The original post for this episode can be found here.
John August: Hello and welcome. My name is John August, and this is Episode 632 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.
Today’s episode is about mystery and suspense. It’s also a best of episode. To explain why we’re airing material from the vaults, I need to tell you a little story. So sit back, get comfortable.
Now, longtime listeners will recognize that in no fewer than three episodes of Scriptnotes, we have urged our listeners to get their flu shots. In fact, in the opening moments of Episode 5, back in 2011, Craig and I talked about it. Drew, let’s play a clip from that episode, right from the very start, because this is before we even had bloops as a (sings). Back then, I used to pick different theme music from the shows. Let’s play that now.
[Episode 5 clip]
John: Hello and welcome to Scriptnotes, a podcast about screenwriting and things interesting to screenwriters. My name is John August.
Craig Mazin: My name is Craig Mazin.
John: Hello, Craig. How are you doing today?
Craig: Doing great, John. How about yourself?
John: I am doing pretty well. It’s been a day of many small errands and things to take care of. I got my flu shot today, for example.
Craig: You know I’m a huge pro-vaccination guy, but I always feel like the flu shot is the one vaccine that’s kind of a waste of time, just because of the whole thing where there are so many different strains, and they’re kind of guessing.
John: They are guessing. They have to figure out which flu they think is going to be the biggest strain to hit American shores at the time. My gambler’s aspect of it is that having the flu completely sucks.
Craig: Yes.
John: And so, if I can spend $20 and take 20 minutes to have a very good chance of avoiding a terrible flu, I’ll gladly spend that money and take that time.
Craig: Absolutely. And that’s why I’ll get a flu shot, also. And I always get my kids flu shots. I just always feel a little silly about it as opposed to proper vaccinations, which, of course, are life savers.
The other thing about the flu is, I feel like people misuse the word “flu,” because flu is a very specific virus. And usually, when people say they have the flu, what they mean is they have the common cold.
John: Yeah.
Craig: You really have to be pretty sick for it to be the flu.
John: If you’re knocked on your back and really, really hating life, that could very well be the flu.
Craig: Yeah, you’ve got, like, a serious fever, muscle pains, that’s… Flu’s bad stuff.
[End of clip]
Drew Marquardt: Oh my gosh, you sound like babies.
John: We were so young, so naïve.
Drew: The 10 years of cigars hadn’t lowered your voice or anything like that.
John: The Trump administration, the bourbon, everything else that has happened. Here we have our first clue about what may be going on here. Craig and I were talking about the flu, so either one of the two of us or someone in our orb must have gotten the flu. And in fact, that has already happened on the show.
So back in Episode 434, January 2020, Craig talks about how he got the flu. He describes going to Urgent Care. And Craig asks me, “John, do you know how they test for the flu? They put a swab up your nose and swirl it around,” which is wild. That used to be a new thing. This is January 2020 he’s telling me this. We were just about to have COVID. We were just about to all have our noses swabbed endlessly for the rest of our lives, but this was a new thing for Craig.
Drew: No idea what was coming.
John: Nope, no idea, which brings us to 2024. Last week, it’s a Saturday evening. I am feeling a little bit achy, but I was just at the gym that morning. It’s nothing too big, nothing too pressing. We’re having friends over to play board games, so as a responsible host, I take a COVID test. I swab my nose, just as Craig had done back in 434. COVID test turns out negative, so hooray. Friends come over. We play Spyfall. We play Poetry for Neanderthals. We play Celebrity. A great time is had by all.
The guests leave, and suddenly I just feel awful. Everything comes crashing down. I’m guessing that what I was experiencing during that game night was essentially stage health, where you can feel good when you’re actually out on stage, when you’re actually performing, and then it all comes crashing down. Drew, you were an actor. You may have seen something like that in your orbit.
Drew: I’ve absolutely had that happen several times. Usually, the times when I was the lead, I would have full-blown laryngitis backstage and then get on and be able to project out and not know how I did it.
John: We were doing Big Fish in London. There was this cold that went through the entire cast. These people, they were basically invalids. They were so sick. Then you just shove them up on stage, and they could somehow do it. They’re belting, and then they can’t talk off stage. I think it was some bit of that. I just did not feel how bad I felt while people were there. But I am now so cold, I am shaking. I have a fever of 101. I take some Advil. I go to bed. I don’t sleep too well. I get too hot, too cold. I start sweating. I feel gross. I take my temperature throughout the night, and it gets up to 105.5.
Drew: Oh my god.
John: At that point, I genuinely don’t know what to do, because if I Google now, I see that over 105, you’re supposed to go to the emergency room, but it’s not like it was staying over 105. I don’t have any of the other emergency symptoms like that. I’m not convulsing. I’m not confused or delirious.
Anyway, first thing in the morning, Mike takes me to Urgent Care. I say, “I think I have the flu.” They swab my nose. They say, “You have the flu.” They send me home with Tamiflu. The doctor says, “Listen, you’re going to have three bad days, and then you’ll be okay.” The doctor was accurate, but I don’t know, he didn’t fully describe the experience. It was just horrible. I have friends who’ve had much more serious illnesses. I don’t want to downplay that. But for whatever reason and good fortune, I’ve never been this sick as an adult. I don’t want to just downplay how awful the flu was for me. It was just bad. Have you had the flu as a grown-up?
Drew: I don’t think I’ve had it as an adult. I’m sure I’ve had it as a kid, because kids get everything.
John: I’m sure I had it as a kid too. I remember things that felt like this as a kid. But your kid body is just so different. I felt like everything was just down and broken. I had fever, body aches, chills, diarrhea, but that’s it. I had none of the respiratory things. But what I had was enough. I couldn’t eat. I couldn’t really sleep. I just laid there in this fugue state envisioning boxes being assembled. I couldn’t think any organized thoughts, other than just repetitive, simple thoughts. I felt like a video game that had crashed, and the screen was half pixelated, sort of broken. It was bad.
I eventually came back online. I’d have these moments where I’d say, “Oh, this is the best I’ve felt so far,” and I still felt terrible, but it was better than I’d felt two hours before. Then a few hours later, I’d say, “Oh, this is the best I’ve felt so far.” That was the gradual coming out of it. Now, we’re on the fifth day. Flu-wise, I feel like I’m basically through it. The last couple days I’ve been able to do some phone calls. For reasons we’ll get into, I’ve had so many phone calls. The flu sucks. That’s my takeaway from the flu.
To answer the mystery and suspense question I posed at the very start of this, the reason why this is a best of episode is because we had a bigger episode planned. We were going to have a guest host on. We had a menu of things we were going to go through. That’s going to be pushed back a week. But we have a lot of other things to talk through. This is a hybrid of old stuff and new stuff in one episode.
Takeaways, I guess, flu shot. Get your flu shot. It didn’t protect me this time. It’s protected me many other years, I’m sure. Tamiflu, sure, great. It’s not the magic bullet I hoped it would be. You see people who get the COVID drug, and they’re like, “Oh my god, I suddenly feel great.” It wasn’t like that. It wasn’t just like, oh, suddenly, the lights came on. It is crazy that we don’t have an at-home test in the U.S. for flu. They exist in Europe. They exist in Asia.
Drew: Really?
John: Yeah, they have these tests where you can swab. It’s one test that swabs for flu, RSV, and COVID. If I’d had a test like that, I would’ve swabbed my nose, and I would’ve tested positive for flu. I would’ve not had friends come over. I probably could’ve gotten Tamiflu 12 hours earlier. It’s really frustrating we don’t have those here.
Drew: That feels so obvious that we would have them. Now I’m very frustrated.
John: Apparently, the reason why we don’t have them is it was proposed years ago, and they said, “Americans aren’t ready to handle at-home testing of things,” but we are now. So just get over it. We can do it. Of my board game party group, no one is sick yet, which is great. Some of them took Tamiflu, which is smart and great. Hopefully, they’ll all stay healthy.
Drew: Terrible for you, but it sounds like it worked out okay.
John: Drew, tell us about the mystery and suspense portions you have picked out for us this episode.
Drew: This is an episode about mystery and suspense, but it’s not just detectives and thrillers. This is how to use mystery and suspense techniques in every story, including comedies, so really helpful. We’re going to start with Episode 269. That’s Mystery Versus Confusion. It’s about using mystery to capture an audience’s curiosity, but making sure that doesn’t tip over into confusion or frustration or just making sure it’s all very deliberate. Then we’ll go to Episode 332, which is called Wait For It. It’s about suspense and the different types of suspense and how to craft it on the page.
John: Great. In our Bonus Segment for Premium members, you and I are going to talk about the Apple Vision Pro, which we had in the office and got a chance to test out and play around with. But before we get into any of that, we have some news. We actually had a busy news week. First, we need to start with all the agent stuff that happened this week. Agencies are always going through changes. Agents move from one firm to another. Sometimes they take their clients with them. Sometimes they shutter, and that happened this past week with one of the smaller agencies.
