Friend and occasional writing partner Jordan Mechner has been tinkering on a website for a few months, and is now ready to invite the world in. He has a lot to share about 20 years in the videogame industry, and the transition from designer to screenwriter. Basically, my plan is to blog, post sketches, and […]
Prince of Persia
Prince of Perhaps
Several sites have reported that Disney has picked July 10, 2009 as the release date for Prince of Persia: The Sands of Time. My guess is that this got written on a whiteboard at some strategic planning meeting, in answer to the question, “Hey, if we made that Prince of Persia movie, when would we […]
Lost Rooms and American Zombies
When other people have the same ideas and act on them, it helps me clear my slate.
Cut-scenes do not a videogame make
Videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating playable stories. A link to an article detailing the differences between the storytelling needs and styles.
Prince of Persia retrospective
Jordan Mechner forwarded me this Ubisoft-created look back at the Prince of Persia series. It’s in sucky .wmv format, but does a nice job showing the evolution of the franchise from its humble PC roots. Anticipating your inevitable questions: No, I don’t know when the movie will come out. No, we haven’t cast anyone. Yes, […]
An afternoon at E3
Yesterday, I went to the giant videogame confab E3 with my friend Jordan Mechner, who created Prince of Persia and is writing the movie version for Disney. We were there to see footage from the next Prince of Persia game — which looks damn good, what with the chariots and Babylonian rooftops and all. (And […]