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Search Results for: characters

Glossary

ACT
A collection of scenes forming one of the main sections of a script. In stage plays and teleplays, acts are explicitly indicated in the script (e.g. "End of Act One"); in features, they are not. One-hour TV dramas are usually broken into four acts, plus a teaser, coinciding with commercial breaks. Half-hour sitcoms fall into into two acts, plus a teaser. Made-for-TV movies are divided into seven acts. Stage plays can have any number of acts. One and two-act plays are common, while Shakespearean dramas often have five acts. Since screenplays never show act breaks, an "act" is really a theoretical concept. Screenwriters talk about three acts, meaning "the beginning," "the middle," and "the end."

ACT BREAK
The end of an act. Generally, it’s a highpoint in the story in which something important occurs that thrusts the audience into the next chapter or stage. In television, an act will end just before a commercial break. In stage musicals, the act break is usually preceded by a big song to keep people humming through intermission.

ANTAGONIST
A major character in a screenplay whose values or behavior conflict with those of the protagonist. Sometimes, the antagonist does not have to be personified, but can be the elements, society, etc.

ASSOCIATE PRODUCER
See the Producer page.

BASE CAMP
During production, the area where most of the trailers are located. Sometimes base camp is several miles away from the set.

BIO-PIC
A film that tells the true story of a historical figure (e.g. A Beautiful Mind, Patton, Nixon).

BUMP
An increase in pay. For a writer, this would come on a new assignment. A writer may deserve a bump for having written a successful movie, gotten a big director attached, or winning a major award.

BUY
To understand and accept the logic of an assertion. “I buy that the hooker didn’t want to call the cops, but I don’t buy she would actually bury the body herself."

BUSINESS
A character’s action during a scene , which is generally not related to the content of the scene itself. “Can we give Rachel some business over by the copier while Joey and Chandler are talking?"

CHARACTER
Essentially, any person in a story who does or says something. It’s the addition of unique and meaningful details that elevates a character beyond purely functional status.

CIRCUS
The Canadian term for "base camp ." (Example: "If you’re going back to the circus, would you get me some coffee?")

CLOSE UP
A shot in which a character or item takes up a large portion of the frame. Often used for dramatic effect or to highlight something the audience should be paying attention to.

CO-EXECUTIVE PRODUCER
See the Producer page.

CO-PRODUCER
See the Producer page.

COPYRIGHT
The legal protection of creative ideas. A writer automatically owns copyright on anything she writes, even without official governmental registration. One exception is works-for-hire, in which the copyright rests with the entity paying for the work. Registering written material with the Writer’s Guild of America (WGA) is not the same as copyright, although it does help prove exactly when something was written.

COURIER
The standard typewriter font in which all screenplays are written. Twelve-point is the proper size. You could use a different font, but you’d look like an amateur.

CUT TO:
In screenwriting, a quick or marked transition from one scene to another. Moving from one scene to another automatically implies a CUT TO:, so you don’t need to use it unless you’re trying to convey a certain pace .

CUTTY
Using many quick edits between shots in a scene , often making the audience feel dizzy. Michael Bay movies tend to be cutty, even in non-action scenes.

DAY PLAYER
A non-star actor who is paid a flat daily rate, generally speaking only a few lines in a film. Characters who appear in only one scene are generally played by day players. This is sometimes a “bump " for an extra who is asked to read a line on-set.

DEVELOPMENT
The lengthy and often painful process in which a screenplay is re-written time and time again to satisfy all those involved with the project, namely studio executives, directors, and cast members. To quote Howard Rodman: “Development is the process of taking the screenplay only you could have written, and turning it into something anyone could have written.

DEVELOPMENT EXECUTIVE
A studio executive who is in charge of shepherding the writer through the “development process," giving them notes and feedback on the script.

DOCU-DRAMA
A film that tells the true story of a historical event (e.g. Schindler’s List, Tora! Tora! Tora!, Gettysburg).

