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Scriptnotes, Episode 613: Entering the Post-Strike Era, Transcript

November 9, 2023 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2023/entering-the-post-strike-era).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** This is Episode 613 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters. Today on the show, it’s time for a five-year checkup. We’ll open an email time capsule about the state of the industry and maybe just perhaps spend a lot of the episode talking about the WGA deal. And in our Bonus Segment for Premium Members, dreams.

**Craig:** Dreams.

**John:** Not the aspirational kind, but those pictures in your mind while you sleep. We’ll talk about those. Hooray! But this is an episode with actual news, because-

**Craig:** What? Did something happen?

**John:** Something happened, Craig.

**Craig:** Huh?

**John:** I don’t know if you’ve been aware. I don’t know if you’ve checked the headlines.

**Craig:** No. What happened?

**John:** After 146 days on strike-

**Craig:** We were on strike? Oh, no.

**John:** Did you forget?

**Craig:** Oh my god.

**John:** Craig.

**Craig:** I am in so much trouble.

**John:** Oh, man. So much explaining to do.

**Craig:** Oh, no.

**John:** WGA reached a tentative agreement with the studios.

**Craig:** Woohoo!

**John:** The strike is over. We are back to work. We discussed this almost entirely over on the sidecast episodes, so this is our first main feed mention post-strike. For future historians, five years from now, this was the first episode that was recorded in the post-strike era. Now, Craig, because it’s usually just Drew and Megana and I talking over in sidecasts, and because I was on the Negotiating Committee, you and I really have not talked about much of this stuff at all. This is my first chance to ask you, what do you think? What’s your impressions?

**Craig:** I am thrilled. Look, I’m thrilled that the strike is over. Of course, when strikes end, obviously, a lot of pain ends for a lot of people, so that’s important. But there are a couple of ways strikes end. Either end in achievement or end in not so much achievement. This was a whole lot of achievement. You saw something that I wrote 10 weeks ago on Threads, the poorly attended Threads.

**John:** Oh, remember Threads?

**Craig:** What I wrote was, “The AMPTP,” this is 10 weeks ago, “has lost already. They’re in denial, and they’re paranoid about giving in, but none of that changes the facts.” What I said was, basically, they were going to lose, because they had already lost, and it would behoove them and save them quite a bit of money and save everybody a lot of pain if they just could just lose quickly, as opposed to slowly, because the outcome could not be anything other than, with the exception of adjustments of quantity, the WGA had to secure everything in principle that it was asking for. It was the only possible outcome, and that is exactly what happened, although that is not to diminish how hard it was for you guys, for the leadership, and for the membership to stick to it.

I don’t think I had a single conversation with anybody where it felt like people felt we had a choice. Everybody just kind of felt, “This is it. Either we get it or what’s the point of any of this?” We got it. Jeez, I wish they had just… It’s funny. I look at this deal, and right after I’m, “Yay,” I go, what is it about any of this that was hard to give? It’s just mind-blowing to me. Would love to just run through-

**John:** Let’s run through it, because you and I have never really done this. You can take the lead here. I can jump in when I have clarifications or some color to put on stuff.

**Craig:** Perfect.

**John:** I’m mostly curious to hear your take on this.

**Craig:** First up, the standard minimum bumps, those are more than they typically are, but those were negotiated by the DGA. This is where pattern bargaining is just a rigid fact of life. Those were always going to be what those were always going to be, and it will forever be so. But just as important to note that when we were done negotiating and striking, we got a lot of stuff that was just simply different. Not different from what they had, but different as in they don’t have it at all and we got it. Those minimum bumps, not surprising to me at all, and unquestionable, essentially. Anybody that says that you guys should’ve gotten more just doesn’t understand how the world works.

**John:** Something people should understand is that those top line minimum bumps is basically anything in the contract that doesn’t say it changes by a different percentage all increases by that percentage. If it doesn’t say otherwise, everything rose by 5% in that first year.

Now, there’s a lot of stuff that’s new in the contract that has its own bumps. It’s important to note those things, because there’s a whole new Writer-Producer tier, which is 9% above what the Story Editor rate was. That’s a big change. Things increased overall more than just the minimums, but those minimums are the top thing you see.

**Craig:** One other thing that I think it’s important for people to understand about those minimums is that they’re cumulative. If you have a 4% raise in year two – I can’t remember the exact details – and then year three it’s maybe 5%, that 5% applies to the already 4% bumped-up number. So it is cumulative. It compounds. There are quite a few people who, I remember when the DGA deal came out, were like, “That doesn’t even match inflation.” It does, I think.

But there were many other places where we needed to improve things, and we did, so let’s get into those. We made made-for-streaming movies move much closer to the theatrical residual model than ever before. That’s a great improvement.

**John:** Absolutely. There aren’t a lot of these movies, honestly. Most of the stuff that’s being made for streamers is done under theatrical terms anyway. We wanted to make sure that there wasn’t any incentive to start making them under streaming contracts rather than under theatrical contracts.

**Craig:** A good loophole to be closed and a good bump for people that were operating under that, let’s call it a loophole. Oh my god, a second step for writers in theatrical who are earning double or less than double scale. Anything above double scale, no. But if you are earning under twice scale, you get a guaranteed second step. This is a thing that I proposed on the Negotiating Committee in 2004. It took 19 years. You guys got it done. Can’t thank you enough. That is a huge, huge win for theatrical writers.

You may say, is it really going to put that much more money in their pockets? In the short term, probably not. But what it does is reintroduces the business to the value of the second step. We’ve talked about it on the podcast quite a bit. It’s just a revision to a broken system, and it gives theatrical writers a chance to learn how to do their jobs without feeling like they’re always one draft away from being fired.

**John:** It’s also a way to push back against the scourge of free work. If you know that you have that second step coming, you can say to the producers and executives and everyone else pressing you for, oh, if you could just fix this thing and this thing and this thing, “You know what, guys? I have that whole extra rewrite guaranteed. Let me do it then.”

**Craig:** Correct. It also removes the fear factor from producers who feel like they only get one chance to submit this thing to the studio. Now they have two. It helps. It helps everybody. It’s particularly helpful for the studios, because they don’t have to worry about producers just going crazy for seven months. Weekly pay in theatrical, a nudge in a positive direction, although I do think the two steps will be more impactful overall. But good to see. Good to see.

**John:** Where we got to in this was, rather than weekly pay, we have accelerated pay for those same writers who are 200% of scale or less. After nine weeks, they invoice, they get paid initial 25%. After nine weeks, they’ve been paid out 75%. Does it solve the problem? No. But it puts more money in their pockets sooner. Talking to writers in this situation, cashflow is really a huge problem. They were running out of money. This gets them more money quicker.

**Craig:** I misspoke when I said weekly pay. The typical method was, “We’re going to divide your amount of money in half. You get half up front. You get half when you turn a thing in.” The problem is the turn the thing in. Producers were delaying that endlessly. This not only gets you half of the half that you would normally get at the end sooner. It also alerts the studios to the fact that a bunch of time has gone by and they haven’t gotten a script, so they might start asking for it, which is good. We want that.

**John:** Craig, this is something I’ve wanted to say on the podcast for a while, so this is a little sidebar here. I do think it’s best practices for when you are starting a theatrical project. When you get that first commencement check, email the whole team and say, “Hey folks, I just got commenced on this. I’m so excited. Today I’m starting a 12-week contract per my deal. I anticipate handing in the script on this date.” Just making sure everyone actually understands what the timelines are here and just putting them on notice that this is a 12-week deal, this is not meant to be the next eight months of my life, can just be helpful, just be good framing here. After nine weeks, for writers who qualify for this, it’s a reminder for yourself, oh, that’s right, I actually have to stupidly invoice at nine weeks to get paid that 25%.

**Craig:** Certainly, our lawyers are all aware of this now. I think if you do say something like what you just suggested, John, you have to brace yourself for a very angry phone call from the producer, who knows exactly what you’re up to. There is that, just to be aware of.

But certainly, it’s enormously helpful to note that the trigger payment that comes earlier, it’s an internal alarm that can go off at the studio, like, “Why have nine weeks gone by, and we haven’t seen a thing?” or, “How are you doing? Where are you at?”

**John:** Exactly.

**Craig:** We do have escalated minimums for higher-level Writer-Producer tiers. That’s what you just described earlier. It’s important because it basically rebuilds the ladder in television. Basically, there used to be a ladder. You would start as a staff writer. You get this minimum. Then as you went up, you got more. At least from the writing point of view, it all flattened out to minimums for everybody, and there was no more ladder. It was just a floor. The ladder has been restored.

Some people may say, “How does this help me if I am a new writer?” There’s a ladder. You can climb it now. It means there’s a chance for you to earn more as you progress in your career. Yes, in the short term, it benefits the people above you. In the long term, assuming that things go well for you, it benefits you. That’s important.

**John:** It also ties into the fact that now you’re required to have a certain number of those writer-producers at the higher pay tier, are required for staffing. It pulls people up that system. When everyone was being paid the same, it didn’t matter who you were hiring. You saw people just stuck and stagnating.

**Craig:** Exactly. Let’s talk about mini rooms, which I think quite rightly took it in the shorts, as they should. I like the phrase that the Guild’s been using, which is development rooms or pre-greenlights rooms. It helps, because mini room is actually a terrible word for what they are.

What’s happened? We as a Guild have secured more pay for a longer guaranteed time if writers are working in these pre-greenlight development rooms. In short, these rooms have gotten more expensive and less attractive to the companies, which is good, because from a creative point of view and from a quality of life point of view and from a career point of view, I can detect nothing positive about them at all.

**John:** Mini rooms, or development rooms, came to be as an alternative to pilots. Once upon a time we made pilots, and then we shot the pilots, and we saw what the show was. Increasingly, streamers decided, oh, no, we are just going to get a bunch of scripts and they’ll make a decision based on that. They didn’t have to pay any premium to make those things. Now they do, and so it may cause them to reevaluate how they are choosing to develop their shows and whether they might shoot more pilots or how they are going to proceed.

**Craig:** Correct. The Guild got script fees for staff writers, or any writer in television, on top of the weekly amount they’re paid. That is excellent. To borrow a D and D term, it stacks nicely with the new streaming residual formula, because there are a lot of things that are tied directly to credit, like residuals. It’s good to see that if you write a script, that is an additional amount of money on top of the amount that you were already getting paid. It means that you don’t essentially write a script for free, I guess, if they had to pay you anyway. It was good to see.

**John:** It was great to see. That has been an issue, like a guaranteed second step for feature writers, that’s always been there. It’s always been like, “It’s absurd that we can’t get this.” This time we got it.

**Craig:** We got it. Let’s talk about minimum staffing, which was something of a controversial thing. For starters, there is a carve-out for writers who like to go it alone. Hooray. Now, I have been that writer. I am not currently that writer on The Last of Us, because I do work with Neil Druckmann, and for Season 2, also Halley Gross. I was actually quite thrilled to see that. Let’s talk about the value here. Minimum staff of, to start with, three Writer-Producer tier people. Now, I have a question for you. What level does that include?

**John:** Co-producer and above.

**Craig:** Okay, so it is the new, higher-paid level.

**John:** Exactly.

**Craig:** Basically, the first three people that you have to make sure you have, if you are not writing everything by yourself, are three writers, including the showrunner, if they so choose, at that higher level. Beyond that, depending on how many episodes you are writing, you may then also need to hire additional writers who can be at that higher level or not.

**John:** Yeah, and would likely be not at that level, just in terms of how budgets and things work out.

**Craig:** That’s right.

**John:** It’s of course important to stress that these are minimums. One of the goals in any contract is to make sure that you’re not incentivizing the minimums to become the maximums. We are very mindful of that in how we’re putting these together. Staff writers and story editors are less expensive now than writer-producer level writers, and so this is a good budgetary reason to make sure you’re including them in your show.

**Craig:** This was going to happen. I think any time you look at what a guild asks for, or at least in this circumstance, if there was a quantity, we of course weren’t going to ask for our bottom line quantity, so there’s room to give there. But the existence of this was going to happen. I got asked about this all the time. I know Mike White got asked about it all the time. Part of me wishes that we could’ve just incorporated the carve-out from the start. I think it would’ve eliminated a lot of internal strife and a lot of carping about certain writers, as if, for instance, Mike White was doing something wrong and not just writing two great seasons of a TV show in the way that he likes to write.

Given that part of the argument about this was, “99% of shows use rooms anyway, so we really have to address their needs,” okay, then, so why obsess over rooms for that last 1% of shows? In all negotiations, you have to have things to give away. I don’t know, and I don’t need to know, if this was part of the calculation that maybe, okay, we’ll toss that back into the pile to get what we need.

But also, I can say, people ask me, “What do you think about it?” What I think about it is I’m one member of a union with over 10,000 members, and one thing became incredibly clear from the jump. This was an extremely popular demand. Our union on the whole wanted this. They had thought about it. They had considered. They weren’t bamboozled. They looked at it. They examined it. They said, “We want this.” Like any union member, I think it’s important to say, “Hey, you know what? I benefit from the union in all sorts of ways. I’m not going to necessarily benefit from every way.” My answer to the question, “What do you think about it?” is I’m glad the union got what the membership wanted, because to me, it seemed like any notion that we weren’t was insane. We were going to get this. And we got it.

**John:** One of my great frustrations in the discourse around minimum staffing, it’s like, “No other union tells people how many union members they have to hire.” I’m like, no, every union does that. That’s what unions do. You don’t get to choose whether you want assistant directors on your show. There are ADs. That just is a thing that happens. It was not this revolutionary seizing of the means of production that some people were portraying it as.

**Craig:** No. It was a response to the fact that there had been a system where 99% of shows had rooms. Those rooms were full of the amount of writers the showrunner felt they needed. Then the companies started to screw around. This is what happens. This is the eff around and find out moment.

**John:** I was going to say. Lindsay Dougherty.

**Craig:** They found out. Weekly minimums in post, we didn’t get it. I do not consider this a failure, because I don’t understand how we can get that, because I don’t think we’ve solved the wording problem yet. Obviously, I was not in the room with you guys, and I did not dig into all this. I understand the problem. The problem is, we want to ensure that writers, other than the showrunner, are going to be included, for instance, in editing, so that we can train them and they can prepare and they can learn, so that we have showrunners down the line.

But there is a wording problem, because no matter how many time the Guild says editing is writing, it’s not. We have a contract. The contract defines what writing is. There is a jurisdiction. I understand that we’re reserving legal rights. I don’t think that’s going to pan out. I think we need to figure out another way to solve it. The good news is, okay, no harm in trying. No harm, no foul. It helps define the path that doesn’t work. We’re going to have to figure out a path that does, because I think it’s important.

**John:** Just speaking up for some of the writers on the Negotiating Committee, some of other showrunners on the Negotiating Committee, who felt strongly that they were not being paid as writers during post. They were being forced down below Guild minimums for that time in post. You could say that’s a failure on their reps for not negotiating a proper payment for that time they were spending in post. Also, they literally had Final Draft open and were writing new scenes and new moments and new dialogue in those times, and that’s clearly writing. There is writing that happens during the post-production process, and that’s what they’re arguing. That’s why there’s ongoing arbitration over this. It will continue to be figured out.

**Craig:** Little dangerous. Yes, we do occasionally have to write things in post, and that is writing. If we argue that that’s the basis for this, I’m sure the companies will respond with, “Great. Let us know if you’re writing, and we will work up a weekly deal for you. That will be a minimum writing deal, and only for the time you’re writing. Let’s see what you write.” It’s tricky. This is one of the downsides of having writers who are also management. This is a tricky area. It’s not going to be an easy solve.

**John:** I agree.

**Craig:** But at the very least, we understand there is a problem. Now we’ve just got to figure out a different way to get there. I have faith.

**John:** I have faith.

**Craig:** Foreign streaming residuals. Question for you, John, was that reflective of the DGA deal? Either way, it was positive. I just didn’t know if this was something that was unique to us or we were inheriting from the DGA.

**John:** This was inherited from the DGA. Like everything, our asks were larger, and this is where we ended up.

**Craig:** That makes sense. Viewership-based streaming. This one was the holy grail here. It I’m sure at times felt somewhat insurmountable, because it was wrapped up in this other problem. The problem wasn’t that they were greedy and cheap, although they often are. The problem was they were greedy, cheap, and did not want to share the data required to actually be able to calculate this stuff.

**John:** Our residuals classically are based on reuse, where you can just see that reuse, like, oh, it aired on TBS, and therefore you’re getting residual payment, or based on units, and we had ways of auditing the number of DVDs or videotapes sold. Those are physical things we can track. Reuse that’s based on this is an incredibly popular show on your streaming service is a new metric for us, is a new thing we’ve never been able to study before.

**Craig:** Correct. What we were asking for was, since just basic reuse seems very difficult to define here, the moral argument was, guys, if a show is watched by a billion people, how is the writer of that show getting 12 cents in residuals? It doesn’t make sense. It’s not correct. We have to fix it. So where you guys landed I think is a decent start. It’s going to be fascinating to see how it goes.

There are bonuses now tied to viewership. They kick in when a show hits viewership that is equivalent to 20% of the domestic subscriber base. If there are 10 million people in the United States who subscribe to a platform, then we’re talking about 2 million. You have to get 2 million views within the first 90 days cumulative to then trigger the bonus scheme. This goes along hand in hand with a very obviously necessary data-sharing plan. The data itself will stay somewhat confidential with the Guild. The Guild will be able to present an aggregate of that to the membership, not necessarily a, “This many people watch Apple. This many people watch Amazon.”

The big question over the next three years is how many shows qualify. If a lot qualify, then we’re in good shape. If seven qualify, we’re going to need to bargain that threshold down. That’s how it’s going to be. That is a negotiation topic. What happened here was the invention of an entirely new payment plan.

This is something that is as close to being conjured out of thin air as you can get in a negotiation like this. Certainly, the DGA didn’t get this at all. To me, this was the most important and probably the most hard-fought victory that you guys had to get to. It’s a great beginning.

**John:** Thank you. I agree with you. It’s a first step, because we won’t know… We were told in the room, some staff, what roughly percentage of shows on their services should hit that. The way I like to think about it is that if the service is bragging, like, “This is the top show on our service in America,” it should probably be kicking off a payment here. If something is genuinely a hit on that show, and they’re bragging that it’s a hit, there probably needs to be a payment associated with that. I think we will get there. I think this will be that first step, this next two years and seven months before we’re back negotiating contract again. We’ll get some actual dollars out of this, but it’s that data transparency, our ability to actually look and see what other shows are doing that will tell us where we need to go next.

**Craig:** Correct. The battlefront will be on the threshold. That’s where we’ll live. We’ll see how we do. You can’t have that battle if it doesn’t exist, and it now exists, so that’s huge.

Residuals for ad-supported streaming. Not only is that great to see, that one was one of those things where I’m like, why are they not just giving… Just unreal that they didn’t just give that, and they had to fight about it. Anyway.

**John:** AVOD services, FAST services, I think we all recognize it’s a future growth area. There will some shows that are made specifically for those services. They’re not there yet, but we want to make sure that we have protections and residuals for those shows as they start to come up.

**Craig:** Health care bumps. Fairly typical when we need these things, usually, we get punished. You say, hey, look, we need you to add a little bit more into the amount you contribute per writer and per this much of earnings into health care. “Okay, we’ll do that, but instead of giving you the 3% minimum bump across the board, it’s going to be 2.5%.” We got all of it. We got the bigger bumps, and we got an increase in the health care bump, and wonderful to see also, an extension of one quarter of eligibility, one quarter of a year, to reflect the time that was lost to the strike. That’s a big deal. That is an example of a lesson learned from the last strike, where our staff honestly just miffed it. They thought that was just how it would work, and told the membership as much in leading up to the strike vote, and then later went, “Oh, actually, no.” Everybody was well aware that this was an issue going in.

This is one of those areas where I got to actually tip my hat to the AMPTP. I’m not saying that they were not jerks to not offer it immediately. But it does strike me that when it comes to these issues, they at least are less Scroogey perhaps than in some of these other areas. It was good to see that.

Huge, huge win here for writing teams. For as long as I’ve been in this union, for as long as you’ve been in this union, teams have been penalized, essentially. They had a different deal for how much money they could receive health care contributions for, and now, finally, at long last, we have won what is only fair, which is that even if you write with somebody else as a team, you are treated individually for the purposes of qualifying for pension and health care. It’s unreal that we have been living with this for so long, but it has been fixed. Thank god.

**John:** The way to think about it is these are two human beings who are writing as a team, but they’re also two human beings, and each of them needs pension, each of them needs health care. You and I both know so many partners who have struggled with this. In some cases, especially if they’re married partners, they would do tricks to put all the pension contributions under one person’s name so they could do spouse minimums. It was insane.

**Craig:** It was crazy.

**John:** To finally close this is such a welcome relief.

**Craig:** Yeah, really brutal and a huge relief. AI obviously, media-friendly topic. It was solved I think exactly as it should’ve been, to the extent that anybody can say that AI has been solved. The nightmare is still emerging. Basically, AI-generated stuff is not literary material. Writers cannot be required to write AI. Writers cannot be required to incorporate AI. They don’t have to adapt to AI. AI is not eligible for credit.

The one area that we’ve punted to the courts – it makes sense that we’ve punted it to the courts – is basically scraping. The companies are reserving the right to feed all the scripts that they own, that we wrote, into an AI to see if they can help make that AI better. It’s going to be a tough case for us to win in a court, because we’re basically arguing that they can’t scrape their own copyrighted material, because they own the copyright. The fact is, we don’t know where any of this is going. It was going to be nearly impossible to get them to not do that. I think getting all these other concessions was really important. It is a markedly stronger set of language than the language the DGA secured.

**John:** I was obviously very involved in the AI frontier. I say there’s really two buckets of gains you can be thinking about here. First off is the writer’s daily working life. Those are issues like, AI-generated material is not literary material, source material, or sonic material. That makes it so it’s not your problem, that you cannot be forced to use AI tools, that if something is being generated by AI and then handed to you, they have to tell you that. They have to disclose that to you. Those are all protections for you and me today.

The other thing we’re wrestling with is what happens to the huge trove of material that we have written for the studios, that they control copyright on, that they could use to train their models? It’s true, they do control copyright, but we also hold back certain rights. As you know, Craig, we have separated rights on material that govern reuse and remakes and other things, so that the mutual agreement, neither side is giving up their ability to assert that they have controls over this. We’ll see where it goes and whether it’s something that happens in the courts in the next couple years. We’ll see.

One thing I think it’s important for everyone to remember is that the companies that are actually really doing AI, Microsoft, Facebook, Open AI, they are not parties to this contract at all. Whatever we did in this MBA does not affect them directly. In many cases, writers and the studios are aligned in our ability to say you cannot do these things, you other companies. It’s going to be a really live and active issues. In some cases, we’ll be allied with the studios. In some cases, we’ll be fighting the studios. But this contract does not give up any of our rights to do so.

**Craig:** Yeah, I think you hit on it, that the area where this can get worked out is in separated rights. Those are negotiated. We’ll have more success there than we will in a court, but we’ll see how it goes. The important thing was not only did we get about the strongest language I think we could’ve expected to get, but we also then set up SAG for their negotiation. Because I’m not on a negotiating committee, I’m just going to go ahead and presume that the major terms we got on things that are applicable to them, for instance, streaming success residuals, will carry through to them. They’re not going to do better. They do have specific needs regarding AI that we didn’t have, for instance, likeness, voice. They need to do more work on that. But we have given them a very good start, a very good basis. It was really important just for our sister union to see that we got much further than the DGA did with their language.

**John:** Speaking of SAG-AFTRA, of course they’re on strike right now, but in the times since these deals have come out, I’ve actually been talking to a lot of other labor organizations. I think there’s two principles that were tried to enshrine in this that are applicable to workers everywhere else is that AI cannot be used to replace the human worker and that you can’t use AI to drive down the wages or working conditions of the human worker. It’s going to be different in every industry, and it’s hard to make absolutes, but those are the kinds of guiding principles that you’re going to see other people try to enact to meet their specific needs in their industry.

