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The Hollywood Standard

January 14, 2007 Formatting, General, Resources, So-Called Experts

Update in February 2021: I no longer recommend (or half-recommend) this book. I think screenwriters are much better served by reading scripts of produced films, which you can easily find online. For simple formatting questions, you can visit [screenwriting.io](http://screenwriting.io).

—

This site caters largely to aspiring screenwriters new to the profession. That’s by design. My initial ambition in writing the [IMDb column](http://us.imdb.com/indie/ask-archive-toc), and then in creating the site, was to answer a lot of the questions I had when I was first starting out.

Screenwriting is an odd form: half stageplay and half technical document, somewhere between art and craft. And nowhere is its strangeness more apparent than the formatting. So it’s entirely reasonable that I’ve received many, many questions about margins and sluglines and whether a half-covered stadium is “INT.” or “EXT.”

But I’m done. Or at least, done for the time being. I’m going to cede all formating concerns to a printed book (yes, they still make them) which can answer newbie questions and let me focus on other points of word-pushing.

book coverThe book I’ve chosen to give up with is [The Hollywood Standard](http://astore.amazon.com/johnaugustcom-20/detail/1932907017/002-0355819-1894408) by Christopher Riley. It’s not perfect, but it’s refreshingly straightforward and anticipates most of the situations screenwriters are likely to face.

The author used to work for the Warner Bros. script processing department, which the book’s blurbs highlight as why he’s an expert. Honestly, if I had seen this before I bought it, I would have put it back on the shelf with a shudder.I got it on Amazon, and by the time I saw the blurb, I’d already broken down the box. David has Goliath; Ahab has the whale; I have the Warner Bros. script processing department. In my head, the department consists of three women in their 50’s who smoke and gossip as they retype scripts on 1980’s computers with amber monitors. For CHARLIE AND THE CHOCOLATE FACTORY, I had the displeasure of reading their “official” version of the script, and realizing that they don’t just spellcheck and change margins — they rewrite things. Just because. Fortunately, we were shooting in London, beyond the reach of their nicotine-stained fingers. We threw their script in the bin.

So I would say despite his background, rather than because of it, I’m still giving Riley’s book a thumbs-up. He admits (on page xvii) that “good writers with long Hollywood careers may find details here with which to quibble. That’s fine.” And I do have minor quibbles.Yes, I’m claiming to be a good writer with a long career. But I also have a website with which to note my second opinions, so here they are.

Courier and margins
===
The term “fixed pitch font” is quaint, but let’s just say 12-pt. Courier. If you have a couple of Couriers on your computer, pick the one that looks best on-screen and printed. It really doesn’t matter that much.

Riley’s margins are fine, but I had to really think back to remember what “position 17” referred to (p. 4).It’s not kama sutra. Back in the old days, typewriters had mechanical stops to set the left and right margins, with painted (or engraved) markings to line them up. Tabs were set the same way. “Position 17” would be seventeen spaces over from the left edge of the paper.

That’s kind of fascinating in a post-neo-Luddite, technology-as-history Make-magazine way, but without explanation, it’s apt to be confusing to 21st-century readers. So perhaps that will be omitted in the next edition.

Medium shot (p. 12)
===
I’ve never typed this, and never seen it. Don’t use it. Same with “two shot,” unless it’s crucial for a joke.

Back to scene (p. 17)
===
Awkward. Better to use the “BACK TO HUCK” format he shows later on the same page.

Flashback (p. 33)
===
He underlines FLASHBACK and puts it in front of the scene heading. That’s not wrong, but I generally put it in brackets after the time of day. This way, it’s more likely to make it onto the call sheet for production.

INT. BEDROOM – DAY [FLASHBACK]

Capitalizing people (p. 47)
===
The book tells you to capitalize the first occurrence of only those characters who end up speaking, on the theory that AD’s need to treat these roles differently. I disagree. Capitalizing indicates which scene people are established in, which is a boon to other department heads, such as wardrobe and props. I capitalize the introduction of all roles, speaking or otherwise, including groups like FIVE SCHOOLCHILDREN or ANGRY VILLAGERS.

