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Comments for Jane Espenson

April 23, 2007 Resources, Television

Jane Espenson runs a [terrific blog](http://www.janeespenson.com/) offering advice on writing TV spec scripts. If you’re at all interested in writing for television, it’s worth checking out.

Jane’s site has two quirky aspects. First off, she consistently notes what she ate for lunch. Second, she doesn’t offer any online mechanism for reader feedback. Not only are comments turned off, but she doesn’t even provide a contact email. Instead, she lists a post office mailbox. You’re supposed to write a letter the old-fashioned-way.

That’s her prerogative, certainly. But it makes it difficult to point out simple errors she might want to correct. For instance, [this post](http://www.janeespenson.com/archives/00000338.php) from last week:

I’m sure there are many of these out there, but tonight I’m just presenting the first documented clamshell that has captured my attention. Remember these lines?

You smell like aftershave and taco meat. (Blades of Glory)
You smell like beef and cheese. (Elf)
You smell like sweet red plums and grilled cheese sandwiches. (The Wedding Planner)
You smell like old people and soap. (Willy Wonka and the Chocolate Factory)

That last one is from my script for Charlie and the Chocolate Factory. (Willy Wonka and the Chocolate Factory is the Gene Wilder version, and doesn’t feature that line.)

A simple mistake, easily corrected. But how am I to tell her? I suppose I’ll need to write her a letter, and find a stamp with which to mail it.

This got me thinking: Since she and I probably have a significant overlap of readership, why not provide a feedback mechanism for her? So here’s what I’m going to do.

Next Monday (April 30th, 2007), I’m going to print out this post and all attached comments and mail it to Jane. So if there’s anything you’d like to ask her, or a response to something she’s written, just leave it as a comment on this post.

Remember, these comments are for Jane’s blog, not mine.

Me? I’m having Quizno’s for lunch. A mesquite chicken sandwich, no bacon.

Scriptnotes, Episode 632: Mystery and Suspense, Transcript

April 1, 2024 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2024/mystery-and-suspense).

**John August:** Hello and welcome. My name is John August, and this is Episode 632 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today’s episode is about mystery and suspense. It’s also a best of episode. To explain why we’re airing material from the vaults, I need to tell you a little story. So sit back, get comfortable.

Now, longtime listeners will recognize that in no fewer than three episodes of Scriptnotes, we have urged our listeners to get their flu shots. In fact, in the opening moments of Episode 5, back in 2011, Craig and I talked about it. Drew, let’s play a clip from that episode, right from the very start, because this is before we even had bloops as a (sings). Back then, I used to pick different theme music from the shows. Let’s play that now.

[Episode 5 clip]

**John:** Hello and welcome to Scriptnotes, a podcast about screenwriting and things interesting to screenwriters. My name is John August.

**Craig Mazin:** My name is Craig Mazin.

**John:** Hello, Craig. How are you doing today?

**Craig:** Doing great, John. How about yourself?

**John:** I am doing pretty well. It’s been a day of many small errands and things to take care of. I got my flu shot today, for example.

**Craig:** You know I’m a huge pro-vaccination guy, but I always feel like the flu shot is the one vaccine that’s kind of a waste of time, just because of the whole thing where there are so many different strains, and they’re kind of guessing.

**John:** They are guessing. They have to figure out which flu they think is going to be the biggest strain to hit American shores at the time. My gambler’s aspect of it is that having the flu completely sucks.

**Craig:** Yes.

**John:** And so, if I can spend $20 and take 20 minutes to have a very good chance of avoiding a terrible flu, I’ll gladly spend that money and take that time.

**Craig:** Absolutely. And that’s why I’ll get a flu shot, also. And I always get my kids flu shots. I just always feel a little silly about it as opposed to proper vaccinations, which, of course, are life savers.

The other thing about the flu is, I feel like people misuse the word “flu,” because flu is a very specific virus. And usually, when people say they have the flu, what they mean is they have the common cold.

**John:** Yeah.

**Craig:** You really have to be pretty sick for it to be the flu.

**John:** If you’re knocked on your back and really, really hating life, that could very well be the flu.

**Craig:** Yeah, you’ve got, like, a serious fever, muscle pains, that’s… Flu’s bad stuff.

[End of clip]

**Drew Marquardt:** Oh my gosh, you sound like babies.

**John:** We were so young, so naïve.

**Drew:** The 10 years of cigars hadn’t lowered your voice or anything like that.

**John:** The Trump administration, the bourbon, everything else that has happened. Here we have our first clue about what may be going on here. Craig and I were talking about the flu, so either one of the two of us or someone in our orb must have gotten the flu. And in fact, that has already happened on the show.

So back in Episode 434, January 2020, Craig talks about how he got the flu. He describes going to Urgent Care. And Craig asks me, “John, do you know how they test for the flu? They put a swab up your nose and swirl it around,” which is wild. That used to be a new thing. This is January 2020 he’s telling me this. We were just about to have COVID. We were just about to all have our noses swabbed endlessly for the rest of our lives, but this was a new thing for Craig.

**Drew:** No idea what was coming.

**John:** Nope, no idea, which brings us to 2024. Last week, it’s a Saturday evening. I am feeling a little bit achy, but I was just at the gym that morning. It’s nothing too big, nothing too pressing. We’re having friends over to play board games, so as a responsible host, I take a COVID test. I swab my nose, just as Craig had done back in 434. COVID test turns out negative, so hooray. Friends come over. We play Spyfall. We play Poetry for Neanderthals. We play Celebrity. A great time is had by all.

The guests leave, and suddenly I just feel awful. Everything comes crashing down. I’m guessing that what I was experiencing during that game night was essentially stage health, where you can feel good when you’re actually out on stage, when you’re actually performing, and then it all comes crashing down. Drew, you were an actor. You may have seen something like that in your orbit.

**Drew:** I’ve absolutely had that happen several times. Usually, the times when I was the lead, I would have full-blown laryngitis backstage and then get on and be able to project out and not know how I did it.

**John:** We were doing Big Fish in London. There was this cold that went through the entire cast. These people, they were basically invalids. They were so sick. Then you just shove them up on stage, and they could somehow do it. They’re belting, and then they can’t talk off stage. I think it was some bit of that. I just did not feel how bad I felt while people were there. But I am now so cold, I am shaking. I have a fever of 101. I take some Advil. I go to bed. I don’t sleep too well. I get too hot, too cold. I start sweating. I feel gross. I take my temperature throughout the night, and it gets up to 105.5.

**Drew:** Oh my god.

**John:** At that point, I genuinely don’t know what to do, because if I Google now, I see that over 105, you’re supposed to go to the emergency room, but it’s not like it was staying over 105. I don’t have any of the other emergency symptoms like that. I’m not convulsing. I’m not confused or delirious.

Anyway, first thing in the morning, Mike takes me to Urgent Care. I say, “I think I have the flu.” They swab my nose. They say, “You have the flu.” They send me home with Tamiflu. The doctor says, “Listen, you’re going to have three bad days, and then you’ll be okay.” The doctor was accurate, but I don’t know, he didn’t fully describe the experience. It was just horrible. I have friends who’ve had much more serious illnesses. I don’t want to downplay that. But for whatever reason and good fortune, I’ve never been this sick as an adult. I don’t want to just downplay how awful the flu was for me. It was just bad. Have you had the flu as a grown-up?

**Drew:** I don’t think I’ve had it as an adult. I’m sure I’ve had it as a kid, because kids get everything.

**John:** I’m sure I had it as a kid too. I remember things that felt like this as a kid. But your kid body is just so different. I felt like everything was just down and broken. I had fever, body aches, chills, diarrhea, but that’s it. I had none of the respiratory things. But what I had was enough. I couldn’t eat. I couldn’t really sleep. I just laid there in this fugue state envisioning boxes being assembled. I couldn’t think any organized thoughts, other than just repetitive, simple thoughts. I felt like a video game that had crashed, and the screen was half pixelated, sort of broken. It was bad.

I eventually came back online. I’d have these moments where I’d say, “Oh, this is the best I’ve felt so far,” and I still felt terrible, but it was better than I’d felt two hours before. Then a few hours later, I’d say, “Oh, this is the best I’ve felt so far.” That was the gradual coming out of it. Now, we’re on the fifth day. Flu-wise, I feel like I’m basically through it. The last couple days I’ve been able to do some phone calls. For reasons we’ll get into, I’ve had so many phone calls. The flu sucks. That’s my takeaway from the flu.

To answer the mystery and suspense question I posed at the very start of this, the reason why this is a best of episode is because we had a bigger episode planned. We were going to have a guest host on. We had a menu of things we were going to go through. That’s going to be pushed back a week. But we have a lot of other things to talk through. This is a hybrid of old stuff and new stuff in one episode.

Takeaways, I guess, flu shot. Get your flu shot. It didn’t protect me this time. It’s protected me many other years, I’m sure. Tamiflu, sure, great. It’s not the magic bullet I hoped it would be. You see people who get the COVID drug, and they’re like, “Oh my god, I suddenly feel great.” It wasn’t like that. It wasn’t just like, oh, suddenly, the lights came on. It is crazy that we don’t have an at-home test in the U.S. for flu. They exist in Europe. They exist in Asia.

**Drew:** Really?

**John:** Yeah, they have these tests where you can swab. It’s one test that swabs for flu, RSV, and COVID. If I’d had a test like that, I would’ve swabbed my nose, and I would’ve tested positive for flu. I would’ve not had friends come over. I probably could’ve gotten Tamiflu 12 hours earlier. It’s really frustrating we don’t have those here.

**Drew:** That feels so obvious that we would have them. Now I’m very frustrated.

**John:** Apparently, the reason why we don’t have them is it was proposed years ago, and they said, “Americans aren’t ready to handle at-home testing of things,” but we are now. So just get over it. We can do it. Of my board game party group, no one is sick yet, which is great. Some of them took Tamiflu, which is smart and great. Hopefully, they’ll all stay healthy.

**Drew:** Terrible for you, but it sounds like it worked out okay.

**John:** Drew, tell us about the mystery and suspense portions you have picked out for us this episode.

**Drew:** This is an episode about mystery and suspense, but it’s not just detectives and thrillers. This is how to use mystery and suspense techniques in every story, including comedies, so really helpful. We’re going to start with Episode 269. That’s Mystery Versus Confusion. It’s about using mystery to capture an audience’s curiosity, but making sure that doesn’t tip over into confusion or frustration or just making sure it’s all very deliberate. Then we’ll go to Episode 332, which is called Wait For It. It’s about suspense and the different types of suspense and how to craft it on the page.

**John:** Great. In our Bonus Segment for Premium members, you and I are going to talk about the Apple Vision Pro, which we had in the office and got a chance to test out and play around with. But before we get into any of that, we have some news. We actually had a busy news week. First, we need to start with all the agent stuff that happened this week. Agencies are always going through changes. Agents move from one firm to another. Sometimes they take their clients with them. Sometimes they shutter, and that happened this past week with one of the smaller agencies.

**Drew:** That’s right. The first one was A3, which used to be Abrams Artists Agency. An email went out on Friday, February 9th, that the agency was shutting down on Monday. It sounds like the decision to pull the trigger was made completely by the chairman, Adam Bold. Bold has that power to make that unilateral move because of an operating agreement they signed last year, which the CEO Robert Attermann and President Brian Cho have been suing Bold over. It sounds like there’s quite a lot of drama here. They did that reportedly in attempt to block Bold from selling off A3’s digital and unscripted departments to Gersh, which happened in January. And now that agency’s completely dissolved.

**John:** My recollection is that A3 represented both… I know they represented some writers, because back in the WGA agency campaign, I remember them being one of the agencies that we had to negotiate with. But they also represented other talent as well.

It’s frustrating when your agency melts away, because then you don’t know, as a piece of talent, what are you supposed to do, where are you supposed to go. I also feel bad, of course, for the agents who are suddenly without a job. Those changes do happen. That is an agency shutting down. What’s more common to happen in Hollywood is that an agent will leave an agency either taking his or her clients to a different firm or setting up a new agency. That’s what happened this past week.

So the big news in my friend group this past week has been about Verve. On Tuesday, it was announced that Bill Weinstein, who’s one of the founders, partners, and the CEO of Verve Talent, had left the firm. And as longtime listeners will know, I actually moved to Verve during the WGA agency campaign, and Bill was my primary agent. The trades are reporting that three other agents are joining him on this new venture. There could be more.

We’re recording this on Thursday, so by the time this episode comes out on Tuesday, a lot more may have developed. But Drew, it’s fair to say that a ton of phone calls have happened in the office here over the last two or three days.

**Drew:** Yes, I would absolutely say that.

**John:** It’s weird. The phone doesn’t ring nearly as much as it used to, because everything is now emails or text messages. But when you need real-time information, you just pick up the phone and call a person, especially when they want to talk about advice. The reason why people were calling me were mostly friends of mine who were at Verve, and just to think about, “Do I stay at Verve? Do I go to this new place? Do I go to a third place?”

One of the things I tried to talk everybody through is not to fall into the false dichotomy of only two options. There’s a sense of you either have to choose A or B. You can choose A or B or neither of those and go to a different situation, different solution.

For some people, if they have a primary relationship with an agent who is staying at Verve, it probably makes sense to stay at Verse. If they have a primary relationship with an agent who’s moving to this new firm, it may make sense to move to the new firm. But in other cases, it may make sense to look around and see where is the right place to end up. That could be at a different agency. It could be with a manager.

For me personally, as we’re recording this, I don’t know where I’m going to go. I don’t know if I’m staying at Verve or going to the new agency or going someplace else. It will be a busy couple weeks as this all sorts itself out.

**Drew:** It’s mystery and suspense.

**John:** It is mystery and suspense, Drew.

**Drew:** It is.

**John:** The second bit of business we have not covered yet on the program is OpenAI announced Sora. Sora is this new video generation tool. We’ve seen tools before that do what Dall-E did for images that created videos, but they were terrible. They were just awful. You would not believe them to be real at all. Drew, you saw these demos. What’d you think?

**Drew:** I was blown away. The physics of it is amazing. Seeing things underwater videos are incredible. There’s one I was telling you about. It’s a drone shot from 1850s California or something like that. It’s both incredible and awe-inspiring and a little bit terrifying.

**John:** The first text message I got from a friend was, quote, “How petrified should I be?” I told them, don’t be petrified. It’s a long way from these little demo clips to typing a prompt in for, “Make me a biopic about Janis Joplin in the style of Baz Luhrmann. There’s a reason why writers and other film professionals are involved to get you from that notion to an actual film that people see.

All of that said, there are important things to consider with these technologies and the impact they could have on our business. First off, the demos they showed were largely about someone typing something into a box and it coming up with a little clip. But it can also take video’s input.

So you can feed it video of a film and say, “Replace Kevin Spacey,” because Kevin Spacey’s a problematic person right now, and it could probably do a very good job of replacing Kevin Spacey in a film. And so suddenly, you don’t have to re-shoot or do anything else. If you are the copyright holder on this film, and you want to make money off this, you might replace Kevin Spacey in a film, and it can do it pretty simply.

Likewise, if you are the holder of copyright on something in your vault, and you want to refresh it and make it more palatable to modern audiences, you could do certain things like up-ressing it or you could change the aspect ratio of it. If it’s shot more square and you want it to be more widescreen, you could fill in the edges there much better with AI. You can really figure out… It’s like the Photoshop’s generative fill. It’ll have a good sense of what should actually be in the spaces that are missing. That is really useful for that.

Is it transformative enough that it is covered by copyright? That’s an open question, and that’s a thing that’s going to be wrestled with. But it raises the question of, what is a refresh of an existing film versus what is a remake, because writers and directors and other folks, we get paid for when our material is remade. If someone wants to remake Go, I get paid for that, because that’s my original thing. But if you’re just constantly rejuvenating an existing property, that gets to be a little bit murkier.

I guess, what do we call the stuff that comes out of these engines? Because some of it can look like animation; some of it can look like live action, but it’s not really either of the above. There were no actors being filmed, so it’s not live action as we think of, but it’s also not animation and the animation process. It’s just a thing that’s being generated.

As WGA writers, we want to make sure that material that comes out of a process like this isn’t defaulted into animation, because the WGA does represent animation, but not exclusively. It could be a way for studios to run around protections that we have put in place for writers. We want to make sure that there’s no loophole here where using this technology gets them out of hiring WGA writers.

Finally, you talked about the physics of the stuff that you saw. The knock-on effect that these things have had is that they have become these reality engines. They’ve ingested so much material, so much video, that they create these pretty compelling drone shots. They have a sense of how things move in space. If a character was in front of another character and it clues it, there’s persistence of vision.

**Drew:** It has object permanence almost.

**John:** Object permanence, yeah, like a baby learns object permanence. It’s just much more sophisticated than things we’re used to coming out of this. Because of it, it can actually do things like, by watching a bunch of Minecraft videos, it gets Minecraft, and it can simulate Minecraft so well that it becomes basically just Minecraft. If you can do that with Minecraft, to what degree are you going to be able to simulate off of real-world video what reality is? That has troubling implications for – not troubling, but fascinating implications for the nature of reality and how it understands the world around it.

I think it’s just really interesting to watch this space. Obviously, we’re concerned about it, because it looks like it could replace the jobs of Hollywood workers, but it could actually have broader implications even beyond that. I think it’s nothing to panic about right now, but it’s something we should be mindful of, because as of this moment in 2024, it’s just interesting. It could be much more than interesting in a few years.