**Craig:** Yes. This was the time it needed to happen.

**John:** We were uniquely positioned to handle it. It was just fate that the time came up at the right moment that we could do this.

**Craig:** Yes, things sort of lined up. We were unlucky in one regard that it fell in your lap. On the other sense though, we were very lucky that it fell in your lap when you guys were ready to start negotiating. That was good.

Lastly, I just want to talk about the overall value of the contract, because oftentimes – you’ve spent a lot of time in these Negotiating Committee rooms, I’ve spent some time in there – this becomes a bit of a shorthand of, how much money are we actually asking for? It gets calculated in various ways. But it was interesting to see, the amount that we were asking for and then the amount they initially offered, where we landed was a little bit under halfway.

You might think we should’ve gotten more or we should’ve been exactly halfway. But here’s the deal. What we were asking for was enormously more than we had ever asked for before. The Guild’s analysis is that where we landed is, the value of this contract is $233 million per year for three years. That is more per year than we got for the entirety of the 2023 year contract. I hope that puts it into perspective for people.

**John:** It’s also worth noting that 2020 was our biggest contract year to date.

**Craig:** That’s right. We didn’t do better. This was a paradigm shift, quantum leap. Pick your trope. This number is simply a different category of number. This contract is a different category of contract than any contract that the Guild has ever gotten in my career or yours.

Couple things to conclude, and then we’ll move on with the rest of our show. First, thank you, John. Thank you to you, the Negotiating Committee, the leadership, Chris Keyser, and Ellen. Ellen Stutzman deserves a medal. There’s something about the right person at the right time. I just think it was really important, the role she played and the way she played it. I was so impressed. I hope she continues to do that for us and for the companies, since we’re all working together again.

My parting advice for the companies in the aftermath of all this is to manage to do something that is very uncharacteristic for them from here on out, and that is avoid grinding labor down until our backs are against the wall, because the deal is, with this strike it was so evident that, as a labor force, our backs were against the wall. If you’re against the wall, you strike until you’re not. That’s it. You’ll strike forever. You’ll strike for a thousand years. It doesn’t matter, because there is no alternative that is success. Only success is success.

If they continue to follow that plan of theirs, to just chip away, chip away, chip away, they’re going to find themselves right back in the spot they were in in 2023, which was having perfectly, flawlessly, thoroughly motivated an entire union to walk the picket line for as long as it takes to get the biggest contract in union history. Try and avoid that, companies, because if it happens, we’ll strike again, and we will win again.

**John:** I’d second all of that. I would also say that it’s so easy to focus on the leaders of this organization and where we got to because of their hard work, but of course, it was the 10,000, 11,000 members who actually stood together through five very difficult months that made this all possible. It was really hard for basically everyone to do this.

Sometimes when you come out of a war, it’s hard to think about, what do I do next? I would encourage everyone to remember that you are in this Guild because you are the best writers of film and television in the world. That’s how you got to be here. It’s now your job to make the best film and television in the world, and to remind everybody that not only are you worth this $233 million, you’re still underpaid, you still should be paid more, that you are just absolutely unique in your abilities to do this.

All of the energy and brilliant and creativity we saw during these five months, everything that happened on the picket line, everything that happened online to support this, channel that energy, channel that brilliance into writing brilliant things. I would love for future historians to ask, “What happened in ’24 and ’25? Why did everything suddenly flourish and become so much better?” Maybe it’s because all the energy that was diverted into striking came back to where it really, truly belonged, which is on the page, and then we wrote just groundbreaking, incredible things.

**Craig:** I sure would love to see that. I have a question for you, John.

**John:** Please.

**Craig:** Were you writing at 12:01 a.m.?

**John:** No, I was not writing at 12:01 a.m., although shortly after it was called, I did send out those first emails to all the producers and all the people who I had not talked to in five months, saying, “Hello. Checking in. What’s happening?” It’s busy again, and it’s exciting. For the folks who it’s not busy for quite yet, just remember, the same drive and determination you showed over these last five months, show for yourself, and stand up for yourself, and stand up for your fellow writers.

**Craig:** I’m going to say I was playing D and D, in the game I play, not DM, on Tuesday. I think it was 11:30 p.m. when we finished. Everyone went home. I had a Diet Coke, watched the clock, and then it felt so good.

**John:** It did feel good.

**Craig:** One of the things that I think people don’t understand – certainly the companies don’t understand it – is that as much as we deserve to be treated correctly and compensated correctly, almost no one is driven to do this because of a love of money. We do this because we’re compelled to create things. It’s what we do. It’s how we define ourselves. One of the costs of a strike is disconnecting yourself from your thing, from the thing you’re supposed to be doing. It hurts. I hope everybody is enjoying reconnecting to the thing they’re supposed to be doing and having fun with it.

**John:** Fantastic. Drew, now, this is your part of the podcast, because you got a very interesting email this past week.

**Drew Marquardt:** I’m so excited to follow that up, by the way. I got an email this last week from Scriptnotes producer Megan McDonnell, sent September 24, 2018, which is five years ago-

**John:** Very exciting.

**Drew:** … asking me to follow up about Scriptnotes Episode 369 and the things you were talking about then, because you made five-year predictions then, and we can see if they came true. I went back and listened to Episode 369, and it also had a five-year follow-up, because producer Stuart Friedel had also sent an email five years into the future, because of course he did – that’s Stuart – to see if your predictions in Episode 108 about iPads making the way into movie theaters had come true. Of course, that did happen.

**John:** We all know that everyone brings their iPads into theaters all the time now.

**Drew:** Exactly.

**John:** That’s become so common. We were talking about it way back in, what was it, 2013 or whatever.

**Craig:** That was as close as you’re going to get to a meal-in-a-pill moment, John.

**Drew:** This is a chain going back 10 years in Scriptnotes history. It’s kind of like a wormhole. I figured listening to your predictions from Episode 369, they felt pretty timely and relevant to everything we’ve just been talking about, so I’m excited to hear you guys reflect on them.

**John:** Let’s listen to our predictions from Episode 369.

[Episode 369 Clip]

**John:** Let’s make some predictions for Megan to send five years in the future. Five years in the future, what’s going to become of award season, and what’s going to become of movies?

**Craig:** I’ll take the lead on this. Nothing will change. In five years, movies will pretty much be as movies are. There will be more original movies running on our screens at home through the Disney service and Netflix and so on. But there will still be huge theatrical releases coming out every single week. There will be a big summer box office battle issue of Entertainment Weekly and so on and so forth. When it comes to awards, nothing is going to change at all.

**John:** But will anything have changed in terms of getting writers and other people fairly compensated for movies that are not released theatrically?

**Craig:** No.

**John:** Will we figure any of that stuff out?

**Craig:** Nope.

**John:** We will have essentially the same conversation five years from now you predict?

**Craig:** Yep.

**John:** Franklin, what’s your thinking, five years in the future?

**Franklin Leonard:** It’s really hard for me to argue against that, honestly. Look, the theatrical business will still exist in five years. I think people will be going to see movies of all sorts. There will continue to be a giant summer blockbuster season and probably a six-month award season. As far as how people are compensated, I certainly hope there’s a change, but you guys have much deeper knowledge on the realities of that than I do, so I happily defer to your judgment.

**John:** A thing we found out as we surveyed screenwriters for the WGA is that 80% of screenwriters are also TV writers. Either they’re currently working in TV or they’re planning to work in TV. As these things get more and more combined, we’re going to have to figure out ways to do what Craig describes. Basically, after a certain window, every new time it’s watched, a nickel goes into the jar, because it shouldn’t really matter ultimately whether it was a 90-minute thing or a 30-minute thing. Just you pay that person.

**Franklin:** I totally agree.

**John:** There will be more things like Chernobyl, like Craig’s.

**Franklin:** Exactly, and more limited series specifically authored by Craig Mazin.

**Craig:** There will be at least one more. There will be at least one more of those.

**Franklin:** That’s my big call for 2023.

**Craig:** I do agree. I think that that is a format that is expanding, and expanding rapidly. It’s a tricky one, because I feel like a lot of these… Here’s another award season bunch of baloney. The whole limited series, not really limited. The Crown was a limited series its first season. No, it wasn’t. A lot of these limited series become these sort of backdoor seasons into a multi-season show. But I do think that that is going to… What’s happening is the television business seems to be shifting away from just pure ratings and into more of a kind of targeted depth. They’re like, “Look, we don’t need to be the Super Bowl. We don’t care if 80 million people watch. What we want is these five million people to all watch, if we can get those five million. And the only way to get those five million people is to show them this.” It doesn’t matter that most people don’t see it. These five million did, and that’s going to keep them paying for all the stuff, because they’re not going to watch any of the rest of this junk. They’re just going to watch this.

You start to get into the… There’s a great article by Malcolm Gladwell many, many years ago about how Prego figured out for the first time that if you sold five different kinds of Prego, you would make so much more money than if you just sold one kind of Prego. It’s the Prego-ization of television. That’s what’s happening. I think that is going to drive actually a lot of wonderful new content. I think there’s going to be a lot of limited series. There’s going to be more documentaries. There’s going to be all sorts of smart stuff. But for movies and for award stuff, I just think, as the guy says in Fallout, “War. War never changes.”

[end of clip]

**John:** Craig, how did we do five years ago? Which of these predictions do you think we landed on pretty well? Which ones were whiffs and misses for us?

**Craig:** I got to be honest. I think we did great. The one thing we missed was, what was going to happen just three months later, basically, which was COVID. Obviously, COVID was a massive monkey wrench into everything. But when it comes to theatrical, even in spite of COVID, it’s still here. There have been huge theatrical releases coming out. Are there huge ones every single week? No. Will we get back to that? Probably, yeah.

**John:** I would notice that during the strike, and of course we had the Barbenheimer phenomenon, and everyone was so desperate, like, “Oh my god, we need to make more movies, and of course we can’t make more movies right now.” You felt the industry having a frustration that they couldn’t do the thing which was so obvious they should be doing, because of the strike.

**Craig:** COVID and the strike certainly challenged our prediction, but I think that’s kind of why our prediction’s good, because if it hadn’t been good, between COVID and the strike, movies would be dead, theaters would be shuttered. That did not happen. I think we did really well there. I think we were right to suggest that the awards season, it’s the cockroach of seasons. Doesn’t matter what’s going on, there must be awards, and so the awards continue to happen, and the discussion and advertising around awards never, never, never seems to change.

**John:** That didn’t change over the course of the five years. This year is still an open question, because until a SAG-AFTRA deal is reached, they can’t do the normal award season stuff. I was talking with a friend who is an indie film publicist. There are these films that are going to festivals right now that have those SAG-AFTRA waivers, and so their actors can do the press. But the ones who came out in big studios can’t do that. It’s a really messy situation. Everyone is hoping and assuming that by the time it really becomes important, there will be a SAG-AFTRA deal, and normal things can resume. Of course, those same actors who were supposed to doing press, publicity for movies, are supposed to be also filming other movies, and their schedules are completely messed up. It gets sorted out.

**Craig:** Take it from me, as a guy that’s finally now looking at schedules. It’s just scrambled eggs out there, man. We’re all trying to figure this out. We’re talking about hiring a director, and she’s like, “But they have this other thing.” We’re like, “What are their dates?” She’s like, “I don’t know.” Nobody knows anything. Everybody’s just going to work together and figure that stuff out.

I agree with you. I think that SAG-AFTRA will hopefully conclude with a great deal for that union sooner rather than later. The award season will, I think, begin primarily in earnest in January, when you have the delayed Emmys, and then there’s Oscars and Golden Globes and all the rest of that. Fun, fun stuff.

**John:** Fun, fun stuff. There’s a prediction about more limited series, and that came true. There were a lot more limited series, especially for streaming, and so many of them that I couldn’t keep track of them. They just disappeared.

**Craig:** Yep, a gazillion of them. I think we’re probably set up for a contraction, not because of the strike, but because where else could you go? At some point, the balloon was going to pop. There are still a ton of those. Also, if the last five years have taught us anything, it’s that, with the rare exception of those remarkable shows that continue to do it the old way – Abbott Elementary – most television shows, even when they’re not limited series, are operating like limited series, 8 episodes, 10 episodes, 12 episodes, that sort of thing, and not coming out every fall. That format seems to be the format. It’s taken over.

**John:** I’ll disagree with you. I’ll put that on the record for our five-year follow-up. I think you’re going to see a lot more longer-run shows. The reason Daredevil is a 20-episode season, I think. I think these streamers and, of course, broadcast networks are finding, oh, it actually is more valuable to keep people watching a show over 20 weeks rather than the 8 weeks, and it’s more profitable for us. I think we’re going to see a return to some of those, also because once you’ve put a show out there, and it starts getting some traction, you don’t have to keep spending all the money marketing, because it can roll on its own. When there’s only 6, 8, 10 episodes of a show, it can be hard to keep it going, and it can be expensive to keep it going. Not every show is The Last of Us. Some shows, you try to launch them, and they don’t really launch, and that really kills you.

**Craig:** It does. I think you’re right from an economic point of view. It makes total sense. The challenge will be that the toothpaste is a little bit out of the tube in terms of quality, because when you have these shorter seasons or larger budgets, the audience gets used to a size of things. It’s hard for a standard 20-plus-episode rolling show to match that, although comedy is particularly well-tuned to match it. I got to be honest. I could see both. I’m not sure which way it’s going to go. I think what’s for sure is the limited series thing isn’t going away at all. It’s just will there be a clawing back from the traditional 22-episode season. That would be interesting to see.

**John:** Let me make my least controversial prediction, is that there will be a contraction, because there already was a contraction before the strike, a contraction back down towards a more normal, typical number of series and number of people employed on those series, just because there was a huge over-building phase during the early part of the streaming wars, and that’s going to stop. There will be a contraction. It’ll be wrongly blamed on the strikes, which were not actually a huge factor in it. It’s really about bottom lines and making shows for the right price.

**Craig:** Yeah. It’s almost weird to suggest it’s a contraction when it’s just an inevitability. Because of how over-productive the business was, there’s just too many things being made. Everybody knows it. Nobody can keep track of all of it. Nobody’s quite sure why. Even if there is a reduction in the amount of shows that are made, it will still be more shows than were ever made before. I think that’s likely, although, god, what happens if five years from now — I’m going to give her a name, Annalise — the new producer, says, “I got this five-year email from Drew, and apparently, you guys thought there wouldn’t be 14,000 shows each day.” And boy, will we look stupid.

**John:** We will look so, so dumb.

**Craig:** Dumb.

**John:** What are predictions for AI? Five years now, what things-

**Craig:** Oh my god.

**John:** … are we going to be expecting to see?

**Craig:** That’s a fool’s errand, honestly.

**John:** It truly is. Even as we were doing these AI proposals, I’d try to remind myself and everybody else, we cannot know beyond a certain horizon what this is going to look like, because some AI company we’ve never heard of could make a thing that is so compelling that it replaces our interest in film and television. Things could happen. We just don’t know.

**Craig:** We don’t know.

**John:** Something like TikTok.

**Craig:** We don’t know. It’s almost like an instant disqualifier if you see somebody babbling on about where AI is going to head. Who the hell knows? I have no clue. It would be interesting to ask AI where they think it’s going. I’m sure they also have no clue. I don’t know why I’m calling them they.

**John:** But also remember that the generative AI we’re talking about today, as we’re recording this in 2023, is just a prediction machine. It can say a thing, but it actually has no decision-making capability. It’s not sentient in any meaningful way. Yes, we get closer every day to things that kind of feel like Scarlett Johansson’s character in Her, but there’s not a consciousness happening there, and we need to make sure that we don’t mistake that, at least as we’re recording this in September of 2023.

**Craig:** What we call AI today, people later will call something else, because we’ll have something else. I refuse to predict.

**John:** Streaming. How many streaming services will there be? Of the existing streaming services, which ones get merged, combined? Do new ones come online? What do you think is happening five years from now, Craig?

**Craig:** Anybody that’s going to try and launch a new streaming service right now is insane. That feels almost suicidal. I think Apple’s not going anywhere, because they can afford to do this until the end of time. I don’t think Amazon’s going anywhere, for the same reason. Same reason with HBO/Max. The interesting thing is, Disney has Hulu and FX, so it’s three streaming services smushed together into one of them. Similarly, there’s Paramount Plus, smushed in with Showtime.

**John:** It’s also CBS.

**Craig:** Then that’s also CBS. What’s that? It does seem like I could see some squishing down there. I do not predict that there will be another swallowing of a major company the way Disney swallowed Fox.

**John:** I agree with you there. I think there’s going to be just too much heightened attention. Unless we get an entirely Republican administration that wants everything to be mega-merged, I don’t think the FTC or other people in regulatory functions would allow that to happen.

**Craig:** I think maybe people have seen enough now to go, “I don’t know if buying these companies makes sense,” because it seems like everybody’s tried to buy Warner Bros at this point. Maybe Target.

**John:** Target.

**Craig:** Warner Bros Target.

**John:** Love it.

**Craig:** That’s not bad.

**John:** It’s not bad.

**Craig:** That’s my prediction, Warner Bros Target.

**John:** While I don’t think there’ll be a new streaming service, I think some of the AVOD or FAST services, the equivalent of what’s now Pluto TV or other things, I think more people will watch those. I think it’s actually a good market for shows that are no longer valuable to a streamer but still have value out there in the world. Yes, it feels like old broadcast or cable, and that’s fine. It’s fine.

**Craig:** It’s essential, because what’s happened is, as these companies have chased Netflix –which is stuck in its one moat, because it has no other moat it can do — they’ve sat there going, “But wait. We used to make money off of Friends, because we would license Friends. But now we don’t, because we just show it to people ourselves. Why did we do that?” It’s interesting. HBO is strange in this regard. They license their shows to Amazon. Some people watch my show via Amazon, and they pay for it a la carte, which is great. That means that’s kind of a syndication. I think we will see more of that. I think we will see more shows being licensed to ad-supported streaming. It’s inevitable. It’s smart business. There are a lot of people who have no problem watching stuff with commercials as long as they don’t have to pay for it. That’s what television used to be.

**John:** It was, one day. Hey, Drew, is there anything else we didn’t make predictions about that you want to hear our prognostications?

**Drew:** I have heard rumors around indie TV coming. Do you think that might happen at all?

**John:** Can you describe indie TV? I want to make sure we’re talking about the same thing.

**Drew:** Indie TV is stuff that’s made independently and then licensed to a network, which sort of is the same where you have a typical studio that then licenses it to a network, and it has international distribution, but doing it more on a show-by-show basis.

**John:** Craig and I both, pretty recently we advocated for, “Oh, that model actually was good for a lot of people.” I don’t know that we’d be able to get there without some government regulation. We don’t have to get all the way back to [indiscernible 53:36], but without some motivation, on a governmental level, I think it would be tough. Craig, what are you thinking?

**Craig:** You do see this sort of thing still with variety and talk. Independent companies create a talk show, because it’s so cheap to make.

**John:** True.

**Craig:** Then they license it to exhibitors to run. That’s how we ended up with 500 Oprah clones in the ’90s.

**John:** The Ricki Lake Show, for example. You take a celebrity, you build a show around them, you license it to stations.

**Craig:** Sally Jessy Raphael. There were so many of them. There are still a lot of these things. But traditional narrative shows are expensive. They are so expensive that typically in the old days, when one company would produce them, and another company would air them, the company that produced them would deficit finance them, meaning they lost money. They would continue to lose money, because the licensing fee did not cover anywhere near what it cost to produce the show, until the show went into syndication, at which point it was all profit. It is an incredibly difficult thing to finance television shows without having some sort of massive financial safety net under you. I would be surprised.

**John:** I would be surprised too for scripted, but you never know. For all we know, there could be much cheaper versions of shows or much cheaper ways to make shows that we’re not thinking about right now, that become successful. Just the same way TikTok videos don’t cost money to make. There may be something like that that becomes a different means of production. Hard to say.

**Craig:** Yeah. If it doesn’t cost that much to make, what do you need those places for anyway? You just put it on TikTok.

**John:** Yeah. Drew, bundle this up, please. Send it five years into the future. What did we say, Annalise is her next name?

**Craig:** Annalise.

**John:** Annalise. She will open it up and be surprised by it, but hopefully also charmed and delighted like we are whenever we think of Megan McDonnell and Stuart Friedel.

**Craig:** That’s right.

**Drew:** Good luck, Annalise.

**John:** Also, the bottom of the email is like, “John and Craig are monsters. Run.”

**Craig:** “Dear Annalise, you are not yet born, but I write to you now to warn you.”

**John:** It is time for our One Cool Things. My One Cool Thing is this very cool, interactive visualization done by Alvin Chang for Pudding, called 24 Hours in an Invisible Epidemic. It’s about loneliness. It’s taken from this American Time Use Survey that looks at what Americans are doing hour by hour over the course of their day. It’s tracking, oh, they are grocery shopping, they are cleaning their house, they are at work.

Some of the things you discover in this is that people spend so much of their time alone, or at least not with friends and family members. One of the things that was shocking to see is this one chart that shows, among people 34 and younger, the time spent with friends has just plummeted. It’s just down so much. Some of that is the pandemic, but some of it’s also just sort of other structural changes in society.

Why that matters, there’s also this concept called Cantril’s ladder. They say, “Imagine a ladder. At the top of your ladder is your best possible life. The bottom is your worst possible life. Which step of the ladder do you personally stand on at the present time?” They ask people this question, and the people who are not around friends and family, they rank themselves very, very low.

It’s just a really nice way of visualizing and talking about something that’s hard to see, which is that people are not just alone, but lonely, and this is not good. We need to be thinking about how to get people around family and friends and feeling better about life.

**Craig:** Given everyone so many other things to do, that are so easy to do, and so here we are. We’re part of the problem, aren’t we? Because I’m looking at this chart, and there’s a whole lot of watching TV. Sorry.

**John:** We’ve always had TV though.

**Craig:** But there’s so much more of it.

**John:** There is more.

**Craig:** There’s so much more. Also, everybody had to watch the same show at the same time, kind of. If you missed it, you missed it. Then you had to gather around the TV. There was a great book that was written about the culture of television in America, called The Cool Fire, the idea being that it was the new fireplace. Now everybody can just go to their corners, they have their own screens, and watch their own things. They can watch whatever they want, whenever they want, and there’s way too much. There’s more than they could ever watch. Sorry, America.

**John:** Some of these are not new concepts. I’m looking at the famous book Bowling Alone by Robert Putnam, which was talking about the scourge of loneliness and people losing a sense of community. But I do think the pandemic, remote work, you’ve taken away the places in which people would not only be around people, but also make new friendships. We need to I think just be much more proactive about finding places to meet people. I have a friend who went to a board game meetup, specifically just like, “I just need to be around some new people.” That’s great. That’s taking good initiative. I also have friends who were talking about, “Oh, I realize I have a best friend who lives in another city. I don’t really care. It doesn’t really matter where I live. I’m just going to move to that city where my best friend lives.” I think that’s a great choice.

**Craig:** Unless that best friend’s like, “I’m not your best friend. Please leave me alone.” Happily, you and I have D and D.

**John:** Which solves everything.

**Craig:** Solves everything.

**John:** It does. But I would say during the pandemic, our Zoom D and D games were some of the only consistent social interactions I had with people outside of my family.

**Craig:** Exactly right, the D and D games. Then I was involved in a bunch of Zoom Mafia games that were incredibly elaborate and fun. That was it. It was like, what else can you do? You can’t go anywhere. You can’t do anything. Very cool. I like that it’s also for Pudding. I like just the thought, Alvin Chang did this for Pudding, like he was paid in pudding. But apparently, it’s a place called Pudding.

