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Prince of Persia

Lost Rooms and American Zombies

December 18, 2006 Prince of Persia, Projects, Psych 101, Television

When other people have the same ideas and act on them, it helps me clear my slate.

Cut-scenes do not a videogame make

March 24, 2006 Prince of Persia, Rant, Story and Plot

Videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating playable stories. A link to an article detailing the differences between the storytelling needs and styles.

Prince of Persia retrospective

March 9, 2006 Prince of Persia, Projects

Jordan Mechner forwarded me this Ubisoft-created look back at the Prince of Persia series. It’s in sucky .wmv format, but does a nice job showing the evolution of the franchise from its humble PC roots. Anticipating your inevitable questions: No, I don’t know when the movie will come out. No, we haven’t cast anyone. Yes, […]

An afternoon at E3

May 19, 2005 Prince of Persia, Projects

Yesterday, I went to the giant videogame confab E3 with my friend Jordan Mechner, who created Prince of Persia and is writing the movie version for Disney. We were there to see footage from the next Prince of Persia game — which looks damn good, what with the chariots and Babylonian rooftops and all. (And […]

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