• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar

John August

  • Arlo Finch
  • Scriptnotes
  • Library
  • Store
  • About

Writing Process

10 hints for index cards

February 3, 2010 Story and Plot, Writing Process

I’m outlining a project right now, and thought it would be a good time to review best practices for [index cards](http://johnaugust.com/archives/2003/index-cards).

1. Keep it short. Maximum seven words per card.

2. A card represents a story point, be it a scene or a sequence. You don’t need a card for every little thing.

3. Keep cards general enough that they can be rearranged. (“Battle in swamp” rather than “Final showdown”)

4. Horizontal (a table or counter) often works better than a vertical (a corkboard).

5. Post-It notes make good alternative index cards.

6. Consider a letter code for which characters are featured in the sequence. Helpful for figuring out who’s missing.

7. Most movies can be summarized in less than 50 cards.

8. Cards are cheap. Don’t hesitate to rework them.

9. Consider a second color for action sequences. Helps show the pacing.

10. Write big. You want to be able to read them from a distance.

Seven writer’s rules for survival in animation

December 11, 2009 Film Industry, Genres, Words on the page, Writing Process

Rob Edwards has a [great post on MakingOf](http://makingof.com/insiders/artist/blog/rob/edwards/242) with very useful suggestions for screenwriters working on their first animated feature.

I’m currently on my third (Frankenweenie), and while the words on the page are the same as any other feature, the process is completely different. And frustrating, honestly, until you get used to it. Rob’s post walks newcomers through some of the biggest hurdles.

(Thanks to Barrett for the link.)

Habits, heavy lifting, and the possibility of suck

August 18, 2009 Charlie's Angels, Video, Writing Process

[MakingOf](http://makingof.com/insiders/media/john/august/john-august-on-personal-writing-habits-and-process/99/283) has part two of my interview up on the site. (You can see part one [here](http://johnaugust.com/archives/2009/interview-with-about-adaptions-and-picking-projects).)

Some notes on certain sections:

0:07 Writing process
—-

In [How to Write a Scene](http://johnaugust.com/archives/2007/write-scene), I go into a lot more detail on “looping” and “scribble versions” of scenes.

0:49 How scripts have evolved
—-

My hunch is that the modern era of writing action begins with James Cameron. Every screenwriter I know read and devoured his scripts for Terminator, Aliens and Point Break. We’re all probably channeling him a bit.

1:30 When I write
—-

I really do try to do most of my work during “office hours.” But during crunch times — which has been a lot more, recently — I find myself going back to work after dinner, or setting the alarm for 5 a.m. to get stuff written before breakfast.

Writing is an inherently selfish act: you’re shutting the world out to live in a fantasy. You don’t really appreciate that until you have a family.

2:18 This could possibly suck
—–

One of the main reasons we procrastinate is to give ourselves an excuse for why things might be terrible: “I know it’s not great, but I wrote it in three days.” Suck early and fix it.

3:30 Writer’s block
—–

You know who gets writer’s block? Non-writers. They think it’s cool and romantic to struggle to make Art. They make sure everyone knows how torturous the process is, so when they finally squeeze something out, it won’t be judged on its merits but rather the emotional anguish involved in its creation.

Writers write. Hacks Posers whine about how hard it is. ((“Hacks” was really the wrong term, because there are some very prolific hacks. There are also some genuinely talented writers who go through spells of low productivity. I find stories glamorizing their travails really tedious, however.))

4:09 Heavy lifting
—-

The twenty minute timer actually works. Do twenty minutes of solid work, then give yourself ten minutes of freedom.

Ideally, you want finesse: a combination of strength and dexterity that uses a scene’s natural momentum to make everything look effortless. But sometimes, that’s not possible: there isn’t time, or there’s some major impediment. With enough craft, an experienced screenwriter can often muscle a scene that shouldn’t otherwise work.

4:35 You can always cut something
—-

I’m obliquely referencing a meeting for Charlie’s Angels, during which the studio president ripped ten pages out of the script and told me to write around what was missing.

5:10 Most people aren’t screenwriters
—-

If you want to work in film or television, you need to work on films and television shows. Screenwriting is mostly writing, but without experience in how stuff is actually made, you’ll never be very good at it.

Kurtzman and Orci on Trek and writing together

May 27, 2009 Adaptation, Film Industry, Story and Plot, Writing Process

My assistant Matt went to the Writers Guild Foundation event in Beverly Hills last night featuring [Roberto Orci](http://www.imdb.com/name/nm0649460/) and [Alex Kurtzman](http://www.imdb.com/name/nm0476064/), and took notes for readers who couldn’t make it.

Take it, Matt.

The Writers Guild Foundation hosted and coordinated the ticketed event, which was ably moderated by [Paul Attanasio](http://www.imdb.com/name/nm0001921/).

Working first as assistants for Sam Raimi on his Xena and Hercules series, the then twenty-three year old Orci and Kurtzman broke in early but struggled to get past the stigma of the fantasy genre until they met J.J. Abrams. Abrams appreciated their ability to give “A treatment to B material” and brought them onto Alias. The success of that relationship lead to work on Abrams’s Mission Impossible 3, Fringe (which they co-created), and Star Trek.

Collaborations with Michael Bay include The Island, Transformers and its upcoming sequel. They produced Eagle Eye (with Steven Spielberg) and the Sandra Bullock/Ryan Reynolds comedy The Proposal.

The ninety-minute talk to a theater nearly full of writers and a sprinkling of suits, notably Stacey Snider and her posse from Dreamworks, covered collaboration, craft and the creative process.

The partners also defined a new-to-me screenwriting term: the structurefuck.

But most in attendance were there to ask (and gush) about the duo’s latest hit, which elicited some story lessons worth sharing.