Parentheticals at the end of a speech (p. 70)
===
He’s right–a dialogue block shouldn’t end with a parenthetical. The exception is in animation, where this is common. You’ll often see dialogue end with (exasperated grunt) or (sigh).

Song lyrics in dialogue (p. 72)
===
He puts them in quotes. I suggest italics, in an 11-point sans-serif font. (I use Verdana, which pretty much every computer has.) It looks much, much better, and subtly signals that it’s not true dialogue.

Numbering “A” scenes (p. 95)
===
The A.D. on Big Fish and Charlie and the Chocolate Factory ([Katterli Frauenfelder](http://imdb.com/name/nm0292390/)) taught me a different scheme which ends up being a lot less confusing for production and post-production. If you need to insert a scene between 121 and 122, you number it A122. That is, lettered scenes go before the normal scenes. The great advantage to this method comes during shooting, when each new setup for a scene is given a letter. If you shoot a master and two close-ups for scene 100, they’re labeled 100, 100A, 100B. For our inserted scene, Riley’s scheme would get confusing: he’d have 121A, 121AA, 121AB. Whereas Katterli’s method would give us A122, A122A, A122B.

If you’re doing A/B pages on a script, there’s very likely an A.D. involved, so consult with him or her about preferred numbering/lettering schemes.

Managing page numbers when a script is revised (p. 103)
===
Riley makes a heroic effort to explain a confusing topic, but trust me, you should never have a page A5B. If you, the writer, has a hard time understanding it, pity the poor wardrobe PA who has to figure out how to insert pages into her bosses’ scripts.

Once you get into the second revision on a series of pages, you’re almost always better off backing up and releasing a run of pages that uses true numbers. To use Riley’s example:

* __Between 5 and 6 comes 5A.__ (Yes.)
* __Between 5A and 6 comes 5B.__ (Okay.)
* __Between 5A and 5B comes A5B.__ (Never do this. Instead, revise starting at page 5, replacing 5A, 5B and adding 5C and further if need be.)

In general, the writer’s goal with A/B pages should be to release as few sheets of paper as possible, while still making it abundantly clear how it all fits together. In fact, I often attach a memo to colored pages explaining it. (Here are the memos I attached for the [blue](http://johnaugust.com/Assets/blue_pages_memo.pdf) and [pink](http://johnaugust.com/Assets/pink_pages_memo.pdf) pages of Charlie.)

Multi-camera (sitcom) script formatting (p. 117)
===
Here’s where I’m of no use. While I’ve read half-hour scripts, I’ve never written one, so I can’t say how accurate his advice is. But I will point out that every show is likely to have a “house style,” so it’s doubly important to get a real sample script from the show and duplicate it, right down to the punctuation.

And that’s it for my addendum/errata. Riley’s book will be nothing new to most screenwriters, but it’s a helpful and practical guide for newcomers. Note that he deliberately doesn’t teach anything about writing–and his snippet examples aren’t particularly inspiring. This book is strictly about formatting, and on that level, it’s solid enough that I hereby abdicate all common formatting questions to it.

Because not all screenwriters live in Wisconsin

January 18, 2006 First Person

I recently did an e-mail interview with the good folks at the [Wisconsin Screenwriters Forum](http://www.wiscreenwritersforum.org/), only to realize that a significant percentage of my readership base (aspiring screenwriters, [confused Christians](http://johnaugust.com/archives/2005/liam-found-a-mistake-in-the-bible), web-surfing office drones) lives outside of our 30th state, and therefore might not receive the newsletter.

So with WSF’s kind permission, I’m reprinting it here.

Could you tell me a little about the process you went through from the time you decided you wanted to write screenplays, to the time you wrote GO?

