @ blankety blank, you are now living in the sociopath space. You do not detect their humanity at all, and now you can just do what you want. Horrible.

John: I’ve greatly scaled back my social media. Not to your extent, but to a large extent. There’s been times where someone has come at me weirdly aggressively, and it’s hard to do it. If I can just do the judo move of just honestly and emotionally responding to them, it does throw off the thing. It’s like, “Wait, people are just expecting to punch back.” When you don’t punch back, it throws them off. I don’t know. People say so many things they would never say to your face.

Craig: Of course.

John: I wish there was an option to like, “Great, let’s get on right now. Here’s my phone number. Call me and we’ll talk about this.”

Craig: I used to do things like that, and then I realized I could do this all day. It doesn’t matter. [crosstalk] There’s 12,000 other people.

John: There’s no winning.

Craig: This guy might be screwing with me anyway. He might be DMing his friend, going, “Oh my God. I got this guy talking to me now. LOL. What should I do?” It’s not real. It’s just not real social interaction. It doesn’t deserve our mind.

John: Just don’t talk to people.

Craig: I’ll tell you what deserves our mind, John. D&D and Chris Perkins. My one cool thing this week is Chris Perkins. Who is Chris Perkins? If you know, you know. Chris Perkins was the senior producer for Dungeons & Dragons and was a story genius for D&D and the general D&D world for so long. He just retired from Wizards of the Coast recently. He’s actually joined the whole crew over there at Critical Role, which is with Jeremy Crawford. John, you’ve heard me probably say Jeremy Crawford a few times at the table.

John: Jeremy Crawford is known as being the rules guru of D&D.
Craig Mazin: Jeremy was rules guru, and Chris was story guru. That’s very, very reductive, and I apologize to both of them. [chuckles] They had lots to do with each other and their work that they all did together. Both of them went, “You know what? Our time at Wizards is done. We’re going to move on and just join Critical Role, have some fun over there.”

Together, those guys really did help create the most successful edition of Dungeons & Dragons ever, 5th edition, which was released in 2014. Chris did do some work on the recent version that came out, the 2024. Those of us who play owe him a lot. For instance, Chris was the lead story designer for Curse of Strahd, which was the thing that brought Ravenloft, which has been around forever, into 5th edition. Anyway, I got a chance to meet Chris and actually play D&D with him. I’m playing, someone’s running Lost Mines of Phandelver.

John: Ah, the classic.

Craig: The classic. The intro story from 5th edition, which I’ve now played, DM’d, played, and played, he is playing with us, and he designed a lot of this.

John: So fun.

Craig: It is fun when the DM’s, someone goes, “Is the water coming out in a trickle, or is it a lot?” The DM’s like, “I’m looking. I think it’s a trickle.” Then right next to me, Chris goes, “No, it’s a lot.” [laughs] He’s fantastic. Really, Chris, I guess, and Jeremy. I should lump Jeremy Crawford in there as well. Both those guys are my one cool thing for helping with so many other people. I want to be clear, revitalizing Dungeons & Dragons and making it as super popular as it is today.

John: I got a chance to talk to Christopher Perkins, coming on three years ago, about wizard stuff, and so super smart, and that whole team. Not a surprise that he is just as great around a table as he is at writing these incredible rule books. That is our show for this week. Scriptnotes is produced by Drew Marquardt, it’s edited by Matthew Chilelli, our author this week is by Spencer Lackey.

If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions like the ones we answered today. You will find the transcripts at johnaugust.com, along with a sign-up for our weekly newsletter called Interesting, which has lots of links to things about writing. You’ll find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have a new crafty episode. It was me and Christina Hudson talking action.

Craig, it’s one of the situations where video really is better than just the audio version of it because we can show you the screenplay as the scene is happening and see what’s on the page. Take a look at that one. You’ll find t-shirts and hoodies, and drinkware all at Cotton Bureau. You’ll find the show notes with links to all the things we talked about today in an email you get each week as a premium subscriber. Thank you to all premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the back episodes and bonus segments like the one we’re about to record on the best movies of the 21st century. Craig, thanks for a fun show.

Craig: Thank you, John.

John: Thank you, Drew.

Drew: Thanks.

[Bonus Segment]

John: Great. Craig, this past week, the New York Times has launched a feature which is looking at the top 100 movies of the 25 years of this century that we’ve been through so far. You can see their full list. Their full list has many of the movies you’d expect to see there. Craig, have you gone through and actually done the feature? Have you clicked through to see which of those movies you’ve seen so far?

Craig: Yes, I’m scrolling.

John: You’re scrolling. I’ve seen 80 of the 100, which is better than I expected.

Craig: Yes, that’s pretty good.

John: Because there aren’t a lot of esoteric, strange ones on there. There’s just things I just didn’t happen to see. They tended to be foreign films. They’ve always been on the list. I’ve never gotten to see them. It was crazy to me that Anora wasn’t on the list. I think that’s just recency problem is so that people aren’t thinking about stuff like I think Norrish would be on my top 10 list. I really thought the most interesting part about this, and Max Reid, who has been on our show before, pointed this out, is that there’s a separate list that the New York Times pushed of the people’s top 10 lists. That was partly how they made this whole big list.

It’s so fascinating to click through and see what are people’s top 10 lists like Mark Birbiglia. I’ll link in the show notes for that. Mark Birbiglia’s top 10, Children of Men, Frances Ha, Hot Fuzz, Idiocracy, Me and You and Everyone We Know, Sideways-

Craig: Great.

John: -Spotlight, Superbad, Squid and the Whale, and Up.

Craig: Wow. I love how comedy-heavy that is, of course.

John: Yes, which should totally make sense for Mark Birbiglia. Five of those movies are already on the top 100 list, five of them are not. It’s easy to see why you’re making the case for any one of those movies. Sometimes movies speak to you individually. They may not speak to everybody. Any list is going to be evening out the odd choices of an individual person. It’s just fun to see what people put there. Also the fact that it’s– I don’t want to say it’s performative, but you know this is going to become public. You might make choices there that reflect an intention on what you’re trying to communicate about, who you are based on what the top 10 things are that you’re recommending to people.

Craig: Can I ask a question?

John: Please.

Craig: I understand this is very much like religion. I know most people are religious, and I know most people believe in God and angels. I don’t. I never have. More to the point, it is not an active choice to disbelieve. I just don’t. Why do people make lists? What is this?

John: A couple of things I can think about. Why do people individually make lists? I don’t have a letterbox, but many people have a letterbox, and they have a public setting on a letterbox so everyone can see how they’re rating different movies. I think there’s a sense of how you want to put yourself out there in the world, how you want to have people perceive you, what you want to show as being your taste. Producer Drew Marquardt, have you gone through this? Have you marked which of these movies you’ve seen?

Drew: I did. Not to brag, I’ve seen 93.

John: 93? It’s incredible. Did you make your own individual top 10 list?

Drew: I did, but it’s impossible to do because 10 is too much to reduce to. Yes, I could show it to you, but it feels embarrassing in some way.

John: That’s the thing, too. I wouldn’t feel comfortable sharing my top 10 list. If I think about movies of all time, it’s easier for me to reach for these are iconic things, where Clueless and Aliens will always be in that top 10. Those would be super high here.

As I was going through this process with the top 100 movies, I was thinking about which of these would be on my top 10 list. Some of them I remember liking, but I haven’t gone back and rewatched them. I don’t know if I actually think they’re the best things ever, or maybe I’m just forgetting. A spoiler, Mulholland Drive is either number one or very high up there. I remember liking Mulholland Drive, but I couldn’t tell you a damn thing about it. I would never put it in my top 10 list because I just don’t remember it well enough. I feel like anything you put in your top 10 list, you should have to be able to speak for five minutes about why it’s so good.

Craig: Why is anything anything?? Honestly, this is my issue with this stuff is there’s an instinct, I think, among critics to rank stuff because that’s what they do. They’re pretending to have some analytical ability to quantify and qualify art, which is a ridiculous concept on its face. When you really look at it, it’s just absurd. When you dig underneath the hood of what it means to even describe something as having quality and how individual that is between you and the thing that you’re analyzing, all of it is absurd. Then the ranking of it feels vaguely masturbatory to me, designed to, I don’t know, create some authoritative hierarchy that is impossible to do and also pointless to do.

I think it’s actually demeaning to everything. If I’m Bong Joon Ho and I look on this and I go–

John: Parasite’s number one, that’s right.

Craig: Parasite’s number one. I don’t feel good. I’m like, “Wait.” Then Paul Thomas Anderson’s supposed to be looking at me going, “I didn’t do as well as you did with There Will Be Blood.” If anybody were to say to me, “Hey, I need you to do me a favor. Tell me which one is better, There Will Be Blood or Parasite?” I would say, “You’re an idiot.” That’s an idiot question that an idiot would pose because there is no ability to– first of all, why compare them at all? Second of all, why not just enjoy them both? Do you know what I mean?

John: I agree with you that comparing one to the other is crazy. Any of the films that are in this top 100 list are going to be, by default, really good movies. Here’s the argument I’ll make for why it’s useful for people to share their top 10 lists, or at least “Here’s a movie that you should absolutely check out.” I cannot remember which filmmaker it was, but some filmmaker recently was talking about how important Ingmar Bergman’s film Persona was to them. I’m like, “I have no idea what this movie is, but sure.” I put it on my list and I looked it up, and Mike was out of town one night, so I was like, “I’ll watch Persona.” I dug it. It was really weird.

It’s never going to be on my top 10 list, but it was so specific and strange, and I would never have thought to watch it if this filmmaker– I can’t remember which filmmaker it was, hadn’t talked about how important it was for their work. I think that is potentially the good and the joy of this is it’s exposing me to things that I wouldn’t have otherwise seen. In the case of the 20 movies that I haven’t seen, I was reminded, “Oh, you know what? I should probably check these out because there’s a reason why so many people like these movies that made it into the top 100.”

Craig: Sure. This is why I have no problem when people say, “Here are 20 movies from the 2000s I loved,” and list them in alphabetical order, because otherwise, what is the point of this? This numbering is so dumb. It is so anti-art. There isn’t a single director or screenwriter represented on this list, I believe. I swear to you. Not one who would go, “You know what? Yes, I’m glad that I was–“ I don’t think Denis Villeneuve is going, “Oh good, Arrival 29. That’s right. Just not quite as good as Dark Knight, but definitely a little bit better than Lost in Translation.” What?

John: I will say, there are many people who Big Fish is one of their favorite films, but it didn’t end up in the top 100, and it could have ended up in the top 100. I did look for it [unintelligible 01:10:15], it was not there. I do feel a little bit of that, but anywhere in that top 100, I would have celebrated. It wouldn’t have mattered where it ranked in this thing. It would have been nice to see that there. Yes, I get you. I agree.

I think this list is so much more helpful, though, for a person working in this industry now than the AFI top 100 movies of all time. Because when I look at those things like, [crosstalk] Citizen Kane or Meet Me in St. Louis, yes, those are classic films. That is not telling me at all about what it is to work in industry now. I think if you are coming into this industry today, you should have watched a lot of these movies because the people who made these movies are the people who are still running this industry.

Craig: Yes, this is a collection of fantastic movies, don’t get me wrong. There’s not one of these where I went, “Oh, I hate that.” There are a few where I’m like, “I’ve never heard of that, but that’s okay. That’s fine. Maybe I’ll check it out.” That’s fine, but this is why I love the AFI event at the end of the year, where they say, “Here are the 10 movies that we really loved this year. Here are the 10 TV shows we really loved.” No ranking, no award, no best, no competition.

This ranking thing, everyone has become a little film critic where they have to rank things, and then they argue over your number one is number your three. It’s really just them attacking each other’s taste, and it is performative. To me, this is a sell, this is an ad. [crosstalk] This is just the New York Times going, “Hey, click.”

John: [unintelligible 01:11:53] creating a little event for itself. Yes, I get it.

Craig: I swear to you, I feel like it is cheapening to– all of these really, there isn’t one thing here where I’m going, “Oh, that’s not–“ They’re all beautiful art, and they should all be celebrated, and putting them in a ranking, I hear David Lynch. I hear his voice. Did you ever see that interview where it’s early on in the days of the iPhone, where they’re talking about, “What do you think about people that might watch some of your movies on a phone?”

He’s like, “Why would you watch a movie on a phone? On a fucking phone?” This is a fucking list. I just can’t think of something David Lynch would be less interested in than a fucking list. Now, I could be wrong. The late, great David Lynch might actually have loved a list, I don’t know. In my mind, he hated them. Sorry about the f-bombs.

John: No, that’s all right.

Craig: Cool.

John: Thanks, Craig. Thanks Drew.

Craig: Thanks, guys.

Links:

  • The Best Movies of the 21st Century by NY Times
  • California lawmakers approve expanded $750-million film tax credit program by Samantha Masunaga for LA Times
  • WGA Annual Report – employment and earnings, residuals
  • Michael Graves
  • How ReelShort CEO Joey Jia Used a Chinese Trend to Disrupt the U.S. Entertainment Industry by Chad De Guzman for Time Magazine
  • Sundance Labs
  • Sabrina Carpenter – Manchild
  • DJ Snake, Lil Jon – Turn Down for What
  • Madonna – Vogue
  • a-ha – Take On Me
  • Riz Ahmed – The Long Goodbye
  • Phil Collins – Don’t Lose My Number
  • 30 minutes with a stranger by Alvin Chang for The Pudding
  • Chris Perkins
  • Mike Birbiglia’s top ten movies of the 21st century
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Spencer Lackey (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 692: Crafting the Perfect Villain, Transcript

July 16, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello, and welcome. My name is John August, and you are listening to episode 692 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, it is a villains compendium. Producer Drew Marquardt has selected four segments from previous shows where we celebrate the bad guys. Drew, tell us what we’re going to hear today.

Drew Marquardt: Ooh, so we are going to start with episode 75 and get like a villains 101, how our bad guys operate in a story. Then we’re going to go to episode 590, which is anti-
villains, understanding your villain’s motivation with a dozen examples of famous villains and what makes them tick.

I will say here, when we talk about Annie Wilkes, John, you mentioned that you– you said something like, “I don’t know if she would have been a bad guy if she hadn’t found the car in the snow.” We later found out that, yes, it’s established that she murdered babies, I think, before that.

John: Yes, in her past life as a nurse.

Drew: Yes. We don’t need to do any follow-up on that.

John: Don’t write in again. Please don’t.

Drew: Then we’ll go to episode 465 about lackeys and henchmen and making sure that your evil organizations are believable. Then we’ll finish up with episode 257 with our seven tips for unforgettable villains.

John: Oh, Drew, these all sound great.

Drew: I’m excited.

John: Thank you for reaching back to the catalog, finding these segments and putting them together in a new form.

Drew: Yes, of course.

John: Then in our bonus segment for premium members, let’s talk about monsters. Craig will be back here to talk about monsters.

Drew: Before we get into all that, we have a little bit of news because your new project was announced.

John: Yes, I’m very excited. I’m writing a new animated feature for LAIKA, the stop-motion folks who did Coraline and Kubo and the Two Strings. There are also folks there who I met who worked on Corpse Bride and Frankenweenie with me, so it feels like a big reunion. This new movie is directed by Pete Candleland, who is a animation genius. I’m so excited to be working on this.

Drew: I’m so excited to be able to finally talk about this [chuckles] because I’ve known about it for months. It’s a really exciting project.

John: Yes, it’s going to be great to write, and I’m really looking forward to it. I’m also really excited that this is the first animated movie I’ve written under a WGA contract. I have credit protections, pension and health, residuals, the whole thing, which is obviously a huge frustration with animation writing, that it’s not default covered by the WGA. LAIKA stepped up and made this a WGA deal.

Drew: You’ve been fighting for this for a long time.

John: I have. This is the fifth animated feature I’ve done, and none of those other ones, could I get WGA coverage on. I’m so excited to be writing this one under this coverage. Listen, I’m excited to be writing this movie, but it’s great to see companies stepping up and making WGA deals. It’s great that LAIKA did, and I hope other companies will follow their lead because there’s great animation writing that is not happening, I think, because many writers just won’t take this non-WGA deals.

Make WGA deals, and you’re going to get some great writers doing that. Animation writing is so valuable, so essential that it’s time that it’s treated like the hard work it is.