**Drew:** Do you feel like there’s a next step from it almost? Do you anticipate any of that or is it all just an unknown?

**John:** Right now, they’re showing the demos, but they’re not releasing the tool for people to use. That’s because there are obvious applications of this for disinformation, for deep fakes. All of that’s really troubling. Figuring out how you would even put this in the public’s hands is a big concern.

Some people pushed back against my blog post on it – we’ll put a link in the show notes to the blog post I put up about it – saying, like, “John, you ignored the fact that AI material can’t be copyrighted.” I think that’s naïve. It is a fact that right now, existing U.S. law suggests that material generated by AI by itself cannot be copyrighted, but there’s really no clear gradations there.

My example of using AI to do some film enhancements… The Zone of Interest, there are these really cool sequences which I originally thought were animation, but they turn out they were shot with this night vision camera that looked really surreal. Those cameras are not high enough resolution to create a good image on screen, but they could take that and then use AI to fix the issues in it. That’s still going to be copyrightable. You still were starting with something.

I think the degree to which you can use AI to do stuff in your film does not make it un-copyrightable. That’s all going to need to be figured out. We don’t know what the line is right now. I think, as people who are working in guilds, we need to be thinking about how do we make sure that we help draw the line, and it’s not just the studios who are drawing the line.

**Drew:** Cool.

**John:** Before we get to the new stuff, Drew, some things we need from our listeners. First off, we’re trying to do an episode that includes some counterfactual Hollywood history. I’ve been reading this great book on counterfactual military history, so like, what happens if this battle back in ancient times had gone differently and the other side had won? Would we be speaking Roman right now? Sometimes in history, small changes can lead to giant differences of outcome.

We’d love to do that for Hollywood, if we could, for a future episode. If you have suggestions for, if this one event had gone differently, what would the impact be. For example, if the movie Titanic had tanked and was a disaster, what would be the knock-on impacts of that? Or if Iron Man had failed, would we have the Marvel Cinematic Universe?

We’d love your questions about that. It doesn’t just have to be about movies. It could be about television. It could be about some other impact of technology or if another country had gotten to a certain thing first. But what we’d love is not too sci-fi-ish. It’s not about what if aliens had invaded at this point. It’s about flip of a coin, a thing that could’ve gone either way, could’ve gone the other way. It’s always fun to think about that. If you have suggestions for counterfactual Hollywood history, we’d love to hear those.

**Drew:** Email those to ask@johnaugust.com, and I’ll look at them all.

**John:** Fantastic. Drew, let’s get started with our mystery and suspense. Which episode are we hearing first, and which one’s number two?

**Drew:** It’s Episode 269 first, and then Episode 332.

**John:** Great. We will be back here after that with some One Cool Things and to wrap stuff up.

[Episode 269 clip]

**John:** Craig, get it started. Why should we care about mystery?

**Craig Mazin:** Well, we should care about it because we care about confusion. You and I talk about this all the time. We get confused so easily. But part of the reason that we can get confused easily is because, clearly, as writers, we’re trying to do something, and if we do too much of it, it ends up confusing. But why not be completely non-confusing? Well, that seems like a stupid question, but it’s worth asking. You know, why not just be obvious about everything? Well, because, oh, the audience doesn’t want that. Well then what is it that they want? What they want is mystery. They want mystery in all things.

And we get maybe a little distracted by the word “mystery,” because it implies a genre like Sherlock Holmes or Agatha Christie. But in fact, mystery is a dramatic concept that is in just about every good story you ever hear or see. Mystery essentially creates curiosity, and curiosity is what draws the audience in. It weaves them into the narrative.

The idea is even though you’re not telling a detective story, you’re telling a story in such a way that the audience now becomes a detective of your story, because the desire to know is essentially the strongest non-emotional effect that you can create in the audience. It actually is, I think, the only non-emotional effect that you can create in the audience. It’s the only intellectual thing that you can inspire in them, but it’s very, very powerful when you do.

**John:** So as you’re talking about curiosity, it’s that sense of asking a question and having a hope and an expectation that that question can be answered. And so, obviously, as we’re watching a story, we’re wondering, “Well, what happens next?”

Mystery comes when we’re asking questions like, “Wait, who is that character and why don’t I know more information about that character?” or “Why did she say that?” or, “What’s inside that box?” And those are compelling things that get us to lean into the screen a little bit more, because we want to see what’s happening. And so often, they can be effective if we are at the same general place as our lead hero in trying to get the answers to these questions. If we see that hero attempting to answer these questions, we’ll be right there with him or her.

**Craig:** Yeah, and even if we create small moments where perhaps the hero does know more than we do, what we’re tweaking is this thing that is very human. It’s built into our DNA. When we walk into a situation, we are naturally curious. We insist upon knowing certain things.

If you walk down the street, and you see suddenly 50 people lined up in front of a small storefront that has blacked out windows and a man in the front just patiently keeping people from entering, there’s no decision to want to know. What’s in there? Why are those people standing there? Who is that man? You begin to do this, right?

So as screenwriters, let us constantly exploit this. But exploit it in a way that doesn’t get us into trouble, because if we’re going to go ahead and tap them on their knee to make that little reflex happen, we have to reward them.

**John:** Absolutely.

**Craig:** And we also have to figure out when to reward them. And this is where the craft comes in.

**John:** Let’s go back to your example of the crowd outside the store and its blacked-out windows. If our characters walked past that and didn’t comment on it, didn’t acknowledge it, if we saw it as an audience but nothing was ever done with it, that would be frustrating. We would have ascribed a weight to whatever that mystery was, and we’d be waiting for the answer. And we might honestly miss other crucial things about your story because we keep waiting for an answer to that thing, which is part of the reason why I think it’s an overall cognitive load that you can expect an audience to keep. And if you have too many open loops, too many things that are not answered or don’t feel like they can be answered, the audience grows impatient and sort of frustrated and can’t focus on new things. They’re trying to juggle too much.

That’s a thing you have to be very aware of especially as you’re going through your story, as you’re putting all those balls in the air in the first act. Sometimes you’re going to have to take some of them out before you get into the meat of your story. Otherwise, the audience just can’t follow along with you.

**Craig:** That’s right. I always think of mystery as the intellectual version of nudity in films. Nudity is distracting, right? So in comedies, when there’s nudity, you can rest assured that the jokes will be somewhat diminished, in general, because people are too busy staring at boobs, and it’s hitting a different part of their brain than the haha, funny part. So you can do a little bit of boobs, but you can’t do too much boobs, because then it’s like, “I’m confused. I’m distracted.”

So when you engage in this very powerful technique of mini mysteries all the time about things, you are creating a contract with the audience. And you’re saying in exchange for this distraction – and I know you’re distracted – I promise that an answer will be given. I also hopefully promise that it’s probably something you could have figured out maybe if you’d really thought it true. It’s not just going to be totally random. Otherwise, it’s not a mystery; it’s just random. I promise you that the answer will be relevant, it will be logical, and it will add value to the story and value to your experience of the story. And I also promise that someone in the movie knows the answer. Someone, not no one, right? Because then it’s not really mystery; then it’s just an absurdity that everyone’s finding out together. Somebody knows.

This is all contrasted with what I think sometimes happens – and we see this when we do our Three Page Challenges – with confusion. Confusion, generally, this is how I experience it. I’m kind of interested how you do. I experience confusion in the following ways.

I feel like I’m supposed to know something but I don’t. So did I miss it? Was I eating popcorn when someone said something? Because I don’t know who that is and I don’t know why they’re talking.

I feel a mounting sense of confusion when things that are relying on the thing I’m supposed to know keep happening, and I don’t know why they’re happening, so now I’m getting really worried and distracted.

And generally speaking, I am confused when I sense that I’m not supposed to be confused. If I’m watching a David Lynch film and suddenly there’s a dwarf talking backwards in a dream, I understand I’m supposed to be… This is abstract. Okay, go ahead. Confuse me. But I only get confused when I think, “I’m not supposed to be confused right now, and I am so confused.”

**John:** Yeah, so if you were in a Melissa McCarthy comedy and suddenly there was a dwarf talking backwards, that would be unsettling. You would start to question the rules of the world in that movie and your own trust in the filmmakers, because that’s not the contract you signed when you sat down to start watching that movie. That can be a real thing. That can be a real burden. I agree with you on these points of confusion.

And my frustration honestly is that sometimes in the effort to eliminate confusion, we end up sort of scraping too hard and getting rid of important mysteries that are actually keeping the audience involved.

And so I remember when I was doing my first test screenings for my movie The Nines, I asked in my little survey form, What moments were you confused in a bad way?” Because what I didn’t want to do is to get rid of all the confusions, because you were supposed to be confused for parts of the movie. But when were you confused in a way that pulled you out of the movie? And those were important things for me to be able to understand for, like, “This wasn’t intriguing; this was annoying that I didn’t know what was actually happening here.”

**Craig:** That’s exactly right. There is confusion in a good way and confusion in a bad way. And when we are confused in a good way, we have an expectation that the pain will go away and that answers will be revealed, and that’s exciting. That makes us want to keep watching. That’s the most important part of mystery. It makes you want to turn the page of the movie. That’s why mysteries sell more copies than any other kind of book, because you want to know. It’s inescapable. Every Harry Potter book is a mystery. Every single one.

**John:** Well, it also stimulates that basic puzzle-solving nature. It’s like you feel like, “Okay, I have all these facts. They’re going to have to add up to something useful.” And what you said before about you feel like, “If I could think about this logically and really figure this out, I would come to the right conclusion.”

And also in the case of Harry Potter, you see characters talking about the central mystery and trying to solve the central mystery. And after you’ve seen one of these movies, you recognize, in the third act, they will confront the mystery, and there’ll be little tiny mysteries, but it will get resolved. There’s an implicit deal you’re making when you sign in for one of those books or one of those movies that the third act will be about resolving what’s going on in the course of this thing. And not all of the bigger issues of Voldemort and everything, but what’s been set up in this movie will get resolved by the end of this movie.

The same thing happens in a one-hour procedural, is that by the end of the hour, you’re going to know who the killer is, and the killer will be brought to justice, or the person who set the fire will be caught. Where the frustration comes in sometimes the big, epic, long arc stories of an Alias or a Lost, where sometimes those mysteries were so big and so spiraling that you had a sense of, like, “Are we ever to get the answer to these mysteries, or are there even answers to these mysteries? Are they meant to be just philosophical questions?”

**Craig:** And we just aren’t as curious about philosophical questions. We don’t need to know the answers to philosophical questions. And it’s important, I think, to say that even though it’s easy to talk about mysteries in the context of actual mystery movies, that non-mystery movies feature little mini mysteries all the time. Sometimes a scene is just who’s that and why are they doing that? And then we get the answer.

**John:** So let’s talk about the different types of mysteries we encounter.

**Craig:** Sure. Now, we’re talking about little specific crafty things of how we can create or impart mystery in any genre, any scene, any moment, and so very broad, writerly ways of approaching mystery. First, very, very simple mystery: pronoun. So two characters are talking and one of them says, “Well, what are we going to do about her?” And the other one says, “I don’t know.” And we go, “Okay, who’s her? Who’s her? Why are they worried about her? What is her going to do” Very simple, very easy, and then your choice is when to reveal who she is. Similarly, you can, “It.” “Did you do it?” “I did it.” “And?” “It was hard.” What’s it? Oh, I have to know. What is it? What is it?

**John:** Yeah, so essentially you’re omitting one piece of a crucial information by putting in a generic pronoun, and we are desperate to fill in that blank and find out what is that X that he’s talking about.

**Craig:** And it is absolutely the simplest form of magic trick that we do. And yet it is so powerful. It is our “pick a card, any card.” People are still talking to this day about what is in the briefcase. What is the “it” in the briefcase in Pulp Fiction? You know what it is? Nothing. It’s a flashbulb. It’s a light bulb, right? And the point is that he literally is saying, when the movie’s over and you don’t find out, the point is that’s it. It was just a mystery that I will never solve for you.

Just like what does Bill Murray whisper into Scarlett Johansson’s ear at the end of Lost In Translation? It doesn’t matter. It doesn’t matter, because you will never know, and yet we will talk about that because of our insatiable need to resolve this simplest kind of mystery.

**John:** So one caveat here is sometimes you can accidentally introduce this kind of mystery that you completely didn’t mean to. And the situations where I see it is, you enter into two characters having a conversation, and sometimes it’s just in how it’s cut or how the actors actually changed some words, but it makes it seem like… They’ll drop out a pronoun, or they’ll drop out the name of somebody, and so they’ll talk about her or she but not actually say who that person is. And then we’re like, “Wait. Are we supposed to be confused? Is that a mystery? Should we be looking for what that is?”

So you have to be mindful as a writer and as a person who’s watching cuts of films that you’re not accidentally introducing this kind of mystery that’s actually just going to be confusion because it’s not there intentionally.

**Craig:** Correct. And so there’s the treacherous navigation between confusion and mystery. But if you can figure out how to put these little ambiguities in that are intentional, that’s great. If you can figure out how to put in a secret between two people… When you see two people looking at you and whispering, you don’t have to decide to be curious. Right? You are now involved. And that’s exactly what we want our audience need to be. We want them to be involved.

There’s an interesting subtle way of creating a mystery that, personally, I love this version when I see it. And every now and then, I’ll pull it myself. And it’s what I call the obvious lie. We know what the facts are at this point in the movie. We have a bunch of facts at our disposal. And then someone asks a character something, and the character lies. And we know they’re lying, because we’ve seen the truth, but we don’t know why. Why are they lying?

Or we don’t know the facts, somebody says something, we believe it’s true, and then we find out that they were lying. And now we want to know why did they lie and what is the truth? Those tweak us immediately. We begin to light up when these things happen.

**John:** Because we want to understand the whys behind a character’s actions, and so to see a lie or to have somebody reveal his lie, it’s like, “Wait, do I not understand that character well enough? Is there something else happening here? I’m curious what that is.”

Now, on the page, sometimes I think you have to be really careful doing this, because the first time you’re reading a script, you’re reading it really carefully. You’re getting it all. It’s experiencing just like the movie. The 19th time you read through a script, sometimes you just look at the lines and you’re like, “Oh, wait, he says this on this page but this and the other page.” If you don’t somehow single out that this is a lie on a time where you’re putting the lie, that can be kind of a trap.

I’ve actually encountered this in places where actors or directors will forget, like, “Oh, no, she’s not telling the truth there. That’s a lie there.” And it sounds so obvious for me to say it, but like they’re just looking at the individual pages or like looking at like the sides, and they’re about to shoot something. And they’re not remembering like, “Oh, that’s right. This is not actually the truth.”

So this is a case where the slyly worded parenthetical or the little action line that sort of underscores that she’s a terrific liar, something in there to indicate to the reader and the filmmakers that, “Remember, this is not actually the truth here.”

**Craig:** Yeah, I think that’s a great idea. I mean, early on, that’s not necessary. It’s later on when you want to think, “Okay, maybe somebody has forgotten.” Or you don’t have to worry about it so much if the lie and the reveal that it’s a lie are really close together.

**John:** Absolutely.

**Craig:** So if someone says, “Anyway, I got to go. I got a meeting. I got to jump in my car. I got a meeting in like five minutes.” And someone goes, “Great.” And then they walk outside and they don’t have a car.

**John:** Yeah, perfect.

**Craig:** And they just sit down on the bench and wait. Then you go, “Okay, you’re a liar. Why? I need to know.” Right? So this is a good little mini mystery. Similarly, you can have mysteries that don’t involve people talking at all. Sometimes it’s just an object, like the briefcase in Pulp Fiction. Or you got a camera looking. Here’s a little mystery.

At the end of Inglourious Basterds, it’s not much of mystery, because you can pretty much see it coming, but he sets it up as little mini mystery. You’re looking up at Brad Pitt and I think it’s B.J. Novak, actually. I think it’s a friend of the podcast, B.J. Novak. Looking up at them looking down at what they’ve done to Hans Landa, and they’re talking about it. And we are the perspective, so we don’t know what it is, but they’re talking about it, and then we reveal the answer to the mystery. Listen. It may seem inevitable to you, because that’s how you saw the movie. It was not. It didn’t have to be done that way at all. It was a good choice.

There’s also another kind of simple mystery to do, and it’s what I’ll call no-so-innocuous-information. So in this idea, someone asks someone a question, and they get an answer, and it’s very meaningful to them. It’s just not meaningful to us. And that disparity between what the character thinks of it and what we think of it creates a mystery. So someone says, “Hey, did George come in today?” And the person goes, “Yeah.” And the person asking the question says, “Thank you,” walks outside, and starts crying. Why? Why are they crying that George came in? Nobody else seems to care that George came in. Who’s George? Mystery.

**John:** Mystery, again, we’re trying to figure out a character’s motivations, and they’re not matching up with their expectations, so therefore we’re leaning in and we are curious. And so as long as you’re going to be able to pay that off at some point, that could be a terrific thing. It’s when we don’t see that payoff that things get really strange.

Again, on the page, if that reaction is happening in the moment, like it’s just a subtle reaction in the moment, like a concerned stare or like a look of sudden panic, you’re going to have to script that, because the lines of dialogue are not matching our expectations. So you got to script in what that reaction is. And sometimes people feel like, “Oh, you’re directing the page.” No. You’re saying what is actually happening in the movie. You’re giving the experience of watching the movie on the page.

**Craig:** This whole directing on the page thing doesn’t even exist. My new thing now is forget not not doing it. It isn’t a thing. There is no such thing as directing on the page. I don’t even know what that means. We’re creating a movie with text. So we will do, we should do and must do everything we can to create that movie. And if that means that we are directing on the page, in fact, that’s the only job we have. We should only be directing on the page.