**John:** It’s a site called Pudding. It mostly does interactive visualizations of stuff.

**Craig:** Do you think Alvin Chang sat there and realized that some people were going to spend a bunch of time alone looking at Pudding?

**John:** Maybe he did. I will say actually, it has a tip jar on it. It was the best set up tip jar I’ve ever seen, so I tipped Alvin Chang really for all the incredible hard work he clearly did to make this.

**Craig:** Pudding. I have, uncharacteristically, two One Cool Things, because sometimes I have none. First one, easy, Rusty Lake, Underground Blossom. Everybody who listens to the podcast knows how much I love the Rusty Lake games. They have a new one out. It’s called Underground Blossom, the story of Laura, who’s a tragic figure, like literally every other character in Rusty Lake. Terrific puzzles. The theme is you are on a subway car, moving through various subway stations, but each station is a different place in time. The classic Rusty Lake vibe, good puzzles, weird, creepy, disgusting, funny, the usual. Well worth the purchase there.

My second One Cool Thing is a woman named Melissa Smith. I’ve probably mentioned before, John, that I took an acting class in college. That acting class was probably the best instruction I ever received on writing, because I learned what had to happen between the page and performance. We write for actors. Melissa Smith was the head of the acting program at Princeton. She was wonderful. She’s a wonderful teacher, very good actor. Very good actor. I just learned so much from her.

All these years go by, and I did a Zoom seminar with one of the screenwriting classes at Princeton. The instructor had said, “Hey, do a One Cool Thing.” I was like, “You know what? I think my One Cool Thing will be Melissa Smith.” I went to look her up, to see where she was, because it’s rare that people stay the entire time in one place. Indeed, she did move on from Princeton at some point and became the Conservatory Director at the American Conservatory Theater and also continued to act and played Frances McDormand’s sister in Nomadland, in fact-

**John:** Oh, nice. I didn’t know.

**Craig:** … and died two years ago.

**John:** Oh, god.

**Craig:** And that’s where I went… Here’s the thing. We get older, and we forget everybody else is getting older, especially when they were already older to begin with. We just think that we’re the only ones getting older. There are people in your life who were, back then, the age you are now. You will let 30 years go by. Actually, she was much younger than I am now. She was 64 years old. You will let all this time go by. Then you think, “Oh, you know what? I can drop them an email and tell them what they mean to me.” No, not always.

If you have that instinct, do it, because I never had a chance to tell Melissa Smith exactly how important I thought her instruction was and how formative it was for me as a writer. I didn’t even know that that was her in Nomadland, because all that time had gone by. She was just a terrific person and a brilliant actor and a really, really good teacher, just really good. More than anything, she taught me how important brutal honesty was in what we do. Honesty, which hurts all the time. Thank you to Melissa Smith. You are my One Cool Thing this week. I’m sorry I didn’t get to tell you.

**John:** Excellent. That is our show for this week. Scriptnotes is produced by Drew Marquardt. It is edited by Matthew Chilelli. Our outro this week is by Holland Gallagher. If you have an outro, you can send us a link to ask@johnaugust.com. You can send us an outro. If you want to send me a three-minute version, that’s lovely, but honestly, a 30-second version is much more useful, because that’s about as much as we’re going to use. I would say don’t kill yourself to do the extra 2 minutes 30 seconds. Give us the 30-second one.

ask@johnaugust.com is also the place where you can send questions. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you find transcripts and sign up for our weekly newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts and hoodies. They’re great. You’ll find them at Cotton Bureau. You can sign up to become a Premium Member at scriptnotes.net, where you get all the back-episodes and Bonus Segments, like the one we’re about to record on dreams. Craig, Drew, thank you so much for a good episode.

**Craig:** Thank you.

[Bonus Segment]

**John:** Craig?

**Craig:** Yes?

**John:** Are you a dreamer?

**Craig:** Yes.

**John:** Yes?

**Craig:** Yes, of course.

**John:** How important are dreams in your life? Do they just disappear, or do they stick with you at all?

**Craig:** Sometimes they’ll stick with me a little bit because they were particularly bizarre, but I give them no import. I seek within them no reason. I do not dwell upon them. I don’t think they’re significant in any way, shape, or form. But I definitely dream. I definitely dream.

**John:** I’m a big dreamer myself. I will say that it feels like I spend at least as much time asleep as awake. I feel like I spend a tremendous amount of time in my dream space. I know that’s all really an illusion, because your dreams are just your brain kind of going through its washing cycle. It’s your brain cleaning up all the goop and getting yourself ready for what’s next, and yet I love my dreams. I genuinely enjoy them most of the time. I’m lucky I very rarely have nightmares, and most of my dreams are cool. I sort of like being in them. Drew, are you a dreamer?

**Drew:** I am a dreamer. It comes in and out. I was also wondering too, do you guys feel that you have a few days of certain tone of dreams? Maybe it’s just me. But three days in a row, the dreams will be sort of similar in tone.

**John:** I definitely notice the tone and nature of my dreams can change based on what’s happening in my life. At times when I’m stressed out in my life, the dreams can reflect that, or at least the fact that my life circumstances are different will be affected in my dreams. When I’m sick, my dreams are different. If I’m super jet-lagged, if I’m in a strange place, if I’m going to bed at a weird time, that will affect my dreams. Craig?

**Craig:** Yeah, the dreams that I fear the most are not nightmares. Honestly, if I do have a real nightmare, I’m actually quite thrilled, because it’s intense, and I might be able to steal something from it. But it’s the dreams where I am stuck doing a task or trying to solve a problem that is unsolvable and unending. All you need to do is just move this box to this corner and this box over to here. Oh, but it moved again. You just spend seemingly hours exhausting yourself in your own dream because your brain is stuck in a solve loop. I hate those. They do happen every now and again.

**John:** Do either of you have moments of lucid dreaming, where you’re aware that you’re dreaming, and you can affect what you’re seeing and what you’re experiencing? I’ve had it rarely, but it’s not a thing I’ve sought or tried to control.

**Drew:** I had it this week, where I thought I was having a full conversation with my fiancée as she was getting ready to leave early one day, and then I realized that I was still in bed and that I was sort of having a completely different conversation. But I knew that I was dreaming. I wasn’t controlling it necessarily, but I was aware of the two.

**Craig:** I’m aware sometimes, I guess, “Oh, this is a dream.” Somebody was saying that they wanted to train themselves to be able to do whatever they wanted in their dream. That’s a little scary to me. I think if we gave you the power to do whatever you wanted in the world, you would do it, you would seize that power. I’m a fairly humble dreamer, I guess. Here’s what obsesses me about dreams. What obsesses me about dreams is they’re all from my brain, but things are constantly happening in dreams that surprise. People are constantly saying things in dreams that I did not know they were going to say. I don’t understand how that works.

**John:** I would say the current best guesses and understanding of what’s happening with dreams is that, as I said, it’s your brain going through its maintenance cycle and clearing off the stuff. But you have to remember that of course our brains are taking in all this external stimulation normally and creating meaning out of it, because what our eyes are seeing and what our ears are hearing isn’t really what we’re experiencing. That’s our brain forcing meaning onto it, which is why we have optical illusions and auditory illusions.

In this case, some part of your conscious brain or some part of your brain is experiencing all this crap that’s being thrown up by this cleaning process and trying to create a narrative meaning out of it or trying to make sense of it. That’s why it seems to have some dream logic to it. There’s no one in charge of the narrative there. It’s pattern matching. It’s actually not that different than when the eye is hallucinating. It’s stringing together the next thing. It doesn’t know whether it really makes sense.

**Craig:** It doesn’t even need to make sense. Really, the thing that puzzles me is that I don’t know what’s about to happen. How can I surprise myself? How can somebody in my head say something that makes sense in conversation, that I didn’t predict they were going to say?

**John:** It comes down to the assumption there is a Craig Mazin, there is a myself.

**Craig:** This is the thing.

**John:** The homunculus problem.

**Craig:** The problem is, it seems to me not a problem, just a fact, that our consciousness can absolutely split. In a weird way, that’s what we’re doing when we’re writing, consciously, I think.

**John:** I think so.

**Craig:** We’re just being other people. It is amazing to me that in our dream state, we still reserve some kind of weird consciousness. We understand there’s a concept of I. I went into a room, and I picked up a thing. Then something leapt out at me and freaked me out. Whatever is creating the leapt out and freaked me out bit, that section of the brain somehow can function entirely independently of the eye portion of the brain. That is fascinating to me.

**John:** It is.

**Craig:** I don’t think anybody knows how that works.

**John:** No. I would say that my POV inside dreams is not first-person shooter. It can vary a lot. Sometimes that can be a person inside the dream, not often, but sometimes. Sometimes I am watching a movie to some degree. It’s always strange. At times I’ll see extreme angles in my dreams. It’s like, why is this top-down shot from the ceiling? That doesn’t make sense. I as a person could never be there. But I guess it’s the person who’s watched movies in me or the part of my brain that’s watched movies has made that choice. It’s a strange thing. But I think we assume that there’s an intended viewer for this dream, and it’s probably not accurate.

**Craig:** I’m an FPS dreamer.

**John:** You think you’re always looking through the virtual eyes of yourself in your dreams?

**Craig:** I don’t recall ever waking up going, “I was just watching myself do something.” In fact, I’m positive I’ve never had that experience. I’m a first-person dreamer. We have a lot of theories about all of it. The other thing that they always say is, everybody dreams. It’s just that a lot of times you don’t remember it.

**John:** Exactly. It’s probably good that you don’t remember it too vividly, because it would mess you up.

**Craig:** Because it’s a nightmare.

**John:** It’s a nightmare. You said that maybe you’ll have a nightmare, and that nightmare will inspire you to write some sort of scene. Have you written anything that has been directly or indirectly prompted by a dream? You woke up, like, “Oh, yeah, that’s the thing.”

**Craig:** Not per se. It’s really more of a weird vibe. It’s like, okay, I remember feeling deeply disturbed by this little thing. I’m just going to channel that disturbed feeling. Sometimes all I’m trying to do is reaction match. I know what it feels like to be particularly creeped out. Is this giving me that feeling? Is this giving me that feeling? Happily, most of us will never experience something that is on par with whatever happens in a horror movie, but we can imagine it. Dreams are a chance to have that. A dream or a nightmare version of creeping you out always seems more intense than a movie version, always, than things you see that other people come up with.

**John:** I can’t think of the exact example, but there was one time where I woke up and realized, oh, that actually just was the scene of whatever I was writing. Like, oh, that was the scene. I just wrote down the dialogue that was in the scene. That literally became the scene. But that’s really rare. I’ve never even really tried to be the person who, “Okay, now, I’m going to think before I go to bed about the scene I’m trying to write or the story problem I’m trying to solve, and let my dreams do it.” That’s never been a [crosstalk 1:12:58] for me.

**Craig:** Dream dialogue generally is total garbage.

**Drew:** Do you ever have the dreams where you hear the greatest song you’ve ever heard, and you wake up and you try and explain it and it’s garbage, it’s just gobbledygook?

**Craig:** I’m glad you mentioned that. Never, ever tell somebody your dream. Never do it. Never tell it. It’s boring. It’s boring for everyone, unless there’s crazy sex involved, and then you have to be careful who you’re telling it to. Never, ever, ever, ever, ever, ever, ever tell people your dream, because you think it’s so interesting, and everyone’s bored, always, 100% of the time.

**John:** I think the only time you’re interested is the question of like, why would you tell me this dream? What is it you’re trying to reveal about yourself in this dream? But that’s not very often.

**Craig:** No, it’s usually like, “Oh my god, the craziest thing happened, and then, and then, and then… ” Shut up.

**John:** Also, the fact that it is “and then, and then, and then” is part of the reason why there’s not narrative logic there. As we’ve talked about on the show countless times, if your recap of a story is “and then, and then, and then,” there’s a problem, because there’s not a forward drive.

**Craig:** Completely.

**John:** We want better dreams. Better dreams in 2024.

**Craig:** I love it.

**John:** That’s my motto. Cool.

**Craig:** Are you running for president?

**John:** That’s what it is. By the way, I’m running for president.

**Craig:** Awesome. Thanks, guys.

**John:** See you.

**Craig:** Bye.

**Drew:** Bye.

Links:

* [WGA Tentative Agreement Summary](https://www.wgacontract2023.org/WGAContract/files/WGA-Negotiations-Tentative-Agreement.pdf)
* [Scriptnotes, Episode 369 – What is a Movie, Anyway?](https://johnaugust.com/2018/what-is-a-movie-anyway) from 2018
* [Scriptnotes, Episode 108 – Are two screens better than one?](https://johnaugust.com/2013/are-two-screens-better-than-one) from 2013
* [24 Hours in an Invisible Epidemic](https://pudding.cool/2023/09/invisible-epidemic/) by Alvin Chang
* [Melissa Smith, longtime head of ACT’s MFA program, dies at 64](https://datebook.sfchronicle.com/theater/melissa-smith-longtime-head-of-acts-mfa-program-dies-at-64/amp) by Sam Hurwitt
* [Rusty Lake Underground Blossom](https://www.rustylake.com/adventure-games/underground-blossom.html)
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* Craig Mazin on [Threads](https://www.threads.net/@clmazin) and [Instagram](https://www.instagram.com/clmazin/)
* John August on [Threads](https://www.threads.net/@johnaugust), [Instagram](https://www.instagram.com/johnaugust/?hl=en) and [Twitter](https://twitter.com/johnaugust)
* [John on Mastodon](https://mastodon.art/@johnaugust)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Holland Gallagher ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by Drew Marquardt and is edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/613standard.mp3).

Scriptnotes, Episode 538: On Being A Screenwriter, Transcript

March 22, 2023 Scriptnotes Transcript

The original post for this episode can be found here.

John August: Hello and welcome. My name is John August, and this is Episode 538 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today’s episode is something new for us. One of our listeners, Jake Kelley, he wrote in to say that, “Many of my favorite episodes are the ones focused on craft, yet I find myself drawn to those discussions on being a screenwriter, which offer so much insight.” I put this show together to be somewhat the antithesis of a craft compendium. It won’t help you on your script right now, but offers a way to becoming a rounded and mature creative thinker. Jake provided the episodes and time codes for his vision of what this episode could be. Megana and Matthew took those suggestions and a few other bits to come up with this compendium of our conversations, not about screenwriting per se, but being a screenwriter.

If you’re Premium member, you of course have access to the backup episodes, all 537 of them. Today, Premium members should stick around for my conversation with Jake about why he picked these clips and how Scriptnotes has influenced his work as a visual artist, so enjoy. This first clip comes from Episode 6: How kids becoming screenwriters.

What we might talk about today is how people become screenwriters. I don’t mean how to become a screenwriter, because there’s countless books you can buy on any shelf in a Borders to tell you how to be–

Craig Mazin: I would take my microphone off and leave this podcast.

John: Another podcast we’ll talk about the so-called experts and our fury about some of the screenwriting books out there. Rather than talking about how to become a screenwriter, I want to talk about how a person becomes a screenwriter and the paths to that, because if you talk to a professional tennis player and say like, “Hey, how did you become a professional tennis player?” they’ll say something like, “Oh, when I was eight I started playing tennis, and I just played tennis for forever, and now I’m a professional tennis player.” It’s not that they were 21 and they picked up a racket for the first time and became a professional tennis player. That just doesn’t happen. Or if you talk to a doctor and you say like, “Hey, how did you become a doctor?” maybe they were interested in medicine growing up or maybe thought, “I’m going to be a doctor when I grow up,” but they didn’t really do anything serious about becoming a doctor until they went to college, and really until they went to medical school. They might’ve studied the sciences they needed, they got prerequisites they needed, but they didn’t do anything serious to become a doctor until quite late in the game.

Screenwriting is not really either one of those paths. There’s not a thing you could point to where you say, “I’m an eight-year-old who wants to become a screenwriter.” Not only does that not really happen, there’s not even a meaningful way to think about that.

Craig: True, true. It’s the difference between the word “career” and the word “vocation.” “Vocation,” the “voc” root is designed to imply a calling, that you’re called to this somehow by–

John: An evocation.

Craig: Yeah, exactly. Screenwriting falls into that area. You have this innate desire to tell stories, but when does that come, where does that come from, and how do you know you have it, and all that?

John: Malcolm Gladwell famously has been trumpeting this idea of 10,000 hours, that if you look at people who are very successful in any field, you can track back and they’ve put in 10,000 hours of practice to get up to that point. It applies particularly well to sports figures, but even other professions, like musicians and other artists. You can really see that they’ve put in the 10,000 hours of time to get up to their mastery of something. No screenwriter I know, at least no screenwriter I know that’s ever getting started, has put in 10,000 hours of writing screenplays. That just doesn’t happen. You don’t start writing screenplays when you’re six.

Craig: That’s right. If you’ve put in 10,000 hours of screenwriting and you’re still not a professional screenwriter, you suck.

John: That is true. You’re sad, and you probably suck.

Craig: You’re sad and you suck.

John: It’s just a tragedy that’s happened there, because 10,000 hours is a lot of time.

Craig: That’s a huge chunk of your life.

John: I’m not gonna open my little Solver program and tell you exactly how many days and weeks and moments of Seasons of Love that is, but it’s a lot of Seasons of Love to get to 10,000 hours. As I’ve thought more about how did I become a screenwriter, where did I get that experience… The first thing I wrote wasn’t great, but it wasn’t, like I said, I put 10,000 hours in between my first screenplay and Go. Go was a pretty good screenplay. It’s that I think I can make a good argument that I actually had my 10,000 words of experience and exposure in there. It wasn’t all writing, and it certainly didn’t look like screenwriting.

My first memory of this storytelling kind of stuff that I do now is, as a boy I would often… First off, I always woke up really early, and my parents wouldn’t let me come out of my room, so I had to stay in my room and play with all my toys. I would always line up my little toys. There’d be two rival faction armies. Actually, not really armies. They were sort of like Battle of the Network Stars. They’d be on the other side of the river and they’d have to come some competitions and things. I’d always have my favorites, but my favorites wouldn’t always win, because that’s the way the narrative should play.

I’d always have this ongoing narrative of the battle of the network toys, that later progressed once I was allowed to stay up to watch the James Bond movies on Monday nights right before school started in the fall. Again, James Bond and new fall TV shows coinciding in the fall, it was an important season for me. Once I was allowed to watch the James Bond movies on ABC, a lot of my imagination play became James Bond. I was on the speedboat. It was really my bed. I would build myself a graveling hook out of a hanger and some string and do James Bondy kind of things. I think that my early narrative development in the sense of figuring out how this action sequence worked was really as a six or seven-year-old playing James Bond in my room.

Craig: I know exactly what you mean. There’s a way to practice the art of storytelling without actually writing. My experience was around the same time as you, six, seven years old. First of all, I saw Star Wars, which blew my brain open. Then I had a clear memory that almost every night when I would go to bed, I would stay up for about 30, 40 minutes, with the lights out, in my bed, just I guess you’d call it daydreaming, although it was evening, just imagining scenarios. Just imagining. Just envisioning little movies in my head. I would make little sound effects to go along with things. My dad would come in and say, “Stop making rocket noises.” I remember that was the phrase, “rocket noises,” because everything was blowing up all the time. I would do that every night. I don’t know what it was. I was just compelled to tell stories in my head.

John: There’s an assumption that it’s all about how much you read as a kid. I was certainly a big reader, but I wasn’t a bigger reader than many of my peers, most of whom aren’t involved in any sort of narrative writing capability. I read a lot. I read the same kinds of things. I read a lot of the Encyclopedia Browns and the Three Investigators and the things that people read, but it was the imagining my own stories constantly that was more important. I did write. I did some creative writing. I probably wrote stories earlier than other kids might have done that. I was rewarded with teacher praise for doing a good job with it. I can’t chart that writing, my ability to put some words together, with my interest in telling movie style stories later on.

Craig: I’m with you. I remember always having a sense of narrative structure. I read a lot when I was a kid. I would say movies certainly inspired more of my visual sense. In my mind I would tell stories in a very visual way. The books that I did love would inspire those things. The Three Investigators, I remember the thing about them I loved the most was that Jupiter Jones had his headquarters underneath the dump.

John: Uncle Titus’s dump, which is –

Craig: There you go. Thank you. That was awesome to me. I desperately wanted my own headquarters under a dump, because it was so visual and it was so cool.

John: I tried to put on weight in 3rd grade so I could be more like Jupiter Jones.

Craig: I was always more of a Pete guy. Pete seemed like the cool one. I think he broke his arm at one point though.

John: Yeah, and therefore was slightly handicapped, and therefore–

Craig: Yeah, and thus an object of pity.

John: Pity/lust, I get it.

Craig: You feel me on that one. I love those. I remember in 5th grade I had a facility for language. I found reading and writing just came easily to me. Words came easily to me. In 5th grade they asked me to deliver the graduation speech. I remember that I wrote a speech that was rather mockish and infantile, in the way that a 5th grader would. It was a lot of bad metaphors about going through doors, opening doors and closing doors behind you and nonsense like that. It had a structure. I remember that I just innately understood that there should be an introduction where you establish this metaphor of doors opening and closing in your life and then three examples and then a final conclusion where the door closes behind you and you step out and you begin again.

John: That sounds very Toastmasters.

Craig: It was as paint by numbers as you can be, but the interesting thing was there were no numbers. I just had that. I was born with formula. I don’t know, maybe you need to start there. It’s a weird thing. Instead of having to learn it, it’s already in your DNA or something.

John: I think what I can also chart as probably the biggest influence on my development that way, and where I logged a lot of my 10,000 hours, was in Dungeons and Dragons, because D and D is one of those things where on the surface of it, it just seems like you’re pretending to play with swords, and it’s a bunch of people rolling dice and sitting around and table and drinking too much Coke.

Ultimately, when you’re playing a lot of D and D, especially when you’re playing at that age, you recognize that there’s two distinct phases to Dungeons and Dragons. There’s the social aspect where you and your friends are sitting around with your parents at a card table, and you’re playing a game, and one of you is the dungeon master. The other two or three of you are playing. He’s the fighter, he’s the thief, and that’s the wizard over there, the magic user over there. You’re trying to get through this dungeon. It’s very graph papery. You’re looking at a bunch of charts. That’s the part that feels baseball statistics-y, where there’s math involved and you’re trying to win a game. As you play more of it, you get a little bit more sophisticated, you start to really focus on the story and the role-playing aspect of it where you’re pretending to be… You’re this character. You’re this character in this situation. What does this character want? You start to think about your characters independent of this dungeon that you’re going through.

My friend Jason and I had, he had his character Garrett Darkhorse, who was a ranger. We started to build out these elaborate mythologies for the Darkhorse clan and who all the people were in the different generations. Suddenly it was about your character who would have a kid, and that kid would marry the other girl from over there. You started to look at the death of your character being part of the overall arc of the thing. It’s this sophistication that came only as you got to be more sophisticated, thinking about the narrative beyond this one specific game, this one specific dungeon that you were playing.

Craig: I didn’t quite get that massively nerdy, although I did play the… Marvel had a role-playing game.

John: I remember that.

Craig: A few of my friends and I played that. I remember not caring so much for the game, which I thought was just a little odd. I never quite got into the actual game part of it, but I loved making the characters. Everybody had a character and they had a name, and then I typed up backstories for all them, sort of like what you were describing, and actually tried to make sense of their… What happens is you roll dice, and they’re like, he’s really strong and he’s really fast, but he’s stupid. That’s interesting. Now, how can I create a narrative that explains that? I remember doing that and typing it up and printing it out on my daisy wheel printer.

John: You would print out these character backstories for the people who were playing your Marvel role-playing game.

Craig: It was interesting, because what they had were like, he’s got a power and he’s this old and he’s blond. Then I would try and explain where he was from and is he a human and how did he get this way and is he related to anybody and what does he fear, and come up with… The idea I guess was that there was a narrative puzzle presented. I always thinking of screenwriting as just endless puzzle solving. The puzzle is how do you make logical sense of this, some sort of dramatic, compelling theory that makes sense of the character you just created with dice. That was fun. I don’t know so much that I spent a lot of time practicing that is why I do what I do today. It’s that I felt the need to do it in the first place that explains why I do what I do today.