Drew: The doors open now.

John: Yes. Now let’s get started with our villains. Enjoy this compendium episode of our greatest villain segments.

[music]

John: One of the things that came up in shows, and it’s also come up with this other project that I’ve been working on this last week, is the idea of who the villains are and what the villain’s goal is. I thought that would be something we could dig into this week, because many properties are going to have some villain. There’s going to be somebody else who has a different agenda than our hero, and our hero and that villain are going to come to terms with each other over the course of the story.

What happened in the discussion on this other project, they kept coming back to me with questions about the villain, what the villain’s story was, and what the villain’s motivation was. It became clear that eventually, they were really seeing this as a villain-driven story rather than a hero-driven story. I want to talk through those dynamics as well.

Craig: Yes. Great.

John: Craig, who are the villains you think of when you think of movie villains? Who are the big ones?

Craig: Immediately one’s mind goes to the broadest, most obvious black hat villains like Darth Vader and Buffalo Bill, people like that.

John: Especially if you say Buffalo Bill, it’s like Buffalo Bill versus Hannibal Lecter.

Craig: No, Hannibal Lecter’s not a villain.

John: I think that’s an important distinction I want to get into that as well. When you think about villains, you need to really talk about what kinds of genres can support a villain that is actually a driving force villain. Identity Thief has bad guys, clearly. I’ve seen them in the trailer, but do they have their own agenda that would be supported by a villain?

Craig: No, they don’t. That’s the part of the movie that I think least reflects what my initial intention was. To me, those villains really are obstacles. To me, the villain in the movie is Melissa McCarthy, but she’s an interesting villain that you overcome and find your way to love. She’s the villain.

John: Yes, she’s the villain. She’s the antagonist.

Craig: Right, thematically, she’s the villain.

John: Yes. I think I want to make that distinction that almost all movies are going to have a protagonist and antagonist structure. You have a protagonist who’s generally your hero who’s the person who changes over the course of the movie. You’re going to have an antagonist who’s the person who is standing in opposition to the protagonist and is causing the change to happen. Sometimes, just based on the trailer, you can see there’s two people in the movie. They’re going to be those two people generally.

A villain is a different situation. A villain is somebody who wants to do something specific that is generally bad for the world or bad for other people in the world. If we talk about general categories of what villains could be, there’s the villains who want to control things, who want to run things. You have your Voldemorts, your Darth Vaders, your General Zods. I’d say Hal from 2001 is that controlling villain, where it has this order that he wants to impose on things. If you don’t obey that, you’re going to suffer for it.

Craig: Right.

John: You have your revenge villains. You have Kahn, you have De Niro in Cape Fear. I’d argue the witch is basically– the witch in The Wizard of Oz is really a revenge villain. If you think about it, this outsider killed her sister and stole her shoes and she wants revenge.

Craig: She wants revenge. She also falls into the power hungry model also. Dual villain motivation.

John: She does. I think the power hungriness is something we put on the movie after the fact. If you actually looked at what she’s trying to do in the course of it, she doesn’t have this big plan for Oz that we see in the course of this movie.

Craig: Right. You’re right. No, basically, “You killed my sister and I’m going to get you. And your little dog too.

John: Your little dog too. Speaking of animal suffering, we have Glenn Close, who’s the great villain in Fatal Attraction, who wants revenge. it’s basically, “How dare you jilt me and this is what I’m going to do to show you.”

Craig: Yes.

John: Then there’s the simpler, just, this villain wants something and it’s trying to take something. You have Hans Gruber in Die Hard.

Craig: Right.

John: What I love about Hans Gruber is, Hans Gruber probably sees himself as, he’s Ocean’s 11. He probably sees himself as like, “We’re pulling off this amazing heist.” It would have been an amazing heist if not for John McClane getting in the way.

Craig: Right.

John: You have Salieri in Amadeus. Salieri is like, he has envy. He wants that thing that Mozart has. You have Gollum who wants the ring. Those are really such simple motivations.

Craig: Right.

John: The last villain I would classify as insatiability. These are the really scary ones who like, they’re just going to keep going no matter what. The Terminator. Unstoppable. Anton Chigurgh from No Country for Old Men. He scares me more than probably anything else I’ve seen on screen.

Craig: Yes. They embody the same thing that attracts us to zombies as a personality-less villain. That is inevitability. They basically represent time.

John: They represent time and death.

Craig: Mortality, exactly.

John: Yes. He will not be able to escape them. Freddy Krueger is that too. Michael Myers is he’s the zombie slasher person.

Craig: Freddy Krueger actually I think is really revenge.

John: Oh yes. That’s a very good point. His underlying motivation for why he hates– why he wants to kill all the people he’s going to kill, it’s a revenge by proxy. One of the challenges with screenwriting I’ve found is that you’re trying to balance these two conflicting things. You want your hero to be driving the story and yet you also want to create a great villain, and that villain wants to control the story as well. Finding that sweet spot between the two is often really hard.

This project that I was out pitching this last week, I pitched it as very much a quest movie and like, here’s our group of heroes and this is what they’re trying to do and these are the obstacles along the way, and this is the villain, all the questions came back to the villain. The questions were natural, fair questions asked which I hadn’t done a good enough job explaining and describing was, what is the villain’s overall motivation? What is the villain trying to do?

Because we had just done the Raiders podcast, I kept coming back to like, well, in Raiders, what is the villain trying to do? Help me through that.

Craig: He’s trying to do the exact same thing that the hero’s trying to do, which is interesting. He just has far less moral compunction. I guess really the point there is that what the hero was trying to do initially wasn’t what he should be doing. You can see that change occurs. This is how I tend to think of really good villains. What they want, it’s a good topic because I think there’s a very common screenwriting mistake and it’s understandable.

You have a character, you’re a protagonist and you have perhaps his flaw and you have the way he’s going to change. Then you think, “We need a villain.” You come up with an interesting villain. The problem is, the villain’s motivation and the villain’s, villainy, has to exist specifically to fit into the space of your main character, of your protagonist. They are the villain because they represent the thing that the main character is main character is most afraid of or is most alike and needs to destroy within himself. If you don’t, if you don’t match these things together dramatically, then you just have a kooky villain in a story with your character.

John: Yes. The challenge to also keep in mind is that you want a villain who fits in the right scale for what the rest of your story is. You want somebody who feels like the things that they’re after are reasonable for what the nature of your story is. Let’s go back to Raiders. You can say Belloq is the villain and Belloq wants the same thing that Indi wants, he wants the Ark of the Covenant. Belloq is actually an employee. He’s really working for the Nazis.

What I felt, this pitch, last week, people kept asking me for like– it was also a quest movie. You could think of it like Raiders in the sense that it’s a quest, you’re after this one thing. They kept pushing me for more information about like, “Basically, who are the Nazis and what is their agenda?” You can’t really stick that onto Raiders of the Lost Ark. I guess with Raiders of the Lost Ark, we know what the Nazis are and you can shorthand them for evil. You can’t literally stick Hitler there at the opening of the Ark of the Covenant. That wouldn’t make sense. It’s the wrong thing.

Craig: It would be bizarre.

John: Absolutely.

Craig: In that movie, they very smartly said, “We’re going to have a character who is obsessed with objects and needs to become more interested in humanity. Let’s make our villain just like him. Except that guy won’t change at all.” We watch our hero begin to diverge from the villain. That’s exciting. That’s smart. I have to say that there’s a trend towards this. You can find villains like this throughout film history. However, even in broader genres, like for instance, superhero films, or even James Bond movies, there was a time when you could just put a kooky villain in because they were interesting.

There is nothing thematically relevant about Jaws, for instance, from the Spy Who Loved Me. There’s nothing particularly relevant even about Blofeld. They’re mustache twirling villains. When you, sometimes people look at This Note, this villain is too much of a mustache twirler, meaning he’s just evil because he’s evil, ‘ha, ha, ha’. If you look at Batman, the Batman villains were very typically just kooky. They were nuts. The Riddler is a villain because he’s insane.

He’s so insane that he spends all of his time crafting bizarro riddles just because he’s criminally insane. What’s happened is, for instance, take Skyfall– and whatever people’s beefs are with Skyfall, I think, honestly, one of the reasons the movie has done better than any Bond movie before it, in terms of reaching an audience, is because the villain was matched thematically to the hero. The hero was aging, and he is concerned that he is no longer capable to do his job.

Along comes a villain who is aging, who used to do his job and was thrown away. All the internal conflict and sense of divided loyalty that our hero has is brought to bear by the villain. Suddenly things begin to suggest themselves. Maybe the opening sequence should be one in which the hero’s life is tossed aside by the person he trusts. Then he meets a villain whose life was tossed aside by the same person. They just take different paths to resolution.

Look at the Nolan movies, I think very notably have taken Batman villains out of the realm of broad and silly and thematically match them specifically to Batman. The first one, you have Scarecrow, right on target. Batman is a hero born out of fear, and your villain is a master of fear.

John: Yes. Fear personified.

Craig: Yes. It’s a trend. It’s a trend to do it more and more. I don’t think it’s going away anytime soon. Frankly, I think it makes for better stories.

John: What I would point out the challenge is, you can go too far. I think the second Batman movie in which we have the Joker, who is phenomenal and we love it, we love every moment of it. In the third Batman movie, I became frustrated by villain soup. I didn’t feel like there was a great opportunity for a Batman story because we just basically follow the villains through a lot of our time on screen.

It’s also dangerous because it raises the expectation that, the villain has to be this big, giant, magnetic character. If that villain is driving your story, then your hero is going to have a harder time driving the story. What it comes down to is, movies can only start once. A movie can start because the hero does something that starts the engine of the film. It can start because the villain does something that starts the engine of the movie.

In many movies with a villain, the villain is really starting things. Even Jaws, the shark attacks. The shark is the problem. The shark happens first. It’s not that you can envision a scenario in which a scientist went and found the shark and tracked it down and it became the start of things. No, the shark happens first. Where I ran into this, both with the TV show and with this other project we’re pitching, is this fascination of who the villain is and what the villain’s motivation is.

It’s good to ask those questions, but in trying to dramatize those questions on screen, you’re probably going to be taking time away from your hero, and your hero should be the most interesting person on screen.

Craig: Yes. I just don’t know enough about TV to– I watch TV, but I don’t watch it the way that I watch movies. I don’t think about it the way I think about movies. Certainly, if you have a very oppositional show where it really is about one person versus another, they both, ultimately, will occupy a lot of screen time, I suppose. That’s why I think it’s pretty smart what they do in Dexter, for instance. Every season there is one new arch villain who thematically tweaks at some part of Dexter. When that season’s over, they’re gone because they’re dead

John: Yes. Did you watch Lost– you probably watched Lost.

Craig: I didn’t. My wife watched it, and I should say on behalf of our friend, Damon Lindelof, my wife loved the final episode and cried copiously, I don’t know anything about it. [chuckles] I know that there’s an island and a smoke monster, and in the end, they were in a church.

John: The point I was going to make about Lost, which I could also make about Alias or many other shows that have elaborate villain mythologies, is that while it became incredibly rewarding that you did know what the villains were and why the villains were doing the things they were doing, if you had known that information from the start of the project, if you’d known what the villain’s whole deal was at the very start, it wouldn’t have been nearly so interesting, or, you would have spent so much time at the start explaining what the villain’s motivation was that you would have been able to kickstart the hero’s story.

I guess I’m just making a pitch for there can be a good because for understanding what the whole scope of the villain is, but you have to realize in the two hours or the one hour or the amount of time that you have allotted, how are you going to get the best version of the hero’s story to happen and service the villain that needs to be serviced?

Craig: Yes. I tend to think about these things in a somewhat odd dichotomy. Forgive me if this sounds bizarre, but hero-villain relationships are either religious or atheistic in nature, meaning this, the case where there’s a villain who is doing an evil thing and there is a hero who is trying to stop them, is basically religious in nature. It’s a morality play and good tends to win, obviously, in those morality plays. In fact, the satisfaction of the morality play is that good does triumph against seemingly impossible odds.

We want to believe that about the world that we live in, that even though, oftentimes, it is the evil who are strong and the good who are weak, good still triumphs. There’s a religious nature to that struggle. There are also an atheistic type of stories, actually A-religious type of stories, because they’re not making a point about the existence of God, but rather they are saying the drama that exists between the hero and the villain is one of absurd dread, the existential nausea.

For instance, the classic PBS series, The Prisoner, where the nature of evil is Kafkaesque. It was uncaring. It was inexplicable. It would simply emerge out of the ocean like a bubble or oppress you by simply being a disembodied voice. Essentially, it was, again, that unquantifiable dread of mortality and death. That will color, if you’re trying to tell a story that is seeped in existential dread, don’t over-explain your villains, because the point is, there is no explanation. It’s absurd, as absurd as existence is, which is scary in and of itself.

John: Yes. I think the root of all slasher films, Terminator is an extension, a smarter extension of a slasher film, but it’s that wave is coming for you and you will not be able to get away from it. The zombie movies work in the same situation too. It’s not one zombie that you’re afraid of, it’s the fact that all the zombies are always going to be out there and the world is always a very dangerous place.

Craig: Yes. Zombies don’t have– zombies aren’t even evil. They’re like the shark, basically, they just eat. You can’t stop them. That’s why, by the way, so many zombie movies end on a downer note. They don’t make it, heroes just don’t make it. You can’t beat zombies.

John: What I would say, though, is if you look at, regardless of which class class of villain you’re facing, you’re going to have to make some decisions about perspective and point of view. To what degree are we sticking with the hero’s point of view and that we’re learning about the villain through the hero, and to what degree do we as the audience get to see things the hero doesn’t know from the villain’s point of view and from the villain’s perspective?

Making those decisions, it’s a very early part of the process, is how much are we going to stay in point of view of our hero and to what degree are we going to go see other stuff? In Die Hard, we stay with John McClane through a lot of it, but eventually we do get to see stuff from [unintelligible 00:20:33] point of view, and we see what he’s really trying to do. With slasher movies, we tend to stay with our hero’s point of view for most of the time because it’s actually much more frightening to not know where the bad guy is and what the bad guy’s trying to do.

If you have a villain who’s smart, if you have a Joker, at some point you will want to see them explain themselves and have that moment at which they can talk about what it is they’re trying to do. Ideally you’d love for them to be able to communicate that mission and that goal to the protagonist.
That’s often very challenging to do. In Silence of the Lambs, to the degree that Hannibal Lecter is a villain, Hannibal Lecter is a person you fear in the movie, he’s in jail, so he can talk to her through the bars and we know that she’s safe and it’s reasonable for her to be in that situation and not be killed.

When we talked about Raiders, Belloq and Indy had that conversation at the bar and he’s able to get out of this, but Belloq is at least able to explain himself. If you can find those moments to allow those two sides to confront each other without killing each other before the end of the story, you’re often better off.

Craig: Yes, you need some sense of rationality. It is discomforting to watch a villain behave randomly. Random behavior is inherently undramatic. Even if your villain’s motivation is, in fact, just mindless chaos, they need to express that is their motivation. The Joker, in the second Batman movie, they say, “Some men just want to watch the world burn,” and the Joker can express that, but okay, that’s a choice, you made it. Your job now is to create chaos because you love chaos, but you’ve articulated a goal.

If we don’t have that, then we’re just watching somebody blow stuff up willy-nilly and we start wondering why. You never want anyone to stop their engagement with the narrative. One of the great things about all those wonderful scenes between Clarice Starling and Hannibal Lecter is that while they are doing this fascinating dance with each other and falling in love in a matter of speaking, what Hannibal Lecter is promising her, and in fact, the entire context of those meetings, the plot context of those meetings, is he is explaining to her why the villain of the movie is doing what he’s doing. He is grounding that villain in some rational context.

John: Yes, which is spooky. What I would recommend all writers do is, if you have a story that has a villain, especially like a bigger villain, like someone who is doing some pretty serious stuff, take a second before you begin and write the whole story from the villain’s point of view. Because remember, every villain really does see himself as the hero of the story. If you’re making Michael Clayton, Tilda Swinton sees herself as a savior trying to protect this company and protect herself. She sees herself as the good person here, she’s being forced into doing murder or whatever to protect herself, she will.

