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Big Fish

Five quick questions

July 21, 2008 Big Fish, Formatting, Projects, QandA, Words on the page

I have lots of questions, but by all means choose two you’d like to answer.

— Ric
New Zealand

questionmark1) What’s the commercial potential of movies without happy endings? I’m tired of every movie having to end in a good way, even if that’s a main character surviving a slasher flick. Does a movie automatically fail if it ends with the world blowing up? Forrest Gump wouldn’t quite be the same movie if Forrest suddenly went mad and killed everyone, but surely not every single movie has to end on a good note.

Movies can certainly end with everyone dead, ((Consider The Blair Witch Project, or Cloverfield. If either of these are spoilers, you’re officially behind on popular culture.)) and it’s not at all uncommon to kill off key protagonists (e.g. Romeo and Juliet, Titanic). Even a comedy can end on mixed notes — The Graduate being a good example. But your basic assumption is correct: the commercial potential of most movies is going to be stronger if it ends happily, simply because people will walk out of the theater happy. So you need to decide how important a happy ending is to your story, knowing the extra challenges you face with a downbeat ending.

I’d also challenge you to remember that a happy ending doesn’t necessarily mean everyone skipping off into the sunset. From The Godfather to Aliens, many great movies end on a note of uncertainty. The immediate threat may have passed, but the road ahead is dangerous.

questionmark2) What’s the best way to handle an “early life” part of a film, where you need to show the character growing up? How much is too much? How many “stages” are too many? Will it break the movie if my screenplay uses the whole first act to show incidents: at birth, 5 years old, 7 years old, 10 years old, 14 years old (and that’s condensing things, stage-wise) and then further flashbacks later on? And how do I show the character’s “want” or “why” through all of this? Or is it okay if the want or why doesn’t start until later in the film?

Every movie works differently, but trying to include that many stages will almost certainly fail. Here’s why.

In a book, aging a child from five to seven to ten to fourteen costs you nothing. You can skip from age to age, incident to incident, without trouble. Readers don’t have a strong expectation about “when the story is supposed to get started,” so as long as you are holding their interest, you’re okay.

In a movie, aging a child from five to seven to ten to fourteen means casting at least three actors. ((I’m assuming the same child actor is playing 5 and 7, or 7 and 10.)) Each time, you’re forcing the audience to identify with a new kid, with a new face, and new quirks. The replacement cost is very high, so it has to be really worthwhile to consider doing it.

More importantly, movie audiences have strong expectations about when the story is supposed to get started, and we know the story won’t really begin until we reach the grown-up version. Any scenes involving the young versions are going to feel like stalling.

Big Fish follows Edward Bloom’s life from the day he was born until the day he dies, but deliberately structures those moments to tell the bigger story of Edward and Will’s reconciliation. That’s the A-plot, and everything else is in service of that. In fantasy flashbacks, we see Edward very briefly as an infant, then jump ahead to him as ten-year old. After that, he’s either adult (Ewan MacGregor) or elderly (Albert Finney).

Get to the grown-up. We need to know much less of a character’s history than you think.

questionmark3) What is, in your opinion, the best way to write a synopsis?

A good synopsis doesn’t follow the plot beat-by-beat, but gathers together related story threads to explain What It’s About rather than exactly What Happens. Depending on its purpose, a synopsis can be two sentences or two pages, but I find almost any movie can be well described in a paragraph.

questionmark4) How would I show someone “studying really hard all year.” Would that be a montage?

Yes, but it sounds incredibly dull. Please avoid it.

questionmark5) Say the character starts singing a song and then all these different scenes start showing. How would I write that, considering each scene coincides with certain lyrics?

The character begins singing, then as you move through other scenes, you include the next part of the song as voice-over.

BOY’S CHORUS

Oh beautiful, for spacious skies / For amber waves of grain...

SONG CONTINUES as we...

CUT TO:

INT. PRINCIPAL’S OFFICE – DAY

Mrs. Wiggin’s ginormous bare butt bounces up and down. She’s evidently straddling Mr. Garcia.

BOY’S CHORUS (V.O., CONT’D)

For purple mountains majesty, / Above the fruited plain.

Mrs. Wiggins opens her mouth in wide-eyed ecstasy:

BOY’S CHORUS (V.O., CONT’D)

America! America! / God shed his grace on thee.

CUT TO:

FIVE MINUTES LATER

Sweaty and slaked, Mrs. Wiggins lights a cigarette. Mr. Garcia is trying to work a kink out of his back.