EARNED
The sense that a story moment has come about organically and logically, particularly in terms of character motivation. (“I don’t think you really earned Megan’s decision to give up the baby on page 21.")

EDGY
A term used to describe a story or writing style that is unusually unsettling, exciting, or dark. Everyone claims to want edgy material, but then they end up making generic comedies.

EIGHTH
A unit of a written page, used for production. Script pages are broken down into “eighths of a page," approximately one vertical inch of text. A scene might be listed as 1 1/8th long, which means one page plus one-eighth of the next.

ENTRANCE
A character’s entry into a scene. “The scene is really wonky up until Chandler’s entrance."

ESTABLISHING SHOT
A written description of an exterior location, usually to set up the logistics of a place, rather than a specific story purpose.

EXECUTIVE PRODUCER
See the Producer page.

EXIT
A character’s exit from a scene . “Could we have him exit on Monica’s line instead?"

EXIT LINE
A character’s last line as he or she exits a scene . “I hate Joey’s exit line. Can we do a recall on the hoagie business?"

EXT.
A scene header that tells the reader the following scene takes place outdoors (e.g. EXT. BOB’S DINER – NIGHT).

EXTREME CLOSE UP
A shot in which a character or item takes up the entire frame of film, often used for dramatic effect or to tell the audience that this is important.

EYE CANDY
Something on-screen that is meant to be looked at and ogled, but rarely has anything to do with the development of the story. Examples include big pyrotechnic explosions, cool CG effects and gorgeous alien vistas.

FANTASY SEQUENCE
A scene or sequence that occurs outside the reality of the story, often to visualize a character’s dreams or wishes.

FLASH CUT
A quick edit in which a scene flashes to white before entering the next scene, often used to transition into dream or fantasy sequences .

FLASHBACK
A scene from the past used to explain something happening in the present. See also NON-LINEAR .

FLASHFORWARD
This is a scene from the future that appears out of the linear telling of the story, usually to highlight a dramatic moment.

GENRE
A category of films lumped together based on subject matter, theme or tone. Film genres include action, drama, comedy, horror, noir, musical, mystery, western, thriller, documentary, or science fiction. Many genres then have sub-genres, such as dark comedy, teen comedy, romantic drama, historical drama, sci-fi thriller, or sci-fi horror.

HACK
An unflattering term for a writer or director who carelessly puts together a script or film with little talent or regard for craft or storytelling.

HALF-HOUR
A television term for a comedy that lasts for a half-hour (eg. Friends, Sex and the City, Malcolm in the Middle).

HERO
The main character in a story, who drives the plot, or around whom plot is structured. Often, but not always the protagonist .

IN
The moment or manner the writer begins a particular scene . ("Could we come in later to the party scene, after Rich has eaten atomic goldfish?") See OUT .

INDUSTRY
Short for the film and television industry. At a party: "So, do you work in the industry?"

INT.
A scene header that tells the reader the following scene takes place inside (e.g. INT. BOB’S DINER – NIGHT).

LINE PRODUCER
See the Producer page.

MANUSCRIPT
The typed (as opposed to type-set) version of a novel, as originally submitted to the publisher by an author. Much of the editing and revision of a book takes place at the manuscript stage.

McGUFFIN
Often associated with Hitchcock, PageWise has a good definition: A device or plot element that catches the viewer’s attention or drives the plot. It is generally something that every character is concerned with. The McGuffin is essentially something that the entire story is built around and yet has no real relevance. That is, it’s what the movie says it’s about, even though it really isn’t. In the first Charlie’s Angels, the McGuffin was stolen voice-identification software; in the second, it was Federal Witness Protection List. In both cases, the villain’s real motivation was greed and revenge. In early drafts of Full Throttle, the Angels had to retrieve a glowing vial labelled “McGuffin Industries.”

MEET-CUTE
In romantic comedies, the moment when the destined-to-fall-in-love couple meets for the first time, typically in ironic or unexpected fashion.

