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Stuart

The Writer’s Journey: Mythic Structure for Writers

August 15, 2011 Books, Stuart

by_stuartI generally am leery of screenwriting gurus who present formulas and spend books twisting and massaging stories to show that every movie fits or is fundamentally flawed. They take three hundred pages to describe what a square is, and then prove all Play-Doh is square by shoving an amorphous example blob through a square hole.

Christopher Vogler’s *The Writer’s Journey: Mythic Structure for Writers* is one of these books at its heart, but it has narrowed its focus in a way that makes it acceptable. It is a surprisingly worthwhile and palatable read.

The book has two major sections: Mapping the Journey, which discusses the archetypes we will encounter, and Stages of the Journey, which takes us through the major plot points.

Like other books of this type, it comes complete with graphs and charts:

We are given power words, and reminded of them when they’re place in bold and all caps. But I never feel like I am being force-fed.

Vogler doesn’t attempt to define All Stories, instead focusing specifically on mythic and epic structure, which is much more manageable and sensible. If one were to try to explain “geometric shapes,” the set would be too big, too general; it is a pointless task. If one were to explain the subset of parallelograms, however, there are common characteristics that deserve definition. The specificity gives us something to discuss.

The subsets of stories he has chosen — myths and epics — are grand by nature. The Middle Ages artwork at the start of each chapter feels like it belongs. The extra-heavy page weight that makes a four hundred-page book look six hundred is somehow forgivable, or even appropriate. He makes statements like, “When you ‘spell’ a word correctly, you are in effect casting a spell,” and they’re not out of place. You may roll your eyes, but you get why he’s doing it.

Vogler is quick to allow and even encourage exceptions to his rules. He doesn’t seem threatened by films that don’t follow his structure, but instead is happy to tackle difficult stories and show how they fit. He offers Pulp Fiction as a case study, demonstrating it fits even with its non-linear story telling, and he does so convincingly. Then he applauds its untraditional nature.

>*Pulp Fiction* reflects the postmodern condition in both style and content. […] The sequences appear to have been sliced up with a samurai sword and thrown in the air, although in fact the order of scenes has been carefully chosen to develop a coherent theme and produce a definite emotional effect. […] *Pulp Fiction* is part of the pop-culture jet stream, flowing easily out of the current collective unconscious, charged with images and sounds from previous eras.

Even if a story doesn’t fit, he can stick by his rules. He’s talking Joseph Campbell, defining Mythic structure, not Story structure. A film that doesn’t work is not wrong; it is simply outside of the structure’s purview. The specificity gives him an out.

Still, the definitions themselves are loose. He never defines characters, but instead defines character roles. No one is the “mentor;” different characters act as mentors at different times. Everyone is free to shift and change as the story progresses, even the hero. And the definitions, both of characters and of plot points, are valuable tools for breaking down stories, mythic or otherwise.

Vogler provides a universally applicable way of thinking without trapping himself into calling it the only way of thinking. He manages to be all encompassing without being suffocating; grand enough to be valuable without being so grand it’s ridiculous.

The 101 Habits of Highly Successful Screenwriters

July 26, 2011 Books, Stuart

by_stuartAt some screenwriting panels, there’s a palpable novice vibe in the room.

The moderator asks basic questions. The panelists have a look that combines boredom and ego: “This is what they’re asking us? And people actually care about our responses?” The audience applauds after every answer, noteworthy or not. The microphone is passed, and it repeats.

Karl Iglesias’s *The 101 Habits of Highly Successful Screenwriters* feels like the transcript of one of these panels. It’s not a list of 101 habits as much as a collection of broad but basic interviews, edited and assembled under 101 different headings.

An example:

>Ron Bass: There’s only one reason to become a screenwriter, or a writer of anything, and that is you can’t avoid it. It’s what you love to do. It’s who you are. I write because there’s no way I couldn’t write.

If you’ve been to film school, read a lot of screenwriting literature, or attended Academy or WGA events, the advice in this book will feel old hat. On the other hand, if you don’t have access to screenwriters, or your screenwriting obsession is new, you may find a lot of value here.

The clichés are familiar, but useful; there’s a reason they’re clichés.

Still, 101 is a very appropriate number for this book to have in its title.

Writing Movies for Fun and Profit

July 13, 2011 Books, Stuart

I don’t read many screenwriting books, but Stuart does. So I’ve asked him to start reviewing some.

——

by_stuartAs you would expect from two members of The State, Thomas Lennon & Robert Ben Garant’s *Writing Movies for Fun and Profit* is very entertaining.

It is also full of good information for aspiring screenwriters hoping to write studio movies.

The book is significantly less blithe than its [Funny or Die promo video](http://www.funnyordie.com/videos/5f1df15cc3/writing-movies-for-fun-and-profit), but it is still light in tone. Topics run the gamut, from basic 101s, like story structure (“If Your Screenplay Doesn’t Have This Structure, It Won’t Sell, Or Robert McKee Can Suck It.”), to a step-by-step explanation of how an unpaid intern can make or break your script’s shot with a major.

Some of the seemingly less serious chapters in that same vein are some of the book’s most useful. Lennon & Garant provide a fun and surprisingly helpful studio-by-studio breakdown of how to tell what your employer thinks of you based on your assigned parking spot:

> PARAMOUNT
>
>Important = Melrose gate, VALET. […] Ask the guy in the car next to you if he happens to have some Grey Poupon. He won’t laugh, because almost nobody remembers those commercials anymore.
>
>Not Important = The open parking lot that’s JUST TO THE LEFT of the Valet. You’ll find a spot, sure. And it’s out in the open, under the big fake panorama of sky, no real shame in that … BUT YOU’RE ALSO CLOSE ENOUGH TO THE VALET TO KNOW THAT YOU WEREN’T ALLOWED TO PARK THERE. Yep. And there’re so many open spots in the Valet area? Well, you fell just short of making that list. Chew on that as you walk the extra 300 feet to your car.

In a later chapter, they dispense advice on what to say if a star giving you notes brings up or compares your script to one of her previous flops:

>It’s best not to discuss flops at all. BUT, if they come up, YOU SHOULD HAVE ONE POSITIVE DETAIL ABOUT THEM TO DISCUSS.
>
>For example: you’ve just sat down in the trailer of, say, JENNIFER LOPEZ […]

JENNIFER LOPEZ

Wow. I can’t believe how crappy Gigli turned out.

YOU

I dunno, I thought you looked great in those fight scenes.

JENNIFER LOPEZ

Ha, thanks. I worked really hard on those. Now here’s my notes ...

>Whew! Nice save.

Another particularly useful section breaks down WGA credits and what each means in terms of dollars, with a detailed explanation of the arbitration process and strategies for winning.

The appendix provides three sample outlines, one of which is the treatment/script/plan for the unproduced Reno 911!: Miami sequel. For any Reno fan jonesing for new content, this alone makes the purchase worthwhile.

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