BOY’S CHORUS (V.O., CONT’D)

And crown thy good / With brotherhood

BACK TO:

INT. AUDITORIUM – NIGHT

BOY’S CHORUS

From sea to shining sea!

The parents APPLAUD.

Short questions, short answers

July 6, 2008 Big Fish, Projects, Psych 101, QandA

questionmarkIn the [Big Fish Sequence Outline](http://johnaugust.com/downloads_ripley/bf-outline.pdf) posted in the [Library](http://johnaugust.com/library), you have boxes around certain sequences (i.e. sequences 3,5,8 etc.), but not around others. What do these boxes reference?

— Gerald
Mississippi

The boxes indicate which sections of the movie are Edward’s stories. I wanted to show the balance between real-world stuff and fable.

—

Why did Edward Bloom leave Ashland?

— Anonymous

Because it’s too small for a man of his ambition. That’s what Edward says to Karl the Giant before they head off on their adventure.

—

Beginner’s luck? Is that supposed to happen?

— Mark

It’s a fallacy. We expect someone trying something for the first time to fail, so when they succeed, we call it “beginner’s luck” to discount it. But depending on the nature of the task, it’s actually just skill or garden-variety luck.

A person who succeeds early and later fails may likewise try to diminish the first success by declaring it “beginner’s luck.” But it’s almost worth looking at the situation in which they were first successful, and what’s changed. Likely the “beginning” was an arbitrary point decided after the fact, and the subsequent efforts are being scored by different and perhaps unrealistic criteria.

How to cut pages

June 18, 2008 Big Fish, Charlie's Angels, Dead Projects, Formatting, Go, How-To, Words on the page

One page of screenplay translates to one minute of movie. Since most movies are a little under two hours long, most screenplays should be a little less than 120 pages.

That’s an absurd oversimplification, of course.

One page of a battle sequence might run four minutes of screen time, while a page of dialogue banter might zip by in 30 seconds. No matter. The rule of thumb might as well be the rule of law: any script over 120 pages is automatically suspect. If you hand someone a 121-page script, the first note they will give you is, “It’s a little long.” In fact, some studios will refuse to take delivery of a script over 120 pages (and thus refuse to pay).

So you need to be under 120. ((But! But! you say. In the Library)), both Big Fish and Go are more than 120 pages. I’m not claiming that longer scripts aren’t shot. I’m saying that if you go over the 120 page line, you have to be doubly sure there’s no moment that feels padded, because the reader is going in with the subconscious goal of cutting something. ((Go is 126 pages, but it’s packed solid. Big Fish meanders, but those detours end up paying off in the conclusion.))

Which usually means you need to cut.

Before we look at how to do that, let’s address a few things you should __never__ do when trying to cut pages, no matter how tempting.

* **Don’t adjust line spacing.** Final Draft lets you tighten the line spacing, squeezing an extra line or two per page. Don’t. Not only is it obvious, but it makes your script that much harder to read.

* **Don’t tweak margins.** With the exception of Widow Control (see below), you should never touch the default margins: an inch top, bottom and right, an inch-and-a-half on the left. ((Page numbers, scene numbers, “more” and “continued” are exceptions.))

* **Don’t mess with the font.** Screenplays are 12-pt Courier. If you try a different size, or a different face, your reader will notice and become suspicious.

All of these don’ts could be summarized thusly: Don’t cheat. Because we really will notice, and we’ll begin reading your script with a bias against it.

There are two kinds of trims we’ll be making: actual cuts and perceived cuts. Actual cuts mean you’re taking stuff out, be it a few lines, scenes or sequences. Perceived cuts are craftier. You’re editing with specific intention of making the pages break differently, thus pulling the end of the script up. Perceived cuts don’t *really* make the script shorter. They just make it seem shorter, like a fat man wearing stripes.

Fair warning: Many of these suggestions will seem borderline-OCD. But if you’ve spent months writing a script, why not spend one hour making it look and read better?

Cutting a page or two
—-
At this length, perceived cuts will probably get you where you need to be. (That said, always look for bigger, actual cuts. Remember, 117 pages is even better than 120.)

**Practice Widow Control.** Widows are those little fragments, generally a word or two, which hog a line to themselves. You find them both in action and dialogue.

HOFFMAN

Oh, I agree. He’s quite the catch, for a fisherman. Caught myself trolling more than once.

If you pull the right-hand margin of that dialogue block very, very slightly to the right, you can often make that last word jump up to the previous line. Done right, it’s invisible, and reads better.

