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Scriptnotes Transcript

Scriptnotes, Episode 686: Problem Solving, Transcript

May 14, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August.

Craig Mazin: My name is Craig Mazin.

John: This is episode 686 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, how do writers and the characters who create handle the obstacles that they encounter? One’s approach to problem solving can reveal a lot about otherwise hidden mental processes. We’ll discuss ways to tackle pernicious problems in real life and on the page, and what it says about the problem solver. First, we have a lot of follow-up from previous episodes, including a master class on how to do the lunch order if you are a PA.

Craig: Oh, this is good.

John: Yes, so we asked our listeners, they sent in, and man, they delivered this time.

Craig: Fantastic.

John: Yes, so really good advice here. We also have a ridiculous and completely unworkable proposal about movie tariffs that will never actually happen. But we can use that as an excuse to talk about why we want to incentivize domestic production and ways a sane administration might try to do that.

Craig: Yes, somewhere inside the fog of crazy is a topic worth discussing.

John: Yes. Our bonus segment for premium members, let’s talk about tombs, because I am just back from two weeks in Jordan and Egypt, where I got to live my Indiana Jones fantasy. I’m here to answer any questions you have about relics and burying of the dead, and travel through exotic locations.

Craig: I just played the Indiana Jones video game, so I feel just as qualified.

John: Basically, the same thing.

Craig: Yes, if not more so.

John: Absolutely.

Craig: I really went deep down there.

John: My question is, did most of the Indiana Jones game take place with like a bunch of tourists jammed around you in a crowded Egyptian museum?

Craig: No.

John: No. I’m surprised the museums in the Indiana Jones game are probably empty.

Craig: They are, unless it’s just you and a strange giant is attacking you. Yes, no, it’s remarkable how empty things are. You do move around the Vatican quite a bit.

John: Oh, sure.

Craig: In the ‘40s, during World War II, and you’re ducking various fascisti.

John: Yes, fun, exciting. Yes, we’re recording this way before the conclave has even started, so we don’t even know– People are listening to this in a time where there may be a new pope, but Craig and I have no idea who the pope is.

Craig: We don’t know.

John: No, we don’t.

Craig: Oh my gosh, I don’t care.

[chuckling]

John: I’m excited for some change. I like things to happen. No knock against the existing pope who died.

Craig: Be careful what you wish for.

John: Yes, it’s wild. It’s wild. Let’s get into some follow-up, because man, we got a bunch of it.

Craig: Okay.

John: We’ll start off with last week on the show, or maybe it was two weeks ago now on the show, Eric Kripke was on, so he’s the guy who runs The Boys and lots of other great shows. We were talking about a listener question on– And Craig, I’m curious what you would call this, an episode that exclusively follows one of the characters, that it’s not a normal episode, it’s a standalone. Do you have a term that you would use for that?

Craig: I don’t.

John: I don’t. We were trying to bat around some. Our listeners came up with two good terms that they’ve used in writers’ rooms. Drew, help us out.

Drew: Aaron writes, “In our writers’ room, we call it our Rosencrantz and Guildenstern episode, as a nod to the delightful Tom Stoppard play about the side characters in Hamlet.”

John: Which makes sense. You’re elevating people who would be on the sidelines instead of centering it around them. The second solution from a different Aaron I thought was even better.

Craig: All right.

John: I’ve been in a couple rooms that have called them silo episodes, as in one character is siloed away from the rest of the cast and given their own story, and really, their own specific role building. It felt like after Girls did the Marnie episode and then the Shosh in Japan episode, that it started a conversation, at least in rooms, about this unique episode format and what to call it.

Craig: That’s interesting.

John: I like silo.

Craig: Silo episode. What do you do on the show Silo, however?

John: Yes. There’s an episode of the second season of Silo that is basically a Silo episode that just follows one of the characters.

Craig: Solopsisode.

John: Yes.

Craig: I think Rosencrantz and Guildenstern is decent, but it implies you’re following a couple of characters on the side.

John: It is, and also, to me, it implies a specific tone of what’s going to happen. It’s like a behind-the-scenes, that a normal episode is happening over on this side, and we’re just not noticing it.

Craig: Yes, like I really wanted to do a partner series to Game of Thrones that was just like a couple of soldiers who were posted somewhere out in Westeros, and things were happening in the background that they would occasionally hear about. You’d be like, “Oh, God, that’s the Red Wedding.” They didn’t really know, and it was mostly like, “Ah, gathering taxes, and my foot hurts.” The guys wouldn’t let me do it. That’s weird, yes.

John: That’s weird.

Craig: That’s weird.

John: That’s weird. All right, so those are some good suggestions from our listeners. The second bit of follow-up is a conversation you and I had. We were talking about how to make our phones less addictive and less interesting, and different techniques for that. I know you took social media off your phones.

Craig: Yes.

John: For this trip to Egypt and to Jordan, I was a little concerned, passing through security and stuff like that, and making sure, someone’s taking over my phone. I don’t want there to be anything on my phone. I almost went as far as to just get a burner phone that I could take with me and just not have all my stuff. What I ended up doing instead was going through and basically taking everything off my phone and really paring it back to just the essentials. I got rid of all the–

Craig: You just have the stock app and weather? [chuckles]

John: Exactly. You can take those off, too. You can take the stock app off.

Craig: Now you’re just down to tips?

John: Just weather. Then I also went through and changed the icon style and stuff like that to make the phone just less useful. Craig, here’s my phone now.

Craig: What in the world am I looking at?

John: Describe it to our listeners. We’ll put a screenshot in and just check out. [crosstalk]

Craig: Sure. To start with, I’m going to put my glasses on to really investigate here. It is a sickly mint green background, and it is monochromatic.

John: Yes.

Craig: Then the apps themselves are in gray/green scale. No color other than green, black, white, gray. There’s 10 apps total.

John: There are multiple screens, so you can swipe.

Craig: Oh, yes. This phone says, “Don’t look at me.” That’s what it says.

John: It was good. I actually did not look at it very much on my trip at all. In addition to going to the dark mode style and the larger icons, which also gets rid of the names of the icons, it makes the phone harder to use in a way that I actually found really useful. Based on location, you can figure out where the apps are. It broke me of my habit of constantly playing on my phone to check on a thing or to open Instagram.

Craig: It’s going to be wild when the next thing happens that makes this end, because something is going to happen that makes it end. We know that much.

John: What’s going to end?

Craig: The phone. It’s going to end, right?

John: It’s going to be that little thing that it’s, whatever they do on black mirror console, which is the little dot you put on your temple.

Craig: Something’s going to happen, and it will end. Then, boy, that’ll be a day. That’ll be an interesting day when it ends.

John: The post-phone era?

Craig: The post-phone era. Yes, but not yet.

John: We had talked an episode in 683 about long takes. That was before we saw a bunch of things that were about long takes. When we recorded the episode, it was before the Oner episode of The Studio, which I thought was delightful. This guy, Aidan wrote in and he had done a comparison of your Chernobyl scene with the rooftop clearing and a scene from Michael Clayton. Drew, talk us through what this post is. We’ll put a link into it as well.

Drew: The post is a comparison of those two scenes. They’re about the same. The Michael Clayton scene is 2 minutes and 11 seconds. The rooftop scene in Chernobyl is 2 minutes and 2 seconds. Despite the fact that they’re about the same amount of time, the subjective lengths, which is how long it feels like it lasts, is very different because it’s the assassination scene in Michael Clayton. The murder scene happens frighteningly quickly, whereas the rooftop scene feels agonizing and slow.

John: It’s just a nice comparison side by side.

Craig: That’s what I’m going for is agonizing and slow. I did get some additional feedback from Jack Thorne, who pointed out– And this is something that Seth Rogen pointed out as well. I did a LA Times roundtable with him that I guess will be coming out shortly. Both of them said the same thing, which is that planning for long takes, writing them into the script is a way to protect the writing itself, of course, because no one can really mess with it. It’s true. You can’t really decide what to do, say, with a script of Adolescence other than shoot it. That’s a fair point.

John: Yes. Last bit of follow-up here. In 682, we talk about words we don’t have in English, like words we could have wished existed in English, but it doesn’t actually happen. We had a couple of people write in with words that they’re looking for that are not in existence anywhere. Talk us through these. First, let’s start with Shauna in Vancouver.

Drew: She writes, “I regularly think about how I wish there was a word, probably a German word, for the feeling you have when you get to the end of a mystery novel and it’s deeply unsatisfying.” She did with additional undertones of, “Now I’m angry and disappointed that you broke my trust and wasted my time.”

Craig: I think it’s just unsatisfied, isn’t it? [chuckles]

John: I get that she’s feeling a specific kind of unsatisfied because it just took so long, and there is an aspect of social trust in there, too. Yes.

Craig: Yes, but I think we have that word, actually. I don’t think an extreme version of an emotion qualifies for a new word. You just put the word very in front of it, and you’re there.

John: Yes, isn’t that like a thing they teach you in writing classes is that anytime you use the word very, there really is a better word out there for it?

Craig: Oh, most certainly, and it may not be necessary at all. There is that whole “I don’t like adverbs thing,” which, you know?

John: Yes.

Craig: Listen, sometimes very is great.

John: Yes. It’s an intensifier. You know that very comes from verily, that it comes from truly?

Craig: Yes.

John: Yes, which is just such a strange thing to think.

Craig: Yea, verily.

John: Yes, as an intensifier. It’s actually apparently very common in languages to say “Truly this” and that becomes the intensifier.

Craig: I actually often will say, truly. It’s a good one.

John: That’s true.

Drew: Is that what we’re doing with literally?

John: It is. The way that literally started as being true, and then it’s just an enforcement.

Craig: Yes, but that one’s wrong.
[chuckling]

John: Yes, it’s still feels wrong to us.

Craig: It’s wrong.

John: It’s wrong.

Craig: It’s just wrong.

John: More of words that don’t exist from Reed.

Drew: Reed writes, “You mentioned the Russian word tosca as a deep anguish that can never be resolved.” A word in Welsh that I’ve always enjoyed is the word hiraeth. It’s about a similar deep longing, but is a more positive spin on the feeling rather than an undefined existential despair. The rough translation is a profound longing for a home, place, or time that you can no longer return. A homesickness for something that maybe never was, the echo of our soul’s past.

Craig: Nostalgia.

John: Yes, but it’s a feeling of nostalgia for the moment you’re actually currently in, maybe?

Craig: He said past, did he?

John: It is past.

Drew: He said past, or it might not even exist? Just a vibe you wish you could go to. I feel like Ren Faires do this.

Craig: Oh, I see. It’s sort of like a nostalgia for something that is fictional, even. A longing to be in your memories of Middle-earth, even though you’ve never been there.

Drew: Seems like it, yes.

Craig: If that’s the case, then sign me up.

John: A script I read recently actually did refer to the sense of nostalgia for the moment that you’re in right now. I love this thing, and I know it’s going to escape me, and I already miss this.

Craig: I have a version of that, which is, I know I should be enjoying this moment right now. Later, I will look back at this wistfully and wish that I could be back there. Right now, I’m miserable. [chuckles]

John: Yes.

Craig: It’s a tricky one because sometimes I think back to when I was younger, you miss these things. I miss things that at the time, I wasn’t thinking about at all. In fact, in many ways, and almost always, my life is better now than it was when I was in my 20s, except, my back doesn’t hurt as much, and I’m not that much closer to death. I wasn’t able to enjoy that at the time, and there are things right now I know that I’m not, I’m just, I should be enjoying more.

John: Yes. A related concept is sort of second-degree fun. Yes. Things that are actually unpleasant in the moment, but then you look back at them with a fondness. It’s like, “Oh, yes, remember that horrible thing we went through and did together?”

I was commiserating with Scriptnotes’ Megana Rao about the Giza Pyramid, because she had done that with her family. We were texting afterwards, wasn’t that just the worst? Yes, it’s the worst. It is the most unpleasant experience to go inside the Giza Pyramid, because you are climbing up this ramp. You’re stooped down, almost on hands and knees, climbing up this ramp, and packed, sardine tight with a bunch of strangers. It is just the most claustrophobic thing. You get to the emperor’s tomb. What do you think’s in the emperor’s tomb?

Craig: A sarcophagus?

John: Nothing. Not even a sarcophagus. Everything’s been taken out of it. It’s just an empty room with– There is a stone box where the actual real sarcophagus used to be, but it’s so unrewarding, and yet the experience as a whole is still second-degree fun. It’s like, “Oh, yes, I went through that thing.”

Craig: Right. You have a great story of how awful it was.

John: Yes.

Craig: Oh, I’m not going there.
[chuckling]

John: What we should have done, and Mike was pointing out, is that, as we were lining up to get in, people are squeezing past you to get out at the same time. Some of them have this most horrified expression, and they’re sweaty, and they’re just exhausted. It’s like, “What am I doing?”

Craig: Right, like take a hint.

John: Yes.

Craig: I think it’s fair to say, as they’re coming out, “Should I get out of this line?” A bunch of them will be like, “Oh, my God, you need to get out.”

John: What would I say? I would be honest with them and say, “It’s not cool to actually, when you get up in there, but also, maybe you want the story.”

Craig: I would probably say something like, “We should all be home. Don’t go anywhere, ever.”

John: Yes, that’s a choice, too.

Craig: Yes. That’s just me.

John: Secondary fun, it’s almost a word in itself.

Craig: Do you know a tomb that you can go into where something actually is there, rewarding just to see? All of the tombs in the Indiana Jones video game. All of them. Everyone.

John: I need to speak up for the Egyptian tourism council. The pyramids are fantastic. Actually, going in that one tomb is just such a weird experience. The other tombs, the hieroglyphics everywhere, there’s still color on the walls. It’s actually genuinely impressive.

Craig: They’re not all–

John: No. Most of the tombs are spectacular. It’s just that the one that’s in the giant pyramid that you think should be the absolute coolest. No, it’s empty because everything was stolen out of there years ago.

Craig: Everything was stolen.

John: The reason why the King Tut is famous is because the tomb wasn’t opened until the ’20s.

Craig: That’s right. Yes. That’s when the curse happened.

John: That’s when the curse happened. Also, I just– The last bit of Egypt trivia here. They have photos of what the actual vault looked like in there. It was just a bunch of stuff piled up. It wasn’t like it was neatly arranged on shelves and stuff. It was all just a pile in the corner.

Craig: It’s a storage unit.

John: It’s a storage unit. It was like, “Here’s some chariot wheels for your sky chariot.”

Craig: Right. What do we throw in there? Oh, he loved chariots.

John: Yes. He loved bread. We need to make a bunch of stone things that look like bread because he loved bread.

Craig: Oh, you know what? You can get things like that at Pottery Barn.

[chuckling]

John: Absolutely.

Craig: It’s just Pottery Barn crap.

John: What it reminded me most of is my mom would go to Montgomery Wards or JCPenney’s to pick up her catalog orders, and they would have the refrigerators because you could buy a refrigerator there. You’d have the refrigerator, and some of them had the plastic food in there. I loved the plastic food.

Craig: Plastic meat.

John: Loved it so much.

Craig: Loved it. There was always a lamb chop. Oh, yes.

John: Yes. Oh, yes. We had a lot of lamb back in those days.

Craig: Yes, so much lamb.

John: We have one more missing word here. Let’s talk about Mitch’s proposal here.

Drew: Something that could be useful to have for describing an important feeling you want to attain in storytelling. I believe it was described by Rachel Kondo at the live Austin episode, but it’s a word for something that’s both surprising and inevitable. If anybody could get it to take off, it’s John and Craig.

Craig: We do talk about that all the time.

John: Yes. You want surprise and inevitable, but it is that feeling like, “Oh, of course.”

Craig: Maybe we just portmanteau to surprevitable.

John: I like surprevitable.

Craig: Surprevitable.

John: Let’s do it, Craig.

Craig: Done.

John: Done. Surprevitable. Let us talk about– Another bit of follow-up here, which is on first jobs. We’d asked our listeners, so many of you have worked as PA, so many of you have had to do the lunch run for an office or for a writer’s room. Man, there’s got to be so much shared wisdom out there about how to do it best.

Honestly, there was so much shared wisdom. We got– Drew, I don’t know.

Drew: Oh, dozens of emails.

John: Dozens and dozens of people. Rather than read through all of it, we’re going to put together a blog post we could link to so that it’s on the internet and everyone can always find it.

Craig: Great.

John: Drew, talk us through some of the section headers here and what some of the highlights were, things that were surprising even to you.

Drew: Sure. We start with just picking the restaurant because that’s a whole process. Simple things like making sure to ask about dietary restrictions, looking for restaurants that are good, balanced of healthy, and greasy. No tacos was a thing that came up because LA’s got great tacos and people probably want them, but they are, according to some people, the single-handedly, the most painstaking who ordered the place.

Craig: Everybody gets four different tacos, and then they all get mixed up, and no one knows which goes to what.

John: Also, I feel like tacos don’t travel well, fundamentally.

Craig: They don’t. Soft tacos, sort of.

John: Yes, but everything slides off across the [crosstalk]

Craig: It gets wet.

John: Yes.

Craig: Yes. No, tacos is a bad idea.

Drew: Homestate seems like it’s an exception to that, according to some people.

Craig: Homestate’s solid. Yes, Homestate’s solid.

John: How about taking the order? That’s a thing you clearly messed up if the order doesn’t get taken right. Talk to us about that.

Drew: We got some good horror stories in here, too, on that. A great thing is just to make sure that you would include a link to the menu or a PDF copy, even if you have to make one yourself because some people, you can’t trust them to find the menu themselves. They’ll ask you to get items that don’t exist or things that are out of season, sandwiches that they used to have but aren’t available anymore. Double-check it when you place it over the phone.

John: Oh, I guess people still have to do phone orders for some stuff. Craig, on Last of Us, when you are doing a phone order, is it printed out and handed in front of you when you’re circling, or how are you getting your thing?

Craig: In our writing office that we have now, our PA sends us an email with a link. “This is where we’re getting today’s lunch from. Let me know by this time what you would like.” You click on the link, you look around, and you respond back. So far, so good. Seems to work.

John: That’s great.

Craig: We don’t have a very big workload.

John: That’s actually very small. How about when you’re actually in pre-production or any of that stuff, or if you’re going out on a location scout, what’s the order there?

Craig: Typically, I don’t participate [chuckles] because it’s good to be the king. I can get whatever I want. Typically, the office will– It’s like a choice of three things. There’s an app that people can log into, and my camera order is called Eatly or something like that. Then everybody puts their thing in, and it all gets delivered roughly around the same time.

John: Okay, so it’s more like what we do for D&D. For D&D, when we’re playing each week, we’ll send out a link and everyone pick their things and at a certain point, it’ll cut off, and will submit the order.

Craig: It’s a group DoorDash thing. It’s sort of like that except we’re going to say “You can pick from any one of these three today.” Typically, it is a somewhat curated menu as well because some of those restaurants are like, “Hey, we can do this, a lot of this, but we can’t do a lot of those things.” When we’re on scouts and stuff, we usually just pick a restaurant.

John: Yes, makes sense. This is too long to read through on the show, but we’ll include Kelly’s Quiznos horror story. The punchline of this was, there is a Quiznos order, it was like a big Quiznos order. Quiznos called like, “Is it really this big? I know it’s a big order.” The total was $409. They ended up making 4,000 sandwiches.

Craig: No. Wait. How did they even make 4,000 sandwiches?

John: I don’t know.

Drew: She doesn’t even know. They called to confirm, and they went through the whole order. Apparently, everything was fine, but they made 4,000 sandwiches.

John: An order of magnitude difference.

Craig: They were supposed to make 400 sandwiches.

John: The total was supposed to be $409, so it’s not even 400 sandwiches.

Craig: It was 40 sandwiches?

John: Probably. That feels right.

Craig: They were just like, “Well, they might need a few extra.” [chuckles]

John: Yes.

Craig: How did they do that? That can’t be right.

John: That’s the exception, but it’s the horror story that underlines why it’s so important [crosstalk]–

Craig: I have so many questions lis where is this Quiznos? How did they do that? Do they really have the ability to make 4,000 sandwiches on the spot? I don’t believe this.

John: It does seem possible.

Craig: This feels urban legend to me. I don’t know.

John: Timing is so important, and so we’ll have a little session on timing. Basically, based on the restaurant, do you need to put it in an hour ahead, two hours ahead, 30 minutes ahead? What is it going to be? I just know from the Mendocino Farms at the Grove, it’s like, Good luck. You have to be able to navigate that.

Craig: I would be so bad at this.

John: I like the suggestion to label everything at the restaurant, so that as you’re double-checking, you actually label whose things and what they’re at the restaurant, because that’s a way of verifying–

Craig: That you got everybody’s [crosstalk].

John: That you actually got everybody’s thing, and that everybody eats the right thing. Suggestions of getting a giant plastic bin from Target to put everything in, so it doesn’t slosh around inside your car.

Craig: Smart.

John: Hand everybody their lunch, so rather than laying it out on the table. I actually like put it in there in front of them. [crosstalk]

Craig: Yes, that is a nice thing to do.

John: Yes, because it also reconnects that you are the person who did this thing.

Craig: It keeps people at the table, and you don’t have this weird scrum, and somebody’s– Because, again, it’s like dealing with children, like kindergartners. They’re going to pick up the wrong thing. They’re not going to look at the name. They’re just going to see, “Oh, it’s a sandwich that I ordered,” except that that one was somebody else’s that didn’t have mayonnaise on it. I cannot tell you how many times I’ve ended up with the–

John: The mayonnaise sandwich. We know. Listeners know that Craig hates mayonnaise. Any white substance that’s spread on a sandwich–

Craig: Disgusting. We were talking about today in the room was the British nightmare, known as salad cream.

Drew: Oh, yes.

Craig: Disgusting. If you look at the Wikipedia page for salad cream, it describes it as something like a thick, pale yellow– [chuckles] It’s like, I’m already out. It’s like pus, basically. It’s disgusting. Sorry, Heinz.
[chuckling]

John: Then our last section is on general advice, which is good stuff, and it actually applies to a lot of the functions of being the PA in an office. It’s like, the stuff you’re doing doesn’t feel rewarding in the moment, but it is so important for the actual successful functioning of the room, the show, the whatever it is. Recognize that you’re not always going to get credit for the work that you’re doing, but know that you’re actually doing a great job.

There was a book I read over this break that was talking about custodians. This woman was feeling bad about her job, and she was a janitor at a place. They said, “No, you’re the custodian of the building.” It’s your job to make sure that this building actually works for everybody. That reframing was really important. In some ways, you’re like the custodian of the people who need to eat food.

Craig: Yes, and I will say that, and I hope this is true, that the PAs are appreciated when they’re doing this well, because I have been in circumstances where the person doing it wasn’t great at it. Every day, it was just, “I wonder who’s going to either not get lunch or get the wrong lunch. Who will it be today?” Every single day.

Thank you to all the PAs out there who are making sure we’re well-fed. By the way, let’s face it, we’re all in better moods. One o’clock rolls around, the hangriness that sets in, whoo.

John: It’s rough. It’s tough, we all know it. This was a very good experiment. Our next experiment, I would like to have our listeners talk to us about their best suggestions and tips for pitching on Zoom. It’s obviously a thing that started during the pandemic, but it’s now become the norm. I’ve been talking to a lot of writers recently who say like, “I hope to never actually pitch in person again because it’s just–“ They so much prefer pitching on Zoom and the ability to keep eye contact with the whole group and to have your nose at the top of the screen. I would love to hear people’s best practices for doing that.

Craig: Yes, you don’t have to memorize anything, I suppose, right?

John: Yes.

Craig: It’s all there.

John: It’s there.

Craig: I like that.

John: It’s also tough because you don’t have the real feedback of a person paying attention or not paying attention, which has pros and cons.

Craig: Yes, and then there is– I’m still old school enough to believe being in a room with somebody, there’s a little bit of– I don’t know. You feel where they’re going one way or the other. You can sense it.

John: You do. There’s been cases where I’ve really misread a thing where I felt, “Oh, that went terribly,” and I’m driving off a lot. I get the call, they want to make a deal.

Craig: Yes.

John: Yes, so it’s crazy. I’d love to hear people’s suggestions, things they’ve learned, tips and tricks, but also, I love the horror stories. [chuckles] If you have your equivalent of the 4,000 Quiznos sandwiches, I’d love to hear that, too.

Craig: I assume it’s going to be, I shared my open browser tab with something, something.

John: Yes. I’ll say a pro of pitching on Zoom, I think, for up-and-coming people is that you can have more people in the room. You can have an assistant listening in and actually gleaning from that stuff, which is if they were in the room themselves, it would be distracting, but if they’re just an extra person on the little screen, it’s fine.

Craig: True.

John: All right, let’s get to our marquee topic. I want to talk about problem solving because this actually came up because a listener was writing in about a different thing. She mentioned this technique called rubber ducking, which I’d never heard of before, which is talking through a problem, especially like it comes from my coding. Talking through a coding problem to an inanimate object, like literally a rubber duck, saying “Okay, first I’m doing this and then I’m doing this.” You’re explaining it to a non-animate object to really think through your logic and verbalize it, and express it aloud.

It got me thinking about us as writers, but also our characters are often having to solve problems that are put before them. Looking at how people solve problems, it’s a great way of exposing how their brain actually works and how they’re forming a mental model of the world around them. I wanted to talk through some techniques for solving problems, but also why it’s important to show characters solving problems in stories.

Craig: Ultimately, there is a problem. If the character doesn’t have a problem, then I don’t care about the story. There is a problem, and then there are sub-problems and sub-problems. We know we’re invested in them solving things. The first question I like to ask when it comes to this particular topic is are they any good at it? It can often be, I don’t know, engaging watching somebody that is terrible at solving a particular problem who has to solve that problem.

John: You’re asking, does the character have expertise in this? If they don’t have expertise, are they good at being able to communicate with others and find out and solve a problem even if they don’t actually have the information themselves? Can they find the information? Can they find the expert? Can they draw from various sources to get to the answer that they need? In so many of our shows, I’m really thinking of procedurals, but also even the Buffy the Vampire Slayer, different people have different strengths and they have to work together to come up with an answer to the problem that’s facing them.

Craig: There are two kinds of problem-solving that we engage in as storytellers. One kind is a process problem. It’s straight up logic or insight. If I solve this problem, I will have information needed to do something, but I will not be changed. The process of solving this problem does not require me to grow or push past a boundary.

Then there are the problems where, in fact, the only way to solve it and the only way to unpack it or see the insight is to grow as a person, or in the solving of it, it changes you. We need to engage in both levels of problem-solving all the time. The non-character-y problem solvings, those are the ones we just have to be careful about because down that road sometimes is what David Zucker would call, “merely clever.” Clever sounds good. Clever is clever, but no one gives you a ton of credit for it unless it’s really clever. Otherwise, it’s meh. “Oh yes, you figured it out.”

John: Yes, so you’re talking about the problems that characters are solving that it’s not their fundamental flaw. It’s not a thing that’s going to transform them. We were talking about Michael Clayton earlier, and Michael Clayton is a problem solver. He comes in there to fix a problem, and so seeing him fix those problems is one of the rewards of that story. It’s saying like, “Oh wow, look at the expertise and competence, the social skills, his ability to read the situation, to read the room, crucial and fundamental.” Ultimately, it’s all in service to a greater arc and journey for him, but it’s great to see that level of expertise.

