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Scriptnotes Transcript

Scriptnotes, Episode 601: Side Quests, Transcript

July 5, 2023 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August.

Craig Mazin: Hello and welcome. My name is Craig Mazin.

John: This is Episode 601 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Now, in screenwriting we often talk about the hero’s journey, that one-time quest our main character undertakes which transforms them and the world around them. Today on the show, we’re going to think smaller. We’re going to talk about side quests, which in many cases are the lego blocks of our stories. Then we’ll talk about failure and why it’s so important.

Craig: So important.

John: In our bonus segment for Premium members, Craig, let’s talk about virtual reality, because we are recording this days before the announcement of Apple’s new headset, which feels like the perfect time to document our experience of the world before this new Apple headset debuted, or maybe we’ll look incredibly foolish as time passes.

Craig: We appear to be building a Matrix for ourselves. We’ve got AI. Now we’ve got things we can strap onto our eyeballs to send us into a different world. We’re inventing the Matrix on ourselves.

John: I think we need to next really work on some sort of pod of goo that we can slide into and be stored in racks, and then we’re all set.

Craig: Why wouldn’t we? By the way, that goo did look actually fairly comforting. It seems warm.

John: People aren’t talking enough about it wouldn’t be so bad to be in the Matrix.

Craig: Honestly, what is the problem? What’s the problem? It’s fine.

John: Why are we so scared to admit it? The goo is good.

Craig: We are obviously representatives of Machine City. It’s the weirdest beginning of a podcast we’ve ever had. You know what? You know what? I don’t care, because we’re into our 601, John.

John: 601. We’re into our sixth century of podcasting.

Craig: Yeah, so we can do whatever the goddamn sweet hell we want.

John: Let’s start with some follow-up. We were talking in Episode 599 about how screenwriters, TV writers, people who are pitching shows now often have to present pitch decks, which means that, man, do you have to be a graphic designer? We’ve got two follow-ups here. Drew, do you want to help us out?

Drew Marquardt: Sure. Felicia in Los Angeles writes, “A public library card from any of the LA Metro area public libraries and I’m sure many other cities includes a free premium membership to LinkedIn Learning. LinkedIn Learning has some of the most thorough sets of video lessons available for Adobe products and a vast array of other creative software, and they include downloadable work files. As a graphic designer turned writer myself, I highly suggest anyone even remotely interested to check it out. Plus, I mean, free.”

John: It feels like one of those things that I would try and not actually complete. I think it’s cool that that’s out there. There’s a lot of good video out there in the world talking about how to do these things. Templates are nice. Cool. Thank you for that suggestion. What else you got there for us?

Drew: We have another suggestion from Chris. He says, “I want to recommend a web-based design product called Canva. I have a graphic design background, but I will still sometimes use Canva when I’m feeling stuck. I recommend it to anyone who doesn’t know their way around Adobe Creative Suite. Canva provides tons of templates for various projects, including pitch decks, and its drag and drop interface means you only need to bring images and text. There are both free and paid versions. You can’t unlock the features you want most without paying, but it’s still a lot cheaper and faster than learning graphic design and paying for an Adobe subscription.”

John: Great. Another good suggestion there. I will say that for most of the decks I’ve been working, I’ve just been using Keynote, which is the Apple free presentation software stuff, which I know and is good and it works like I expect it to work. People should use whatever tool they like and maybe experiment a little bit.

Craig: I’ve never made a deck. I’m probably at this point never going to. I don’t think a deck is in my future. Basically, at this age, I feel like we can start talking about things we’re going to get away with. I’m going to get away with living my entire life and never making a deck. I’m going to get away with it. I’m getting away with this.

John: I think getting away with things would be another good bonus topic. Drew, let’s note that for our future bonus topic. What are we excited that now we can get away with never learning how to do?

Craig: I’ve got such a list.

John: My daughter, she wants to learn how to drive stick shift, but she could get away with never learning how to drive stick shift. It’s fine.

Craig: Good lord. Of course. There are things I feel like I’m going to get away with, I should’ve done at some point, and I’m just going to get away with it. There’s a movie I’m sure that everyone’s like, “Everyone’s seen that movie,” and I haven’t, and I’m going to get away with it.

John: It’s nice. I’ve faked my way through several meetings pretending that I’ve seen that movie, but I haven’t seen it. I’ve nodded along as people talk about these moments in movies that I’ve never seen.

Craig: The most useful phrase in Hollywood, I will teach it to everybody, is, “I’ve seen it. God, it’s been a long time though. It was so long ago that I don’t remember anything about it. I don’t know who’s in it. I don’t know what it’s about.”

John: Mine is, “I barely remember it, but [crosstalk 00:05:05].”

Craig: “I barely remember it, because you know what? I watch so many movies.” Oh, man. I’ve gotten away with that a lot. I’m getting away with stuff. It’s great.

John: We have more follow-up about spacing out TV episodes. Back in 599 we had our continued discussion about whether it’s best to release all the episodes all at once or space them out one at a time. Luke had some follow-up on this.

Drew: Luke writes about what he calls the spacing effect. He says, “Craig’s observation that TV series released in weekly installments versus all at once tend to feel more memorable is in line with one of the deepest findings in a study of memory, and by deepest I mean not just human memory. We’re talking chimps, bees, sea slugs. Basically, if an animal can remember something, it will remember it longer if it’s been exposed to it according to a spaced-out schedule rather than all at once. This is something that’s been observed in medical residents practicing surgery and also on species of roundworm that has, count them, 302 neurons. We humans have 86 to 100 billion neurons. The spacing effect seems to be emanating from something fundamental happening at the level of individual neurons and how they interact with one another.”

Craig: That’s cool.

John: Craig, you would believe this, because as a person who likes science and medicine, it does make sense that repeatedly training something on something increases the strength of something. It might increase the strength of memory, the ability to recognize a pattern. It makes sense.

Craig: What’s interesting about what Luke is citing here is that it sounds like it’s not even about repetition. It’s simply about spacing it out. If you are going to teach somebody a seven-digit number, what he’s suggesting is that studies say giving the seven digits at once and saying, “Memorize it,” versus giving the seven digits one digit every 30 minutes, that the latter will work better, which makes sense, because the way we convert things to long-term memory is by cycling them over and over in short-term.

There are short-term memories that we, without even realizing it, are processing for long-term memory. Then there are short-term memories that never make it into long-term memory. You can’t think of anything because you don’t know that they happen, which is really weird to think. I’m also completely obsessed with this roundworm with 302 neurons. What a gift to people studying how the brains work. Wow, that’s great.

John: That’s great. I want to bring up a recent example of my exposure to this kind of phenomenon. I watched Jury Duty on Amazon, which I thought was terrific. Everyone loves Jury Duty. If you haven’t seen it, essentially, it’s some of the folks behind The Office. It is supposedly a documentary series following a court case, a jury trial. Everyone else is actors, but one person, he believes he’s on a real jury. It’s just brilliantly done and very, very funny.

The release pattern for that show was there was four episodes at once and then next week they’ll release two more, and then they release the final two episodes, which I thought was a good mix of anticipation, upfront loading so everyone gets to see what the momentum of the show was. I thought it was a smart way to release that show.

Craig: Sometimes it depends on the way your season lays out, because you may think to yourself, “I know that when I get to Episode 4, the ending of Episode 4 is so awesome that people will come back,” but can’t get to that awesome ending without the stuff that happens in 1, 2, and 3, so we need to show everything to everybody. We did a mini version of that with The Last of Us, because we combined what was going to be Episode 1 and 2 into one. We did the, “Here’s two cookies. That second cookie is really good, right? Come back next week. We’ll give you another cookie.”

John: It’s also a luxury of shows that aren’t affixed to having the one-hour length or 30 minutes of length. You can just do what you need them to do. That’s a lovely thing.

Craig: We are a little more affixed at HBO though, because they do still have quite a bit of linear viewing, and so they want us-

John: That supersized first episode, how long was it?

Craig: We were given two allowances. The first one was obviously the main allowance. I think it was 86 minutes or something like that. Then Episode 3, which was the saga of Bill and Frank, we basically were like, “Look, we really love this thing, and it’s 72 minutes, and no one seems to notice.” They were like, “Okay, that’s fine.” Then everything else, 58 minutes 30 seconds maximum.

John: Wow. I didn’t realize you had such restrictions.

Craig: John Oliver probably gets pretty cranky every time his show starts late because some up-his-own-butt auteur like myself is like, “I need another three minutes.” I apologize, John Oliver. You deserve better.

John: Is John Oliver’s show live? It’s not live though.

Craig: No, it’s not live, but because of the linear television 30% of people that watch HBO still get it through cable channel or something, and so there’s a schedule.

John: Wild. This is my favorite bit of follow-up in this episode. This goes all the way back to Episode 536. Craig, I need to refresh your memory about-

Craig: Please.

John: … what happened in this. We had a listener who wrote in, who said she was an actor who was dating a machine learning engineer with a PhD in computer science, “Who fully supports my dream to break into the entertainment industry despite knowing very little about it. He supports me through active listening, making an effort to watch TV and movies together, and paying attention to the industry. He said when we started dating he did not want to watch any of my work until we were further in our relationship. His reasoning is that he didn’t want his opinions, spoken or unspoken, to influence my future career decisions.”

Craig: Yeah, that, I remember that.

John: Now you remember this. You said, “Oh, congratulations, you guys won therapy,” that this sounded amazing, that we were just very happy for her.

Craig: They sounded so well adjusted and thoughtful.

John: Sarah, who wrote in the initial question story here just sent through an update. Drew, can you read the update here?

Drew: Yeah. She says, “A quick update on the story I sent in over a year ago. I’m engaged! It happened on the evening of May 2nd, a familiar date, right? I’m a member of SAG-AFTRA and have followed the writers’ strike closely. When the strike was officially announced, I drove over to Amazon without a second thought and picketed for a few hours. The strike organizers handed out WGA T-shirts to wear while picketing, but I’m not a WGA member, so I didn’t feel comfortable wearing a shirt with the WGA logo on it. However, there was one random box of extra-extra-large We Stand with the WGA T-shirts, so I wore one of those. I’m using an extra-small, so I was essentially wearing a solidarity dress, and I loved it. I wore it all day, to the auto shop, to a friend’s short film premier, and then back home to my boyfriend’s house.

“I started getting ready for bed, but after a few minutes, I realized I hadn’t seen or even heard my boyfriend. I figured he was in his office, but he wasn’t, so I called out for him and started looking around frantically, until I heard a knock at the back window. He was outside in our backyard, and the backyard was lit up with candles and twinkling lights and flowers everywhere. He was smiling bigger than I’ve ever seen him smile. Then it hit me, he was going to propose. I went outside and immediately burst into tears. I mean, dang, he actually really surprised me, and dang, he was all dressed up and looking so handsome. Meanwhile, there I was in my giant solidarity dress and slippers, but I say this with absolute sincerity, I wouldn’t have it any other way.”

John: Aw.

Craig: Aw!

John: Aw.

Craig: Aw! That’s lovely. Listen, I’m not surprised, because I remember this question. I remember how I feel like both of us were like, “Good lord, these people are really good, good.” You know when certain people tell you stories or pose a thorny problem, and you listen to them and you’re like, “My god, why aren’t you just good? Why doesn’t your brain work better?” These people, their brains work great. Listen. Two well-brained human beings, I beg the two of you, if you are able to have children together, I beg you to have as many as you can. I’m begging. I’m begging, because we need good. We need good. By the way, if this story happens in Texas, the second he starts knocking at that back window, she just starts shooting.

John: It ends in a tragedy.

Craig: No question. In fact, I’m sure there are at least seven almost-proposals that ended in somebody getting shot.

John: I’m waiting for the headline like, “Promposal ends in tragedy.”

Craig: Of course. When she says, “He actually really surprised me,” that’s what the person who shoots the boyfriend also says. See, this is why America’s terrible. We’re terrible. I’m laughing at something terrible, because I don’t want to cry.

John: Let’s bring it back to the joy of this letter, this moment, this photo she included of her in her strike dress.

Craig: It’s adorable.

John: Adorable.

Craig: It really is adorable.

John: So happy for her, for both of them.

Craig: Sarah, congratulations. We don’t know your boyfriend’s name, I don’t believe, but congratulations to him as well. He’s got a good one. Thank you, by the way, for walking the line and supporting the WGA.

John: That’s really nice.

Craig: Thank you.

John: Let’s get to our main topic today. Off and on the podcast we’re talking about a character’s main quest or a protagonist’s main quest. They go off on a journey. They have a want, but they also have a need. They have this existential and fundamental drive, this hope, this hope, this dream, this wish, this fear that is propelling them through the story. In the case of a feature film, it is a onetime journey they’re taking, which will transform them. It’ll transform the world around them.

We’re not going to talk about that right now. We’re going to talk about this character needs to do X in order to Y. We’re going to talk about side quests, which I think are the smaller building blocks of a lot of our stories.

This was brought home to me by the Dungeons and Dragons movie, Honor Among Thieves, is chockfull of side quests. It’s silly and fun for that reason. If you haven’t seen that movie, it’s streaming on Paramount Plus. I loved it. There’s a main thing that they’re trying to do. In order to do that main thing, they have to achieve a bunch of little things, which feels so true to DnD, but also felt really right for this movie.

It made me recognize that in most movies, you’re going to see some side quests stacking up there, where there are things that the characters need to do in order to get that next thing done. We haven’t really talked that much about that on the podcast. I figured we would dive in on side quests rather than big main overarching thing.

Craig: It sounds to me like the things that you’re describing may be better called sub-quests, because they’re part of the main quest line, but you have these little mini jobs to do to advance yourself on the main quest line. We need to get the helmet of something. We can’t get the helmet of something until we get the blah blah blah. We need the da da da to get the blah blah blah.

John: We need to find someone in the graveyard who remembers where that thing was buried.

Craig: Exactly.

John: Then we’re going to do all these other things.

Craig: In gaming, traditionally side quests are separate things that are completely off the main quest. For instance, in Dungeons and Dragons the movie, Honor Among Thieves, which is excellent, the barbarian has her own love story that she needs to go conclude with her ex to find piece. That is completely separate and apart from the main quest line, which is to rob the thing. We have side quests and sub-quests. Those two things, they both show up, and they’re both useful. Maybe we can dig into both.

John: Absolutely. A lot of the characteristics apply to both of them. Let’s talk about either of these kind of things in just movies that we’ve worked on where you’ll see them.

In Go, Ronna’s trying to pull off this tiny drug deal, but then she has to sell allergy medicine. She’s thwarted in one area and so therefore has to do another thing to get her back onto the main quest line. We have Adam and Zack. They’ve completed their main thing, but now they’re going to look for Jimmy, this guy they’ve both been sleeping with. That is kind of a side quest, because it’s not crucial to the plot of the story, to their overall fundamental goals, but they need to find this guy. At the end, Claire and Ronna are looking for her keys. That’s the classic like, we need to do this thing in order to drive the car home. Those feel like that kind of thing.

I would say about The Last of Us, really you could argue in that first episode, him agreeing to escort the girl is introduced as a sub-quest or a side quest, because it’s not his main objective at all.

Craig: That would definitely be sub-quest. I don’t think we had any true side quests, like off the beaten path quests, unless you were talking about other characters, but they have their own certain main quests. There is this thing where you have some big goal. In The Last of Us, Joel’s big goal really doesn’t change until he gets to Jackson.

John: His brother, yeah.

Craig: Then it gets expanded. We really did try and stick I guess onto the main quest. Everything does get divided down to these things where you think, okay, this is about going to see my brother, which was an addition. It wasn’t in the game. It was actually one of the reasons… We needed a main quest, essentially.

Dividing it down to small things is incredibly helpful. Before we get into how those side things may look or feel, our capacity for understanding what people do is limited by our own capacity to do things. We have to divide stuff down into steps. There’s no other way to progress. The steps sometimes need to be incredibly mundane so that when you provide a twist and the next little chunk comes along, you can tell the difference. The more you can divide things down into … Because otherwise it’s just one thing over and over and over. Marlin wants to find Nemo, but he’s got to go through little moments.

John: He does. It’s figuring out what those moments are that feel meaningful and have stakes within their smaller context but can also be built back to the bigger thing. In terms of side quests and stakes or sub-quests, you want to call them that, my favorite movie of all time, Aliens, is just chockfull of these little smaller quests. An example is he has to get through the pipe to get to the drop ship to lower it so it can be there on time. That’s his whole separate little thing. He’s off and doing that. Nothing else can work together unless that sub-quest, that side quest succeeds.

Craig: Every piece is necessary, which is exciting, because then you realize, okay, we’re building a plot chain. The weakest link will break the whole thing. As a writer, you’re really forced to ask, do I need this link in the chain, what’s the best way to write it, etc.

John: I [inaudible 00:19:55] out some I think characteristics of the kind of quests that we’re talking about. I’ll start with saying they’re not the hero’s primary goal. They didn’t dream of this quest their entire life. It’s not fundamental to them. It’s more like finding the phone you left in a car, that is a side quest. Not a side quest would be winning an Olympic medal. They’re just completely different scales of things that are not fundamental to the character’s sense of who they are as a person.

Craig: Like I said, we have a certain, I don’t know, ability to think big. Once we establish the big thing, yeah, we need to limit the scope of what we’re doing. Otherwise, there’s just no other way to do it. These little, you can call them mini quests, they concretize the plan. They also reinforce the magic trick that we try and pull early on, which is to suggest to the main character this won’t be hard.

John: Yes, for sure.

Craig: It’s no big deal. Let’s all relax. All we have to do is get to this. In The Hangover it’s like, “Guys, don’t worry. We’ll figure it out. Let’s just get in the car and go.” Then a cop car pulls up. Now we have a real problem. Now we have to engage in an actual substantive quest to further this. You want to start with little, simple things like, let’s just get the car.

John: Absolutely. What you’re describing about let’s get the car is it’s specific and it’s well defined. It’s another characteristic of a side quest is that both the characters in the scene and the audience understand what they’re trying to do and what it will look like when it’s achieved. When you’ve done that little thing, you know it’s going to be done. A side quest might be to figure out who really owns that mysterious house. You can envision that’s an achievable thing. We’re going to know an answer to this thing.

What’s not a side quest would be a character coming to terms with their PTSD. That’s not concrete. You can’t define when that journey has ended, has progressed. There’s no end date to that. There’s no closure to it.

Craig: There’s another term that gamers use, and as you know, I am one.

John: You are a gamer.

Craig: I am a gamer. Which is fetch quest. Fetch quests are incredibly common, especially in radiant narrative games. They really boil down to somebody gives you some reason why they really need a thing. I’ll help you and I’ll give you a this, but there’s this one herb that grows in the forest, in the cave, and blah blah blah. Then you go to the forest and the cave. You’re like, “Oh, I’m just going to pick an herb.” You know very damn well there’s going to be something awful in that cave, and you have to kill it. You fetch, fetch fetch fetch.

John: Fetch fetch fetch.

Craig: What’s important about fetch quests is in their errant-like nature, they really do define what we’re talking about in terms of small and concrete and achievable. The most important thing about these little mini quests is that they appear to be incredibly doable, because eventually you realize that all of these things, when we do these sub-quests, they are working to lead the character astray. They are essentially in avoidance. When I say avoidance, I mean in a meta sense.

It’s not like Joel’s avoiding being a father again in the beginning, but he’s concentrating on a battery. That’s a little bit of a denial. At some point you realize you can only concentrate on the battery so much. They don’t even get a battery. By the time he gets to Jackson, his main quest is almost forgotten. It’s like, “Oh yeah, we got there, and Tommy’s fine. Now what do I do?” Now you have to face the real quest. Sometimes the side quests or sub-quests are helping to distract the character.

John: Sure, they’re keeping you busy. You made the point about achievable, and I think that’s incredibly important. They’re achievable in a limited amount of space and time. By time, I mean both real time and screen time, so it’s a beat or a couple beats, but it’s not the whole act.

A side quest would be getting to the convention in time for the speech. It’s whatever the process is that you have to get there and all the obstacles you’re facing, but you make it to the convention center on time. Not a side quest would be getting your college degree.

You can learn something in a side quest. I can totally imagine a side quest where the character has to learn how to canoe, because it’s an important thing for this next phase, but it has to be something you could learn in a limited amount of time or a change you can make in a limited amount of time. It can’t drag on forever, unless the nature of the story you’re telling is like, okay, we’re going to follow this person’s entire life. Then maybe you could have a side quest that takes years. That’s not most movies.

Craig: No. I like the term mini quest.

John: Yeah, mini quest, yeah.

Craig: The mini part is really important.

John: Yeah.

Craig: It just needs to be… Sometimes what you’re doing with these things is watching them actually cycle completely within one scene, where it becomes important for you to do… You’re in a bar, and someone goes, “Oh my god, that’s the person whose keys we need. Go over there and steal their keys.”

John: Perfect.

Craig: Now I’ve got a mini quest. I walk over, and when the guy’s not looking, swipe the keys, come back. I have completed the entire cycle of the mini quest within a scene. You could take a couple of scenes, but by the time you start making a meal of it, it’s more of a thick main quest.

John: It is. I would say that it can’t be trivial. It can’t be like, write your name on this piece of paper. That’s not a mini quest.

Craig: That’s not a quest.

John: It can’t be impossible either. We have to figure out which of these mimes is Albanian, that’s a mini quest. Building a fusion reactor that works, that’s not a mini quest. That’s some epic quest, which is not going to fit in this limited period of time.

Craig: Agreed.

John: Let’s talk about how we use mini quests and how we write them into our stories. To me it’s crucial that it feel necessary and not beamed in. It can’t feel like you’re in a video game. You’ve got to be really careful about that. It can’t feel like it’s just a fetch quest, that there’s a clear problem to solve, but it’s a problem that the characters want to solve.

If possible, try to have your hero state the objective rather than being told the objective or having someone else assign them a thing. If the hero says, “Okay, if I can do X, will you do Y?” then they are assigning themselves the quest, rather than someone else coming in there and telling them what to do.

Craig: In my example of the keys, I just instinctively had somebody say, “Oh my god, look. Go get those keys,” rather than somebody going, “Oh my god, look. I’m going to go get those keys.” You’re right. There is something strange. You need to receive the job. I never thought about that, but yeah, you need to receive the job.

John: Need to receive the job. If your hero can be the person assigning the job, it’s going to feel better in most cases, than having someone else tell them to do it. Obviously, there’s going to be genre conventions where 007 is being told by M what to do, but then of course along the way he’s making his own choices about how to proceed. That’s the genre convention.

Craig: I think it’s important that your hero receives assignments. Of course, once the flywheel begins to turn, then the hero, like you said, has an enormous amount of agency. At the very beginning of Mission Impossible or James Bond, the action hero receives a mission.

John: A mission could come from an ally. It could come from an enemy. It could come from somebody. It’s often, for many genres, a way things start. We’re talking about things that feel like action movies or feel like they are stakes-driven stories in that context, but what I want to stress is that these little mini quests really can apply to a lot of different genres.

Even in a relationship genre or a rom-com or other things, you’re going to find moments where you’re going to want to throw up obstacles in your character’s way, and your character getting around those obstacles is its own mini quest. Just always make sure you’re thinking about, in this block of 10 pages, is there a clear obstacle for my hero to face, and if not, what can I be doing here to give them some challenges? That can be its own little, small story, this own little, small victory or failure that will keep the story propelled forward.

Craig: Absolutely. You can also, as an exercise, contemplate doing the opposite of that, which is to say you know your hero has to do something really big. Maybe they don’t know it’s really big yet. Neither do we in the audience. Maybe what we think is it’s something small. Once they walk in, they’re like, “Oh, this is not at all what I expected.” You can disguise big things as mini quest until surprise.

John: Absolutely. The same filmmakers who made Dungeons and Dragons also made Game Night, which I think is built out of little mini quests that become giant, epic, big things. It’s a way to think of escalation as a fun corollary to this.

Craig: Can I ask, why does anybody pay to go to school when they can just listen to this podcast? Maybe that comes off as arrogant. I’m just saying, even if we’re only right 30% of the time, that’s still 200 episodes, 200 hours of correctness, for free, or whatever it costs, 5 bucks. I’m just saying.

John: I’m just saying. Craig, yesterday I was out at the picket line at Warner’s, and this guy introduced himself. He’s a little bit sheepish. He’s Canadian. He said, “Oh, I just wanted to say that I really love Scriptnotes. It’s taught me everything I know about stuff. I’ve listened to every episode.” He had ridden his motorcycle down from Canada just to join the picket lines and-

Craig: Whoa.

John: … meet some of the writers he’d always heard about. It was great. Colin, thank you for introducing yourself.

Craig: Aw.

John: It’s lovely.

Craig: I’ve had quite a few people, when I’m walking around in an oval in front of Paramount, come up to me and say they love the show, and they’re young.

John: They’re young.

Craig: They’re young. Sometimes I forget that I’m old as eff. I still feel like, oh, you’re 28 and I’m 28, and we’re just saying nice things to each other. Then I realize, oh, I’m like their dad. Nonetheless, it’s very nice. Also, I have to say, the energy on the picket line has been fantastic. I was in front of Universal the other day. I think it was Wednesday. They had a video game themed picket, and so I was up there with Merle Dandridge, who plays Marlene in the show, and Halley Gross, who co-wrote the second game at Naughty Dog. We had a great time. The spirits, everybody’s spirits are quite high, I have to say, because what are we in, four weeks now?

