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Scriptnotes, Episode 562: Finish Line Blues, Transcript

August 23, 2022 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2022/finish-line-blues).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** Okay, okay, my name is Craig Mazin.

**John:** This is Episode 562 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters. Today on the show, good lord, it’s a hodgepodge.

**Craig:** Hodgepodge.

**John:** We’ll be discussing animation, short films, post scriptum depression, parallel stories, persistence, and the Monty Hall problem.

**Craig:** Oh good, we’re back to that.

**John:** Some of those are listener questions. Some are just things we’re encountering in the world. Some are follow-up on a Bonus Segment, which is kind of cheating, but that’s okay, because this is our show.

**Craig:** Yeah, it’s our show. We can do whatever we want, and also aforementioned hodgepodge.

**John:** It’s a hodgepodge. Craig, what will we do in our Bonus Segment?

**Craig:** In our Bonus Segment for Premium Members, we’re going to discuss the terrific board game Codenames. I don’t know if I would call it a board game. I would call it a party game.

**John:** It’s a party game, but party game makes it feel like it’s just like charades or something.

**Craig:** We’ll discuss the terrific game.

**John:** Game, yeah.

**Craig:** Word game.

**John:** Not a video game.

**Craig:** It’s a word game. We’ll discuss the terrific-

**John:** Word game.

**Craig:** … social group word game. This is so hard to do. Codenames. It’s Codenames. That’s what we’re talking about, including our favorite tips and house rules. If you’re not playing Codenames, you’ll want to after we’re done with you in our Bonus Segment.

**John:** It’s basically a sales pitch for the game Codenames.

**Craig:** For Codenames.

**John:** It’s an inexpensive game that you will love. It’s a big show. We got to get started on here.

**Craig:** Hodgepodge.

**John:** A bit of news. Last week a group of 400 animation writers and showrunners, myself included, signed a pledge stating that, quote, “We are committed to fighting for WGA coverage on all animation projects we create, write, and produce going forward. We want to be treated equal to live-action writers, not less than.” We’ve talked about this on a show before.

As a refresher, if you’re writing an animated project, you are not guaranteed WGA coverage unless you specifically negotiate for it at the outset. Unlike in live-action, WGA coverage is not automatic, and it can be very hard to get, but it is doable. I was able to get it for an animated project recently, as have several of the other showrunners who’ve signed the pledge. The hope is, with these writers and showrunners saying that they plan to fight for it on their projects, we’ll see more animated projects where the writers work under WGA deals with higher minimums, residuals, paid parental leave. It’s not going to happen overnight. The only way it happens will be writer by writer, project by project. We’ll put a link in the show notes with more details. Now, Craig, a bit of housekeeping-

**Craig:** Great.

**John:** … and some follow-up. You will be glad to know that Seasons 9 and 10 of Scriptnotes are now up in the Premium Feed, because I know that’s a thing you’ve been asking for.

**Craig:** So many seasons.

**John:** So many seasons.

**Craig:** So many. Wait, were those not in the Premium Feed?

**John:** They were in the Premium Feed. Here’s the challenge is that we now have so many Premium episodes that the feed gets to be too big, so we have to lop off them in 50-episode chunks, or else your podcast player will just crash as it tries to load them.

**Craig:** We’re now crashing software we’ve done this so long.

**John:** That’s really where we’re at is just overwhelming things. If you are a Scriptnotes Premium Member and you are listening to back seasons, and you’re getting into the 450, the 500 range, you’ll now find those in Seasons 9 and 10, which are now going to be available through the scriptnotes.net.

**Craig:** Amazing.

**John:** Love it. One other thing, Highland, which is the software that I make, we have a student edition. Now that we’re going back to school, I just want to remind our listeners that if you would like a screenwriting app to be writing your screenplays in, you can get one for free, the full version for free. If you’re a student, you go to Quote-Unquote Apps, and you will see that you can get the license as a college student or a high school student for Highlands, which is the app that I write all my stuff in.

**Craig:** This is your way of getting them addicted to Highland for free, and then later when it’s Highland 3 and they’re out of school, now you’ve got them.

**John:** We’ve got them.

**Craig:** You’ve got them.

**John:** For these next two years, if you want a really good application to be writing a script in that is not going to cost you $99 a year, there you go.

**Craig:** Fantastic.

**John:** Some follow-up. Megana, can you help us out with Andrew?

**Megana Rao:** Andrew wrote in and said, “Listening to last week’s How Would This Be A Movie segment, I was curious if any of you had come across the newsletter at The Ankler called The Optionist.”

**Craig:** That’s a no.

**Megana:** It offers maybe six to eight articles or books each Friday that are available to be optioned and who to contact if you’re interested. It was fun until it went behind a subscriber paywall. This is the part that seems insane to me.”

**Craig:** That’s awesome.

**Megana:** “Subscriptions to The Optionist are $250 a month-”

**Craig:** Oh, god.

**Megana:** “… or $2,500 a year. That’s two months free if you buy the year up front. I would love to hear your thoughts on this price point. It’s bananas to me. How much does this make How Would Be a Movie worth if it was paywalled?”

**John:** That’s really going to be our future business plan is forget scriptnotes.net, it’s all How Would This Be a Movie.

**Craig:** Paywall everything.

**John:** I was not familiar with The Optionist either, but I will say that there are people who do this for a living. I was talking with Todd Hoffman, who runs a service called StoryScout. What they do is they have people who literally, they’re reading all the newspapers. They have deals with all the newspapers to get all the stuff. They’re sifting through it every week, and they’re like, “These are interesting stories.” There are people who pay them subscriptions for that. Hey, if the business model works for them, great. I think what they’re doing though is not just, “Here’s a story,” but they are actually contacting the people who are involved in the story, whoever you need to get for life rights. They can help you put together a bundle of things that might be useful for a studio. That’s not a thing that you or I or any other writer is going to be approaching. It’s something that Sony is paying however much a month. It’s not something that you and I are doing.

**Craig:** Andrew, that’s exactly what’s happened. They launched this to let people know, “Here we are, and this is how it works,” but the paywall at $250 a month is essentially an indication to you that this is not for you.

**John:** Exactly.

**Craig:** This is a business-to-business service. $250 a month for production companies or studios is nothing. This reminds me a little bit of the way Variety used to work. Megana, do you know how expensive Variety used to be when you were a baby?

**Megana:** I do not.

**Craig:** It was like a thousand dollars a year for Variety or something like that.

**John:** For the physical print edition. It was crazy.

**Craig:** It was insane. It was some insane number, because every day there would be Daily Variety. Daily Variety was like eight pages. It was not a large magazine.

**Megana:** This was all physical?

**Craig:** Physical. There was no internet version back then, because there was no internet back then. There was, but not the way it is now. The only Variety and Hollywood Reporter that existed were print. It would be delivered daily to each office. There would be the same copy of Variety on the same coffee table, scattered about a thousand offices in Hollywood, lawyers and executives and producers. It was ridiculously expensive, because you had to get it, or else you didn’t know what was going on. If anything got shooketh by the internet, it was entertainment industry reporting.

**John:** Completely. When I was in the Stark Program at USC, one of the perks we got is all 25 of us in the Stark Program got our own copies of Variety and I think Hollywood Reporter too in our mailboxes every day.

**Craig:** Amazing.

**John:** That was a godsend, because really it was the only way to get a sense of who was where and what was happening, what deals were happening. It was really important. I think we have to credit, honestly, Nikki Finke and Deadline for really breaking the back of-

**Craig:** Credit.

**John:** Acknowledge Nikki Finke.

**Craig:** Thank you.

**John:** Of that form of journalism and the business model of that journalism, because she was doing the same kinds of scoop reporting that was happening in Variety and Hollywood Reporter, but it was just free on the internet, and that changed everything.

**Craig:** It certainly undercut them to the point where everything just came down to what it is now, and it’s less expensive to publish something on the internet than it is to publish it in actual print. It ain’t the way it used to be. That’s for sure. I remember going to newsstands. This is a typical poor kid in Hollywood move. Go to the newsstand, pretend to be browsing, randomly pick up the Daily Variety and, oh, just flip through.

**John:** Oh, flip through it.

**Craig:** The guys that ran those things all knew. They were like, “Nope. Put it back.” They were literally like, “You’re buying it. You’re not reading it. You’re buying it. That’s it. Or put it back.” They were so tired of douchey, pathetic wannabe screenwriters reading their Variety for free, such as myself.

**John:** Craig, do you read any physical magazines at this point?

**Craig:** No.

**John:** I will read, I think I’ve mentioned before, Technology Review and sometimes Wired. If I’m at the airport, I’ll go through the bookstand there. I’m always fascinated by Harvard Business Review, because that thing is $25 a copy. It’s just crazy to me.

**Craig:** Who is that for?

**John:** It’s for people who want to read about Harvard business stuff, I guess. It’s very much in-depth case study things.

**Craig:** Weird.

**John:** I feel like probably if you’re an MBA, it’s the kind of thing you read.

**Craig:** Maybe on a plane.

**John:** On a plane.

**Craig:** I feel like if you are interested in reading the Harvard Business Review on a flight, you have other stuff you should be doing on that flight. You got business to do, hopefully.

**John:** Do your business. You’re a business [crosstalk 00:09:10]

**Craig:** Do your business.

**John:** Do your business.

**Craig:** You do your business. Don’t read about the Harvard business.

**John:** Megana, can you help us out with more questions or follow-up?

**Craig:** Harvard Business is Megana’s real nickname.

**Megana:** The Harvard Business Review is good though. Just a little plug.

**Craig:** A little plug.

**John:** Megana went to Harvard.

**Craig:** She sure did.

**Megana:** IP Curious in Seattle asks, “In Episode 559 during the How Would This Be a Movie segment, when discussing the Indian cricket scam, John and Craig said that you wouldn’t have to buy anything because you’d be making up most of the movie. My question is, when dealing with a true story with actual people, how much freedom do you have to invent a plot? Do you need to change the name of the main character if you’re basing a plot on something in their life but not following exactly what happened?”

**John:** I would say yeah.

**Craig:** Yeah, usually. We’ve sort of answered this before. There is no hard answer for this, IP Curious in Seattle.

**John:** There isn’t.

**Craig:** What happens is there’s this weird needle that moves back and forth, and you let the attorneys at the company determine it for you. Some companies are tougher about this than others. Generally speaking, if you’re dealing with a true story, if you’re taking inspiration from a true story, you are going to have to change events and names. Certainly names. If you are using actual people’s names, you can, but there are way more restrictions on you. You have to be really careful about not defaming them. If you’re going to start inventing stuff and be free, why not just change the name anyway if it doesn’t have any value? With the true story itself, that’s a negotiation with the lawyers to see is this going to be too identifying, are they going to sue us for defamation if you do this or that. Generally speaking, if you’re inspired by a true story, change the names. You’re going to want to change the plot anyway, and you’ll be fine. That’s generally the case.

**John:** I would recommend IP Curious go back and listen to the episode with Liz Hannah and Liz Meriwether talking about the two series that they were doing which were based on actual events. Both of them had situations where these real life people are going to be characters in this and we’re going to use their names, and we have to be careful about this. There are other places where we’re inventing characters to do this function, and those are brand new people. That decision about when you’re doing that and how closely they resemble people in the real world are going to be factors that are going to be discussed with lawyers and other folks down the road. Craig did the same thing in Chernobyl. Some of those people are based on historical figures, but some of them are creations for the series. You’re always going to be making those choices about how you’re doing stuff.

**Craig:** Indeed.

**John:** How about another question, Megana?

**Megana:** Janelle from San Diego wrote in and said, “I have never written in but had to start writing this email before I finished listening to Episode 560, because I could not believe my ears when I-”

**Craig:** Couldn’t believe. Couldn’t believe her ears.

**Megana:** “I could not believe my ears when I heard you tell Leah that there isn’t an audience for short films.”

**Craig:** There isn’t.

**Megana:** “As parents of two young children, my husband and I find it hard to find time to watch a feature film or follow a series, especially if the content is for adult eyes only.”

**Craig:** Oh, my.

**Megana:** “We delight in being able to watch some quality entertainment in the 20 minutes before-”

**Craig:** Megana put some spin on that.

**Megana:** “In the 20 minutes between putting the kids to bed and no longer being able to ignore the fact that neither of them is sleeping. Our friends feel the same, and it is great to be able to get together and discuss something other than the latest Pixar or Cocomelon.”

**Craig:** Great. You’ve found the audience, Janelle. It’s you and your husband and some of your friends. Is that an audience for short films?

**John:** I think audience is really the key word here. You and I were using audience in a different way than Janelle’s using the word audience.

**Craig:** Clearly.

**John:** You and I are using audience for market, like is there a way to make money off of these things.

**Craig:** There isn’t.

**John:** Generally, there isn’t. There are no short film tycoons.

**Craig:** No. Exactly. Janelle, we certainly weren’t suggesting that no one has ever seen a short film, because that seems to be the premise of your complaint here. Of course people have seen them. What we’re saying is there is no substantial audience of the kind to financially support a thriving, profitable short film industry. That’s just a fact. If you’re making a short film specifically because you want it to be seen by lots and lots of people, it won’t be. If you’re making a short film to practice, if you’re making a short film as a calling card, if you’re making a short film because you just have a passion to, all amazing reason. In fact, I would imagine most accomplished short film creators are very aware of the limited nature of the audience for short films, meaning extraordinarily limited, meaning basically you and your husband. Seriously, come on, Janelle, you know what we meant, right? Come on.

**John:** I want to state on the record that we are a pro short film podcast.

**Craig:** We love short films.

**John:** We’re also a pro reality podcast.

**Craig:** Bingo.

**John:** Which is that you are not going to be making money off of that short film that you’re making. Make it for art. Make it for fun. Make it for practice. Make it for all those reasons. If you choose to make a short film, Inneresting from this last week was actually all about short films. It was the post I did way back in 2008. I was blogging about this in 2008, about short films and some just general guidance when you’re thinking about short films, because I see people who try to make short films are just small features, and that doesn’t work. Short films are their own form. They have to have one clear idea, one problem that is solved for the course of that one film. I’ll point you to a post on this. We’ll put a link in the show notes.

**Craig:** Janelle didn’t even list any of the short films she’s seen that she likes.

**John:** Janelle, write back in and tell us what short films you loved recently.

**Craig:** Just so we can spread some positivity, since you and your husband are super into them. Since there isn’t an audience, let’s at least help them find one, a little mini audience, by promoting them.

**John:** We have quick follow-up to that follow-up. Do you want to try this question from Joel?

**Megana:** Yes. Joel from Moorpark, California wrote in and said, “I had a chance to enjoy your short film God and noted how the end plays Walking on Sunshine by Katrina and the Waves. I’m curious if and how you secured rights for the song.”

**Craig:** If.

**John:** If. Honestly, if is a more interesting question now than when I made the film. I absolutely did officially get the rights to Walking on Sunshine. It cost maybe $2,000, which was a lot, given the limited budget for the film, but it was worth it for that moment, because Melissa hums it at one point, and then we actually play it over the end credits. For both of those uses, I needed to have the rights to the song. I needed those rights to the song, because if I were going to put this in festivals, which it played a couple places, they would ask if those rights were cleared. That was a thing that I had to be able to show, that those rights are cleared. They’re cleared in perpetuity.

A thing that’s happened in the meantime though, and I think Joel’s aware of this, is that you see a lot of things on YouTube that do not have music rights cleared because they’re using songs that exist out in the world. They get away with that because YouTube has overall licensing agreements with different artists. Even though their algorithms are detecting that that song is in there, they are monetizing it in a way that the artist is making some money. There are ways it can be figured out.

I think you’ll see some stuff on YouTube that the rights would never clear for those songs. Anything you’re doing officially, that you’re going to submit for a competition, you’re going to need to declare those rights. It’s a hassle. It generally is a hassle. You are tracking down who the music publisher is. You are going to them, asking for these specific sync rights and the publishing rights to be able to use it in your thing. I went through a music supervisor who did the music clearances for Go. That was a luxury I had. Even the short films we did back at USC, we had to clear those rights. It was a hassle.

**Craig:** It’s a hassle. No way around it. There’s no if. You do need to do it.

**John:** You do it. You do it. I would say that you don’t need those rights until you are going to do the finished version of it. Obviously, as you’re temping songs into things, or if you’re just doing scratch versions, you don’t get those rights until you actually know, okay, we’re really using this song, and then we’re going to get the contracts and pay the money to do it. For things that are internal presentations, you’re not going to do it. For things that are going to go out in the world, you’re going to want to clear those rights.

**Craig:** Indeed.

**John:** Indeed.

**Craig:** Indeed.

**John:** Let’s do some follow-up on the Monty Hall problem.

**Craig:** Yay.

**John:** This is something we talked about in our Bonus Segment last week. We were talking about when do you intervene with stupid people.

**Craig:** That’s a title of an article in the Harvard Business Journal, I’m sure.

**John:** I will say the Monty Hall problem is not about stupid people. Very many smart, smart people have a hard time intuiting the logic behind it.

**Craig:** Almost everyone.

**John:** I want to do a little follow-up here, because it came upon us spontaneously, and we were talking through it. Craig was right in that ultimately the two thirds/one third solution is how it sorts out. Let’s make sure we’re all talking about the same thing. Craig, describe the Monty Hall problem for people who weren’t listening.

**Craig:** A classic problem. You have three doors. Behind one of the doors is a car that you can win. Behind the other two doors are goats, because in this Monty Hall problem, goats are bad. No one wants one, although goats do have some value. Monty Hall, the host of Let’s Make a Deal, says, “Go ahead and pick a door that you think the car’s behind.” You pick door number one. At that point, Monty opens door number three and reveals that behind door number three is a goat. Now he says to you, “Do you want to stick with door number one, or do you want to switch to door number two?” You have a choice. Most people will say at that point it’s a 50/50 choice, you’re choosing between 1 of 2 doors, but in fact, you should switch, because it is not a 50/50 choice. It’s a one third/two thirds choice. You have a two thirds chance of getting the car behind door number and only a one third chance behind door number one.

The very simple way we talked about this is the only way you’re winning the car if you say, if you keep the door you picked initially, is if you picked it correctly the first time, and there’s a one out of three chance. By eliminating that other possibility of door number three, you now have new information. The new information is that door number two is more likely than door number one, twice as likely, in fact, to have a car behind it.

**John:** One of the things we were wrestling with is that I can kind of get that and it still doesn’t feel right. There’s still some sort of problem. I looked at the Wikipedia article on it, which is actually. I recommend everyone take a look at it. This first became popularized by Marilyn vos Savant, who wrote a weekly column for Parade, was talking about it, and she said that we should definitely switch. Everyone was like, “You can’t possibly switch.” One of the things she pointed out, which I think is a really helpful way of getting over our brain problem of it, is imagine instead of three doors, there are a million doors. You picked one of a million doors. Then they take away all the other doors and say it’s either behind the door you picked or this other door. Then you have to think about, oh, I had a one in a million chance the first time, and now it’s like, oh.

**Craig:** It’s definitely behind the other door.

**John:** It’s going to be behind the other door. That really helps me figure that out.

**Craig:** You eliminate 999,999,998 of the doors, leaving behind the one you initially picked and one other door. The car is behind the other door. You are right that the limited number of doors can really mess with our heads, because it just feels like nothing important has changed, but in fact, something important has changed. This is a weird one. It’s like you said. It is a problem that has, what’s called fooled or misled a lot of people, including people who study these things. It was so hard for people to wrap their mind around it.

**John:** Let’s also talk about the decision. If you’re the contestant who is deciding, “Oh, do I stick with the first door or do I switch?” there are some natural biases that kick in. The article also talks through what those are. We have what’s called the endowment effect. People tend to overvalue the probability that they were right the first time. It’s a loss aversion. They don’t want to lose what they already had. There’s a status quo bias as well. You’re more comfortable to stick with what you’ve got rather than take a risk.

**Craig:** When you’re playing games of chance, the entire premise is that you are going to get lucky. We tend to associate our luck with our choices in gambling, as opposed to what’s happening. If I’m playing roulette, and I put everything on 28, and 28 comes up, my luck is about the fact that I chose 28. That’s where I got lucky. It has nothing to do with the bouncing ball. It was just doing what it’s doing. We do overvalue the choices we make. That’s why it feels bad. It’s almost disloyal. Also, we have been told all of our lives to stick with your gut, and it will feel worse. If we lose with the choice we made initially, it won’t feel as bad as if we lose by giving it away somehow and switching.

**John:** I want to frame this in terms of characters making choices. This is all about choices. Characters I think naturally have an instinct at the start of a story to want to keep things the way they have always been. They’re pushing to get away from it, but generally they’re hearing that call to adventure. They may ignore that call to adventure, because they know what they have, and they don’t want to risk losing what they have. That’s a very natural thing. We encounter characters at the beginning of stories that way. They’re also facing a choice, generally later on in the story, where in order to achieve that final goal, they may risk everything they’ve gotten through all up to that point. Now they’re at this one place. They don’t want to take that last risk and basically just change doors in order to get that final prize. Those are real things that characters are facing in almost every story you can imagine.

**Craig:** Absolutely. When they lose something initially, what they’re trying to do is get back to it. They love their door. They love door one. Someone says, “You can’t have door number one anymore,” and they’re like, “Okay, I’ll open some other doors, but the point is to get back to my door number one. I love it.” Then eventually, where things get really bad is when they suddenly realize, “There’s nothing behind any of these doors. Doors are not correct. I should be doing something else entirely.” You realize that you’ve been living a false choice. That’s when characters are at their lowest, I think.

**John:** The only way to win the game is not to play the game.

**Craig:** Is not to play.

**John:** Craig, this last week I was working on a new script that I’m writing. I was encountering a thing which I’d seen before, but I’d never felt it the same way. I’m curious your perspective on this. The thing I’m writing has multiple storylines. The storylines don’t directly interact until the very end of the story. I can cut freely between the two of them, which is really, of course, helpful. Movies do this. TV shows do this all the time.

A thing I was finding though is that as a reader and as an audience, we want the same amount of time to be happening in both of them. We have a strange issue about days and nights happening. Basically, if it went to night in one of the storylines, it would be weird that it didn’t feel like it was night in the other one. Cutting back and forth between the two of them, there’s just a weird time expectation when we have multiple storylines happening, even if it’s not strict story logic. You always encounter things where it’s like, this is impossible because they are on different sides of the earth, and it shouldn’t be day in both places. I’m curious, in your features, but also in your TV show, have you encountered this issue in having to move some scenes around just because it feels like… This is also a thing you may be doing in editorial as well. It feels like the time is not working between the two different storylines.

**Craig:** This is an essential part of structure and the hardware of designing these shows or movies, because people need to understand where they are, and time is part of where they are. Cinematographers hate when I say this. I’ve said it before. I think there are three times that we can show. We can show dark, we can show light, and we can show in between. That’s basically it. If we need to know more specific levels of time, we need to indicate those with clocks or with titles, which is fine. That’s a technique.

When moving back and forth between timelines, if we need to, we have to plan it out. This is something I do with first ADs, where you write out, and with a script supervisor, what day is this. Our script coordinator actually went through and would always be like, “Okay, this is now production day four,” not meaning how many shooting days, but in the progression of what we do and to track where we are in days. It’s actually really important to do. When you’re pushing together two different stories, and you want one to be in the day, and you want the next one to be at night, or vice versa, particularly when you’re going from night to day, you need probably something to indicate the passage of time before you get to the B-side of that. An exterior shot. It’s now night.

**John:** I literally had to have an establishing shot, which wasn’t going to feel necessary, but I realized, oh, that’s actually genuinely there. It made me also realize that a lot of times in Game of Thrones when we’re going back to one of those storylines, there’s a big establishing shot, because weirdly, you just needed some time to sit and let it be a different time and different place before you got into these things.

**Craig:** We have a natural… Our minds. Thank God, because this is why editing works. Our minds will just smush things together. If I show you somebody in a basement talking, and then I show you a scene of somebody walking around in a room, we will often go, “Oh, that room must be above that basement.” We just make those connections instantly. We often need some kind of indication that something has changed. Sometimes it can be sound. We can use sound, so it’s very clear we’re in a different kind of spot, or score or something. When it comes to time, nothing is as useful as showing what the outside looks like, because that is in our cavewoman, caveman brains. Where is sun? That is time.

**John:** It’s also occurring to me that different projects, different series will establish their own grammar for what they’re going to do in terms of how time works in their shows. Station Eleven has giant title cards that say “7 days earlier.” You’re flipping around so much in times, you stop obsessing about it in a way. It’s okay that it’s a little bit impressionistic. I would say Greta Gerwig’s adaptation of Little Women does the same kind of thing where you’re free-floating between these different times, and they’re different ages, and it just all works, because thematically stuff is moving forward, as opposed to Lost, which sets a very clear, like, okay, from each episode, one character will have a flashback to earlier things. Those flashbacks will progress forward in time, but they’re not tethered to any one thing happening on the island and the real world clock ticking on the island. It’s a very different way of going about things than other shows, which might be running two parallel timelines.

**Craig:** I think television narrative is becoming more and more complicated. I think Lost was viewed as a bit of a brain teaser for people at the time, and now it’s just what people do, screwing around with time and fooling people with time and location and places. Do you remember how you felt when you got to that point in the third act of Silence of the Lambs, where you realized, “Wait wait wait, that’s not his house. They went to that house, and she’s going to that house.”

**John:** Yeah.

**Craig:** That amazing misdirection-

**John:** That reveal.

**Craig:** … preyed on our natural ability to put locations together. Study that one, folks, and realize what you’re up against, because what you don’t want to do is not be in control of that phenomenon. If you’re going to mess with it, mess with it intentionally, but just know that it’s real.

**John:** Megana, have you seen all of Yellowjackets?

**Megana:** I have, yes.

**John:** How does time work in Yellowjackets? I’ve only seen the first two episodes. Over the course of the series, we’re intercutting between present day and the past. Can a lot of time happen in the past over an episode, or is it more limited?

**Megana:** It does feel more limited. The past is a survival story about when their plane crashed. The teaser starts with a flashback that is after the flashback that we see through the series. It’s a couple of years after the plane crash or something.

**John:** That’s a reveal that they get to you over the course of the series, that you’re leading up to that moment?

**Megana:** Yeah, it seems like both the present timeline and the flashback are moving from a set point, except for that teaser, I guess.

**John:** That’s great. How about Where the Crawdads Sing. I see you have this on the list, but I have not read it or seen it.

**Megana:** They structured it where in the present timeline she’s awaiting her court date, but then it goes in flashback through her entire life. Most of the present timeline is very dark. She’s in this cell. Then you get all of the daylight scenes through the flashbacks. I was curious, cutting between these things, is it one of those things where it’s uncomfortable to see it being day in both of the timelines, or do you have to consciously switch between them?

**Craig:** I think that’s okay. You mean when you go from 2022 to 1982, can you go day to day?

**Megana:** Right.

**Craig:** Yeah, you could absolutely do that. You just need to design the transition in such a way that you get an instant signifier that something very… The corny version is someone’s walking around, they’re like, “Oh yeah, I’m something something,” and then you cut to Madonna playing on the radio, and someone walks around with feathered hair, and you’re in the ’80s. You need some kind of indication, or else it’ll take a moment or two. People will wonder, especially with clothes. If the clothes aren’t super obviously cheesy time period, you might not realize that it’s a different time period.

**John:** Absolutely. Some shows will rely on that misdirection. Obviously, the pilot to This is Us used that misdirection. You assume that this is all taking place in one timeline. You realize that you’re actually in two different timelines and establishing the grammar of the show, which is always going to be moving back from those timelines.

In Big Fish, we have the present day storyline, and then we have the fantasy storyline. Those are examples of every time I’m moving into a fantasy story, and to think about what is the transition into that and what is the transition out of that. Almost everything I wrote in the script really was carried out as the transitions to get us into and out of those places, because it was important to make it feel deliberate when we’re moving into one of those stories, so we could keep moving stuff forward. Again, all the fantasy stories did move forward in time, which was important. I wasn’t just flashing back to any random moment.

**Craig:** The other transitional element you have is a character. If you’re going into a character’s alternate self back in time, forward in time, in a fantasy world, their appearance, the way they match in, that stuff can sometimes bring you back in time. You don’t need to go from day to night or night to day. That’s not an essential part of time shifting.

**John:** Cool. Megana, you have a question about finishing up projects.

**Megana:** John from Madison, Wisconsin wrote, “I just came off my first weekend on set shooting a short I wrote.”

**John:** Short films.

**Megana:** “It was one of the best experiences of my life hearing and seeing amazing actors bring alive images and lines that lived in my head for so long. It was really overwhelming. I couldn’t have asked for a better experience. Now it’s Monday morning, and I’m blue as hell. Is this normal? I feel a loss, like someone has died or left me. What is this, and how do I move past it? I can imagine the advice to write something new, but that feels like telling the newly widowed to just go find someone else. Have you guys ever felt this? How do you deal with it?”

**Craig:** John, have you ever felt this?

**John:** I’ve felt generally relief at the end of a project, but I do get what John is expressing overall is that your identity and your excitement, you were building up to do this thing, and you got to do it with a group of people, and hopefully it turned out great, and then it’s done. It’s just like college is done or a semester is done. There was great stuff. It was an adventure. Now that adventure is over. You can feel kind of at sea.

**Craig:** I do feel this. I feel this intensely, almost every time. I feel this, honestly, when I finish writing a script. I really feel it when I’m done with shooting something. You did a weekend, and you’re missing it. I did a year, John from Madison. I talk to Bella and Pedro all the time, and just because we’re bummed. We’re sad. We miss each other. We miss the life.

Something that Bella was saying that is very true is when you’re shooting, it gives your life this sense of incredible structure and purpose that you just normally don’t have. You are working 12 hours every day, and your day is very clearly defined, and what you need to do is defined. It is hustle and bustle. It’s highs and lows, a lot of emotion, panic, anxiety, but you’re alive. Man, you’re alive. You’re exhausted, but you’re alive, and you’re making something. Then suddenly there’s just silence, and no one’s there, and there is no call sheet telling you what to do or where to go. You have to figure out what am I having for lunch. This is absolutely normal, John, I think. It’s normal for you and me. How about that?

**John:** I think it’s a normal experience. What you’re describing also reminds me of people talk about when they leave the military, they really miss that sense of purpose, they miss that sense of structure. You had that while you were making the short film. People have this when they’re on Survivor, when they’re doing something intense that is taking 100% of their time. When you remove that, you do kind of feel at sea. Let’s think through what are some good strategies for getting through this. First, it’s just you’re acknowledging it. I think it’s important just to acknowledge how you’re feeling and recognize that it’s not strange to feel this way, it’s natural to feel this way. You’re going to find other… You need to look for things that can revive that sense of purpose, even if it’s not so intense as making a short film over a weekend. Try to make sure that your life feels purposeful on a daily basis.

**Craig:** There are days where it isn’t. I think John’s right that acknowledging it is really important, and knowing it’s normal is important. The thing that helps the most is the thing that helps all of the things the most, and that’s time. It’s just time. You have to experience it. You’re saying you’re very into mourning, and you are mourning. There is a grief involved in these things ending. Then it ends. It fades, and you’re okay again.

Don’t lose that desire to get back in there. It is an addictive life. It is an exciting life. The more you do it, and the better you get, the more professional and impressive the people around you get. That’s when it starts to be awesome. Then you end up working with world-class actors and world-class crews, doing incredible things. The stakes get higher and higher, and the stress gets higher and higher. The scrutiny is more and more. Yet what else would we rather do? I think, John, this is good news for you in Madison, Wisconsin. You love this. See if you can’t do the things you need to do to turn this into a living. If you can’t, then do the things you need to do to turn this into an incredible pastime, hobby.

**John:** Fully agree.

**Megana:** Craig, when you describe feeling this after you finish a script, do you build in a couple of days to, I don’t know, be sad about it, or do you just keep writing?

**Craig:** I definitely build in days. I just know that there’s going to be probably a week where I’m just bummed out, because when I’m writing a script, it’s like I’m on a set in my head with all these characters in my head, and we’re all doing these things together and finding these things and seeing these things. Because every script naturally has a point where it lands and ends, it’s like that is now dead.