I wrote my first script in graduate school. It was a romantic tragedy set in Colorado. Reading it now, I don’t think it’s all that good, but the writing showed enough promise to get me some meetings, and ultimately an agent. By that time, I had already written the first part of Go, designed to be a short film. It was only several scripts later (after How to Eat Fried Worms and A Wrinkle in Time) that I went back and wrote the full version of Go.

I pretty much always wanted to be a writer, but I didn’t really know anything about screenwriting until I got to Los Angeles. Like all new screenwriters, it took a while to get used to the format.

How did GO make its way from an idea in your mind to your first produced feature film?

Go came from a bunch of little incidents I’d collected over the years, some true, some not. A lot of people focus on the structure of it, but I think what makes it work is that moment-by-moment, you’re not sure where the hell it’s going. That’s very much the experience of being twenty.

What process do you adhere to, if any, when approaching an adaptation?

Adaptations are really no different than originals. You’re looking for what’s inherently the “movie idea.” Sometimes that’s obvious (Jurassic Park) and sometimes that’s more work to uncover (Big Fish). But in both cases, you’re best off building the movie from the ground up, rather than trying to force the original material into a cinematic shape.

What are some of the smartest things you’ve done in regards to your career? Things you feel have helped bring you to your current level of success.

I was never a big networker. I didn’t keep up relationships on the off chance that someday I’d work with a certain person. But I learned how to be good in meetings, which means knowing when to talk and when to listen. When people would give me stupid notes, I wouldn’t reject them outright, but would rather try to intuit what they actually wanted, even if they couldn’t articulate it. And I’ve always tried to be the guy who comes up with solutions, rather than pointing out problems.

Have you made any mistakes along the way, in regards to your screenwriting career, which others could potentially learn from?

Especially early in my career, I’d fall in love with a given scene and do anything to keep it in the script, even if in my heart I knew it wasn’t working for the story. Now, I’m a lot more ruthless. There will always be other great scenes. What’s important is that the piece as a whole is working.

How do you approach writing that snappy dialogue you’ve become popular for?

Dialogue is just the way people would talk if they had a few extra seconds to think about what they were going to say. It’s not exactly natural; it’s more compressed and streamlined. I think it’s a lot like how illustrators do animation, flipping pages back and forth to see how it moves. I’m constantly reading from line to line, making sure the rhythm works.

What are some of your favorite movies? Screenplays? Books?

My favorite movie is Aliens, which is probably my favorite screenplay as well. I don’t know that I have one favorite book. I don’t tend to re-read books the way I’ll re-watch movies, so I don’t have the same kind of familiarity with any one work. But in general, I love the dysfunctional family genre, such as Augusten Burrough’s RUNNING WITH SCISSORS or David Sedaris’ NAKED.

What piece of advice could you have used back when you were an aspiring screenwriter?

To worry less about the format and more about the words. Honestly, if a script has terrific writing, no one will give a rat’s ass about the margins and sluglines. There’s far too much emphasis on doing things right, and not enough on doing things brilliantly. When you read a great script, the paper disappears and you feel like you’re watching a movie. That has nothing to do with 12 pt. Courier. It’s artful writing, and that’s the only crucial element

Glossary

ACT
A collection of scenes forming one of the main sections of a script. In stage plays and teleplays, acts are explicitly indicated in the script (e.g. "End of Act One"); in features, they are not. One-hour TV dramas are usually broken into four acts, plus a teaser, coinciding with commercial breaks. Half-hour sitcoms fall into into two acts, plus a teaser. Made-for-TV movies are divided into seven acts. Stage plays can have any number of acts. One and two-act plays are common, while Shakespearean dramas often have five acts. Since screenplays never show act breaks, an "act" is really a theoretical concept. Screenwriters talk about three acts, meaning "the beginning," "the middle," and "the end."

ACT BREAK
The end of an act. Generally, it’s a highpoint in the story in which something important occurs that thrusts the audience into the next chapter or stage. In television, an act will end just before a commercial break. In stage musicals, the act break is usually preceded by a big song to keep people humming through intermission.