Drew: That’s right. The first one was A3, which used to be Abrams Artists Agency. An email went out on Friday, February 9th, that the agency was shutting down on Monday. It sounds like the decision to pull the trigger was made completely by the chairman, Adam Bold. Bold has that power to make that unilateral move because of an operating agreement they signed last year, which the CEO Robert Attermann and President Brian Cho have been suing Bold over. It sounds like there’s quite a lot of drama here. They did that reportedly in attempt to block Bold from selling off A3’s digital and unscripted departments to Gersh, which happened in January. And now that agency’s completely dissolved.
John: My recollection is that A3 represented both… I know they represented some writers, because back in the WGA agency campaign, I remember them being one of the agencies that we had to negotiate with. But they also represented other talent as well.
It’s frustrating when your agency melts away, because then you don’t know, as a piece of talent, what are you supposed to do, where are you supposed to go. I also feel bad, of course, for the agents who are suddenly without a job. Those changes do happen. That is an agency shutting down. What’s more common to happen in Hollywood is that an agent will leave an agency either taking his or her clients to a different firm or setting up a new agency. That’s what happened this past week.
So the big news in my friend group this past week has been about Verve. On Tuesday, it was announced that Bill Weinstein, who’s one of the founders, partners, and the CEO of Verve Talent, had left the firm. And as longtime listeners will know, I actually moved to Verve during the WGA agency campaign, and Bill was my primary agent. The trades are reporting that three other agents are joining him on this new venture. There could be more.
We’re recording this on Thursday, so by the time this episode comes out on Tuesday, a lot more may have developed. But Drew, it’s fair to say that a ton of phone calls have happened in the office here over the last two or three days.
Drew: Yes, I would absolutely say that.
John: It’s weird. The phone doesn’t ring nearly as much as it used to, because everything is now emails or text messages. But when you need real-time information, you just pick up the phone and call a person, especially when they want to talk about advice. The reason why people were calling me were mostly friends of mine who were at Verve, and just to think about, “Do I stay at Verve? Do I go to this new place? Do I go to a third place?”
One of the things I tried to talk everybody through is not to fall into the false dichotomy of only two options. There’s a sense of you either have to choose A or B. You can choose A or B or neither of those and go to a different situation, different solution.
For some people, if they have a primary relationship with an agent who is staying at Verve, it probably makes sense to stay at Verse. If they have a primary relationship with an agent who’s moving to this new firm, it may make sense to move to the new firm. But in other cases, it may make sense to look around and see where is the right place to end up. That could be at a different agency. It could be with a manager.
For me personally, as we’re recording this, I don’t know where I’m going to go. I don’t know if I’m staying at Verve or going to the new agency or going someplace else. It will be a busy couple weeks as this all sorts itself out.
Drew: It’s mystery and suspense.
John: It is mystery and suspense, Drew.
Drew: It is.
John: The second bit of business we have not covered yet on the program is OpenAI announced Sora. Sora is this new video generation tool. We’ve seen tools before that do what Dall-E did for images that created videos, but they were terrible. They were just awful. You would not believe them to be real at all. Drew, you saw these demos. What’d you think?
Drew: I was blown away. The physics of it is amazing. Seeing things underwater videos are incredible. There’s one I was telling you about. It’s a drone shot from 1850s California or something like that. It’s both incredible and awe-inspiring and a little bit terrifying.
John: The first text message I got from a friend was, quote, “How petrified should I be?” I told them, don’t be petrified. It’s a long way from these little demo clips to typing a prompt in for, “Make me a biopic about Janis Joplin in the style of Baz Luhrmann. There’s a reason why writers and other film professionals are involved to get you from that notion to an actual film that people see.
All of that said, there are important things to consider with these technologies and the impact they could have on our business. First off, the demos they showed were largely about someone typing something into a box and it coming up with a little clip. But it can also take video’s input.
So you can feed it video of a film and say, “Replace Kevin Spacey,” because Kevin Spacey’s a problematic person right now, and it could probably do a very good job of replacing Kevin Spacey in a film. And so suddenly, you don’t have to re-shoot or do anything else. If you are the copyright holder on this film, and you want to make money off this, you might replace Kevin Spacey in a film, and it can do it pretty simply.
Likewise, if you are the holder of copyright on something in your vault, and you want to refresh it and make it more palatable to modern audiences, you could do certain things like up-ressing it or you could change the aspect ratio of it. If it’s shot more square and you want it to be more widescreen, you could fill in the edges there much better with AI. You can really figure out… It’s like the Photoshop’s generative fill. It’ll have a good sense of what should actually be in the spaces that are missing. That is really useful for that.
Is it transformative enough that it is covered by copyright? That’s an open question, and that’s a thing that’s going to be wrestled with. But it raises the question of, what is a refresh of an existing film versus what is a remake, because writers and directors and other folks, we get paid for when our material is remade. If someone wants to remake Go, I get paid for that, because that’s my original thing. But if you’re just constantly rejuvenating an existing property, that gets to be a little bit murkier.
I guess, what do we call the stuff that comes out of these engines? Because some of it can look like animation; some of it can look like live action, but it’s not really either of the above. There were no actors being filmed, so it’s not live action as we think of, but it’s also not animation and the animation process. It’s just a thing that’s being generated.
As WGA writers, we want to make sure that material that comes out of a process like this isn’t defaulted into animation, because the WGA does represent animation, but not exclusively. It could be a way for studios to run around protections that we have put in place for writers. We want to make sure that there’s no loophole here where using this technology gets them out of hiring WGA writers.
Finally, you talked about the physics of the stuff that you saw. The knock-on effect that these things have had is that they have become these reality engines. They’ve ingested so much material, so much video, that they create these pretty compelling drone shots. They have a sense of how things move in space. If a character was in front of another character and it clues it, there’s persistence of vision.
Drew: It has object permanence almost.
John: Object permanence, yeah, like a baby learns object permanence. It’s just much more sophisticated than things we’re used to coming out of this. Because of it, it can actually do things like, by watching a bunch of Minecraft videos, it gets Minecraft, and it can simulate Minecraft so well that it becomes basically just Minecraft. If you can do that with Minecraft, to what degree are you going to be able to simulate off of real-world video what reality is? That has troubling implications for – not troubling, but fascinating implications for the nature of reality and how it understands the world around it.
I think it’s just really interesting to watch this space. Obviously, we’re concerned about it, because it looks like it could replace the jobs of Hollywood workers, but it could actually have broader implications even beyond that. I think it’s nothing to panic about right now, but it’s something we should be mindful of, because as of this moment in 2024, it’s just interesting. It could be much more than interesting in a few years.
Drew: Do you feel like there’s a next step from it almost? Do you anticipate any of that or is it all just an unknown?
John: Right now, they’re showing the demos, but they’re not releasing the tool for people to use. That’s because there are obvious applications of this for disinformation, for deep fakes. All of that’s really troubling. Figuring out how you would even put this in the public’s hands is a big concern.
Some people pushed back against my blog post on it – we’ll put a link in the show notes to the blog post I put up about it – saying, like, “John, you ignored the fact that AI material can’t be copyrighted.” I think that’s naïve. It is a fact that right now, existing U.S. law suggests that material generated by AI by itself cannot be copyrighted, but there’s really no clear gradations there.
My example of using AI to do some film enhancements… The Zone of Interest, there are these really cool sequences which I originally thought were animation, but they turn out they were shot with this night vision camera that looked really surreal. Those cameras are not high enough resolution to create a good image on screen, but they could take that and then use AI to fix the issues in it. That’s still going to be copyrightable. You still were starting with something.
I think the degree to which you can use AI to do stuff in your film does not make it un-copyrightable. That’s all going to need to be figured out. We don’t know what the line is right now. I think, as people who are working in guilds, we need to be thinking about how do we make sure that we help draw the line, and it’s not just the studios who are drawing the line.
Drew: Cool.
John: Before we get to the new stuff, Drew, some things we need from our listeners. First off, we’re trying to do an episode that includes some counterfactual Hollywood history. I’ve been reading this great book on counterfactual military history, so like, what happens if this battle back in ancient times had gone differently and the other side had won? Would we be speaking Roman right now? Sometimes in history, small changes can lead to giant differences of outcome.
We’d love to do that for Hollywood, if we could, for a future episode. If you have suggestions for, if this one event had gone differently, what would the impact be. For example, if the movie Titanic had tanked and was a disaster, what would be the knock-on impacts of that? Or if Iron Man had failed, would we have the Marvel Cinematic Universe?
