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Search Results for: notes on notes

When do you walk away?

November 28, 2006 Charlie's Angels, Film Industry, QandA, Tarzan, The Nines

questionmarkSo I’m doing it again. Writing on a project that I feel in my gut is doomed. It’s paying me money and I know many writers are looking for that first paying gig. This is my umpteenth paying gig, and somehow I’m not really that much further along in my career than I was four years ago when I started. But I am a bit wiser. Wise enough to know when producers and development execs are really out to lunch. But apparently not wise enough to jump off this sinking ship. Baby needs a new pair of shoes, right?

And so I must ask someone wiser and infinitely more successful than I am: at what point do you pull the plug. You know, you’re getting notes that make no sense. You’re executing a project that is someone else’s “idea”…though you know full well this someone doesn’t realize that his idea is nothing yet…not until you deliver a script that will undoubtedly be everything he did not imagine (because he really hasn’t imagined anything at all).

When do you save yourself the embarrassment and heartache and suddenly become “unavailable due to a scheduling conflict.” Yes, sometimes the most unlikely projects fraught with problems go on to become successes. Apparently Casablanca didn’t have a script and was being written anew the night before each shooting day. But my experience also tells me that is the exception and that doing it “right” has a higher likelihood of turning out a creatively successful product. What’s John August’s tipping point? When does he leap? What are the danger signs that make John August say, “My employers are completely whacked and I’m catching the next bus out of here”?

— Skip
Vancouver

Often, the only power a screenwriter has is to walk away, and the decision whether to do it is almost never straightforward. But there are a few key points to consider:

1. **Write movies, not scripts.** Always recognize that the words scrolling up and down on your monitor are the means to an end, not the end itself. An unproduced screenplay is like blueprints for an unbuilt skyscraper — brilliance is irrelevant if it never gets made. So ask yourself: “Am I giving up because of a fundamental concern about the movie, or a concern about the script?” The former is valid, the latter isn’t.

2. **Don’t do free repairs on sinking ships.** The Writers Guild (or the Canadian equivalent) would like to remind you that you’re never supposed to do free rewrites, but the reality is that for a project you believe in, you’re willing to do whatever it takes to get it right. But if you’re questioning the producers’ commitment to the project, ask to get paid for that next batch of tiny tweaks. If they balk, it’s that much easier to walk.

3. **Set some objectives and deadlines.** Agree to do that next pass, but only if they’ll commit to taking it out to directors. Insist on having the follow up meeting this week, not a month from now. Don’t let it drag out.

4. **Write your own notes.** Before the next revision, give them a set of written notes about what you want to do. Let that be the template. If they’re not on board, it’s clearly time to move on.

If it’s any consolation, the decision of when to cut one’s losses never gets easier. I had to walk away from both Charlie’s Angels movies when they completely went off the rails, only to come back later. More recently, I had to let Tarzan go, after more than a year of work.

In both cases, I felt profound frustration and disappointment, both in myself and the people who’d hired me. It wasn’t just the amount of wasted work, but the sense that I was abandoning my creations. The characters were real to me, and now wouldn’t get a chance to live. (This dilemma ultimately became one of the storylines in The Movie.)

The only upside I can offer is that once you leave a project, you remember how many other movies you want to write. Shutting one door opens others.

Follow up: Advice not taken

November 19, 2006 Follow Up, QandA

[follow up]The cavalcade of [follow ups](http://johnaugust.com/archives/2006/follow-up-please) continues today with this guy, who got conflicting advice and chose to ignore all of it. And somehow still ended up okay. If anything, it’s encouraging to see that my guidance isn’t necessarily that crucial. Most people who are going to make it would make it without me.

__Here’s the [original Q and A](http://johnaugust.com/archives/2004/can-you-be-just-a-screenwriter-anymore):__

Recently, I struck up a correspondence with a successful screenwriter and asked him for advice on how to move my career forward. He told me that I should focus on making films instead of writing them, because that now was the best if not only way to break in.

Do you think that is true? I was inspired to take up screenwriting by people like William Goldman and Richard Price, who worked in the business solely as screenwriters. That’s what you’ve been able to do thus far in your career. Is it still a possibility?

– Vince
Seattle, WA

While films, short and otherwise, are increasingly being used as the foot-in-the-door for young writer-directors, if your goal is to become strictly a screenwriter, I’m not sure it’s the best use of your time and money. Yes, it’s still viable to be “just” a screenwriter. Not only will Richard Price and William Goldman continue to work, but new screenwriters emerge every year, propelled by nothing more than the quality of their writing.

What may have changed over the last decade is the degree to which a screenwriter is required to have social interaction. The classic nebbishy writer who gets spooked by his own shadow would have a hard time in modern Hollywood.

Take me. I’ve produced and directed, but 90% of my work consists of pushing words around on the page. The other 10% is crucial, however. It consists of making phone calls, taking meetings, discussing notes, and feigning interest in terrible projects just to be polite. My writing is what makes me hirable, but it’s sociableness that gets me hired.

One reason this successful screenwriter may have given you this advice is because you’re in Seattle, and while it’s easy to shoot a film there, it’s harder to come in contact with the people (agents, managers, producers) who can help you get your career going as a screenwriter. Since you can’t do the social part of a screenwriter’s job in Seattle, making a film isn’t a terrible idea. But neither is moving to Los Angeles, which might be the better use of your money.