John: You felt a compelling need to create narrative meaning out of this thing that actually didn’t have a lot of meaning because it was rolled by dice. You wanted it to make sense and to exist in a way. It was probably one of the earliest occasions for you to see that the decisions you were making about who the characters were would influence the kind of stories you’d want to tell with those characters. Were you being the equivalent of the dungeon master for this, where you were leading the games?

Craig: No, my friend Dave Rogers was usually the dungeon master. Interestingly, he is a Emmy award-winning director now. He’s a very, very well-regarded director in television, directs a lot of episodes of The Office.

John: I’ve noticed several people who are involved with big TV shows right now come from D and D background. John Rogers, who does Leverage, who’s done a lot of other great shows, still writes for… I guess it’s not TSR now, it’s Wizards of the Coast, who bought out the D and D franchise. I first noticed, oh, there’s this… I was looking through one of the new manuals. I noticed his name. I was like, “I wonder if that’s the same person.” I Googled, like, oh, that’s just so strange that he still is doing that. In fact, he’s doing the new Dungeons and Dragons comic book, which is great. It’s like Firefly, but with swords. If we were to have him on the show, I suspect he had a similar experience where that experience of developing characters and developing a world for characters to run around in is really similar to developing the world of a movie, or even more so, developing the world of a TV show, is that you have a sustainable world that goes beyond the adventures of this one week’s play but has an overall narrative, an overall arc. I haven’t talked to David Benioff to see whether he played much D and D, but I’ve got the feeling that it’s probably true.

Craig: Knowing David, I would guess that he did. Knowing Dan Weiss, I would guess that he did as well.

John: It’s a pretty safe bet. I’ll also stump for the new D and D manuals. I don’t actually play D and D anymore. I wouldn’t have time to. I feel like so much of what I do and get paid to do is so similar that I would be burning out that part of my brain to try to DM a session. I’d still buy the new manuals. The new manuals are fantastic. Anybody who’s listening to this who played in the past and has seen those manuals, and like, “Eh, I wouldn’t go into them,” they’re remarkably well done. It’s Gary Gygax’s sort of legacy but sort of brought through to make a lot more sense. They made very smart choices in the new books. I have a ton of them that are all sitting on shelves and I read them as leisure time books.

Craig: That’s where I would fall apart. That’s why I can’t do that sort of part of the game because I don’t understand all the rules and my mind could not wrap around on that stuff.

John: One of the things I think is interesting about where we are right now is the online games, Diablo and World of Warcraft, that seem to be very similar, where they’re doing a lot… You’re running around and you’re killing things. They don’t develop that same instinct, really, because in those games you are optimizing, because ou are trying to figure out the best kind of character to make, but the character is really just a collection of statistics. The character has no backstory. The character has no motivations beyond the quests that are assigned through the game. You have goals as a person, but that character, individually, has no goals.

Craig: I like the Bethesda games. The main quests, at least, give you some sense of identity and sense of purpose.

John: In terms of choices you make?

Craig: Even in terms of your goal. In Oblivion you are tasked with a job by the dying king. In Fallout 3 you’re actually murdered in the beginning of the… Isn’t that right, in Fallout 3? No, no. That’s not Fallout 3. That was the other one.

John: Fallout 3 is an example of a tremendous–

Craig: Oh, it was in New Vegas you’re murdered.

John: New Vegas, yeah.

Craig: In Fallout 3 you’re actually born and you’re raised by a father and then he disappears and you have to go find him. There’s some sense of character.

John: There’s a sense of character, but you’re not generating that sense of character.

Craig: No. You’re right.

John: You are essentially an audience to that character development. While you might learn a lot by observing it, you’re not responsible for the making of it. You’re not making choices about how that narrative is going to be shaped.

Craig: That’s correct. That is the difference between the passive act of playing a video game that’s presented to you and scripted for you, and the idea that you’re going to make your own story as you go along. No question. No question.

John: Our next clip is from Episode 119: Positive Moviegoing.
Craig wanted to talk about positive moviegoing, which I’m not even sure what it means, so Craig start us out. What is positive moviegoing?

Craig: It’s this thing I’ve been thinking about lately because this is the time of year when all the so-called good movies come out. A lot of them are actually good movies. I think it’s just we live in a time of snarkiness and suspicion and nobody seems to want to like anything. People a lot of times go into theaters with their arms crossed, especially in Los Angeles. We’re all in the business. I think people go to movies and they’re demanding to hate them and they’re prejudging them. You name any movie and I could just sort of come up with some pretext for hating it.

What I really have been trying to do is when I go to movie to go wanting to love it and accepting everything about it for at least 20 minutes. I don’t care what happens in the first 20 minutes, I am on board. I will accept it and I will attempt to enjoy it as best I can. I will give myself to the movie. Then at some point, okay, listen, sometimes you just don’t like movies. Sometimes they disappoint. Sometimes they anger you because you hate them so much, and that’s okay. I’m not denying that that can happen. I’ve really been trying to just give myself over to movies.

I went and I saw The Secret Life of Walter Mitty. I went in, just gave myself to the movie, and I loved it. I think I would have loved it anyway, but I think it helped that I wasn’t judging. I just decided nobody else goes to movies to judge. Why do we go to movies to judge? Can’t we just enjoy them? Anyway, that’s my thing, positive moviegoing.

John: What you’re describing is almost like… I can picture the body language of it. It’s like you’re sitting down in your seat. You’re not crossing your arms in front of you saying like, “Okay, impress me.” You’re saying, “I’m here. I’m eager to be entertained. I will follow you wherever you go. Take me on a journey.” That’s the message you’re trying to send to this movie.

Craig: That’s right, sort of like meeting somebody at a party and they start to tell you a story. You’re standing there, so be nice. Listen to it. Give it a shot. I get so depressed when I see people ripping movies apart before they even see them.

Aline Brosh McKenna: Yeah, I agree. I think it’s easy to hate things and to bag on things. I think it’s just, it makes people feel fashionable and intellectual. It’s harder. It takes more effort to go out there and say, “You know what? Even if it wasn’t perfect, even if things aren’t prefect, sometimes things that you love are the imperfect perfect thing.” Going in there with an attitude of like, “I’m going to enjoy this. I paid my money to enjoy this, not to find something that I can sit down with my friends later and pick to shreds.”

Craig: Yeah. It will happen that we will encounter movies that infuriate us. And we will pick them to shreds and we will pick them to shreds. If you’ve earned that experience, so you’ve earned it, but there is something to be said for letting yourself be entertained and not attempt to make yourself feel better by pushing a movie away. Frankly even the feeling that, okay, it’s not perfect. How often does that happen? Movies win Oscars and people go, “Oh my god, that piece of crap won an Oscar.” Perfection is irrelevant. I almost think, okay, mistakes aren’t really mistakes. It’s just no more than I got from here to there on a road and it was a really enjoyable journey and there was a pothole. It’s just part of it.

Aline: I like it. I also think it’s very Christmas-y.

John: It’s very Christmas-y. Now, on some level are we talking about expectation? I find that a lot of times the movies that I enjoy most were the ones where my expectations were not set too high going into them. That’s why I love to see a movie during its opening weekend before everyone has sort of told me what I’m supposed to think and feel about it, because when I come into a theater with a set of expectations, nothing can surprise me. I’m sort of preconditioned to think this is how I’m supposed to feel about this particular entertainment.

Aline: Yeah. I miss the days of just going to see a movie and knowing nothing about it. My parents would drive us to the Paramus Park. We used to call it the Millionplex. It had 14 theaters. They would just drop us off there and we would see the 7:30, whatever it was, and just be happy. That’s how I saw Pee-wee’s Big Adventure, which pleasantly surprised us. We laughed, fell out of our chairs laughing. We also saw Yor, The Hunter From the Future that way.

Craig: Good one.

Aline: You don’t have that surprise anymore. You’ve been so inundated with media before you go to see a movie now, that I miss the days of just thinking like, “I just want to see a movie. Let’s see what’s out there.” I miss that.

John: Yeah, I remember seeing 9 to 5 that way. I was a kid dropped off at the theater, and the theater we were supposed to go to… They just dropped us off at the wrong movie, essentially, so we saw 9 to 5. I was far too young to see 9 to 5, which is the best way to see 9 to 5, because they’re smoking pot and having sex and all these things.

Aline: Stringing people up.

John: I also remember in college going to see… We ended up seeing The Handmaid’s Tale because the other movie that we wanted to see was completely sold out. We had no idea what the movie was. That’s so incredibly rewarding when you sit in, the only information you have is what the filmmakers are giving you frame-by-frame as the story unfolds. You had that experience of positive moviegoing because you weren’t preconceived with what we were supposed to feel. There was no expectation about what to —

Aline: You haven’t checked a review aggregator that’s given you 60 opinions before you even set foot there.

Craig: Yeah, or your Twitter feed, or comedians teeing up, or whatever, anything, or even articles that are insisting that it’s the most important thing of all time. It’s funny. 9 to 5 was the first movie I think I was dropped off to see on my own. I remember it was like a weird triple date, like a weird triple fifth-grade date. What were our parents thinking? I really make an effort now when I sit in the movie theater before the movie starts to blank my mind completely. I just say, go ahead movie, write all over me and let’s see where this goes.

John: Some of my favorite experiences are actually like when you see the three trailers, or the four trailers, and then the real movie starts and you’ve forgotten what the movie was that you [unclear 00:25:40] what movie is this. Oh right, it’s the Muppets. It is very exciting.

Now, let’s talk for a second as filmmakers, as screenwriters. Is there anything we can do in those opening pages or in the opening minutes of a movie to get people in the positive moviegoing experienced? What is that like from our side as writers to hopefully foster that good spirit?

Craig: I do have one thing that lately I’ve been tending to do, and that is write a credit sequence. It became out of fashion. Originally movies used to have these opening credit sequences that includes even the credits that we now call end credits, where there are logos and rosters of people. Then there were the standard opening credit sequences. That became out of fashion. For a long time, all the credits went in the back of the movie, so you just started the movie. I really like credit sequences. I like opening credit sequences. The opening credits for Mitty are beautiful. I think that that helps kind of get everybody situated and in the mood, so I’ve been doing that lately.

John: I will also write credit sequences in movies where I feel it’s appropriate. More than anything I try to make sure that the reader and therefore the viewer feels confident, like, trust me, this is going to be a ride that you will enjoy taking with me. You’re going to feel rewarded and smart on this journey. We know what we’re doing. Everything is going to be okay. That shows up in your word selection on those first pages, but also just making sure no one is confused in a bad way in those first pages. If it’s a funny movie, you need to have something funny happen really quickly, so everyone sort of gets what the world of your movie is.

Aline: My husband has a thing where we’ll go to see a movie, and sometimes movies take forever just to get going, and he’ll turn to me at some point and say, “When does the movie start?” 20 minutes into the movie, because sometimes it just seems like, especially because we do know what movies we’re going to see, it does seem like if you’re taking 15 minutes to get us acquainted with what we’ve seen on the poster, that makes me a little itchy. I think our attention span for that has probably changed a bunch, too. I think it’s great to see if you can get to the heart of the matter so the audience knows what movie they are seeing.

John: Let’s segue to our next topic, which you brought up also, which is why it’s important to be friends with writers. My recollection, and my early days in Hollywood, I was friends with a bunch of people who were starting out in Hollywood, but they weren’t necessarily writers. I went through a graduate film program, so everyone was trying to become a producer, a film executive. Some people became writers. I didn’t necessarily seek out other writers. What was your history going to–

Aline: I feel really strongly about that. I think that people sometimes misunderstand what the idea is. The idea is not to be friends with writers who are going to network for you, or who are cool, or who are writing, or who are employed. That’s not really the critical thing. The critical thing is to have friends who do what you do and are engaged in the same kind of work that you are.

A couple of my writer friends are from the very, very, very beginning of our career before we had any success or barely any work. We don’t have workplaces in the way that… My husband works at a mutual fund. He has a workplace. He has coworkers. We don’t have that. Even when we do for a specific project, they’re just for that specific project. My ongoing workplace, my Cheers, my group of people that I check in with, are my other writer friends that I talk to on the phone periodically, or have lunch with.

John: Aline, you talk on the phone?

Aline: I talk on the phone.

John: Wow.

Craig: Who talks on the phone?

Aline: I do.

John: Wow.

Aline: We can check in on what we’re doing and say, “Hey, I was working on that. What do you think of this? Is this a good idea? What do you think of this person?” That network is invaluable. You will grow with these people. It’s less important to seek out people who you think are going to connect you with a job and more important to seek out people whose process you find productive. Gatins refers to it as lab partners. Finding a lab partner who does their homework and has a neat notebook is important.

John: I don’t think Gatins has a neat notebook. I think Gatins’s notebook is one of those PT folders that he’s like sort of half colored in as he fell asleep.

Craig: Gatins’s notebook, it’s like a folder that you open up and it looks like it’s full of stuff, and you open it up and there’s nothing in there.

Aline: It’s so brilliant.

Craig: It’s all in his head.

Aline: It’s like a workbook where he didn’t do any of the math, but around the margins are those amazing drawings and thoughts. He’s a good example. He’s a great lab partner. Also, something another friend of mine said, which is easier said than done, we were talking about having your friends read stuff. I said, “Who do you go to for that?” He said, “It’s very simple. Send it to someone who roots for you.”

Craig: Perfect. He’s exactly right.

Aline: I don’t know, it was something I hadn’t really thought of in quite that way, because I think we all have friends that we love, but maybe we have other friends who we think root a little harder.

Craig: You mean to say, “Maybe some of them are rooting against us.” That’s what you mean to say, which I think is real, by the way. Listen, it’s human. It bums me out, but I sometimes sense it.

Aline: It’s funny, I have the opposite.

Craig: Same thing about the positive moviegoing.

Aline: I have the opposite of that, which is I really like everyone around me to be really successful because I think it makes me look better.

Craig: Exactly.

Aline: It gives me more names to drop. Sometimes it’s even on a specific project. Sometimes you can have a friend who is really supportive but they don’t like an idea that you have. There was just a friend that I had that I pitched him a few things I was working on, and one of them he just thought was a terrible idea. That’s not somebody who I would ever go to and say, “Do you want to read this?” It’s just find somebody who really wants to see you do well, or find someone who really roots for that specific project, because that’s positive moviegoing. You want to share your work and share your career with people who are going in with the best possible intentions.

We generate enough of our own schadenfreude towards ourselves in this process. You don’t really need it from other people. I have lots of friends who are producers and executives and agents, and actors too, but your writer friends understand your struggles and your travails and they can really be there for you. I think if you look around, you can find people to link arms with, and you will all come up together.

John: My friend, Andrew Lippa, who did the music for Big Fish, he has this group of composers, lyricist composers, and they get together once a month and they have to show the work that they’ve been working on. As a group they have to perform the thing and they talk about it, which just seems amazing. There are obviously screenwriter groups that can do the same kind of thing, but it’s different to show your written pages versus actually performing something. It’s that trust element that kicks in.

You were talking about how you might have directors or producers or other people who can read your stuff, agents, but all of them have some vested interest in maybe how they’re going to associate with this project. The great thing about another writer is the writer is just the writer. They’re not trying to take your project. They’re not trying to do anything.

While there’s still sometimes that, it’s not even schadenfreude, but that realization of there’s only so many musical chairs, and that sometimes you’re competing for the same spots, in general we can be very supportive of each other because we’re not trying to do the same thing. We’re all working on our own projects.

Aline: Yeah, and it’s interesting, because I know you guys have talked about this too, but the three of us all met at different phases in our careers.

John: We should talk about how you and I met, because that’s a strange version of how you and I met. Let me tell my recollection of it, because I’m really curious to hear your version of it. Aline and I met on the phone because I was coming in to rewrite a project that she had written as a spec, correct?

Aline: No, I wrote it on assignment for New Line. Then John rewrote it and he cold called me and said, “I want to make sure it’s okay with you that I’m rewriting this.” I said, “Sure.” Then John did a draft of it, and never to be heard from again, that thing.

Craig: John, you killed her movie.

John: I probably killed her movie.

Aline: They were bringing in the big guns, and I got pushed down the stairs. John was the first person, I think might have been the first person ever to call me and do the gracious thing. I was outside on my deck and I remember he said, “Is it okay with you if I do this?”

John: I remember you also saying like, “Somebody is going to do it, and I’d rather you do it than somebody else,” which is honestly the reality of most of these situations. The answer is not going to be they’re going to go back to you, the original writer. If they’re looking for another writer, they’re going to hire another writer, so you want the writer who actually has the ability to make the movie be good and not ruin the movie. Those are the situations you want to have. That was a strange project, because the reason why I was able to get a hold of you is because we both had John Gatins as a friend. I called Gatins to get your number and said like, “Is it going to be cool if I call?”

Aline: Oh, that’s nice.

John: It was this movie that you wrote that I really liked. It was just a really good idea. Suddenly Dustin Hoffman was attached, and so I went to this lunch, this crazy lunch with Dustin Hoffman. Suddenly, this is a movie, and then it just disappeared.

Aline: Yeah, it got complicated in that way those things do. We already knew each other, and I knew Craig already when the strike happened. The strike was really the thing where writers really connected in a different way. I think it was sort of the convergence of the strike plus the internet. All of a sudden people really got to know each other in a way that I had not experienced previously in my career where people really know each other now in a different way than they ever had before. I really think it’s for the good. I always find it funny when you’re talking to an agent or an executive or a producer and you say, “Oh yeah, I talked to so-and-so about that project. Oh, yeah, she did a draft on that. So-and-so is directing it.” They’re like, “How do you know that?” It’s because, I think, we know each other more now than we did.

Craig: We know more than they know sometimes. We know so much more than they think we know. We talk to each other. I have a lot of writer friends. I like writers. It’s been a wonderful thing for me for the last, I don’t know, six or seven years to get this coterie of writers around me that I admire and that I trust and that I can learn from. We share and talk about everything. I think we do so in a way that is informed by our experience of being safe with each other, that over time we haven’t screwed each other over, that the narrative that we just feed off of each other and compete with each other and undercut each other is essentially bullshit, and that, in fact, we are supportive of each other because the pain that we feel is the most salient thing about the job we do. When we see somebody else feeling it, naturally we just want to help them. There have been a couple people here and there, but for the most part I have found screenwriters to be incredibly generous and incredibly empathetic, and sweet and encouraging, to me at least.

Aline: I’ll tell you a good story. On this spec that I was working on, I wanted to give it to somebody who didn’t know me and didn’t know the situation and didn’t know anything about it that I could give to cold, who I really respected. I gave it to a writer who I really, really respect but don’t know super well. I maybe hung out with him a dozen, no, half a dozen times. I sent him the script, and then I didn’t hear from him for a while which is always the thing where you’re like, “Oh god, he hates it and he can’t figure out how to tell me.” Then I get an email from him that says, “Look, my dad was sick, he was in the hospital. I’m just about to read the script,” whatever. I was like, oh no. Then a couple days go by and I get a set of notes, seven pages of notes–

John: Wow.

Aline: That are the most amazing thoughtful, heartfelt–

Craig: You’re welcome. You’re welcome.

Aline: Well thought out. Including like, “Page 26, you could be doing this. Page 43, you could be doing this.” Sometimes you get notes from people and it’s like they’re fighting what the movie is. This was just a writer understanding like, oh, this is what she’s trying to do. You are trying to do this. Let me help you. You’re trying to get to such and such a place in five hours. Let me give you the best directions on how to get there.
I was so moved when I got that notes document that I was in my office and tears sprang to my eyes. I know how hard it is as a writer to turn your attention from your own imagination and delve into another person’s script. That he would do seven pages of these incredible notes really blew me away. It’s professional camaraderie. Man, the more of that you can find the better. It doesn’t have to be somebody famous. If you’re 23 years old, it can be somebody else that you know who wants to do this, who will read your stuff and put their heart into it.

John: It’s also back to the issue of as writers we want movies to be better. When I’m advising on projects at Sundance or other places, everyone’s like, “Oh, that’s a tremendous amount of your time that you’re spending.” It’s like, yes, but it’s a chance to make movies better. It’s a way to sort of see what a person is attempting to try to do and help them get to that place that they’re trying to get to.
Seven pages of notes is above and beyond the call. That’s terrific. Really only a writer could do that, because only a writer could understand what you were trying to do and provide specific ways that you could get to that place.

Craig: I would also say that only a writer can convince you that you’re any good.

Aline: That’s interesting.

Craig: I had a very nice experience. I started writing a novel a couple of years ago. Honestly, I wrote two chapters and then stopped, mostly just out of fear that it wasn’t going to be any good and that I wasn’t any good and I’m no good and blah, blah, blah, rotten tomatoes.

John: Dennis Palumbo?

Craig: No, it’s not Dennis Palumbo. I gave it to Kelly Marcel because she asked to see it. She’s a really good writer. She loved it. I have to believe that. When we give screenplays, or we give our work to people that are employing us, they’re just as overly optimistic as we are. Everybody is rooting, rooting, rooting, but you always wonder. Or you give it to somebody, some producer or agents or coverage. Who’s doing coverage? I don’t know who they are. If a writer reads something of yours and says, “This is good,” then you need to believe it. We can’t get that from anybody else.

John: Yeah. You want that response of, “I’m so happy for you and also a little bit jealous.” That’s the best feeling you can get as a writer is when another writer says, “This is great and I wish I had written it.”

Craig: You know what’s so funny? That’s exactly what she said. She said, I actually think she used the words, “I’m a bit jealous.” Now, I have this other task master that’s making me write this book, which is terrific, terrific, because we also need that. We need somebody. We need a lab partner. We need a lab partner.

John: As we wrap up this segment on the importance of writers being friends, we also need to credit Aline, because during the strike – I agree that the 2008 strike was a big game-changer in terms of especially feature writers knowing who each other are – you organized these events that would happen during the strike, these drink events where we would all get together and mingle. It was my first chance of actually getting to know faces with names of some of these people.

During the strike you were assigned to different studios where you were supposed to be doing picketing. Because I am the palest person on earth, I would picket at Paramount Studios from 5:30 in the morning until 8:30 in the morning, so it would be dark and so I wouldn’t get sunburned. I loved that group of people I was hanging out with. Everyone else was at different studios.

The events that you organized, and there were three or four of them, were terrifically helpful,
because just suddenly all these names that I’d seen in the trades are suddenly in front of you
and you’re talking about the things you’re talking about. A lot of what we were talking about was the strike, but you’re also talking about the work, and you’re talking about how to make things better.

Aline: It came at a critical point. If you try to do those mixers sometimes, it’s hard to get people to go, but people were really wanting to be with other writers then and talk about what’s going on and what are we going to do, and nobody was working.

You were able to organize them over the internet really quickly, send out an e-vite to hundreds of people. There were a lot of people who I knew their names but had never met them. We all really got to know each other during that experience. People had really varying opinions was the other thing. A thing that always amazed me was people were really all over the map about what they believed about this, but by and large people were able to… The camaraderie of being screenwriters overcame people’s different point of views on the strike.

John: I would say there were different point of views on the strike and what we should be doing on the strike and how long it should go and what we should be fighting for. It made a common point of focus in terms of what our profession is and what it is our job is and what our craft is. By focusing on the feature writers who are usually completely in isolation, bringing thing together, it was a way for us to identify ourselves as a group, because usually we’re not a group the way that TV writers are often in rooms together and know each other. It was a way for us to actually know who these people were.