MOMENTUM
The inertia within a story as it approaches its climax. "I really feel the five-minute break-dance number is slowing the momentum in the second act ."

MONTAGE
A series of short scenes , often used to show the passing of time, or the process by which something is done. In screenplays, the individual scenes within a montage sometimes don’t use scene headers , but rather list each action on a separate line.

MOTIVATED
When a character’s dialogue or action makes sense based on the information that preceded it. "Monica’s tirade about the dish drainer doesn’t seem properly motivated."

MOTIVATION
The wants, needs and beliefs that drive a character . "I don’t understand the drug lord’s motivation for wanting Salazar dead."

NOIR
A genre of film with a dark or disturbing tone. Noir films are typically thriller or crime stories.

NON-LINEAR
A style of storytelling in which plot does not unfold chronologically (e.g. Go, Pulp Fiction, Rashomon). One or two flashbacks does not make a film non-linear, but an extended flashback might (e.g. Crouching Tiger, Hidden Dragon).

ONE-HOUR
A television term describing a dramatic series that lasts for one-hour (e.g. ER, The West Wing, The Sopranos).

OUT
The moment or manner the writer ends a particular scene . ("Could we find a better out for the dinner party scene?") See IN .

PACING/PACE
The speed at which events unfold within a story. Action scripts are often described as fast-paced, while character dramas can be slow-paced.

POLISH
A small rewrite of a screenplay before it enters production, typically with the goal of smoothing out storylines or spicing up dialogue.

POST
The period after principal photography in which a film is edited, visual effects are completed, sound work is done, and a musical score is laid down, all leading up to the theatrical release.

PREP, PRE-PRODUCTION
The period prior to principal photography in which directors are hired, actors are cast, sets are built, costumes designed, and writers work on polishes.

PRINCIPAL PHOTOGRAPHY
The main period of filming for a movie, lasting days, weeks, or months.

PRODUCER
The person who (in theory) brings together all the elements to make a film. A producer shepherds an idea from scripting through the theatrical release, hiring and firing personnel as needed. The “Best Picture" Oscar goes to them. For information on the different types of producers, see the Producer page.

PROTAGONIST
The central character in a story, generally synonymous with hero . This character drives the plot and is typically changed the most based on what he or she encounters.

QUEST
The journey a hero takes to achieve his goal. Sometimes the quest is literal (take this ring to Mordor; win the cheerleading championship). In other stories, the quest is more abstract (improve the relationship with your brother).

RESIDUALS
Payments made to a film or television writer when his or her work is sold to another venue, such as a feature film sold on DVD, or a network television episode shown in syndication. These fees are negotiated and collected on behalf of the writer by the Writers Guild of America.

REVEAL
The moment in which previously withheld information about characters or plot is unveiled. “Could we move the reveal of Carrie’s father to the end of the first act?"

SCALE
The minimum amount of money a writer must be paid for their work, if the employer has signed a contract with the Writer’s Guild of America (WGA).

SCENE
A unit of story that occurs in one location at one time.

SCENE HEADER
The top of scene , which lists the location, time of day, and whether or not a scene is inside or outside. INT. BOB’S DINER – DAY tells the reader the scene takes place inside Bob’s diner during daylight hours.

SCENE NUMBER
Scripts in pre-production (and thereafter) have each scene numbered to the left and right of the scene header , in order to facilitate production (e.g. “Today we’re going shoot scene 17.") Before this point, most scripts do not number individual scenes .

SCREENPLAY
A script written to be a feature film (or possibly a made-for-television movie).

SCRIPT SUPERVISOR
The on-set person responsible for keeping track of “continuity of filming," ensuring that everything will cut together logically in the editing room. For every take, they make sure the actors repeat the same actions and dialogue. The script supervisor is also responsible for noting which takes of a scene the director prefers.

SET-PIECE
A scene or sequence with escalated stakes and production values, as appropriate to the genre. For instance, in an action film, a set-piece might be helicopter chase amid skyscrapers. In a musical, a set-piece might be a roller-blade dance number. In a high-concept comedy, a set piece might find the claustrophobic hero on an increasingly crowded bus, until he can’t take it anymore. Done right, set-pieces are moments you remember weeks after seeing a movie.