ANTAGONIST
A major character in a screenplay whose values or behavior conflict with those of the protagonist. Sometimes, the antagonist does not have to be personified, but can be the elements, society, etc.

ASSOCIATE PRODUCER
See the Producer page.

BASE CAMP
During production, the area where most of the trailers are located. Sometimes base camp is several miles away from the set.

BIO-PIC
A film that tells the true story of a historical figure (e.g. A Beautiful Mind, Patton, Nixon).

BUMP
An increase in pay. For a writer, this would come on a new assignment. A writer may deserve a bump for having written a successful movie, gotten a big director attached, or winning a major award.

BUY
To understand and accept the logic of an assertion. “I buy that the hooker didn’t want to call the cops, but I don’t buy she would actually bury the body herself."

BUSINESS
A character’s action during a scene , which is generally not related to the content of the scene itself. “Can we give Rachel some business over by the copier while Joey and Chandler are talking?"

CHARACTER
Essentially, any person in a story who does or says something. It’s the addition of unique and meaningful details that elevates a character beyond purely functional status.

CIRCUS
The Canadian term for "base camp ." (Example: "If you’re going back to the circus, would you get me some coffee?")

CLOSE UP
A shot in which a character or item takes up a large portion of the frame. Often used for dramatic effect or to highlight something the audience should be paying attention to.

CO-EXECUTIVE PRODUCER
See the Producer page.

CO-PRODUCER
See the Producer page.

COPYRIGHT
The legal protection of creative ideas. A writer automatically owns copyright on anything she writes, even without official governmental registration. One exception is works-for-hire, in which the copyright rests with the entity paying for the work. Registering written material with the Writer’s Guild of America (WGA) is not the same as copyright, although it does help prove exactly when something was written.

COURIER
The standard typewriter font in which all screenplays are written. Twelve-point is the proper size. You could use a different font, but you’d look like an amateur.

CUT TO:
In screenwriting, a quick or marked transition from one scene to another. Moving from one scene to another automatically implies a CUT TO:, so you don’t need to use it unless you’re trying to convey a certain pace .

CUTTY
Using many quick edits between shots in a scene , often making the audience feel dizzy. Michael Bay movies tend to be cutty, even in non-action scenes.

DAY PLAYER
A non-star actor who is paid a flat daily rate, generally speaking only a few lines in a film. Characters who appear in only one scene are generally played by day players. This is sometimes a “bump " for an extra who is asked to read a line on-set.

DEVELOPMENT
The lengthy and often painful process in which a screenplay is re-written time and time again to satisfy all those involved with the project, namely studio executives, directors, and cast members. To quote Howard Rodman: “Development is the process of taking the screenplay only you could have written, and turning it into something anyone could have written.

DEVELOPMENT EXECUTIVE
A studio executive who is in charge of shepherding the writer through the “development process," giving them notes and feedback on the script.

DOCU-DRAMA
A film that tells the true story of a historical event (e.g. Schindler’s List, Tora! Tora! Tora!, Gettysburg).

EARNED
The sense that a story moment has come about organically and logically, particularly in terms of character motivation. (“I don’t think you really earned Megan’s decision to give up the baby on page 21.")

EDGY
A term used to describe a story or writing style that is unusually unsettling, exciting, or dark. Everyone claims to want edgy material, but then they end up making generic comedies.

EIGHTH
A unit of a written page, used for production. Script pages are broken down into “eighths of a page," approximately one vertical inch of text. A scene might be listed as 1 1/8th long, which means one page plus one-eighth of the next.

ENTRANCE
A character’s entry into a scene. “The scene is really wonky up until Chandler’s entrance."

ESTABLISHING SHOT
A written description of an exterior location, usually to set up the logistics of a place, rather than a specific story purpose.

EXECUTIVE PRODUCER
See the Producer page.

EXIT
A character’s exit from a scene . “Could we have him exit on Monica’s line instead?"

