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Search Results for: outline

Generating ideas

September 29, 2003 QandA, Writing Process

Do you have a method to generate your ideas?

–Anonymous

Not really. I’ve never found it particularly hard to generate ideas. Most of the time, I have far too many different things I want to write, and the challenge is deciding which ones are actually worth the investment of time and thought. So I don’t really have any methods for generating ideas. I don’t brainstorm. I don’t draw mind-maps. I only outline if I’m concerned about fitting the pieces together.

In fact, 90% of the time, I’m trying to find methods for shutting competing ideas out, so that I’ll actually get my work finished. Or get to sleep.

I’m drawing a distinction here between coming up with new ideas (“a biker movie in space”) and figuring out how to solve specific problems with a story or scene (“how should the villain capture the Millenium Harley?”). Obviously, every writer is going to have to find ways to get over these hurdles when they come up. A few techniques that often help include:

  • figuring out what the outcome needs to be, then working backwards;
  • deciding what caused the problem in the first place, and whether it can be changed or cut;
  • looking at the moment from another character’s perspective;
  • quickly writing several different solutions, then judging whether one or a combination of several best address the problem.

For all the talk of high-concept comedies or big-idea action tentpole movies, a screenwriter’s daily life is almost entirely about coming up with the “little” ideas that help get the story told.

Genres and structures

September 10, 2003 Genres, QandA

Do you have a clear idea of the genre of the film before
you start to write? Do you write to a model, like the three-act structure?

–Lydia

Usually you have a pretty good idea what genre the movie is before you start
writing, at least in the broadest sense – a comedy, a thriller, an action movie.
And of course, within any category there are sub-genres. "Comedies" can
be romantic comedies, black comedies, action comedies, family comedies, spoofs
and so forth. You could spend a weekend listing all the different sub-genres
and still find movies that don’t fit into any.

More important than knowing where to put the video at Blockbuster is figuring
what approach you’ll be taking, and that’s where the real work comes in. For
instance, CHARLIE’S ANGELS is an action comedy, so logically it should do some
of the same things as LETHAL WEAPON or RUSH HOUR. But from its inception,
there were always going to be things about CHARLIE’S ANGELS that would be unique
and difficult.

First, the characters. The movie has three heroines who need roughly equal
screen time, each with their own subplots and love interests. Bosley needs
enough to do so that an actor will want to play it, but not so much that it
takes away from the Angels. And then there’s Charlie himself. He’s the disembodied
voice on a speakerphone box, yet we need to believe he’s a real person.

Second, the tone. Trying to escape the cheesiness of the TV show, early drafts
of the script played the world very cold and high-tech, almost like a MISSION:IMPOSSIBLE
movie. While we wanted the Angels to be super-competent when they were in danger
mode,
we needed them to be huggable when they were off-duty.
They needed to be like your best friends: rowdy, caring, impetuous and fun.
Also, we wanted the movie to be a love letter to Los Angeles: the sun is always
shining, colors are hot, and everyone looks great.

Finally, the action. Early on, we agreed the Angels wouldn’t carry guns. The
decision was less because of the social message than the action possibilities.
Gun fights are about people hiding behind things; we wanted the Angels punching
and kicking. We ended up hiring the fight team behind THE MATRIX to train the
actors in martial arts, and I can’t imagine the movie any other way.

Notice that all of these decisions were made BEFORE we started talking about
plot or structure. That was the right choice, because it meant we could develop
a storyline that would fit the movie we wanted to make, rather than dress-up
a pre-existing plot with details from our movie.

The actual outline we used for the movie was simply a list of 20 sequences.
It was less than half a page. But it took months to get there. During production,
some of the sequences changed for budget, schedule or location reasons, but
the underlying spine remained exactly the same.

Male vs. Female lead

September 10, 2003 Film Industry, QandA

I am writing
a script that could have either a male or female lead. I need to make the decision
because it will either be the mother or father of the central figure. It is
a futuristic action script. I have outlined it and completed drafts both ways.
If all things are equal, is a Male or Female action lead easier to sell?

–David

Male. Which is stupid and wrong.

I’m currently working on an action script that has a male lead. Since I haven’t
pitched the story to anyone, I could easily change him to a her. I’ve thought
about it many times: it would be an interesting if somewhat arbitrary change.
Yet in the back of my mind, I know that having a female lead would cap the
budget at a lower level than the male equivalent, and since the nature of
the movie is hellaciously expensive, I worry it might not get made at all.

So he stays a man, and the stupid and wrong Hollywood system is perpetuated.
Although, in my defense, I wrote both CHARLIE’S ANGELS movies, so I might get
off the hook.

Generating ideas

September 10, 2003 QandA, Writing Process

Do you have a method to generate your ideas?

–Dean

Not really. I’ve never found it particularly hard to generate ideas. Most
of the time, I have far too many different things I want to write, and
the challenge is deciding which ones are actually worth the investment
of time and thought. So I don’t really have any methods for generating
ideas. I don’t brainstorm. I don’t draw mind-maps. I only outline if
I’m concerned about fitting the pieces together.
In fact, 90% of the time, I’m trying to find methods for shutting competing
ideas out, so that I’ll actually get my work finished. Or get to sleep.
I’m drawing a distinction here between coming up with new ideas (“a biker movie in space”) and figuring out how to solve specific problems with a story or scene (“how should the villain capture the Millenium Harley?”).
Obviously, every writer is going to have to find ways to get over these hurdles
when they come up. A few techniques that often help include:

  • figuring out what the outcome needs to be, then working backwards;
  • deciding what caused the problem in the first place, and whether it can be changed or cut;
  • looking at the moment from another character’s perspective;
  • quickly writing several different solutions, then judging whether one or a combination of several best address the problem.

For all the talk of high-concept comedies or big-idea action tentpole movies, a screenwriter’s daily life is almost entirely about coming up with the “little” ideas that help get the story told.

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