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Are animated specs worth the time?

May 27, 2008 Corpse Bride, Genres, Projects, QandA

questionmarkI have been tossing around an idea for an animated feature film. I have a ton of notes, character breakdowns, beat sheets, outlines, etc., etc. Now its just a question of putting it down on the page. My question is fairly simple and straight-forward: Am I wasting my time?

I’ve read that writing specs for animation should be avoided, as the big animation studios typically take pitches, ideas, and submissions internally. Is this the case?

I know you are credited on Corpse Bride and Titan A.E. I’m assuming those were both work-for-hires. But what do you think about specs?

— Jack Mulligan

Go ahead and write it. It’s very unlikely that an animation spec will get sold and produced, but remember, that’s not the only goal of writing a spec. You write specs to get your next job, and if you can write a great animated spec, do it.

Both Titan A.E. and Corpse Bride were rewrites of movies already close to production. In both cases, I didn’t need to write at all differently than live-action. There were small semantic changes — in animation, you number for sequences rather than scenes — but when reading the script, you wouldn’t necessarily know that it was going to be animated rather than live-action. So don’t freak out about some special formatting you see in a printed script or guidebook. Just write it like a normal feature.

Last year, I had a meeting with Disney Animation, in which they talked through all of their upcoming projects. It’s clear they really develop in-house, and aren’t searching the town for new material. And I suspect that’s true for all of the majors.

But the animated spec you write could be a great sample for live action, particularly if it showcases comedy and set-pieces. If you write Shrek, you can write funny, and someone will want to hire you.

Related Posts

  1. Corpse Bride trailer up
  2. Frankenweenie
  3. Corpse Bride article in Script magazine

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