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How accurate is the page-per-minute rule?

March 22, 2006 Big Fish, Charlie, Charlie's Angels, Corpse Bride, Go, QandA

questionmarkEvery screenwriting book I’ve read, class I took, and
basically the first rule I learned says:

ONE PAGE OF A PROPERLY FORMATED SCRIPT = APPROX. A MINUTE OF SCREEN TIME.

I know one page of say a battle can last five minutes whereas one page of quick
dialogue my last ten seconds if the actors talk fast… So my question is,
is this rule true?

Has your 120 page script been a 2 hour movie or was it more like 90 minutes?

My main reason for asking this is I want to make my own low-budget movie.
And the best tips I get say keep the script 90 pages or shorter. And to
make it a play (dialogue heavy, one location).

However, from my short film experience and being an editor, I saw a 90 page
script of a friend be only 55 minutes when edited. And I know Kevin
Smith’s CLERKS was 164 page script, but is only a 90 min movie because of
the dialogue.

So, how can I find an accurate length of the movie before I shoot it. Or
should I have a 130-page script if I want to make my own feature? How do the
big boys figure out if there’s enough actual screen time on the pages?

— Matthew Kaplan
New York City

Your instinct is right: the one-page-per-minute rule of thumb doesn’t hold up to much scrutiny. True, most screenplays are about 120 pages, and true, most movies are around two hours. But the conversion rate between paper and celluloid is rarely one-to-one .

That’s why when a movie is in pre-production, one of the script supervisor’s first jobs is to time the script. She or he reads through the screenplay with a stopwatch, estimating how long each scene will play, then adds up the total running time. Generally, they go through the whole script twice, averaging the times.

How accurate is the script timing? Well, that depends on how well the script supervisor has factored in the director’s style. Ang Lee’s Brokeback Mountain featured long, contemplative shots of the heroes herding sheep, which another director might have dropped altogether. But generally, the script timing is in the right ballpark.

Although a script supervisor has more experience, you can time a script yourself. My advice would be to read the dialogue aloud, while trying to pad for non-spoken moments. It’s easier with some scripts than others.

As far as my own films:

Go was 126 pages, but came out at 103 minutes — without any major scenes left out. It wasn’t play-like, but the pacing was quick.

Big Fish was 124 pages, and 125 minutes long. To my recollection, only one significant scene was omitted, so the page-per-minute rule came close.

Both Charlie’s Angels movies went through so many drafts during production that an accurate page-count is impossible. But the first drafts were around 120 pages. The original film was 98 minutes; the sequel was 106. The pacing was obviously quick.

Charlie and the Chocolate Factory: 128 pages, 115 minutes.

Corpse Bride: 73 pages, 76 minutes.

How many drafts does it take?

March 20, 2006 Genres, QandA, Writing Process

questionmarkHow many rewrites do you go through before you feel your baby is ready to be read by agents, producers, etc? And does a screenwriter have to focus on just one genre or can he or she cross-pollinate into another genre? I notice some movies blur into two genres occasionally.

— Daniel De Lago

When I read about professional chefs, they often talk about having a “food sense” that tells them when something is ready. That is, they can put the fish under the broiler, then go off and work on something else, and return at exactly the moment the fish is perfectly cooked.

This “knowing when it’s done” sense only develops with experience. Beginning chefs are all too likely to pull something out a little too raw or overcooked and flavorless.

And the same is true with screenwriting. When I was first starting out, I was really unsure about when a draft was finished. I now have a pretty good sense of when something is ready for public consumption, which for me is really the first draft. That is, I’ve generally hand-written scenes, typed them up, assembled them into one big draft (called, cleverly, the “first assembly”). I then spend considerable hours tweaking and shaping and revising until I have what I consider the first draft.

This is what goes to my assistant for proofreading and reality-checking. (“Did you mean for the hero to leave in a helicopter but land in a private jet?”) A few quick fixes, and it’s ready to be seen by whoever the point person is on the project, generally the producer or executive who hired me.

Should you, Daniel, hand in a draft this early? Probably not. I’m a better writer now than when I first began, and don’t make the same mistakes I used to. To continue the cooking analogy, one way to make sure something is done is to check the temperature. Use your trusted friends and colleagues as your thermometer. Let them be your guide as to when something is safe to put on the plate.

In terms of genre, I never pay that much attention to what something is “supposed to” be, which is one reason my movies are a little bit hard to place on the shelves at Blockbuster. Go, Big Fish and Charlie’s Angels are all generally filed under comedy, but they’re not the same kind of comedies that Tim Allen stars in.

Not that there’s anything wrong with Tim Allen comedies.

(Well, actually, there is. The one that’s actually funny — Galaxy Quest — is funny because it’s not really Tim Allen’s movie, and relies on a big and talented cast to carry the film’s complicated conceit. But I digress.)

Genre should be a guide, not a straightjacket. One of the reasons I’ve never written a romantic comedy is that the expectations are so clear (meet-cute, complication, misunderstanding, resolution) that it wouldn’t feel very fulfilling to create one.

What does “calling bullshit” actually mean?

March 18, 2006 Words on the page

From comments on [Why the Matrix trilogy ultimately blows](http://johnaugust.com/archives/2006/why-the-matrix-trilogy-ultimately-blows#comments):

This from the guy who brought us “Charlie’s Angels”. Guess what? I’m calling bullshit too.

— Aaron Giles

Knock yourself out, Aaron. But I don’t think you really understand what “calling bullshit” means.

You may not like the Charlie’s Angels movies — hell, I don’t particularly care for the second one — but the fact that I wrote them doesn’t lessen my ability to point out sucky things about the Matrix sequels. I have the right to call bullshit, and so do you. But I think you’re doing it wrong.

Not that I can say exactly what “calling bullshit” means. There’s probably no perfect definition, but to me it involves pointing out inconsistency (or worse, hypocrisy) in a person’s statements or actions. If you do a Google search on the phrase, that’s how it’s almost always used.

And here’s where I think Aaron went awry: you can’t just call bullshit and not back it up with something. If he’s going to say that I played obscurity for depth in one (or more) of my films, the proper form would be to give examples along with the bullshit-calling.

Otherwise, he’s just swearing.

Copyright: The Comic Book

March 16, 2006 Rights and Copyright

[comic book](http://johnaugust.com/Assets/publicdomain.jpg)It seems every fourth question I get has the word “rights” in it: “Do I need the rights to…”, “How do I get the rights to…”, “Im not a gud speller I like to rights…”

Reader Chris Little wrote in to point out this terrific comic book — [Tales from the Public Domain: BOUND BY LAW?](http://www.law.duke.edu/cspd/comics/index.html) It’s prepared by Duke University’s Center for the Study of the Public Domain. Not only does it describe situations where you have to be careful, it points out the absurdities of modern copyright law, where a cell phone ringing in the background can cost you $10,000.

A lot of the information skews toward documentary filmmaking, but it’s useful for anyone interested in portraying reality, and the near-impossibility of doing it as long as everything is protected by copyright.

You can read it all (for free!) [here](http://www.law.duke.edu/cspd/comics/index.html).

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