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Search Results for: characters

The six-hour scene

April 28, 2008 Writing Process

I spent the end of last week in Des Moines, where I had a trustees meeting for [Drake University](http://www.drake.edu/). It was also a good excuse for barricading myself in order to get some more pages written on my current project. (The thing I [went to Maine](http://johnaugust.com/archives/2008/northeaster) to research.)

In [How To Write a Scene](http://johnaugust.com/archives/2007/write-scene), I explained my basic process for getting a scene on paper, which consists of looping it in my head, doing a “scribble version,” and then writing up the final thing. But like all workflows, there’s something a little best-case-scenario about the way I described it. So in the interest of myth-busting, I want to explain how some scenes are a lot more work.

(Note that I’m only promising to explain “how,” not explain “why.” After a decade doing this, I’m still sure not why some scenes are exponentially more difficult to write than others. Many times, you don’t see the monsters coming.)

In this case, it took six hours to get one scene written. And it wasn’t, on the surface, a particularly challenging scene: Two characters in a room, talking. A very clear in and out point, with the bookending scenes already written. But it was a beast to get on paper.

In general, when I reach a scene that seems unyielding, I’ll happily skip ahead to write another scene. ((Actors and directors generally have to shoot the scene listed on the schedule, whether it suits their mood or not. The writer, working independently, can check his inner barometer and determine which scene would be most fun to write. “Fun” being relative. At some point, all the easy scenes are finished, and it’s only the sight of the finish line that gets those last scenes written.)) But in this case, I knew I needed to crack this scene before writing any others, because it introduced a major character’s primary goal, his cri de coeur that would set the tone for much of the movie. That’s something you don’t get in an outline — the emotional drive. I needed to feel it in order to write any of the major scenes later in the script.

So I needed to write it.

The scene looped in my head pretty well. I could see the basic action, and had a sense of what the characters were saying. But when I tried to do a scribble version, it refused to come together. I had a notepad full of dialogue, mostly just single lines, with arrows trying to arrange them into a meaningful sequence. I spent two hours on the flight to Des Moines trying to make the pieces fit before finally putting it aside.

After writing three comparatively easy scenes, I took another stab at it. I asked some obvious-but-necessary questions:

* Was I starting at the right place?
* Was I ending at the right place?
* Could another character drive the scene?
* Would changing the location help?
* Did it need to be two scenes, rather than one?
* Did the scene even need to exist?

The answers confirmed my frustration: it was the right scene. It was just a bitch to write.

I went back to looping it in my head, and tried to forget about the half-written dialogue. If you’ve ever watched a movie with the sound turned off, that’s basically the effect: you don’t know what they’re saying, but you know they’re saying something. And you can tell what the tone is.

Tone ended up being the variable that needed tweaking. By cranking one character up to a near-manic state, his leaps of thought made a lot more sense. I did a new scribble version on a clean sheet, this time with half the arrows.

On the flight back to Los Angeles, I finally wrote the scene itself. It was still tricky, but it hit all the points in an agreeable way. It felt like a scene you could see used as a clip on a TV review show, in that it embodied the tone and ambition of the story.

So now it’s done, and I can continue on the remaining 60-odd scenes left.

Why screenwriters have it so good
—–

Here’s the thing: You don’t always have six hours to write a single scene. In television, that level of output would get you fired. Even on features, there is real time pressure. Spending six hours on two-and-a-half pages is a luxury problem.

So what do you do if you have to write the scene, and you only have an hour?

You muscle it. A good writer with enough experience can get a version of the scene on paper that will range from unobjectionable to pretty damn good. Particularly on production rewrites, I’ve had to muscle scenes that in a perfect world would have been handled more artfully. But [the results](http://www.imdb.com/title/tt0163025/) aren’t terrible. Given the needs of the director, cast, production and studio, you do the best you can with resources you have. Time is finite. So is mental energy.

But when it’s your own script, you owe yourself the time and effort to let each scene be the best it can be. The first 10 pages of Big Fish took three solid weeks of work. I’m convinced that almost any lesser version would have significantly hurt the movie.

The six-hour scene is now typed up, and I’m happy with it. In the cold light of Courier, I know it still needs tweaking, but I’m pretty confident it will remain in the movie in largely the shape I wrote it. If I’d brute-forced it, I’d always wonder if it was the right scene.

Were I to seek examples of the subjunctive…

April 16, 2008 Resources, Words on the page

…I might begin with the excellent [Wikipedia article](http://en.wikipedia.org/wiki/Subjunctive) on the issue, which provides a nice introduction to its usage in English and other Indo-European languages.