Craig: There’s a certain kind of way that screenwriters interact with each other that is unique. I love it. It is a very talky, chatty, low-tech, low-fancy environment, almost always. We don’t do it the way other people do it. There are few screenwriters I know that love to glam it up and throw parties at nightclubs and stuff like that, but for the most part it seems to me we’re at our happiest when we’re talking somewhere where we can hear each other. That’s fun. It’s a nice, real way to be in Los Angeles, a town where just around the corner there’s some place that has convinced you is important and you have to go inside, and if you can’t get inside, and who do you know inside, and blah, blah, blah, blah, blah. There we are with our jeans and our sweaters and our cigars and our wine. We’re able to be real with each other.

Aline: I will tackle people. It’s funny, because I won’t do this with actors or directors really, but if I see a writer whose work I admire… I did a panel with Peter Morgan in 2006, and I was so excited he was going to be there. The video of me is like a running back approaching, of me literally taking guys and grabbing them by the nape of the neck and chucking them out of the way to get to Pete. I was so excited to meet him. I got to him and I was like, “Oh my god, I just came to this thing so I could meet you.” That moment someone said, “Let me take your picture.” There’s a picture like 30 seconds after Pete and I meet, and I look like I’m standing next to Santa Claus. I’m so excited to be meeting Peter.

Craig: John, who was my Peter Morgan in Austin?

John: Oh, it was Breaking Bad. It was Vince Gilligan.

Aline: Vince.

Craig: Vince Gilligan.

Aline: That thing, when you meet somebody whose work you so admire.

Craig: It’s everything. It’s everything.

Aline: It’s so amazing. I will tackle people. Kelly Marcel just moved to town.

Craig: Did you tackle Kelly Marcel?

Aline: I tackled her at the Mr. Banks thing. She’s new to town so she doesn’t know a lot of writers. I was like, oh, there’s people for you to meet.

John: There’s a mixer in your future.

Aline: She went to Austin, which is a really good way. One thing I would say is go to an event like Austin if you’re somebody who is starting out. Again, we just did not have stuff like this when we were starting out. I would have been there tackling people. Go to these events where there is going to be other aspiring people and you will find people that you connect to, that you can pitch your movies to, that you can talk about what they’re working on. You don’t have to be connecting to the fancy people. You can be connecting to people who are exactly in the same stage that you’re in.

John: Everyone grows up together, so there’s lateral things where you’re reading their script, and if you love their script, keep reading their scripts, and keep helping them out, and they will reciprocate. You will find your people, but you have to look for your people because it’s not you’re a professional football player where you’re just going to be around professional football players.

Aline: That’s right.

John: You are always going to be isolation unless you choose to make yourself not in isolation.

Craig: Don’t be judgey. Don’t be judgey. Don’t think that your friends have to be the fanciest writers in the world, or the most successful writers in the world. Don’t let that get in the way. When you fall in love with another writer, you’re falling in love with a kindred spirit and a fellow mind who understands you, who can help you and you can help them. There is no better feeling. The only better feeling than being helped is helping. How is that for Christmas?

John: This clip is from Episode 425: Tough Love versus Self-Care.

This is inspired by a Chuck Wendig blog post over this past week where he talks through the dueling notions of do you buckle down and sit in that chair and get all those words written when you’re hurting, or do you take a step back and practice some self-care. He’s really looking at the trap you can fall into where you’re just self-caring all the time and you’re not actually doing the hard work. As we head into NaNoWriMo, National Novel Writing Month, which is where I started Arlo Finch, I thought it was a good time to look at the dueling instincts to you’ve got tough it out versus relax and be easy on yourself.

Craig: Yeah. I loved this. I thought it was really smart. The reason I really appreciated it is because there are two positive ways of thinking about things, and one positive way is I need to take care of myself and be gentle with myself and not beat myself up, because that’s going to be counterproductive. There’s another positive thing that says I need to apply myself and motivate myself and push through difficult things and be resilient in order to get things done.
The problem with both of those things is that bad sentiments can easily masquerade as those things.

That’s the part that I thought he really put his finger on brilliantly is that the two things I just said are correct and good, but here’s something that can masquerade as tough love: a kind of brutal self-loathing and self-denial. Here’s something that can masquerade as self-care: just fear and withdrawal and a sense that engaging isn’t worth it. I thought it was really important that especially now because we do concentrate so heavily on self-care ,that somebody said, just watch out, there are these two imposters that will wear the clothing of these two things and neither one is going to help you.

John: Yeah. Let’s go back to that tough love, because someone who is advocating tough love will say, “Yeah, so what? Writing is often hard. You’re not digging a ditch.” To some degree, writing is exercise and it’s just like working out. You get stronger sometimes by pushing through the pain. You’ve got to rip those muscles a little bit so that they can get stronger. I don’t know if physical science would hold that up to be true.

Craig: You did it.

John: I get that. Writing, for all of us, actually sitting down in the button chair and getting to that 1,000 words or those 3 pages can be really tough sometimes. It’s hard to string the words together. We’ve talked about this a lot on the show. What Craig describes as that imposter is a real thing where sometimes it’s your romantic notion that art must be suffering. That writing must be hard and so therefore if writing is hard then I’m doing the right thing because that’s what writing is supposed to be like, that it’s supposed to hurt and it’s supposed to be torture every time you do it. That’s probably not true. That’s not a healthy way to be approaching the craft that you’ve chosen for yourself.

Craig: You can easily get into a trap where you think of yourself as stupid or lazy because it just didn’t happen that day. You can try and try and try. There are days where it’s not going to happen. The healthy thing is to say that that is normal. I am not perfect. Not every day is going to be optimum. That imposter dressed in the clothing of tough love will say, “You suck. You’re weak and lazy and dumb, and a real writer would have gotten it done. You just failed.” That’s not helpful at all.

John: Let’s look at self-care, because you and I are both dealing with shoulder pain. Part of the recommendation for that is, take it easy on your shoulder. Don’t do things that are going to hurt your shoulder. That really is a form of self-care. If you are encountering a lot of mental anguish and other things in your life that makes it hard for you to write, possibly pushing through and forcing yourself to write is going to make that mental anguish worse. Be mindful that there could be a good reason why you should step off the accelerator and give yourself a little bit of a break and not be pushing yourself so hard.

Chuck was writing from the perspective of he’s a guy in a shack who is writing books. I’m reading his book right now. His book is really good. He wrote a big giant tome called Wanderers. It’s sort of like The Stand. It’s as long as The Stand. It’s a big tome that drops down. Chuck is a guy writing by himself out in the woods. He is not in a writing room. I’m going to keep using that word as much as I can.

Craig: Good for you.

John: He’s not in a writing room in a social environment with other people, and so therefore he only has himself to turn to. Some of his advice can be a little bit different about self-care when you are surrounded by a group who can be pushing you or also be supporting you.

Craig: The self-care thing is interesting because we didn’t really have it until a few years ago. Of course, it existed and people would come up with different names, but the notion of self-care and the popularity of it is a relatively modern phenomenon. What happens is there’s this backlash where people say, “Problem is all these snowflakes with their self-care, ergo self-care is stupid.” By the way, the people that say that never use the term ergo, but whatever. That’s not correct. Self-care is actually crucial.

What is correct is that self-care can be used as a name for something that isn’t self-care at all, but a different kind of self-abuse, which is hiding. We can, when we are afraid, sometimes put on the clothing of somebody that is trying to take care of themselves, when really we’re just scared. People might think, how exactly is writing scary? When you don’t know what to say, it’s terrifying. It really is. It’s as scary as a dream where you have to go on stage and give a speech but you haven’t prepared one. That’s what it kind of feels like.

John: Yeah. There’s a natural anxiety that happens, like, am I going to be able to do it? If I can’t do it, then it’s going to suck and I’m going to be embarrassed. Even if I’m the only person who is going to see that I can’t do it, it’ll going to be embarrassing. Yes, there’s a whole cycle that can start about should I sit down and actually start writing today?

Craig: Correct. You can wear the clothing of modern parlance and say, no, today is a self-care day. It is worth taking a real clear moment when you say today is a self-care day to say, “Or is it?” It doesn’t mean you’re lying to yourself. It just means let’s really ask and evaluate first. Then if everything checks out, then yes, it’s a self-care day.

John: I put together a list of five questions that I thought would be a starting place for looking at is this a time for self-care or is this a time for some tough love with myself. et me read through here. Craig, I suspect you’ll have other things to add to this checklist.

First I would say is check the facts. Basically that’s a chance to sort of step outside yourself and just look at the situation you’re in. Is this a situation where you’re dealing with some big stuff that anyone in your situation would say like, okay, given what you’re going through, like the loss of a family member, a big breakup, you’re moving, there are some real reasons why you are not equipped at this moment to be doing this stuff. Just check the facts. Independent of your emotions, what are the actual facts about this situation?

I would ask, are you taking care of the basics? Are you actually eating properly? Are you sleeping enough? Is there some basic survival function that you’re not doing a good enough job at, and is that the thing you really need to fix rather than worrying about how much you’re writing on a day? I would ask, can you take smaller bites? By that I mean rather than committing to 3 hours of sitting writing, can you just write for 20 minutes, or an hour? Can you do a little sprint to get you through some stuff? Can you write 100 words rather than forcing yourself to write 1,000 words at a sitting?

Can you lower the stakes? And this is where I come back to Aline Brosh McKenna’s method of getting in the ocean. I don’t know if you remember her describing this at some point. This is how Aline describes starting to swim in the ocean, is that you sort of step on the sand and you get your toes wet, and then you get your ankles wet, then you splash a little water up on your shins, and then your knees. Eventually you’re in the ocean and you’re swimming and you don’t even realize that you started swimming. I always loved Aline’s visual for how she gets into the ocean, because it’s true. It’s scary to jump into the ocean, but if you just wander in there, you’re like, oh hey, I’m in the ocean and I’m swimming.

Craig: It’s literally how every Jewish woman I’ve ever seen gets into a pool. It’s like every Jewish woman slowly wets the arms, wets the legs. It’s so careful. Maybe it’s just my family. Maybe it’s just the women in my family. I don’t know. It’s such a weird stereotypical thing, and I guess as far as stereotypes go, fairly harmless, because it is a smart way of acclimating to a new environment. I think lowering the stakes is a brilliant point of view on this, because there are times where you may say, “Listen, I think today is a self-care day. You know what? Today is a self-care day. That said, what if I did some writing on a self-care day? It doesn’t even count. It’s like free calories. Because it’s a self-care day. If it happens it happens. If it doesn’t it doesn’t. I’ll just try it now with zero stakes attached because it’s a self-care day. I don’t have to sit there grinding my teeth because it’s not happening.” I think that’s really smart.

John: Katie Silberman when she was on the show recently, she talked about how when she starts a project she’ll write scenes and scenes and scenes that aren’t going to be in the movie that are just the characters talking. Perfect. Those are throwaway scenes. It doesn’t matter. You’re just getting a sense of the voices. There’s no demand that those actually have to be the real scenes in the movie. Try writing those. You’ll be surprised. Some of those will end up in the movie. It’s lowering the stakes. The world isn’t going to come crashing down if those scenes are not perfect.

Craig: There you go. Yeah.

John: Last I would say, can you define what you’ll need to be able to do in order to get back to work as normal? If you say, okay, this is a self-care day, I can’t do it, great. What are the criteria you need to meet for you to be able to get back to work? If you can be just a little bit more concrete about that, like, “Okay, I need to be able to sit for 10 minutes without bursting into tears,” great. That’s a thing, if you can do that, then you’re on your way to being able to do the next thing. “I need to be able to focus on one thing for 20 minutes.” Give yourself some real criteria, benchmarks that you need to hit, so that you can actually say, okay, I’m in this state or I’m not in this state. There’s a sense that there’s an end date to it, that it’s not going to be a permanent condition for you.

Craig: Those are five great questions to ask yourself. I really only have one other one to suggest. It is simply, is the biggest problem on this particular day your writing? Because if the biggest problem, the thing that is taking the most wind out of your sails, the thing that is making you the sickest in your gut is the work itself, it may not be a self-care day. It may be a day where you just have to kind of re-approach your writing and think about what’s not working, because otherwise you could hide forever from that.

John: Yeah. When I was writing the Arlo Finch books, so the third book is in and done, so I’m essentially done with them, it was a lot more regular writing than I’d ever had to do. It’s been four years of really regular writing to get those books done. The word counts were just so much higher and the workload was so much higher than before. I did have to be little tougher on myself in terms of like, yeah, I don’t necessarily really want to do it today but I kind of need to do it today and I’m going to do it today. Even family vacations, I would say, okay, I need an hour this morning to write. I’m not being selfish. It’s what needs to happen. We would plan for I’m writing during this time. then once I got that writing done, I was just free in a way that was great. It wasn’t looming over me because I knew I’d gotten that work done.

I bring this up because sometimes writing actually is what you need to do. Sometimes writing is a really important way to get healthy again because it lets you step outside of yourself, outside of your own internal narrative into a different narrative and really focus on that for a time. It can get you out of your head with the right project.

Craig: That’s such a great point. I’ve got to tell you, that’s me. There are times where I needed a day off or even a week off because of extant circumstances, things that are going on in my family. My son has surgery. You got to deal with life as it comes and there are days where you just can’t do your work. In all honesty, 90% of the time when I am feeling miserable it’s because something is wrong with what I’m writing. The only way to fix that is to solve that problem. It doesn’t mean I have to write the solution. Sometimes I just have to take a long walk or a long shower. Sometimes I just don’t know the answer and I have to sit in that discomfort. That is still a work day to me. My fingers may not be moving on the keys, but I am thinking. I’m trying. I know exactly what you said is correct. When I do solve it and when I write that solution, the pain that I’m feeling will go away. Therefore I can’t self-care that. That can’t be self-cared away. That has to just be worked away. It’s a really smart distinction that you’ve made there.

John: Cool. We will link to Chuck Wendig’s original blog post which we thought was terrific. Chuck Wendig also writes a lot about writing and the writing process, so if you’ve not read any of his books on writing you should do that as well, because he’s a very smart, clever guy and talks really honestly about the frustration of writing but also what’s cool about writing, and has a very good voice. I would encourage you to check out his books as well.

This clip is from Episode 539: How to Grow Old as a Writer.

We have two big topics this week. This one you proposed, so I’m going to let you take leadership on this topic of growing old as a writer.

Craig: I was just thinking about because we’ve been doing this for a while, you and I, and when we started, there was actually quite a lot of concern about ageism in our business. The general idea was that somewhere after 50 the business started kicking people out. In fact, when you look at what the Writers Guild considers a protected class, writers over the age of 40 are considered a protected class. The world has changed drastically since the mid-’90s. I was talking to some people the other day who were pointing out that the writers who are being employed as showrunners, and we’ll call them sort of major feature film writers, generally are older than they’ve ever been before.

I thought, this is interesting. There must be some sort of lessons that we can learn, since you and I are among the people that are still here, about how to keep yourself fresh and motivated and relevant as the years go on, because we are not kids no more.

John: No. Craig, do we want to talk about how to have a long career, or how to be comfortable with aging in your career? Are we talking both? What are the edges of this conversation?

Craig: I feel like they’re intertwined. So, rather than talk in a very practical way about something that is applicable to about 80 people, I want to talk about something that’s applicable to everybody. Everybody who pursues any kind of creative concern, whether you are a visual artist or an actor or a writer or a producer-director, whatever it is that you do, as you get older your relationship to your own art and your own creative process does need to change, or you’re going to suffer. A reflection of that may be in terms of the industry around you and people’s interest in you, or an audience’s response to you. Rather than view it through the lens of industry, I just want to talk about how to keep ourselves in a kind of good place with our own creative minds.

John: Great. The artistic side of growing older and how that relates to the craft and the thing that you’re trying to make on a daily basis.

Craig: Ideally that would be reflected back at you with some sort of industrial success, if that’s what you’re looking for as the years go on. First let’s just consider it all in terms of strategies, because I do think like anything else there’s just practical things that you can apply to yourself as time goes on. These are good thoughts and questions to just, even every birthday, take a 10-minute walk and think about it.

First, you have to think about what your task actually is. Because it changes over time. You may start as someone who for instance in the mid-’90s, you are, “I want to write sitcoms. I’m going to be a sitcom guy that works on network sitcoms.” There are hundreds of them. Over time, that changes. The tasks that are available that match what you think you do can change. Also, formats can change. We think of television as a certain thing now. It’s all over the place. When we started, it was something else. Chernobyl, for instance, couldn’t have been really done until a certain format change occurred. That meant paying attention to what was going on with formats.

There are two kinds of challenges that you can make to yourself. The first is, is the thing that I’m doing the only thing I can be doing, or could I be writing a different kind of thing, like a short story, or like you did, a novel, or like we’ve both done, some songs, or nonfiction work? Also, are we working within a format that is maybe dying out or just getting boring to us? What other formats might expand our own personal expression? If we don’t rotate the crops, as it were, then we will end up with a field that isn’t doing too well.

John: Let’s talk about rotating the crops, because I think that ties into a thing that happens with age, which is this burnout, which is that you’ve done one thing for so long that it’s boring to you. It’s just not interesting to you. It’s hard to work up the enthusiasm to do it again.

I was talking with a writer recently. She was just starting on a new script. She’s like, oh wow, wait, I’m back doing this again. I’m having to start a whole new script again. She was ready to. She knew how to write a script. It was also she didn’t have the same enthusiasm for it that she would have had 5 years, 10 years earlier in her career.

I think that’s one of the reasons why I was attracted to writing the Arlo Finch books or to writing the Big Fish musical is it gave me a chance to be a beginner again, to be someone who is brand new to things and be curious and eager to explore and willing to make mistakes as I’m figuring out this new art form. When you have mastery over something, it’s nice, it’s helpful, things are easier for you, but they’re also less exciting. Picking a new thing to try to do… Just challenge yourself on a regular basis to try something that you haven’t done before as a writer, so that you get that experience of being new at things.

Craig: Yeah. Getting yourself in that rut is the function of a good thing, I think. We know that you need to focus and you need to practice and perfect. That’s part of how you get good at any creative pursuit. There is a point where, and a little bit like when you get in a video game you’ve maxed out your level, you’re now just walking around all the areas of Skyrim and beating everyone’s brains in with ease.

John: Yeah. You’re just doing a little side quest.

Craig: There’s no challenge because you are perfection, and it gets boring. You’re absolutely right. Being a beginner again is a wonderful thing. It’s a little scary, so it’s also a function of fear. Trying new things is scary. The thing that I’m scared of the most is actually, at this point now in my life, being bored. Challenge yourself to reconsider the nature of the formats you do work in, that you’re willing to work in, that you’re willing to try. Take a look at some formats that you didn’t maybe know even existed before, because there are new ones all the time. Challenge yourself to even break out of a genre and into another genre.

John: You’re really saying just stay curious and really look at the world around you and see, what is out there, what is a thing I could make out there that is interesting to me? It doesn’t mean you have to pursue everything. You don’t have to become a social media influencer. You don’t have to master TikTok. It’s okay to leave some stuff by the side, but also recognize that if these things are coming online, they’re serving some need. What is it you can bring to this need, and what can you do that could fit into this bigger universe of new content that’s being made?

Craig: You’ve mentioned the key to all of this, which is stay curious and be connected with the world. The biggest complaint people will make about, we’ll call them aging artists, is that they’re out of touch. How do we get out of touch? We get out of touch by essentially ignoring the world around us because we feel like we figured it out in a moment, and then we stay there. The world will move past that moment. If you don’t, you will be out of touch.

Sometimes people engage with the world simply in opposition. “Kids these days.” Let me just boil it down to that. “I don’t understand the world today. Everyone is on their phones.” Anybody who ever says, “You know what the problem is with the world today? Look around you man. Everyone is staring at their phones. They’re not looking at each other,” you go ahead and tell that person they’re an idiot, because the world changes. They are interacting in fact with more people faster than you could have ever done in your life. Is it true that sometimes uninterrupted eye-to-eye contact is wonderful? Absolutely. Is it a cliché, out-of-touch thing to say, “They’re all looking at their phones?” Absolutely out of touch.

Rather than instinctively saying, “In my day everything was perfect and now it stinks,” listen. Just listen to the world. Even if you disagree with it, listen to it, because perhaps in your experience of the world around you and your differences of opinions with it, you may find grist for the creative mill. Defensiveness isn’t going to get you anywhere.

John: Yeah. Being defensive is never a good look. When you say no to something, people stop engaging with you. I would say over this last 20 years, one of the most helpful ways I’ve been able to stay caught up with how things are for screenwriters and just for general people making creative things, I’ve always had an assistant. My assistants have always been younger than me. They’ve always been at the start of their careers and doing stuff that people at the start of their careers do. It’s been fascinating to see how the starts of careers have changed over the last 20 years because just the industry has changed around them.

Also, just engaging with the people who originally were writing into the website who are now Scriptnotes listeners. You see what they’re doing and what the challenges they’re facing, but also what is exciting to them. I may not be excited about the same things, but what they’re into is valid. Listening to what it is that they are going after is great. I always try to remember that the people I’m interacting with are the people who are going to be running this town in 10, 20, 30 years. It’s worth hearing what’s sparking for them because those are the kinds of movies and TV shows that we will be making the next couple decades.

Craig: Inherently, you are not jealous of the young, nor am I. I think a lot of older people get quietly, subconsciously jealous of young people. My feeling is that when we judge them, remember what it was like when we were judged by older people, because in my memory my feelings were not hurt at all. I just kind of rolled my eyes and made fun of them, because soon they were going to be dead and I was not. They were old and out of it and not vital. My feeling is, judging people who are younger and thinking that all they do, they’re obsessed with their influencers and their TikTok and blah blah blah, you’re not having any impact on them. They’re laughing at you. Maybe just listen to them and observe them. What’s wrong with that?

John: You can also ask advice, which I think a lot of times older people have a hard time asking advice of younger people because it reveals something that they don’t know. The fact is you just don’t know some things, so again, be curious. Ask the questions. Don’t ask the questions in a way that feels judgmental like, “Why are you doing it this crazy, stupid way?” What is it that’s interesting to you about this thing, or why did you decide to make that choice? Again, when you get to move into new fields, that’s very natural because you just actually just don’t know. You’re in a much better position to ask naïve questions because you don’t know what that thing is, versus us as screenwriters we have a good sense of how all the stuff fits together.

That said, when I talked with a writer, Liz Hannah, who just did a movie for Netflix, I am genuinely curious about what the experience is like making a movie for Netflix. What are the deliverables like on that movie? Are they expecting the same things that we’d expect in a theatrical feature delivery system where they want… Are they cutting negative? Are they doing all the stuff that we used to do for normal, traditional features, or is it more like a TV delivery system? Ask those questions and realize that the different kinds of things people are making these days are more likely the future than what we knew.

Craig: The things around us that happen that we can lose touch with in a dangerous way are not just I guess the different experiences that younger people are having, but also the general viewpoint of the world. Attitudes change. It’s very hard for us to keep up with it. It really is. I understand that.

I remember a friend once told me, he was like, “I’m going to keep listening to whatever the pop music station is, the current hits station, because I never want to be one of the old people that doesn’t know current music.” Inevitably, you will be. It’s not possible. There are some things that are going to leave you behind.

General attitudes and vibes and feelings are things you need to be in touch with, because what was once funny may not be anymore. Things like funny and dramatic and scary and shocking are not absolute values. They are relative to the time in which you live. If you’re not paying attention to the kinds of things that are shocking people or making them laugh, you’re going to flop, because you’re out of touch and out of time.

John: Let’s talk about authenticity, because one of the things I see which can be kind of embarrassing is when an older person is trying to seem younger than they are and is not acknowledging the fact that they are in a different generation than people they’re talking to.

Craig: Hello, fellow kids.

John: Language is one where they’re trying to use slang and they’re using it improperly. That’s sort of a tell. It’s not just that it’s embarrassing that they’re using it wrong. It’s that it’s clear that they’re not being authentic to who they are. I think one of the reasons why young people spark so clearly to Bernie Sanders is he feels very much himself. That is true of any generation. When we were in our 20s, we didn’t want the old person who was trying to be like us. We wanted the old person who felt like themselves. Don’t reach too far in terms of your own voice trying to sound young.