I generally don’t try to kill widows in action lines unless I have to. The ragged whitespace helps break up the page. But it’s always worth checking whether two very short paragraphs could be joined together. ((I try to keep paragraphs of action and scene description between two and six lines.))

**Watch out for invisible orphans.** Orphans are short lines that dangle by themselves at the top of page. You rarely see them these days, because by default, most screenwriting programs will force an extra line or two across the page break to avoid them. ((While I rag on the program, Final Draft is smart enough to break lines at the period, so sentences always stay intact. It’s a small thing, but it really helps the read. Other programs may do it now, too.))

Here’s the downside: every time the program does this, your script just got a line or two longer. So anytime you see a short bit of action at the top of the page, see if there’s an alternate way to write it that can make it jump back to the previous page.

**Nix the CUT TO:’s.** Screenwriters have different philosophies when it comes to CUT TO. Some use it at the end of every scene. Some never use it at all. I split the difference, using it when I need to signal to the reader that we’re either moving to something completely new story-wise, or jumping ahead in time.

But when I’m looking to trim a page or two, I often find I can sacrifice a few CUT TO’s and TRANSITION TO’s. So weigh each one.

Cutting five to ten pages
—-
At this level, you’re beyond the reach of perceived cuts. You’re going to have to take things out. Here are the places to look.

**Remove unnecessary set-ups.** When writing a first act, your instinct is to make sure that everything is really well set up. You have a scene to introduce your hero, another to introduce his mom, a third to establish that he’s nice to kittens. Start cutting. We need to know much less about your characters than you think. The faster we can get to story, the better.

**Get out of scenes earlier.** Look at every scene, and ask what the earliest point is you could cut to the next scene. You’ll likely find a lot of tails to trim.

**Don’t let characters recap.** Characters should never need to explain something that we as the audience already know. It’s a complete waste of time and space. So if it’s really important that Bob know what Sarah saw in the old mill — a scene we just watched — try to make that explanation happen off-screen.

For example, if a scene starts…

BOB

Are you sure it was blood?

…we can safely surmise he’s gotten the necessary details.

**Trim third-act bloat.** As we cross page 100 in our scripts, that finish line become so appealing that we often race to be done. The writing suffers. Because it’s easier to explain something in three exchanges of dialogue than one, we don’t try to be efficient. So you need to look at that last section with the same critical eyes that read those first 20 pages 100 times, and bring it up to the same level. The end result will almost always be tighter, and shorter.

Cutting ten or more pages
—-
Entire sequences are going to need to go away. This happens more than you’d think. For the first Charlie’s Angels, we had a meeting at 5 p.m. on a Friday afternoon in which the president of the studio yanked ten pages out of the middle of the script. There was nothing wrong with those scenes, but we couldn’t afford to shoot them. So I was given until Monday morning to make the movie work without them.

Be your own studio boss. Be savage. Always err on taking out too much, because you’ll likely have to write new material to address some of what’s been removed.

The most brutal example I can think of from my own experience was my never-sold ([but often retitled](http://johnaugust.com/archives/2005/a-movie-by-any-other-name)) zombie western. I cut 75 pages out of the first draft — basically, everything that didn’t support the two key ideas of Zombie Western. By clear-cutting, I could make room for new set pieces that fit much better with the movie I was trying to make.

Once you start thinking big-picture, you realize it’s often easier to cut fifteen pages than five. You ask questions like, “What if there was no Incan pyramid, and we went straight to Morocco?” or “What if instead of seeing the argument, reconciliation and breakup, it was just a time cut?”

Smart restructuring of events can often do the work for you. A project I’m just finishing has several occasions in which the action needs to slide forward several weeks, with characters’ relationships significantly changed. That’s hard to do with straight cutting — you expect to see all the pieces in the middle. But by focussing on something else for a scene or two — a different character in a different situation — I’m able to come back with time jumped and characters altered.

Look: It’s hard to cut a big chunk of your script, something that may have taken weeks to write. So don’t just hit “delete.” Cut and paste it into a new document, save it, and allow yourself the fiction of believing that in some future script, you’ll be able to use some of it. You won’t, but it will make it less painful.

Return to Spectre

April 14, 2008 Big Fish, Projects

[](http://www.flickr.com/photos/derekfrey/sets/72157604393626472/)

[Derek Frey](http://imdb.com/name/nm0294553/) recently traveled back to Montgomery, Alabama, and took some great shots of the remaining sets from Big Fish. You can see them all [here](http://www.flickr.com/photos/derekfrey/sets/72157604393626472/).

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