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Search Results for: characters

Writing what can’t be shot

April 12, 2006 Charlie, Dead Projects, QandA, Words on the page

questionmarkI was wondering what your thoughts are about occasionally adding exposition into action lines, when it can’t be explicitly shown on screen.

For example:

The room bursts out in laughter, which quickly turns into applause. A few EXECS standing at the back of the room smile to each other, and nod their heads in amusement. The publishing wunderkind, #29 on Forbes’ Top 30 under 30, has done it again! The pleased crowd begins to disperse.

Since this information isn’t actually going to be shown to the audience in the scene, is it bad form to add it in? Or is it helpful in giving the reader a quick sense of the character and making the action lines a little less dry?

— Isaac Aptaker

Your specific example probably wouldn’t be to my taste. Once you have the people in the room smile, laugh, applaud and nod, it’s hard to justify another line to underscore the point again.

But in general, yes. Used judiciously, these for-the-reader-only snippets are fine. I often find myself using them when introducing an important character for the first time.

From Charlie and the Chocolate Factory:

Mother Bucket is an ever-exhausted woman in her late 30’s, run ragged from taking care of Charlie and the four invalid grandparents. Many nights, she’s too tired to worry, and too worried to sleep.

From Barbarella:

FINNEA (29) comes up to Barbarella at the podium, and hugs her in a sisterly but somewhat obvious manner, as if trying to share her spotlight.

While Barbarella could be compared to the wildflowers she paints -- joyful, open and a bit scattered -- Finnea is like a cultivated rose. She’s very beautiful but very focused. And one suspects there are thorns to protect her.

Nothing in these descriptions is directly cinematic, but it gives the reader (and the director, and the actor) a much better idea of the intention. Just make sure that you’re never confusing these blips of exposition with real character work. Movies are about what characters do and say, not who they were before the story started.

La escritura profesional y el auge de los amateurs

April 7, 2006 International, Resources, Writing Process

Daniel Castro has the first part of my essay, [“Professional Writing and the Age of the Amateur,”](http://johnaugust.com/archives/2006/professional-writing-and-the-rise-of-the-amateur) translated into Spanish at [his site](http://guionistaenchamberi.blogspot.com/). He volunteered, and I wasn’t going to say no.

Decidí que mi conferencia de esta noche no fuera estrictamente sobre la escritura de guiones sino sobre escritura en general. Todos los que estáis en esta sala sois escritores. Podéis escribir guiones o trabajos de documentación. Desde luego, todos escribís correos electrónicos. Todos sois escritores profesionales en algún campo.

It’s strange reading one’s words in another language. My Spanish is good enough that I have no trouble understanding it, but if I were to attempt to do the translation myself, it would be embarrassing for all concerned. So, many thanks to Daniel.

Creative Commons LicenseBy the way, this essay and most of the material on this site (other than the scripts) are covered by a [Creative Commons](http://creativecommons.org/) license, which allows you to use this information for non-commercial purposes as long as (a) you give me credit, and (b) you agree to share your derivative works in the same manner. So if you feel like translating anything you see here in Polish or Mongolian ([ahem](http://johnaugust.com/archives/2005/mongolian-characters-speaking-chinese)), by all means feel free. I’d just appreciate a link back to the original version.

10 things I hate about me

March 27, 2006 First Person, Meta, Rant

[Kevin Arbouet](http://tenspeedbrownshoe.blogspot.com/) tagged me to answer [10 questions](http://tenspeedbrownshoe.blogspot.com/2006/03/one-of-greatest-things-to-do-is-talk.html) about mistakes and bad practices.

Taken the wrong way, the whole exercise could be kind of negative and bleak. But one (hopefully) learns from one’s errors, so it’s in that spirit that I further the meme.

1) WHAT’S THE WORST THING YOU’VE EVER WRITTEN?

With hindsight being 20/20, probably _Fantasy Island_. My concept was probably interesting only to people familiar with the show. (Short version: Roark dies on page 13, and shit goes haywire.) There were too many characters, and it was all too arbitrary. Years later, “Lost” did everything I was trying to do, and so much better.

2) WHAT’S THE WORST LINE YOU’VE EVER WRITTEN?

From _Demonology_: “Somewhere between fuck me and fuck you — there’s the problem.” I held onto that dumb line for far too long, until the exec finally called me on it.

3) WHAT’S THE WORST ADVICE YOU’VE EVER GIVEN?