In terms of your writing voice, though, you are going to be writing characters of all different ages, all different backgrounds. You have to be listening for how those things sound so that your character’s voices don’t drift away.

Our example in last week’s episode, where we were listening to how people speak, that’s I think even more important as you age into your career, because your assumptions, your memory of what 20-somethings sounded like is not going to match how 20-somethings sound right now.

Craig: Yeah. Then we come to our last point, which is just language, just the realities of language, because you’re right. There is something terribly inauthentic about someone that is chasing language. They will always be five steps behind anyway. They will always be your dad walking in saying, “Oh, chill out. Oh wow, this is fresh.” Shut up, dad. That’s so old and lame. It’s faster now. Whatever is cool five seconds will not be cool five seconds from now, because that’s what youth is. It’s a churn.

Don’t chase it, but do let yourself be carried along by it. Be aware of it. Let yourself be old authentically without either chasing something, which is inauthentic, or denying the reality of it, which is just as terrible. Just be aware of the way that the world is changing and be aware of the way you’re changing. If you are those things and you are willing and open to evolving, then it doesn’t really matter how old you get. You’ll just be cool. Dr. Ruth Westheimer is 4,000 years old.

John: Good lord, yes.

Craig: She’s cool.

John: Yeah, she’s a lich, but she’s really cool.

Craig: She is a lich.

John: There’s a [unclear 01:17:21] hidden away someplace.

Craig: Yeah, she’s a lawful good lich. Very rare. Very rare.

John: Special when you find them.

Craig: She’s a lich.

John: Scriptnotes is produced by Megana Rao, with segments produced by Stuart Friedel, Godwin Jabangwe, and Megan McDonnell. It’s edited by Matthew Chilelli. Our outro this week is by Chris John Mince [ph]. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send longer questions. For short questions, on Twitter, Craig is @clmazin and I’m @johnaugust. You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find transcripts and sign up for our weeklyish newsletter called Interesting, which has lots of links to things about writing. We have T-shirts and hoodies. You should get them. You can find them at Cotton Bureau. You can sign up to become a Premium member at scriptnotes.net, where you get all the back-episodes and Bonus Segments, like the one we’re about to record with Jake, who wrote in with the suggestion for this episode. Thanks, and we’ll see you next week.

[Bonus Segment]

John: All right, I’m here with Jake Kelley, who is the listener who wrote in with the suggestion for this episode. Jake, welcome to Scriptnotes.

Jake Kelley: Hello. Thank you for having me.

John: Tell me about the inspiration for this episode. What got you thinking about, “Oh, I should put together a compendium episode.”

Jake: It started because I think as listeners what we appreciate about you and Craig is your expertise on the craft of screenwriting. If you listen to enough episodes, it becomes evident that you’re both very wise and experienced guys in other manners. I wanted to put this episode together to showcase some of that wisdom that’s not necessarily craft-specific, but that can still help screenwriters.

John: Stuff that’s not about the words on the page, but the actual experience of being a screenwriter. Are you a screenwriter? Do you write yourself?

Jake: I do write. I am not a professional screenwriter.

John: I see by the little bit of Googling that you’re actually a visual artist. That’s your background?

Jake: That is correct.

John: How do you find the relationship between the creative process, writing, trying to write a script, versus the work you’re doing, painting or doing other visual arts?

Jake: I find the process to be pretty similar. I would say the biggest difference, and it’s a very surface-level difference, but I can only write for about two or three hours a day max, and usually not even that, whereas if I’m doing visual art, it’s pretty easy for me to do five, six, or seven hours straight.

John: They’re similar disciplines, but different in the way that doing physical art, you’re physically doing stuff, you’re in a space, you’re moving around, versus writing, you’re at a desk and you’re making a thousand decisions about this word or that word, this moment or that moment. Even Craig and I, we’re writing two or three hours maximum a day also. It’s not realistic to assume that you’re going to be able to crank out that number of hours.

Jake: There still is a lot of those decisions in creative art. Every time I mix a color, it’s like, is this the right color or the wrong color? Every line, I’m questioning it. It really is a process of thousands of micro decisions you’re making through the course of that working session.

John: Craig, of course, if he were on this podcast, he would say [unclear 01:20:48] drop out of film school. Did you go to art school? Did you learn how to do this in an academic setting?

Jake: Yes. I did go to the University of Wisconsin, where I studied fine art.

John: What are those classes like? I know a writing class, because I went through a journalism program. Those metrics were like, are you able to do the job or not do the job, versus it would seem to be harder to figure out, is this student in my visual arts class actually progressing? Are they doing the work that deserves an A or a B or a pass or a fail?

Jake: I think that was the trouble for some of my educators, some of them being grad students. I would say overall it is measured by progress. These classes were open to non-artists a lot of times. We did try to foster a healthy atmosphere if somebody wanted to come in from a science field and just try to do a life drawing. It was based on progress and effort and attempt. You’d just blow it off, but that was the starting place.

John: Now, coming from a visual background, were you always also writing? Did you write even back in those days or was it a later thing that you got into?

Jake: We can say I was doing some writing, but where they really came together was I was doing comics and comic strips, which is really both writing and drawing at the same time.

John: Talk to me about the comic strips, because that’s absolutely true that you were both having to figure out what the stories, what the words are, what the actual point is, yet you have to have a strong visual representation of how that works. As you were doing comics, were you scripting them out first and then figuring out the panels? What was your process?

Jake: For that, if it was a simple four-panel comic, generally I would just have a vague idea of one I wanted to do. I would fill in the visual information, and then do the text last. Other people did it the other way. If it’s longer form, then I would probably start with some sort of words on a page to help guide me, break up the storytelling information that way.

John: I’m writing a graphic novel right now. I’m loving it. It’s a great process, but I’m finding it is actually exhausting to really have to visualize the page and think, okay, how is this going to be presented on the page, what’s actually happening panel by panel to get me through it, what is the top-of-page to bottom-of-page experience? I love it, but it’s just, even after 20 years doing this as a job, it is still different than the normal screenwriting I’m doing.

Jake: When you’re screenwriting and you’re using only words, what is the engagement of the visual process there for you?

John: Screenwriting with just words, I am envisioning the space, envisioning who the people are and where they are in the space and basically what they’re doing. I just create the loop of this is the moment, this is the scene, this is happening. I don’t think shot by shot. I don’t think what the coverage is going to be. I don’t think necessarily who’s big in frame, who’s small in frame, usually. I just have to put the people there and get them in motion, as opposed to doing this writing now for this graphic novel, I really have to think about who’s in that frame and who am I focused on in that moment. It feels a lot more like the directing from the page has always been okay, but it feels like calling out those closeups, calling out what it is moment by moment I’m going to be seeing. That is a little exhausting for me.

Jake: Of course.

John: I want to talk to you about, you pulled for this episode way back to Episode 6. When did you start listening to this show? When did you find all these little moments? Were you always listening from the beginning or did you go back through the archives? How did you find all these moments?

Jake: I believe I discovered your podcast, I want to say around Episode 390 or so. I’m not actually sure what date that lines up with, maybe three years ago or so. At first I was just listening to the new episode every week it came out. Then I did start to become more interested in the past episodes, because there is a wealth of information there. What I did was I would go reverse chronological by… You break it up into 50-episode chunks. I would go backwards a chunk, but then within that chunk, go forward. I’d jump to Episode 250, then go 251, 252. Then when I reached 300, I would jump backwards to 200 and then 201.

John: I’ve never listened to the back-catalogs. I have a memory of recording them, but I can’t remember who I was at that time or what the show was like.

Jake: Of course.

John: How much has the show changed when you listen back to those early episodes versus what’s happening now on the show?

Jake: I don’t think it actually changed all that much. I know that some people say that the earlier episodes are a little bit rough around the edges. I think that’s only true maybe in terms of microphone quality. Very, very early on, I think you and Craig maybe don’t have quite the same rapport. Honestly, it’s not that noticeable. It really is you could jump to those back-episodes that far back and really truly have the same experience. You guys are as wise and smart as always.

John: Aw. Jake, thank you so much for this. Thank you very much again for writing with this suggestion, because it really was a great pitch for putting together the kind of episodes that we’ve been doing more of as Megana’s come online, to really pick stuff up from this big catalog and make episodes that make sense. We some rerun old episodes, and that can be great, but so much of that information gets weirdly out of date, and our wonderful things don’t match up to anything. A suggestion like this for a special compendium episode is great. Jake, thank you so much again for this.

Jake: Of course. Thanks for having me.

John: Absolutely.

Links:

  • Episode 6: How Kids Become Screenwriters
  • Episode 119: Positive Moviegoing
  • Episode 425: Tough Love vs. Self Care
  • Episode 439: How to Grow Old as a Writer
  • Sign up for Scriptnotes Premium to listen to all the episodes in our back catalogue, including the ones sampled here.
  • Thanks to Jake Kelley for the episode suggestion!
  • Get a Scriptnotes T-shirt!
  • Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
  • Aline Brosh McKenna on Twitter
  • Craig Mazin on Twitter
  • John August on Twitter
  • John on Instagram
  • Outro by Christiaan Mentz (send us yours!)
  • Scriptnotes is produced by Megana Rao (with segments by Stuart Friedel, Godwin Jabangwe, and Megan Mcdonnell!) and edited by Matthew Chilelli.

Email us at ask@johnaugust.com

You can download the episode here.

Three Page Challenge Live in Austin

Episode - 573

Go to Archive

November 8, 2022 Scriptnotes, Three Page Challenge

John invites NBC Executive Marc Velez, SVP, Head of Development at UCP, on for an in-person round of the Three Page Challenge, our segment where we look at listener-submitted pages and offer honest feedback, at the Austin Film Festival.

We’re joined live the writers who add context and pitch their vision for each project. From near-future sci-fi to a familiar Hollywood horror story, John and Marc offer advice on how to craft a compelling opening.

In our bonus segment for premium members, we answer listener questions on noisiness, specs, and preparing other pitch materials.

Links:

* [Marc Velez](https://deadline.com/2022/10/marc-velez-ucp-head-of-development-naketha-mattocks-universal-tv-svp-drama-1235136115/) on [IMDb](https://www.imdb.com/name/nm5677194/)
* [The Encyclopedists](https://johnaugust.com/index.php?gf-download=2022%2F10%2FThe-Encyclopedists-MXH-3p.pdf&form-id=1&field-id=4&hash=95fb3359c1be84f6888812633600f586b8a38fef8118d40d897a43a07798da53) by Michael X. Heiligenstein
* [Call Me 7.14 Years Ago](https://johnaugust.com/index.php?gf-download=2022%2F10%2FCall_Me_7_14_Years_Ago_Three_Page.pdf&form-id=1&field-id=4&hash=7cbf886b0e5c2ddb0343817294c00fccd7cfd708a397fbafda7e3c426a5b5e30) by Liliana Liu
* [The Untimely Demise of That Awful David Schwartzman](https://johnaugust.com/index.php?gf-download=2022%2F10%2FUntimely_Demise_v04_AFF_3_Page.pdf&form-id=1&field-id=4&hash=398abcf7c2b4adb0526bc8542da5a43be1da1ed4ab3b13dbe0868ceec2d16cf2) by Rudi O’Meara
* Thank you to the [Austin Film Festival!]() and all our participants in the three page challenge.
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John August](https://twitter.com/johnaugust) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Jeff Graham ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by [Megana Rao](https://twitter.com/MeganaRao) and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/573standard.mp3).

**UPDATE 2-24-23** The transcript for this episode can be found [here](https://johnaugust.com/2023/scriptnotes-episode-573-three-page-challenge-live-in-austin-transcript).

Scriptnotes, Episode 563: VFX Deep Dive, Transcript

August 30, 2022 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2022/vfx-deep-dive).

**John August:** Hello and welcome. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** This is Episode 563 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today on the show, we’re going to do a deep dive with two VFX pros to figure out how they break down and discuss a sample scene. It’s a master class in thinking about how you turn that scene description into an actual scene.

In our Bonus Segment for Premium Members, we’re going to talk about friends.

**Craig:** Ew.

**John:** How to make them and how to keep them.

**Craig:** Yuck.

**John:** Especially as we get older.

**Craig:** That’s really sweet actually. Considering who we are and who our audience is, I think this is a really good topic. We should talk about this.

**John:** Listening back to old episodes for the book that we’re doing, at the start of the podcast, I said on the air, “We’re not actual friends in real life,” and you were heartbroken.

**Craig:** Oh, wow.

**John:** Now we’re friends.

**Craig:** More than friends, John. We’re partners.

**John:** Oh yes, we are. We are podcast partners. Business partners.

**Craig:** You keep talking, and you know who’s going to show up, right?

**John:** Nope, it’s not allowed. Matthew will edit him out. Let’s get to our main feature of the day. A few episodes back, we discussed how writers should think about visual effects and what they look like on the page. That was kind of abstract. It’s like doing a Three Page Challenge without three pages to actually look at. Today we’re going to take an effects-heavy scene and talk through it with two VFX pros. Before we do that, if you want to read the scene, it’s pretty short. Just click the link in the show notes. I’ll also put it on Twitter. Craig, you are a good narrator. Could you just read aloud this scene for us?

**Craig:** Of course. This scene was written by our own John August.

**John:** It is. It’s pretty impressive.

**Craig:** It’s pretty good stuff. Here we go. “Interior/exterior the cathedral, day. Oona gets to her feet, badly hurt but alive. She retrieves the eldenspear. She knows the fight’s not over.

“With one wall taken out by the missile strike, it’s incredible the whole building hasn’t collapsed. The altar has been reduced to flaming rubber. Smoke carries singed bible pages.

“Goodwin emerges from the debris, flames clinging to his Kevlar vest. One of his eyes is missing, a green light glowing in its place.

“He sloughs the flesh off his left arm, revealing the metal skeleton beneath. No sense pretending he’s human anymore.

“Oona gives a thunderous war cry, so powerful it shatters the remaining stained glass windows. Prismatic shards of glass rain down.

“Goodwin charges. Oona makes an acrobatic spring off a pew, leaping to drive her spear right through Goodwin. He’s impaled like a martini olive.

“But he’s not dead yet. With both hands, Goodwin pulls the spear back out and throws it at Oona. She barely dodges.”

That should be easy to shoot.

**John:** Easy to shoot. Simple.

**Craig:** Just put it in a volume and shoot it.

**John:** Half a day.

**Craig:** There you go.

**John:** It’s only like maybe six eighths of a page.

**Craig:** Yeah, we could do that in the morning.

**John:** 100%. Easy. Easy for me to write, much more challenging for the visual effects pros who have to make the scene come to life, so let’s meet them. Alex Wang cis a visual effects supervisor whose credits include Jurassic World: Fallen Kingdom, Dominion, Terminator: Dark Fate, Fast and the Furious 7, and more. His most recent project is the VFX supervisor on The Last of Us at HBO. Welcome, Alex.

**Alex Wang:** Thank you very much for having me.

**Craig:** He’s got such a good radio voice too.

**John:** It’s really impressive. You have been working with Craig on this series, and so doing all the visual effects for a show that we’ve never seen.

**Alex:** Yes, that is correct.

**Craig:** And maybe we’ll never see. No, we’re definitely seeing it. We’re seeing it. It’s coming. It’s coming.

**John:** They bury your show, Craig. It’s like, “Oh, we’re never going to release it.”

**Craig:** No one will be hearing about this.

**John:** Next we have Addie Manis, who’s a visual effects producer/supervisor. Her credits include Marvel’s Agent Carter and Cosmos: A SpaceTime Odyssey. After she VFXed for the first season of Foundation for Apple TV Plus, she’s transitioned to writing, as she and her writing partner were asked to join the writing staff for Season 2.

**Craig:** That’s amazing.

**John:** We could really use her help to make this scene possible. If you’re looking at the pdf that we have linked to in the show notes, you’ll see that I’ve numbered each of the paragraphs, which is not necessarily each shot, but it gives you a sense of what the challenges are going to be. Let’s start at the start. We’ll start with you, Addie. Let’s say this scene lands on your desk. What is your first step as you’re looking at this scene in terms of thinking about, okay, this is the visual effects challenge or issues that I see here on the page.

**Addie Manis:** Excellent question. Let’s say I get this as a script page. I’m going to read it out of the gate. That’s what everybody does with a script page. I’m going to read it with a highlighter. I am reading both for story, character, writing, pacing, tone, because all of that stuff tells me what’s this going to look like, what’s the director going to do, how are we going to cut it, like I am reading the final edit on the page out of the gate.

**John:** That makes it sound like the actual writing on the page is incredibly important in terms of your first impression. It’s not just like here’s a list of things that are in it. How it actually feels and reads on the page is influencing your choices at this early stage.

**Addie:** That is completely correct. I have in the last 10 years focused more on event television rather than feature film. Especially the first episode of something, which is often written by the showrunner, the showrunner’s first script is conveying to me very much what the final show is going to look like. Because visual effects lives in a world of edits or cuts essentially, we’ll say how many shots is how many cuts in a scene. I am reading the cuts in the sentences. Every clause, every period, every comma is telling me, okay, this is going to be three cuts, this feels like a master shot and it’s going to be one long cut. It tells me the pace of the action and what’s going to be the rhythm of the editing. I know that’s a funny thing to say, because the writer is not the editor. In my experience, it does flow all the way through.

**Craig:** It almost sounds like what you’re saying is that the writers are directing on the page, which is something we’ve been insisting writers should be doing forever.

**Addie:** Alex and myself will start very, very early in a process. What we have is the script. We may have only the script for six months, or a year if we’re doing really long prep. We root down into that script and see what is this show going to look like, what’s our pace, what’s our tone, what’s our rhythm, which I’m sure Alex could expound upon further. I read with that in one side of my brain, and in the other side of my brain, I am already saying, “Interior/exterior the cathedral. Okay, is this a practical cathedral? Are we going somewhere to shoot a cathedral? Are we going to build a cathedral? Are we going to shoot this on a blue screen? Are we going to shoot this in a volume?” Any of the answers to any of those questions kicks off a very long chain of action, building, budgeting, hiring, travel planning.

I think we’re both looking at the final product and what is the piece of art that we’re making and the story that we’re telling, and then also physically how do I get all this stuff? Is somebody building an eldenspear? Are we going to have fire on set that day? Is this all going to be CG? How do I get this actor scanned? It’s of two minds. It’s the artistic mind and the logistic mind simultaneously.

**John:** Alex, talk through this scene from your perspective. This lands on your desk. You probably are highlighting it also. If it’s for a show that you already know… Let’s say this is Episode 3 of a series. You have some sort of basis for how things are going. What are you looking at? What are your first challenges? What can you do before there’s a director or someone else on board?

**Alex:** Great question. Typically, when I get an action scene like this, the first step is, I’d say, “We should storyboard this,” because action scenes like this, I think what’s most important is camera angles, what is the scope. I read line by line. I break it down with my producer. We come up with the best methodology. Like Addie is saying, we go into very broad strokes as, “Okay, what is the art department going to be building? What is going to be practical? Do we need blue screen? Are we going to be in a volume?”

**Craig:** I’m going to interrupt you there, because I think some people at home may not know the difference between these things. Both of you describe this fundamental thing that happens when you’re thinking about where you’re shooting something. We have a practical location. We have blue screen. We have the volume. Can you just quickly give a definition for those things?

**Alex:** Absolutely. A practical set is essentially a set that is built practically that we can basically shoot in camera.

**Craig:** You may be in a practical location, which is a place in the world or a set that you built, but then blue screen you will put behind things to allow you later to replace that easily with stuff that wasn’t there, digital stuff.

**Alex:** Yes, that’s correct.

**Craig:** Tell us about the volume though. What’s that about?

**Alex:** The volume is something that is exciting and new. Basically, it is these LED screens where we can project content that is essentially what we would be doing in post early on on the LED screen. We can call it getting that it camera. We could still change it in post if we need to, but the idea is that we’re projecting what we will essentially be doing in post onto the LED screens.

**Craig:** The volume is essentially a room that is a bunch of TV screens that we fill with stuff. For instance, the Mandalorian, very famously, we shot on a volume. They put Pedro in his suit. They stand him on a ground that has some sand. All the stuff around him is actually not really there, nor is it done later with putting stuff into blue screen. It’s actually like rear projection except for much more advanced. You and Addie, the first thing you’re thinking is where are we doing this?

**John:** I want to bring up one other possibility for where we’re doing this, because when we say practical, it could be that you’re building a set for most of this. You’re building a set for the cathedral, maybe up to a certain height we’ll talk about, or in theory, you could be at a real location where you’re actually at a real cathedral, but the one wall that’s supposed to be missing, you’re putting up green screens or you’re somehow planning while you’re shooting this for like, “We’re going to take this wall out and put a virtual background behind that.” That would be a very early production decision, are we building anything, are we going to a practical location, versus this is all green screen or is this all volume.

**Craig:** From this very fundamental thing, is there anything that we as writers should be thinking about when it comes to this big decision of will we be going someplace in the world, will we be building a set, or is this something that has to be created virtually completely, or should we just write stuff and let you guys worry about it?

**John:** Addie, what do you think?

**Addie:** You guys should just write it.

**Craig:** Thank you.

**Addie:** There’s just a wealth of professionals out there who can bring all their… People want to bring their skill sets. I think all your department heads really want to jump in and solve all these problems. I don’t even want to refer to them as problems, but they’re exciting problems, challenges to have. Tell the story, man, because Alex and I read scripts all the time. We read so many scripts. It’s a function of our job and picking what job we’re going to do next. We’re super jazzed to get a good script or a script that we’re going to be really excited to make. We bring all the visual effects, production and creative solutions to the table. I think the writers should write story and character.

**Craig:** Good, so one less thing for us to worry about.

**Alex:** I completely agree with Addie there. I think writers should just write the best script they can write. Close your ears, Craig. Visual effects can essentially do everything.

**Craig:** Oh, boy. Yeah, I know.

**Addie:** I would say, if I may-

**Craig:** You may.

**Addie:** Craig is now showrunning a show. In the transition from just writing to showrunning, there will become logistic, financial, and practical conversations about this script and the visual effects process, as it were with all departments.

**Craig:** Yeah, I know. It’s a good conversation to have. I think it is true that as you interface more with these departments from a showrunning point of view, you start to learn limitations. One of the conversations that Alex and I have had I think 4 billion times is this: “Hey, Alex?” “Yeah?” “Would it be hard to do this?” Then I watch his face, because he’ll never say, “That’s not possible.” He’ll say, “That should be good,” or, “Okay, yeah, doable. It’s going to be expensive, but we can do it.” Sometimes he’ll be like, “Uh, we could.” That’s when I know that it’s a problem. The nice thing is, as writers we don’t necessarily need to know what’s going to be a problem. I’m sometimes surprised by what’s difficult versus what isn’t. That’s what you guys do.

One of the things that I learned from Alex is, whenever possible, if there’s something practical… When we say practical, we mean something that physically exists. Whenever possible, if there’s something practical to base visual effects off of, let’s get something practical in there.

The best example I can think of is, let’s see, “The altar has been reduced to flaming rubble. Smoke carries singed bible pages.” It’s going to be hard to practically have singed bible pages where we need them in the air. That’s probably going to be digital. It may be very difficult for the rubble to be on fire just the way we want and for the smoke to move exactly where we want it to go. If we could have the special effects department, which those are the crazy guys that light things on fire, including themselves, if we could have them provide real flame there, just some, and maybe a little bit of smoke, just some, then maybe it will look better when the visual effects department comes on in there. Alex, does that sound about right?

**Alex:** Yes.

**Craig:** Tell me why that’s so important.

**Alex:** That is absolutely correct, because it really is important about the tone of the show as well. If it’s grounded and practical and realistic and the fire needs to look like real fire, though we can do a lot, it’s always that the hardest part of visual effects is trying to replicate what is real. It just takes iterations. It takes time, really talented artists to do that. If we have something practical to even reference off of, that just gets us a step ahead.