We’d love your questions about that. It doesn’t just have to be about movies. It could be about television. It could be about some other impact of technology or if another country had gotten to a certain thing first. But what we’d love is not too sci-fi-ish. It’s not about what if aliens had invaded at this point. It’s about flip of a coin, a thing that could’ve gone either way, could’ve gone the other way. It’s always fun to think about that. If you have suggestions for counterfactual Hollywood history, we’d love to hear those.
Drew: Email those to ask@johnaugust.com, and I’ll look at them all.
John: Fantastic. Drew, let’s get started with our mystery and suspense. Which episode are we hearing first, and which one’s number two?
Drew: It’s Episode 269 first, and then Episode 332.
John: Great. We will be back here after that with some One Cool Things and to wrap stuff up.
[Episode 269 clip]
John: Craig, get it started. Why should we care about mystery?
Craig Mazin: Well, we should care about it because we care about confusion. You and I talk about this all the time. We get confused so easily. But part of the reason that we can get confused easily is because, clearly, as writers, we’re trying to do something, and if we do too much of it, it ends up confusing. But why not be completely non-confusing? Well, that seems like a stupid question, but it’s worth asking. You know, why not just be obvious about everything? Well, because, oh, the audience doesn’t want that. Well then what is it that they want? What they want is mystery. They want mystery in all things.
And we get maybe a little distracted by the word “mystery,” because it implies a genre like Sherlock Holmes or Agatha Christie. But in fact, mystery is a dramatic concept that is in just about every good story you ever hear or see. Mystery essentially creates curiosity, and curiosity is what draws the audience in. It weaves them into the narrative.
The idea is even though you’re not telling a detective story, you’re telling a story in such a way that the audience now becomes a detective of your story, because the desire to know is essentially the strongest non-emotional effect that you can create in the audience. It actually is, I think, the only non-emotional effect that you can create in the audience. It’s the only intellectual thing that you can inspire in them, but it’s very, very powerful when you do.
John: So as you’re talking about curiosity, it’s that sense of asking a question and having a hope and an expectation that that question can be answered. And so, obviously, as we’re watching a story, we’re wondering, “Well, what happens next?”
Mystery comes when we’re asking questions like, “Wait, who is that character and why don’t I know more information about that character?” or “Why did she say that?” or, “What’s inside that box?” And those are compelling things that get us to lean into the screen a little bit more, because we want to see what’s happening. And so often, they can be effective if we are at the same general place as our lead hero in trying to get the answers to these questions. If we see that hero attempting to answer these questions, we’ll be right there with him or her.
Craig: Yeah, and even if we create small moments where perhaps the hero does know more than we do, what we’re tweaking is this thing that is very human. It’s built into our DNA. When we walk into a situation, we are naturally curious. We insist upon knowing certain things.
If you walk down the street, and you see suddenly 50 people lined up in front of a small storefront that has blacked out windows and a man in the front just patiently keeping people from entering, there’s no decision to want to know. What’s in there? Why are those people standing there? Who is that man? You begin to do this, right?
So as screenwriters, let us constantly exploit this. But exploit it in a way that doesn’t get us into trouble, because if we’re going to go ahead and tap them on their knee to make that little reflex happen, we have to reward them.
John: Absolutely.
Craig: And we also have to figure out when to reward them. And this is where the craft comes in.
John: Let’s go back to your example of the crowd outside the store and its blacked-out windows. If our characters walked past that and didn’t comment on it, didn’t acknowledge it, if we saw it as an audience but nothing was ever done with it, that would be frustrating. We would have ascribed a weight to whatever that mystery was, and we’d be waiting for the answer. And we might honestly miss other crucial things about your story because we keep waiting for an answer to that thing, which is part of the reason why I think it’s an overall cognitive load that you can expect an audience to keep. And if you have too many open loops, too many things that are not answered or don’t feel like they can be answered, the audience grows impatient and sort of frustrated and can’t focus on new things. They’re trying to juggle too much.
That’s a thing you have to be very aware of especially as you’re going through your story, as you’re putting all those balls in the air in the first act. Sometimes you’re going to have to take some of them out before you get into the meat of your story. Otherwise, the audience just can’t follow along with you.
Craig: That’s right. I always think of mystery as the intellectual version of nudity in films. Nudity is distracting, right? So in comedies, when there’s nudity, you can rest assured that the jokes will be somewhat diminished, in general, because people are too busy staring at boobs, and it’s hitting a different part of their brain than the haha, funny part. So you can do a little bit of boobs, but you can’t do too much boobs, because then it’s like, “I’m confused. I’m distracted.”
So when you engage in this very powerful technique of mini mysteries all the time about things, you are creating a contract with the audience. And you’re saying in exchange for this distraction – and I know you’re distracted – I promise that an answer will be given. I also hopefully promise that it’s probably something you could have figured out maybe if you’d really thought it true. It’s not just going to be totally random. Otherwise, it’s not a mystery; it’s just random. I promise you that the answer will be relevant, it will be logical, and it will add value to the story and value to your experience of the story. And I also promise that someone in the movie knows the answer. Someone, not no one, right? Because then it’s not really mystery; then it’s just an absurdity that everyone’s finding out together. Somebody knows.
This is all contrasted with what I think sometimes happens – and we see this when we do our Three Page Challenges – with confusion. Confusion, generally, this is how I experience it. I’m kind of interested how you do. I experience confusion in the following ways.
I feel like I’m supposed to know something but I don’t. So did I miss it? Was I eating popcorn when someone said something? Because I don’t know who that is and I don’t know why they’re talking.
I feel a mounting sense of confusion when things that are relying on the thing I’m supposed to know keep happening, and I don’t know why they’re happening, so now I’m getting really worried and distracted.
And generally speaking, I am confused when I sense that I’m not supposed to be confused. If I’m watching a David Lynch film and suddenly there’s a dwarf talking backwards in a dream, I understand I’m supposed to be… This is abstract. Okay, go ahead. Confuse me. But I only get confused when I think, “I’m not supposed to be confused right now, and I am so confused.”
John: Yeah, so if you were in a Melissa McCarthy comedy and suddenly there was a dwarf talking backwards, that would be unsettling. You would start to question the rules of the world in that movie and your own trust in the filmmakers, because that’s not the contract you signed when you sat down to start watching that movie. That can be a real thing. That can be a real burden. I agree with you on these points of confusion.
And my frustration honestly is that sometimes in the effort to eliminate confusion, we end up sort of scraping too hard and getting rid of important mysteries that are actually keeping the audience involved.
And so I remember when I was doing my first test screenings for my movie The Nines, I asked in my little survey form, What moments were you confused in a bad way?” Because what I didn’t want to do is to get rid of all the confusions, because you were supposed to be confused for parts of the movie. But when were you confused in a way that pulled you out of the movie? And those were important things for me to be able to understand for, like, “This wasn’t intriguing; this was annoying that I didn’t know what was actually happening here.”
Craig: That’s exactly right. There is confusion in a good way and confusion in a bad way. And when we are confused in a good way, we have an expectation that the pain will go away and that answers will be revealed, and that’s exciting. That makes us want to keep watching. That’s the most important part of mystery. It makes you want to turn the page of the movie. That’s why mysteries sell more copies than any other kind of book, because you want to know. It’s inescapable. Every Harry Potter book is a mystery. Every single one.
John: Well, it also stimulates that basic puzzle-solving nature. It’s like you feel like, “Okay, I have all these facts. They’re going to have to add up to something useful.” And what you said before about you feel like, “If I could think about this logically and really figure this out, I would come to the right conclusion.”
And also in the case of Harry Potter, you see characters talking about the central mystery and trying to solve the central mystery. And after you’ve seen one of these movies, you recognize, in the third act, they will confront the mystery, and there’ll be little tiny mysteries, but it will get resolved. There’s an implicit deal you’re making when you sign in for one of those books or one of those movies that the third act will be about resolving what’s going on in the course of this thing. And not all of the bigger issues of Voldemort and everything, but what’s been set up in this movie will get resolved by the end of this movie.
The same thing happens in a one-hour procedural, is that by the end of the hour, you’re going to know who the killer is, and the killer will be brought to justice, or the person who set the fire will be caught. Where the frustration comes in sometimes the big, epic, long arc stories of an Alias or a Lost, where sometimes those mysteries were so big and so spiraling that you had a sense of, like, “Are we ever to get the answer to these mysteries, or are there even answers to these mysteries? Are they meant to be just philosophical questions?”
Craig: And we just aren’t as curious about philosophical questions. We don’t need to know the answers to philosophical questions. And it’s important, I think, to say that even though it’s easy to talk about mysteries in the context of actual mystery movies, that non-mystery movies feature little mini mysteries all the time. Sometimes a scene is just who’s that and why are they doing that? And then we get the answer.
John: So let’s talk about the different types of mysteries we encounter.
