Birdigo, the fun word game I made with Corey Martin, comes out on Steam on July 30th. (That’s a Wednesday.)
Here’s a brand new trailer:
Birdigo began with a mention on Scriptnotes that I was looking for a developer to collaborate with on a new videogame. Corey wrote in; we zoomed; we had a demo up on Steam just a few months later. (Weirdly, we’ve never met in person.)
I’m incredibly proud of this game. It’s been a damn delight to make and play. We’ve gotten great response from reviewers, many focusing on Birdigo’s chill-but-challenging vibe.
Birdigo is a rare thing: a word game that’s both meditative and meaningfully strategic. It has the cosy vibe of a puzzler, the satisfying depth of a deckbuilder, and it’s all wrapped in a charming, low-poly aesthetic.
If you’re reading this blog, you’ll probably dig it. Make sure to wishlist it today!