**Craig:** What do you think, Addie? Is that the method that you guys use as well, or when you were doing it?

**Addie:** Yes, certainly, especially on foundation, we leaned really hard into the practical. It’s definitely a show that has huge swaths of full CG. If we’re blowing up a planet, that’s pretty CG. Practical locations, practical effects, we did miniatures, we did all of it. The producer in the supervisor/producer dynamic is often the voice of no. I’m not going to say no to what Alex said, because I agree completely with him. I would only say the complicating factor is sometimes how much time production has to shoot something. If you had to shoot this scene that we’re talking about in half a day, one day, two days-

**Craig:** Oh, god.

**Addie:** I think Alex and I would be having secret meetings about how some of the other departments are going to struggle in that time frame. We are going to have special effects and stunts and everybody do their thing, but visual effects is going to brace to pick it up, because those departments need a fair amount of time to execute at the highest level. Alex might say something like, “Let’s shoot the special effects, but I would really like to get a clean plate.” That means I’d like to do one pass with no fire, and I would encourage producers and showrunners to let Alex do that.

**Craig:** I’m laughing just because I have heard Alex say, “Okay, and then we also need to get a clean plate,” about a thousand times. For people at home, a clean plate, when we’re shooting things that have… Let’s say we’re shooting this scene here. There’s something that we might want to have be completely CG. For instance, “Goodwin emerges from the debris, flames clinging to his Kevlar vest. One of his eyes is missing, a green light growing in its place.” Lots of ways to do that. Let’s say Goodwin’s body was half-skeleton or something like that, and he was going to be mostly CG. We can take real Goodwin, and we can do the best we can with him with a suit and maybe some green stuff on the suit that would get replaced by other stuff.

We’ll do that, and then Alex will say, “Great. Thank you. Now, just shoot the same thing with no Goodwin at all,” which seems weird. At the time you’re just shooting nothing. That stuff then becomes something where he can put an entirely CG Goodwin in there. That’s called a plate. Anything where we’re shooting something that then we stick something on to, or we’re shooting something that we’re going to stick into something, those are called plates. Yes, I have shot many a clean plate for our friend Alex.

**Alex:** I still thank you for that.

**Craig:** You are welcome. Listen to your VFX people basically is what [inaudible 00:17:08]. If they say they need something, give it to them. They need it.

**John:** Alex, the reasons why you might want that is say you might be inserting a fully CG character, but also you might be trying to paint out some stuff you don’t want there. You might be painting out his arm. There’s lots of good reasons why you might want to have that full plate for a reference to do some specific things, right?

**Alex:** Yeah, absolutely. The clean plate, like you and Craig mentioned, if I need to put in a fully digital good one, that’s helpful, but also just if I need to replace his arm where there’s a green portion on his arm or part of his head, and you might see his endoskeleton or something like that, what a clean plate allows is just something back there to help us paint back the background.

**Craig:** A clean plate is the visual equivalent of room tone for the audio guys. There’s a space here where we need the sound of a room without anybody talking. Sometimes you need that clean plate where there’s the space where nothing happened. One of the things Addie’s touching on here which is important to understand, I think, for us when we’re writing is that there are lots of levels of production capacity, and they’re all dependent on budget. Budget will not only drive the things that you can do in post, but they also drive how much time you have to shoot when you’re in principal photography. That amount of time definitely affects how you can go about doing the job of these VFX shots, which will start to head into the thousands when you’re doing a big show.

When you’re writing stuff, we have a general sense of, okay, we’re writing something that’s going to cost $10 million, we’re writing something that’s going to cost 40, we’re writing something that’s going to cost 200. Just be aware that if you’re writing something small, when you write anything that is not something you can shoot without visual effects people, it’s good to at least have a sense that you’re doing something that’s within the realm of reality. Otherwise, you’re going to end up with something rather disappointing like Birdemic.

**John:** Yes, or you may be making aesthetic choices at the very outset for what your effects are going to feel like. You just have to have a plan going into it. No matter what scale of scene you’re shooting, whether it’s a $10 million scene or a $100 scene, you have to go into it knowing what am I actually going to be able to do in visual effects afterwards, whether it’s something you’re doing in after-effects or you’re doing it on a huge, huge scale. Let’s just walk through the scene. Line 3, “Oona gets to her feet, badly hurt but alive. She retrieves the eldenspear. She knows the fight’s not over.”

**Craig:** Eldenspear.

**John:** Two questions for you guys. First off, let’s talk about Oona. She’s badly hurt but alive. A discussion about how much of her being badly hurt is hair and makeup versus how much of her being badly hurt is visual effects. Can you talk us through wounds on a visual effects level? Addie, you want to start us off with that?

**Addie:** Yes. Sorry, I’m so used to waiting for the supervisor to speak first. It’s like, I’ll let the supervisor go first, and then I’ll fix what he says. That’s how that works.

**Alex:** I was waiting for John to tell one of us to start.

**Addie:** “Oona gets to her feet, badly hurt but alive.” At least in the pre-production phase, I definitely flagged that as something to keep an eye on. Frequently, I would just make a note to plan for what I would call makeup effects assistance. I would probably assume that makeup effects is going to do the bulk of it, and we’re going to shoot with makeup effects, and then in post-production, visual effects might be called upon to augment it. There is a trick called heal and reveal, where we paint out the makeup, and then after the wound occurs, we reveal it again, and then we live with makeup effects for the rest of the scene.

**John:** I like that.

**Addie:** There might be squirting blood, and so we might remove a blood tube. If there is liquids involved, pus, blood, frequently those become continuity issues. We don’t usually want to stop filming to fix them, because it takes way too long. You might shoot a whole scene, and then by the time you get into the edit, you’ll say, “The blood’s all in the wrong spots. Let’s take it out in some spots and put it in other spots so that this looks even passingly realistic,” unless of course we have blown a leg off. Then that’s a much bigger visual effects process that makeup effects is not going to handle.

**Craig:** “Oona hops to her foot, badly hurt but alive.”

**Alex:** Just to really talk about the badly hurt part as well, I think just being as descriptive as possible really helps Addie and I understand how much… Is half of her face scarred? Is there a lot of blood? Just a few more descriptive words would really help us there.

**Craig:** In fact, this is where you’ll find out as a writer who maybe has been misled to believe that you shouldn’t be directing on the page, because you didn’t listen to us. When you get to a production meeting, there are going to be 4 billion questions. You want to try and limit when you get to those meetings to 4 million questions, because there will be 4 million no matter what. Once you get into the billions, you get really exhausted. If you do say things like “badly hurt but alive,” you’re going to get grilled by everybody. Getting some details in there will at least help the discussion along a bit further, so that Addie and Alex, maybe they can just relax, because “badly hurt” is just going to be blood. Alex, I think we’ve had… I try and avoid spoilers as much as possible, but people do get hurt in The Last of Us. That does occur.

**John:** Oh no, Craig, really?

**Craig:** Yeah.

**John:** I thought it was a comedy though.

**Craig:** I’m going to give that one away. It’s a comedy of errors. We do a lot obviously with makeup, but there are times where there are certain wounds where we can’t do it with makeup. Sometimes we use prosthetics, which help quite a bit. I think Addie’s brought up the crucial thing, which is continuity. The blood can change. Also, wounds are not static. You’ll notice that on a lot of things we watch in movies and television, somebody gets really hurt, and they’re just not bleeding, they’re just bloody. People bleed. How much do we want to make that wound active? These things are complicated. Hopefully the eldenspear has been described earlier in your script, John.

**John:** I really hope so too. It really is a question for the writer, who we’ll pretend is not me, and the director and everyone else involved in the project, that like, okay, does the eldenspear glow by itself? Is it like Wonder Woman’s magic lasso, or is it just a spear? Is it simply a prop, or is it a visual effects component to eldenspear from the very start, is something we need to know. Probably three pages earlier we may have found out that the eldenspear glows all the time. Alex, from your perspective, what is the difference between something that’s just fully a prop versus something that is also a visual effect?

**Alex:** If the prop is relatively static and there’s not much movement to it or there’s not a lot of say magic elements, supernatural elements to it, it should be a prop. We can do a lot on top of it if we need to add a glow, a subtle glow, or have some of those elements. If say the eldenspear has to transform in a way that can’t be done practically, and it constantly does that, then it’s a whole different conversation of, okay, maybe the spear should just be a green spear, so we can replace it later and have it do all those things. If it doesn’t, it’s a place where I would say we should save that money and just make the best practical eldenspear that everyone’s happy with and just get in camera.

**John:** Great.

**Craig:** Again, it seems like time is maybe the most precious of all resources, even more so perhaps than money, because if you have time, then the props folks can do some R and D and maybe build something great, but if you don’t, then you don’t. In ongoing series, and Addie, you’ve worked on some of those, there may be a situation where scripts are coming in late, and suddenly you need to have an eldenspear tomorrow. At that point, do you just put a green stick in their hand and figure it out later?

**Addie:** Yes, definitely I have done that. A funny classic one is photos in frames or newspaper props where somebody… Especially on a broadcast schedule or a broadcast show, you’ll get a script, and you’ll be shooting in five days, and you need all these photos from a family’s backstory. We put little green squares into a picture frame, and we make it later and stick it in in post-production. It’s a silly thing, because of course you could make that practically, but you just don’t have time, or production and design does not have time.

**John:** Production also sometimes gives you the dumbest looking Photoshops. So bad.

**Addie:** Sometimes you’re going to plus it up a little bit later on.

**Craig:** Plus it up.

**Addie:** I think to your point, I would say time is radically the most important factor in visual effects. It is for many, many of the departments. Visual effects can be such an expensive process. It’s sometimes confusing on even why it’s so expensive. Visual effects budgets on shows are tens of millions, hundreds of millions on feature films. The real component is time. What the money in visual effects is paying for is man hours, because many visual effects could take 20 different people. They could take 20 different people working sequentially over 6 months. You’re paying incredibly highly trained, skilled specialists to do creative bespoke work. Sometimes you can dump all the money in the world on that.

If we do not have enough time to design it, you want to iterate on it so that you can find what you really want it to look like as the director, showrunner. Then you got to stack 16 specialists on top of each other in a time frame, and you’re paying for computer hardware. It’s a complicated process. You’re paying for highly trained specialists to work many, many, many hours together to design something that’s probably never been made before. If you have 6 weeks to do that or you have 6 months to do that or you have 18 months to do that, the capabilities will be different, and the end result will be different.

**John:** I have a question about Line 4. “With one wall taken out by the missile strike, it’s incredible the whole building hasn’t collapsed.” Let’s assume that there’s either a practical that we are green screening off a wall, blue screening off a wall, or we’re building this a set, maybe set extending at the ceilings. The point is that we are able to look outside of this cathedral, outside this interior space into an exterior space, which could be a mountain valley. It could be a dystopia. My question for you is how much does that background need to be a 3D background, or could that just be a 2D background that’s painted in there? Do we need to send a crew to film what that’s going to look like out there, or is that something that we would do just pulling assets that already exist someplace else? What are you thinking about in terms of that background outside of the church?

**Alex:** I definitely know a thing or two about collapsed buildings.

**Craig:** What? Another spoiler.

**Alex:** I will say that at least if the actors are interacting or walking through this collapsed building, I would say I always would like to have a portion of that build, even if it’s just up to 12 feet. Then we can have blue screen. Obviously, going out and finding a plate of that is near impossible, so that will be all digital in my eyes. As far as 3D or DMP, it really depends on the camera, what the camera is doing. If it’s relatively static, we’re behind the actor, and it’s just an establishing shot, it could be what we call a DMP, which is digital map painting, or if the camera travels through that environment, then it has to be a 3D environment.

**John:** When you add a 3 in front of something, it becomes much more expensive.

**Alex:** Not necessarily. DMPs can be expensive too. I would say it comes down to what the camera move will be, what kind of a shot is it.

**John:** That’s a discussion with the director. You have to be deeper into planning and probably storyboards for you to know what those shots are going to be which would influence what we’re seeing outside of the cathedral.

**Craig:** In the case of television where you have a showrunner that is often not the director, then the visual effects supervisor needs to basically talk to the showrunner, and then the showrunner has to explain to the director why they can’t do something or why they should do it differently or what the limitations are, because we always have some limitations. I want to talk a little bit about this notion of movement and set extension.

In a very simple way of thinking about it for those of you playing the home game, when somebody is moving in front of something, if we want to replace the thing that is behind them when they’re moving, it’s hard, because every frame we have to basically cut our people out and then replace the background. God help us if they have a lot of hair that’s… If you’ve got Natasha Lyonne in there, oh no, you have to rotoscope Natasha Lyonne’s hair. That’s a nightmare. She has the best hair.

**John:** I love it.

**Craig:** For those situations, we try and put people in front of something that’s blue or green, because a computer can basically say everything that’s blue gets replaced, and everything that’s not blue, we keep. It gets much, much easier. Set extensions, what we’ll do is, okay, we’ve got somebody moving, and we want something practical behind them, so we will build enough behind them to cover where they’re moving. Where they’re not moving, it’s easy to replace that. That we can just throw blue on. The idea is to try as much as you can, unless you’re a certain kind of show or the environment is impossible to build, to try and make stuff real where people are.

For instance, in Chernobyl, there’s a shot where we see the firefighters marching up this hill of debris towards this reactor building. We couldn’t build an entire reactor building, but we definitely built that mountain of debris. You could see where the firefighters are moving even as they’re climbing up this thing. That’s all really there. Then everything beyond that, Alex and Addie come in and replace that with, like you said, a digital map painting, or in certain… I actually don’t know if I have one where it’s been a 3D environment back there. Do we have one, Alex?

**Alex:** Oh yeah, we definitely…

**Craig:** Shows you what I know.

**Alex:** Sometimes it’s just easier. Digital map paintings come in when you have to pull reference, whether it’s mixed photography. If it’s an environment that really 100% just doesn’t exist, it’s built.

**Craig:** Got it. Oh yeah, we do have that. I’m paying attention. I promise.

**John:** When you’re saying a built environment, is it on a real engine where you’re actually rebuilding 3D assets and creating a space? Is that the idea?

**Alex:** Very much like that. We have so many different types of software to do that. Essentially, it is that.

**John:** We talk about set extensions. I would imagine that this cathedral probably is a set extension beyond a certain point, because we have these high walls, the ceiling. On Line 8, “Oona gives a thunderous war cry, so powerful it shatters the remaining stained glass windows. Prismatic shards of glass rain down.” Those stained glass windows feel like a visual effect to me. Maybe there’s something. Maybe it’s the reason why you’re doing models or something else or shattering some real things to capture that. I have a question about what is raining down on our actors there. Is anything raining down there? Is this the time where we do some colored rubber glass? What are the things you’re thinking about as you read Line 8, Addie?

**Addie:** Line 8 with the shattering glass, so my gut is most likely this is potentially fully 3D, especially Alex had mentioned that maybe you would build a set up to 12 feet, which in that instance you’re aiming to build a set that goes above the actors’ heads so that you can cover the actors, maybe with a practical set. You only see above their heads in the wider shot. It keeps your shot count down. It gives the actors something practical to play against. If the stained glass is way up in the high part of the cathedral, which I think in a cathedral design it probably is, that is likely going to be fully CG, but you could rain what we call candy glass down on the actors to give them something to interface with. Probably a mix of visual effects and practical.

**John:** Even if you put the candy glass down on them, you would probably supplement it with additional stuff, just to give extra little bits of texture and something for them to react to.

**Addie:** Again, trying to read the movie in my head on the page, I’m also picturing a dramatic shot of the glass exploding into the camera, which will probably be heavily digital. Then maybe just the shards on the actor are practical. It seems like a very dramatic cinematic moment, where you might want to really art direct the glass performance.

**John:** Great.

**Craig:** Glass performance, I love that.

**John:** We talked a little bit about Goodwin. “Goodwin’s emerging from the debris, flames clinging to his Kevlar vest. One of his eyes is missing, a green light glowing in its place.” We’re assuming that this is a real actor. We’ve seen him as a human being for most of this. He’s wearing a Kevlar vest, so he’s some sort of law enforcement person maybe. The flames clinging to his Kevlar vest, am I right to assume that those are all going to be digitally added? Would you put any LEDs in there to create light on the actor? What are some things we’re thinking about with Goodwin emerging from this debris?

**Alex:** I would say that the debris should be practical if possible. Maybe we can add some debris on top of it or dust or something like that. The Kevlar vest, I would say it should be digital fire. Because it’s broad daylight, I don’t think I’ll need much LED lights or interactive lights. Only if it was nighttime, that would be helpful. In this case, I will say that that is not necessary. As far as the damage to him, we did a very similar thing on Terminator with Arnold’s character. There was explosion that happens. Basically, post-explosion, half of his face is missing, revealing his endoskeleton, and his arm is revealing the endoskeleton as well. Basically, we just had prosthetics do the burned skin portion, and then the other half would be… On the set, I think we had gray as opposed to blue, but some color of gray or green or blue for replacing that to be a digital endoskeleton.

**John:** Great. On his face, where they have this digital eye, does he have makeup dots on there so you can track where the eye needs to go?

**Alex:** Yeah, that would be really helpful. We have tracking markers, but we also have what is called witness cameras for helping, because sometimes if we have a long lens, it’s difficult to understand the position of the actor’s body. We position witness cameras around, which is going to be a relatively wide lens. It helps when we’re essentially tracking. If you think about if somebody’s on a ground getting up, we essentially will track where his body position is, in 3D. If we just have one camera doing that, that can be rather challenging or difficult, time-consuming. Like Addie said, time is the most important thing. Really when I’m on set, I’m trying to get as much data as possible that just buys me more time in post. Witness cameras, I’ll try to place them around the actor. Generally it’s opposite sides of where the main camera is to help me track the body.

**Craig:** That’s what those things were doing.

**John:** Alex, those cameras, those are synced to each take, so you can actually know on this frame, this is the same frame from this different perspective?

**Alex:** In an ideal world, for example on Terminator, we had A, B, and C camera. Generally if A camera’s rolling, then B and C, which is already synced, those can be our witness cameras. Otherwise, we have a poor man’s version, which is we just have our own visual effects cameras or consumer cameras. We just shine a little red light actually. The red light helps us when we’re looking at the take. Okay, we can sync our cameras to this. It’s like a poor man’s version.

**John:** What you’re saying is every little bit you can get helps, even if it’s just-

**Alex:** Absolutely.

**John:** … reference for things down the road so you get to feel what’s possible there.

**Craig:** It’s so much data being captured. It’s amazing how much data is being captured in a process that used to have no data. When you and I started, John, there was just film.

**John:** There was film, and we had a script supervisor who was taking pencil notes on paper about what happened.

**Craig:** That’s data, but I’m talking about digital data. There was zero digital data, and now there’s a gazillion bits of digital data, not only from the cameras that are capturing the actual footage that you see on film, but then there are these witness cameras. Then they’re scanning. Addie and Alex are making sure that characters that they may need to replace digitally, so for instance in this I would imagine Goodwin would be scanned for sure. They stand in a little cage built of a thousand cameras. Then they all just take pictures so that they have a fully digital 3D capture of this person. We had a van that did that. What would we call that thing? Was it a trailer, a scanning trailer? We also had a little portable scanning thing that we could set up. It was pretty amazing.

**Alex:** We had a scanning booth.

**Craig:** A booth.

**Alex:** It was a booth to scan our actors, our talent. What you saw was probably a Lidar scanner, which basically just helps us scan the set, the environment.

**John:** Now Addie, let’s talk about scanning an actor, because I’m sure your principals for foundation would have to be scanned, because sometimes you just have to replace them. Are you scanning them in their full wardrobe, or are you scanning them just bare so you can put wardrobe on them? What’s important for you on a scan?

**Addie:** It varies by project. On foundation, we scanned actors both in modesty dress and also in each individual costume that had to be recreated. I think an optimal scenario is as many scans as you can possibly get. That might be as naked as possible within the realms of everyone’s comfort level. It could be in 20 different costumes if each of those costumes needs to be used for something. We scanned extras in costumes, because we were filming during COVID, and we were creating digital doubles to populate large crowd scenes, because we were limited on how many extras we could have at each location for safety protocols. I would say both skivvies and costumes is ideal. A lot of times, that takes up too much time. As we’re saying, it takes too much time for the actors. It takes too much time on the day.

For this scene, you would probably ideally want to scan Goodwin in his costume and with his shirt off potentially so you could get his arm skin. The scan itself is getting thousands of mathematical data points. You can make a geo map of his body. You can recreate him as a digital asset. The costumes are good for that. You’re getting costume texture. Fabric is down into the minutiae of visual effects. Production fabric is a complicated thing to create. In a perfect scenario, we would scan him in his costume, but maybe we wouldn’t need to send that fabric or recreate that fabric. You could just get down to his bare skin, and then he peels his skin off and you reveal a digital robot underneath that.

**John:** That’s great. Let’s talk about this shot, 7. “He sloughs the flesh off his left arm, revealing a metal skeleton beneath.” I’m envisioning this as not necessarily a locked-off shot, but we’re close in on seeing this thing and this sliding off. To what degree are we talking about Rick Backer practical visual effects versus this being a digital thing? What are the decisions there?

**Alex:** I think I would do it digital, to be honest, just with the interaction. I would just have the actor give the best performance he can, as if he’s really trying to slide off his skin, so it doesn’t feel like it’s just such an easy thing to do. I think many times I always say just give me the best performance and it’ll make our lives a lot easier when it comes to something like this, because if you can really sell him trying to tear his skin off his arm and revealing what is underneath, I think that will actually make our lives easier.

**Craig:** From a production standpoint, if we had something practical there, which you could do, and which is the only option that existed prior to all this, the resets eat up your day. You need to do takes two, three, four, five, six, and you’re peeling something off that is a one-use thing because it’s getting peeled off. They peeled it off. Now you got to take 30, 40 minutes to get it back on again with the… They have to make multiples of it. Then you get to shoot it again. You could spend all morning and get three takes of this. Now you just have them act, and you can get 9 takes in 30 minutes and find the one later that you want. Again, time is the most precious resource, and it’s the one we’re constantly fighting.

There were circumstances on The Last of Us where because we were in Calgary, in Alberta, which is very north, we always seem to be shooting at the wrong time of year. We would shoot night in the summer, and we would shoot day in the winter. Things go very fast there. We were shooting some night scenes where we really only had about five hours of darkness maximum. In those circumstances, you have to do things like this digitally. Then the idea is to plan ahead and make sure that we give the actor what they need. That means talking to them as well, so that they understand what’s expected of them, and they don’t just get there on the day and go, “Wait, how are we doing this?” They need to know.

**John:** Let’s wrap up this conversation of this scene, talking about the stunt here. In Line 9, “Goodwin charges. Oona makes an acrobatic spring off a pew, leaping to drive her spear right through Goodwin. He’s impaled like a martini olive.” Addie, talk us through what parts of this enter into your department?

**Addie:** Line 9, “Oona makes an acrobatic spring off a pew, leaping to drive her spear,” that’s probably wire work. We are going to look at are we shooting this on a blue stage. What is she wearing, because she will have a bunch of safety harnesses. There will be a wire rig to allow her to perform this. Her costume and how the rig interacts with her costume can be easier or harder, although the first priority is and should be actor safety.

There’s been a few things I think in this conversation, like the fire on a Kevlar vest. Visual effects can pick up a lot of work to make sure that the actors and the camera department are safe, which should I think not get lost in the visual effects conversation. We want to make sure she’s as safe as possible, even if that is more difficult for visual effects, because digital work is very safe. She is going to leap to drive her spear right through Goodwin, so she’s probably going to be holding a practical spear that might not have a sharp tip on it. In post-production, we might add a sharp tip. That is mostly again for actor safety, because we don’t really want anybody interacting with swords.