Craig: Yes, and that’s why that problem solving is fun to write and it’s fun to watch, but there are times where we think, “Oh, somebody just needs to get a clue about where to go next.” We have to create a problem for them to solve. The problem can’t be too hard to solve. The problem should be a fair problem to solve, so that people at home theoretically could have solved it also, but didn’t. Then we need to always ask, “How would this person do? How do they react to frustration, to not being able to see the answer?”

John: That’s what I think makes creating the right problem and showing their solution to the problem so rewarding for us as writers is that it lets us illuminate what’s actually going on in their head. It forces them to interact with the environment around them, with the people around them to solve the problem.

What I thought we might do is talk through– I think I have a list of 10 classic problem-solving techniques, and how that might work on seeing, but also for worth of words that you’re going to hear that really involve this thing. Rubber ducking is just there to describe that while you’re talking to an inanimate object, and it forces clarity because you have to explain something clearly, it slows you down. It externalizes the problem which is good.

In real life, the thing that I found I stopped doing a lot, especially when I’m talking through with my team on some software stuff, is I’ll say, “Let me explain back what I think I just heard.” You’re probably doing a similar thing, too, as you’re solving problems on your show. It’s like someone has dumped a bunch of information, and you’re trying to synthesize and process it back. In some ways, you are serving as the rubber duck to them. “I heard all this stuff, this is what I got out of it.” You’re showing it back to them.

Craig: Yes. I will sometimes– I guess this is the Socratic method. I will just start asking questions. Somebody has laid something out, and I think, “Okay, here are the parts that made sense to me. Here are the parts that are confusing.” I’m just going to start asking questions about every single thing that is either confusing to me or doesn’t feel right or feels incomplete until I know everything, until I don’t have any snag anymore.

John: That can seem argumentative, but it’s argumentative in the classic Socratic method of basically it’s exploring something together.

Craig: It’s interrogative. I think it’s interesting to watch people question. The questions that we ask and the way people answer things is in and of itself a great opportunity to learn about character, but it’s also a great opportunity to get information across without feeling lamely expository. It’s questioning. This is an interview. I like that.

John: Next technique would be free association. This is where you don’t censor the unworkable ideas. You swing bail, “Just tell me everything.” It’s when they say “No bad ideas.” It’s often used in comedies because like some of the ideas are just truly horrible, awful, terrible, bad ideas. At some points in some stories, you actually need that crazy solution because in proposing the crazy solution, then the other character says, “No, we can’t do that, but we could actually do this thing.” You find connections just because you’re willing to go crazy.

Craig: [chuckles] It is sad in a way how we tend to punish the big swingers in fiction because they take these big idea swings, and people are just, “Shut up.” Then one of them goes, “Everything you just said was insane, but wait.” [chuckles] They just existed to make you angry enough with their bad idea that your brain finally barfs up a good one. But in real life, it’s necessary because sometimes the answer to the problem is to realize you were trying to solve the wrong problem entirely.

John: Yes, and that’ll come up occasionally in these other approaches. Third one is to refactor or rewrite it from scratch. It’s basically rather than try to fix this thing, we actually just need to replace it completely. When a character proposes that, it does tell you about their instincts, which could be the right instinct because basically, you’re trying to fix an unfixable thing. We need to scrub it, or that they are so perfectionist, they’re idealists in a way that it’s not practical. I love to hear when people are like, “Oh, do we need to throw the whole thing out?”

Craig: Yes, I’m a big believer in throwing the whole thing. It’s the Gordian Knot solution, right? Just chop it in half, done.

John: Yes. All right. Decomposition, which is to take a problem and break it into smaller, more addressable chunks, which is so often the right solution that people are trying to just tackle too big of a problem, and you break it into smaller things. You’re like, “Oh, I know how to solve each of these little individual things. It’s just the big thing that seems so daunting.”

Craig: There are so many wonderful examples of this in movies. When people are explaining something that’s seemingly impossible to other people, they break it down. Maybe my favorite is in Ocean’s Eleven, where Danny Ocean is explaining, not yet, how they’re going to do it. He is explaining what the problems are and he is going little by little by little, one by one by one. It’s this, it’s this, gets worse, gets worse, gets worse. In doing so, you understand that he’s laid the groundwork for the solutions. We now know all the things that we’re going to have to solve.

John: Absolutely. The Martian is another great example that’s like every character in it is basically taking this giant, unsolvable problem and break it into solvable problems. The minimal viable solution, which is rather than try to get a perfect answer, let’s just get an answer that solves the issue okay for now, so we can at least– By getting something that works kind of, that we can see what we need to do next. That’s when you get characters say, “Don’t let perfect be the enemy of the good.” It’s just something that works.

Craig: It’s probably the thing that you would want to then replace with the good answer. It feels like a duck, not a rubber duck, but ducking. Evasion and unwillingness to face the problem in and of itself is a fun aspect of how characters approach problem-solving.

John: Analogization, basically saying, this thing is like this other thing. It’s recognizing that this specific situation may never have occurred, but it’s like other things that have occurred. It’s a case for generalists. It’s a case for people who’ve done other things, and a specialist may not see a thing that a generalist can recognize because they can pull from history or other fields.

Craig: Harold Ramis, describing the situation with the ectoplasma container in terms of a giant Twinkie. This is my favorite example. “Tell them about the Twinkie. It’s a big Twinkie,” but it’s essential. I didn’t really get into analogization. I said, “Well, I did in Chernobyl in the sense of like, I described a nuclear reactor like a car, like gas pedal, brake pedal. You do have to figure out how to make it relatable to somebody that doesn’t know the specifics and doesn’t need to.

John: Absolutely. Metaphors are how we communicate knowledge. It’s finding what the right metaphor is for this thing. That can be a useful metaphor for what the problem is, but also a metaphor for what a solution would look like. Very related. It’s just finding earlier solutions. I get frustrated by people who assume, like “This is the first time this has ever happened.” I always say like, “No, this must’ve happened a thousand times. Someone else has solved this before. We just need to look for the right way to find the answer that they came up with, because it’s probably the right answer.”

Craig: Or in their attempts to solve this, we see what we should not be doing, or we deepen the mystery. Why didn’t that work? It should have worked.

John: That’s a very good point. If there’s not a solution that’s out there, there must be a reason why there’s not a solution out there.

Craig: Right. It helps define your particular problem as a character as difficult.

John: Stepping away or letting something incubate, which is basically, rather than try to solve the problem right now, we are going to take a break, let our brains rest. We’re going to take a shower, which we often mention on this podcast. We’re going to come back to that when we are rested or when the situation has changed. That the problem may be that there’s actually not a solution in front of us because of where we are right now at this moment, but there may be an answer to this down the road.

Craig: Yes. This is an opportunity for epiphany, which can be a little silly sometimes, but a good epiphany.

John: Love it.

Craig: Worth its weight in gold. Typically, an epiphany comes when someone’s given up. RIP, Val Kilmer, Real Genius, a movie that all nerds and fans of comedy and people of the ‘80s love. He is trying to solve a problem with a laser. Because the laser is sabotaged, it explodes, and he’s out of luck. He’s not going to graduate, he’s not going to get the job, and he’s in absolute despair. He gives up. In that moment of giving up, he beats up a refrigerator, some ice falls out, he looks at the ice, and he goes, “Oh my God, I got it.” He solves the problem.

John: Sometimes it’s the recognition that the obstacle is you. The obstacle is your own pride, your own stubbornness. It’s only by taking a step back, you would say like, “Oh, this was the solution there.” Only by creating some space is a solution possible.

Another technique is what’s called test-driven development or contradictory development, which basically, first you establish what the thing should do, what it needs to do, and then you can test whether you succeeded. Then you can think about how to implement it. Rather than first trying to find a solution, find like, well, how will you know what the real solution looks like, so we’re not passing it by?

Craig: Just so people are clear, this is not just applicable to obviously defined problems. You can apply what you just said to romance. I look at those two people, that’s what I want. Now, problem, how do I get to that?

John: It really comes down to– We often talk about it. What is the thesis, and challenging that thesis, basically. How will I know that this thesis has been sustained or disproven? You got to define those terms first. Often, we’re looking for a solution without actually looking for how we’ll know a solution is satisfactory.

Last one is related to rubber ducking. It’s the Feynman technique. It’s named after Richard Feynman. Basically, you try to write an explanation in a way that a child could understand it. This is a thing we do all the time in movies, is basically simplify it to another character, and you’re finding metaphors, you’re finding ways to explain a thing so that you can actually get a non-expert to understand what it is that they need to be looking at.

Craig: Which requires you to really understand whatever it is and really be able to break down the problem. Ideally, a character can break a problem down and describe it in this matter very quickly. There are times in movies where somebody comes along, you’ll see this in movies that involve military confrontations, where somebody gets in there and there’s chaos all around, they’re like, “What do we got?” Ba-dup, ba-dup, ba-dup. Fast. No one has time to go on and on. If you have somebody in the middle of chaos taking their time, that’s just comedic.

John: It is. The thing I hope to never hear again is explain it like I’m five. It’s just so cliche.

Craig: Redundant and everybody should be explaining everything like we’re five.

John: That instinct is correct. It’s like finding the way to have a character explain something in a very clear way to a person who’s not an expert in it is incredibly valuable. Yes, you can overdo it at times, but you look at shows like Succession that we love so much, they’re able to take really complicated things and sometimes they’re talking up at the very high level so we don’t actually understand, but also fundamentally, they’ll bring it down when it’s important. The Big Short does it so well.

Craig: The Big Short was designed to teach us something important that was complicated. When you have shows like Succession, people like Jesse Armstrong are really good at understanding when they should not talk to you like you’re five because they want you to be impressed with these people who all know stuff you don’t. But when they need you to understand it for you to connect to the drama, somebody’s going to explain it to somebody like they’re five.

John: There’s times where they’re talking in high-level technical jargon, equivalent of like science-y. It’s gobbledygook to us, but we believe that they understand what it is. What’s crucial is that when there’s a problem to be solved, they’re able to then put it in terms where you can actually understand what the stakes are and what the solution feels like even if we don’t understand exactly how it all fits.

Craig: Yes. I don’t know why getting this person to call that person is going to make a difference. All I know is I have 20 minutes to get that person to call this person and the first person is in space, and the second person is in a submarine. What do I do?

John: Yes, exactly. You’ve made it really clear. All these techniques we’re talking through are ways you can think about solving problems in real life and that’s why they feel real and meaningful. Here, because of Scriptnotes, we’re really talking about how you have your characters address problems and create scenes where they’re solving those problems in ways that are interesting and engaging and hold the audience’s attention, and let us into our character’s thought process, which is so hard to do sometimes.

Craig: Yes, let us experience the frustration. Let us experience false celebration. Sometimes our characters have figured it out. No, they haven’t. That’s a terrible feeling. We’ve all felt that in life where we thought we solved it and then we’re like, “Oh no, we did not.”

John: It crosses every genre. It’s in comedies, it’s in mysteries, it’s in dramas. Everything is going to have problem solving. Every horror slasher movie is like, “How are we going to get through this?”

Craig: How are we getting out of this woods?

John: That’s what makes it so universal and so relatable. It’s making sure you’re setting up those problems in ways that can force our characters into really good problem solving. Cool. Speaking of problem solving.

Craig: Segue man.

John: Segue man. We’re recording this on Tuesday. Who knows what the status of the world is at this point.

Craig: What world?

John: This president has proposed a 100% tariff.

Craig: I like that, “this president.” That’s a great way to do it.

John: A 100% tariff on movies produced outside of the United States. As we were recording, Jon Voight came out with this other thing which is explaining more about it. Craig, can you briefly for people who are not aware, what is a tariff and why does it actually not make any sense here at all?

Craig: A tariff is a tax that is levied on imports.

John: Imported goods.

Craig: When some product crosses our border, it goes through customs. At that point, the government can levy a tax upon it. The people who are selling it, sell it to us, but when we buy it, that purchase price, there is a tax. We, on our side of the border-

John: The consumer of it.

Craig: The consumer pays the tax on that material. That is the cost of getting stuff from another country. If there is a tax on, for instance, steel from China. China does not pay more. They don’t pay that tax at all, but the people who import it do. The idea, of course, is to say, “See, we’ve made it too expensive to import this. Now you have to use the steel here.” Of course, what in the [inaudible 00:44:42] is that? The price goes up dramatically because they can, because the supply goes down and the demand is the same. Importantly, tariffs are on products.

John: Things that were put on a ship and they crossed it– it went through customs. A DVD that was manufactured overseas and brought in, you could apply a tariff.

Craig: Yes, you can. What you can’t do is put a tariff on labor that has occurred entirely in another country. Look, we can talk about how horrible runaway production has been for California in particular. Right now, finally, Sacramento seems to be taking this seriously. Seems to be. I just want people to understand, when somebody goes to make a movie in the United Kingdom, they fly there and then everybody who works there is paid there. All the things that they use to build sets, to dress people are there. The thing that comes back is a card with digital information? What is there to tax exactly?

John: That’s one of the reasons why specifically when power was delegated to the president to enact tariffs and things like that, movies were excluded as were books, things that are just intellectual property.

Craig: It just don’t work that way.

John: All that said, let’s talk about–

Craig: I can’t believe Jon Voight doesn’t know this.

John: Let’s talk about the instinct to make movies and television shows in the United States, which is not a bad instinct. No, we love that. To incentivize production within the United States through incentives, through taxes or other incentives, and to make sure that we have a sustainable industry so that continue to make things in the United States.

Craig: This is a good topic for a show about problem solving. Let’s start with what is going on. What has happened? Places outside of California, in the United States, notably New Mexico, Georgia, Louisiana, provide tax incentives. The way those generally work is that they say, “Hey, everybody that works here and all the money that you spend here on things, the sales tax and the income tax so that the people earn from labor, we’re going to provide back to your production. The thing is you’re powering the economy just by being here and by putting income in people’s pockets. We want you to come here, so we’re not going to tax you on that stuff. We’re going to give that back to you.”

Those schemes, they’re literally called schemes, function in various ways. Typically, there is a percentage that they give you back, and there is often a cap. The state, or whatever the municipality says, once we’ve covered this much money in this stuff, we stop, we’re done because we just don’t want to give everybody everything. What ensued and what has ensued is a race to the bottom. This is the problem.

Listen, people get very angry about globalization. Well, that occurred. I understand the anger at the underlying problem, which is capitalism will draw everything down to the cheapest number, which means drawing labor down to the lowest amount of expenditure and enriching corporations as much as possible.

This is why California has resisted this sort of thing for a while, and it’s why a lot of people fundamentally are uncomfortable with this because what we’re saying is the only way to help working people, especially the working crews in California is to just give a ton of money to rich corporations.

John: Let’s talk about when incentives work properly and how they’re structured. If I can find a link to it, there was a representative from the DGA who explained on Kim Masters’ podcast in a really good way, what the new California incentives are supposed to be. The incentives are paying people back for their labor costs. Basically saying, “You employed these people in the state of California. That’s a good thing. Therefore, we are going to refund money to you based on that.” That’s really what it comes down to.

One of the challenges we face is that California labor costs are higher than they are other places. Sometimes that’s why you move to cheaper places to shoot, including overseas, which is really what this focus is of this, which is becomes hard to do. When you’re shooting a movie that is set in Philadelphia, but you’re shooting in Croatia because it’s just cheaper to shoot in Croatia, that’s a harder problem to solve.

Craig: It is. That said, there are costs inherent to shooting far away. A ton of people have to be shipped out there, including most of your key cast.

John: Your department heads.

Craig: Your department heads. There’s also just typically a duplication of efforts. You’re going to want to find what’s called a services company. If you’re shooting something in Croatia, you have a production company, you have your script, you have your production, and then you need to hire a Croatian production company that puts you in touch with the Croatian folks that you’re going to need to work on your movie or your show. People don’t want to do this.

Unless you’re making a movie about Croatia, nobody wants to go far away from the setting of the movie. It is disruptive, and it has really hurt so many people who make their living off of these production trades here in Los Angeles. Listen, it’s dollar to dollar at some point, who knows?

John: Cost of currency, everything else.

Craig: It’s impossible to figure this stuff out, except on the largest level. What we know is the argument’s not even close for the companies. For my show, it was like, this is the difference. You either can make it or you can’t.

John: With Canada, the dollar exchange is part of it, but also the incentives.

Craig: The exchange rate is definitely an issue, and that fluctuates, but the incentives are absolutely a part of it. What happens is you start to get even inter-provincial competition to see, okay, well Alberta knows that they don’t necessarily have as wide and deep a pool of crew as BC does. They increase their incentives to bring stuff, in comes The Last of Us, more people are trained, more people are hired, better for Alberta.

We need to do something about this, and the one thing I think we just can’t afford to do anymore is clutch our pearls about the fact that this is putting money in corporate pockets because they’re doing it anyway. No matter what we do, they are either keeping the money in their pocket and not giving it to us, or they’re getting money to replace the money they give to us. One way or the other, it’s happening. I would rather that we replace the money in their pocket and have them give it to us here in Los Angeles.

By us, I mean all of our grips, all of our electric, all of our catering, all of our teamsters and our seamstresses, and every single person that works on– construction is an enormous part of this, and it will power our economy. It’s important to do. No, we’re not going to get there by tariffs. We’re going to get there the other way, it seems.

John: I want to end this on a happy note, which is a movie that I’m helping out on is a very low budget, but based on low budget, was going to probably need to shoot in Mexico, even though it’s set in Southern California, and went through a whole bunch of stuff and then was able to get the California tax credit, and so is now going to be shooting in California, which is incredible. It’s the right thing for the movie, it’s the right thing for the state. It shows off an underappreciated part of our state. I’m incredibly excited for it. It was a slog to get there, but it happened.

Craig: It’s lucky because it’s a lottery right now.

John: It is.

Craig: You literally win or lose randomly.

John: It’s also in tiers based on what size production you are.

Craig: That’s the other catch here, because the way the new schemes that are being proposed are structured, it really does aim more towards lower budget or middle budget things. I think there’s a great argument to be made that the large budget things employ more people. It’s one of those things of like, “Well, do we want to give five different people X units, or we would like to give one person 10 X units?” I don’t know.

John: It’s really tough. The other reason why we can’t say tariffs mean a different thing, if we’re going to slap a fee on things that were shot overseas, they’re going to slap a fee on anything that we try to show overseas too. Nobody wants a trade war over this.

Craig: It is literally other than– I’ll even take it back because we don’t really export technology. We import it because we build it all overseas.

John: Our film and television industry is a giant exporter of culture.

Craig: It is the only exportation that we have beyond some limited crops, I think, and in some limited cases, some fuels. I can’t think of an industry that is just so exportive. We don’t need sledgehammers to fix this. We just need will and the unions need to buy in. It seems like they are. Unfortunately, they have to agree to somehow make the corporate paymasters happy. Talk about not letting the perfect get in the way of the good.

John: All right. It’s time for our one cool things. My one cool thing is a person, her name is Hannah Ritchie. She has a great blog called Sustainability by the Numbers. She also has a podcast called Solving for Climate. She is a data scientist and writer who mostly talks about climate change, sustainability, all those things. She’s a person, as a data scientist, she actually crunches the numbers to figure out what is useful and what is not useful. She can talk about solar panel productivity and where the changes are there and the choices you can make individually, but also the choices systematically that governments make about doing things right.

She’s Scottish. Craig, you will love her accent.

Craig: Oh, Scottish.

John: She’s a really smart Scottish person.

Craig: I love the Scots.

John: I love them so much. Specifically this last week, she wrote about ChatGPT and there’s this meme going around of how much energy a ChatGPT query goes up, and it is so incredibly negligible. people say, “Oh, it’s 10 times as much as a Google search is.” A Google search is nothing, it’s a grain of sand.

Craig: Aren’t statistics fun?

John: Statistics are fun. I’ll point people to this blog post, but really I’ve learned so much reading her, but also listening to her podcast, talking about things like they’re putting sales on freighters now. Which is so cool.

Craig: Smart.

John: They retrofited because–

Craig: You save that much. If the wind blows, you turn your engine off, you save some money.

John: The expert they had on to talk about it was talking about how right now they’ll optimize for speed a little bit because sometimes it’s like, “Well, we’ll burn less fuel and go slowly and it’s worthwhile,” but with the wind blowing, when you don’t need it in a hurry, use the wind.

Craig: Absolutely. Imagine that.

John: It’s some stuff that feels like science fiction, but it’s actually people, actual scientists are doing it. Hannah Ritchie, Sustainability by the Numbers is her blog, but the podcast is called Solving for Climate.

Craig: I love that. I’ve got a delightful one cool thing, and it really is. It’s so cool. Our good friends at Rusty Lake-

John: Oh, yes. It’s another game. Another-

Craig: A surprise. [crosstalk] Yes. Our friends at Rusty Lake out there in the Netherlands who make all the wonderful Rusty Lake games, it is their 10th anniversary. To celebrate, they released a surprise game called the Mr. Rabbit Magic Show. Those of you who play these incredibly surreal games know that there’s Mr. Crow and Mr. Owl and Mr. Rabbit, and they are all very sinister. True to form, they just knock it out of the park.

It’s just like, hey, Mr. Rabbit’s Magic Show. There’s going to be 20 little puzzles and each one is– it’s just really, they’re really easy and you’re like blowing through them and then shit gets weird. Of course they supply a whole other game inside the game with incredible challenges to do. Getting and completing the whole thing, it felt like a full complete meal and extremely Rusty Lake, very intertextual. They’ve built quite a culture over there. It seems like such a nice place. I want to work there.

John: Absolutely.

Craig: It seems like they have fun. They seem really cool. Congratulations to Rusty Lake. You guys and Fireproof Games who make the room games are my favorite iOS game makers.

John: Fantastic. I forgot to mention this before it actually happened, but I will say thank you to everybody who stopped by our booth at PAX East, the big game convention this last weekend in Boston. We were there with Birdigo, which is our game on Steam right now. I’m going to say great because it actually hasn’t happened as we’re recording this. I’m resuming it went fantastic, but I want to thank everybody who visited our booth and signed up and downloaded our demo for Birdigo up there.

Craig: Oh, I love that.

John: It’s so much fun. We made a little banner or something.

Craig: Nice work.

John: That is our show for this week. Scriptnotes is produced my Drew Marquardt and Matthew Chilelli. Our outro this week is by Spencer Lackey. If you need an outro, you can send us a link to ask at johnaugust.com. There’s also a place where you can send questions like the ones we answered today. Actually, we didn’t answer any questions today.

Craig: No, we didn’t.

John: We did some follow-up, though.

Craig: We must have an incredible backlog of questions.

John: Drew talk to us about the question backlog we have.

Drew: We do. We have some great ones that I’ve got in store.

John: We had four on the workflow today, which we didn’t get to because I’m always keeping an eye on time.

Craig: Sure. You know I love an all-question episode. It’s so much fun.

John: We’ll get there. You’ll find transcripts at johnaugust.com, along with a weekly newsletter we have called Interesting, which has lots of links to things about writing. We have t-shirts and hoodies and drinkware. You’ll find those at Cotton Bureau. You’ll find the show notes with links to all the things we talked about on the episode today in the email you get each week as a premium subscriber.

Thank you to all of our premium subscribers. You let us do this every week, which is so much fun. You can sign up to become one at scriptnotes.net. You get all those back episodes and the bonus segments, like the one we’re about to record on Egypt and Jordan and my troubles through the tombs. Craig, it’s nice to be back with you here in person.

Craig: Welcome home, John.

John: Thank you.

[Bonus Segment]

John: All right. I am back from two weeks off the grid. I actually, literally, I put the out of office email thing. I didn’t check my email. I didn’t open my laptop.

Craig: Love it.

John: It was good.

Craig: I need that.

John: You should do that. I know you traveled to Spain for last of–

Craig: To work.

John: It was work work stuff. Craig, I’m going to encourage you to find a time and just say– because the world did not fall apart and like Drew and everybody else, they stepped up and they just did stuff. I just said like, “Just to handle stuff as best as you could handle.”

Craig: Or maybe the world falls apart.

John: Maybe it’s fine.

Craig: Whatever. I’m not funding crucial research into chromosomal repair. I admire you for flinging yourself across the globe. I have come to find travel so exhausting, so exhausting to the point where just even like, “Oh, we’re just going to do a one hour hop somewhere, a short flight.” I’m tired. There’s nothing about going up and down that exhausts me and going this last trip to Spain and then the UK and then back to LA again, I was just– oh man, I was knackered.

John: You were knackered.

Craig: I was knackered. You fling yourself. It was just you and Mike.

John: Just me and Mike. I thank God– This is our 25th anniversary. That’s the reason why we took this trip and thank God we get along well because we were with each other for 17 days solid. Literally never apart.

Craig: Melissa and I, I think our secret because apart–

John: You never see each other.

Craig: 17 days out of the year, I would say we love our independence and then we come together and then we like to go to our corners and then come back together again. I don’t know if I can spend 17 days straight with anyone. I love being alone. Oh my God, I love it. You guys close quarters, 17 days straight, grouchy, I assume from jet lag.

John: Not that grouchy.

Craig: Not that grouchy.

John: No, we don’t get that grouchy. We also we can recognize each other when like stuff’s happening. Here’s what I’ll say was different about this trip is it was– generally Mike plans our trips and he’s responsible for everything. This time we went to travel agents like, “Make this happen.”

Craig: A travel agent.

John: We went to the travel agent, who then went through a safari company, Expedite company for that. We had handlers at every set because we were going to the Middle East and we’re two gay men going to the Middle East. I was going to ask put us in a bubble wrap. You expressed some concern.

Craig: For you. I can envision concern for me.

John: I’ll say it all went really well.

Craig: That’s great.

John: We had to make choices to help us.

Craig: Yes. You weren’t wearing rainbow t-shirts.

John: We weren’t. Honestly, it’s helpful that Mike and I can be red as brothers. We weren’t pretending to be anything, we weren’t.

Craig: Nor were you necessarily in a situation where you thought, “Oh, we’re going to attract unwanted attention.”

John: Yes. We also had somebody with us at all times. We had a handler who could meet us at the airport and we also always had a guide for where we were. In Egypt, that’s an Egyptologist, and that’s a whole fascinating thing where it’s a licensed thing who you have certifications and tests and stuff like that. They could do things that people can’t do. That was great. I wish we had equivalence of that here because our tourism industry is just nowhere near as sophisticated as Egypt is.

Craig: It’s so funny you say that because every time I find myself driving along Hollywood Boulevard and I see how many tourists are there, I think “Why. Why are you here?” Did just dumped them out of a plane and we’re like, “Enjoy.”

John: We stick them on a van and unlicensed undertrained-

Craig: Good luck everybody.

John: -with maps to the stars.

Craig: With maps to the stars. It is true, in other countries there is because tourism is so vital. Obviously there is tourism to United States. I think New York must be and San Francisco’s probably huge.

John: LA’s probably number three.

Craig: LA’s up there.

John: Orlando’s also probably high.

Craig: Orlando must be. LA/Anaheim, the LA metro area must be pretty big and people go to– but it’s not as big of a wedge of our economic pie as tourism is probably for Egypt.

John: I will confess that, while I was in Egypt, I did a ChatGPT question, an 03 and one of the detailed questions, “Can you compare tourism into Egypt as a share of the economy, versus specifically Los Angeles or New York?”

Craig: What did you get?

John: It’s like 20%, 25% of Egypt’s economy, tourism it’s crazy.

Craig: It’s insane.

John: It’s 1% to 2% of LA County.