Even the Queen Mother in Aliens, she is protecting her brood. From her perspective, these outsiders came in and started killing everything she’s going to protect. When you see things from their perspective, you can often find some really great moments. Write and figure out what the story is from their point of view. Remember, you’re probably not going to tell it from their point of view. You’re going to tell it from our hero’s point of view and make sure that you’re going to find those moments in which our hero is going to keep making things worse for the villain, and therefore the villain is going to be able to keep making things worse for the hero. There’s going to be a natural confrontation, but that the final confrontation won’t come until the climax that you want to have happen.

Craig: Yes, there’s a nice way of approaching certain villain stories where the movie is, in many ways, about figuring out the rational context for the villain. You’re trying to unearth a mystery, and that, in fact, if you figure out why the villain’s doing what they’re doing, you can stop them. Mama, which is out in theaters right now, I don’t know if you saw it. It’s a good horror movie. It’s very thoughtful and is very thematic. It’s about something. I thought they did a good job.
That movie’s a good case in point of if you can figure out why Mama is so violent and evil, then you might have a shot at getting rid of Mama. You build a mystery, and then the mystery is why is this bad person doing these bad things?

[music]

John: Our main topic today, this all comes out of Chris Csont, who does The Interesting Newsletter, was putting together a bunch of links for people writing about villain motivation and how villains come to be. When you laid them all out, side by side, I realized they’re really talking about character motivation overall, whether they’re heroes or villains. Often what we think about is like, “Oh, that’s the reason why they’re the villain.” You could just turn around and say, “Oh, that’s the reason why they became the hero.” It’s basically the reaction to the events that happened or what’s driving them.

I thought we might take a look at villainy overall, look at some villains, and then, in the lens of these articles, peel apart what are the choices that characters make that because us to think of them as being heroes or villains and how we use that in our storytelling.

Craig: Great, I love this topic.

John: There’s an article by Daniel Efron here, we’ll put a link to the show notes, about why good people do bad things. He’s an ethicist, he’s really talking about– we think that people will make a logical decision about the cost and benefits of breaking some rule, transgressing in some way, but they really don’t. That’s not about the act itself, it’s really, they’re doing things or not doing things based on how they’re going to be perceived by others.

It’s that the spectator thing is a major factor. If they can do something without feeling like a bad person, they will do it. Cheating is not just about whether you can get away with it, it’s like how will you feel if you do this thing?

Craig: Which is really fascinating when you consider it in the context of a traditional existentialist point of view, which is that we are defined, solely, by our deeds, the things we do. It doesn’t matter how you feel. If you do something bad, you are a bad doer. That is true, to an extent, meaning the rest of the world doesn’t necessarily care why you killed that person, as long as it wasn’t self-defense. He made you nuts and you couldn’t handle it anymore and you killed him and you have perfectly good reasons in your head. The rest of the world doesn’t care. You killed him. You’re a murderer.

John: Yes. We’ve talked many times about character motivation, villain motivation, and how every villain tends to see themselves as the hero, if they even have a sense of a moral compass at all. We’re leaving out of this conversation this supernatural alien creatures. The degree to which we apply motivation to those characters in aliens, we see that it’s a mother against a mother, that makes sense. That tracks, we could understand that.

In most of these supernatural demonic things, there’s not really a moral choice there. They are actually just true villains. Even like the slasher villains, we might throw some screen time just setting up like what their past trauma was that’s made them this way.

Craig: Yes.

John: We don’t really believe that they have any fundamental choice. They’re not choosing to do these actions.

Craig: They made a choice. The choice was made. It is now complete. Freddy Krueger was burnt by a Lynch mob. He made a choice, in his supernatural return, to come back and kill all the children of the people that killed him. He’s good. He doesn’t wake up going, “What should I do today?” He’s like, “Good, one more day to do the thing I decided to do that I will do every day.” There’s wonderful clarity to being that kind of villain, isn’t there?

John: It is. In some ways, you can say that he is cursed. basically he’s living under the thing, like he can’t escape this. He can’t choose to get out of this. A curse is like the opposite of a wish. We always talk about like what are the characters I want, what are they actually going for? The curse is the mirror opposite of that. They are bound by fate to do this thing and they can’t get away from it. There’s a freedom in that.

Craig: There is, because, as a human, you’re really more of a shark. There are no more choices to make. There’s no questioning of self. Sharks kill. When I say shark, I mean the fictional shark, not the regular sharks that probably are like, “I’m full, I’m not going to do that today.” You are a creature that is designed to kill and thus you must kill. You are more like a beast than a person. Those characters often do feel like they become part of nature.

Zombies, whether they’re slow or fast, whether it’s a virus or it’s supernatural, they ultimately are will-less. They are compelled to do what they do. They make no choices. Thus, they become a little bit like a storm, flood, lightning, fire, monsters, the devil, these things that just simply do stuff.

There’s a wonderful place for those kinds of things, but I think, ultimately, we do want villains that feel like they are reflecting something back at us. That they are dark mirrors that say, “Hey, you might feel these things, don’t end up like me.” They’re almost designed to be negative instructors, to make people identify with the villain. To make us understand why the villain’s doing what they’re doing, to make us think, “I actually have felt the same things, I’ve wanted to do the same things, but here’s what happens if I do,” because, typically, the villain will fail.

John: Let’s talk about some villains. I have a list of 20 villains here for us to go through, and let’s talk about what’s driving them and what’s interesting and what could be applied to other things. We’ll start with Hans Gruber from Die Hard, our special Die Hard episode. Of all the folks on this list, he’s maybe come closest to seem like the mustache-twisting villain because of that amazing performance, but his actual motivations are more calculating and he doesn’t seem to be just cruel for the sake of being cruel.

Craig: No, he’s a thief. He wants to steal money, as far as I remember. Is there a greater motivation than that? It just seems like he’s a very arrogant man who wants to steal a lot of money and doesn’t mind killing a bunch of people to do it.

John: Yes. He gets indignant when somebody gets in his way and he will lash out when his plans are thwarted. We think of him as being– I think it was just because that performance was being grand and theatrical, but actually, he has a purpose and a focus. He also, I think, very brilliantly in the course of the structure of the movie, as we talked about, the false idea of what the actual motivation is great. It seems like they have some noble purpose beyond the money, and of course they don’t. It’s all just a ruse.

Craig: That was a wonderful thing that happened. It was a very meta thing. For us growing up, that was a startling one, because we had become so trained to think of these villains as people who were taking hostages. Terrorists are an easy one. They’re always taking hostages and they often, in bad movies, were taking hostages because they were associated with– like they made fun of in Tropic Thunder, flaming dragons, some rebel group that was trying to, do a thing, the fact that Hans Gruber used that against us to make us think that’s what he was doing, then the big surprise was, “No, I’m simply a thief.” It was actually quite clever. Alan Rickman, I think, his performance in no small part, elevated what that character was, into something that felt a little bit more, wonderfully arch.

John: Yes. Let’s talk about the two villains in Silence of the Lambs. You have Buffalo Bill, who’s the serial killer, who’s like, kidnapping people. Then you have Hannibal Lecter, who is also a serial killer, but a very different serial killer. They’re two monsters, but with very different motivations. They’re very different villains in the course of the story. How do we place them and how do we think about what’s driving them?

Craig: Buffalo Bill, to me, because he’s portrayed as somebody with a severe mental illness that has led him to do these terrible things, is more in the shark territory. He is beyond choice. He is no longer making choices. He is simply compelled to do what he does and will continue to do it until he’s stopped. There’s nobody is going to have a sit down with Buffalo Bill and he’s going to be like, oh, we’re making a really good point and we’re going to stop killing all these people. He’s not going to do that.

John: No.

Craig: Hannibal Lecter, you get the sense, absolutely, has choices. What is presented in his character that Thomas Harris created that’s so beautiful is the notion that he might be some avenging angel, that maybe, he only does horrible things to the people that deserve it. What’s interesting about the story is they tease you with that. Then what do they tell you? They tell you that he bit a nurse’s face off. We see him killing two police officers that didn’t do anything to him. He kills a guy in an ambulance.

He will kill indiscriminately to protect himself. As Jodie Foster, as Clarise, says at the end of the movie, he doesn’t think he’s going to come and kill her because it would be rude. We get fascinated by the notion of the serial killer with a little bit of a conscience. It tempts us to think, if we were interesting and good enough and cool enough, he wouldn’t want to kill us.

John: Damien in The Omen, a terrifying little child. To me, he feels like he’s cursed at that. He’s not made a single choice. He is who he is.

Craig: Yes. He’s bad to the bone.

John: Born into it. Yes. Yes. As opposed to Amy Dunn in Gone Girl, who I think is one of the best, most recent villains. She is aware of what she’s doing. She is a sociopath. She has some sort of narcissistic– I don’t want to say narcissistic personality disorder. I wouldn’t want to diagnose her that specifically, but she has some ability that puts her at the very center of the universe and sees everyone else around her as things to be manipulated.

Craig: Yes. Why we are fascinated by Amy Dunn is because her conniving and manipulation and calculations are very well done. She’s formidable. This is something that you’ll hear often in Hollywood from executives. They want the villain to be formidable. They want us to feel like it’s really hard to win against somebody like that. I think also there’s a little bit of a wish fulfillment there because she is occupying a place in society that typically isn’t in charge, isn’t the one that comes out on top. We get to watch the underdog go a little crazy and win, to an extent. Yes. That’s always fascinating to me.

John: I think the other brilliant choice Gillian Flynn made in the structure of this is that ultimately, she becomes a victim herself in breaking free of all this stuff and executing her plan. She has become trapped by someone that she shouldn’t have trusted and that has to break herself out. We see like, “You think you’ve caught me, but I’ve actually caught you,” it’s ingenious. Smartly done.

Craig: “I’m not locked in here with you, you’re locked in here with me.”

John: Gordon Gekko in Wall Street, a whole generation of young men thought that he was the hero of the movie Wall Street.

Craig: Oh, bros.

John: Yes, bros. I think it comes back down to his idea that greed is good. There’s more to it than that one speech, but essentially that whatever it takes is what’s worth doing. That is an American value that’s pushed to an extreme degree.

Craig: Which is the point. When you mentioned the Daniel Efron article, the average person cares a lot about feeling and appearing virtuous. If they can do bad things without feeling like a bad person, that’s when they start doing bad things.

What Gordon Gekko is doing is essentially giving himself license to commit crimes. The license is through philosophy, that in fact, he’s helping people. If you think about it, really, I’m the hero.

Somebody naturally is like, you really convinced yourself of this. We always wonder when Gordon Gekko puts his head on the pillow, does he really believe that? Is there some piece of his conscience gnawing at him? We don’t know. That is a great example of somebody articulating a value that we all have, ad absurdum, to force us to examine ourselves.

John: Alonzo Harris in Training Day, Denzel Washington’s character in Training Day, an amazing performance, an amazing villain, amazing centerpiece role. Here he is in a position of power with inside a structure. Of course, that’s not his true source of power and wealth is all the way, he’s subverting all that and breaking the codes to do this and is now trying to entrap Ethan Hawke’s character into what he’s doing.

Craig: Yes. An excellent film. I remember feeling, when I watched Denzel’s portrayal of Alonzo, he was managing to do two things at once that are very different and difficult to do simultaneously. He was letting us engage in a power fantasy because it’s attractive. He made it look sexy and fun and awesome; the idea that if you go through life having the upper hand and being able to get over on anyone, it’s exciting.

On the other hand, he also showed you the terrible cost of it. That in fact– he said, there’s no free lunch. That you cannot engage in power like that without it hollowing you out and gnawing at the foundations of who you are as a person until finally you’re brought low. It’s inevitable. You will come down to earth, gravity applies to you. It’s wonderful. It’s a great lesson, which is why I think Training Day is one of the great titles of all time. This is such a great lesson. It’s like we’re all getting trained about the danger of having that kind of power.

John: We should put that on the shortlist for a future Deep Dive because its [crosstalk] turn of events [unintelligible 00:39:23] two more I want to go through, Gollum from The Lord of the Rings. I think he’s unique on this list because you pity him and yet he’s also a villain, he’s also dangerous. There are other examples of that. They’re usually like sidekick characters, but here he is in this centerpiece role where he has control over this little section of what the characters need, yet he’s pathetic. It’s just such an interesting choice.

Craig: Yes. Gollum to me is not a villain. Gollum is an addict. He is somebody who is portraying an addiction and he will do bad things to feed his addiction, but where Gollum takes off and becomes somebody really interesting is when he is a split personality, when he’s slinker and stinker, and you can see him arguing with himself.

That is so human. It’s just so wonderfully– we can identify, we feel bad for him because we know that inside, there’s somebody who is good, who was a great, perfectly fine guy until he shot up heroin for the first time and then that was it. He’s essentially been enslaved to his own addiction and his own weakness.

John: Yes, and I think that’s the reason why we can relate to him so well is because we can see, “Oh, the worry that if I were to do those things, I could be trapped the same way that he is trapped.”

Craig: Yes.

John: I’ll put a link in the show notes to this article about Wile E. Coyote, but it’s arguing that essentially, Wile E. Coyote is an addict. He’s demonstrating all of the addicts, things that he’s going to keep trying to do the same thing even though it’s never going to work. It’s always going to blow up in his face, a different form of that thing. He’s always chasing that high, which is the Roadrunner. If he doesn’t get it, he won’t get it.

Craig: It’s rough, man. Yes, he needs a program.

John: He does need a program. 12 steps there. Finally, let’s talk about Annie Wilkes in Misery, who I think is just a spectacular character. You look at the setup of her in that if she did not kidnap somebody and do the things she does in the movie, she would just be an obsessive fan. She would just be someone that, you know her, you understand her, she’s annoying, but she also probably bakes really well, and you get along fine with her. It’s that worry that you push somebody, given the chance, some of these people would go too far, and it would, Annie Wilkes you.

Craig: Yes, so that’s a portrait of obsession and love gone bad. What was so fascinating about Annie Wilkes and Stephen King was so smart to make her a woman is that in society, we see men doing this all the time. Men become confused by their love for someone or they think they love someone, it becomes an obsession which turns violent and possessive and often deadly, women are very often the victims. Here, what was so fascinating was to see a woman engaging in that very same power trip and obsession.

I remember at the time thinking that the only thing that held me back from love, loving misery was that Annie Wilkes did seem like an impossible person. There was part of me that was like, but no one’s really like that. Now we have Twitter and we know that there are. Stephen King was right.

John: Yes, he’s out there.

Craig: Oh my God, she and he, there are many Annie and Andrew Wilkes’s out there who attach themselves, so strongly, to characters. When those characters– the whole thing, the whole thing kicks off when her favorite author dares to kill her favorite character. She reads it in the book and she snaps. We have seen that a lot in popular culture. That form of love that has gone sour, that has curdled into obsession is something that’s very human.

The story of that villainy is you must get away from that person because they are going to destroy you to essentially mend their own broken heart. That’s terrifying.

John: Yes, it’s fascinating to think of, would Annie Wilkes be a villain if she had not stumbled upon that car crash? Is this the only bad thing that she’s done?

Craig: I would imagine that she’s probably done a few other things, but nothing like that.

John: Yes, this transgression would not have happened if not for fate putting him right there. If the book had come out and she’d read the book, she would have been upset and she would have been angry for weeks, but she probably wouldn’t have, stalked him down in his house and done a thing. The fact that she could affect a change because she had the book before it came out was the opportunity.

Craig: Yes, the woman was definitely off to begin with. Anybody that says dirty birdie as a friend, you can imagine people are like, “Oh, here comes Annie, she’s gotten into some pretty nasty fights at the post office, but nothing like this.”

John: All right, so let’s try to wrap this up with some takeaways here. As we’re talking about these villains, I think it’s important for us to stress that we’re looking at what’s motivating these iconic villains in these stories. These iconic villains are great, but they wouldn’t exist if you didn’t find a hero to put opposite them, if you didn’t find a context for which to see them in, because they can’t just float by themselves. You can’t have Hannibal Lecter in a story or Buffalo Bill in a story without Clarice Starling to be the connective tissue, to be the person who’s letting us into their world.

I see so often people try to create like, oh, this iconic villain who has this grand motivation, terrific, who are we following into the story? How are we getting there? How are we exploring this? How are we hopefully defeating the villain at the end of this?