John: It’s the start of our fifth week as we record this now.

Craig: Fifth week, yeah. Positive energy on the picket line. I like to see it.

John: It really is nice. Next topic I wanted to get into was just the importance of failure.

Craig: That’s the worst thing right after we talk about the picket line. We’re like, “Speaking of the WGA strike-”

John: “Speaking of the WGA-”

Craig: “… failure.”

John: Basically, in the show notes I want to put a link to four articles that Chris Csont, who does the Inneresting newsletter, had pulled up in a recent newsletter. I really liked them, because it was different people talking about how important it was to try things that you know you might fail at, and to embrace that as part of the process, because I think so often, we are not willing to think about our work the same way that athletes think about their work or that scientists think about their work. It’s that failure teaches you something.

Part of that may be because the work we do takes so fricking long that it feels like, “Oh my god, I’ve wasted four months working on this script that doesn’t work.” Jesus, that’s terrible. Some of these articles also point to the importance of letting yourself fail faster and learning from that.

Craig: Unfortunately, sometimes our failures do take quite a long time. You could even look at the progress of your own life as decades of failure to get to maybe where you eventually were going to go.

We unfortunately have the burden of being entertainers. We are saying to people, “We deserve your attention,” which is the most obnoxious thing you could ever say. If you walk into a party, and you’re like, “Everyone, shut up. Turn around, face me, and listen to me talk now for 90 minutes,” that better be a good talk. When it’s not, people get really angry, and they’re mean. They write a thousand reviews and comments on Reddit and so on and so forth.

Our failures therefore are not only public but linked with shame. We are essentially being shamed by critics, the audience, for our failure. There’s nothing we can do about it. It’s not like people are going to stop. We do have to at least be aware that that’s part of it, so that when it happens, hopefully people take it better than I’ve taken it.

John: Going back to my athlete analogy, in most sports you are either going to win the game or you’re going to lose the game.

Craig: Find me one sport-

John: I guess soccer you play to a draw.

Craig: I guess that’s true. I guess that’s true.

John: Aha!

Craig: Hockey also has ties, so fair.

John: While you can be a little bit down at your losses, I think every athlete has to acknowledge that, oh, that’s right, I’m going to lose games, and that I should not feel tremendous shame for losing games. What you can feel shame is making mistakes that are playing poorly, not recognizing things you should have seen, and learning from those things. You’re not taking every one of those losses as an abject failure.

That’s a thing that is harder for writers to do, part because we don’t have such clear metrics for success and failure. When we do look for, like, oh, did that movie open or tank, we may apply that to ourselves, which is not really fair, because that’s not our work. It’s the end result of a thousand other decisions.

Craig: You’re right. We don’t have the benefit of, we talked about mini quests, mini work. Athletes in a sense do a lot of mini work because there are so many games. No one goes to a Yankee game, sees them lose one game, loses their mind. It’s not the end of the world. There’s 162 of them. They get to do this a lot. We don’t. We pop our heads up once every year or two or three or four. It’s just one game. We just get the one game. If we lose, we lose.

It’s rough, because this is actually a fascinating topic. We are not ever encouraged by the business to consider failure as part of the process. The business joins in with the shaming process. Failure is not accepted. It is simply a sign to someone else. When things fail, everyone starts pointing fingers. Certainly, everyone points fingers at the writer. They point fingers at each other. They try and disown it. There is no culture in Hollywood as embracing failure as part of learning. It just simply doesn’t exist.

John: I think it’s because of the public nature of it, because you think about development and everything else as being research and development, R and D. Other companies, tech companies, would do R and D. They’re going to try a bunch of things. They’re going to know that most of those things aren’t going to work, but they’re private. They don’t have to be presented to the world, whereas for us, a lot of our stuff is out there in the world. You can see whether it sinks or fails.

I guess our development projects, the things that don’t move forward, sometimes maybe we should be a little bit more sanguine about the fact, like, “Yep, that didn’t work. It didn’t shoot. It didn’t all come together,” and maybe be okay with that. I think especially some newer writers, they’ll go through one or two bad experiences with development and feel like, “Okay, I can’t do this. I’m a failure. I cannot make a thing happen,” whereas Craig or I, who’ve had, god, 20 projects that haven’t moved forward, recognize it’s just the batting average.

Craig: Some of my projects I wish hadn’t moved forward, because sometimes you’re like, “They’re not going to make this, right? There’s no way they’re going to make this.”

John: They do.

Craig: “What?” I completely agree. It can kneecap you when it comes along, because as I said, again, nobody is going to put their arm around you and say, “Listen, pal,” like a coach, “Hey, everybody’s been in a slump, kid. You’ll get out of it. It won’t last forever. It’s going to stink while it’s happening. You’re going to have to relax. Stop beating yourself up, because that’s just going to make it worse and extend it.” Nobody does that here. They don’t put their arm around you. They kick you with their boot. Everyone screams at you and then closes all the doors and windows. Of course you’re going to sit out there going, “This is terrible.”

Don’t let the judgment factor of the business, critics, audience, Twitter, don’t let the judgment factor eliminate the other thing that’s actually real. The real thing is you learned something. It may have been a tough lesson. Who knows? You’re better now than you were. Inevitably, if you fail, that means when you start your next thing, you are better than you were before the failure. We never think of it that way.

John: The crash and burn of my TV show, DC, I definitely learned a lot from. I would say recognizing all the things that I did wrong that contributed to it was painful for a time but also made me resolve to, if I ever decide I want to do television again, I want to know what the hell I’m doing before I ever start going in there. I’m going to set up systems to shore up my weaknesses and really figure out how to both make a great TV show and not destroy my life. I would not have had that insight if I hadn’t gone through the disastrous experience of making that show.

Craig: Sometimes I look back, and a little bit like when you look back at some of the dumb ass things you said to someone when you were a teenager, to try and get someone to kiss you or whatever. You ever just go on a date and blow it completely? Sometimes I think about those things now. They happened when I was 17. It’s weird. It’s these weird shame echoes. Then again, what I also know, as a number of movies have shown, if you can go back in town as yourself as a kid, you’re so much better with the people that you’re, you’re attracted to. You’re so much smoother. You know what to say, what to not say. You’ve learned. All your failures taught you, but they hurt. The lessons are painful.

John: Both of our daughters are graduating or have just graduated from high school. One of the commencement speakers at my daughter’s graduation was a student talking about when they had just started in junior high, they were obsessed with Corgis. Their whole personality was talking about Corgis and facts about Corgis, and everything was Corgis.

Craig: Oh, boy.

John: Interjecting Corgi facts into conversations.

Craig: Oh, no.

John: They think back about it, they just feel so cringe about it. They went through some other mental health crises and came out of it embracing that Corgi-loving 7th grader and recognizing that they needed to have a radical softness for who they were and who they are right now. It makes embracing the parts of your history that are not the happiest easier, just that sense then, like, oh, this is all part of the journey that got me to here, and I’m going to love all those people and not try to banish them to the dark recesses of history. It was a very smart, very good graduation speech.

Craig: That is fantastic and speaks to this weird phenomenon where we are … We both raised children. I’m going to guess that when your daughter was younger, and let’s say there was a party or something, and some kid did something wrong, you were like, “Okay, come on. You’re cool. Just don’t do that.” Your kid does something wrong, you’re like, “Get over here.” You’re harder on your kid than other children, because I don’t know.

Then the same thing is true for ourselves. We’re harder on ourselves. Somebody else does something I’ve done and then is like, “Oh my god, I’m so embarrassed.” I’m immediately like, “Listen, no. It’s over. Forget it. It’s gone. I’ve forgotten it. Nobody cares.”

John: I think that’s entirely true. Also, I think it’s tougher in this age of the internet being forever that the annoying thing you were 10 years ago is still searchable and Google-able, and that’s unfair.

Craig: If it’s a large-scale thing, absolutely. At any point, somebody can Google my life and go, “Ha ha, look, your movie here did blah.” There’s nothing to do about it. They still do it. They’re like, “Don’t feel good about yourself.” Literally, sometimes that’s what … These people are like, “Are you feeling good about yourself today?”

John: “Let me tell you why you shouldn’t.”

Craig: “Here’s some data.”

John: “Let me offer some.” Craig, let’s do our One Cool Things.

Craig: Uh-oh.

John: Uh-oh.

Craig: Go ahead.

John: I have two, so you’ll have some time to think of one.

Craig: Whew.

John: Whew. I have two very closely related ones. I wanted to read this book, For Profit: A History of Corporations, by William Magnuson, because people had talked about it, and it sounded great. It is great. It’s really looking at the history of corporations going all the way back to Ancient Rome and how they were fundamental, important building blocks for Western civilization overall. It’s how you form societies that can do things that one individual can’t do, both because of the ability to pull capital together, but also to go beyond the lifetime of any one person. Just a very smart book.

I wanted to read this book. This is the kind of book I would normally read on my Kindle, but I’m feeling a little bit eh about supporting the Amazon ecosystem, and so for this book, I wanted to read it some other way. I got myself the Kobo Libra 2, which is a different e-ink reader.

Craig: Nice.

John: It’s actually terrific. Click through the little link there, Craig, and see.

Craig: I’m looking at it.

John: It’s really smartly designed. It’s not symmetrical. One edge is a little bit wider. It has a little lip on it so you can hold it easier in one hand. It has physical buttons for flipping pages. The screen is super, super sharp. It’s good for taking notes and highlighting. I just really am enjoying this. It was also nice to be able to buy books outside of the Amazon ecosystem. You can load them in through anywhere. I’m enjoying it. If you are a person who is considering replacing a Kindle, if you like e-ink readers, but you’re thinking, “I want to get a new Kindle,” maybe look at this first and see if it might be a better fit for you.

Craig: It looks great. The product looks great. The website is really stupid. It starts with, here’s the product. It looks terrific. They have lots of images and information. Then as you scroll down, they just start showing people doing yoga and poking at it. These are the weirdest …

John: It’s not a great website. I bought this off the website. It showed up in perfect form. The box itself, all the packaging was flawless.

Craig: I would get this thing. I had one of the early Amazon versions. I ultimately never used it, because I don’t know, there was something about the iPad that just made it simpler, but now I’m wondering.

John: I had never liked reading books on an iPad. iPad for me is for playing Hearthstone and for web browsing, but for actually sitting down with a book … I also like, with a Kindle or e-ink reader, I never read in bed when I’m at home, but if I’m traveling, I will often read in bed and just tuck in there sideways and read a book. It’s nice.

Craig: Early on, you have to just read it like a regular book. You need it to be in light.

John: These are all back-lit now.

Craig: They’re back-lit.

John: They have very gentle back-lighting.

Craig: You can read it in the dark?

John: Oh, yeah.

Craig: You can read it in the dark. I’m going to get one of these things.

John: It’s really good.

Craig: Kobo Libra 2. I’m going to get it, and I’m going to do yoga and eat granola while I’m poking at it.

John: It’s the whole new Craig lifestyle that we’re excited to see.

Craig: My One Cool Thing is a movie. You rarely hear that from me, because most of the time, I’m going to movies that everybody else is going to. I’m not unearthing gems. There’s a movie I saw that I think most people haven’t seen and should. It’s beautiful. It’s called Nine Days. It is written and directed by a man named Edson Oda, fascinating guy who is Japanese but Brazilian, grew up in Brazil. I think Portuguese is his primary language.

It’s a somewhat surreal story. I won’t give away too much about what’s going, other than to say that Winston Duke, who everybody knows from Marvel movies and other things, fantastic actor, just holds down the center of this thing, but also Zazie Beetz just does incredible work. The cast is amazing. Bill Skarsgård is in there, and Tony Hale. Mostly, it’s just so creative and beautifully written and beautifully filmed. It is not too long. It’s entertaining and quite beautiful. Check it out, if you would. I have no idea. I’m sure it’s streaming on a thing. Yes, it’s streaming on a thing. Nine Days by Edson Oda.

John: Fantastic. That is our show for this week. Scriptnotes is produced by Drew Marquardt, edited by Matthew Chilelli. Our intern is Halley Lamberson. Outro this week-

Craig: Lamberson.

John: … comes from Daniel Green.

Craig: Wait, hold on. I got to stop you there, John, in mid boilerplate, because Halley Lamberson is here with us. When I heard that her name was Halley Lamberson, what did I need to do?

John: Anagram.

Craig: Anagram. I had to anagram it. There’s so many anagrams to choose from. I’m going to go real quickly with the anagram that is only two words, which I think is wonderful, which is amenably hollers.

John: Sure. I like amenably hollers, because they’re calling you over.

Craig: In a nice, welcoming way. Amenably hollers.

John: Come on in. That’s Halley Lamberson.

Craig: It’s better than menorah syllable.

John: No, I don’t like that at all.

Craig: Back to boilerplate.

John: Back to boilerplate. Our outro is by Daniel Green, who, Craig, you remember Daniel Green. He accompanied you as-

Craig: Of course.

John: … you were singing on Broadway.

Craig: Daniel is a wonderfully talented man.

John: If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions. You’ll find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find transcripts and sign up for our weekly newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts, and they’re great. You’ll find them at Cotton Bureau. You can sign up to become a Premium member at scriptnotes.net, where you get all the back-episodes and bonus segments, like the one we’re about to record on VR. Craig, thank you for a fun show.

Craig: Thank you, John.

[Bonus Segment]

John: Craig, we’re recording this on a Friday. On Monday, Apple is supposed to be announcing their new headset. We know not that much about it, but it’ll be a headset. It’ll be from Apple. People will be curious about it. I’m curious what your experience has been so far with VR, with goggles, with all this world. How much have you done?

Craig: I’ve done a small but focused amount. I learned things about it and myself, at least in its current implementation. I think I have the Quest 2.

John: Quest 2 is the Facebook product, right?

Craig: Unfortunately, yeah, it is the Facebook product.

John: Meta.

Craig: I’m excited to have a not-Facebook product.

John: What do you use it to do? How often are you actually putting it on your face?

Craig: I haven’t put it on my head in probably two years. When I first got it, I was really interested in playing. They had a Room VR game from the folks that make the Room games. It was wonderful. It was just magical. I love those kinds of games. They implemented it beautifully. The movement system is really smart. Instead of moving and your head bobbing, which as you move through space, notoriously makes people sick, in this version there were some hotspots you can aim at and go, “I want to go there,” and then it would just pop you over. You were always essentially standing and then turning and looking around, but not moving. That was great. There was another game I played. Some of it really was beautiful. Then I didn’t care and stopped using it.

John: Similar experience for me. I don’t own any of the headsets. Ryan Nelson, who used to work for me, and then went on to work for a company that mostly does VR, he’s been over to the office a couple times, and he would set up in the garage, with the proper sensors for blocking out the space, and would demo some of the things that he loved. They are incredibly impressive demos. Things like a Google Earth that you can fly into any place and then fly back out, other games that were Portal-like things. Really smartly done, and yet at the end of the sessions, I didn’t feel like I really want one of these for myself, because I felt like I’m not going to end up using it. It never brought me through to this moment.

I’ve also done some VR things that have been specific to a location or to an exhibit. I did this Banksy VR thing, which was pretty well done. For that one, you’re on stools, but then you have the headsets on. You’re going through this space that is showing Banksy things in situ, really where they would be in the world. That was cool. It was good use of that technology.

I don’t think those are the things that are going to be the future of VR. I’m really curious what Monday’s announcement will be, because it feels like there’s some more practical day-to-day use of this tool that could be what we’re seeing next.

Craig: I’m really curious about the form factor, because one of the things about VR is that any external stimulus that counteracts or disrupts the nature of your experience in this virtual space ultimately diminishes the verisimilitude of it. You get constant feedback from your head. There is this big, chunky thing on your head, and you know it. It has weight. It’s sort of squeezey. It moves around or shifts a little bit. It takes you out of things. Now, if there’s a form factor where you’re wearing it but it disappears on you, in terms of sensation, that will be a game-changer. It seems like not a big deal. I think it is a big deal. I haven’t seen anybody talking about it. I’m sure I’m not the first person to mention it though.

John: I’m curious to what degree this is a you sit in your chair with this on thing versus you move through a space, because I think some of the problems and frustrations and my motion sickness from VR has been I am moving through space now, doing this thing. If I am sitting in a chair, and this is filling in my visual field, and it’s a mega-sized monitor that I can do things on, I can see that being really useful for certain things and there being tasks for which that is especially well suited. I don’t know if that’s going to be the focus of this thing. I’m curious.

Craig: I think there will always be motion sickness issues if your body is not moving but your brain is moving and your eyes are moving.

John: Exactly.

Craig: That’s it. That’s why. That’s where the barfing happens. I don’t know how they’re going to get around that, unless they just tailor the experience to not moving like that. Of course, some people do want to experience the visual and audio sensation of being in a wingsuit. I’m not going to barf all over my floor to be in a wingsuit. Some people I think probably don’t. Some people just naturally can do it. God bless them if they can. VR is going to have to bet over the puke gap, which is a real thing.

John: One thing I do think is fascinating is Apple products and other electronics as well have done a much better job integrating with each other. If you have your iPad set up next to your Mac, you can just move your cursor over onto the iPad and back, which seems like witchcraft. Even last night, my husband, Mike, had his French group over. Everyone was there in person, except for the instructor, who’s on the Mac on Zoom. The sound wasn’t good. He’s looking for, “Oh, should I add an external mic?” It turned out you could actually just use your iPhone as the mic and just put that out there, and so it could be the separate audio device for things, which just worked great. It’s only because these devices know each other.

Craig: They talk to each other. Have you done the thing where you copy something from your iPad and then paste it?

John: Totally.

Craig: I don’t know how that works. That’s great.

John: All behind the scenes. It’s really, really smart and nice.

Craig: Thanks, Apple.

John: That’s my hope is that whatever these goggles are, they’re not trying to be a closed system that doesn’t fit in with the other stuff, because that’s death.

Craig: It will be the opposite. It will be the most integrated thing ever. No question. That’s what Apple does.

John: We’ll hope. Craig, thanks for the chat.

Craig: Thank you, John.

John: Bye.

Links:

  • Do Your Worst, Or You Might Never Do Your Best by Bridget Webber
  • Why You Need to Fail TED Talk by Derek Sivers
  • Artists must be allowed to make bad work by Austin Kleon
  • The Museum of Failure
  • For Profit: A History of Corporations by William Magnuson
  • Kobo Libra 2
  • Nine Days on IMDb
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Twitter
  • John on Instagram
  • John on Mastodon
  • Outro by Daniel Green (send us yours!)
  • Scriptnotes is produced by Drew Marquardt with help from Chris Csont and edited by Matthew Chilelli. Our intern is Halley Lamberson.

Email us at ask@johnaugust.com

You can download the episode here.

Scriptnotes, Episode 600: McQuarrie Returns, Transcript

June 20, 2023 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2023/600-mcquarrie-returns).

**John August:** Hey, this is John. Heads up that today’s episode has just a little bit of swearing in it.

Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** This is Episode 600 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Truffles, cloves, saffron in cooking. There are some ingredients that are so flavorful that they must be portioned carefully, deliberately, lest they overwhelm the senses. So too it is podcast visitors. A guest who appears too frequently loses their impact, their novelty. One cannot be shook if one is already shaking.

One such guest is writer/producer/director Christopher McQuarrie, who’s appeared just twice on Scriptnotes, and only on centennial episodes. After deliberation, Craig and I have decided to invite him back here today to mark our 600th episode. Joining us from London, I believe, Chris McQuarrie.

**Chris McQuarrie:** Yes, London, and congratulations on Episode 600.

**Craig:** I don’t know, is it congratulations or some sort of pity to be called for here?

**Chris:** Condolences. Condolences.

**Craig:** This is just… Good lord. Here we are. Nothing ever changes. We’re back with McQuarrie. With McQuarrie.

**Chris:** So sorry.

**John:** So sorry.

**Chris:** So sorry.

**John:** We recently put up a best of episode where we talked through, Chris, your two previous appearances. Just in case someone has no idea who you are, you are the writer and director of the Mission Impossible movies, Usual Suspects, Valkyrie, Jack Reacher. Your credits are long and wonderful. You’re also a good foil for Craig Mazin, which is why I’m so delighted to see you here on this podcast.

**Chris:** That’s what I’m here for. It’s to spar with Craig and stay sharp.

**Craig:** McQuarrie and I have been in the same fake fight for, I don’t know, 20 years. I don’t know how long it’s been. You will not find two men who love each other more and agree on less.

**Chris:** That’s an interesting take on our relationship.

**Craig:** Thank you. See, he’s about to disagree with me, and that’s fine.

**Chris:** Perspective is a funny thing.

**Craig:** All I can say is that it is an honor to know him. It is a pleasure and a joy. He is, I think you’ve nailed it, John, one of those flavors that you really need to be careful with. You said truffles, cloves, saffron. I would’ve gone with more of one of those fermented fish sauces.

**John:** Thai fish sauce, sure.

**Craig:** Something like a very dense-

**Chris:** Curry.

**Craig:** A durian, for instance, a fruit that many people think is delicious and others think smells like puke. That’s okay. Those are all okay analogies for the great Chris McQuarrie.

**Chris:** I can’t understand why anybody thinks we have a beef, Craig.

**Craig:** I love this man so much.

**Chris:** We hide it so well.

**John:** It’s going to be very hard to keep the conversation on the guardrails. I thought we might try to talk about teams and groups, because Chris, a lot of your movies have a central protagonist, but they also have a big group of people who are working together to do a thing. I’d love to talk about group dynamics within feature films and stories with multiple hero characters. I’d love to tackle this provocative quote about knockoffs and the way that Hollywood just makes cheap imitations of things that were good. Then in our bonus segment for Premium members, let’s talk movie theaters, because Chris, you care a lot about the movie theater experience.

**Chris:** Very much.

**John:** I’d love to know where in 2023 we’re at. If you had your dream of a way to see a big opening weekend movie, what kind of screen are you looking for, what kind of sound system are you looking for? There are so many things being thrown at me with this is better than that. What should we actually be looking for? I feel like you’re a person who can tell us.

**Chris:** Oh, good. That’s all good stuff to talk about.

**John:** Hooray. Let’s start with this provocative quote. I did this interview for Vox about AI and the WGA’s AI proposals. In the article that Alissa Wilkinson wrote up, she had a quote that I thought was actually really smart. She says, “I don’t expect the tools to ever turn out something as good as what a real human writer can achieve. I don’t think AI’s going to be able to write Everything Everywhere All at Once or Tar or Succession. At best, it will be an okay imitation of things that humans have already written. Here’s the thing. Cheap imitations of good things are what power the entertainment industry.” Craig, I see some nodding. How do you respond to that quote?

**Craig:** I think there’s every reason to think that’s true, because first of all, history proves that it’s true. People don’t mind it. I think sometimes we think that what we’re seeing here is that people are stupid and suckers. They’re not stupid and suckers. They just sometimes like comforting things, and they like things that are repeated. If you have to wait five years for the next installment of something that kicked something off and made it wonderful, and in between there are acceptable substitutes, people will go for that.

The other area that I think we need to keep an eye on is programming for children, because programming for children is literally intentionally built around repetition. It’s how children learn. There are plenty of shows. On YouTube there are these videos that mostly come out of China. They’re just these super crappy animations that seem as if they’re currently being done by AI, by early AI. I can’t imagine people did them. Those things can be churned out ad nauseam. Yes, I think the concern is less that AI is going to innovate something beautiful and more that AI will replace a little bit of the secondary industry of imitation.

**John:** Chris, we’ve talked to you on a program before. You talked about your career and how you came out of the gate hot. Then there was a time where you’d find yourself doing projects that you realize these were not the things I should be doing and deliberately pivoted to, what are the actual movies that make me excited to go into work and to dedicate my life to making these films. How do you feel about this idea that the industry relies on a lot of not amazing things to fill up the space, and writers are going to be doing those jobs, and yet you individually might make the decision not to participate in that system?

**Chris:** The first part of the question, just generating content. We live in an era in which everything is just about generating the largest amount of content. If streamers are all racing to build libraries and develop subscriber bases, you’re also seeing that very same industry realizing that they can’t rely on that the way that they wanted to. We’re right now at a moment where you feel all the studios are pivoting back to an idea, that they’re suddenly starting to realize they actually need movie stars and haven’t been cultivating them. On the one hand, it’s terrifying, because we’re looking at AI.

The industry can always be counted on to convince themselves that there is a new way to game the system, and that new way invariably implodes. The number of times we as a group have lived through somebody thinking they could do it faster, cheaper, better, they figured out the thing that’s going to change the industry, going all the way back to 3D and how everything was going to be 3D. When digital cameras became the thing, digital cameras were going to replace film. There was a moment where film was really on the verge of extinction, and everybody said that digital was going to make it cheaper, and it didn’t. It didn’t democratize anything. Now you just hire more people to operate digital cameras.

Ultimately, what I have faith in is that there will always be room for, for lack of a better word, handmade, quality storytelling, for the people that are motivated to do it and the people that demand to do it. That’s never going to be the studio. I do not mean to say this in a derogating way. Their whole thing is about risk mitigation, on time, on budget, trying to make things profitable, and so they’re always going to gravitate towards what appears on paper to be the saner, more fiscally responsible thing. We all know from our individual experience, that’s actually not how movies turn out. That’s not how they get made. It’s never how the process goes. It isn’t a predictable process. It’s not a quantifiable process.