I think people think that, you know, directing on the page means camera moves this way, camera pushes in, switch to this lens, do the angle, angle, angle, angle. No. Directing on the page means you are creating a movie in someone’s mind. Use every tool you can.

**John:** Yeah. Craig, is there an elephant outside your window?

**Craig:** It’s a bus.

**John:** It’s a very loud bus.

**Craig:** With an elephant on it.

**John:** Fantastic. All right, let’s talk about some resolutions, because there are different scales at which a mystery can happen. So the short-term mystery. So there’s those little things that happen within a scene that keeps us wondering about like, “Oh, what are they talking about?” and then the camera finally reveals like, “Oh, he’s married the whole time.” Or “Why do they have that object in their hand?” Those are great ways to just provide a little tension and conflict within a scene. They provide just a little extra spark of energy and get us to pay attention to the things we may not otherwise pay attention to.

**Craig:** Yeah. This is a great way, for instance, to pull people through exposition. So you can have a character explaining a bunch of information to another person, which is okay, or have the character explaining that same information to another person, but while they’re explaining it, they are, for some reason, slowly pouring gasoline around the room that they’re in. Well, okay. Why are they doing that? And obviously, they’re going to light it up. But why are they going to light it on fire? And what does that have to do with what he’s saying? I am now interested in the exposition. Short-term mysteries are a great way to make something out of nothing.

Then we have our kind of mid-length mysteries. So mid-length mysteries, I kind of think of those as middle-of-the-movie reveals. You have people that you’re meeting early on, and there are some characters with relationships, who seem to know something about the circumstances of the movie that you don’t. They know secret motivations. They know secret pasts of each other. Someone isn’t telling us something. It’s clearly important to them. We will need it.

This is the kind of thing we’ll need by the middle of the movie, to appreciate it and then understand how that impacts the character moving forward. It’s not so much fun when two people have a little secret in the beginning of the movie and then at the very end of the movie we’re like, “Oh and by the way that secret is this,” because the movie has resolved itself by then. So these are good little middle-of-the-movie things.

The bad versions of these are, “I lost my brother in an ice skating accident.” But typically they are slightly more interesting than that, and they help people engage with the character on an emotional level separate and apart from the details of the plot.

**John:** Yeah. These are the things where Jane Espenson uses the term “hang a lantern on things” and I’ve seen other people use it as well. It’s like it’s an important enough detail that when you first introduce it, you want to sort of call it out and make sure that the audience is really going to notice, I’m doing something here, so yes, you’re right to be noticing it. I am doing something here, and I’m going to be doing something with it later on. You are marking this for follow-up. And so it’s going to show up not at the end of the movie but at some key point during the movie, at an important time. And you’ll be rewarded for having remembered it from before.

So sometimes it’s that character who got introduced who you never really knew his name. But then he shows up and he’s actually a hit man midway through the movie. Great. You’ve done the right job there, because you have established somebody and then you’re using them in the course of the story for an important reason. That feels useful, and that’s a great way of… The mystery of who that person is is paying off within the scope of the movie, right at the time we want these things to pay off.

**Craig:** Yeah, exactly. Or your main character has a scar, and someone says, “Where did you get that?” And he says, “Mm.” And then maybe somebody else asks, “Where did you get that?” If I’m going to answer the scar question, it’s going to have to happen by the middle of the movie. I will not give a damn by the end of the movie how he got his scar. It won’t matter anymore. If the scar is important to who he is, then I need to know who he is by the middle. Because here’s the thing. If I have a character, she’s gone through half a movie with some big secret that is relevant to who she is, I must know it by the middle. This is a protagonist now. I must know it in order to appreciate how she changes from that point forward.

So these are mysteries that actually can’t survive, you know, much more than half a movie. But there are mysteries that must survive the entire movie. But these, I think, usually come down to what is the big central mystery of the story. It’s harder to pull off the character-based mystery that lasts the whole time.

**John:** So, you’re saying that these long-term mysteries are really like the mystery genre? They are the classically sort of like Agatha Christie, like, we’re going to wait until the very end for all the reveals. That’s what you’re talking about?

**Craig:** Kind of, because if you have a long-term mystery that isn’t about a plot mystery, and you only get the answer at the end or right before the end, it’s a little bit of a cheat. It’s like, “Well, I’ll solve a mystery right in time to save the day.” That just feels a little meh.

**John:** So this last week I saw a movie that actually I think does have that long-term mystery, and it worked really well for having that long-term mystery. It’s Hell or High Water, which in France is Comancheria. So it’s a Chris Pine, Ben Foster movie with Jeff Daniels. And I really quite liked it, but there’s a long-term mystery in it, which I’m not spoiling anything to tell you that you’re watching Chris Pine and his brother rob these banks, and you’re really not quite sure why they’re doing it. Yes, they’re doing it to get money but there’s clearly a specific reason and there’s a plan, but you’re not quite sure what the plan is. And they withhold that information from the audience for a really long time, much longer than you think would be possible.

And I think it works in that movie because the movie is otherwise really simple. It’s a very straightforward Texas pickup truck western kind of genre movie. And because it’s so simple, holding off all the reveal on what their actual plan is is very rewarding. And so it felt like it was finally revealed at just the right moment.

So it’s definitely possible, but I agree with you that it’s really rare to see movies that hold off all that stuff for so long throughout the course of a story.

**Craig:** Yeah. It’s tricky to do. Very tricky to do, unless, you know, it’s your mystery-mystery. So anyway, hopefully this is helpful to people. Just examples, practical examples of how to tweak this and exploit this natural instinct in the audience. This is the thing that makes them want to lean in. So if you can make them want to lean in, why not?

[Episode 332 clip]

**John:** All right, let’s get to our feature marquee topic of this first episode of 2018, which is suspense.

**Craig:** Ooh.

**John:** Ooh, wait for it.

**Craig:** Wait for it.

**John:** So, suspense, actually, the word itself is fascinating. So, it’s from a French word “suspendre,” which is “pendre,” which is to hang, and “sus,” above. So, to hang above. What a great image that is. It’s like something is dangling above you and you’re waiting for it to fall. That is suspense. And that’s mostly what we’re talking about when we talk about suspense as a narrative device. It is that sense of there is something that is going to happen. You see it’s going to happen. And you are waiting for it. And attention builds because of that.

I would define it in a very general sense, suspense is any technique that involves prolonged anticipation. There is a thing that is going to happen. You see it. And you are waiting for it to happen.

**Craig:** The waiting.

**John:** Waiting for it. You usually think about suspense in a bad way, like there’s a bomb ticking under the table. But suspense can also be a good thing. If you are waiting for a surprise party, there’s a good suspense, too. So it’s not just thrillers. It’s not just sort of the big action movies that have suspense. It’s a technique that we can use in all of our scripts. And so I thought we’d dig in on that today.

**Craig:** Yeah. It’s a great idea. I believe this topic was proposed by somebody on Twitter, so thank you for that. And it’s a very crafty thing, and I like talking about these. You know, a lot of times when we discuss writing, and I think a lot of times when we go through Three Page Challenges, we’re looking for truth. We’re looking for verisimilitude. We’re talking about how as writers we can create these moments, these people, their words and their actions that ring true to us. This is not that.

**John:** No.

**Craig:** In general, life does not have suspense at all. This is a very artificial thing. It’s as artificial in my mind as a montage, which simply does not exist in life. And yet we find it incredibly gratifying when we experience it. And because it is this technique, a craft, it’s good for us to talk I think about how the nuts and bolts of it actually work, because it’s one of the few times as writers we get to be mathematicians. And I like that.

**John:** I think it’s also important to focus on this as a writing technique, because so often you see Hitchcock is a master of suspense, and you think about it as being a director’s tool. And it’s absolutely true that the way a director is choosing to frame shots, to edit a sequence, to build out the world of the film or the TV show, there’s a lot of craft and technique that is a director’s focus in building suspense. But none of it would be there unless the writer had planned for that sequence to be suspenseful and really laid out the structure that’s going to create a sequence that is suspenseful.

And suspense, I should point out, really is generally a sequence kind of technique. Within a scene maybe there will be some suspense, but generally it’s a course of a couple of scenes together that build a rising sense of suspense. And so that’s going to happen on the page. So, let’s dig into how you might do it.

**Craig:** Great. Well, I guess to start with, I divide suspense roughly into two categories. Suspense of the unknown and suspense of the known. Because they’re very different kinds of suspense. When I think about suspense of the unknown, I think about information that is being withheld either from the audience or from a character. Do you know what I mean by those distinctions?

**John:** I think I do. So, the unknown is like we are curious. We’re leaning in to see what is going to happen. Or in some cases, we have more information than the character who we’re watching has. So, we know there’s something dangerous in that room, and so we’re yelling at the screen like, “Don’t go in that room.”

**Craig:** Exactly.

**John:** But the other broad category you’re leaving out there is suspense of the known. Because of the nature of the genre, because of the nature of the kind of story that you’re setting up, we kind of know where it’s going to go. We just don’t know how we’re going to get there. We don’t know what the actual mechanics are. And that is what has us leaning in, has us curious. It’s a question we want answered. And I think almost all cases of suspense, there is that question that we want to see answered.

**Craig:** Exactly. And I think suspense of the known is far more common, and it’s also applicable across every genre, comedy, romance, everything. When we hear suspense, at least initially, we think of that Hitchcockian mode, which is more of the suspense of the unknown. Or it’s a kind of a whodunit suspense. The key for me when you look inside, for instance, there is information that you, the writer…

And by the way, let me just take a step back for a second. You’re so right in saying that this is something that is important for writers to understand. We think suspense, like we think all technical aspects of cinema, like for instance, montage, is from the director. And I argue, as I often do, that that is not true. It’s not that it’s not from them. It’s that it’s from us.

The writer must lay out the montage so that it has a purpose, that it has a beginning and an end, that it makes sense for the characters. It’s there for a reason. You don’t just haphazardly decide one day on set, “I think, you know what, let’s have a montage.” It doesn’t work that way. It is intentional. And it is from the script.

Similarly, we must plan our suspense. Otherwise, there’s no opportunity for it. How the director creates it visually, we can even put some clues ourselves into the script. But, yes, certainly directors have an enormous role to play in that. So let’s talk a little bit about that situation where there is information that you, the writer, have, the director has, but the audience doesn’t have, and also the characters don’t have.

**John:** Absolutely. So, the most classic example of this is the whodunit, where the character is trying to figure out who killed the person, who is the villain in this situation. There’s a fundamental thing which you as the writer know and the audience and the lead character does not know.

So, in order to build that suspense, you’re probably laying out some clues that will help that person get closer. You will have some misdirects. You’ll have some sort of near misses. You are trying to lead the character and the audience on a path that will take them towards it, but a really fascinating path that will take them towards the answer, with a lot of frustrations and delays that are ultimately gratifying.

I mean, the best kind of suspenses are kind of like beautiful agony. It’s that moment of delayed gratificatio,n and so when you finally get there, aha, it’s there. Other cases, you know, the suspense might be you’re trying to get away from that thing, and will you get away from that villain. In those situations, you as the audience might have more information about how close the other person is than the character does.

**Craig:** Yeah. There’s also another classic kind of suspense of the unknown, what I’ll call, for lack of a better phrase, mystery of circumstance. For instance, Lost. Or I don’t know if you ever saw that old show from the ‘60s, The Prisoner.

**John:** Absolutely.

**Craig:** Which Lost is basically riffing on.

**John:** Yeah. What is the nature of this world? What the hell is going on? And you’re waiting for that.

**Craig:** Exactly. And so now everyone is confused and you’re confused, and you’re confused with them. But they’re making discoveries. And episodic television has this wonderful tool of suspense, which is, “Show’s over. What will happen next week?” That’s the cliffhanger. I mean, when you talk about cliffhangers, that is literal suspense. I am suspended over a chasm.

But figuratively, these sorts of moments of suspense are happening all the time, and all of it is creating this ache to understand, because what suspense is playing on is a human fact. And the human fact is that we naturally seek to make sense of and order the world around us. So suspense is playing with that natural desire that every human… Babies have it. So, this is something that’s going right to this primal need that the audience has.

Then on the other hand, we have the other kind of suspense, which I think is more common and very useful, even if it’s not always thought of as suspense, which is suspense of the known.

**John:** So these are situations where because of the nature of the genre, because of the kind of story that you’re telling, we have a sense of where things are going. We just don’t know how. We don’t know what the path is that is going to lead them there. And we are looking for clues that will get us to that conclusion.

I don’t know if you’ve seen Call Me By Your Name yet. But you start watching Call Me By Your Name and you have a good sense of some of the things that are going to happen, but you just have no idea how you’re going to get those things to connect. And that is the thrill of the movie is watching those things happen.

**Craig:** Yeah, it’s a bit of a paradox, isn’t it? I mean, you’d think that the point of suspense is not knowing. And yet when we sit down and someone says, “Oh, here’s a movie from 1998. It stars Matthew McConaughey and Jennifer Lopez. And they bump into each other on the street. And he’s getting married and she’s the wedding planner for the marriage.” And you’re like, “Well, I know how that ends.” And you do. You know exactly how it ends. In fact, you know roughly how the whole movie is going to go, don’t you? Yes. And yet if you sit down and watch it, you will begin to feel great suspense.

And this kind of suspense to me is really anticipation more than suspense. It’s a slightly different feeling. It’s the feeling from the old ketchup commercials. Well, the ketchup is going to come out of the bottle. Don’t know when. Don’t know how. Is it going to come out in a big blob? Right? So, this is like watching somebody continually pulling a slingshot back. You know they’re going to let it go, but when? When? And you start to need it. You start to need it.

So, even though we know inside of these movies, like for instance, friend of the podcast Tess Morris’s Man Up. Is she going to get him in time? Is he going to get to her in time? Is she going to believe him? Is he going to believe her? Of course. Of course. But how? And will they? And is it going to go the way that we think?

This all creates this enormous suspense. And all of it really – I think you hit upon it earlier in a beautiful way – is kind of sweetly torturing the audience. That’s the point.

**John:** Yes. And so I will say that even the examples of the rom-coms where we as the audience know they’re going to eventually connect at the end – we can see what the template basically is that’s going to take us to that place – within those beats there will be moments in which we as the audience have more information than the characters do. And that is part of the joy. Within sequences, we might know something about the other guy that she doesn’t know yet, and that is important. Or we know that there’s a secret that’s going to come out and we’re wondering when will that secret come out.

So it’s not just one kind of suspense. There’s going to be little moments of suspense during the whole time. And even in action sequences, you know, will he get past that part of the cliff before the boulder falls? There’s always going to be little small moments of suspense within the bigger moments of suspense.

**Craig:** Correct. And this kind of suspense fuels genres that we don’t necessarily think of as suspenseful, but definitely are, and in fact require suspense. For instance, comedies of error. A comedy of errors is entirely based on suspense. Someone overhears something, misinterprets it, and then what ensues is a comedy that really is about us going, “Oh my god, would you just ask him the right question? Would you just say what you want to say and then it will… Oh, do it, do it, do it.” And then they finally do it. Every episode of Three’s Company was a suspenseful episode in its own way.

**John:** Absolutely. So let’s take a look at some of the techniques a writer uses in order to build suspense, both on a scene or a sequence level, but also on a more macro level for the entire course of the story.

The thing I think we’re talking about sort of fundamentally is delay. And in most of these cases, the ball could drop immediately. The bomb under the table could just go off. But suspense is the ticking. Suspense is delaying the bomb going off, or having some other obstacle get in the way that is keeping the thing from happening, which you know is going to have to happen next. So those two characters finally meeting. The explosion finally happening. The asteroid blowing up. There’s going to be something that has to happen, and you’re delaying that. And you’re finding good reasons to delay that, that are reasonable for the course of the story that you’re telling, but also provide a jolt of energy for the narrative and for the audience.

**Craig:** That’s right. And in order to create delay, we have to do things purposefully. We have to use our story and find circumstances to frustrate the characters. And we have to use our craft to obstruct. And there are different ways of doing this.

The most common way and perhaps the easiest way, but oftentimes the least satisfying way, is coincidence. Coincidence is used all the time to frustrate and obstruct people. Instead of walking into the room and seeing somebody do something, they do it, walk out just as you’re walking in, and you just miss seeing them do it. And the audience goes, “Oh!” Well, that’s coincidence.

There’s a classic axiom. You’re allowed to use coincidence to get your characters into trouble or make things harder for them. You’re not allowed to use it to make things easier for them. And that’s true. But when we’re creating suspense and we’re trying to delay things, the less you can use coincidence, the better. Because no matter how you employ coincidence, the audience will always subconsciously understand you moved pieces on the chessboard in order to achieve an effect. It didn’t happen sort of naturally or for reasons that were human or understandable. And therefore, we’re just a little less excited by the outcome.

**John:** Absolutely. If we’re talking about two events, if it’s A and then B, if A causes B, we’re generally going to be happier. If we can see that there is a causal relationship between those two things, we’re going to be happier. But coincidence, I agree, can be really, really helpful. And the coincidences that get in the way of your character achieving the thing he wants, that’s great.

And it’s always nice when the bad guy catches a lucky break, because that’s just great. And so we’re used to having our hero suddenly have this big stroke of luck. So having the hero not get that stroke, or having the villain who you despise just really be lucky, or start to tumble but then save himself, that’s great. It’s surprising. And so it’s not what we expect. It’s going to be a helpful kind of way to keep that suspense going, to keep the sequence running along.