Craig: Yes, we need somebody to identify with. We don’t want to identify with villains, but I will suggest that if you can find moments where people are challenged to identify with the villains, that’s when things get really interesting to me. Because there is a story where we just give up on the whole hero villain thing entirely, we ask ourselves in these situations, what would you do? When people start to drift away from the hero and towards the villain, that’s when their relationship with the material becomes a little more complex.

It doesn’t mean it’s better. Sometimes I like nice, simple relationships with the things I watch and read, but sometimes I do like it messy. I like a messy relationship sometimes as well.

John: Yes, I thought Black Panther, the Killmonger character was a great messy relationship with Black Panther, because they both had strong points. While we wanted Killmonger defeated, we also said like, “Yes, you know what, he was making some logical points there.”

Craig: Yes, he’s a good example of gone too far.

[music]

John: The inspiration behind this is this book I’m reading, it’s based on a blog by Keith Almon called The Monsters Know What They’re Doing. I’ll put a link in the show notes to that. It is a book that is really intended for people playing the fifth edition of Dungeons & Dragons. It’s not a general interest book for everyone out there. It’s an interest to me and to Craig.

Craig: Yes, it’s great. Great blog, I love that blog.

John: Why I thought that this could be generalized into a topic for discussion overall is one of the things I liked so much about Keith’s book is that he talks about the monsters that you’re fighting and how they would actually think and how they would strategize in combat. One of the points he really makes very clearly is that they have a self-preservation instinct. They’re going to do things to– they will fight, but then they will run away and they will flee when it makes sense for them to run away and flee, because they exist in this world, they’ve evolved to survive. That survival instinct is very important.

It got me thinking about movies I’ve seen. I re-watched Inception recently, which is great. It holds up really well. The third section of Inception, or the fourth or the fifth, however many levels deep we are in Inception, there’s a sequence which very much feels like a James Bond movie, where there’s this mountain-

Craig: [unintelligible 00:47:24] raid on–

John: -outlying sequence. In there are a bunch of just faceless lackeys who just keep getting killed and offed. It struck me like, wait, no one is acting– why are they doing what they’re doing? You can see this in a lot of movies, a lot of action movies, but also I think a lot of comedies them in, where the people who are not the hero, not the villain, but are working for the villain, do things that don’t actually make any sense.
They will fight to the death for no good reason. They don’t seem to exist in any normal universal world. I want to talk through this. I don’t necessarily have great suggestions for this, but I think we need to point it out and maybe nudge people to be thinking more fully about the choices they’re making with these henchmen characters.

Craig: That’s probably the best we can do, is just be aware of it, because it’s more than a trope, it is bizarre. Here’s a movie that did it fairly well and for a reason. In Die Hard, there are all sorts of lackeys. There are some lackeys that are front and forward, and then there’s some lackeys that are in the back. One of the things you understand from this whole thing is that this organization is a worker-owned business. They’re all going to split the money.

Sure, maybe Hans Gruber gets a little bit extra because he masterminded it, but they’re all splitting it. They’re all the heroes of this job. If John McClane gets away with his shenanigans, they’re not going to get their money. I understand why they fight. Then if someone’s brother happens to be killed, oh, now it’s personal. When it is not a worker-owned collective, but rather a standard boss and employees, it is odd that they seemingly fight as if they were trying to protect their own dad or something.

John: Yes, and so they’ll fight and fight, and then they’ll get thrown over the edge and give the villain scream as they fall, and they’ll move on. They’re basically just cannon fodder there to be shot at, to be taken down. You see this most obviously in Bond movies. The Spy Who Loved Me has the whole crew of that tanker at the end, the [unintelligible 00:49:34] Moonraker, Drax Industries has all these people who are doing these space shuttles.

Who are they? Why are they doing this? Are they zealots? Are they science zealots? You just don’t know. This is really very well parodied, of course, in The Simpsons. There’s a whole episode with Hank Scorpio, where he recruits Homer. You see why these people are working there, because he’s a really good boss, he’s really caring and considerate. I would just say, pay special attention to those minor characters, those guards, those watchmen, and really be thinking about, why are they doing what they’re doing? You may not be able to give dialogue or even a lot more time to those characters, but do think about what their motivations are.

Sometimes, if you do that, you can come upon some surprising choices, which is, like Iron Man 3, one of the henchmen just says, “Oh, no, I’m not being paid enough,” and just, walks away, or just runs. Those can be surprises that let the audience and the reader know that you’re really paying attention, and that could be great.

Craig: There’s a really funny parody of the henchman syndrome in Austin Powers. I want to say, is it in the first one? Yes, I think it’s the first one. Everybody remembers, I think most people remember the scene where Austin Powers is driving a steamroller very slowly at a henchman who doesn’t seem to be able to get out of the way, [laughs] and then he rolls him over. There’s a deleted scene, I think you can watch it on, I think it’s on YouTube, where they actually go to that henchman’s home, and you see his wife and child mourning the loss. [laughs] It’s like, he was a person.

It’s true, one of the things that that stuff does is both limit our interest, and also in, and the capacity, or the impact of death in a movie or a television show, and it also, I think, makes the world seem less real, and therefore, the stakes less important.

John: Yes, I agree.

Craig: Because, look, if everybody’s dying that easily, it’s the stormtrooper problem, right? Who’s afraid of stormtroopers anymore? If you make a Star Wars movie now, I think just your hero being actually killed by a rando stormtrooper in scene one would be amazing. That’s it. We got to go find a new hero because, yes, one of those randos, they can’t all miss all the time.

John: No. I think one of the good choices that Force Awakens made was to have one of the heroes be a stormtrooper, who takes off his helmet, and you’re always like, “Oh, there’s an actual person there.” John Boyega is an actual person.

Craig: The only one.

John: Yes. He’s special, but I think the point is that he’s not special. Actually, all those people you’ve seen die in all these movies were actually people as well. In The Mandalorian, in a later episode, there’s just a long conversation happening between two stormtroopers, and they’re just talking, and it’s recognized, oh, they are there for not just the plot reasons. They actually were doing something before the camera turned off.

Craig: Yes, so it’s the red versus blue, the halo. It’s like, generally speaking, when we do see henchmen talking to each other, they’re talking about henchmen stuff, so it’s purposefully pointless and banal, and then they die. They die.

John: They die.

[laughter]

Craig: They don’t go on. They do not live on. Yes, just be aware of it, I guess, right?

John: Yes, so the henchmen’s problem is really a variety of the redshirt problem, which we’ll also link to there. John Scalzi’s book, Redshirts, talks about, in the Star Trek series, the tourists, the people with the red uniforms who’ve been down to the alien planet are the first ones to die. There’s actually statistics about how often they die versus people in other color uniforms. I think we’re all a lot more mindful of that now with the good guys, and I think we see a lot less redshirting happening. You still see some of it. I just rewatched Aliens, and there’s a little bit of redshirting there, but not as bad as the classic.

I would just urge us to be thinking the same way on the villain side and always ask ourselves, is there a smarter choice we can make about those people who would otherwise just be faceless to death?

Craig: Yes, and that’s why the Bill Paxton character was so great in Aliens because it was an acknowledgement that not everybody is brave in a psychotic way. Some of those characters are nuts for engaging the way they do with this incredibly scary thing. They don’t seem to have fear. They don’t seem to be thinking ahead like, “I had plans for my life, investments, [laughs] a girlfriend, a boyfriend. I got things I want to do.” They’re just like, “Screw it. If I die, I die.” That’s crazy. That’s just a dangerous way of thinking. Bill Paxton was like, “No way, man.” I feel like he was the only person that was sane, and he was correct, they should have gotten the hell out of there.

John: Nuke it from space.

Craig: Yes, “Nuke it from orbit, man.” There’s nothing wrong with being afraid and rational, because that is, in fact, how people are. Look, a lot of it’s tonal, so some things are going to have henchmen. That’s just the way it is because the show or the movie is pushed a little bit. For instance, Snowpiercer, which I love, they’re henchmen. They don’t have faces. I don’t know what the arrangement is exactly. I assume they get a slightly better car maybe, but they’re going in there and people are getting shot, and they’re like, “Oh, okay, well, I guess it’s our turn to go in there and get into a shooting.” I would be terrified.

They never look scared. That’s also a movie about everybody on the planet living on a train that’s going around a frozen Earth and they’re eating bugs. It’s sci-fi, it’s different. If you’re talking about Breaking Bad, then you’re not going to see a ton of henchmen there because people live in the world where they can get scared.

John: In television, obviously, you have more time to build out universes and scenarios, so it’d be more likely you’d be able to understand. The supporting characters on Sopranos, you have a good sense of who they are, and so that’s all built out. In feature films, it’s tough because you cannot divide focus so much. In a Robert Altman movie, you really could see everyone’s point of view, but you’re not going to encounter that in a more traditional feature. That’s just not how it works. I guess I’m just asking you to be mindful of it.

If you’re writing in a pushed universe in science fiction or fantasy or an action movie, yes, some stuff is going to be a little bit more common, but I also see this in comedies, especially high-concept comedies, where everyone just seems to be there to service this plot, this high-concept plot. I don’t see a lot of attention being paid to like, “Wait, how would a real person in the real world respond to this and is there anything useful to be taken from that?” because people just accept the premise a little too easily.

Craig: Yes, it’s amusing. They’re like, “This job is so good, I need to die.” [laughter] It’s not that great if you’re dead.

John: No. Defend your own interests first. Everyone is selfish enough and wants to survive enough that they’re going to pull back and defend themselves when they need to, instead of just be thinking about that for your characters.

Craig: Yes, probably if you’re writing Guard 3 and Next Guard and Tall Guard, and yes, there’s trouble.

[music]

John: A lot of times in features and TV as well, you’ll see functional villains like, well, that villain got the job done, basically served as a good obstacle for your hero, kept the plot moving, but a week later, I couldn’t tell you anything about who that villain was. I wanted to look at in the movies that I love and the movies that had villains that I loved, what were some of those characteristics of those villains that I loved? I boil it down to seven things. Then Chris wrote a nice long blog post that talked through in more detail and gave more examples of what those villains were and how they functioned. I thought we’d take a few minutes to look at this list of unforgettable villains and how you can implement them.

Craig: Great.

John: Cool. My first tip for unforgettable villains is something I’ve said a lot on the show, is that the best villains think that they’re the hero. They are the protagonists of their own stories, they have their own inner life. They have hopes, they have joys. They might seek revenge or power, but they believe they have a reason why they deserve it. They can reframe all of the events of the story where they are the good guy in the story.

Craig: Yes, nobody does bad things just because. Even when we have nihilistic villains, they’re trying to make a point. The Joker is trying to make a point. There’s always a purpose. Yes, of course, they think they’re the hero. They have, you know that thing where you look at somebody on TV maybe in the middle of a political season, and you think, “How is that guy so happy about all these terrible things he’s saying?” Because he believes, in part, that he’s the right one and that his purity is, in fact, why he’s the hero. Just as a character says, I won’t kill is being pure, Luke, at the end of Return of the Jedi, is being pure, “I’m not going to kill you. I’m not going to kill you because I’m a good guy. That’s my purity.”

On the other side, the villains are heroes with the same purity towards their goal and other people are these wish-washy, mush-mouthy heroes in name only. They’re HYNOs.

John: Yes. I think it’s absolutely crucial that they are seeing all the events of the story from their own point of view, and they can defend the actions that they’re taking because they are heroes. Our favorite show, Game of Thrones, does that so well, where you see characters who are, on one hand, despicable, but on the other hand, are heroic because you see why they’re doing what they’re supposed to be doing. Daenerys could completely be the villain in that story. It’s very easy to frame her as the villain in that story, and yet we don’t because of how we’ve been introduced to her.

Craig: Yes, for sure. Then look back to the very first episode. It’s maybe the last line of the first episode, I think. Jaime Lannister pushes Bran out the window, sends him, theoretically, to his death, although it turns out to just paralyze him. Then he turns back to his sister and he says, “The things we do for love.” He’s doing it because he’s protecting her because they’re in love. Now I go, “Okay. I don’t like you and I don’t like what you did, but I recognize a human motivation in you.” Now, some movies are really bad at shoving this in.

You’d ever get to the end of a movie where you’re like, “Why the hell was this guy doing all this bananas stuff?” Then as he’s being arrested, he goes, “Don’t you understand?” blah, blah, blah. [laughs]

John: Yes, it’s like, “It’s already done. It’s already over.”
Or that bit of explanation comes right before, “Before I kill you, let me tell you why I’m doing what I’m doing.”

Craig: It’s like a weird position paper. It not felt. Whereas at the end of, speaking of Sorkin, A Few Good Men, when Jack Nicholson says, “You’ve weakened a country,” I believe he believes that.

John: 100%.

Craig: I believe that he instructed people to hurt other people because he’s doing the right thing. He’s pure and they’re not.

John: Let me get to my next point, which is unforgettable villains, they take things way too far. Whereas hopefully all villains see themselves as the hero, the ones who stick with you are the ones who just go just too far. Simple villains who just have simple aims like, “I’m going to rob this bank,” well, you’re not going to remember that one. The one who’s like, “I’m going to blow up the city block in order to get into this bank,” that’s the villain you remember. You have to look for ways in which you can take your villain and push them just too far so that they cross, they transgress something that no one is ever supposed to transgress.

The ones that really stick, the Hannibal Lecters, the Buffalo Bills, the Alan Rickman in Die Hard, they are just willing to go as far as they need to go in order to get the job done, and actually too far to get the job done.

Craig: Correct, and in their demonstration of their willingness to go to any length to achieve their goal, you realize that if they get away with it, this will not be the last time they do it. That this person actually needs to die because they are a virus that has been released into the world, and if we don’t stop them, they’re going to keep doing it forever until the world is consumed in their insanity. Then you have this desire in the audience for your hero to stop the villain. We rarely root for a hero to stop the villain because we want the hero to feel good. We rooted for it because that person has to go.

John: Absolutely. We don’t root for the hero as much if it’s a mild villain. It has to be the villain who is absolutely hell-bent on destruction. It doesn’t have to be destroying the world, but destruction of what is important to us as the audience.

Craig: Yes, it could be somebody who just wants to take your kid from you.

John: Yes, that’s a good time to leave.

Craig: Then you’re like, “Ugh,” and you just realize, “If you won’t stop, you’ll ruin the rest of my kid’s life, and you might do this to somebody else’s kid.” You just feel like you should be stopped in order to return the world to its proper state of being a just world. Which, as we know, realistically, it’s not.

John: Never going to happen.

Craig: No.

John: Third point about unforgettable villains is that they live at the edges of society. Sometimes they are literally out in the forest or they’re a creepy old monster in the cave, but sometimes they are at the edges of moral society. They place themselves outside the normal rules of law or the normal rules of acceptable behavior. Even if they are the insiders, even if they are the mayor of the town, they don’t function within the prescribed boundaries of what the mayor of the town can do. You always have to look at them. They perceive themselves as outsiders, even if they are already in positions of power.

Craig: They certainly perceive themselves to be special.

John: Yes.

Craig: There were a lot of people, speaking of the Soviet Union, in the ‘30s and ‘40s, a lot of people who were Soviet officials who did terrible things. Frequently, they were tools, or sometimes Stalin would go so far as to call them “useful idiots.”

Stalin was special. He considered himself special, and special people are different than people who do bad things. When you’re thinking about your villain, it may not be one of those movies where the villain actually has henchmen, per se, but special people do have their own versions of henchmen. People who believe them at all costs. The albino guy in The Da Vinci Code, he’s a villain kind of, but he’s not the villain. He’s a tool.

John: Even if the villain has prophets or a society around him, he perceives himself as being outside that society as well.

Craig: He can go ahead and bend the rules because, once again, he knows what’s better. He is different and above everybody else. That’s why we’re fascinated by a good one.

John: Also, because they hold up a mirror to the reader. That’s my fourth point, is that a good hero represents what the audience aspires to be, what we hope we could be. The unforgettable villain is the one who you fear you might be. It’s like all your darkest impulses, it’s like, “What if I actually did that terrible thing?” That’s that villain. It’s that person you worry deep down you really are.