Craig: Sure. Now, we’re talking about little specific crafty things of how we can create or impart mystery in any genre, any scene, any moment, and so very broad, writerly ways of approaching mystery. First, very, very simple mystery: pronoun. So two characters are talking and one of them says, “Well, what are we going to do about her?” And the other one says, “I don’t know.” And we go, “Okay, who’s her? Who’s her? Why are they worried about her? What is her going to do” Very simple, very easy, and then your choice is when to reveal who she is. Similarly, you can, “It.” “Did you do it?” “I did it.” “And?” “It was hard.” What’s it? Oh, I have to know. What is it? What is it?
John: Yeah, so essentially you’re omitting one piece of a crucial information by putting in a generic pronoun, and we are desperate to fill in that blank and find out what is that X that he’s talking about.
Craig: And it is absolutely the simplest form of magic trick that we do. And yet it is so powerful. It is our “pick a card, any card.” People are still talking to this day about what is in the briefcase. What is the “it” in the briefcase in Pulp Fiction? You know what it is? Nothing. It’s a flashbulb. It’s a light bulb, right? And the point is that he literally is saying, when the movie’s over and you don’t find out, the point is that’s it. It was just a mystery that I will never solve for you.
Just like what does Bill Murray whisper into Scarlett Johansson’s ear at the end of Lost In Translation? It doesn’t matter. It doesn’t matter, because you will never know, and yet we will talk about that because of our insatiable need to resolve this simplest kind of mystery.
John: So one caveat here is sometimes you can accidentally introduce this kind of mystery that you completely didn’t mean to. And the situations where I see it is, you enter into two characters having a conversation, and sometimes it’s just in how it’s cut or how the actors actually changed some words, but it makes it seem like… They’ll drop out a pronoun, or they’ll drop out the name of somebody, and so they’ll talk about her or she but not actually say who that person is. And then we’re like, “Wait. Are we supposed to be confused? Is that a mystery? Should we be looking for what that is?”
So you have to be mindful as a writer and as a person who’s watching cuts of films that you’re not accidentally introducing this kind of mystery that’s actually just going to be confusion because it’s not there intentionally.
Craig: Correct. And so there’s the treacherous navigation between confusion and mystery. But if you can figure out how to put these little ambiguities in that are intentional, that’s great. If you can figure out how to put in a secret between two people… When you see two people looking at you and whispering, you don’t have to decide to be curious. Right? You are now involved. And that’s exactly what we want our audience need to be. We want them to be involved.
There’s an interesting subtle way of creating a mystery that, personally, I love this version when I see it. And every now and then, I’ll pull it myself. And it’s what I call the obvious lie. We know what the facts are at this point in the movie. We have a bunch of facts at our disposal. And then someone asks a character something, and the character lies. And we know they’re lying, because we’ve seen the truth, but we don’t know why. Why are they lying?
Or we don’t know the facts, somebody says something, we believe it’s true, and then we find out that they were lying. And now we want to know why did they lie and what is the truth? Those tweak us immediately. We begin to light up when these things happen.
John: Because we want to understand the whys behind a character’s actions, and so to see a lie or to have somebody reveal his lie, it’s like, “Wait, do I not understand that character well enough? Is there something else happening here? I’m curious what that is.”
Now, on the page, sometimes I think you have to be really careful doing this, because the first time you’re reading a script, you’re reading it really carefully. You’re getting it all. It’s experiencing just like the movie. The 19th time you read through a script, sometimes you just look at the lines and you’re like, “Oh, wait, he says this on this page but this and the other page.” If you don’t somehow single out that this is a lie on a time where you’re putting the lie, that can be kind of a trap.
I’ve actually encountered this in places where actors or directors will forget, like, “Oh, no, she’s not telling the truth there. That’s a lie there.” And it sounds so obvious for me to say it, but like they’re just looking at the individual pages or like looking at like the sides, and they’re about to shoot something. And they’re not remembering like, “Oh, that’s right. This is not actually the truth.”
So this is a case where the slyly worded parenthetical or the little action line that sort of underscores that she’s a terrific liar, something in there to indicate to the reader and the filmmakers that, “Remember, this is not actually the truth here.”
Craig: Yeah, I think that’s a great idea. I mean, early on, that’s not necessary. It’s later on when you want to think, “Okay, maybe somebody has forgotten.” Or you don’t have to worry about it so much if the lie and the reveal that it’s a lie are really close together.
John: Absolutely.
Craig: So if someone says, “Anyway, I got to go. I got a meeting. I got to jump in my car. I got a meeting in like five minutes.” And someone goes, “Great.” And then they walk outside and they don’t have a car.
John: Yeah, perfect.
Craig: And they just sit down on the bench and wait. Then you go, “Okay, you’re a liar. Why? I need to know.” Right? So this is a good little mini mystery. Similarly, you can have mysteries that don’t involve people talking at all. Sometimes it’s just an object, like the briefcase in Pulp Fiction. Or you got a camera looking. Here’s a little mystery.
At the end of Inglourious Basterds, it’s not much of mystery, because you can pretty much see it coming, but he sets it up as little mini mystery. You’re looking up at Brad Pitt and I think it’s B.J. Novak, actually. I think it’s a friend of the podcast, B.J. Novak. Looking up at them looking down at what they’ve done to Hans Landa, and they’re talking about it. And we are the perspective, so we don’t know what it is, but they’re talking about it, and then we reveal the answer to the mystery. Listen. It may seem inevitable to you, because that’s how you saw the movie. It was not. It didn’t have to be done that way at all. It was a good choice.
There’s also another kind of simple mystery to do, and it’s what I’ll call no-so-innocuous-information. So in this idea, someone asks someone a question, and they get an answer, and it’s very meaningful to them. It’s just not meaningful to us. And that disparity between what the character thinks of it and what we think of it creates a mystery. So someone says, “Hey, did George come in today?” And the person goes, “Yeah.” And the person asking the question says, “Thank you,” walks outside, and starts crying. Why? Why are they crying that George came in? Nobody else seems to care that George came in. Who’s George? Mystery.
John: Mystery, again, we’re trying to figure out a character’s motivations, and they’re not matching up with their expectations, so therefore we’re leaning in and we are curious. And so as long as you’re going to be able to pay that off at some point, that could be a terrific thing. It’s when we don’t see that payoff that things get really strange.
Again, on the page, if that reaction is happening in the moment, like it’s just a subtle reaction in the moment, like a concerned stare or like a look of sudden panic, you’re going to have to script that, because the lines of dialogue are not matching our expectations. So you got to script in what that reaction is. And sometimes people feel like, “Oh, you’re directing the page.” No. You’re saying what is actually happening in the movie. You’re giving the experience of watching the movie on the page.
Craig: This whole directing on the page thing doesn’t even exist. My new thing now is forget not not doing it. It isn’t a thing. There is no such thing as directing on the page. I don’t even know what that means. We’re creating a movie with text. So we will do, we should do and must do everything we can to create that movie. And if that means that we are directing on the page, in fact, that’s the only job we have. We should only be directing on the page.
I think people think that, you know, directing on the page means camera moves this way, camera pushes in, switch to this lens, do the angle, angle, angle, angle. No. Directing on the page means you are creating a movie in someone’s mind. Use every tool you can.
John: Yeah. Craig, is there an elephant outside your window?
Craig: It’s a bus.
John: It’s a very loud bus.
Craig: With an elephant on it.
John: Fantastic. All right, let’s talk about some resolutions, because there are different scales at which a mystery can happen. So the short-term mystery. So there’s those little things that happen within a scene that keeps us wondering about like, “Oh, what are they talking about?” and then the camera finally reveals like, “Oh, he’s married the whole time.” Or “Why do they have that object in their hand?” Those are great ways to just provide a little tension and conflict within a scene. They provide just a little extra spark of energy and get us to pay attention to the things we may not otherwise pay attention to.
Craig: Yeah. This is a great way, for instance, to pull people through exposition. So you can have a character explaining a bunch of information to another person, which is okay, or have the character explaining that same information to another person, but while they’re explaining it, they are, for some reason, slowly pouring gasoline around the room that they’re in. Well, okay. Why are they doing that? And obviously, they’re going to light it up. But why are they going to light it on fire? And what does that have to do with what he’s saying? I am now interested in the exposition. Short-term mysteries are a great way to make something out of nothing.
Then we have our kind of mid-length mysteries. So mid-length mysteries, I kind of think of those as middle-of-the-movie reveals. You have people that you’re meeting early on, and there are some characters with relationships, who seem to know something about the circumstances of the movie that you don’t. They know secret motivations. They know secret pasts of each other. Someone isn’t telling us something. It’s clearly important to them. We will need it.
This is the kind of thing we’ll need by the middle of the movie, to appreciate it and then understand how that impacts the character moving forward. It’s not so much fun when two people have a little secret in the beginning of the movie and then at the very end of the movie we’re like, “Oh and by the way that secret is this,” because the movie has resolved itself by then. So these are good little middle-of-the-movie things.