EXIT LINE
A character’s last line as he or she exits a scene . “I hate Joey’s exit line. Can we do a recall on the hoagie business?"

EXT.
A scene header that tells the reader the following scene takes place outdoors (e.g. EXT. BOB’S DINER – NIGHT).

EXTREME CLOSE UP
A shot in which a character or item takes up the entire frame of film, often used for dramatic effect or to tell the audience that this is important.

EYE CANDY
Something on-screen that is meant to be looked at and ogled, but rarely has anything to do with the development of the story. Examples include big pyrotechnic explosions, cool CG effects and gorgeous alien vistas.

FANTASY SEQUENCE
A scene or sequence that occurs outside the reality of the story, often to visualize a character’s dreams or wishes.

FLASH CUT
A quick edit in which a scene flashes to white before entering the next scene, often used to transition into dream or fantasy sequences .

FLASHBACK
A scene from the past used to explain something happening in the present. See also NON-LINEAR .

FLASHFORWARD
This is a scene from the future that appears out of the linear telling of the story, usually to highlight a dramatic moment.

GENRE
A category of films lumped together based on subject matter, theme or tone. Film genres include action, drama, comedy, horror, noir, musical, mystery, western, thriller, documentary, or science fiction. Many genres then have sub-genres, such as dark comedy, teen comedy, romantic drama, historical drama, sci-fi thriller, or sci-fi horror.

HACK
An unflattering term for a writer or director who carelessly puts together a script or film with little talent or regard for craft or storytelling.

HALF-HOUR
A television term for a comedy that lasts for a half-hour (eg. Friends, Sex and the City, Malcolm in the Middle).

HERO
The main character in a story, who drives the plot, or around whom plot is structured. Often, but not always the protagonist .

IN
The moment or manner the writer begins a particular scene . ("Could we come in later to the party scene, after Rich has eaten atomic goldfish?") See OUT .

INDUSTRY
Short for the film and television industry. At a party: "So, do you work in the industry?"

INT.
A scene header that tells the reader the following scene takes place inside (e.g. INT. BOB’S DINER – NIGHT).

LINE PRODUCER
See the Producer page.

MANUSCRIPT
The typed (as opposed to type-set) version of a novel, as originally submitted to the publisher by an author. Much of the editing and revision of a book takes place at the manuscript stage.

McGUFFIN
Often associated with Hitchcock, PageWise has a good definition: A device or plot element that catches the viewer’s attention or drives the plot. It is generally something that every character is concerned with. The McGuffin is essentially something that the entire story is built around and yet has no real relevance. That is, it’s what the movie says it’s about, even though it really isn’t. In the first Charlie’s Angels, the McGuffin was stolen voice-identification software; in the second, it was Federal Witness Protection List. In both cases, the villain’s real motivation was greed and revenge. In early drafts of Full Throttle, the Angels had to retrieve a glowing vial labelled “McGuffin Industries.”

MEET-CUTE
In romantic comedies, the moment when the destined-to-fall-in-love couple meets for the first time, typically in ironic or unexpected fashion.

MOMENTUM
The inertia within a story as it approaches its climax. "I really feel the five-minute break-dance number is slowing the momentum in the second act ."

MONTAGE
A series of short scenes , often used to show the passing of time, or the process by which something is done. In screenplays, the individual scenes within a montage sometimes don’t use scene headers , but rather list each action on a separate line.

MOTIVATED
When a character’s dialogue or action makes sense based on the information that preceded it. "Monica’s tirade about the dish drainer doesn’t seem properly motivated."

MOTIVATION
The wants, needs and beliefs that drive a character . "I don’t understand the drug lord’s motivation for wanting Salazar dead."

NOIR
A genre of film with a dark or disturbing tone. Noir films are typically thriller or crime stories.

NON-LINEAR
A style of storytelling in which plot does not unfold chronologically (e.g. Go, Pulp Fiction, Rashomon). One or two flashbacks does not make a film non-linear, but an extended flashback might (e.g. Crouching Tiger, Hidden Dragon).