**Craig:** Yeah. And if you can subvert your coincidences, all the better. For instance, there’s a famous and wonderful moment in Die Hard where our hero coincidentally catches the bad guy. He just catches him. He doesn’t know he’s the bad guy, but he catches him. And we’re like, “Oh my god, the coincidence of that just made life so much easier for our hero.” And then the bad guy pretends, in a way that is very surprising and shocking to us, to not be the bad guy at all, but to be a hostage. And our hero believes him. And now a terrible suspense is created because now we don’t know what will happen. We know the bad guy is going to use this to his benefit. And we know that our hero is now in terrible danger. We know it. The hero doesn’t know it.

Oh, suspense of the unknown. Wonderful. So in that case, you’re actually taking coincidence and using it in your favor in a way that isn’t even coincidental. So I love that sort of thing.

**John:** Over the course of Die Hard, which is a suspenseful movie from the core, you have this moment of intense micro suspense. Because we know at some point the gig is going to be up and Bruce Willis is going to recognize what’s really going on. But will it be in time? There can even be moments with Ian, just really small, second-by-second suspense, like, does he still have a bullet left in his gun? That is a question that you don’t know, he doesn’t know. What is the choice going to be? And as long as you can sort of juggle all of those things, you are going to make a much tighter, stronger sequence.

**Craig:** As a writer, you are looking for opportunities. You are looking for targets in which to create suspense. All the time, in every genre, again, every single genre, don’t think of suspense only as when will the bomb go off or who shot Mrs. McGillicuddy. And when you find those opportunities, it’s really important for you to use them. Exploit them, because they’re little gifts.

When you have a moment of suspense – for instance, the hero doesn’t know that he’s even caught the villain, he thinks the villain is a victim – wonderful. Use it. And inside of that, now you have free rein to just torture the audience. Do not be afraid to torture the audience. Be afraid of not torturing them. This is where you want to tease them. You want to tantalize them. You want to almost have the hero figure it out and then take it away from the hero. You want to drive them crazy.

This is sort of the closest thing writers have to sexual interaction with an audience. Sorry, Sexy Craig. I’m going to be unsexy about this. But it is a bizarre, flirtatious, sweet kind of torture, all of which is designed to delay release. It is a bit like saying, “I’m going to give you an itch and I am not going to scratch it. I almost scratched it. Almost did. Oh, you thought I scratched it, but I didn’t,” until you finally do it. And in this way, something that is as expected an outcome as “itch is scratched” becomes remarkably satisfying. It is a release. And in that sense, it is a catharsis.

**John:** It is a catharsis. And so I think it’s also important to keep in mind – we talk about the victory lap, and we talk about sort of the success at the end of that – when you finally do let that person have their success, make sure you give them enough of a scene to celebrate that success. Because there’s nothing more frustrating to me when I see a movie where the character finally does it and then it immediately cuts away to the next thing. Let them actually enjoy it for a moment, because we as the audience need that moment of release as well. We need that moment of celebration, like okay, we finally got to that thing.

You know, throughout this whole sequence, maybe we’ve seen that door in the distance, or we’re running into it and we get there and it just shuts. And the thing we’ve been going to that whole time is no longer an option. Aliens is a movie of tremendous success, where there’s always a plan, and the plan is always getting frustrated. And it finally gives us those moments at the very, very end where like, okay, we’re safe, everything is down, and we can sort of go off, quote unquote, “safely into the distance.”

So, make sure that in those teases and all the misdirects, the red herrings, everything you’re doing to set that up, make sure that by the time you get them through that sequence, you do get that moment of release.

**Craig:** And to guide you on this journey, dear writer, is your best tool: your empathy with the audience. Suspense really needs to be a function of your empathy with an audience. You already know the movie. You’ve seen it. You know everything. Now put yourself in their shoes. Do it over and over and over. Weirdly, they’re the most important character in your movie, even though they’re not in the movie. You’re thinking about them all the time. And it is especially important to think about the audience when we are talking about these, let’s call them artifices, because that’s what these kinds of craft works are.

If you do, then you’ll know, okay, in the moment where you finally do the reveal and you release the tension and the ketchup comes out of the bottle, well, again, put yourself in their shoes and ask, “What do I want here?” And, of course, what you want to do is just wallow in the joy of it. Just let them wallow.

**John:** So let’s wrap this up by talking about what does this actually look like on the page. Because we say like, okay, obviously film and TV directors are responsible for a lot of the visuals we’re seeing on screen, but the choice of what we’re overall going to be seeing there is the writer’s choice. And so let’s look at what those techniques look like on the page, because so much of successful suspense really is the scene description. Those are the words that are going to give you the feeling of what it’s going to feel like when you see it visually.

And so it’s cross-cutting. We’re with this character, and then we cross-cut to the other person who is getting close. It’s finding honestly the adverbs and the short, clipped sentences that gives us a sense of like how close they are to each other. Or like, he’s almost at the door. But then, no, it slams shut.

These are the cases where you may want to break out that sort of heavy artillery of the underlines, the boldfaced words, the exclamation points. Maybe even double exclamation points when it really is a stopper. So that we as the reader get a real sense of what it’s going to feel like to be the audience in the seat watching that up on the screen.

And that’s also why I’m so conservative with using those big guns when I don’t need them in action and writing. Because when you really do need them, they need to be fresh. You got to have some dry powder for when you really need to sell those big moments. Like, hey, pay attention to this thing because this is what it’s going to feel like.

**Craig:** 100%. And I also think the great weapon in our arsenal when we are creating suspense on the page – and you’re absolutely right; it has to be done with action – well, if suspense is delay, and suspense is waiting, delay and waiting for us in terms of text and page is white space.

When I want people to feel as if it’s an agonizing wait, I use a lot of white space. Burn it up, because that’s what it tells you. Sometimes I’ll do three, four, five things in a row. Wait. Wait. Wait. Wait. Wait. Wait. Boom. It’s amazing how cinematic that can be when 99% of the script is just line, line, line, line, line, you know, double space, line, line, line, line.

So white space becomes essentially your timeline. It’s your way of expanding that moment to agony. And it’s not something that you can get away with more than I think once in a script. And you may not need to do it at all. But if you do have that moment where it’s the big reveal, burn up some space and let people feel it on the page.

[End of clips]

**John:** All right. That was nice to travel back in time for a moment. We’re here in 2024 with some recommendations. Earlier, I was talking about Sora, the new OpenAI thing and potential negative implications of that. My One Cool Thing is GOODY-2, which will not do anything bad for the world. Drew, I know you like GOODY-2 as well.

**Drew:** I love GOODY-2.

**John:** It is the world’s most responsible chat bot. If you haven’t played with it, it’s really fun. It looks like ChatGPT or any of the other ones. You can ask it a question. It understands what you’re asking. It will not help you out at all. It will find a way to avoid answering it. It’ll give you detailed reasons for why it’s not answering it. I think what impresses me is you could think that it would have a canned list of responses, but no. It’s clearly doing a lot of AI work to really parse what the meaning of the question is and why it’s not going to answer you. I just thought it was really, really smart.

**Drew:** I’m dying to know how they built that model, because it’s really adaptive to anything you can throw it at. That’s really fun.

**John:** My guess is that they did not have to train a whole new thing. I think they just were able to find the right parameters, so peeling under the hood here a little bit, because we’ve had to do some of this work in our own experiments. When you send in a query to OpenAI or any of the open-source models, you get the string that the user types, but you can of course change that string to be whatever you want to get the model to say back. It may be wrapping whatever you’re saying in a bunch of stuff around it that says, “But make sure that you’re not giving them anything useful or dangerous, and pad it in a lot of really protective language.” They may have found a way to do that without having to actually train their own model. It’s just really smart like that.

We’ll put a link in the show notes to a wider article about the chat bot and the reason why they made it, because they’re trying to point out the importance of safeties on chat bots, but also how difficult it is to do this and how you think locking this down would be the way to solve it. If you over-lock these things down, they become parodies of themselves, which is what this is.

**Drew:** There’s also something lovely about, at least feels like a different type of large language model. The way you’re interacting with it, it feels like it expands the possibilities of what these could be.

**John:** You were saying that you and Heather were playing around with it, trying to get it to do something.

**Drew:** Heather’s like, “What’s five steps towards world peace?” It won’t get you any of that. It’ll tell you why you’re in the wrong for even trying, basically.

**John:** Good stuff. What do you have for a One Cool Thing?

**Drew:** I have a much more old-school One Cool Thing. I have books. I have an author that I love. Her name is Claire Keegan. In the last probably six to eight months, I have just devoured everything she’s ever written. She writes mostly novellas, really quick books. They’re small. You can read them in an afternoon. She’s got Foster and Small Things Like These are both incredible. She’s got lots of short stories. I just love her. She’s an Irish author. A lot of it has to do with rural Ireland. It sounds like it could be a little too quaint or a little too maudlin, but they’re not. They’re perfect. Claire Keegan is my One Cool Thing.

**John:** Excellent. Wonderful. That’s our show for this week. Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli.

**Drew:** Woo.

**John:** Our outro this week is by Eric Pearson. If you have an outro, you can send us a link to ask@johnaugust.com. That’s also the place where you can send questions. Drew looks through all those questions, so please send them through. Send through your counterfactual Hollywood history scenarios. We’d love both your, what if this happened, and some things you think might be the outcomes of that.

You can find the show notes for this episode and all episodes at johnaugust.com. That’s also where you’ll find the transcripts and sign up for our weeklyish newsletter called Inneresting, which has lots of links to things about writing. We have T-shirts and hoodies. They’re great. You’ll find them at Cotton Bureau. You can sign up to become a Premium member at scriptnotes.net, where you get all the back-episodes and bonus segments, like the one we’re about to record on the Apple Vision Pro. Drew, thank you so much for chatting through this with me.

**Drew:** Absolutely. John, I hope you feel better.

**John:** Thank you very much. Matthew Chilelli, god bless you for cutting this down to make me sound somewhat coherent.

[Bonus Segment]

**John:** The Apple Vision Pro. As everybody on Earth knows, I’m sure, Apple came out with this new mixed-reality headset. It’s complete goggles that cover your face, but it still looks like you’re looking through, because it has cameras that let the video pass through. It’s super expensive. It’s indulgent. My company makes software that runs on it, so we bought one. We have it here at the house. Drew, I would love your honest first opinion of using it, not whether anyone should buy it, but what is the experience of using it like?

**Drew:** The eye tracking is pretty amazing. The way it works out is it has its primary user, which it perfectly calibrates to, and then it has a guest mode. I was in the guest mode. Even that, its eye tracking is outstanding. A lot of it feels intuitive. The clicking your fingers to click the buttons feels intuitive. I had trouble moving some stuff or figuring out placing windows and that kind of thing. But it just feels like a new language in a lot of ways.

I don’t know. It’s hard not to be optimistic when you put one of the headsets on. When you’re outside of people wearing those headsets, it looks ridiculous. But when you’re inside and you’re playing with it, I’m wrestling with whether it’s going to be useful immediately. But it’s hard not to be excited. I don’t know.

**John:** I’m excited and also temper my expectations, just because I think it’s going to be a ramp up, and we just don’t know how steep the ramp up is to get to widespread use of these kind of things or if it’ll even ever be widespread use. In terms of the UI and how they do stuff, it reminded me a lot of the first Macintoshes, because the metaphors were just so different. You had to learn how to use the mouse and the abstraction of doing this. Putting on the Vision Pro and then using your hand to do stuff, they really walk you through that quickly. I was surprised how quickly I got up to speed on doing a lot of things.

I think one of the challenges comparing it to early computers is that computers were clearly just so useful for doing things we had to do other ways before. If you needed to write a paper, man, it was so much better to write a paper on a computer than it was to write it by hand or write it on a typewriter. It was just a complete game changer. It’s not a game changer for doing a lot of the productivity stuff that we do right now on our computers or on our phones or iPads. It doesn’t change that. Some of the immersive stuff it does is really just incredible and has no parallel. It’s like being there, but it’s also like being there in a way you couldn’t possibly be there.

If you have a chance to go into an Apple Store, if they’re still doing demos, you can sign up for a half-hour demo, even if you have no intention of buying it, it’s worth seeing it, I think just because you get a sense, like, oh, this is where the puck is headed. We can do this stuff now. You have to think about what impacts does that have for you. How does it change the ways we write things?

Some of the immersive demos they have, Drew, you did the dinosaurs one, where it’s like Jurassic Park, but you’re inside Jurassic Park, and dinosaurs are coming over, butterflies are landing on your finger. It was really impressive, right?

**Drew:** It’s incredibly impressive. I think you can do that because it’s 3D models, because it’s CG, basically. They can place those around you so you’re interacting with it in a really immersive way. I guess that’s really the only word for it. I’m really curious to know what human beings and storytelling is going to be like with that on. I’m not sure what that’s going to be or how that would work, other than it just being a presentation.

**John:** I’ve gone through some of the other demos. They have Alicia Keys in the rehearsal room. They also have one where you’re at this rhino sanctuary. They’re both incredibly impressive, because there are cameras that are there, and it’s like having a wide angle lens, but you’re right up in there, and so these rhinos are eating out of your hands. You’re just much closer than you probably ever would even be as a human being to one of these things.

In the case of Alicia Keys, it’s really easy to envision a play where you’re watching it in this space, because it’s not just in 3D; it’s like it’s around you. It’s like being in a theater in the round. Amazing, but also it changes how you would write and stage something like that, because you can’t perform the same way to a camera when there’s multiple cameras, when the viewer can actually move inside the space with you.

It’s really fascinating. I think there will be incredible things built for this. We just don’t know what they’re going to look like. It may be the wrong assumption to think we’re going to adapt existing media to fit this. It may be a different kind of thing that only makes sense in these spaces.

**Drew:** That’s fair. I also think it’s got to be really hard to light for a 360 video. How do you hide that?

**John:** You put the lights up high. That’s what they clearly did for the Alicia Keys thing. Also, the cameras, they are in these white towers that feel kind of 2001. They look like maybe they’re humidifiers, and you ultimately figure out those were the cameras, because they’re in the space too, and you can see where the cameras are. For sporting events, it’s going to be incredible, because you could literally put the camera in places where you could never otherwise see, which feels great and real. That’s going to be fascinating.

All the entertainment parts of it are compelling. I’ve watched some television. I’ve watched parts of movies in there. It really is great when you want to just shut the whole world out and just focus on a thing. That’s really nice, because it’s increasingly difficult to do that in these times. I was watching an episode of television, and I wasn’t also looking at my phone or also doing something else. I was just focused on the episode. That can be really nice.

**Drew:** One thing I do really like about it, that it doesn’t have those hiccups, those visual hiccups that the other VR/AR headsets have, because I remember using the Quest for the first time and then taking that off, and even in my dreams, I was starting to have that visual latency. It was really strange. But this doesn’t do that at all, which really helps.

**John:** Also, I get super motion sick, and I’ve had no issues with that at all with this. Now, the essential reason why we bought this was because we make Highland and Weekend Read and other apps that can work on the Vision Pro.

We already have Weekend Read for the Vision Pro. It’s absurd but actually kind of cool on that. I can open up the script for Anatomy of a Fall, and it can be bigger than I am. I could scale that one to be bigger. You’re scrolling through, and the fonts scale perfectly. That letter G is as big as my hand, which doesn’t seem useful, but in a weird way, you can study a text closely, because you can literally come up closer to the text.

The version of Weekend Read we have for Apple Vision Pro is the iPad version, and so all the iPad stuff basically works in there. You can highlight stuff. You can have characters read stuff aloud. It’s amazing that it just works. Is it optimized for it? No, not at all. You can envision a better way to do it. But it’s fine for what it is.

What I’ll be curious to see is whether apps like Highland, whether it really makes sense to build special versions for Apple Vision Pro, because there could be something very nice about the sense of just, you have these on, just like you’re watching a movie. You can put all the distractions away, and it’s just you and the words. You’re in your writing space. You’re in your little writers’ room, and you’re writing the script. There’s something compelling about that, because it can use an external keyboard, so you’re not typing with the little weird, floaty keyboard. You can actually type real, full-speed stuff inside it.

**Drew:** We had a listener write in who shared an article about someone who has a whole setup in the Yosemite Valley setting of the Vision Pro and writes essentially in a little snowy cabin, but they’re in their chair at home.

**John:** That makes sense. We’ll put a link in the show notes to that. That’s David Sparks, who does a Mac podcast I think I was on many, many years ago. It’s true, I can envision you build your own space, and that just becomes your writers’ room. When I was writing the first Arlo Finch, I needed to finish that first book while we were living in France. We moved to Paris during a heatwave. We had no air conditioning. I’m writing all these snowy scenes. I have to ponder this wintery valley. I would find these videos on YouTube that are just 12 hours of snowstorms and just the sound of snowstorms.

**Drew:** I love those.

**John:** Put those on my headphones, and that would be my space. Even though it was 100 degrees in the apartment, I would channel myself there. If I’d had the Apple Vision Pro at this point, it would’ve been really nice to just, again, pull up that snowy Yosemite Valley and write the scene in that place. There’s something nice about conjuring that. It could be really great.

Anyway, I’m not recommending listeners go out and buy one of these things, but if you have a chance to try it, it’s really worth trying it, because they really are some fascinating directions in which it can move us, thinking about the future. We’re definitely going to put some more stuff on it. People who do have it, we’ll announce when we’re putting out stuff that could be useful for it. I don’t know. It’s fun to see something new that’s really well designed and yet you also sense is going to change completely.