To my former assistant, [Rawson](http://imdb.com/name/nm1098493/): “I don’t think anyone is clamoring to see Vince Vaughn playing dodgeball.”

4) WHAT’S THE ONE TIME YOU KNOW YOU SHOULD HAVE SPOKEN UP BUT YOU DIDN’T?

I did a rewrite of a movie for a pretty big producer. In the original script, the sister of the protagonist was a flight attendant. I changed her into a pilot, just because I thought it was more interesting. The producer insisted that I change it back, because, “That’s absurd. I’ve never seen a female pilot. I just don’t believe it.”

I know a female commercial airline pilot; I had recently been on a flight with a female pilot; four seconds of Googling could give me the exact statistics that I needed to prove that female pilots are not the Yetis of aviation. But I said fuck it, it’s not worth fighting about and changed it back. I regret not making my point, though it wouldn’t have really amounted to anything meaningful.

5) WHAT’S THE WORST PITCH MEETING YOU’VE EVER HAD?

Just this year, I pitched my take on _Black Monday_ to Paramount. I had this bad feeling going in, sort of like when you think you might be catching a cold. Except this wasn’t a case of the sniffles, but rather some kind of aphasia. I couldn’t get three words together. It was awful.

David Hayter is writing it now. God bless him.

6) WHO’S THE ONE PERSON YOU’D NEVER WORK WITH AGAIN AND AREN’T AFRAID TO NAME?

Don Murphy. Runner up: Bernard Rose.

7) WHAT’S THE WORST SCRIPT IDEA YOU’VE EVER HAD?

_Highlanders_. Early in my career, I was up for writing one of the sequels. I probably spent a solid week working on my take, without ever once stopping to think, “Seriously, Highlanders?”

8) WHAT’S THE WORST THING ABOUT YOU BEING ON SET?

After a certain point, I have a hard time masking my boredom. Every other person on set has a job to keep him or her busy. My job is to watch rehearsals, then stare at the monitor during each take, silently whispering the dialogue I wrote. During the 95% of the time we’re not rehearsing or shooting, I get incredibly restless.

Come to think of it, the script supervisor has largely the same job (and lack thereof). I could probably never be a script supervisor.

9) WHAT’S YOUR WORST WORKING HABIT?

Particularly when I’m re-writing a script, I suffer from what my friend [John Gatins](http://imdb.com/name/nm0309691/) refers to as the line-painter dilemma. Here’s the short version:

A guy is hired to paint the yellow line down the middle of a country road. The first day, he paints five miles. His supervisor is impressed. The second day, he only paints two miles. His supervisor thinks, “Well, maybe he had a bad day.” But the third day, the guy only paints half a mile. The supervisor asks the guy what’s wrong — why is he getting so much less done?

“Well,” the guy says, “I have to keep walking back to the paint can.”

The screenwriting equivalent, of course, is that at the start of each day’s work, one’s instinct is to go back to page one and read-slash-revise up to where you left off. Which is a very counter-productive habit.

10) WHAT’S THE WORST MISTAKE YOU’VE EVER MADE?

I could have bought Muhammad Ali’s old house. My real estate agent got me in to see it, and I loved it. I went back to see it twice, once with my contractor, to figure out exactly how I’d redo it. But I chickened out at the price. Now, of course, it’s worth three times that. I drive by it twice a week when taking my dog to swimming lessons. And every time, I think, damn. That should have been my house.

Not that my current house isn’t perfectly fine. It’s great. But it’s not epic-great. It’s not a house that I’d happily die in. That’s the Muhammad Ali house, my San Simeon.

Looking back, almost all the things I regret are non-actions — chances I didn’t take. I actually got a tattoo to help me remember that.

Cut-scenes do not a videogame make

March 24, 2006 Prince of Persia, Rant, Story and Plot

Screenwriter and videogame developer Jordan Mechner, who is writing the Prince of Persia movie I’m executive-producing, has a [great opinion piece](http://www.wired.com/wired/archive/14.04/story.html
) in the new Wired magazine. In it, he argues that videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating _playable_ stories:

In a movie, the story is what the characters do. In a game, the story is what the player does. The actions that count are the player’s. Better game storytelling doesn’t mean producing higher-quality cinematic cutscenes; it means constructing the game so that the most powerful and exciting moments of the story occur not in the cutscenes but during the gameplay itself.

You can see the whole article [here](http://www.wired.com/wired/archive/14.04/story.html).

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