Craig: Which goes to motivations, universally recognizable motivations, and this is something that comes up constantly when you’re talking about villains. The first thing people will ask is, what do they want? Just like a hero because they are the hero of the story, what do they want? What are they motivated by? What’s driving them to do these crazy things? It’s never, “Oh, it’s just random.” For instance, you can look at Buffalo Bill, the character in Silence of the Lambs, as really more of like an animal. We can talk about his motivations, and they do, but those motivations are foreign to all of us.

It’s a rare person who is sociopathic and also violent and also attempting to convince himself that he will be better if he’s transgender, which he’s really not. That’s not any of us, but Hannibal Lecter is. Hannibal Lecter has these things in him that we recognize in ourselves, and in fact, it’s very easy to fantasize that you are Hannibal Lecter. It’s sexy, it’s fascinating. A good villain is somebody that you guiltily imagine being. Who hasn’t imagined being Darth Vader? He’s the coolest.

John: Yes, you imagine having that kind of power. Either the power to manipulate, the power to literally control things with your mind. That’s a seductive thing, and I think that the best villains can tap into that part of the reader or the audience.

Also, I would say that the great villains, they let us know what they want. You hit on it earlier, it’s like, sometimes you’ll get to the end of a story, and then the villain will reveal what the plan was all along. That’s never satisfying. The really great villains that stick with you, you’re clear on what they’re going after from the start.

Even if it’s Jaws, you understand what is driving them, and you understand at every moment what their next aim is. They’re not just there to be an obstacle to the hero, they have their own agenda.

Craig: Yes. A good villain, a good movie villain, will sometimes hide what they’re after, and you have to figure it out or tease it out. For instance, you mentioned Seven. You don’t quite get what Kevin Spacey’s up to. In fact, it seems just random, so a bad villain. Random acts of senseless violence connected together by this interesting motif until the end when you realize, “Oh, there’s some larger purpose here.” They often tell us what they want because they have clarity. Good heroes don’t have clarity. The protagonist shouldn’t have too much clarity, otherwise, they’re boring as hell, right?

John: Yes.

Craig: They should be conflicted inside about what’s right and what’s wrong. They make choices. Villains are not conflicted at all, so of course, they’re going to be able to say, “What do I want? I want this because of this. That’s it. I figured it out already. I don’t have any of your hand-wringing or sweating. I know what I’m going to do, and I know why, and I believe it’s correct. That’s it.”

John: They tell us what that is. They may not tell the hero what that is, often they will, but we, as the audience, know what they’re actually going for, and that’s really crucial.

Ultimately, whatever the villain is after, the hero is a crucial part of that plan. The great villains make it personal. We talked about Seven, you can’t get much more personal than what Kevin Spacey does to poor Brad Pitt’s wife in Seven. It starts as a story that could be about some random killings, but it dials down to something very personal. That’s why we are so drawn into how things end.

Craig: What’s interesting is that in the real world, this is another area where narrative drifts so far apart from the real world, in the real world, most villains are defined by people that do bad things and they’re repugnant. We like our movie villains to be charismatic. We love it. We like our movie villains to be seductive and interesting and charming. Part of that is watching them have a relationship with the hero. We want the villain to have a relationship with the hero. It can be a brutal relationship, but a fascinating relationship. The only way you could have a relationship is if the villain is interested in the hero.

Inevitably, they are. Sometimes it’s the villain’s interest in the hero that becomes their undoing. Again, you go to the archetype of Darth Vader and Luke. He wants to know his son, and so ultimately, that’s what undoes him.

John: You look at the Joker and Batman in Christopher Nolan’s version of it, it’s that the Joker could not exist without Batman, fundamentally. They are both looking at the same city, the same situation, and without each other, they both wouldn’t function, really. The Joker could create his chaos, he could try to bring about these acts of chaos to make everyone look at how they are and how the city functions, but without Batman, if he can’t corrupt Batman, it’s not worth it for him.

Craig: Right. Batman is the thing he pushes against, and The Killing Joke, which is maybe the greatest graphic novel of all time, is entirely about that relationship. There’s something at the heart of the Joker-Batman dynamic that’s probably at the heart of most hero-villain dynamics in movies, and that is that there is a lot of shared quality. That there’s a similarity. It’s why you hear this terrible line so many times, “You and I, we are not so different” because it’s true.

John: [laughs] Because it’s true. It doesn’t mean you should say it-

Craig: That’s right, don’t say it.

John: -but it is true. You can maybe find a way to visualize that or let your story say that for you, but just don’t say that.

Craig: Just don’t say it or have them make fun of it.

John: Yes. My final point was that flaws are features, and that in general, the villains that you remember, there’s something very distinctive about them, either physically or a vocal trait. There’s something that you can hang them on so you can remember what they’re like because of that one specific tick or look or thing that they do. Obviously, Craig is a big fan of hair and makeup and costuming, and I think all those things are crucial, but you have to look at, what is it about your villain that a person’s going to remember a month from now, a year from now? That they can picture them, they could hear their voice.
Hannibal Lecter is so effective because you can hear his voice. Buffalo Bill, we know what he looks like when he’s putting on that suit. Find those ways that you can distinguish your villain so that we can remember him a year from now.

Craig: It would be nice, I think, for screenwriters to always think about how their villain will first be perceived by the audience because you’re exactly right. This is part of what goes to the notion that the villain is the hero of their story, that the villain is a special person. What you’re signifying to the audience is, “This is a person who is more important than everybody else in the movie except our hero. Just as I made a big deal about the hero, I have to make a big deal about this person because they are special.” If you look at the first time you see Hannibal Lecter, his hair, let’s first start with the hair, it’s perfect.

It’s not great hair, he’s a balding man, but it’s perfectly combed back. Then he’s wearing his, I guess, his asylum outfit, crisp, clean, and he’s standing with the most incredible posture. His hands, the way his hands and his arms are, it’s as if he’s assembled himself into this perfected mannequin of a person and he does not blink. That’s great. Just from the start, you know we all get that little hair-raising feeling when somebody creepy comes by?

John: Yes.

Craig: Sometimes it’s the littlest thing like that.

John: Sometimes it’s a very big thing. Like Dolores Umbridge from the Harry Potter movies is one of my favorite arrivals of a villain in the story because she’s wearing this pink dress that she’s in for the whole movie. From the moment you see her, you know in a general sense what she is, but you just don’t know how far she’s going to push it. She seems like this busybody, but then you realize she’s actually a monster. She’s a monster in a pink housecoat, and she’s phenomenal. That’s a very distinctive choice of the schoolmarm taken way too far, and you see it from the very start. I could never see that costuming again without thinking of her. That’s a sign of a really good–

Craig: Yes, that’s an example of taking something that’s amusingly innocuous and not villainous. Like, “Oh, a sweet old lady who loves cats and collects plates and loves pink and green and pastel colors”, and saying, “That lady? Now she’s a sadist.” Ooh, that’s great. Just great. Then you get it. You walk into her office and you can smell that bad rose perfume. Terrific.

[music]

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt with segments produced by Stuart Friedel, Megana Rao, and Drew himself. It is edited by Matthew Chilelli, and our outro this week is also by Matthew Chilelli. It’s his homage to Silence of the Lambs. Matthew is so talented.

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Thank you to all your premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the backup episodes and bonus segments, like the one we’re about to give you on monsters. Drew, thanks for putting together this compendium.

Drew: Thank you, John.

[music]

John: All right, let’s move on to our main topic today, which is monsters.

Craig: Yes.

John: I thought about this because three of the projects I’m currently working on have monsters in them to some degree.

We’ve talked on the show a lot about antagonists and villains, but I don’t recall us ever really getting into monsters per se, which means we probably need to describe what we mean by monsters. In my head, I’m thinking basically non-human characters that, while they may have some intelligence, are not villains in the sense that they have classic motivations and who can interact with other characters around them the way that human characters can.

I was grouping them into three big buckets, but I’m curious before we get into that if you have a definition of monster that might be different than that.

Craig: Monster to me is either a non-human or an altered human, a human that has been changed into something that is non-human, that has both extraordinary ability compared to a human and also presents a danger to regular humans.

John: Yes, that feels fair. The kinds of monsters I’m talking about, I have three broad categories, and I think we can think of more than that, but there’s primal monsters, which I would say are things that resemble our animals, our beasts, but just taken to a bigger extreme. Your sharks, your bears, your wolves could be monsters. Any giant version of a normal animal. They tend to be predators. Werewolves in their werewolf form feel like that primal monster. The aliens in Alien feel like that kind of primal monster.

Craig: Dinosaurs.

John: Dinosaurs, absolutely. In D&D terms, we say that they are generally neutral. You can’t even really call them evil because they’re just doing what they do. Evil requires some kind of calculation that they don’t have.

Craig: Yes, they instinctive. Even the aliens in Alien, I suppose, we’ll get some angry letters from Alien fans, but those creatures do seem like they are driven by such a pure Darwinism that it is no longer a question of morality. They are simply following their instinct to dominate.

John: We have another category I would say are the man-made monsters. These are killer robots, Frankenstein’s monster. Of course, that monster famously does have some motivation beyond any Gollum-y creature. Some zombies I would say are man-made; it depends on what causes them to become those monsters. Craig, would you say that the creatures in The Last of Us, would you call them monsters?

Craig: They are altered humans, yes, but they’re monsters. There’s no question. Part of what we try and do is, when we can elicit some, at least if not sympathy, a reminder that they are not to blame. They’re sick and they are no longer in control of their bodies and they are no longer in control of what they do, but the fact is, no matter how hard we try and do that, they’re behaving monstrously. They’re monsters. More importantly, when you look at their provenance from the video game, they look like monsters, and we want them to, and there are more monsters coming.

John: Of course. I know. I’m excited to see more monsters.

Craig: More monsters.

John: The last bucket I would throw things into would be called the supernatural. There you have all the Lovecraftian creatures. There are other kinds of zombies that are, it’s not human-made that created them, they’re shambling mounds of things. There are mummies. At least, there are mummies who are not speaking mummies, like the classic stumble-forward mummies.

Craig: Ah, mummy.

John: Muuuu. You’ve got your gargoyles. You have some demons or devils, the ones that aren’t talking. I really think it comes down to, if they have the ability to use language that our characters can understand, I’m not throwing them in the monster bucket.

Craig: I would still like, to me, a vampire is a monster.

John: To me, it’s really a question, though, of agency. It’s so driven by its need to feed that it no longer has the ability to interact with the characters around it because a lot of vampires are talky and they are doing things. They can function much more like classic villains rather than monsters. As opposed to a werewolf, who we’re used to being just fully in beast mode.

Craig: That’s why vampires are so fascinating, I think, because they present as human, and they can absolutely have a conversation with you, all the good ones do. Not only do they have conversations with you, they seduce you and they romance you. Then they also give into this hunger that is feral and savage. They sometimes turn into bats or fog or a big swarm of rats, which is my favorite. They are certainly supernatural. They are nearly immortal. What I love about vampires is that they are a presentation of the monster within.

Jekyll and Hyde, well, Dr. Jekyll is a human, and Hyde is a monster, but they are the same person. That is fascinating because then it starts getting into the whole point of monsters, I think, which is a reflection of our worst selves.

John: Yes, absolutely. I think these characters that are on the boundaries between a villain who could choose to stop and a monster who could not choose to stop are sometimes the most fascinating antagonists we can put our characters up against. In some cases, we’re centering the story around them, so they are not the villain, they are actually the main character. Once upon a time, I worked on Dark Shadows, and of course, that has a vampire at its center who does monstrous things, but I think most people would not identify as being a monster.

Craig: Yes, and so they’re all different ones. It’s funny, when you look at the traditional Dracula, the Bram Stoker original Dracula, and when you look at Mary Shelley’s Frankenstein and Frankenstein’s monster, they’re both literate. In particular, Frankenstein’s monster in the novel, I think he speaks two languages. I think he speaks English and French. [chuckles] He’s remarkably literate and thoughtful. Dracula, the reason Dracula is so dangerous is because he’s so smart. He slowly and carefully manages to eat most of the people aboard a ship that’s crossing to England without anybody noticing because he’s really clever.

It’s funny how we kept that with Dracula. We said, “Okay, Dracula, you’re the ur-vampire, and all the vampires after you, most of them are going to follow this method of, ‘My darling, I want to suck your blood.’” Frankenstein, I don’t know, somebody read that novel and, “You know what? What if this monster doesn’t speak two languages? What if he speaks no languages, is 6’8”, and just groans a lot?” “That’s better. Let’s do that.”

John: Let’s do that. When we think about villains, we often talk about villain motivation. It’s worth thinking about monster motivation because there’s going to be some overlap, but I think a lot of cases, these monsters function more like animals, more like beasts, and you have to think about, what does an animal want? We talk about the four Fs, five Fs. The four Fs, those primal motivating factors: self-preservation, propagation, protection of an important asset, so they’re there to defend a thing, hunger or greed, classic, and revenge to a certain degree.

I always say that the Alien Queen in Aliens, in the end, she has a very specific focus and animus towards Ripley because of what Ripley did. It goes beyond just the need to propagate. She’s after her for a very specific reason.

Craig: That’s where it sometimes can get stupid. It doesn’t in that movie, but Jaws 3, I think, famously, “This time it’s personal,” no, it’s not. It’s a frickin’ shark. It doesn’t know you. [laughter] It’s just food. Obviously, the aliens in Aliens are quite clever. They are not merely savage and feral. You don’t expect that they’re sitting there doing math. They are the forerunners of the way we portrayed velociraptors in Jurassic Park. The idea of the smart monster, maybe not as smart as a human in their general sense, but very smart predatorially. That’s really interesting to see that, but when it starts getting personal with a dumb monster, it can get really silly.

John: Craig, what is your opinion on human monsters? I could think of like, so Jason Voorhees in a slasher film, is that a villain? Is that a monster? To what degree can we think of some of these human characters as monsters rather than classic villains?

Craig: I think they’re monsters. I think they’re monsters because they wear masks. Jason Voorhees wears a hockey mask, and Michael Myers in Halloween wears, I believe it’s a-

John: A Captain Kirk hat.

Craig: -a Captain Kirk mask, a William Shatner death mask, even though William Shatner is still alive. Those masks are what make them monsters. Their humanity is gone. When you look at how they move, and obviously, look, let’s just say it, Jason Voorhees was just a rip-off of Michael Myers. That’s pretty obvious. They are a large, shambling, seemingly feelingless, numb creature that has way more strength than a normal human ever would. They don’t really run. They don’t need to. They represent your own mortality. It’s coming. There’s nothing you can do. That is a nightmarish feeling. In their way, they are large zombies. They don’t speak. They just kill.

We don’t even really understand why they’re killing. Somebody eventually will explain it, but it doesn’t matter because it’s not like you can have a conversation with Jason Voorhees and say, “With some therapy, I think you’ll stop killing.” No, Jason will keep killing. I think of them as monsters for sure.

John: One of the projects I’m working on, I’m grappling with issues of what this monstrous character actually wants, what the endgame is, and I keep coming back to the Lovecraftian, there is no answer, there’s only the void. There’s that sense of sometimes the most terrifying thing is actually that there is no answer, that the universe is unfeeling and they just want to smash it and destroy it. It’s challenging because without a character who can actually say that, without a way to put that out there, that the monster themselves can’t communicate that.

As I’m outlining this, I’m recognizing that that’s going to be a thing that everyone needs to be able to expose to the audience in a way that the creature themselves can’t.

Craig: That is a challenge. It is certainly easy enough for the pursued characters to ruminate and speculate as to why this thing is doing what it wants to do, but that will just remain what it is, which is speculation. The whole point of speculation is we’ll never know. Yes, it is hard to figure out how to get that motivation across when it’s non-verbal and non-planning. In the case of aliens, you can just tell they’re predators, right?

John: Yes.

Craig: They are doing what the apex predator’s supposed to do, win. They just want to win.

John: Of course, as we look at Predator, the question of whether you call that a monster or a villain, the motivation behind a Predator, what we learn very early on is they are trophy hunters. Literally, they are just too bad to some other creatures because that’s what they do. It’s not entirely clear whether it’s just rich people of that species doing that thing, or if it’s an important rite of passage. Are they on safari?