I’m a native English speaker, but the first language I studied was Spanish, which I think accounts for my fascination with the subjunctive mood. It’s much more commonly heard in Spanish, partly because its usage in English disappears amid polysemy:

→ I wish **you were** nicer to your brother. (past subjunctive)
→ **You were** lucky he didn’t hit you. (past indicative)

Different words, but you wouldn’t know it. The only time you notice the subjunctive in English is when the verb doesn’t seem to match the subject:

→ If **I were** rich, I’d have you killed. (contrafactual)
→ I request that **he be** given exile. (indirect command)
→ **Let us fight** our enemies, not each other. (hortatory)

When the subjunctive shows up, there’s almost always drama. Someone is expressing hope or doubt. It’s worth paying attention.

Cynics have been predicting the death of the subjunctive for years, arguing that it is mostly confined to archaic phrases. I disagree. While there are many shaky grammatical constructs I could easily see collapsing (who/whom, lay/lie), I think the subjunctive has several points in its favor:

* **Most native speakers don’t know they’re using it.** While we notice when it’s omitted (“If I was president…”), the majority of people get it right without knowing why. (“I demand my account be reactivated immediately.”)

* **While there are alternatives, they’re rarely better.** The previous example could be rewritten, “I demand you reactivate my account…” or “Reactivate my account, you idiot!” But neither achieves the same effect as the subjunctive. English thrives on having many ways of saying similar-but-different things.

* **It’s really common in religious material.** The U.S. is very church-y, so Americans get a weekly dosage of subjunctive in their sermons and prayers. (“The Lord bless thee and keep thee. The Lord make his face to shine upon thee. The Lord lift up his countenance upon thee and give thee peace.”)

Remember that the subjunctive is invoked by the semantics, not just the words leading up to it:

→ If I were correct with my answer, I would have won Jeopardy.
*but…*
→ If I was correct in my calculations, we should hear a boom in three seconds.

Now that I’ve expressed my deep affection for the subjunctive, let me urge discretion when using it in screenwriting. Many times, your characters will speak ungrammatically. Your knowledge of the subjunctive should never trump their ignorance.

PAPPY

If was a bettin’ man, I’d say he demanded Sonny kills that other fella lest he rats him out to Bubba.

That’s three missed opportunities to use the subjunctive, but it may be the right choice for Pappy. Always go by ear with dialogue.

James Cameron on 3-D

April 11, 2008 Directors, Geek Alert

Variety has a [terrific interview](http://www.variety.com/article/VR1117983864.html?categoryid=2868&cs=1) with James Cameron about current state (and possible futures of) 3-D filmmaking. A couple of things that stood out for me:

> Godard got it exactly backwards. Cinema is not truth 24 times a second, it is lies 24 times a second. Actors are pretending to be people they’re not, in situations and settings which are completely illusory. Day for night, dry for wet, Vancouver for New York, potato shavings for snow. The building is a thin-walled set, the sunlight is a xenon, and the traffic noise is supplied by the sound designers. It’s all illusion, but the prize goes to those who make the fantasy the most real, the most visceral, the most involving. This sensation of truthfulness is vastly enhanced by the stereoscopic illusion…

> When you see a scene in 3-D, that sense of reality is supercharged. The visual cortex is being cued, at a subliminal but pervasive level, that what is being seen is real.

Seeing U2:3D last month, I agree: the best thing about 3-D is not that it makes things look cool. It’s that it makes things look more real. My favorite shots in the movie are when the cameras look out over the crowd, because you really feel each individual person. Not only are you there, you have permission to stare.

> On “Avatar,” I have not consciously composed my shots differently for 3-D. I am just using the same style I always do. In fact, after the first couple of weeks, I stopped looking at the shots in 3-D while I was working, even though the digital cameras allow real-time stereo viewing.

Of course, most directors aren’t James Cameron, who helped invent the technology and can trust his instinct on all of this. But we should trust someone’s instincts, because the result is paralysis. One of pitfalls of adding new technology to film production is that the director moves further and further from the action (and the actors) to a Den of Experts, often in a dark tent, who make decisions around monitors. In most cases, you’re better served by having a d.p. you trust.

> We all see the world in 3-D. The difference between really being witness to an event vs. seeing it as a stereo image is that when you’re really there, your eye can adjust its convergence as it roves over subjects at different distances…In a filmed image, the convergence was baked in at the moment of photography, so you can’t adjust it.

> In order to cut naturally and rapidly from one subject to another, it’s necessary for the filmmaker (actually his/her camera team) to put the convergence at the place in the shot where the audience is most likely to look. This sounds complicated but in fact we do it all the time, in every shot, and have since the beginning of cinema. It’s called focus. We focus where we think people are most likely to look.

Cameron is slaving convergence to focus, even pulling it as necessary throughout a scene. This makes sense, but I’d never heard it explained so clearly.