**John:** Now Craig, your experience on this TV show where you’re writing script after script after script after script, I suspect it was slightly different, because while you might finish a script, there’s always that other script that’s about to start shooting, and one down the road. Did you feel the same sense of closure at the end of each of these scripts as you were writing for these 10 episodes?

**Craig:** I did. I did, yeah, because like I said, each one has to end. The scripts end. When they end, it’s like that chapter is done. I’ve written that chapter. It’s over. I will never be able to write that for the first time again. There’s terrible then impending doom and panic that more had to be written. There’s a lot of weird stuff that happens when you make the insane decision to write an entire series by yourself, because then you’re imposing this feeling upon yourself over and over and over. It’s probably not healthy at all. In fact, it’s not healthy at all. A lot of what we do is not healthy.

**John:** When I wrote my three Arlo Finch books, and I committed to doing three books over the course of three years, it was that level of just like, “Oh my god, I’m just a person who writes Arlo Finch books. That’s all I do every day is write Arlo Finch books.” I loved it. I loved that structure and that discipline. I did feel a loss when a book was delivered, but also I did feel a sense of relief, just like my kid was off in college now and I actually had some free time to do some other things that were appealing to me. That’s the thing I would also remind John is it’s great that you were able to shoot this short film, fantastic, you’ll be editing, you’ll be doing all that stuff, but I bet you also have 15 other ideas that you’re chomping to get started on. When the time comes, you’ll get to write out one of those, and that’ll be exciting for you too.

**Craig:** Yeah, so good news, John, in a weird way. Good news.

**John:** Good news. Let’s do our One Cool Things. Craig, what’s your One Cool Thing?

**Craig:** I may have talked about Kevin Wald and his cryptics before, but this One Cool Thing involves his latest that came out, and a little bit of a challenge to our listeners. Kevin Wald, he’s a gentleman who is a member of the National Puzzlers League, NPL. The National Puzzlers League, that is the Major Leagues of puzzle solving. They are very smart, very advanced solvers and creators. They create some of the more fiendish puzzles in existence. Kevin Wald, I’m just going to call him the evil emperor of cryptics. We’ve talked about cryptic crosswords before, which are much harder than regular crosswords. Then there’s really hard cryptics, insanely hard cryptics, and after all of that, there’s Kevin Wald cryptics, which are insane. He typically will do a group of three cryptics that are connected to the city where the National Puzzlers League is having their convention.

In 2022 the convention took place in Nashville, Tennessee. There are three cryptics. They function the way a lot of his cryptic groups do. You solve the first two, and then the answers from those feed into some of the answers for three. We’re going to put a link in here. If you scroll all the way down to the bottom of the page, you’ll see the 2022 puzzles. If you click on the first one, which is entitled “Pennsylvania Railroad, New York,” and you look at just the instructions, just the instructions-

**John:** Wow.

**Craig:** … for what’s happening will scare away, I’m going to guess, 98% of you, as well they should. Then the remaining 2% of you are going to try and do this. I think maybe 10% of that 2% will complete it. It’s really hard, and it’s wonderful.

**John:** That’s great.

**Craig:** I do these over the course of weeks. Weeks. I finally finished all three of them. The insanity and the beauty of his construction and the way it all moves together, you just marvel at it. You also marvel at yourself for finishing it. Here’s the contest. It’s a One Cool Thing contest for our listeners. If you can solve these three puzzles, including all of the prompts in all of the puzzles, and you can send me your grids and your answers, and they’re correct, then I’ll give you something. What do you want? You tell me what you want. I’ll try and make it happen. We can negotiate a prize.

The only rule I have is that you cannot be or have been a member of the National Puzzlers League. You’ve got to be what I would call a layperson. You don’t have to be necessarily new to these, but really this is intended for people who aren’t routinely solving Kevin Wald puzzles. This is for newbies. Let’s see, you cryptic geniuses out there, if you can handle the mad emperor of cryptics, Kevin Wald.

**John:** You’re trying to create new mad puzzlers is really what you’re trying to do.

**Craig:** Yes. This is like The Last Starfighter. I’m recruiting for some sort of space battle that requires incredible cryptic ability.

**John:** I love it. Let’s send those answers to ask@johnaugust.com. It’d be fantastic if 20 people solved it.

**Craig:** 20 people are not going to solve it. Not a chance.

**John:** We’ll see how many people solve it.

**Craig:** If one person does, I will be thrilled. We can think of a prize. We’ll have a fun prize for you. We’ll certainly say your name on the air.

**John:** Love it. I have two One Cool Things. One of them is very short. Nathan Fielder did this show called Nathan For You, which I loved. It took me a while to get into it, but it’s just great. All those episodes are available online. You can find them. His new show called The Rehearsal I think is actually a masterpiece. It’s on HBO Max. You can find it. Craig, do you know the premise of the show at all?

**Craig:** I do. I’m going to watch it, but it put my stomach in knots just hearing about it.

**John:** Everything with Nathan Fielder has a wince factor. It’s like, “Oh my god, this is so uncomfortable, and yet also great and super, super funny.” The premise of the show is that Nathan Fielder will find a person who is facing a dilemma, generally a conversation they need to have with somebody or a situation they need to figure out. He will physically build sets that resemble the place where you’re going to have this conversation and recruit actors to be the other people in this. He will go to absurd lengths to create these rehearsal situations, practice this thing, exactly what you’re going to say or what you’re going to do. I don’t want to spoil what happens over the course of it, but it just gets to be so absurd and so funny. He becomes a major character in it. I strongly recommend you watch The Rehearsal, which is great.

Last is just a bit of a hooray for the WGA Pension and Health Plan added coverage for trans health issues that were long needed. I was sort of unaware of them. They are now being covered. I’m going to point you to an article by Eleanor Jean and Katrina Mathewson talking about what the process was to get really good, proper trans health care into what we always think about as being really good health insurance but was not even up to the level of MediCal before this.

**Craig:** Wow.

**John:** That’s great to see.

**Craig:** What are some specifics of what we are now offering folks in our plan?

**John:** It’s basically gender-affirming care. There’s an organization called WPATH, World Professional Association for Transgender Health, which sets the standards for these. What the article makes clear is that WGA was currently offering what other guilds were offering, was not up to the level of what Amazon was offering, what a bigger company was offering, but it was possible. What they needed to do was really show these are the things, these are the dollar these things cost, just to do the things that are necessary for a person who needs health care, because what Eleanor Jean was saying is that in a weird way, it would make more sense for her to stop being a writer and just get on MediCal to get some of this stuff, because the disparities were so great there. It’s an encouraging story that it took a lot of people really figuring out how to do this and make it work for it to happen there, but it’s now in our health plan.

**Craig:** That sounds incredibly positive. I’m a little bit surprised, honestly, because like you say, we think of our insurance as being better than almost everybody else’s. I guess there you go. It’s like, yeah, if you aren’t transgender, it is. Then you find out from transgender people that for them it’s not. I’m glad that we are getting everybody in alignment. This is the best of what we can provide writers, and so it should be the best of what we can provide writers. Excellent move.

**John:** I’ll put a link in the show notes to their article talking through the whole process and what actually was won.

**Craig:** Good.

**John:** Hooray. That is our show for this week. Scriptnotes is produced by Megana Rao. It’s edited by Matthew Chilelli.

**Craig:** That’s right.

**John:** Our outro this week is by Adam Pineless.

**Craig:** No pines.

**John:** Someone pointed out that you never actually say hooray after our outros.

**Craig:** That’s right. I’m glad. It took 562 episodes for somebody to notice. I’ll tell you why. Here’s why. It’s not that I’m not cheering for the people who do our outros. They’re wonderful. I do think we have to carve out some special space for Matthew and Megana or whoever might succeed Megana, may that day never come to a truth.

**Megana:** Key emphasis on might.

**Craig:** Exactly. 90-year-old Megana dealing with, whatever, our children doing this show. They need special acknowledgement. Personally, I don’t know these folks. What if somebody who wrote the outro is actually a total bastard?

**John:** Also, the reality is Craig has not heard the outro before, as I’m saying this.

**Craig:** That’s right.

**John:** He has no idea how good it is.

**Craig:** It could be terrible. It’s never terrible.

**John:** It’s never terrible. They’re all great.

**Craig:** I’m sure none of you are bastards. Certainly, Adam Pineless at this point is wondering, “Why on my outro did this have to happen?” Adam, you get a woohoo.

**John:** Woohoo. If you have an outro, like Adam, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions or answers to Craig’s impossible puzzle challenge.

**Craig:** It’s possible.

**John:** Possible.

**Craig:** It’s possible, but unlikely.

**John:** For shorter questions on Twitter, Craig is @clmazin, I’m @johnaugust. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts, and they’re great. You can find them at Cotton Bureau, along with hoodies. You can sign up to become a Premium Member at scriptnotes.net, where you get all of the back-episodes and Bonus Segments, like the one we’re about to record on Codenames.

**Craig:** Codenames.

**John:** That’s also where you’ll find out first about our live shows that are coming up. Definitely sign up at scriptnotes.net. Craig and Megana, thank you for a fun show.

**Craig:** Thank you, John.

**Megana:** Thank you.

[Bonus Segment]

**John:** Craig, we have to set the scene for our Codenames experience, because I never played with you, but I assumed you knew what Codenames was, because it feels like a very good board game. We were supposed to be playing D and D in person. We were all there with our laptops, because of course, our maps are on laptops now. Our character sheets are on laptops.

**Craig:** We were at our friend Chris Morgan’s house. His internet did something I’ve never encountered before.

**John:** It was wild.

**Craig:** It was weird. He has WiFi in his house. For whatever reason, his WiFi would accept no more than two or three connections. After that, no, you couldn’t get on. There were three people, like my phone, his laptop, and his laptop are working. Nobody else’s can get on, or would get on and then immediately get booted off. Then somebody would log off of theirs, and then somebody else could log on, but then other people couldn’t log on. If you’re an IT professional, if you can explain that, I’d love to hear the answer to that one.

**John:** You had 6 men in their 40s and 50s all trying to solve a WiFi problem. That’s a comedy right there.

**Craig:** It was six “actually” guys all failing completely. Legitimately, I’ve never encountered a situation where the internet was there, the WiFi was providing it beautifully, but to no more than three local IPs. Can someone explain that, somebody who knows about fricking network crap? Can you tell me why that would happen? It was really weird. We were stuck. In lieu of playing D and D, we broke out Codenames, which Chris had at his house but had actually never played. Of course, John, you and I play Codenames. I play it all the time.

**John:** Megana plays it as well. Let’s describe Codenames for people who have not played the game before.

**Craig:** Which is easy to do, actually.

**John:** It really is.

**Craig:** One of the few games where describing it is simple.

**John:** It is absolutely. This is the classic Codenames. You open the box. There are cards that have just single words on them. They’re small, little cards. You lay them out on a grid on the table, 5 by 5, so 25 cards are out on the table. There are two clue-givers. In the first round, it was me and Craig were giving clues. We are looking at a special little card that shows the grid. Some of the squares are blue. Some of the squares are red. Let’s say Craig is red, I’m blue. Craig is responsible to get his team to guess the words that match up with those red squares. He will be giving a single word clue. His team will try to figure out which words that clue could refer to. I’m going to try to do the same for the blue team to my blue words for my team. It’s surprisingly fun and challenging to do, because you’re trying to get as many words as possible in each round without getting the other team’s words or hitting this saboteur who could kill the whole thing.

**Craig:** There’s an acronym that Matt Gaffney, who does the weekly Matt Gaffney meta-crossword, uses, and that’s SAD, S-A-D, simple and difficult. Simple and difficult is basically the holy grail of game mechanics, and this one is practically the epitome of it, because it is the simplest thing to explain. There’s 25 words out there. I’m going to give you a single word and then a number. That number is an indication of how many of those words I’m cluing to. My job is if I’m like, “Okay, I need to come up with a word that connects to anvil and heart and music. Maybe I’ll say beat, B-E-A-T, beat for three.” Then the team has to look at all 25 words and hopefully land on heart, music, and anvil, because we’re using beat in different ways for each one of those words. It’s really fun. It’s really tricky. John, earlier you said we’re rooting for each other. I always feel like when I’m the clue-giver, I’m kind of rooting for my fellow clue-giver, because we’re both in a pickle. Everybody else is this innocent who can just guess.

**John:** Absolutely.

**Craig:** You’re the ones who know everything and have all the responsibility and accountability. It’s a terrific game. It, as they usually say about Othello, takes a moment to learn and a lifetime to master.

**John:** A lifetime to master.

**Craig:** It’s a terrific game. After we finished, I did talk a little bit about what I consider to be Codenames’s smarter, older sibling, Decrypto.

**John:** Decrypto, which is another good game.

**Craig:** Awesome.

**John:** I want to talk about Decrypto, but I want to first focus on two house rules or things that I’ve noticed that were different about how you played versus how I played. I think one of the great things about playing games with new people is you see, oh, this is how they do things. A house rule we always have is that if you are the team who’s guessing word, you could talk talk talk talk talk, but ultimately, you put your finger on the card to say, “I’m choosing this card,” because otherwise, I’ve been in situations where it’s ambiguous, like are they really saying it or are they not saying it? Put your finger on the card. That is the indicator. If you touch the card, you’ve chosen it.

**Craig:** I agree.

**John:** That’s our rule.

**Craig:** That’s how we play as well.

**John:** A thing that you were doing, which I’d never done ourselves but is so smart, is that you made a list. You had a notebook, and you made a list of all of your words so you could see them outside of the context of the grid. That is genuinely a good, smart thing to be doing that I have not seen other players do, because you can see connections more easily when you’re not looking upside-down at the words, trying to figure out what the common threads are there.

**Craig:** Part of the little method I use is I write down the words that I know I have to clue, and then I started just looking at that list and going, “Okay, here’s some obvious things I could do. Let me circle these and draw a line. I can clue these three. I can clue these two. What do I have left over? Is there a way for me to put one of those into this other group?” The most important thing you have to consider when you do that method is you can’t get lost on your list, because you need to then look immediately. You’re like, “Okay, this word will clue these three. Now let me look back at the table, because am I also mistakenly cluing one of my opponent’s words, or is there a word that’s neither of our words, that would be the first thing they would guess?” Also, there is that one killer word that immediately loses you the game if your team guesses it. Don’t get lost in your list, but the list is a very good way to start.

**John:** Now, I think the original Codenames is a fantastic game, but Megana Rao actually gifted me what I think is actually a better version of Codenames, which is Codenames: Pictures, which I’m not sure if you ever played.

**Craig:** I’ve seen it. I haven’t played it.

**John:** It is phenomenal. Like Codenames, you have a grid of cards. I think you’re actually only putting out 20 cards at a time. They have these weirdly ambiguous images. A couple things are combined on it. It could be you see a clown, but there’s also a horse and something else. They’re well-done images. You’re still responsible for giving one-word clues. What I like is it takes the words on the table out of the picture, so you’re really just focusing on what could get people to think about these things. Are you describing the shape of something? “Pointy” might be a word I would get. It’s like, “Oh, that looks like both that sun illustration, but also that pencil.” It forces you to think differently about how you’re going to tie these clues together.

**Craig:** I should play it. I want to play it. I love the Codenames extended universe.

**John:** It is. There’s Dirty Codewords, which is fine. Basically, you’re going to say some more provocative things because of the words that are-

**Craig:** Poop.

**John:** Poop. There’s a Marvel Codenames. It’s a whole extended universe.

**Craig:** Marvel Codenames. Oh my god. “Hero.”

**John:** “Hero.”

**Craig:** “Hero” for everything.

**John:** Megana, you got me the Codenames: Pictures. Any other Codenames experience you’ve had?

**Megana:** I’ve only played the regular one we have at the office and Codenames: Pictures. I’m curious if this is how you play too, Craig, because now that I’m thinking about it, I don’t know if it’s kosher, but when John is guessing, he will go through methodically clue by clue and explain his reasoning for not picking it, which makes it easier as a clue-giver to know where there might’ve been a miss. Is that standard?

**Craig:** Legal? It is legal. It’s legal.

**Megana:** Sorry, not to put you on blast, John.

**Craig:** No, I’m glad that you’re exposing John for what he is, which is a monster. That’s totally legal. I would argue that if you have played enough as a clue-giver, that kind of insight into the guesser’s mind will probably screw you up more often than it helps you, because they will not be consistent. That’s the one thing I know. They will not at all be consistent. This is the tricky part. You clue a word, and you’re cluing it for three. They get two of them right and one of them wrong. Now they’re going to have a chance to go back and try and guess again on that one, meaning guess back on your old clue. What if you can fold that remaining word into a new clue? They won’t know. They may keep cluing back to that old clue. All of their talking does not predict a damn thing. My rule is that the guessers can talk as much as they want. They may also be giving the other team information.

**John:** Of course.

**Craig:** That’s the risk that they take. The only thing is that the clue-givers really have to try very hard to not say anything other than the word and the number, which is why if you’re playing online with friends, and you go to the official Codenames website, which is free, you can play for free online, what’s nice about it is you type your clue in, you hit a number, and so all your teammates get is just that feedback. There is information in saying, “Okay, this is a stretch, but shorts for nine.”

**John:** Shouldn’t be able to do that. Between the padding, the framing of stuff, and just body language, which you should try to not reveal, but of course it’s hard not to indicate like, “Oh my god, don’t pick that one, because it’s the assassin,” as clue-givers you cannot be doing that. Still, people are going to try to read for that, because it’s human nature.

**Craig:** Exactly. One of the fun parts about playing in person is if you are an experienced Codenames player and you’re the clue-giver, you should actually come to enjoy saying nothing and being as sphinxlike as possible, not having any reaction, not sighing, not looking, not smiling, nothing. In a weird way, I’m almost rooting against my team. That’s how I make sure that I don’t give them body language. One of the newer players made a classic new player mistake. It was totally normal. When they were a clue-giver, his team was like, “Hm, it’s probably this.” Then the other team was like, “You know, it could be that,” just being jerks about it. The clue-giver was like, “You guys stay out of it.” That’s information. He’s basically saying don’t distract them from what they were saying, because what they were saying is correct. The thing is, when you’re a clue-giver, you have to literally give zero information beyond the word and the amount of words you want them to guess, which is fine.

**John:** The cleanest version of this, the clue-giver would write down something, hand it across, and leave the room, but that wouldn’t be fun for a party game. That’s why you don’t do that.

**Craig:** When you are playing with people remotely over Zoom, and you’re looking at the screen, it actually is kind of fun. You can turn your camera off if you can’t handle it. I was playing once where somebody, they were great, but they honestly were like, “I can’t handle it. I’m turning my camera off,” because what happens is, as the clue-giver, you give a clue, you think it’s really good, and maybe it is. Maybe one person on the team is like, “Oh, it’s got to be these three things.” You’re like, “Yes, I’m good, you’re good.” They’re like, “Great, let’s do it.” Then one person’s like, “Just one thing,” and they bring up some dumb thing about another word that’s so stupid. People want to go along, get along with other people, like, “I don’t want to fight,” so they just end up blowing it. You’re like, “You mother… “ There are times where just inside you’re like a raging volcano. You must be quiet. You must stay zen on the outside.

**Megana:** A moment of pride for me is John’s husband, Mike, is incredibly stoic always, but especially when he is the clue-giver in Codenames. Because Mike and John aren’t allowed to play on the same team, I’m normally paired up with Mike. One time I guess my postulations were so off the wall that I brought Mike to tears. He was laughing so hard about how ridiculous my jumps were.

**Craig:** Are you an over-thinker?

**Megana:** Definitely. The clue was “sheath.” I was talking aloud.

**Craig:** “Sheath.”

**Megana:** I was like, “Could a bomb have a sheath, like a sheath that contains the dynamite or something?” I’m definitely that nightmare person you described, Craig.

**Craig:** The little strategy that I always recommend to new players to consider is, and ideally your clue-giver is working this way too, when you think, “Okay, maybe they’re cluing these two words,” ask yourself, “Okay, it’s either they’re cluing these two words, this one and this one, or it’s this first one and this other one.” Ask the question, what else would they have clued? Is there a better clue they could’ve given for those two as opposed to those two? Because if there is an obvious better clue, then they’re probably not cluing that one, because they didn’t go for the obvious clue. They’re probably cluing this one. It’s a good thing to think through. If I wanted you to pick those two, like if I wanted you to pick “Ireland” and “gold,” I would’ve said, “Leprechaun.” I would not have said what I ended up saying, which was, whatever, “Peat moss.” That was “Ireland” and “vegetable.” “Peat moss” is two words. You can’t use that, but regardless.

**Megana:** Our team typically goes high volume. We’re giving clues for four words at a time.

**Craig:** Four is hard to do.

**John:** It is.

**Megana:** High risk, high reward.

**Craig:** Sure. Everybody has their own strategies. Look, hell, if I can clue eight words, I will. One of the early games I played of Codenames, David Kwong was the clue-giver. I was the only guesser. It was just four people playing. The other team was cluing for three, cluing for two. He was like, “Clue for one. Clue for one. Clue for one.” I was like, “What the F are you doing, dude? You’re killing us.” He gave me no information.

We’re screwed. They’re next. It’s our turn. They are next. They only have one word left, and so we’re going to lose. I think we had six words or something. Then he clued something for six. I was like, “Oh, okay.” He needed to get certain words off the board to make his massive six-word clue work. He was waiting them out, because they had words that would’ve gotten in the way of his clue. He just waited for them and then dropped the bomb, and we won. I was like, “Okay, I apologize for doubting you, sensei.”

**John:** Decrypto, you’ve mentioned before, is sort of like the opposite of Codnames. Basically, there are words that everyone can see that you’re trying to say but not say, so that you can get these numbers to match up. I think it’s a really, really smart game. Megana, can you tell us why we don’t play it in the office? Is it because Nima doesn’t like it?

**Megana:** Yeah, Nima hates Decrypto, but I am always making the pitch for it.

**Craig:** Nima is wrong.

**John:** He’s wrong.

**Craig:** He’s wrong, and he needs to stop that. It’s simple, because Decrypto is Codenames all grown up. The simple way to describe Decrypto is let’s say we’re on the same team. You and John and I, the three of us, we’re on a team. We have four words. All three of us know what those four words are. Each word is numbered. We have word number 1, word number 2, word number 3, and word number 4, and we know them. Then each round, one of us is going to be a clue-giver. That rotates through on each round. The clue-giver picks a card. The card will just have three digits on it. They will be some combination of 1, 2, 3, or four . It might 324. It might be 142. That tells me, okay, it’s 142, so I need to give 3 words, so that my team can look at word 1, 2, 3, and 4, and go, “Okay, that clue is word 1, that clue is word 3, that clue is word 4.” Then they say the number back. That’s it, easy.

Why is it a game? Here’s why. Because when I give them those three words, and then they respond with what the correct answer is with the numbers, the other team hears it. The other team goes, “Okay, we don’t know what their words are, but we know that that dude clued ‘grass,’ ‘tall,’ and ‘cow,’ and then their response was ‘324,’ and that was correct, so we know now the ‘cow’ clue is word 3.”

As each round goes, you collect more and more words that keep cluing back to whatever word number 1 is. Now you have four words that somehow that other team knew was word 1. You’re asking yourselves, what do these four words clue possibly commonly? Then when you get it, it’s mind-blowing and awesome, because obviously they’re trying to mislead you. You’re doing the same thing, and they’re trying to guess your words. It’s fantastic. It’s so great. Nima has rocked me, and I’m shooketh.

**John:** I think Nima would be great at that. I agree it’s a really terrific game. I think what’s different about it is that aspect of it. It’s not even social deception. It’s really just deception. It’s basically how do I not let you think what the answer is? You’re trying to make sure that your teammates understand what you’re trying to say, without the other team being able to infer it. That’s great.

**Craig:** Exactly, because if your team gets it wrong twice, you lose. If the other team guesses your code twice, they win. There’s almost no margin for error. It’s more chess-like in that regard. I’m really shocked. Nima needs to reevaluate I think everything at this point. Everything.

**John:** We’ll have you over to the office for our Friday game block, and you’ll talk us through.

**Craig:** I’m going to make him play Decrypto. Melissa is very good at Decrypto.

**John:** I’m sure she’s great at that.

**Craig:** She’s terrifyingly good at Decrypto. We also have some little house rule versions where we’ll say, okay, this round, everybody’s three clues have to start with the same letter, or in this round, the three clues have to be thematic in some way, like “ball,” “bounce,” and “round,” or something like that. It’s fun. It’s great. It’s a great game. You should all get it and play it. I think there’s also a Decrypto online, which works really well.

**John:** Cool. Thanks, guys.

**Craig:** Thank you.

**Megana:** Thank you.

**John:** Bye.

**Craig:** Bye.

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Scriptnotes, Episode 554: Getting the Gang Back Together, Transcript

August 3, 2022 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August, and this is Episode 554 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, it is a craft compendium. We are going back to previous segments, in which we talk about how to work with groups of characters. We’ll be looking at how pairs or groups of characters can work on separate pieces of the puzzle, then come together at the end, how to manage different storylines and the dynamics in smaller breakout groups, and how we capture the feeling of community and chemistry between multiple characters.

Our guide in this process is Megana Rao, who is not only a Scriptnotes producer but also a listener. Megana, help us out. Where are we starting?

Megana Rao: We’re starting on Episode 360, called Relationships. Craig often talks about how the most important thing is the central relationship in this story.

John: Not one character, but the relationship between those two characters.

Megana: Exactly. It’s not about the main character. It’s about who that main character’s central relationship is with. In this segment, you guys first of all talk about how to set up characters and establish backstories and the challenge of locating characters and introducing the dynamics that existed before the movie began. Then you get into how you actually evolve those relationships on screen and you go into some technical scene work.

John: Relationship between two characters is almost always about conflict. What is it that they are coming into the scene? What is the problem between the two of them? How are we seeing that grow and evolve and change? How are we exposing the inner life of not just the individual characters, but what their relationship was like before this movie started?

Megana: Yeah, and how you convey that through dialog and how people actually speak to each other.

John: Great. We have that first segment. What’s our next segment.

Megana: Then we get into Episode 395, called All in This Together. In this one, you guys are looking at how you structure a story where the team functions as the central protagonist. There’s a really interesting discussion on POV here where you talk about the challenge of this type of story is that you need to serve several different characters and execute satisfying arcs for each of them.

John: It’s not just The Goonies. It’s any movie in which you have a team of characters who are working together, so the Avengers or the Fast and Furious movies. Yes, each of those characters might have individual arcs or things we know about them, but really it’s the group dynamics that are going to change over the course of the story, so how we handle those.

Megana: Exactly, yeah. It’s not just the individual, but how the whole is going to transform.

John: Fantastic. What’s our third and final segment?

Megana: Our last segment is Episode 383, Splitting the Party. I just want to warn everyone that this is a D and D-heavy chat.

John: As all chats should be, heavy D and D.

Megana: I promise it’s worth it. In this one, you guys are talking about how to split up a group of characters and the questions that writers should be asking themselves so that it’s meaningful when those characters come back together.

John: Fantastic. We will be back together at the end of these three segments to talk about what we’ve learned a little bit but also to do our One Cool Things and all the boilerplate stuff. In our Bonus Segment for Premium Members, we are going to be talking about Stranger Things Season 4.1 I guess we’d call it, which is all about group dynamics. If you’re not a Premium Member, for the love of Steve Harrington, you have to become a Premium Member, because Megana has some very strong opinions about the characters and what’s happened in Stranger Things this first half of Season 4.

Megana: Incredibly strong opinions. By the time this episode airs, everyone should have watched it.

John: You have no excuse for not becoming a Premium Member so you can hear the Bonus Segment. Now, let’s travel back to Episode 360 and get started with our group dynamics.

And so when we first started doing the podcast I remember there was some episode early on where I said like, “Well it’s not like you and I are friends outside of this podcast,” and you were really offended by it. And I remember I was like, oh, I hurt Craig’s feelings. And Craig has feelings. And we’ve become much better friends over the course of doing the podcast, but also–

Craig Mazin: Do I have feelings? I guess I do.

John: You do have feelings.

Craig: I guess I do.

John: But we weren’t playing D&D at the start. Like all that stuff came.

Craig: No, we have become friends through this podcast. I mean, whether I was legitimately hurt or not. You had a fair point. We weren’t really that close or anything. But our relationship is a function of the work that we do together. That’s how it’s happened. And that’s by the way how relationships must happen, if I may Segue Man myself into our main topic–

John: Go for it.

Craig: Relationships have to be functional. I think sometimes people make a mistake and they think a relationship is just two people who like to chat together or sleep together. That in and of itself is not enough function.

John: Yeah. So in framing this conversation about relationships, I think there’s two challenges screenwriters face.

One is how you get the audience up to speed on relationships that began before the movie started. And so this is trying to figure out like literally letting the audience know how these two people are related. Are they siblings? Are they friends? Are they a couple? Are they ex-spouses? Getting a sense of what are the underlying conflicts that started before the movie started. And really who wants what. That’s all stuff that you as the writer hopefully know and you have to find ways to expose to the audience if it’s going to be meaningful to your story.

The second challenge screenwriters face is how do you describe the changes happening in a relationship while the movie is going on. And so it’s really the scene work. What is the nature of the conflicts within the scene? How are we showing both characters’ points of view? What is the dialogue that’s exposing their inner life and exposing the nature of their relationship?

And they’re very related things but they’re not the same things. So what Craig and I just described in terms of our backstory, that’s kind of the first part is setting up the history of who we are. But so much of the writer’s work now is to figure out how within these scenes are we moving those relationships forward and providing new things to study.

Craig: Yeah. That’s exactly right. The screenwriter has certain tasks that are homeworky kind of tasks. You do need convey information. We have this wonderful opportunity when a movie begins to have fun with that. The audience is engaged. They’re leaning forward in their seat. They haven’t yet decided that this movie stinks. So, you can have fun and tease along or misdirect what relationships are. And then reveal them in exciting and fun ways. And that’s I think really enjoyable for people.

So there’s an opportunity to maybe have – maybe it doesn’t have to be quite busy work when we’re establishing how people relate to each other factually. But the real meat of it, as the story progresses, is that fabulous space in between two or three people. The relationship I generally think of as another character. There’s what I imagine this person like alone. There’s what I imagine this person like alone. But when they’re together there’s that other thing between them. And if you think that sounds a little foofy, well, just consider the word chemistry and how often we use it to apply to actors who must perform these relationships. Because when it’s there what do we describe it as? Sparks, or whatever. It’s that thing in between.

And when it’s not there, there’s nothing.

John: Yeah. Chemistry is fundamentally the mixture of two elements that by themselves would be relatively stable. And you put them together and they create something new. And that’s what we’re really talking about in a relationship is that new thing that is created when those characters are interacting and challenging each other.

So, let’s talk about establishing these characters and I think you’re right to describe at the beginning of the movie the audience does lean in because I think partly they’re trying to figure out who these people are and sort of what slots to put them in. People approach movies with a set of expectations and there are certain kind of slots that they want people to fall into. And they’re looking for like, OK, well what slot are they falling into? And if you are aware of what the audience’s expectations are that can be really helpful.

So, some of the slots people are looking for is, well, who is the hero, the protagonist? Who is the love interest? Who is the best friend? Who is the rival? Who is the mentor? Who is the parent? That’s not to say you should have stock characters, but it’s to be aware that the audience is looking for a place to put those folks essentially. A sense of the relationship geography of the central character and the people around them.

And so be aware that the audience is trying to find those things and help them when you can. And if you need to defeat those expectations or change those expectations be aware that’s a job you’re assigning yourself.

Craig: Right.

John: That you have to make sure that the audience understands this isn’t quite what you think. You think that this person is the father, but he’s actually a step-father who has only been married to the mother for a year. If that’s important, you’re going to have to get that out there quickly so we understand.

Craig: That’s exactly right. And similarly there are times when just like you and the audience, one of the characters onscreen will also not quite understand the nature of the relationship, and so it’s important then to tie back to our perspective and point of view episode. If I’m in the perspective and point of view of somebody who has a basic understanding of what a relationship is, and if I want to subvert that I first must lay the groundwork for their wrong understanding. And create their expectation.