The bad versions of these are, “I lost my brother in an ice skating accident.” But typically they are slightly more interesting than that, and they help people engage with the character on an emotional level separate and apart from the details of the plot.
John: Yeah. These are the things where Jane Espenson uses the term “hang a lantern on things” and I’ve seen other people use it as well. It’s like it’s an important enough detail that when you first introduce it, you want to sort of call it out and make sure that the audience is really going to notice, I’m doing something here, so yes, you’re right to be noticing it. I am doing something here, and I’m going to be doing something with it later on. You are marking this for follow-up. And so it’s going to show up not at the end of the movie but at some key point during the movie, at an important time. And you’ll be rewarded for having remembered it from before.
So sometimes it’s that character who got introduced who you never really knew his name. But then he shows up and he’s actually a hit man midway through the movie. Great. You’ve done the right job there, because you have established somebody and then you’re using them in the course of the story for an important reason. That feels useful, and that’s a great way of… The mystery of who that person is is paying off within the scope of the movie, right at the time we want these things to pay off.
Craig: Yeah, exactly. Or your main character has a scar, and someone says, “Where did you get that?” And he says, “Mm.” And then maybe somebody else asks, “Where did you get that?” If I’m going to answer the scar question, it’s going to have to happen by the middle of the movie. I will not give a damn by the end of the movie how he got his scar. It won’t matter anymore. If the scar is important to who he is, then I need to know who he is by the middle. Because here’s the thing. If I have a character, she’s gone through half a movie with some big secret that is relevant to who she is, I must know it by the middle. This is a protagonist now. I must know it in order to appreciate how she changes from that point forward.
So these are mysteries that actually can’t survive, you know, much more than half a movie. But there are mysteries that must survive the entire movie. But these, I think, usually come down to what is the big central mystery of the story. It’s harder to pull off the character-based mystery that lasts the whole time.
John: So, you’re saying that these long-term mysteries are really like the mystery genre? They are the classically sort of like Agatha Christie, like, we’re going to wait until the very end for all the reveals. That’s what you’re talking about?
Craig: Kind of, because if you have a long-term mystery that isn’t about a plot mystery, and you only get the answer at the end or right before the end, it’s a little bit of a cheat. It’s like, “Well, I’ll solve a mystery right in time to save the day.” That just feels a little meh.
John: So this last week I saw a movie that actually I think does have that long-term mystery, and it worked really well for having that long-term mystery. It’s Hell or High Water, which in France is Comancheria. So it’s a Chris Pine, Ben Foster movie with Jeff Daniels. And I really quite liked it, but there’s a long-term mystery in it, which I’m not spoiling anything to tell you that you’re watching Chris Pine and his brother rob these banks, and you’re really not quite sure why they’re doing it. Yes, they’re doing it to get money but there’s clearly a specific reason and there’s a plan, but you’re not quite sure what the plan is. And they withhold that information from the audience for a really long time, much longer than you think would be possible.
And I think it works in that movie because the movie is otherwise really simple. It’s a very straightforward Texas pickup truck western kind of genre movie. And because it’s so simple, holding off all the reveal on what their actual plan is is very rewarding. And so it felt like it was finally revealed at just the right moment.
So it’s definitely possible, but I agree with you that it’s really rare to see movies that hold off all that stuff for so long throughout the course of a story.
Craig: Yeah. It’s tricky to do. Very tricky to do, unless, you know, it’s your mystery-mystery. So anyway, hopefully this is helpful to people. Just examples, practical examples of how to tweak this and exploit this natural instinct in the audience. This is the thing that makes them want to lean in. So if you can make them want to lean in, why not?
[Episode 332 clip]
John: All right, let’s get to our feature marquee topic of this first episode of 2018, which is suspense.
Craig: Ooh.
John: Ooh, wait for it.
Craig: Wait for it.
John: So, suspense, actually, the word itself is fascinating. So, it’s from a French word “suspendre,” which is “pendre,” which is to hang, and “sus,” above. So, to hang above. What a great image that is. It’s like something is dangling above you and you’re waiting for it to fall. That is suspense. And that’s mostly what we’re talking about when we talk about suspense as a narrative device. It is that sense of there is something that is going to happen. You see it’s going to happen. And you are waiting for it. And attention builds because of that.
I would define it in a very general sense, suspense is any technique that involves prolonged anticipation. There is a thing that is going to happen. You see it. And you are waiting for it to happen.
Craig: The waiting.
John: Waiting for it. You usually think about suspense in a bad way, like there’s a bomb ticking under the table. But suspense can also be a good thing. If you are waiting for a surprise party, there’s a good suspense, too. So it’s not just thrillers. It’s not just sort of the big action movies that have suspense. It’s a technique that we can use in all of our scripts. And so I thought we’d dig in on that today.
Craig: Yeah. It’s a great idea. I believe this topic was proposed by somebody on Twitter, so thank you for that. And it’s a very crafty thing, and I like talking about these. You know, a lot of times when we discuss writing, and I think a lot of times when we go through Three Page Challenges, we’re looking for truth. We’re looking for verisimilitude. We’re talking about how as writers we can create these moments, these people, their words and their actions that ring true to us. This is not that.
John: No.
Craig: In general, life does not have suspense at all. This is a very artificial thing. It’s as artificial in my mind as a montage, which simply does not exist in life. And yet we find it incredibly gratifying when we experience it. And because it is this technique, a craft, it’s good for us to talk I think about how the nuts and bolts of it actually work, because it’s one of the few times as writers we get to be mathematicians. And I like that.
John: I think it’s also important to focus on this as a writing technique, because so often you see Hitchcock is a master of suspense, and you think about it as being a director’s tool. And it’s absolutely true that the way a director is choosing to frame shots, to edit a sequence, to build out the world of the film or the TV show, there’s a lot of craft and technique that is a director’s focus in building suspense. But none of it would be there unless the writer had planned for that sequence to be suspenseful and really laid out the structure that’s going to create a sequence that is suspenseful.
And suspense, I should point out, really is generally a sequence kind of technique. Within a scene maybe there will be some suspense, but generally it’s a course of a couple of scenes together that build a rising sense of suspense. And so that’s going to happen on the page. So, let’s dig into how you might do it.
Craig: Great. Well, I guess to start with, I divide suspense roughly into two categories. Suspense of the unknown and suspense of the known. Because they’re very different kinds of suspense. When I think about suspense of the unknown, I think about information that is being withheld either from the audience or from a character. Do you know what I mean by those distinctions?
John: I think I do. So, the unknown is like we are curious. We’re leaning in to see what is going to happen. Or in some cases, we have more information than the character who we’re watching has. So, we know there’s something dangerous in that room, and so we’re yelling at the screen like, “Don’t go in that room.”
Craig: Exactly.
John: But the other broad category you’re leaving out there is suspense of the known. Because of the nature of the genre, because of the nature of the kind of story that you’re setting up, we kind of know where it’s going to go. We just don’t know how we’re going to get there. We don’t know what the actual mechanics are. And that is what has us leaning in, has us curious. It’s a question we want answered. And I think almost all cases of suspense, there is that question that we want to see answered.
Craig: Exactly. And I think suspense of the known is far more common, and it’s also applicable across every genre, comedy, romance, everything. When we hear suspense, at least initially, we think of that Hitchcockian mode, which is more of the suspense of the unknown. Or it’s a kind of a whodunit suspense. The key for me when you look inside, for instance, there is information that you, the writer…
And by the way, let me just take a step back for a second. You’re so right in saying that this is something that is important for writers to understand. We think suspense, like we think all technical aspects of cinema, like for instance, montage, is from the director. And I argue, as I often do, that that is not true. It’s not that it’s not from them. It’s that it’s from us.
The writer must lay out the montage so that it has a purpose, that it has a beginning and an end, that it makes sense for the characters. It’s there for a reason. You don’t just haphazardly decide one day on set, “I think, you know what, let’s have a montage.” It doesn’t work that way. It is intentional. And it is from the script.
Similarly, we must plan our suspense. Otherwise, there’s no opportunity for it. How the director creates it visually, we can even put some clues ourselves into the script. But, yes, certainly directors have an enormous role to play in that. So let’s talk a little bit about that situation where there is information that you, the writer, have, the director has, but the audience doesn’t have, and also the characters don’t have.
John: Absolutely. So, the most classic example of this is the whodunit, where the character is trying to figure out who killed the person, who is the villain in this situation. There’s a fundamental thing which you as the writer know and the audience and the lead character does not know.
So, in order to build that suspense, you’re probably laying out some clues that will help that person get closer. You will have some misdirects. You’ll have some sort of near misses. You are trying to lead the character and the audience on a path that will take them towards it, but a really fascinating path that will take them towards the answer, with a lot of frustrations and delays that are ultimately gratifying.