You’ll see there’s going to be a push toward that, towards using AI to get rid of the one thing they’ve been trying to get rid of forever, other than the movie star, has been the writer. They would love it if they could do it without us. They would absolutely love it.

I’m always amazed when people who would rather not have me there can’t just do what I do. We as writers, for us it’s second nature to sit down and actually write something in script form. It’s astonishing to watch someone who does not do that for a living have a very clear idea of what they want and actually be paralyzed when they sit down to do it. They actually couldn’t write a single sentence. It’s like some sort of mental block. I think there are people looking at it now and saying AI is going to liberate them of that mental block.

The thing that AI is never going to deliver is empathy and taste. It can imitate it, but it’s not going to deliver empathy, and it’s not going to deliver taste. If you don’t have empathy through your audience, if you can’t be the audience, and some part of you can’t step outside of yourself and be the person in the theater or at home in front of the TV receiving what it is you’re communicating, you’re not going to tell a story that’s going to affect somebody emotionally, at least in the short term with what I understand about AI. I’ll probably be eating my words in six months when AI begins teaching itself.

**Craig:** By the end of this week.

**Chris:** If you look at all the years and years and years of all these different screenwriting seminars, all the humans that have been trying to teach this craft to other humans, you can teach people about rules and techniques, you can show them movies that have worked, you can express to someone how you create, you can’t teach them empathy. The one essential ingredient to being an effective storyteller, I’ve never seen anybody even bring it up as a critical element of telling story, let alone how do you teach somebody that in a series of afternoon lectures?

**Craig:** There are unteachables. I think we’ve always agreed on that, that there are things that you can instruct, but then there’s whatever, however talent is defined. I think one of the cornerstones of talent, you’re right, is empathy. It is possible that what we may be looking at at best, and it’s hard to say because we don’t know, but let’s just say at best, for the foreseeable future, AI can’t do any better than being a very mediocre screenwriter. There are a lot of very mediocre screenwriters working. In fact, there are very few that aren’t very mediocre.

**Chris:** There’s the rub.

**Craig:** There is the rub. In a legitimate way, what we’re talking about is saying, hey, if there’s a choice between hiring a mediocre human and a mediocre computer, I really think we should be hiring the human. That is what we’re trying to get at.

**Chris:** I’m going to be the business side. I’ll play the devil’s advocate. If I’m going to hire a mediocre human or if I’m going to hire a mediocre machine, I’m going to hire the machine, because it’s going to get it done faster.

**Craig:** Of course. Of course.

**Chris:** It’s going to deliver it. What we all know is that first and foremost they need a document. What I like to say all the time is a script is as good or bad as it needs to be on the day you hand it in. If they need that script, and they have a start date, and the start date is Monday, and you get it to them on Friday, you’re going to get the greatest review of a screenplay you’ve ever handed anybody. We love it. It’s fantastic. You’ve solved it. We have some notes, but we’ll figure them out as we go. If there’s no actor attached and no director attached and you wrote Casablanca, it would go into development hell, simply because-

**Craig:** There’s time.

**Chris:** There’s time. AI will feed very nicely into that. Then it will generate a 120-page document with dialog and formatting and locations and they can budget that.

**Craig:** Yeah, but I have to say I still… Yes, absolutely. There are times where they want scripts to budget, and then you say it’s not ready, and they say, “Literally our job is to hand somebody a budget tomorrow. Please give me a thing that I can budget,” which is fine.

It does strike me that even with the consolidation and the conglomeration of these companies that the media business and being a corporation that creates television shows and movies is not the best way to make a gazillion dollars. Jeff Bezos didn’t become a billionaire because of Amazon studios. Apple didn’t become larger than most nations because of Apple Plus. These companies are far bigger than that. If you want to make a lot of money as an individual, man, these hedge funds apparently do quite well.

I still feel like the management in Hollywood, even at the highest levels, on some basic level still also love good stuff. They’re proud of it. They like winning awards. They like being part of culture. They like changing things. They love that. I think on some level they know that involves the human touch, but-

**Chris:** They like one thing more.

**Craig:** Money I assume.

**Chris:** Control.

**Craig:** Here’s the thing about control.

**Chris:** It’s all about priorities.

**Craig:** I will disagree with you on this. There are places that… I work at a place where control is not a priority for them at all. It’s not. What’s a priority for them is that the work is good. That is a priority for them. I salute HBO for that. Obviously, there are lots of places that differ in that.

What I think this quote is getting to is that there is this large chunk of the business, we used to call them programmers, and I wrote on a lot of them, where it was like, the point of this isn’t to be good or special. The point of this is we need this kind of movie doing these following things, hitting this kind of tone for this audience. Go. The fact of the matter is, I believe I have written things that probably AI could have done, will be able to do decently.

**John:** Let’s make a case for the mediocre writer versus the mediocre AI, because in both cases they’ve been trained on a corpus of text, which is all the stuff that came before them. It’s the film student who watched all of the other movies and is just trying to replicate the thing it saw, because the AI’s literally fed all of that popular culture. The best it can do, the best it can reasonably be expected to do, is about middle grade. It can actually make the choice. It can make decisions about what is better and what’s worse.

That may be the saving grace of the mediocre writer is that the mediocre writer still has, to get back to Chris’s thing, still has empathy and taste, still actually understands what is good and what is not good, and may still be aiming for better, even if it doesn’t actually know how to achieve that. It actually has empathy. It knows what it’s like. Going back to a Big Fish or something, knows what it’s like to lose a parent. You actually can have that experience, which an AI can never have. It knows what it’s like to physically be in a body. The AI might be able to come up with a bunch of words that approximate that experience, but it has no real understanding.

Finally, that AI is a chat bot maybe, but you can’t really talk back to it. So much of our job as screenwriters is not just doing what they tell us, but intuiting the note behind the note, intuiting what actually you need to do to get it beyond this next step, how to get it through this development executive to their boss, how to get that director on board. That’s not a thing that an AI is going to understand how to do. It’s not going to be able to think that many levels ahead. I think there’s still a job for a human being there.

I think my concern is that, whereas it used to be us pushing words around, that made us a screenwriter, it might be the person who is writing those prompts and having to deal with all the people that is doing the job of screenwriter. That’s where I think we might get replaced is that it’s we’re the person pushing the buttons but we’re not the real writer, we’re not the person stringing the words together.

**Chris:** Writers have had to, I think, disillusion themselves of certain beliefs, which I think AI is going to push them to have to accept even sooner. There is a lot of dogma around being a screenwriter and what a screenwriter’s role is and also what screenwriters want to do. We talked about this the last time that we all spoke. Actually, you and I spoke. Craig wasn’t there, because he was busy doing other things.

I think the future belongs to the writer-producer. You need to be somebody who not only writes the material but then can be there to help to execute and supervise and deliver that material. You’ve got to get out of the mindset of, I write a screenplay and hand it to other people, and they make the movie the way I think that movies should be made. You have to get away from that. That future has never been a rich one. I really believe that that future is doomed. Now you’re having to compete with a machine.

Whether you write the script or the machinery writes it for the studio executive who cannot write and does not want to hire another writer or doesn’t have the time, it’ll all evolve from, yeah, I would like to hire a writer, but it’ll take me three weeks to make that person’s deal. Then that person will go off, and they have a contractual number of weeks before they have to deliver a draft, etc, etc, etc. I have to deliver this in such and such, in 48 hours, because we have this window and this person is available only for these times. There will be a series of honest compromises that lead to this becoming a necessity and a necessary evil. That’s how I see it.

The writer who’s standing on the other side of it, the person who’s going to be making a living, is the person who’s there’s to fix what the AI broke and then be able to actually carry and deliver it and execute it. You’re always going to need a human being to put the stuff together, the same way AI right now, whatever it’s doing, it needs people. It needs to manipulate, maneuver human beings in the real world to actually pull levers and push buttons.

I don’t know if you read this article about how this AI learned how to lie. In order to bypass a captcha code, it went to some website. I can’t remember the name of it.

**John:** Mechanical Turk or something like that, where it hired, or Fiver.

**Chris:** Yes, it hired a person to get past the captcha for them. That’s the world we’re headed towards.

**Craig:** I think you’re probably underestimating the probability that AI will begin to instruct other AI. You may also be underestimating the probability that we are AI. That’s a topic for-

**Chris:** We don’t know that this conversation is real. None of us are sitting in the same room.

**Craig:** Also define real. I think that in a weird way with all of the cloud around this and how much confusion and possibility there is, it seems to me that it is incumbent upon the labor movement in Hollywood to come to an incredibly simple term, which is only humans write stuff. Man, they’re going to scream about it, but I don’t know how else you get around this.

**Chris:** I know how to get around it. They’ll make up a human. There’ll be somebody out there. There’ll be a well-known writer who you’ll find out 10 years later-

**Craig:** Was fronting for AI?

**John:** [Crosstalk 00:20:41].

**Chris:** Yeah, a front. It’ll be a front. By the way, I promise you-

**Craig:** That’s okay.

**Chris:** … there are writers out there who would take 10% of the salary to be the front, to represent an AI and say, “Yeah, that’s who I am.”

**Craig:** How is that already not a show on the air? Let’s go. Let’s go, McQuarrie. The front.

**Chris:** The front.

**Craig:** The front.

**John:** Going all the way back to The Blacklist, where there’s someone up there who’s pretending to be the writer of records. I want to stipulate that the conversation we’re having right now is about the kinds of film and television that we’re making and seeing right now, and so the stuff that we’re writing, that we’re creating, we’re producing. It’s entirely possible that AI could come up with some other kind of entertainment that’s generating itself, that is unique and different and compelling, might replace or displace what it is that we’re doing. That’s a threat not just to us as writers but to the entire film and television industry as we know it right now. That’s not a thing I think we’re qualified to get in the way of. That feels like a bigger governmental action.

I want us to circle back to this notion of Hollywood is built on mediocre stuff. What I like about it is that it’s a recognition that many of us aspire to make the one-of-a-kind, great, unique things. The bulk of what’s on television, the bulk of what is in our theaters every week isn’t even trying to be this great piece of art. It is programmers. There’s nothing wrong with that.

**Craig:** We learn that way. I don’t know anyone who hasn’t written something like that. I know there are some people. By and large, folks like us who have been around for a long time and have worked across the media and have rewritten and written and done originals and all the rest of it, all of us have worked on some of those things for sure. There is no shame in it whatsoever.

Also, again, like I said, it’s how we learn. If the AI is learning, so are we. If you take away the opportunity for humans to be mediocre, they will never get to be great. Even though theoretically McQuarrie was great out the door, what’s been going on is he’s been Benjamin Buttoning talent-wise.

**Chris:** Craig Mazin, everybody. Craig Mazin, dear, dear, dear, sweet friend, Craig Mazin. There is an expression Tom and I talk about all the time, which is educated into stupidity. We learn a lot of very bad habits. We spend a lot of our formative years writing to get past certain people in that chain. You have to write things that feel like a movie to them, even though they don’t actually understand what a shootable document is versus a readable document. We develop a lot of bad habits out of a sheer need for survival.

That is a big part of what feeds into the mediocrity machine is a lot of writers are educated to be mediocre by servicing low-level executives, producers who have had one big credit and now suddenly have all of this authority. You have to get by them. They’re just gatekeepers. Politically they might know how to get a script made, but they don’t really understand the nuts and bolts of telling you what to write so that it’s actually a shootable movie.

When that’s the objective, when the objective is a go movie versus a good movie, you’re always going to get that. Quality is not a standard option. It’s a factory add-on. It’s like, do I want the Blaupunkt stereo or do I want the standard AM/FM radio that they have in the car. Someone in the chain has to demand that this thing be good.

When you’re talking about an assembly line that is about we need it now and we need it at this budget, it’s not that they don’t want quality. Quality is simply not the number one priority. It can’t be, because quality is a nuisance. It’s an absolute burden. It’s a pain in the ass. It’s exhausting. The number of times that you want to just get to what I remember Ed Zwick referred to as the great fuck it. When it’s good enough and you don’t want to do it anymore, you have to have the power and the will, the resources, the credibility, to confront the narrative over and over and over again until it’s good.

When you reach a certain level… When Craig sent me Chernobyl, and I read Chernobyl, and I read the first two episodes and I called him and I said, “This is the most shootable hundred-and-some pages I have ever read.” I can’t understand how Craig Mazin wrote it.

**Craig:** Neither can I.

**Chris:** I said, “What is it?” I asked you in all seriousness. I said, “Where did this come from?” You said, “I finally figured out what I was doing.” You’d been at it for 20 years. I’ve been at it for close to 30 years before I was working on Top Gun: Maverick and saying, “Oh, I actually know what the priorities are now. I actually understand how to structure these things in a way that is instinctive rather than mandated.” You can accelerate that process. You can get through that a lot faster. That involved unlearning 30 years of really shitty habits that have been imposed upon me.

That’s the disadvantage of the writers who are starting out now is they’re swimming upstream against a much stronger current, having to learn the nuts and bolts and the ins and outs of the craft and to get to a place where the complexity becomes simplicity. The headwind that they’re going into now is, “I don’t need you to write the garbage. I don’t need you to do your apprenticeship. I’ve got a machine that can do your apprenticeship.”

I really believe that there needs to be a deconstruction and an education for the writers who are coming, about understanding what’s the priority, what’s the priority of story, how do these things really work, and get people past what I perceive as the absurdity of everybody young starts out thinking they want to make Apocalypse Now in 2001. They want to make all of their heroes’ movies without ever stopping to realize that all of their heroes started out making elevated genre fare and actually knew how to make and had apprenticeships where they just made movies. That’s the key to survival I think is learning how to make nuts and bolts entertainment and arrive at the place where you can then decide, okay, now I’m going to do one for me, where it used to be-

**Craig:** What was Jim Cameron’s first movie? Piranha?

**Chris:** Piranha 2.

**John:** Piranha 2, wasn’t it?

**Craig:** Yeah, Piranha 2.

**Chris:** Piranha 2.

**Craig:** Didn’t even get to write Piranha 1.

**Chris:** Look, it’s the three guys I’ll use all the time. One made a gangster movie, one made a monster movie, one made a space monster movie. Coppola made The Godfather, Spielberg made Jaws, and Ridley Scott made Alien. They all made elevated genre movies. No one can see my air quotes. They were all artists. They were all auteurs. These are absurd terms that I think create an air of conceit. They were all great filmmakers in their own right, who had to make genre movies if they wanted their shot. If you wanted to make Apocalypse Now, you had to make The Godfather. Some part of Coppola really believed he was slumming when he made-

**Craig:** The Godfather was a pulp novel. It was kind of a trashy novel. When the book came out, it wasn’t like people were like, “Oh my god, this is the equivalent of Lord Jim.”

**Chris:** Killers of the Flower Moon.

**Craig:** It was a sexy book where people were shooting each other.

**Chris:** Jaws is a summer beach novel. Alien was a script by Dan O’Bannon, as pulpy as pulpy science fiction gets. Yet when you look at those films, they’re some of their most powerful and enduring movies. They’re also great cinema by just about anybody’s estimation. They’re movies you can go to and watch again and again and again and again. Machines couldn’t make them.

What’s happened is that a wedge has been driven. It was countersunk and pounded through the industry in the ’70s, in the beginning of the ’70s new wave and the idea of the auteur filmmaker that separated art and entertainment. You either make art or you make entertainment. You are an auteur or you are a shooter or you are a journeyman. I’m still trying to understand what that word means. As opposed to looking at it to say the real art for me, the real craft, what is cinema to me, are the movies that strive to walk the center line between art and entertainment.

You’re trying to pull art closer to entertainment and entertainment closer to art. You’re trying to make a film that engages and enriches the audience. That’s the really fine line. That’s the zone that it’s going to take AI a long, long time to get to.

It’s the zone that writers nowadays are almost engineered to avoid, in pursuit of one of two things. You’re either making mass entertainment for an audience, not the audience, you’re making mass entertainment for the Marvels of the world, the DCs of world, the Disneys of the world, which is all great, or you’re making art for the Academy, for a couple of thousand people, most of whom vote without actually watching every single movie that they’re voting for.

Filmmakers are essentially asked early in their career to make a decision. Are you going to be an artist, are you going to make movies for the Academy, or are you going to be an entertainer? Are you going to be a sellout and go make mass entertainment for those guys? I look at it and say why can’t the objective be Jaws, Aliens, shit, Avatar.

Look at Cameron. He is in a class utterly by himself. He’s the only guy out there understanding if I want to make movies on this big canvas, I need to make movies that everybody’s going to come see. He makes mass entertainment. He’s not ashamed of it. Occasionally, his mass entertainment gets nominated for awards. You don’t see James Cameron courting awards. You see James Cameron like, “I’m out to make mass entertainment. I’m out to reach the widest audience possible.”

It just so happens that his big mass entertainment movies like Avatar have a huge environmental message to them. They’re actually not just junk content. They actually contain big environmental messages about awareness of the world around you. I don’t see what’s wrong with that. I don’t see what there is to be allergic about. That’s where I feel like the future of the industry needs to be leaning when we talk about cinema and movies for the big screen.

What Marvel’s doing and what Marvel is I think experiencing right now, they’ve reached a saturation. They’ve isolated their audience. They’ve created a massive, massive, massive audience, but it’s also self-contained. It’s a bubble. They’re not making movies for everybody. They’re making movies for fans of the ever more internal Marvel universe. That’s finite, whereas Cameron can call it like Babe Ruth and say, “My movie’s going to make two and a half billion dollars.” He doesn’t have a massive Marvel universe behind it to do it. There’s huge opportunity there. People have to get over themselves and actually strive for that.

**John:** Chris, what I hear you saying is that in features we have certain filmmakers can prioritize quality over everything else. There’s that classic pick two. You can choose good, fast, or cheap. They’re able to choose good, because they actually have the track record that they can do that. They have started in having to balance those things better when they were making cheaper genre pictures. Now Cameron can spend a billion dollars making a movie, and he has that. On the TV side, we still have brands like HBO, for which quality is their delimiter. HBO has a brand value that is great. You know that a show on HBO is going to have a certain quality. You may like it, or you may not like it.

**Chris:** Quality is their brand.

**John:** Quality is their brand. Do we have on the feature side, quality is our brand? A24 to some degree. They’re always innovative movie. I don’t know they’re always the highest quality. They have a certain point of view. I don’t know. I wonder if we could have basically a film studio that quality is our brand.

**Chris:** Pixar understood. You look at first tier of movies that came out, and that’s what they were dedicated to. Is it sustainable? Is it all good things must end, and there was a very specific group of people shepherding it, it was the objective that everybody wanted? How long can you maintain that, and how finite that group of people is that come with all that education, and are they able to educate other people up into those ranks and to keep that stuff going?

Yes, A24, Working Title, there are certain brands when you look at it and go, “Oh, those, they make those good movies.” There’s a bigger thing at play. I’m looking at Craig right now sitting with the Hollywood Hills behind him. Somewhere behind Craig is the Cinerama dome, which is sitting empty and boarded up. What’s not happening with the A24s of the world and the Working Titles of the world is they’re not making movies that pack cinemas and feed into the health of my other definition of cinema, which is a place you go to watch movies with other people and have a shared experience, which is not only what I think is a really important human thing to do, also it enriches the experience of watching a movie. A horror movie is never as good at home as it is, or certain horror movies, never as good as watching with a crowd of people. Comedies are never as good as watching with a crowd of people and feeding into that.

There are movies that I consider deposits and withdrawals. If you’re making a movie with the intention of drawing the largest possible audience to the cinema, and not an audience, but the audience, you’re making a deposit. You’re actually feeding into that system, and you’re helping that system thrive. If you’re making a movie because how you want critics to feel about you or your film or the awards that you hope to get, and you can convince yourself all you want that the awards that I’m getting are actually good, they’re advertising the film, etc, etc, you’re just admitting that it’s all about money anyway. If you’re making movies for awards and things like that, you’re making a withdrawal.

If you’re not making it to drive the most number of people into the cinema, you’re benefiting from it more than the system is benefiting from it. That’s okay. That’s totally okay to do that. Know that that’s what you’re doing. When you’re making a movie for a streamer, and you’re releasing it in theaters for the requisite number of weeks so that it is eligible for an award, you’re not really paying back into the system. You’re not really here in the name of cinema. You’re there for how the cinema benefits you and not how you benefit the cinema. I don’t look at it that way. My partner doesn’t look at it that way. We look at it like that’s a whole hungry mechanism that desperately needs to be fed, and we make movies for that machine so that machine is there.

**John:** Top Gun: Maverick I think is indicative of that. Top Gun: Maverick was a film that critics loved, audiences loved, theaters loved, that the industry wanted that movie to succeed and was so happy it succeeded, because it was a good movie to see on a big screen with a big audience, and it did great too. The movie could’ve made the exact same amount of money and not had the impact if it hadn’t felt like it was the right moment.

**Chris:** Very early on we said this can’t be a cash grab and that no one will come if it is. When I came on board, the script that I was handed was a lot of fan service, a lot of rehashing of scenes from the original movie. We definitely hit those beats, but we hit those beats in a way that they were echoes of the past and not, oh, let’s just recreate that scene. Do you remember when they made the sequel to Airplane and they just regurgitated the scenes from the original so you got to see them again?

**John:** Yeah.

**Chris:** That worked in the day when you actually didn’t have home video and you had to wait three years to see that film.

**Craig:** Just to defend them, the sequel was not made my Zucker, Abrahams, Zucker.

**Chris:** Of course. Of course.

**Craig:** They get very upset if anyone thinks that they made that movie.

**Chris:** I’m not talking about whoever made it. I’m just talking about the end result. We knew very, very early on there was an expectation around it that it’s Tom and it’s Top Gun, they’re going to come. Tom was the first guy to say, “No, they’re not. They are not going to come. They are looking at this with suspicion. They’re looking at this as though this is a cash grab, and we have to do everything we can to convince them that this is actually an event that they have to come and see.”

The money that Top Gun made, a surprising amount of it was from repeat viewing, multiple viewings of people coming back to see it over and over and over again. That’s a metric that you don’t see charted a lot is how many of these movies that are making a billion dollars are making a billion dollars because people are going to see them the way we went to see ET and the way we went to see Star Wars over and over and over again in the cinema. What Top Gun is is proof that you can do that. It’s proof that if you make a movie that is that much of an emotional experience…

I read some critique of the movie that said, “Oh, it just feels like every moment in the movie is engineered for the maximum emotional effect.” Yeah. That’s the point. What are you talking about? Isn’t that what you do? Yes, I want you to be completely emotionally engaged in it the entire time. We would sit there and watch it and step back from it and look at it objectively and say, “Now I’m in the audience. How do I feel about this? Why is this not working for me? Why am I watching somebody have an experience rather than having an experience with that protagonist?” People are starved for it. Top Gun demonstrated that they were starved for it. They demonstrated that they don’t reject sincerity and earnestness and optimism. They actually came. They showed up for it, and they enjoyed it.

Top Gun changed the way I will approach every movie I make after Mission Impossible. I had started making Mission before Top Gun came out. Now looking at the experience of Top Gun, the first thing I would start with… With Mission you start with what are the big set pieces and what are the big stunts, what’s going to make this different from all the other Mission Impossibles.

Every movie I start with now is, what do I want the audience to feel when they’re walking out of the theater. What’s the feeling I want them to carry away from it. If the feeling is anything other than I feel great about myself and I want to see that again, why are you making it? You’re making it for yourself and not for-

**Craig:** Hold on. I agree with you completely that the… Certainly how I approach things is what is this… The question I ask is, why should this exist, which is a little different than your question, but it’s related. Why should this exist? The related question to that is, and if it ought to exist, clearly that involves the audience. They need to feel something.

**Chris:** Anything can exist. I want to be very, very clear.

**Craig:** No, why should this exist?

**Chris:** It’s who are you making it for? Ultimately, who is your audience?

**Craig:** I’m simply saying I don’t think feeling good about ourselves is the only feeling that is a valid one to chase with an audience. Sometimes you can get pretty far with people feel sad. I think feeling sad is a strong feeling. I think mourning, I think coming to grips with mortality. There are difficult things we can feel walking out that are very valid. I think where I agree with you is I want them to feel them.

**Chris:** You can feel rewarded and satisfied with those feelings, or you can feel punished and worn out and exhausted and demoralized, which is a lot.

**Craig:** Or provoked. Or provoked.

**Chris:** Or provoked, which a lot of filmmakers seem to embrace as something admirable, that the audience is an obstacle. The audience is a thing that is to be tolerated.

**Craig:** I don’t see it as an either or. I see it as simply, yes, getting an audience to feel something and putting their feelings first is… I completely agree with you. I generally speaking do enjoy movies that make me feel good at the end. Sometimes I like those, and sometimes I like movies that don’t.

**Chris:** I want to be very clear. If you’re going to make a movie that cost $30 million, those concerns are not as big. If you want to make a movie that costs $150, $170, $200 million, my advice to you is everybody should leave the theater feeling really great. It’s all proportionate to who the audience is for that film. If a movie’s got to make that formula of, say, three times what it costs to break even, James Cameron understood there was a certain point at which he realized I’m all in, and everybody on the planet has to love this movie.