Craig: No wonder there’s a rather robust tourism industry there to help people. I think it’s great. Sometimes because I hate traveling, I don’t like people that romanticize traveling and people who are like, “I just like going places and I don’t know where I’m going. I just like find things.” I’m like, “I want to know where I am.” I’ll love to wander, don’t get me wrong, but I don’t want to just guess. I’d like to have a vague sense of wander.

John: This sounds like an advert on ChatGPT, but I’ll tell you the one other thing I did do-

Craig: Oh my God, you’re ruining the climate.

John: We had this PDF that travel agency had put together. Like, “Here’s basically all the stuff that’s happening. Here’s the itinerary for things.” The PDF was such a nightmare to read through, where are we? I gave it a ChatGPT and it’s like, “Read this, tell me what I’m doing tomorrow.” It would come back with an answer. Like, “Here’s what happens tomorrow.” It’s like, “Thank God someone can actually just tell me the answer to this.”

Craig: Someone?

John: Someone. Someone told me. I didn’t have to ask Mike. I could ask this. This animated object.

Craig: One day Mike will be as good as this.

John: As this. I also point by the camera on my phone and say things like, “What is this thing I’m looking at?” It could tell me. God, that’s the near future here.

Craig: I am so dedicated right now to going nowhere. I think in part it’s a reaction to how much travel I do because of the show. A lot of it is this weird inside Canada travel just all over. Boy, a year of it.

John: I’ll say, I haven’t had to travel for work a lot yet. That’s probably why I actually had some buffer in me where I could sustain it. It was 25 hours of travel to get back from Egypt yesterday. That’s a lot.

Craig: Wow. Cairo flies direct to–

John: Cairo to Dubai, the wrong direction, then Dubai to LA.

Craig: Oh, that hurts.

John: It does hurt. Ouch but we made it.

Craig: You made it and you’re back home.

John: It’s great. I will say that as I said in the main episode, the tombs are great. The wonders of the world, I get why they’re a wonder of the world. Petra is gorgeous. I was in the Wadi Rahm, which is the Red Sand deserts of Jordan where they shot Lawrence of Arabia and The Martian. It’s incredible. It’s mars. It’s nowhere on earth. It’s great to be able to do that. The other thing I did on this trip, which was helpful is every day I would just write down what actually happened.

I would just write and write and write and write pages of it and actually just helped me process what had actually happened. Sometimes just a thing happened and I couldn’t even tell you afterwards, and now I actually do have a recollection if I could cross as what it actually felt like.

Craig: Oh, it’s so healthy.

John: It felt healthy.

Craig: This is what I did when I got to Madrid. I got into bed. And then at some point–

John: You brought with you your game.

Craig: My steamdeck. Oh, by the way, John.

John: Yes.

Craig: This is what this segment should have been about.

John: Please.

Craig: I’ve completed Baldur’s Gate 3 on honor mode.

John: At D&D. Before I left you were trying to do it. Congratulations, Craig.

Craig: It is now complete. I did everything. No cheating took on every boss did it all.

John: Congratulations.

Craig: Golden dice. Actually matters more to me than pretty much anything else I’ve done.

John: Craig, one thing I genuinely admire about you is that you do not feel any shame about pursuing your hobbies and interests and spending time on those.

Craig: Oh my God, no. I don’t know why I don’t do it more. Granted, a huge part of it is dissociating.

John: It’s a way of coping, but I honestly feel like even if you– you’re in a no show.

Craig: Some people get very guilty about saying that, how much time they spend on a video game. I’m like, “Why are you feeling guilty? What better way?” People don’t feel guilty about watching television shows.

John: One of the books they read on this trip was Four Thousand Weeks, which you’ve probably heard of. Four Thousand Weeks is basically that’s how long your life is just 4,000 weeks, which is scary when you think about it. It’s like, “Oh, that’s not that long.” That’s 80 years and that’s how long you have. It’s become a test of like, “Well, is this the way I want to spend one of my 4,000 doing this thing?”

What the argument the book really makes is that the thing is you’re doing as hobbies, which is you’re just doing them because you enjoy them, those are probably things you should be spending your time doing.

Craig: The stuff. Also we’re just ill-equipped to handle it. We cannot mentally handle this problem. Our own fatality just short circuits everything. Because if you really stop to smell the roses, you will go insane. If you really stopped to go, “I am present in this moment and feeling my life slipping by as time elapses and I move closer to the 4000th week,” you’re going to fall apart.

John: I did some of that though on this trip. There were times where just like, we’re on a Nile cruise and so for four days I was just looking everyone go by on the Nile. A river cruise, rivers are like trains but slower.

Craig: Slow trains.

John: What’s also different is that people build things right next to the river. People live next to the river. The trains, you’re going through places like no one wants to live next to the train.

Craig: It goes by so fast you can’t see anything anyway.

John: Here you can see like, “Oh there is some guy washing his clothes in the river. There are some kids playing. Look, there’s some goats.” That was great.

Craig: You occasionally will dock and one of the passengers will mysteriously be murdered.

John: We watched Death on the Nile in the hotel where Agatha Christie wrote Death on the Nile which is so much fun.

Craig: First of all, amazing. Congratulations. That’s the first part of this trip I’m envious of, fully. When you say you watched–

John: I watched the old one.

Craig: Thank you. No offense to new one.

John: Michael Green and everybody else.

Craig: The old one is spectacular.

John: Just the silliest movie.

Craig: Ridiculous. So campy. Crazy.

John: Just wild. Also like Hercule Poirot has no reason to be. It’s all accidental. Doesn’t seem particularly concerned about how many people die in the movie.

Craig: Never. He’s a full sociopath.

John: The movie was actually shot at the hotel we were staying at.

Craig: Amazing.

John: We watched like the first half of it and then we had dinner and I was like, “Oh, this is right where they shot that thing.” It was so much fun. They’re like, “Oh, they’re at Abu Simbel.” We were there this afternoon.

Craig: Is that where the rock falls and smashes?

John: That was at Temple of Karnak.

Craig: Temple of Karnak. Yes.

John: Abu Simbel has the two giant Ramesses the second. It’s where Mia Farrow is crazy and he yells at them.

Craig: Mia Farrow. Boy, I love a classic Mia Farrow. I love a Death on the Nile. I love a Rosemary’s Baby.

John: It was fun. Anyway, Egypt. Jordan, great. Taking time off. Great. Love it. Huge fan of taking some time off and just doing things you want to do.

Craig: Glad you’re back.

John: Thanks.

Craig: Time to play some D&D.

John: We’ll do it. Thanks, Craig. Thanks, Drew.

Craig: Thank you. Bye.

Links:

  • The Production Assistant’s Guide to the Lunch Run
  • Indiana Jones and the Great Circle
  • Note On Long Takes by Aidan Moretti
  • Video tour inside the Great Pyramid of Giza
  • Donald Trump Says He’s Pursuing 100% Tariffs On Movies Produced Outside U.S. and John Voight’s proposal
  • Sustainability by the Numbers by Hannah Ritchie
  • Solving for Climate
  • The Mr. Rabbit Magic Show by Rusty Lake
  • Birdigo
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Bluesky, Threads, and Instagram
  • Outro by Spencer Lackey (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 685: Page and Stage with Leslye Headland, Transcript

May 14, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August and you’re listening to episode 685 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, screenplays and stage plays are superficially similar. They both consist of scenes with characters talking to each other, so why do they feel so different and why is it often so challenging to move something from one format to another?

To help us explore these questions, we are joined by writer, director, showrunner, and playwright, Leslye Headland, best known for creating Russian Doll on Netflix along with the accolade on Disney Plus. She wrote and directed Bachelorette, adapted from her own play, and she’s coming off of a Broadway runner for acclaim play, Cult of Love, which I got to see in New York and absolutely loved. I’m so excited, Leslye, to get to talk with you about all these things. Welcome, Leslye Headland.

Leslye Headland: Thank you. What an intro. Gosh, it’s so nice to be here. I didn’t realize you’d seen the play.

John: I saw the play. Here’s how I saw the play. I was in New York because we were doing a new version of Big Fish, and we were there for the rehearsals and the 29-hour reading basically of Big Fish. Andrew Lippa, who is the composer lyricist of Big Fish, is a Tony voter, and so he said, “Oh, hey, I need to go see a bunch of stuff, come with me.” I’m like, “Great. I’ll go do anything you want to see.”

We show up and I’m just talking with them and I literally walk in the theater and I have no idea what the play is or who’s in it. I didn’t even look at the signage to see who was in the show, and so literally I come into the theater and there is this gorgeous set, the prettiest set I’ve ever seen on a stage play. I absolutely loved what I saw on that beautiful set.

Leslye: Oh, yes. The set was designed by John Lee Beatty, who is an absolute legend in terms of set design. I had a really, I would say, clear vision for what the set would look like, that it would have that Fanny and Alexander touch to it. There was a play by Annie Baker called John that took place in a bed and breakfast that was also like just stuffed to the brim with coziness. All of that just directly contrasts the darker content of the plays, and those plays as well as mine.

John: I want to get into that because we’re actually– I want to take a look at the very first page of your play because you actually lay out in the same description what it’s supposed to look like. It’s so different than how we would do it in a screenplay, and it’s so effective on this page, but it’s just a different experience. We’ll get into that, but I also want to talk about– obviously you’ve done film, theater, television. I want to talk about origin stories, because you went from assistant to auteur, which is something that a lot of our listeners are trying to go for. I want to talk about time loops because I love a time loop. You’ve written a bunch of time loops in a Russian Doll, and we have listener questions about music cues and long scripts, which I hope you can help us tackle.

Leslye: Absolutely, yes.

John: Then after we’re done with the main show, in our bonus segment, I want to talk about the difference of seeing plays versus seeing movies, because as screenwriters, it’s easy to catch up on movies. We can just watch them anytime we want to watch them, but for plays, it’s such a specific deal. If you can’t actually go see a play– if I didn’t happen to be in New York to see your play, I wouldn’t be able to talk to you about how great it was. I want to talk about the differences between seeing plays versus seeing movies and how you keep up as an artist.

Leslye: Oh, I’d love to talk about that. I love working in all those mediums, but they’re all very, very, very different.

John: They are, and so having done a bunch of them, there’s gatekeepers, there’s shibboleths, there’s this a whole sets of systems you have to learn the ropes of, and so there’s things you come into it thinking like, “Oh, I know how to do this thing,” and you realize like, “Ah” that it works so differently. Can we wind it all the way back, though, because I’d love to some backstory on you and how you got started, where you came up from, and when you first decided that writing and making things was for you?

Leslye: Very, very young. I was one of those kids that just wrote, you just started writing. I would read books for– I’d get them from the library, like the Judy Blume, or I ordered a bunch of American Girl doll books, which I absolutely loved. Then I would fill composition books with rip-offs of those. Just doing exactly the same structure.

John: You learn by copying, you learn by imitating other things you see.

Leslye: Exactly.

John: There’s no shame in that.

Leslye: Just beat for beat imitations, but with my own characters, like with the themes and personalities that I found more interesting than the simplistic morality of those types of books.

John: Absolutely.

Leslye: One of the reasons Judy Blume is so great is that there’s this gray out area that she writes about, but very soon I found musical theater. I became completely obsessed with Stephen Sondheim. Nobody could tell me anything that wasn’t Stephen Sondheim. I was introduced to him from the D. A. Pennebaker documentary about the marathon recording of Company. My dad watched it with me. It was on PBS or something.

He was watching it late at night and he said, “Leslye, get in here.” I ran into my parents’ room and he said, “You need to watch this.” I started watching it. He didn’t know what it was, I think he just started seeing it and was like, “This is my girl.” I started watching it. Sondheim is in light all Black. There’s one part where he puts his head in his hands, he’s so depressed at what’s happening. I said, “Who is that?” He said, “That’s the writer.” Suddenly, I was like, that was my basis for what a writer was.

John: You had the opportunity to see this thing that you loved. Oh, you can actually see the face of the person behind the thing and see the hard work and process it took to make that thing?

Leslye: Absolutely.

John: Rather than scaring you away from it, you were like, “Oh, I want to go and do that thing.”

Leslye: Yes. Absolutely wanted to dive in. Jumped into being a drama kid, then I went to Tisch for college for directing and acting a little bit, but not writing. I would write screenplays on my own that were terrible. I would give them to my friends. They would say, “This is terrible,” but I learned so much from directing. Just figuring out how to tell a story visually rather than texturally was exactly what I needed for those four years.

John: Talk to us about the program at Tisch. Was this all directing for the stage? Was it directing for a camera? What was the classes and what things we were learning?

Leslye: It’s a good question. They’re all broken up into different studios, and I was in a studio called Playwrights Horizons. It’s actually not that connected to the off-Broadway theater, but this particular studio, rather than– and they have Strasberg, Adler, the musical theater program. Playwrights was a little jack of all trades. You could study design, you could study directing, you could study acting, you could study, not dance, but Alexander Technique and have all these voice classes and everything. It really was a hodgepodge of information, so you could pick and choose what it was you wanted to focus on.

My main one was directing, and each year you’d do something different. The first year you’re just going to everything. Everything. I did acting classes, I did design classes, I did directing classes. I was not great at any of them, to be quite honest. I did have a couple of spurts of directing that were good that I felt very proud of, but that was it. Then in second year, you stage-managed for the juniors and the seniors. When you became a junior, you did two short plays. You did one in the fall and then you did one in the spring. You did two one-acts. I did The Lesson by Ionesco, and I did Beirut.

Then when you’re a senior, if you’ve made it this far, which a lot of people did not, you do a full length. I did Waiting for Godot because I love that play. It is my heart. It is exactly who I am, and the story that I want to tell influenced me beyond– like Sondheim. I’d say it was like Sondheim and Godot were just the major thing. I got to do that for my senior thesis project. I would say that people at Tisch responded to it, essentially, the same way that people respond my work now, which is, they’re impressed, but they’re also confused by what’s happening. I do think that the style of what I do now absolutely was born out of that production.

John: Let’s talk about that style, because what was it about that? Was it your choices in terms of how characters are presenting themselves on stage? Was it how you’re handling dialogue? Because as we get into Cult of Love, I want to talk about your very specific choices in terms of when characters overlap and when they don’t. What were some things if someone said like, “Oh–“ if they could time travel back and see that production, it’s like, “Oh, well, that’s very Leslye Headland.” What was it about that?

Leslye: Well, it was definitely very choreographed. One of my teachers said that was the most energetic version of Godot I’ve ever seen, because I didn’t have them just standing there. My aha moment for it was Marx brothers. I was just like, “It’s Vaudeville, that’s what this is.” Therefore, it was very choreographed and it was almost a musical, essentially. That Sondheim influence was pushed into it.

We did so many visual gags that were– even Lucky’s speech was this massive, just all of them hanging onto that leash of his and yanking him around. My Lucky was an incredible dancer and a gymnast. He could fall on the ground in just a violent, violent way. My mentor for the project said– When you do a postmortem with all of the teachers and the head of the studio and you get the critique, and some of it was good, some of it was critical, which is normal for what that moment is, but my mentor for it said, “I think you’re one of the darkest people I’ve ever met, but also really stupid things make you laugh.” I do think that what I ended up doing was very messed up characters and situations that then became a big joke. [laughs]

John: Coming from that, you’re graduating from Tisch? This is early 2000s. When are you coming out of Tisch?

Leslye: I graduated in 2003. I immediately started working at Miramax. I actually was working at Miramax while I was in school. I would go to my classes in the morning, I would go to Miramax. I was working in the Archive Department, which means that I was archiving all of the props and costumes and any set pieces for films, so that they could be archived for posterity. Also, all these things were sent out for Oscar campaign so that they could be displayed in places, like the costumes for Chicago, or the props, and the costumes for Gangs of New York. It was that time period, 2002.

Then, 2003, I immediately started working as an assistant. The next thing is that I quit. I had no money. I lived on my friend’s couch in a studio apartment. That’s where I wrote my spec Bachelorette. I worked at Amoeba Records, I worked at Rocket Video. I got a job wherever I could. Then I started writing these plays. There were a bunch of friends from NYU who had started a theater company called IAMA Theatre Company, and they’re still going strong. We just started developing these plays.

I started the Seven Deadly Plays series because I just wanted to challenge myself to write seven plays. That was really the biggest thing, was, “Can I keep writing, and can I keep getting better, and stop thinking about one particular project as being the thing that’s going to make me?” I felt that was really helpful. It was really helpful to develop the plays with actors, to watch them read things, and understand like, “Oh, that’s a really bad scene that I wrote,” because people don’t talk– I just saw two people do it, and it’s absolutely uninteresting, and there’s nothing going on.

I think sometimes when we are in a fishbowl of writing drafts or writing first drafts, it’s almost like your brain is a dangerous neighborhood and you really shouldn’t be hanging out there alone. [laughter] That’s how I– People have got to start reading it. You’ve got to have a reading with some actors. That’s just my advice. I’m sure nobody else does that, but that’s what I do.

John: No, Mike Birbiglia, who’s been on the show a couple of times, always talks about how important those readings are to get people just– the pizza readings just with friends, just to get a sense of, “What does this actually sound like? What does it actually feel like with real people doing it?”

Leslye: Yes, that’s exactly right.

John: You created a great situation for yourself, where you set yourself a goal of writing these seven plays. You wrote these seven plays. In the process of writing them, you got to stage them, see what they actually felt like on their feet.

Leslye: Yes. They were all done in little black box theaters. I forgot to say that, when I was an assistant, I was still doing that. I was putting my own money into black box theaters so that I could mount other shows like Adam Rapp and Neil LaBute. When I started writing the plays, again, like the composition books, I just started ripping off other plays. Bachelorette is just a female Hurlyburly. I just was like, “Oh, I can’t believe nobody’s thought of that.”

Each play had its own genre reference, if that makes sense. Cult Of Love is a family drama, which is a staple of plays. There are so many family dramas, but I like to, within that composition book, do my own thing.

John: Let’s talk about Bachelorette. This is one of your Seven Deadly Plays. You were able to write it as a play mounted in a black box theater situation, and then you went in and made the screenplay version of it with the intention of you directing from the very start, or did you think, “This is something I’m going to sell?” What was your intention in going into Bachelorette?

Leslye: I thought I was going to sell. I did not in any shape or form assume that I was going to be directing it. I worked really hard on the screenplay. I got an agent based off of it. I started to do the Water Bottle Tour. That’s what I call it. I don’t know if other people do.

John: Oh, that’s the term of art. We all say that, yes.

Leslye: This, for people who don’t know, it’s where your agent send you out to the executives at different production companies or different studios, and they’ve read your spec and they just get to know you and you guys have a little chat. Over and over again, I got the feedback about the movie that, “This is absolutely the way women talk, but no one wants to watch that.” I thought it would be a good writing sample, and maybe I can get some jobs off of it.

Adam McKay and Will Ferrell, and Jessica Elbaum ended up optioning it just as the play was going up in New York. It was a confluence of this piece that had been– this little tiny play that I didn’t really think was going to do– It was just one of seven. It didn’t seem like the one that was going to go, but then it went up with Second Stage in 2010. Then they optioned it at the same time.

They sent it to a bunch of directors, which is very par for the course. I can’t even remember who we sent it to. We sent it to every human. Everybody passed. It was also the time of– It was actually written before Bridesmaids, but Bridesmaids got made first, so there was this rush of, “Can we beat Bridesmaids? We can’t.” The directors started passing on it because–

John: They were just too much alike.

Leslye: Yes, it was like, “We already saw that. We already did that.” I was at the Gary Sanchez Christmas party with Adam and a bunch of other people. I was just sitting there with Adam chatting, and he said, “We haven’t found a director for Bachelorette.” I said, “I think we’ll find somebody.” He said, “Why don’t you just direct it?” I said, “I think that’s a great idea. I think I should.” Again, just do everything before you’re ready. If you get that opportunity, do not think in your head, “I don’t know how to do that.” Just say yes. Just be like, “Absolutely.”

His reasoning, and we talked about this a little bit, was, “You know these characters more than anybody in the world, and you can work with actors, because that’s what you’ve been doing for the last seven, eight years.” He said, “To me, that’s the most important thing. We can set you up to success with all the other stuff.”

John: I’d love us to transition now. We talked about getting Bachelorette set up, but I want to go back to plays and really focus in on playwriting versus screenwriting, because they look so similar at a glance, but then actually get into how they work and what our expectations are as audiences, they’re really different. In a stage play, the audience is actively participating in the imagination with you.

Leslye: That’s correct.

John: They’re there, they’re game to go. If you show them a desk and say, “This is an office,” this is an office. You have their full attention in ways that you don’t know if you have it with a movie. With a movie, you don’t know if they’re half watching. Here, for those first 5, 10 minutes, they are there, they’re fully invested into what we’re doing, which is great, except that some things are just harder to do on a stage, like that sense of where we are. Creating a sense of place is more challenging. You don’t have close-ups, so you have to make sure that small emotions are going to be able to land if we can’t see a person’s face.

Leslye: That’s correct, yes.

John: I’d love to start with, in Cult of Love– Drew, if you could read us this opening scene description of the house where we’re starting. We’ll read this first, and then we’ll get a summary from Leslye about what actually happens here. Drew, help us out with what happens on the page. Page one of Cult Of Love.

Drew Marquardt: Sure.

“Home, the first floor of a farmhouse in Connecticut, 8:30 PM, Christmas Eve. The kitchen, dining area, and living room are all immediately visible. A small door to a washroom, an entryway alcove/mudroom with a coat closet/rack. An upright piano stands near a staircase to the second floor. A red front door with a Christmas wreath leads to a quaint, covered porch area. Snow falls.

The house is decorated for Christmas. This cannot be overstated. The place is literally stuffed to the brim with goodies, evergreens, and cheer. It’s an oppressive display of festivities and middle-class wealth that pushes the limits of taste. There isn’t a surface, seat, or space that isn’t smothered with old books, LPs, plates of sweets, (no real food, though), glasses of wine, wrapped presents, stockings, and garlands of greenery and tinsel.

There are many musical instruments, a spinet piano, banjo, nylon, and steel string guitar, ukulele, steel drum, washboard, djembe, melodica, harmonicas, hand bells, spoons, maracas, and sleigh bells. They are not displayed or specially cared for in any way. They lay among the Christmas decorations and book collections like any other piece of ephemera. When a character picks an instrument up, regardless of size, the audience should always be surprised it was there hiding in plain sight. Notably absent, a television, a sound system. Actually, there’s no visible technology. No one’s holding iPhones, tablets, or computers. They will come out when scripted.”

John: All right, Leslye, five paragraphs here to set up this room that we’re in for the duration of the play. It’s so evocative and so clearly shows you what you’re going to do here, but you, as the screenwriter, Leslye Headland, would never put that in a script. It’s a different thing than what you would do on the page here. Talk us through how you approach the scene description at the start of a play.

Leslye: Well, I think with this play, it was important to be super prescriptive about what that world was going to look like. Like you said, when you came in and you were like, “That’s the most beautiful set I’ve ever seen,” that was the idea, to go through five paragraphs so that it was very clear that this is not open to interpretation.

John: Absolutely. It’s not a metaphor of a family living room. This is actually the space. Your point about, when I walked in the theater, the curtain’s up. We’re seeing this behind a scrim, but we’re seeing the whole set. As the audience, we’re spending more than five paragraphs just looking at the space before any actors come in, and I think, which is also serving us. It’s really establishing this is the place where this story is going to happen, which is great.

Leslye: I also think that there are cues, essentially, that you should follow. One thing that I felt very strongly about with the play was that it didn’t feel too now, that there would be an essence of this could perceivably take place at any time. Putting the technology in there would be disruptive to the fantasy, because that’s really what it is. It’s a fantasy play. It’s not Long Day’s Journey Into Night. It’s not August: Osage County. It’s in that genre, but it’s not meant to be.

John: It’s in that genre. The audience approaches it with some of the same expectations, and so you have to very quickly establish that it’s not those things, and you doing that through music and other things, but we should say, because most of our listeners won’t have seen this play, we’ve set up this gorgeous set, what’s going to happen here? What’s the short version of Cult Of Love? You don’t have to go through everything, but who is the family that we’re going to meet here?

Leslye: The logline or the synopsis, you mean?

John: Yes.

Leslye: This is about a family, upper middle class family in Connecticut, who all come home to celebrate Christmas. It’s parents, four grown children, and their partners. They all are essentially exploring and voicing and venting all of these pent-up frustrations in history that they have with each other, which is pretty normal for a family play.

What I would say is that the thing that makes it set apart is that there is no plot. No one is trying to do anything. There isn’t a thing that any one character is trying to achieve. The action of the play is the disillusionment of both the family, or the disintegration, sorry, also disillusionment, but the disintegration of the family as a unit, as a beautiful idea into the reality of how a family breaks apart eventually and gets completely decimated.

The idea behind the play is that you watch that, but instead of watching the story of that, because there is no plot, that you yourself insert the plot of your own family. Therefore, the catharsis comes, hopefully, at the end of the play because you have been watching your family, not my family, or the play’s family. That was the intention of the show. I don’t know if I answered your question.

John: Oh, absolutely. We’re going to see on stage this family go through these dynamics. As an audience member who went in literally knowing not what play I was going to see, that’s what I was pulling out of it.

It’s interesting to say that there’s just no plot, because you’re overstating that a bit. People do want things. There are goals. Characters have motivations. There’s things they’re trying to get to, but there’s not a protagonist who comes through to the end and things are really transformed. It’s not the last Christmas they’re ever going to be at this house. There’s no establishment of that, but it’s all the little small things, the little small tensions that are ripping at the seams of this very perfect situation that you have established.

Leslye: Absolutely. One of the big inspirations for the play, and one of my biggest influences, beyond who surpassed Sondheim, is John Cassavetes. Cassavetes once said about Shadows, his first movie, that he was very interested in characters who had problems that were overtaken by other problems. That’s what I wanted to achieve, a lot of my work, for sure, but specifically with Cult Of Love.

That’s really where the overlapping dialogue comes in. It’s meant to evoke a Cassavetes indie film, where you can’t quite latch on to one character as the good guy or the bad guy. You’re dropped into an ecosystem where you have to decide, “Am I going to align myself with this character or this character?” That’s where all of that came from.

John: Actually, before we even get to this description of the set, there’s a description in the script about how dialogue works. Drew, could you read this for us

Drew: “A note about overlapping dialogue. When dual dialogue is indicated, regardless of parenthetical or stage directions, the dialogue starts simultaneously. After indicated dual dialogue, the cue for the next line is the word scripted as the last spoken. Overlapping dialogue is denoted by slashes.”

John: Incredibly prescriptive here. Greta Gerwig was on the podcast a couple of years ago, and she was talking about Little Women. She does the same thing with slashes when she wants lines to stack up the right ways, but you’re making it really clear. If there’s two columns side by side, simultaneously, those are exactly happening at the same time, the other overlapping, which in features we’re more likely to just say as a parenthetical overlapping to indicate where things are. You’re saying, no, this is the word where things are supposed to start overlapping, which works really well in your play, but also feels like you got to rehearse to that place. It’s not a very natural thing for actors to get to.

Leslye: No, it is absolutely not. It’s a magic trick, for sure. Initially, you’re like, “Oh, this is super messy.” Then it continues and you really get the sense of the musicality of it. That kind of goes back to Godot. It’s essentially the way I staged it was a musical. That’s what Cult Of Love’s overlapping dialogue is.