One of the things it reminded me about too was the Apple Watch was introduced. It looks like the Apple Watch of today. But if you actually go back and look at the features that were in it and what they thought was important, it was completely different. It was all about sending your heartbeat to your friend or staying in touch with your closest buddies. It was completely different. They didn’t realize this is mostly a fitness tracker that also keeps notifications. That’s what the Apple Watch is now. I think we’ll figure out in the next couple years what the Apple Vision Pro really is for and what the use cases are, and a lot of what we talk about now will seem a little bit silly.

**Drew:** I wonder if that has been the barrier for most of the VR/AR stuff is just that people don’t have the headsets. I think like you were saying, having computers in your home let people experiment with computers and figure out what that is.

**John:** Also, I will say there are much cheaper headsets out there. For a certain thing, I’m sure they’re great and probably better than the Apple Vision Pro. The rock stability of the illusion that you’re actually in that space is so good that that’s why I’m saying even if you’ve tried other headsets and been under-impressed, it’s worth it to go into guest mode on somebody else’s and just see what the world is like.

**Drew:** Yeah, definitely.

**John:** Drew, thanks so much.

**Drew:** Thanks, John.

Links:

* [Scriptnotes 269 – Mystery vs. Confusion](https://johnaugust.com/2016/mystery-vs-confusion)
* [Scriptnotes 332 – Wait for It](https://johnaugust.com/2018/wait-for-it-2)
* [A3 Artists Agency Shuts Down](https://www.hollywoodreporter.com/business/business-news/a3-artists-agency-shuts-down-1235821430/) by Aaron Couch and Rebecca Sun for The Hollywood Reporter
* [Verve CEO and Co-Founder Bill Weinstein Leaves Agency After 14 Years](https://variety.com/2024/biz/news/bill-weinstein-verve-talent-agency-out-1235916578/) by Cynthia Littleton for Variety
* [A few thoughts on Sora](https://johnaugust.com/2024/a-few-thoughts-on-sora) by John August
* [GOODY-2](https://www.goody2.ai/)
* [Meet the Pranksters Behind Goody-2, the World’s ‘Most Responsible’ AI Chatbot](https://www.wired.com/story/goody-2-worlds-most-responsible-ai-chatbot/) by Will Knight for Wired
* [Claire Keegan](https://www.goodreads.com/author/show/274817.Claire_Keegan)
* [Contextual computing with Vision Pro: My Writing Cabin](https://www.macsparky.com/blog/2024/02/contextual-computing-with-vision-pro-my-writing-cabin/) by David Sparks
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* Craig Mazin on [Threads](https://www.threads.net/@clmazin) and [Instagram](https://www.instagram.com/clmazin/)
* John August on [Threads](https://www.threads.net/@johnaugust), [Instagram](https://www.instagram.com/johnaugust/?hl=en) and [Twitter](https://twitter.com/johnaugust)
* [John on Mastodon](https://mastodon.art/@johnaugust)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Eric Pearson ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Segments originally produced by Godwin Jabangwe and Megan McDonnell. Scriptnotes is produced by Drew Marquardt and edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/632standardV2.mp3).

Scriptnotes, Episode 609: Dialogue and Character Voice, Transcript

September 6, 2023 Scriptnotes Transcript

The original post for this episode can be found [here](https://johnaugust.com/2023/dialogue-and-character-voice).

**John August:** Hello and welcome. My name is John August, and this is Episode 609 of Scriptnotes, a podcast about screenwriting and things that are interesting to screenwriters.

Today’s episode is a clip show, but I wanted to spend a few minutes to talk about how we got to this clip show. So often, these clip shows come out of work we’re doing in the office on other things. This stemmed from a conversation we were having yesterday.

Chris Csont, who does our newsletter, is working on an issue about dialogue and character voice. It started a whole conversation about the difference between a writer’s character voice and what the actor brings to that voice. Drew, you had actually had some research before this, because you guys were working on chapters about this for the book.

**Drew Marquardt:** Yeah, our summer intern, Halley Lamberson, was putting together a chapter on writing dialogue, and this conversation started ringing some bells, so went back and looked through it and found some really wonderful gems to talk about character voice and writing for actors.

**John:** In any of these clip shows, we’re traveling through time. We have 10 years of Scriptnotes. Which episodes are you plucking from here?

**Drew:** We’re starting with Episode 37, which was ages ago. It’s very fun to hear you guys and how you’ve changed. We’re talking there about the four general rules of character voice. Then we’re going to go up to Episode 286, where we’re going to talk about the history of dialogue and expand on the idea of character voice. Then Episode 371, where Craig, who had started acting at that point, was talking about what makes dialogue easy to memorize. Then we move to how to make sure you’re doing right by all the characters in a scene and keeping everyone engaged.

**John:** Fantastic. For our Premium members, what kind of Bonus Segment will they get at the end?

**Drew:** We’re going to look at Episode 470 on dual dialogue, which is really fun.

**John:** That’s great. Drew, thank you so much for putting this clip show together. We look forward to coming back with hopefully a normal episode next week.

**Drew:** Definitely.

**John:** Thanks. Enjoy.

Episode 37 clip:

**John:** And their conversation about finding a character’s voice, finding an actor’s voice for an impression got me thinking about what a character’s voice is. And so I thought we might start talking about that.

**Craig:** Great.

**John:** Because to me, the mark of good writing is never really about structure, or where the beats are falling. I can tell if it’s a good writer or a bad writer mostly by whether they can handle a character’s voice. If they can convince me that the characters I’m reading on the page are distinct, and alive, and unique. I would happily read many scripts that are kind of a mess story wise, but you can tell someone’s a good writer because their characters have a voice.

**Craig:** Right. You can suggest ways to improve story structure. And you can always come up with ideas for interesting scenes. But what you can’t do is tell somebody to write characters convincingly. Either they can do it or they can’t.

**John:** Yeah. So this isn’t going to be a how-to-give-your-characters-a-voice thing, because I think it is one of those inherent skills; like you sort of have it or you don’t. You can work on it, and you can sort of notice when things are missing and apply yourself again. And, there are some times where… There is a project that has been sitting on a shelf for awhile that a friend and I are going to take another look at. And looking through it again, I realized that the biggest problem here is that our hero could sort of be anybody. We made him such an everyman that he kind of is every man. And because of that, you don’t really care about him.

And so I thought of four questions, sort of four tests, to see whether character’s voices are working. So here are my four tests and maybe you can think of some more.

**Craig:** Okay.

**John:** First test — could you take the dialogue from one character in the script and have another character say it?

**Craig:** Yeah. That’s a common complaint that you’ll hear from producers or executives that the character voice is not unique, that the characters all sound the same. And that’s a common error. I don’t even say a common rookie error. I think people misuse the term rookie error. It’s really a common stinky writer error, because rookies who are good writers I think automatically know to not do this. They write the characters as them, so they’re speaking through cardboard cutouts. They’re speaking through policeman. They’re speaking through Lady on Street.

**John:** Or worse, they’re just talking as “cop.” They’re talking like a cop. And they’re not talking like a specific human being; they’re talking like, “this is what a cop would say.”

**Craig:** Right.

**John:** Well, that’s actually not especially helpful for your movie because this is not supposed to be any cop; it’s supposed to be a specific cop with a back story, and a name, and a role in your specific movie. And so if you’re making someone the generic version of that, that’s going to be a problem. You already hit on my next thing, which is is a character speaking for himself or is he speaking for the writer.

**Craig:** Aha, I read your mind.

**John:** You did read my mind. And so that is the thing. Are you speaking really through your own voice? And some screenwriters are very, very funny, and so they have very funny voices themselves. But if every character in the movie has their same funny voice, that’s not going to be an especially successful outcome. It may be an amusing read, but I doubt that the final product is going to be the best it could be.

**Craig:** Some people will say that there are highly stylized writers who do a little bit of that, and I actually disagree. Like some people say, “Well in Mamet everybody sounds so hype literate and in Tarantino everybody sounds so deliberate, and quirky, and fascinated with pop culture, and thoughtful.” But the truth is, if you watch those movies, you realize that he actually is crafting… Yes, he has a style; yes, both of those brilliant writers have unique styles, but they do shade them for the different characters.

Sorkin is another one who… It’s interesting. There’s a group of writers who have a very distinct style that exists through the movie. And yet the characters are distinct. That’s pretty advanced stuff to me.

**John:** Yeah. Diablo Cody often gets that knock. And she gets that knock off of her first movie, but then if you see Young Adult, those characters aren’t talking the same way.

**Craig:** I agree.

**John:** Those characters are very specific and very unique.

**Craig:** That’s a good example.

**John:** Sort of a corollary to that, maybe I should break it out to its own point, is the character saying what he wants to say, or what the movie needs him to say? And that is, is the character expressing his or her own feeling in the moment, or is he expressing what needs to happen next so that we can get on to the next thing?

And that’s the subtle line that the screenwriter works is that screenwriting is always about what’s next. And you as a screenwriter have to be in control of the scene and make sure that this scene is existing so that we can get to the next story point.

At the same time, you can really feel it when a character is just giving exposition or setting up the ball so another character can spike it. And those are not good things to have happen.

**Craig:** No. You don’t want to set up straw dummies. And you don’t want to put things in their mouth because the screenwriter needed people to hear it. And frankly, I think of all those things as great opportunities. We all run into moments where we need the audience to learn information, or we need another character to learn information. So then it’s a great opportunity to sort of sit there and think, “Well how can I do this in a crafty way? How can I do this in a surprising way?”

Sometimes the answer is to be completely contradictory and to have people say the opposite of what they think and then be clear through the writing that you’re using subtext or you’re relying on performance.

I mean, the other thing is bad characters, and maybe I’m cheating ahead again, bad characters tend to speak like they’re on radio. And their dialogue ignores the fact that their faces will speak louder than any words coming out of their mouth. Was that number four?

**John:** No, no. That’s good. Not radio. So I’m going to add Not Radio Voices.

**Craig:** No radio plays.

**John:** In situations, I don’t want to get too off track talking about exposition, but in situations where you need to have the audience understand something, or you need to make it clear that a character has been caught up with another character, like the characters split up and now they’re back together, and you need to make sure the audience understands that they all have the same information. Characters in real life cut each other off a lot, and they are often ahead of each other. So there may be opportunities to literally have one character stop the other and tell what they already know, so that we don’t have to sort of walk through all of those conversations again.

**Craig:** Yeah. I mean, there’s all sorts of ways to kind of recap. Simple rule of thumb is if the audience hears it once, don’t make them hear it twice. So, if you need to catch somebody up on what that bank robbery was like, and it was a crazy bank robbery, then the scene begins with the person who has been listening staring at the other person. They’re both silent. And then the person who was listening says, “Wow. That was insane.” I know. You don’t have to tell me. The only important matter is that they they’re reacting to what they just heard, but certainly you don’t want to repeat anything ever.

**John:** Wherever possible, characters should speak in order to communicate their inner emotion and not to communicate just information.

**Craig:** Right.

**John:** This is one I would throw out. What would a joke sound like from that character? And this is actually from… Jane Espenson was on a recent edition of the Nerdist Writers Panel; Jane Espenson, who is a TV writer who has done a lot of stuff and had a blog.

**Craig:** And a lovely woman.

**John:** And a lovely woman. During the strike, our three blogs came together and we all picketed at Warner Bros. Lovely woman. And so smart about comedy, and especially TV. She was on the Nerdist Writers Panel talking about Once Upon A Time, which is what she’s writing on right now. And she’s talking about having the Snow White character tell a joke, and that it was tough because it’s not a very particularly funny character, but you needed to find specific moments that she could be funny. And in finding what kind of joke can she tell is where you really get a sense of like, “Okay, I know who this person is.”

And so even if you’re not writing a comedy, I think it’s worthwhile thinking about how can that character be funny, because almost everybody is funny in some way, or at least tries to be funny in some way. What is the nature of their humor? What is the nature of their comedy? And when you know that, then you will also have a sense of how they are going to respond in stressful situations, how they’re going to respond in sad situations. It gives you an insight into them.

**Craig:** Yeah. And I also like to think about power. I always think in terms of the power dynamic between any two or three characters or four, whatever you have in your scene. Who holds the gun? And how does that change the way they talk to the other person? Obviously the gun in this instance could be anything. It could be anything from information to an actual gun, to “you’re in love with me, and I’m not in love with you.”

And then is there a way to change who holds the gun in the middle of the scene? And allow the character’s voice to adapt to what we would normally adapt to. I mean, think of how many times in life we have had conversations where we thought we were unassailable at the beginning and by the end we were getting our lunches handed to us? No, our lunches eaten, and our hats handed to us. Use that. Scenes are all, to me, they are all about variation, and they’re all about growth. Allow the voices to respond to the dynamics of the moment.

**John:** Agreed. My last test, and we’ll think of some more after this, can you picture a given actor in the role, or at least preclude certain actors from the role, because it doesn’t feel like they would say those things? And so my example here is Angelina Jolie. So let’s say you’re writing a woman’s role and she’s funny. It’s not going to be Angelina Jolie.

**Craig:** Yeah, probably not.

**John:** Probably not. Angelina Jolie has done at least comedy I know, but you don’t think of Angelina Jolie as being funny.

**Craig:** Well, I mean, it depends. I guess, like Mr. & Mrs. Smith, I thought she was very funny, but it was appropriately-

**John:** But it’s not telling a joke funny.

**Craig:** No, it was sort of clipped and wry, which is…

**John:** Perfect.

**Craig:** She has a great arched brow. It’s funny, when you think about doing impressions. I guess in my head I’m always doing impressions of actors as I’m writing for them. And so I think, okay, what’s that thing where I would go, okay, I can see her sort of arching her brow. And I always think of Angelina Jolie as somebody that has power. She can be confident and cut you down with one or two words.

I mean, in writing ID Theft for Jason Bateman and Melissa McCarthy, I kept thinking about how Melissa was sort of, you know, she’s somebody who would ramble, and Jason is somebody who would be very short. And it was an interesting thing, because it goes counter to the normal thing, which is the rambler is the weak one, and the short talking person, the terse person is the strong one.

But in this case it’s the opposite. You have the terse person who is weak, interestingly, and the rambler is strong. And that was actually fun; that was a fun dynamic to play around with, because it just made those scenes more interesting to me.

And if you’re not thinking in those terms of how language, the quantity, the quality, the size of the words, how many pauses, the speed… I mean, language is music, and you should be musical about it, I think.

**John:** The project I’m writing right now, one of the reasons I had struggled with it a bit is I was writing it with one very specific actor in mind, who is great and funny, but is a tough fit for what this story kind of needs. And so once I got past like, it has to be this, and I started thinking of the broader picture, I landed on the other actors, like, oh, that’s inherently funny; him in that premise is inherently funny.

Now, ultimately, will we cast either of these actors? Who knows? But it helped me figure out the voice, because I could hear what it would sound like if this actor were saying it, and I could shape the lines so that it would be very, very funny coming from that person.

It doesn’t mean that that’s the only actor who could ever play it. Famously, Will Smith was not the original choice for Men in Black. And it’s hard to imagine that it was supposed to be Matthew Perry, but it was supposed to be Matthew Perry. So don’t think you have to be locked into a specific cast. But if you can’t think of someone who should play the role, that’s also probably a problem.

**Craig:** Yeah. Those things are sort of proof of concept, you know. If it’s funny with two particular actors, then at least you know it can be funny. If you can’t think of any two actors that it could be funny in combination, then screw it. It ain’t gonna work, for sure.

Episode 286 clip:

**John:** I thought we’d start with sort of a history of what dialogue is, because obviously, human beings have been speaking for our entire existence. That’s one of the things that sort of makes us human. But dialogue is a very special case.

And so I was thinking back to what is the first example of dialogue. It would probably be reported speech. So, if I’m telling you a story, and I’m using the speech as the characters in the story, or I’m recapping something and saying like that he says, then she says, and it’s that situation where you’re modeling the behavior of what was said before. And so you can imagine sort of cavemen around the campfire doing that kind of reported speech would be the first kind of dialogue. Within a monologue, it’s the speech in that. Sort of like how an audio book works.

But then we have real plays. And so have the Greek dramas, the Greek comedies. If you think about the Greek dramas, a lot of Greek dramas are not people kind of talking back to each other. It sort of feels like I say something, then you say something, and there’s not a lot of interplay. But the Greek comedies, they do actually sort of talk to each other in ways that are meaningful. Of course, Shakespeare has plays in which characters are really communicating with each other. The thing I say influences the thing that you say back to me.

And then you have the Oscar Wilde comedies, which are all about sort of the craft of those words, and sort of like badminton, where they’re just keeping the ball up in the air. It’s not a ball, but I’d say it’s a birdie.

**Craig:** Yeah, exactly. I went through a period where I was reading some of the old Greek comedies, Aristophanes and so on, and I was stunned at how contemporary they felt in terms of the back and forth of dialogue. It was kind of remarkable. And they are plays, so you’re reading essentially a script. A thousand and thousand-year-old script. And they had figured a lot. It’s actually insane how little has changed.

**John:** Yeah. But I think it’s important to distinguish the comedies from the dramas, because when I look at the old Greek dramas, there is back and forth, but it’s not the same kind of back and forth. And it ends up being sort of a lot more like I’m going to tell you this whole long thing, and the next person is going to tell you this whole long thing.