**Craig:** Sure. Then there’s The Dark Knight. Then there’s where it’s a massive hit.

**Chris:** How much did The Dark Knight cost versus how much did The Dark Knight make? Chris Nolan is a very, very smart, frugal filmmaker. He understands marketing and how to target his movies. He understood who his audience was. He didn’t indulge in that movie. He didn’t go over budget. He didn’t make a movie [crosstalk 00:43:22].

**Craig:** I’m not suggesting that he did any of those things. I’m simply saying that there are very high-budget, popular hit films that carry through in pop culture and are beloved by people where you don’t walk out feeling warm and fuzzy. That’s all I’m saying.

**Chris:** Yes, I understand.

**Craig:** Usual Suspects was a fantastic film written by this kid from New Jersey, that made me feel terrible at the end but also satisfied.

**John:** Satisfied is a thing.

**Chris:** Satisfied is the word.

**John:** Terrible, great, satisfied is the word.

**Chris:** I’m not talking about warm and fuzzy. I’m not talking about warm and fuzzy. I am saying that if you’re going to make a movie past a certain budget, that’s the way.

**Craig:** I think people should always be satisfied.

**Chris:** Satisfied, absolutely.

**John:** There’s a different metric here. We’re talking about $30 million versus $300 million for a budget. Also, what are you asking of the audience to go and experience your movie? If it’s something that they were going to flip channels to… There’s movies that I’ll watch on a plane, but I’m not going to actually go to the theater to watch. If you’re trying to make a movie that you need to get people to go from their home to a theater, to buy a ticket, to sit in that seat, you’re making a big ask. I think it’s fair that they should have big expectations for what they’re going to get out of that and how they’re going to feel at the end of that. You want to make sure that they are feeling a big feeling from the end of that, which may not need to be the same situation on a made-for-streaming that they’re watching at home. I think there are different expectations there.

**Chris:** In that instance, a streaming movie, plain and simple, it doesn’t have to face an opening weekend. It doesn’t have to compete with anything. Actually, the metric by which a viewing is even measured is not the same. Somebody watches it for a few minutes, turns it off, or turns it on and turns off their TV and goes to bed, and it’s still running in the background and counts as a view. That’s very different than people coming out of their homes and paying money to go and sit and watch that movie. It doesn’t have to confront the same-

**Craig:** Agreed.

**Chris:** … obstacles to whatever a definition of success is, which is great. We talked about this the last time. I am hopeful that the streaming world becomes the test bed, becomes the place where filmmakers can cut their teeth, in an environment where their risk is lower. Their career risk is lower. Their tolerance for failure is much higher. Their budgets are a little more constrained.

It’s the farm system that gets people to the place where they can make bigger movies in cinemas, because that’s the thing that I don’t see. There’s not a mechanism that develops people to the level that most directors are working at now on those big, giant movies. It’s one thing to demand quality and to say I want it to be this thing in the middle. It’s the other thing to actually know how to do that and to prepare and to understand that part of what you have to build into that is, I’m not going to hit a bullet with a bullet straight out of the gate. I’m going to be re-shooting. I’m going to be. I have to build that into it. It’s a very complicated process by which you arrive.

Cameron, look how long it took him to make that movie, in order to make it the box office success that it was, to justify the budget that went into making that movie. Every day he was out there and the movie was getting bigger, the movie had to be that much better. It’s an absolutely terrifying way to work.

**John:** I promised that we would talk about group dynamics. Let’s put that aside for a moment because I actually want to circle back to something you said quite early on in the conversation, which is that Hollywood has decided not to have movie stars. We’ve let our movie star system fall apart. Is this a solvable problem? Why is it a problem? Chris McQuarrie, can you make your case for movie stars?

**Chris:** There are two things that having movie stars would require. One, the studios have to want movie stars. Two, stars have to want to be stars. There are a lot of actors who have the capacity to be giant stars. They are defined by their choices. They’re not leaning into the kind of material that, and the kind of filmmaking that would make them stars. Being a star is a level of commitment. It’s a level of awareness. You have to really control your destiny. You have to really understand filmmaking. You can’t just entrust that to other people. Stars have to want to be stars.

The system, again, the award-driven system that tells you you either win Oscars or wear a cape, there’s not a thing in the middle that’s leaning towards encouraging people to be more traditional movie stars. There’s not an incentive to be Clark Gable. There’s not an incentive to be Marilyn Monroe, and yet the business needs those. People want those icons.

You see people time and again arrive in a place where you’re thinking this person’s really going to pop, this person’s really going to take off, this person’s going to be a big star, and then you watch their subsequent choices. It’s not that there was something in the water in the ‘40s that isn’t there now. There was a different system that cultivated those people and that groomed them to be stars, and then the stars themselves understood this is what I need to do to protect my brand and to put myself forward. Humphrey Bogart was a very, very smart filmmaker. Clark Gable was a very smart filmmaker. Burt Lancaster, Kirk Douglas were giant movie stars. They were also very, very, very smart about how to make themselves stars and to keep themselves stars.

**John:** Craig, how do we get there? How do we get movie stars back, or do we get movie stars back?

**Craig:** Movie stars are enormously helpful to center our culture, because the culture that we create is about human beings. It’s about the human condition, whether it’s a comedy or a drama. We identify with certain humans because of a kind of magic they have.

Tom Hanks is a human being that hundreds of millions of human beings connect to, even though he doesn’t know them. There is something in his eyes. There is something about the way his mind works and connects to his face and his eyes and his voice.

The problem that we have is that we have cheapened fame. The fame is useless now. Everyone’s famous. Fame doesn’t mean a goddamn thing. Fifteen minutes? Everyone’s famous for the rest of their lives. That’s my turn on Warhol. Everyone is now famous forever, because everybody is everywhere, seeing each other. It’s harder and harder to find the signal amidst the noise. It really is. Hollywood tries really hard. There are examples where they try to make people stars. They work on it. Sometimes it works. Sometimes it doesn’t.

**Chris:** Choices.

**Craig:** There are people who still emerge from all of this mess. The person that comes to mind is Zendaya. Zendaya’s a star. Zendaya’s going to be a star for the rest of my life. She will be a star for the rest of my children’s lives. That’s how that’s going to be. You can just see it. She’s a star. It’s still possible. When we find people like that, it’s important. Timothee Chalamet is a star. That’s just the way it is. We used to grow a lot more of them. It’s just hard now. It’s hard to figure out who is a star and who just has a whole lot of followers.

**John:** For sure. Let’s go to our One Cool Things. Chris, I see you with an object in your hands. What is this One Cool Thing you want to share with us?

**Chris:** It’s called the Anker 3-in-1 Cube. This is my favorite new little gadget. It’s a great travel gadget. It’s a great desktop gadget. It charges an iPhone. It charges your earbuds. It’s got this little pop-out thing that charges your Apple Watch with the fast charging standard.

**John:** Nice.

**Chris:** It’s all three in one, all in this nice little cube that actually folds up with one little click, goes in your bag, or just sits nicely on your desk and takes up very little space. It’s my favorite gadget. I love it.

**Craig:** That’s A-N-K-E-R I’m presuming.

**Chris:** A-N-K-E-R, Anker [AYN-kr] or Anker [AHN-kr]. When you go on Amazon, they’re an electronics powerhouse.

**Craig:** They make a lot of USB hubs and things.

**Chris:** Yes, hubs and batteries and things like that. I have to say I’m always suspicious of those brands that exist only on the internet. I have to say I have a lot of their products. They’re actually very good. This is my very favorite one of them.

**Craig:** Look at this free ad for Anker. Unbelievable.

**Chris:** Free ad for Anker. You noticed I’m wearing the Anker T-shirt and baseball cap, and my car has an Anker skin on it.

**Craig:** I love it.

**John:** Craig, what is your free ad for?

**Craig:** My free ad is for something that I honestly think is magic. I don’t understand how this works. Are you familiar with goodrx.com?

**Chris:** No.

**John:** I don’t understand it, but I think I know what it does.

**Craig:** Here’s this insanity. If you are getting a prescription medication and for some reason your insurance doesn’t cover it, either because the med isn’t covered by your insurance or let’s say in the case of where I ran into this, I had a prescription that I was getting locally at the Rite Aid, but then my doctor was like, “Okay, let’s actually go through Express Meds,” which is our long-term medication thing through the WGA.

While I’m waiting for them to ship it, there’s a week where I need to get it refilled, but Rite Aid was like, “Sorry, they’ve already done it that way. We can’t do it this way on your insurance. However, why don’t you just go to goodrx.com?” I was like, “I don’t want to buy it from another company.” They’re like, “No, just go to goodrx.com, type in the drug you want.” Then it says, okay, where would you like to get this medicine from? One of the things is Rite Aid. They have CVS. They have Walgreens. They have everybody. I click on Rite Aid, and this little coupon comes up. I show it to them. They type the number in. They’re like, “Okay, so instead of being $5,973, it’s $12, also without insurance.” Without insurance.

Now, how is this working? I do not know, and I also am on the verge of not caring, because it does. It’s startling. If you have a prescription and it’s not covered by your insurance, goodrx.com apparently figures it out anyway.

**John:** They’re giving you some sort of a coupon, rebate code thing. It’s putting it in some group plan. It’s doing behind-the-scenes shenanigans.

**Craig:** Shenanigans.

**John:** Great. Shenanigans. Our whole health system is shenanigans. Chris McQuarrie’s laughing there because he’s in the UK.

**Chris:** It’s the way you went, “Shenanigans.”

**Craig:** It is shenanigans.

**Chris:** The answer is shenanigans.

**Craig:** Shenanigans. You know what? I love it. Great. Whatever it is.

**Chris:** It’s a scientific explanation.

**Craig:** If I open the door of the goodrx.com company and the inside is filled with nothing but leprechauns, I’m just going to close the door, back away, and drive away. That’s fine. I don’t care how it’s working. All I know is, what the hell is that? Wow.

**John:** Wow.

**Craig:** There’s my free ad.

**John:** My free ad is for Signal, which people are listening to this saying, “You’re just now discovering Signal?” Signal is the messaging app. It’s known as being encrypted, which is great. Love it. It’s actually much better for… We had these group email threads that were getting endless and long and terrible. It’s all people who need to talk about one thing. It was these emails that were going back and forth. It was a disaster. We wisely moved over to Signal. There’s just a channel on Signal, which we’re all in this group chat. It’s so much better of an experience. If you are stuck in a group email or a group text situation, try Signal for it, because it honestly has been so much better of an experience going through this. It’s simpler than setting up a new Slack instance. It’s free. It’s been just a great experience. Signal I would recommend if you are in a group conversation situation.

**Chris:** I got rid of WhatsApp and only use Signal. It’s actually great. Signal’s the best one, most secure too.

**John:** That is our show for this week. Scriptnotes is produced by Drew Marquardt. It’s edited by Matthew Chilelli. Our outro this week is by Nico Mansy. If you have an outro, send us a link to ask@johnaugust.com. That’s also a place where you can send questions. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts and hoodies, and they’re great. You can find them at Cotton Bureau. We’re coming up with this Episode 600 T-shirt, so stay tuned for that. You can sign up to become a Premium member at scriptnotes.net, where you get all of the back-episodes and bonus segments, like the one we’re about to record on the movie theater experience. Chris McQuarrie, thank you so much for coming back on our program.

**Craig:** Thank you, Chris.

**Chris:** My pleasure. We’ll do team dynamics in a hundred episodes.

**John:** Love it. Perfect.

[Bonus Segment]

**John:** Chris McQuarrie, let’s say you’re making some giant movie that’s coming out, perhaps in a summer at some point. If I have my choice of theaters and theater experiences to go to, what do you think is the best, current in the United States at least, that I could go see a film like the one you might want to make?

**Chris:** It’s a very tricky question. The great leveler for me is Dolby Atmos and Dolby Vision. Sound is a huge component for me. I consider sound and music to be a full third of the experience. I think your sound design and your score are actually more important than any dialog in the movie. Dolby Atmos is the way to do it. Dolby Vision is truly amazing.

**John:** What is Dolby Vision?

**Chris:** Dolby Vision is the Dolby projection system, these laser projectors that are super high-definition laser projectors, which are one of the things you’ll experience when you go to a lot of your movie theaters. There’s foot-lamberts, I believe it is, the brightness in the bulb. Most projectors that you’re seeing, the bulbs are either not replaced frequently enough, they’re not properly maintained. A lot of times, when you’re going to the movie theater, you’re watching what should be, I think it’s at 11 foot-lamberts, you’re watching it at 9 or 8 or even less than that. Dolby Vision, its standard is 14, I think. I should not be giving you all the technical on it, only that it is extremely bright, clear image. The blacks are very, very black and very defined.

A great demonstration I saw of it, you sit in this theater and you watch them project black onto the screen. The black is actually very, very, very dark gray, because how can you get black if you’re projecting onto the screen? Dolby Vision can project proper black onto the screen. When you see it, the difference is quite startling. You get an incredibly rich image, and you get incredibly immersive sound. It’s to me in an all around. Dolby Vision, it can be in different sized auditoriums. For me, if I was going to build a theater in my home and had all the money in the world, I’d build a Dolby Vision.

**Craig:** You got close. I don’t know what you’re waiting for. I agree completely.

**Chris:** You’d be tragically surprised.

**Craig:** Is someone spending money in your house or something? I don’t know.

**Chris:** When you spend five years making a movie instead of two and a half-

**Craig:** Oh, yeah, there is that. I agree with Chris McQuarrie. Take that to the bank, my friends.

**Chris:** What?

**Craig:** Take that to the bank.

**Craig:** Wow.

**Craig:** Yes, that is absolutely correct. The future of projection is lasers, without a doubt. This problem of dim bulbs, as I’ve been saying for a long time, is brutal. Even without Dolby Surround and all that stuff, sound when we were kids was still pretty impressive because of the number of speakers and the size of speakers in a large auditorium situation. Sound has obviously gotten really, really good. Even at home, we can get really, really good sound. The projection on a large screen is difficult for people to have at home. I’m putting aside the communal experience watching a movie. The visual aspect, if it is a Dolby visual, it is a dramatic improvement.

Also, let us take a moment. If you do watch things at home and you’re making your own theater, let us take a moment to talk about something that is near and dear to both my heart and Mr. McQuarrie’s heart and any rational human being’s heart, which is to turn off your fucking motion smoothing. Get your remote out and turn that shit off. Go into the settings. It’s in advanced settings. Anything that’s called smoothing, motion, anything with the word smooth or motion, turn off. Turn it off. It’s crap.

**Chris:** Turn it off.

**Craig:** Crap.

**Chris:** It’s video interpolation.

**Craig:** It’s awful. Awful.

**Chris:** It’s terrible. It’s terrible. Whole generations of audiences are being conditioned to watch-

**Craig:** Crap.

**Chris:** … what Rian Johnson described as liquid diarrhea.

**Craig:** I saw a trailer. I think I was showing somebody the trailer for Chernobyl before it had come out. I was in his house. I just Apple TV’ed it over to his television to watch it. I turned it off within three seconds. I’m like, “Nope. You’ve got motion smoothing on.”

**Chris:** Can’t watch it that way.

**Craig:** It made me feel horrible. It made me feel like I had screwed up so terribly by creating Days of Our Lives – Chernobyl. It just looked so awful. Turn that shit off. That aside, theater-wise, Dolby. Dolby visual.

**John:** Chris, I remember when THX came out. It was an accreditation system, basically making sure that the theater itself actually met certain standards. I remember a THX guy came to one of our classes at USC and said, “If you have a choice of where to sit in a theater, you should sit about two thirds of the way back and in the center, because that’s basically where the filmmaker probably was situated as they were mixing the film.” Is that still an accurate way of thinking about, given your druthers, where a person might want to choose to sit?

**Chris:** I can tell you that when I go to test movies, I end up in the back of the theater most often. It’s the only time I sit in the back of the theater. It’s truly horrible back there, no matter how good the auditorium is, because you’re in the surrounds. You’re not in the center five one. You’re not in that center channel. They’re fairly well balanced. If you’re in the center, anywhere between the front and the middle of the auditorium generally, I don’t sit that far back.

When I’m mixing the movie and our mixing stage, the thing we’re constantly reminding ourselves of is that you will never see the movie or hear the movie as good as the filmmakers do on their state-of-the-art mixing stage. We actually have settings whereby, because we know that there are going to be projectors with a shitty bulb, if you have a scene that’s dark, we’ll deliberately dim it, to look at it and say, is there going to be any detail when you’re watching this in a shitty theater that hasn’t been updated in 12 years, because they don’t make enough money? We’ll deaden the sound. We’ll do stuff like that.

That’s why those things are really important. That’s why when you see Dolby Atmos, you know you are getting a quality, standardized, and probably fairly recently updated system. If you do that, Dolby Atmos is pretty immersive, regardless of where you’re sitting in the theater. It’s different from theater to theater. It’s hard to say definitively.

**John:** My final question for you, Chris, is, Nicole Kidman in the AMC ad talks about sound you can feel. As you are mixing sound, are you only thinking about the actual sound that you’re able to project, or is there something about… Some of these theaters now actually have special extra vibrational things. Is that something you now consider with the kind of movies you’re making?

**Chris:** You will hear more and more a term, PLF, premium large format. Premium large format, there is IMAX, there’s Dolby Vision, there’s 4DX, which is what you’re talking about where it has the shaky seats, and there’s one called ScreenX, which is now they have screens on the side of the theater.

**John:** Our Koreatown theater has that, which is really cool.

**Chris:** When I first heard about it, I thought, what? Then I saw. Like 3D, it’s something where it can be done right, or the movie suits it or the movie doesn’t. Sometimes the transfer really works, and sometimes it doesn’t. It depends on how much time and work and effort they put into it. Yes, sound you could feel, absolutely. Even if I’m doing something that’s not 4DX or ScreenX, the mixes I like are mixes that you can feel. There are elements in Dead Reckoning, for instance, that you primarily feel. You’ll never experience them on home video the way that you will in a theater. You’ll hear it in home video, but in a theater you’ll actually physically feel it. It’s actually something we’ve done with a malevolent force. In our movie, we created a sound element that is as much physical as it is audible.

**John:** Awesome. Chris McQuarrie, thank you so much.

**Craig:** Thank you, Chris.

**Chris:** Thank you.

Links:

* Chris McQuarrie on [IMDb](http://www.imdb.com/name/nm0003160/) and [Instagram](https://www.instagram.com/christophermcquarrie)
* [The looming threat of AI to Hollywood, and why it should matter to you](https://www.vox.com/culture/23700519/writers-strike-ai-2023-wga) by Alissa Wilkinson for Vox
* [Anker 3-in-1 Cube with MagSafe](https://www.anker.com/products/y1811?variant=42206465327254)
* [Signal](https://signal.org/en/)
* [GoodRx](https://www.goodrx.com/)
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* [Craig Mazin](https://www.instagram.com/clmazin/) on Instagram
* [John August](https://twitter.com/johnaugust) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [John on Mastodon](https://mastodon.art/@johnaugust)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Nico Mansy ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by Drew Marquardt and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/600v2standard.mp3).

Scriptnotes, Episode 599: Group Dynamics, Transcript

June 20, 2023 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2023/group-dynamics).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** Okay, my name is Craig Mazin.

**John:** This is Episode 599 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters. We often talk about story in terms of the journey of a single protagonist, but some movies center on a group of characters that serve as the hero. Today on the show, we’ll look at these group dynamics and how to think about them both on the scene level and story-wide. We’ll also talk about pitch decks and translations of public domain works. We have some follow-up on binging episodes versus putting them out one week at a time. We got a real grab bag of stuff here today, Craig.

**Craig:** I love a grab bag. It keeps us spontaneous and fresh.

**John:** That’s the goal. In our bonus segment for Premium members, I’d love to talk about how you start playing an RPG video game, because I’m looking at two new ones, Diablo and the new Zelda. You may find the same experience. I want to start playing them, but I also don’t want to make dumb mistakes that have me burning like 10 hours. We’ll talk about strategies for how you start playing one of these games.

**Craig:** What a great topic. So much anxiety. So much early game anxiety. Oh my god, what skill tree will I pick? We will dig into that. You know what? If you don’t play video games but you are a Premium member, stick around for that bonus segment anyway, because there are life lessons, my friends. Life lessons.

**John:** I’m excited to hear them. Let’s start off with this new report that I saw, uh, today. So Deadline had a link to it. Well, Deadline actually did not have a link to it, which was so frustrating. They had a zillion links in their article, but none of them actually linked to the actual study. I had to Google a quote from there to find an actual better article about it. We’ll link to something from The Streamable.

It’s a study on which is more successful for streamers, to put all the episodes of a season out at once or do them week by week? This is a thing we’ve talked about often on the show, and our opinions on this, which I think you and I both are in the opinion that you build more momentum and more love for a show week by week than putting them all out to binge. Here are some numbers that study that.

This is from a company that monitors actual TV. They’re not getting their data from the streamers themselves. They’re getting it from viewers and who’s watching a show, who’s finishing a show. What they were able to see is that if you put out all the episodes at once, more people will finish the whole series, but the actual growth of the show is limited. It doesn’t sustain for as long. To me, I think what we’ve always talked about is that if you are a streamer, your goal is to keep people subscribed to your service, and therefore it makes sense to just keep people hooked as long as possible.

**Craig:** Obviously, I’m a big believer in the weekly method. This makes total sense to me, because it is true that if you have all the episodes available, you do fall into a kind of inertia, the inertia of motion. When an object is in motion, it wants to stay in motion. An object watching a show wants to keep watching a show. Watch the next episode. Watch the next episode. Watch the next episode. Sure, you’ll finish it. In finishing it, it’s eaten so quickly, digested so quickly, that it’s forgotten quickly.

There is no ability to share a communal discussion, whereas for both of the television shows I’ve made, the week-to-week model wasn’t part of its success, it was almost all of its success. It’s not like The Last of Us premiered to small numbers. It premiered to fantastic numbers. It just grew from there. It just grew, and it became a global discussion, because it was week to week.

The week-to-week model also creates this cottage industry of summary recaps, tons of podcasts. There was probably, I don’t know, 15 or 20 podcasts that would just do a, “Okay, we just watched this episode of The Last of Us. Here’s what we think.” I think everybody should be doing it. Now, that said, this article is making an argument that certain cases, binging may be better.

**John:** The two marquee shows they talk about from 2022 are Netflix’s Wednesday and HBO’s House of the Dragon. Wednesday was a binge all the episodes at once. House of the Dragon was the classic weekly model.

Wednesday did great. It was a giant hit. It did do big numbers for them. It had a lot of rewatching too, which is understandable that you’d get through the whole thing, then just go back and rewatch the whole thing. If you think about Wednesday, it had some breakout cultural moments. Wednesday’s dance got to be a big thing. It did burn really bright, but it didn’t continue out over the number of weeks. I don’t think it has the cultural conversation that House of the Dragon did, for its classic weekly structure.

Netflix can’t be upset with Wednesday, and HBO can’t be upset with House of the Dragon. They both were very successful for what they were trying to do.

**Craig:** Yes, and they will both come back, and they will both make more. Look, it’s a little bit of a question too of the tone of a show. Wednesday does feel like it goes down a little bit easier. House of the Dragon’s pretty heavy. It’s violent. It’s upsetting. It’s hard to watch that show one after another, after another. Wednesday’s much lighter fare. It’s more of a young adult show. It’s got comedy elements.

If I were Netflix, and I’m not, if I were, I’d run it week by week. I would, because I just look at how there is this world of discussion, analysis, debate, group watching. If everybody was watching that dance scene at the same time, it would’ve been even bigger.

**John:** Yeah, very possible.

**Craig:** It just feels like they’re missing out. This is part of the Netflix fire hose. There’s something that’s slightly cheapening about the fact that you can see everything all at once, all the time, no matter what it is.

**John:** Looking at Disney, with Disney Plus, so two of their Marvel shows, Loki 2 will be weekly, like the way it was always. That makes sense, because there’s going to be a lot of speculation in between episodes about what happens. Echo, which is the spin-off of Hawkeye, is going to be all at once. Maybe that makes sense. They can at least see how it does. Echo is a younger show. It is probably more on the order of a Wednesday, so maybe it’ll make more sense for that show to be all at once.

**Craig:** It might. I did see some commentary on the internet that framed it in terms of this is how Disney values these shows, with the understanding that putting it out there all at once was a devaluing move.

Now, I’m not sure what the benefit is of putting it all out at once versus week by week, unless the idea is we don’t think… I think this is what people were implying by the devaluing. If the company thinks, “We actually don’t think this thing is going to build. We got to get them real fast,” this one is going to be like, we got you, you watched it all, hooray, but no one’s going to be coming back week after week to watch this. That’s an interesting concept.

Netflix hasn’t had the ability to discriminate like that. It is interesting that Disney has started to discriminate like that, whereas HBO only does things week by week. We’ll see what happens. I’ve just always been puzzled by this whole, here it is all at once.

**John:** All at once. With Stranger Things, this most recent season is split up into two chunks. You could say it was for story reasons, but it was really I think to hold people across another month so that they would have to stay and subscribe to Netflix. I think that was good for the show, because it built up speculation about what happens in the second half of the season. I wouldn’t be surprised if they do more experiments where they are trying something more weekly down the road.