So, in Training Day, we have an understanding because we share a perspective with Ethan Hawke that he’s been assigned the kind of badass older veteran character who is going to train him and be his mentor. And so that’s his understanding. And then the guy just starts doing some things that are a little uh, and he goes eh, OK, and we’re all a little bit like uh. And then it gets much, much, much, much worse. And we understand that we, like Ethan Hawke, completely misunderstood the nature of this relationship. And then a different relationship begins to evolve.

John: Yeah. So, let’s talk about some of these expectations. So Ethan Hawke had a set of expectations going into it. I think so often as I read through Three Page Challenges or moments in scripts that aren’t really working I feel sometimes the screenwriter is trying to do a bunch of work to explain something that could have just been done visually. And so they’re putting a lot of work into describing something that could be done as sort of a snapshot, as an image.

So, I want to give a couple snapshots of things you might see in a movie and as an audience you see these things and you’re like, OK, I get what’s going on here, so all of that work is being done visually and therefore the dialogue can just be about what’s interesting and new and is not establishing these relationships.

So, here’s the first snapshot. You see four people seated at a table in an airport restaurant. They’re all African American. There’s a woman who is 35 and putting in eye drops. There’s a man who is 40, a little overweight, who is trying to get a six-year-old boy to stay in his seat. There’s a girl who is nine and playing a game on her phone.

So, you see these four people around a table, you’re like, OK, they are a family. They’re traveling someplace. That’s the mom. That’s the dad. Those are the kids. That’s your default assumption based on the visual I described. So therefore anything you want to do beyond that, or if you need to clarify exactly the nature of these relationships between people, that there’s like a step relationship or one is actually a cousin, you can do that but that visual sort of gave you all that stuff for free. And so therefore you can spend your time in dialogue on doing interesting things with those characters rather than establishing that they’re actually a family and they’re traveling someplace.

Craig: Yeah. You suddenly don’t need to do things like have a character say, “Mom, or “Son,” or any of those annoying things that people do to hit us over the head with this sort of thing. But you’ve put some thought into how to create a relationship in a realistic way.

The fact of the matter is that many writers who struggle with this only struggle with it when they’re writing. If I take any of those people and bring them to an airport and walk them through the airport and just say you quietly look around and then describe to me the relationships you infer from what you see, they’ll get it almost all right.

John: Yep.

Craig: That’s how it works as humans. Therefore that’s what we need to do when we’re writing. I wish that writers would spend more time in their visual minds, I guess, rather than trying to just begin or stop with words, if they could maybe walk through the space in their heads and experience it. It’s amazing what you see when you do that. And then you don’t have to use dialogue.

John: Yeah. All right, so here’s another snapshot. So, next table over there’s a man and a woman. They’re sitting across from each other. They’re both early 30s in business suits. He’s white. She’s American-born Chinese. He wears a wedding ring which we see as he drinks his scotch. His eyes are red and puffy, maybe from crying. She doesn’t look at him. All her attention focused on the spreadsheet open on her laptop. So that’s the visual we’re giving to an audience at the very start.

We know there’s a conflict there. We know that something has happened. Something is going on. The nature of their relationship between each other is probably fraught. There’s something big happening there. And I think we’re leaning in to see what is the first thing that somebody says. What just happened that got them to this place?

Are they having an affair? Are they business colleagues? Something big has happened there. And you have a little bit of an understanding about their jobs, or sort of that it’s some sort of work travel. So that visual gives us a sense of who those two people are before we’ve had any words spoken.

Again, if you saw those people at the airport you would probably get that basic nature of their relationship and you’d be curious. And so I think the thing about sort of establishing people visually is that you want there to still be curiosity. You’re not trying to answer all the questions. You’re just trying to give a framework so that people are asking interesting questions about these characters in front of them.

Craig: You’re building a mystery. Right? You’re giving us clues. I have clues here. OK, these are the clues you’ve given me and I’m looking at the situation here. OK, I’ve got this man, I’ve got this woman. He’s wearing a wedding ring. He’s drinking scotch. He’s crying. He’s sad. She doesn’t seem sad at all. That’s a huge clue to me. Whatever he’s crying about, it’s not about her, because she’s looking at a spreadsheet. It’s not that she’s looking down nervously and shutting him down. She’s busy. She’s looking at a spreadsheet. This guy seems pathetic. I’m guessing his marriage has blown up and he’s crying about it for the 15th time to his associate who is subordinate to him therefore can’t tell him to shut the hell up.

She meanwhile is trying to get the work done that they need to get done so they both don’t get fired by the boss above both of them. I don’t know if that’s true. And I don’t know if you even thought it through that far.

John: I haven’t.

Craig: Right. It’s just that’s the bunch of clues there. And that’s how fast we start to assemble clues. Here’s the good news for all of you at home. What I just did is something that you can use to your advantage if you want people to get what you want them to get. It’s also what you can use to your advantage if you want people to assume something that is incorrect.

For instance, in the first scenario we see a man, a woman, two kids, they’re all sitting together in the airport, playing on a game. They’re all the same race. They all therefore technically can be related. It feels like a family. And that’s a situation where at some point you could have the nine-year-old, turn, wait, see somebody pass by and then hand 50 bucks to the man and the woman and say, “Thanks. We weren’t here.” And then she takes the six-year-old and they move along, right?

Like what the hell? Who is this little spy? But that’s the point. By giving people clues we know reliably we can get them to sort of start to think in a way. We are doing what magicians do. It’s not magic. It’s misdirection and it’s either purposeful direction or purposeful misdirection. This is the way we have fun.

John: Absolutely. And so the example you gave where they pay the money and leave, it would be very hard to establish the normalcy if you actually had to have characters having dialogue before that. We would be confused. And so by giving it to us just as a visual, like OK we get the reason why everyone around them would just assume they’re a family. But if we had to try to do that with dialogue or have somebody comment on that family, it would have been forced. It would have felt weird.

So, you have to think about sort of like what do you want the audience to know. What do you think the audience will expect based on the image that you’re presenting and how can you use that to your advantage?

Most times you want to give the audience kind of what they’re expecting so the audience feels smart. So they feel like they can trust their instincts. They can trust you as a storyteller. And maybe one time out of five defeat that expectation or sort of surpass that expectation. Give them a surprise. But you don’t want to surprise them constantly because then they won’t know what to be focusing on.

Craig: Right. Then they start to feel like this really is a magic show and they lose the emotional connection to things. So, in the beginning of something you can have fun with the details of a relationship because those are somewhat logical. And you can mess around with that. The more you do it, the more your movie just becomes a bit of a puzzle. And, by the way, that’s how whodunits work. But those are really advertising nothing more than puzzles. And that’s why I recommend all screenwriters spend time reading Agatha Christie. Just pick a sampling of two Poirots and two Marples. And just see how she does it. And see how clever she is. And see how much logical insight and brilliance is involved in designing these things, particularly in such a fashion where it works even though you are trying to figure it out while it’s happening.

John: Yeah. And so it’s not like those characters are realistic, but those characters are created in a very specific way to do a very specific function. And they have to be believable in doing their function the first time through and then when we actually have all the reveals you see like, OK, that’s what they really were doing. And I can understand why everybody else around them had made the wrong assumptions.

Craig: Well, that’s the beauty of it is that you start to realize by reading those whodunits how much stuff you’re filling in that isn’t there. You make these assumptions that that girl must be that woman’s daughter. That’s just a flat assumption you made and at no point was that ever stated clearly and why would you believe that? So, it teaches you all the ways that our minds work in a sense. So, that’s always great. But I think once you get past the technicals of portraying and conveying relationships, then the real magic and the real fun is in watching two people change each other through the act of being together, whether it is by talking, or not talking, or fighting, or regret. Whatever it is, that’s why I think we actually go to see these stories.

I don’t think we go to movies for plots. I think maybe we show up because the plot sounds exciting. We stay in our seat for the relationships. Lindsay Doran has an amazing talk about – did we – that’s going to be my One Cool Thing this week for sure. I mean, I’m sure I’ve said it before, but Lindsay Doran has a Ted Talk she’s done. It’s available online for free. That goes to the very heart of why relationships are what we demand from the stories we see.

John: Yeah. And too often you think about like is this a character moment or is this a story moment. And, of course, there is no difference.

Craig: Right.

John: You have to make sure that the character moments are married into fundamental aspects of story that are moving the story forward. Because if you have a moment that is just like two character having a witty conversation but it doesn’t have anything to do with the actual forward trajectory of the plot, it’s not going to last. And if you have a moment that just moves the plot forward but doesn’t actually have our characters engaging and interacting and changing and their relationship evolving, it’s not going to be a rewarding scene either. So, moments have to do these two things at the same time. And that’s the challenge of screenwriting. It’s that everything has to do multiple things at once.

Craig: That’s why they’re doing them, right? I mean, the whole point is you’re in charge. You can make anything happen. You can end the movie right now if you want. So, why is this happening? And if your answer is, well, it’s happening because I need it to happen so that something else happens, no. No. Stop. Go backwards. You’re in a bad spot.

John: So often I think we have an expectation of what the trajectory are going to be for these characters also. Because we’ve seen movies before, so we know that the hero and love interest will have a fight at some point. They will break up. They’ll get back together. We can see some of these things happening. And that doesn’t mean you have to avoid all those things happening but you have to avoid all those things happening but you have to be aware that the audience sees it coming. And so if the audience sees it coming and kind of feels that you’re doing that beat just because you’re doing that beat, like, oh, now they’re going to break up because of this misunderstanding and, ugh, I saw that happening way ahead of time, that’s not going to be rewarding.

They’re going to have an expectation that attractive people will fall in love. That families will fight and splinter but ultimately come back together. So, all that stuff is sort of baked into our expectation of these stories from the start. So, be aware of that and so if you get to those moments understand what the stock version of that moment is and figure out how you push past that. How do you get to a new moment between these two very specific characters, not the generic archetypes of these characters? What is it about them that makes this scene, these two people being in the scene, so unique and special?

And when you see those things happen, that’s what makes your movie not every other movie.

Craig: It strikes me that nobody really talks about relationships when they’re doing their clunky, boring screenwriting classes and lectures. I mean, I’m sure some people out there do. But so often when I skim through these books they talk about characters and plot. They don’t talk about relationships. And I guess my point is I don’t care about character at all. I only care about relationship, which encompasses character. In short, it doesn’t matter what the character of Woody is until Buzz shows up.

John: Completely.

Craig: Woody, until Buzz shows up, is – well, his character I could neatly fit it on a very small index card. Woody is the guy who is in charge and has sort of a healthy ego because he knows he’s the chosen one. So he’s kind of the benevolent dictator. OK. Boring. Don’t care. That’s why movies happen. We don’t want that to keep on going. What we want is for Shrek to leave the swamp and meet Fiona. Then the characters become things that matter because there in – go back to our conflict episode. Everything is about relationship. They should only talk about plot and relationships as far as I’m concerned. We should just stop talking about character. It’s a thing that’s separate and apart.

I think a lot of studio executives make this mistake when they take about character arcs. I hate talking about character arcs. The only arcs I’m interested in are relationship arcs.

John: Yeah. Shrek is not a character, but Shrek and Donkey together is a thing. Like that’s–

Craig: Right.

John: There’s no way to expose what’s interesting about Shrek unless you have Donkey around to be annoying to him. So you have to have some thing or person to interact with. Yes, there are – of course, there exceptions. There are movies where one solo character is on a mission by him or herself and that’s the only thing you see. But those are real exceptions. And I agree with you that so many screenwriting books treat like, “Oh, this is the hero’s journey and this is the arc of the hero,” as if he or she is alone in the entire story. And they never are. And it’s always about the people around them and the challenges.

Craig: Or an animal.

John: Or an animal.

Craig: You know what I mean? There’s some relationship that mattes. And the only place I think you can kind of get away with learning and experiencing something from a character in the absence of a relationship in a kind of impressive way is in theater and on stage and through song, but in that sense you’re there with that person, the relationship is between – so when Shrek sings his wonderful song at the beginning of “A Big, Bright, Beautiful World,” the beginning of Shrek the Musical which as you know I’m obsessed with, he’s singing it to you in the audience. And you’re with him in a room. So that’s a different experience.

But on screen, then when you watch – OK, great example if I can get Broadway for a second, Fiddler on the Roof opens in the most bizarre way any musical has ever opened. The main character walks out and starts talking to you in the audience, immediately breaking the fourth wall. And he does it occasionally and then sometimes he talks to God. And he’s alone. And then there’s the song If I Were a Rich Man. He’s alone the entire time and he’s singing it to himself and to God, who is not visible.

And when you’re in a theater watching it it’s fun, and it’s great, and you get it. Then you watch the movie, which is not a bad movie at all. I like the Fiddler on the Roof movie, but when that song comes around you’re like what is happening.

John: Yeah. Who is he talking to?

Craig: Why is he? Who are you talking to? Why are you doing this? Why are you standing in a field singing? It’s bizarre. It doesn’t work in a movie. You need a relationship.

John: Yep. You do.

John: So our main topic this week came up because yesterday I did a roundtable on a project and this project we were working on had not one hero but a big group of heroes. Or, not a big group, but four people who were sort of the central heroes of the story. And that wasn’t a mistake. That really was how the movie needed to work.

And it got me thinking that we so often talk about movies being a journey that happens to one character only once, and we always talk about sort of that hero and that hero protagonates over the course of the story and sort of those things. Even though we are not big fans of those classic templates and sort of everything has to match the three-act structure that tends to be the experience of movies is that you’re following a character on a journey. But there are a lot of movies that have these groups of heroes in them and I thought we’d spend some time talking about movies that have groups and the unique challenges of movies that have groups as their central heroes.

Craig: Smart topic because I think it’s quickly becoming the norm actually as everybody in the studio world tries to universe-ize everything. You end up, even if you start with movies with the traditional independent protagonist, sooner or later you’re going to be smooshing everybody together in some sort of team up. So it’s inevitable.

John: We’ve talked before about two-handers where you have two main characters who are doing most of the work in the movie. And sometimes it’s a classic protagonist/antagonist situation. So movies like Big Fish, Mr. And Mrs. Smith, Planes, Trains, and Automobiles, Romancing the Stone, Chicago, while there are other characters there’s two central characters you’re following and you could say either one of them is the main character of the story.

But what you’re describing in terms of there’s a big group of characters is more on the order of Charlie’s Angels, The Breakfast Club, X-Men, Avengers, Scooby Doo, Ferris Bueller’s Day Off, Lord of the Rings, Goonies, Go, all The Fast and Furious movies. These are movies where characters need to have journeys and make progress over the course of the story but they’re a part of a much larger team. And we really haven’t done a lot of talking about how those teams of characters work in movies.

Craig: Yeah. I actually wasn’t really a team movie writer until I guess The Hangovers, because those three guys kind of operated as a team. And then when you throw Mr. Chow in there it’s a team of four. It’s a crew. Now you’ve got a crew.

John: You’ve got a crew.

Craig: You got a crew.

John: We’re putting together a crew.

Craig: And you got to figure out how that crew works, because it is very different than just – even like a typical two-hander like Identity Thief. I mean, there are other characters but it’s just the two of them on a road trip. That’s pretty traditional stuff.

John: The movie is about their relationship. And so I’m sure people can argue that one is the protagonist and one is the antagonist. And, great, but really it’s about the two of them and how they are changing each other. Wicked is a two-hander.

Craig: Right. When you say, OK, now it’s really about three, or four, or five, or in Fast and Furious there’s like 12 of them at this point now, you kind of have to present them as this team. It’s a team sport now. So writing for a team requires a very different kind of thinking I think than writing for a traditional protagonist and let’s call them a sub-protagonist or something like that.

John: Yeah. So if you think about them as a group, if you think about them as one entity this should still be a one-time transformational event for this group of characters, for this team of characters, for whatever this party is that is going through this journey that has to be transformational to them as a group.

But within that bigger story there’s probably individual stories. And in those individual stories those characters are probably the protagonist of that subplot or at least that sub-story. So they’re all going to have relationships with each other, with the greater question, the greater theme, the greater plot of the movie, and it’s making sure that each of those characters feels adequately served by what the needs are. Bigger characters are going to have more screen time and probably take bigger arcs. Minor characters are at least going to enter into a place and exit a place that they hopefully have contributed to the overall success or failure of not just the plot that the characters are wrestling with but the thematic issues that the movie is trying to bring up and tackle.

Craig: Yeah. There’s a kind of a Robert Altman-y trick where you take an event and he would do this a lot in very good Robert Altman movies, but we see it in all sorts of movies, where there’s an event. And the event is so big it encompasses everyone. And so we kind of – we play a little bit of the soap opera game. So soap operas traditionally would have about three or four plots going at once. You would see a little bit of one, then it would switch over to the next one. And you’d have to wait to get back to the one you liked. At least that was my experience when I was home sick with grandma.

So in say a movie like Independence Day there are multiple stories. There is a president. There is his wife. There’s an adviser to the president who has an ex-wife. There’s his dad. There’s Will Smith. There’s a bunch of stories going on. And each one of them gets a little slice of the story pie, but ultimately it’s all viewed through the prism of this event. And in the end everybody kind of comes together in some sort of unifying act which in Magnolia was a frog rain.

John: Yes. Yes.

Craig: And we see that in fact as different as all these stories were everyone was connected and kind of working as a team. So individuals are the heroes of their mini-stories. And that’s in fact how those movies tell the story of the big story through mini-stories.

John: Yeah. Now, in some of these stories the characters enter in as some kind of family. They have a pre-existing relationship. In other movies they are thrown together by circumstances and therefore have to sort of figure out what the relationships are between them. In either situation you want those relationships to have changed by the end of the story. So just like as in a two-hander, their relationship needs to have changed by the end. In a team story the relationships need to have changed by the end and you need to see the impact they’ve had on each other over the course of this. So independent of a villain, independent of outside plot, the choices that they individually made impacted the people around them.

Craig: And that’s the matrix of relevance. So in a traditional movie it is about me. I have a problem. And I go through a course of action and at the end of the movie my problem is solved. In this kind of story the group has a problem. And what we’re rooting for is the group to survive. And in that sense very much it is a family. And we know that about the Fast and Furious, because they’re always telling us.

John: [laughs] It’s family.

Craig: They always tell us. This is a family. But it is. And so the hero of those movies is the joined relationship of them all in the family. And what the problem is in the beginning of the story is not a problem with one individual. It is a problem of family dynamic. And that is what needs to be figured out by the end of the movie.

John: Yeah. So let’s talk about the real pitfalls and challenges of doing a story with a team protagonist or with a big group at its center. The first and most obvious one is that sometimes certain characters just end up being purely functional. You see what their role is within this group and what their role is within this plot, but their character isn’t actually interesting in and of itself at all. And sometimes if it’s a minor character, OK, but if it’s a character who we’re putting some emotional weight in that we actually want to see their journey at all, they have to be more than purely functional.

The challenge is the more you – in a normal movie you can say like, oh OK, well I need to build in some back story for this character. I need to see them interact with other people and get a better sense of who this person is and what they’re trying to do, but you can’t do that for every character because the movie would just keep starting again and again. It would never get anywhere. So, finding ways that one character’s progress is impacting another character, which is sending the next thing forward. The jigsaw puzzle aspect of getting all those characters’ changes to happen over the course of the story can be really difficult.

Craig: It can be. Because, you know, the movie starts to turn into a stop-and-start. Action, quiet talk, backstory, my inner feelings. Action, quiet talk, backstory, your inner feelings. And it’s one of the reasons by the way these movies are so long. They are so long because everybody needs a story. It’s hard to justify why you have seven characters when only three really have lives and inner worlds and the other four are standing around doing stuff.

John: Yep.

Craig: So everybody has to have it. And they can get really long. You know, it wouldn’t kill these people to maybe, you know, kill one of them. If it’s not going well we’ll just kill them. No big deal.

John: I’m going to argue without a lot of supporting evidence that Alien is essentially one of these kind of group movies, and a lot of horror movies are those kind of group movie, and they winnow down the characters so that one person is left standing. But you couldn’t necessarily say that that person was the protagonist at the very start of the story.

Aliens is not really kind of what we’re talking about with the team movie. Even though there’s a team of great people in it, it is Ripley’s movie and it is her journey. You can clearly see her protagonist arc over the course of it. So, that’s a distinction. Even within the same franchise those are two different kind of setups. I would say – I’m arguing that the first Alien movie is kind of what we’re describing in this episode whereas Aliens is much more a classic, here is one character on a one-time journey.

Craig: Yeah. Don’t be afraid, if you need to write fodder characters you write fodder characters.

John: Oh, go for it.

Craig: I mean, people need to die. Somebody has to be the red shirt. But when you think about – Star Trek is a pretty good example I think of a kind of team story. All their movies feel like team stories to me. And in part it’s because, I mean, take away the science fiction aspect, they’re just sailors on a boat. And so we’re rooting for the boat to survive. That means everybody on the boat is important. However, if something blows up, a few people on the boat can die and we won’t miss them. It’s the people that we have invested in emotionally. Those need to be justifiable to us. They all need to be important. They’re all doing jobs that are really important. I don’t care about the janitor on USS Enterprise. They do have an important job. Really important. But not during your crisis.

John: Absolutely. And we should distinguish between, in television shows by their nature tend to have big casts with a lot of people doing stuff, so Star Trek as a TV show you say, oh well of course, there’s a big cast, there’s a team. But the Star Trek movies which I also love, that is what we’re talking about here because it’s a family. It is a group of characters, the five or six key people. They are the ones that we care about. And we don’t care about the red shirts. We want to see them come through this and survive and change and interact with each other. That’s why we’re buying our ticket for these movies.

Craig: You know what? I just had an idea.

John: Yes?

Craig: You know, so occasionally we do a deep dive into a movie. And I do like the idea of surprising people. I don’t think we’ve necessarily been particularly surprising in our choices. They’ve all been kind of classics. But you know what’s a really, really, really well-written movie?

John: Wrath of Khan?

Craig: It is. But that’s not the one I’m thinking of.

John: Tell me.

Craig: Star Trek: First Contact.

John: Oh great.

Craig: First Contact is a brilliantly written script. It is a gorgeous story where everything clicks and works together in the most lovely way.

John: Nice.

Craig: I would deep dive that. I’d deep dive the hell out of it.

John: It’s on the list. Nice.

Craig: Put it on the list. Put it on the list.

John: Put it on the list. Getting back to this idea that there’s sort of a jigsaw puzzle, there’s a lot of things happening at once, you and I have both worked on Charlie’s Angels films. I found that to be some of the most difficult writing I ever had to do because you have three protagonists, three angels, who each need their own storylines. They need to be interacting with each other a lot. They have to have a pretty complicated A-plot generally. So every scene ends up having to do work on more than just one of those aspects. If it’s just talking plot then you’re missing opportunity to do Angel B-story stuff, but you can’t do two or three Angel B-story scenes back to back because then you’ve lost the A-plot. They’re challenging movies for those reasons. And more challenging than you might guess from an outsider’s perspective.

Craig: Well, you’re spinning plates, right?

John: Yeah.

Craig: You watch them when they’re actually spinning plates. They spin the plate and then they move over and they keep this plate. This plate is slowing down, spin that one faster. The one you were just spinning, it’s in middle. That one over there is slowing down, get to that one. It’s the same thing. You kind of service these things in waves. When you feel like you’ve had a good satisfying amount of this person, leave them and move onto another side story or another aspect of this group. That person can hang for a while.

If you have left somebody for a while when you come back to them it’s got to be really good.

John: Yeah.

Craig: You’ve got to go, oh, you know what, it wasn’t like we were away from that person because there was nothing for them to do. We were away from them because they have a bomb to drop on us. And so that works, too. But just think of it as just servicing plates. Spinning plates and looking for the ones that have kind of been a little bit neglected for a little too long. Because you can’t do them all at once. It’s not possible.

John: Yeah. And so this, we talk about art and craft a lot. Some of that is just craft. It’s recognizing having built a bunch of cabinets you recognize like, OK, this is what I need to do to make these cabinet doors work properly. And I can’t, if I don’t measure this carefully those cabinet doors are going to bump into each other and you’re not going to be able to open them. It’s a design aspect that’s kind of hard to learn how to do until you’ve just done it a bunch. And recognizing the ins and outs of scenes and how long it’s been since we’ve seen this careful. What are we expecting to happen next?

And while doing all of that remembering like, OK, what is it thematically these storylines are all about. What is the bigger picture that these can all – how are we going to get everybody to the same place not just physically but emotionally for this moment.

Craig: Yeah. You find as you do these things that you can get away with almost nothing. I think early on you think, well, it’s been a little while and this person hasn’t said anything, but whatever, it’s fine. These scenes are good. And then you give it to people and they go, “So why is this dead weight hanging around here? That was weird.” And you go, well, you can’t actually get away with anything.

John: Yeah. We talked before about how a character who doesn’t talk in a scene can be a challenge, especially if they haven’t talked – if they’re just hanging in the background of a scene for a long time and haven’t said anything that becomes a problem. But if a character has been offstage for too long and then they come back it has to be meaningful when they come back and you have to remember who they are. There’s not a clear formula or math, but sometimes you will actually just do a list of scenes and recognize like, wow, I have not seen this character for so long that I won’t remember who they are. And so I’m going to have to remind people who they are when they come back. It’s challenging. And you’re trying to do this all at script stage, but then of course you shoot a movie and then you’re seeing it and you’re like, oh man, we dropped that scene and now this doesn’t make sense. That’s the jigsaw puzzle of it all.

Craig: Yeah. It’s why writers should be in charge of movies.

John: Yeah. I think so.

Craig: Just telling it like it is.

John: Well, we go back to the sort of writer-plus that you’re always pitching which is that aspect of writers sort of functioning as showrunners for films is especially important for these really complicated narratives where there’s just a lot of plate-spinning to be done.

Craig: Yeah. I think television has proven this. Really it’s empirical at this point. The other thing I wanted to mention, one last pitfall, when you’re dealing with a group dynamic and you’re writing for a family you have to make sure that no one person – no one person’s personal stakes outweigh the group stakes. We want to be rooting for this whole team to survive. And they’re working together. But if you tell me also that one of their little mini-stories is that they’ve discovered the cure for cancer now I just mostly care about that person. That person has to get out of the burning building. Everybody else should just light themselves on fire so that person can get out.

So you just want to make sure that no one person’s stakes overshadow or obliterate the other ones in the group. And really the biggest stake of all which is us staying together.

John: Yep. 100%. So some takeaways. I would say if you’re approaching a story that you think is going to be a team story I would stop and ask yourself is it really a team story or is it more Aliens where it’s one character’s story and there’s a bunch of other characters as well? Because if it is one character’s story that’s most movies and that is actually a good thing. So always ask yourself is there really one central character and everyone else is supporting that one central character? If that’s not the case and you really do genuinely have a family, a group, a series of characters who are addressing the same thing you’ve made your life more difficult but god bless you. That could be a great script. But recognize the challenges you’re going to have ahead for yourself and be thinking about how do you make this group feel like the protagonist so you feel like there has been a transformation of this group by the end of the movie.

Craig: Yeah. I think that’s exactly right. And I do believe that after this episode people should be able to do this. All of them.

John: Oh, all of them. Easy-peasy. Nothing hard to do there.

Craig: I mean, what else do you people want? We’ve almost done 400 of these.

John: Wow.

Craig: They should all be at the top of their game. There should be 400 Oscars a year for screenplay as far as I’m concerned.

John: Moving on, our feature topic today is splitting up the party, dividing the party. It’s that trope that you often see in – well originally in sort of Scooby Doo things. Let’s split up so we can cover more ground and so therefore everyone gets into trouble because they split the party. But it also happens a lot in D&D where it’s that idea of you don’t want to divide up the party because if you divide up the party you’re weaker separately than you are together. And it’s also just really annoying for players because then you’re not – you’re just sort of waiting around for it to be your turn again.

But as I thought about it like dividing the party is actually a crucial thing that we end up having to do in movies and especially now in the second Arlo Finch just so that we can actually tell the story the best way possible. So I want to talk about situations where it’s good to keep characters together, more importantly situations where you really want to keep the characters separated, apart, and why you might want to do that.

Craig: Yeah, it’s a really smart idea for a topic because it’s incredibly relevant to how we present challenges to our characters. And the reason that they always say – and it’s maybe the only real rule, meaning only real unwritten rule of roleplaying games – is don’t split up the party. Don’t split the party is really in response to just a phalanx of idiots who have split the party in the past and inevitably it doesn’t work because as you point out you are putting yourselves in more danger that way. But that is precisely what we want to do to the characters in our fixed concluding narratives because it is the very nature of that jeopardy that is going to test them and challenge them the most. And therefore their success will feel the most meaningful to us.

John: Absolutely. So let’s talk about some of the problems with big groups. And so one of the things you start to realize if you have eight characters in a scene is it’s very hard to keep them alive. And by alive I mean do they actually have a function in that scene? Have they said a line? What are they doing there? And if characters don’t talk every once and a while they really do tend to disappear. I mean, radio dramas is the most extreme example where if a character doesn’t speak they are not actually in the scene. But if a character is just in the background of a scene and just nodding or saying uh-huh that’s not going to be very rewarding for that actor. It’s going to pull focus from what you probably actually want to be doing.

Craig: Whenever I see it it kills me, because I notice it immediately. And it’s so fascinating to me when it happens and I don’t know if you’ve ever seen this great video. Patton Oswalt was a character on King of Queens. He was – I didn’t really watch the show, but I think he was a neighbor or something, or a coworker, so smaller part.

So there were many times I think where he was included in the scene in their living room, which was their main set for the sitcom, but other than his one thing to say at the beginning or the end he had nothing to do. And he apparently did this thing where through this very long scene he held himself perfectly still like a statue on purpose in the background. And you can see it on YouTube. It’s great. He’s amusing himself because the show has absolutely no use for him in that scene other than the beginning or the end.

John: That’s amazing. A situation we ran into with Charlie and the Chocolate Factory is in Roald Dahl’s book Charlie Bucket gets the Golden Ticket and you’re allowed to bring two parents with you. And so Charlie only brings his uncle, but all the other characters, all the other little spoiled kids bring both parents. And that would be a disaster onscreen because you would have 15 people at the start of the factory tour. And trying to keep 15 people in a frame is really a challenge of cinema and television. There’s no good way to keep them all physically in a frame.

Craig: Yeah.

John: And that is a real problem. So what we did is basically everyone could bring one parent and it turned out the original Gene Wilder movie did the same thing. We made different choices about which parent. But then even when you get into like the big chocolate river room I’m splitting up those people and so they’re not all together as a pack because you just can’t keep them alive. You can’t get a group of more than four or five people together and actually have that moment be about something. And so they’re immediately splitting apart and going in different directions just so that you can have individual moments.

Craig: Even inside a group of characters where you haven’t technically split the party in terms of physical location, as a writer you begin to carve out a weird party split anyway because someone is inevitably going to lean in and have a quieter exchange with somebody else, or whisper to somebody else, or take somebody aside, even though they’re all still in the same room, because ultimately it is impossible to feel any kind of intimacy when you do have 15 co-equals all yammering at each other. Or, god forbid, three people yammering at each other and then 12 other people just standing there watching. That’s creepy.

John: Yep. The last thing I’ll say, the problem in big groups, is that there are conversations, there’s conflicts that you can really only see between two characters, maybe three characters, that just would not exist as part of a larger group. You’re not going to have an argument with your wife in a certain public place, but you would if it’s just the two of you. And so by breaking off those other people you allow for there to be moments that just couldn’t exist in a public setting.

And so that’s another reason why big groups just have a dampening effect often on what the natural conflicts you really want to see are in a story.

Craig: Even beyond the nature of certain conversations, there are certain aspects of basic character itself that change based on the context of who you’re around. Sometimes we don’t really get to know somebody properly until they’re alone with someone else. And then they say or do something that kind of surprises us because they are the sort of person that just blends in or shies away when there’s a lot going on. And they only kind of come out or blossom in intimacy.

Quiet characters are wonderful characters to kind of split off with because suddenly they can say something that matters. And you get to know who they really are. By the way, I think people work this way, too. We are brought up to think of ourselves as one person, right, that you’re John. But there’s many Johns. We are all many of us and we change based on how big of a group we’re in and who is in the group. So don’t be afraid to do that with your characters.

