• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

John August

  • Arlo Finch
  • Scriptnotes
  • Library
  • Store
  • About

Writing Process

Writing from theme

May 11, 2010 QandA, Story and Plot, Writing Process

questionmarkI’m a produced screenwriter, repped at a big agency. I work regularly, just had a movie released to good reviews, and am fairly confident when talking about the craft. And so it is with some professional embarrassment (and using a pseudonym–he he) that I admit I am plagued by what seems like a rather rudimentary question.

Long ago someone I trust read a script of mine. Something was missing from this script, I knew it, I felt it, I couldn’t quite figure out what it was. I read it and re-read it. Structurally it seemed fine, scene by scene it felt like it was working, the dialogue was tight, the characters well drawn. I took it apart and put it back to together again a couple of times. That missing thing was still missing.

So I gave the script to this trusted person and this trusted person read it and gave me this advice: WRITE FROM THEME. Okay. Now, that sounds very simple. And maybe it is for clever people like you. But I don’t seem capable of integrating this approach into my writing. And the reason, I’ve decided, is because I don’t really know what it means — at least in any practical sense.

Complicating matters further, a friend of mine, a better writer than I will ever be, the late novelist Lucy Grealy, shrugged off the notion of writing from theme. We were sitting in an airport bar drinking beer and I said, hey, so, do you write from theme? No, said she without hesitation, tell the story honestly and its theme will emerge. Trying to impose theme on story gives the story an agenda. She accented the word agenda with a dubious little rise in her voice.

Ten years later, as I sit down to write, wishing I were better than I am, hoping the next script will be the one where everything finally clicks and art is achieved, I hear a voice in my head saying, Write from Theme. Write from Theme.

Please make the voices stop, John. Do you write from theme? If so, how?

— JT
Los Angeles

“Theme” is a word screenwriters use without defining it clearly, so yes, it’s bound to be frustrating. But I’m not sure we should be using it at all.

In high school, we were taught that a theme is usually about opposing forces, e.g. “man vs. nature” or “the struggle for independence.” I don’t know that this kind of analysis is all that useful when you’re talking about a screenplay, however. It’s helpful for writing an essay *about* a movie, not for writing the movie itself.

I suspect what your pro-theme writer friends were talking about was some essence that permeates every moment of a good film. Something that’s in its DNA. You feel it when it’s there, and notice it when it’s missing — even when the script otherwise seems solid.

Think back to one of your favorite movies. Chances are, you could pick any moment in it, and it would “feel like” the movie. That is, you could take that little slice of it, plant it in some cinematic soil, and it would grow into something resembling the original.

My favorite movie is Aliens, and it meets this test easily. Pull out any sequence — even before Ripley has agreed to join the mission — and it would grow into a story that fits its universe.

I don’t know that “theme” is really the best word for this DNA quality I’m describing. But I think it’s what we mean when we say it.

Theme as the essential idea
—-

At the Austin Film Festival this year, I’ll be doing a detailed breakdown of Big Fish and my process writing it. Back in 1998, while trying to convince Sony to buy the book rights for me, I had a lot of conversations about “what it was about.” Not the plot, really, but what the point of it all was. I talked about the difference between *what is true and what is real.*

I don’t know that I ever articulated it quite that way, but this was definitely the underlying idea that informed every moment and every character in the script. And for most of my projects, I can point to the DNA ideas:

* Charlie’s Angels: Three princesses must save their father, the King.
* Charlie and the Chocolate Factory: Charlie Bucket was lucky even without the ticket, because he was surrounded by family who loved him.
* The Remnants: The end of the world isn’t so bad.
* Snake People: Mother is a monster.
* The Variant: You are still your younger self.
* The Nines: A creator’s responsibility to his creations.
* Go: You cross a line, then your only way out is to accelerate.

For the first four projects, I remember saying these things aloud before I started writing. For the others, I probably didn’t. But I could definitely feel the edges of their core ideas before I put pen to paper. I won’t start writing until I know it.

When you really understand a project’s DNA, it’s much easier to write and rewrite. You know exactly what types of scenes, moments and lines of dialogue belong in your movie, and which don’t.

Every scene in your screenplay can change, but it still feels like the movie.

I think one reason movies with multiple writers often feel disjointed is because the writers aren’t working from the same DNA. They might agree on “what it’s about,” but they’re never going to emotionally approach it the same way. They can’t.

TV series, which by necessity have a bunch of writers, benefit from having a few filmed and finished episodes to create a baseline. We all know what an episode of Friends is supposed to feel like. But those first few scripts? Those can be brutal, and it often takes a lot of rewriting from the showrunner.

From that point on, “theme” is often what drives a given episode — storylines will radiate out from an abstract idea like “hope” or “false promises.” All shows work differently, but if you peek in a writers’ room, you’ll often find a theme word written high on the whiteboard, circled a few times.

Theme as a shibboleth
—-

Like “structure,” I see theme thrown around as a term meant to separate artists from hacks. So my eyes generally narrow when someone uses it, because I’m not sure exactly what they mean, or why they’re using it.

One screenwriting teacher made us state the theme of our scripts as a question. Which was difficult and, in my opinion, pointless.