**Craig:** Yes.

**John:** There’s less of that sort of back and forth.

**Craig:** I agree. It’s very declarative. The dramas are very much about speeches.

**John:** Yeah. But then you look at what happens next is, as we get into radio plays, then it’s all dialogue. So, when you have stage plays, you can see the action happening in front of you. You have people there. But we get to radio plays, it’s just people talking. And so the words have to do so much more in order to communicate not only what’s being said, but sort of the world around what’s being said. And so it’s more naturalistic in some ways, but it also has to be sort of pushed in a way, because it has to explain everything through just the dialogue.

Same time we were seeing radio come up, you have the silent movies. And so in silent movies, of course, you have characters in scenes together, but the dialogue, if there is dialogue, is just title cards that are put there. So, you have characters emoting a lot, and then we cut to a card that has a very shortened version of what they would say. That’s a strange form.

**Craig:** It’s very strange, because the cards, they don’t make conversation possible so even though people are talking together, they will choose a, I guess, some kind of representative line of dialogue for one person to sum up this entire exchange that these two people might be having. And, of course, that is probably why a lot of silent films also de-accentuate conversation. And it’s very much about one person making speeches, while another person listens.

**John:** Yep. Then, of course, we transition to the talkies, and then everything is changed, because once you actually have dialogue and characters that are in a scene together, it changes the frame of reality around things. So you can’t just have a person emoting wildly and then you cut to a title card. They actually have to have a conversation. You have to keep that ball up in the air.

And it’s a huge shift in sort of how the audience’s experience of a story and really the writer’s experience of how you’re going to communicate this information. You cannot expect the audience to just be watching and gleaning something. They are expecting to have a real conversation happening in front of them. And that changes everything.

**Craig:** It also famously changed the skill of acting. I mean, the school of acting prior to talkies was very much about being emotive and really more of a filmed version of what people would do on stage, which was very formalized.

And because their faces and movement had to stand in for so much, but once you shift to sound, we begin to see the birth of naturalistic acting which peaks with the method movement that leads to, famously, some of our greatest American films of the ‘70s.

**John:** Yeah. So there’s an expectation that the performances are naturalistic, and therefore the dialogue is supposed to be more naturalistic. It’s not always that way, but the dialogue gets twisted towards naturalism quite heavily once you have real characters speaking to each other.

Television in general was a huge shift in dialogue as well, because you think about how people watch television, you’re watching the screen, but sometimes you’re not really watching the screen. Sometimes TV is playing off in the background. So, there’s a midway quality between what our expectations are of film dialogue and radio dialogue.

There’s a little bit of over-explaining that tends to happen in TV. I think less so now than, you know, 20 years ago. But TV dialogue could be a little bit more artificial, because there was an expectation that you got to talk people through the process.

Even procedural shows right now, there’s an unnatural quality which is sort of inherent to the genre, where you are talking as if the other character doesn’t have that same information, so you can get it out to the audience.

**Craig:** And prior to a fairly recent revolution where so much of our television is streamed, commercial-free, for instance, if you’re watching it on Netflix or Hulu. Network television, which dominated all television, was highly bifurcated, trifurcated, quadfurcated because of commercials. And there was an understanding that some people were just coming in, they had missed it, or they went to the bathroom while stuff was going on. There was no TiVo. There was no pausing. People were constantly reiterating things so that folks wouldn’t get lost just because they went to go get a sandwich.

**John:** Yeah. As you were saying, in recapping what just happened.

**Craig:** Right.

**John:** So let’s talk about what characters are doing in scenes and sort of what ideally you would love to have your dialogue be able to perform in the scenes you’re writing. So, the first thing we’re looking for is dialogue, which means characters talking to each other, with each other, and not just intersecting monologues. And one of the great frustrations I have in some of our Three Page Challenges is I feel like characters are just having a monologue that’s just occasionally interrupted. Or like two parallel monologues that don’t actually have anything to do with each other.

When dialogue is working well, it should feel kind of like Velcro. Those two pieces of conversation, they’re designed for each other. And so they can only exist together and they’re strong when they are together. But you couldn’t take those people’s lines independently. They would be sort of meaningless. They’re all informed by what the person just said before that.

**Craig:** That’s a very good way of describing a common rookie limitation – intersecting monologues. And it’s understandable because the complexity that is required to create dialogue that answers and is responsible to the reflection back from another character, it is logarithmically more complicated than one person saying something and then another person saying something. They always say that silence is just as important in music as a note. And it’s the listening of dialogue and the reacting and the incorporation and the adjustment, that’s the swordsmanship.

I think when we look at stuff where we have the intersecting monologue problem, it’s like we’re watching two fencers who are putting on an exhibition for us, and they’re showing us their fencing moves towards us, but they’re not fencing each other, which is just a totally different thing.

**John:** It is. So let’s take a look at sort of how we indicate in the real world that we are listening to each other and how listening shapes the lines we’re going to say next.

I want to talk about discourse markers, which is the general term for those words that function as parts of speech that are not quite nouns or adjectives or anything else. They’re basically just little markers that say, “Yes, I heard what you said. I’m acknowledging what you said. And here is my response to it.” I’m talking about words like you know, actually, basically, like, I mean, okay, and so. Things like also, on the other hand, frankly, as a matter of fact. As I do very often, as you’re talking, I go, “Uh-huh.”

**Craig:** Right.

**John:** It’s those small acknowledgments that I hear what you’re saying and keep going, or I’m about to respond back to you. There’s an acronym which I found online for it called FANBOYS. So if you’re trying to remember those words, it’s For, And, Nor, But, Or, Yet, or So. Basically it’s ways to take what has just been said and put your spin on the next thing that’s going to come out.

And so let’s take a look at why you would use those discourse markers, and as a screenwriter, how to be aware of those things. I think so often we try to optimize our dialogue to the point where we’re getting rid of all the natural parts of speech. But without some of these little things to help you hook into the previous line, it can be hard to make your speech flow naturally.

So, here’s one function. It’s when you want to soften a blow, especially if it conflicts with what the person just said. So, it’s an example of like, “Well.” “Well, that’s not entirely true.”

**Craig:** Right.

**John:** You could say, “That’s not entirely true,” but that’s a harder line. The well takes a little of the edge off that and sort of connects like, “Yes, I heard what you just said, but I’m going to say the opposite.”

**Craig:** Yeah. So, these words are wonderful to indicate that the person who is starting their sentence with them has changed. Somehow what you said to me changed my brain. I’m not saying it changed my mind in that I have a new opinion. But it has changed my state of brain, which is exactly what goes on in conversation.

So, as you’re talking to me, you’re changing my brain because I’m listening to you. Actors understand this. They’re taught very carefully and very rigorously how to listen. You can always tell a bad actor because they’re not listening. They’re just thinking about their next line.

**John:** Yep.

**Craig:** Similarly, bad writers write characters who are just thinking about their next line. And so you lose these little things. And when we talk about… Everyone is familiar with the phrase “an ear for dialogue.” A lot of what an ear for dialogue is is this. It’s really not so much an ear. It is a sense of human psychology and an understanding of how it feels to listen.

So, when you’re writing two people talking to each other, you have to schizophrenically, I use that in the wrong sense, split-mindedly say something and then immediately throw yourself into the other person and hear it. And that is what will naturally lead to some of these very useful words.

**John:** Yep. We talked about softening a blow. A lot of times you’re also comparing two ideas. An example would be, “So, it’s like Uber for golf carts.” And so you’re basically taking the idea that’s been given to you and synthesizing it and putting it back. You might want to add onto an idea. So, that’s, “What’s more, there’s no evidence he even read the book.” That “what’s more,” you could take that off, but without it, it doesn’t connect to the previous line of dialogue.

**Craig:** Right. It’s not an acknowledgement that you’ve heard that. You’re agreeing with it, tacitly. And now you’re adding. So much gets unsaid by a “what’s more.” But we hear it, and the audience hears it, and they know so much because of it. That’s amazing. I’ve never really thought about that. Interesting.

**John:** Yeah. It’s a way of like sort of underlining that previous point. Another example would be indicating that a point has already been conceded and that you’re kind of moving on. So, an example would be, “No, you’re right to be concerned.” And so essentially saying like, “You said to be concerned. I’m agreeing with you to be concerned. Let’s move on to the next point.”

**Craig:** Right.

**John:** What I also find so fascinating about that no is that’s an example of how no can mean yes in dialogue. And I hear myself doing it all the time, where I will say no when I mean yes. And it’s basically that no means I’m putting no argument up against you. I’m agreeing with you. I’m not denying you. It’s awkward that, of course, it’s an example of no really meaning a yes. But it’s just the way that it works in our language.

**Craig:** We’ll call it the affirmative no. Sometimes when people use it, I feel like they’re actually responding to themselves. So you say something. I’m thinking a thing. You give me a different point of view. And I say, “No, yeah, I think that’s right,” as in, “No, stop thinking the thing you were thinking. This new thing is correct.”

**John:** Yeah.

**Craig:** It is fascinating how many words we elide as we go through. Yeah.

**John:** A lot of times you’re going to use one of these words to demonstrate a sense of logical sequence. So, “Okay, once we disable the cameras, then we can start working on the vault.” Basically, I am going to now set forth a chain of events that describes what’s going to happen next. Or, we’re going to offer an illustration, an example. So, “And we all remember how drunk he got at the Christmas party.” Again, you could take off that “and” and start and say, “We all remember how drunk he got at the Christmas party.”

**Craig:** Yeah, that’s not a–

**John:** But that “and” is really helpful, because it means I’m adding on to the thing you just said. I’m giving you an example of the situation that we’re talking about. That “and” is incredibly helpful, and without that “and” the sentence doesn’t mean the same thing.

**Craig:** I think sometimes when educational therapists… There’s a whole world of people who work with kids who have autism or Asperger’s and they struggle with social interaction. Some of these things are the things that they’re actually instructing them, because for some people, that “and” is absolutely superfluous. And from an informational point of view, it’s close to being superfluous.

But what they’re missing is that they’ve eliminated that social glue that says, “Just so you know, I listened to you, and I heard you.” When, of course, somebody who is very regimented and perhaps rigid in their thinking might think, “The fact that I am here staring at you is an indication that I heard what you said.” And some people need to be taught these things.

**John:** Talk us through sort of then the modes of dialogue. What are the tones of dialogue? What you’re trying to do in basic structures of dialogue.

**Craig:** Yeah, I was thinking about this question of the kinds of ways that we, meaning humans or characters, speak, and if they could be divided up into categories. And I don’t know if these are all of them, but these are certainly many of the ones that you’ll see and use as a writer all the time.

The first one is the easiest and most obvious, which I’ll just call neutral. And that’s sort of the way we talk throughout the day. It’s how we’re talking right now. It’s low stakes. It’s even-tempered. It’s not particularly loud or soft. It can be inquisitive or informative or social. It’s two people chatting at lunch. And in movies, sometimes that’s what’s going on, but it’s important to match the neutral mode to the actual circumstances. You don’t want to have people speaking neutrally when perhaps it might be more interesting or dramatic or appropriate for them to be speaking a different way.

**John:** Mm-hmm.

**Craig:** Then there’s emotional. And that’s what we probably think of when we think about Oscar movies and so forth. But emotional dialogue is in every movie, of all kinds. And that is dialogue where the character is revealing some part of their inner emotional state. It is typically well controlled speech. It can often be uneven because we understand that it is an expression of the lizard brain, our flight or fight type of instinct. Very often this kind of dialogue is irrational. It can be contradictory. It can be very loud. It is rarely well-articulated.

This we’ve seen a lot in Three Page Challenges. People speak in this remarkably well articulated, I won’t say even-tempered, but very well-articulated way, when in fact in the moment they should have an emotional mode, which is clumsy and often truncated or weird.

**John:** There was a screener I was watching this last week, a movie that I genuinely loved, but there was a moment in there where a character has a huge emotional moment, and I was frustrated that the character was far too articulate in that moment. They actually dialed up the sophistication of the dialogue in that incredibly emotional moment. And the actor was talented enough to pull it off, basically. And, yet, it didn’t actually track. It didn’t actually make sense. The moment should have been less coherent and more emotionally clear. And it was sort of too precisely, too finely written for where that character was supposed to be at emotionally.

**Craig:** Well, it sounds like perhaps the writer fell into a fairly common trap, where when you should be emotional, you opt for something that I’ll call declarative. This is the mode of speaking when you are intentionally getting across some kind of meaningful insight or important news or dramatic revelation.

Declarative, the most obvious example would be a lawyer giving a final argument. There’s that moment in, what was that movie called, A Time to Kill, where Matthew McConaughey delivers this impassioned speech about what happens. And then he says, “Now, imagine she’s white,” which is a very declarative, insightful… There’s a wisdom to it. And actors and writers love these moments, because they are so remarkable. You know, Yoda is always declarative. But when you are emotional, you should not be declarative. That would make the emotion seem fake, and it would make you and the character and scene feel inauthentic.

**John:** Yep. It’s the reason why the lawyer can’t give that passionate closing argument after having just found out that his wife died.

**Craig:** Right.

**John:** There’s a mismatch of sort of what’s going on in his mental state to be able to do that. And it’s a very controlled thing for him to do that remarkable speech.

**Craig:** That’s right. And, by the way, that example that you just gave… Oh and interesting, I just used “by the way,” which is another great signifier to indicate that I heard you and then it’s triggered something else. Sometimes you’ll see these notes come up where somebody will say there’s a mismatch in the way this moment, with how they feel. Without putting their finger on it, what they’re saying is you’re using the wrong mode of dialogue for what would be the mental state of this person.

Interestingly, there’s this other mode that I’ll call manipulative, which makes it sound Machiavellian, but I’m using it more as an over-arching term. And manipulative dialogue is anything where you’re trying to either convince somebody or calm somebody down or inspire somebody or avoid their questions. You’re using dialogue purposefully to achieve an effect in this other person.

And if you think about our example of the lawyer, that’s the difference between a lawyer who is trying to get one over on a jury, and a lawyer who fervently believes what he’s telling them. One person will be manipulative, and the other one will be declarative.

**John:** Absolutely. So, what I find so fascinating about everything we talked about with dialogue in this segment was it’s all about the emotional state and the emotional content of dialogue. So, in no ways are we trying to talk about dialogue as a mechanism for conveying story, at least story in terms of plot. We’re really talking about like how do you convey characters’ emotional states and how are you going to let them try to change the emotional state of the other characters in the scene.

That’s really what dialogue is supposed to be doing as it functions now, not like how it functioned historically. But what we do now when we write dialogue is to be able to provide insight to the audience about what’s going on inside the character, but also let the characters try to change the emotional state of the characters around them.

It’s part of the reason why the example of neutral modes of dialogue, that’s why those scenes are generally not so exciting, because there’s not going to be a conflict there. There’s not a challenge for the character there. There’s nothing they’re trying to do to the other characters in the scene. There’s no inherent drama there.

**Craig:** Precisely. And this is one of the great challenges of writing a scene is that you have to be… We’ll limit it to two people talking. Forget three or four. You have to be three different people at once. You have to be the architect of the story, who understands in an intellectual way that something must be achieved in terms of plot and character to advance this narrative.

Then you have to be both people, who do not know that, and don’t have access to that, and are reacting and living in the moment, reacting to the world around them, reacting to the feelings inside of them, and most importantly, reacting to what the other person is saying. So, that is very difficult for a lot of people. When we talk about talent in writing, sometimes I think that’s what it is. Those are three different people at once, and the best writers are the ones that are talented at being all three of those people. The writer, and then the two people in the scene.

And one of the ways I think I immediately am aware of quality in these moments is when there’s a mismatch of mode between two characters. Maybe one character is being neutral, and the other one is being manipulative. Or the other one is being emotional, and the other one is being declarative.

You know, Luke is very upset and Yoda is very calm and wise. Or, somebody is very emotional, and the other person is calming them down. So, whenever possible, you do want that mismatch, because that is creating conflict or resolution. When two people are emotional, it’s just two people yelling and absorbed in their own minds. And when two people are being wise and informative, you’re wondering why they’re both telling each other these incredibly wonderful fortune cookie insights. Mismatching these modes is a huge help when you’re navigating your way through a scene.

**John:** Absolutely. You want to be able to give the characters someone to play against. And if they’re trying to play the same melody, it’s not going to be nearly as exciting as if there’s a conflict between what they’re trying to do and sort of where they’re at in the mode of the scene.

Episode 371 clip:

**John:** Craig, start us off.

**Craig:** Sure. So, a couple of weeks ago I had an opportunity to participate in something. It doesn’t really matter what the circumstances are. But it was the first time that I had to memorize dialogue in forever. And it was a particular kind of dialogue memorization. Most people at some point in school will have to memorize something like a passage from Shakespeare or if they’re in a school play or a musical there’s a script. And then there’s a lot of time given to memorize it. In the case of a musical, you rehearse over the course of a couple of months or so.

But traditionally the way we shoot movies and television an actor comes in and learns their lines for that day. Every day, new lines. Maybe you’re doing one scene that day. Maybe you’re doing two. So, the object is to learn, somewhere around three, four, five pages of dialogue. You rarely individually have three, four, five pages of dialogue, but it’s part of a conversation that goes on, and that’s roughly a day’s work. So actors learn their lines for the day.

And I had an opportunity to do that. And so I had the scene and I just read it and I had to memorize it somewhat, you know, relatively quickly. But, you know, 30, 40 minutes or something like that. I mean, I was familiar with it prior, but about that much time to memorize it. And then I had to do it. And it was very instructive. And I hadn’t written this dialogue. So it was a way of interacting with dialogue that I don’t normally do at all.