I mean, the best kind of suspenses are kind of like beautiful agony. It’s that moment of delayed gratificatio,n and so when you finally get there, aha, it’s there. Other cases, you know, the suspense might be you’re trying to get away from that thing, and will you get away from that villain. In those situations, you as the audience might have more information about how close the other person is than the character does.
Craig: Yeah. There’s also another classic kind of suspense of the unknown, what I’ll call, for lack of a better phrase, mystery of circumstance. For instance, Lost. Or I don’t know if you ever saw that old show from the ‘60s, The Prisoner.
John: Absolutely.
Craig: Which Lost is basically riffing on.
John: Yeah. What is the nature of this world? What the hell is going on? And you’re waiting for that.
Craig: Exactly. And so now everyone is confused and you’re confused, and you’re confused with them. But they’re making discoveries. And episodic television has this wonderful tool of suspense, which is, “Show’s over. What will happen next week?” That’s the cliffhanger. I mean, when you talk about cliffhangers, that is literal suspense. I am suspended over a chasm.
But figuratively, these sorts of moments of suspense are happening all the time, and all of it is creating this ache to understand, because what suspense is playing on is a human fact. And the human fact is that we naturally seek to make sense of and order the world around us. So suspense is playing with that natural desire that every human… Babies have it. So, this is something that’s going right to this primal need that the audience has.
Then on the other hand, we have the other kind of suspense, which I think is more common and very useful, even if it’s not always thought of as suspense, which is suspense of the known.
John: So these are situations where because of the nature of the genre, because of the kind of story that you’re telling, we have a sense of where things are going. We just don’t know how. We don’t know what the path is that is going to lead them there. And we are looking for clues that will get us to that conclusion.
I don’t know if you’ve seen Call Me By Your Name yet. But you start watching Call Me By Your Name and you have a good sense of some of the things that are going to happen, but you just have no idea how you’re going to get those things to connect. And that is the thrill of the movie is watching those things happen.
Craig: Yeah, it’s a bit of a paradox, isn’t it? I mean, you’d think that the point of suspense is not knowing. And yet when we sit down and someone says, “Oh, here’s a movie from 1998. It stars Matthew McConaughey and Jennifer Lopez. And they bump into each other on the street. And he’s getting married and she’s the wedding planner for the marriage.” And you’re like, “Well, I know how that ends.” And you do. You know exactly how it ends. In fact, you know roughly how the whole movie is going to go, don’t you? Yes. And yet if you sit down and watch it, you will begin to feel great suspense.
And this kind of suspense to me is really anticipation more than suspense. It’s a slightly different feeling. It’s the feeling from the old ketchup commercials. Well, the ketchup is going to come out of the bottle. Don’t know when. Don’t know how. Is it going to come out in a big blob? Right? So, this is like watching somebody continually pulling a slingshot back. You know they’re going to let it go, but when? When? And you start to need it. You start to need it.
So, even though we know inside of these movies, like for instance, friend of the podcast Tess Morris’s Man Up. Is she going to get him in time? Is he going to get to her in time? Is she going to believe him? Is he going to believe her? Of course. Of course. But how? And will they? And is it going to go the way that we think?
This all creates this enormous suspense. And all of it really – I think you hit upon it earlier in a beautiful way – is kind of sweetly torturing the audience. That’s the point.
John: Yes. And so I will say that even the examples of the rom-coms where we as the audience know they’re going to eventually connect at the end – we can see what the template basically is that’s going to take us to that place – within those beats there will be moments in which we as the audience have more information than the characters do. And that is part of the joy. Within sequences, we might know something about the other guy that she doesn’t know yet, and that is important. Or we know that there’s a secret that’s going to come out and we’re wondering when will that secret come out.
So it’s not just one kind of suspense. There’s going to be little moments of suspense during the whole time. And even in action sequences, you know, will he get past that part of the cliff before the boulder falls? There’s always going to be little small moments of suspense within the bigger moments of suspense.
Craig: Correct. And this kind of suspense fuels genres that we don’t necessarily think of as suspenseful, but definitely are, and in fact require suspense. For instance, comedies of error. A comedy of errors is entirely based on suspense. Someone overhears something, misinterprets it, and then what ensues is a comedy that really is about us going, “Oh my god, would you just ask him the right question? Would you just say what you want to say and then it will… Oh, do it, do it, do it.” And then they finally do it. Every episode of Three’s Company was a suspenseful episode in its own way.
John: Absolutely. So let’s take a look at some of the techniques a writer uses in order to build suspense, both on a scene or a sequence level, but also on a more macro level for the entire course of the story.
The thing I think we’re talking about sort of fundamentally is delay. And in most of these cases, the ball could drop immediately. The bomb under the table could just go off. But suspense is the ticking. Suspense is delaying the bomb going off, or having some other obstacle get in the way that is keeping the thing from happening, which you know is going to have to happen next. So those two characters finally meeting. The explosion finally happening. The asteroid blowing up. There’s going to be something that has to happen, and you’re delaying that. And you’re finding good reasons to delay that, that are reasonable for the course of the story that you’re telling, but also provide a jolt of energy for the narrative and for the audience.
Craig: That’s right. And in order to create delay, we have to do things purposefully. We have to use our story and find circumstances to frustrate the characters. And we have to use our craft to obstruct. And there are different ways of doing this.
The most common way and perhaps the easiest way, but oftentimes the least satisfying way, is coincidence. Coincidence is used all the time to frustrate and obstruct people. Instead of walking into the room and seeing somebody do something, they do it, walk out just as you’re walking in, and you just miss seeing them do it. And the audience goes, “Oh!” Well, that’s coincidence.
There’s a classic axiom. You’re allowed to use coincidence to get your characters into trouble or make things harder for them. You’re not allowed to use it to make things easier for them. And that’s true. But when we’re creating suspense and we’re trying to delay things, the less you can use coincidence, the better. Because no matter how you employ coincidence, the audience will always subconsciously understand you moved pieces on the chessboard in order to achieve an effect. It didn’t happen sort of naturally or for reasons that were human or understandable. And therefore, we’re just a little less excited by the outcome.
John: Absolutely. If we’re talking about two events, if it’s A and then B, if A causes B, we’re generally going to be happier. If we can see that there is a causal relationship between those two things, we’re going to be happier. But coincidence, I agree, can be really, really helpful. And the coincidences that get in the way of your character achieving the thing he wants, that’s great.
And it’s always nice when the bad guy catches a lucky break, because that’s just great. And so we’re used to having our hero suddenly have this big stroke of luck. So having the hero not get that stroke, or having the villain who you despise just really be lucky, or start to tumble but then save himself, that’s great. It’s surprising. And so it’s not what we expect. It’s going to be a helpful kind of way to keep that suspense going, to keep the sequence running along.
Craig: Yeah. And if you can subvert your coincidences, all the better. For instance, there’s a famous and wonderful moment in Die Hard where our hero coincidentally catches the bad guy. He just catches him. He doesn’t know he’s the bad guy, but he catches him. And we’re like, “Oh my god, the coincidence of that just made life so much easier for our hero.” And then the bad guy pretends, in a way that is very surprising and shocking to us, to not be the bad guy at all, but to be a hostage. And our hero believes him. And now a terrible suspense is created because now we don’t know what will happen. We know the bad guy is going to use this to his benefit. And we know that our hero is now in terrible danger. We know it. The hero doesn’t know it.
Oh, suspense of the unknown. Wonderful. So in that case, you’re actually taking coincidence and using it in your favor in a way that isn’t even coincidental. So I love that sort of thing.
John: Over the course of Die Hard, which is a suspenseful movie from the core, you have this moment of intense micro suspense. Because we know at some point the gig is going to be up and Bruce Willis is going to recognize what’s really going on. But will it be in time? There can even be moments with Ian, just really small, second-by-second suspense, like, does he still have a bullet left in his gun? That is a question that you don’t know, he doesn’t know. What is the choice going to be? And as long as you can sort of juggle all of those things, you are going to make a much tighter, stronger sequence.
Craig: As a writer, you are looking for opportunities. You are looking for targets in which to create suspense. All the time, in every genre, again, every single genre, don’t think of suspense only as when will the bomb go off or who shot Mrs. McGillicuddy. And when you find those opportunities, it’s really important for you to use them. Exploit them, because they’re little gifts.
When you have a moment of suspense – for instance, the hero doesn’t know that he’s even caught the villain, he thinks the villain is a victim – wonderful. Use it. And inside of that, now you have free rein to just torture the audience. Do not be afraid to torture the audience. Be afraid of not torturing them. This is where you want to tease them. You want to tantalize them. You want to almost have the hero figure it out and then take it away from the hero. You want to drive them crazy.