John: Yeah. So that ability to be specific to who that character is with that certain crowd and sort of the specificity of the conflicts that’s something you get in the smaller groups. But one of the other sort of hidden advantages you start to realize when you split the party up is that enables you to cut between the two groups. And that is amazingly useful for time compression. So basically getting through a bunch of stuff more quickly and sort of like if you were sticking with the same group you would have to just keep jumping forward in time. But by being able to ping pong back and forth between different groups and see where they’re at you can compress a lot of time down together. You can sort of short hand through some stuff. Giving yourself something to cut to is often the thing you’re looking for most as a screenwriter.

Craig: It is incredibly helpful for the movie once you get into the editing room of course, because you do have the certain flexibility there. You’re not trapped. There is a joy in the contrast, I think. If you’re going back and forth between let’s call them contemporaneous scenes. So they’re occurring at the same time, but they’re in different places, they can kind of comment on each other. It doesn’t have to be overt or meta, but there’s an interesting game of contrasts that you can play between two people who are enjoying a delicious meal in a beautiful restaurant and then a third person who is slogging her way through a rainy mud field. That’s a pretty broad example. It can be the tiniest of things.

But it gives you a chance to contrast which movie and film does really well and reality does poorly, because we are always stuck in one linear timeline in our lives. We never get that gift of I guess I’ll call it simultaneous perspective.

John: Yeah. So I mean a thing you come to appreciate as a screenwriter is how much energy you get out of a cut. And so you can find ways to get out of a scene and into the next scene that provide you with even more energy. But literally any time you’re cutting from one thing to another thing you get a little bit of momentum from that. And so being able to close a moment off and sort of tell the audience, OK, that thing is done and now we’re here is very useful and provides a pull through the story where if you had to stay with those characters as they were moving through things that could be a challenge.

But let’s talk about some of the downsides because there’s also splitting up the party that’s done poorly or doesn’t actually help.

Craig: Right.

John: So if you have a strong central protagonist, like it’s really all on this one character’s back, if you’re dividing up then suddenly you’re losing that POV. You’re losing that focus of seeing the story just from their perspective. And so the Harry Potter movies, the books and the movies, are all from Harry’s perspective. He is central to everything. And so if they were to cut off and just have whole subplots with Ron and Hermione where they’re doing stuff by themselves it would be different. There’s a way it could totally work, but it would be different. You know, if you’re making Gravity you really do want to stay with Sandra Bullock the whole time through. If you cut away to like on the ground with the NASA folks that would completely change your experience of that movie. So, there are definitely times where it does make sense to hold a group together so that you can stay with that central character because it’s really about his or her central journey.

Craig: Yeah. In those cases sometimes it’s helpful to think about the perspective character as a free agent. And so you still get to split the party by leaving a party to go to another party. And going back and forth. So Harry Potter has the Ron and Hermione party, and he has the Dumbledore party. And he has the snake party. And so he can move in between those and thus give us kind of different perspectives on things which is really helpful.

I mean, I personally feel like any time you’re writing about a group of people, basically you always are even if it’s a really small group, you should already be thinking about how you’re going to break them apart. Because it’s so valuable. It also helps you reinforce what they get out of the group in the first place. Because a very simple fundamental question every screenwriter should ask about their group of friends in their show or the movie is why are they friends.

We are friends with people who do something for us. Not overtly, but they are giving us something that we like. So, what is that? What are they doing for each other? And once you know that then you know why you have to break up the party. And then if they get back together what it means after that has been shattered.

John: Yep. I think as you’re watching something, if you were to watch an episode of Friends with the sound turned off most of the episode is not going to have the six of them together. They’re going to go off and do their separate things. But generally there’s going to be a moment at which they’re all back together in the course of the thing and that is a natural feeling you want. You want the party to break apart and then come back together. You want that sort of homecoming thing. That sense of completion is to have the group brought back together. That is the journey of your story. And so you’ll see that even in like Buffy the Vampire Slayer is another example of like let’s split up, let’s do different things. But you are expecting to see Xander and Buffy and Willow are all going to come back together at the end because that’s sort of the contract you’ve made with your audience.

Craig: Exactly. And that is something that’s very different about recurring episodic television as opposed to closed end features or closed end limited series. You can’t really break up the party in any kind of permanent way. Whereas in film and limited series television sometimes, and a lot of times, you must. You must split up the party permanently. I mean, there’s a great – if you’re making any kind of family drama it’s really helpful to think about this, the splitting of the party concept. I’m thinking of Ordinary People. Ordinary People ultimately is a movie about what happens, you know, the party and whether or not the party is going to stay together. And, spoiler alert, it breaks up. The party splits up permanently and you understand that is the way it must be.

John: You know, Broadcast News. And so if you want to take that central triangle of those three characters, they could stay all working together as a group, but that would not be dramatically interesting. You have to break them apart and see what they’re like in their separate spaces so you can understand the full journey of the story.

Craig: Precisely.

John: So let’s talk about how you split up a party. The simplest and probably hoariest way to do it is just the urgency thing. So the Scooby Doo like we can cover more ground if we split up, or there’s a deadline basically. We won’t get this done unless we split up. There’s too much to do and so therefore we’re going to divide. You do this and then we do that. The Guardians of the Galaxy does that. The Avengers movies tend to do that a lot where they just going off in separate directions and eventually the idea is that they’ll come back together to get that stuff done.

Craig: Yep.

John: That works for certain kinds of movies. It doesn’t work for a lot of movies. But it’s a way to get it done. But I think if you can find the natural rhythms that make it clear why the characters are apart, that’s probably going to be a better solution for most movies. You know, friends aren’t always together. Friends do different stuff. And friends have other friends and so they’re apart from each other.

People work. And so that sense of like you have a work family and a home family. That’s a way of separating things. And there’s people also grouped by common interest, so you can have your hero who is a marathon runner who goes off doing marathon-y stuff, marathon people, marathon-y stuff, who goes running with people which breaks him off from the normal – the group that we’re seeing the rest of the time. You can find ways to let themselves be the person pulling themselves away from the group.

Craig: Yeah. There’s also all sorts of simple easy ways where the world breaks the party apart, walls and doors drop down between people. Somebody is arrested and put in prison. Somebody is pulled away. Someone dies. Dying, by the way, great way to break up a party. That’s a terrific party split. Yeah. There’s all sorts of – somebody falls down, gets hurt, and you have to take them to the hospital. There’s a hundred different things.

And I suppose what I would advise writers is to think about using a split method that will allow you, the writer, to get the most juice out of this new circumstance of this person and this person together, which is different than what we’ve seen before. So where would that be and how would it work and why would it feel a certain way as opposed to a different way.

And you can absolutely do this, even if you have three people. I mean, you mention Broadcast News so let’s talk about James Brooks and As Good as it Gets. Once you start this road trip it’s three characters and the party splits multiple times in different ways.

John: Yeah. The reason I think I was thinking about this this week is I’m writing the third Arlo Finch. And the first Arlo Finch is a boy who comes to this mountain town. He joins the patrol and there are six people in his patrol. His two best friends are sort of the central little triad there. But there’s a big action sequence that has six characters. And supporting six characters in that sequence killed me. It was a lot to do.

In writing the second book, which is off in a summer camp, you got that patrol and that is the main family, but I was deliberately looking for ways to split them apart so that characters could have to make choices by themselves and so that Arlo Finch could have to step up and do stuff without the support of his patrol. But also allow for natural conflicts that would divide the patrol against themselves and surprises that take sort of key members out of patrol.

And that was the central sort of dramatic question of the story is like will this family sort of come back together at the end.

And then the third book is a chance to sort of match people up differently. So you get to go on trips with people who are not the normal people you would bring on a certain trip. And that’s fun to see, too. So, you can go to places that would otherwise be familiar but you’re going into these places with people who would not be the natural people to go in this part of the world.

Craig: Yeah. You get to mix and match and strange bedfellows and all that. That’s part of the fun of this stuff. We probably get a little wrapped up in the individual when we’re talking about character, but I always think about that question that Lindsay Doran is lobbing out to everybody. What is the central relationship of your story? And thereby you immediately stop thinking about individual characters. OK, this character is like this and this character – that’s why maybe more than anything I hate that thing in scripts where people say, you know, “Jim, he’s blah-blah-blah, and he used to be this, and now he’s this.” I don’t care.

I only am interested in Jim and his relationship to another human being. At least one other and hopefully more. So, I try and think about the party and the relationships and the connections between people as the stuff that matters. Because in the end mostly that’s what you’re writing.

John: Absolutely true.

We are back now in 2022. Craig is gone, because Craig was never actually really here. He just, through the magic tape, was here with us. It’s time for our One Cool Things. Megana, do you have a One Cool Thing to share with us?

Megana: I do. My One Cool Thing is the Hydroviv under-the-sink water filtration system.

John: Fantastic.

Megana: I drink a lot of water.

John: I can testify you do drink a lot of water, which is good. It’s healthy.

Megana: I do, yeah. My favorite type of water is room temperature tap water. Living in LA, it’s sometimes hard to drink straight from the tap.

John: To clarify, it is safe to drink from the tap. Sometimes it’s just not what you want.

Megana: In my new apartment, I was drinking from the tap, and it just tasted like I was drinking from a pool. I feel like I always had this metallic tang in my mouth. I was like, “Oh, it’s not great.” I was looking at different options. The Brita filter is just one step too many for me.

John: Absolutely. That’s where you’re filling the pitcher again and again. We used to have those in the house.

Megana: There’s just never enough water. I was looking at under-the-sink systems, because that seemed like the best option. I found this company. I originally found out about them on Shark Tank. Because of that, I wasn’t going to go with that.

John: I wouldn’t.

Megana: After doing research, I felt like they were the best option. They’re a little bit pricier. Their pitch is that they design filters that respond to city-specific needs. I put in my zip code, and then they would send me a customized thing back. I installed it myself. It’s been a couple of months. My water’s delicious.

John: That’s great. How often do you change the filters on this system?

Megana: Every six months.

John: That’s not so bad. That’s not bad at all. Here at the house, the whole house is on one water filter system, which has been really nice and convenient. We used to do Brita filter pitchers, and we don’t need to anymore. The water in our house though is okay for you, right?

Megana: Yeah, it’s so delicious. It’s one of the many reasons I look forward to coming to work.

John: My One Cool Thing is called BLOT2046. It is a manifesto. I’m really not sure what this website is I’m sending people to. It’s mysterious. There’s a signup for a mailing list. I haven’t signed up for it because I’m not sure if it’s a cult or what it is. Basically, on this page there are 46 bullet points. They were intriguing and sometimes opaque and mysterious. I’ll give you a sampling of three of them. Point 16 is, “Hypnotize yourself or someone else will,” which I get, is that if you’re not able to introspect and see what is it that you would get yourself to focus on, someone else is going to take that attention and pull it through.

“Work in the semi-open. Translucency, not transparency,” which I think is actually applicable to a lot of stuff we do in film and television is that you cannot be completely transparent about the things you’re working on, because they’re not ready to be seen by the world. Yet if you’d want to lock everything down where it’s completely opaque and impossible to see too early on, no one’s going to have a sense of what it is you’re working on. Translucency feels like a good word to be using there.

The final point, point 42, “There’s no away, no elsewhere, not really.” We think, “Oh, if I could ever get away,” but you really can’t get away. You have to find a way to get away within yourself.

Megana: I feel like that’s a strong theme in film and TV. Is this a manifesto for how to live your life, or is that unclear?

John: It’s really unclear. I think some of them are actually about manufacturing and sustainability. Really any of them felt like good prompts for writing, actually, that you could take any of these ideas and use them as a thematic touchpoint for a piece of storytelling.

Megana: Cool. It’s a cool, spooky website.

John: It is a very spooky website.

Megana: I would recommend the click.

John: That is our show for this week. Scriptnotes is produced by Megana Rao. It’s edited by Matthew Chilelli. Our outro this week is a vintage track by Rajesh Naroth. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For short questions on Twitter, Craig is @clmazin. I’m @johnaugust. We have T-shirts. They’re great. You can find them at Cotton Bureau. We also have hoodies, which are lovely. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing. You can sign up to become a Premium Member at scriptnotes.net, where you get all of the back-episodes and Bonus Segments, like the one we’re about to record on Stranger Things.

Megana: I cannot wait.

John: Megana Rao, thank you very much for joining me and for putting together this episode.

Megana: Of course. Thank you, John.

[Bonus Segment]

John: Speaking of group dynamics, there is one group we love more than any other. It is our Premium Members, so thank you for supporting the show. We are joined for this segment by Drew Marquardt, who is helping us out this summer working on the Scriptnotes book. Drew, welcome to the podcast in audio form, not text form like you’ve been dealing with.

Drew Marquardt: Thank you so much, both of you, for having me.

John: Great.

Drew: Am I Craig now?

John: You are in the Craig spot, so you have to have a lot of umbrage about all things. That’s good. That’s a good sigh.

Megana: That was a great impression.

John: It’s nice. We all just finished watching the first half of Season 4 of Stranger Things. Relevant to this episode about group dynamics, there were a lot of group dynamics at play within this first half of the season. There was a lot of place setting. There was a lot of just groups being put together and pulled apart and spread out all over. I thought, let’s talk about what we think so far of the show. Maybe start with a thumbs up, thumbs down. Megana Rao, are you thumbs up or thumbs down for this first seven episodes?

Megana: I am two thumbs up.

John: Two thumbs up. Drew, where are you?

Drew: I’m more of a single thumbs up, but I’m thumbs up.

John: I’m maybe one and a half thumbs up, if you can split a thumb, if you can divide a thumb. I liked a lot of this. I felt like the episodes were long, and longer than they needed to be in cases. I felt like they could’ve cut many of these 90-minute episodes down into 60 minutes and they would’ve been better episodes. Still, I wasn’t upset with the episodes I was watching.

Megana: I don’t know, it still felt like not enough for me.

John: You want more and more.

Megana: More and more. I love hanging out with these characters.

John: Let’s talk about the characters we’re hanging out with, because obviously this is going to be spoiler-heavy throughout. If you haven’t watched it and you aren’t planning to watch it, maybe pause this right now and come back after you’ve watched 19 hours of television. We start the season with our characters really spread out in very different places than we’ve seen before. They’re not all in our little town of Hawkins. Some are in Hawkins. Some are in California.

Megana: Some are in Russia.

John: Some are in Russia. People are spread out. Megana, controversially, you did not like any of the Russian segments?

Megana: Oh my gosh, I don’t know if I’m ready to publicly air that.

John: I think you were talking about friends of yours who had fast-forwarded through all the Russian stuff.

Megana: Friends of mine did. I watched everything. I did not fast-forward through any of the Russian plot lines. I don’t know, just where we are right now, I’m just not really interested in Russia as a villain. I just wanted everyone to be back together in Hawkins.

John: Drew, how much did they need to catch you up on who the characters were and where they were at the start of the show?

Drew: A little bit. It’s been three years or something like that.

Megana: Oh my gosh.

Drew: I felt like they did a good job jumping you right into the story. I initially felt like I was going to be confused by why Hopper was still alive. Even when Papa comes back, I thought there was going to be quite a lot of… They did a good job, I thought, of just giving you enough information to justify why it’s there and then move the story along, because we don’t really need to dwell on it.

John: I think I had a hard time remembering why was Eleven with Winona Ryder’s family and all that stuff. I knew they had left. That first episode was a lot of just putting the pieces on the table…

Megana: Totally.

John: …and reminding, okay, all these characters are still alive, and this is why they’re spread out. I thought centering it around spring break made a lot of sense, which was great. It was a lot of just reminding us who these characters were and where they are and the dynamics.

Megana: Who’s died and who’s recovering from what trauma.

Drew: I thought Jonathan had died, for some reason. I knew that Billy had died in Season 3. When he was back, I was like, “I thought he was long gone.”

John: I was ready for Jonathan to be long gone. Let’s jump forward then to the end of these seven episodes. One of the things I was talking with Megana about at lunch was I was really impressed by, when we get into Episode 7, the reveal of who the big bad is and how the big bad came to be and all that stuff. They’re actually doing the reveal split across two different plot lines and different timelines.

Megana: And dimensions.

John: And dimensions, basically, just to really expose who this character was and that this character was created by Eleven, and some strong misdirects along the way that Eleven was responsible for this horrible massacre that starts everything off this season.

Megana: I really loved the villain of the season. I think previously the villains from the Upside Down had been just these generic monsters. I love how personal this one is.

John: Keeping the characters separated though, from California to Hawkins, has been a little awkward. Eventually, it looks like they’re going to be trying to bring these characters back together. We have the California crew. Eleven is split off from them and is in a completely different environment. We have the main Hawkins group that’s sometimes in groups of two or three, small groups within there. We’re going to the sanitarium or places. Then we have all the Russia business, which is self-contained, the Alaska Russia business. It was a lot of juggling. I was noticing that most episodes would try to touch on every plot line except for one. There’d always be one group that was dropped out of it. There’d be episodes in which none of the California crew were part of it.

Megana: The one thing that I… Maybe you guys can explain this to me. I had trouble locating the Will-Mike relationship and why there was so much strife there and felt so bad for Will, because he’s been gone in the Upside Down for years.

John: He wasn’t gone for years though. Will? No.

Megana: Wasn’t he gone in the first and second season? Am I misremembering?

Drew: I think just the first season. Then he was a shadow walker in the second season, where it’s going mentally back and forth.

Megana: Got it.

Drew: I think he has a crush on Mike, right?

John: Yeah.

Drew: That’s what I was being telegraphed.

John: I think they’re trying to tap dance around his being gay or not being gay. It’s left up for audience interpretation. It feels like it’s inevitably going to come out. They’re not afraid of having gay characters, based on other gay characters they have in the show.

Megana: Then why do you think Mike was such a jerk to him?

John: I’m not quite sure why Mike is the way he is in this series at all?

Drew: That was less motivated to me. Mike hasn’t had as strong of a character, but maybe because I felt like they had abandoned Will or they didn’t know what to do with Will after Season 1 for quite a long time. At least in this, there feels like there’s much more a thrust for his character, and he’s going after something. Mike is good. Mike is moving along the plot, but he’s not really.

John: He’s not moving along the plot very much. Curious what he does in the second half of this. Let’s talk about the new characters who were added, because it’s already a giant cast, and they add just a lot of new people in. Some of them are going to be like, oh, you were established in this episode, and therefore you’ll be dead by the end of the episode, which is a classic trope. Some of those people look like they are going to be sticking around, which is surprising to me, and yet this is where we’re at.

Megana: I love Argyle. I know some of you have very strong opinions on him.

John: Argyle is pizza guy?

Megana: Pizza guy.

John: I cannot stand Argyle.

Drew: I like Argyle.

John: You like Argyle?

Drew: Yeah.

John: To me, he feels like just the broadest stereotype.

Megana: He’s California.

John: He’s California. Tell me why you like Argyle, Drew.

Drew: It might be a fondness for the actor. He was in Booksmart too. He’s great. Something about his personality I just enjoy. For some reason, he feels like a nice foil to that, because they really do make that plot line, especially when the soldiers come into the house in Episode 4 or something like that. It’s nice to have him having a bit of levity, because otherwise I think that would be very heavy.

John: It can be very heavy. I thought these soldiers storming into the house was actually one of the most effective things they’ve done all season, where they’ve established a plan for what they’re going to do, and then suddenly all bets are off, and then suddenly there are people storming in. The thing you did not expect to happen at all suddenly happens, which is nice to see. Do I believe that the army is after their own people in that way and that that one guy’s being tortured? Not really. I did like the surprise of suddenly there’s armed weapons in the house.

Drew: I may be most confused by that little bit of storyline. Then the torturing, the one survived, the guy afterwards, I’m not quite sure what that’s all about.

John: I wasn’t expecting for them to be burying bodies in the desert, that our little high school kids are burying bodies in the desert. That’s a shift there.

Megana: They seemed to move on really quickly from that.

John: These kids have been through a lot of trauma. I think there’s just so much to work through. A thing we were talking about is that in shows like Buffy the Vampire Slayer, there’s a metaphysical explanation for why no one in Sunnydale ever talks about the weird stuff that happens in Sunnydale. There’s not a lot of acknowledgement in Hawkins that they’ve been through a tremendous amount. Somehow, nobody recognizes that something horrible is happening here. The biggest we have is the angry pitchforks mob meeting that happens. It doesn’t feel like they’re acknowledging all the stuff that we’ve seen happen in Hawkins.

Megana: I feel like if I were one of these characters, I would have a harder time keeping up all these lies that my friends and I are telling the rest of the town.

John: It’s true. Also, what’s happened to the mall? Did they rebuild the mall? What’s going on there? We never get back to the mall.

Drew: They mention the mall fire a few times. I couldn’t even remember how Season… I remembered Billy died at the end of Season 3, but I didn’t remember that that burned down.

John: Also, this season, I was impressed by… I felt like Eleven in California was really awkward. It was useful to see that she can’t do normal teen things, and she’s actually not perceived as being gifted there, but actually being slow, and so she’s undereducated and really struggling. The stuff once they actually brought her back into the lab was impressively handled. The handoff between her and the little actress who’s playing the younger version of her was very smartly done.

Drew: Do you feel like they’re challenging her character in a way that they haven’t done before? That was something that struck me but I didn’t remember in Season 2 or Season 3. It feels like this is a good escalation for her character between Vecna and all of these different things and bringing Papa back too.

Megana: I feel like I was most interested in her at school struggling, because I think the stuff with Papa and all of that… I love that she is facing and unearthing that stuff, but it feels like a place we’ve seen her before, where she’s isolated from the rest of the group, figuring stuff out with her own powers.

John: Drew, because we have you on the show, you are an actor, and so you are young enough that you could play one of these teenage characters.

Drew: That’s being very kind.

John: Are you noticing any things that they’re doing to try to seem young? They are considerably older than the characters they’re supposed to be playing.

Drew: I haven’t picked up on anything. I haven’t been acting for a while. I see them as the professionals and letting the professionals do that. I’m trying to remember. I’m really impressed with Lucas’s little sister, who I forget her name.

Megana: Erica.

Drew: Erica.

Megana: Love her.

Drew: She rules. She’s not trying to play… She’s clearly not 11 or however old she’s supposed to be in that. She’s just playing it as her age, which I think is smart, because I think to an 11-year-old too you are at the top of your intelligence all the time. She’s the person who’s coming to mind as an example of doing it correctly. I don’t really notice anyone playing younger in an awkward way or bumbling way.

John: One of the things they have to do in that first episode too is establish the baseline of this is how the characters are and how they’re going to act. We’re getting set that these characters are this age from the rest of this on. The fact that Steve seems a lot older than the rest of them, but he’s only supposed to be two years older than the rest of them, which is just… We’re going with it, for me.

Megana: He’s a couple years out of high school now.

John: He’s that old, supposed to be?

Megana: I thought so, because he graduated and is now working around town, or am I misremembering?

Drew: I’ve also lost the timeline on Steve and on Nancy, because I assumed that she had already graduated, she graduated with him, but that is totally wrong.

Megana: I think she’s still in school.

Drew: She’s still in school, because she’s doing the paper.

John: She’s still supposed to be in high school or in some sort of local college?

Megana: That kid Fred is definitely in high school, the one that she works with. I also have no idea how old Robin is. Do we ever see her at school?

Drew: That’s a good point.

Megana: I love her character.

John: I don’t know if she’s still in school or not. I don’t think we’ve seen her at school at all. We’ve seen her at school, because she is in the marching band. She’s still in school. We’ve now stalled long enough that Megana can talk about Steve Harrington and why the show should entirely be about Steve Harrington and everyone else is just there to pass the time.

Megana: I feel like I had a major funk last week where I was reading fan theories and people were like, “Steve is definitely going to die.” I’m embarrassed by how I processed that. I love Steve Harrington. I think he’s so charming. As I was telling John, he’s a big part of maybe the biggest reason that I watch the show is to get to a Steve scene.

John: Are you hoping that Steve and Nancy get back together? Is that a goal for you, or you just want Steve and whatever?

Megana: That’s interesting. I don’t know. I think Nancy and Jonathan are a good fit. I just love Steve’s friendship with Robin. The Steve-Dustin relationship/Steve and Eddie fighting over Dustin is now my favorite thing to watch.

John: Can you explain Jonathan and why Jonathan’s a character that anyone cares about?

Megana: I don’t know how I’ve gotten myself into this position. He’s a loyal older brother. I think that he’s burdened with this responsibility of taking care of his family, and he’s struggling to do that. He was more of a creep in the first season. I found him really compelling for that reason, just this misunderstood, lovesick boy who’s taking these creepy pictures of Nancy. I feel like we’ve lost that bit. Maybe him being a protective older brother.

John: I get that. Let’s wrap up with our Deadpool. Who do we think is not going to make it through the end of the full Season 4? I’ve got my opinion, but I’m curious what you think.

Drew: I hope we don’t lose Eddie, but I think we might. They’ve done a great job. I don’t know, I fell in love with him from Episode 1. I’m a big Eddie fan. I think that’s only to rip my heart out, which would be too bad, because I think he’s a really good addition to the cast. I might say Steve.

Megana: No.

Drew: I know. I’m so sorry. I think they’re going to go for it.

Megana: I think so too. I think that’s why I’m so heartbroken.

John: I’m going to guess Mike, who hasn’t done a lot this season, but I think will actually pick up a little bit. I feel like he wants to leave the show too. It doesn’t seem like he’s going to be sticking around.

Drew: That’s good.

John: I don’t know. We’ll see.

Megana: Anyone but Steve.

John: Anyone but Steve. Dustin they can’t lose. It would be very surprising to lose Dustin. I think they could lose Eleven. It would be a big shock to lose Eleven, but you could.

Drew: Maybe Will, because I think they’ve been vamping with his character for a few seasons. Now they have a little bit, but if we-

John: The problem is, you kill Will, then you’re back into the kill your gays meme, bury your gays, and that’s not good.

Drew: That’s [inaudible 01:19:15].

Megana: I did read an interesting thing about maybe Jonathan dies and then Will becomes evil or turns evil. I think that also would fall into the same meme of having a gay character as the villain.

John: That’s Willow from Buffy.

Megana: As long as Steve’s there.

John: As long as Steve’s there, it doesn’t really matter what happens to the rest of the group. Just the Steve show. Thank you guys.

Megana: Thank you.

Drew: Thank you.

John: Bye.

Links:

  • Scriptnotes Episode 360: Relationships
  • Scriptnotes Episode 395: All in this Together
  • Scriptnotes Episode 383: Splitting the Party
  • Stranger Things on Netflix
  • Hydroviv Water Filter
  • Blot 2046 Manifesto
  • Get a Scriptnotes T-shirt!
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Twitter
  • John August on Twitter
  • John on Instagram
  • Outro by Rajesh Naroth (send us yours!)
  • Scriptnotes is produced by Megana Rao (ft. our summer intern Drew Marquardt and segments by Megan McDonnell) and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 543: 20 Questions with John, Transcript

April 18, 2022 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2022/20-questions-with-john).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name’s Craig Mazin.

**John:** This is Episode 543 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

While it may sound like a normal John and Craig episode, it’s actually not. Craig and I couldn’t find a time to record together this week, so instead we’re recording two separate episodes in which we attempt to answer 40 listener questions.

I am going to tackle the first 20. Of course, all this wouldn’t be possible without our intrepid producer, Megana Rao. Megana, welcome to the show.

**Megana Rao:** Hello.

**John:** I say welcome to the show, but you’re actually always on the show. We can hear your laughter sometimes in the background, even when you’re not asking questions. Today you’ll be asking so many questions.

**Megana:** I’m ready. I’ve done all my vocal exercises.

**John:** Sounds good. Now next week you’ll be doing the same exercise with Craig, who will answer 20 more questions. I’m curious who’s going to have the better answers. I will be listening to this without having any exposure to it. It’ll all be a surprise to me when the next week’s episode comes out.

**Megana:** Yes, but it’s not a competition, because they’re different questions. I couldn’t bear to pit you guys against each other.

**John:** Also, we’ll have a Bonus Segment, as always. This week, Megana and I will discuss murder architecture, specifically how it relates to the Girl with the Dragon Tattoo and Fresh. Basically, who are these architects and contractors who are hired to build these houses in which all you can really do is kill somebody? I really want to get into the backstory behind how these houses exist, because they’re really cool and cinematic, but they’re also not practical for things other than murder. It’ll be fun.

You and Craig, I suspect you’re going to discuss millennial stuff, because Craig is obsessed with you as a millennial.

**Megana:** I hope to represent us well.

**John:** Represent us, but not me, because I’m Generation X. You’re representing your people.

**Megana:** Correct.

**John:** Your millennial identity. Last week’s episode, we were talking about keyboards. Craig mentioned that he was incredibly fast typist, he was over 100 words per minute. I was joking that you were a slow typist. We actually took a typing test and found out that you are a faster typist than I am. What number did you get?

**Megana:** I had 81 words per minute and 100% accuracy.

**John:** I had 62 words per minute and 100% accuracy. We’ll put a link in the show notes to the test that we used, so if you want to compare yourself to the Scriptnotes folks to see how well you did. The 100% accuracy, I did make some mistakes and then back up and fix some things.

**Megana:** It counts against your total time, so I think that’s fair.

**John:** I think it’s fair too. That’s with my current weird keyboard. I do feel like the typing test, obviously you’re looking at stuff and you’re trying to type what they’re having you type, but that’s not necessarily reflective of how I really type in real life, which is basically dumping my brain out onto a page, which I think could be a little bit faster than that.

**Megana:** Because this typing test was you had to accurately notate what words they were giving you, it wasn’t–

**John:** Yeah. If I wanted to write their words, I wouldn’t be a screenwriter. In our discussion of ergonomic keyboards, several listeners also pointed me towards the ZSA Moonlander, which is a very cool looking keyboard. I always wanted to try it out, because it does look neat. It’s one of these very split keyboards where your left half and right half are completely separate units that you can position however you want to position them. They look neat. I’m eager to try something. An advantage to it may be that it’s much more portable, because one of the challenges I have with my weird vertical keyboard is it’s a bitch to pack. It’d be great to have something I could travel with if I need to travel. I’m going to be traveling this next week, so we’ll see.

**Megana:** Do you normally travel with that keyboard?

**John:** I don’t. Normally if I’m just traveling, I’m just using my MacBook, which is fine for short times, but it’s harder for longer periods of time. The year I was living in Paris, I did have to travel with my big keyboard, and so I had to find a whole setup there for how I was going to make this work with the keyboard. It’s a fragile thing to be packing and traveling with this stuff.

**Megana:** It’s massive.

**John:** It’s massive. It’s big.

**Megana:** This thing’s gorgeous though. I hope you get it.

**John:** You’ll see it. It’s coming in about two weeks. By the time I’m back from my trip, it’ll be here and we’ll try it out.

**Megana:** Cool.

**John:** Cool. It’s time for all these questions. Usually on the show, the questions get pushed to the end of the episode. Now we’re going to start with the questions and go through it. You and I were both looking at the 72 Questions with Phoebe Waller-Bridge from–

**Megana:** Vogue.

**John:** Vogue, yeah. This will not be nearly as scripted, but hopefully we’ll have some good answers to questions that our listeners actually really truly have.

**Megana:** Cool. Are you ready?

**John:** I’m ready. I’m ready. I’m stretched. I’m limber. Let’s go for it.

**Megana:** We’re going to start with a short one. Steve asked, “Are Stuart Specials a bad thing?”

**John:** Stuart Specials are what we call when we get a Three Page Challenge that starts in a way where a situation, a scene has happened, and then at the end of the three pages, then we flash back to the real time. Essentially, it’s opened in a flash forward. I don’t think Stuart Specials are always a bad thing. They become a cliché in the Three Page Challenge.

Here’s an argument for the Stuart Special is that you’re giving the reader and viewer a taste of where your movie is headed to and what it’s going to evolve into, which may not be indicative of what the normal start of the movie would be. It’s attention-grabbing in that way. Go opens with a Stuart Special. That’s fine. It is a little bit of a cliché. Megana, as you’re reading through Three Page Challenges, do you find yourself avoiding any of them because they are cliché within our little domain?

**Megana:** I think that’s exactly it. I like Stuart Specials when I see them on screen, but when I’m reading through so many Three Page Challenges, I think I get frustrated because I feel tricked by the end. I’m like, “Where is this going?” because I only have the three pages.