It is meant to suck you in as a “realistic way that people speak.” There are certain sections, especially large arguments, that do need to happen, boom, boom, boom, right at the right time. It was difficult to explain that to the actors, that you do need to rehearse it in a natural way. You do need to say to each other certain lines, and you have to find the real, genuine objective, or super objective, or however the actor works. The issue is that once you’ve learned it, it has to be done in the way that it is written perfectly.

For example, Zach Quinto, who’s playing the character of Mark, there is this argument that happens. He has, in the clear, a bunch of moms. It’s like, blah, blah, blah, mom. Dah, dah, dah, dah, mom. Dah, dah, dah, dah, dah, dah, dah, mom. That was difficult to explain to him that it should be in the same cadence, each mom, but, of course, for actors, that’s a little unnatural. I’ve had to give that note to actors very often, that this is not real. Your intentions and your pathos has to be real, but the way you speak is not.

John: If you watch any sitcom, you recognize that there’s a reality within the world of that’s sitcom, but it’s not the way actual people would really do things. When you’re stacked up, when you’re clear how you’re doing stuff, how you’re selling the lines, it is specific and it’s different on a stage than it would be on film. You would try to literally just film this play as it is. It would probably feel weird. It wouldn’t feel quite natural to the format.

Leslye: That’s correct. I think that you’d have to move it into the Uncut Gems world if you were going to do this, where the sound design becomes a fill in for dialogue that is happening off screen so that it feels a little unusual and a wall of sound of dialogue, or like Little Women, you’d have to figure out some way of doing it, but in a way that was parsed out and easier to follow, I think.

John: I want to take a look at four pages here at the start of Act Two. We’ll put a link to these in the show notes. Thank you for providing these.

Leslye: Of course, yes.

John: We’re 60 pages into the script, and we’ve now gotten to scene two. Scene one is very long, and we’re getting into a shorter one, which is–

Leslye: The scene one is about 40 minutes and then you start this.

John: We’re now into this new space. Time has passed, but we’re on the same set and everything is progressing here. I think it’s just a good way of looking at what’s happening with our dual dialogue, simultaneous dialogue. Then I think on the second of these pages, we have–

Leslye: [chuckles] This is such a funny session.

John: For folks who are listening while they’re driving their car, talk us through what’s happening in the start of this scene here.

Leslye: Johnny, who is the third out of four of the children, has arrived very, very late.

John: Yes, it was Waiting for Godot for a while, but he actually does show up.

Leslye: Yes, Waiting for Godot. Exactly. Everyone’s waiting for this guy. He shows up in a very eventful way by playing this huge song, this countdown song with everybody and joins everybody together after this fractured first scene. He’s standing and holding court at the top of scene two. He’s telling a story or attempting to tell a story about when he was younger, that he went to a chess tournament, and that he placed 51st out of a thousand, and how impressive that was and what essentially beautiful memory it was for him.

At the same time, he’s just doing that sibling thing, where he wants to tell a story and no one’s listening and correcting him and jumping in, moving into different spaces. The kids start quoting things to each other. They start doing little inside jokes and he gets sidetracked by all of that. I don’t think it’s in these pages, but there is a point as this moves on where he goes, “I’m telling a story about me. Can I tell a story about me?” Evie, his sister goes, “I don’t know. Can you?” [chuckles]

It just reminded me so much of those conversations at Christmas where everyone’s not sitting there talking about big things. They’re sitting there talking about things that are basically stupid and– not stupid, but they’re essentially superficial and it’s the subtext. There’s just the idea that he’s trying to tell this story about how special he is, but everyone is pushing down how special he is.

John: It works so well on the stage, but I’m trying now to imagine, try to do this scene with a camera, try to do this scene on film, and you run into some real issues. You have a lot of characters to try to service. Basically, who’s in the frame? Who’s off the frame? Who are we actually looking at? How is the camera directing our attention versus the person who’s speaking at the moment.

As an audience watching it on a stage, we can see the whole thing at once and we can pick an actor to focus on and see what they’re doing. You get a sense of everything. Cameras, by their nature, are going to limit us down to looking at one thing. Somebody’s going to be on camera and somebody’s going to be off camera for their lines is just a very different thing. I don’t know if you’re ever planning on adapting Cult of Love into a movie.

Leslye: I am, yes.

John: It’ll be terrific, but obviously you’re facing these real challenges and looking at how there’s times where we have eight characters on stage. You have a lot of people in scenes.

Leslye: I think actually in this scene there are 10 people on stage.

John: Crazy. It’s just really different challenges. Our expectation of how long we can be in a scene is much longer on the stage than it is in a movie. These scenes would be– it’s possible you could find a way to play this all in real time, but our expectation as audiences is like, “Oh my God, we’ve got to cut to something else. We’ve got to get out of this space when we’re in these things.” These are all of those things you’re thinking through.

Leslye: Dinner table scenes are a nightmare. They do become so static and you have to jump the line 34 times or something like that. However, yes, I do think it’s possible. I think that the Bear episode did it rather well. I think that the first episode of the second season of Fleabag also did it really well.

I guess what I would say is that it really would be about your editor. It would really be about having a lot of options for him or her to whittle it down into something that was as exciting. I agree, I think this would either have to be massively choreographed, like one take things that everybody is doing now, like The Studio and Adolescence. You’d either have to do that.

John: We talked about that on the podcast recently, just that how thrilling they can be, but also how baked in all your choices are and how– it’s the opposite of what you’re describing with theater, having a bunch of choices. You’re just basically taking all the choices away. Maybe that’s the closest to the experience of being in a theater, is that theater is all one continuous take. It’s just you’re in one continuous moment the whole time. Maybe that’s the experience you want to get out of this.

Leslye: I would just argue, I don’t know how immersive one take things are. I don’t know. Certainly, there are many people who watch Adolescence, for example, which is an excellent show. There are many people who watch that and probably don’t notice that it’s all in one shot. I don’t know. I’ve said this before, but in theater, the audience is wondering what’s happening now, and in film or television, they’re wondering what’s going to happen next.

John: Oh, wow.

Leslye: Yes. I think your point is that it’s impossible to drop in that immediacy and the ecosystem and all of that stuff. I would agree that adapting Bachelorette meant that it had to have a plot, because Bachelorette is plotless. Again, you’re right, the characters care about things and they’re pushing towards something and they all have arcs and they all have actions that have consequences, but Bachelorette, the film, had to be about fixing her wedding dress, the bride’s wedding dress. That had to be the thing that kicked them out of the room and into New York City. Otherwise, the audience would, I think, pretty quickly tune out in a way.

John: Yes, they rebel. I think audiences in a film or a TV episode come in with an expectation that early on, you’re going to establish what the goal is, like, “What is the contractor signing with me that we will pay this thing off by the end?”

Leslye: That’s correct. Yes.

John: It’s just a different relationship you have with the audience. They really have clear expectations.

Leslye: Yes, absolutely.

John: One of the promises you made with the audience early on in Russian Doll was that you would pay off the answer to what was actually happening with these time loops because Russian Doll, the concept is she keeps repeating the same moments, and no matter what happens, disaster befalls her at the end. I was doing a little research and I found your explanation of the time loops at the end. I was wondering if you could synopsize down what it was you were trying to make sure the audience got out of the metaphor you’re using with the orange about what the time loops were and what was really going on.

Leslye: Wait, what did I say? [chuckles] What did you see? Who knows?

John: Near the end of Russian Doll, Natasha Lyonne’s character picks a rotten orange at the market and explains these time loops are evidence that there actually is a solution to this, because it’s rotten on the outside, but the reality is still on the inside. Do you remember that as–

Leslye: Yes. No, no, no. I remember, I just wasn’t sure what I said about it six years [laughs] It’s like, I’m sure I said something very smart then. Well, in Russian Doll, I just think it’s really helpful if anyone is looking to dissect that first season. I would just say the way we started was with the character. We did not start with, “Here’s how we’re going to circle the drain.” It had to be somebody who was struggling with her own mortality, but in a way where she’s not talking about it, if that makes sense.

I just wanted to write a show about a woman that was going through an existential problem rather than a tactile problem, like, “Who do I marry? What job do I take? Oh, I’m being chased by this guy. I’ve got to solve the case.” It just felt like what female protagonists are truly just based in, “I’m having an existential crisis about my own mortality and whether or not the choices that I have made up until this moment are adding up to anything worthwhile.”

I think what then happened, if I’m remembering correctly, it was how do you externalize that? That really for me came from the Seven Deadly Plays. How do you externalize and physicalize envy? That’s a thing that happens in your mind. How do you put it into an active space? The circling of the drain for Nadia, which, if you haven’t watched the show, it is Groundhog Day. In addition to being Groundhog Day, each loop gives you an evidence of things, like you said, disappearing.

It’s not just, I’m going through the same day, it’s, I’m dying continually, and each time I die, something is taken away from me, some aspect of it. We did plan out, if I’m remembering correctly, it was animals go at this time, fruits, vegetables, and flowers go at this time. Other people start disappearing here. It was the shell, really, of the real– It was like a medicine that you’re trying to get somebody to take. If you put it in a gel cap, it’s easier to take down. I think that the premise of that was essentially a gel cap for–

John: What you’re describing in terms of needing to physicalize the problem, the crisis is a thing we’re always wrestling with as screenwriters, stage writers, is that there’s this feeling you have about the world or how reality is functioning, and you need to find some concrete way to put a handle on it so you can actually move it around and talk about it in front of things.

In the case of the Russian Doll scene, she’s picking up an orange, and she’s describing what this actually really means.
Without that, then you’re just having a conversation about an abstract, philosophical thing, and there’s no doorknob to open the door. It’s just like you’re pushing against it and there’s no way to get it to open up, and there’s no way to have a conversation or to see anything change about the issue you’re grappling with.

Leslye: Listen, I don’t mean to devalue that container within the story, but the way we talked about it in the writer’s room, of course, there was the temptation, to be like, “Oh, the reason this is happening is X. The reason that this happens is, I don’t know. There’s some sort of–”

John: She ran over a magical cat or something.

Leslye: Yes. There’s some sort of thing. I think Severance and Lost are a really good example of this. Puzzle box shows, they ask the question, what’s really going on? Who is pulling the strings and et cetera, et cetera. I just didn’t find that super interesting. I thought that the time travel movies that I found really interesting were, of course, Groundhog Day, which is totally based on morality. It’s absolutely the universe just teaching him a lesson. And Back to the Future, which, of course it has Doc and the time machine and got to get back and all of that, but truthfully, the reason he’s there is to get his parents together and to learn the lessons that he learns. It really isn’t like, “Why is he disappearing? Let’s go find out.” We get it, he’s disappearing because he’s being erased from existence because his parents aren’t going to get together.

We don’t need to know why this happened then, and this thing, it’s like very quickly in Back to the Future II, the alternate 1985, they just explain it really quickly. I am obsessed with Back to the Future. It’s a perfect movie as far as I’m concerned. I think Robert Zemeckis was just, just cooking so hard in that movie. He explains time travel in 90 seconds. In this day and age, that would be three scenes of explaining time travel. It’s all one shot. It’s just Doc coming into this thing, or actually it’s overs for that, but there are other times where he– oh my God, sorry, I’m going to go on a tangent about Zemeckis and how he blocks actors and then how his camera moves work, but I’m not going to do that.

I just think that those types of time travel are just more interesting to me. I felt that the orange moment that you’re talking about really just, again, metaphorically meant that even as you don’t change, the world keeps going. You can either let go or be dragged, kind of thing. She was just going to keep dying until she acknowledged the more, again, moral psychological issues, which is the little girl at the end of episode seven represents an inner child and a love that needs to be given to herself that never was by the world around her.

As the world closes in and threatens her in this very intense way of– threatens her mortality, at the same time, she is confronted with the fact that the rest of the world or that timeline will continue to go without her. Did that answer your question?

John: It did, and beyond it.

Leslye: Oh, okay. Good.

John: I wanted to get back to something you said about the writer’s room, that it’s not that you weren’t curious about what was going on, but you didn’t want to establish that as being the central question because if it’s a show about what’s actually really happening, then that’s what the audience is going to be expecting an answer for. They may not be paying it as close attention to the things you actually want them to focus on, which is her growth and what she’s actually looking for, and what she’s actually needing to achieve. I think by not foregrounding that question, you also let the audience follow you to places where you actually really want to take them. That’s a good insight.

Leslye: I think a really good way of describing it and coming down into the central question of the first season was we don’t want the audience to be asking what’s going on. We want the audience asking, “How is she going to get out?”

John: Exactly.

Leslye: That’s the interesting question. I think that as much as I enjoy watching Lost and Severance, which I do by the way, the going into this space of there’s really a cult that’s pulling the strings or running this thing, and there’s really a– Alice and Janie had two kids. It just feels like answering the question or attempting to answer the question of what’s really going on was just not the intention of that story of Nadia.

John: We have two questions from listeners to answer, which I think you’re uniquely well-suited to answer. Drew, can you help us out with Liz’s question?

Drew: Sure. Liz writes, I’m a professional classical musician working on a pilot set in the classical music world.

Leslye: Ooh, fancy.

Drew: [laughs] I have several action sequences that I’ve choreographed specifically to a given piece of music. For instance, this punch has to land right on beat 3 of measure 14. Should I be including these details in the script itself, or would they be notes for a director and/or editor later down the line?

John: I think you’re a perfect person for this because not only do you care about Zachary Quinto saying mom the same way at the right cadence, but we haven’t really talked about Cult of Love is not a musical, but it’s the most music I’ve ever heard in a play. It is a very musical family that plays instruments and sings live the whole time. What’s your instinct for Liz here with her music cues?

Leslye: I think you have to put them in the script. You just have to. The director and the editor will make their own decisions. Not in a bad way, but once the script is turned over to the process of production, mentioning the song in the action line versus this is where it lands in the first movement or whatever, I think that you have to do it. Now, the caveat of that is do your best to streamline it.

If the action is happening on a particular sequence, like you’re referencing– I don’t know if you’re referencing a track, you can say, “It’s Beethoven’s whatever by such and such and this album,” and then your action lines should be really sick because I do think people will be intimidated by that. That’s the caveat is that I do think that executives or producers may read that and go, “Oh gosh, this is so prescriptive,” but there will be somebody that reads it and thinks, “God, I believe in this vision. This is cool.” I think you’d rather that than somebody taking it over.

John: I agree. I haven’t read Todd Field’s script for Tár, but I have to believe that he’s specifically mentioning exactly what piece that she’s conducted because it’s essential to that story.

Leslye: Oh, absolutely. I haven’t read it either, but he must have done that. I wonder if the Bernstein movie too did that.

John: I suspect it did. I think Liz could also try, and this is the thing I ended up doing for the Big Fish musical script, because we had to send it around to some people who wouldn’t know the actual tracks that were previously recorded is you can now in Highland and other apps probably too, include links that actually link out, so the PDF will link to something like a track you have on Dropbox or someplace else, or Spotify.

I wouldn’t do that for everything, but for something where you absolutely need people to hear the real music that goes with it, it’s an option there. Specifically, from a piece of classical music, you can put the full name of the thing in there, the odds that someone’s going to find that are very, very low. If you need to hear a specific thing, I’d put a link in there.

Leslye: Oh, a link is a great idea. A link would be really good to listen while that’s happening. The only other thing I would say is maybe think outside the box about how to write it. Meaning if you write music and can read music, the reader will not, but if you wrote it like a musical where instead of dialogue, the action lines are underneath each thing, at least, one, it would look pretty, and two, I think people might be really intrigued by that. It might also be a terrible suggestion, but I think if this is really important to you, try to think outside the box in terms of how to present it.

John: Absolutely. Just the way stage musicals, they have both the script and they have the score that has the stage directions and dialogue in it too. Providing a supplemental piece of material there, it could just be surprising for people in ways that’s interesting. A question here from Richard.

Drew: “What’s the longest draft you’d send to a friend for notes? Is there a sliding scale of pain or rather page count that you’d be willing to inflict on a best friend? What about a friend or a writer’s group? Of course, I know never to send a professional contact like a rapper producer, a bloated 140-page draft.”

John: Leslie, what’s your end stage? Do you send long stuff to people to read? When do you like to show people stuff and and how early in the process will you show it?

Leslye: You’re right, love. It’s like 90 to 100. I do think that for a first draft, anywhere between 100 and 150 is okay because you can say in a caveat, it’s too long, but there’s a lot of stuff in there that I think I’m curious about what you think I should cut. I know it’s too long, but I don’t know where to make these changes. 120, if you consider one page as a minute, that’s two hours. That’s a decent script. I write pretty short scripts, and I keep an eye on the page count for sure, but then you asked something else, John, was it about the first drafts?

John: Yes, how early in the process do you like to share what you’re writing with people, and who are the trusted people you love to read early stuff?

Leslye: I would say very close to the first draft, I will do a reading with actors, pretty close. I would make sure stuff that was really wonky, I’d be like, “Mm.” What’s fun about that is that because all of my friends are actors, I don’t want to have anything embarrassing there. Anything that I feel like that would be stupid, I’ll take that out, and it forces me to be a little bit better at my job. I try to get a reading as soon as humanly possible.

They also have good feedback. I have to say, the actors will have really good feedback. If they’re trusted people, they won’t be like, “I just don’t get it.” They’ll say, “I really loved this part. I didn’t really understand this scene. Is it supposed to be this or that?” Getting the direction from them. Then, yes, once I do that, of course, I will send it to either a trusted friend or I have a manager that I really love, Michael Sugar. I will send him stuff as soon as I can.

John: A question for you. Is it ever awkward that you’re having friends who are actors read through stuff, but they may not be the people you actually want to be in the project itself? Does that ever become an issue?

Leslye: No, that’s a good question.

John: Tell me about that.

Leslye: That’s a good question. When I was working with IAMA and we did readings, because it was an actor-based company, it was unspoken or explicit that the people reading those lines would be the actors that would eventually do the show, for sure. When I do more casual readings, especially if screenplays, just to be super blunt, we will try to get the most famous person that we can, [laughs] who’s right for the part, but the financing will be based on the profile of the number one and number two on the call sheet.

I think a lot of actors that I know who are brilliant theater actors understand that that’s how the world works. It becomes more difficult when actors have done the production of the play, and then the play gets moved to a different medium. That’s different.

John: All right, it’s time for our one cool things. My one cool thing this week is Arthur Aron’s 36 Questions. I think I’ve heard about these before, but I saw an article in the New York Times about it, and then I went through and actually found the original study. Aron was a psychotherapist, I think, who was really focused on how people connect and what are the ways to get people to draw closer connections, and so would put together strangers and have them talk through this list of 36 questions that escalate as they go along.

You do reveal a lot about yourself in the course of them. Some of the sample questions are, number seven, do you have a secret hunch about how you will die? Number eight, name three things you and your partner appear to have in common. The partner being the person you’re talking with. Number 30 is, when did you last cry in front of another person or by yourself? Number 33, if you were to die this evening with no opportunity to communicate with anyone, what would you most regret not having told someone, and why haven’t you told them yet?

There’s 36 of these, and actually in the study that we’ll link to, there’s also a whole bunch more questions there. They’re good icebreakers for human beings, but they’re also really great questions for characters to be chewing over. I think if you have characters who you’re trying to get inside this character and you are just doing some free writing, having your characters answer some of these questions would be a great way to get some insight into what’s happening inside their head, these people who don’t fully exist in your brains yet. Arthur Aron’s 36 Questions.

Leslye: My God. Should we answer them right now?

John: You did Russian Doll, so do you have a secret hunch about how you will die, Leslye Headland?

Leslye: I’ve always thought cancer. It’s how most of us go. My dad had Alzheimer’s. He died, and he was very young, he was 64, so it’s something that I would never want to have happen to me. I hope not that. The last time I cried in front of somebody was last night. [laughs] That’s an easy answer.

John: The last time I cried in front of somebody was, it wasn’t full-on crying, but it was misty, a couple of weeks ago on Survivor. There was a heartbreaking moment, and so that made me misty. Drew’s smiling. He knows what it was, I think. Exactly what it was.

Leslye: Oh my God.

John: A young woman with autism who had a meltdown, and then a guy on another tribe knew what was going on and got permission to intervene and talk her down. Then she told everybody what her situation was, and it was really well done. It was very heartwarming.

Leslye: Oh, my God.

John: Leslye, do you have something to share for us as a one cool thing?

Leslye: In classic fashion, I’d love to do two things. [chuckles]

John: That’s absolutely fine and good.

Leslye: Just breaking the rules already. I just read Making Movies by Sidney Lumet. I just had never read it.

John: I’ve never read it.

Leslye: Oh, it’s wonderful. It’s short, you can finish it in a day probably, or a couple of days if you’re busy. It’s a real handbook. It really tells you, “This is the script stage, this is pre-production. Here are all my experiences with The Verdict and Orient Express. Here’s how I behave on set, this is how I do takes. This is who this person is, and this is who this person is.” I wish I’d read it before I made my first movie. I think that it’s a real– it’s not, I guess, instructions, but handbook, I think, is better.

Then, again, I’m just now reading Alexander Mackendrick’s On Film-making, which is much more of a textbook. It’s harder to get through, but it’s really, really cool and asks many, many questions about specifically how to create a narrative that is in the medium of film. Like I was saying, plays, you’re wondering what’s happening now, films, you’re wondering what’s happening next. He defines drama as anticipation mixed with uncertainty. He’s always pushing. He has a great way to do outlines in there, but it is more like reading a textbook. You have to get through a chapter and then put it down.

John: My very first film class ever was at Stanford. We had filmmaking textbooks, and I just remember being so technical in a very sort of like, “Here’s how the film moves through the gate, and also, here’s how we tell a story at the same time.” There’s a very specific era of those things, which is you were learning a whole new craft, and it was all new. I think we’re now in a place where we treat those as separate disciplines, and we don’t really think about the technical requirements of movie making at the same time we’re thinking of the storytelling goals of filmmaking.

Leslye: I agree.

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt, edited by Matthew Chilelli. Our outro this week is by Alicia Jo Rabins. If you have an outro, you can send us a link to ask@johnaugust.com. That is also the place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com along with a sign-up for our weekly newsletter called Interesting, which has lots of links to things about writing. We have t-shirts and hoodies. You’ll find those at Cotton Bureau. You can find show notes with the links to all the things we talked about today in the email that you get each week as a premium subscriber.

Thank you to our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all those back episodes and bonus segments, like the one we’re about to record on keeping up on plays versus keeping up on movies. Leslye Headland, such a delight talking with you. This was absolutely a pleasure. Thank you so much for coming on Scriptnotes.

Leslye: I’m so happy to be here. Thank you for asking me, John. I’m really honored, which is a goofy old word, but it really was lovely to be here, and I feel like I’m in really awesome company. Thank you.

John: Thank you. Come back anytime.

[Bonus Segment]

John: All right, for our bonus segment, I would love to talk about how you keep up with what’s going on for plays the way we do on movies. For movies, like when I was going through Stark program at USC, the expectation was that you would see basically all the new releases that came out each week. We would have the variety top 60 movies, and every week, I could just check through and see, “Okay, I’ve seen 40 out of 60 of those movies.” I would just see stuff every weekend to keep up on stuff.

As a screenwriter, you can do that. You can always go back and watch things on video for stuff that you missed. For plays, it’s harder because plays, if it’s not being staged someplace, you can’t see a play. If someone wants to be a playwright and they want to see what’s going on, it feels like it’s more challenging. Leslye, can you talk us through your ability to see plays coming up and how you’re balancing that now?

Leslye: That’s a great question. First of all, the community that I’m in it’s medium-sized. It’s very close-knit. What happens is, everybody goes to see plays. Everybody sees different plays. You get together and you do a kiki. You go, “Glengarry is absolute a mess. You don’t need to go, you don’t need to see it. Then, Deep Blue Sound, you got to go. Oh my gosh, it was incredible.” You get a sense of where you’re supposed to point your boat, I guess. If you’re looking for an old play that you can’t– definitely reading it, it’s tougher, but meaning, if you’re used to reading screenplays, you have to move your head into a different space to read them. They are super enjoyable.

John: Reading old plays, I obviously read a lot of screenplays, but the screenplay form is designed to evoke the experience of watching a movie, and it’s like all the action scene description is there to give you that space. In plays, reading plays, I have a hard time just staying in the moment, and sometimes, if they’re great, then I can click in, but I do find it hard to get the experience of what it would feel like to watch that play by reading the text.

Leslye: This is really annoying, but Shakespeare is a really good read. He didn’t have a big production because they were just doing shit at the Globe, whatever, all the time. His dialogue– actually, he does it through dialogue. He’s like, as this person is entering, and then there’s the exposition, and then there’s also what somebody should be doing, they’re saying something like, bad version is, “Lord, I pray to you,” or something, and it’s like, “Get on your knees, you’re praying.” It’s just your brain, or not, but your brain starts to go, “Well, this person’s saying something, and therefore, I can imagine it.” Where, like you said, the stage directions and then just dialogue, is tough. It’s tough to read.

John: Yes, it is tough. You and your friends get together, you kiki, you talk about the things that you’ve seen. There’s also a very limited window to see those things, because they’re going to be up for a couple weeks, and then they’re gone, and I was lucky to see your play while it was still there. Now, I want to send people to see it, but they can’t-

Leslye: They can’t.

John: -because it’s not there to see anymore. There’s also the pressure to see the shows of friends, people are in things, so you’re going to see those things, even if they’re not your taste to see.

Leslye: Oh, yes, absolutely, yes.

John: Talk to us about previews versus the final thing. If you go to something in previews, do you hold back some judgment because you know that it’s an early draft? How do you feel about previews?

Leslye: In previews, you’re pretty much there with the script, or at least for me. I’m pretty much there with the script. I don’t feel like once we’re in previews, there’s certainly– some people totally rewrite the ending of the play. That’s definitely something that does happen in previews, but my experience has always been, “Oh, this is– oh, I got to tweak this, I still don’t understand it.”

With Cult, it was like, “Oh, these overlaps aren’t working. Let me uncouple them, let me do this,” but I consider previews to be rehearsal with an audience. I know the actors don’t feel that way, I know that once the show– and then you freeze the show. You have a couple performances, and then you freeze it, and that’s when press comes. I don’t know, I see that time period that way, and I don’t think the actors do. I think they go like, “Oh my God, I’m up here, and I’ve got to give this performance,” but that’s not my experience. That’s not how I think about it. [chuckles]

John: The other thing that’s different about plays versus movies is that the movie is the same movie every night, and the play is a different experience.

Leslye: Oh, it’s wonderful.

John: Small things change, which is great, and which I loved with the Big Fish musical. You’d see, oh, this is how it’s working this time, or that joke killed last night, and why did it not work tonight? It’s just something about the atmosphere, it makes it so different. It also means that my experience of going to the show on Thursday might not be the same show that somebody saw on Friday, and you can’t know why. That’s also one of the challenging things. It’s just, you literally have to be there.

Leslye: Absolutely. One of the things I had to say to most of the cast of Cult of Love was ignore the laughs, the best you can. Not ignore them, but don’t rely on them as a temperature taker, because in my work, people laugh at bizarre things. I don’t set up jokes the way that Seinfeld does. Obviously, it’s not a sitcom, but my characters just say things, and then an audience can just take it in and decide whether it’s funny or not.