Craig: [laughs] You know what I love? The idea is like on Predator planet, they have social media, everybody has normal jobs. Like some people are accountants or whatever, some people work at the Predator McDonald’s, but jerk Predators [laughs] go to other planets to bag trophies. They then put a picture up of like, “Look at Jesse Ventura’s head.” Then other people online are like, “You’re sick. There’s something wrong with you. You feel the need to go to these places and kill these beautiful animals.”

John: For all we know, it’s like Donald Trump Jr.-

Craig: Exactly.

John: -is the equivalent of the food we’ve actually seen in these Predator movies. Someone who actually has a familiarity with the whole canon, and I’m not sure how established the canon really is, can maybe tell us what the true answer is here. My feeling has always been that this wasn’t a necessary cultural function, that they were doing this thing because they wanted to.

Craig: It was hunting. It was pointless hunting, and in that case, they really are villains. That’s like a mute villain because the Predator is very much calculating, thinking, planning, prioritizing. He doesn’t speak because he doesn’t speak our language, not because he doesn’t speak. If we understood the clicky bits, then we would know that he was saying stuff.

John: I’ll wrap this up with just it’s important sometimes to think about how we must seem to other creatures in our world right now. Think if you’re an ant or an ant colony and an eight-year-old boy comes along, that is a monster. It has no understanding of you, it has no feeling for you. That eight-year-old boy is just a T-Rex and you have to run from it. You’re not looking at that as a villain. That is truly, fully a monster. Sometimes reversing that can give you some insight into what it must feel like to be encountering these creatures.

Craig: There’s a certain godlike quality to them. When they are that much more powerful than we are, it’s a bit why superhero movies have escalated their own internal arms race to intergalactic proportions. Because it’s not enough for people to be beset by godlike monster humans. At some point, you need them to be fought with by good monster humans, and then it just goes from there. When you’re creating some grounded thing, you’re absolutely right. The notion that what’s pursuing, and Predator actually did this very well. It’s a good movie.

John: It’s a good movie, I agree. I realized Prey as well, the most recent [unintelligible 01:30:30].

Craig: Yes. You get the sense that the people in it are impressed. They start to realize that this guy is better than them in every way. The only way you’re going to beat it is if you’re Arnold Schwarzenegger, AKA better than all of us. [laughter] It’s a pretty apt comparison.

Links:

  • Scriptnotes Episode 75 – Villains
  • Scriptnotes Episode 590 – Anti-Villains
  • Scriptnotes Episode 465 – The Lackeys Know What They’re Doing
  • Scriptnotes Episode 257 – Flaws are Features
  • Every Villain is a Hero
  • Writing Better Bad Guys
  • Screenwriting and the Problem of Evil
  • Mama
  • The 1000 Deaths of Wile E. Coyote by T.B.D.
  • Why do good people do bad things? by Daniel Effron
  • Why some people are willing to challenge behavior they see as wrong despite personal risk by Catherine A. Sanderson
  • The Monsters Know What They’re Doing blog and book
  • Austin Powers deleted scene, “Henchman’s Wife”
  • Redshirt
  • 7 Tips for Creating Unforgettable Villains
  • How Christopher Nolan writes a movie on our YouTube!
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Matthew Chilelli (send us yours!)
  • Segments produced by Stuart Friedel, Megana Rao, and Drew Marquardt.
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 691: Collaborative Storytelling and RPGs, Transcript

July 7, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello, and welcome. My name is John August.

Craig Mazin: Oh, my name is Craig Mazin.

John: You’re listening to episode 691 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Most weeks we discuss storytelling designed to entertain an audience watching something in a movie theater or at home on their couches, which are passive viewers, consumers, numbering in the hundreds, thousands, or millions. Craig, what if your goal is just to entertain a few friends around a table?

Craig: Well, in that case, I think we know exactly what we do.

John: Today on the show, we’ll discuss roleplaying games, their history, their narrative design. We’ll talk about Dungeons & Dragons, sure, but also a host of games that have pushed the form to new areas of collaborative storytelling and world-building. To help us do this, we welcome a man who literally wrote the book on it, Stu Horvath. Welcome, Stu.

Stu Horvath: Hello, thank you for having me on.

Craig: Hey, Stu.

John: All right, the book in question is Monsters, Aliens, and Holes in the Ground: A Guide To Tabletop Roleplaying Games. It’s out from MIT Press. It was a former One Cool Thing of mine. It is glorious. Congratulations on this book, Stu.

Stu: Thank you. It’s very large. Don’t drop it on your foot.

John: It is so, so heavy. It is a sizable tome, and it’s great. I want to talk to you about tabletop roleplaying games in general, the history of them, but also the evolution of the form, because Craig and I come at this mostly from playing D&D and a lot of video games. So much interesting stuff has happened in tabletop, and I just really want to talk about this and the similarities, the differences between the kinds of writing that Craig and I do and the kind of storytelling that’s happening in these games.

Stu: It used to be such a narrow thing that was very dice-driven, very simulation-driven, but now there’s just all kinds of storytelling that happen in roleplaying games. It’s almost impossible for me to figure out a place to start.

John: We’ll do our best, and so we’ll get into that, and then in our bonus segment for premium members, I want to look at your appendix chapter, because you talk in this Appendix D about the concept of dungeons as narrative spaces, which seems like it should have always been there. It seems like this idea that’s fundamental to human psychology, but as you point out in this appendix, dungeons are actually a surprisingly recent literary thing, so I want to unpack that a bit.

Stu: Happily. My next book is about that, actually.

John: Oh, my gosh. A preview of an upcoming book.

Craig: All right, it’s going to focus on dungeons? I love that.

Stu: Yes.

John: Stu, talk to us about what it is you do, because this all came about because you are a collector, right?

Stu: Yes. Like a lot of folks who played Dungeons & Dragons when they were a kid, and other roleplaying games, I lost a lot of stuff, either to the attrition of borrowing and lending. I had a flood in my basement, which is a surprisingly common occurrence for folks. I eventually just started wanting those things back. In collecting them, I saw that there were more things out there that I had never heard of that were really exciting. To this day, eBay has become the bane of my wallet’s existence. I’m actually in the process of trying to sell some stuff off to make room for new stuff.

I accumulated all this cool stuff, and I just got really, really excited about it, so I started an Instagram feed, dedicated daily posts to roleplaying games and supplements, and things that affected the development of roleplaying games, or that I otherwise thought were interesting. Out of that daily writing process, it just very naturally turned into a book. There’s also a podcast that’s basically the same thing. You pick a roleplaying game and talk about it for 20, 30 minutes.

Craig: Which you apparently have over 300 different roleplaying games that you cover in your book, which is astonishing. Are you going to get to our- what are we at, John? 691?

John: [chuckles] 691.

Craig: I don’t know if you’re going to get to 691, but you’ll at least get to 300, which is amazing. I’m curious, given that you’ve been doing this for a while, I suppose it’s a good thing that as you create a book like this, the audience for RPGs seems to have exploded. How do you greet the increase in popularity? Are you excited? Are you a little worried that perhaps this special space is being invaded? Is it just an opportunity to sell a whole lot more books?

Stu: I like money, so selling books is a big benefit. No, I welcome everybody in. I think that it was always a hobby that was looking for its players. I think that the more people who come into it with different ideas, the more types of games and the more experiences that the games provide, and the more options everybody has to play more different games.

There’s so many new, fine-toothed experiences that are coming out of this indie scene right now that is just fed by people who come in through the big game, 5th edition Dungeons & Dragons, and they filter out. It’s not a lot of people who filter out into the larger hobby, but the people who do come brimming with new ideas that they want to fiddle with and tinker with, and from that comes so many cool new things. That’s what I’m here for.

John: Going back to your collection, one thing that strikes me is that we talk about these things being lost to basement floods, but the whole reason that there is this collection that exists is there’s so much material. There’s a materiality to the history of roleplaying games. These were published and printed things from these tiny presses or sometimes bigger presses that existed that people could purchase in hobby shops and game stores or out of the back of Dragon Magazine. You have amassed this huge collection, but there are likely so many more things that don’t exist simply for lack of enough copies of them being out there in the world.

What your book does so well, it’s really charting the growth, the experience of how everything fed into the next thing. So many of these games were a pushback reaction against Dungeons & Dragons and reincorporation and then old-school roleplaying comes back in. It’s just a great history, but it’s all possible because there’s a record. It’s like we know so much about the ancient Egyptians because there were just so many tombs full of hieroglyphics that we could actually study these things versus other cultural innovations are lost to us because there’s not stuff around to document.

Stu: The beauty of the whole hobby is that it’s a tinkerer’s hobby. Immediately after Dungeons & Dragons came out, people were like, well, this is cool as a basic idea, but I could do it better. I could fix it. I could do things to it that are going to make this the best game.

Craig: I love nerds. They’re like, “Not bad. Can do better.”

Stu: Exactly. There was this really influential publication at APA, Amateur Press Association, which is basically a bunch of zines that was produced monthly, sent to a central editor who bound them together and then sent them out to everybody who paid for a subscription. Started almost immediately after D&D. Lee Gold has kept it in print up until April of this year, so 50 years-

John: Incredible.

Stu: -monthly. I think she missed two or three issues in that entire run. It’s insanity. It was a real testing ground for those kinds of ideas. If you look back, especially in the ‘90s, right before the internet made that stuff faster and digital and online, you can see a lot of game design just happening in those pages, and it’s all about people just sharing ideas and arguing about them. Gygax hated it too. He thought it was really cool initially, and then he was just like, oh, no, these people are bootlegging my stuff.

John: Could you give us a starting place? When do we need to start thinking about tabletop roleplaying games from your book? Spoiler, I know it’s Dungeons & Dragons, but can you talk us through the history? This is 1974 we’re beginning, and can you just talk to us about the transition from military simulation games to roleplaying games and what the innovation was that made D&D the starting place?

Stu: 1974 is when Dungeons & Dragons first comes out and is published. It is the first commercially available roleplaying game. Prior to that, there’s this big scene in the Midwest which is focused on military war games, reenacting existing battles like Waterloo or battles in the Civil War, World War II. That has a very long tradition that goes back to HG Wells, created a game called Little Wars which you played on the floor. Peter Cushing of horror movie fame was a big proponent of that game. There’s great videos of him painting his miniatures.

That goes even further back to the Prussian School of Wargaming which was actual teaching officers how to command on these sand tables with miniatures and terrain. There’s two things that happened. Lord of the Rings gets popular and fantasy figures in a military setting are something that people get interested in in the late ‘60s, early ‘70s which leads to Chainmail which was Gygax and some collaborators created this war game in which you had optional units that were fantasy, wizards and dragons and such.

John: We should say for our listeners who are not big D&D people, this is Gary Gygax who is acknowledged as the person who created what we think of as Dungeons and Dragons with many collaborators and there’s a complicated history there but it’s his name on those initial books.

Stu: It’s Gygax and Dave Arneson. The Dave Arneson part comes from Minneapolis I believe and he was playing, I can’t remember the fellow’s name, but the game is Bronstein. The idea was that there was this war game that was happening but there was also a village and people had actual specific characters that they were playing in the context of this war game. That idea of players controlling one singular character instead of a unit of characters or an entire army plus the advent of fantasy influence in the war game sphere collided into this storytelling game that grew out of the collaboration between Arneson and Gygax.

John: In your book, I’m looking at an image from the 1977 white box edition of Dungeons & Dragons. The title on the box is Rules for Fantastic Medieval War Games Campaigns Playable with Paper and Pencil and Miniature Figures. Which is just such a mouthful, but that’s how they had to frame it. It wasn’t saying roleplaying game yet. It didn’t seem to have the full sense, or at least it wasn’t presenting itself as this is a thing that you play make-believe with your friends, but it quickly became that. What were the first moments where D&D broke out of just a very small Midwestern nerd culture to become a national thing?

Stu: I think it was almost immediate. I think that there were small pockets of interested war gamers all over the country who immediately glommed onto this thing that was new. You can see that Tunnels and Trolls comes out almost immediately after. I’m pretty sure he was based in Arizona. Pretty far. There was already a pretty big war gaming scene in San Francisco, the Bay Area, with Chaosium.

There’s this urban legend that Greg Stafford, who founded Chaosium, a friend of his ran into a guy who was at a print shop where D&D was being first made, and he got one of the very first copies. It’s hard to imagine in a world of snail mail only but I do think that it proliferated really rapidly. Immediately there were different games coming out to iterate on the basic idea of roleplaying.

John: Now, we don’t have audio or video in its initial play sessions. How closely do we think they resemble what we think about D&D today? Was it players controlling individual characters, going into imaginary dungeon-y rooms and fighting a monster then moving on to the next room? Was that always there from the start? How did that happen?

Stu: I think that it was. The idea of the dungeon, I think, was almost an accidental innovation for playtesting. It was just a situation that gave you infinite possibility, but only a very limited number of options at any given time because you only had so many routes out of a room. Gary Gygax playtested in Castle Greyhawk, which was his mega dungeon. Dave Arneson had Blackmoor, which was a little bit more like a campaign setting. He was very interested in reenacting some of his favorite fantasy stories that he had read and adapting them to play through, whereas Gygax is more interested in testing the cleverness of his players.

I think that in play, it’s a much different thing back then because you have all these folks who are really interested in simulating things like combat. There’s weapon speeds and lots of crunchy numbers, and there’s a ton of players. They’re all running potentially multiple characters at the same time. There’s something called a caller who is an intermediary between the players and the DM to help manage the size of the group. I think that the actual play loop is really still explore, fight, and loot, rinse and repeat.

Craig: There is certainly explore, fight, loot, but on top of that, there is our beloved RP, roleplay. I’m curious, looking at roleplaying games, one thing is very clear. By the time, say, it gets to John and to me when we’re in middle school, other than D&D we’re playing Top Secret and we’re playing these other games where it’s quite clear that the people who are making these games understand that RP is just as important, if not more important, than explore, fight, and loot. Believe me, we love rolling for initiative.

I wonder if, in Arneson’s way of I’d like to just give myself a chance to be a part of stories I’ve already read, or Gygax saying I’d like a chance to create my own dungeon with my own monsters, that the players, almost from the start, were saying, yes, but also, we’d like to write, because really, RP is writing. It’s improv. It’s creation of character. The interplay between the characters is some of the most fun. When you look at Critical Role, 98% of it at this point is RP. Where do you think the actual business of roleplaying games figures out and adapts to what the audience seems to be wanting? It takes a long, long time.

Stu: Interesting. I think that, broadly, the hobby struggles with codifying roleplaying with rules. I think that it’s always been there, but it’s been something that has been outside of the scope, especially in the early days, of the mechanics of the system. I’m running an old-school-style game that has lots of random tables right now. It’s cool. I’ve never ran a game like this before. I run very narrative-heavy stuff. Now, I’m just giving myself over to randomness. From that randomness is where the beauty is. It presents situations and combinations of things that you’d never would have expected.

They are exactly improv cues for the players who then give me material back, and it goes back and forth. There’s very little, in terms of rule structure, we’re playing old-school essentials, which is basic Dungeons & Dragons. There’s no structure mechanically in the game for that. We’re just making it up as we go along. I think that’s always been with the hobby until the ‘90s when you have the storyteller system and it starts building into more structure for narrative in games.

John: Stu, this feels like a good moment to talk about crunchiness of rules versus the airy-fairy, we’re all playing characters, it’s a narrative, and it’s very player driven. That tension feels like it’s always been there. Most of the new versions of the game have been trying to push in one direction or another direction. We have things that are very open-ended. I had Craig and our group play through Dungeon World, which was too open for them. Then we’ve also struggled over just– A D&D session can get lost in the– Craig, what was it this last week?

Whether a hold person could be defeated by lesser restoration. It’s one of the annoyances, but also one of the great joys of D&D is those esoteric rule decisions. Can you talk to us about– Looking through this book with 300 games, it feels like a lot of it has been each game figuring out its own balance between these are the rules and this is what’s open for discussion and interpretation.

Stu: It absolutely has been. There’s just such a gradient of options out there now. In the early 2000s, that’s when the indie storytelling scene really opened up. These are just very open, loose, improvisational games really tightly focused in terms of theme. They’re fantastic to read about. They always have very clever mechanics. Dread is a good example. They use a Jenga tower for their conflict resolution.

Craig: Oh, that’s genius.