**John:** When I see them in real movies, they can be really effective and it gives you a sense like, oh, this is where it’s headed. You’re also waiting for that scene to happen. Sometimes you can become impatient for that moment to happen, because you know it’s supposed to be there.

**Megana:** I also realized this as I was reading this question. I forget about the beginnings of movies a lot.

**John:** That’s fair too. A movie that’s doing well, a movie that’s setting us up well and going well scene by scene by scene, you forget what you saw before, and you’re really just in it in the moment, so therefore you’ll forget about the Stuart Special. Hopefully, it caught your attention, but it’s not making you think back to it. If you’re thinking back to the opening halfway through the movie, something’s not working halfway in the movie. Cool.

**Megana:** Sam asks, “I’ve encountered a lot of advice over the years about dealing with scripts that are too long, but I rarely see people talk about what to do when a script comes up short in length, like when a feature draft is 75 pages. I realize I might just write 75-page features, but I have a hunch that I rush through things. I’m a video/podcast editor as my day job, and I think my instincts to cut things down take over during outlining and writing. I have a hard time not going as quickly as I can from wherever I’m starting a script to the ending I have in mind. Do you have any advice for how to allow scripts to breathe or for how to take a short script and look for what might be missing from it?”

**John:** Sam, I think the real problem here is you probably don’t have a second act. I’m guessing that what you’re really writing is a first act and a third act, and you’re not really allowing a second act to breathe and develop and grow and change. By that, I mean you’re creating a situation and then you’re resolving that situation, without building and conflicts and other developments in between. I suspect it’s not that your scenes are too short, that you’re running too efficiently. It’s just that you’re not actually creating enough obstacles along the way for your story to finish. There’s nothing inherently wrong about a short script. I think we all love things that can clock in at under two hours. You are probably just not actually creating enough moments of conflict and development and suspense. You’re just not doing enough there. It really is probably an outlining phase problem.

Before you start your next project, really look at where are you starting, where do you think you want to end up, but where are the surprising things along the way that can happen? What are the detours that will be rewarding? Remember, you as the writer know where it’s all headed, but the audience shouldn’t know where it’s all headed. Really, what does the character want in the moment? How can you send that character down a road that makes sense for the character, that point, but is going to lead to new obstacles and new complications? I think you’re just probably missing beats. You’re just not letting yourself explore and enjoy the story the way that you want to in a feature film.

**Megana:** Great. No Context asks, “What tools do you use to keep track of notes and ideas that happen when you’re not at your desk, digital or analog?”

**John:** A couple things. I’ve talked on this show a lot about how I have a stack of index cards scattered throughout the house. If I need to write something down, like a note, an idea, a thought, I’ll just grab an index card and write it down and put it some place where I can find it again. If it’s in the middle of the night, I will take that and stick it by the bedroom door so that it’s there and I can take it downstairs in the morning and process it and put it in my notes of things to do.

I will also use the Notes app on my phone for things like casting lists or like, that’s a good idea for this person in this role. The Notes app is really helpful for that. We certainly share notes between me and my husband for things like the grocery list and stuff like that, stuff we want to be able to easily access and add to and share at any moment.

For things that I want to hold on to and I don’t have a thing to do with them right now, but I need to not forget them, I started using Roam, R-O-A-M. It’s called Roam Research, which is like a personal Wiki where you can just dump information. I’ll have broad categories of places where I’ll put stuff. It wants to enter everything into a daily view, so you can track what day you entered some stuff. Then it’ll have little category labels for things. If this is related to a project, I’ll just use that project category and dump in my notes for that. That’s how I’ve processed those individual index cards full of information, make sure I don’t forget those things. I don’t do a great job of going back through that, honestly, and remembering it, but I know it’s always there. It keeps it from being a loop in my brain.

I think one of the best things about taking notes is it just frees your brain from having to remember stuff yourself. The only way you can remember things is by looping it and keeping an active memory. Put it in that long-term memory, and then you don’t have to stress out about it.

**Megana:** Super helpful.

**John:** Megana, what do you use for your notes? I see you doing different things. What are you using right now for your notes?

**Megana:** I mostly use the Notes app on my phone, but it’s an absolute mess. I found a note on there the other day that just said “animals” and I have no idea what that means or why I wrote that. I will write things in the middle of the night or whatever, I have an idea, I’ll create a new note for it, but it’s not organized and it’s not functional in any way.

**John:** We don’t have phones in our bedroom, and so I don’t ever turn on my phone in my room. Having just physical paper is good, because it lets me get it out of my head, but it doesn’t invite me to do anything more with it. I can’t look something up in the middle of the night, which is really helpful for me.

**Megana:** That’s very cool. I’m going to try the index card thing.

**John:** If you’re reading a book and you need to take a note about something in a book, how do you do that?

**Megana:** I guess I take a picture of it on my phone.

**John:** Then do you do something with that picture or it just sits in your photo roll?

**Megana:** It just sits in my photo album.

**John:** I think using the camera as a memory tool, it’s so helpful and it’s just so handy, but it’s hard to doing anything with that after the fact. Now with the iPhone, you can select the text in a photo and copy it out. It’s a thing to do, but you have to actually remember to do that.

**Megana:** You can search by text now, which is cool, because I’m always quoting things that I read, but have no sense of where they came from, so that’s helpful.

**John:** It’s nice. If I’m reading a book and there’s something I do need to remember, I will grab an index card and just write it down, because the actual process of having to actually write it makes me think about it more and makes me think of the context of it. I will, again, try to just use paper when I can.

**Megana:** Do you ever annotate your books?

**John:** I’m not a person who marks them up a lot. I don’t underline or mark stuff up. You’ll see some books around the house where I’ve done that, but it’s really the exception. Are you a marker-up of books?

**Megana:** If it’s something I’m using towards my writing, then yes, but otherwise, not really.

**John:** Makes sense.

**Megana:** It’s a lot of effort.

**John:** I feel like I’m never going to see that again. I have that shame about not marking up books, because what I was taught in grade school and libraries is you just don’t mark up books. I always feel bad for the next person who’s going to get that book.

**Megana:** Exactly, or embarrassed that they’re going to think the things that I marked up were lame.

**John:** It’s always fun when I read a book on Kindle. You can see that a bunch of people have marked, have highlighted a passage. It’s like, oh yeah, I can see why everyone has highlighted that one passage.

**Megana:** I know, but I judge them for that. I’m like, oh really?

**John:** So basic.

**Megana:** Clint asks, “Since shorts move so quickly, I’d like your opinion on ways to do character development. It feels like there isn’t much time to develop a character. Should we strive for longer shorts of characters more the focus rather than plot?”

**John:** Clint, I wonder if you’re not thinking about shorts in the right way, because I think we talk so much on this podcast about character development and characters having wants and needs and going through a journey, and there’s this whole sense of leaving home and emerging transformed, and it’s all about a onetime journey that transforms a character. Shorts aren’t necessarily that. Shorts are often just a situation. Shorts are like short stories. They’re really describing what a character is experiencing. They’re like a snapshot in many ways, more than a full journey at times.

I think maybe you can ease off on your pressure to have this massive character development, because there’s not really a time or space for that. It’s not really what a short film is designed to do. A short film is more like a joke. It has a setup, development, and then a punchline, a delivery. That’s great. You don’t have to think about, oh, I need to make a longer short in order to have better character development. No. I think as long as you’re really exploring the question that the short film is asking and delivering a good answer, that’s really the goal.

What you may also be thinking about is how many characters you’re trying to introduce into your short film. I think some of the best short films are really constrained in the number of characters they’re giving us, so it can really follow one person’s short journey in it. You may not have time or space to have meaningful characters set up who are having real conflict with each other. Really, it’s about one character encountering a situation and getting through a situation.

**Megana:** I agree with you. I think maybe the expectation for a short is different. Even as an audience member, I’m not expecting to see character development. I just want to see something, a little slice-of-life sort of thing.

**John:** Absolutely. It’s a postcard rather than a full book.

**Megana:** Adrian asks, “In what part of writing the script do you think about music? Not like the movie Yesterday where the plot revolves around the music. I’m particularly curious about music rights that you don’t own.”

**John:** I tend to think about music pretty early on in the process, because I’m really trying to figure out what does this movie feel like, what does this show feel like, what does it sound like. I will try to build playlists for myself in Apple Music pretty early on, just like, this is what reminds me of this movie that I’m writing. Those songs won’t necessarily make it into the soundtrack. They may not be part of the script, but they’re just giving me a sense of what this all feels like.

There’s a new project that I may be doing. I’ve already started pulling some songs that make me feel like, oh, I would love to see this in context of the show, or it just reminds me of what I want this to feel like. This is a composer that I think would be fantastic for it. This is a vibe that I think is fantastic for it. Pretty early on, I do think about the music.

Yes, there are practical concerns about what songs you’re going to actually be able to get or not get. That’s going to come down the road. I don’t try to stress out about that too much at the start. For my movie The Nines, I wanted some musical kind of numbers. There would be two songs that would be sung in the course of the movie. Quite early on, I knew those would be important story scenes and that we needed to actually license the rights and prerecord them and do all that stuff. That was great and that was exciting. That’s not the norm for most scripts you’re going to be writing for someone else to read.

I would say just use thinking about music as a way to help you build the world in your head, but also don’t let it become a time suck where you’re curating the perfect playlist for this movie that you’re never actually writing. All these kind of things can be distractions from the actual real hard work of sitting down and putting words after each other to actually build your movie.

**Megana:** I get to listen to that music sometimes when you and I are driving around or something, but are you sharing that with anyone else?

**John:** Generally not. There’s one project which I had a collaborator on, so he and I have a shared playlist for that. No, I’m not usually sending in a bunch of tracks along with the script to the studio. If it is generally musical, then of course we’re all listening to the same things or making sure we’re talking about the same songs. At this stage, I wouldn’t be sharing this with anybody else. For one project I’m working on, there’s a very specific vibe of music that I’m trying to do. I think it may make sense for me to put in links in the script to some examples of what this is going to sound like, because otherwise people may not really have a sense of what it is I’m describing. You’ve actually talked about one of your projects, you just put links in the pdfs to the songs, and that was helpful. I’ve done that with another project, on your suggestion.

**Megana:** Cool. I’ve never seen you reference a particular song if it wasn’t a musical in your script before, but I definitely feel that the vibe that you’ve created in your playlist translates.

**John:** In my script for Dark Shadows, Let the Sunshine In was an incredibly important song for one sequence. That’s a thing where I did script into the movie, like, this is going to happen here, but that’s really an exception for me.

**Megana:** Cool. Nick asks, “What are some of the ways seeing your work produced has influenced your writing style, particularly seeing actors perform your characters and their dialog, and possibly the questions they ask you about it?”

**John:** It is a big difference when you first see something actually happening in front of you. The first thing I had produced was Go. I remember sitting on set. We were shooting this scene which is no longer in the movie. We’re in this apartment building. I’m sitting on the floor outside of camera view and watching this first scene get shot. I was just so excited. I’m seeing these things happening. These words I wrote are actually now… Actors are saying them and it’s all happening in front of me.

Then you realize it all becomes small technical questions on the day. You approach the scene with this perfect idealized version of how it’s all going to be. Then when you actually get there, you realize there are a thousand compromises and some wonderful discoveries you make along the way, like, “Oh, I didn’t see that as a possibility. This is really great. I love that line reading they’re giving. I love how the director’s staging this thing.”

More importantly and more present are the compromises that are being made based on the reality of the locations you have, the time you have, who you have, the number of setups you can get into. I think a thing you learn over time is what’s easy and what’s difficult in production. The things that are going to be obstacles along the way could be the number of night scenes you have, the number of kids you have, the number of really complicated setups, the number of characters you have in a scene.

A thing I don’t think I realized was when I was just pushing words around on paper is that if you have a character who is not doing anything in a scene, it’s really tough for that actor to be present in a scene but not actually have lines or have a specific thing they’re trying to do. They just become dead weight there. When we’re reading a script, we don’t really notice it in there, but then you actually shoot a scene, you realize, oh wow, that character’s standing there and has nothing to do. That becomes a problem. That’s a conversation you end up having with directors and actors and finding business for them on the set.

A thing you also recognize once you’ve actually had things produced is recognizing that scenes that aren’t absolutely necessary will probably get cut, because there’s just this ruthless pressure to have everything build to the next thing and build to the next scene. If you have a scene that you really need to keep in there for tone reasons, for comedy reasons, make sure there’s a plot reason why it also needs to be in there, because otherwise, it’s in real jeopardy.

When you talk with actors about what they’re doing in the scene or what their motivation is, it’s important, as a writer, to remember that they are there to be the character, they are not there to be the movie. Always frame your answers in terms of what it is they’re trying to do right now and what is right in front of them and not what the scene is supposed to do or what’s happening in the movie, because they don’t know, they don’t care, that’s not their responsibility. Their responsibility is to their performance in this moment. That can be a thing that’s hard to remember, because you are the person who has this God’s-eye view on the whole thing. You remember why that character’s saying that line, because it’s setting up something down the road that doesn’t matter. What matters is why they are saying in that moment.

One of the things I think is really useful about being the screenwriter though who does have a God’s-eye view is sometimes there can be an instinct in a scene to make a little change. It doesn’t matter. It flows a little bit more naturally, but you know it sets up something very important later on. It echoes something later on. You may need to stop and say, “I get why you’re trying to do that. This becomes important later on for these reasons,” and you can have that conversation. That’s another good reason to have a writer on set, because you can sometimes point to things that they wouldn’t otherwise see.

The last thing I would say is that you’ll see in director Q and A’s about a movie that came out, it’s like, “Oh, I had this long scene, and then we decided that actor can just do it in a look. They don’t need all this dialog. They don’t need all this stuff.” Sure, that happens some. Often, you do need the dialog, or at least without that dialog you wouldn’t have gotten to that look. It’s recognizing that you are giving them things to say and stage directions to help create that mood. Sometimes they can cut things out, because we got it with a look. That doesn’t mean it was a failure on your part as a writer. It means it was a success that you were able to create a situation in which they could give a performance that didn’t need to have all the words you originally could’ve put there.

**Megana:** That’s super helpful. You and I both watched a movie recently where you could say all of the actors are in their own different movie. That’s a really helpful thing to keep in mind. Your point about having actors who are necessary to the scene reminded me of that Patton Oswalt clip in, I think it’s the King of Queens, where he’s in the scene but doesn’t have any dialog, and he just stands perfectly still in the background. Have you seen it?

**John:** I haven’t. That sounds great.

**Megana:** It’s amazing. I’ll include it in the show notes and Slack it to you. It’s so good.

**John:** That surprises me with something like King of Queens, because I feel like an ongoing show would have a really good sense of like, okay, we have to service all these characters and all these actors. They probably wouldn’t put somebody in the scene who didn’t absolutely need to be there. Sometimes they needed him for one line, which was coming at the very end. There are these wide shots that you can just see him there in the acts. It’s tough.

A thing you don’t appreciate when you’re writing scenes is how they’re going to be shot and how coverage is going to work, which is basically when the camera is focused on one actor versus another actor and when you’re in wider shots, when you’re in medium shots, and how differently it’ll play than the master shot that you’re probably thinking about as you’re writing the scene. Generally, we’re writing scenes to reflect reality, like what is actually really happening in this space. We’re not hopefully thinking too much shot by shot by shot by shot, but ultimately it is going to be shot by shot by shot by shot, and understanding that some things are going to change and feel different because of that. The rhythms and the tempos will change. That’s just the compromise we’re making for the media that we’re chosen to write in.

**Megana:** I’d love to hear you guys talk more about just the mechanics of characters entering and leaving scenes.

**John:** Absolutely. Let’s put that on the board for a future episode, because entrances and exits are so crucial. We try to cut them as much as possible, because they can be shoe leather, but they can also be really essential when they need to happen. On stage, they have to happen, because bodies have to move on and move off. There’s a whole art to that. There’s a very different art to how we do it on film and television.

**Megana:** Great. Next question, Katie in LA asks, “I’ve been wanting your perspective on the intersection of parenting and art, specifically in regards to Euphoria. Do you watch it? Do your children? As a parent of a five-year-old, it gives me panic attacks, but as you are further along in your parenting journey, I’d love to know if it’s a thing for you and/or how you’re talking to your kids about it.”

**John:** As a parent of a teen, Euphoria also gives me panic attacks. Listen, it’s a show about high schoolers, which means that junior high schoolers really want to watch it. They want to watch it most. Yet it’s a show that’s really made for adults.

I want to both support the show in terms of it has its vision of showing high school life through a very different lens, and I want to support that vision, and yet as a parent I really wish the show didn’t exist. I can say that. I wish the show didn’t exist as a parent, not as a writer, because I think it is so dangerously attractive to exactly the teens who shouldn’t be watching it. It’s not trying to glamorize that life, and yet it is glamorizing that life, because these are ridiculously attractive people doing really dangerous things in this perpetual Southern California fog somehow. For all the reasons it is so attractive to teenagers, I think it’s also not a great thing for certain teenagers to watch. I think it can be really triggering for some kids who should not be seeing it.

Katie’s talking about she has a five-year-old. You can control access to media for a five-year-old. It’s much harder to control access to media for a 13-year-old, a 14-year-old who has the internet and who can find stuff, even if you were to put a password on your HBO Max account. That’s a real question. I think the issues of responsibility kick in there too. Yet I don’t want to take away their specific vision of somebody who wants to make this show about this experience. It’s just tough.

I have to hold both things, that I want the show to be able to exist, because it’s a show with an artistic vision and really great performances and all the things that are noble about it, and as a parent I don’t want it to be out there for teens who shouldn’t see it. It’s really hard to keep your teens from seeing it. I do feel like sometimes people who create things like this aren’t aware of how challenging it is to keep things from teens who want to see it. Megana, what’s your take on Euphoria? You’ve watched it.

**Megana:** I’ve watched it. I watched the first season. I haven’t seen the second season yet. I also don’t know if I’m ready for it. They are impossibly cool and hot. I could totally see how if I was in junior high school it would set up this expectation. I think kids are able to parse things out and know that that’s not reality, but it is a little bit harder to discern when you’re that age and you’re that close to it. I totally hear what you’re saying. That makes a lot of sense.

Jerry asks, “I’m intercutting between two scenes that happen at the same place, but at different times. This will be sustained for three and a half pages. Is it best to use slug lines in transitions or offer an action line detailing the nature of the transitions early on in the scene?”

**John:** The word Jerry wants is intercutting or intercut. What he can do, and this is common, you’ll see it in a lot of scripts, is let’s say there’s two basic scenes happening. There is a bank robbery happening and there is a scene in a diner happening. They’re happening at the same time. You’re intercutting between the two of them. They have some sort of play between the two of them, but they’re not the same scene. They’re two different spaces. Generally, you’ll set up one moment. The bank heist is happening, and we’re seeing what’s happening in the vault. That’ll be its own scene header. New scene header for INT diner day, and these two characters are having this meal.

Then at a certain point you say intercut. Intercut means both scenes are going to be happening. From that point forward, you can just use the scene description to talk about what’s happening in those moments. You don’t have to keep going back to scene header, scene header, scene header. For most situations, this will get you through it and it’ll feel nice and natural, because you’re not stopping the flow constantly the way you would be if you were throwing in scene headers all the time. It makes it really feel more like the sequence would be in the movie then just a bunch of scene headers on a page. Intercut or intercutting is your friend there.

At a certain point when you’re done with that, you say, END INTERCUTTING. That’s all uppercase, generally with a period, basically like, hey, we’re done with that sequence and now it’s time to move on. Then either you stay in one of your moments, in one of your situations, or you go to a whole new scene header for a new place that you’re going to end up.

**Megana:** I see. Would you also delineate when you are going to see a certain scene by using voiceover from the other scene? Does that make sense?

**John:** If it’s important that we’re not seeing the character on screen doing it, but that it’s a voiceover, sure, you put the VO after them. I think you would probably want to indicate, from Max side, Molly VO, they’re coming right towards you, or something like that. That’s a situation where you might want to try to make that more clear. In most cases it will just make sense. You can find ways just with scene description to have it make sense. We know who the characters are. We know where they are. You don’t need to hold our hand through it all.

**Megana:** That’s super helpful.

**John:** That was a good palette cleanser there. We can go back to something a little bit more challenging.

**Megana:** Enthusiastic But Not Ignorant asks, “I’m a mid-career mid-list novelist. I’ve written several books which have been published by commercial houses and well-reviewed in major outlets, but I’m not a bestseller. Now an established production company with a solid track record has made an option offer on my latest book, with the aim of making a limited series. My question is this. If I wanted to use this opportunity to get some TV writing experience, what is the best way to go about it? Should I ask to take a crack at the pilot on spec? Should I wait to see if something goes into production and try to get in the writers’ room? I want to be involved, but I also want to give this the best chance of success, which probably means allowing people who have actually done this before to take the reins.”

**John:** I love Enthusiastic, because Enthusiastic sees what they want, but also recognizes why going after what they want too aggressively may hurt the thing down the road. You’re coming at this from the right perspective. Congratulations on writing the books, and this book in particular which may go to limited series. Take that victory for what it is.

I think your goal now should be, how do I help this series be as awesome as it could possibly be? That is by being supportive and enthusiastic about the project, supportive and enthusiastic about who are they bringing to be the showrunner on this project, who hopefully you will meet with. Try to be that resource for them, so that they always feel like you’re on their side, you are that person who can help them achieve greatness with this.

I would not try to write this pilot yourself, because you don’t know how to do it. All the natural problems that are going to come up with writing this pilot are going to be amplified, because they’re going to be worried about you as a new screenwriter trying to adapt this thing. You could turn the same script that somebody else could turn in, but they’re going to judge it weirdly because you don’t have experience actually making the show. I think you should not try to write it.

I think you should offer to read absolutely anything, give enthusiastic, positive notes, really try to help the process, but not intervene very much in it, because I do worry that you’re going to probably derail it more than you’re going to help it. In success, then you have the opportunity to be more involved on the next project, and you’ll also read a bunch of these things, you’ll have seen how this all happened and how the sausage was made.

**Megana:** Would you recommend that Enthusiastic try to get into the writers’ room down the line? I hear what you’re saying about the pilot, but should they, I don’t know, try to position themself for any sort of writing credit on this project?

**John:** I don’t think that’s a great idea, because I think if you were going to be in the writers’ room on a project, there’s going to be this weird power dynamic between you and the showrunner, because you are the person who created the original material, and this is the showrunner, and if they’re changing things, people look, like, “Oh, is it okay that they’re changing this thing? I don’t think that’s a great idea.”

If people can write with other experiences where it’s worked out great, fantastic. I know on The Leftovers, Damon Lindelof and the guy who wrote the book The Leftovers, they did collaborate on stuff, and that sounded great. If the person who wants to adapt your book wants to adapt it with you, that’s great. That’s a fantastic dream scenario, but that’s not likely. It’s going to probably be a very special situation if that’s the case. I think Tom Perrotta is the man I was trying to think about for The Leftovers. Maybe that’ll happen, but I don’t think it’s going to probably happen in this case.

**Megana:** Got it. Francesco asks, “I’ve been watching the Dirty Harry series on HBO Max recently, as well as Bullet, and found myself wondering why we don’t get a lot of movies set in San Francisco anymore. In the ’60s and ’70s it seemed like a reasonable place to set movies, but in the last couple of decades, everything seems to be set in either New York or LA. The exceptions are biopics about people from SF, like Milk. Even a movie that was written and set in San Francisco like 500 Days of Summer ended up being switched to LA. Is there some financial or logistical reason for this, like San Francisco not offering good tax credits, or are cities other than Los Angeles and New York not considered relatable or interesting anymore? I ask about the lack of San Francisco-based movies because it’s my nearest big city, but I suspect if they were making Rocky now, it wouldn’t be set in Philadelphia. Thoughts?”

**John:** I think Rocky would still be set in Philadelphia. I think San Francisco is a weird special case that’s worth looking at. San Francisco, from what I understand from producers who try to shoot there, it’s just ridiculously hard to shoot there. It makes you recognize how much LA and New York City bend over backwards to make it comparably easy to shoot there. When it comes to permits, policing, neighbors, parking, basically the infrastructure within a town to make it simple to shoot a film there are just much robust in cities that shoot a lot. There’s a virtuous cycle where because things shoot here, it’s easy to shoot things here. Because things aren’t shooting in San Francisco, it’s harder to shoot things there. You don’t have the crew and equipment infrastructure, because there aren’t crews ready to go in San Francisco of a size for a big studio feature, because there aren’t people living up there who have been doing that all the time.

There are some logistical problems in San Francisco apparently also just because of it’s so hilly. Where you park the trucks is a real challenge. If you don’t have good cooperation from police and traffic and everybody else to move cars off the road, so you can actually park places where you need to put those big trucks, that can be a challenge.

That said, there are movies that are shot there. I’m thinking back to Diary of a Teenage Girl. Marielle Heller came on to talk about that. That was shot in San Francisco. Again, it’s a smaller movie. It has a smaller footprint, which makes a lot more sense for that. The HBO show Looking that I loved was also set in San Francisco, shot in San Francisco. They made it work, but I bet it was more challenging in San Francisco than it would’ve been here in Los Angeles. They made the choice to really do it in San Francisco, which is great for that.

I do think Rocky would shoot in Philadelphia. That was iconic for that movie, that place. You’re also close enough to New York City that you can pull in a crew from New York if you need to. It’s not that challenging.

When we made Big Fish, we were in Montgomery, Alabama and Wetumpka, Alabama. There was no crew, and so we had to pull people in from every place else. The city was really accommodating for us because we were the first big feature to come in there, but they didn’t have the kind of infrastructure that other places would have. We had to wing it. We had to spend money that we wouldn’t have otherwise had to spend, just because of the challenges of shooting in a place that was not used to filming.

**Megana:** Interesting. Cool. Paul asks, “Will Zoom pitches still play a big role in post-pandemic life or will this all go back to, quote, in the room?”

**John:** I think Zoom pitches are here to stay. Right now in Los Angeles as we’re recording this, it’s safe enough that people could go back in the room to do things in person. I actually think they’re going to go back to doing stuff in person. All the meetings and the pitches I’ve had recently have been on Zoom, and producers and other folks who aren’t even in Los Angeles. It would be really impossible or very unlikely to get them to fly to Los Angeles to do this one pitch. I think Zoom pitching is here to stay. I think 70, 80% of pitches coming up will be Zoom pitches, at least for the next few years. It’s not just the pandemic. It really is an easier, better way to do some of this work.

Megana, you’ve been helping me out so much on pitching recently. I have these slide decks I need to use. We discovered it’s much easier for you to join the Zoom call as well and be the person driving the slides while I’m just talking. I’m not responsible for clicking forward and switching stuff from one input to another input. I think it does just make sense for pitching really. When you’re on Zoom, everyone can look at the same set of slides or everyone’s looking forward. You’re not having to pay attention to one person in the room or other people in the room. I just think it’s better, and I think Zoom pitching is here to stay.

**Megana:** All the things about, I don’t know, your bodily awareness you don’t have to worry about in a Zoom pitch, like, oh, this outfit I’m wearing is scratchy or I’m too hot in this room. You can control it, because it’s your house.

**John:** Megana, you’ve been pitching a ton, but you’ve only done Zoom pitches. You don’t really have the experience of pitching a project in a room, correct?

**Megana:** Correct, but I love Zoom pitches. They’re fun. I guess I’ve adapted to the Zoom of it all. I’m sure I would love in-person pitches too, because I like meeting people and chatting. I think the Zoom, and now that we’ve all gotten a little bit better at the logistics of sharing kino and the tech behind it, it’s become really seamless and everyone knows what to expect.

**John:** What I do miss about in-person pitching and in-person meetings, general meetings too, is I think you get a sense of whether you vibe with somebody better in person than you do on Zoom. That’s just a reality check. I remember very early meetings with Andrea Giannetti, who’s at Sony now, but back when she was at TriStar, she calls me into her office and she’s like [unclear 00:37:46] going through stuff and just get a sense of, oh, I get who you are. I don’t think I would have that same experience with her now on Zoom, just because a Zoom meeting is just much more functional. It’s not hang out and vibe and chitchat a bit. It’s different on that level. I will miss a little of that, but on the whole, we’ve had the chance to pitch to, as you saw, 12 places that would’ve been impossible to pitch if we were trying to do this in person.

**Megana:** Oh my gosh. That’s a great point. I’ve had a couple of generals that have been in person. From the logistics of meeting someone and figuring out who they are at the coffee shop or where to go in the office, all of that in-between stuff, I do think you get a good sense of your dynamic and who the other person is that you don’t via Zoom.

**John:** There’s going to be some function of in-person stuff for certain kinds of things, but if we’re actually going out to pitch a project and trying to pitch to 10 places in a week, Zoom is just so much better. I remember when we were trying to set up Prince of Persia, and Jordan Mechner and I were literally driving studio to studio to studio, and it was all like, could we get from this place to that place, or suddenly we’d have to go from Sony to Warner Bros.

**Megana:** Oh my gosh.

**John:** It’s tough. The folks who don’t live in Los Angeles are like, what’s the difference between Sony and Warner Bros? It’s an hour in bad traffic.

**Megana:** What else is nice is I feel like it frees up your day, because there are certain times of day in Los Angeles where no one should be driving. Now you can pitch at 4 o’clock and it’s no big deal.

**John:** There was a company who wanted to do Arlo Finch, and so I remember going out to have a meeting with them in Santa Monica. I liked them, but the fact that they were in Santa Monica made me really a little bit down on them as a place. Now, much less of a deal, because I recognize I would never be driving out to Santa Monica.

**Megana:** Moving on to Ben, Ben asked, “I finally got a job at a major film studio. I’m a receptionist/office coordinator. On my break, my boss’s boss’s boss saw me working on my script. We talked about story for a while, and as she was leaving, she invited me to send her a, quote, solid script, and that she would forward it to the head of the studio. I told her that I had just started on this script and I wanted to take my time. She said, ‘No worries. This is an open invitation. Take a year if you need. We aren’t going anywhere.’ My question is, can I really take a year? I’m worried that she’ll forget about her offer or she might move on to another studio or something like that.”

**John:** Ben, you can take a year. Don’t burn this offer too quickly on something that’s not great. Whatever you do decide to give to her, have some other people read it first and tell you, oh, this is good, because don’t give her something that’s not good, because it’s not going to help anybody. She says she’ll forward it to the head of the studio. We’ll see. She’ll forward it to the head of the studio if she really, really, really likes it. More importantly, she’s a person who could be a fan on your side, so that’s great.

It seems like Ben is back in person where he’s working, because someone’s walking by and seeing him do something. That’s exciting for Ben. That is one of the real advantages to being in person is that casual notice somebody’s doing something and have it work there. It reminds me of when I was an intern at Universal. I was responsible for really menial filing of paperwork and stuff. Doing my lunch breaks, I would type up my script. I had handwritten pages, and over the lunch break I would type them up on my little laptop in the commissary.

**Megana:** Aw.

**John:** Some people would ask to see stuff, and I just knew that I wasn’t ready to show this to anybody. It was nice that they asked. They could see that my goal wasn’t to be a clerk filist, my goal was to be a screenwriter, and they were rooting for me in some way, which was nice. You had more experience though with this probably recently with folks in your writing group and when they show it to superiors or folks they’re working with. What is the consensus you’re hearing out there on the street?

**Megana:** I agree with you. I think a year is totally fine. I think in LA there’s just a weird sense of time because we don’t have seasons. To me I wouldn’t even notice if someone sent something to me a year later. The other point that I was going to make is I think definitely have your friends or your writing group or writers you respect read it. A piece of advice that my friend Joey Siara from my writers group gives is, at a certain point though, if your friends have been reading multiple drafts, they’re no longer objective readers, and they’re your friends, so they can’t always give you harsh feedback. I think at a point like that, using something like the blacklist or having a third-party reader who’s not been invested in your project since the genesis of the idea is really helpful to get some more measured and neutral feedback before you send it to a professional like your boss’s boss.

**John:** For sure. [Unclear 00:42:37] next.

**Megana:** Mark from Tennessee asks, “Can you give examples of scenes that you wrote that you realized would be difficult to shoot and how you rewrote them to be more shootable and/or production-friendly without compromising the quality or purpose of the scene?”

