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Cinematic geography and the problem of genius

July 26, 2011 Directors

A few weeks ago, Shay from Jerusalem wrote in:

> I’m researching about Big Fish’s textual references to other auteurs or to the film canon in general. At first, I noticed the 8½ style ending, then the freeze scene reminded me of Scolla’s “We loved each other so much” exposition. Further more I thought Calloway’s character interestingly resembles a crossbreed between Dr Caligari and the Tramp.

> Also lots of visual cues of circles which it think refer to Chaplin’s “The Circus”, that do not appear in the final script.

> Have I overestimated your script/Burton’s directing? Blindly missed?

I don’t know if “overestimating” is a polite way to put it, but no, none of those references were in my head for Big Fish. And while I never spoke with Tim about the specifics on how he chose to shoot things, I’d be very surprised if those other films were conscious aspects of his process.

Academia teaches us to ask questions like Shay’s — and generally, to answer them ourselves. So we find parallels and influences that make sense on paper without worrying too much about whether they’re actually true.

To his credit, Shay tracked me down and asked his questions. I probably ruined the thesis of his research paper by answering honestly.

I was reminded of my email exchange with Shay by a video [Daring Fireball](http://daringfireball.net/linked/2011/07/26/shining-spatial-impossibilities) linked to this morning:

[The Shining — spatial awareness and set design](http://www.youtube.com/watch?v=0sUIxXCCFWw).

(The video continues in [part two](http://www.youtube.com/watch?v=IfJ8rK7eJeQ&feature=related).)

Rob Ager’s analysis of spatial impossibilities in The Shining is entertaining but naive, the video equivalent of Shay’s unwritten paper:

> These blatant design anomalies would not have occurred by accident. Set designers would have noticed them and brought them to Stanley’s attention at the blueprint stage. The only way they could occur is if Stanley wanted them there.

I’m sure there is a more official name, but let’s call this situation the genius fallacy. We start with a god-like figure such as Stanley Kubrick, well-known for his [exacting attention to detail](http://somecamerunning.typepad.com/some_came_running/2011/06/test.html).

Ager’s thesis seem to be: Since Kubrick was a perfectionist, anything that seems like an error in Kubrick’s work *must not* be an error, but must instead be a deliberate choice.

Yes, that sounds like fundamentalism.

Ager does have logic to support his narrative. After all, the Overlook Hotel is meant to be vast and confusing. The movie features a hedge maze as a major component. Kubrick is clearly playing with themes of disorientation, both physically and mentally. So it makes sense his choices would emphasize these aspects.

But —

The windows are there for light.

The walls are placed to best frame the scenes.

The big hedge map was moved because he didn’t want it in the shot. (Or, more likely, it was moved *into* the shot when he wanted it.)

In his analysis of cinematic geography, Ager is ignoring a tremendous amount of silent evidence. Namely, *every movie ever made.* Any film subjected to the kind of scrutiny applied here will reveal moments of spatial impossibility.

Here are just three reasons why:

**Cinematic geography is largely transient.** The audience pays attention to where things are within a scene, which is why we worry about camera direction and [crossing the line](http://en.wikipedia.org/wiki/180_degree_rule). But the minute you cut to another scene, our brains safely discard the perceived geography.

**Sets are designed to do things real locations can’t.** Walls move, giving the director the choice (and decision) how much to bend reality in order to position a camera where it couldn’t physically be.

**Even when movies use real locations, they are often assembled from various pieces.** The exterior of the Overlook Hotel is actually [The Timberline Lodge](http://en.wikipedia.org/wiki/Timberline_Lodge) in Oregon. And yes: the rooflines and windows don’t match closely with Kubrick’s sets.

But what would Ager have Kubrick do? Should an infallible genius director build a new exterior to match his vision of the interior, or should he alter his vision of the interior to match the realities of the exterior?

The fact is, Kubrick doesn’t have to do either. Audiences easily accept that the two locations are the same, not because Kubrick has perfected some form of cinematic spatial disorientation, but because that’s how movies work.

When Shelley Duvall is crawling out the window, what matters that we believe it’s the same window inside and outside — not whether it’s a corner apartment. Kubrick isn’t performing some amazing psychological trick here.

He’s getting away with cheating a location. That’s what directors do.

Filmmaking is essentially the art of sustaining the suspension of disbelief: from shot to shot, scene to scene. On location scouts, we talk about “selling” and “buying” and “reading.”

DIRECTOR

I’m not buying this as an upscale Miami restaurant. It’s reading very Dennys-in-Topeka.

FIRST A.D.

It fits on the schedule. We can’t change the schedule.

