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Secret and metaphors in Titan A.E. revealed

March 5, 2013 Projects

Reader Jeff writes:

> I would like to inquire about the movie you worked on, Titan AE. At the end, it’s insinuating the ship has the ability to restore all life on Earth based off of DNA on the ship. How would it go about doing this?

> Would terraforming the planet happen so fast that it would happen the next day? Or would it be like, “And on the fourth day, god created animals.” Also, would the animals first start as eggs? Or would they be born in test tubes, Jurassic Park style?

> Wouldn’t the Drudge keep trying to kill them? Surely their entire species wasn’t all on the one ship.

> Is this one big metaphor for the big, powerful bully beating up the smartest kid on the playground, because the bully knows that in the future, the smarter child will have a better life and will likely be the bully’s boss, but the bully hopes to prevent that by breaking the child’s spirit?

I’m going to be completely honest with you, Jeff: *I have no idea.*

The last time I saw Titan A.E. was almost 13 years ago when it came out. Thirteen years! Bill Clinton was the president. “The Real Slim Shady” was one of the top songs in the country. Ross and Rachel weren’t a couple on Friends. It was that long ago.

The premiere of Titan A.E. was at Staples Center in downtown LA. That’s an absolutely terrible place for a premiere by the way, because it’s way too big and doesn’t have a screen, which seems like prerequisite but whatever. Even that night, I was referring to the movie as “a friend from camp” because while I genuinely liked it, I had no ongoing relationship with it.

I had come in to do a quick dialogue polish, which became a bigger rewrite as it went through several directors’ hands. After I left, Joss Whedon took the writer reins — but I couldn’t honestly tell you what he wrote versus what I wrote versus what Ben Edlund wrote. It was a big lump of clay that everyone took turns pushing around. I was happy and surprised the final product was as good as it was. While it was box office failure, it’s gained a small cult following over the years.

In the end, I remember much more about the experience of writing the movie than I do about the movie itself. For example, I didn’t remember the name of the alien species until I read it in your question. (They’re actually called the Drej. That much came back.)

So while I’m always happy when someone says they like Titan A.E., I feel more honest saying “Me too!” rather than “Thanks.” It’s a movie with my name on it, but it’s nowhere near “my movie” the way Go or Big Fish or The Nines are.

Frankenweenie on video today

January 8, 2013 Frankenweenie

With the news that home video is finally [growing again](http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-home-video-revenue-no-longer-falling-20130107,0,5751239.story?track=rss&utm_source=dlvr.it&utm_medium=twitter&dlvrit=71043), it’s the perfect time to point out that Frankenweenie is available today in the U.S., in both spinning plastic and digital versions.

The disc version comes in a bunch of different flavors — none of which I’ve tried firsthand. The basic DVD is just that. There’s a four-disc combo that includes Blu-ray 3D, Blu-ray, DVD and a digital copy, and a two-disc version with non-3D Blu-ray and DVD. (All links to Amazon.)

Digitally, the movie is [on iTunes](https://itunes.apple.com/us/movie/frankenweenie/id570830865) in both HD and SD incarnations. On the Mac and PC, the digital version includes special features, such as a new Sparky short.

Amazon has the [digital version](http://www.amazon.com/gp/product/B00AOOIIVA/ref=as_li_ss_tl?ie=UTF8&tag=johnaugustcom-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B00AOOIIVA) for purchase and rental, with HD available on Xbox and other platforms.

Animated movies don’t pay residuals like live-action movies, so you won’t be directly contributing any green envelopes in my future. But the more people who see it, the more likely it is we’ll be able to keep making odd little movies.

Eggnog and Dreadlock Santa

Episode - 69

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December 25, 2012 Karateka, QandA, Scriptnotes, Transcribed

It’s Christmas, so John and Craig are exchanging the gift of answers, tackling listener questions on topics ranging from musical books to punch-up sessions.

December is also Black List season, and we’re happy to see some familiar names among the most-liked screenplays this year, including a Three Page Challenge entrant.