It’s very important that they understand that. In previews and then in performances, people– when you saw the show, I can guarantee you that wherever people laughed was not the same where they laughed in a different performance. Some are hard jokes, definitely for sure, like when Evie yells at the preacher, everyone’s like, “Ha, ha, ha. She’s screaming at him,” but there was a night Mark and Johnny, these brothers are talking, and Mark says, “Basically, I don’t want to live anymore.” Johnny says, “Well, you’re not going to kill yourself.” Mark says, “How do you know?” Johnny says, “Because I tried.” I’m not kidding, one night, that got a laugh.

John: Yikes.

Leslye: In my work, I don’t see that as a bad thing. When Evie says, “Death is expensive,” which, by the way, I stole from Streetcar, and he was there, but people started laughing. They were just like– that is a very serious moment when she’s talking to them, and they start laughing. I just don’t– there are a couple times where I feel like that’s bad, and things have to adjust in order because it is very much supposed to be a serious moment.

I went on a little bit, but that was the barometer in terms of when you’re saying previews are different. Each night, there were laughs where it was like, “Oh, my God, you guys are sick people,” in the audience. Why would you laugh at that?

I also love when people walk out. Oh.

John: Tell me.

Leslye: I love when people walk out. Whoever I’m sitting with, when people leave, I turn to them, and I’m like, “They got to go, they got to get out of here. They can’t take it. They can’t take the realness.” I am obsessed because if somebody stands up and leaves in the middle of a scene, they are making a statement, and I think that’s gorgeous. If somebody walks out of a movie, it’s like, “Everybody walks out of a movie,” and also you’re not seeing it.

I also love when things go wrong. Oh, I love when somebody drops– and I think the audience loves it, too. When somebody drops a prop, because it just reminds you this is happening in real life. These people are not these characters. They’re people who have voluntarily gotten up here to do this.

John: This last year, we went and saw the ABBA show in London, which is phenomenal.

Leslye: Phenomenal.

John: It creates the illusion that you’re watching real people, but, of course, it is all on rails. Yes, there’s a live band off to the side, but they’re not going to drop a prop. They’re not going to knock over a microphone stand.

Leslye: Yes, that’s true, yes.

John: I don’t want theater to just be a bunch of perfectly moving robots. It’s the sense that a real thing is happening in front of you that makes it so thrilling.

Leslye: Oh, I love it. I have to say, in wrapping this up, I really love theater, probably, and I’ve worked in those three mediums, and I hope to start moving into YouTube. I’m kidding.

Although that’s where we’re headed. We’re headed to an OnlyFans distribution. I always say that on mic. If you want to know what distribution is going to look like in 10 years, just see what porn is doing right now.

John: Absolutely. Leslye, you’ll be a hell of a content creator, or whatever.

Leslye: Yes.

John: Leslye, an absolute pleasure talking with you.

Leslye: Thank you guys so much. Thanks for having me. Thanks.

John: Awesome.

Links:

  • Leslye Headland
  • Cult of Love – selected pages
  • Bachelorette the play and the movie
  • Fanny and Alexander
  • John by Annie Baker
  • Original Cast Album: Company
  • Stephen Sondheim
  • Waiting for Godot
  • John Cassavetes
  • Tár screenplay by Todd Field
  • Arthur Aron’s 36 Questions
  • Eva discloses her autism on Survivor
  • Making Movies by Sidney Lumet
  • On Filmmaking by Alexander McKendick
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Bluesky, Threads, and Instagram
  • Outro by Alicia Jo Rabins (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 684: Landing a Series with Eric Kripke, Transcript

May 12, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hey, this is John. Today’s episode has even a little bit more swearing than usual, so standard warning about that.

[music]

John: Hello, and welcome. My name is John August, and you’re listening to Scriptnotes, a podcast about screenwriting, and things that are interesting to screenwriters.

Today on the show, how do you plan for a multi-season TV series, and how do you wrap it up at the end? Our guest today is the creator and showrunner of shows such as Supernatural, Revolution, Timeless, Gen V, and of course, The Boys, which is back for its final season. Welcome, Eric Kripke.

Eric Kripke: Hey, thanks, John. Thrilled to be here.

John: Now, the fourth season of The Boys premiered last June, but you are now working on the fifth and final season, so I want to talk to you about that, but I’d also love to get more granular on the process of developing a show, breaking scripts, and seasons. We also have listener questions on bottle episodes, and using the conventions of comic books.

In our bonus segment for premium members, let’s talk about blood, because you use an astonishing amount of blood on The Boys and Gen V. I’d love to discuss what you’ve learned about blood on the page, and blood in practice.

Eric: Amazing, I’m in for all of that.

John: Before we get into the details on how shows work on the inside, can we talk a little bit about your background here? Because how early in your development did you know that you wanted to do television versus features? What’s the backstory? Pitch us, Eric Kripke.

Eric: [chuckles] I was raised in Toledo, Ohio. I was one of those kids, I think it was E.T. in ’83. I was nine, and I came home from E.T. and told my mom, “Did somebody make that?” She said, “Yes.” I said, “Well, then that’s what I want to do.” I was like the very prototypical ‘80s Spielberg obsessed, that particular subspecies of kid.

John: There’s a lot of us in that age range who are like, those were the important movies. The Spielberg movies were the ones like, “Oh my gosh, that is the vision I have,” or that’s how you get the J.J. Abrams emulating that model.

Eric: Yes, and it’s so funny looking back how few of them he actually wrote, or directed. You look back, and you’re like, “Well, that was actually Richard Donner, and that was actually Joe Dante, and that was actually Tobe Hooper,” with apparently, a very heavy assist from Spielberg, according to legend. It’s funny when you’re like– Oh, he was just– I mean, producing is a big job, obviously, but those weren’t actually his movies.

Anyway, it was just fascinating to me. I was that kid. I’d say by the time I was 11, I wanted to go to the USC Film School, because it was the only film school whose name makes its way back to Toledo, Ohio. I found the short story that I wanted my senior thesis movie to be when I was 13 in a Twilight Zone magazine written by Richard Matheson, and I carried it around with me in wrapped plastic.

I took it with me to camp and college, and anyway, and cut forward, and I went to USC, and I made that movie my senior year, and my goal was to be a director for features, and feature comedies. I made short films, and was unemployed, the usual thing. Then, my shorts were in Sundance and Slamdance at the same year, and then we won Slamdance, and okay, now I have an agent, and now I’m able to pick up bad open writing assignments, which they were giving away a lot more candy back then than they are today.

John: Let me pause you for one second, because we have a link here to Battle of the Sexes, which was a short film that you got into Sundance. Was that also at Slamdance?

Eric: Another one, Truly Committed, was at Slamdance, but Battle of the Sexes was at Sundance, yes.

John: I look at the short, it’s like, “Oh, well, I can see this is a person who wants to be a director, and wants to make a certain kind of movie,” because it’s a very well-executed, single-premise conceit just like–

Eric: Oh, I’m thrilled and stunned that you watched it, but, yes.

John: It’s six minutes, so it’s not a huge burden on anyone’s time, but it was a very good calling card for that specific kind of director who wants to do a thing. Rawson Thurber, who was my assistant, he also made a short film coming out of the USC program, but then a second short film, which was Terry Tate: Office Linebacker, which kicked him off in his career. It’s a good way to announce yourself to the town, and was that the intention behind these short films is to land yourself representation?

Eric: Yes, the main thing, and I know Rawson, he’s a great guy. The main thing at the time was make a short film, and have the feature-length version of that film as a script ready to go, and that’s the best way to get yourself into the director’s chair at a young age while you’re in your 20s. That was sort of the– That’s what you do.

John: Was the intention for Battle of the Sexes, here’s the short, and did you have a screenplay that went along with it?

Eric: I did. There’s a Battle of the Sexes feature-length screenplay that is only moderately successful, and I took it out. I got an agent, I had a good short film, people wanted to have meetings. I took out that script, and every single person who read it was like, “Yeah, no, what other scripts do you have?” I had nothing, [chuckles] so I totally blew my moment.

I had that month where I was taking eight meetings a week, and nobody liked the script, because it is a very sloppy script. I had to really learn writing from doing it. I don’t feel like I was an innately gifted writer. I always felt I was better at filmmaking.

John: Let’s talk about the difference between, so something like Battle of the Sexes is essentially a sketch. It’s something that, it’s a long version of what could be a Saturday Night Live sketch.

Eric: Yes.

John: We’ve had a couple of writers on the show to talk about the difference between sketch writing and writing the longer projects, pilot writing, a feature for sure, is that there’s a sense of ongoing development. It’s not just a complication upon the premise, it’s really a journey that the characters go on, and that’s not a natural progression sometimes from the sketch forward. It’s a very different thing.

We had Simon Rich on, and we were talking about, he writes short stories and sketches that are short and tight, and deliver the payload that they’re expecting for that small form, but it’s not what a feature script does. It’s not what a pilot does. It’s not setting up a whole world, which you end up having to learn how to do. How did you learn how to go from this, and the script that wasn’t working, to Supernatural, or other shows you were writing?

Eric: Through failure. I really feel that I learned what to do through process of elimination. I failed every other way until I figured out, “Oh, this actually works. This gets a response.” Everyone has their own process, but for me, what really landed was two things. Everyone says character-driven, but almost nobody means it, and because you have to walk the walk, and what I learned was, the stories were hanging together better when I started with, “Okay, who’s this person, and what do they want? Where do they start, and where do they end?

Then, okay, what are the steps that get them there? Psychologically, why do they feel that way? Then, okay, now, at least for TV, and okay, now what’s the plot that illuminates those beats?” It wasn’t until I landed there that things started to cook. Then, the second one was, which I think is a mistake a lot of young writers make, and you know maybe better than anybody with the stuff you’ve written, but you just have to be so brutal with your internal logic, and you have to be air-fucking-tight.

The Battle of the Sexes script, for example, failed because it was sloppy world-building. I set up rules in the beginning that were not consistent through the end, and you really have to look at it as, does this particular beat, does this particular line, does this particular reference fit in the rules of the world you’ve created? If they do not, you have to get rid of them. I don’t care how good that line, or character, or moment is. It’s a cancer to the credibility of the world you’re trying to create.

John: Let’s pull this back. Battle of the Sexes, for people who haven’t watched the little short film yet, the premise is that, when women go off to the restroom, they’re actually entering into a secret lab where they can do deep forensics on the man that they’re talking with, and figure out whether they should continue the conversation, or pull away from the conversation. It’s incredibly heightened.

It’s incredibly, a Mission Impossible level of stuff happens inside that space. In a sketch, it’s funny that we buy it because, the world expectations are not so high. I can imagine in the course of a feature-length film, or if this was the premise to a TV show, building that up, so the rest of the world actually made sense would be challenging.

Eric: Yes. It might be doomed from the beginning, and the first 20, 25 pages of that script are the best, and then it falls apart. It’s like, this idea of a guy who’s chasing a girl, and the obstacle is this secret network of women that are all in communication with each other to secretly run the world. By the way, not wildly different than Angelina Jolie’s agency in Mr. & Mrs. Smith. Not that different, but by the end, it became every woman on the planet, and it was just too big. It should have just been a woman spy, spying for her– It should have been Mr. & Mrs. Smith.

That’s the best version of this idea. In the way that Brad Pitt has Vince Vaughn, and he’s riding around in a dune buggy, and she’s very fastidious and neat. Those are the right energies, but it was contained. I didn’t understand containment, and I didn’t understand the logic exercise, where you have to take everything to its nth degree and say, “If that exists, then that means this, this, this, and this, and is that okay for your story?”

Obviously, every woman involved in a conspiracy, [chuckles] raises way too many problems. The entire thing, look, I was 25 when I wrote it, but everything just melted by the end of that. Everyone who read it was like, “It really started promising, and then it went off the rails, and never went back on.” [chuckles]

John: Just very honest with you.

Eric: [chuckles] Yes.

John: Talking about the steps of learning between that, and something like a Supernatural, were you staffed on other TV shows, were you getting other deals to do stuff, what was happening?

Eric: I mostly blew my moment of getting any sort of feature directing going. Then, I took a couple open writing assignments for comedies, because I thought I was going to be a comedy filmmaker. They were all horrible scripts. They never got made, and I was banging around for three years, just being one of those guys who never gets anything made, and just that Twilight Zone.

I read one of the scripts, and it’s like, you can see someone’s struggling to learn something, but it’s terrible. They were terrible. It turns out, I wanted to be a comedy writer, but turns out I sucked at it, plus, the tyranny of multiple jokes per page, just was something that I just couldn’t do. I just was really bad at– The people that are good at it, are so good and every other line is a killer. I couldn’t do that. I needed more build up. I just didn’t have that muscle.

Then, my agent was like, “Why don’t you take a TV meeting?” This was 2002. TV then is not what TV is now. TV then, my film school friends were like, “Oh, you’re going to go do TV. Good luck, good luck. I always saw you as a TV person,” and I’m like, “Fuck you.”
[laughter]

That was the vibe. I went to take a TV meeting. They liked Battle of the Sexes. Here’s something that’ll also tell you how different the time was. I was a 27-year-old kid. I walked into that meeting based on Battle of the Sexes alone, they offered me the Wonder Woman series-

John: Oh, my.

Eric: -and I passed.

John: Incredible.

Eric: I said, “Yes, Wonder Woman’s not really my thing. No, pass.” Just shows you how different IP was then, but then they said, “Would you be interested in writing a pilot?” I tried, and I wrote a pilot, and it didn’t go anywhere, but they liked it. Then, my break was, they were trying– Smallville was a big deal on the WB.

John: Friends of mine who’ve been on the show, Al and Miles, they created Smallville. They were also out of USC, and I felt like, “Oh, is it sad that you’re doing TV?” No, it was a giant hit.

Eric: Exactly. Anyway, but at the time, and this show was– The story I’m about to tell is about a huge failure, is they were trying to recreate it with Tarzan, and they couldn’t break Tarzan. They couldn’t figure it out. They had big writers, and it’s a big title. I said, “Let me take a crack at it.” I had the winning pitch, and then I wrote a script and they loved the script. Then, I have David Nutter shooting my pilot, all of this–[crosstalk]

John: David Nutter is a giant TV director. He’s who you want to do your pilot.

Eric: The winningest pilot director in TV history in terms of more pilots picked up, and such a lovely guy. He makes the show, the show’s good. They pick it up to series, and suddenly, they partnered me with somebody, but suddenly, I’m a co-showrunner of a TV show at 28-years-old, having never stepped into a writers’ room before.

John: Eric Kripke, I was in the same situation as a 28-year-old creator of a TV show for the WB Network, and I had a nervous breakdown. I completely melted down. I’m seeing here your show lasted eight episodes, mine last was six.

Eric: Wait, what was your show?

John: I did the show D.C. I was partnering up with Dick Wolf.

Eric: Oh, right. Yes, young people in D.C. and making it happen. I totally remember that.

John: Yes. It was a post-Felicity show. It was a good premise. It sold well, and I was excited to be doing it, and I just was completely out of my depth in the process. Were you partnered up with somebody who actually knew what they were doing? What was that situation?

Eric: Yes. This writer named P.K. Simonds who had ran Party of Five. We’re still friends to this day. He’s such a lovely, lovely dude. I was partnered with him. He encouraged me to try to make it creatively my own. He wasn’t interested in taking it over. He wanted me to realize whatever my vision was. I proceeded to make so many mistakes, every mistake. I worked with, and I’m sure you did too. I worked with John Levesque. Did you work with John?

John: The whole thing is a blur to me. Literally, I can picture myself serving as third person going through a situation that I wasn’t actually present for.

Eric: [chuckles] He was this infamously hard executive at the WB. To just give you one quick example of him. You’re just a kid and they don’t teach you politics. He calls me on day one, or he takes me to lunch on day one of the job, and he’s like, “Look, here’s what’s going to happen. You’re going to slip me outlines and scripts before you show them to the studio. I’m going to give you the notes. You’re going to revise them, and then you’re going to show it to the studio, who’s then going to show it to me, and I’m going to pretend to love it. That’s how this is going to fucking go. Do you understand me?” I was like, “Yes, sir?”

I was immediately immersed in espionage, and slipping scripts. Then, Laura Ziskin, who was the producer of it, found out, and she was angry at me, but I didn’t understand. It was just a disaster. By the way, Tarzan shouldn’t be a TV show. [chuckles] It was doomed from the start.

John: I want to time travel back to you and tell you that, because also I did the Tarzan movie for Warners.

Eric: Oh, my.

John: It’s a very difficult character to center a story around in a feature, but as a TV show, dear Lord, you have a central character who we want to see shirtless, but can’t be shirtless all the time, obviously. Someone who’s by definition, low verbal, which makes things really challenging. It’s just–

Eric: It’s a mess. What I got handed was, “We want Tarzan in New York. You have to make Tarzan in New York work. Okay?”

John: It’s a jungle out there.

Eric: Right. [chuckles] Exactly. I think that was literally the tagline.

John: I’m sure it was, yes.

Eric: My take was, make the show about Jane. She’s a cop and whatever, but I’m like, “There’s a character you can relate to.” It’s like, Beauty and the Beast. It’s like, this guy comes in then he saves her–

John: Sleepy Hollow is a similar dynamic.

Eric: Then, we cast Travis Fimmel, who went on to be pretty big in Vikings. It was just nothing, but raw charisma. We cast him as Tarzan. He was a Calvin Klein model at the time, it was his first job. He’s just got that thing, and so all the dials went to the right whenever he showed up on screen, the testing dials. So all the executives were like, “He’s the show.” I’m like, “No, he’s a monkey. There’s nothing. He doesn’t know– Maybe he gets a job. How about one episode where he gets a job?”

I’m like, “He doesn’t know what currency is. There’s just nothing you can do, except that he loves this girl, and he wants to protect her.” Anyway, it was a disaster.

John: It was a mess. Let’s fast forward up to Supernatural, which was not a mess, which was a tremendous success. Tell us about the process of figuring out how to do Supernatural, not just what the premise was, but it feels like you approached that show with an idea of what that was going to be week-to-week in a very smart way.

It wasn’t just like, “Here’s the pilot, then we’ll see what happens.” You very much knew this is how the show wants to tell itself week-after-week. This is a central relationship. This is the kind of thing that happens in an episode. Was that clear from the very first pitch?

Eric: No. Here’s what was clear, which was one of the many lessons I walked out of Tarzan from, was, if you’re going to make a network show, and do 22 of them, spend most of your time thinking about the engine, and what’s going to give you story every week that you can always go back to that well if you need to. I happen to have been obsessed with Urban Legend. I still am.

I like to collect them, and study them and did in college. For me, the engine was, “Okay, characters are investigating urban legends that all turn out to be real.” That was the premise. I pitched a journalist. I pitched a bad rip-off of Kolchak, where he worked for a tabloid, and he was investigating. I had a whole pitch, and Warner Brothers, I pitched it to them, Susan Rovner. She said, “I really liked the urban legend idea, but the reporter thing’s really boring. What else have you got?”

John: Yes.

Eric: I had written in my notebook, literally the day before, only two lines. I wrote, “One way you could do this story would be Route 66.” I said, “Well, I have a whole other version of this idea.” I’m like, “It’s Route 66 and it’s these two guys, and they’re in a cool car, and they’re driving around the country.” Then, on the spot said, “They’re brothers.” I don’t– Still don’t know why. Where it came from.

She started leaning forward. She’s like, “Ooh, a sibling relationship, and a show about family. Oh, I’m really interested.” I’m like, “Great. I have all those notes at home. Give me a week to just go home and get them. Then, I’ll come back.” I went back and I furiously wrote what ultimately became the pilot pitch of Supernatural. The way I really– It’s funny. It’s like, thank God for those urban legends, because that’s how I learned structure.

They’re such tight little jokes, really. To take these two characters, and put them into those stories, provided a structure that I really learned a lot about. A beginning, a middle, a twist, and an end, because I always had that to go back to. I very much learned how to write on the fly.

John: Can we talk about Supernatural? Because it was a classic broadcast WB Network show with commercial breaks. I’m assuming that, as you’re writing the pilot, at every given episode, you’re really writing towards those act breaks. Those are the key moments of reversal that you’re hanging your story on those points, and then figuring out how to get to those points in between.

That probably starts in the blue sky of the episode. Then, those are the moments you’re listing on the whiteboard. Is that a five-act show? Is it a six-act show? I don’t know what it was at that point.

Eric: We started at four plus a teaser, and then they added another commercial break. Then, after season two or three, it was five plus a teaser. Six acts, yes. In a 45-page script.

John: Yes, so it’s really, you’re racing between those moments. Once you accept that, and you can build off that, and crucially, once you have a show that can actually fit that structure, it’s liberating. It’s got to go be just so nice.

Eric: I loved it, and I have to tell you, I miss it in this new streaming, freeform thing. The discipline of having something awesome happen every eight pages, is a really smart discipline. It’s very, I think, instructive because you just– To this day, I live in absolute terror of being boring, because I hate the idea of going more than 10 minutes in anything without someone saying, “Oh shit, that’s crazy,” because I had to do that, because I needed you to come back after the deodorant commercial.

Having too much structure was really great training ground, that then you can pull back a little bit. I’d say for The Boys now, we write three-act structure, but we are still really interested in structure. Structure saved my life. It’s how I learned to do this. Once you realized, “Oh, this is all just math.” It’s all plant, pay off, three or four character beats, set up, twist, action, wrap up.

Once you realize it’s all just beats that then you just blend together, and then hide under dialogue, and action, and emotion, and sex, and love, but the mechanics of it, the erector set, infrastructure of it is really predictable. That saved my life, because I was like, “Oh, okay.” To this day, I care more about structure than anything, because I think it’s like a life preserver for me.

The people who write independent shit, that they’re just like, “Oh, no, I hate structure. I just want– It’s a day in New York.” That terrifies me. I don’t know how to do that. I only know how to do, here are the four beats, and here’s how we’re going to get from A to B.

John: Structure classically being, when things happen. This is, as you’re moving through forward in time, these are the things we’re going to encounter. The structure of television also necessarily implies a structure of where things are going to happen. Supernatural is a road show, but they happen to be just driving around the same places all the time. It’s convenient that way.

With The Boys, it’s been interesting to notice season-by-season, figuring out like, “Oh, what are your standing sets? What are the places we’re going to come back to?” Because for financial reasons, but also for narrative reasons, we need to have home bases from which people can move out. There’s this last season, or maybe the season before, we have this office building with windows all around it, that it’s like, that’s a central set.

We know we’re going to come back to this place. It’s a home base for the production, but also for the viewer to say like, “Okay, I understand where we’re at. We’ve come back around, and these things have changed since the last time we were in this space.”

Eric: Yes. No, The Boys is actually the first show that I’ve ever done that isn’t some version of a roadshow. Standing sets were actually pretty new to me, and they’re very useful. Look, I have to say, I find them more useful logistically, budgetarily as a producer, than I find them necessarily narratively useful. Just today, we’re trying to bring down a budget of one of our episodes, and we’re like, “Well, let’s move these three scenes onto our home sets, and then we don’t have to drive out, or build them or whatever.” To me, that’s the value of home sets.

I don’t find myself watching something, and wishing that character went to that home set. I’d rather they didn’t. I like the variety life, that cinematic thing where everything is different and beautiful, and there’s a variety, is my own personal taste. You do need them, and they have saved my ass on numerous occasions.

John: You’ve mentioned that Boys, you think of it as being three acts, four acts. As you’re breaking an episode, what is the process? How many people do you have in the room? You probably started the season with a sketch of an idea of where things were headed. That came down into, these are the episodes. When you’re actually focusing on an episode, how many beats are you looking for? When do you have enough and not too much for an episode, and that someone can go off and start working on script?

Eric: We start– There’s about seven of us, seven plus me. Everybody gets an episode. We spend about a month at the top of the year talking about season-wide mythology, and where we want the characters to go, whatever. Then, when we start actually breaking the episode, we usually know, or at least are aiming for, here’s where we have to build to this character moment, or this plot turn, or this step in the mythology.

We have that guide to start with. Then, we spend, it takes about, for us, three, three and a half weeks to break an episode. We probably spend two of those weeks just talking through character psychology. What’s the character thinking? Where do we want them to grow in this episode? What’s the thing they want most in the world? What’s the thing they’re afraid of most in the world? How do we make the thing they’re most afraid of, stand in the way of the thing that they want?

How does that relate to their childhood, whether it’s on camera or not? We’re just talking, talking, talking trying to dig as deep as we can into the psychology. Eventually, it coalesces around, I’d say per character, like three or four beats. They start here, they grow here, this throws something in their path, and then they end up there.

John: As this is within an episode, each character will have three or four beats. That’s assuming all characters are in all episodes. There may be, obviously, places where people are off, but you’re also going to need to find ways, like people are just not in their own scenes, they’re in scenes with other people. You want to make sure that the scenes they’re in with other people are progressing both of their storylines.

Eric: Right. One thing I learned as the show went on, because we have 14 main characters, right? Though we spend our time thinking emotionally about those characters, I learned very quickly that you need to double and triple people up into the same story, because there’s just not enough– You can’t have 14 separate stories in a one-hour show, and already we have too many storylines.

The biggest challenge of The Boys is there’s too many stories. It’s like Game of Thrones in a way, where sometimes you want to just sit with a story longer than you can, but you have all of these other stories to service to keep the machine going.

John: With this new season, at the end of last season, it’s pretty common now to burn down everything at the end of a season, so that you can come back to the new season and start things over. You did a very big burn down of everything at the end of this last season, and including our expectations about what is supposed to be happening. In that first episode of the new season, which I’ve not seen yet, as we’re recording this, how much are you thinking about getting the audience back up to speed? Are you expecting them to just start in the middle, and figure out what’s happening behind it? Those blue sky discussions must be a really important part of thinking about your season.

Eric: Mileage varies and taste varies. I prefer throwing people into the middle of it, and then slowly revealing the information that got them there. We like to play, we’ve done it a couple seasons now, where we almost play a game of, how do we reintroduce the character in the craziest place, or the most unexpected place we can put them, and then explain how they ended up there. In season 3, like Hughie is in a suit, and he’s Butcher’s boss.

John: That’s right.

Eric: You’re just like, “What? Wait. I don’t understand.” Then you realize, “Oh, he’s working with Victoria Newman, and he’s the head of this– He’s one of the co-heads of this agency.” You tease it out, so that by the end of the episode, they understand everything, but that you don’t front load the exposition. If anything, you back load it. I think that’s more fun. That’s what we try to do for the– That’s how season 5 opens.

Look, it was really helpful that I had pre-negotiated with Sony and Amazon that they were going to allow me to end the show on my terms, and that the fifth season was going to be the final season, because that allows you to blow the doors off it, like you said, in the season 4 climax, because you know you’re not holding on any chips anymore. You can go all in. That freedom allowed me to do the size of the finale that we were able to do that I don’t think I could have done otherwise.

John: Also, you don’t have to hold back any beats for characters that you were like, at some point, we would want to talk about this aspect of Hughie, we want to do this thing. At some point, Jim and Pam from The Office, you want to see them get married, but when are you going to do that? It is very liberating to know the end of a thing.

Eric: Beyond just the simple ones of, you can kill people off, which is fun, but you can also have them have conflict that is irreparable, because you don’t have to worry about bringing them back next season. You don’t have to say, “Well, that’s character assassination, you guys. We still have to live with that character.” You don’t have to do any of that. It’s very freeing.