**John:** Great, I can think of a lot of examples of those kind of rewrites. In the original script for Big Fish, there is a sequence about how Edward Bloom was born. It came from the book. It was this big mythological birth moment that happened. We got to Alabama, and Tim Burton said, “I just don’t have a place to shoot this. It just doesn’t actually work here. Can we do something simpler like he’s really slippery?” I’m like, great, he can be a slippery baby. It became a much shorter, simpler scene. Also, it got a laugh and it was the right kind of change. It was really a production change. It was a money, budget, couldn’t actually shoot it change, but it was a better change for the movie, so I was happy to make that alteration.

In Go, the original script, there is an additional character who appears in the third section. I always called her the Linda Hunt character. She’s a supervisor to Burke. She got written out because she had nothing else to do. It was logistical in the sense of we just couldn’t really afford the scenes, but also it just didn’t need to be there. It was a good cut. Then when we went back and did the reshoots for Go, originally the three sections of that movie branched off from different scenes. It was at the supermarket, but they were different scenes. That’s what kicked them off. It was recognized, oh no, we should go back to the exact same scene each time that jumps us off to the new place. It was this simplification there that really helped.

For The Nines, I think one of the things that was really helpful is we found a way to shoot LA for New York City. When we did the actual real New York City stuff, our footprint was super, super small. It was just me, a camera operator, and a local sound person. We didn’t have any trucks. We didn’t have anything. We could just shoot the New York exteriors we needed and sell that. We didn’t need to bring anybody else there to New York. A lot of the stuff that takes place in the New York section of the movie is all LA, including the New York jewelry district, just because our downtown LA can look like New York if you frame it right.

The other thing which was so crucial for The Nines was recognizing that usually when you’re trying to schedule a movie, you’re trying to schedule around locations. You’re trying to shoot out a location and move on to the next location so you don’t have to go back to a location. In this case, we had to optimize for what part of the movie we were in, and really it came down to the state of Ryan Reynolds’s hair and beard, because we were cutting his hair, we were coloring his hair, he had a beard, he had no beard, and so we had to optimize for that. Because we were shooting the main set as my house, we could shoot at my house, go do something else, come back to my house, go do something else, and so we could dress the house and do the house, just be really flexible in that location. That made all the difference, because the movie would cost so much more if we had to do wigs and other things to make all the rest of the things work so we could shoot out a location. That was a big factor.

The general things you’re looking for when you’re trying to figure out for production concerns are, does it have to be night. If it can day, it’s going to be just simpler. Can we not have children? Can we not have animals? Those are things that add complexity. If you can avoid those, you’re going to save some time and some frustration.

**Megana:** Can I ask you a question about this simplifying out the Linda Hunt character? I know that you worked on movies that are shooting as you are rewriting things. What is your methodology for that? I feel like my brain would explode.

**John:** That got dropped out before we had really even budgeted. We knew that that was going to go away. If you’re in production and you’re recognizing, okay, all these things are shifting… The Charlie’s Angels movies are examples of everything was shifting every day, and you had to figure out what we shot, what’s coming up next, what was public. You really just try and optimize for what is the movie we’re trying to make right now and not be too beholden on what the original plan was behind things. If there’s a simplification to be had, do it. If it’s not going to materially affect the story you’re trying to tell or the production value you’re trying to achieve, you do it. Things like if you have to move the crew from one place to another place, that’s a huge drag, unless it’s not.

An example in Big Fish is we were shooting in Montgomery, Alabama, and we would shoot exteriors at the river, but then if the weather turned or the light was not good, they could just pull up the trucks at lunch and move back to our stages, which was just this warehouse, and shoot stuff in the afternoon at the stages. Being flexible and recognizing what is the priority. In the case of Big Fish, sometimes the priority was let’s get really good light for these exteriors, and you could optimize for that.

**Megana:** Very cool. Moving on, Ryan asks, “Screenplay examples for instruction comes in waves. Tootsie, Star Wars, Casablanca. Which scripts from the last 20 years do you think should get, quote, taught in film programs?”

**John:** My first instinct was to say Aliens, but then I realized Aliens is more than 20 years old, which makes me feel so, so, so old. Listen, I think there’s so many great scripts to be picking there. A lot of indie films should also be higher up there. I think Booksmart is a great movie and does a really good job of its storytelling and character wants being explored and expressed, and it has a sense of fun and a sense of style, which is great. All Lord and Miller’s work is creative and fun and does really interesting things with audience expectation, so I’d move those up higher there. Wow, other great, recent movie examples…

I think the reason I was reaching back to Aliens is that was such a seminal script for how we’re writing action on the page, and I feel like it’s been duplicated so thoroughly and modeled so much in movies after that point that you could probably read any action film over the last 10 years and it’s still going to have some of that quality to it. Megana, I’ll throw this back to you. You’re newer to the screenplay format. Of the stuff that you’ve read that’s more recent, what do you think is going to be very teachable?

**Megana:** I guess a couple of other examples that I think seem fresher to me are The Wolf of Wall Street or Adam McKay movies where there’s just so much breaking the fourth wall and exposition done in a different way that feels new. Is that true?

**John:** I think that is also true. I think it’s playful with the format. You look at The Big Short and it’s how it’s getting that information out there. We’ve talked about The Social Network as being a really good movie to watch in terms of how it is telling a story, how it is using real life just as a springboard to make a very specific point about this environment. I think those movies will be on the short list.

It’s also worth noting that so many of the classic movies we’re pointing to, say like Tootsie, Star Wars, Casablanca, white guys wrote them, and so I think making sure that the canon that we’re teaching from isn’t just like, these are the white male screenwriters of that era. There’s really amazing films being made by filmmakers of all different backgrounds, and making sure that we’re not just teaching one kind of thing.

**Megana:** Totally. Eliza asks, “I’m an aspiring writer, and I’ve recently learned about the TV fellowship programs and decided to apply. Fast-forward to a month later and I’m bleeding out of my eyeballs and pulling out my hair.”

**John:** Oh no, Eliza.

**Megana:** That was so graphic. “The truth is I find TV spec scriptwriting to be incredibly hard. The number one tip that I’ve encountered is, spec what you love, but I love highly serialized shows. When I sit down and try to find some tiny crevice where I can maybe explore something further, say on a season of Killing Eve or The Morning Show, I run out of steam by the end of Act One. I just can’t for the life of me come up with a spec story that has legs long enough to travel for 60 pages, which lines up perfectly with what occurred in the preceding episode and what will occur in the succeeding episode.

“Writing a TV spec has been so shatteringly difficult that it’s making me question if I have potential as a writer at all. It’s supposed to be a straightforward exercise that amateur writers can use as a steppingstone to become professionals. In other words, it’s child’s play, right? Is this an indication that I should just pack up my stuff and head to the exit?”

**John:** Yes, Eliza, you should give up now. You should completely give up. No, Eliza, you have, I think, some wrong expectations. Let’s disabuse you of your wrong expectations. First let’s talk about what spec writing is for TV. When someone says a spec script when it comes to TV, they’re probably referring to this is an existing show, I’m going to write an episode of this existing show, not because they’re paying me to do it, but to show that I know how to write and that I could write a show like this. You write one of these things not because you’re trying to get hired for that specific show, but as a sample for you to get staffed on a show that could be kind of like it. If you’re writing The Morning Show and you’re hoping to get staffed on Bridgerton or something, you have the ability to do an existing thing.

These kind of spec scripts have fallen a bit out of favor. They were much more common when I was starting. Some showrunners really like them. I remember Mindy Kaling tweeting about how much she loves reading specs, because you get a sense of can this person write this voice, can this person really understand how this TV show works.

Useful exercise, but just understand that it has its limitations. One of the limitations that you’re encountering is that you really can’t try to fit your episode into the existing narrative and existing plot lines of a serialized drama that same way. You can’t make this be an alternate Episode 3 of Season 4. It’s just not going to work. Take that pressure off yourself. Instead ask, what is something you would love to see the show do at a certain point. Don’t try to be so serialized.

Find a way to take these characters and have them do something interesting that feels like it could be an episode of the show, it just wasn’t an episode of the show. The characters feel consistent with the universe of that original TV show, and yet they’re not trying to directly slot into something else that has happened in there. I’m going to reach back to Buffy the Vampire Slayer. You don’t have to make it fit into one season mythology or one big bad mythology. Just have it be something that feels like a classic, good episode of that show. Maybe if you’re going to do something interesting, take those characters somewhat out of their normal environment, put two characters together who don’t generally have opportunities to interact.

Do something that is both the voice of the show, but also stands out and is unique, so that a writer who may want to hire you, a showrunner who may want to hire you, says, “This person not only understands the show, but understands how to do something interesting with those characters and the elements that they’re given.

**Megana:** Totally. I think some of the expectations that Eliza has are a little too high. I don’t think anyone who is reading these fellowship applications is going to be tracking at one point in the season or the plot line this goes. They probably don’t even watch that show. They just have a sense of who the characters are or maybe they’ve seen an episode. I think that you’re absolutely right, and taking some of that pressure off will really help.

**John:** Don’t bleed out your eyeballs and don’t give up on this, because you’re trying to do something that’s really difficult, and it’s not a normal job at all. It’s not a normal thing to have to write an episode of a show you’re not getting paid to write, that you don’t have the writers’ room as a resource. You’re trying to do a weird thing, so just try the best job at it you can. I think honestly these kind of spec pilots make more sense for comedy. They show your comedy chops and your ability to write characters’ voices in a way that make more sense, which may be why I think so much of staffing has moved to reading original stuff rather than specs of existing shows.

**Megana:** I think specking what you love makes a lot of sense because you know the world of the show, but I’ve never specked something that’s a highly serialized drama. I wonder if that’s also making it harder for her. I wonder if there’s a procedural she likes enough that she could write a spec for.

**John:** That’s such a great point. It reminds me of that Ira Glass quote about, at a certain point you recognize you have taste, but you don’t have talent. She probably has really good taste when it comes to The Morning Show, so she knows exactly how it’ll all work and she knows what a great episode this is, and she’s comparing what she’s writing to the very best episode of The Morning Show ever, and not being able to see the process to get there. I do think picking something that she loves so much may be part of the problem.

**Megana:** Totally. Moody asks, “What’s the deal with streamers and residuals? For example, do the writers of a Netflix Original or another subscription-based streamer make close to what a writer for a studio is going to make with purchase and rental fees? Are residuals even relevant the way they used to be?”

**John:** Oh yes. The question of streamers and residuals is an ongoing one. It’s going to be inevitably a focus of negotiation for the next MBA negotiations. Let’s talk through the current state of, if you write something for a streamer, how residuals work.
The important thing to understand is right now it is a fixed residual. Let’s say you got story and teleplay on a credit for a one-hour that you write for Netflix. This is an example here. We’ll put a link in the show notes to the WGA document that talks you through how you actually calculate what these things are, based on the current deal. For this one hour written for Netflix, the residual base would be $29,657. That’s not money you’re getting right now, but that’s what’s called the base of it. That’s how much the residual pot is worth for that.

Then it depends on how big the streamer is. There’s this thing called subscriber tiers, which is by how many people, I think only in North America, are subscribers to that service. In the case of Netflix, it’s the highest tier because they have the most at more than 45 million subscribers. It’s called a subscriber factor. You multiply that original 29,000 by 150%, so it increases that. Working off that, there’s what’s called an exhibition gear percentage. Basically, each year, a percentage of that total money, you’re getting paid out as a residual. It starts at 45% in the first year. It drops to 1.5% in years 13 and beyond.
For this hypothetical show that you’ve written that you got written by credit on, you would be getting a first-year residual of $20,000, and then it would drop dramatically year after year after year until 13 years where you get 1.5% of that, or one 40th of that really is the best way to think about that.

It’s really hard to compare this residual to what you would be getting in cable or in broadcast, because cable and broadcast, they are generally not fixed residuals. There’s a fixed residual for the first rerun in broadcast, but really your residual in normal TV is based on a percentage of the licensing deal. When Friends sells, for licensing, there’s a certain amount per episode, and you as a writer get a percentage of that. An incredibly successful show like Friends, that licensing fee is huge and your residuals can be huge. A show that is not a big hit could be a lot less.

Right now the deal with the streamers is, probably for some shows you’re getting a little bit more residuals on it, because it doesn’t matter whether it’s a success or not, but for the big hits you’re getting really screwed. You’re not getting any piece of that pie on a giant hit. If you write Stranger Things, you’re still getting the same crappy fixed residual. It’s not great right now. It could be a lot better. It’s a reason why I think there’s going to be so much focus on trying to improve how we’re doing this and to really make the success of a given show be reflected in the residuals that a writer gets for having written that show. Did that make sense? I’m trying to talk through a lot of numbers.

**Megana:** It does. We’ll link to this WGA article, because it’s really helpful, these graphs, and then the calculations and the examples that they walk through make it easier to follow. It is surprisingly complicated. I didn’t realize how much these percentages dropped off year over year.

**John:** Yeah, I think it falls off a cliff. Some caveats here, we’re talking about high-budget subscription video on demand, which is what you call the expensive stuff made for something like a Netflix. There’s a lower-budget thing, which obviously the results aren’t going to be as good, and the calculations work differently. If you’re making a movie that is originally intended for a theatrical market, but then it’s released on Netflix instead of being released theatrically, in that case they have to calculate what’s called an [unclear 00:59:01] license fee, which is basically how much they think the movie would be licensed for if it were out on the open market. That becomes harder and harder to do as there are fewer movies out there who then are showing up on streaming later on. There’s ways to calculate it when it’s not clear that it was made for this market, but it’s complicated.

When you’re in one of those situations, you get the Guild involved to check on it, and the Guild is constantly arguing about how certain things should be counted, so it’s tough. Let’s say you have an existing show that is then licensed through a streamer. That goes through a more normal residual process, which is basically there’s a license fee, Netflix is paying a certain amount per episode, you as a writer get a percentage of that amount in your residuals.

**Megana:** I have a lot of follow-up questions. Is that why day-and-date release stuff that came out during the pandemic was more complicated? Did that affect drastically how writers were being paid for movies that were simultaneously being theatrically released and put on streamers?

**John:** The fact of the residuals to some degree had a bigger impact though on box office bonuses, which is one of the ways we get around the problem of not having backend participation or having a meaningful backend gross is that we say in our contracts, okay, when this film reaches $50 million in the US box office, I get a bonus check of this. When it hits $100 million, I get a bonus check of this. It’s a way of giving us a backend. If something’s released day-and-date, your box office is going to be greatly lowered because of that. The Scarlett Johansson lawsuit over Black Widow was really about that, which is basically she had bonuses in her contract that she was not going to be able to hit because they released the movie day-and-date theatrically and in theaters.

**Megana:** Got it. Cool. We have four more questions left.

**John:** Let’s do it.

**Megana:** They’re pretty quick. Mattias asks, “Other than writing, what’s something aspiring writers who live in LA should be doing?”

**John:** A quick checklist of things you should do other than write while you’re in Los Angeles. You should see movies. You see a bunch of movies. See the new releases, but also go to things like the Academy screening series. Go to any sort of retrospective stuff. Those are great to see. Anything where there’s a Q and A afterwards, especially with the filmmakers, with the writers, those are terrific. Whenever the ArcLight reopens, they do those. Directors series at Film Independent is really good. I host some of those events. Go to festivals. Go to festivals like Outfest or the indie festivals. Volunteer to crew at one of these things. You’ll meet some people. You’ll see a bunch of movies.

Go to plays. Go to comedy shows like Groundlings. You’ll see stars before they become stars and see how all that works. Take a class if you feel like taking a class. Again, you’ll meet other people who are trying to do what you’re trying to do, and writers, which is always good. If you’re in LA, you should hike, because you can, because there’s just a ton of hiking around Los Angeles.

Make sure you’re exploring different parts of the city. It’s really easy to get stuck in your one little bubble in Los Angeles, but LA’s giant and there’s so much to do. If you’re in Silver Lake, make sure you make it out to the ocean every once in a while. Vice versa, if you’re on the West Side, make sure you’re hitting downtown and other parts of the city.

Crew on your friends’ films. Find films that need PAs and be a PA. Just get some experience on a set while you’re here, because there’s always so much shooting. Learn how to shoot something. Get a camera. It doesn’t have to be an amazing camera. You can do it on your phone as well. Write a short thing and learn how to shoot it, because that’s a skill you’re going to need to learn to have. Understanding how shot by shot by shot you put something together is crucial. LA is where film was born, so do that while you’re here.

Finally, there’s a bunch of events that are always happening in Los Angeles. It’s one of the biggest cities in the world. Go to concerts, go to museums, make an art date with yourself to get out of your apartment and see things and do things, because there’s no reason to stay trapped indoors in Los Angeles. Go out and do stuff. What other advice would you have for Mattias here?

**Megana:** I think all that’s great. It’s made me more excited to live in LA. I think also specifically do things that are not related to the industry or not going to help you in any way. I think working in the industry and living in an industry town is really overwhelming and sometimes just suffocating, and so having things that are completely separate from that is helpful, like hobbies like swimming or pottery or things where there’s no way for you to network or be thinking about anything professional.

**John:** Agreed.

**Megana:** Great. We have a question from Flustered. Flustered asks, “Later this year we’re shooting my first US studio feature. I’m not a total newbie. I have experience in my home country, but this film is definitely my biggest moment to date. I pride myself on being a pretty chill person. I’m used to working with actors. I’m someone who’s never really been into celebrity culture. People are people. That is, until they attached our lead.”

**John:** Oh, no.

**Megana:** “They booked someone who would have made my 16-year-old self fall out of my chair. What I want to know is how do we as screenwriters be chill? I’ve had a couple of meetings with him to discuss the character pass I’m about to do, and he’s been bloody lovely, of course, so I’m off to an okay start, but come production, I’d love to get a photo with him. Ugh, just typing that feels so cringe. I just need tips on professionalism, and if asking for things like a photo is crossing some invisible line. This is a total nonissue in the scheme of things, but I literally didn’t know who else to ask.”

**John:** Don’t ask for the photo, Flustered. Celebrate the fact that you are interacting with this actor in a way that they see you as a professional and that they are excited to have you on board as the writer of the project. Don’t be a fan. Don’t ask for the photo.
It can be hard to be chill around people who are really famous and who are rich and successful and just gorgeous and all these things that overwhelm you. I find it helpful to be specific and really focus on what is your job, what do they need, how do you help them get the best performance, what are they interested and into.

My first meeting with Drew Barrymore was about Charlie’s Angels, and we really could talk, really vibe on what is the movie that we are trying to make, what does it feel like. We could arrive at a shared vision for how the movie should feel. That was a really good experience. Yeah, she was very famous at that moment, but she was also focused on the work. It sounds like this actor is focused on the work too. Don’t make it a fan situation by asking for a photo.

Here’s when you’ll get your photo. You’ll get your photo at the premier, which will be fantastic, because you’ll be on the Red Carpet and get a photo together, or on set, or the stills photographer on set. There can be some fun way for you to get that shot that you really want, but really focus on the movie rather than the photo.

**Megana:** This is the perfect time for fake it ’til you make it.

**John:** 100%.

**Megana:** Rena asks, “Do you have any tricks for not falling into patterns and dialog? For example, I find myself using the word honestly a lot, and honestly, it’s getting old.”

**John:** Oh Rena, I hit the same situation, and I find myself doing things like that where I’m just like, “Oh my god, I used the word actually three times on a page.” The only thing you can do is just be aware of it, and when you see it, stop it. Having someone else read through it, having, honestly, Megana read through stuff and say, “You used this word twice,” is how you’re going to notice it. Then when you do notice it, you will find a way to stop yourself from using it so often.
Now, in terms of dialog, yes, you’re trying to make characters sound like themselves. I think what you may be noticing is that if one character says “honestly,” another character shouldn’t say “honestly” that much. If one character says “honestly” a lot, that can feel authentic, because individual characters should fall into loops where they do say things the same way and have the same structure to things. That’s why Jim Halpert sounds different than Michael Scott. People have the natural things they go to, the patterns that they go to. I think Rena’s going to be okay.

**Megana:** Yeah. Also, with a tool like Highland, you can Find and Replace and just search for those things once you notice them.

**John:** Absolutely. If you notice “honestly,” just do a find for “honestly” and see all the times you’re using it and see when you don’t need that word. “Honestly” is one of those things where it generally can just be cut, and it’s a stronger sentence without “honestly” in front of it. If you need a softener, just find another softener to get you into it.

**Megana:** I have a problem with my action lines where I’ll say “starts to” instead of just whatever the action is. I do a pass where I edit all those sentences.

**John:** Good plan.

**Megana:** Last question, Shewani [ph] asks, “How do you handle balancing writing your own passion projects versus pitching on assignments?”

**John:** That’s a good question. I don’t always balance it great, but I think I’m always aware of these are things that I want to write. I have a short list of projects that I do want to hit at some point, or either start writing or come back to. These are things that are just things that I own and control that I want to be my own stuff. Whenever I turn in an assignment for someone else, I will try to prioritize going to one of those passion projects for at least the time I have, while I’m waiting on notes back or whatever, just so I do get some time to spend with those projects.

In terms of pitching versus writing your own stuff, if I am pitching something out there, I still have a lot of free writing time. I’ll try to use that free writing time on my passion projects. Am I trying to pitch these passion projects? Sometimes. Sometimes it feels like this is the time to get that thing out the door and get people reading it, but more often, the stuff I’m pitching on is stuff that exists that I’m trying to get to the next point or I’m trying to either get the job or get this project, this book or other property, set up some place. I still have the time to go and write the new stuff that is for myself.

Basically, I would say recognize that your writing time is crucial and important, and if you’re not doing work for somebody else writing, make sure you’re doing that work for yourself writing. Megana, we got through 20 questions. Was it only 20 questions? It felt like 9,000.

**Megana:** I’m sorry. I hope that wasn’t me asking the questions, but yes, that was 20.

**John:** 20 questions. 20 questions done. Let’s see Craig Mazin beat that. Should we go on to our One Cool Things?

**Megana:** Yeah.

**John:** My One Cool Thing is this video by Paul Stamets, who is a mycologist. He studies fungi and mushrooms. He as a scientist developed this fungi that attracts ants and termites, and they eat this thing and they bring it back to their nest where it kills them. It’s a pesticide, but it’s a very specific, clever pesticide where they bring it back into their nest and it kills them, but also makes everyone else stay away from it. It’s very site-specific, which I think is a really good idea. His patent is expired. He got his patent 17 years ago. Patents expire.

What I liked about this video is he was describing how excited he was that this is now open for anyone else to use, that this is now in the commons and people can build products off of it. Also, he was never able to actually bring it to market. He could never actually find a way to do it. I liked his honesty about like, “I really thought this would be a great thing and revolutionary, and I couldn’t do it. Maybe somebody else can. Also, here are the challenges you’re going to have, because it doesn’t have this patent protection anymore.” I just really liked his approach to this thing he developed which was really cool, which was not successful commercially, but is still good for the world. It’s just a good mix of the open sourcing and public goods and the real challenges of capitalism all wrapped up into one little video.

**Megana:** That really fits with the ethos behind your work.

**John:** Fountain is an example. It’s a public good. It’s screenwriting syntax, which is good for a lot of people. It’s had some success, but it hasn’t revolutionized the world in ways I would’ve liked. It hasn’t been the ever-attracting mushroom that has destroyed other entities, but it’s had its own little, small successes.

**Megana:** Very cool. I guess thematically related, my One Cool Thing is Under White Sky: The Nature of the Future. It’s this book by Elizabeth Kolbert. She won the Pulitzer Prize for this book The Sixth Extinction. I haven’t finished it yet, but I think there’s nine different examples of ways in which humans have tried to fix certain problems that have happened in ecosystems or the environment, and now she looks at things 30, 50 years down the line, and how we are now trying to remedy the ways that we have interfered and caused greater problems in the environment. She looks at the Mississippi River and carp. I was just telling you this example about these pupfish that are in Devils Hole in the Mojave Desert. While that land has been protected, 100 miles away in Nevada they were doing nuclear testing, and how that has influenced this very specific species’ survival rates is so fascinating.

**John:** On the inspiring-depressing scale, where would you put this?

**Megana:** I was thinking about that before I recommended it, because I was like, it does depress me, but you know I love some dry nonfiction to get me to bed.

**John:** Oh yeah, me too.

**Megana:** It’s pretty bleak, because so far it doesn’t feel like we as humans can do anything right. If we do something that seems to temporarily help the environment or help the world in some way, this takes the long view look at it, and it’s like, nope, you actually messed things up far more than you realized. It is pretty bleak. It’s depressing.

**John:** I’ll add it to the list, but I think I have a few more cheery things to get through before I get to a mass bleak book.

**Megana:** Fair enough.

**John:** That is our show for this week. Thank you again, Megana Rao, our producer, for all those questions, and for everybody who sent in their questions. That’s so, so helpful. Our show’s edited by Matthew Chilelli. Out outro is by Ben Gerrior. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For short questions on Twitter, Craig is @clmazin, I am @johnaugust. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Interesting, which has lots of links to things about writing. We have T-shirts and hoodies, and they’re great. You can find them at Cotton Bureau. You can also sign up to become a Premium Member at scriptnotes.net, where you get all the back-episodes and Bonus Segments, like the one we’re about to record on murder houses. Megana Rao, thank you again.

**Megana:** Thanks, John.

[Bonus Segment]

**John:** Megana, let’s talk murder and architecture, because you had encouraged me to watch this movie Fresh. It’s only a very mild spoiler to say there is a killer in this movie who has a really stylish house, a house like, oh, I would love to have this house. It’s a little bit remote. It’s not a creepy cabin. It has good, natural wood finishes and details. It feels nice. It also has a basement that is set up for murder, but not a grungy, grimy murder. It’s much more sophisticated. It feels like a spa. It’s like a spa where you get dismembered.

**Megana:** Like one of those places where you can get plastic surgery but you’re still at this retreat.

**John:** Oh yeah, completely. Like where she goes in Hacks.

**Megana:** Yes, exactly.

**John:** Like that. It’s all tasteful, all well-done. You might be chained to the floor, but it’s got good aesthetics to it. You got your stainless steel toilet. You got a little drinking fountain. You’ve got some things you need. Even the bars closing off your cell, they’re wood. It looks like teak.

**Megana:** It’s like Scandinavian.

**John:** It’s very Scandinavian, which is also a good tie-in to Girl With the Dragon Tattoo, a Scandinavian thriller in which ultimately we discover this murderer who has this house. It’s like, okay, part of your house is just designed as an abattoir. It’s clearly set up to just slaughter people.

**Megana:** I re-watched that scene from Girl With the Dragon Tattoo. He also has this whole setup in the basement where instead of a sprinkler system, it fills the room with gas and he has his own personal gas mask that he just attaches, I guess, when he climbs down the stairs. It’s just all part of the process. I feel like he must have rigged that, because how do you get a contractor to do something like that?

**John:** Are they just really good do-it-yourself-ers who just have really good skills for this, because I was thinking the main character in Fresh is an accomplished surgeon himself. I don’t understand how he’s doing all the work he’s doing as a surgeon and as a dismemberer of bodies and as really an entrepreneur. Also, he has clearly some facility with how to build concrete structures and these things. Assuming he does have a contractor and an architect, what is the cover story for why these rooms are being built this way?

**Megana:** It’s like, yeah, I need you to build these guest bedrooms with metal chains that are bolted into the ground.

**John:** Maybe the chains are something he could do himself, or he could have just one lackey in on it with him. The bigger construction things, you got to have a crew there. There’s stuff that has to happen. Even with the pretense of, oh, maybe he has this private surgery center, yeah, I guess, but I find it suspicious, or maybe I find it as an opportunity for a movie or a docuseries about the people who build murder houses, like a home-flipping thing, but it’s really about murder houses.

**Megana:** You’re someone who owns a house and has remodeled your house. My understanding is that any time you want to make a change, you do have to get a permit from the city. Is that true? Is that true for everywhere or just LA?

**John:** I think that’s why murderers are moving out of Los Angeles, because it’s the bureaucracy really. It’s all the permitting that’s really getting in the way of innovation and murder houses. You have other things listed here in terms of the aesthetic. Parasite, of course, a great example. There’s the whole basement in Parasite. Essentially it’s a bomb shelter, I get that, but also it feels like a murder hole.

**Megana:** Totally.

**John:** Invisible Man. Look at this house that he built, that also seems set up for devious deeds. In that case, I can’t remember any specific room in there that feels like, okay, this is just a room that could only be used for evil, but maybe.

**Megana:** He has that room where he keeps the suits. I don’t know what about these really ultra contemporary homes is so frightening. I think maybe it’s all of the glass and then the concrete.

**John:** That sense of it’s all transparent so you can see everything, and yet…

**Megana:** It’s so disorienting.

**John:** Yeah, disorienting. Everything’s being hidden. It’s hiding in plain sight in some way. Concrete does feel fairly industrial and brutalist and confining and soundproof. They’re always a little bit remote so no one can hear you screaming as they’re cutting you apart. I see here in the Workflowy you have other examples of things that are tied into murder architecture or really questionable, like why would you build this this way.

**Megana:** Correct. One TikTok sensation that our whole office was obsessed with was Samantha Hartsoe, this woman in New York who discovered a secret… I guess she was getting a breeze through her bathroom and so she discovered that through her bathroom mirror, her apartment connected to an entirely different apartment.

**John:** Basically she could take out her medicine cabinet and climb into this accessory hallway that went into a completely different apartment which was empty. Why would you build that accessory hallway? It was all just unsettling.

**Megana:** So unsettling. Then I have this other story in here. I remember when I was in college, I was reading this story, the headline was Ohio State Students Discover Stranger Living in Basement. In the article, it actually really warmed by heart, because I was like, this is so Ohio. These boys were living in this house on campus. There were 10 of them. Strange things were happening in the house, but because there were 10 of them, they just always attributed it to a different roommate. Halfway through the school year they discovered that there was a squatter living in their basement. In the most Midwestern turn of events, all of the quotes are, “He seems like a really great guy. We wish we could help him out. Would’ve loved to be his friend or get to know him, but it’s actually not okay for him to live here.” It’s so apologetic and accommodating. It was so sweet.

I texted one of my friends from high school, my friend Sean, and I was like, “This is so funny and this is so Ohio.” He was like, “Yeah, man, that’s my house. Yeah, I was living there. He’s a great guy. He’s a philosophy major just trying to get by.” I was like, “This is so funny and heartbreaking.”

**John:** It reminds me of the people who are squatters in the Hamptons. Off-season in the Hamptons, they’ll just pretend that they should be living in these houses, and live in places where they don’t actually have any right to be there.

**Megana:** If Craig was here, he would talk about the nature of higher education and how cost-prohibitive it is, but yes, it is very similar to that.

**John:** College is the problem. Which would probably end up on Room, because you think about it, Room, it’s not within the house, but this guy has a structure in his backyard that it’s just designed to hold these people in. It’s apparently soundproof. I’m trying to remember. It’s underground? Basically, you can’t easily get out of it. A similar thing happened in one of the seasons of Search Party, where there was a secret underground bunker room that was all soft and padded and where she couldn’t hurt herself. Again, I ask, who are the contractors who are building these things, and what do they think is actually happening? I just think there’s a, I think if not actually a docuseries, then at least a good Onion article about the contractors brought in to do this project and what they believed that they were doing.

**Megana:** I think that there’s maybe too much overlap, and we need to be more suspicious of doomsday preppers and murderers. I don’t want to miscast doomsday preppers, because it’s like, do your thing, but I think maybe we should just be a little bit more skeptical or ask a few more questions around some of those precautions.

**John:** 10 Cloverfield Lane is a great example. It’s both a survivalist prepper bunker situation, but also a creepy murder shaft. The two things do seem like they fit together. If you have gratings in your floor and the ability to spray down blood into the floor, I don’t think that’s normal doomsday prep. It’s just me. I think those should be some things that if it’s on the spec sheet for the construction project, I think you’d intervene there.