John’s long-in-the-works Karateka is finally in the App Store, ready for purchase, while Craig’s trailer for Identity Thief just dropped. So pour yourself a glass of Craig’s most despised holiday beverage and join us for episode 69 (tee-hee) of Scriptnotes, a podcast about screenwriting.

LINKS:

* [Eggnog](http://en.wikipedia.org/wiki/Eggnog) and [buttermilk](http://en.wikipedia.org/wiki/Buttermilk) on Wikipedia
* The [2012 Black List](http://blcklst.com/lists/2012_black_list.pdf)
* Scriptnotes, Episode 48: [Craig dreams of sushi](http://johnaugust.com/2012/craig-dreams-of-sushi), in which Austin Reynolds’s three page challenge entry is discussed
* [Identity Thief](http://trailers.apple.com/trailers/universal/identitythief/) on Apple Trailers
* [Karateka](https://itunes.apple.com/us/app/karateka/id560927460?mt=8) for iOS
* [Mr. Penumbra’s 24-Hour Bookstore](http://www.amazon.com/dp/0374214913/?tag=johnaugustcom-20) on Amazon
* Seth Rudetsky’s [Seth TV](http://www.sethtv.com/) and [Seth on Wikipedia](http://en.wikipedia.org/wiki/Seth_Rudetsky)
* INTRO: [Frosty the Snowman](http://www.youtube.com/watch?v=vjscH2WBWjw)
* OUTRO: [Carol of the Bells (for 12 Cellos)](http://www.youtube.com/watch?v=e9GtPX6c_kg)

You can download the episode here: [AAC](http://traffic.libsyn.com/scriptnotes/scriptnotes_ep_69.m4a).

**UPDATE** 12-30-12: The transcript of this episode can be found [here](http://johnaugust.com/2012/scriptnotes-ep-69-eggnog-and-dreadlock-santa-transcript).

Punching the Hawk

December 20, 2012 Apps, Karateka, Projects

Karateka IconKarateka, our remake of Jordan Mechner’s groundbreaking game, is finally (finally!) available for iOS. So fire up your iPhone or iPad and tap over to the [App Store](https://itunes.apple.com/app/id560927460).

I really think you’ll love it, even if you’re not someone who usually plays fighting games. It’s beautiful. It’s simple. It’s like playing a Japanese fairy tale.

One of the best things about Karateka is that you don’t need to carve out a weekend to play it. You can pick it up and flatten some bad guys between finals. You can punch the hawk in the bathroom while hiding from your family. ((That sounds dirty. That’s intentional.))

If you have half an hour, you can make it to the final boss — but you’re unlikely to finish the story, because to get there with the True Love is going to require some practice.

But it’s the holidays. You can find the time.

Karateka is also available on Xbox, PS3 and Steam. Parents love all their children, so of course I love these platforms, too. But the iOS version is where I’ve spent by far the most time, both at work and play. I live my life on Apple products. The iPhone and iPad are my home turf, and I wanted their version of Karateka to be great.

We’ve actually had development builds of the iOS version since the summer. My seven-year-old daughter has probably played it 100 times. She’s better than me, except when it comes to the hawk. When she knows it’s coming, she’ll pause the game, find me, then have me deal with it. (Same with real-life spiders.)

Jordan and the team at Liquid did the hard work of porting the console game to iOS — getting those polygons to behave is a beast — but we did quite a bit in our offices too. Ryan Nelson designed the icon, the menus, and these awesome shirts we’re giving away this afternoon:

t-shirt

People often ask me why I don’t sell any advertising for the site or the podcast. After all, both have a big audience, and hosting them costs money. But it’s just always felt weird to me stumping for something I don’t necessarily believe it.

I believe in Karateka. I love it and I own a chunk of it, both emotionally and financially. So if you’re a loyal reader and/or listener, a $2.99 download in the App Store would mean a lot to me.

(And if you love the game, a glowing review is also a big help.)

When you’ve had a chance to play the game, [tweet me](http://twitter.com/johnaugust) and [Jordan Mechner](https://twitter.com/jmechner) to let us know what you think.

We’ll also be looking for tweets hash-tagged [#punchthehawk](https://twitter.com/search?q=%23punchthehawk), so a witty one might find itself retweeted a lot.

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