
I think of myself as a very non-linear, intuitive writer. I have discipline and focus when I need it, but I allow myself to be very messy and unfocused and all-over-the-place, and I find both ends of the spectrum very useful (as you’ll see from this response)! I find balance through exploring the two extremes, then using them in a conscious way. I can get very bored, so this vacillation serves me really well.
My process has many parts to it and there’s no simple answer, and I’ll say with as much authority as I can muster through text:
"BEWARE THE EASY, ONE-SIZE-FITS-ALL ANSWER!"
There are many ways to come up with ideas, write outlines and birth screenplays. The biggest journey we all have is finding out what works for us, and the beauty of that is that it will be so radically different for everyone. But as for me? I believe in following my enthusiasm, my curiosity and my fear. Not necessarily in that order.
The World
For stories, I begin by exploring arenas and worlds I am secretly or overtly enthusiastic about.
- What lights me up?
- What do I want to try, go,do, be, see?
- What are my closet fascinations?
- What are the things I TiVo or scan at the bookstore?
- Who and what am I drawn to?
If it’s a really personal or compulsive fascination that I wouldn’t necessarily discuss with just anyone, or a theme that is so intrinsic to my fantasy life or dream life that it’s almost invisible? Then I am really onto something. These are where my best ideas for arenas are born. This process of warming to an area can take me a while. My big ideas are gestating for a long time before I even get to story, character or outline. Sometimes I’ll get random scene ideas or visuals, and I just tuck them away. I know they’ll be useful eventually, or might lead me somewhere I’m supposed to go and were merely a conduit. The point is, this part can be meandering for me. When it starts really pulling my attention, or filling me with images and ideas I know it’s time for arena to meet story.
The Story
Once I have the arena, then it’s onto the story itself. If I’m unclear, I use a question method to spitball ideas, or will start randomly combining things that interest me without attachment to outcome. For Bring It On, that was simple: I was bananas for those crazy cheerleading competitions, and I loved hip hop and started asking ‘what if?’ Hip hop’s assimilation and appropriation into the culture had been so thorough, I thought, “How can I illustrate that in a fun way?” I started there and kept asking “what if” questions until I got a story that felt really fun, meaningful and juicy for me.
- What if the best squad in the country had been cheating?
- What if the squad they’d been stealing from was sick of it?
- What if the perp tried to make it right?
As I said earlier, I resist easy answers…so my remedy for that malaise is almost always questions. Questions are at the heart of my process, and I keep asking them until I have an idea I am happy with.
The Character
Once I have arena and story, I like to hit the brakes and move into character in a pretty in-depth way. That means more questions.
- Who is the character?
- What is their core fear?
- What do they need?
What do they believe they need or think their goal is, versus the real need and real goal necessary for meaningful transformation in their life?
The tension of that discrepancy helps me to build the narrative. But I’m of the “Character Is Plot” school, so this stuff is my fuel. Otherwise, the process is just too flat for me, and I get really bored. I want a thorough understanding of who he/she is emotionally, intellectually, physically and spiritually. I use those four markers to give my characters substance, and each marker is invaluable to me. If a character is an agnostic or an atheist, for example, that knowledge gives me a valuable place from which to understand how they operate in the world. If someone is a people-pleaser because they were neglected as a child, I can really play with what potential reactions for them will be given the confines of the idea (even if that is never announced anywhere in the script!). I revel in knowing what the inner push-pulls are before I dive into story, so the world around the character can toss him where he needs to go.
The Outline
Once I have the character and the idea, I start working the story beats out from macro to micro.
ROUND ONE (aka Three Big Beats): Beginning, middle and end.
ROUND TWO (aka Nine Medium-Sized Beats): The beginning, middle and end of the (drumroll, please) beginning, middle and end!
ROUND THREE (aka Twenty-Seven Bitty Beats): The beginnings, middles and ends of each of the aforementioned beginnings, middles and ends.
I used to use eleven beats per act and thirty-three total for my outline, but I always ended up with scenes I didn’t need. I’ve grown to prefer a really tight first pass because it’s easier for me to see what’s missing when I’m not floating in excess. But sometimes I over-write, and whittle down, too. It really depends on my mood. If I can beef up twenty-seven scenes into three or four pages per scene, I’m looking at a nice, first rough draft.
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