And in the doing of it I kind of learned some interesting lessons that I had never considered, that I think might be applicable to the writing of dialogue, because in the end, someone is going to have to memorize it and someone is going to have to say it. So, there were certain challenges that come across right away. I mean, the really easy ones. You have to remember what you’re saying. You have to obviously think about how you’re going to say it. That’s the performance part. And then there’s this third one that I think people underestimate, which is when do you say it.

**John:** Yeah.

**Craig:** It’s easy enough to know when your dialogue ends, because it ends. And then someone else starts talking. But when do you come back in? So that’s the listening part. But in that part, you begin to see how memorization relies a lot on two things: the relationships between different words and what I call, what I don’t call, what neurologists call chunks. Have you ever encountered the chunking theory of memory?

**John:** I think I know what you’re talking about. Essentially, we don’t hold little atoms of information. Instead we group things together in bigger packages, and it’s those larger puzzle pieces that we’re putting together to form actual memories and to form a string that becomes a sentence.

**Craig:** That’s exactly right. I mean, the brain is pretty good at taking certain bits of information like a number and then chunking them together in a group that is memorable. And so what they find for instance is that roughly seven digits is about the largest chunk of information you can make for people where they can reliably remember it. Meaning to say if I come up to you and I say I’m going to read, I don’t know, seven random digits and I just ask you, and single digits, and I say you’ve got to remember that, I’m coming back five minutes from now. You didn’t write it down. You can’t write it down. You’ll be able to. More than that becomes really, really hard.

**John:** Yeah. And the same thing would be true with words. If I gave you seven random words that had no contextual meaning together it would be very hard to get those seven words, or more than seven words, together. But if they had semantic meaning, that would be very simple.

**Craig:** Correct. There’s a certain ability to chunk them together. They find that people that are really good at things or have a lot of experience, the amount of information they can put in an individual chunk expands.

So for instance, chess players they found, whereas I might look at a chess board, I’m a terrible chess player. So if I look at a chess board that’s sort of set up to be mid-game, and I’m told you have to memorize this and then walk away from it, come back one minute later and reconstruct it on the board, the amount of pieces that I will be able to keep in my mind and where their positions are is very small, whereas people that are very good at chess, it’s a breeze for them, because they’re essentially creating relationships between things. They understand these four pieces in relationship, it’s sort of a thing. It’s a chunk.

**John:** It’s a pattern.

**Craig:** It’s a pattern. And so I realized that’s kind of how you memorize dialogue when you’re reading it. There are certain things that kind of indicate this is the beginning and this is the end of a chunk. And the chunks of words are anchored, essentially.

So, there’s always a word or maybe a couple of words that are stuck together that is the emphasis, the point, the reveal, or maybe a strange word. In this little chunk, and the chunk could be five words long, those are the words that are kind of the glue that’s holding all the other stuff together. Little bits and bobs of words that maybe in and of themselves like The, And, But, Before, and OK, and Whenever, and Ever, and so on and so forth, all those are kind of connected to this anchor word. So one thing to consider as you’re writing your dialogue is what is the anchor of this thought or piece of dialogue?

**John:** Yeah. So if it’s not hanging on anything, it’s just going to sort of fall away. And probably was not a meaningful line anyway.

**Craig:** Is not a meaningful line anyway. And so what you end up with is, well, it could be a meaningful line, but you heard it by creating a kind of hypnotic rhythm or pattern to it.

So, for instance, here’s something that, the sort of thing that we might say in this sort of rhythm. “After we go but before we’re let in, if we can take a look at how we arrive at the … “ Every single one of those words was one syllable or maybe two. They were all roughly the same length. There were certain repetitions of words. A lot of minuscule words with hundreds of meanings, like look and act and can and in. You’re asking the brain to do a lot of work to remember the stuff, and there’s nothing anchoring it together.

The other thing that can sometimes anchor a chunk is not a word per se, but your reaction to something that you’re looking at or you’re smelling or you’re hearing, so that the words are chunked around a reaction to the world around you.

**John:** Yeah. So classically, dialogue, you’re going to be reacting to the thing the person just said beforehand, but there may also be something in the environment that’s actually causing the line to happen or causing you to pick those specific words. And so you can think about what that thing is that’ll help you remember that chunk, or it will help unify that thought.

**Craig:** Yeah. If someone says I want you to take a look at this document and review it, and that’s their line of dialogue, and my line of dialogue is to pick it up and say, “I’m not even sure what I’m looking at here,” okay, those are sort of bland words. There’s not much of an anchor to that. But if someone says, “Take a look at this,” and they whip a window open, “I’m not even sure what I’m looking at here,” that’s a reaction. It’s already so much easier to remember, because it’s not just words. It’s words in relation to something.

And similarly, as I was doing it I noticed that the way you realize that one chunk is over and another one is beginning is that inside of well-written dialogue, there are all these little mini/micro reversals, reconsiderations. There’s little built-in pauses or moments for emotion. And all those little things help you divide it up into chunks so that you’re not memorizing a list of words, but rather you’re memorizing movements of thought. I don’t know how else to put it.

**John:** Absolutely. It’s like musical phrases, but they are little sections of thought. And a lot of times they will follow English grammar. So, I suspect oftentimes you find the chunks do fit in where commas are or where connector words like “and” are. Or they end at periods. But they don’t always. And so it’s always worth looking at would it make more sense to continue this thought sort of beyond the period into its next line. You can also be thinking about sort of where is the natural place to breathe, and that may also give you a sense of where that thought really wants to break.

**Craig:** Yeah. And you’re right. Sometimes your desire actually is to blow through the stop sign, because you realize that everything is chunked together around one emotion of rising frustration. So you blow through that stop sign, and you chunk a larger bit together.

And I also noticed how little bits of odd word order could trip me up. It’s interesting. Odd words are great to help you remember things and they’re great to sort of signify what’s happening in a kind of attractive way when you’re performing dialogue, but here is the sentence I just… This is my example sentence. “Odd helps if it’s notably odd, but it hurts if it’s just odd in a mundane way.”

Now here’s that sentence again. I’m going to make one change. “Odd helps if it’s notably odd, but it hurts if it’s odd in just a mundane way.” All I did in that second one was move the word “just” to a slightly different spot. I moved it down two words. It’s not wrong, but it’s a much harder sentence to memorize at that point, because just is kind of the anchoring word, because it’s a change. It’s sort of signifying a new chunk. And so I just made the first chunk way longer. “But if it hurts it’s odd in,” all single-syllable words.

It seems like it’s not a big deal, but in a way it is. I’ve spent a lot of time on sets watching actors sometimes trip over these seemingly minor things, and you wonder why. And I’m starting to think it’s because of things like this. Or for instance, “This is the third time. This is the third time you’ve done this.” Okay, perfectly reasonable bit of dialogue except “this is the third time” is kind of… Your brain starts to–

**John:** It’s annoying. It’s not that hard. It’s just a little bit annoying. It’s because they’re different THs also. So the “this” and “third” are not the same TH.

**Craig:** Right.

**John:** And that also messes you up. I want to get back to your moving the “just.” I think part of the reason why it’s tougher that way is you’ve created a parallel structure where you’re saying odd twice, but the repetition isn’t meaningful in the second way, without the “just” there. And so that hurts you. But you’ve also broken the rhythm of the sentence. And it’s like there’s a bump in the carpet and you’re trying to walk naturally across it and you just can’t because that just is in the wrong place. And it’s a thing you don’t notice unless you read your dialogue aloud that it’s happening.

**Craig:** Ah, unless you read your dialogue aloud which therein is the ultimate lesson of this little mini discussion on craft. We advocate all the time that you read your dialogue out loud. Mostly because I think you start to hear maybe that some of the choices are wrong, or perhaps you’re going on a bit too long. But also I think these little things start to emerge. These are the things that will subconsciously begin to undermine the performers.

They’re really good at what they do. They can memorize anything. And they will. But the stuff that’s easier to memorize I suspect is therefore easier to perform, and therefore I suspect is easier to hear. And when I say easier, I don’t mean less challenging intellectually. I mean it’s just more mellifluous. And so when you and I fuss over where the word “just” should be placed in that sentence, it’s not merely writerly fussiness. It’s kind of the point. These things really, really matter.

So, the little lessons that I learned from my little bit of memorization, and perhaps they might help people as they go about creating things for other people to memorize.

**John:** So a few techniques which I want to suggest to anybody who has to memorize dialogue they did not write is obviously the cliché of this, just sort of how the writer cliché is sort of like typing on the typewriter, oh it’s terrible, you rip the paper off and crumble it up. The actor cliché is I’m auditioning for something and I’m just running lines with a friend. That running lines, it really does happen, but the way we usually see it in movies, weirdly, it just feels very false and fake. But literally just the practice of going through the lines and having somebody else work through the lines with you will help.

When I’ve had to do it for songs, I don’t know if you ever encountered this, is to memorize lyrics. Other singers have told me that you just write the lyrics out by hand. And the process of actually having to write it out sort of helps cement it in the brain a little bit more. Makes you think about what those words actually are and helps you chunk them down.

Make sure the words mean something to you, that you’re not just saying the words, but you actually understand the intention behind them. My daughter had to do Shakespeare. She had to do a scene from Midsummer Night’s Dream. And you can just spout the words out, but if you don’t actually understand what they mean, the scene is not going to really work, and you’re going to have a harder time really holding onto those words, because they’re just syllables. They’re not words that actually mean anything to you.

And the last thing I think really goes back to your idea of chunking. It’s really connecting the thoughts. And so obviously, you’re going to be responding to the person who just spoke, but you also have to connect back to the scene as a whole. You have to understand, remember, what was your intention two lines ago, three lines ago? What’s actually happening in the scene and what is the environment in which I’m saying this line, because the environment is constantly changing based on this conversation.

So it’s not just a ping-pong match where the ball in on one side of the net or the other side of the net. It really is a bigger environment in which this is happening and make sure that you’re learning the line in that environment and not just in a little vacuum by itself.

**Craig:** Yeah, I mean, in the end, when you learn your part of a conversation, you have to learn their part too. You have to. It’s essential. You need to kind of know at least. Part of acting is being surprised by something you know is coming, including what you’re supposed to say. But you do need to know their side, or else you’ll get lost real fast.

**John:** Yeah. Being surprised by what you said, that can be really useful. It can make a scene feel really alive. But do remember that in real conversations, it can be useful to sort of turn on that little recording light when you’re having a real conversation. You generally do have a sense of what you’re going to be saying kind of 15 seconds from now. Even while you’re listening to the other person, you do have a next line sort of queuing up. So would your characters in the scene, and so will you as an actor. So, it’s okay to let the mental wheels spin a little bit, to get that stuff started even as you’re actively listening in a scene.

**Craig:** Yeah. Look, neither one of us are accomplished thespians by any stretch of the imagination, but considering that we work with them, these things are always… I think they’re very helpful to consider.

And I handed poor Jared Harris massive reams of dialogue that he handled brilliantly, but it was a challenge. His character in Chernobyl, he’s wordy. He’s a scientist, and he’s a talker. And he’s an explainer. But he’s also very emotional. So when he gets going, it all has to come tumbling out in this incredibly natural way. And he’s a master at that, but it’s a lot. It’s hard.

**John:** My prediction is the things that were mostly challenging for him, and this has just been my observation on many, many sets, is when actors have lines that are similar, that are in different parts of the scene, that messes them up. If they were completely different lines, it would be great. But if they have things that are kind of the same idea and they’re repeating themselves, but they’re not repeating themselves in the same way, that’s where things get tripped up. It’s like, wait, did I already say this? Where am I at in this scene? And that’s probably a sign that something isn’t working quite right in the writing, or at least in the execution, because each of those lines should only kind of be possible in that one moment.

**Craig:** Well, I mean, if you have any sense that thoughts or lines are vaguely repeating, that’s a writing problem for sure. And you have to eliminate those. And you can hear them sometimes, too. Again, when you read things out loud or you listen and you go, okay, that seems like we’re kind of rolling over the same ground there. And, yeah, you’ve got to get rid of that.

**John:** Yep. The writing challenge I faced this week was I’m doing a scene that is at the end of the second act, and so all the characters are well established. I didn’t need to introduce any new characters in the scene, sort of scene/sequence. It’s a pretty big number. It’s about five pages in all. But almost all of the characters in the story are in this sequence.

Now, the scene is clearly driven by one person. One person has almost all the dialogue in the sequence, and yet there’s a lot of other characters to service in it. And the challenge in these kind of scenes, and these kind of scenes happen in almost every script I guess, is how do you keep everybody else alive and active and engaged in that scene and sort of make them count in that scene, when they don’t have a lot to actually do.

And so it’s a frequent challenge. So, I wanted to sort of go through why this happens and some strategies for dealing with it when it happens. Because, Craig, I’m sure you face this on a weekly basis.

**Craig:** It’s inevitable. I mean, there are scenes where people need to listen. It’s really important that they’re there, because they have to listen to something happen. And they’re going to have one or two important moments within that, but mostly they have to listen. And yeah you need to really think carefully about how you’re portraying. You first need to ask do they really need to be there. And once you decide they do, well, then you’ve got to handle them. You have to service your characters.

**John:** And so one of the big complications in this sequence, but it’s also true I think for a lot of other movies, is the biggest name actors in the movie are going to be in the scene, but they’re not going to have the most to do. And that’s kind of inevitable based on the story. And that, again, does happen a lot.

So, I want to make sure that as I’m writing this, that these characters and these actors who don’t have a ton to do still feel very, very important in this scene, because you and I both know that otherwise they might show up on set and be sort of frustrated that they don’t have anything to do.

So, I’m trying to be mindful from the start of giving them interesting business and making them feel important in the scene, even though they don’t have a lot to do. And so that was one of the other things I was working through with this sequence.

**Craig:** Yeah. And, look, I don’t get too concerned with the egos of actors, because I’ve given up trying to predict what will or will not spin an insecure person off their axis. But what I do know is if they’re the most important characters in the movie, and it sounds like they have to be, because they’re the big stars, that means that the scene is about them. The bottom line is it’s about them. They may not be talking in it. They may be listening. They may be experiencing something. But it is about what they’re feeling. It’s about what they’re thinking. It’s about who they’re looking at and why they’re looking at them.

So, that’s kind of the thing. When you look at A Few Good Men, it may be that we’re concentrating on Tom Cruise and Jack Nicolson. They’re going back and forth. But when you go over to Demi Moore or to Kevin Pollack, their looks mean something. There’s something happening there that’s valuable.

**John:** I think it’s good you brought up A Few Good Men, because I was trying to list the types of movies where you see this challenging sequence happen. Courtroom dramas are one of the main places. But sporting championships are another important place for this, where the action is taking place on the field but, you know, we need to also track the coach and the people in the stands and all of the other characters are there for that final sports championship.

**Craig:** I can’t get over sporting championships.

**John:** Sporting championships. Well, because I’m saying, I don’t want to be just football, or just soccer, or just basketball.

**Craig:** I know. But it’s literally like you landed here yesterday from Planet Questron.

**John:** I like sporting games. I like to watch the sporting games and sporting matches.

**Craig:** You’re like, “When writing sporting championships.” Oh, you’re the best, man. I love you.

**John:** But even like major battle sequences, so when you see Star Wars, when you see big fights like that, you have a ton of things happening in the sequence, and to be able to track all those people. And every time you cut away to show somebody else, their reaction, you risk breaking the flow of the main action. So it’s finding that natural way to do it is tough.

Some movies with big musical numbers, you’ll just have everybody in there. And so how do you service everybody in that big musical number? And then speeches and rallies where you have one character. This is sort of like a speech or rally kind of moment in the movie I’m doing right now. You have one character making a big speech, so therefore will have almost all of the dialogue, so making sure you find interesting things for the other important characters to be doing in that, even though they’re not naturally going to have lines because they’re not going to be talking at the same time as the other person talking. So, those are circumstances where you find yourself in this writing challenge.

So, for me, what I did is I went back to sort of real basics. That’s making sure to do an audit of all the characters there and really look at what they want in that moment. Like what are they trying to do right then at that moment? What are the micro interactions between characters? And so it’s a way of acknowledging multiple characters there. If two characters can look at each other, exchange a meaningful look, that takes care of those two characters and keeps them alive in the scene, rather than having them do individual things.

I looked for like what physical actions could they do, so to give them something concrete, something we could see. And I really looked at sort of how can this scene geography suggest where people can be, so that in cutting to them around the space, we’re actually exploring more of the environment, exploring more of what’s really going on there. How can things change within that scene geography?

Those are just some of the techniques I sort of found for this sequence, but in doing it, I found that’s probably true for most of the sequences I’ve had to write that had five or more characters in them.

**Craig:** Yeah. I try and think of these things in terms of sort of multi-track narratives, because you have your main narrative which is the narrative of the big scene. You know, we are watching the Super Bowl, and the big narrative is what is happening with the football, where is it going, who is running where, and how far are they getting. And in trials, it is between whoever the fireworks is coming from in any particular moment. Same with battles. And same with musical numbers. And same with speeches.

But, that’s one track of the narrative. Then the question is, okay, for the people that are watching, what is their narrative? Because if it’s “I’m watching,” then they don’t need to be there. And it can’t just be “I’m watching,” because at that point they become boring. They have to be actively watching, actively listening.

**John:** Yeah. What I needed to make sure is that the characters who were there, who had to watch or witness part of it, still had important choices to make, and that the choices they’re going to be making are directly impacted by their reaction to what they just saw. And so that gives them a reason for why they needed to be there and why they’re making this interesting choice at the end of the sequence.

