The [trailer](http://www.apple.com/trailers/wb/corpse_bride/) for Corpse Bride is now up at Apple. Before you ask, I don’t know if this is a teaser or the final trailer. It does a good job setting up what the movie is about, so I’m not sure they’ll need to cut a longer version.
Corpse Bride is the second animated movie I’ve worked on, the first being [Titan A.E.](http://imdb.com/title/tt0120913/combined). Unlike Titan, which was a combination of traditional and computer animation, Corpse Bride was done with stop-motion animation like Tim Burton’s earlier [The Nightmare Before Christmas](http://imdb.com/title/tt0107688/combined). The artistry behind the animation is painstaking — each frame you shoot is pretty much the way it’s going to be in the final film.
From a writer’s perspective, there’s not a lot of difference between writing for animation and writing a normal live-action movie. Where you feel the difference is in production and post. In “normal” movies, it’s not too hard to re-arrange a scene, or change a line of dialogue in editing. With this technique, there’s less wiggle room. Once the shutter clicks, you’re pretty much locked. In some ways, that’s liberating. It means there’s a lot more attention to the details from the outset.
The movie comes out at Halloween in the States. (I’m not sure about the rest of the world.)
When starting out did you ever have trouble finding motivation to keep working on rewrites? Doesn’t the same story lose its interest after about four drafts?