LINE PRODUCER

Bring in some white tablecloths, some palm trees to sell Florida. Done.

DIRECTOR

Maybe a flamingo could walk through the shot.

LINE PRODUCER

We can’t afford animals.

DIRECTOR

I was being sarcastic.

LINE PRODUCER

We can’t afford that either.

The Shining is a great movie. Kubrick was a great director. At the end of the second video, Ager focuses on a few points well worth highlighting, because they are very deliberate and very effective demonstrations of Kubrick’s skills.

Notice how the camera tracks Danny as his tricycle loops around the hallways — and how that ties into the final set piece in the maze.

Observe how Kubrick isolates his characters by placing them in vast sets and landscapes.

But don’t obsess about which way the freezer door swings. By making too much of too little, you miss out the bigger picture.

Happy Birthday to Lawyers

July 21, 2011 Rights and Copyright

If you write a scene in which characters sing “Happy Birthday,” prepare to [write a check](http://www.slate.com/id/2298271/pagenum/all/):

> Its copyright retains an eternal power to provoke incredulity: *Really? I have to pay for that?* But Warner Music Group, who acquired it in 1988, collects upward of $2 million a year from film and TV fees off the song.

But is the copyright valid? George Washington University law professor Robert Brauneis says no:

> “It is almost certainly no longer under copyright,” he concludes in his study, “due to a lack of evidence about who wrote the words; defective copyright notice; and a failure to file a proper renewal application.”

> So where’s that $2 million annual windfall still coming from? Insurers, for one: The insurance necessary on film financing often requires that litigation be avoided by paying all permissions fees. And even without that barrier, it’s simply cheaper to pay the bill than it is to fight Warner.

Paul Collins has the [full story](http://www.slate.com/id/2298271/pagenum/all/) for Slate.

FDX Reader, now on iPhone

July 21, 2011 FDX Reader

[FDX Reader](http://fdxreader.com), our app for reading Final Draft files on the iPad, is now a universal app with support for the iPhone and iPod Touch.

It’s [available on the App Store](http://itunes.apple.com/us/app/fdx-reader/id437362569?mt=8) today. It’s a free upgrade.

We developed the iPad version of FDX Reader first because the larger screen is such a natural fit for reading screenplays. We took inspiration from readers like iBooks and Kindle, flipping virtual pages. It’s been great to see it get such a positive response, both among screenwriters and the tech press.

But in some ways, I think the iPhone version serves a more crucial need.

Up until now, reading screenplays on the iPhone has been terrible, even with PDFs. The small screen simply isn’t friendly to 8.5 x 11 sheets of 12-pt Courier. You end up pinching and zooming and straining your eyes to see anything.

While it was technically possible to read a full script on the iPhone, you’d never want to.

Now, you just might.

Our design choices were driven by the smaller screen. The iPhone is nothing like a printed script, so we felt free to break from screenplay conventions. We sliced margins. We stopped flipping pages. We picked a font that worked great at smaller sizes.

The iPhone version of FDX Reader takes its inspiration from non-book apps like [Instapaper](http://itunes.apple.com/us/app/instapaper/id288545208?mt=8) and [Reeder](http://itunes.apple.com/us/app/reeder/id325502379?mt=8). We focused on the text, not the area around it.

We kept two of the best features of the iPad version. The page popover lets you skip right to a given page, scrolling the text as you go. The type button gives you five choices of size — since people hold iPhones closer, you may find yourself going much smaller than you think.

And to maximize screen real estate, we dismiss the header with a center tap.

FDX Reader was made by the same team of Nima Yousefi, Ryan Nelson and me. Many thanks to all our beta testers for their suggestions and bug reports.

As with the initial FDX Reader launch, I’m sure we’ll find some unexpected situations as we expand support to additional devices. ((Previous issues that have come up: A4 paper, locations files, TV act breaks, non-Final Draft .fdx files.)) If something’s not working, [tell us](http://quoteunquoteapps.com/support/fdxreader). We’ve been able to iterate so quickly — five releases in seven weeks — because our users help us.

If you’re new to FDX Reader, check out the [demos and videos](http://fdxreader.com) on the site. If you’re already a user, the new version should show up in your Updates immediately.

Writing fight scenes

July 19, 2011 Charlie's Angels, QandA, Words on the page

questionmarkHow much should one describe a fight scene in a screenplay? How specific should you get? What do you leave for the director/choreographer to figure out?

— Evan

answer iconAlways remember that you’re writing a movie, not a screenplay. Even though you only have words at your disposal, you’re trying to create the experience of watching a movie.