__Here’s what Vince is up to now:__

In September 2004, I asked you for advice about advice I’d received. A successful screenwriter/director suggested that the best way of moving my career forward was to concentrate on making films instead of writing scripts. You said that while that wasn’t a terrible idea, it might be a better use of my resources to move to Los Angeles if I wanted to be a screenwriter.

What to do when two gracious professionals offer contradictory advice? If you’re me, you ignore them both and keep doing your own thing.

After I wrote to you, one of my scripts was named a quarterfinalist in AMPAS’ Nicholl Fellowship competition. That led to some interest from agents and managers. I decided to seize the initiative and contact managers with the news myself. The firm highest on my list asked to read the script. After a suitable interval, I started placing regular follow-up calls.

The manager eventually got on the phone with me, saying he did so for two reasons. I was persistent, and he liked the script. Not enough to sign me — it was too small in scale and lacked an easily marketable hook — but enough to see if I had any others. I had in fact finished one the week before. I stumbled through a description of the story, and the manager asked if I could email him a copy. That day, if possible.

That was a Thursday. On Saturday morning, he called me from a coffee shop to tell me he liked the script. By Monday, I was a client.

Soon enough I was in California for a week’s worth of meetings. One of them was on a movie set in downtown Los Angeles with two producers. They ended up optioning my script. I finished rewriting it for them earlier this month, and it’s out to actors. Another script I’ve written since then is currently in development. I’ve also completed the first draft of a novel, because that’s how I see myself: as a writer.

For now, I still live outside Los Angeles. That may and probably will change. What matters is that I no longer feel like I’m in the wilderness. That is partly due to writers like yourself who are willing to shed some light on how the game is played. For that, I thank you.

— Vince Keenan

Final Draft updated

November 14, 2006 Software

Final Draft, the screenwriting application I use most despite profound reservations, has been upgraded to 7.1.3. I haven’t gotten it to crash, so that’s something.

My assistant Chad had never used the Tools>Reformat command, which despite its clunky interface is a huge timesaver when importing text from other places.Including other Final Draft scripts. Too often, Final Draft will retain the margin and font information after a copy-and-paste, so it’s up to you to remind it that you really do want the dialogue lined up. Basically, it steps through your script paragraph by paragraph, waiting for you to press a key indicating which type of element — action, dialogue, parenthetical — that paragraph should be. If the formating is okay, ‘N’ will leave it alone and jump you to the next block. ‘P’ moves you back.

Make friends with Command-R.

One aspect of Final Draft I’ve long neglected is its ability to do multiple panes. I’ve never found splitting the window all that helpful, but with today’s giant monitors, I could see myself doing it more. One often needs to refer back to other parts of a script while writing a scene. Multiple panes make that marginally easier.

One annoyance is that Final Draft won’t let you see the two panels in different views. If I could see the “real” script on the right and the expanded script notes on the left, that would be helpful. But Final Draft can’t do that. The exceptions are Scene Navigator and Index Cards. Scene Navigator is almost worthless without the split screen. Index cards you either dig or you don’t. (I don’t.)

Introducing jaWiki

November 8, 2006 Geek Alert, jaWiki, News

[[wiki logo]](http://johnaugust.com/jawiki)When I [redesigned the site](http://johnaugust.com/archives/2006/redesign-part-one) in February, the major goal was to allow better access to the archive information. Unlike most blogs, the bulk of the content on johnaugust.com is equally relevant today or four years from today — unlike celebrity marriages, the answers to screenwriting questions pretty much hold solid.

Although I think it’s worked out pretty well, the [Big Fat Footer](http://johnaugust.com/archives/2006/footnotes-on-the-footer) wasn’t my original plan.

I wanted to harness the power of the hive mind to create a user-organized repository of screenwriting-relating articles. See, I’m only one guy. A pretty busy guy at that. I’ll never be able to go back through and update old entries, fixing broken links and outdated references. But my readers? They’re screenwriters, with an overwhelming need to procrastinate. Some of them would likely jump at the chance.

Perhaps the answer was a wiki.

So I installed [Mediawiki](http://mediawiki.org), the same software which drives [Wikipedia](http://wikipedia.org). (Maybe you’ve heard of it?) Guess what: It’s complicated. Even as we added articlesChad Creasey and Howard Rabinowitz deserve props for getting a “critical mass” of articles written. Mucho thanks to the two of them., I started to dread the eventual launch. The software was so complex, and such a target for ne’er-do-wells, that I finally shelved it until the vaguely-defined timespace of “after The Movie.”

The wiki has been quietly sitting there, one slash away, for months. And now, finally, I’m ready to give it a go.

I’d slap a red “Beta” logo on it if it weren’t so Web Two-Point-Cheesy. But really, it’s beta. It could completely crash at any moment. The underlying software (not Mediawiki, btw) has many fans, but also many issues, and was honestly chosen for the ease with which articles could get yanked out of it should something more promising come along.

Right now, there’s almost no restriction on who can create or edit an entry. I’m holding on to the “delete” power for now, though I’d love to share that with some dedicated wikiers. You can create a profile for yourself by choosing “Login” and “Register.” By logging in, the community can see who is doing good work.

Early adopters, have at it. I urge you to look at it as I do — an experiment. It might be great; it might be a Really Bad Idea. But it might be worth your time. Have at it [here](http://johnaugust.com/jawiki).

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