SEQUENCE
A collection of shorter scenes that tell a larger part of the movie (e.g. a car chase, a heist, a prom).

SINGLE-CAMERA
A television show that is shot more like a feature film, using one or two cameras with several setups for each scene , rather than recording all the action from multiple cameras. Most dramas are single-camera; most comedies are three-camera . "Sex and the City" and "Malcolm in the Middle" are examples of comedies that are shot single-camera.

SLOW-MOTION
The appearance of time slowing down, often used to heighten tension. In film, it is achieved in film by shooting at a higher frame rate, such as 48 frames per second rather than 24.

SLUGLINE
In screenwriting, a piece of description placed on its own line, in uppercase letters, to signify its importance in the scene . Often used to break longer scenes into manageable chunks.

SPLIT-SCREEN
A shot that is “cut" down the middle of a frame to illustrate action happening at the same time, but in two different locations.

STUDIO
In film, a company that finances, produces, markets and distributes motion pictures. Major American studios include Columbia, Universal, DreamWorks, Paramount, Warner Bros., MGM and Disney. In television, a company that finances and produces television shows. The marketing and distribution is handled by the network, which may or may not be related to the studio.

SUB-RIGHTS
The division of a publisher one calls to find out who owns all underlying rights to a creative property, be it a magazine article, novel or other written material.

TELEPLAY
A script written specifically for television.

TENTPOLE
A major motion picture, generally released in the summer or Christmas season, which is the primary focus of a studio’s marketing attention. The term comes from this analogy: if the tentpole fails, everything will collapse around it.

THREE-CAMERA
In television, the format of most situation comedies. Scenes are filmed in their entirety by multiple cameras in front of a live audience.

TRACKING
In regards to feature films, the process of measuring a soon-to-be-released film’s popularity within the general public. Tracking allows a studio to know whether or not a film’s marketing is effectively reaching the target audience. In regards to screenplays, the process of checking the internal logic of the plot. “Something about the HALO rings just isn’t tracking." In regards to development , the sharing of information between development executives about what screenplays are coming onto the market.

TRANSITION
The movement from one scene to the next. It can be as simple as a cut, or more dramatic such as a dissolve, fade out, fade in, etc.

VIDEO VILLAGE
On-set, the bank of monitors where a director watches what is being filmed. Generally, the script supervisor , director of photography and producers are also huddled around video village.

VILLAIN
The hero’s primary opponent in the movie, who must be defeated in order for the hero to succeed.

WE’RE-NOT-IN-KANSAS-ANYMORE
The moment, generally at the end of the first act , in which characters recognize their dilemma or setting has suddenly changed (generally for the worse).

WONKY
A moment that feels out-of-place or forced. “There’s something really wonky about how we get to the car chase."

WORST-OF-THE-WORST
The moment in the story, generally at the end of the second act , when things are at their absolute worst for the hero , and all hope seems lost. In an action movie, the hero’s plan to defuse the bomb may have failed. In a buddy comedy, the two friends may have gone their separate ways. In a romantic comedy, the guy and the girl aren’t speaking, and she’s about to marry the rich jerk. Even movies that don’t have a classic three-act structure tend to have a worst-of-the-worst, if only to allow the hero one last obstacle to overcome.

Does bad work spoil mine?

May 18, 2005 Psych 101, QandA, Recycled

questionmarkI work for a small production company.
While trying to break into the "next" (bigger)
level as a screenwriter, I work here as a reader. Basically, I spend a lot
of time writing coverages for awful scripts that never should have been written
in the first place. I often wonder what is going through some of these people’s
minds when they send this junk out.

I don’t really know when it happened, but at some point it
seems that everyone in the world decided they wanted to be screenwriters. My
question is this: does all that subpar work poison the water for the rest of
us truly
capable folks?