> The new cameras allow complete control over the stereospace. You should think of interocular like volume. You can turn the 3-D up or down, and do it smoothly on the fly during a shot. So if you know you’re in a scene which will require very fast cuts, you turn the stereo down (reduce the interocular distance) and you can cut fast and smoothly. The point here is that just because you’re making a stereo movie doesn’t mean that stereo is the most important thing in every shot or sequence. If you choose to do rapid cutting, then the motion of the subject from shot to shot to shot is more important than the perception of stereospace at that moment in the film. So sacrifice the stereospace and enjoy the fast cutting.

In front of U2:3D, there was a 3-D trailer for [Journey to the Center of The Earth 3D](http://www.imdb.com/title/tt0373051/), which I’m sad to say looked like ass. Actually, it kind of looked like nothing, because it was blurry in a way I can’t describe, like my eyes didn’t know how to process it.

I think this is exactly what Cameron is talking about. The 3-D shots in the Journey 3D trailer were probably composed for the movie, where they play much longer. But cut into a conventional trailer, it just didn’t work. ([link ](http://video.google.com/videoplay?docid=-5033580116498129767&q=Journey+to+the+Center+of+the+Earth+3D+trailer&total=32&start=0&num=10&so=0&type=search&plindex=0))

> You don’t need to be in 3-D at every step of the way. And as long as your work will be viewed in 2-D as well as 3-D, whether in a hybrid theatrical release or later on DVD, it is probably healthy to do a lot of the work in 2-D along the way. I cut on a normal Avid, and only when the scene is fine-cut do we output left and right eye video tracks to the server in the screening room and check the cut for stereo. Nine times out of 10 we don’t change anything for 3-D.

I spoke with a writer-director during the strike who had the opposite experience. To get the cutting to work right in 3-D, he and his editor were constantly checking the “deep version.” And that’s a not newbie predilection — for Zodiac, David Fincher cut in HD with a giant screen.

No matter how advanced the technology gets, while you’re in the editing room, you’re still working with a rough approximation of what the final film will look and sound like. Just as with color timing, music and FX, anticipating the depth effect is something you’ll need to remember and forget while cutting.

> For three-fourths of a century of 2-D cinema, we have grown accustomed to the strobing effect produced by the 24 frame per second display rate. When we see the same thing in 3-D, it stands out more, not because it is intrinsically worse, but because all other things have gotten better. Suddenly the image looks so real it’s like you’re standing there in the room with the characters, but when the camera pans, there is this strange motion artifact. It’s like you never saw it before, when in fact it’s been hiding in plain sight the whole time.

> [P]eople have been asking the wrong question for years. They have been so focused on resolution, and counting pixels and lines, that they have forgotten about frame rate. Perceived resolution = pixels x replacement rate. A 2K image at 48 frames per second looks as sharp as a 4K image at 24 frames per second … with one fundamental difference: the 4K/24 image will judder miserably during a panning shot, and the 2K/48 won’t. Higher pixel counts only preserve motion artifacts like strobing with greater fidelity. They don’t solve them at all.

An example of why James Cameron is the Steve Jobs of filmmakers: he understands that what matters is the user experience, not the hard numbers. He also sees how important it is to control the entire process, from shooting through exhibition. The best camera technology is worthless if you can’t get the results you want in a theater.

The good news is that the next generation of moviegoers seems ready to forget that 24fps is how movies are “supposed to” look. And changes within a digital delivery system should be much less painful than the switchover from our current, analog system.

I know it seems like I’ve quoted a lot here, but the interview is long, and there’s a lot more in it about other aspects of the technology which will be interesting to anyone geeky enough to [click through](http://www.variety.com/article/VR1117983864.html?categoryid=2868&cs=1).

Two-hander

April 2, 2008 General

questionmarkWhat the heck is a two-handed comedy? Google turns up lots of two-handed comedies, but no one explains what that means.

— jb

I don’t know if Variety invented it, but it shows up in their [slanguage dictionary](http://www.variety.com/index.asp?layout=slanguage&query=slanguage):

> **two-hander** — a play or movie with two characters; ” ‘Love Letters’ has been one of the most popular two-handers of the ’90s.” (See also: one-hander)

It’s worth looking through Variety’s made-up words list to help figure out what the hell they’re saying. In about 10% the cases, they’ve coined a term for something that probably merited a word (“kudocast,” “lense”). The other 90% are just color (“distribbery,” “ayem”).

The term that gets the most play is “ankle”:

> **ankle** — A classic (and enduring) Variety term meaning to quit or be dismissed from a job, without necessarily specifying which; instead, it suggests walking; “Alan Smithee has ankled his post as production prexy at U.”

This is probably an example of the [Sapir-Whorf hypothesis](http://en.wikipedia.org/wiki/Sapir-Whorf_hypothesis): in Hollywood, no high-level executive is ever fired. They simply leave their job. By using a deliberately ambiguous term, Variety maintains the illusion that everything happens by choice.

Trivia: It’s hard to believe, but Variety apparently first coined the term “sex appeal.”

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