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Search Results for: notes on notes

How do you read a script?

June 7, 2011 QandA, Writing Process

questionmarkHow do you read scripts these days? I am used to reading printed documents and writing and annotating and leaving notes in the margins, but it is becoming really expensive.

And as I look across your blog and other screenwriting sites I notice a lot of people read screenplays on their computer. How can I really learn from and analyze the work without having a physical copy to make notes on? Should I buy a Kindle? iPad? Use a notebook?

— Alandre Drakest
Silver Spring, MD

answer iconWhen I read Other People’s Screenplays, it’s almost always on my iPad. For a PDF, I use either the GoodReader app or iBooks. For an .fdx file, I use [FDX Reader](http://fdxreader.com). Because, you know, I made it.

Reading a screenplay on the iPad means you can’t circle typos or scribble thoughts in the margins. While some of the PDF apps do a fairly good job with notes and annotations, I haven’t found any of them to be better than paper and pen.

When I read My Own Screenplays, I either use FDX Reader or plain old paper. **Printing isn’t admitting defeat.** You see some things on paper that you miss on the screen.

For quick-and-dirty proofing, I often choose the two-up setting in the Print dialog box, giving me two smaller pages side-by-side. I do this for drafts I only expect to keep around for a day or two before recycling.

Working with a collaborator on an upcoming project, I’ve started using three-ring binders for my active scripts. I’d always been a brad man, and dismissed binders as un-screenwriterly. But I was a fool.

Binders are kind of awesome.

* Pages lie flat, and stay open.
* Scripts in three-ring binders don’t get mangled as easily.
* I can flip back and forth easily between sections.
* For some projects, divider tabs can help you jump to specific sequences. A musical, for example, will have tabs for each song. An action movie might have tabs for each action scene.
* When making notes, I can use Post-It notes and flags.
* Revised pages snap in nicely, so you don’t always need to reprint the whole thing.
* When a project goes into a holding pattern, that binder can sit on the shelf.

As to your Kindle question, the larger Kindle DX is the right size for screenplays, and was briefly popular among the more gadget-inclined screenwriters. But most of those people jumped ship for iPads. I don’t know any who are still using the Kindle for reading scripts.

Get a manager

May 31, 2011 Film Industry, First Person

[Justin Marks](http://www.imdb.com/name/nm1098479/) is a screenwriter who has worked on feature films ranging from the geek-driven to the way-too-serious. I first met him on the Film France [trip to Paris](http://johnaugust.com/2008/paris-days-1-and-2) in 2008, when his career was in its early stages.

Last week, Justin [tweeted](https://twitter.com/#!/Justin_Marks_/status/73791695103332352):

> Protip: Get a manager. A great manager. The best manager. It’s the difference between having a career and having no career.

> On that last note: there are pros who disagree with me. But they came up in a different generation. So be mindful of that.

I mildly disagree, but: I came up in a different generation. I may be wrong. It’s entirely possible that the experience I had coming of age as a screenwriter in the late 90s is enough different that some of my reflex opinions (e.g. managers are useless) should be questioned. I asked Justin to write up his experiences and opinions. He has has graciously agreed.

You can follow Justin on Twitter [@justin_marks_](https://twitter.com/#!/Justin_Marks_).

——-

first personjustin marksHello, my name is Justin Marks, and I’m a working screenwriter.

Feels great to say, doesn’t it? It’s not the kind of job description that happens overnight. It was born of more than a decade of frustration and hard work. Good scripts and bad scripts. Good advice and bad advice. Good days and bad days. Easily the most satisfying and unnerving years of my life.

But when exactly did I become a screenwriter? Was it the first time I wrote a screenplay? The first time I got paid to do it?

No.

For me, the moment I became a screenwriter was when I met my manager. He taught me the fundamentals -– how to build a career in a competitive and at times impossibly frustrating business.

Which is why, with John’s permission, I’d like to speak about this thorny issue of literary managers.

So let me come out and say it: if you want to make it in today’s business, I believe you need a manager. It’s as simple as that.

Strangely, among the community of established writers, you’re not likely to find a strong consensus on this topic. Opinions range everywhere from “they’re awesome” to “what kind of moron are you for giving up ten percent to someone who does nothing?” And while I won’t pretend to be some kind of ultimate authority on the issue, I think my insight can be particularly helpful to other young writers looking for a way to get their start.

Here’s the thing about the writers who say you don’t need a manager: chances are they “broke in” during a very different era. As early as five years ago, there were better DVD sales, a writers’ strike that hadn’t yet happened, and far more studios willing to spend far more money on the development of scripts.

Today, not so much. There are fewer screenwriters being paid to do what they do. Even if you’re an established writer, it means doing a lot more work for free, competing with a lot more writers for assignments, and accepting significantly less than your quote for the assignments you get.

And if you’re not yet an established writer…oh boy. The window of entry has narrowed to a pinhole, and your margin for error is nearly non-existent. Write a bad script, slip it to the studios, and your name will be in that computer system for years to come. Every time someone looks you up, you’ll have the stink of negative coverage tied to your name. It puts ever-more precedence on starting with your best foot forward.