**Craig:** I’m curious. We should have the Duffer Brothers on the show for sure, not only because they’ve made this just culturally important televised institution, but I want to hear their opinion on this. Stranger Things seems to me like the poster child for a show that ought to be week to week, because it’s a mystery. It has cliffhangers at the end of every episode.

**John:** Definitely.

**Craig:** It has these “holy crap” moments that you want to share with everybody communally.

**John:** It is intense. It’s intense, and the episodes are long. It feels like once per week would actually serve that show really well.

**Craig:** Yes. I wonder if they’ve ever asked. I know that Ted Sarandos is on record as saying the whole binge method is part of the DNA of Netflix, but maybe not.

**John:** Yeah, but other DNA has changed too. Netflix was shooting their first pilots as we went into the strike. They had never done pilots. Now they’re doing pilots. They didn’t have ads. Now they have ads. A lot is changing. I do wonder if the binge model will also change.

**Craig:** Honestly, I have never understood it. It always occupied that same space in my brain that MoviePass did, which is, wait, what am I missing? In the case of MoviePass, nothing. I missed nothing. I was correct. You were correct. Anybody with half a brain was correct. In this case, I just wonder. It feels like I’m missing something. I just don’t know what it is.

**John:** I think here’s maybe what you’re missing is what metric they’re going for, because this article would say that you look at Wednesday, and overall people finished the show more. They may have some metric that says people finishing a show is better in the long run for our retention. Maybe they have some reason why they believe that. I think they’re missing out.

The bigger point we’re making in terms of when you don’t release a show week by week, you lose out on the whole ecosystem that can build up around it. That feels like a giant loss. There’s just no way to get around that.

**Craig:** There is something that feels like a lack of vote of confidence. Queen’s Gambit that Scott Frank made, that ought to have been a week-to-week show. I haven’t asked Scott about it, but it just seems like that would’ve been way better than putting it all out there, because it was fantastic. My whole thing is, if it’s crack, don’t give them all the crack at once. The whole point of crack is-

**John:** Also, people want to say, oh, teenagers will want to watch it all at once. They can also watch it all at once when it’s all done, and so they can join in the conversation.

**Craig:** Also, isn’t part of life telling teenagers no? By the way, I have no idea how crack works. I don’t know why I was just saying, “Isn’t the point of crack,” and then I trailed off, because I don’t know the point. I actually don’t know.

**John:** You could put something on the table and say, “That’s crack.” I’m like, “Okay.” I can recognize the paraphernalia around it, but if you were to say, “This is a rock of crack. This is a portion of crack. This is the appropriate amount of crack for a person to use,” it’s probably zero, but I wouldn’t know what it is.

**Craig:** I think if you put a piece of crack, and I don’t even know if the term piece… A rock. A rock of crack.

**John:** I’m assuming rock, yeah.

**Craig:** You put a rock of crack down next to a rock of a little bit of drywall, I’m not sure I would be able to tell the difference or pick out the one that’s drywall versus the crack.

**John:** If it was something that I got out from the tread of my shoes, that kind of thing, I wouldn’t know the difference.

**Craig:** I’ve noticed that Drew’s been real quiet about this.

**Drew Marquardt:** I have secrets.

**Craig:** I’m guessing that he’s like, “Oh, guys. Guys. Guys.”

**Drew:** We need to have a meeting.

**John:** Back in Scotland. Back in Scotland.

**Craig:** We need to have another side podcast that’s just about crack.

**Drew:** Just me talking about the different sizes of crack rocks.

**Craig:** Just you talking really fast and wildly about crack. We solved that problem.

**John:** We solved that problem. Let’s do some more follow-up here. Drew, we have something about tone meetings.

**Drew:** David Michael Maurer, ACE, wrote in. He said, “Loved listening to Episode 598 with Vince Gilligan. Wanted to share that in my experience as an editor, being part of the tone meetings is incredibly helpful. It allows me to hear firsthand what the showrunner and writers intended and listen for any creative pivots that the director may discuss. I can also ask questions earlier in the process about things like VFX or complicated sequences that may impact post-production and set time to sidebar with the director if needed so that they’re supported.

“Usually, this helps my editor’s cut get closer to what everyone intended tonally earlier. This also makes the director’s cut easier and stronger, and the showrunner’s first editorial pass becomes a much more enjoyable experience.”

**Craig:** Oh, yes. Oh, David Michael Maurer, I would like to kiss you for that. We certainly have our editors sitting in on our tone meetings. It’s essential. Look, editors do need a sense of freedom to approach the footage without feeling like they’re shackled.

On the other hand, you know, in talking about this very topic with Tim Goode, who’s one of our editors on The Last of Us, he does look back at the script a lot, and understanding what the lines are between the lines or why things were said or why things were put where they were, which does come out in a tone meeting, helps flesh that out.

We call it the clue book, because sometimes editors are like… I watch a scene and I’m like, “Huh.” They’re like, “I just didn’t quite know what to do here given the footage.” I’m like, “Let’s look at the clue book.” Then they’re like, “Oh. Oh. Oh, okay. Oh, okay, okay.” Getting a jump start on the clue book is a fantastic thing. If you are a showrunner, please, for the love of god, include your editors on tone meetings, for sure.

**John:** Craig, just a little sidebar here. Thinking back to The Last of Us, or Chernobyl as well, the editor may have been involved in these initial tone meetings. They have a sense of what that is. When they look at the footage from a scene, I assume they’re looking at what is the closest to a master shot that there would be.

In a lot of these shows, can you even fairly say that there’s a master shot for the scene? Are you ever just filming something wide enough that you can get the whole sense of what the scene’s supposed to be?

**Craig:** We certainly do. We’re not television. We’re HBO. Look, Chernobyl and The Last of Us certainly had the budgets and the creative ambition to be as cinematic as we could. We definitely shoot lots wide wides, wide wide wide wides and weird wides. It is a little different than some smaller shows. Obviously, every show is different.

The other challenge for our editors is we shoot a lot. For instance, our shooting schedule on average for an episode is 20 days. Now I say that around most people that make television and they just are weeping, because they get five days, maybe 12.

**John:** It’s crazy. So many one-hour procedurals, maybe they had eight days, now they’ve been cut down to seven and a half or they have to cross-board two shows to get 15 days.

**Craig:** At that point, your ability to shoot anything other than the bare necessities is really reduced. We do have that. They have a lot more footage to work with, which creates a lot more possibility, which is certainly part of what we do. If you look at Chernobyl or The Last of Us and count the big wides, you’ll count a lot of them. We’re big on those.

**John:** How often, as you were setting every day, did you do wides first versus a more specific shot? Are you almost always wides first?

**Craig:** Almost always. If we’re exterior, I always want to start wide, because it helps me start to choreograph the motion of the scene. It’s kind of free blocking. We’ve obviously blocked. Because it’s big and wide, you get a little bit of a sense of where positions are. It helps you. You can move things around a little bit. It starts to give you a little bit also of a sense of tone. It afford you an opportunity to create a visual transition, if you need, from what was prior, or you plan ahead to make your visual transition something super duper close. You just know when you’re getting close, you gotta grab that. Generally speaking, I follow the traditional wide and then march in.

**John:** It also gives you a chance to really look at the performances and see what it is that you may want to, little moments you may want to pick up as you get closer in or change or give yourself some options, because-

**Craig:** The actors are also using those big wides as rehearsals, because they know the moments that are crucial aren’t going to be playing in this huge wide, but it gets everybody’s juices flowing.

**John:** Some more follow-up.

**Drew:** Patrick writes, “That Disney TV movie from Episode 597 was in mono because there wasn’t stereo television in most places. That wasn’t until later in the ’80s with shows proudly displaying ‘in stereo’ at the beginning. For The Ewok Adventure in 1984, George Lucas being George Lucas, he wanted people to have the chance to watch it in stereo. They got radio stations in major markets to simulcast the audio in stereo. There were even ads explaining how to set up your home stereo.”

**John:** I do not remember The Ewok Adventure. I do remember the first time I would see the little bugs in the corner of the screen, like, “in stereo,” because it was a big deal when stuff was in stereo.

**Craig:** I gotta say, there’s gotta be some word for this, a memory that was simply not there and now is there. Just by Patrick saying, “Proudly displaying ‘in stereo,'” suddenly I’m like, oh yes, of course. I remember seeing “in stereo” for sure, but it was just gone out of my brain. It didn’t exist until Patrick reminded me. What is that about?

**John:** Let’s go on to our marquee topic. This is full disclosure. Our guest on next week’s episode, we already recorded that episode, and we were going to talk about this topic, and we ran out of town. I’m pulling it backwards or forwards in time to talk about it here on this episode.

**Craig:** Great.

**John:** I want to talk about groups. So often on the podcast we’re talking about classic dramatic theory, where you have a protagonist who begins a story. They have one set of beliefs and conditions. They undertake this journey that transforms them, finds them arriving at a different set of beliefs and circumstances. We talk about our protagonist. We talk about an antagonist, who’s the person who’s forcing them to change. There’s other characters, of course, who are very important. The central protagonist storyline is key to many movies, probably most movies. Craig, would you agree?

**Craig:** Yes, I think so. I think so, for sure.

**John:** There are movies that don’t have that one single, central protagonist. They’ve grouped the characters who share that spotlight. I thought we might spend some time talking about those kinds of movies and what a writer needs to be thinking about when you’re tackling a story that doesn’t have the one constant protagonist, but rather has a group that is doing that hero’s work.

Some examples of the classic thing would be like an Erin Brockovich, a Michael Clayton, an Elvis, Amadeus, Tár. They often have the character’s name as the title of the movie. That is one kind. Then there’s Charlie’s Angels or Reservoir Dogs, ensemble comedies like Best in Show or The Hangover, A Fish Called Wanda. There’s a lot of movies that do have groups of characters. Ocean’s Eleven has groups of characters that do things. Let’s spend some time thinking about the difference and how you make sure that there still is a narrative story drive even with disparate characters carrying the football through it.

**Craig:** One of the things that teamwork, and I like to think of them as teamwork movies and stories, do is they reinforce a natural pro-social desire we have to see functioning relationships where individuals get to shine because of their diverse abilities.

Pretty much the entire Marvel universe is like this. Yes, they definitely did Captain America. That’s Captain America. Iron Man is Iron Man. It wasn’t until they hit the Avengers where things went kaboom, because we love watching The Dirty Dozen, we love watching Seven Samurai, we love watching Ocean’s Eleven, where a team is assembled. Being on a winning team feels good. It takes away the burden of being the only one.

A lot of single-protagonist stories talk about the one somebody has chosen to win. In this case we’re all working together. Each one of us is different and has a moment to shine. The story is about the relationships. Now, typically, the relationships are narrowed down to one central relationship inside of the group, because we can’t really handle more than that.

Everybody gets a chance to win, and everybody gets a chance to lose. Watching the team struggle, fall apart, and then come back together actualized and all doing their individual parts is so satisfying. It’s just satisfying on a deep, deep level.

**John:** We hadn’t planned for which movies you wanted to tackle. Even thinking about the first Star Wars, A New Hope, it is Luke Skywalker’s story. He does protagonate in a very classic way, and yet the ensemble around him is very, very important. We see the team dynamics form and splinter and the tensions within relationships that are not even specifically about Luke.

You have smaller groups within that larger group. Of course you have C-3PO and R2-D2 and then their relationship. You have Luke and Leia and their relationship, but also Leia and Han Solo, their relationship. Within that bigger dynamic, you have smaller individual pairings or triads there, and you want to see how those are developing within the bigger context of things.

In those relationships, you have to be able to track those independently of the plot. It’s not plot stuff. It’s really about the growth of characters as we’re following them through the story.

**Craig:** If you note, each one of those characters will have some sort of failure and then some sort of success. The failure and success is within the context of the team. R2-D2 and C-3PO are basically failures. C-3PO is a failure all the time, but then R2-D2 is the one that ultimately saves them all from dying in the trash compactor. Eventually, C-3PO has his moments where he gets to win. That is exciting to watch. It’s exciting to see Han Solo be both swashbuckling and cool and then also selfish and then cool again. Everybody doing their part is just, again, it’s like watching all these pieces click together that feel so good.

In The Hangover, Alan, Zach Galifianakis’s character, is an absolute disaster of a human being and so much fun to write, because he’s just chaos. He’s completely unhinged. He has the strangest worldview and an enormous amount of confidence and certainty, even though he deserves no confidence and certainty. When the chips are down, literally, he just engages this bizarre gear he has and wins all this money at blackjack, because he’s special. We love watching that. We love watching the underdog who’s good at nothing suddenly shine and crush it.

**John:** Now, thinking about The Hangover movies, we talk about this on the macro scale, but let’s think about it on a scene level. You have several of the characters together in a scene. Classically, you would want to have your protagonist be driving that scene, and yet you don’t have one clear central protagonist. How do you approach a scene and who should be in charge of the scene, or are mostly people vying for control of the scene?

**Craig:** The Hangover, that trio of characters follows a pretty classic dramatic method of imagining one person that is split into three parts. You have the id, the ego, and the superego.

Ed Helms, his character is very much the superego. He is responsible. He is anxious. He’s concerned about logic and rules. Then Bradley Cooper’s character is very much about, understood, but force of action, getting things done. This is essential. If we have to break the rules, so be it, but it’s all in service of doing the right thing.

Then you have Zach’s character, who is chaos. Chaos, appetite, urges. Watching those three guys negotiate with each other is a little bit like watching a single person struggling to figure out what to do. Just like in real life, sometimes it’s our id that we need to release to win the day, and sometimes not.

**John:** Thinking back to the Charlie’s Angels movies, those were some of the most difficult things I ever had to write, because you had three central characters who fundamentally had no conflict with each other. They had some sisterly conflict, but their primary source of friction was not with each other. They each needed their own backstory, each needed their own love interest and thing that they were going out that was separate from the main A plot. It was really challenging.

Yet I could think of them as being, like you said, a single force. It generally wasn’t hard to figure out how to drive a scene, because one or several of them could drive the action in that scene. You felt anchored as long as one of those people was there.

**Craig:** There has to be a clear distinction between them. You don’t want repetition. That’s really important. You want to feel like everybody is specifically required. Ocean’s Eleven is a really good example. It has a very classic group dynamic model of we’re going to bring a team together.

Interestingly, there’s not a ton of difference between Rusty and Danny, Brad Pitt’s character and George Clooney’s. They’re both super cool, super calm masterminds who trust each other completely. They function actually more as their own little mini team. It’s like they’re partners, parents. They actually work like parents. Mother-father, father-father, it doesn’t matter. Then everybody else under them has a very specific role to do a very specific thing. Watching how those pieces come together is fascinating.

**John:** Can you imagine an Ocean’s Eleven where that central couple had real tensions or real fights? It would be a very different movie. I don’t know if you’d feel comfortable within the movie. You don’t want mom and dad fighting.

**Craig:** You don’t. One of the things that Ted Griffin did so beautifully in Ocean’s Eleven is place the central relationship tension between Danny Ocean and Tess, Julia Roberts’s character. They were exes. He’s trying to win her back. That’s what the movie’s really about. The whole thing is, how do I steal your heart back? That makes sense. If there’s any tension between Danny and Rusty, it’s, is this about the money or is this about her? You get the sense that Rusty always knows that it’ll work out. He’s just that cool.

That’s a good way of thinking about things. The tension inside of a group is important, but the central tension inside of a group really does need to be limited ultimately to two people.

There’s what I call fake tension. Again, let’s go back to Ocean’s Eleven, since it’s such a good example. You have Casey Affleck and you have Scott Caan. The two of them are basically, I think they’re the vehicle guys. They fight each other constantly.

**John:** They bicker.

**Craig:** They’re constantly bickering, hitting each other. It’s fake conflict. It’s hysterical. You don’t worry. You’re not emotionally invested in that conflict. That conflict doesn’t matter. It’s there for fun.

**John:** We also recognize that dynamic of conflict. They’re doing the thing that they would do. It’s not fake in the sense that it was artificial on the part of Ted Griffin. It was the kind of shit that two buddies do.

**Craig:** Then there was this interesting, I’ll call it a sub-protagonist, with Matt Damon, because Matt Damon’s character was the one guy who was really trying to prove himself. He was the new guy who was getting hazed and who felt like he didn’t belong and was constantly undermined and screwed with, because he’s the rookie. Then he achieves, and he feels like he earns his place in the group. It’s not quite at the level of, okay, Danny Ocean wins Tess back. It was still a satisfying journey for him, because his relationship was actually with the entire group, like, how do I fit into this whole group?

**John:** What we’re describing here is that each of these characters in these group dynamics has to have a clearly identifiable want and need that the audience can pick up on. As a writer, you need to find enough time to service that and service that progress and progression, which is really challenging given all the other story you’re trying to do. It’s one of the reasons why writing movies with a bunch of characters can be so challenging, because you’re just trying to service so many different things at once.

A scene in Charlie’s Angels had to service three different storylines at all times. That’s really tough. It also meant that if one of the scenes didn’t work or got cut out, you’re screwed, because a bunch of stuff was falling away with that scene getting cut out. Everything has to click and work in ways that are less flexible than in the classic protagonist story, where you might say, oh, we can skip over that beat, because we get it. If a bunch of other things are hinging on that moment, that’s a challenge. Ideally, one character’s growth or change is coming in relation to another character’s growth or change. You’re seeing those dynamics shift because they’re both progressing. They’re both moving to a new space.

**Craig:** Always important. To view everything through the lens of a relationship is important. The group is this large relationship. Inside of that group there are little mini relationships. Perhaps there is a relationship between one person and the entire group.

As you go through these things, you need to look out for characters that you start to look at as homework, like, “That’s right, this person hasn’t said anything in nine scenes.” Those characters you do need to think about, do we need them, what are they doing.

That said, there is also value to characters that are very quiet, disappear until the moment they are needed. When they are called upon to do one single thing, you go, “Wow.” Grease man in Ocean’s Eleven. He’s the acrobat who doesn’t speak English. I think that’s what the term is, grease man. It’s the guy that can wriggle into places. He has one thing to do, and he does it, and it’s awesome. That’s totally legal.

In The Hangover, there were a lot of scenes where Zach barely said anything, but he would say one little thing at the end, and it would make it awesome. That’s okay too. You just make sure that you don’t have a character that feels like they should be talking a lot, but they have nothing to say. That’s problematic.

**John:** Then you run into the Patton Oswalt problem, where he’s standing in the scene and-

**Craig:** Oh my god. I wish we had talked about that when Patton was on the-

**John:** We did. We talked about it.

**Craig:** We did. Okay, good.

**John:** We did, yeah.

**Craig:** I’m glad, because that is one of the… If people haven’t seen it, I guess we must’ve referenced it then with a link, so that’s good. That’s a great example of, there’s just no reason for that person to be there.

**John:** Even in stories where you do have more of a classic protagonist arc, something too like Top Gun: Maverick, it is Tom Cruise’s story fundamentally, and yet the group plays an incredibly important role. Do we get to spend a lot of time individually with some of those pilots? No, not really. There’s the one guy who’s quiet and has glasses, but we still love him, because we get what his role is within that group, and we’re rooting for him.

Those were all very crucial choices made early on in the process and during shooting to figure out how do we understand all these characters and what their deal is, even though we’re not going to have a tremendous amount of screen time to support those. They make really smart choices. It was so rewarding to see them succeed down the road or really felt it when they would have a setback. That’s crucial. Even though the central relationship is really Tom Cruise and Miles Teller, the other people, we understood their dynamics. They weren’t just glorified background players.

**Craig:** Exactly. If you are thinking about writing a movie or a television show that is based around a group dynamic, I urge you to watch some of the better sports films, because movies about actual teams are the purest example, I think. Heist movies come pretty close, because it’s also a team. Watching movies about teams teaches you so much about how to make that work. Have you ever seen Slap Shot, John?

**John:** I’ve never seen Slap Shot. I assume it’s a hockey movie.

**Craig:** Nailed it. Fantastic film. A great movie. Just wonderful. Paul Newman holds down the center of it. Anyone who’s seen Slap Shot is familiar with the Hanson Brothers. The Hanson Brothers are a fantastic example of just employing the characters with a specific skill that makes you go, “Oh, awesome.” Go ahead and we’ll throw a link on to the Hanson Brothers.

**John:** Fantastic. Let’s move on to some listener questions. Drew, what do you have for us?

**Drew:** Leanne from Burbank writes, “I’m currently writing a script completely free of any WGA signatories, where two characters rehearse a scene from Ibsen’s A Doll’s House. I would like to use a 1961 translation from an Oxford University Press compendium of Ibsen plays. Of course, A Doll’s House itself is in the public domain, but the Project Gutenberg translation isn’t quite as sharp as the Oxford one. Do I need permission to use a published translation of a public domain play in my script? If so, do I reach out to the publisher, and are they likely to give me the green light without a price tag?”

**John:** Great. The answer is yes, you would have to have permission to use that in your produced thing. Could you include that stuff in your script without that? Yes, but that could be a problem down the road.

Leanne, I worry that you’re creating problems for yourself that you don’t need to create. I think you’re using a public domain play. There’s existing translations. How much of this play are you actually including in your film? I think you could write your own version of those scenes, and we’re not going to know the difference. I think you’d make a better choice than to open yourself to any problems of using something that is not free and clear. Craig, what’s your thinking?

**Craig:** Certainly, translations are copyrightable. You do need permission for those. I think since it’s just a scene, you could reach out to the translator. It’s not the publisher. It’s the translator that has the copyright. You could reach out to the translator and say, “Hey, would you be willing to just license this to me for five bucks, just because I really, really like it? We would give you credit in the credits.” They may say, “Yeah. It’s just a scene. Sure.” They may be flattered, because they probably agree that their translation is better than the Project Gutenberg one.

If they say no, good news, you’ve got a public domain translation that you can lean on, and then you can tweak it as you wish, because you can adapt public domain works as much and as significantly as you like. I would reach out to the translator, not the publisher.

**John:** I agree. The translator is the way to go there. I think it’s a smart choice. I do ultimately though wonder, Leanne, is that… You’re using that scene for a specific reason. It’s going to have some resonance to what the other characters are doing in the moment. Your version of that scene may be more appropriate than the official Oxfordy kind of translation.

**Craig:** All true.

**John:** What else you got for us?

**Drew:** Jess in the North of England writes, “I’m finding the process of jazzing up pitch documents or accompanying slides for pitch presentations is becoming increasingly elaborate. Is it just me, or is the job of a writer now also to be a skilled graphic designer? I’m genuinely considering taking a design course so I don’t have to rely on a graphic designer every time I pitch. Even if there’s someone in house at the production company who is a competent designer, it’s still such a specific skill to collaborate and get the aesthetic right. Even just the image sourcing is a huge undertaking.

“My question is, how much of this is the job of a writer? On one hand, I think I might be going to too much trouble. Shouldn’t it just be all about the words? On the other hand, maybe this is the work. Maybe I just learn Adobe InDesign and stop being a baby.”

**John:** This is a thing that’s changed in the time that we’ve done this podcast is that pitch documents, pitch decks, art boards going into things were not nearly as crucial or as fundamental of a thing you did for writers 10 years ago when we started this podcast. Now they’re really common. If I’m pitching on Zoom, I’ll definitely have a deck, and I’ll have negotiations with the rights-holders about what can be in that deck sometimes.

For this series I’m doing, there’s been just a whole long process, which we’ve brought an outside designer to do this essentially glorified pdf that is presenting this piece of IP. It’s a big thing. I hear you, Jess. We’re all encountering this as a new thing.

**Craig:** This is one of those questions where I’m hesitant to give a hard opinion, because like John, I came up in a time where this simply just didn’t occur. The pitching was entirely a verbal exercise, and nobody expected anything but.

May very well be that taking a design course is helpful to you. If you’re paying money to people, I get nervous, because we shouldn’t be paying money to pitch things on spec. A design course may not be necessary, but it’s possible that perhaps there’s a good ole design for dummies book that you can pick up, because the elaboration of the graphics themselves isn’t really I think what ultimately adds value as much as the thought and concepts that you put into things.

I’m hesitant to tell people, “You don’t need to do that,” because maybe you do now. Maybe the people who hear pitches are like, “Wait. What? Where’s your-”

**John:** “Where’s this?” Yeah.

**Craig:** “You’re just talking to me? Get out.” I don’t know.

**John:** The last couple projects I’ve had to go out and pitch on, I put together a deck. Actually, in putting together the deck, I really did figure out the story much better, because I had to think what would I actually show here, what is the thing I’m trying to communicate here, what is the tone of this, what things can I pull from other interesting films and movies that are useful here, that can really show this.

It’s been a useful process for me, and yet I am still conflicted, because after going through this whole campaign of No Writing Left Behind, here I’m doing all this stuff that’s not quite writing, but it’s like writing. I’m telling the story with visuals here. It’s just a lot more work going into these things.

It’s setting an arms race for what is expected going into one of these sessions, and yet I just know for a fact that it is easier to have a conversation with a creative person, an executive, when you have something to show them.

Going in to pitch Aladdin at Disney, I just brought in these art boards that showed this is how I see a live-action Aladdin looking, and this is how I see Jasmine. This is how I see a very different version of the genie. I could talk through my story, but I could also point to boards, and the executives can flip back to that board and really dig in on a thing. It was incredibly helpful. I probably will never pitch without visuals again. That’s just the reality of the world we’re in right now.