**Craig:** Right. So to go back to A Few Good Men and the trial scene there, there is a moment where Cruise’s character is considering basically putting his entire career, even his freedom, on the line to pursue a line of inquiry with Jack Nicholson’s character. And he looks over, and Kevin Pollack simply gives him the slightest don’t do it head shake. That’s it. And these moments are crucial because it means he’s a participant. He is impacting and affecting what is going on around him as an observer.

So when I write those scenes, I really try and give every character a narrative and also a moment where they can make a choice to stand up and say something or to not. They can stand up and go, “I have to stop this,” or they just let it go, but I understand that they are participating. And even if their choice is to not do a thing, they have changed the path of the scene.

This is frankly, no offense to our director brothers and sisters, but this is so important for us to do as writers, because if we don’t do it and we don’t do it clearly on the page, they don’t do it. They don’t do it. They miss those little mini stories. They’ll just write it off as, okay, let’s just grab reaction shots now. But what is the actor doing in the reaction shot? Listening? Coming up with their own theories and things? That’s fine. But that’s not as good as a clear narrative story that that actor understands they are pursuing before they ever get there on the day. And that the director then can think about how they stage that scene, understanding that they are not covering one narrative here, but multiple narratives.

It’s really important that we do this on the page, because if we don’t, we are going to be deeply disappointed nine times out of ten when we see the film.

**John:** Yeah. So, the Kevin Pollack that you mentioned, I don’t know what it looks like on the script page. I suspect it is clearly called out there. It’s the kind of moment where as I read back through the script, if I am worried that people are going to miss it, because people sometimes do get to be a little skimmy, and they might not be reading every line of the scene description, I might save one of my underlines for that. Just to make sure that it really lands. Like, oh no, no, this is a real moment. This moment has to happen. This is going to change and pivot what’s happening after it.

And, yes, great directors will look at a scene and look at it from every character’s angle and really have a chance to study and explore it and would probably figure out, like you know what, I need to really make that moment so I’m not just going to worry about coverage to get that reaction. I’m going to make sure I specifically plan for what is the look between those actors, what’s happening in that moment.

**Craig:** Right.

**John:** When you don’t have that kind of prep time, when you’re shooting a one-hour drama on a tight schedule, those are the moments that can be lost. And that’s the reason why in TV they want the writer on set. And it’s also the reason why in the tone meeting, where they’re going through with the director while the director is doing prep, they’re really trying to single out those moments that are so crucial, that they anticipate needing as they get into the editing room.

**Craig:** Right. 100%. And I do think, look, every show has a different kind of constraint on it. But if you’re doing one of these scenes and you feel like, given the nature of the time you have and the writing you have, that you can’t afford to multi-track your narrative, rewrite the scene. Because otherwise it literally will just be boring or stupid.

**John:** Yeah. So obviously going into one of these things I should have said at the very start is one of your first choices may be like do I need to have all these characters? Am I making my life too difficult by trying to service all these characters in the scene? And sometimes you are making it too difficult. In the case of the scene I was writing, it felt like all the threads needed to come together under one roof, and so yes, I definitely needed all those characters there.

**Craig:** There you go.

**John:** That concludes our clip show this week. Scriptnotes is produced by Drew Marquardt, and featured segments originally produced by Stuart Friedel, Godwin Jabangwe, Megan McDonald, and Megana Rao, the whole murderers row of former Scriptnotes producers.

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[Bonus Segment]

Episode 470 clip:

**John:** All right, let’s get to a craft topic. I want to talk about dual dialogue, because this week I’ve been writing scenes that have a lot of dual dialogue in it, which is not something I often do. We’ve discussed on Episode 370, we talked about simultaneity, basically when two events have to happen in the same time, but dual dialogue is a specific kind of that where people are just overlapping. And we may want the overlap for effect. We may need to hear information from two different sides. There’s a reason why we’re doing. It’s always a choice to do dual dialogue. And let’s talk about when you make that choice and how you might portray that on the page.

**Craig:** It is a little bit of a trap, because if you watch movies, particularly certain kinds of movies where it’s very conversational, very dialogue heavy, almost all of it at times will seem like it’s overlapping somewhat. And so there’s a temptation to think this is going to make it realer. If I do dual dialogue, it will make things look realer.

The problem with dual dialogue is that it is such a heavy-handed instruction to everybody. Everybody is now going, “Oh my god, I have to actually, we are talking at the same time over each other very specifically.” This isn’t a natural overlapping but a forced overlapping. So you have to be very deliberate, I think, about when you use it. It really comes into play rarely. I must say maybe three or four times in a script it’ll pop up. And even then I feel like I could probably get away with two of them, you know, get rid of two of them or something.

**John:** Yeah. So I think we often confuse and conflate it with people speaking quickly.

**Craig:** Right.

**John:** And so I think in a lot of movies that we see and we love, we think they’re overlapping, but really they’re actually just speaking quickly. And they’re anticipating their next lines. There’s just not pauses between things. But they literally are not stacked on top of each other. So, we see a tool in Highland or in Final Draft that gives us the ability to dual dialogue, and we think like, oh, that must be the way you do it. And I’ll tell you that on the page, often that’s not how you do it.

**Craig:** Right.

**John:** So some of the choices you might make is as a parenthetical “overlapping,” basically saying like there may be scene description that says all of this is overlapping. Basically don’t wait to clear the other person’s lines before you start talking. That it’s meant to be sort of on top of each other.

**Craig:** Yeah.

**John:** For example, Call Me by Your Name, there’s a sequence in which he’s sitting at the table, and the parents and these other visitors are just all talking over each other. And it’s not important what they’re actually saying. It’s the experience of being there, listening to that. And so that’s probably just an overlapping because it just doesn’t actually matter what the individual people are saying.

Other cases, you are very specifically trying to get information out there. So, we had Noah Baumbach on for Marriage Story. We had Greta Gerwig on for Little Women. And in those scripts, you can go back to those episodes and look at the PDFs, they’re very specific about where those overlaps are, and you are supposed to be hearing what everyone is saying. And the fact that they are overlapping becomes very important. Be thinking about what the actual effect is you’re trying to achieve.

**Craig:** Yeah. But there are those moments where it really is the perfect tool. Like you say, it’s not frequent. I mean, for standard overlapping, for casual overlapping you don’t want to do this. It is a heavy-handed instruction to everybody.

But, then there are times where somebody is going to try and talk over another person. Arguments, for instance, where someone is going to be talking and the other person starts talking as if to say, “No, you stop talking,” but the first person will not stop talking. Or, situations in comedies sometimes where two people are trying to explain the same thing at once. It is a moment where it is absolutely required that two people are speaking intentionally over each other, with knowledge that they’re speaking over each other, and neither one of them is going to stop. That’s pretty much the best case use for dual dialogue.

**John:** Yeah. Basically neither one of them is yielding the floor to the other person to speak.

**Craig:** Right.

**John:** So even the conversation that you and I are having right now, we are anticipating when I’m going to stop talking and you’re going to start talking. But along the way, I might try to shout over you a little bit. I may do an acknowledgment, which I think is a special case we should talk about here, which is the uh-huhs, the yeahs. If you’re doing The Daily, the New York Times podcast, it’s Michael Barbaro’s “Huh.” It’s that signal that you’re still part of it.

**Craig:** Huh.

**John:** So those are all meaningful things. And sometimes you’re going to choose as a writer to actually break up someone’s dialogue with that “huh,” that acknowledgment. But that’s rare. It would also be rare to put that “uh-huh” in a dual dialogue. So you’re going to make choices. Basically I’m saying you may not put every utterance of a person in the dialogue of your script.

**Craig:** And when you are there, you are going to find some sort of naturalistic language that comes out. One of the stark differences between play text from a playwright and screenplay text from a screenwriter is that the play text is designed to be performed by as many different actors as possible, whereas the screenwriting text will be performed by one. And unless there’s some remake of the movie 30 years later, it’s one person. So there is going to be a certain tailoring and idiosyncratic adjustment to that single performer, as opposed to a play.

So actually I do see dual dialogue frequently when I look at plays, when I read plays. It seems like that gets called out quite a bit because it’s formalized, whereas in movies not so much. It is a decent tool. It’s very useful for songs, when you’re writing songs in movies, and two people are singing at once. It’s perfectly useful. But I think it’s probably good to ask yourself do I need it. It is not fun to read …

**John:** It’s brutal to read.

**Craig:** … I’ll say, on the page. Yeah. If you see a page where it’s just strips of dual dialogue, your eyelids will get heavy.

**John:** Yeah, because you have to make the choice of, okay, am I going to read the left hand column and then go back and read the right hand column? It’s a lot of work.

**Craig:** It’s also hard to imagine. And you know we can play one voice in our head at once. We can’t play two. We just can’t.

**John:** Yeah.

**Craig:** So, you know, you’re asking something there. When you use it, know that it is very intentional, very purposeful. It is a heavy spice, so sprinkle it with restraint.

Links:

* [Scriptnotes Episode 37 – Let’s talk about dialogue](https://johnaugust.com/2012/dialogue)
* [Scriptnotes Episode 286 – Script Doctors, Dialogue and Hacks](https://johnaugust.com/2017/script-doctors-dialogue-and-hacks)
* [Scriptnotes Episode 371 – Writing Memorable Dialogue](https://johnaugust.com/2018/writing-memorable-dialogue)
* [Highland 2](https://quoteunquoteapps.com/highland-2/)
* [Writer Emergency Pack XL](https://store.johnaugust.com/collections/frontpage/products/writer-emergency-pack-xl)
* [Get a Scriptnotes T-shirt!](https://cottonbureau.com/people/scriptnotes-podcast)
* [Check out the Inneresting Newsletter](https://inneresting.substack.com/)
* [Gift a Scriptnotes Subscription](https://scriptnotes.supportingcast.fm/gifts) or [treat yourself to a premium subscription!](https://scriptnotes.supportingcast.fm/)
* Craig Mazin on [Threads](https://www.threads.net/@clmazin) and [Instagram](https://www.instagram.com/clmazin/)
* John August on [Threads](https://www.threads.net/@johnaugust), [Instagram](https://www.instagram.com/johnaugust/?hl=en) and [Twitter](https://twitter.com/johnaugust)
* [John on Mastodon](https://mastodon.art/@johnaugust)
* [Outro](http://johnaugust.com/2013/scriptnotes-the-outros) by Matthew Chilelli ([send us yours!](http://johnaugust.com/2014/outros-needed))
* Scriptnotes is produced by Drew Marquardt, featuring segments originally produced by Stuart Friedel, Godwin Jabangwe, Megan McDonnell and Megana Rao. It is edited by [Matthew Chilelli](https://twitter.com/machelli).

Email us at ask@johnaugust.com

You can download the episode [here](http://traffic.libsyn.com/scriptnotes/609standard.mp3).

Scriptnotes Guest Index

Scriptnotes welcomed 184 guests in its first 500 episodes.

You can find all of the back episodes at scriptnotes.net, where they’re available as 50-episode seasons.

Bonus episodes are marked as B, followed by what season they’re included. So B.7.1 would be the first bonus episode in season 7.

GUESTEPISODE
Alexander, Scott323
Alper, LizB.9.3, 487
Amram, Megan311, B.7.1, 323
Aptaker, Isaac345
Baker, Gemma412
Banks, Elizabeth291
Bateman, Jason235
Baumbach, Noah435
Benioff, David235, 424
Berg, Alec205, 344, 405
Berger, Elizabeth345
Berloff, Andrea144, 145, B.5.3, 397, B.5.9
Bernstein, ScottB.5.9
Birbiglia, Mike121, 168, 261, 427, 443
Birman, Dan440
Black, Ashley Nicole457
Blacker, Ben139
Bloom, RachelB.5.2, 350, 406, 471, 175, B.4.1, 249
Boyens, Philippa380
Brooker, Charlie404, 443
Burnett, Angelina393
Calder, Keith343
Calhoun, Wendy373
Calig, Zach440
Charman, MattB.5.3
Chevapravatdumrong, Cherry379
Chilelli, Matthew443, 500
Clack, Zoanne379
Conly, Cullen326
Creasey, Chad Gomez478
Cube, IceB.5.9
Daniels, Holly412
Dippold, Katie272
Dodd, Peter264
Doran, Lindsay68, 123, 124, 323, 375
Esmail, Sam449
Espenson, Jane175, B.4.1
Espinosa, Laurie407
Falcone, Ben405
Faulkner, Grant321
Federle, Tim430
Feige, Kevin431
Floyd, Ayanna424
Fogel, Susanna361, 443
Fox, Dana238, B.5.7, 299, 447, 323
Frank, Scott323
Friedel, Stuart259, 500
Fuchs, Jason323, 373, 381
Fukunaga, Cary168
Garcia-Brcek, Daniela326
Gatins, John350
Gerwig, Greta433
Goddard, DrewB.5.3, B.5.6
Goldstein, Guy191
Gould, Peter168
Goyer, David144, 145
Gray, F. GaryB.5.9
Green, Michael329
Haas, Derek83, 175, B.4.1, 284, 382
Hagen, Kate364
Haggar, DaleyB.7.2, 322
Hancock, John Lee270
Hannah, Liz359, 424, 436, 443
Hawkins, CoreyB.5.9
Hay, Phil272, 377, 244
Hayner, JamarahB.9.3, 487
Headley, Maria Dahvana482
Heller, Marielle212, 394, 443
Herman, JonathanB.5.3, B.5.9
Hodson, Christina346, 381
Iserson, David361, 443
Jabangwe, Godwin500, 259
Jackson Jr., O’SheaB.5.9
Jackson, Peter380
Johnson, Rian115, 299
Joy, Lisa352
Kaling, Mindy362
Kang, Kourtney405
Kasdan, Lawrence247, 452
Kelly, Richard123, 124, 168, 118
Keyser, Chris138, 310, 443, 393
Kinberg, SimonB.4.4
Knighton, Ryan195, 443, 368
Koepp, David418
Kohn, Abby64, B.5.7
Lee, Jennifer128
Leggero, Natasha228
Leonard, Franklin60, 123, 124, 190, 369, B.4.2
Lindelof, Damon296, 443
Lindhome, Riki228, 443
Lippa, Andrew109, 110
Lord, Phil379
Louis-Dreyfus, Julia416
Luhrs, Alison416
Makowsky, Mike448
Mallouk, MarkB.5.4
Mandel, David415, 424
Manfredi, Matt244, 377
Marcel, Kelly115, 123, 124, 142, B3.2, 283
Marks, JustinB.5.8, 329
Markus, Christopher144, 145, 352
Marris, Tess272
McCarthy, Melissa405
McCarthy, TomB.5.3
McCartney, Kate254
McDonald, Alison368, 443
McDonnell, Megan390, 500
McElhenney, Rob299, 405
McFeely, Stephen144, 145, 352
McKay, AdamB.5.3, B.5.5
McKenna, Aline Brosh60, 76, 100, 101, 119, 123, 124, 128, 152, 161, 175, 180, 200, B.4.1, B.4.5, 219, 242, B.5.2, 282, B.6.1, 318, 367, 391, 417, 480, 497, 231, 249, 350, 430, 459
McKimmie, IlyseB.4.2
McLennan, Kate254
McNamara, JohnB.5.3
McNamara, Tony459
McQuarrie, Chris300, 400
Mendes, SamB.9.1
Miller, Chris379
Morris, Tess225, 323, 381
Nagy, PhyllisB.5.3
Nee, Chris229, 443
Neustadter, ScottB3.2
Nolan, Jonah352
Novak, B.J.175, B.4.1, 443
Novicki, Nic467
Palumbo, Dennis99
Perlman, Nicole164, 222, B.5.1, 373, 381
Plec, Julie329
Randolph, CharlesB.5.3, B.5.5
Ray, Billy255
Resnik, Dara322
Reynolds, Ryan445
Rhodes, John191
Ribon, Pamela379
Richman, Ken407
Rodriguez, Dailyn478
Rogen, Seth420
Rosenberg, Scott323
Ross, Jewerl375
Roth, Eric475
Savage, Dan182, B.4.3
Scafaria, Lorene246, 464, 431
Schiff, Stephen337
Schnauz, Tom311, B.7.1
Selman, MattB.6.1, 311, B.7.1, 388
Shim, Bo423
Siegel, Zachary412
Silberman, Katie411
Silverstein, Marc64, B.5.7
Simien, Justin460
Singer, JoshB.5.3
Sorkin, AaronB.5.3
Sparling, Chris276
Spears, Peter336
Spellman, Malcolm185, 228, 272, 295, 443, 424
Stannow, Lovisa440
Sterling, Dan168
Stern, Shoshannah431
Strauss, Carolyn127
Strype, FredB3.1
Tamboura, Aly440
Thurber, Rawson231, 100, 101, 123, 124, B.6.1, 443
Tramble, Nichelle424
Travers, Mitchell464
Turner, Guinevere323
Turner, Irene293
Uziel, Oren323
Wain, David146, 443
Wallace, DanielB3.1
Waller, Corey412
Waller-Bridge, Phoebe445
Walsh, Fran380
Wang, Lulu426, 443
Weiss, D.B.424, 235
Whannell, Leigh354
Wilson, KrystyB.9.1
Wilson, Rebel182, B.4.3
Winger, Anna459
Woolverton, LindaB3.2, 356
Yang, Alan228
Yousefi, NimaB.6.2
Zissis, Steve222, B.5.1
Zulauf, Emily443, 387
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