It’s also super intimidating, because you can count on one hand the amount of truly great series finales. The landscape is just littered with corpses of shows that did not stick the landing. That’s a really intimidating– This is the first time I’ve been able to end a show. This is my first stab at it. I’m appropriately terrified of, are we sticking the landing? What do we need to do? Is it happening? Is it emotionally satisfying? Is it unexpected? I lose a lot of sleep over trying to land this plane.

John: I’m not asking for any spoilers, but looking back to your decision process about the season, did that mean you really came into the room thinking about, “Hey, what are the questions we want the series to answer? What are the payoffs that, we as creators, and as an audience are hoping to find in that, and then working towards that?” Is it just, you really are reverse engineering a bit?

Eric: Yes, that’s exactly right. Again, structure is so important to me, and I’m a little OCD, and I just hate the idea of moving forward into a horizon that I don’t know, or understand. I want to know where I’m going. In the beginning of the season, we talked about– The way I phrased it was like, “Okay, let’s say all the action is over, and now it’s like the 10 pages of wrap up, set to like the slow part of Laila. What do we want to see? Who’s alive, who’s dead, the ones who are alive, what are they doing? Where do we want everyone to end up? We figured that out. We figured out that final montage is one of the very early things. Then, it was like, “Okay, so how do we get there?”

John: What are your favorite series endings? What shows do you feel like actually really stuck the landing?

Eric: Breaking Bad is an annoyingly good ending.

John: Absolute monster that Vince Gilligan, yes.

Eric: He’s so annoying, like he’s delivered two different shows that have never had a bad episode, and both stuck the landing, and it’s annoying how good he is. Those are the two that really come to mind, Saul and Breaking Bad.

John: Your description of the resolution, and the song playing over it makes me think of Six Feet Under and which just–

Eric: Yes, that’s a great one. Yes, really good. One of the best actually.

John: Absolutely. Where it’s just thematically like, “Oh, we’re all going to die. This has been a show about death. We’re all going to die. Let’s look at how these characters die.”

Eric: Yes. No, for sure. Six Feet Under is a great one. Again, there’s not many. [chuckles] I can’t think of that many.

John: Yes, and it shows that we absolutely loved, where you look at the last episodes like, “Yeah, okay.”

Eric: Yeah, okay. You’re sending people out into the parking lot with a bad taste in their mouth.

John: Yes, exactly.

Eric: It colors all the good work you did before it.

John: Yes, people’s frustration with both the ending of Lost, and the ending of Game of Thrones. It is weird how it retroactively makes people like decide they didn’t like the series. It’s like, “No, I can show you evidence that you’ve loved this show.”

Eric: When you think of the unbelievable undertaking to make those shows, how hard those showrunners worked, and the pages and pages of just top tier quality, and because they didn’t stick the landing, everyone’s like, “Yes, I don’t know about Lost.” You’re like, “Oh my God, that show changed television.” Poor Damon Lindelof who has to write essays about defending the ending. You’re like, “Dude, you made one of the great shows.” Anyway, I’m really nervous.

John: Here’s hoping you won’t have to write essays defending the ending and The Boys.

Eric: Oh my God. Cut to my Hollywood Reporter op-ed piece of why The Boys made sense.

John: Yes. Let’s get to some listener questions. Drew, help us out. We have one here from Scott.

Drew Marquardt: Scott writes, while a bottle episode is always locked to a particular location, is there a term for an episode that exclusively follows a particular character? Recent examples include the Severance episode that only featured Cobel and Salt’s Neck, or The Bear that was just all a Tina backstory. I can’t think of a phrase I’ve ever heard used to describe this. Is there one you can think of, or suggest?

John: Eric, I was a little stumped for a term here too. It feels like a thing you actually just maybe describe, because we know what that is, but I haven’t heard a common industry term for that.

Eric: No, I haven’t either. Funny enough, I’ve heard it about two people, a two-hander.

John: Oh, yes.

Eric: Obviously, I’ve heard bottle episode. The closest term I can think of that we actively use is, it’s a change-up, because it’s more about what’s your structural change-up from what normal structure of the episode is. We’re doing not particularly that, but we’re doing a change-up this season, where we just blow out our old structure, and do a totally new one. Change-up, I guess. We did them a lot on Supernatural.

John: Yes, a change-up makes sense. Side quest is also a thing. Just that sense of like, you’re taking one character outside of the main story space, and letting them do a whole separate thing. There’s a series I’m pitching that, where one of the episodes definitely does do that, and actually tracks a bunch of things we’ve seen, but from a completely new perspective, and point of view. It’s almost a convention at this point, but I have not heard one common.

Eric: No.

John: Especially with that.

Eric: Whoever wrote that should pick the phrase.

John: Pick the phrase.

Eric: Make it happen. They can give birth to it.

John: All right, we got a question here from Ethan.

Drew: Ethan writes, I’m working on a live action script that pulls a lot from the visual language of comic books. I’m trying to do this in a nuanced way, not like Scott Pilgrim or Spider-Verse. I’ve cracked the formatting on some visual elements like multiple panels in one shot, but something’s stumping me. How would you write a quick change in color, or background to emphasize an impact? What about silhouette? I’m sure just saying that is the simplest way, but I’m looking to streamline it. I don’t like to break flow, but I want to sell the style.

John: All right, so the images that we’re looking at here, I’m not sure what this is from, but the protagonist here is on a purple background, and then this woman shows up and slaps him, and it’s a yellow background. Then, the slaps are always on a different color background. It’s visually striking. Eric Kripke, you are a person who has adapted a graphic novel series, comic books, into another form. What do you think about this?

Eric: I’m going to say something like annoying and ice watery, which is, they’re different mediums. Comics, because I wrote a comic for Vertigo, and so I really got inside it. Comics, it’s a medium of space, and TV and film is a medium of time. They do not connect one-to-one. I actually think you’re risking something in your story to try to make it to keep the fidelity to the comic too high, because they just don’t have the same rhythms.

I would suggest, don’t focus on any of it. Leave it to the director, and just worry about making the characters nuanced, and complicated, and great, and a tight story that keeps turning.

John: Yes, thinking about The Boys, you’re clearly in a heightened universe. You’re looking at the pilot script for that. We can see that we’re in a heightened universe that feels comic-adjacent, but you’re not trying to emulate the specific styles of what it would look like on the page. There’s none of that stuff. Unlike, Scott Pilgrim, or Spider-Verse where you feel the intrusion of those elements onto the form, we’re not seeing that in your show. We know it’s in a comic space without having the conventions of comics.

Eric: Right. I think, look, I think Scott Pilgrim is one of the very few exceptions with a lot of fidelity to the original material, and it worked. I’d say much more often, they don’t. Damon’s Watchmen was so much more interesting than the movie, because he went his own direction with it. Yes, I would say, it’s about finding what’s unique about your story. The Boys, for instance, what defined a lot of the visual language that Dan Trachtenberg directed the pilot, and said a lot of that language is our gimmick, or our original little bauble was, what if superheroes existed in the real world?

You take this absurd concept, which is these magic flying people, but then how does that really work in the world we’re living in? In that tension, that’s where the show lives. Once we knew that, we knew how to make, someone-ism comes down to earth, and they seem like a God, but then they have to take a shit. It really finding the thing that is your, for lack of a better term, whatever your concept is, letting your visuals flow from that is good, because that’s a– We keep saying, “Well, what can we do that no other show can do?” That always brings us back to presenting something that stems from our concept.

John: Also, this brings us right, all the way back to the challenge you had going from the short film of Battle of the Sexes to a feature film. It’s like the world building didn’t make sense. The world fundamentally didn’t fit together right with those things you were trying to put together. In The Boys, it’s a heightened place, but within the rules of The Boys, things do actually make sense. There’s a consistency, there’s an internal consistency behind the different elements.

Eric: Right. Of course, yes, exactly. I take a lot of pride in maintaining that consistency. I drive my production designer nuts with– The posters in the background, I make him do 12 versions of, because I’m like, “Well, that doesn’t quite fit.” That character wouldn’t have been in that movie at that time. I got really obsessive with it, because it’s just fun. The point is, the rules don’t have to actually be logical, but they do have to be consistent. I think once people can do that, you can feel the internal logic of a piece.

John: A thing that I’ve always wondered about with The Boys, is that why Hughie, or some of the other person doesn’t point out like, “We must be living in a simulation.” There’s no way that these physics could possibly make sense. We have scientists, but then scientists could not possibly explain the things that are actually happening here. This must be a simulation. Is that an idea that ever came up in your thinking, and your development? That Hughie or some other character’s like, “No, this is impossible.”

Eric: No, never did. We always said, the show only has one slippery banana, which is compound V. You buy it, because the fact that it was born out of concentration camp testing. It’s like just this side of believable that you could make something like that, if you had thousands of people you could torture Mengele style. We always say, that’s the only magical thing. People just believe that this chemical can do this thing.

John: Because it’s a central premise. Without that central premise, the whole show doesn’t exist. People are willing to buy it, because you’re asking them to buy one thing versus a bunch of little small things.

Eric: Right, exactly. every time someone pitches me some James Bondian set piece, or some super high-tech, “Oh, he’s flying in on a flying green goblin thing.” I’m like, “Who invented that? Where did that magic come from?” We only get one magical thing, and it’s this vial of blue shit. That’s it.

John: Yes, so if aliens showed up in The Boys, it wouldn’t make sense.

Eric: Wouldn’t make any sense because we get one magic thing.

John: I loved the show, True Blood. One of the frustrations I have with the show is, I did feel like they kept adding layers onto it that didn’t all feel consistent with the premise that we’d had established in the early seasons.

Eric: Yes, but a beautiful metaphor, though, that show, yes.

John: Oh, so, so good. We’ll talk more about blood in the bonus segment. First, let’s go to our one cool thing. My one cool thing for people to check out this week is a video, so this was during the Olympics– Well, the Olympics that were in Paris, during those opening ceremonies along the Seine, which went on really too long for my taste, but there was a moment where there’s the Minions do this little segment, where the Minions are in the Seine, and they’re in a submarine.

I love the Minions, and I was hoping that I could find just that segment, and it was actually as good as I remember, and I’m happy to report, it is just as delightful as I remember. It’s two minutes of the Minions having hijinks in a submarine. I think it’s absolutely delightful. It’s on YouTube, on the official Olympics little channel there. I’m going to put a link in the show notes too. Two minutes of the Minions doing the Olympics. I recommend that.

Eric: One of my good friends and that we went to film school together co-directed the last Minions movie.

John: Oh, fantastic, who’s this?

Eric: Brad Ableson.

John: All right.

Eric: Yes, Minions.

John: The Minions are a fantastic creation, and they are so smartly done. They’re just these little creatures of pure instinct, and I just love them so much.

Eric: Yes. No, that’s a good one. That’s a good one.

John: Eric, what do you have to share with us?

Eric: Two things pop in my head. Can I say both of them?

John: Please. Absolutely.

Eric: One, and they might not be that obscure, so I don’t know, but the last movie I saw that really blew me away was Strange Darling.

John: I’ve recommended Strange Darling. I think it is so fantastic. I’m telling everyone to see it, and was so frustrated that more people are not seeing it, or that it’s not getting the award attention it should get.

Eric: It’s so good.

John: So good.

Eric: Brilliantly directed, but that script is so tight, and it’s such a perfect example of how to reveal information, and when to. I was blown away by it, and I would just recommend the less about that movie, the better.

John: Exactly.

Eric: If you’re listening to this, go on Amazon or whatever and watch Strange Darling.

John: There is blood, and so we’ll say that, if you cannot watch any blood, don’t watch the movie, but it’s just so smart.

Eric: It’s so, so smart. Then, the second one, is it okay if I say a podcast? Because it’s a podcast I’ve been listening to.

John: A hundred percent.

Eric: It’s fairly mainstream, but like The Lonely Island Seth Meyers podcast, where every week they talk about a short film that Lonely Island made during SNL. More than that, it’s a very nitty-gritty take of what it was like behind the scenes at SNL. If you’re a comedy nerd, which I am, they get so granular about how brutal it was, and the chaos that led to these sketches. Anyway, I find it both fascinating, and very funny.

John: Absolutely. It’s always great when you see like, oh, this thing that you love, they love it too, but their experience of it was so different, because they actually had to make it and it was exhausting, and they didn’t know if it was going to be good while they were doing it. They were surprised too.

Eric: I have a question for you actually, because I find that. My mom always used to say, “Cake never tastes as good when you bake it yourself.” I find that’s really true. Do you find, like so many other people like The Boys and Gen V more than me.

John: Oh, yes.

Eric: Because for me, it’s like a painful process, because all I’m thinking about is the mistakes, and what I wish I could have done better. Do you find that on your work?

John: I do some. People love the second Charlie’s Angels movie, and it was such a really painful experience for me, that I have a hard time experiencing the same joy they have for it. The flip side of that is, Big Fish was a largely good experience for me, and I’ve gotten to do the Big Fish musical again and again and again and again. It’s been just so much work in so many years of my life, but I can also get to watch it now, and actually just enjoy it as its own thing. I’ve crossed through that Rubicon of, it being painful too, appreciating that the pain is part of why I love it so much.

Eric: Yes. No, I get that. There’s certain episodes of Supernatural now that I can watch and enjoy, but I needed 10 to 15 years of separation to really enjoy it.

John: I don’t think either one of us is going to go back, and you will watch your Tarzan, or me watch my D.C. show. It’s like, there’s too much pain there. There’s not a lot of joy left in there.

Eric: Yes, I think that’s true.

John: Cool. That is Scriptnotes for this week. Scriptnotes is produced by Drew Marquardt, edited by Matthew Chilelli. Our outro this week is by Nick Moore. If you have an outro, you can send us a link to ask@johnaugust.com. That is also the place where you can send questions like the ones we answered today. You’ll find transcripts at johnaugust.com, along with the signup for our weekly newsletter called Interesting, which has lots of links to things about writing.

We have t-shirts and hoodies and drink wear. You can find those at Cotton Bureau. You’ll find the shownotes with links to the things we talked about today in the email you get each week as a premium subscriber. Thank you to our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all the backup episodes, and bonus segments, like the one we’re about to record on blood.

Eric Kripke, it’s an absolute pleasure talking with you. Congratulations on The Boys. I’m so excited to see how it ends.

Eric: Oh, thank you, this was so fun.

[Bonus Segment]

John: All right, Eric Kripke, from the pilot episode of The Boys, Hughie is standing there with his girlfriend, she gets run through by a speedster, and blood spatters everywhere. Hughie ends up wearing his girlfriend in blood, and that is the signal to us, like this is going to be an incredibly gory show. Did you know that from day one, from the moment of approaching this adaptation?

Eric: Yes, the gore is a really big part of the comic, and so we wanted to capture that. That was one of the things that I think made the comic unique from other superhero stuff. Again, if by putting superheroes in the real world with real fleshy people, the idea that they would just desecrate the human body over and over and over again, is a probably true fact that, just like the comic separated it from other superhero comics, it separated us from other superhero media.

John: Yes, so in Smallville, you’re not going to see blood, you’re definitely not going to see penises, you’re not going to see boobs.

Eric: Yes, and like what Seth Rogen always says, he’s one of our producers, is, “Shooting lasers from your eyes is not going to make someone shoot back into a door. They’re going to melt in the most horrific way possible.” We wanted to show that in a way that Smallville, or Superman never could.

John: Yes, let’s start with like the actual process of filming some of the goriness of the things, and how often your characters end up covered in blood, and how much they hate you for it? Talk to us about blood on set, and there’s probably a bunch of different ways you’re doing blood.

Eric: Yes, it depends on, there’s multiple departments that all have blood depending on where the blood goes. The three primary departments are makeup, wardrobe, and special effects. To hit them one at a time, wardrobe, they will pre-dress all of the blood all over the clothes. Makeup, if it’s on your face, and you’re playing with the character’s eyes, or whatever, you have to really carefully land all that stuff, so makeup carefully applies it.

In the hair, hair and makeup. Then, special effects is the coolest, most fun one because– For people who don’t necessarily know, there’s a difference between special effects and visual effects. Visual effects are the CG, and the computer, and all the stuff that happens afterwards. Special effects are the things that happen on the day, the explosions, the snow, the rain, the blood.

John: The squibs, yes.

Eric: Squibs, yes. What they’ll do is, use the example of when Hughie’s girlfriend Robin gets run through by A-Train. It’s so fun to do, because the special effects guys literally have like a blood cannon. It’s like a shotgun, and it’s loaded with blood. One thing we learned is, it can’t just be blood. It’s blood and all of these little gummy silicone bits. Someone is off camera pointing it directly in Jack Quaid’s face, and they’re going to pull a trigger, and all of this goo is going to launch at high velocity in his face, and he needs to not blink.

John: Yes.

Eric: God love that guy. He’s amazing at it. It’s like you’re literally– He’s there in front, cameras rolling, special effects guys take over the call. They’re like, “Everybody ready, three, two, one.” Then, someone shoots a shotgun at point blank range into Jack’s face with blood. That’s how we would do that. They also– If a character explodes, which we’ve done a lot of, a lot of times, it’s just CG, and it goes to visual effects, because it’s quicker on the day. Other times, they’ll create like a huge blood bag just loaded with blood, and bits, and organs. Then, they’ll put an explosive in the middle of it, and detonate it. Then, visual effects will replace the person who’s standing there with the explosion.

John: That’s how you get the blood on the environment, and on the other characters who are standing around, which makes sense.

Eric: Yes. The fun fact about blood is, it’s a corn syrup based, which means it’s sugary. Which means it’s insanely sticky and horrible. It attracts bees. My actors are always pissed at me, because it’s awful.

John: Obviously, we’ve been doing corn syrup since the beginning. There’s some reason why it works really well, but it does seem surprising to me that a show like you that uses so much of it, there’s been no innovation. There’s no alternative substance that–

Eric: We’ve never done– No, we stuck to what works. In season 2, we put the guys inside of a whale.

John: I remember that, yes.

Eric: The whale is doused with barrels of corn syrup. There were bees everywhere. They were living inside it. It takes the guys days to shower all of this goo off, but it just– It looks good. It flings in the right way. It feels like what it’s supposed to. Now, you raised an interesting question. It was like, “Does it feel real? Does it feel like the way the audience has been programmed over the last 50 years to think that that’s what blood looks like?” It’s probably that.

One thing they do, because all of it takes time. A lot of times, when you’re seeing the blood puddles on the floor, those are actually plastic decals they’ll lay down on the floor, and they can just peel right off, because you’re looking for anything you can do to save time on the day.

John: Backing up to make sure I’m understanding properly. Blood I see on a character’s face, hair, that’s one department. Anything that’s on their wardrobe, that’s pre-dressed there. You’re not taking a clean shirt and putting stuff on it. It’s a specially made shirt that has something on it. You might have to adjust that over the course of progression of a day, because it’s not going to look the same right when it first happens, and five scenes later.

Eric: Unless you want the moment of the blood hitting it for the first time, at which point someone wears a clean outfit, and someone from special effects has that blood cannon, and are waiting to just douse the character.

John: Has working around so much blood, changed your relationship about physical trauma, and your blood itself? Has there been an impact for you?

Eric: It’s funny, in Supernatural, even though it had much more stringent broadcast standards, it had a pretty solid amount of blood. This show is way over the top. I am so squeamish with the real thing. My wife likes to watch this, like these pimple popper shows-

John: Oh, yes.

Eric: -and these surgery shows. I cannot watch. I cover my eyes. I squeal. I leave. I literally leave the room. I cannot watch the real stuff. But the pretend stuff, I could watch all day. Peter Jackson, early Peter Jackson movies, I find that stuff so fun, because it’s basically like just a different version of Muppets. It’s just puppets. It’s puppets, and ingenuity, and magic. It’s so fun. The real stuff is horrible.

John: Yes. It is interesting how different, the context matters for these things. On your show, which is over the top and cartoony, we come to accept that. Then, if you’re watching a medical show, where they need to cut into somebody like, “Oh my God, that’s so horrifying.” It just feels so different. Where you’re priming the audience for one set of expectations.

Eric: Yes, it’s actually hard, because in our first season, and at least a good chunk of our second season, we still retained the ability to shock, where you could have something happen that would make the audience go, “Oh, shit.” It’s been very hard, because what you don’t want to do is try to keep topping it, and you become this big overinflated piece of bullshit. You want to be really driven about it. It’s hard on our show when you are so extreme to still surprise people.

John: Yes. Well, once you’ve had someone like a miniature person inside when someone’s urethra, it’s sort of– You can’t.

Eric: Yes, it’s hard.

John: You start to stop trying to top yourself there.

Eric: Yes, it’s true.

John: Eric, an absolute pleasure talking with you about blood.

Eric: Hey, thanks, John. That was fun.

Links:

  • Eric Kripke on IMDb and Instagram
  • The Boys
  • Battle of the Sexes short film
  • Minions on the Seine!
  • Strange Darling
  • The Lonely Island and Seth Meyers Podcast
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Bluesky, Threads, and Instagram
  • Outro by Nick Moore (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 683: Our Take on Long Takes, Transcript

May 2, 2025 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August.

Craig Mazin: Aww, my name is Craig Mazin.

John: You’re listening to episode 683 of Scriptnotes. It’s a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, what if we just never cut? We’ll discuss long takes and oners and the decisions writers need to make when implementing them. Plus, we have news and follow-up, and listen to questions on movie theater lights and outlining for improv. In our bonus segment for premium members, Craig, how do we manage our phones, and how do they manage us? We’ll talk about the growing, maybe, movement towards dumber phones.

Craig: Yes, I’ve just been reading about it.

John: Yes, so we’ll get into that.

Craig: We’ll dig in.

John: All right. Craig, we’ll start off with the news that your show just debuted. Congratulations on season two.

Craig: Thank you. Obviously, we’re recording this a little bit ahead of time, so I have no way of knowing if people watched it or if they like it. I hope they did. The culmination of two years of very hard work, and so begins a month and a half of The Last of Us, and hopefully people like it.

John: Yes. If people want to hear more about The Last of Us, they should listen to you on the other podcast, the official HBO podcast.

Craig: There’s an official HBO podcast, so the first episode should be out now. It comes out right after the show airs on HBO, which I believe is at 9:00 PM Eastern time, 6:00 PM Pacific time, and wherever it runs, for instance, at Sky in the UK. That podcast is hosted, once again, by Troy Baker, who voiced Joel in the video game, and it’s Neil and me, or I should say it’s Neil and I. It is I. Probably a couple interesting guests along the way.

John: Cool, great. We’ll look forward to listening to that. We have news of other kinds. Sundance Film Festival, which is my festival that I love, two of my movies debuted there, The Go and The Nines.

Craig: They’re walking.

John: They’re moving.

Craig: They’re walking.

John: We always associate Sundance with Park City, Utah. That’s where it was born and raised, but it’s now moving to Boulder, Colorado, my hometown, the place where I was born and raised.

Craig: Oh, well, that’s amazing. It’s moving for a pretty clear reason.

John: A couple of good reasons. There’s the political aspect of it. Utah is already conservative, but it’s moving in a more conservative direction. I think the inciting incident really was that Park City itself was not a great home for the festival in terms of the people who live there were tired of being overrun every year by people coming in here and going.

Craig: All this money is making us crazy. Listen, people who live in a town like that deserve some peace and quiet. It may be that Sundance was looking to skedaddle. When the Utah State Legislature decided to ban the flying of the pride flags on state buildings or schools or display of any kind, at that point Sundance said, “Yes, we’ve had it.”

John: There’s also a financial aspect. $34 million in tax incentives over the course of a few years, which is really helpful. Also, as a person who grew up in Boulder, it’s just a really good fit for Sundance in terms of logistics and space and be able to do things. Have you ever been to Sundance Festival?

Craig: I’ve never been to Sundance. Many, many years ago, I was invited to go do, I think, what you do, which is to be a mentor. I couldn’t do it because I was in production. That was probably my window to go and do that. I’ve never been to the festival. I’ve also never been to Boulder, Colorado.

John: Yes, it’s an incredible city.

Craig: Feels like maybe I should go.

John: You should go to Boulder, Colorado. The festival and the Institute are different things. The Institute runs the labs, which is what I’ve been an advisor to for 20 years.

Craig: Then there’s the film festival, which is the competition.

John: Which is the competition. The labs are always taking place at the Sundance Resort, which is this little tiny bubble oasis, like you’re literally on the mountain and away from everything else. The festival happens in Park City, Utah, which is over the last 20, 30 years to become an incredibly popular ski destination and expensive for a lot of reasons.

One of the real challenges of holding a festival in a place like Park City is that they’re just not set up for all that stuff. Getting around is really challenging. For The Nines, I ended up hiring a PA who was just like my driver to get me places, because I just needed to be places, and there was nowhere to park. His job was just to–

Craig: Drive you and wait. Infrastructure is definitely a thing. It does seem to me like part of the– I don’t want to say charm, but character, I would suppose, of these festivals can seem to feel similar in that it’s not really designed for this insanity. The insanity is part of the fun of it, I guess.

John: Yes, and so it will be a different experience in Boulder, which is just bigger and more spread out, but also much easier to get around than Park City is going to be. There’s not the mountain right there that you’re going to immediately go skiing. You can go skiing out of Boulder, but it’s not a choice of like, “Do I want to go to this movie or ski for two hours?”
That’s not–

Craig: I don’t want to ski for two hours. I don’t want to ski for two minutes. I really don’t. There’s a documentary I saw, just a bit about the ski industry and how the people that run Vail have basically taken it over and how just screwed up it all is.

John: Yes, the Ikon Pass, which is all-powerful.

Craig: Yes, it’s a nightmare. The whole thing is a nightmare to me. I’m literally, why? In the end, you’re just going down. That’s all you’re doing-

John: It’s just gravity.

Craig: -going from high to low.

John: It’s great, though, I love skiing.

Craig: You’re German.

John: Yes, and I was also born into it. I was born in Colorado. I was a little kid without poles. It all feels very natural.

Craig: It’s in your blood. I feel like anybody from Germany, Austria, Switzerland, they’re supposed to be schussing.

John: Sundance Film Festival, this next year will be the last year in Utah, and then it’ll will move to Boulder. I’m excited because there’s films that I know are going in production that I want to really see. I just don’t go to Sundance because the Park City is such a hassle. I will absolutely be going probably almost every year to Boulder.

Craig: Even just to get to Park City from the Salt Lake City Airport is–

John: It’s a hassle.

Craig: Yes, and now you just land at Boulder.

John: You don’t actually land in Boulder, you land in Denver.

Craig: Oh, you do?

John: There’s a little airport in Boulder, so fancy people will fly directly into Boulder.

Craig: Why do I feel like Boulder is a real city that deserves an airport? How many people live in Boulder?

John: 100,000.

Craig: Oh, you’re kidding. Oh, in my mind, Boulder was a big city.

John: Oh, it’s not a big city at all.

Craig: In my brain, it was like a million people.

John: An interesting thing about Boulder is that it’s so close to Denver that there’s the danger of it growing into Denver.

Craig: It’s like a Fort Worth to Dallas?

John: Kind of. Yes. What Boulder did is they bought up this belt called the Greenbelt all the way around the city to keep it as open space so that it won’t actually grow into Denver.

Craig: To keep those damn Denverites out it.

John: Absolutely. There’s pros and cons to it. It’s nice environmentally. It’s nice to create the experience of being in Boulder as not being a part of the megalopolis, but it also drives up the prices of real estate in Boulder because everyone want to live in Boulder.

Craig: Is Boulder just as elevated as Denver in terms of altitude?