**Megana:** Not only are these people committing crimes or murder, but they’re also probably violating some zoning laws.

**John:** 100%. Got to be strict here. Thanks, Megana.

**Megana:** Thanks, John.

Links:

* [Patton Oswalt in King of Queens Scene](https://www.youtube.com/watch?v=k2QE3JpWfTo)
* [ZSA Moonlander](https://www.zsa.io/moonlander/)
* [Compare Your Typing Speed Against ours here!](https://www.typingtest.com/test.html?minutes=2&textfile=benchmark.txt)
* [Phoebe Waller Bridge – 73 Questions with Vogue](https://www.vogue.com/video/watch/phoebe-waller-bridge-on-fleabag-british-humor-and-her-creative-process)
* [Residuals for High-Budget Subscription Video on Demand (HBSVOD) Programs](https://www.wga.org/members/finances/residuals/hbsvod-programs) from the WGA
* [Paul Stamets on Seven Mycoattractant and Mycopesticide Patents released to Commons!](https://paulstamets.com/news/paul-stamets-on-seven-mycoattractant-and-mycopesticide-patents-released-to-commons?mc_cid=5d4ff8f8e6&mc_eid=8952ca1075)
* [Under a White Sky: The Nature of the Future by Elizabeth Kolbert](https://bookshop.org/books/under-a-white-sky-the-nature-of-the-future-9780593136270/9780593136270)
* [Murder House Architecture](https://twitter.com/johnaugust/status/1506362648887136256)
* [Samantha Hartsoe’s TikTok NYC Apartment](https://www.tiktok.com/@samanthartsoe?lang=en)
* [Ohio State Students Discover Students Living in Basement](https://www.thelantern.com/2013/09/ohio-state-students-discover-stranger-living-basement/)
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Scriptnotes, Episode 534: Halfway There, Transcript

March 16, 2022 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2022/halfway-there).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** Oh. My name is Craig Mazin.

**John:** This is Episode 534 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show we’re looking at midpoints, that murky middle of the movie, where writers and audience both ask where are we, where are we going, and how soon will we get there.

First we have a ton of follow-up from listeners about previous topics, and new questions that will no doubt prompt more follow-up. Craig, we will never escape. Caught in a loop of provoking and responding.

**Craig:** Good. I think that that’s a good sign. You’re right, the more we talk, the more follow-up and, I wouldn’t call it push-back, but people have interesting things to say. People respond and react because they are … I don’t know if I’m going to go so far as to say they’re all in a parasocial relationship with us, John, but they are in a parasocial conversation with us.

**John:** That’s absolutely true. I like that you’re working that parasocial, keeping it up. I don’t know, at graduation, did anyone launch a beach ball at your high school graduation, and the beach ball bounced over the top of it?

**Craig:** Yeah.

**John:** I feel like that’s what you’re doing with the word parasocial. You’re just keeping it up in the air a little bit longer.

**Craig:** Keeping it in the air and trying to just stay connected to the Millennials, even though the Millennials are now, I must say, old. That’s how old we are in Generation X. We think the young people are who Generation Z thinks of as the old people. Hey Megana, did you know that, that you’re old now?

**Megana Rao:** I identify with Gen Z.

**Craig:** You can do that if you want. You can identify however you want, but factually …

**Megana:** I’m old, I get it.

**Craig:** Do you? Because I don’t think you do yet. You’re going to get it. It’s actually super freeing, Megana. You should really embrace this. It’s amazing.

**Megana:** I spend most of my day complaining about neck pain, so I get it. I’m there.

**Craig:** Yeah, but when you get a little bit older, that will be totally justified. You won’t feel weak about it. You’ll be like, “Yeah, like all of us, my neck hurts.”

**John:** My gift for Megana this … As we’ve established on the show, I’m not a good gift-giver, but I did give Megana a blanket thing to keep her warm. It feels like a gift you give not to a young person, but to an older person.

**Craig:** Young people don’t want wraps to stay warm. That’s absolutely true.

**Megana:** Yeah. My cold bones.

**Craig:** You’re going to be the best old lady. Fun.

**Megana:** I already am.

**John:** In our Bonus Segment for Premium Members, I want to talk about NFTs, because I always want to talk about NFTs.

**Craig:** Oh my god.

**John:** In particular, these three really great articles that really shine spotlight on what is so dumb about NFTs.

**Craig:** So dumb.

**John:** We’ll get into a little bit of that. We’re going to put it in the Bonus Segment so when people come after me, they’re going to have to actually pay for the Bonus Segment to hear about it first. Actually, we’ll profit from-

**Craig:** You should sell it as an NFT. That whole segment should be an NFT. Just for fun.

**John:** Going to be great.

**Craig:** Just to get meta.

**John:** First, Craig, we have to establish the Chekhov’s gun on this podcast, because about 100 episodes ago we started talking about COVID. It was actually in a Bonus Segment talking about COVID. Chekhov’s gun finally went off this last week for us on the show.

**Craig:** Boom, right in my face. Yes. I had COVID, or really COVID had me. I test constantly, because I am in a production. I tested positive for COVID, and my symptoms were nothing. I have to just take a moment to salute the scientists and researchers and everyone, honestly everyone who worked to create the Moderna vaccine, which is the only one I’ve taken, but I’m sure that everybody at Pfizer deserves the same, and all the other places that have worked so hard to do this, because I’m not going to bother with the anti-vax people. Basically eff off. For the rest of us who are normal and smart and understand facts, this is miraculous. It’s just an incredible thing. This was a disease that was indiscriminately killing people. Now it mostly discriminately kills people. If you are vaccinated, and particularly boosted, especially with Omicron, which I suspect is what I had, as it is incredibly-

**John:** 99% of all COVID in North America is that.

**Craig:** It really was a nothing. It was a big nothing. I’ve had mosquito bites that were more vexatious than this bout of COVID, if I can call it a bout. I just followed the rules, isolated, which was for me not a big deal, because I like staying inside. I really do. That was fine.

**John:** Craig, let’s talk about how you run a show that’s in production while you’re doing that. Let’s be a little practical here, because you actually had tools at your disposal which a couple years ago you wouldn’t have had.

**Craig:** The primary tool that we use now for remote viewing is called QTAKE. QTAKE is tied into the video playback system. On a set, all the cameras are sending a signal to the video playback system, the video playback operator. Ours is named Amanda. She is wonderful. Manages the signal from all the cameras, and also has the functionality to broadcast that signal via WiFi or network to stream it to whatever the QTAKE, that is the brand that does this, the QTAKE server, which then sends it right back out to anyone who has the username and password and has been invited, and I can watch. I can watch on my monitor at home or on a laptop or even on a phone if I wanted to, although I don’t, all three cameras. I can select one camera to zero in on if I’m really interested in A camera or B camera. I can of course hear everything. In this way, I was able to do pretty much the job I would’ve done there.

The part that makes it harder is, when you’re present you can be there for the parts that don’t include the camera, blocking rehearsals and things like that. It’s more efficient. Right now Liza Johnson is directing this episode. She’s fantastic. Liza and I were able to just text each other. Jack Lesko is there as well, so maybe we’ll text with Jack and then I can call them on a phone if I want to go over a specific thing. We absolutely managed it, no real problem. It was nice. It was nice to be able to do that and not have to put pants on.

**John:** Perfect. I’m glad it worked out. That system you’re describing reminds me of conversations I had with Dana Fox about her season of her show, which is shooting up in Canada, which she could not be there, because it’s the lockdown. Phil and Matt also came on to talk to us about the systems they were using when they had to shoot the first season of their show without being present on their set. It’s not ideal, but it’s possible now, which I think is fantastic. You were able to be safe and keep your crew safe by staying home.

**Craig:** It’s a strange thing to be like the eye in the sky. Obviously you want to be there. No major issues. It was a terrific week, honestly, of shooting. It was some really cool stuff. I’m excited for folks who have not experienced the story The Last of Us to see what we shot this week. I know that the people who have seen it will appreciate it a lot, and people who haven’t seen I think will also really, really enjoy it. It was a good one.

**John:** This past week, Craig, I got to do something that I know you enjoy almost as much as playing D&D, which is to tell writers to fire their representatives, to fire their agents.

**Craig:** Of course, that’s the rule.

**John:** That’s the rule. I was talking with an upper mid-level writer, so a guy who’d staffed on TV shows, had a good career going, but had about a year break where he just could not get staffed on a show and was having a hard time getting stuff set up. As I was having this phone call with him, he was doing all the right things. He was writing new stuff. He was finding new ways to generate his own material. He was getting stuff in development, but just couldn’t get a thing to land.

I asked him, “I think it’s probably your agents. I think there’s a real problem here.” He was already going to probably fire his agents. When you do, and you’re going to go to the next place, talk to the people you’ve been dealing with and ask them what they think of your reps. He did, and everyone hated his reps. That was actually part of the problem. Now he is staffed on a new show that he loves. He’s a co-AP. I was just very excited for that advice to pay off and for him to have done the work to actually say, “My reps were not helping me. They were actually hurting me,” which I don’t think we talk about enough on the show.

**Craig:** I think we have said in the past that a bad agent is worse than no agent. They can do harm. When you have a bad agent, but you don’t know they’re bad, you are trusting that someone is taking care of something, and they’re not. There is a natural thing that can happen I think for some writers with their agents, where over time you can be taken for granted. You’re the person that they have, so they don’t have to worry about you. They’re worrying about signing the new person, or they’re worrying about getting the next thing for the person that makes more money than you do. When you have a new agent, it’s new, and romance is in the air, and everyone’s trying hard. The new agent has never gotten you a job before. They really want to get you a job. That’s embarrassing if they don’t.

I don’t think you should ever feel like it’s a massive, major career thing to fire your agent. It’s really not. It’s not. Getting a great agent is a massive career thing for you. Getting the right agent, that’s the big career change. Firing a mediocre or bad one is meh. As long as you have a new port to steer into, you should be fine.

**John:** Agreed. Also this last week, there was a tweet by Bo-Yeon Kim. She’s reading Bong Joon-Ho’s Mother script and marveling how different Korean formatting is from the US. We’ve talked a lot about script formatting on the show and had a special episode about it. It’s fascinating looking at this. Craig, as you open up this tweet, you’re seeing two pages, probably essentially the first two pages of the script. What do you see when you look at these pages?

**Craig:** It’s in Korean, so even if we spoke Korean, but didn’t read Korean text, we would still not know what’s going on. It looks really similar. It’s not wildly different. When they number their scenes, they put the number there, and it’s a very short scene header. Incredibly short. Then there’s a bunch of action, which doesn’t look too far off from ours. The character and dialog blocks are combined. Instead of a character, and then underneath, dialog, they do, in the dialog, what we would call the dialog block, character colon, I’m assuming, dialog, including a parenthetical. Occasionally there are two exclamation points, which may have a meaning in Korean that is different than one. I do not know.

**John:** We shared this with Bo Shim, who works with you, who verified, yes, this is just a thing you would see in a Korean script. I think it looks beautiful. It looks like our Western format, just in Korean. A lot of white space. A lot of white space on the right-hand edge. They look beautiful. It’s fun to see stuff that you can’t read, so you’re just appreciating it as the form of it. I was surprised it was actually as recognizable as a script.

**Craig:** I’m not super surprised, because the modern film business was invented here in the United States. The modern screenplay format was invented here in the United States. It does stand to reason that other nations, as they begin their own industries, will probably look to the very successful original one as at least inspiration, if nothing else. This script format, for all of our gripes, has functioned extraordinarily well for over a century, so makes sense.

**John:** Makes sense. That’s a perfect segue into an email we got from Richard. Megana, do you want to share this Richard email about Casablanca and early screenplays?

**Megana:** Richard wrote in, “Like you two, I enjoy giving back and sharing as I try to be the teacher I never had. Honest, Craig, all film schools aren’t the same, as I’ve actually taught in the John August Room in the Writing Department at USC. Plus, I would never advise my students not to use we see in their action lines.

I’m writing in regards to Episode 531 that dropped January 4th. In it you discuss the history of screenwriting and screenplay format and mention that Casablanca was one of the first scripts to use a format that’s close to what scripts look like today. Actually, that format had been in use in Hollywood for much longer, at least a decade. As a movie lover and film nerd, I’ve read quite a bit about writers of the Golden Age, and have read their screenplays. Those screenwriters, such as Samson Raphaelson and Oscar winners Robert Riskin, Ben Hecht, and Frances Marion, all wrote in a style we’d recognize today. I recommend checking out classic screenplays at the WGA Library. There’s also a terrific book, Six Screenplays by Robert Riskin, for an example of how the Capra Touch started on the page.”

**John:** I love when someone writes in to say, “Actually,” but then actually provides the details. Yes, there were scripts like this before Casablanca. I just didn’t know about them.

**Craig:** I didn’t even know what Casablanca looked like. I didn’t even know what that script looked like. Thank you, Richard. Yes, all film schools aren’t the same. Certainly NYU and USC are the ones that people aspire to the most. In theory, if there’s going to be good film school experiences, it will likely happen at one of those two places, or certainly at least in the John August Room. I can’t imagine anything untoward happens in the John August Room, the worst room at the strip club.

**John:** Don’t get champagne in the John August Room.

**Craig:** No one ever goes into the John August Room in the strip club. That’s always a good idea to check out classic screenplays if you’re interested in how things have evolved over time. Robert Riskin’s certainly one of our greats. I note that Richard put Capra Touch in quotes, no doubt because he is implying, as I will state overtly, that directors have been credited with things that screenwriters have been doing for decades. The Capra Touch is the thing where Frank Capra shot the script that Robert Riskin wrote. That’s the Capra Touch.

**John:** What we talk about with a modern screenplay is that sense of there are scene headers and you move into scene description that’s actually very full, very full compared to what you find in a play, that the dialog is important, but it’s not the only thing you’re seeing in this. When people read plays and they read screenplays, they’re like, “Oh, there actually is a big difference here.” That difference is how full the scene description is, how important it is that we are moving from location to location, just because film is a different medium than a play. You’re not just in one space and you’re not going to have these 20-minute scenes in general in film. You’re going to be moving from place to place. You have to have a vocabulary for what that looks like on the page.

**Craig:** Indeed.

**John:** All right, let’s get back to more follow-up here. Matt wrote in about QR codes. He says, “While listening to John and Craig’s discussion of updating the screenplay format, I was reminded of this tweet I saw earlier in the week about a writer who included a QR code in their script. How do you guys feel about the inclusion of a QR code that links you out to additional material?” I guess like songs or images. “I only fear that the reader would go into their phone, would disrupt the flow of the read, and potentially end it with distractions from the phone entirely.” Craig, a QR code in your script?

**Craig:** That is an odd-looking thing. My concern wouldn’t be that the QR code would disrupt their flow of the read. If it led to something really cool, then I think it’s fine. It only takes a second or two to grab your camera, see it, click on the link, and look. My problem about the inclusion of a QR code is that the QR code itself aesthetically is such a downer and it’s ugly. It’s just this big ugly blob on the page. I would so much rather that there was something where people could read and just simply tap on something and understood that it would take them to a little image, then they could tap it away. It’s ugly, ugly thing.

**John:** Here’s where we need to introduce Megana’s innovation, because she’s working on a musical and she’s including the songs in the script. Megana, talk to us about how you’re doing that.

**Megana:** I just included them as a link, which is something that’s very easy to do in Highland. I reference these songs that are on YouTube, because the song’s told in the same style, and so it’s like, click here if you want to listen. Then it just takes you to Safari and opens the link in YouTube.

**John:** I think what’s smart about this is it’s recognizing that most people are not going to be reading this screenplay printed out, the way that screenplays used to be. They’re going to read it as a pdf, and pdfs can include links. Just make that clickable and it’s a good stopgap. It doesn’t give you all the way what Craig wants, where it’s actually embedded within the document itself, but it’s pretty good.

**Craig:** That sounds like a perfectly good solution. I think that that’s a really smart way to go.

**John:** Craig, you use Fade In. Does Fade In allow you to put active links in your documents?

**Craig:** It does. Fade In, actually at my urging, there’s quite a few things that you can do in Fade In that are really cool. You can embed alts, which is a really interesting thing. You can create links. Because I’m working on something that’s proprietary, I don’t do that, but yes, Fade In does have the ability to do that.

**John:** Here would be my argument for maybe a QR code is, we always talk about the title page and then you can stick a dedication page or a first page before the actual screenplay starts. That might be a page where you could say, if you would like to see images related to this, or this thing, click here or scan this. I could understand why you might want to do that, because that way if someone is looking at the script in a way that didn’t have the clickable link, that QR code would be a way for them to get to it. I wouldn’t put a QR code in the middle of a script page.

**Craig:** It’d be a bummer.

**John:** That’d be bad. Hattie wrote in to say that, “I find Celtx is great for editing between multiple people. I use Celtx Educator, as I’m studying for a master’s in screenwriting. You can share your script with anyone who has Celtx and an email address, and those people can edit the doc.” We’re talking there about shared screenwriting experiences. I still have an old Celtx T-shirt from a zillion years ago, because I never throw out T-shirts. I never really dug Celtx. It was just web-based, and I found it kind of janky. The advantage of a web-based ting is it’s very easy to do that multiple user thing. If it’s working for you, great. Craig and I know nobody who actually uses Celtx in a professional way.

**Craig:** I have not heard the word Celtx in, I don’t know, a decade. WriterDuet I think does a very good job of this. There is a free version of WriterDuet, so definitely take a look at that. Celtx, it’s like Movie Magic Screenwriter.

**John:** This last week I had a run-in with Movie Magic Screenwriter.

**Craig:** A run-in?

**John:** I did have a run-in. I had a dark encounter with it. This last week when I posted the Charlie and the Chocolate Factory script, that was an old FDR, Final Draft, old format, that is able to reformat and put it on a proper pdf, so it’s up there in the John August Library. I had these other scripts that I was like, crap, these are so old. They’re Movie Magic Screenwriter things, because you used to ping-pong them back and forth between Final Draft and Movie Magic Screenwriter. There’s not an app to open these. I didn’t have Screenwriter. It wasn’t even clear that the build of Screenwriter, which works on a Monterey system, because you can open these old files. I was involving nerd friends to help me crack these things open.

What was so embarrassing is that there’s a Barbarella script that I was trying to open up, was that I spent maybe three hours wrestling with this file, only to realize that it actually was a Final Draft file, that if I just actually added dot FDR, it would just open, because you remember back before OS X that files did not have extensions on them, so you had no idea what that file was. I just assumed it was a Movie Magic file, and actually it was a Final Draft file.

**Craig:** I remember when OS X came out that there was this hullabaloo about the fact that these file extensions meant that Mac was turning into Windows, and no, it was turning into Unix is what it was turning into. There were always file extensions. They just didn’t show them to you.

**John:** All that meta data was buried into the file system.

**Craig:** You have the option now of automatically seeing file extensions or not, depending on the kinds of files. I tend to want to see the file extensions myself.

**John:** I do too. Here’s an example. It’s that if I have Barbarella first draft dot fdr versus dot pdf. It’s good to see, oh, the one that ends in dot pdf is the pdf. That’s just good to see, if I see it in a list view. I could see the icon would be different, but that’s not the point. You just want to see in the list which one is the pdf.

**Megana:** When you click in to look at your files, it would give you that information, even if it wasn’t …

**Craig:** You can always Command I, but I don’t want to Command I.

**John:** I don’t want to Command I.

**Craig:** Command I means something’s gone really wrong, as far as I’m concerned.

**John:** Megana, I hope you have some stamina in you, because this is a long email, but I think it’s actually pretty good. This is the one from Jules.

**Megana:** Jules says, “I enjoyed listening to your discussion in Episode 532: Mistakes of Yes, about the importance of suffering and seeking meaningful work, rather than signifiers or supposed hallmarks of success in the path towards happiness. Your conversation made me think about a statement written by Albert Camus, ‘One must imagine Sisyphus happy.’ When we think about mythology, Sisyphus epitomizes infinite, unrelenting torture, pushing a boulder up a hill, only to have to repeat it again once he gets to the top. Camus in this essay, The Myth of Sisyphus, posits that life is inherently absurd and filled with bizarre routines and habits. We could be distressed or discouraged by how little anything really means or not want to live as a result, but Camus says we must revolt and not let that get us down. Sisyphus is constantly completing a task that challenges him greatly, and he achieves it, all while knowing that it will not get him anywhere, but he can find meaning and purpose and joy in the struggle. He could be happy.

“Sure, life can suck sometimes, even if you aren’t Sisyphus, but we can choose what we focus on as motivation. For any of us with ambitions, that applies that any striving to achieve comes at the expense of our happiness. I think the solution is to learn to love the struggle, no matter how successful you supposedly are, or even if by all accounts you’ve achieved nothing. No one can stop you from struggling and striving. If you truly embrace and enjoy the struggle and process of creating a script, a story, a book, a podcast, etc, I think that may be the best path towards happiness for those of us cursed with ambitious goals. If you can love writing when it’s the worst, then writing can make you happy.”

**Craig:** Yes. Amen, Jules.

**John:** Yeah. It struck me because this was also the week that, I’m going to butcher his name, so I apologize in advance, Thich Nhat Hanh, who was a Buddhist monk who died this past week, but who often wrote about the struggle and being present in it, and not putting off to later to be happy, but being present in it. That’s what I think Jules is writing here, is that it’s about understanding that the work you’re doing is not about the end goal, but about the actual work itself.

**Craig:** Yes, and that the struggle, and pointless struggle, is not a problem, because it’s all you’re going to get. I’ve always identified with the existentialists, but probably more Camus than Sartre. Sartre was such a downer, because Nausea. Camus, The Plague had a huge impact on me when I read it as a young man. Boy, if you want to read a book that drives home what we’re dealing with now, read The Plague again. What is the point? Especially if you’re a doctor and you’re working so hard, and there is an inefficient or stupid government and there are people who are moronic, and there is a disease that is destroying innocent and evil alike, and all you can do is stem the tide slightly until you just inevitably fail and also everyone dies anyway. Now what?

The answer is that’s where the human experience is. That’s the point. The point is the experience. The more we can disconnect ourselves from some notion that there is an answer to all of this, that there’s a right way, and that you’ve done it and you’ve achieved something, and therefore you have arrived at the end goal of all this, then the better off we’ll be, because none of that’s real, none of that’s true.

I think our culture, particularly American culture, is so goal-oriented. Everyone’s walking around feeling rather bad about it all, because what is the goal? Is the goal to be Jeff Bezos? You couldn’t pay me to be Jeff Bezos. You couldn’t pay me what Jeff Bezos owns to be Jeff Bezos. I don’t need, what, I’d say about $14 billion, probably 80 billion. I don’t know what it is.

**John:** It’s a lot of money.

**Craig:** I don’t need any of that. Honestly, the guy, I look at him and I just think, I don’t understand you at all. At all. I don’t know what you’re doing. I know what his ex-wife is doing. She’s doing good. I don’t know what he’s doing and I don’t know why and I don’t care. People show us who we’re supposed to be, and I don’t want to be that person. I’m stuck in my meat suit. I’ll just try and do this as best I can. I think that was a great thing to write in about, Jules.

**John:** The thing I want to distinguish between though is there’s suffering and things being difficult and needless suffering, or suffering that’s pointless. I do find people who are torturing themselves for no good reason. If it’s torture for you to write and you cannot enjoy writing and you don’t enjoy the end results of writing, I think it’s okay to stop writing. I think one of the things we try to be honest about in this podcast is there’s people who it’s just not going to be their thing. I see people who struggle to do it for no good reason. There’s no joy that they find in it. If you don’t find any joy, maybe look for something else that you can find joy in the actual process of doing, because that’s going to be more rewarding for you in the long term.

I just worry sometimes that people misunderstand. It’s like, enjoy the suffering, and they’re like, “Oh, then I have to suffer. There’s some reason why I need to beat myself up.” That’s not what this is saying.

**Craig:** I think we got into the notion of satisfaction, as opposed to happiness. I brought up Professor Scott Galloway and this thing about not following your passion, but rather finding your passion inside of the thing you’re really good at, that’s what makes you passionate about it. If you feel a sense of obligation, you’ve made a promise to someone that you’re going to be a great writer, or you’re supposed to be a great writer, and you’re not enjoy it at all, then no, you are not doing what you want in any way, shape, or form. That’s not even real struggle. That’s just a general sense of pointless obligation. If there is no sense of satisfaction in what you’re doing, then yes, absolutely, move on to another thing. You will not find something truly existentially purposeful to do, because there is no such thing. You will find something, I think, that is satisfying to do. Look for that.

**John:** Agreed. On the last episode we asked our listeners to write in their suggestions for read-aloud software, so software that could read a screenplay aloud and do a good job with the screenplay format, opposed to other things. We have a couple suggestions. People mentioned an iOS app called Tableread, which I’ve played with and I didn’t love, but it may be useful to some people. VoiceDream was an often suggested app. It does a pretty good job. It doesn’t know what a screenplay is necessarily, but it does a pretty good job of reading things aloud. Obviously most of the Mac and PC software programs can do some version of reading stuff allowed. On Windows and on Mac, you can find ways for your screenwriting software to read what’s on the screen aloud to you.

The most classic things that are designed specifically for people who are blind or have vision issues are JAWS and ZoomText. JAWS is having challenges with the current version of Final Draft, which is why Ryan Knighton and other folks are looking for better solutions for screenwriting software for blind users. These are all things that are out there that are helpful for people.

I think it’s always worth remembering that when you create things that are accessible for people who have specific issues, generally it ends up helping everybody, because just the same way that closed captioning was specifically designed for people who couldn’t hear, and it being tremendously useful for everybody around, especially when you just have a TV that didn’t have the sound turned on. I think as we look for solutions that are good for specific audiences, they tend to generalize out. Let’s just keep looking for ways to read scripts aloud and also make the work we do more accessible for everyone.

**Craig:** I did hear from Guy Goldstein, who is the founder and CEO of WriterDuet, which I mentioned just a few minutes ago. They have a new app called ReadThrough. It’s free, or there’s a free version. I watched their little demo videos. Rather impressive sounding. Another thing to throw on there. It is free. At the very least, if you are interested in text-to-voice, check out ReadThrough for free and maybe write in and let us know what you think.

**John:** Great. Megana, do you want to take Nicholas’s follow-up here?

**Megana:** Nicholas wrote in and said, “I really enjoyed the script breakdown this week of the select scenes from awards contenders. I had a question as I was going through them myself. Do you think the script is manipulated after the film is completed in order to ‘match’ the final product more perfectly? The reason I ask is because back when Borat’s subsequent movie film came out, the script was released as best adapted screenplay, and the dialog matched up perfectly, despite it being an improvised film that was made without a script and with real people. What’s up with that?”

**Craig:** What’s up with that?

**John:** What’s up with that?

**Craig:** What’s up with that? I wonder, do you think that just happens magically, or maybe there are-

**John:** It’s a magic thing.

**Craig:** Maybe there are people that work really, really hard to do that.

**John:** We could tell you that we actually know people whose job it is to match the final official script with the film as it is released. Generally when you’re getting those FYC scripts, someone has gone through that process and made all the dialog match up and stuff, taken out the scenes that got cut and that kind of stuff. I think Borat would be the most extreme example of that, where they basically had to write a screenplay that could encapsulate all these things. There was a script for Borat before it was filmed, but there was so much improvised stuff in the middle of it that they were writing that stuff after it had been actually filmed.

I do think that the For Your Consideration scripts are useful to read, because you’re seeeing what the author intent was, but you should always be mindful that you’re seeing the highlight reel, you’re seeing the perfected version of it. You’re not seeing the stuff that’s changed along the way. That’s why it’s also great if you can get early scripts of things and then compare them to the final shooting script to really see what drifted and what changed. I know reading Cameron’s original script for Aliens and then seeing the final film, you really can see, oh, this is how it shifted and expanded and changed to get to where we got to. When we did Big Fish, the Big Fish For Your Consideration script was actually the script that we went out with, we started production with. Not a lot had changed, but there were scenes that were different and things like that. I liked that. I think it’s always great to see small changes between what was on the page versus what was filmed.

**Craig:** Same with when we had to send in the scripts for Chernobyl. It was the same way, just sent the scripts. They were pretty close. They were very close. They were extraordinarily close. In fact, there was a couple of moments here or there where I was like, “Oh, that’s really, really cool,” and I don’t think I put them into the script. When the soldiers are walking along and we hear that eerie Russian tune, Black Raven, that was an improvised moment by that actor, who was Russian and had remembered that song. He just sang it and Johann recorded it, and then he put it over that little moment of those guys walking. I don’t think that’s in the script, because it wasn’t in the script. I agree with you. That’s interesting to see what’s new and created and what’s not.

**John:** Yes, those scripts tend to be a little bit optimized, but even looking back at the Sorkin script, that had weird page breaks. I think that really was the script they shot, because there’s no reason why they’d leave the A and B pages. They would’ve just taken that stuff out. If you see stuff that looks like leftover things from production, if you see stars in the margins, that’s more likely to be the script that was in production.

**Craig:** A and B pages, weird page breaks, and omitteds are a sign that you’re looking at an authentic, unadulterated production script.

**John:** Last week we talked about we see and we hear. Phil wrote in to say that, “John and Craig were right. The we see rule is number 15 on this list from Screenwriters University.” Let’s look through here, Craig, because that was 15, so that’s got to be a few other rules that really are-

**Craig:** Let’s see if they got anything right. First of all, sorry, I got to know, what is Script University? What is this?

**John:** We should look and see what they are. They have testimonials. We Have Questions. Click on We Have Questions.

**Craig:** Yeah, we have questions.

**John:** First question is, what is your refund policy?

**Craig:** Oh boy.

**John:** Oh boy.

**Craig:** What is this? It’s an online screenwriting university featuring affordable instruction from well-known film industry professionals. Basically you pay for it. It is what it is. Let’s take a look at those rules.

**John:** This is just all-

**Craig:** It’s all bad.

**John:** It’s all umbrage bait.

**Craig:** Great.

**John:** Here’s the thing. It’s not worth going through.

**Craig:** Aw. Come on.

**John:** Slug line versus scene header. Craig, what do you call the thing that starts with INT or EXT? What do you call that?

**Craig:** I call it both, slug line and scene header.

**John:** It’s a murky, middle ground thing. A slug line can also be the thing that doesn’t have that, that is breaking up inside stuff within a scene that’s like, “Over at the corner,” and that kind of thing. Slug line, scene header, sure, they’re both the same thing. This has a lot of rules about what you can put in a scene header and what you can’t put in a scene header. I think you figure that out in context, don’t need all these rules.

**Craig:** Slug lines have no times of day. Did you know that? Because I put that in all the time. I put in afternoon, morning, mid-afternoon, evening. I put in all of it. It says, “Writers do it all the time.” You say, “Yes, we do. Before a script gets shot, someone has to change it to day/night.” No. I do that, and they don’t change it to day/night. Idiots. Script University, idiots. “Don’t put years, detailed locations in the slug line.” I do that all the time. Idiots. What is wrong with these people? Why would they dare do this?

**John:** “Dialog never follows a slug line, not ever. Action always separates the two.”

**Craig:** It’s rare, but I’ve done it.

**John:** It’s rare, but it’s done. Here’s why you do it, because if you’re ping-ponging back and forth between places, then there’s a reason why we’re shooting in a new place, then you could do it. It’s not a not ever. It’s rare.

**Craig:** “Don’t use cut to.” Normally I don’t, but sometimes I do.

**John:** Sometimes it’s really helpful.

**Craig:** Because I want to. “Don’t use we see or have strange reveals.” Screw you. Screw you, Script University? Script University, oh Lord. Ridiculous. Ridiculous. What is this nonsense?

**John:** Someone actually just put this page up to annoy us. That’s really what it is.

**Craig:** “On sound effects.” Whatever. I hate this. I couldn’t hate this more. Script University, shut it down. Shut it down. You’re bad. You’re bad and you should be ashamed of this. It’s stupid.

**John:** Craig is requesting his refund.

**Craig:** I hate it. What is wrong with these fricking people? What is wrong with them?

**John:** Hey Megana, help us out of this tailspin here. What did John write in here?

**Craig:** Yeah, help us out.

**Megana:** John says, “After I wrote my first script in 1999, I went starry-eyed and fresh-faced to the internet for help, and boy oh boy, there were a lot of those ‘never write we see because whoever’s reading it will literally throw your script across the room and furthermore it means you’re a terrible writer’ kind of people. There’s an attitude so many aspiring writers have of, you’re not allowed to write like a professional until you are a professional, but in my experience when you’re dealing with professionals, they don’t care at all about any of those things. I’ve never had a TV writer, showrunner, producer, or rep who have mentioned any of those things ever, and I do them all the time, and I’m still aspiring. Write for the job you want, not the job you have.”

