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QandA

Cover page artwork

December 26, 2004 Formatting, QandA

Is artwork that only appears on the title page of a screenplay frowned upon?

— Darryl McD

Yeah, that’s kind of cheesy. If I had to choose between two scripts in front of me, I’d probably pick the one without the artwork.

That said, if you look in the Downloads section, you’ll see that I used a circle around ‘Go’, largely because the word itself is so small. And the cover page for Prince of Persia has the title in the logo font, but since it’s based on a hugely popular videogame, there’s a good reason for it.

For the other 20 or so scripts I’ve worked on, there hasn’t been any artwork on the cover. I’ll occasionally use a font other than 12pt Courier for title itself, but always something simple.

Discover the basics of title page formatting here!

Avoid clichés

December 24, 2004 QandA, Words on the page

How do you avoid clichés?

— Yirssi

A good place to start is [this website](http://www.moviecliches.com/), which lists some of the most egregious offenders.

Beyond that, I try to look at every scene and ask myself whether it feels movie-like in the bad way. That is, does it feel like the kind of moment that often happens in movies, and only
happens in movies? If so, here are some suggestions if you find yourself staring down a cliché:

1. Invert expectations. Instead of a gruff police captain, make him well-read and witty. Or prone to crying jags. Or pregnant.
2. Change locations. If you’re staging a car chase in San Francisco, you’re naturally going to run into the jumping-car syndrome. So why not put the action in Napa vineyards, or omit the car chase altogether?
3. Call it out. You can sometimes take the sting off a cliché (and get a laugh) by letting a character acknowledge it. But tread lightly; too much self-awareness can destroy any reality within the movie.

Are four scripts better than one?

December 17, 2004 Film Industry, QandA

questionmarkI have finished penning a dramatic quadrilogy (four scripts
that interlock) and now that I’m finished, I fear that
there isn’t enough action to make this a serious contender
for production and that it would not find an audience.

Do
you have any advice for making works a little more
commerically viable to today’s market?

— Christopher Bishop

First problem: “dramatic quadrilogy.”

I applaud your ambition, but the concept of four interlocking scripts feels better suited to European arthouses, rather than mainstream Hollywood. If the latter is your intention, I’d recommend figuring out which of your four scripts is the strongest, and focussing all your efforts on that one, even if it means ripping stuff out of your other scripts.

You’re much better off with one good screenplay than four noble intentions.

Dialogue versus exposition

December 16, 2004 QandA, Words on the page

What is a good way to distiguish good dialogue from exposition?

— Josh Hatfield

Dialogue:

FRANK

Let’s say we try to keep the dysfunction indoors, huh?

Exposition:

O’MALLEY

Thompson was a down-on-his-luck bookie who thought he could swindle Ackland out of the ticket profits. He wasn’t counting on Rickman having the same idea.

Always ask yourself: Would the character actually say this, or is he only saying it because you need the audience to know some fact or detail? If the answer is the latter, you’re writing exposition and not dialogue.

That’s not good.

At its worst, you risk “M Syndrome,” named for the James Bond boss whose sole function seems to be telling 007 all the backstory so he knows who to shoot. (This was parodied in the Austin Powers movies by Michael York’s character, Basil Exposition.)

Honestly, there are times when you really do need to have a character say something that’s purely plot. In certain genres, like police procedurals, exposition is pretty much par for the course. But to the degree possible, try to avoid situations where characters are spouting information.

Wherever possible:

1. Show the information, rather than having a character say it.
2. Try to follow a natural line of thought: A to B to C.
3. Simplify. The reader may not need to know everything.
4. Keep your hero active in learning the information, rather than passively listening.
5. Balance natural speech patterns with efficiency. People rarely say things as concisely as they could.

Avoiding exposition is hard, especially in plot-dependent stories. But it’s one of the first things a reader notices, so spend the time to deal with it.

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