John: It’s high, yes, or right up against the Foothills, yes. A mile high, so you do have to–

Craig: The things I don’t know.

John: Lower altitude than Park City would be. That’s something.

Craig: Yes, breathe a little easier.

John: That’s not the only changes in the world. The Nicholls Fellowship has changed as well.

Craig: It has.

John: Drew, talk us through what is changing with the Nicholls Fellowship.

Drew Marquardt: Yes. The program will now exclusively partner with global university programs, screenwriting labs, and filmmaker programs to identify potential Nicholl Fellows. Each partner will vet and submit scripts for consideration for an Academy Nicholl Fellowship, and The Black List will serve as a portal for public submissions. All scripts submitted by partners will be read and reviewed by academy members.

John: Basically, what happened before when you submitted to the Nicholls Fellowship, which we’ve talked about on the show before, it’s probably one of the only screenwriting competitions that’s worth entering because people actually do really pay attention to who wins the Nicholls.

Craig: Yes, it is kind of the only one.

John: Basically, they’re no longer just have an open door to just submit your script and have it be read. Instead, it has to go through a program. It either goes through a university program or it’s going through The Black List first, but it’s not just an open door like everyone’s interested in your stuff.

Craig: Why?

John: We have some listeners who write in with their concerns. My suspicion is that it’s actually just become impossible to sort through how many people are applying, and they’ve just run out of manpower to do it.

Craig: Are these university programs and The Black List serving as a gatekeeper?

John: Yes.

Craig: I don’t love that at all. In fact, I hate it. We’ll get into that.

John: Our listeners have spoken about that. Give us an example. I know we have Elle here in the WorkFlowy.

Drew: Yes, Elle writes, “This reduces opportunities for screenwriters. Whereas both a Nicholl placement or a blacklist aid could get writers reads before, now there’s effectively only a single path. This also seemingly weights Nicholl entries towards college-age students and those who can afford film school. By the way, about 100 Nicholl readers just lost their side gigs. How will this affect them?”

Craig: What a fantastic question/statement that summarizes why I hate this. I’m not suggesting that the Academy, which I am a member, although not an administrative member like yourself.

John: Oh, I’m not an administrative member either.

Craig: Oh, I thought you were in a committee or something.

John: I was on the writers committee for a time. We’re both in the writers group, but I don’t think I’m actually on any committee at this moment.

Craig: Oh, okay. We’re merely citizens of the Academy. The Academy is a nonprofit organization. It does need to manage finances, but it seems to me like perhaps, I don’t know, increasing the price of submission maybe, or just figuring out how to raise money to support it might be a better thing than this, which I think undermines the authenticity, the value of winning a Nicholls. The whole point was anybody who wrote a great script could send it, have it be read by the 100 people who were being paid, and have a chance.

I don’t like the idea that universities are involved at all. At all. Nor do I like the idea that The Black List, which is not a not-for-profit business, is involved at all. That’s a profit business. I don’t think these things– I don’t understand. This just feels like they gave it away, I got to be honest with you.

John: I hear all of that, and I agree with a lot of it. I want to take the con side, is that I suspect that the choice was do something like this or just get rid of it altogether. I suspect they were bumping up against this is an unsustainable situation.

A thing I’ve read recently about the places that have open submission policies like science fiction magazines with open submission policies are just flooded to the degree that they cannot possibly sort through all the things, so they basically just had to close their open submissions because everything gets sent in, and it’s not just like the writers who are aspiring to do this thing, but it’s also just like it’s AI slop that they’re getting, and they’re getting stuff sent in.

I can see this as a defensive move. I agree that it limits some opportunities, but I would also question maybe the Nicholl Fellowship was not as useful as we might think it was, or it’s been increasingly less useful to people breaking in now.

Craig: If it has been increasingly less useful, I think the less usefulness has dramatically increased to remarkably less useful, because now it just feels like they’ve outsourced it.

The whole point was it was the Academy doing it. Even if the Academy was employing people, of course, to read, but the academy had control over that, and there wasn’t, for instance, a built-in bias like pro-university students. I don’t think that is fair. It doesn’t make sense, nor does it make sense to require people to go through a profit business in order to be read to–

John: Again, this is a mild defense, but if the Nicholl Fellowship was charging a fee for submission and Black List is charging a fee for submission, yes, they’re outsourcing it to it, but if it’s the same fee that you’re charging, does it really matter who you’re writing the check to?

Craig: Yes, because I don’t know how The Black List manages this, but the point is, The Black List exists to make money. If the Nicholls Fellowship theoretically charges, let’s say, $50, and they take all 50 of those dollars and put them into people reading the scripts, people judging the scripts, and they take none for themselves, and The Black List says, “We’ll do the same thing for the same $50, but we’re here to make money,” well, let’s just say that they are spending all those $50, they’re spending $20 on it. Now what happens?

I don’t like it, and I do feel like in our business, which somehow manages to raise money for everything, if the Academy was in that situation where their back was against the wall, it was like, we’re killing the Nicholls, or we’re outsourcing it, or can we find some benefactors? There are writers we know, personally, who could write a check on their own to fund the Nicholls, or to at least subsidize it. I don’t love this. When I say I don’t love this, I mean despise it.

[laughter]

John: All right. We’ll follow up as we hear more about this. I expect that the controversy will continue.

Craig: Yes. I’m on your side, everyone who is out there, except for the people that like this. I’m against you.

John: Let’s do some follow-up here. We have more on editors not reading scripting notes.

Drew: Nate writes, “I’m a comedy editor. I’ve worked on things like Somebody Somewhere, Drunk History, Another Period, and I always read the notes as I’m putting together the first cut of a scene.

Craig: Here we go.

Drew: In my comedy sphere, I don’t know anyone who doesn’t refer to them. They contain useful information about how many setups and takes I should have in my bins. I rarely have directors or producers ask which takes are their circle takes, but I do keep that info handy in case I’m asked. However, the majority of editor logs are not very useful. They tend to focus on minutiae like prop continuity, which doesn’t matter much unless the error is distracting. 99% of the time, we’ll choose the take based on performance, not on continuity.

Mostly what I’m looking for in the notes is information that might explain the intended purpose of a particular setup, especially in more complicated scenes. I know it’s impossible for a script supervisor to know everything that will and won’t be important during the edit, but if they want to ensure that their notes are being read, include as much information as possible in their notes.”

Craig: Yes, because they don’t have enough to do already. Yes, because they’re not already doing 12 jobs. This is so infuriating to me, how many exceptions to the rule we’ll be writing in. It’s like, look, and I was pretty clear about this. I’m not saying no editor looks at these things, and I appreciate he’s saying everyone in his comedy sphere. I worked in the comedy sphere for 25 years, never saw it happen once. Saw me saying, “Can you please go to the notes and see what it said there?” Lots of times. Sometimes they didn’t even know where the F-ing book was. They had to go find it.

It’s so infuriating to me, but no, of course, there are people who do it. My point is, nowhere near enough, the vast majority of people I’ve worked with don’t, and I understand why. Again, to reiterate, editors should have a chance to just see things without any spin on it, but in defense of the script supervisors, they do put a ton of information in there that I myself am constantly saying, “Hey, well, what did the notes say? Didn’t the notes say something here about something?”

The idea that they should be sitting there writing lots of things for the editors, they don’t have the time to do any of that. This is why editors should be forced by gunpoint to sit on sets, just the way writers should be forced at gunpoint to sit in editing rooms. We all need to see what the other people are doing to have some A, empathy, and B, better connection to the other parts of our job.

John: Agreed.

Craig: Gunpoint is the key.

John: Craig, as a show owner, you have the power of gunpoint, so you can be able to do things. Would you take an editor up to set?

Craig: I have. There are times where I insist on it. We have our editors for season two, it was again, Tim Good and Emily Mendez, and then we also added the great Simon Smith, who I worked with on Chernobyl. One thing that’s important to me is to have them up there in Vancouver with us while we’re shooting. They don’t need to be there in theory, but I like them there because A, I can come by and we can sit together, but they also have access to all of us. They can ask us questions as they’re going.

Then it’s particularly important to me when we’re doing anything that is wildly out of order because of the nature of the schedule, or if we’re redoing something because we have to fill a bit in that I don’t like, to have the editor there to make sure that it is in fact going to meld in seamlessly.

Because there are times where, just because of production exigencies, you’re shooting the middle of the sequence seven months after you shot the rest of it. It’s good to have an editor there, and particularly when the editor and the script supervisor are together, which is amazing, so I can turn to them and go, “I think this is going to blend in.” They’re like, “Yes, it will.” Yes, I love having the editors on set.

John: That’s great. That is it for follow-up, but let’s do– We need a new term for follow ahead, future planning.

Craig: Ooh, chase up.

John: Chase up or chase down.

Craig: We’re not following, we’re leading. Lead up.

John: Lead up. Yes, lead up.

Craig: Lead up.

John: Preview. An upcoming episode, I’d love to talk about those first jobs in the industry and the things that you do in those entry-level jobs. I would love our listeners who have experience in those positions to write in. Specifically, what I’d love first is for them to write in about their experience as the PA runner who is responsible for making the lunch run.

Actually, I’d like to focus on the lunch run because it’s a very classic first job where there’s a writer’s room, there’s production, there’s whatever, post, and your responsibility is to take the order for what everybody wants for lunch, go out and get that, and bring it back and provide it to everybody and not screw it up.

It seems like the potential for screw-ups is very high. There’s also the logistics and how you pick restaurants and how you interface with those restaurants. Stuart Friedel, who was my assistant for a long time, we used to do a lunch run, and it was through him that we first encountered Paul Walter Hauser, a fantastic actor who was working at a restaurant that Stuart was picking up food from.

Craig: Was it Mendocino Farms?

John: I think the orders were from Mendocino Farms, but I think Paul was working at a coffee shop next to it.

Craig: Oh, I see. There is an entire episode to be done about the Mendocino Farms Assistant Industrial Complex and how the two things feed into it. It’s like Mendocino Farms was created for assistants. It’s incredible. I hate it. I do not like it.

John: Also, they changed their menu. I will fall in love with something on their menu, and they will just get rid of it. A sandwich study in heat is no longer on the Mendocino Farms.

Craig: It was called a sandwich study in heat?

John: Yes. It was that chicken sandwich with the spicy sauce.
Craig: Oh, I never got that, probably because I thought it was mayonnaise. A lot of times, when they say spicy sauce, it’s mayonnaise. [crosstalk]

John: It wasn’t mayonnaise.

Craig: I always get that salad.

John: For listeners outside of Los Angeles, Craig, can you describe Mendocino Farms?

Craig: Yes. Mendocino Farms is what you would call a fast casual restaurant, does a lot of takeout work. It concentrates on the staples, vaguely healthy versions of things, sandwiches, salads, soups. Because it has one of those classic things in every possible category, including vegetarian and vegan, and because the menu is not massive, assistants just go, “And today for lunch, room full of 20 writers, it’s going to be Mendo.” Everyone’s like, “Ah, fine,” because it’s the least objectionable choice.

John: Yes. It’s at a price point that makes sense for a room to order from, so for all those reasons that it’s useful and they’re discreet foods. Again, I’d love for our listeners to write in to talk about what tends to work well and what’s like, “Oh my God, this is an absolute nightmare for us too.”

Craig: This is great. In fact, if you are currently working in a position where you are getting lunches, you’re ordering lunches for rooms, I’d love recommendations for things other than Mendocino Farms. Obviously, look, there’s Olive and Thyme in Burbank. There’s some that you always keep going to, but I’d love the– Give us your secrets. Let’s spread the wealth around.

Drew: Is Fuddruckers still in Burbank?

Craig: Fuddruckers, the hamburger place?

Drew: The hamburger place. I hated that lunch run. That one was the worst.

Craig: Maybe it is. It was out over by Ikea and all that stuff. Nobody wants to go there. Try and keep it in Toluca Lake.

John: True. You’ve done many a lunch run. Any other guidance or things you’re looking for out of this segment?

Drew: Oh, God, no. I’m curious to hear all the other options, and I also want to hear horror stories. I’m really interested in the lunch run horror stories.

Craig: Yes. You know what? For horror stories, if you don’t want to get sued by a restaurant, you can always say, There is a restaurant in, and give us a vague neighborhood. Then tell us your horror story, because there is something beautiful about early day– Did I ever tell you my assistant horror story?

John: No, tell me this.

Craig: I was actually an intern. I wasn’t even an assistant. I was an intern. Folks, this was in 1991, and pre-LASIK, as you might imagine, and I required glasses, or I cannot see. I am a summer intern through the Television Academy for Dan McDermott, who’s the head of current programming at Fox Network. I would get a lunch break, but I had stuff to do. I had a lot of Xeroxing. Things to do. It was my lunch break, and I went to the bathroom. This was on the third floor of that horrible Fox executive building, which is old.

They had those– you know toilets that are connected to some sort of horrible suction system, right? I go to pee, and there were people using the urinal, so I had to go into a stall. I’m standing there, I pee, and I lean over to flush, and my glasses fall off my face, go into the toilet, the suction just takes them down, and they’re gone.

John: Incredible.

Craig: For a moment, I was like, my brain couldn’t handle that something that permanent had occurred. Then I was like, “What do I do?” I don’t know what to do. I don’t walk around with an eyeglasses prescription. I’m now struggling with bad vision. I find a Yellow Pages. There’s one place that has an ad that’s like, “We’ll give you glasses in an hour,” and it’s downtown. I am not familiar with Los Angeles. I know how to get from my bad apartment on Pico and La Cienega to Fox. That’s it.

John: Which is on Pico.

Craig: Which is on Pico. I know one street. I get in my car. I can not see. I get on the freeway. This is before Waze, before the internet. I have written down on a piece of paper where I’m supposed to go. I head east on the 10 freeway. I miss the exit because I can’t see it. Now I’m on the Five South, and it seems that I’m on my way to San Diego. I pull over. I am nearly in tears. I don’t know what to do. A cop comes up behind me. I’m like, “Hey, yes, I’m just trying– I got lost.” He looks at my piece of paper, and he’s like, “Okay, here’s what you do.” I do it. I get to this place. It is a bad neighborhood.

I wait there, there’s crying babies. Then I got these horrible chunky glasses and drove back, finished my day, went back to my apartment, where I lived with two other guys. We didn’t have couch. Sat down in front of the TV. The worst day ever. Took my glasses off to rub my eyes. One of my roommates came in, stepped on them.

John: Incredible. [laughs]

Craig: [laughs] Again, I just looked at them like, “This cannot be. What a sweaty day.” You know what? This podcast has never been about telling personal stories, but I think people needed to hear that one.

John: Oh, of course.

Craig: Because if you’ve ever been in one of those days, just know the guy who does the podcast you listen to, yes, been there.

John: All right. You just told your assistant, your intern-

Craig: Intern nightmare.

John: -glasses story. I may have told this on the podcast before, but I was interning at a Universal, so this is somewhere between my two years at Stark, and I was the intern below three assistants. There were three assistants above me for my boss, so there was nothing for me to do. You talk about Xeroxing.

Craig: You didn’t even get to Xerox?

John: No, I got to put some stuff in some file folders that would never be looked at again. That’s all I did. We had to go to a screening across the lot, and my boss was going and the assistant was going to drive her in her car, but I was supposed to take the golf cart in case my boss wanted to come back to the building without her car, so great. We’re waiting, we’re on the 10th floor of the Black Tower at Universal, waiting for the elevator. My boss takes off her glasses, reaches over, untucks my shirt, wipes off her glasses, and then puts them back on.

Craig: You were just a glasses wipe for her?

John: I was a glasses wiper for her, and I was so thrilled. I was so excited because this is a story. As it’s happening, you’re like, wow–

Craig: I get to keep this.

John: I get to keep this. This is incredible.

Craig: It didn’t feel to me at the time that I was living a story. What I felt was just a lot of hot fear and confusion. When all was said and done, I was like, “This is one to hang on to.” This is life, man.

John: Yes. Let’s get to our marquee topic, which today is long takes and oners. It’s the sense where we are in a scene, or sometimes over the course of a whole movie, and we are not cutting. We’re basically getting over the whole editorial department, or at least large parts of the editorial department. Instead, we are staging action in front of the camera, and the camera’s just going to keep rolling as we’re going through everything. We should define our terms a little bit.

A long take is just that. It’s not necessarily flashy. It could just be holding a two-shot for the course of a scene. A oner to me implies there’s camera choreography. There’s a whole plan for how we’re going to move through a space and do this all as one shot for something that would naturally, normally be multiple shots.

Craig: Yes, the entire scene takes place or multiple scenes take place in one camera move, and there is no other option.

John: Yes. Let’s talk about what the other options would normally be, which is coverage. Craig, talk us through what you mean by coverage.

Craig: In very simple terms, a master shot is a wide shot in which you see all of the people who are involved or all the action, all the stuff. You get a full view of it, and you can have master shots from two different sides of things. Coverage is then where you get closer and you change your angle so that you have individual shots of people in the scene. Medium shots, close-up shots, insert shots of somebody putting a coffee cup on a table, things like that.

You have stuff to cut to and you have ways to shape a scene so that in visual space, you understand, okay, here’s how the audience might feel looking at this wide, here’s how they might feel with a more intimate view, and so on. Coverage allows you to edit and shape a scene. When you’re doing a oner, there is no coverage. The coverage is what you decide to do there on the day with the camera, the end.

John: I think we should specify is generally we think about coverage as okay, now we’re moving into coverage. We’re out of the master shots, we’re into this. Obviously, you can set up with multiple cameras so you’re getting coverage at the same time as the master shots with careful planning.

Craig: Yes, no question. This happens all the time. Depending on the nature of the scene, you may be able to avoid coverage almost entirely if you have three cameras going and the people are arranged in a certain way doing certain things, or sometimes you do master and then cross cover, where you can get both sides of the conversation at the same time.

John: Absolutely. Examples of shows that are doing oners are these very long takes, the new Netflix series, Adolescence, Stephen Graham, and Jack Thorne.

Craig: The Great Jack Thorne.

John: Great Jack Thorne, Scriptnotes guest. On that show, it’s four episodes long. It looks like their basic plan was for every episode, they would have five shooting days, and they would just shoot as many times as they could to get it right. Episode one, what we see is take two. Episode four, that was take 16 we’re seeing to get that finished. If you watch the show, you’re pretty aware quickly that we’re not cutting because the camera is following characters and then following another character. It’s just-

Craig: Fluid.

John: -fluid. It’s just always moving. There are times where it does extraordinary things to keep it going. Contrast that with The Studio, which is the new Seth Rogen, Evan Goldberg, and others show, which has very long takes and isn’t cutting very much, but it’s not the illusion that it’s all one continuous moment.

Craig: I guess the first question would be why? Why do people do this? I’ll editorialize after I give the non-editorial version.

John: Yes, please.

Craig: The non-editorial version is that there are some scenes, moments, or in the case of Adolescence, an entire thing, where you want to be immersed in such a way that you are forced to watch this one camera. You start to realize that this camera’s trapped you. Coverage does keep things fluid, and it changes perspectives and moments, and it gives you a sense that the show is always, or the movie is privileging you. One extended take, a oner, takes that away. You are now a prisoner of this moment. Even when you do long takes, you can start to– and that is, I think, ultimately why a lot of people choose to do it, and that is a good reason to do it.

The other reason to do it is because the sequence is about moving through an interesting space to arrive at a conclusion. The classic example is the tracking shot in Goodfellas, where Ray Liotta takes Lorraine Bracco through this nightclub, [crosstalk] through the kitchen, all around to see how this guy had this backdoor into everything, and eventually arriving at a nightclub table, sitting down, and then seeing the great Henny Youngman.

John: Before we get into the cons, let’s talk through some more of these pros. You talked about immersion and that sort of realism and the way that it forces the viewer to pay attention and to focus. A thing I noticed with Adolescence is, my husband and I will sometimes– We’ll be on the couch watching a thing, and we might look at our phones, might watch something else, but because we were looking for the seams, we were just completely paying attention at all moments, which is really useful.

That sense of place and sense of geography you get through a continuous tracking shot is really something. You actually understand how a space fits together when you’re not ever cutting and you’re never actually changing point of view. Or if we are looking at a different direction, we see ourselves moving, you just understand something better than you could off of a series of still images to get the sense of the geography.

Craig: It also requires the production generally to create a 360 environment. Pretty typical when you’re doing a scene traditionally, let’s say it’s two people talking in a cafe, and you don’t have a location, you’re building the set. There’s going to be a wall– You’re going to build three walls. You’re not going to build the whole thing because the camera needs to go somewhere, and also, you’re not going to look back that way. You’re looking forward and across and across.

When you’re shooting a oner, as people move around, you’re going to need to move around, which means a complete set, either on stage or in a location, you need to make sure that everywhere you look is clear. This is harder than you think-

John: Oh my God, yes.

Craig: -because people who are making things have to go somewhere. There’s a lot of technical stuff, including people watching the monitors, cables, lights, all of the– how do you do all that? What oners do is force away a lot of the movie artifice and really embed you in a space.

John: Yes, for better and for worse. That makes it more difficult. I would say, in the pro column, it’s a mixed pro, it’s narrative efficiency. If you’re writing something that is going to be shot in a long take or as a oner, you’re going to have to think about how do I get all this information in here without the ability to cut to something else. That can be good, it’s a challenge for sure.

Production efficiency, there are situations in which you can get through a lot of material in a oner that you could take longer to do if you were to do in traditional coverage. Because you’re forcing yourself to do things a certain way, that 16-page scene could be shot in 16 minutes rather than three days, but it’s much riskier to do it that way.

Craig: Yes, no question.

John: Emotional continuity, and so if we are with our actors and the camera’s on them the whole time through, we’re going to see all those micro things happen and the changes there, if it works well, I think can be more immersive because we saw them get to that place and there was no cutting away as we saw those things happen and that can be nice too. There’s a lot of cons, and so we should really talk through the cons here.

Craig: So many cons, and now, a little editorializing. I hate these. Now, it’s not that I haven’t done them before. We did one in Chernobyl, and it was there for a reason, and it made sense for that moment, we thought. There is the whiff of directorial wankery about oners. There’s something in the water at the DGA where people get very excited about oners, and I don’t know why. There have been some incredible oners that I didn’t realize were oners. Those are my favorites. Spielberg does a few that are amazing.

It’s this thing of like and we’re going to shoot it in one where the director gets a chance to be like, “Hey, everybody, this is about me and it is about freezing my directorial choices so that no one can screw with them.” The problem is that A, lot of scenes will play better with editing because they have a tempo, they have a pace. There are things inevitably inside moments that you wish maybe we don’t need. Maybe I don’t like that line. Maybe I need to add something in. You can’t. It’s a oner, you cannot edit, there’s no escape, and you talked about catching things on actors’ faces. There’s a whole lot you miss. In fact, you miss most things because you can’t show people listening, or if you are showing them listening, you can’t show the other person talking.

John: Absolutely.

Craig: If you want to, the camera has to move around, which I find takes me– It’s like I’m in the room with the director, and that’s why I generally loathe these things. I think they just lock people into weird spaces. If you shoot something and edit it properly, it will feel like a oner anyway because it’ll be so smooth. That’s my editorializing.

John: Absolutely. You talked about the sense that you feel the heavy hand of the director. You can feel the heavy hand of the director. If you’re noticing that it’s a oner, you’re probably feeling that, and it also means that the scene has to serve the camera versus the camera capturing the scene that’s happening in front of them if it’s not done artfully.

Craig: Also, lighting is really tough. This is really tough.

John: You can’t optimize for everything.

Craig: No.

John: A thing I noticed about oners and long takes is you end up with some unmotivated character movement. You see actors reposition themselves in a scene because they need to, then actually motivate the camera to move around because they need to change stuff around. It’s like, well, why did you just stand up and move there? The scene didn’t tell you to do that. We needed you to do that.

Craig: No, and you start to feel a little bit like you’re watching a play, except it’s not a play because I’m not there. Again, the parts of this that are– I understand why artists like it, primarily is we’re protecting our work. No one can mess with it because there’s no way to cut anything. The downside is there’s no way to cut anything. No one can mess with your work, and it becomes a play, except I’m not there. I don’t have the excitement of the live performance. I’m still watching it on TV. If it is done really, really well, it can be amazing.

This is why people have really, I think, gotten excited about Adolescence in part because it actually does it well, and because I think there is something about it that does compel it. Look, I’ll be honest, and I would say this to Jack, if he were here, I’ll say it to him the next time I see him, and I know what he’ll say. He’ll stammer and go, “I’m sorry, I’m sorry. I disagree, but I’m sorry.” That is, I think it would be better if it weren’t like that. I would prefer to see that show edited and shot traditionally because I feel like I’m missing things.

John: Let’s think about Adolescence. We’ll have Jack on the show at some point to talk about that, but if we hadn’t done the continuous take approach but had kept with the idea of continuous time, so basically it’s all taking place within this same limited period of time, would it feel the same? It would feel similar. It wouldn’t feel–

Craig: Look, here’s the funny thing about time. If you play something in real time, you can get away with it for a little bit. After a while, it starts to feel like, “Oh my God, this is just like real time.” The most suspenseful things, the things where I’ve always felt time squeezing down on me, were manipulated by editing because film, cinema, television, whatever you want to call this medium, works on trickery. The entire thing is trickery. Down to intermittent motion and the fact that we’re watching 24 still frames every second. The rooftop scene at Chernobyl it was important for us to say, “These guys had 90 seconds.” That’s a reasonable amount of time to do this because it was purposeful.

John: Let’s talk about the purposeful things because I have a thing in something I’m writing, which it’s scripted as a continuous take or the illusion of a continuous take. It’s specifically because we have characters who are moving from an ordinary conversation. They notice one thing, it’s a little bit amiss. They react to that one thing. They start to backtrack. They realize they can’t backtrack, and things go worse and worse and worse and worse and worse for them. That is a good to me argument for a continuous take because, oh crap, we have that sense of adrenaline being in the space and not knowing how to get out of it.

Craig: Trapped.

John: Trapped.

Craig: The camera has trapped you, and that similarly, the camera has trapped you in those 90 seconds. I will tell you that in the first episode of Chernobyl where we follow some of the people from the control room as they move through the now exploded facility trying to figure out what’s going on, I originally wrote that in a wanky way to be like this oner where we would follow somebody and then we would fall, the camera would go down through a hole in the floor and find somebody else. Credit to Johan Renck. He was like, “Yes, it’s going to be wanky.” He was right because we could do so much more, and we can also emphasize moments. They can slow down, and then other moments can speed up.

John: You look at Adolescence and there’s moments where it does slow down and we do focus on this, but those are all really baked in and you’re counting on, the camera’s going to land at the right moment and the actor’s going to find this right space and it’s all going to make sense and then we can do on the next thing. I think Adolescence does, it’s like there is still music which also has to be choices that have to bake in from the top.

Craig: Tricky. You do, and if you have Jack Thorne, let’s also give Jack credit, as I often do, for being a fantastic playwright.

John: Absolutely.

Craig: This feels like a melding of Jack Thorne, the playwright, and Jack Thorne, the screenwriter, and this can work. Now, it also works for four episodes. Would you watch 12 episodes like that? At some point, it would become impossible.

John: As we talk about the melding of film and plays, you brought up Doubt. We’ll put a link in the show notes to the scene between Viola Davis and Meryl Streep in Doubt, which in the play, it’s set in an office. In the movie version, it’s set outdoors. It’s not pretending to be a continuous take, but it’s seven minutes. It’s a seven-minute scene. Let’s talk about long scenes versus long takes.