**Craig:** So interesting, because in reflecting on this, it seems to me that I really ought to have done this to pitch Chernobyl or to pitch The Last of Us. The Last of Us in particular, I had an entire video game that I could’ve just taken stuff from, and I just talked. I talked for both of those. It worked.

**John:** It worked.

**Craig:** Look, I think part of it may also come down to two factors. One, Jess, is how comfortable are you talking? I love talking. I’m a big talker. I like to talk. I like to engage people with my talking. That’s probably why I default to that. The other factor is who are you pitching to, because if they’re younger, they may indeed expect these things, where if they’re older, they may have quite a few years of just hearing verbal pitches and may not need it.

The biggest factor, I think, and my guess is you like having those things, because you’ve been using them, and you must be finding them useful. You’re just trying to figure out how to mitigate the cost and the effort.

I would say the only advice I could give you is don’t spend too much money on a course. Maybe buy a book. Don’t worry too much about the beauty. The content I think is more important, the intention.

**John:** It’s crucial. I’m sure this has been a previous One Cool Thing, but I’ll put another plug in for ShotDeck, which is shotdeck.com. It’s a really good website that takes pretty much any movie you’ve ever loved and pulls stills from them that you can actually search for the terms that are in there.

As I’ve been putting together decks for things, it’s so, so helpful to say, “I need medieval castle,” and here are 30 really good stills from other movies of medieval castle, because you can find other images on the web that’ll sort of get you kind of there, but they won’t look like a really high quality movie or TV show. ShotDeck can be a really good choice for you for there.

**Craig:** Love it.

**John:** Love it.

**Craig:** Love it.

**John:** I think that is it for our questions. Let’s do some One Cool Things. Craig, what do you got?

**Craig:** My One Cool Thing today, Children’s Hospital Los Angeles, but very specifically the Center for Trans Youth Health and Development. Los Angeles Children’s Hospital, or I guess, sorry, they do go by Children’s Hospital Los Angeles. I wish it were the other way around, because then you could call it LACH as opposed to CHLA.

Regardless, they I believe are maybe the second most advanced and respected center for gender-affirming care for young people in the world. I believe the preeminent facility is in Amsterdam. If you are here in the United States, or if you’re lucky enough to be here in Los Angeles, you’ve got this incredible place here. Now, they are both pediatric, but also I believe they also take in young adults all the way to 26.

Right now, in our country, there is an effort, an ongoing effort in the states you would think it would be happening in to literally criminalize gender-affirming care for children, adolescents, young adults. The existence of a program like this is so important and profound. It also just makes me proud of my adopted city here in Los Angeles that we’re so out in the forefront.

If you are somebody who is looking for this kind of care, if you have a family member who is looking for this kind of care, just know that they not only take care of the patients, but they also talk with the families. They have every kind of care there is, emotional, mental, physical. Definitely take a look at the Center for Trans Youth Health and Development, if for no other reason than to be defiant on behalf of those who deserve it.

**John:** It’s such a frustrating moment we’re living in as we’re recording this in 2023 because things that should be just so fundamentally obvious, like that trans kids exist and that you need to protect them, are being questioned. I’m hoping that this will pass and we’ll just move on to the next thing that certain people will be outraged about. It is such a dangerous time to be messing with these kids who need help and support.

I also get so frustrated that if you talk to a person who is upset about trans kids, that they will say, “Oh, all these structures should be put in place.” Then you’ll tell them those are exactly the structures that are in place to make sure that everyone’s making smart choices.

**Craig:** The Center for Trans Youth Health and Development is not a place where you walk in and go, “Hi, I’m 10. Can you please remove my penis?” No. This is not how it functions at all. I think people have all sorts of crazy notions about how gender-affirming care functions.

I do think that this will pass. I agree with you, but it’s going to take time. I don’t know what the next panic will be. I remind myself that when you and I were young, John, people were literally suing heavy metal bands because they were Satanists who were causing suicide. There was a Satanic panic going on, not to mention just the general normal, I don’t know, criminalization and rejection of just good old-fashioned homosexuality.

We will get through this, and we will all be better for it, but until that day, it is good to know that while… People listen to us from all over the world. They may think that America is defined by its worst, which is in deranged and unfettered gun culture and hatred of people who are not straight or cisgender. America is kind of two Americas. That’s what’s happened. Used to be one, sort of, kind of. We did have Civil War.

**John:** There was that.

**Craig:** We might’ve just been whistling past the graveyard for a long time. Really, there’s two Americas, and they’re wildly different. I am very proud to live in an America that has something like Children’s Hospital Los Angeles. You can donate to them, which is important. Obviously, they are a nonprofit organization. When you donate, you might want to make one of the conditions be that they just reverse that name so that it is Los Angeles Children’s Hospital.

**John:** My One Cool Thing is so trivial by comparison that I… Maybe I should just celebrate that.

**Craig:** Did I shame you?

**John:** You did shame me. Mine is a silly game that is a Breakout-y game that’s on all the platforms. I’ve played it on iOS, on my iPhone, called Holedown, which you can giggle. It’s a silly name. It’s like Breakout, where you’re trying to smash a bunch of blocks, except that you’re moving from the top down to the bottom. It’s just a very well done, very sticky kind of dynamic there. It’s just very satisfying to smash things in it. I just really loved it. During some of the long, boring waits during the negotiations, I can pull this out and just spend a happy five minutes smashing some blocks in Holedown.

**Craig:** Wait a sec. Is that why we’re on strike, because you’ve been playing Holedown?

**John:** That’s what it’s been. It’s really pretty much all my fault. If I just focused a little bit more, I’m sure I could’ve come up with the one persuasive argument that would’ve changed the entire course of negotiations, but no, I was playing this.

**Craig:** But no, Holedown. What a brilliant idea to just go, “Let’s reverse the flow of Breakout.” I’ll check it out. That sounds like a fun game.

**John:** It’s a good game. Holedown.com so you can see all the different versions that are out there for the game. That is our show for this week. Scriptnotes is produced by Drew Marquardt. It’s edited by Matthew Chilelli.

**Craig:** If you say.

**John:** Our outro this week is by Duke. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing.

We have T-shirts, and they’re great. You can find them at Cotton Bureau. We will have a 600-episode T-shirt before too long. Check those out. You can sign up to become a Premium member at scriptnotes.net, where you get all the back-episodes and bonus segments, like the one we’re about to record on how to get started in a role-playing video game, how not to mess it all up.

**Craig:** Great.

**John:** Craig, thanks for a fun show.

**Craig:** Thank you, John.

[Bonus Segment]

**John:** Craig, so my Instagram stories have been dominated by people who are playing the new Zelda on the Switch. Have you started Zelda?

**Craig:** No. I must admit that even though I’m a big gamer and have sunk god knows how much time to games like GTA or Elder Scrolls or Fallout, Breath of the Wild, I just… I, by the way, loved old Zelda. Ocarina of Time, great, and Twilight Princess. I just didn’t love Breath of the Wild. I didn’t connect with it.

**John:** I have a Switch too. I played it a little bit. It never bowled me over. People love it. That’s fantastic. I do remember Ocarina of Time. It wasn’t pre-internet, but I just lost my way in it and didn’t really finish it or follow it that closely.

**Craig:** The Zelda games are very comforting in one sense, that there are certain things that are always there no matter what, and if you enjoy them, you enjoy them. I do. I enjoy going into a temple and figuring out the puzzles. I enjoy opening up the chests. I enjoy the (singing). I love fighting the bosses. I also like going to the different groups of people. There are the fish people. There are the rock people. I love that.

Breath of the Wild was so big. It’s a little thing. It’s a little, tiny thing. I understand it is continued in this new one. That is that your weapons would break. I just couldn’t handle it. It just was making me nuts. It was making me nuts. In Fallout, your weapons do wear down, and you can patch them up. It’s just a much better crafting system. I was like, “Oh my god, I got a sword, and the sword broke? I can’t. I can’t.”

**Drew:** That feels like it defeats the point of Zelda, which is going around and cutting grass for hours at a time.

**Craig:** I know, exactly, or just like, I’m going to wander through this field of easy guys and just chop chop chop. It’s just so satisfying. Then like, oh, no, or like, I’m going to climb up this cliff, and then there’s a guy up there that immediately, bop, and my sword breaks instantly, and I’m screwed. What am I going to do, punch him, spit at him? I don’t know.

Look, people love Zelda. My oldest kid played all the way through Breath of the Wild, loved it. I don’t mean to take anything away from people. People love that game. It’s just really I did not connect with it, so I probably will not take on this new one.

**John:** I’ve played Dragon Age and finished Dragon Age. I’ve done Elder Scrolls, and I love that very much. I’m looking at the new Diablo 4 coming out. In all those games, you create a character, and then you have to make some decisions pretty early on that determine your class or your tree, which skill tree you’re on. I just don’t want to screw up, Craig. I ended up having to look online and see what people are loving or not loving. These games should be pretty well balanced so that you could do things multiple ways, but if you try to follow two trees, death, doom.

**Craig:** Here’s what I would say. This is where the life lessons come into play.

**John:** Please.

**Craig:** There is an anxiety about making the wrong choices that are going to set your character on a path that is less than optimal. In Dungeons and Dragons, which we both play, there is a concept called min-maxing, where you try and throw all of your ability points into the thing you know you’re going to be using, and you don’t put any points into the thing you think you won’t be using at all. You don’t have to worry about being really smart if you’re going to be a barbarian. You just have to put everything in strength, all of it, strength.

Min-maxed characters, while efficient and successful in combat, are not always the most interesting characters. There is something interesting about a flawed character who is sort of good at a couple of things but not great at anything.

One of the things that I found with these games is that all of my anxiety early on ultimately didn’t matter, because I would start to play in a way that made me happy. That was the thing. I was like, “Oh, you know what? I actually way prefer shooting arrows than swinging a sword. It’s okay. You know what? I wasted a bunch of time. I wasted 10 levels of throwing stuff into swordplay. I don’t care. Fine. Whatever.”

Life is not efficient. We waste time in our lives trying all sorts of stuff. People go to school, and then they give up on it. People pick up a guitar, and they never learn how to play. That’s our lives. It’s okay. It’s okay. You will find what you really love, and then you start investing in that. By the time you level all the way up into the big boy zones-

**John:** You’ll be fine.

**Craig:** … doesn’t even matter. It doesn’t matter that you wasted a few points early. You’ll max out your archery thing anyway. The game that really blew my mind on that one was Elden Ring.

**John:** Yeah, Elden Ring. We talked about Elden Ring and how maddening that was. The other thing, lesson you could take from this is that, in real life you don’t get to set the difficulty level, or the difficulty level is set for you, based on circumstances in which you’re born. In these games, you could choose that difficulty level. I would say just maybe don’t be so ambitious if you just want to have a good time and have some fun. Maybe leave it at normal rather than going to hard or extreme difficulty. You don’t have to prove it to other people.

**Craig:** That’s right.

**John:** Maybe when you go back and play it again, then you can choose the hard setting.

**Craig:** Absolutely. What do you get out of these games? Where is your enjoyment? Is your enjoyment is mastering combat, then yeah, boost it up. If your enjoyment is in discovering the world and working your way through the narratives, you can go all the way down to story mode, where it’s really hard to die, and you’re really there to just enjoy time. Now, the aforementioned Elden Ring does not give you a choice whatsoever. There is one difficulty, and it is, oh my god, hard.

**John:** Insane.

**Craig:** They provide you with a choice of archetypes in the beginning that you don’t know what they do. They don’t tell you anything, which is horrifying but also exciting.

When I start one of these games, I really try and avoid looking for optimizations. I don’t mind getting some clarity on things like, how the hell does my inventory work, which in Elden Ring was so confusing, or what does this letter mean, like, “Oh, I’ve got a sword, and it’s an S. What does that mean? It’s a B.” I don’t know what these things mean, so I can look that stuff up. In terms of like, here’s how you make the best Elden Ring character, meh.

**John:** Meh.

**Craig:** Meh.

**John:** I will look up online just to get a sense of what the basic play styles are, because I know what I tend to enjoy and what I don’t tend to enjoy. I’ve been going back through and playing some Diablo 3, I guess. There was a witch doctor character class that I’d never really understood before. I was like, “I’ll give it a shot.” Now I actually understand how you do that and how you survive in that. It’s more fun.

**Craig:** One of the things that’s nice about Elder Scrolls is there are multiple storylines that require different skills. You can become a battle champion. You can also become a master thief. You can also become a master magician. You can also become a master assassin, or if you’re like me, all of them. Becoming all of them requires you to balance yourself out in fun ways, where you start to shift how you play and where you put your resources and your points.

I’m talking with my kids about this. When you start these games, you’re so scared. You don’t know what you’re doing. You stink. You have very little health. The world’s incredibly scary and foreign. You don’t know where you are or how to get back to anything. Eventually, you are the master of that world. You are the most powerful, knowledgeable person in that entire world. You just have to remember that you gotta go through some scary, confusing, bewildering, and disorienting times to get to a place where you are the boss.

**John:** Agreed. If I could also make one more plea to the people who are designing these video games, is I know you have crafted these very clever ways of getting people up to speed and how to do things and how combat works and how to build up inventory and stuff like that. You have these introductory things that take your hand and lead you through that. Once we’ve done that once or twice, I don’t want to do that again.

Elder Scrolls, if you want to start a new character, Jesus, you’re looking at just a very long slog of like, okay, now the dragon’s going to attack, and now I have to run through this whole falling down castle. Give me a thing that just lets me pop out and be at the end of that.

**Craig:** One of the things about FromSoftware that makes Elden Ring is they don’t give a sweet damn what you want. In fact, if you want something, they’re not giving it to you. It is a sadism factory. I salute them. The game is beautiful. Such a beautiful game and so frustrating.

**John:** You’re talking Elden Ring. I’m talking Elder Scrolls.

**Craig:** Oh, Elder Scrolls. In Elder Scrolls, yes, there are some very-

**John:** You’re the prisoner and then you’re there. It’s just a long slog. It’s great the first time you’re going through it. It makes you very reluctant to start a new character.

**Craig:** If you could possibly hold down the triangle button to skip all that, that would be great.

**John:** Love it. That’s our advice. More triangle buttons in life and in video games.

**Craig:** Exactly.

**John:** Thanks, Craig.

**Craig:** Thank you, John.

Links:

* [Study: Both Binge, Episodic Release Models Have Their Benefits, but Have to Be Deployed Strategically](https://thestreamable.com/news/study-both-binge-episodic-release-models-have-their-benefits-but-have-to-be-deployed-strategically) by Matt Tamanini
* [Patton Oswalt stands still for an entire scene](https://www.youtube.com/watch?v=NA90rOwmkJ4)
* [The Hanson Brothers in Slap Shot](https://www.youtube.com/watch?v=IUbn5ss8j9c)
* [The Center for Transyouth Health and Development](https://www.chla.org/the-center-transyouth-health-and-development)
* [Holedown](https://holedown.com/)
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* [Craig Mazin](https://www.instagram.com/clmazin/) on Instagram
* [John August](https://twitter.com/johnaugust) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [John on Mastodon](https://mastodon.art/@johnaugust)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Duke ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by Drew Marquardt and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/599standard.mp3).

Scriptnotes, Episode 598: The One with Vince Gilligan, Transcript

May 30, 2023 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hey, this is John. Heads up that today’s episode has just a little bit of swearing in it.

Hello and welcome. My name is John August.

Craig Mazin: My name is Craig Mazin.

John: This is Episode 598 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Now Craig, off and on this program, we make fun of screenwriting competitions, but I’m wondering if maybe we’re wrong, because today on the show, we welcome the winner of the 1989 Virginia Governor’s Screenwriting Award.

This is a writer who’s gone on to a prolific career in film and in television, including his work on The X-Files and creating the legendary series Breaking Bad and co-creating its sister series, Better Call Saul. I think we were wrong about screenwriting competitions, because welcome Vince Gilligan.

Vince Gilligan: I love that. Thank you, John. Thank you, Craig. Yes, you were completely wrong about that.

Craig: I don’t know, I guess we have to look back at the Virginia Governor’s Screenwriting Award and really run through the other winners. Something’s telling me that maybe they just got lucky, blind squirrel and all that.

John: Correlation but not causation.

Craig: I will say that in 1989 they nailed it, because as I have often said on this podcast and in other places, Vince Gilligan is pretty much the best that’s ever been, the best that’s ever done this job of writing television. It’s great to know you, but it’s also great to have you on our show to talk, because people need to know what’s going on inside your noggin. It’s a pretty special place.

Vince: Oh, man. Jesus, I’m glad this is not on video, because I’m just glowing bright red now. That was very, very kind. I will say, I’m sure you guys have said you shouldn’t pay to enter screenwriting contests, and I agree with that wholeheartedly.

Craig: Excellent.

Vince: The Virginia screenwriting competition was free to enter.

John: That’s what we like.

Craig: Music to my ears.

John: Vince, I think I’ve shaken your hand once at the Austin Film Festival. I don’t know if you remember the only time I think we’ve ever had a long conversation was back in spring of 2007, because I was coming on to work on a project, a feature that you were leaving. You very graciously talked me through what you’d done on the script and where the bodies were buried. It was incredibly helpful for me as I was coming onto that project.

You said you couldn’t do any more work on the project, because you were going to go off and direct this pilot you’d written about this chemistry teacher who starts making drugs. I just wanted to know, whatever happened to that?

Vince: I’m so glad you brought that up, John, because I have to tell you, you were such a stand-up guy. I’m embarrassed to tell this story, but I’m going to tell it anyway, even though it does not make me look great.

You came in after me. I had just taken that script as far as I knew how to do, so many, many drafts. What was so wonderful about the way you handled that is that you called me out of the blue. This was probably before we shook hands in Austin.

John: Definitely.

Vince: You called me up, and you introduced yourself. You were very kind and very professional and just wanted to say, “I’m coming in behind you here on this thing.” This is the part I’m embarrassed about. I didn’t do that for the originating writer of that project.

When you called me, I thought, “This is such a cool thing this guy’s doing, this guy I don’t know.” Then I thought, “I never did that for the last guy.” It’s not like I thought about it and said no. It’s just I never even thought about it. It was very thoughtless of me. Then you came in behind me, and you were a real class act the way you handled that.

John: Thank you. We were moving into an Airbnb in Hawaii. I was there for a wedding. It was great to actually hear all the work that you had done. There were so many incredibly talented, powerful people on the project. It was so helpful for you to be there talking me through where the landmines were. Thank you again for that.

Vince: You’re very welcome. The pleasure is mine.

John: Craig, you are making TV shows, and so I thought maybe you could lead our discussion into the television of this all. I’m really curious to know from Vince about working your way up in TV staff and writing a TV show. What are you going to ask him about?

Craig: Everything, but I think mostly I really want to dig into what makes him special. He’s going to get all glowy and blushy, and that’s fine. I want to get into some of the things that make him who he is, because there aren’t a lot of writers who are consistently excellent, and Vince is. That’s where I’m going to dig in.

John: Great. I was thinking for our bonus segment for premium members, Vince, you had done a remake of Kolchak, The Night Stalker, and I was thinking, what other shows would the three of us want to remake or reboot, because it feels like there’s so many great old shows. Are there any things out there that we’d love to see brought up to a 2023-2024 season? Maybe in our bonus segment for premium members, we can talk about that at the end of the show.

Cool. Craig, we have a bit of follow-up. In our last episode, we were talking about the old prospector archetype.

Craig: Just so you catch up on this, Vince, if we say the old gold prospector, what do you imagine in your mind?

Vince: If people didn’t come up to me about once every two weeks or so and say, “I saw you on that episode of Community,” I wouldn’t know what the hell you were talking about just now.

John: Wait, did you play a gold prospector on Community?

Craig: I haven’t seen this.

Vince: There was an episode of Community where they had a VHS. You remember these things? They found an old VHS game.

John: I remember this.

Vince: I was the guy on the VHS prospector.

Craig: I love this.

Vince: I think I was a gold prospector. I was a Wild West guy.

Craig: Perfect.

Vince: I meant what I said a minute ago. I got all these kids coming up to me lately saying, “Oh man, I loved you in Community.” I’m like, “Okay, great.”

Craig: What a strange confluence of things, because weirdly, last week, we were just talking about just the concept of the old gold prospector. I had remarked that there’s this consistent thing where if you think about the old gold prospector, you think about this kooky guy with a white beard doing a weird jig and dancing around about his gold.

Vince: That’s me.

Craig: You’ve already done this. You’ve actually been this guy.

John: This feels like a glitch in the matrix that you just happen to be the person who played that.

Craig: This is so weird. We were just trying to figure out, as we often do, why, where does this come from. There has to be some kind of origination of this, like the Wilhelm scream of gold prospectors. It looks like-

John: We got an answer here.

Craig: Our listeners have given us an answer.

John: Drew, do you want to read us… Apparently, a bunch of people wrote in, but this guy was first?

****Drew:**** Yeah, we had a lot of people write in. Duncan Brantley was the first one, who said, “In Episode 597 you were wondering about the origin of the old-timey gold miner’s happy dance when he strikes the mother lode. One source is definitely Walter Huston’s amazing boot-stomping jig in The Treasure of the Sierra Madre.”

John: We’ll put a link to this YouTube video. Vince, were you aware of that? Did you know that that was where this all started?

Vince: I certainly have seen The Treasure of the Sierra Madre and love it. I don’t know. I wouldn’t say with authority that that’s where it came from. The fellow who wrote in might well be right, yeah.

John: It’s a film directed by John Huston, but that’s Walter Huston, his father, playing the old prospector. It looks like the original thing. You can imagine that performance, and you get the animated version of it, and it gets more and more cartoony in our memory. That was probably where it all started.

Craig: He slaps his knee as he does the dance. Everything seems to have flown from there. It seems like my old buddy Ash Brannon has written in.

John: Drew, tell us what Ash Brannon said.

Drew: Ash says, “I can fill you in on the prospector character in Toy Story 2, as I was on the film as the co-director, story co-creator, and character designer. When Pete Docter, Jeff Pidgeon, and I started breaking the story in a big empty room, we were given a premise, Woody is stolen by a toy collector, but not much beyond that. My first question was, what would make Woody valuable to a toy collector? That led us to concocting the Howdy Doody style series circa 1950s.

“Running with the Western theme, we built a tropey cast around Sheriff Woody, and a prospector sidekick just felt right. Jessie started as a talking cactus, by the way, more proof that bad ideas can lead to good ones. Character-wise, Jessie and Bullseye are very much like their TV counterparts, but with the prospector we deliberately went 180 degrees from the TV series bumbling idiot. Being the lead antagonist, he needed to be smart and manipulative, so we found this perfect opportunity to create a sophisticated intellectual who’s forever trapped in the body of a bumbling idiot.”

John: Aha. Once again, we have the greatest listeners on earth, because not only did they give us the oor [ph] text for the prospector, we actually have a writer-director from Toy Story 2 there to answer our questions.

Craig: That makes total sense that Kelsey Grammer would be forced to act like this goofy idiot. Then it’s a little bit like Alan Rickman in-

Vince: Galaxy Quest.

Craig: Yeah, exactly, in Galaxy Quest, this guy that’s used to performing Shakespeare on stage in England being forced to wear this crap and say these dumb lines like, “By Grabthar’s hammer.” Yet as I’ve often pointed out, I don’t think anything has made me cry harder in a science-fiction movie than Alan Rickman saying to a dying alien, “By Grabthar’s hammer, I will avenge thee.”

Vince: Great moment.

John: So good. Vince Gilligan, how can we best fast-forward from you winning the Virginia Governor’s Screenwriting Competition to being the television titan that you are today? What are some of those early steps? This is Virginia. Obviously, you’re there for school. When did you come to Los Angeles? When did you start coming to your work in film and television? What was that transition for you?

Vince: It was basically win the contest and then have an interstitial title that says, “And then a bunch of lucky stuff happened.” There was an awful lot of good luck involved. Before that, there was five years or thereabouts of me living in my home state of Virginia.

This was after winning that contest, 1989. Winning that contest put me in touch with Mark Johnson, who I’ve been working with really ever since, for the last, gosh, what is it now, 35 years, 36 years, whatever it is. Mark Johnson, he was a producer on the movie Rain Man, which had won the Oscar just months before I met him, when he shook my hand as one of the judges of the screenwriting contest in 1989. He contacted me after the contest and said, “Do you have any other scripts?” I sent him what I had. I had a couple other movie scripts I had written in the meantime.

Always good advice, which I’m sure you guys have given many times before, is don’t just write that one script and then rest on your laurels. Write that one and put it aside and then start writing a second one. Back then I had that kind of self-starting self-discipline. I don’t really possess that anymore, but I had it then, and so I had a couple of other scripts to show Mark Johnson after he had expressed interest in my first one.

Then basically five years of living in Virginia, trying to be a movie writer and trying to do it from a distance. John, my hat is off to you, because I was not cut out for the movie business. It’s a tough business. The emotional rollercoaster you’re on as a movie writer, at least in my experience.

If TV hadn’t come along to save me in about 1994, I know you guys wouldn’t be interviewing me now. I’m not sure where I’d be. I’d be writing for the PennySaver or something. Nothing wrong with that, by the way, for folks who do that. I don’t know what I’d be doing, but I wouldn’t be-

Craig: I don’t think there’s a lot of editorial work at the PennySaver.