This is sort of the closest thing writers have to sexual interaction with an audience. Sorry, Sexy Craig. I’m going to be unsexy about this. But it is a bizarre, flirtatious, sweet kind of torture, all of which is designed to delay release. It is a bit like saying, “I’m going to give you an itch and I am not going to scratch it. I almost scratched it. Almost did. Oh, you thought I scratched it, but I didn’t,” until you finally do it. And in this way, something that is as expected an outcome as “itch is scratched” becomes remarkably satisfying. It is a release. And in that sense, it is a catharsis.
John: It is a catharsis. And so I think it’s also important to keep in mind – we talk about the victory lap, and we talk about sort of the success at the end of that – when you finally do let that person have their success, make sure you give them enough of a scene to celebrate that success. Because there’s nothing more frustrating to me when I see a movie where the character finally does it and then it immediately cuts away to the next thing. Let them actually enjoy it for a moment, because we as the audience need that moment of release as well. We need that moment of celebration, like okay, we finally got to that thing.
You know, throughout this whole sequence, maybe we’ve seen that door in the distance, or we’re running into it and we get there and it just shuts. And the thing we’ve been going to that whole time is no longer an option. Aliens is a movie of tremendous success, where there’s always a plan, and the plan is always getting frustrated. And it finally gives us those moments at the very, very end where like, okay, we’re safe, everything is down, and we can sort of go off, quote unquote, “safely into the distance.”
So, make sure that in those teases and all the misdirects, the red herrings, everything you’re doing to set that up, make sure that by the time you get them through that sequence, you do get that moment of release.
Craig: And to guide you on this journey, dear writer, is your best tool: your empathy with the audience. Suspense really needs to be a function of your empathy with an audience. You already know the movie. You’ve seen it. You know everything. Now put yourself in their shoes. Do it over and over and over. Weirdly, they’re the most important character in your movie, even though they’re not in the movie. You’re thinking about them all the time. And it is especially important to think about the audience when we are talking about these, let’s call them artifices, because that’s what these kinds of craft works are.
If you do, then you’ll know, okay, in the moment where you finally do the reveal and you release the tension and the ketchup comes out of the bottle, well, again, put yourself in their shoes and ask, “What do I want here?” And, of course, what you want to do is just wallow in the joy of it. Just let them wallow.
John: So let’s wrap this up by talking about what does this actually look like on the page. Because we say like, okay, obviously film and TV directors are responsible for a lot of the visuals we’re seeing on screen, but the choice of what we’re overall going to be seeing there is the writer’s choice. And so let’s look at what those techniques look like on the page, because so much of successful suspense really is the scene description. Those are the words that are going to give you the feeling of what it’s going to feel like when you see it visually.
And so it’s cross-cutting. We’re with this character, and then we cross-cut to the other person who is getting close. It’s finding honestly the adverbs and the short, clipped sentences that gives us a sense of like how close they are to each other. Or like, he’s almost at the door. But then, no, it slams shut.
These are the cases where you may want to break out that sort of heavy artillery of the underlines, the boldfaced words, the exclamation points. Maybe even double exclamation points when it really is a stopper. So that we as the reader get a real sense of what it’s going to feel like to be the audience in the seat watching that up on the screen.
And that’s also why I’m so conservative with using those big guns when I don’t need them in action and writing. Because when you really do need them, they need to be fresh. You got to have some dry powder for when you really need to sell those big moments. Like, hey, pay attention to this thing because this is what it’s going to feel like.
Craig: 100%. And I also think the great weapon in our arsenal when we are creating suspense on the page – and you’re absolutely right; it has to be done with action – well, if suspense is delay, and suspense is waiting, delay and waiting for us in terms of text and page is white space.
When I want people to feel as if it’s an agonizing wait, I use a lot of white space. Burn it up, because that’s what it tells you. Sometimes I’ll do three, four, five things in a row. Wait. Wait. Wait. Wait. Wait. Wait. Boom. It’s amazing how cinematic that can be when 99% of the script is just line, line, line, line, line, you know, double space, line, line, line, line.
So white space becomes essentially your timeline. It’s your way of expanding that moment to agony. And it’s not something that you can get away with more than I think once in a script. And you may not need to do it at all. But if you do have that moment where it’s the big reveal, burn up some space and let people feel it on the page.
[End of clips]
John: All right. That was nice to travel back in time for a moment. We’re here in 2024 with some recommendations. Earlier, I was talking about Sora, the new OpenAI thing and potential negative implications of that. My One Cool Thing is GOODY-2, which will not do anything bad for the world. Drew, I know you like GOODY-2 as well.
Drew: I love GOODY-2.
John: It is the world’s most responsible chat bot. If you haven’t played with it, it’s really fun. It looks like ChatGPT or any of the other ones. You can ask it a question. It understands what you’re asking. It will not help you out at all. It will find a way to avoid answering it. It’ll give you detailed reasons for why it’s not answering it. I think what impresses me is you could think that it would have a canned list of responses, but no. It’s clearly doing a lot of AI work to really parse what the meaning of the question is and why it’s not going to answer you. I just thought it was really, really smart.
Drew: I’m dying to know how they built that model, because it’s really adaptive to anything you can throw it at. That’s really fun.
John: My guess is that they did not have to train a whole new thing. I think they just were able to find the right parameters, so peeling under the hood here a little bit, because we’ve had to do some of this work in our own experiments. When you send in a query to OpenAI or any of the open-source models, you get the string that the user types, but you can of course change that string to be whatever you want to get the model to say back. It may be wrapping whatever you’re saying in a bunch of stuff around it that says, “But make sure that you’re not giving them anything useful or dangerous, and pad it in a lot of really protective language.” They may have found a way to do that without having to actually train their own model. It’s just really smart like that.
We’ll put a link in the show notes to a wider article about the chat bot and the reason why they made it, because they’re trying to point out the importance of safeties on chat bots, but also how difficult it is to do this and how you think locking this down would be the way to solve it. If you over-lock these things down, they become parodies of themselves, which is what this is.
Drew: There’s also something lovely about, at least feels like a different type of large language model. The way you’re interacting with it, it feels like it expands the possibilities of what these could be.
John: You were saying that you and Heather were playing around with it, trying to get it to do something.
Drew: Heather’s like, “What’s five steps towards world peace?” It won’t get you any of that. It’ll tell you why you’re in the wrong for even trying, basically.
John: Good stuff. What do you have for a One Cool Thing?
Drew: I have a much more old-school One Cool Thing. I have books. I have an author that I love. Her name is Claire Keegan. In the last probably six to eight months, I have just devoured everything she’s ever written. She writes mostly novellas, really quick books. They’re small. You can read them in an afternoon. She’s got Foster and Small Things Like These are both incredible. She’s got lots of short stories. I just love her. She’s an Irish author. A lot of it has to do with rural Ireland. It sounds like it could be a little too quaint or a little too maudlin, but they’re not. They’re perfect. Claire Keegan is my One Cool Thing.
John: Excellent. Wonderful. That’s our show for this week. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.
Drew: Woo.
John: Our outro this week is by Eric Pearson. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions. Drew looks through all those questions, so please send them through. Send through your counterfactual Hollywood history scenarios. We’d love both your, what if this happened, and some things you think might be the outcomes of that.
You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts and hoodies. They’re great. You’ll find them at Cotton Bureau. You can sign up to become a Premium member at scriptnotes.net, where you get all the back-episodes and bonus segments, like the one we’re about to record on the Apple Vision Pro. Drew, thank you so much for chatting through this with me.
Drew: Absolutely. John, I hope you feel better.
John: Thank you very much. Matthew Chilelli, god bless you for cutting this down to make me sound somewhat coherent.
[Bonus Segment]
John: The Apple Vision Pro. As everybody on Earth knows, I’m sure, Apple came out with this new mixed-reality headset. It’s complete goggles that cover your face, but it still looks like you’re looking through, because it has cameras that let the video pass through. It’s super expensive. It’s indulgent. My company makes software that runs on it, so we bought one. We have it here at the house. Drew, I would love your honest first opinion of using it, not whether anyone should buy it, but what is the experience of using it like?
Drew: The eye tracking is pretty amazing. The way it works out is it has its primary user, which it perfectly calibrates to, and then it has a guest mode. I was in the guest mode. Even that, its eye tracking is outstanding. A lot of it feels intuitive. The clicking your fingers to click the buttons feels intuitive. I had trouble moving some stuff or figuring out placing windows and that kind of thing. But it just feels like a new language in a lot of ways.
I don’t know. It’s hard not to be optimistic when you put one of the headsets on. When you’re outside of people wearing those headsets, it looks ridiculous. But when you’re inside and you’re playing with it, I’m wrestling with whether it’s going to be useful immediately. But it’s hard not to be excited. I don’t know.