Craig: When you have a scene between two people and they talk for seven minutes in a screenplay, almost everyone is going to say, “Cut this down. This is way too long.” In almost every case, they’re correct. But there are times, and in certain kinds of movies, where a scene can be so powerful and the two actors are so good and the battling intentions are so interesting and the revelations that occur are so impactful that it earns its weight. It’s really what it comes down to.

John: It’s a short film within the larger film. There’s a beginning and a middle, and an end. We don’t know at the start of the scene that it’s going to be a super long scene, but we establish early on what the stakes are and what the two characters’ goals are in the scene. We’re incredibly curious to see where it goes. That’s why it’s successful. If it was just exposition, if it was just giving us information, it could not possibly sustain.

Craig: Correct. This is a good example of how length requires editing. You might think that’s counterintuitive if they had shot that all in one, which they could have.

John: They could have, yes.

Craig: Because it’s basically Meryl Streep and Viola Davis walking slowly and talking through a city park. They could have absolutely just led them on a two-shot, moved to the right, moved to the left, gone back to the leading two-shot, no problem. It would have been longer because there are just sometimes unnecessary pauses or the sense of being captured, where you get restless and itchy. Seven minutes where you can cut to angles purposefully to make, I don’t know, to make the impact come across the way you want. The seven minutes seem shorter.

John: Two of the best actors alive, so they have incredible skills. Let’s also think about how they have to divide their focus between the two different approaches. If this was what Continuous take, they have to be in their performance, but also be aware of where the camera is and exactly what mark they need to hit at every moment. All that is clicking in their heads.

In the way that it actually was shot, they had to be aware of the performance and they do need to be aware of the camera. They do need to be aware of all this other stuff. There is choreography they have to be thinking of, but they don’t have to be paranoid about stitching everything together or the stakes are lower.

Craig: Here’s another thing that drives me crazy about oners. I know sometimes actors like them because they do get stunty and because they also know, “No matter what I do, it’s in,” right? If I do this, it’s on TV, it’s in the movie.” Actors, great actors, particularly ones who are used to working in film television understand how to change their performances subtly or not so subtly, depending on where the camera is. As the camera’s back and wider, you can get away with some larger things.

When it’s right up against your face, you want those what we call the micro expressions. Also, they understand that in a situation where you do have a walk and talk, where there is going to be coverage, they can save themselves a little bit. When the camera is over my shoulder on you, I don’t need to give you the full firepower. I need to be there in the scene. I need to give you what you need.

I don’t need to be full cry. I don’t need to be full shock. I can save it. When the camera comes around, that’s when you are there to help me and I’m delivering full impact. On a one-er, that’s it. It’s just everybody give everything. If one of you is great and one of you is not so good, oh, well.

John: That’s when you break down much.

Craig: That’s that and it’s not ideal.

John: Our takeaways here is that I think oners and long takes can be really useful when they are deliberate narrative choices. They’re choices that are serving the story, serving the scene, serving the moment, but we bristle against them as instincts for it’s more realistic, it’s more honest, it’s more true.

Craig: Right. The bottom line is, I think it’s a perfectly reasonable thing to do, but unlike other choices that we make, that one must be interrogated. You have to ask, you must ask, is this about the story or is this about ego? Because ego loves a oner.

John: All right, let’s answer some listener questions. I see one here from VP.

Drew: First a little context. VPs went to a place called Cinebistro, which is a theater where they serve food the whole time, an Alamo Drafthouse style place. VP writes, “Cinebistro seems to have a national policy of keeping the house lights up at the trailer level for the first 15 minutes of all features.

Craig: What?

Drew: “Which in my experience left the chatting audience seemingly unaware the trailers had ended and the feature had begun, ostensibly to allow for guests to finish their meals, and so the servers don’t trip over said guest’s feet as they deliver and bus plates. Here’s my question. Are studios really aware of this? Are the filmmakers, is there any sign-off or do exhibitors get a pass for keeping their doors and kitchens open? Do the guilds have anything to say about the conditions in the theaters?”

Craig: The guilds? [laughs]

John: No.

Drew: “That screen their films, including lighting, sound level, temperature, or even smells.”

Craig: I actually love how some, and it’s sweet. People think the guilds can do something about this.

John: I think DGA might have a strong opinion about it but [crosstalk]

Craig: They’ll write a sternly worded letter. The guilds can’t do anything about this. The studios, if they’re aware, are just probably grouchy about it. Hey, if those places are sending their rental fees to the studios to run those things and they’re selling tickets, which the studio gets a chunk, I don’t think they’re going to care. Just like studios don’t seem to care or did not care when projection bulbs were crappy all the time and sound systems weren’t great.

They encourage exhibitors to do things, but studios and the exhibitors are not on the same side. There’s somewhat of an adversarial relationship there. We can’t even get television manufacturers to turn the effing motion smoothing off. The idea that we could get these guys to turn their lights down– [chuckles] Forget it.

John: My husband, Mike, ran movie theaters in Burbank for many years. He had 30 screens and there was a filmmaker, a very well-known three-named filmmaker, who came out yelling that the sound wasn’t turned loud enough in the theater. Mike had to interact with him. Then I think the filmmaker had bullied the projectionist to actually turn up the sound. Then an audience member came out and found Mike and said, “It’s too loud, my ears are hurting.” A shouting match happened between the filmmaker and the audience member and so– [crosstalk]

Craig: That’s what you want as a filmmaker, is to yell at your audience.

John: I understand why filmmakers want to see the best possible conditions for their films-

Craig: Of course.

John: -but there are things out of their control. You, VP, have the choice of going to Cinebistro or not going to Cinebistro. If they do this and this is distracting, which I would hate, then don’t go there.

Craig: Don’t go there. It’s as simple as that. I understand why the three-named director did this and how that person felt. Because I pour so much time and effort into sound, into that, down to the tiniest thing. Everything is just thought through carefully because I believe that sound is as integral to storytelling as sight, maybe even more so at times.

I try and write towards sound, and then you do show up somewhere and they’re like, “What are you guys playing this through a fricking tin can? What is happening here?” Of course it’s upsetting, but I then realize there’s nothing I can do about it, nor can I do anything about the motion smoothing, which horrifies me so deeply. I just can’t believe that we let this go on, that we can’t–

Sony, which owns an entire movie studio, will send you a television with motion smoothing turned on. It’s ridiculous, but we can’t do anything about it. Which is why, in a weird way, when people complain about everybody watching stuff on their iPad, I go, “Do not complain.” The iPad doesn’t have motion smoothing. The iPad probably has decent sound, actually, if you got your earbuds in, it’s okay. It’s better than a bad theater, and it’s certainly better than the motion smoothing on your TV.

John: Let’s talk about the lights being up in a theater. My closest experience with this has probably been when my daughter was a little baby. We used to go to the Mommy and Me movies over at The Grove. On Monday mornings, the first screenings, they would show the normal movies, R-rated movies, but specifically for parents with little kids. You could actually change a diaper while a baby–

Craig: Because they figured the kid wouldn’t remember watching this.

John: Yes, and so I remember seeing The Constant Gardener as a Mommy and Me movie.

Craig: Hold on, babies love movies about the creation of the CIA.

John: Yes, and I can respect that. I feel like–

Craig: Yes, that’s different. Everybody knows the deal. Look, if there’s a baby crying, if you smell some poop, that’s what this was about.

John: Absolutely, and I think there were screenings in Wicked where they encouraged singing and other times don’t.

Craig: Listen, that’s just good old ground rules. It just comes down. If you go to a theater, your expectation, unless told ahead of time, would be that when the movie starts, the lights go down. Serve the frickin’ chicken fingers 10 minutes earlier, for God’s sake.

John: Speaking in defense of serving food in theaters, Alamo Drafthouse is a good experience and they also really take the movie-going experience seriously.

Craig: You can do both. I have no problem with it. Look, we’ve always given people food in movie theaters. It is a strange thing, but we’ve always done it. I guess it’s because theaters got to go make money. I vastly prefer people having their chicken fingers and then watching the movie to people just munching in my ear throughout. You and I also, we remember how bad theaters used to be. We’re complaining now. The thing is theaters were a nightmare.

John: Yes, there’d be stains on the screen.

Craig: Everything was disgusting. The floor was flat. If somebody in front of you was over five foot seven, you were missing a chunk of the movie. The seats were small. There were no cup holders, John.

John: No.

Craig: They didn’t have cup holders.

John: The concept had to come.

Craig: It hadn’t existed. Also, when the movie ended, everyone dropped everything on the floor. There were no– People would come in and for 10 minutes, a cleaning crew would come in and just sweep everyone’s garbage away. Listen, we lived like animals.

John: Katie has a question for us.

Drew: “When voting for the Academy Award for Best Original Screenplay, I don’t dare assume I know what people do in reality, but I believe the intended ideology is that it is judged on the draft of the script submitted and not the finished product. I spoke with someone who believed the finished product is what is to be judged, which they clarified by claiming to vote for the WGA Awards and stated that they’d never read the scripts and only watch the screeners.

Since this process is shrouded in mystery and intrigue, I was wondering if you could shed some light on what goes into voting, what your process is, and perhaps your knowledge of others as well.”

John: Fair question. You would assume that Best Screenplay, we’d be referring back to the screenplay to see which is the best written screenplay. We don’t.

Over the last 10 years, it’s become common for them to send out links to all of the screenplays so we can read them. We can read, Drew, every year goes through and pulls all those up so we can actually read those things on our phones, which is fantastic. Thank you, Drew, for that. That’s not an expectation or requirement.

Craig: No. Even when you look at what the Writers Guild credits mean, if you get written by John August, what that means is you get credit for the screenplay as shown on the screen. You’re not really getting credit for a document. You’re getting credit for the writing of the movie. We presume, and I think reasonably so, that if you are a member of the Academy, you’re good enough at this point to be able to watch a and discern what the story and the writing and screenplay elements are. That is what we generally do. Because if you go back to the screenplay, you might notice some serious differences because things do change.

John: Listen, all of the categories were judging for these awards based on what we see on screen. That actor could have turned in a fantastic performance that does not actually really reflected in the final thing because of editorial choices or because other stuff happened. That is 100% the case. Same with visual effects and stuff. We have these little sizzle reels that show us what the visual effects or special effects actually were, which is helpful. We’re just basing it on what we’re guessing happened behind the scenes based on the final results.

Craig: You also make a good point that there are times where we write things. If you look at it on paper, you may not, as a reader, get why this line is good. When you watch it on screen, you understand, oh, the screenwriter’s intention was this, it made it through the director and the actor, and it is good.
I always think about one of my favorite one-word lines in movie history is in John Wick. You a John Wick fan by any chance?

John: I’ve never seen John Wick. I’ve never seen any of the movies.

Craig: I think for you, I would suggest watching the first John Wick. It’s terrific. By the way, don’t expect like– It’s not Shakespeare. But in its own way, it owns what it is so beautifully. I don’t think you need to get into the sequels, you probably– Who knows? Watch the first one. There’s this wonderful moment where Keanu Reeves plays this guy, John Wick. We don’t know who he is.

All we know is that his wife just died. He has this new puppy that she got for him to say, “Hey, love this instead of me. Because I’m gone.” He’s wrecked. This young Russian gangster steals his car, beats him up, and kills the dog. The gangster goes to sell the car to this guy in a chop shop, John Leguizamo, and punches him in the face. Then the gangster’s father calls John Leguizamo and he goes, “I understand you struck my son.”

“Oh, yes, I did, sir.” “May I ask why?” “Yes, sir, because he stole John Wick’s car and killed his dog.” The gangster goes, “Oh.” It’s so cool. If you just saw, oh, on paper, you’d be like, “Oh?” He goes, “Oh, we are so screwed.” It’s a pretty great line read. I’m trying to remember the actor’s name. He’s a Swedish actor who unfortunately died way too young. He was in the original Girl with the Dragon Tattoo, the Swedish version, I believe. I think he played the Daniel Craig role.

Drew: Michael Nyqvist.

Craig: Michael Nyqvist. “Oh.” For that alone.

John: Anyway. Absolutely. That’s the reason why John Wick didn’t get its best screenplay nomination which–

Craig: It should have, by the way. Honestly, I do believe, I think it’s a great screenplay. We could talk in a way. That might be a deep dive.

John: Sure.

Craig: Actually, John Wick might be a deep dive. It’s got one of the most Stuart Special Stuart Specials that you will ever see on screen. That’s actually the one flaw, I think. I would love to dive into that because it is a fantastic example of sparse, just fully reduced screenwriting with these moments of beauty in them.

John: One last question here. Eli has a question about improv movies.

Drew: “Movies like Spinal Tap, Best in Show, and Waiting for Guffman always amazed me because they were so funny and so natural, which is something that you can only get from their improv style of comedy. How would one go about, “Writing” or creating an outline for a movie like that? I want enough structure so that it’s not complete chaos, but also enough left open so there’s room for improv.”

Craig: We should get Alec Berg on to talk about that because that was so much of their process on Curb Your Enthusiasm.

John: Yes. Curb Your Enthusiasm, I know they had detailed outlines and talked through like, “This is what the scene is. This is what happens in the scene,” but then created a structure for the performers to do things. When we had Greta Gerwig on the show, she was talking about the mumblecore movement and how frustrated she got is that without a plan for what was happening in the scene, things just stalled out. Dramatically, it was hard to get things moving. It’s like, “Oh, but it’s comedy. It’s funny.” Is it actually serving the story? Are we moving the ball down the field?

Craig: Yes. I’m paying to watch this.

John: Yes.

Craig: Can you stop just– I’m not paying to see you figure out what the scene should be and then getting there. I’m paying to watch something that feels complete and intentional.

John: Eli, until we get more thorough information and you’re looking at doing this thing, I would say, approach this as you’re writing a movie and approach this as these are the scenes, this is the sequence, this is the build, so you don’t have maybe dialogue for what’s happening in those scenes, but I think you still have the scenes. I think you have the log lines of what’s happening in each of these moments and what the beats are, what you think the in is and what you think the out is.

Craig: Probably some individual lines that you know you need. You create lots of poles and in between people are streaming their own lights. I wonder if we can get Berg Schaefer Mandel to share with us one of the outlines from an episode of Curb just so we could compare and go, “Oh, look, here’s where the gaps were. Here’s how they filled things.” Or, “Actually, here’s how complete the scene was. Just feel like it was more improv than it was.”

John: Absolutely. I think the thing we’ll learn is that you have very talented performers, but you also have people behind the camera who can react, respond, and reshape to get the next thing happening. When we have people on here who’ve talked about multi-cam sitcoms, the reason why those writers are on set is because they can react to things and actually find new ways to connect dots there. It’s just that it an ongoing process.

Craig: And editing.

John: Editing. Yes.

Craig: Can you imagine doing one of those things in a oner?

John: Oh, my God.

Craig: Eeuch. [unintelligible 00:55:58]

John: Let’s do our one cool things. My one cool thing is the Alien roleplaying game Sourcebook by Free League.

Craig: I’m checking this out right now so I understand it.

John: I’m just handing it over to you.

Craig: Oh, yes. You were talking about this at D&D?

John: Yes. Is a hefty black book that is the Sourcebook for playing an Alien-based roleplaying game. Alien, like the movie Alien and the whole Alien franchise. This officially licensed 20th Century Fox project. I bought it mostly because I wanted to do a one-shot with some friends to play a cinematic version in the Alien universe.

What I like about it, even if I think I’d never played the game, is that it paints out the world of the Alien franchise, Weyland-Yutani, the governmental structures behind this, and makes it feel, I don’t know, tangible and real. It’s a really well-executed version of this.

Craig: I would totally. You know who would love this? Phil Hay.

John: I’m playing with Phil Hay. Unfortunately, Craig, you’ll be traveling, but next weekend, we’re going to be doing this one-shot.

Craig: Yes. I’m sorry to miss it because Phil has been talking about Twilight 2000 Forever, which is an old-school 1980s war tabletop RPG system. I’m just looking at this page here of potential injuries. They have a D66, John.

John: It’s two D6s. One is the 6 ones.

Craig: It’s crazy. I love it. You roll these to see what injury you just received?

John: Talk us through some.

Craig: Let’s say you roll– Actually, give me a roll.

John: You rolled a 32.

Craig: Crotch hit.

John: Crotch hit.

Craig: Crotch hit. Fatal? No. One point of damage at every roll for mobility and close combat and that it takes one D6 days to heal which, if you’ve been hitting the crotch.

John: Yes.

Craig: Give me one more.

John: We’ll do a 45.

Craig: 45. Bleeding gut. Could be fatal. Time limit, one shift. That’s a rough shift.

John: What I’ll say I appreciate about it is it’s nice to see the newer mechanics being folded into newer role-playing. Mechanics being folded into here. The two D6s, but also you’re rolling multiple dice to do things each time you have a level of stress.

You have to roll an extra stress die, and it increases the odds of things going very wrong. What’s interesting about the Alien universe is, of course, you’re not expected to live that long. Your survivability is not high in these scenarios, so you have to go in playing it with the expectation you may not make it through.

Craig: In Alien, everybody except Sigourney Weaver tends to die, unless you’re Newt. You should expect to die. Dying, by the way, is a big part of these games. I became a fan of dying when I was playing as a player in Dungeon of the Mad Mage. There was something so fun and awesome about it, like saying goodbye to a character, feeling like, hey, you truly don’t know on any given night if you’re going to make it through.

I love that. There’s another player I play with, a guy named George Finn, who’s like the king of dying. He loves dying. It’s to the point where eventually I became a pretty high-level cleric, and I was like, “You’re not dying.” He’s like, “Oh, come on.” I’m like, “No, I’m not letting you die.” He’s like, “Please?” “No. No. Not on my watch.” Anyway, great recommendation. I’m sorry to miss this one.

John: We’ll let you know how it goes.

Craig: The reason I’m missing it is because I’m going to be in Europe on a little promotional tour for The Last of Us. I’m going to be speaking in Madrid. We’re just doing a talk on screenwriting to all the writers there.

John: I’ve spoken to that same group, I think. They are fantastic. You will love it.

Craig: Amazing. Looking forward to that. Then a premiere in London that Sky puts on, because they run all the HBO shows there in the UK. Hoping to see some of our British friends there. I will report back, including Jack Thorne, who’s probably going to punch me in the face for questioning whether or not maybe an edited version of– [crosstalk]

John: He doesn’t make a violent person so far. The gentlest man in the world.

Craig: Tall and gentle, and a genius. He did it again.

John: I feel like Stephen Graham, actually. He feels like a pugilist.

Craig: Stephen Graham will knock you out, no question. Let’s give Stephen Graham credit here, too. I can already hear Jack yelling at me to stop saying that only he did it, because Stephen Graham is amazing. Jack and Stephen have done incredible work together.

My one cool thing and my one not-so-cool thing this week are related to video games that have come out recently.

Cool. Believe it or not, Assassin’s Creed Shadows. Look, is Assassin’s Creed Shadows exactly the same as every Assassin’s Creed before it?

John: Yes.

Craig: Anything in feudal Japan is already better and it is beautiful. The fact that they’re now doing this on these newer generation things, it looks really beautiful.

John: Are you playing on PS5 or [inaudible 01:00:42]

Craig: PS5. It looks gorgeous. It plays beautifully. What can I say? I’m a sucker for Assassin’s Creed. In the end, I like killing people silently from the shadows, and ninjas are the best at it. Shinobi.

Not so cool. I love it still. I’m saying this out of love. MLB: The Show, 2025. Guys. I like the small, small, small little improvements that happen from year to year, but this has been the same game for years now, and they keep making you buy a new game.

The thing that makes me the craziest is the play-by-play announcing just doesn’t change a little bit. I’m playing a guy who plays for the Yankees. Road to the show, it’s my character. He came up through the minors. I cannot tell you how many times I’ve heard the same damn stories from the announcers. If I hear the story about hitting two wrong runs and a guy giving him a free suit one more time, I’m going to lose my mind. Come on, MLB: The Show. You’re the only one.

It’s the only game that has the MLB license. Please, you can do more. You can. You have a whole year. Do more. Just take a year off. Then come back and blow our minds. Anyway, I still love you. I love you every year. It’s part of the problem. One cool thing. One other thing.

John: Assassin’s Creed Shadows and The Show 25.

Craig: Assassin’s Creed Shadows, thumb up, The Show 25, thumb sideways.

John: That is our show for this week. Scriptnotes is produced by Drew Marquardt, edited by Matthew Chilelli. Outro this week is by Nick Moore. If you want an outro, you can send us a link to ask@johnaugust.com. That is also the place where you can send questions like the ones we answered today. You will find the transcripts at johnaugust.com, along with a sign-up for our weekly newsletter called Interesting, which has a link to our website, and lots of links to things about writing.

We have T-shirts and hoodies and drinkware, you’ll find all those at Cotton Bureau. You can find the show notes with links to all the things we talked about today in the email you get each week as a premium subscriber. Thank you to all our premium subscribers. You make it possible for us to do this each and every week. You can sign up to become one at scriptnotes.net, where you get all those back episodes and bonus segments, like the one we’re about to record on phone essentialism. Craig, thanks for a fun show.

Craig: Thank you, John.

[Bonus Segment]

John: Craig, I’m headed on vacation and I’m really attempting to get off grid. I’m going to set up an email thing saying I’m not able to answer emails, contact Drew if it’s essential. I’ll check in with Drew once a day, but I’m essentially going to be on a no-phone situation. That also seems to coincide with a, I don’t know if it’s a really growing movement, but I see a lot of people talking about phone essentialism. I know you got rid of social media apps, but are you doing anything else to limit the degree to which you’re using your phone or trying to make your phone less present?

Craig: Honestly, getting rid of the social media stuff was the thing. That is the toxicity. Is the toxicity doing the spelling bee in The New York Times puzzle site? No.

Is toxicity getting emails? No, because you can get them on your laptop too. Do I get texted a lot? Sure. Am I a slave to texting? No. But I am not engaging in a constant feedback loop with news and commentary and criticism and fighting. That bit of essentialism has transformed my experience with my phone. I get to see if the Yankees won. Hooray. I don’t get sucked into some miserable rage-baity thing on Facebook or X or Insta.

John: I have an app on my phone called OneSec, which anytime I try to open Facebook, this gets in the way and it has a five-second countdown before I can open up Instagram. It does slow me down. It makes it less appealing to open Instagram, which I think has helped to some degree.

For this trip, what I’m thinking about doing is actually I’ll take my phone with me, but have it powered off for if I really need to do something. I have an old iPhone and I’ll just take everything off that iPhone except for like the absolute crazy essential stuff I need.

That will be my camera and everything else that I’m doing just so that I don’t have that temptation to go to it. Then I’ll just pick up my book rather than picking up my phone.

Craig: Sure. When I’m overseas, I find the phone is useful just to help me navigate and also to look up places to go.

John: On this trip, I don’t have to make any of those choices. We’re basically on an itinerary and we have no choices to make.

Craig: At that point, school trip. You’re right. You don’t need a phone. My older kid was asking me about this– What did she call it? It’s this light phone that’s coming out. There’s some new phone that’s coming out that’s basically it ain’t doing any of that stuff at all. It can’t. It’ll do these things. I understand the movement and I think it’s a good thing.

I think it took a little bit longer than I thought it would take. People are starting to understand what this interactivity means for our brains. Feels like we just lived through the Madmen era of cigarette smoking. Now people are like, “These might be bad for us. These might be deadly for us. Maybe we should cut back.”

Remember, cigarette tobacco companies were massive, massive and still are, but not the way they used to be. If there’s one thing that the tech business has told us time and time again, it’s that whoever you think is irreplaceable and immovable and permanent is not.

John: I see people younger than us who are nostalgic for the old flip phones, where it’s just the numbers. Great, if you want to try that, I’m not nostalgic to go back to that.

Craig: No, those were bad.

John: They were bad. It was just tough.

Craig: Those were bad. I’m also not interested in going back to rotary dialing either.

John: Yes, or fax machines.

Craig: Or fax machines, which were the worst. The things that the phone does, that replaced old methods of things, are great. We used to have to send letters to each other or faxes or have long meetings in person. All the things that we can do now, sending each other messages, in class, passing little notes. Upgraded versions of stuff we used to do, great. Entire new class of interactivity, turns out, not great at all. If you can listen to this podcast on your phone, awesome.

John: I’m fully supportive of venues that require you to lock up your phone with the bags and stuff like that. As long as they have a good system for doing it, I’m fine with it. I went to John Mulaney’s show at the Hollywood Bowl, and for the entire Hollywood Bowl, everyone had to put their phones in bags. Somehow they made it work.

Craig: Yes, we do that for, we had our premiere.

John: You’re using zipper bags.

Craig: Yes, it was zipper bags. I actually talked to them about it. It was like, it’s the honor system.

John: It is the honor system.

Craig: Because it takes forever to unzip the bags, but also, while it’s the honor system, there are people with night vision goggles watching the audience to make sure no one’s doing it. Actually, people were cool about it.

John: People were cool about it.

Craig: Yes, they’re cool.

John: You also repeatedly, there were three warnings along the way, including Jeffrey Wright telling you not to do it.

Craig: Jeffrey Wright, once his voice comes on telling you to not screw with your phones during the show, you probably obey.

John: He’s the watcher in the Marvel Universe.

Craig: That voice.

John: That voice.

Craig: By the way, Jeffrey Wright, I will say first of all, love this man, so awesome. Such a great guy. Sometimes people have that voice that they will– They do when they’re doing, that’s his voice. It’s funny sounds like. It’s awesome.

John: Getting back to what you have on your phone, what you don’t have on your phone, the alternative to actually getting a dumb phone or a light phone or a different thing is actually just to take a bunch of the stuff off your phone.

I’m going to put a link in the show notes to an article by a woman who did just that and really stripped everything down to essentials. There’s something really rewarding about that. There’s something nice about it. Just like, “I have this stuff I absolutely need to do, but I’m not being pulled towards this device.”

Craig: That’s right. In the end, the best app that has ever been designed to get yourself away from these things is your own mind. Because no matter what they give you still have to make a mental choice and you have to stick with your mental choice. Because anybody who buys a light phone can just throw it away and get another one that is full featured. Anybody that says, “I’m going to wait five seconds to open Instagram,” can wait the five seconds and then open Instagram.

It comes down to a commitment. I know because I’ve done it. There’s something a little bit weird and scary. Then you realize, why am I scared about not being on social media? I have not been on social media for the vast majority of my life. Social media in its toxicity convinces you that you must be part of it or you are not part of society itself. I have come to understand that I am more a part of society, not on social media, because that isn’t society. That’s just social media. It’s its own thing that convinces you it’s everything. It’s not. Go outside, touch some grass, et cetera.

John: Good advice. Thanks, Craig.

Craig: Thank you, John.

John: Thanks, Drew.

Drew: Thanks.

Links:

  • HBO’s The Last of Us Podcast
  • Sundance is moving to Boulder, Colorado!
  • Changes to the Academy Nicholl Fellowship
  • Adolescence | The Studio
  • Meryl Streep and Viola Davis in Doubt
  • The Alien RPG by Free League
  • Assassin’s Creed: Shadows
  • The Show 25
  • The DIY Dumbphone Method by Casey Johnston
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Bluesky, Threads, and Instagram
  • Outro by Nick Moore (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

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