Vince: I would’ve changed that.

Craig: Exactly.

John: [Crosstalk 00:12:24].

Craig: This one PennySaver is full of fantastic writing. Maybe it is that your mind is more creatively speaking, that you feel like you’re more suited for television, or is it just that the business of features was enough to grind you down, whereas the business of television fits your speed a little bit better?

Vince: I think writing is writing. I think there’s wonderful movie scripts being written, wonderful TV scripts being written, and then everything along the spectrum all the way to bad. I think writing is writing. In TV, the writer is the boss. In movies, they are the polar opposite of the boss. That’s the problem. Unless you get to a point you’re like a John August where people pay attention to you as a movie writer in the various meetings that you go to around Los Angeles, New York, and whatnot.

The experience I had, if someone had designed some sort of fiendish mental torture, they couldn’t have done a better job than the process of you write a script, whoever you’re in that particular meeting says, “Oh my god. We love it. We love it. Oh, we love it. Sit and wait by your phone. Be around tomorrow. Do not leave the house.” This is back in the day before cellphones. I can’t tell you how many times I was told by various producers, by various studio executives, “Wait by your phone, because we’re going to be calling you tomorrow with further instructions. This is a go project.” Then you literally cut to the phone has cobwebs on it. It hasn’t rang. It was torture.

The movie business was torture. The TV business can absolutely… Every business has its torturous moments. In the TV business, until somebody fucks it up… Can I curse on this, by the way?

Craig: You can.

John: You absolutely can. You’re required to.

Craig: You fucking can.

Vince: Until we take what works about the TV business and take all the wrong lessons from the movie business… I say this as a member of the Directors Guild as well, but there is a push currently to make… I don’t even know if this comes from the DGA as much as it’s coming from executives at various streamers and various studios and whatnot, networks. “The writers are okay, but directors, now that’s who you want running a TV show.” Then you cut to some superstar director directing the first 48 minutes of a TV show and then shuffling off to Buffalo. Then who’s running it after that? It’s the writer. It’s the showrunner, who is another way of saying the head writer, and his or her staff of wonderful other writers. There seems to be a push now to change that. If that happens, then you’re going to have a TV business that’s more like what’s happening in the movie business.

Craig: I won’t stick around for that business if that happens, as a refugee from features to television. You mentioned directors. I don’t know how many episodes of television you’ve made. You probably have lost count yourself. Across all those, but particularly across the ones where you’ve been the showrunner, you’ve worked with a lot of directors. I’m curious, from your point of view, what do you think makes a good episodic TV director versus a not so good one. Maybe think about that from the point of view of both the quality of the work they do but also the experience of working with them.

Vince: Great question. I think there’s a lot of overlap about what makes a great TV director versus what makes a great movie director. I think like writing is writing, directing is directing. I hope everything I just said a minute ago does not denigrate the process of directing for TV. It’s a crucial job. Directors, especially the great ones, and I’ve been lucky to work with a lot of great ones, the value they add to the process is immeasurable.

I think a great director, and I’ll say this movie or TV, a great director looks at the script, looks at the story, and says, “This is the story we’re telling.” Then they look to do everything in their power, with every decision they make, with the wardrobe, the props, the locations, certainly the casting. They’re looking at telling one story that everyone agrees is the story. It’s really the same skill set in either version. Television directors typically have to listen to the input of the writer, of the showrunner, more than they do in movies. I can’t tell you how many times I was not even allowed to be on the set.

Craig: I was going to say, that’s quite an understatement.

Vince: I think a smart director, whether they have to, quote unquote, have to listen or not, I think a smart director, just like a smart anybody in these mediums, listens to these people around them. By the way, this absolutely goes for showrunners too, writer-showrunners in TV. If you stop listening to your directors, conversely, if you stop listening to the people around you, you’re just bound to fail. Both these mediums are the ultimate in collaborative mediums, movies and TV.

You get this vibe that movies are not so collaborative, that it’s all about the directors and their vision. Anyone who forgets that either one of these lines of endeavor is a collaborative medium forgets it at their own peril. You have to surround yourself with smart people. You don’t have to do anything, but I think you’re foolish to not surround yourself with smart people and then not listen to them. That’s just the height of arrogance and egotism and ultimately self-destructiveness.

John: Craig, you’ve had your own experiences with The Last of Us, the first time you were working with a series of different directors. Did you learn a lot?

Craig: I did. It’s interesting. For Chernobyl we had one director, a director that worked on Breaking Bad, in fact, Johan Renck, who directed a couple great episodes of Breaking Bad. I had a fantastic relationship with Johan. It was easy to learn one person’s rhythm and language and their quirks, because it’s an interesting relationship.

I try to be the kind of person that I always wished the feature directors I worked with had been, which is to say yes, I do get the final vote, yes, I am in charge, however let’s work to agree, and let’s treat each other with as much respect as possible and let’s let everybody else know around us that we are both integral and just as important as each other, which really doesn’t happen much in features.

Vince: It does not.

Craig: Working with multiple directors, it’s a little bit like new actors coming in. You just have to get very flexible very quickly, because everyone’s different. You have to learn their rhythms and their quirks afresh. Hopefully, they understand that they are stepping into rushing water, because there’s been a lot of stuff that’s happened before they showed up, and there’s going to be a lot of stuff that happens after they leave.

The other thing that I think is important hopefully to find with directors is directors that understand that ultimately you as the showrunner are going to be responsible for the edit. I don’t know about how you go about these things, Vince, but there are times where you just feel like you need something. You have to almost negotiate a little bit with your own directors to make sure you get the things that you think you’ll need, even if ultimately it turns out you didn’t need it.

Vince: You described it very well just now, Craig. The buck stops with you as a showrunner just like the buck stops with the director on a movie set. Wherever the buck stops, it is good advice to that person, to that decider, listen to people around you. Ultimately, yeah, you gotta make a decision, but be as collaborative as you can be.

Communication is nine tenths of it, I feel like. If you need certain things in the finished footage, you need to communicate that. The time to do that is in pre-production. Pre-production is ultimately probably more important than production. You would have these epic tone meetings. I guess you do them in movies too.

Craig: Not really. I wish we would.

John: We really don’t. It’d be better if we did.

Vince: You’re right. You’re right.

Craig: It’s a shame.

Vince: I was trying to be magnanimous toward the movie business.

Craig: Don’t be.

Vince: I think directors certainly could do them in movies. In just focusing on television, the tone meeting is where the writer of the episode, and usually the showrunner as well, and sometimes that’s the same person, very often the producers will sit with the director for hours. We’ve had tone meetings that have gone 9, 10 hours. We’ll break them up. Sometimes we’ll break them up over two days or whatever. We’re not trying to numb everybody’s butts into submission by sitting there talking for nine hours or whatnot.

We’re basically going through the script from Page 1 to where it says the end. We’re going through and talking through. This is after the bulk of the pre-production is figured out, after the locations have been picked, the guest actors have been cast, all that kind of thing. It’s the final opportunity for the director and the writer/showrunner to get on the same page.

It works best when it flows both ways. If it’s just the showrunner dictating to the director, “This is what I want. I don’t want any Dutch angles. I want this. I want that. I want a 70-foot Technocrane,” you can do it that way if you want, but it works best when it goes both ways, when the director asks the showrunner just as many questions.

You want someone who’s a collaborative artist, just as you and your best version of yourself want to be a collaborative artist, but you also want someone who has a point of view. The best directors are not the ones who just roll over and say, “Tell me how to do it, boss.” The best directors are going to give you things you’ve never even conceived of. The best directors I’ve worked with and the ones I work with over and over again don’t just roll over and say, “Tell me what to do.” They say, “Here’s what I’m thinking here.”

We had a wonderful director on Better Call Saul, Larysa Kondracki. We always have these big teasers. There was a teaser in an episode she directed. We had a scene at the US-Mexican border. At this moment I’m drawing a blank what happens in the damn scene, but I know it was epic. We had it in our heads, it’s going to be dozens of shots and dozens of setups. She said, “I want to do this whole thing as a oner.”

Craig: I remember this. I remember this one.

Vince: She explained it to us way in advance. She said, “When I read this, I pictured it as one shot.” I remember hearing this and thinking, “That’s nuts. You can’t do this as one shot.” Damned if she didn’t. She talked us into it. It wasn’t that hard for her to talk us into it, because she basically pitched it to us. “Picture this. You’re here, and you’re on this thing. You go up the row of vehicles,” and blah blah blah.

It was just brilliant the way she did it. That was not the intention of the folks in the writers’ room when we came up with it. We just figured standard. It was great. It was much more memorable than it would’ve been the way we had in mind. That’s what you’re looking for.

She communicated that to us as soon as she had the idea, basically. She talked us into it, which as I say, was not hard, because it was so cool. Then every department worked with that image, with that idea in mind, worked through the process of making it, because we had to build a US-Mexican border at Double Eagle Airport just to the west of Albuquerque, New Mexico. Everything then going forward in the pre-production was designed to make it work as well as possible for that oner. That to me is when it’s working best. It starts with communication, clearly.

Craig: One of the things that you’re digging into here is how much planning is involved in things. Just taking a step back from production and just going back to the act of creation and planning out the stories that you want to tell, one of the hallmarks I think of what you do is this constant balance between surprise and planning.

The example that I want to use is the floating teddy bear in the pool, the opening episode in Season 2 of Breaking Bad. There is something that is so weird about it and surprising and confusing, and yet when all is said and done and you arrive at the end of that season, you understand exactly what’s going on. It all has led to this inevitable concept that is harrowing and way more upsetting than you ever thought it was going to be.

I’m just curious, as you go about thinking about story and how to divide story up across episodes and fill out a season, how do you find the weirdness and then balance it across the structure of things? That was so weird, and yet also so structured.

Vince: I wish I had an answer that always applied, but it really is a case-by-case thing. The storytelling I think is best is organic storytelling, which is where you start with a character. The character revealing themself to you, the writer, precipitates the plot. That’s to me organic, starting with character, working out from that.

Sometimes you’re just restless in the writers’ room, and you get real inorganic from time to time. That is probably a good example of inorganic storytelling where, to the best of my recollection… I’m not being coy or vague as to who said what. Honestly, I forget who said what, which I think the writers’ room is chugging along best when you forget who gets credit for what idea. I think in that case, my vague memory of it now all these years later is I was just thinking, “This is a visual medium,” and I’m always saying that, “I want something really cool to look at here, opening up this season.” Season 2 I think is what it was.

I don’t know who came up with it. It’s a group effort as always, but just, “I want something weird and random.” That was as inorganic as it gets, because it was the idea of the pool in Walter White’s backyard, which by the way, this is, again, such a collaborative medium.

The only time I ever worked on that show by myself was coming up with the pilot. When I was coming up with the pilot, and that’s for my money the least successful episode, my least favorite episode, the one I basically came up with on my own.

Craig: We might have to quibble a little bit there with you on that one. Possibly the greatest pilot of all time, but okay, go ahead.

Vince: I love all the subsequent episodes so much more, and I think in part because I wasn’t alone in the wilderness anymore. I’m getting in the weeds here. Let me try to keep on subject.

The pool in the backyard of Walter White’s house, I don’t think it was important to me. I don’t even think I thought he would necessarily have a pool. I probably thought he wouldn’t have a pool, because the guy’s hurting for money. It seems like a status symbol to have a pool.

This house that we picked, you wind up driving around in a van with all these folks, and you see this house, and you say, “I think this is the house. Something about this feels right. Oh, it’s got a pool in the backyard. For a guy who’s hurting for money, that seems… What the hell? Let’s go with the pool.” Then the pool became a touchstone for this guy. Now we have Season 1, and he’s sitting by the pool from the pilot on. The pool feels important on some weird, symbolic level, although I can’t explain what this symbolism adds up to.

Then we’re sitting around in the writers’ room in the early days of Season 2, and it’s, “What if something’s floating in the pool? What would it be? I don’t know, what if it’s a teddy bear? How did that teddy bear get there? Who the fuck knows?”

Craig: That’s interesting, because I was going to ask what comes first. Spoiler alert, by the time you get to the end of the season, someone has died from drugs. That person’s father works as an air traffic controller. The air traffic controller is distracted and distraught and makes an error that leads to a plane crash.

Vince: Exactly.

Craig: The plane crash results in debris being scattered over Albuquerque, including this scorched teddy bear that belonged obviously to some now-dead child, that lands in Walter White’s pool. The question was, what comes first, the bear or the crash? It sounds like the bear comes first. Then you go, “How did that get there?” That leads you to the airplane. Wow.

Vince: I think so, to the best of my memory. I do not recommend. Listen, by the way. If it takes standing on your head until the blood rushes to your head and you pass out, if that’s what it takes to get to where you ultimately want to be, so be it. Short of doing yourself physical harm or certainly anyone else, whatever it takes is whatever it takes.

The best kind of storytelling, to repeat the thought, is from character outward. Every now and then you cheat. Every now and then you get bored. You try to jumpstart the process. I think in that case, it was from some crazy image outward.

It’s a little bit of schmuck bait I guess you could say. We’re trying to mystify the audience at the beginning of Season 2. There’s a burnt teddy bear floating in this pool. Its plastic eyeballs come out in a skimmer. There must’ve been violence done at the Walter White house. There must’ve been a shoot-out. Except we’re looking at the house, and it doesn’t seem like there’s any signs of an explosion or a fire at the house.

Craig: People gather some of it with an evidence bag, which makes you-

Vince: Exactly.

Craig: … think even further there was some sort of crime.

Vince: Exactly. Exactly. Even in that, we were careful not to schmuck bait it too much. We showed the house right from the opening images. You see the house. The windows are still intact. The house is not burned down, that kind of thing. You see a body bag. It’s a partially full body bag, which I guess is the way it would be after a plane blew up mid-air. It’s just little pieces of people. Then you work outward. We thought, “We’re going to make the audience think there was some terrible violence here,” but then the idea of a plane crash came fairly quickly.

The one thing that was crucial was, it can’t be just some random happenstance thing. It has to be because Walter White, the protagonist of Breaking Bad, put the wheels into motion that led to debris raining down on his house. The one thing we knew for sure we were dead set on is it can’t just be a random thing. It has to relate back to Walter White’s actions. His actions have to have these terrible karmic effects upon the world. He has that kind of power over this particular fictional universe, whether he knows it or not. It’s not even a sure thing that he understood that he was responsible. He wouldn’t take responsibility in any way. He’s not that kind of guy.

Craig: He would figure out how to avoid moral responsibility.

Vince: Exactly.

John: Vince, I hear you talking about the origin of this idea, this image. You’re using we the whole time through. This is all a thing that’s coming out of the writers’ room as you’re trying to put together Season 2. You don’t even quite know whose idea it was to come up with the teddy bear, but it was not just one brain. It’s a bunch of brains working together and working in sync.

How did you assemble your writers’ room? How did you pick the writers you wanted to be in that room with you? How did you manage that? That’s such a different skill than being a writer working alone is figuring out how to harness the power of a bunch of writers. You obviously had staffed on X-Files coming up, but what was it like to be the showrunner with a bunch of writers working for you?

Vince: I didn’t think I’d like it. I could spend a whole podcast talking about how lucky I was to be on The X-Files, what it taught me, what working for Chris Carter and those other writers taught me, because I had never been in a room before with other writers. Having said that, X-Files was so episodic that we writers worked in a collaborative way, helping each other out, but it was an informal way. We didn’t really have a writers’ room per se on The X-Files.

John: Because it doesn’t build from episode to episode.

Vince: Exactly. Exactly.

Craig: It’s not serialized.

Vince: Exactly. When it’s a serialized show and you have a writers’ room, at least the way we’ve been doing it for 15 years, it has to be all hands on deck, plugging away. On The X-Files, I’d be in my office working on an episode about thus and so, and Frank Spotnitz would be in his office and doing another episode. John Shiban would be in another office banging away on yet again another episode. We were helpful to each other as far as banging ideas off each other, but it was a different kind of beast.

Before that even, before I had that experience, I was just working by myself. I didn’t know I’d like it working in a writers’ room. I didn’t know that I’d fit in well. I thought there’s a real chance I might be a real square peg in a round hole there. I might not fit in. I might hate it. Secretly, I want to do it all myself, because I’ve got that vanity of wanting to write it all myself. I thought I would feel that way. A writers’ room is a great adventure.

How did I get the writers for Breaking Bad? Ironically, I had the priceless help of a non-writer, my producer, Melissa Bernstein, who is a genius producer and a really excellent director as well at this point. When Breaking Bad was starting off, she and I both were starting off. She was the assistant to Mark Johnson. She was basically sitting on his desk, as we say in Hollywood. She was the one sitting on the desk outside his office and answering his phones.

When Breaking Bad started, Mark said, “You’re going to need a day-to-day producer. How about Melissa?” Just smart as a whip, but had never done that job before. Grew into it beautifully. Now she’s off running I think House of the Dragon in London as we record this. They’re lucky to have her.

John: Melissa’s fantastic. She was involved with Arlo Finch. She’s great.

Vince: She is fantastic. How I found the writers, she found them for me. This was back in the days before everything was set digitally and read on an iPad. I saw it in her office. She had a seven-foot-tall pile of printed paper scripts. She read through them all and winnowed them down to a pile that was, I don’t know, maybe less than a foot tall. Then I read those. Every writer I hired for that first season was in that pile, including Peter Gould, who wound up running-

Craig: Better Call Saul.

Vince: Yeah, co-creating Better Call Saul with me and then running it, running it brilliantly. I didn’t know him from Adam before I read his script in that short pile of scripts that Melissa had winnowed down. That’s how I came to find these folks. They just turned out to be a murderous row of writers in that first season and beyond.

Listen, again, to reiterate, once you get this job, do it any damn way you please. Just try to be kind to people. You’re not curing cancer. It’s just a TV show. There’s no excuse to be nasty to people.

If you get this job and you can write every episode by yourself, more power to you, but the way it works best for me is being in a room, getting everyone emotionally invested in the story at hand and the characters at hand and the story you’re telling, and then not keeping score as to who said what, really.

There’s that old expression, I didn’t make it up, but to paraphrase it, it’s amazing what you can accomplish when you’re not keeping score, when you’re not accounting for who said what. I really hew to that. Every now and then I remember who said what in the room, when it was some highlight moment that made us all erupt into laughter or whatever.

As an example, we had an episode where we’ve got the actor Danny Trejo plays a character who gets his head chopped off with a machete. We came up with this moment where, “What happened to this guy?”

Craig: So great.

Vince: This guy’s severed head is on a giant desert tortoise. They painted on the tortoise “Hola DEA.” We came up with that. That was a group effort. We came up with that. I was so tickled by that image and so excited about putting it into an episode of Breaking Bad that I basically said, “We should just call it a day right there. We should take an early lunch, because I think we’ve done all the work we need to do for the day.”

George Mastras, one of our wonderful writers, the show, he had been quiet. He had been pitching in on this thing, but he was quiet for a minute. He said, “Yeah, but then what happens?” I said, “What do you mean? You got a head on a tortoise. What else do you need?” He says, “I think the head should blow up.” Everyone said, “What?” I said, “George, man, let’s take the win here. That’s like gilding the lily.”

John: Hat on a hat.

Vince: A hat on a hat. God, we love that expression. We use that one all the time.

Craig: It wasn’t.

Vince: It wasn’t. Literally, I kind of scoffed and said, “George, we don’t need to do that. We don’t need that.” He shrugged and said, “Seems like it’s… ” I thought about it, and I said, “Oh shit, you’re right.” That’s how the scene ends. It would’ve been an okay scene, but it wouldn’t have been nearly as, I love the expression Kubrick used, non-submergible. It would not have been a true non-submergible scene if the head hadn’t blown up. That was George.

You’re working together in this room. What I’m trying to achieve is have one brain almost instead of six or seven or eight brains. It’s worked well for us. Again, like I say, do it any way you want when it’s your show.

John: I don’t have a good sense of both of these shows. Are the writers figuring out the season. How many scripts are you ahead before we start production. Are those writers still around as you’re in production?

Vince: You were as ahead as many as you could possibly be. We had all kinds of different experiences. We had experiences where we were only maybe four or five ahead. Was it the final season of Better Call Saul or the one before it? It’s amazing what I can’t remember. We’ve had experiences toward the end of the run of Better Call Saul where we had every episode broken. Oh, man, is that the dream. That is the dream.

People say, “That’s not every episode written.” The writing is the easy part. The breaking is the hard part. You put that many people in a room together for 9, 10 hours a day for 5 days a week, months on end, and having the whole thing figured out with index cards on a corkboard. That’s the hard part.

The theory that we apply to it is, once that episode is broken, in other words, once every story is hammered out and put on these index cards, then any one of us, whoever’s responsible for that episode, or if they drop dead that week, anyone else could just jump write in and write it themselves. Everybody knows that everybody had an equal hand in coming up with it. One writer writes the draft and gets credit for it, and that’s not nothing. That’s important. There’s invention to be had writing the draft.

You have as many ahead as you can possibly have, because then selfishly, as the showrunner, or as the co-showrunner in the case of Better Call Saul, then I get a chance to actually be on the set. Maybe I get a chance to direct more.

If you’re working one episode ahead, which is basically what we did on the first season of Breaking Bad, then you just feel like you just barely got your nose in the water, feel like you’re about to drown any second. You can’t really do all the other parts of the job that are the more fun things, the location scouting, picking props, picking costumes, blah blah blah. You just don’t have time for it all in that version.

Craig: One thing that occurs to me as I hear you talk about your room and the way, it makes sense, you’re trying to create this joint brain that all thinks aligned, the joint brain is, however, aligning itself ultimately to your brain if you are running the show. If I were in a room for one of your shows, I would certainly be desperate to make you happy.

I guess my question is, and this is going to be a hard one for you, because you are, and I’m sure people are picking up on this, just inherently decent and humble person, but what do you think is different about the way you think and work compared maybe to other people that work in television? Because you do seem to have this ability to come up with work that just people are obsessed with and I think is obviously quality work. What’s going on? Have you thought about what separates you or what makes you different? Because I think a lot of people listening would be inspired to perhaps be more like you if they knew exactly what it meant to be like you.

Vince: That’s very flattering. It probably tends to come across as somewhat falsely modest at some of these kind of situations, but it really is the truth. Also, you’re only a genius for as long as you’re a genius. Breaking Bad was lightning in a bottle. Better Call Saul, lightning strike twice for us. Then we were so lucky that it’s hit twice. This next thing I’m working on, it’s just as likely, if not more likely, that everyone will say, “Ugh.”

Craig: Listen. God knows I can identify with that. It does seem like lightning doesn’t really strike twice just randomly. There are things that you stress or that you emphasize, things that you go for, things that you try and do that set your shows apart. By the way, your shows are also traditional in that they are commercially interrupted, whereas all the highfalutin streaming shows aren’t. You’re still writing in this, what I would call the commercially interrupted format.

Vince: You’re right.

Craig: You are doing it at a level that I think puts so much of the so-called PTV streaming to shame. I guess I’ll rephrase to let you off the self-praise hook. What advice would you give to a creator who’s about to run a show? This is purely creative advice, not functional, not procedural, just creatively, advice on how to make something great as opposed to just good.

Vince: Starting with what you just said about commercially interrupted, it’s interesting. Before the strike started and we were in a writers’ room, we’re working on a new project for Apple. The sky’s the limit basically. This is the first time I’ve non-commercially-supported project.

When we created Breaking Bad, we created squarely for AFC. Then luckily, Netflix came along and was a wonderful second broadcaster or medium or whatever the proper terminology is. X-Files before that, these are created for ad-supported television, so we did what we had to do. Now I’ve really fallen in love with that art form.

Even now in this Apple show where we could do it however we choose to do it, we are still queueing to this teaser and four-act structure. We’re still using the same structure on this new show as we were using 30 years ago on The X-Files. What was created years before I ever got in the business, what was created out of necessity for an ad-supported business, I think actually has benefits, even now that we don’t have to hew to it.

I think there’s benefits. They are storytelling and structural benefits when you’re thinking in terms of, “We got a teaser, and then we’re going to do some sort of title sequence. Then we have Act 1. By the dramatic necessities of storytelling, this act has to end with some reason to keep watching.” I think that works whether you have commercials or not.

If you’re building toward these mini climaxes, and I like that, four mini climaxes, well, three and then one big climax at the end of the hour that makes you want to tune in next week, or in the case of streaming, not interrupt the thing when it immediately starts playing the next episode, I think there’s real benefit to that. I certainly didn’t invent that. It was thrust upon us on X-Files. I love it. I continue with it. I think that helps focus my thinking as a storyteller. There’s that.

These are just thoughts. Again, the beauty of this job is you can do it any damn way you want. I would say to folks getting that wonderful opportunity to do this, don’t necessarily throw away all the old ways of doing things, because there was good reasons for them sometimes. Hire the smartest people, both in front of and behind the camera, and then listen to them. Try to set your ego aside. It’s not false modesty or real modesty or whatever. It’s just plain old meat and potatoes kind of common sense.

We get so much credit for this job. Showrunners get so much credit. It’s turned into this sexy job. God knows how that happened. You’re never going to starve for credit. You’re going to get plenty if your show is doing well. When you don’t try to hog it all, the people who work with you are happier, and they give you even more of what you want from them, which is to say their best work. There are so many benefits.

