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Prince of Persia

Lost Rooms and American Zombies

December 18, 2006 Prince of Persia, Projects, Psych 101, Television

elleI set the TiVo to grab SciFi Channel’s “The Lost Room” mini-series, largely because it co-stars Elle Fanning, who is also in The Nines. The two projects seem to overlap thematically: in my movie, Elle plays the key to a dark conspiracy; in the series, Elle is a player in a dark conspiracy about a key.

It’s a giant relief to see The Lost Room, because it’s very similar to a show I nearly pitched this season — which would have involved Elle getting kidnapped, a cult, and mysterious goings-on. Since The Lost Room effectively precludes my idea, why do I classify it as a relief?

Because now I don’t have to write it.

Many of the projects I write — and the majority of the projects I produce — begin because an idea will present itself and I’ll think, “Wow, someone should really do that.” I’m sure a sizable portion of the American public has similar “why doesn’t somebody…” ideas. The difference is, I am that somebody. I can call up ABC and pitch a show and get a fair chunk of money to write it. But it’s not always the best use of my time.

“Someone should do a crime show set in Alaska” — six months writing and shooting the Alaska pilot

“No one’s ever done a show about private military contractors” — a year and a half writing three different versions of the pilot for Fox

“Prince of Persia would make a great movie” — going on three years executive producing an adaptation, which still doesn’t have a start date

So that’s why, sometimes, I’m delighted when someone else has the same good idea. I recently had 30 projects on my “To Write” list. Now I have 29. Actually, 28…

I just saw in the Slamdance catalog a listing for American Zombie. That’s a title I’ve had on my list for three years, without any real story to go with it, just a sense that, “Someone should make a movie called American Zombie.”

Now someone has. The director’s name is Grace Lee. I hope her movie’s terrific. Either way, I thank her deeply.

Cut-scenes do not a videogame make

March 24, 2006 Prince of Persia, Rant, Story and Plot

Screenwriter and videogame developer Jordan Mechner, who is writing the Prince of Persia movie I’m executive-producing, has a [great opinion piece](http://www.wired.com/wired/archive/14.04/story.html
) in the new Wired magazine. In it, he argues that videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating _playable_ stories:

In a movie, the story is what the characters do. In a game, the story is what the player does. The actions that count are the player’s. Better game storytelling doesn’t mean producing higher-quality cinematic cutscenes; it means constructing the game so that the most powerful and exciting moments of the story occur not in the cutscenes but during the gameplay itself.

You can see the whole article [here](http://www.wired.com/wired/archive/14.04/story.html).

Prince of Persia retrospective

March 9, 2006 Prince of Persia, Projects

[prince of persia](http://media.ubi.com/us/games/pop3/videos/POP3_retrospective_trailer.wmv)Jordan Mechner forwarded me this Ubisoft-created look back at the [Prince of Persia series](http://media.ubi.com/us/games/pop3/videos/POP3_retrospective_trailer.wmv). It’s in sucky .wmv format, but does a nice job showing the evolution of the franchise from its humble PC roots.

Anticipating your inevitable questions:

1. No, I don’t know when the movie will come out.
2. No, we haven’t cast anyone.
3. Yes, the movie is based on “The Sands of Time,” the first game in the series, which is lighter and more swashbuckling than the later games.
4. Yes, we’re aware of the fact that Babylon (games two and three) doesn’t have anything to do with Persia.
5. No, we don’t have a director yet.
6. Yes, I think it would be great to find a (relatively) unknown Persian actor to play the prince. It’s not my decision, though. Just my opinion.
7. No, don’t send headshots. Or links. I’ll delete them.
8. I’m serious. Stop.

Who am I kidding? I’ll end up having to close comments anyway. But in the meantime, you can see the promo [here](http://media.ubi.com/us/games/pop3/videos/POP3_retrospective_trailer.wmv).

An afternoon at E3

May 19, 2005 Prince of Persia, Projects

E3 logoYesterday, I went to the giant videogame confab [E3](http://www.e3insider.com/index.aspx) with my friend [Jordan Mechner](http://en.wikipedia.org/wiki/Jordan_Mechner), who created [Prince of Persia](http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time) and is writing the movie version for Disney. We were there to see footage from the next Prince of Persia game — which looks damn good, what with the chariots and Babylonian rooftops and all. (And no, I’m not breaking any non-disclosure agreements. I saw exactly what anyone on the convention floor would have seen.)

For those who don’t know, E3 is huge. Huge. Everywhere you looked, you saw flashing screens and guys with laptops waiting in lines to buy overpriced sandwiches. As Jordan put it, “It’s like a giant airport, and every flight just got cancelled.”

You often read about how the videogame and movie industries are such close cousins, but the movie industry doesn’t have anything that really compares to this. Sure, there’s the [Cannes Film Festival](http://www.festival-cannes.fr/) and other international film markets, but those are really geared towards distributors. The target audience here was the hard-core gamer, the super-consumer whose tends to be the opinion-leader. Unlike a film festival, they’re not just showing you a trailer for the game, they’re putting a controller in your hands. They want you hooked.

It’s like Crack Con 2005.

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