Nero
—-

Nero’s storyline in Star Trek was much longer in both the script and the shoot. Much was left on the edit room floor. Nero was tortured by Klingons, had to wait out twenty-five years somewhere and spit out bitter monologues, etc. All but one shot was cut from the final version. They found in post that anytime they took the story away from the heroes it sagged. Nero served only as a force to bring everyone together. The more screentime spent away from Kirk and Spock, the more defocused the movie became so they reeled him in significantly in post.

Lesson: Sequels are for villains; origin stories are for heroes. Heroes determine structure. In further support, Alex Kurtzman offered the example of Iron Man, which he said was all about Robert Downey Jr. and the suit he forges. As for what Jeff Bridges was up to? No idea. Didn’t matter. Good as he may be on screen, we’re really just waiting to see Downey in the suit again. (Not much Vader in Star Wars Episode IV compared to The Empire Strikes Back come to think of it.)

Kirk n’ Spock
———-

Kurtzman and Orci researched heavily, studying partnerships – Lennon and McCartney, Billy Wilder and I.A. Diamond, for example — to explore why the core relationship of Kirk and Spock worked so well creatively for the series. Like Lennon and McCartney, both Spock and Kirk lose a parent. It’s something fundamental and shared that allows for a connection even with the contention and heated power struggle. Halfway through writing the first draft, Kurtzman and Orci discovered their own relationship as friends and writing partners had infused itself into the Kirk and Spock dynamic.

Destroying Vulcan
——-

The writers felt they had to tie in the current climate and break from the past in a visually and emotionally dramatic way. Destroying Vulcan felt to Orci like seeing 9/11 and the Holocaust all at once. While that was said in jest, I think, the sentiment and desire to break this movie out from the era of the series was genuine. Something radical needed to happen.

Why does Spock get the girl?
——

It was a visual way to show Spock’s choice: his human/mother’s side had won out over his Vulcan side. It compressed Spock’s arc and made the writers love Uhura more for making the unexpected choice while messing with audience expectations.

Finally, for those interested in process, it took five months to break the story and two-and-a-half more for them to write it.

Advice for the aspiring
——-

Mop floors, do anything you can to get inside and “reveal a surprise.” At age 23, the partners fetched coffee for the producers of Xena and Hercules. They wrote a spec episode and had it ready when the time was right. Wasn’t quite good enough but they were given an episode to play with and when the showrunner left, they were given the helm. They were twenty-four.

Kurtzman noted that P.T. Anderson was a PA smoking outside a set and started chatting with Philip Baker Hall. They hit it off, which lead to Hard Eight. In short, move to Hollywood, look for your moment and be ready when luck strikes.

Once you’re working, see studios as clients not villains out to ruin your art. Learn to love the process of rewriting. Be married to the sprit of words but not the words themselves. Often the studios have forced them to get beyond the “kernel” of the story in the first draft to explore new avenues and ultimately improve the story. (Notably, there were no horror exec stories typical of writers’ panels.)

How does their partnership work?
——

They’d met in high school but it wasn’t until after college when they began editing each other’s love letters that their partnership began. Neither had any idea how to write, but they were able to expose embarrassing parts of themselves without worrying about being judged or “thrown in a locker.” Each has their strength – Kurtzman at creating moments and Orci on the macro story elements.

They’ve been writing partners for 17 years. They credit that success to treating their relationship with the care of a marriage and applying some of the same addages: Don’t go to bed angry. Make sure one side doesn’t feel like they’re doing all the heavy lifting. Respect strengths and weaknesses.

UPDATE
——-

To structurefuck is to disrupt a linear narrative by playing a scene twice in order to achieve a surprise reveal upon second viewing of that scene. The idea being to plant information in the audience’s heads early, when they’re likely to accept it as truth. When the scene plays again later, you alter (or “fuck with”) the perception of fact and force the audience to reevaluate the story by ripping off a mask or showing that the gun shot a blank or that the heroine actually dodged the bullet and didn’t fall to her death but was hanging naked by a bed sheet caught on a piece of glass.

« Previous Page
Next Page »

Primary Sidebar

Newsletter

Inneresting Logo A Quote-Unquote Newsletter about Writing
Read Now

Explore

Projects

  • Aladdin (1)
  • Arlo Finch (27)
  • Big Fish (88)
  • Birdigo (2)
  • Charlie (39)
  • Charlie's Angels (16)
  • Chosen (2)
  • Corpse Bride (9)
  • Dead Projects (18)
  • Frankenweenie (10)
  • Go (30)
  • Karateka (4)
  • Monsterpocalypse (3)
  • One Hit Kill (6)
  • Ops (6)
  • Preacher (2)
  • Prince of Persia (13)
  • Shazam (6)
  • Snake People (6)
  • Tarzan (5)
  • The Nines (118)
  • The Remnants (12)
  • The Variant (22)

Apps

  • Bronson (14)
  • FDX Reader (11)
  • Fountain (32)
  • Highland (73)
  • Less IMDb (4)
  • Weekend Read (64)

Recommended Reading

  • First Person (88)
  • Geek Alert (151)
  • WGA (162)
  • Workspace (19)

Screenwriting Q&A

  • Adaptation (66)
  • Directors (90)
  • Education (49)
  • Film Industry (491)
  • Formatting (130)
  • Genres (90)
  • Glossary (6)
  • Pitches (29)
  • Producers (59)
  • Psych 101 (119)
  • Rights and Copyright (96)
  • So-Called Experts (47)
  • Story and Plot (170)
  • Television (164)
  • Treatments (21)
  • Words on the page (238)
  • Writing Process (178)

More screenwriting Q&A at screenwriting.io

© 2025 John August — All Rights Reserved.