–Aaron Saylor

I hear you, brother.

I worked as a reader for about a year and a half, both at Tri-Star and at
a little production company based at Paramount. During that time, I read the
worst scripts of my life — horrible, horrible atrocities worse than a dozen
cable movies.

In writing coverage, half the time my plot summary was much clearer than the
script’s true narrative, and my comments section became an exercise in finding
creative ways to express the same underlying truth: this script is not a movie,
and this writer doesn’t know what he’s doing.

I got a taste of my own medicine later, when I slipped one of my scripts under
a pseudonym to an intern whose opinion I respected. His coverage lambasted
the screenplay and the untalented hack who created it. I actually got nauseous
reading his critique.

Since then, I’ve learned to temper my disgust for poorly written scripts,
and try to view them as the little lessons they are. Once you start looking
for the common problems, you can avoid these pitfalls in your own writing:

  • Bad scripts introduce ten characters in the first four pages,
    without giving you any real information about them, or making clear which ones
    are important.
  • In bad scripts, characters talk about events you just saw happen, which makes
    seeing them redundant.
  • In bad scripts, characters are always walking through doors, as if it’s a
    play where they need to make entrances and exits.
  • In bad scripts, characters do exactly what you expect they’re going to do.

What’s interesting is that many of these lessons can only be learned by reading
bad screenplays. In a good script, you’d never know what you were missing.
So rather than blaming these bum writers for doing terrible work, rejoice in
their suckiness, and remember that their low standards make your great script
all the more unusual.

A movie by any other name

May 14, 2005 QandA, Words on the page

Arguably, the most important part of a film (besides it being good) is the title. Great titles have graced the silver screen, only to have the film bite all kinds of ass. But the title did its job, it got the suckers to watch the flick (i.e. [The Phantom Menace](http://imdb.com/title/tt0120915/combined)). Conversely, a bad title can take the wind out of the sails of a very good film (I won’t watch [Divine Secrets of the Ya-Ya Sisterhood](http://imdb.com/title/tt0279778/combined) cause the title screams chick flick).

My question is, how do you come up with the titles to the films you write? What process do you go through to come up with a title that’d grab the audience by the Ya Yas?

— Americo
San Francisco, California

The majority of my movies have been adaptations, either of books or existing properties, such as [Charlie’s Angels](http://imdb.com/title/tt0160127/combined). Obviously, it’s not too hard to pick a title for those ones. (Trivia: the “Full Throttle” moniker for the sequel was picked by the marketing team; the working subtitle title was “Halo,” named for the [McGuffin](http://johnaugust.com/site/glossary#mcguffin) of the story.)

I have been through the name game on several movies.

[Go](http://imdb.com/title/tt0139239/combined) started out as a short film script called ‘X,’ named for the ecstasy Ronna’s character is trying to deal. When I wrote the full version, my working title was ’24/7,’ but then I saw reviews for a British film called [Twentyfourseven](http://imdb.com/title/tt0341978/combined), so I nixed that.

About the same time I was writing this script, I’d made a holding deal with Imagine, for whom I’d just adapted the kids book How to Eat Fried Worms. As part of the deal, I had to pitch them five projects. One of my ideas was a Die Hard-y thriller about involving a bomber and a TV news crew, which I called “Go.” Imagine ultimately passed on all of my ideas, but I really liked the title “Go,” so I just took it for the script I was writing.

It was only after seeing the finished film about four times that I realized how often characters say “go” in the movie — and usually at crucial moments. It seems intentional, but trust me, it wasn’t.

One of my never-ending horrors is that an early Columbia press release listed the title as “Go!” rather than “Go”, so many reviews and articles about the movie include the exclamation point, thinking that’s really the title. It’s not.

I hate that exclamation point with an unmitigated fury. If it somehow became a sentient being, I would kill it without remorse.

Anyway.

