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Manhunter = awesome

January 27, 2008 Books, Rave

Stuff tends to stack up in the August household.

We have systems in place to optimize magazine readership and recycling, ((When finished with a magazine your significant other and/or roommate may also wish to read, write **(your name) read** in big letters across the cover with a Sharpie. Then the other person may safely recycle the magazine after reading.)) but printed objects of which I am the sole reader — comic books, scripts, serio-comic novels purchased on an Amazon spree — have a tradition of piling up on the corners of desks and counters.

I offer this preamble as partial explanation for my delay in articulating how much I love Marc Andreyko’s Manhunter.

manhunterI’m not the first writer of note to notice that it’s great. It features blurbs from Joss Whedon and others. But I came upon so late, and so randomly, that I feel some obligation to point out its merits so others can appreciate it.

As long-term blog readers will know, I have deep respect and shallow knowledge when it comes to the comic book world. I didn’t grow up reading them. My teenage years were spent around the D&D table, arguing over the relative merits of a vorpal blade vs. a sword of sharpness. ((You can see a summary of the vorpal/sharpness situation [here](http://community.codemasters.com/forum/showpost.php?s=2466046a9f4e0b7ad3b276c18b93d3a4&p=1307195&postcount=55). And no, I didn’t write it.)) That and snow-caving. (Colorado + Boy Scouts = unsafe survivalism.)

So a few months ago, when I was in Golden Apple picking up the latest Black Adam, I had no idea that Manhunter was a DC character, or that Marc Andreyko was doing a new series with a female protagonist: Kate Spencer, a D.A. with no special abilities, a failed marriage and a smoking habit. I would have passed it on the shelf, unopened, except that Marc Andreyko happened to be in Golden Apple at that moment, and recognized me from a screening of The Nines.

After a friendly chat, I asked him what he wrote. He put three trade paperbacks of Manhunter in my hands. Which then landed in one of my to-read piles.

I read all three over Christmas, back-to-back, forgoing sleep and egg nog.

Other than Batman, I never had much use for superheroes who couldn’t fly or punch through walls. If I wanted normal people, I’d read a novel. What Manhunter does so well is create a deeply flawed and funny hero who has to interact with the super-powered every day. As a prosecutor, Spencer has to deal with all the villainous debris left behind after the capes fly off. And one day, frustrated by guilty psychopaths going free, she decides to deliver justice herself.

The series is set in LA, rather than a mythical surrogate city, so having direct references to real places is refreshing. The book manages to weave in a who’s-who of minor DC villains, with some big names showing up in unexpected ways.

There’s no shortage of ambition in the comics world — that’s one of the things I admire most about it, as opposed to features. But the combination of ambition and execution in the Manhunter series is why I’d urge you to give it a shot.

Michael Clayton

October 10, 2007 Asides, Rave

Tony Gilroy’s Michael Clayton is fantastic. Move it to the top of your must-see list.

Remembering the Alamo

September 29, 2007 Asides, Projects, Rave, The Nines

The Alamo Drafthouse is what you wish every movie theater could be: laid-back, but on its game, and run by people who genuinely give a shit about movies. Plus beer! My thanks to them for hosting The Nines last night. (And every night onward, as long as people keep coming to see it.)

Cannon fodder

June 15, 2007 Geek Alert, Rave

I’ve previously written about my little [World of Warcraft problem](http://johnaugust.com/archives/2007/seven-things-warcraft), which cost me a summer. My latest, greatest productivity killer is called Tower Defense.

towerIt’s not one game really, but rather a genre of videogames in which the objective is to place and upgrade a series of automated kill-bots (towers) in order to obliterate wave after wave of bad guys (creeps). The latest incarnations are all Flash-based, which is uniquely insidious. Normal videogames can be wiped from your hard drive; these games are always just a click away in your browser.

The best Tower Defense games are made by [Paul and Dave](http://blog.casualcollective.com/), who recently quit their “day” jobs to devote themselves to ruining productivity on a full-time basis. Vector TD is free for the cost of a Orbit gum commercial, and is fairly classic, with a series of maps that constrict the creeps’ path (and limit tower placement). Desktop TD is a good example of the “mazing” or “freeform” variety: on a blank field, you use towers to herd and direct the creeps to their death. It’s [crazily popular](http://gigaom.com/2007/05/27/desktop-tower-defense/) because it offers the illusion of optimization. It seems like there should be one ideal map, which keeps you playing and testing — and going back to the discussion boards. But any small change in the underlying variables would ruin the winning strategy.

The genre isn’t new by any means. [Starcraft](http://en.wikipedia.org/wiki/StarCraft) introduced the Protoss Cannon — generally the cheesiest way to win any fight — while [Warcraft III](http://en.wikipedia.org/wiki/Warcraft_III)’s development system led to a lot of good Tower Defense games. Flash Element Tower Defense is probably the closest incarnation.

Why do I bring up Tower Defense, other than to derail other screenwriters’ productivity?

Well, it occurred to me, “What would the movie version of Tower Defense be like?” Is it a castle siege movie? An Aliens movie? A zombie thriller? And then it struck me.

It’s [300](http://www.imdb.com/title/tt0416449/).

You have wave after wave of differently-styled Persians channeled through a narrow opening, no consideration to their lives. You have the towering Spartans, who simply defend their position and watch the bodies (literally) pile up. Just like in Tower Defense, the big worry is whether there will be a leak. From the beginning, you know eventually the defense will fail. The creeps will win; it’s just a matter of when.

This isn’t a slam on the movie, really. 300 knew what it was doing, and did it admirably. But watching it, I kind of felt like the guy invited over to check out the latest Xbox game on the big screen, only to find his friends unwilling to give up the controllers. It was still exciting, but not quite the experience I’d wanted.

In terms of videogame addiction, Tower Defense is a lot less dangerous than WoW. For starters, there’s a “pause” button, so it’s possible to answer the phone. It’s also short. A game is five or ten minutes. The open-endedness of WoW is what’s cost people their careers. Tower Defense is like a twitchy Mine Sweeper, or Sudoku without the false sense of being good for you. It’s a time suck, though, which is part of why I’m writing about it. Having explained it, I probably won’t want to play it as much.

Probably.

(**Update March 2011:** Many dead links pruned.)

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