**John:** Exactly.

**Craig:** We don’t care, and we never cared. I never cared. I never cared about whether or not I should say we see, ever in my life. I had never heard of anyone caring about it until the internet came along to explain to me that I was doing it wrong. Where? How? Why?

**Megana:** I just don’t understand who all these people are who are throwing scripts across the room.

**Craig:** Script throwers.

**Megana:** They just have to pick that back up.

**Craig:** Do you know how fast you’d get fired if you throw a script across the room and then one year later they’re like, “That script just won an Oscar.” You’d be like, “Oh, but it said we see.” “Okay, let me eject you from our life.” That’s crazy. One last thing.

**John:** Please.

**Craig:** One last thing that I think people need to hear. You need to hear this, people, because there’s a lot of Script Universities out there, but there are even more people on the internet doling out advice, for whatever reason. I guess it makes them feel good. People love to deal out advice as if they have achieved something worthy of advice dealing. I see this on Twitter constantly. People that I literally have never heard of, and no one’s ever heard of, and have accomplished almost nothing, almost nothing of note in our business, are cross-legged, floating in air, like an elevated yogi, delivering the wisdom of the ages to us. They don’t know anything. Who are they? Don’t listen to any of them. You don’t even have to listen to us. If you’re going to listen to somebody, you should pretty much start with us. We at least know what we’re doing. We’ve done this before.

**John:** We do know what we’re doing.

**Craig:** Come on.

**John:** Craig, I think we’ve reached the midpoint, but also you said that perfectly, because exactly what you described there was in a midpoint tweet that actually prompted this whole conversation. We’ll link to this actual tweet. It’s not actually that important. Adeep tweeted, “For newer writers, these can happen at the hashtag #midpoint. A false victory/defeat, a story reversal, new tactics, full commitment to the journey, the stakes are raised, discovery of new key info, a major ordeal, main character switches from reaction to action, the story’s most significant emotional moment.”

If they’re talking about the midpoint, I’m sure we’ve talked about the midpoint on the podcast before, but I don’t think the midpoint is as much of a thing as this tweet might make us believe that it’s a thing, because I understand the end of a first act, I understand the change that goes at the end of the first act. I understand the worst of a worst for a third act. The midpoint is not really a thing to me. In most of the scripts that I’ve written, I couldn’t point and say, “That’s the midpoint.” It’s not a thing that I’m writing towards or even necessarily mindful of as I’m putting together a script. Are you?

**Craig:** No. I don’t agree with any of this. How about that? Or rather, I agree with all of it. This is like, “For newer chefs, the following can happen while you’re cooking: food can get hot, food can get cold, things can boil, stuff can congeal, dough happens.” All of these things can happen. Yes. Congrats. What does any of it mean? This is what I talk about when I did the how do you write a movie. So much of this stuff is from the point of view of, it already happened, let me look back at it, not it has to happen, how do I write it.

**John:** Yeah, because there’s so many movies I can think of I would have a hard time pointing to the midpoint. Here’s a movie that has a midpoint. Gone Girl. I know what the midpoint is, because we have a dramatic shift of POV in the story. That’s the midpoint of the movie. I got that.

**Craig:** There’s a wonderful midpoint in Monty Python’s Holy Grail, where they have an intermission. It’s wonderful. I talk a little bit about the midpoint in that episode, whatever it was. It doesn’t have to happen in the middle. It’s rather I think what people often point at. It’s just that at times the character begins to question how they’ve been living and start wondering maybe if they ought to change. That is a very subtle thing. It can be a line. It can be a word. It can be a look. It can be a moment. Or it doesn’t have to happen at all. That’s the thing. It doesn’t have to happen at all.

**John:** I would say main character’s journey, somewhere around a midpoint would be there’s no going back, or we’ve crossed so far that there’s no way to get back to the earlier point, which is a little bit different than having your village burn down at the end of the first act. We’ve gotten to a place, only way out is forward. Sure, but that’s not going to be for all characters and all stories.

**Craig:** No. Some of the things, like main character switches from reaction to action, if your main character’s been reactive for the first half of your movie, oy vey. “Story’s most significant emotional moment.” If the story’s most significant emotional moment happens in the middle of the movie, can we walk out after that point, because what are we waiting for? Story reversal, new tactics, all of that should’ve been happening anyway already.

**John:** This week I dusted off an old stage musical that I’d been working on 10 years ago and then took out and updated. I’m really, really happy with it. It has two acts, because it’s a stage musical. I absolutely love the midpoint. I really love the act breaks in stage musicals, because they have a very specific form in terms of closing up some things and asking really big questions that you’re going to be discussing during the intermission, and you’ve obviously been drinking your drink, and you come back in the second act with new energy. There really is truly a midpoint that’s so important in a stage musical. That just is not a thing that happens in most movies, in most normal screenplays.

**Craig:** Maybe, if I may, let’s just stop talking about the midpoint. Let’s stop talking about the midpoint the way we should honestly stop talking about first acts, second acts, third acts. Really? Everything’s integrated. Generally speaking, also, just stop making lists on Twitter. Stop. Stop making lists on Twitter.

**John:** I get it. I probably won’t give up first act and second act breaks, just because they are useful in terms of thinking how it starts and how it ends, because every movie has a beginning, every movie has an ending, so you’re talking about how does all the beginning work, how does all the ending work. You’re going to have those things, but what the middle of it is going to be, eh.

**Craig:** It’s really interesting how liberating working in the hour-long drama format is when it comes to that stuff. Now the substantive difference between one hour of drama and 90 minutes of drama is, drum roll please, 30 minutes, but for some reason those extra 30 minutes require us to have this intense structural conversation about what happens in the middle and what happens at the end of the first act and what happens at the pinch point leading to the first act and what happens halfway through the third act. When you’re writing for 60 pages instead of 90 pages, none of that is discussed, ever. Ever. There is no first, second, third act discussed in an hour-long drama. At least I don’t discuss it. Maybe other people do. Maybe commercial break folks do, but I don’t.

**John:** They do. I would say in one-hour procedurals, they really will talk about this kind of stuff, but that’s not what you’re doing.

**Craig:** At this point I think it’s become the standard in our business, a streaming style or cable style, one-hour-long, uninterrupted drama. No one ever talks about any of that, ever. They just talk about the totality of the story you tell. I think that’s a nice thing. I think that all of this crap that gets pumped out there into the world is pumped out there generally by people who are trying to charge you money for something. They’re after something. I really do. In the end you scratch slightly, and underneath is a chart showing you how much money it costs per these services offered. It bums me out, because it’s unnecessary.

**John:** We’ve been addressing some follow-up and addressing previous things from our listeners. Let’s bring in some new stuff so we can keep the cycle going.

**Craig:** Yeah, new stuff.

**John:** Let’s start with a question about omitted scenes. Megana.

**Megana:** JP asks, “At which point in a script’s life do scenes start getting marked as omitted? Is it only after it’s entered production when scenes have been numbered? Is it when conforming the script to the final product? Otherwise, why leave a bread crumb trail saying, hey, there used to be a scene here, but now there isn’t, instead of just cutting all evidence of the bastard scene and letting the story flow?”

**John:** What a great question. I love a question that actually has an answer.

**Craig:** Yeah, this one is answerable.

**John:** Here’s the answer, is that once you have a production script that has numbers in it, if you need that omitted there, just make it clear to everybody else that there was a scene here, that scene no longer exists, let’s not talk about that scene, because that scene is not there and we’re not going to shoot it. It’s gone. It’s erased. We still have some evidence in the script that we really did cut this out, we’re not forgetting to shoot it.

**Craig:** JP, you’re absolutely right. It only enters into play once production’s begun and once scenes have been numbered and a white script has been issued. The white draft is the first draft. The pages are locked. The scene numbers are locked. At that point forward, if you do delete a scene, yes, you have to say omitted. Maybe the biggest reason is because if you don’t, then at some point, a thousand people are going to email you saying, “Wait, what happened to scene 83? Because it goes from 82 to 84.” You have to say, “It was there.” Because people show up after that happens. It’s not like everybody that works on the movie or the show was there when that white draft was issued. It’s a smart thing to do.

One nice thing also, I assume they have this in Final Draft, they certainly do in Fade In, and I bet you have it in Highland, if you omit a scene, there is a special thing to say Omit Scene, which turns it into an omitted but keeps everything. If you have to un-omit it, or if you just want to peek and see what was in there, it’s easy to do.

**John:** We have a whole format for doing that, which is basically commenting it out, which is helpful. Now a thing also about omitting scenes, and also sometimes the meat of what happened in that scene is still there. The story point is there, but the scene has changed so much. There’s a different location. There’s different characters in it. There could be a discussion about, are we just going to change the scene or are we going to omit that scene and put a new A scene in there to replace it? That’s a discussion writers and directors and first ADs might have. Craig, where do you come down on that? If the scene changes so radically that it’s really a different scene, will you keep the scene number for it, or will you omit it, put a new scene in there?

**Craig:** I just talk about it with the first AD, script supervisor. Because scene numbers are really there for everyone else, I just will do whatever they ask me to do in that regard. I’ll ask them, “Would you want this to be a new scene or do you want me to just change it around inside of the scene?” It seems like the general rule of thumb is if we’re changing a location, absolutely it’s a different scene. If we’re staying in the same location, but we’re changing a bunch of things, or the location is sort of the same, but not the same, then I just ask them, “What do you want me to do with it?” Then they tell me.

This happens all day long, by the way, when we’re shooting and it comes to lettering up. When you’re shooting a scene, every new angle and size gets a letter. You’re shooting scene 12, okay, the first shot is shot 12-A, and so on and so forth. Sometimes if you change a lens, but you keep things exactly where they are, and the lens doesn’t change dramatically, the camera system folks will come by and ask the script supervisor, “Are we lettering up or are we just calling this take 6?” Then the script supervisor will make that call. It’s all about, just generally speaking, what’s going to help everybody else down the line.

**John:** While we’re speaking about letting up, on your show, if let’s say there was a scene 19 and a scene 20, and there’s a new scene being entered between the two of those, is that new scene A-19?

**Craig:** No, it’s 19-A.

**John:** That’s a difference of opinion between different productions, because 19-A makes a lot of sense. The problem with 19-A is it gets confusing then on the slate. It’s like, “This is scene 19-A, take A.”

**Craig:** We just call it 19 Apple Apple.

**John:** Apple Apple.

**Craig:** That generally isn’t a problem for us. They do it differently in England. I think it’s the other way. I can’t quite remember theirs. There are different methods for that sort of thing. I don’t tend to have a lot of those, to be honest with you. I don’t.

**John:** Because Craig writes everything perfectly the first time and it just happens.

**Craig:** Yeah, or at least I get my scenes generally. I have some A scenes, I have some B scenes, but there’s not that many. Honestly, because I am in control of the flow of the screenplay, when you’re getting into production on movies and 15 different writers are coming in because Frank Capra needs 15 writers to give him the Frank Capra Touch, then yeah, you can get a big ole mess. It can get really weird. There are things like what happens when you’re putting a scene between 19 and 19-A? Then that does become 19-A or whatever the hell, I don’t know what they call it, or 19-a-A I think is what it would be. They start using lowercase versus capital. You can customize all that. The only real thing that I think is important to pay attention to is to not use I or O, as those look like one and zero.

**John:** Exactly. In the memo that I put out for Charlie and the Chocolate Factory, if you want to look on the pages for that, I actually call that out in the memo, because it’s a natural question for why we’re doing it, is that’s why we’re omitting those things. Another thing you should keep in mind is that it’s not unheard of to put out a new white script. If a lot has changed between the production draft and the draft we thought we were going to production with, and then a bunch of stuff changes, a production might choose to say, “This is the new white draft, basically. Throw out your current script. This is the new script and this is what we’re using for the numbers.”

**Craig:** What we don’t want is every single page to be not a full page and 5,000 colors and we’re into salmon 8 and whatever it is. Yes, at some point, if it’s changed super dramatically, everybody just … There’s a point of no return. The point of no return really is when people get married to scene numbers. Crews and production teams really do talk about scene numbers constantly. I have to remind people all the time, I don’t know any scene numbers. I don’t remember any of those. I’m like, “Can you just tell me what that is? Because I don’t know what that is.” That’s the danger point is the scene numbers.

**John:** I have found my experience, especially on more complicated productions, some story stuff does get messed up when things go through multiple rounds. It’s not just bad writing happening, but when there have been so many revisions and so many colors stacked up on top of each other that a scene is being split between four different pages of different things and it’s just not clear, it’s hard to really focus on what is the point of the scene and what is actually happening in the scene, because it’s split across so many pages. That is a real thing that happens, because of production drafts and I think sometimes just bad choices from other people. I’ve been in circumstances where trying to do arbitration on a project that we were looking at the final shooting script, and you couldn’t even parse what the scene was, because it was divided between so many different things. That really is a challenge.

**Craig:** There’s a little trick that you can use sometimes. When it gets really bad with a scene, you can just say, “Okay, I’m just going to cut all the stuff from page 20-A, page 20-A-a, page 20-B, and just re-paste it into page 20 and just get a nice 20 and 20-A, and get rid of the other ones.”

**John:** Absolutely. Especially back in a time when we were putting out physical pages to production, you will have made some decisions about what’s going to make the most sense for a person reading this thing. It’d be better off to delete some pages and combine some stuff. Often it is just so people can actually see this is a scene, rather than a couple different paragraphs on a couple different pages.

**Craig:** Yah.

**John:** Yah. Let’s end on a question that you and I will actually love to discuss. This is Lydia’s question.

**Megana:** Lydia from New York writes, “My almost-10-year-old son has a great immersive imagination. I would love to introduce him to Dungeons and Dragons. I don’t know how I never had any friends who played it growing up, but I’m thinking it would be amazing for us to do it together. Where do I start?”

**John:** Oh Lydia, you are just the best mom.

**Craig:** Best mom.

**John:** That’s mom of the year. Best mom.

**Craig:** Best mom.

**John:** It’s awesome that your son has a great imagination. He would probably dig D&D. I’ll put links in the show notes for ways to get started playing D&D with your kids, because there’s good starter adventures that build upon each other and get their feet wet, without overwhelming them with too many stuff about the character sheet all at once. I’d also say keep your sessions short, keep them fun and involved, but not overwhelming. Try to find some kids his age who could play with him also, because you as a mom is fantastic, but it’s more fun when the kids are playing with their own age.

**Craig:** Yes. Sometimes 10-year-old boys who have great immersive imaginations also don’t have a lot of friends. These can go hand in hand. If your son is challenged in that area, if he has some social issues or has just a limited amount of friends, then just know there are a lot of 10-year-old boys just like him who are also limited and don’t have a lot of friends and would love to get to know him. My guess is that there are a lot of really good resources out there for parents. Maybe his school can help. There might be some guidance counselors who can identify some other kids like that, or if there’s some local neighborhood community organizations. You’re in New York, so there’s everything everywhere. Check out some online resources and put out the word. Put out the word on, I’m not on Facebook, but if there’s something like that or if you are on Facebook, to just say, hey, if you’re interested in putting together a group.

There are also some professional dungeon masters out there. They know exactly how to pitch and tone a session to the kids who are playing, and they might be a great way to introduce a group, because they will know everything, and they’re also really good at teaching. That’s part of what they do is teach kids how to play. The goal, Lydia, is for your son and the kids that he enjoys playing with to then not need that guy and to move on and one of them DMs and they do it themselves, which they absolutely can do.

I think it’s really important, Lydia, actually that you don’t play with him. I know. I know. I know you want to. I know you want to, but I think John is absolutely right. I’m just saying, as a former 10-year-old boy, and as somebody who raised a former 10-year-old boy, that there’s something that is irreproducible and magical about four or five 10-year-old boys with great, immersive imaginations doing it themselves, without parental supervision, and being free to explore and enjoy themselves and to find their own identities in that way. It’s really important. You can host it in your apartment or your home. Like I said, there are some really cool people out there that do these things professionally. That’s probably a good place to start poking around and looking.

**John:** I started playing when I was 4th grade, 5th grade. The DM was Diego Rodriguez, who had an older brother who played, and so we had picked up how to play from him. It’s going to be one kid or someone who has a little bit more experience about how it all works who is going to DM, but eventually you’re all going to get into it and get going. I think there’s a natural tension between people who are obsessed with the stats and optimizing the characters’ numbers and the players who are really focusing on role-playing the characters. That’s fine. That’s going to be a natural tension between the two of those. Whatever gets them wanting to sit down at the table is great. Just let them have fun.

**Craig:** Let them have fun. I think it’s a really great thing. Dungeons and Dragons, and role-playing games in general have always been a terrific, I’ll say safe space. Why not? Safe and nurturing space for kids who otherwise don’t have that elsewhere, whether they’re neurodivergent or they’re just a little nerdy or shy. That’s a place where they blossom, and where a bunch of them together can blossom. It’s a beautiful thing.

**John:** Cool. It’s time for our One Cool Things. I have two One Cool Things. The first is Flee, which is an animated documentary that is up for all the award considerations this year. I watched it yesterday. It’s fantastic. It’s just really, really great. It’s the story of an Afghan refugee who’s trying to get out of Afghanistan as Afghanistan fell, and ends up on this wild expedition to try to get to safety. So well done. The reason why it’s animated is because to protect his anonymity, they animate all of his stuff. There’s live-action stuff in there as well, but he’s always an animated character, which works so well in terms of being able to move back into his childhood. It’s flawlessly done. I strongly recommend everyone check out Flee.

My other One Cool Thing is the Wikipedia history timeline game, Craig, which I sent to you earlier this week. Did you try playing it?

**Craig:** No.

**John:** It’s really good. What it’s doing is it gives you a card at the top of the screen, which is some event in history, so either a famous person’s birth or death, or a company being founded, and you have to drag it into this timeline. It just keeps putting up new things for you to drag into the timeline. At first it’s really easy. Something happened in the modern era or it happened in BC times. Then it gets really tough. It’s basically how long of a streak you can keep going of getting these things right. You can play it endlessly. It’s not like a Wordle where it’s just one thing a day. It could be a giant time suck, but if you like history and organizing things, it will be great for you.

**Craig:** I do like history. I don’t love organizing things.

**John:** I think that question of, did this happen before or after this other thing, it’s not organizing. It’s just putting stuff in order.

**Craig:** This game is a nightmare for the kids who would be like, “Do we have to know dates on the test?”

**John:** Yeah, you have to know dates. You have to know dates-

**Craig:** “Do we have to know dates?”

**John:** … for this to work.

**Craig:** My one cool thing is ancient. It’s a game called Papers Please. Have you played it, John?

**John:** I recognize the title. I’m looking through here now to see what this actually was.

**Craig:** Papers Please. It was the first game by Lucas Pope. Lucas Pope is the guy who also did Return of the Obra Dinn, which I think was a One Cool Thing as well. This was his first game. It’s been around since 2014. At least on iOS it’s been around since 2014. It is the weirdest, most addicting and depressing and interesting game.

The functionality is very simple. You are a border patrol officer for some kind of obvious Eastern Bloc, Soviet era country. Your job is to decide whether or not to let immigrants in. The mechanics are you have some rules and then they give you documents, and then you have to check their documents, make sure that the documents comport with the rules, and then you either reject them or accept them. The rules get more and more complicated as things keep happening. It functions on days. That part is fun and tricky. The more people you process through accurately, the more money you make, which means your family will live, because they keep reporting on, you have this much money for gas and for food and for medicine. Also, interesting things start happening. People start begging to be let in, and they make really good cases, but their papers aren’t right, or there’s some sneaky spy people that want to overthrow the government. It’s all set against this very pixelated, brutalist background. Very simple, very fun to play. Gets really tricky really quickly. Strongly recommend. Works excellently on an iPad.

**John:** It feels like a perfect device for it.

**Craig:** It’s a weird one. I really enjoyed it. It’s old. It’s ancient, in terms of the internet. Papers Please.

**John:** Actually it’s a very good matchup with Flee, which is all about papers and documentation and fake passports.

**Craig:** There you go.

**John:** Perfect. That was our show for this week. Scriptnotes is produced by Megana Rao. It’s edited by Matthew Chilelli. Actually this week it’s by William Phillipson. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For shorter questions on Twitter, Craig is sometimes @clmazin. I’m always @johnaugust. We have T-shirts, and they’re great. You can find them at Cotton Bureau. You can find the show notes for this episode and all episodes at johnaugust.com. That’s where you’ll find transcripts and sign up for our weekly-ish newsletter called Interesting, which has lots of links to things about writing. You can sign up to become a Premium Member at Scriptnotes.net, where you get all the back-episodes and Bonus Segments, like the ones we’re about to record on NFTs. Craig and Megana, thank you so much for a fun show.

**Megana:** Thank you.

**Craig:** Thank you.

[Bonus Segment]

**John:** I am the person who talks about NFTs on this show. I think my first conversation about NFTs was pitching that Disney should absolutely do NFTs, and they have not done NFTs yet.

**Craig:** Good. Has a technology ever had a heel turn quicker than NFTs? They are loathed out there.

**John:** They are generally loathed. This last week Twitter announced people who have NFTs can use those as an avatar profile. They’ll have hexagons around them. Then obviously people writing scripts would block anybody who has a hexagon thing. They’re not well-loved.

**Craig:** No, they’re loathed. There’s a couple of reasons why. The first reason is I think an incredibly reasonable reason, which is that any of these things that require blockchain technology are prone to causing environmental disasters, because an enormous amount of energy can get used up by people who are trying to basically game the system. They want to mine a whole lot of Bitcoin or they want to process a whole whatever fricking NFT crap.

**John:** Ethereum.

**Craig:** China has just banned it all entirely. They just banned all that stuff, because it’s sucking up a mass amount of energy. Russia is about to get involved. Even Russia is like, “I don’t know, this feels janky as hell and also bad for the environment.” The other reason of course that NFTs are loathed is because fundamentally they’re stupid. At this point, what are they buying? They’re buying something that says, “I own a thing that everyone else can appreciate and experience in the exact same way that I, the owner, can.” That’s just stupid.

**John:** I’m going to link to three really good articles that came out in the last couple weeks that were talking about NFTs and bring up these criticisms. What I like about these articles is they point to these are the things that are more promising about them, and these are why the promises are not actually being kept.

One of the things that NFT or crypto proponents will pitch hard is that it’s decentralized, no one can shut it down, no one can stop it. The thing is, it’s actually not as decentralized as you would think it would be. Everything still is funneling through these different small deciders of OpenSea, which would say we’re going to show this piece of art or we’re not going to show this piece of art. It runs into all the libertarian issues of just, what are you going to do about child pornography, what are you going to do about actual criminal behavior that happens on here, what are you going to do about actual theft. When there have been thefts, they’re like, “Oh, we’ll cancel that thing.” Then was it really decentralized? Was there really no authority behind things? It’s trading on people who cannot be held accountable on some levels, but are very accountable on other levels.

**Craig:** All of it is nothing. No one’s even pretending it’s something. Just so I’m clear, if someone sells an NFT of a photo that is online, it’s a digital photo, and I buy that NFT, I now own that digital photo, or I own the file of that digital photo. That digital photo’s out there and everybody can look at it. The thing like that, a piece of art that Booble made, or whatever his name was. Was it Booble?

**John:** Yeah.

**Craig:** Boogle?

**John:** Yeah.

**Craig:** Is that it, Boogle?

**John:** Beeple.

**Craig:** Beeple.

**John:** Beeple.

**Craig:** I like Boogle better.

**John:** He was a previous One Cool Thing.

**Craig:** Booble, I’m just going to keep calling him Booble, because it’s funny, somebody paid, whatever, $14 trillion for his picture, but I can look at it. It’s the same thing. It’s literally the same thing. I’m looking at the same thing.

**John:** Craig, yes. I think we need to acknowledge that all art has similar kinds of issues there, because I could sell you a painting, I sell you a van Gogh, and you’re like, “Okay, I own the van Gogh,” but you can also own a picture of it.

**Craig:** That’s different. That’s different.

**John:** It is different, but then the question of, how about a photograph, if I sell you an Ansel Adams photograph. There’s a limited number of them. There’s only a limited number because Ansel Adams chose to put a limit on things. Art is always this conflict between artificial scarcity and-

**Craig:** The problem is it becomes instantly different when you’re dealing with digital stuff, because digital stuff is reproducible flawlessly. If there was a technology where I could go into the Louvre, point my ray gun at the Mona Lisa, and have a copy of the Mona Lisa, a physical copy that was exactly the same, down to the atom, then I have another Mona Lisa, without question. That is exactly what’s going on with NFTs, so I don’t get it, and I’m never going to get it, ever. I’m old.

**John:** Can we think about another system that’s been designed to deal with the problem of reproducibility and artistic worth?

**Craig:** Copyright.

**John:** Copyright, yeah. Also this past week, a thing that happened, or it’s two weeks ago, some folks bought a copy of Jodorowsky’s Dune book.

**Craig:** No, these guys. They don’t listen to our show.

**John:** They set up a DAO, which is basically a collective financial organization to purchase this copy of the book. It’s like, okay, you bought it, and then they had these plans for what they were going to do with it, including develop spin-off merchandise and a TV series and stuff like that. Craig, is there any problem with that? I think they could see there being an obstacle there.

**Craig:** There is. There is.

**John:** What’s that?

**Craig:** The problem is that what they purchased was a derivative work. That derivative work was theoretically licensed by the Frank Herbert Estate to create a derivative work of his copyrighted original work, Dune. However, purchasing a book does not give you any underlying rights to anything in that book, much less anything in the books that it was based on. What they have is a book.

**John:** Craig, I have a copy of Harry Potter on my shelf, so I should just be able to make a new series.

**Craig:** JK Rowling, she has one handwritten copy of Harry Potter and the Philosopher’s Stone. It’s out there, and I paid a billion dollars for that handwritten copy, which in and of itself would probably be worth something, but now it means we’re going to start now creating our own new stuff based on the handwriting. Oh my god. How? You said that this was an organization of people, so more than one idiot?

**John:** Basically it’s a bunch of people who came together to form this organization called a DAO, which could then go out and make this acquisition. They’re all putting in money basically to buy this thing together, and then they all have a share in it. It’s like a corporation. It’s like the closest equivalent to what a corporation would be in a purely NFT crypto space.

**Craig:** Nobody in that organization had even the slightest understanding of how copyright works? No one?

**John:** Apparently not.

**Craig:** Oh my god. Tell me, John, surely they didn’t spend more than $100,000 on this.

**John:** We can Google this now.

**Craig:** It’s $3 million.

**John:** $3 million.

**Craig:** They spent $3 million.

**John:** Whoever owned that physical copy of it in theory made $3 million, and good on them. We should also point out that Jodorowsky also has copyright on his unique interpretation of that underlying material too. Even if you bought the one copy of the thing that he did, that’s not necessarily granting you the right to reproduce it, just to do any other things to it, so that’s all done.

I was having a good, long conversation with a guy who’s in the crypto NFT space who’s also developing original story material. I was just really curious where he saw the opportunities here and what he thought could happen. What [inaudible 01:08:32] he thinks this is basically just a form of wealth transfer from really rich people to artists and writers. It’s like, oh, okay, on that level I kind of get it. The same way that MoviePass was a wealth transfer from venture capitalists to people who wanted to see movies. That’s basically assuming that it’s going to be failure. It’s assuming that it’s going to be a MoviePass 2.0. That’s all it is.

**Craig:** It’s going to be MoviePass 2.0. What am I missing, John?

**John:** I think what you’re missing is that there is enthusiasm and exuberance from people coming together to do a thing which feels exciting. I saw this when I was doing Kickstarter stuff. It’s like you get people together like, “Let’s make this thing happen.” It’s like, yeah, that’s really cool. The thing about a Kickstarter is at the end you have the thing. You have these really cool books that you and I have, like D&D books that we’ve gotten off Kickstarters, or cool figurines. There’s a thing I wanted that I actually got at the end of it. Here it’s just not clear whether people are enthusiastic about it because they want the thing to exist or because they want to speculate that it’s going to be worthwhile at the end.

**Craig:** I think it’s pure speculation, because how could you possibly be excited about any of this, properly excited? Is there anybody really that is getting a thrill, a tingle down their spine from the availability of an NFT? All those financial things, like whatever, credit default swaps, where somebody has to take time to explain to you how it works, and really what it comes down to is people are just betting money on money to see if money happens in a money way. It’s just math. At that point really the only excitement is purely financial. It’s just purely financial. This is all nuts and weird and empty and soulless. I honestly do hope that the general anger that is fire-hosed at people who announce that they’re now involved in NFTs will work, that people will just go, “Okay, yeah, sorry, I’m not … “

**John:** Here’s my last challenge for people. If you’re going to come to me with a thing saying it’s this great, innovative thing that’s going to be using NFTs or crypto, I want you to tell me why it needs to use NFTs or crypto, because in so many cases I see, oh yeah, it’s exciting to build this community, to do this thing, but couldn’t you do this in a web 2.0 way that doesn’t involve crazy servers in Malta to do this thing? Ultimately, I can’t find those reasons. I just feel like we’ve built out a web that works. We’ve built out copyright law, which is crazy, but works. You’re trying to reinvent something for no good reason other than there’s ways to make weird money on it.

**Craig:** It’s like they said, “We’re going to recreate the tulip market of old Holland,” which as we all know, was a speculative bubble that ended up crashing and destroying people. That’ll happen, but along the way you might be one of the people that makes a lot of money off of these fake tulips, that they’re just saying it kind of. Oh god.

**John:** You were ranting about Jeff Bezos earlier. Jeff Bezos, to his credit, he built a thing. He built a thing that works really well. There’s actually a company that the world is different because of the thing he was able to build. He built something with the money that he was able to raise.

**Craig:** It exists. It employs a whole lot of people. It does a thing. It is an integral part of our economy. It has purpose. We can all debate whether or not it has changed things for the better or worse, and probably has done both, but it is not just a shell game of nonsense. I think people hear NFT and blockchain, and their minds go somewhere. I don’t know what it is. They start to just go, “Yeah, blockchain.” Blockchain’s a great phrase. It sounds great. It’s got the word block and chain.

**John:** Doesn’t it?

**Craig:** Yeah.

**John:** Both. You have two Wordle words in one combination. Perfect. Love it.

**Craig:** Block and chain. Five, five, as we say in the puzzle business.

**John:** Thanks, Craig.

**Craig:** Thank you, John. Thank you, Megana.

**Megana:** Thanks.

**John:** Bye.

**Craig:** Bye.

Links:

* Bo Yeon Kim’s Tweet on Bong Joon-Ho’s [MOTHER Script](https://twitter.com/extspace/status/1482482121335734273?)
* Script University’s [20 Common Sense Script Rules, in No Particular Order](https://www.screenwritersuniversity.com/pages/20-script-rules-1)
* Read Aloud Software Suggestions [Table Read](https://www.tablereadpro.com/), [ZoomText](https://www.zoomtext.com/), [JAWS](https://www.freedomscientific.com/products/software/jaws/), [VoiceDream](https://www.voicedream.com/)
* DnD for kids [Level 1 Geek](https://www.level1geek.com/dnd-for-kids-guide/) and [Being a Dungeon Master for Kids](https://dnd.wizards.com/articles/features/being-dungeon-master-kids)
* [Flee](https://www.imdb.com/title/tt8430054/) animated film
* [Wikipedia Timeline Game](https://kottke.org/22/01/wikipedia-history-timeline-game)
* [Papers, please](https://en.wikipedia.org/wiki/Papers,_Please) by Lucas Pope
* NFT Articles [Why it’s too early to get excited about Web3](https://www.oreilly.com/radar/why-its-too-early-to-get-excited-about-web3/) by Tim O’Reilly, [My First Impressions of Web3](https://moxie.org/2022/01/07/web3-first-impressions.html) on the Moxie Marlinspike Blog, [Blockchain-based systems are not what they say they are](https://blog.mollywhite.net/blockchains-are-not-what-they-say/) by Molly White
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John August](https://twitter.com/johnaugust) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by William Phillipson ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by [Megana Rao](https://twitter.com/MeganaRao) and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/534standard.mp3).

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