When two characters are talking, that’s easy. Dialogue is straightforward.

When two characters are fighting, that’s hard. Action sequences are the most difficult and least rewarding things a screenwriter writes, but they’re essential to many movies.

I’d direct your attention first to a scriptcast I recorded: [Writing better action](http://johnaugust.com/2009/writing-better-action).

My advice there applies to any situation in which characters are running around, doing things.

Keep sentences short.

Use sluglines to break things up.

Keep our attention so we’re not tempted to skim.

When you have two characters fighting, you’re not going to write every punch. Rather, you need to get specific on how this fight feels different than every other movie fight. What is it about the style, the environment, the stakes and the story that makes this battle unique to this movie and this moment?

The original script for the 2001 Charlie’s Angels sequel (then called Charlie’s Angels Forever) called for Alex (Lucy Liu) and The Thin Man (Crispin Glover) team up in a generic suburban house in Las Vegas.

Here’s what the minimal version of the scene would look like:

INT. HOUSE – DAY

Alex and The Thin Man take on a dozen CARULLO FAMILY THUGS, smashing the house apart in the process.

When every goon is down, Alex disarms The Thin Man. A tense moment, then they suddenly kiss.

ALEX

Who are you?

It’s short, and you’ll find examples like this in many screenplays, including some that have been produced. But it’s cripplingly unspecific. As readers, we have no idea what we’d actually see on the screen.

Will it be scary? Goofy? Gruesome? Realistic?

The actual scene I wrote was a lot longer:

INT. BEDROOM – DAY

TWO THUGS open the closet doors, pawing through racks of dresses as they look for their prey. But they haven’t yet checked

UNDER THE BED,

where a knife-wielding hand suddenly lashes out, cutting one thug’s Achille’s tendons. The goon SCREAMS as he falls. Gun in hand, his partner flips back the comforter to carefully look underneath.

But there’s no one there.

Confused, he glances up just in time to see the Thin Man kick him across the face.

Hearing the commotion, two more GOONS crowd into the room.

Ripping the clotheshanger pole from the closet, the Thin Man uses it as a quarterstaff. Not only does he take down those two thugs, he also drives it

THROUGH THE WALL

to peg ANOTHER GUY in the hallway.

INT. KITCHEN – DAY

Still holding Chico the Chihuahua, Alex takes on one THUG after another, using all the tools at her disposal. One guy gets hit with the freezer door, while another gets a face full of flour and a frying pan to the head.

Alex may not be much of a cook, but she’s great in the kitchen.

Needing both hands free, Alex puts Chico into a ceramic cookie jar. A beat later, the dog pokes his head out from under the lid, wanting to watch the fight.

Rolling back over the counter, Alex swings a hanging plant to knock out a pursuer. Be it a waffle iron, rolling pin or barbecue tong, anything Alex touches becomes a weapon.

INT. BATHROOM – DAY

A THUG goes flying through the glass shower door, which SHATTERS. Wrapping his hand in a towel, the Thin Man grabs a large shard and uses it as a glass sword.

INT. LIVING ROOM – DAY

On the table, the iMac’s progress bar shows that Betty’s interminable download is nearly complete. Alex faces two more thugs. She kicks one through the wall. Just then we hear...

AOL VOICE

File’s done!

Alex picks up the iMac and SMASHES it into the second thug, who goes down. Just when she thinks she’s finished, she hears a

SHOTGUN PUMPING

behind her. She turns to face one last thug, the LEADER. He keeps both barrels trained on her.

THUG LEADER

Kung-fu this, bitch.

Alex knows she’s toast. But just then, we hear a THWICK!

The cut was so fast we didn’t really see it, but then the Thug Leader’s head separates from his body. Both parts fall, revealing

THE THIN MAN,

who carries his improvised glass sword, now blood-stained.

Half a beat, then Alex rushes him. She spin-kicks and SHATTERS his sword, which falls to pieces on the floor.

Both unarmed and extremely dangerous, Alex and the Thin Man stare at each other, face-to-face, not sure what happens next.

Suddenly he grabs her, pulling her in for

A PASSIONATE KISS.

She doesn’t fight it -- at least not at first. But then the adrenaline wears off, and she pushes free.

ALEX

Who are you?

While I’ve included a lot of specific ideas about what kinds of things we’d see (shower doors, closet rods), I’ve left a lot of room for the director and fight choreographer to be creative (“Be it a waffle iron, rolling pin or barbecue tong, anything Alex touches becomes a weapon.”).

The scene as written gives a sense of what the final scene will feel like, even if a lot of the details change. That’s what you should be aiming for in a fight sequence.

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