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Comparing a scene as written and as shot

December 12, 2013 Directors, Projects, Television, Words on the page

I recently updated my [Youtube channel](http://www.youtube.com/user/johnaugust), and came across a scene from my 2003 pilot “Alaska.” I thought it would be interesting to compare the written scene to what it looked like in the final version.

Here’s the scene as scripted. (You can read the whole script in the [Library](http://johnaugust.com/library).)

INT. SATCHEL HOUSE – DAY 3

Closing the front door behind her, Valerie follows Mathers into the living room. The house is spartan by any standard: dirty walls, old drapes, sagging furniture. Two rifles hang on the wall.

In all, it’s a shelter, but not a home. No woman has been in this house in a decade.

Venturing into the kitchen, Mathers finds industrial-sized cans of beef stew lined up on the counter. Saltines by the case.

MATHERS

The mother is dead, isn’t she?

VALERIE

Virginia Satchel. She died ten, fifteen years ago.

MATHERS

So who is Connie?

He points out a child’s drawing on the refrigerator, the paper yellowed with time. The illustration shows four stick figures in front of the house, labelled “Daddy,” “Glenn,” “Bobby,” and “Connie.”

Connie is noticeably bigger than the other three. As Mathers steps back,

A GUNSHOT

BLASTS through the kitchen window from outside. As glass begins to rain down, a SECOND SHOT rips into the kitchen cabinets. Mathers and Valerie dive for the floor, unholstering their weapons.

Three more SHOTS blow through the kitchen. Mathers listens to the tone of the shots.

MATHERS

Rifle. One shooter.

VALERIE

You want me to call for backup?

MATHERS

How close is it?

VALERIE

Half hour. Maybe more.

Silence. The shooter has stopped. Mathers very carefully edges up to the shattered window. Valerie takes the far side.

With a quick movement, Mathers leans around the window frame and starts SHOOTING. Behind a distant wood pile, movement. A flash of metal.

Mathers ducks back as two more SHOTS rip into the window and wall.

MATHERS

Keep him shooting.

Before she can ask where he’s going, Mathers runs down the hallway. Valerie presses back against the wall. Steels herself, then pops around to FIRE.

She’s met with another BLAST. Just missed her.

EXT. BACK OF HOUSE – DAY 3

A chair SMASHES through a second story window.

Mathers climbs out after it. He slides down the shingled roof, then jumps down another ten feet to the ground below.

EXT. EDGE OF THE FOREST – DAY 3

We STAY WITH Mathers as he circles behind the woodpile, gun at ready. Up in the house, Valerie continues to FIRE, keeping the shooter’s attention.

Reaching a good distance behind the shooter, Mathers SHOUTS OUT:

MATHERS

State Trooper! Drop your weapon!

The shooter stands. CONRAD “CONNIE” SATCHEL is six-foot-six and weighs in at nearly three hundred pounds.

Severe birth defects have left him physically and mentally malformed. Although 20 years old, he’s like a giant eight-year old.

MATHERS

Put it down! Put it down!

Connie isn’t aiming at Mathers, exactly, but he isn’t inclined to drop the rifle either.

CONNIE

You’re a police man.

MATHERS

I am. I need you to put that rifle down.

Over Connie’s shoulder, we see Valerie approaching. She has her gun on Connie.

MATHERS

Is your name Connie?

CONNIE

How did you know?

MATHERS

Put down the rifle and I’ll tell you.

Intrigued, Connie sets the rifle down. Connie holds his hands up. His fingers are bandaged and bloody. Several are obviously broken, sticking out at strange angles.

MATHERS

What happened to your hands, Connie?

CONNIE

(looking at them)

They had evil in ’em. Daddy had to fix ’em.

Here’s the [finished scene](http://www.youtube.com/watch?v=iVU3A9NjqNU&feature=c4-overview-vl&list=PLa3qqbMuNy-rFF9_65cTZNmsgruNXXUOd) after filming and editing:

The biggest changes to the scene were motivated by the location we found. Director Kim Masters wanted plenty of windows, so we ended up enclosing a porch and playing it as a kitchen. We didn’t feature any of the set dressing I wrote in (industrial cans, saltines), but the set decorators followed that vibe.

Once the gunshots started, some dialogue got rearranged.

First, Valerie’s line was shortened to the much better “Call for backup?” Second, we added a line for Mathers — “Alright, let’s see what we got first.” I honestly don’t remember if it happened on set or in looping. (We don’t see his face in the cut, so it would have been an easy line to slip in.)

Because we ended up with a single-story cabin, there was no need to have Mathers sliding down a roof. Otherwise, the rest of the scene plays very much as scripted — and very much how I imagined it.

For me, writing a scene is a process of fully visualizing a scene in my head, then finding the words to describe it. You don’t always get such a good match between intention and finished product, but the better you can evoke the experience of the scene on the page, the more likely you’ll be pleased with the outcome.

Frankenweenie and autism

December 5, 2013 Frankenweenie, Projects

Antonia Lidder recounts her experience with Frankenweenie, and its impact on her son [diagnosed with autism](http://picturehouseblog.co.uk/2013/12/05/frankenweenie-sparking-connections/):

> In spring 2012, when he had a vocabulary of approximately 15 words, Gabriel clearly said ‘Sparky’. We were excited that he’d said a word and was undoubtedly trying to communicate with us, yet we had no idea what ‘sparky’ was. We searched our memories and came up blank. Then one day I recalled, ‘Last month we did see a trailer for a Tim Burton film – there was a dog in it called Sparky, but it’s only mentioned a couple of times, and it was so fast, and we’ve only seen it once…’

> ‘Nah,’ my husband said, ‘can’t be.’