My business manager always says he’s talking about money, not about credit. He always says the expression, “Pigs get fat. Hogs get slaughtered.” Try not to hog the spotlight too much, because you’re going to get pats on the head and pats on the back you don’t even deserve in the first place.

What happened with Breaking Bad and what I’m trying to do with this new thing is look around and see what everyone else is doing and try to zig a little bit if everyone else is zagging.

Craig: There you go. There you go. I’ve been waiting.

Vince: That’s to me, using Breaking Bad as an example. I looked around. I love television. I watch a lot of old TV and new stuff. I love the medium, period. I was looking around in the early 2000s, the mid-2000s, and I said, “What is everyone doing now?”

All the shows had a somewhat similar look to them in that everyone was framing for head and shoulders mostly. Every now and then you’d see a cowboy or from the waist up or from the thighs up, or every now and then you’d show somewhat full body, but the framing was tight in the early and mid-2000s.

Just looking around and observing what was going on, what everyone else was doing, what didn’t make sense to me then was that the framing wasn’t changing, even though we had the advent of big-screen TVs. We were going for more squarish, 3-by-4 tube TVs that were maybe maxed out at 34, 36, 32 inches probably. Suddenly there’s these plasma TVs and then later LCD and LED flat screens that were 16 by 9. If you had the money back then, you could have a giant screen that’s taking up most of your living room, and yet still people are framing super tight on people’s faces. What’s the point? You got this new tool now.

That was part of what I was looking for. That’s not story so much. That’s more from a directorial point of view. You look around at stuff like that, what are people doing. If you start with that, that can hold you instead.

Craig: That’s excellent advice. You’ve just put something in my brain that I had never considered, which is that the rise of so-called peak TV or the golden age of television that we’re living in corresponds very closely to the introduction of the 16-by-9 television format, that the format itself had led to a certain kind of constriction of TV, both visual and storytelling-wise. That’s fascinating. It never occurred to me. I’m sure a thousand people are going to write in now saying, “Hey, idiot, there have already been a hundred articles about that.”

John: Or if they’re not, they’re writing an article right now.

Craig: They’re writing right now. Some listicle is being generated as we speak. That’s a great observation. I think going the other way, as you said, zigging when people are zagging, it doesn’t necessarily lead you to an original idea or thought. What it does is set you up to look for one that you are not copying, you’re not sitting in the same groove as everyone else.

It’s hard sometimes because the television movie business is designed to urge you to copy, because that’s what makes people who don’t write things safe. It makes them feel safe, at least. Probably actually puts them in great danger. For us, I think making a virtue of doing something different, that’s excellent advice.

John: Agreed.

Vince: Thank you. I hope it is, but I don’t know how practical it is, ultimately, because the two scariest letters in the world right now, in this business at least, are AI, but a close second is IP.

Craig: I hear you.

Vince: The folks listening, I think it’s good advice. I don’t know if it’s good advice. I think it’s just good practice to try to do something original, try to come up with your best version of something that no one’s ever done before. Good luck with that.

I do believe there’s only so many stories in the world. That doesn’t keep me up at night, because I think there’s only a finite number of human emotions, so therefore there’s only a finite number of stories.

If you can do everything you can to make your work as original as possible, good on you, more power to you. Just know that you’re going to be swimming against the current when it comes to most of the decision makers in this business, both in TV and movies. They want IP. They want intellectual property. They want existing stories.

Craig: Even inside those, Vince, I think that there’s an opportunity. We’ve been talking about the Dungeons and Dragons movie, which is a delight. That’s the most IP IP-ish-ness that you can get, or the Lego movies.

Vince: True.

Craig: Best example that there are ways inside of IP to do the different thing, to do something that people aren’t expecting even inside of that.

Vince: Absolutely.

Craig: You are right, there are only so many stories. There are only so many human emotions. There’s only 12 keys on the piano keyboard really. There’s only six strings on a guitar, and people keep coming up with new songs. I don’t know how.

Vince: If we lived in a world that’s completely flipped on its head and no one wanted something from some other existing property turned into a TV show, for instance, we wouldn’t have The Last of Us. Thank god we have The Last of Us.

Craig: Thank god.

Vince: No, seriously. What a brilliant show.

Craig: Thank you.

Vince: You know what it is? It’s just about absolutism. It’s just as bad, like I say, if we lived in bizarro Hollywood where they said, “No. If it’s been done before, you can’t. God knows you can’t have another Star Wars. God forbid, because it’s already been done. We need nothing but originality,” that really would be bizarro Hollywood.

Craig: That would be a very strange Hollywood. You’re right. I think going too far in either direction is a mess. Hollywood’s always looked to books before there were… We’ll be discussing this on our bonus segment. Movies look to television. Television looks to movies. Everybody’s looking at each other. Now they’re looking at toys and video game narratives.

Ultimately, I think if you come at these things creatively, as if it’s original, you come at it with all the care that you would for something that is your own, which basically means instead of somebody calling you up and saying, “Hey, we got this thing. You want to do it?” and then you’re already probably in a rough spot, if you can find something and then take it somewhere and go, “I love this thing. I want to make a thing into a thing,” probably you’re off on a better foot there.

Vince: Absolutely. God, if you don’t have enthusiasm for… It’s so easy to fall prey to this. I wanted to have this job back before I even knew what the name of this job was. I wanted to have it so badly, I would’ve probably chopped off a pinky finger or something to get it.

At a certain point, it’s like, what are you trying to accomplish? Do you want to be a showrunner, or do you have a story to tell? It’s so seductive to do this. “Here, do this show. Go off and run this show.” When it’s that kind of scenario, when someone suggests, “Hey, why don’t you do this,” there’s nothing wrong with that. That’s perfectly a moral, valid thing to do.

If you have to manufacture, if you have to find the enthusiasm for something because you want the job, versus just coming off the street if you can manage to get through the door and say, “I don’t even know what you call that job, but I got this story I want to tell,” that’s a naïve way of looking at it, because it doesn’t really work like that, but I wish it did.

Craig: Same.

Vince: That’s the way I wish it worked always.

Craig: Fantastic. I wish I could talk to Vince all day. I really do.

Vince: Great for my ego.

Craig: Is no one else telling you this stuff? Is it just us?

Vince: My wife, Holly, is very careful to not let me-

Craig: Good.

Vince: … get too big for my britches as we say.

Craig: Our spouses do the same for us, no question.

Vince: They’re doing us all a great favor.

John: Our spouses too, for sure.

Craig: Indeed, indeed.

John: We wrap up every episode with our One Cool Things. I think we warned you about this. Something you would like to recommend to the audience. Do you have something you want to pass along?

Vince: I got a twofer. I’ll make it quick.

Craig: Great.

Vince: A TV show-

John: Please.

Vince: … that I’d be amazed if anyone listening to this has heard of. I may be wrong. I have a TV show I love so much right now. It’s called Dracula’s Kung-Fu Theatre. This is on a channel called Retro.

Craig: There’s a channel called Retro?

Vince: There’s a channel called Retro TV. It’s out of Chattanooga, Tennessee. I think you can find their live feed on the internet. Other than that, it’s over the air or nothing.

John: Wow.

Vince: I use an over-the-air antenna I bought at Walmart. I watch a lot of over-the-air television.

Craig: God. Wow.

Vince: Retro TV is one thing I get if I adjust the antenna just right and the wind’s not blowing too hard.

Craig: Wow.

Vince: It’s a show these three or four guys do I think out of Chattanooga. Basically it’s Dracula, the vampire king. You turn on the episode every week, and he is in his castle in Transylvania, and he is sharing his bitching collection of VHS kung-fu movies with you, one movie a week.

Craig: Oh my god.

Vince: He’s got a werewolf in a cage. The werewolf hands him the tape of the week, and he puts the tape into a VHS tape player that’s sat on a cart with a tube TV. He does the intro every week. He tells you about that week’s kung-fu movie, some movie from the ’70s.

Craig: Oh my gosh.

Vince: Then literally, they cut to the tube TV, which plays the movie for two hours.

Craig: Oh, that’s awesome.

Vince: I love the show so damn much.

John: Amazing.

Vince: I can’t even tell you. I would recommend. I bought a T-shirt from them and everything. I’ve got a Dracula’s Kung-Fu Theatre T-shirt. I love these guys. They make this show for 29 cents.

Craig: Wow.

Vince: It doesn’t matter they have no money to spend. It is so fun, and it is so charming, and it is so witty, a lot of the banter. He’s just this really funny version of Dracula, and he loves kung-fu movies. That’s my first recommendation.

Craig: That’s awesome.

Vince: Then Alien Tape. Alien Tape. Probably no one listening to this watches over-the-air commercials anymore. Everyone is too smart. Everyone’s way smarter than me. They’re not sitting through the commercials. I watch a lot of over-the-air TV, and therefore I have to sit through the commercials, just like we did 40 years ago.

There’s this commercial for something called Alien Tape. I’m thinking this is bullshit. It’s this clear tape that’s made out of silicone. You can stick a brick to a wall with it. I buy some of this stuff, because I’m in CVS in LA, and they’ve got an aisle of as seen on TV. I see this stuff. I’m thinking, “Oh, brother.” I wind up buying it, because what the hell? This shit is for real. This stuff, I stuck up my over-the-air antenna on the wall with it, but at a certain point I had to move it. I could not get this thing loose. It is so strong.

Craig: Wow.

Vince: I finally pried it loose, and I thought, “Oh, man, I’ve messed up the paint on my bedroom wall here.” It came off completely clean. You can run it under running water and clean it up and reuse that same piece of tape. I love this stuff.

Craig: Wow.

Vince: It is awesome.

Craig: I’m going to get some of this.

John: Fantastic.

Vince: I’m big into adhesives. I love adhesives of all kinds. They’re really cool.

Craig: I would have never predicted.

John: This is content you can’t get on any other podcast. How many interviews have you done? No one’s ever gotten your love of adhesives out of you.

Craig: He doesn’t love them. He’s big into them.

Vince: I’m big into them.

Craig: He’s big into the entire adhesives product category.

John: Yeah, big into it.

Craig: Wow.

John: I love it.

Craig: My One Cool Thing today is… Oh, jeez, I hate to recommend anything on Twitter, because Elon just keeps getting dumber and dumber. There is an account, @todayyearsold, which comes from the old memey comment, “I was today years old when I found out.” Today Years Old is dedicated to doing nothing but just running videos of things that you should’ve known that you don’t know.

For instance, yesterday some guy’s like, “Did you know that you can use the back of a claw hammer to set a nail, and that’s your first stroke in is backwards with the nail? You don’t have to hold the nail and hit it and avoid hitting your thumbs. You just wedge it in there and go whack and then you turn your hammer around and finish the job.” I was like, “Oh my god.”

There are so many little things like that, all these little life hacks. Inevitably, they always come along with somebody who’s just utterly shocked and indeed was today years old when they found so, so @todayyearsold.

Vince: That’s a good one.

John: I love that. My One Cool Thing is a video I watched this past week. It is a robot puppet who’s singing A Thousand Miles by Vanessa Carlton. You may remember back, Vanessa Carlton’s song A Thousand Miles. You may also remember the video, because in the video for it, she’s at a piano, but the piano’s being driven all over the city. She’s basically, a hidden seat belt, she’s on this piano just being moved all over the city.

This guy created a robot puppet to do the exact same video, basically. You’d think it would just be a parody of it, but it’s actually brilliant and charming. It’s a puppet version of Vanessa Carlton singing A Thousand Miles. It’s on one of those little robot drone cars. It’s just incredibly charming. If you’re having any darkness in your day, watch this video, and it will brighten it up.

Craig: What are the odds that any of us are having darkness in our days? No dark days. What for?

John: No, there’s no dark days.

Craig: How? Why?

John: Never. Never. That is our show for this week. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Our outro this week is by Matt Davis. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing.

We have T-shirts and they’re great. You can find them at Cotton Bureau. It’s been so nice to see them out on the picket line. Craig, I don’t know if you’ve seen them out on the picket line, but it’s nice. The blue WGA T-shirts, they’re fine, but you can’t wear them five days in a row. Wear your Scriptnotes shirt.

Craig: I’m wearing mine right now, actually, my blue strike shirt. Strike shirt!

John: Strike shirt. It’s not as comfortable as the Cotton Bureau shirts. I think we [crosstalk 01:05:18].

Craig: Nothing is as comfortable. I gotta tell you, I don’t know, Vince, if you like an undershirt or just a nice T-shirt.

John: We have good ones.

Craig: You gotta go to this place, Cotton Bureau.

Vince: I don’t like wearing clothes in general, but if I have to, I will, yeah.

Craig: I’m with you, man. I’m with you.

John: He’s a nudist who’s into adhesives.

Craig: Oh, man. That’s such a painful combination. I don’t like wearing clothes either, but I have to. Mostly, I go by how annoying they are to wear. Cotton Bureau, you can get yourself… Just go for the, what is it, the tri-blend I think they call it.

John: Yeah, it’s the Stuart special.

Craig: They blended together cotton with two other things that probably cause cancer, but you know what? It’s soft.

John: So soft.

Craig: It’s so soft. They don’t cause cancer. It’s very, very soft. I only wear those. That is now all I wear. Just got a whole bunch of gray Cotton Bureau undershirts, and that’s all I wear.

Vince: I am writing this down, Cotton Bureau.

John: Cottonbureau.com.

Craig: Cotton Bureau and tri-blend or something like that.

John: That’s what you want.

Craig: So soft.

John: You can sign up to become a premium member at scriptnotes.net, where you get all the back-episodes and bonus segments like the one we’re about to record with Vince Gilligan, talking about TV shows we’d like to remake. Vince Gilligan, an absolute pleasure talking with you. I can’t believe it took 597 episodes for us to do this. Let’s do it again.

Vince: I would love doing it. You guys are really smart and a lot of fun to talk to. I had a great time. Thank you.

[Bonus Segment]

John: Bonus segment. Looking through your credits, I noticed Kolchak, the Night Stalker, which is a remake of an earlier TV series. It got me thinking, what other old series would we like to remake if the opportunity came about? I’ll start. I’ve always had a soft spot for Hart to Hart. Do you guys remember Hart to Hart?

Vince: Yeah.

Craig: Of course. Of course I do.

John: Oh my god, I loved it. Robert Wagner and Stefanie Powers. When they met it was murder. It’s this millionaire, they’d probably be billionaires, married couple, who their friends just keep getting murdered, and they just solve the murders, just because they’re bored. It’s not even their job to solve the murders. They just happen to be around, and they solve the murders. I loved it. I feel like it could be a fun show to do.

Vince: That’s a great show. That in and of itself I’m assuming was a riff on the Thin Man series of movies. Have you guys ever seen Jon Hamm and Adam Scott do the reboot of the Hart to Hart title sequence and Simon and Simon?

Craig: No, I haven’t seen that.

Vince: It’s great.

John: It’s really worth seeing.

Vince: It is.

John: Adam Scott has a series with John Hamm where it’s like the greatest remake ever made or the greatest film ever made. They basically will painstakingly recreate moments. One of the things is the Hart to Hart opening sequence.

Craig: That’s hysterical. Do you think these days it’s a little strange to think of Robert Wagner as a character who is constantly around people being murdered, because he was famously around when his wife, Natalie Wood, died.

John: Died in an accident.

Craig: Eh…

John: I don’t know. I do wonder how you’d do it now. I guess inspired by, we haven’t talked about Rian Johnson at all this episode, which is strange, but Rian Johnson’s-

Craig: That’s right.

John: His series with Natasha Lyonne, Poker Face, takes what we love so much about Columbo and finds a way to do it in modern times. I wonder what the 2023 update of Hart to Hart would be. I feel like it could be done. We still got rich people. We still have rich beautiful people.

Vince: That’s true.

Craig: Always.

Vince: We absolutely do.

Craig: Always.

John: Craig, any thoughts for a show you’d like to do if you reached back into the vault?

Craig: Sure. It’s famously impossible to do. I know this because I know the gentleman who made it. It was essentially impossible for them to keep up. The television show Police Squad, which was done by Zucker, Abrahams, Zucker. It was the forerunner of the Naked Gun movies.

It is incredible. It is one of my favorite childhood memories, because my father and I both were just howling at this thing, watching the television set, our square, tiny tube television set and just the two of us just absolutely rolling on the floor. It really defines so much of what I think of as funny.

Even though a lot of the references inside of it are rather old-fashioned, those guys have always loved to make fun of the old, old fashion, and really it was keying off of Dragnet, I suppose, in its style, more than anything else, which was before my time, I absolutely adored it.

It to this day features the single best joke I have ever heard in my life. This guy finds a man in his study who’s not supposed to be there. He says, “Who are you, and how did you get in here?” The man says, “I’m a locksmith, and I’m a locksmith.” That is the single greatest joke ever on television.

Vince: That is so smart.

Craig: It’s just so perfect. It’s full of stuff like that, absolutely full of things like that, visual jokes, weird verbal jokes. I don’t even know where you… They must be available somewhere to stream. Ultimately, David Zucker told me it was important to keep it up. You couldn’t write a show where there was a joke every 10 seconds and do it every week, week after week after week. It’s just not possible, but man, I wish it were.

Vince: Oh, man.

John: Craig, did we ever talk about Angie Tribeca? Because that’s probably the closest there’s been to a remake of it.

Craig: Yes, and that is in the style. Listen. It’s hard to hit. I should know because I’ve tried it. It’s hard to hit the heights of what those guys were able to do. It has been tried before. Maybe it was just a product of its time. Since then we’re so soaked in parody and satire everywhere we look that it’s just hard to make it seem fresh week after week. It’s really an alternate universe where it just never stopped. It just was never canceled-

John: Was always there.

Craig: … immediately, the way Police Squad was.

Vince: God, it was such a good show, Police Squad. I guess it started, as you said, with Airplane. It was so smart of those guys to hire Leslie Nielsen and Peter Graves and Lloyd Bridges. Those guys, kudos to them for getting it back when they were making Airplane, because none of those three guys were known for comedy at all.

Craig: No. In fact, I remember David telling me that when they said, “We want Leslie Nielsen to play the doctor,” they were like, “Leslie Nielsen? Leslie Nielsen’s the guy you go to when everyone else has said no. He’s not funny.” They were like, “No no no, you don’t understand. That’s the point.” In a weird way, it’s the opposite of what you do, because you take guys like Bryan Cranston and Bob Odenkirk and Lavell Crawford and you put them into dramatic roles. The ZAZ guys were like, “Let’s go find guys that are known for being stiffs and make a virtue out of it.” It was so much fun.

Vince: They were so much ballsier than we are. It’s easy to say, “Gee, if someone could be funny, they could play it straight.”

Craig: I’m with you on that one.

Vince: The way they did it, those guys were brilliant, Peter Graves. Oh, and Robert Stack is in there.

Craig: Robert Stack.

Vince: It’s one thing for the ZAZ guys to come up with that. My hat will eternally be off to them. Those old-school guys like Leslie Nielsen, who had a certain image that they might feel like they needed to protect, that was really ballsy of them-

Craig: It was.

Vince: … and just really great.

Craig: It was. They just went with it.

Vince: It was great. Remember the side gag in… The one I always remember in Police Squad, there was one guy in the squad, in the bull pen, who was so tall, you never saw his face. I guess they literally got a guy who was over seven feet tall. You only saw him from the shoulders down.

Craig: So great.

Vince: He’s always got a file folder in his hand. He comes up, walks past Leslie Nielsen. Leslie Nielsen says, “Hey, Bill,” or whatever his name was, “You got something on the side of your mouth.” The guy reaches up, and he says, “No, other side.” Half a banana falls down.

Craig: Yeah, just drops down. It’s so great. Oh, god. Anything in that room where they’re like, “Let me show you the… “ The guy who would show them the lab stuff, because it was always like the tall guy would go by, and then the scientist would be like, “Here, let me show you something in my microscope.” Leslie Nielsen would bend down and say, “I don’t see anything.” “Use your open eye, Frank.”

Vince: I love that stuff.

Craig: It’s just so great.

Vince: I love it. It’s so good. Oh, man.

John: Vince, how about you? Any shows you’d want to get a shot at remaking?

Vince: Oh, man, it’s a toughie, because I love old TV. I was just thinking of how much I just was such a fan of WKRP in Cincinnati growing up. Then the trouble is so much of a show like that is chemistry of those original actors, so seeing it rebooted with different actors, I don’t know, that would be tricky.

A show that pops in mind… I only recently became aware of this, and thanks to my friend Gordon Smith. This is a guy who started off as my assistant on Breaking Bad, and he is now an executive producer. He was an executive producer of Better Call Saul. He’s an executive producer on this new thing I’m working on. He’s an Emmy-nominated writer. He’s this really smart, really tuned-in guy.

I thought I was the Western guy in our writers’ room. He told me about a show called The Westerner, which probably some people listening in have heard of it. I’m embarrassed to say I haven’t heard of it. It was a one-season show. It lasted 13 episodes, half a season back in the old days. It was a show created by Sam Peckinpah.

John: Oh, wow.

Vince: It aired in 1961. It starred Brian Keith, who was a really underrated actor, really wonderful actor. He was the dad on Family Affair. After that, he was on Hardcastle and McCormick and stuff like that. Really, really talented, talented actor.

He stars in this show called The Westerner. He is a cowboy who roams around the West, basically looking to support himself. He’s a saddle tramp. He wanders around with his dog. His dog’s name is Brown. It was the same dog who played Old Yeller in that famous movie. He basically wanders around the West looking for a job. He is really not that heroic. He’ll run from a fight sometimes. He can be greedy. He can be kind of venal.

It really was ahead of its time. It was really smart. It was the same time that Gunsmoke and The Rifleman and Bonanza were on the air. Actually, I love those shows, but the morality of those shows felt dictated by Colgate-Palmolive or whoever or Philip Morris or whoever the sponsors were. This thing was so far ahead of its time, it got canceled after half a season. It wouldn’t shock now like it did then. A show like that, that’d be interesting to see that rebooted.

John: Nice.

Craig: I’m just looking at this. It says one of the issues was that it was programed against ratings powerhouse The Flintstones.

John: Oh my god.

Vince: The Flintstones killed it. I think it would’ve been canceled no matter what, because he is shockingly unheroic at times, and in a way that it’s like a breath of fresh air. I could watch The Rifleman all day. I love The Rifleman. It was a great show. You watch three or four episodes of The Rifleman, and Lucas McCain is always doing the right thing, and then you see an episode of this and it’s like a breath of fresh air. It’s like, this is more like a real human being and not a superhero.

John: Great. Some good ideas for shows that we will never realistically remake. I’d be remiss if I didn’t end the segment by getting back to, Aline Brosh McKenna and I have always promised that we were going to someday remake… It’s Episode 100 I think, we decided we were going to do a remake of The Winds of War, the Herman Wouk mini series. At some point, that time will come. It’s going to happen.

Vince: Nice.

Craig: One day. One day.

Vince: You know he only died a year or two ago, Herman Wouk?

Craig: What? Really?

Vince: Am I right about this? Herman Wouk also wrote The Caine Mutiny, right?

John: He did, yeah.

Craig: I believe so. Yeah, you’re right, he died four years ago.

Vince: Four years ago.

John: Four years ago. He was 103 years old. Wow. That’s a long life.

Craig: He was 103. You know what? I got no chance. I got no chance. I’m not getting there. No way.

John: I could live a good, long time.

Craig: You think so?

John: I think I’ll keep going. I’ll keep going. My family lives a good long time.

Vince: Good for you.

Craig: I’ll tell you what I’m going to do. I’m going to play what you just said at your funeral.

John: Oh my god, that’s really cruel. You’re assuming I’m going to die before you?

Craig: That’s what I’m saying. I’m just saying, you’ve opened up the universe to strike you down.

John: That’s true, I did.

Craig: To strike you down.

John: I walked into that. It’s true.

Craig: By the way, how weird would that be if I did play that at your funeral? People are like, “Why would you play that?” I’m like, “I’m just saying he was wrong.”

John: “Because I promised I would. I’m a man of my word.”

Craig: Listen, I promised I would. You know what? You know who would’ve loved it? Not John.

John: Vince Gilligan would’ve, because Vince Gilligan was on the episode.

Craig: That’s right.

John: That notable episode where John foretold his death.

Craig: Vince Gilligan, also alive.

Vince: For the time being anyway.

Craig: Oh, man.

John: It was an absolute pleasure. Thank you so much.

Craig: Thanks, Vince.

Vince: Pleasure talking to you guys. Thank you so much.

Craig: Thank you.

Links:

  • Vince Gilligan on IMDb
  • Vince Gilligan plays a prospector on Community (S5 E9)
  • Walter Houston’s dance in The Treasure of the Sierra Madre
  • Dracula’s Kung-Fu Theatre
  • Alien Tape
  • Today Years Old on Twitter
  • Robot Puppet Sings “A Thousand Miles” by Vanessa Carlton by Ben Howard on YouTube
  • Get a Scriptnotes T-shirt!
  • Check out the Inneresting Newsletter
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Craig Mazin on Instagram
  • John August on Twitter
  • John on Instagram
  • John on Mastodon
  • Outro by Matt Davis (send us yours!)
  • Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

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