Stu: Every time you do something, you have to pull a piece out. If the tower stands, you succeed. If the tower falls, it’s a horror game, so your character dies. That’s it. That’s the only real rule. Everything else is just almost small improvisational theater. I love reading that stuff. I can’t run it, and I have a really hard time playing it. The structure of the rules is the thing that sets me free. I need something to lean on, or I start to panic.

Craig: I’m just like you. The rules let both sides of your brain work together. Screenwriting is the rules medium of writing because we’re constantly dealing with these constraints. General format and the fact that whatever we write has to be able to be filmed and so on and so forth, it is a more narrowly crafted way of thinking and creating. I find that when there aren’t any rules– John and I played what was it called? The one we played with Kelly?

John: Fiasco. Episode 142.

Craig: There you go. It was so much fun that night, in part because Kelly’s hysterical, but I wouldn’t do it again because there’s no rules. I love the idea that you get to ping-pong back and forth between your right brain creativity, coming up with characters with flaws, how do they talk, what decisions would they make in certain circumstances with. Now we have rules. The other part of this is, what do I do in my next turn? I’ve got options. How can I maximize my impact here? Engaging both sides to me is really important. I love an RPG that gives me both.

John: Just because we recently put this out as a YouTube video, when Greta Gerwig was on the podcast, she was talking about how she grew up in the mumblecore movement, which was wildly underscripted. Basically, they’d have a description of what happens in the scene, but then you just have to improv throughout it. She was so frustrated because she felt like the text actually set you free. The text gave it a form and let you explore and go further.

Without that, you’re just floating in dead air. You don’t commit to things because there’s no text to come back to. It feels like rules are part of that. You’re coming into a game with a set of rules and opportunities to succeed or fail can be really important. Finding the right balance between, okay, looking at everything in a table versus now I’m going to go do this thing, I can do anything in the world, is the real struggle.

Stu: One of the things that really differentiates roleplaying games, especially from theater, I think, because like theater is right there, aside of the fact that you have the script, it’s almost roleplaying games, it’s the dice, I think. It’s that randomness. I don’t think it’s so much about rules crunch. I think it’s more about where you decide to have the randomness that makes it a roleplaying game that is the thing people are trying to position.

With Dread the randomness is literally just that tower. With it just all the way over there in the corner that one time I don’t have enough structure in the game to figure it out. Whereas these random tables, we have combat and it’s D&D but the real juice of it is when we hit something that has random tables where I get to roll, and it just creates these situations on the fly. That’s where I like it.

Craig: Sure, you get suspense, but you also get a constant opportunity to react, which is fun. In the end, the most important letter in RPG is G. We’re there to play a game. We’re there to have fun. The more we get a chance to react– The first games we play, the simple ones as children, they all have either dice or a spinner or cards. There’s always random chance. That’s part of what makes it a game.

Stu: I want to talk about some of the similarities between the experience of playing a roleplaying game and other things that film and TV writers do. I’ve often said that our weekly D&D game feels like, oh my god, this is the most expensive writer’s room that you can find, because you have a bunch of well-played writers who are all around a table working together to tell a story together.

Whoever’s DMing that session is the share runner but there’s a much more shared authority. They’re coming down with the final rulings on some things, but the experience of playing the game is everyone should be contributing, and everyone is coming into that room with a point of view and a character and a voice and a unique approach to the world. Craig, that writer’s room analogy holds for you?

Craig: It does. We have to expand it a little bit to include a rock star because we have Tom Morello that plays with us. It does. Everybody in there either is paid to tell stories or is paid to analyze stories. We all love the structure that comes with a good tale. I think also, for me, we all appreciate the fact that we don’t have to actually create a great story for anyone else. It’s for us. That means we don’t have to tie off loose ends. We don’t have to do setups and payoffs. We can be sloppy writers, and in being sloppy writers, the stupid crap we do, and one of the things about our groups, whether I’m DMing or I’m playing, is the utter futility of plans.

I don’t know if you’ve noticed this, Stu, but when you’re playing and especially when you’re DMing, everybody loves a plan. We’re so familiar with the scene where people plan stuff and then they pull it off. Ocean’s 11, plan, execute, awesome. I don’t think one of our plans has ever worked. It is incredible. Sometimes they go so bad so fast. It’s hysterical. I love how not in control we are because when we’re writing, we have both the pleasure, but also the accountability of being completely in control.

John: I would say a similarity between the experience of writing for movies or television and playing this is there are still scenes. Each encounter is essentially a scene. It’s a moment, it has a beginning, a middle and an end, which is really what we’re looking for in scenes, but there’s a lack of structure overall. As Craig was saying, the payoffs don’t always come. There’s not a sense of where we necessarily are at in the journey.

A lot of times these campaigns end up being more like a soap opera that’s open-ended. There’s not one final thing you’re going to get to. Talk about the laughs around the table, we’re participants rather than the audience, or we are the audience ourselves, which makes things like Critical Role videos and stuff like that this weird middle ground, because are you a virtual player with them? Are you an audience? That dynamic is relatively recent and also new.

Stu: I’ve always felt that roleplaying game sessions are great in the play of them, and they make for really poor storytelling afterwards to somebody that has not played the game. You had to be there. Stuff like Critical Role has always let me scratch at my head because I don’t quite feel like I’m in the game like you said or an audience member or what. I’m not getting what I’m supposed to get out of it. I will say though just to Craig’s point about plans, my current game they’ll play an all week and then they’ll set off into the wilderness and they’ll hit a random encounter right outside of the settlement and that’ll be it. So much for the plan.

Craig: They never got to the plan. It’s interesting because we can talk about Critical Role for a second. For people who don’t know, Critical Role is an internet show. They have a cartoon. It’s an empire and it’s generally run by a man named Matt Mercer, who is the DM and general storyteller. Then he has a fairly stable theatrical troop that play characters. A lot of them are voice actors. Our own Ashley Johnson is one of them from our Last of Us universe.

You do follow along with them, and I think they have the benefit of a little bit of editing and preparation. There is something going on there behind the scenes that I think does help curate it a bit. When you’re playing pure RPG, it is not efficient. There are long stretches that, if anybody else were watching, would be falling asleep. There’s a lot of, okay, we’ve captured somebody. What do we do with them? Thirty minutes of back-and-forth argument, debate.

John: A war crime is being committed.

Craig: Yes, inevitably, the discussion ends when one character just murders the person. Then that gets discussed. It can be almost like watching a Congressional hearing. If you’re in the Congressional hearing, I suppose it’s probably fun. I think it is this weird, curated experience, and people are very connected to those characters, which I think is great. People who get it really, really love it. They are really into it, and I love that for them. To the extent that it might inspire people to play their own games, I think they will be shocked when they play their own games to go, oh, this isn’t anywhere near as consistently entertaining and crazy as Critical Role. This is actually more like a deposition. Hey, I love a deposition.

I’m curious from a writing point of view. Since some of roleplaying is pre-written, obviously each RPG creates a set of rules and a general structure of how to play and allows a game master to create whatever story they’d like. As was the case with D&D from the start and moving forward through most RPGs, they also write modules that they hand you and say, “Here’s a story you can guide players through.”

They will wander through in their own path, and you can customize, you can homebrew it, whatever you want, but here’s a story we’ve written. I’m curious, since you are such an impressive student of all these RPGs, you mentioned D&D 5E, the fifth edition of Dungeons and Dragons that came out a little over 10 years ago now, which absolutely changed everything and has not just the most popular version of D&D ever but it’s the most popular version of any RPG I think, tabletop RPG ever, why did that work so well and how much of it had to do with the writing of the early adventures?

Stu: That’s a very interesting question that’s probably going to get me into a lot of trouble.

Craig: Go for it.

Stu: I think that one of one of the things that 5th edition Dungeons & Dragons did poorly was their pre-packaged modules. For me, I don’t think there’s a legendary classic in the bunch. Partly because so many of them are very reflective of earlier material that’s been remixed. Almost all of them off the top of my head, like Tomb of Annihilation really goes back to Tomb of Horrors and so on.

I think that maybe those provided a controlled experience for people to experience these older things that they had heard about in a way that was new and had a lot of guidelines and help, support for the players and the people running them. I think it was a bright and easy enough system to pick up and at the right time, it came out of fourth edition that didn’t have the right amount of adaptation. People weren’t into that system. This felt similar but new. I think that the pandemic really juiced it. I think that it was really easy to adapt to online play at a time when online play was about to just become the only thing that you could do.

John: In fifth edition, and for folks who aren’t aware of it, that we’re talking about the fifth edition of Dungeons and Dragons, which reframed and reformatted a bunch of how the game worked and was wildly successful, and it became the baseline behind which a lot of other things are compared, I think I will say about the game as it’s run by Wizards of the Coast, there’s really good writing throughout.

If you look at the quality of the manuals and how things are laid out, the world building that’s around it is incredibly impressive. Where does world building begin in the history of RPGs? We talked about there’s Castle Greyhawk, there’s Ravenloft, [unintelligible 00:29:41]. Is Ravenloft the first of the cinematic universes within these roleplaying games?

Stu: I would say so. The module Ravenloft changes things. It really builds more of a narrative structure into the game outside of that looting mechanic gameplay loop. You’re there for a reason. You have a real villain for a change who has agency to work against you actively.

John: He’s not just waiting there at the end for you to fight him?

Stu: No, he shows up periodically and tests your strength and becomes a real pain in the butt. That was just never done. He was also a monster that combined aspects of the player character. He was also a very powerful spellcaster, which was surprising. Going after a vampire you knows certain things about vampires in the context of the game and all of a sudden, this guy’s throwing spells at you.

It was a paradigm shift. I think people look back before that and they want stuff like Castle Greyhawk and Greyhawk generally to be more cohesive and a more sensible world, but it really isn’t. Even though Ravenloft changes things, it really is the ’90s, ’89, ’90, when Forgotten Realms sort of starts to gather steam and Dark Sun comes out, and then these things start to become real worlds.

John: Yes, and also Ravenloft as a campaign, but also the books, which were very successful in themselves, is that one of the real innovations was that these roleplaying games then spun off a bunch of other merchandise. In your book, you talk about the Dungeons & Dragons wallets and other things you can collect. They spun off enough merchandise, and a lot of world-building which happens outside of the game. It was a virtuous cycle. It just all fed into each other.

Stu: Your Dragonlance.

John: Totally.

Stu: Dragonlance is something that they tried to make this big, epic narrative, but it didn’t really work as a roleplaying game. It was better as books. The novels are the things that people really honed in on.

John: Yes. Craig and I have played Fiasco, we’ve played a few other things along the way. I did a session with the Alien RPG, which I thought was fantastic. Do you have much more information about the innovations that have come from the indie space or other experiments we missed along the way? Help catch us up. What are the threads that we’re missing and what are the things we should be looking for now?

Stu: I think that if you’ve not played the original West End Star Wars game as movie people, that’s cinematic roleplaying. It takes the language of cinema and applies them directly to the mechanics of the game and it’s great.

John: Give us a sense of a thing that you’re doing in a play session of the original Star Wars game.

Stu: Oh, it encourages you to do smash cuts to pull out from the actual action. You have these asides where you read dialogue between other characters that aren’t there. This idea of the rules say, start in media res. It’s all just built around upping the ante and constantly referring back. The great thing about Star Wars is you have the text of the movies to tell you how to play the game. It’s just do that at your table, except with different characters in different situations. It comes together really well. It’s just six-sided dice. It’s a very simple system that’s so good.

Craig: I played that, John, with Ken White.

John: That’s great.

Craig: It is really fun, and the simplicity of the dice is fantastic.

John: With that thread, and again, the history of this, there’s a lot of licensed products that are coming through, and sometimes they’ve had more control or less control. The IP holders have had more or less control, but there’s also been this indie game movement, which I’m sure accelerated greatly with the rise of the internet and through the pandemic. Can you just talk us through that thread?

Stu: Yes, it was a direct reaction, I think, to the D20 D&D, and, starting in 2000 they universalized their system, the D20 system, and everybody started to make D20 versions of their other games. It was a really bad moment for the industry as a whole because it destabilized it, almost knocked a whole bunch of people out of business.

John: Tell me more about that. How did it destabilize?

Stu: Basically, everybody overbet on the enduring popularity of this system, which was too crunchy for most other play experiences. It just saturated the market, and then the market imploded. There was also some messing around on Wizards of the Coast part, where they changed the terms of the licenses, and they announced the 3.5 edition without telling anybody. There’s all this stuff that destabilized the market, made people not want to deal with it anymore, but everybody who was overcommitted to the idea of this system was caught out and went out of business.

John: Now, one of the things that’s always been a strength and a challenge for roleplaying games is that, especially at the start, you had to basically know somebody who knew how to play the game in order to play the game. You have to find out that the game exists in the first place and then go to a hobby store or a game store to buy something you could start with and then realize there’s also monthly magazines and other places you can find out more information. You needed somebody to play with.

I remember I was probably eight or nine, so I was really young, but you needed somebody or somebody’s older brother to teach you how the game actually worked because it’s not obvious and not intuitive. This was an era before there was YouTube, before there was the internet to be able to look things up. It’s probably both the reason for success, but also one of those limiting factors is that it spreads from person to person rather than mass worldwide all at once because to play it, you have to play with a group of people around you.

Stu: Yes, it was like an older sibling thing. If you were a younger kid, your older brother or sister could sit you down and go, “Okay, you’ve seen me play with my friends, let me pass it along.”

John: Yes, if Diego Rodriguez’s brother hadn’t played D&D, I probably would never have learned.

Stu: There you go. It really resists casualness in a lot of ways. It’s gotten better. I also think that it just resists a good elevator pitch. It’s really hard to explain to somebody who has zero context for it.

John: It’s like my friend Jason’s dad coming downstairs and asking, “Who’s winning?”

Craig: Well, nobody.

Stu: I think that in a very admirable way, the 2024 Player Handbook for Dungeons & Dragons really does try. They actually took time to start the book by saying, what is this? What actually happens in this? Then they give you an example of what some sample play would sound like. Is it a little bit canned? Is it a little bit corny? Sure. If I didn’t know anything and there was a time– The actual first rule book I ever picked up for an RPG was for Traveler.

This was back in, I don’t know, 1979 or something, 1980. I don’t know, way back then. It was just like, Traveler, here you go. Here we go. Here’s a bunch of tables. Here’s this, and I’m like, “What? What is it?” It takes time, and it feels like, in a way, they’ve grown up, Wizards has grown up enough to go, “Hey, a whole lot of people want to play this. Why don’t we take eight pages to talk to the people that know nothing?” It’s quite welcoming, I think.

Craig: The last 10 years has seen an explosion in starter boxes. The fifth edition had one in–

John: Lost Mines of Phandelver.

Craig: Yes, and it’s a huge success. That’s one of the best. If there is a solid gold campaign, I think that one’s great.

John: The fifth edition, that’s the one.

Stu: That’s the one.

Craig: I think it’s telling that it’s not one of the hardcovers. It’s in the starter set. Chaosium does great starter sets. The Alien game has a great starter set. The Chaosium ones are great because they almost always have a solo scenario for you to play, which allows you to get into the game and figure it out and see what it’s like without the onus of having to put together a group.

John: Can we touch briefly on solo RPGs, because that’s the thing I learned about from your book that I wasn’t aware were a thing out there. It’s the solitaire version of some of these games and it feels like there’s some real innovation in them.

Stu: It used to just be basically like the fighting fantasy games, game books, that thing, where it’s like a choose-your-own-adventure with light mechanics thrown in. Chaosium solo is going to really resemble that. In recent years, there’s just a whole bunch of different approaches that people have taken to solos. Black Oath Entertainment puts these games out that are where you’re simulating everything as you go and there’s all these rule mechanics. You’re not only like playing the game by yourself, and it’s a game that resembles something like Crunchy or like a D&D, but you’re also building the world as you go and creating these narrative touchstones. It’s really very interesting.

John: Yes, it goes back to one of the core mechanics of roleplaying games is play to learn, basically, play to explore. You’re building the world as you’re going through it. The Hex Crawler games were a lot of that, where the map is not filled out until you get there.

Stu: Then there’s games that are just journaling prompts, which have an underlying system to them. Thousand-Year-Old Vampire is just an amazing game in that regard, where you’re collecting memories, and you can only keep so many of them. As you go, the game is making you lose these memories. It’s a very emotional and sad game.