ONE-HOUR
A television term describing a dramatic series that lasts for one-hour (e.g. ER, The West Wing, The Sopranos).

OUT
The moment or manner the writer ends a particular scene . ("Could we find a better out for the dinner party scene?") See IN .

PACING/PACE
The speed at which events unfold within a story. Action scripts are often described as fast-paced, while character dramas can be slow-paced.

POLISH
A small rewrite of a screenplay before it enters production, typically with the goal of smoothing out storylines or spicing up dialogue.

POST
The period after principal photography in which a film is edited, visual effects are completed, sound work is done, and a musical score is laid down, all leading up to the theatrical release.

PREP, PRE-PRODUCTION
The period prior to principal photography in which directors are hired, actors are cast, sets are built, costumes designed, and writers work on polishes.

PRINCIPAL PHOTOGRAPHY
The main period of filming for a movie, lasting days, weeks, or months.

PRODUCER
The person who (in theory) brings together all the elements to make a film. A producer shepherds an idea from scripting through the theatrical release, hiring and firing personnel as needed. The “Best Picture" Oscar goes to them. For information on the different types of producers, see the Producer page.

PROTAGONIST
The central character in a story, generally synonymous with hero . This character drives the plot and is typically changed the most based on what he or she encounters.

QUEST
The journey a hero takes to achieve his goal. Sometimes the quest is literal (take this ring to Mordor; win the cheerleading championship). In other stories, the quest is more abstract (improve the relationship with your brother).

RESIDUALS
Payments made to a film or television writer when his or her work is sold to another venue, such as a feature film sold on DVD, or a network television episode shown in syndication. These fees are negotiated and collected on behalf of the writer by the Writers Guild of America.

REVEAL
The moment in which previously withheld information about characters or plot is unveiled. “Could we move the reveal of Carrie’s father to the end of the first act?"

SCALE
The minimum amount of money a writer must be paid for their work, if the employer has signed a contract with the Writer’s Guild of America (WGA).

SCENE
A unit of story that occurs in one location at one time.

SCENE HEADER
The top of scene , which lists the location, time of day, and whether or not a scene is inside or outside. INT. BOB’S DINER – DAY tells the reader the scene takes place inside Bob’s diner during daylight hours.

SCENE NUMBER
Scripts in pre-production (and thereafter) have each scene numbered to the left and right of the scene header , in order to facilitate production (e.g. “Today we’re going shoot scene 17.") Before this point, most scripts do not number individual scenes .

SCREENPLAY
A script written to be a feature film (or possibly a made-for-television movie).

SCRIPT SUPERVISOR
The on-set person responsible for keeping track of “continuity of filming," ensuring that everything will cut together logically in the editing room. For every take, they make sure the actors repeat the same actions and dialogue. The script supervisor is also responsible for noting which takes of a scene the director prefers.

SET-PIECE
A scene or sequence with escalated stakes and production values, as appropriate to the genre. For instance, in an action film, a set-piece might be helicopter chase amid skyscrapers. In a musical, a set-piece might be a roller-blade dance number. In a high-concept comedy, a set piece might find the claustrophobic hero on an increasingly crowded bus, until he can’t take it anymore. Done right, set-pieces are moments you remember weeks after seeing a movie.

SEQUENCE
A collection of shorter scenes that tell a larger part of the movie (e.g. a car chase, a heist, a prom).

SINGLE-CAMERA
A television show that is shot more like a feature film, using one or two cameras with several setups for each scene , rather than recording all the action from multiple cameras. Most dramas are single-camera; most comedies are three-camera . "Sex and the City" and "Malcolm in the Middle" are examples of comedies that are shot single-camera.

SLOW-MOTION
The appearance of time slowing down, often used to heighten tension. In film, it is achieved in film by shooting at a higher frame rate, such as 48 frames per second rather than 24.