John: I’m excited and also temper my expectations, just because I think it’s going to be a ramp up, and we just don’t know how steep the ramp up is to get to widespread use of these kind of things or if it’ll even ever be widespread use. In terms of the UI and how they do stuff, it reminded me a lot of the first Macintoshes, because the metaphors were just so different. You had to learn how to use the mouse and the abstraction of doing this. Putting on the Vision Pro and then using your hand to do stuff, they really walk you through that quickly. I was surprised how quickly I got up to speed on doing a lot of things.
I think one of the challenges comparing it to early computers is that computers were clearly just so useful for doing things we had to do other ways before. If you needed to write a paper, man, it was so much better to write a paper on a computer than it was to write it by hand or write it on a typewriter. It was just a complete game changer. It’s not a game changer for doing a lot of the productivity stuff that we do right now on our computers or on our phones or iPads. It doesn’t change that. Some of the immersive stuff it does is really just incredible and has no parallel. It’s like being there, but it’s also like being there in a way you couldn’t possibly be there.
If you have a chance to go into an Apple Store, if they’re still doing demos, you can sign up for a half-hour demo, even if you have no intention of buying it, it’s worth seeing it, I think just because you get a sense, like, oh, this is where the puck is headed. We can do this stuff now. You have to think about what impacts does that have for you. How does it change the ways we write things?
Some of the immersive demos they have, Drew, you did the dinosaurs one, where it’s like Jurassic Park, but you’re inside Jurassic Park, and dinosaurs are coming over, butterflies are landing on your finger. It was really impressive, right?
Drew: It’s incredibly impressive. I think you can do that because it’s 3D models, because it’s CG, basically. They can place those around you so you’re interacting with it in a really immersive way. I guess that’s really the only word for it. I’m really curious to know what human beings and storytelling is going to be like with that on. I’m not sure what that’s going to be or how that would work, other than it just being a presentation.
John: I’ve gone through some of the other demos. They have Alicia Keys in the rehearsal room. They also have one where you’re at this rhino sanctuary. They’re both incredibly impressive, because there are cameras that are there, and it’s like having a wide angle lens, but you’re right up in there, and so these rhinos are eating out of your hands. You’re just much closer than you probably ever would even be as a human being to one of these things.
In the case of Alicia Keys, it’s really easy to envision a play where you’re watching it in this space, because it’s not just in 3D; it’s like it’s around you. It’s like being in a theater in the round. Amazing, but also it changes how you would write and stage something like that, because you can’t perform the same way to a camera when there’s multiple cameras, when the viewer can actually move inside the space with you.
It’s really fascinating. I think there will be incredible things built for this. We just don’t know what they’re going to look like. It may be the wrong assumption to think we’re going to adapt existing media to fit this. It may be a different kind of thing that only makes sense in these spaces.
Drew: That’s fair. I also think it’s got to be really hard to light for a 360 video. How do you hide that?
John: You put the lights up high. That’s what they clearly did for the Alicia Keys thing. Also, the cameras, they are in these white towers that feel kind of 2001. They look like maybe they’re humidifiers, and you ultimately figure out those were the cameras, because they’re in the space too, and you can see where the cameras are. For sporting events, it’s going to be incredible, because you could literally put the camera in places where you could never otherwise see, which feels great and real. That’s going to be fascinating.
All the entertainment parts of it are compelling. I’ve watched some television. I’ve watched parts of movies in there. It really is great when you want to just shut the whole world out and just focus on a thing. That’s really nice, because it’s increasingly difficult to do that in these times. I was watching an episode of television, and I wasn’t also looking at my phone or also doing something else. I was just focused on the episode. That can be really nice.
Drew: One thing I do really like about it, that it doesn’t have those hiccups, those visual hiccups that the other VR/AR headsets have, because I remember using the Quest for the first time and then taking that off, and even in my dreams, I was starting to have that visual latency. It was really strange. But this doesn’t do that at all, which really helps.
John: Also, I get super motion sick, and I’ve had no issues with that at all with this. Now, the essential reason why we bought this was because we make Highland and Weekend Read and other apps that can work on the Vision Pro.
We already have Weekend Read for the Vision Pro. It’s absurd but actually kind of cool on that. I can open up the script for Anatomy of a Fall, and it can be bigger than I am. I could scale that one to be bigger. You’re scrolling through, and the fonts scale perfectly. That letter G is as big as my hand, which doesn’t seem useful, but in a weird way, you can study a text closely, because you can literally come up closer to the text.
The version of Weekend Read we have for Apple Vision Pro is the iPad version, and so all the iPad stuff basically works in there. You can highlight stuff. You can have characters read stuff aloud. It’s amazing that it just works. Is it optimized for it? No, not at all. You can envision a better way to do it. But it’s fine for what it is.
What I’ll be curious to see is whether apps like Highland, whether it really makes sense to build special versions for Apple Vision Pro, because there could be something very nice about the sense of just, you have these on, just like you’re watching a movie. You can put all the distractions away, and it’s just you and the words. You’re in your writing space. You’re in your little writers’ room, and you’re writing the script. There’s something compelling about that, because it can use an external keyboard, so you’re not typing with the little weird, floaty keyboard. You can actually type real, full-speed stuff inside it.
Drew: We had a listener write in who shared an article about someone who has a whole setup in the Yosemite Valley setting of the Vision Pro and writes essentially in a little snowy cabin, but they’re in their chair at home.
John: That makes sense. We’ll put a link in the show notes to that. That’s David Sparks, who does a Mac podcast I think I was on many, many years ago. It’s true, I can envision you build your own space, and that just becomes your writers’ room. When I was writing the first Arlo Finch, I needed to finish that first book while we were living in France. We moved to Paris during a heatwave. We had no air conditioning. I’m writing all these snowy scenes. I have to ponder this wintery valley. I would find these videos on YouTube that are just 12 hours of snowstorms and just the sound of snowstorms.
Drew: I love those.
John: Put those on my headphones, and that would be my space. Even though it was 100 degrees in the apartment, I would channel myself there. If I’d had the Apple Vision Pro at this point, it would’ve been really nice to just, again, pull up that snowy Yosemite Valley and write the scene in that place. There’s something nice about conjuring that. It could be really great.
Anyway, I’m not recommending listeners go out and buy one of these things, but if you have a chance to try it, it’s really worth trying it, because they really are some fascinating directions in which it can move us, thinking about the future. We’re definitely going to put some more stuff on it. People who do have it, we’ll announce when we’re putting out stuff that could be useful for it. I don’t know. It’s fun to see something new that’s really well designed and yet you also sense is going to change completely.
One of the things it reminded me about too was the Apple Watch was introduced. It looks like the Apple Watch of today. But if you actually go back and look at the features that were in it and what they thought was important, it was completely different. It was all about sending your heartbeat to your friend or staying in touch with your closest buddies. It was completely different. They didn’t realize this is mostly a fitness tracker that also keeps notifications. That’s what the Apple Watch is now. I think we’ll figure out in the next couple years what the Apple Vision Pro really is for and what the use cases are, and a lot of what we talk about now will seem a little bit silly.
Drew: I wonder if that has been the barrier for most of the VR/AR stuff is just that people don’t have the headsets. I think like you were saying, having computers in your home let people experiment with computers and figure out what that is.
John: Also, I will say there are much cheaper headsets out there. For a certain thing, I’m sure they’re great and probably better than the Apple Vision Pro. The rock stability of the illusion that you’re actually in that space is so good that that’s why I’m saying even if you’ve tried other headsets and been under-impressed, it’s worth it to go into guest mode on somebody else’s and just see what the world is like.
Drew: Yeah, definitely.
John: Drew, thanks so much.
Drew: Thanks, John.
Links:
- Scriptnotes 269 – Mystery vs. Confusion
- Scriptnotes 332 – Wait for It
- A3 Artists Agency Shuts Down by Aaron Couch and Rebecca Sun for The Hollywood Reporter
- Verve CEO and Co-Founder Bill Weinstein Leaves Agency After 14 Years by Cynthia Littleton for Variety
- A few thoughts on Sora by John August
- GOODY-2
- Meet the Pranksters Behind Goody-2, the World’s ‘Most Responsible’ AI Chatbot by Will Knight for Wired
- Claire Keegan
- Contextual computing with Vision Pro: My Writing Cabin by David Sparks
- Get a Scriptnotes T-shirt!
- Check out the Inneresting Newsletter
- Gift a Scriptnotes Subscription or treat yourself to a premium subscription!
- Craig Mazin on Threads and Instagram
- John August on Threads, Instagram and Twitter
- John on Mastodon
- Outro by Eric Pearson (send us yours!)
- Segments originally produced by Godwin Jabangwe and Megan McDonnell. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.
Email us at ask@johnaugust.com
You can download the episode here.