Not to mention the agent issue. Say you’re lucky enough to score one. Congrats! They’ll look out for your best interests, right? Sure. There are great agents out there. But they’re also looking out for the best interests of a thousand other clients their agency now represents –- the result of mergers necessitated by the shrinking job market.

How do you get the attention you need when your agent has to handle hundreds of phone calls from dozens of clients, many of whom are competing with you for the same job?

Enter the manager.
—–

A lot of people wonder what a manager does. After all, an agent gets you jobs. A lawyer negotiates them. So who is this other strange person collecting ten percent in the middle of all that?

Let me answer your question by telling you what my manager does. Or rather, what he did to get me where I am.
[Read more…] about Get a manager

Raising movie funds on Kickstarter

April 20, 2011 How-To, Indie, Sundance

Last week, Matt went to a special Sundance session in which [Kickstarter](http://www.kickstarter.com/) co-founder Yancey Strickler spoke about how indie filmmakers can best use the site.

Here’s his report.

Kickstarter has a 45% success rate for funding projects. Of those that fail, 40% of never get a single dollar. Across all categories, more than 7,000 projects (of all types) have been funded.

In terms of film, some rough numbers:

* 1,700 successfully funded projects.

* $15 million in pledges so far.

* 3,000 live projects on the site as of this posting.

* 12 projects have raised more than $100k, six of them films. (Four of those were docs.)

How can I succeed in fundraising on Kickstarter?
—

Of the projects that are funded:

1) **Most have a great video.**

For a good example, check out [I Am I](http://www.kickstarter.com/projects/2115598587/i-am-i-feature-film). If you can’t manage that level of entertainment, keep it short — 60% of people stop watching videos after 20 seconds.

2) **Rewards/Incentives are priced according to expectations.**

For example, if you’re offering a DVD, ask for an amount close to what a DVD costs. No $125 tote bags. Aim to foster emotional connections to your project by offering personalized art or experiences associated with the film. Screenings, posters, credits, background roles, etc…

3) **Filmmakers have strong communities.**

The bulk of support will come from those who know and love you. That support will spur on those that follow you online and the size and reach of that support will determine how many stumblers you get. In most cases, there is very little support from strangers to strangers on Kickstarter. Count on people you know or sorta know.

4) **They reach out in the right ways.**

Direct email (and definitely not mass email) is by far the most effective way to secure backing. Facebook comes in distant second with Twitter barely registering. It’s too noisy. Tone matters! You’re not asking for a favor, you’re asking for support for your work and you’re offering participation in the process of making it — and in many cases something tangible, too.

5) **Keep the fundraising time window short.**

Thirty days is the sweet spot. Longer does not mean more. Longer means procrastination. Urgency leads to action.

How much should I ask for?
—–

Be realistic based on the size of the community you have access to and what you’re able to offer them in return for their participation. Make your goal the floor of what you need to get your project up and running. Most projects that get funded get 125% of the ask.

The average pledge is $70. The most common pledge is $25. Factor in costs of incentives into your budget and make sure you fulfill the experience by producing everything you promise.

What if I don’t reach my goal?
—-

You don’t get any of the pledged money. BUT! If you think you’re not going to make it you can ask people to raise their pledges and/or add new rewards to try to entice more or bigger participation.

You can always try again.

What about taxes?
—-

Kickstarter doesn’t advise individuals on how to handle their tax responsibilities and doesn’t report financial information to the IRS of the backers or the askers.

This is pretty much the extent of Matt’s notes from the meeting. If you have further questions about Kickstarter and indies, ask. We’ll try to get answers for you.

**UPDATE 4/21/11:** Yancey Strickler wrote in to correct numbers about how many projects have hit $100K, and the average pledge amount.

All fiction is fan fiction

April 5, 2011 Psych 101, Random Advice

Sure: everyone’s already linked to Austin Kleon’s wonderful post [How to Steal Like an Artist (and 9 other things nobody told me)](http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/).

But I can’t *know* that you’ve read it. And I don’t have better advice for you today, or even this week. So I really recommend you read it, and take some notes.

> There’s this very real thing that runs rampant in educated people. It’s called imposter syndrome. The clinical definition is a “psychological phenomenon in which people are unable to internalize their accomplishments.” It means that you feel like a phony, like you’re just winging it, that you really don’t have any idea what you’re doing.

> Guess what?

> None of us do. […] Ask any real artist, and they’ll tell you the truth: they don’t know where the good stuff comes from. They just show up to do their thing. Every day.

I’m in the middle of a very busy showing-up-every-day project, and have found one of his points especially apt:

> You’re only going to be as good as the stuff you surround yourself with.

That “stuff” includes people. Often, we’re intimidated by working with people beyond our capabilities. This week, on this project, I’m the newbie. But I’m a *wise* newbie. It’s taken me many years of work to recognize that my opinion can be valuable even if I don’t have the right lingo.

Be brave and humble. Be nice. And don’t wait to begin.

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