The alternate version I’m positing above — the core idea or DNA — is practical and actionable. Once you feel confident what your unwritten movie wants to be, you make sure every scene and character and line of dialogue services that ideal. That’s the work of screenwriting, and it’s hard, to be sure.

But if you don’t pick a target, you’re unlikely to hit anything worthwhile.

Screenwriting and the problem of evil

April 8, 2010 Projects, Story and Plot, Writing Process

One of the joys of screenwriting is putting childhood terrors into words. The screenplay I’m currently writing has monsters. Not werewolves and vampires (as my last three have had), but otherworldly forces of darkness and destruction.

In this case, the heroes’ goals are relatively straightforward, but the antagonists’ agenda is — by dint of their nature — extraordinarily bleak.

So what’s challenging for this script has been writing against a backdrop of indifferent oblivion. Nihilism is not a crowd-pleaser.

Bad isn’t that bad
—–

In most movies, the villain isn’t really “evil” — he’s just at cross-purposes with the hero. Darth Vader does not perceive himself to be doing wrong. The queen in Aliens is protecting her brood. The shark in Jaws is, well, a shark. ((Never forget, every villain is a hero.))

The villains/monsters of most films can be found to have one or more of the following motivations:

1. Self-preservation
2. Propagation
3. Protection of an important asset
4. Hunger/Greed
5. Revenge

I’ve ranked these on a scale from “least evil” to “closest to evil.”

A monster acting in its own defense might be terrifying, but it’s morally understandable. A spurned lover on a killing spree steps closer to the big E, but it’s still relatable to normal human emotions. We’ve all lashed out irrationally, though to less fatal degrees.

A sixth motivation is something I’ll call bloodlust/sociopathy. The villain’s actions serve no direct need; bloodlust is its own motivation. Slasher films often fall back on this. Jason Voorhees wants to kill you *just because.*

As an audience, it’s unsettling. It feels genuinely Evil.

Slasher films usually have one bad guy. What happens when the whole world is similarly bloodthirsty?

Some movies dip their toes into this big pool of bleakness. [Zombie class situations](http://johnaugust.com/archives/2009/zombie-class-situations), for one. Even if you survive this one moment, do you really want to live in a world overrun by the living dead?

And then there are robots. One could argue the machines of both the Terminator and Matrix franchises are acting out of self-preservation in terms of why they come after the hero. But their greater agenda for enslaving humankind is kind of murky, [even if we make good batteries](http://johnaugust.com/archives/2009/matrix-needs-humans).

They seem intent on wiping us out *just because,* the treads of their war machines crushing our blackened skulls.

Making oblivion cinematic
—–

The villains I’m writing fall somewhere in between zombies and robots: more sentient than the shambling dead, but less purposeful than Skynet. The challenge has been figuring out how to articulate What They Want in a way that makes sense in a popcorn movie.

If I were writing a junior-year philosophy paper, I’d be able to fold in some Nietzsche and Sartre quotes and call it a day. But that won’t play at 24 frames per second. It needs to be satisfying without external support. So I’m left to look for parallels in other successful movies.

* What do Satanic cultists hope to achieve?
* Why does Hannibal Lecter eat people?
* If Sauron won, what would Middle Earth become?

In looking for my answer, I’m trying to be careful not to explain away the darkness. Or to humanize it. There’s something compelling about evil with the indifference of an earthquake or a tidal wave.

The closest I’ve come is an ant’s perspective of eight-year-old boys, smashing and destroying without apparent motivation or qualm. Scale that up, and it feels like a movie. But not an easy one to write.

Fake tears

February 9, 2010 Psych 101, Writing Process

My four-year old daughter has entered a phase I’m labeling “emotional scientist.”

“I’m mad!” she’ll declare, pursing her lips and scrunching her eyes. Most times, she’s not the least bit angry, but rather curious whether her simulation of anger is close enough to the real thing to elicit the desired response. The adults in her life are essentially lab rats. We run through her mazes as she tests her hypotheses.

Currently, the bulk of her experiments involve fake tears. Every parent knows exactly what real crying sounds like, be it a scraped knee or a crushed hope: plaintive, gasping, desperate. Real tears show up uninvited and unwelcome.

Fake crying is a caterwaul, a siren parked three feet away. It’s a performance. Lacking the ability to summon tears, children rub or cover their eyes, pausing every now and then to survey the room to see whether it’s working.

*Nope? All right. Back to the wailing.*

As a parent, I endure these episodes with a measured response, knowing it’s just a phase.

But as a writer, I watch her with fascination, secretly hoping she gets better at faking it.

While it doesn’t rank up there with math and reading, the ability to simulate an emotion you’re not actually feeling is a fundamental skill, one that’s served me particularly well.

This is an essay in defense of fake tears.

Writing as acting
—-

I had lunch yesterday with a former child actor who has gone on to have a big career. I knew he got his first roles when he was four years old, but I was curious at what age he started “acting” — that is, when did he become aware of craft and technique?

His answer: at four. His father taught him to maintain eye contact with the other actors in the scene, and listen carefully to what they were saying. He wasn’t allowed to perform. He simply had to experience the moment and follow along.

