Macworld has a [review](http://www.macworld.com/2006/10/reviews/montage1/index.php/?lsrc=mwrevrss) of Mariner Software’s [Montage](http://www.marinersoftware.com/products/montage/), which is pretty much right on the money. They give it two out of five mice, admiring its interface while pointing out that it doesn’t do nearly as much as it should: page locking, scene numbering and many other standard features are still on the drawing board. Which is fine for a beta, but not a shipping product.
I like the Montage folks, and have been in e-mail contact with them about an even more fundamental issue for me — the way it handles dialogue across page breaks. They’ve been responsive, and seem to genuinely want to make a great application. Version 2 — or even 1.5 — might be terrific. Right now, Montage is a program that looks finished but isn’t.
I’ve moved beyond hoping for a Final Draft killer — the next version of Screenwriter should do that, assuming it ever ships. But competition breeds innovation, so I’ll always be watching Montage, Celtx and the other upstarts. One of them might just change the game.
I recently upgraded to a Mac Pro, which I justified to myself thusly:
As I’ve [blogged about](http://johnaugust.com/archives/2004/my-new-keyboard-setup), I have a strange keyboard. It looks impossible to use, but I’m actually much faster typing on it than a traditional keyboard, with the added bonus that my arms don’t go numb in the middle of the night.
That’s why I’ve been using a little gaming keypad, the Nostromo N52 by Belkin. Using the software that came with it, I set up keys for Copy, Paste and all the useful shortcuts one is likely to use. With my right hand on the mouse, and my left on the Nostromo, I’m an editing machine.