SLUGLINE
In screenwriting, a piece of description placed on its own line, in uppercase letters, to signify its importance in the scene . Often used to break longer scenes into manageable chunks.

SPLIT-SCREEN
A shot that is “cut" down the middle of a frame to illustrate action happening at the same time, but in two different locations.

STUDIO
In film, a company that finances, produces, markets and distributes motion pictures. Major American studios include Columbia, Universal, DreamWorks, Paramount, Warner Bros., MGM and Disney. In television, a company that finances and produces television shows. The marketing and distribution is handled by the network, which may or may not be related to the studio.

SUB-RIGHTS
The division of a publisher one calls to find out who owns all underlying rights to a creative property, be it a magazine article, novel or other written material.

TELEPLAY
A script written specifically for television.

TENTPOLE
A major motion picture, generally released in the summer or Christmas season, which is the primary focus of a studio’s marketing attention. The term comes from this analogy: if the tentpole fails, everything will collapse around it.

THREE-CAMERA
In television, the format of most situation comedies. Scenes are filmed in their entirety by multiple cameras in front of a live audience.

TRACKING
In regards to feature films, the process of measuring a soon-to-be-released film’s popularity within the general public. Tracking allows a studio to know whether or not a film’s marketing is effectively reaching the target audience. In regards to screenplays, the process of checking the internal logic of the plot. “Something about the HALO rings just isn’t tracking." In regards to development , the sharing of information between development executives about what screenplays are coming onto the market.

TRANSITION
The movement from one scene to the next. It can be as simple as a cut, or more dramatic such as a dissolve, fade out, fade in, etc.

VIDEO VILLAGE
On-set, the bank of monitors where a director watches what is being filmed. Generally, the script supervisor , director of photography and producers are also huddled around video village.

VILLAIN
The hero’s primary opponent in the movie, who must be defeated in order for the hero to succeed.

WE’RE-NOT-IN-KANSAS-ANYMORE
The moment, generally at the end of the first act , in which characters recognize their dilemma or setting has suddenly changed (generally for the worse).

WONKY
A moment that feels out-of-place or forced. “There’s something really wonky about how we get to the car chase."

WORST-OF-THE-WORST
The moment in the story, generally at the end of the second act , when things are at their absolute worst for the hero , and all hope seems lost. In an action movie, the hero’s plan to defuse the bomb may have failed. In a buddy comedy, the two friends may have gone their separate ways. In a romantic comedy, the guy and the girl aren’t speaking, and she’s about to marry the rich jerk. Even movies that don’t have a classic three-act structure tend to have a worst-of-the-worst, if only to allow the hero one last obstacle to overcome.

How to include abstract images

April 13, 2005 Formatting, QandA

questionmarkThere is one element that I have to include, as it is integral to the script. It is a recurring image of a curved line that reveals itself as a circle to the background of a high speed train.

How can I format this properly as there is no scene heading for it?

— John C.
via [IMDb](http://indie.imdb.com/Indie/Ask/)

Beginning screenwriters often get too nervous about formatting, scared that one missing scene header will make their scripts un-filmable. Or worse, un-commercial.

Get over it. If you need to write your curved train tracks, just write ’em. Images like this don’t need their own scene headers; just treat them as stand-alone sluglines, or little mini-scenes.

A CURVED LINE

slowly moves across the screen. We’re looking at something from a very high angle, but it’s not clear what.

TRANSITION TO:

EXT. SOMEWHERE ELSE

And a scene happens.

Later in the script, when you need to finally reveal what this image actually is, you might try something like this:

THE SAME CURVED LINE

stretches across the screen. Now, a high-speed train enters from the bottom of the frame, running along the arc — actually the tracks of the French TGV.

We RUSH IN closer, feeling the energy of the train as it races through mustard-yellow fields. We drop alongside the fourth car, looking in through the window to find Charlotte asleep, her head tilted against the glass.

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Apps

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Recommended Reading

  • First Person (88)
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Screenwriting Q&A

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