**John:** Would the spear she’s holding be half the length so that as she drives it, assuming this is in a shot rather than multiple shots, so that she can hit him and we can imagine it went through him? Are what point are you making those decisions?

**Addie:** I think we would make those decisions with art department and stunts all together. The departments really have to collaborate to make this stuff go smoothly. She’s probably holding the spear handle, and it has no blade on it. Maybe that handle is built as big as it needs to go, up to his chest. She could drive a safe, blunt object all the way up to his chest, exactly how we want it to look in the end. Then visual effects can add gleaming metal, dangerous blade on it for the full leap. We can do digital blade piercing through him like a martini olive.

**Craig:** The other option is that maybe we’re doing this with stunt actors only, where we can use a full spear, and maybe the other stunt actor’s wearing a protective vest underneath the costume. It looks like they really are getting stabbed. Then we face replace. Oh, face replace.

**John:** Exciting.

**Addie:** Face replace, yep.

**Craig:** Face replace.

**Alex:** That is Addie and I’s nightmare.

**Craig:** Face replace.

**Addie:** You’ll notice Alex and I did not volunteer face replace once.

**Craig:** That’s right, but I’m always like, “What about face replace?” We don’t do much face replacing, but there’s a couple moments where there is a face replace. We do try and avoid it, because it is hard and takes up a lot of resources. It’s hard to do well I think is the biggest issue.

**John:** Addie and Alex though, is face replacement one of those things 10 years from now will be easier, cheaper, and better?

**Alex:** I think so. I think we’re definitely going with AI these days. Just the deep fake technology is really changing the way visual effects handles face replacement. Ten years ago we would have to do a very high-res scan of our actor’s face. We would have to create a digital asset that is photo reel of our actor’s face. That’s very difficult. Until this day I have to say I haven’t seen a single face replacement through that way of creating a digital face that is very convincing. However, the AI deep fake sort of technology, it really is just building an image library in a very thoughtful way of what is the actor’s emotion and why it looks convincing, because it is that person. It is that actor. It’s just pulling those images and blending them together.

**John:** I didn’t want to get through your segment without talking about you seemed to repose that maybe Shot 9 doesn’t take place in the same space as the rest of the scene would take place. Is there an argument for taking this one stunt and taking it out of this cathedral where we’re doing everything else and doing it in a different space?

**Addie:** Yeah, I think potentially. It can go both back to the issues of speed and safety. Let’s say hypothetically we were shooting this at a practical location in a cathedral that was partially destroyed, which would be excellent and would probably make for an excellent scene. It might be nearly impossible for stunts and camera to execute a safe set of wire work stunts like this out in a field, because you might need ceiling rigging and crash pads and all kind of things to make sure that nobody gets hurt.

You would want to control the lighting scenario very intensely, which might be impossible in a daylight location. You could pull a stunt like this onto a blue stage or a green stage, for example. We would shoot the actors in the stunts completely against blue, ideally key out the blue screen and put in the practical environment in the background. I am wandering into supervisor territory there, so I think Alex could speak to that more. You’re probably only going to perform that a couple of times, because like Craig said, the resets are very difficult. You don’t want to burn daylight. You don’t want to drag all your rigging equipment out into Notre Dame, Paris, because the logistics of that are completely insane. We put it in a controlled environment. It’s safer. It’s faster. Then Alex, you could probably elaborate on how all those elements go together into final shots.

**Alex:** The one thing I will say about the acrobatic spring-off is I think that is when I will walk over to showrunner or director and ask for a creative explanation of what the acrobatic spring-off looks like. If it’s something that is not humanly possible, then I’ll say, “Okay, then there’ll be a digital takeover. We’ll have to shoot it in a way where we can’t take it over.” I think that’s definitely something that I have to consider earlier on as well.

**John:** I want to wrap up this conversations with some things I couldn’t cram into this one scene, which is crowds, because Addie, you’ve mentioned on foundation, because you’re shooting this during COVID, sometimes you needed to populate things with more people than you were allowed to have in a space. Even things like filling up an auditorium with people or a mob of villagers storming something, can you talk us through… Maybe, Alex, you could start with talking us through how we create groups of people as opposed to an individual character.

**Alex:** With crowds, I always try to shoot plates if I can, just because it’s cheaper and it looks better. It gets us there faster. If I can shoot plates, then I will. However, if I cannot, then it goes into digital crowds, and I need to create these digital assets of these crowd members. We call them crowd agents. Depending on what they need to do, if they’re just doing a cycle of cheering up and down, that’s definitely the simpler route to go. However, if they have to interact and react to certain things, that’s only software that’s smart enough to know what to do with that. That obviously takes more time, and it’s more expensive.

**John:** As we wrap up, let’s say we have listeners who are hearing you guys talk about this, and they say, “You know what? This is the kind of job I really want to do. This is a thing I aspire to.” What should that listener do next? Let’s say this was a college student who’s really interested in this. What are the next steps for that person? Addie, what would you say? What advice would you give?

**Addie:** I have to think about this. It’s a valid question, because there’s quite a lot of discussion about the lack of diversity in the visual effects space, so how to get one’s foot in the door is a good question. For me personally, I started as a production assistant in independent film.

**John:** Great.

**Addie:** I think that having some boots on the ground experience on a film set is incredibly important for anybody going into any department. I think the strongest visual effects supervisors, producers, artists, coordinators, are fluent in filmmaking in general. I think having a basis in filmmaking and storytelling is actually more important than the technical, because the technical can be learned, but it’s really integral to know how the whole thing goes together before you start talking about the technical. I would say get a production assistant job, see how the whole thing works.

**John:** Alex, what would your advice be for someone who wants to start a career in visual effects?

**Alex:** I think there’s definitely a wealth of knowledge on the internet right now for visual effects, just listening to visual effects supervisors talk to there are podcasts out there. There are tutorials out there. I think there’s just so much that a young artist can grab, that I wish I had when I was starting out. The other thing I would say is be a master at your craft. Be passionate. It is a hard job. It takes a lot of hours, takes a lot of effort. You have to be really dedicated and passionate about it.

**John:** Great. Craig, any last questions for our team here?

**Craig:** No, I think you guys covered it well. I just want to thank you both for coming on, because most writers simply don’t know about this stuff. The most important part I think of this discussion was hearing from both of you about how important the script is and how closely you read it. In television where the writers are in charge, this makes sense. In movies where the writers aren’t, this is part of the tragedy that the script is being read so carefully, and oftentimes in the absence of the writer themselves, who’s just not there. You have to ask the person who didn’t write it what it meant. Again, the way movies do it, stupid. The way television does it, correct.

I think I really connect with what Addie’s saying, that so much of what makes somebody good at this, and I can certainly confirm that this is the case with Alex, is how carefully they interrogate the screenplay and how much they care about the point, which is the story, the characters, the relationship, the tone, and the feeling you want to create in an audience, and not so much about the ones and zeros. Those are just tools like everything else.

**John:** Addie, Alex, thank you so, so much.

**Craig:** Thanks, guys.

**Addie:** Thank you.

**Alex:** Thank you.

**Craig:** Now get off our show.

**John:** Craig, that was a great conversation. Now it’s time for our One Cool Things. Do you have a One Cool Thing for us?

**Craig:** I do have a One Cool Thing, and it’s directly related to my friend Alex Wang, who we were just speaking with. When we are reviewing visual effects shots, oftentimes we are discussing certain details inside the frame. We’re showing this on a television, or when we’re into our later final reviews, it’s being projected on a screen. We can’t walk right up to the screen or the television and start tapping on it with our fingers. That’s not going to work very well. The convention is to use laser pointers. We have all sorts of laser pointers over here. I like the green ones, personally.

**John:** Aren’t they really dangerous? I’ve always heard that green ones are dangerous.

**Craig:** They’re all dangerous. They’re all dangerous. Don’t shine a laser pointer in your eye. They’re all dangerous if you shine them in your eye. I like the green ones, because they’re really easy to see, especially against the typical colors of a frame. It’s rare that you have bright green in a frame, which is why, for instance, green screen exists. All the laser pointers we have are weak. I went and I got one on Amazon that I love. It’s $22.

**John:** That’s not much.

**Craig:** No. It’s called the Solid Craft High-Powered Green Laser, Tactical Long-Range Laser, Rechargeable Laser Single Press On/Off, Adjustable Focus Hunting Rifle Scope with Carrying Case. I love the way that they’ve just gamed the system now so the product name is just a bunch of tags. Anyway, it’s really good. It’s incredibly bright. Do not shine it anywhere near your eye or anyone else’s. It’s got a nice [inaudible 00:56:23].

**John:** Or on a plane.

**Craig:** Certainly not at a plane or the sky or anything like that. I’m so delighted with this thing that the visual effects department here in our post-production office has taken to calling it Excalibur. My Excalibur laser is my One Cool Thing.

**John:** I love it. My One Cool Thing this week is a Substack post by Gurwinder Bhogal called The Perils of Audience Capture: How Influencers Became Brainwashed by Their Audiences. What I really liked about it is he’s talking through how we always think about how influencers are influencing the people who are watching their videos or listening to them. This really is a case of a classic behaviorism, where these influencers are being rewarded for the kinds of things that their audiences like. They become more and more like that. They fall into a trap of just doing the same thing to more extreme levels.

It talks through Nicholas Perry, who started out as this vegan YouTuber but became successful with his eating videos, and now he’s 400 pounds. I think this is a really interesting study in how to think about the feedback loops that are natural and probably good in societies that are about 100 people large but really fall apart on the internet, where you’re getting feedback from people you don’t know, who for reasons you don’t know why they’re wanting to do certain things.

**Craig:** This is an example of the internet amplifying something that has always been part of human nature. That is the way that we respond to feedback. We love applause. We seek approval from the people around us, which in part is correct. That’s part of socialization is making sure that you can read the room and see what might not be working and see what is working. We all then preserve part of ourselves to be resistant to that, because we don’t want to just be the person that changes ourselves for what people want. That’s when we’re dealing with a room. The room on the internet is millions of people. If you don’t have much of an identity or you don’t have much of a presence of approval in your life, and suddenly you have 6 million people loving something that you do, that’s a drug that you’ll become very quickly addicted to. This is very sad to see, for instance, this guy essentially trading his physical health for love, or at least what he perceives as love.

**John:** We’ve always had people who changed themselves because they’ve come into the spotlight. We have A Face in the Crowd or All About Eve. We have these stories of how fame changes a person. The fact that everyone can be a little bit famous now is really part of the problem and is really the danger. Everyone wants to be a little bit famous right now. I think it makes it really hard for someone who’s growing up on the internet to really have this sense of who they are independently of people looking at them on the internet. It’s a real challenge.

**Craig:** It’s tricky. My daughter had some internet popularity. She writes songs, and she sings and performs them. There was a song that she wrote that was based on this fairly popular series of stories on Wattpad, which we’ve discussed before. By popular stories on Wattpad, millions of people read it. She wrote a song that was based on it, and it blew up on the TikToks and so forth. She made money, and she got a lot of attention. I remember at some point she said, “I’ve noticed that I’m now chasing that, and I need to stop.” She actually said it. She said, “I think what’s happened is I’m now trying to write a song that will make the people that like this song as happy as they were when they heard this song, and I’m not going to do that now.” She noticed it. She felt it. I was very proud of her, because I think a lot of adults really struggle with that.

What it comes down to is something that Dennis Palumbo said to me once, he of Episode 99, our favorite therapist. He said, “Many people, perhaps most people, get into the entertainment business because they are seeking approval that they otherwise did not get in their childhood.” That is a very dangerous situation, because if you don’t have a baseline of self-esteem, then this becomes your only engine for approval and meaning. That’s terrible, because what the audience will do is ruin you. A wonderful story by Kafka called The Hunger Artist, which is the opposite of the story that we see here of Nicholas Perry, pretty remarkable stuff.

**John:** That is our show for this week. Scriptnotes is produced by Megana Rao and edited by Matthew Chilelli. The outro this week is by Aguilera. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also a place where you can send larger questions. For short questions on Twitter, Craig is @clmazin, I’m @johnaugust. You can find the show notes for this episode and all episodes at johnaugust.com. If you want to download the scene that we talked through, that’s where you’ll find it. We have T-shirts, and they’re great. You can get them at Cotton Bureau. We have transcripts that come up every week for our show and a weeklyish newsletter called Inneresting, which has lots of links to things about writing. You’ll find that at johnaugust.com. You can sign up to become a Premium Member at scriptnotes.net, where you get all the back-episodes and Bonus Segments, like the one we’re about to record on friends. Craig and Megana, as my friends, thank you very much for the fun show.

**Megana Rao:** Thank you.

**Craig:** Thank you.

[Bonus Segment]

**John:** Megana, our bonus topic was suggested by a listener. Do you want to read the listener question?

**Megana:** Yes. Jacob wrote in and said, “As I hit my mid-30s, I fear I am starting to follow in my father’s footsteps. Is it normal for men to have fewer and fewer friends as we get older? As a kid, I always felt bad for my dad, but now I kind of get it. If you’re going to be a good dad and a good husband, how many friends can you really have? Any advice on that balance in keeping/making friends as we get older?”

**John:** Such a smart question, Jacob.

**Craig:** What strikes me immediately is how gendered the question is, because there is a presumption here that if you’re going to be a good dad and a good husband, it’s really hard to have friends, but there’s no question that being a good mother and a good wife is incompatible with having lots of friends. I do think this is something that happens to men. Is it normal? It’s common. Is it good? No. Is it necessary? No. Is having lots of friends incompatible with being a good dad and a good husband? No. I do think I have a lot of friends. John, I think you have a lot of friends.

**John:** I have a lot of friends, yeah.

**Craig:** Let’s see if we can give some advice, particularly for men, since this does seem like a gender-oriented thing, but hopefully some women will take some value from this as well, on how to keep and make friends as we get older. John, what do you think?

**John:** I’m going to start doing a very John August thing, which is trying to define our terms.

**Craig:** Oh, classic. “What is I?”

**John:** “What is friend? Explain friend.”

**Craig:** “Friend equals one.”

**John:** I want to be able to distinguish between colleagues and friends, because I think men will still have a lot of colleagues, people you work with or people you know through different places, but they won’t necessarily be friends. I would say a friend to me is somebody you can call with a personal problem or a thing going on in your life or just to hang out and have a good time, which is different than a work colleague. I might chitchat a bit with a work colleague, but I’m not going to go deep on things. Sometimes you can make friends out of your work colleagues, which is fantastic, but you need to find someplace that you have friendships that are outside of your work environment.

I’m friends with all the folks who have worked with me at Quote Unquote, which is great. I see them outside of the work environment. If those were my only source of friends, that would not be ideal. My other friends are my D and D group. We play D and D every week. That’s a group of friends. While we’re mostly talking about this endless dungeon that Craig is dragging us through-

**Craig:** It does have an end.

**John:** We’ll reach Hallister eventually. Is a chance to have a social situation that is not about work or family or anything else.

**Craig:** I understand, especially for a lot of men who are not socialized to share feelings and to process their emotions and their feelings through talking, that maybe the idea of friends gets tougher. I want to point out that we all as boys had friends. That was a thing we had. We deserve friends. Friends are wonderful, and they’re essential. Part of what I think might help men is a friendship that has something in the middle of it, an activity.

**John:** Bowling.

**Craig:** Anything, really. If you have bowling, Dungeons and Dragons, fishing, whatever it is, we generally… Do men have book club? No.

**John:** Could they? Should they? Absolutely.

**Craig:** Could they? Yes. Should they? I don’t say should. If they love it, yes. I know from my wife, what book club often becomes is talk club. For some men, that’s hard. Talk club is hard, particularly for men that are struggling to have friends. I’m going to go out on a limb here and say that they probably aren’t big into the talk club vibe. An activity that you can all agree on that you love is essential I think. It helps bring people together. A hobby-based group is a good thing, finding something like that. If you are married, you may absolutely loathe the following sentence, which I’ve heard a number of times. “My friend so-and-so would love for us to get together with her husband and go out to dinner.” You may go, “Oh, no.” Give it a shot, unless you already have-

**John:** Give it a shot.

**Craig:** If you have a lot of friends, then you can say no, which I do all the time. I’m full up on friends. If you don’t, you never know, because what happens is sometimes couples interaction helps you find friends. You may then get invited to a party, and you might start chatting with somebody. If you’re a guy and you meet another guy at a party that you like, or by the way, it doesn’t all have to be gendered friends, or a woman that you’d be friends with, pursue it. Pursue it.

**John:** That’s the thing is people are I think afraid to pursue friendships after a certain point, because in college it was easy, because you were just around people, and you could strike up conversations. You all had a thing in common, because you were all going to the same school. You have a little less now. Post-pandemic, Mike and I very deliberately tried to make some new friends, because we recognized that so many of the friends we made over the last 10 years were couple friends, parents of other kids at Amy’s schools. That was great while we had that shared interest. Our kids are at the same school. During the pandemic, we weren’t seeing those people. They all fell out of touch. We didn’t care about a lot of them. We weren’t going to get back in touch. We had literally nothing in common other than our kids went to the same school. Mike and I have been trying to make some new friends. Literally, just in line at Outfest, we started talking to the couple in front of us, and we went out to dinner with them, and they’re now friends.

**Craig:** There you go.

**John:** Craig, I think I’m going to scare you here, but you have to state it, then manifest it.

**Craig:** Wow. You may have to state it and manifest. You have to be the change you want to see in the world. That means, by the way, that you have to risk rejection of a kind. When you are pursuing friendships, keep your antenna up for resistance and reluctance, because that means those people don’t want to be friends with you, and that’s okay. You don’t want to be thirsty, as the kids say. You don’t want to be desperate. Just stay open to it. I would say, Jacob, you’re in your mid-30s. Don’t follow in your father’s footsteps. My dad, who he’s been dead for, I don’t know, a couple years now, he didn’t have friends.

**John:** My dad didn’t either.

**Craig:** None. My dad lived way longer than your dad. My dad didn’t have friends for decades. For decades. That’s not good. I used to worry about it. Then I realized, why am I worrying about this? This is not my problem. I can’t fix this for him.

**John:** For your own kid, model good behavior.

**Craig:** That’s right. Exactly.

**John:** Make some friends. Take a chance.

**Craig:** It’s actually part of being a good dad is showing your kid that you have friends and that you’re not just the guy at home that’s a lump on the coach. By the way, I don’t know if you’re married to a man or a woman, but whoever your spouse is, give them a break by going and having your own friends. Otherwise, you’re like, “I don’t know. You’re going out. I’m alone.” Megana-

**John:** Give us your perspective on this, because you’re closer in age to Jacob.

**Craig:** You’re Jacob-ish.

**John:** Do you sense your friends groups changing, your friendships changing? What’s going on with you?

**Megana:** I definitely sense as I’m getting older, the texture of my social life changing a bit. It’s hard to tell whether that’s because of the pandemic and how that’s affected us the last two years or if I have to admit that I’m just getting older.

**Craig:** You’re getting older.

**Megana:** An uncomfortable thing to realize. I wholeheartedly agree with what you’re saying. Male friendships fascinate me. I think it’s just beneficial for everyone for men to have more friends, because I think classically, straight male guys tend to expect their significant others to do a lot of the emotional labor of helping them process and talk through everything, and they only feel comfortable talking about that with their partner. It’s exhausting. It’s so much better if you have a group of guy friends or just a group of friends that you can bounce things off of.

**Craig:** My wife would love it if I talked to her more about my feelings. She would actually love that. I don’t do it ever. She’s like, “Can you please just say your words related to whatever you’re feeling?” I have to make an effort to do that.

**Megana:** Are you having those conversations with your friends, or you’re just not having them at all?

**Craig:** Straight guys. It’s time for the straight guy hour. How do straight guys do this? Here’s how the straight… I don’t know if this is typical or not for straight guys. What I do with my friends is we do talk about these things, but we don’t talk about them in emotional ways at all. We talk about them in… The only emotion that we express generally is anger. That’s entirely acceptable for straight men. It’s like, “I’m so pissed off about this.” “Yeah, me too, blah, and here’s why.” Ultimately, it turns into comedy of some kind. You get heard without it being this thing of being heard, because we can’t ever just go right at it. We have to go around it, because again, we were instructed not to, at length, in our childhood. It’s interesting.

That’s why I think guys having friends is so important, particularly straight guys, because we were conditioned to not talk and not share and not listen. If we find friends that we can do that with and feel like we’re not doing it but still do it, if you know what I mean, it’s really helpful.

**John:** Now this is not a new observation at all, but I do feel like the root cause or one of the root causes of so many of the challenges facing America right now is the epidemic of male loneliness and just men who don’t have anyone to talk to or anything to do, so they’re only reaching out to the internet. It’s not good. It’s not healthy for women. It’s not healthy for society. I’d urge our male listeners to just be proactive about trying to find some more friendships. Just find an activity you want to participate in and do it. Find some other men around you or people around you that you can go do this. It could be board games. It could be hiking. My brother is in a four-wheel driving club.

**Craig:** There you go. It’s a club.

**John:** He loves it. Find a club.

**Craig:** There’s a reason why gangs exist. There’s a reason why teams exist and squadrons. I don’t know, there’s just something kind of groupy about men. They like to be on a team. They like to be a part of a thing where everybody wears the same shirt. Men love uniforms. I don’t know why. It’s just in there somewhere in the bones. That’s a good thing. Just be careful that you don’t end up in a club with a bunch of other people who are super angry about not having friends.

**John:** That’s not good.

**Craig:** That becomes a little toxic stew of bitterness. Then that’s where men start to egg each other on to do terrible things. What is al-Qaeda if not a club of lonely men, or what was it? That’s what happens. Just be careful about that. Keep your antenna up for people that are maybe just miserable, because then that’ll be a misery club. Find something that’s positive and fun.

**Megana:** Like golfing. This is why people golf, right? You are outside, and you’re just walking and chatting.

**John:** You’re not looking people in the eye. You’re standing side by side doing this.

**Megana:** You’re also not looking at a screen, which is a plus.

**Craig:** You are not looking at a screen. Golf is a fascinating one, because you’re also not competing against that person. You’re competing against yourself, which is amazing. Alec Berg, who is an excellent golfer, has often pointed out that golf is one of the only sports where anybody on any given day could be as good or not better than a professional. If golf isn’t for you, or if you’ve got a physical disability and you can’t golf, there are other things, for sure. You just have to make an effort to find them. The internet is a great tool and a terrible tool. More toxic groups on the internet than not. Maybe that’s a way for you to find something there. You have to try. Jacob, it’s really important. You may find that you could also reconnect with some people that you could naturally be friends with, you just lost touch with. Just see how it goes. You need it. It’s really important.

**John:** It is important.

**Craig:** You guys are my friends.

**John:** Thanks, friends.

**Megana:** Aw.

**Craig:** Aw.

**John:** Aw.

**Craig:** Bye, friends.

**Megana:** Bye.

**John:** Bye.

Links:

* Follow along with the sample scene [here](https://johnaugust.com/wp-content/uploads/2022/08/sample-scene-for-VFX-discussion-2.pdf).
* Alex Wang on [IMDb](https://www.imdb.com/name/nm1647984/)
* Addie Manis on [IMDb](https://www.imdb.com/name/nm1982088/) and [Twitter](https://twitter.com/adicaroy?lang=en)
* [The Perils of Audience Capture](https://gurwinder.substack.com/p/the-perils-of-audience-capture) by Gurwinder Bhogal
* [Craig’s Favorite Laser Pointer](https://www.amazon.com/dp/B09FH82ZJ9?psc=1&ref=ppx_yo2ov_dt_b_product_details)
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* [Craig Mazin](https://twitter.com/clmazin) on Twitter
* [John August](https://twitter.com/johnaugust) on Twitter
* [John on Instagram](https://www.instagram.com/johnaugust/?hl=en)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Aguilera ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by [Megana Rao](https://twitter.com/MeganaRao) and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/563standard.mp3).

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