Shortly after Go, I was hired to work on an animated movie for Fox called “Planet Ice.” That sounds like a sci-fi movie, and it was. The odd thing, I thought, was that there was no icy planet anywhere in the script. The title was a hold-over from many drafts ago. So along with the rewrite, I turned in a list of proposed titles for the movie, most of them centering around the long-lost spaceship at the center of the story.

Two years later, I went to a screening of the nearly-completed movie, which was now called [Titan A.E.](http://imdb.com/title/tt0120913/combined). “Titan” is the name of the missing ship, and the “A.E.” stands for “After Earth.” I guess. I never really got confirmation on that.

At any given point, I have a list of about 30 movies I’d like to write, and a good 50% of them have titles. Sometimes, that’s all they really have.

For example, that same thriller I pitched to Imagine is sitting on my to-write list as “Southland.” I think that’s a good title, but I doubt I’ll ever use it, since (a) I’ll probably never get around to writing the script, and (b) it’s too much like Richard Kelly’s upcoming [Southland Tales](http://imdb.com/title/tt0405336/combined).

I think some projects sell mostly on their title. A vampire thriller set in Alaska is an okay-not-great idea. But [30 Days of Night](http://imdb.com/title/tt0389722/combined) is a kick-ass title, which is why Sony bought it. On the flip side, my unsold zombie western has been through at least four titles: Deadfall, Devil’s Canyon, Prey, and Frontier. I don’t love any of them, and neither do readers.

But if you have a good title for it, by all means share.

Writing about real events

April 18, 2005 QandA, Rights and Copyright

questionmarkI’m writing a spec akin to [The People vs. Larry Flynt](http://imdb.com/title/tt0117318/combined) or [Catch Me if You Can](http://imdb.com/title/tt0264464/combined) that involves several real people, the FCC and a major U.S. company. There’s a lot on record regarding the incident in newspapers etc. I’ve hunted down the main character (a private citizen) and will talk to him about rights to his story. Assuming there hasn’t been a book written about the incident, what is the protocol for using real people (high profile like the former head of the FCC, etc) as characters?

I’m going to guess anything transcribed in a public hearing is available as dialogue but of course it’s the juicy stuff behind closed doors that I will have to infer to progress the story along. And what about using the major company’s name? Could I use, say Kmart, if the film is about an incident with Kmart?

— Matt
San Diego

John’s Standard Advice applies here: if you’re writing this as a spec, just write the best possible script you can. Yes, down the road, there may be some legal hurdles. You might have to change a company’s name, or lose/combine/alter a character for icky defamation reasons. But those are all making-the-movie concerns, not things to freak out about while writing the script.

However. You seem like a diligent guy, so there are things you can do now to save yourself some trouble down the road. First off, make a list of “facts” as you understand them. Who is who, who knew what, when things happened. For each of these facts, make a note of how you know this. Is it a matter of public record (i.e. you’re looking at court testimony), a newspaper story, or an interview you conducted yourself? Basically, pretend you’re a fact-checker working on a major story for the New York Times. Be detailed. Be obsessive.

Then tuck this list away. Don’t even think about it while you write.

A lot of what makes a script interesting isn’t fact. It’s the stuff in-between the facts: conversations that probably took place, motives that make sense but aren’t documented. While you’re writing about real people, you’re writing characters, and characters can’t be found in court testimony. You’re going to have to make some stuff up — so make it compelling. Find a point of view. You’re trying to create two hours of great movie, and great movies are rarely objective.

Do people sue when movies are made about them? Sometimes. But the fact is that no one is going to sue you, Matt Screenwriter from San Diego, for writing your script. It’s only when a script becomes a movie that the fear of lawsuits really merits any attention. And by that point, you’ll have more studio lawyers than you can handle. Hand ’em that list you made and let them do their job.

See also:

[Based on a true story](http://johnaugust.com/archives/2003/based-on-a-true-story)
[Third-party storytelling](http://johnaugust.com/archives/2003/third-party-storytelling)
[“Fictional events” disclaimer](http://johnaugust.com/archives/2003/fictional-events-disclaimer)

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