> How much we have learnt since.

For some kids with autism, seeing a movie in a theater eliminates many of the distractions of ordinary life — eye contact, social cues, needing to keep up a conversation. In the darkness, they can focus on the movie in front of them. The movie theater is one of the last places you can fully lose yourself in a story.

Frankenweenie is deliberately simple, both visually and narrativley. It’s black-and-white, with no fast cutting. It’s the story of a boy and his dog and the adults around them.

My hunch is that kids with autism identify with both Sparky and Victor. Sparky is mute but curious, steadfast but easily frightened. Victor is reclusive and odd, but his oddness isn’t threatening. He’s special and his parents love him for it.

For Lidder, the film opened the floodgates:

> FRANKENWEENIE sparked a magical trajectory for us, showing us the actual potential in our beautiful boy, rather than the deficiency that others perceive in him because he can’t express himself in recognised, neurotypical ways. It also has given us so many moments of unbridled joy and discovery that I don’t have the words to convey their significance in our lives.

> Ultimately, FRANKENWEENIE is the tale of a boy who is different, isolated and misunderstood. The boy loses himself in film, and the adults find themselves as he shows them what love really is. In this way, and every other way, FRANKENWEENIE is the film of our lives.

My thanks to Picturehouse for sponsoring these special autism-friendly screenings, and for sharing this story.

Lessons from God

December 2, 2013 Go, Projects, Video

Over the weekend, I revamped my [YouTube channel](https://www.youtube.com/channel/UC6WIWaqaAHgfES_7nY7BYhA) and uploaded a bunch of videos, including my 1998 short film God, starring a [young Melissa McCarthy](http://www.youtube.com/watch?v=2d314AWqNeM&feature=share&list=PLa3qqbMuNy-oewVooX9-RlbUpMb7H_IGb):

Melissa’s amazing, and always was. I’ve loved watching someone so talented and so deserving become a star.

We shot this film after Go, but it was actually finished first.

I wrote the part for Melissa, who absolutely killed her single scene in Go. Over the next few years, I’d cast her in anything I could. She played a recurring character in my WB series D.C., and had cameos in both Charlie’s Angels. I wrote a part for her in Big Fish, but her role on Gilmore Girls kept her in Los Angeles.

Nine years later, Melissa would play her character from God again in [The Nines](https://itunes.apple.com/us/movie/the-nines/id274169170) opposite Ryan Reynolds. ((The short is a bonus feature on the US DVD.)) Her husband Ben Falcone has a small part in the movie as well, and starred in another pilot I did called [The Remnants](http://www.youtube.com/watch?v=WQFv0Le2DyI&feature=share&list=PLa3qqbMuNy-oewVooX9-RlbUpMb7H_IGb&index=1).

God was shot on leftover 35mm from Go, using a lot of the same crew. That’s my old apartment, my old couch, my old answering machine.

I had no particular career goal in making it; it just seemed like fun. We never submitted it to festivals. Rather, it got passed around a lot on VHS, and would often be brought up in meetings. (Casting directors in particular loved it.)

Although I had already directed second unit on Go, this was my first real directing experience beyond crappy Super-8 films in school. I learned a lot, including:

* Using metaphors to explain what you want. I told my DP that I wanted the light to feel like a breath mint. I told the hair stylist that I wanted Hot-Topic Wiccan.
* The challenges of late-90s opticals. That “god” title in the opening shot, which would be three seconds of work today, took about a week of back-and-forth approvals at a lab.
* How expensive music is. The rights to “Walking on Sunshine” cost more than the rest of the budget combined.
* How much of a homebody I am. God started a trend of my writing movies that take place in my house.

Some of the best things that came from this short were relationships with people I keep working with: Melissa, producer Dan Etheridge, composer Alex Wurman, cinematographer Giovanni Lampassi, and editor Doug Crise. They’re all still part of my life and career, which is a remarkable gift.

Puppet person needed

November 14, 2013 Geek Alert, Projects

For an upcoming project, I’m looking to hire a puppet designer.

My producer and I are talking with several name-brand puppetry houses, but since I’ve often had great luck finding talented folk among my readership, ((This blog is how I found Ryan Nelson (my Director of Digital Things), Nima Yousefi (our coder), Stu Maschwitz (Fountain) and Alan Dague-Greene (Courier Prime).)) I thought I’d put out the call. You might be the right person, or know the right person.

For this live-action film project, I need a puppet that interacts with human characters. It’s not a hand-in-foam puppet, but something more like a marionette. Imagine Pinnochio without his strings.

My hunch is that it’s a rod puppet, and we’d be painting out the rods in post. But it might be a marionette (think Team America). It might be a combination of real puppet and CG and stop-motion. Regardless of technique, the goal is to make something that feels very real and grounded in its environment.

I don’t want a puppet-y puppet. I want a 15-inch tall character.

If you’ve seen the stage version of War Horse, that’s another good example of what I’m going for. Imagine Joey, but with the puppeteers digitally removed.

war horse

I’m hoping to shoot this project in LA, and would prefer to work with a local designer. But I’ll consider folks from all over. My ideal collaborator would have sketches, reels and references that convince me we could make something really cool together.

If you think you might be right person, email me at ask@johnaugust.com. If you think you might know the right person, you can also tweet me a link @johnaugust.

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