Experiencing the moment is what writers do, too.

Screenwriters are basically actors who do their work on the page rather than the stage. Both professions earn their keep by pretending things are much different than they are. Actors ignore the lights and cameras and missing walls. Writers ignore the missing everything, summoning locations and characters to enact scenes which they can later transcribe.

Actors and writers are trying to create moments that feel true, despite being completely invented.

Read a good book on acting, and you’ll find many techniques that can help you as a screenwriter. Sense memory — the ability to experience a sensation that is not actually present — lets you feel the rumble of approaching tanks. Other exercises have you substituting your experiences for the character’s, letting the broken arm you got in fifth grade be the gunshot in your hero’s leg.

Once you become aware of the techniques, you find yourself pressing your brain’s RECORD button whenever you experience something remarkable or intense. The middle section of The Nines documents my disassociative disorder during production on the TV show D.C. in 2000. Even in my fugue state, I realized it was fascinating and worth recording. That red light was blinking in the corner a lot.

When my dog of 14 years passed away this summer, I was a wreck. I wasn’t faking any tears, but I was keenly aware of them. I kept mental notes on how it felt to feel that way; rather than push past the experience, I pushed into it.

My dog was a huge part of my life. He was my kid before I had my kid. In losing him, one thing I gained was that experience of profound loss. I’ll have it to use for the rest of my life.

Feeling your way through
—

Here’s how I wrote the last ten pages of Big Fish.

Sitting in front of a full-length mirror, I brought myself to tears. Then I started writing Will’s dialogue. I looped over and over until I got a piece of it finished, then started on the next section. It was three solid days of crying, but it was cathartic and productive.

These were fake tears, in the sense that I wasn’t actually guiding my Southern father through his last moments on Earth. But they were true in the context of writing the story. I was creating in myself the experience I was hoping to create in the reader.

One basic goal of creative writing is to evoke a desired response. That sounds clinical and scientific, but the process is squishy and exhausting. I don’t hear other screenwriters talking much about it, probably because it’s uncomfortably personal. At least writers get to do it alone, without a crew and cameras watching.

My daughter’s fake tears are writing practice, just as much as her wobbly uppercase letters. I’m hesitant to offer her much coaching on how to cry more convincingly; it’s like arming your opponent.

But as I watch her perform an ersatz lament, I find myself pressing the RECORD button. And hoping she’s doing the same.

Tales from the script

February 5, 2010 Books, First Person, Writing Process


I’m interviewed in the new book Tales from the Script, which talks to a bunch of screenwriters about their experience working in the industry.

I just got a review copy, and I’ll confess that the only thing I’ve done so far is flip through to make sure my quotes are reasonably coherent. And they are — so kudos to the copy editor. As I turned pages, I noticed many things I want to go back and read, including bits by the always-entertaining Josh Friedman and Shane Black. The book also features Frank Darabont, Nora Ephron, Paul Schrader, David Hayter and more than 40 others.

The book is blurby and conversational, like listening to a film festival panel in which the microphone gets handed around a lot. That’s not a criticism, but an attempt to frame expectations. I think a lot of readers will like it, but it’s not a master class or anything.

The book is available in paperback
and [Kindle](http://www.amazon.com/Tales-from-the-Script-ebook/dp/B00338QETC/ref=tmm_kin_title_0?ie=UTF8&m=AG56TWVU5XWC2) editions. There’s also a companion DVD
coming, if you really want to see the giant world map from my old office.

« Previous Page
Next Page »

Primary Sidebar

Newsletter

Inneresting Logo A Quote-Unquote Newsletter about Writing
Read Now

Explore

Projects

  • Aladdin (1)
  • Arlo Finch (27)
  • Big Fish (88)
  • Birdigo (2)
  • Charlie (39)
  • Charlie's Angels (16)
  • Chosen (2)
  • Corpse Bride (9)
  • Dead Projects (18)
  • Frankenweenie (10)
  • Go (30)
  • Karateka (4)
  • Monsterpocalypse (3)
  • One Hit Kill (6)
  • Ops (6)
  • Preacher (2)
  • Prince of Persia (13)
  • Shazam (6)
  • Snake People (6)
  • Tarzan (5)
  • The Nines (118)
  • The Remnants (12)
  • The Variant (22)

Apps

  • Bronson (14)
  • FDX Reader (11)
  • Fountain (32)
  • Highland (73)
  • Less IMDb (4)
  • Weekend Read (64)

Recommended Reading

  • First Person (88)
  • Geek Alert (151)
  • WGA (162)
  • Workspace (19)

Screenwriting Q&A

  • Adaptation (66)
  • Directors (90)
  • Education (49)
  • Film Industry (491)
  • Formatting (130)
  • Genres (90)
  • Glossary (6)
  • Pitches (29)
  • Producers (59)
  • Psych 101 (119)
  • Rights and Copyright (96)
  • So-Called Experts (47)
  • Story and Plot (170)
  • Television (164)
  • Treatments (21)
  • Words on the page (238)
  • Writing Process (178)

More screenwriting Q&A at screenwriting.io

© 2025 John August — All Rights Reserved.