Craig: Isn’t that what’s going to happen to me just from living?

Stu: Yes. Just think of it as being 1,000 years old then. It’s horrible. Dementia, the RPG, I don’t know, that sounds terrible.

Craig: But also beautiful.

Stu: Yes, there’s a mechanic where you get a journal in the game and you can write stuff down, but there’s also mechanics in the game that take that journal away from you at once. Those memories are gone. It’s just like, oh my god.

Craig: Flood in the basement?

Stu: Yes, exactly.

John: There’s also a rise of GM-less games where everyone is just a player in it and you’re all doing the thing, which tends to emphasize the roleplaying it all. You have a little section on Honey Heist, which was a great example of the absolute most minimal game. There’s one page back and front and those are all the rules.

Craig: Honey Heist I’ve played and it is as ridiculous and as satisfying as the name promises. Just so folks know, you’re playing bears and you’re trying to steal the honey at the honey convention. There’s a table for random hats, so it’s just amazing. It’s all you need to go, and it’s great.

John: As we wrap up here, I want to talk just a bit about Lovecraft because so many of these games, especially in the horror space, use Lovecraft IP, I guess is the way to phrase it. I think you do a good job in the book of talking about Lovecraft himself is so problematic, and yet so many of these games are built upon these ideas that come out of that space. It’s a whole vibe that wouldn’t exist without him. Where do you see the current moment with these games and where are we headed?

Stu: I think that in the last 20 years in general, horror writers have explored the cosmic in ways that have left Lovecraft behind. I think that there’s different ways to approach it now that aren’t– Everybody uses the word ‘Lovecraftian’. If it has tentacles, it’s Lovecraftian. It’s not. Lovecraftian actually refers to the really peculiar racisms of one guy in Providence. I think collectively we’ve learned how to work with some of his ideas without always bringing him along. I think that’s good. I think it’s going to get better and better as we go.

John: I think it’s also an interesting example of by giving yourself away or basically not trying to bunker down and hold on all your stuff, your ideas get out there further. The people who like, no, use my characters, use these names, use whatever, allows that stuff to get out much wider. One of the reasons we recognize his name is because not just what he did, but the influence he had in a whole generation of other creators who took his ideas and ran with them.

Stu: That’s always been the case from the very beginning. He personally allowed it. It engendered this collaborative and free form expansion of his ideas. That has definitely grown beyond what he would have condoned.

John: To bring us all back to the start, obviously we don’t get Dungeons and Dragons without Tolkien. We probably don’t get the same version of Dungeons and Dragons without Tolkien there. Early on, Tolkien had said, “No, you cannot call these things hobbits. That’s my term.” That’s why we have halflings in it. It’s lessons there.

Craig: Didn’t really slow D&D down, did it?

John: D&D works just fine. Stu, because you played so many more of these games, if listeners are curious about trying out some of these things, what would you recommend as a first RPG for someone to try, a first tabletop RPG?

Stu: If you’re of a certain age, having grown up in the ’80, I think that Tales from the Loop is a fantastic game to try just because it has a lot of nostalgic and emotional touchstones that will juice your engagement with the game. It’s a fairly simple– It’s like Alien in terms of the basic system. It’s crunchy, but also pretty narrative. I think that’s a good one, but there’s also a gazillion simple games that you could play. Honey Heist, which is literally printed in my book, the full rules. You can grab that or Mork Borg or there’s so much stuff. Go to my website. Just look around.

John: That is a great idea. Let us do our one cool thing. Craig, what do you have for us this week?

Craig: Well, it’s more of a hope than a thing. Apple had their WDC 25, which is where they show off the stuff that’s intended for developers. Oh, I guess it’s WWDC, Worldwide Developer Conference, not just world. This is the upcoming technology that is going to power things. They show this to the developers. Developers then can incorporate it into the apps they’re building so that Apple can make money off of their genius. There’s a bunch of things in here that I’m like, okay, great. The thing that I zeroed in on is that they appear to be getting closer to what I think is going to be the really important shift in technology soon.

Obviously, AI is taking over the conversation, but AI is a mode. It exists to accomplish things. The thing that I think will make a real difference, and we’ve talked about this before, is translation, the elimination of the language barrier. It seems like they’re getting closer. They’re providing something called live translation where text messages will be automatically translated as they go. More importantly, spoken translation for calls in the phone app. That’s the one that made me sit forward. Now you can call somebody who does not speak the same language you do and have a conversation on the phone. If that works, okay.

John: Yes. Impressed. We’ve been on this trajectory for a while. It’s good it’s being introduced in a product. I think we often say this on the podcast, this is the worst it will ever be.

Craig: Exactly.

John: It may not be great out of the gate, but I think it will be transformational because I’ve definitely been in situations like Northern Greece and we’re going to a restaurant and, well, no one speaks English. They pull out their Google phone and you’re just talking back and forth and handing the phone back and forth as it translates, but it’s not the immediacy that you really want.

I would love to be able to be on a Zoom with somebody who doesn’t speak my language and have it really work. I think we’re getting closer to that day. I share your optimism. My one cool thing is a video by Sara Bareilles and Rufus Wainwright. They were performing She Used To Be Mine. I think it was at Lincoln Center or Kennedy Center. This is the song from Waitress that Sara Bareilles wrote the musical for and it’s her singing the song with Rufus Wainwright and it’s– Craig, you’ll love this. You love a good singer.

Craig: I do.

John: They are phenomenal together. I’ll put a link to the original video, but then also there’s a whole category of people reacting to it, including this Australian vocal coach who’s going through watching segments of it, then talking through how they’re doing what they’re doing. It’s always so great to see experts really help you understand why this thing is working so well and the techniques that they’re using. Two videos I’ll put in there, both about Sara Bareilles and Rufus Wainwright singing She Used To Be Mine.

Craig: Love it.

John: Stu, do you have something to share with our listeners?

Stu: I feel like mine’s not nearly as cutting edge, but I just finished watching Kolchak: The Night Stalker series. Have you seen it before?

Craig: Oh my gosh.

John: Tell us about it. I know almost nothing. I recognize it as a name.

Stu: Oh, it’s so good. There’s a movie called The Night Stalker written by Richard Matheson with Darren McGavin as Kolchak, who’s this hard, shouty, awful reporter who finds out that there’s a vampire terrorizing Las Vegas. He kills the vampire there and he gets run out of town and goes to Seattle, which is the second movie, The Night Strangler, where there’s an alchemist who’s the Count de Saint Germain who’s killing women to steal their blood to keep his youth tonic. Kolchak kills him and then he gets a TV series called Kolchak: The Night Stalker, which is one hour creature of the week.

Totally inspires X-Files and basically anything else that has that creature of the week format really comes right out of Colchak. It’s just, it’s great. It’s ‘70s. It’s gritty, but also hokey. Darren McGavin’s performance is through the roof. He’s so endearing and obnoxious at the same time. It’s 20 episodes and I’m sad to see it go, but I finished watching it last night and it’s a fever dream of a show too.

John: I love it.

Stu: After a while, it just doesn’t make sense. He’s so quick to be willing to kill monsters. It’s great.

Craig: You know how you know a program was made before the tyranny of focus groups and overthink? Its title is Kolchak: The Night Stalker. That would not get off a piece of paper.

Stu: It back to the movie. I didn’t realize how huge the movie was. Millions and millions of people. It rivaled the Superbowl’s ratings. It was a TV movie. In 1971, it was just–

Craig: Just to put things in perspective. Back in 1971, everything rivaled the Superbowl.

Stu: True.

Craig: Three channels to watch. Yes. How many people watched the finale of MASH, which was the most watched thing on television I think of all time?

John: What, 70 million? Is that something?

Craig: It is 106 million viewers.

John: Good Lord. Jeez.

Craig: If we say percentage-wise of the population, if you adjusted that to our population today, it would be 152 million. You get a million people to watch something now, it’s like, meh, not bad.

John: I think Magnum PI’s finale has something ridiculous too like 70 million.

Craig: Yes, back in the day, there was only three channels. It wasn’t that hard.

John: Great stuff. Kolchak: The Night Stalker.

Stu: Yes, it’s really great. Bring it back.

John: We love it. That is our show for this week. Scripted and produced by Drew Marquardt, edited by Matthew Chilelli. Our outro this week is by Nick Moore. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions.

You’ll find transcripts at johnaugust.com, along with a sign up for our weekly newsletter called Interesting, which has lots of links to things about writing. You can find clips and other helpful video on our YouTube. Just search for Scriptnotes. We have t-shirts and hoodies and drinkware. You’ll find those at Cotton Bureau.

You can find the show notes with the links for all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the back episodes, including a Fiasco episode and bonus segments like the one we’re about to record on Dungeons. Oh, and, Stu Horvath, thank you so much for coming on the show.

Stu: This has been a blast. Thanks for having me.

John: Let’s remind people the book is called Monsters, Aliens, and Holes in the Ground. It is available everywhere, but where should people find you online?

Stu: You can find me at vintagerpg.com. There’s something like 2,500 entries, over 750,000 words and 2,000 pictures, all dedicated to roleplaying games for your edification and enjoyment.

Craig: Amazing.

John: I love it. Stu, thank you so much and stick around and we’ll talk to you in the bonus segment.

Stu: Right on.

[Bonus Segment]

John: All right, so, Stu, I finished your giant book, and it’s huge. It’s a compendium. It’s so good. It’s the right size for a D&D book because it’s D&D manual size. There’s a specific size it should be. On page 409, you talk about, in appendix D, that dungeons are a recent concept. Can you give us a little of the history of dungeons as a literary space?

Stu: As I mentioned, this is the subject of my next book, which is supposed to come out this year, called Down Down Down.

Craig: What a great title. I love that.

Stu: That’s going to be out through Strange Attractor Press, not MIT. Everybody’s like, Dungeons & Dragons is the first roleplaying game, and that’s awesome. I’m like, yes, firsts are all good, and sure, it’s a new form, but I feel the game itself was inevitable. I think that the thing that makes Dungeons & Dragons special is the dungeon. I think that it brings this idea of this mythic, irrational space and puts people in it to explore it that we had scratched at, but never really realized fully until Dungeons & Dragons.

John: Actually, can I stop you for one second? Craig hasn’t read this chapter, so I’m curious what Craig’s instinct is. What’s the first thing you think about with dungeons in the sense of where this comes from as a human experience?

Craig: My suspicion, or I’m just reaching into my brain, and what I’m finding there is the Spanish Inquisition and their torture chambers. That feels dungeon-esque to me. I don’t know why I thought they were torturing people in the subfloor of a building, but I feel like they were.

John: Yes, we think about prisons being down below, which is great, and we have that sense. My first thing was, oh, well, ancient Egyptian tombs and that stuff. There were tomb robbers, and so that was a thing. There wasn’t a connected space where there were monsters who were living in it. That’s not a new thing. Sam, talk us through what you found.

Stu: Basically, everything that’s older than Dungeons & Dragons has a couple of the things that are recognizable as a dungeon, but not all of them. I think the earliest one is the Labyrinth of Crete, which is a maze space with a monster. There’s no treasures. There’s no real traps. There’s no real room for adventure either. Most people, except for Theseus, who went in there just got eaten by the minotaur. Then there’s other stuff. There’s oubliettes, which is a misunderstanding of medieval architecture.

There’s a lot of slander of the medieval world in the idea of the dungeon, where people think that the medievals were much more barbaric than they were. The idea of the oubliette is you throw somebody into a room that has the door in the ceiling, you close the door, and you forget about them. That’s not true. They were really like cellars. They were salt cellars and stuff.

Craig: That’s not as menacing, really.

John: it wouldn’t be good to be thrown down in there, but that’s not the purpose of the room.

Craig: It’s not the purpose of the room. You’re just getting salt. I think that’s fine.

John: We go back to Orpheus in the Underworld. We have that sense of a hero crosses into an underground place, an underworld place, but it’s not a dungeon. There’s not a treasure. It’s always that they have one specific quest that they’re trying to do, to kill this thing or bring back their true love.

Stu: The Underworld is expansive too.

John: It is.

Stu: It’s not a constricted space. Where does the first real dungeon show up? I think that the first real dungeon shows up in the Blackmoor book, which is 1975, I think, supplement 2. Even that doesn’t really feel like a dungeon. It takes a little while before we get the dungeon-ier dungeons, like Tomb of Horrors and stuff. That’s ’78. Then there’s also stuff in Dark Tower, which was put out by Judges Guild. Other people were playing with dungeons more. What about the Mines of Moria?

Craig: That feels very dungeon-y to me.

John: That’s 1954?

Stu: Yes. Closer, but again, there’s no traps, really.

Craig: It’s true.

Stu: Tolkien never really put obstacles in front of his characters. They just walk through and get chased out. There’s that one battle in the tomb, but for the most part, there’s something missing. That’s very close.

Craig: There’s a puzzle to get in, which is interesting, and it certainly does feel like you’re going down, down, down, although weirdly then they end up in the top of a mountain, which I never understood. It has a central monster, and it definitely has sections, but you’re absolutely right. It is a long slog with tons of spaces where nothing happens, and if Pip doesn’t accidentally fail his deck save and knock that thing down a well, they probably just walk out of there.

John: As we talk about dungeons in terms of Dungeons & Dragons, it’s a space in which the adventure takes place, which the story takes place, and so it doesn’t actually literally have to be you went into a mountain or you went underneath the city. It’s just this is the space. Using it as a general holding place for this is the setting for this series of adventures, and there’s going to be some sense of going from room to room and there being a place you’re trying to get to and resting spots. All that feels our bigger conception of what a dungeon is, even if it’s not literally a place underground.

Stu: Yes. I think that one of the things that disqualifies Moria is that it feels rational. There’s a sense of place and history and purpose to the architecture. It does get a little irrational when you hit that bridge.

Craig: Yes. It’s the worst bridge ever.

Stu: Worst bridge ever. Yes. That is, I think, Moria at its most dungeon-like, when you have this ridiculous bridge that the players have to cross to escape a giant monster. That’s a dungeon.

Craig: They’re getting shot at by little dinky NPCs with range weapons. That always felt like, okay, we went through this massive carved hall with these huge columns and then they just got to the most important part and went, eh, let’s just do a really skinny bridge.
[laughter]
Yes. Definitely. Definitely.

Stu: If Wonderland was more dangerous, I think that would maybe be a good example of a dungeon.

Craig: Oh, that’s interesting.

Stu: Gygax adapted Wonderland into a pair of adventures.

Craig: Oh, okay. I like that.

John: I remember reading through those modules and like all Gygax’s things, it felt like they were just designed to kill you.

Stu: Yes.

John: They felt completely unsurvivable.

Stu: You really did not have balanced encounters.

John: No. Oh, that’s great. We look forward to seeing the full book version of your conversation on dungeons because it is a clever thing, which I’d never considered until I read your appendix. Again, Stu, thank you so much for coming on this podcast. It was such a great conversation with you.

Stu: Thank you. This was so much fun. I was honored when I heard the book as a one cool thing and to be asked on was equally honoring.

Craig: Great convo, Stu. Thank you so much for sharing your wisdom.

Stu: Thanks for having me on. Bye.

Links:

  • Monsters, Aliens, and Holes in the Ground by Stu Horvath
  • VintageRPG.com by Stu Horvath
  • D&D 5th Edition
  • Amateur press association (APA)
  • Little Wars by H.G. Wells
  • Peter Cushing painting his minifigs
  • Chainmail by Gary Gygax & Jeff Perren
  • Chaosium
  • Tunnels & Trolls
  • Dread RPG
  • Fiasco
  • Scriptnotes episode 142: The Angeles Crest Fiasco
  • Critical Role
  • Alien: The Roleplaying Game
  • Star Wars: The Roleplaying Game
  • Traveller
  • 2024 D&D Player’s Handbook
  • Blackoath Entertainment
  • Thousand Year Old Vampire
  • Tales From the Loop RPG
  • Honey Heist
  • WWDC live translation
  • She Used to Be Mine performance and vocal coach reaction
  • Kolchak: The Night Stalker
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Become a Scriptnotes Premium member, or gift a subscription
  • Subscribe to Scriptnotes on YouTube
  • Craig Mazin on Instagram
  • John August on Bluesky and Instagram
  • Outro by Nick Moore (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

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