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	<title>johnaugust.com &#187; Writing Process</title>
	<atom:link href="http://johnaugust.com/archives/category/qanda/writing-process/feed" rel="self" type="application/rss+xml" />
	<link>http://johnaugust.com</link>
	<description>A ton of useful information about screenwriting.</description>
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		<title>Fake tears</title>
		<link>http://johnaugust.com/archives/2010/fake-tears</link>
		<comments>http://johnaugust.com/archives/2010/fake-tears#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:12:03 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Psych 101]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3905</guid>
		<description><![CDATA[In defense of fake tears and the emotional work screenwriters do.]]></description>
			<content:encoded><![CDATA[<p>My four-year old daughter has entered a phase I&#8217;m labeling &#8220;emotional scientist.&#8221;</p>

<p>&#8220;I&#8217;m mad!&#8221; she&#8217;ll declare, pursing her lips and scrunching her eyes. Most times, she&#8217;s not the least bit angry, but rather curious whether her simulation of anger is close enough to the real thing to elicit the desired response. The adults in her life are essentially lab rats. We run through her mazes as she tests her hypotheses.</p>

<p>Currently, the bulk of her experiments involve fake tears. Every parent knows exactly what real crying sounds like, be it a scraped knee or a crushed hope: plaintive, gasping, desperate. Real tears show up uninvited and unwelcome.</p>

<p>Fake crying is a caterwaul, a siren parked three feet away. It&#8217;s a performance.  Lacking the ability to summon tears, children rub or cover their eyes, pausing every now and then to survey the room to see whether it&#8217;s working.</p>

<p><em>Nope? All right. Back to the wailing.</em></p>

<p>As a parent, I endure these episodes with a measured response, knowing it&#8217;s just a phase.</p>

<p>But as a writer, I watch her with fascination, secretly hoping she gets better at faking it.</p>

<p>While it doesn&#8217;t rank up there with math and reading, the ability to simulate an emotion you&#8217;re not actually feeling is a fundamental skill, one that&#8217;s served me particularly well.</p>

<p>This is an essay in defense of fake tears.</p>

<h2>Writing as acting</h2>

<p>I had lunch yesterday with a former child actor who has gone on to have a big career.  I knew he got his first roles when he was four years old, but I was curious at what age he started &#8220;acting&#8221; &#8212; that is, when did he become aware of craft and technique?</p>

<p>His answer: at four.  His father taught him to maintain eye contact with the other actors in the scene, and listen carefully to what they were saying.  He wasn&#8217;t allowed to perform.  He simply had to experience the moment and follow along.</p>

<p>Experiencing the moment is what writers do, too.</p>

<p>Screenwriters are basically actors who do their work on the page rather than the stage. Both professions earn their keep by pretending things are much different than they are.  Actors ignore the lights and cameras and missing walls.  Writers ignore the missing everything, summoning locations and characters to enact scenes which they can later transcribe.</p>

<p>Actors and writers are trying to create moments that feel true, despite being completely invented.</p>

<p>Read a good book on acting, and you&#8217;ll find many techniques that can help you as a screenwriter.  Sense memory &#8212; the ability to experience a sensation that is not actually present &#8212; lets you feel the rumble of approaching tanks.  Other exercises have you substituting your experiences for the character&#8217;s, letting the broken arm you got in fifth grade be the gunshot in your hero&#8217;s leg.</p>

<p>Once you become aware of the techniques, you find yourself pressing your brain&#8217;s RECORD button whenever you experience something remarkable or intense.  The middle section of The Nines documents my disassociative disorder during production on the TV show D.C. in 2000.  Even in my fugue state, I realized it was fascinating and worth recording.  That red light was blinking in the corner a lot.</p>

<p>When my dog of 14 years passed away this summer, I was a wreck. I wasn&#8217;t faking any tears, but I was keenly aware of them.  I kept mental notes on how it felt to feel that way; rather than push past the experience, I pushed into it.</p>

<p>My dog was a huge part of my life. He was my kid before I had my kid.  In losing him, one thing I gained was that experience of profound loss. I&#8217;ll have it to use for the rest of my life.</p>

<h2>Feeling your way through</h2>

<p>Here&#8217;s how I wrote the last ten pages of Big Fish.</p>

<p>Sitting in front of a full-length mirror, I brought myself to tears.  Then I started writing Will&#8217;s dialogue.  I looped over and over until I got a piece of it finished, then started on the next section.  It was three solid days of crying, but it was cathartic and productive.</p>

<p>These were fake tears, in the sense that I wasn&#8217;t actually guiding my Southern father through his last moments on Earth. But they were true in the context of writing the story. I was creating in myself the experience I was hoping to create in the reader.</p>

<p>One basic goal of creative writing is to evoke a desired response.  That sounds clinical and scientific, but the process is squishy and exhausting. I don&#8217;t hear other screenwriters talking much about it, probably because it&#8217;s uncomfortably personal. At least writers get to do it alone, without a crew and cameras watching.</p>

<p>My daughter&#8217;s fake tears are writing practice, just as much as her wobbly uppercase letters. I&#8217;m hesitant to offer her much coaching on how to cry more convincingly; it&#8217;s like arming your opponent.</p>

<p>But as I watch her perform an ersatz lament, I find myself pressing the RECORD button.  And hoping she&#8217;s doing the same.</p>




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		<title>Tales from the script</title>
		<link>http://johnaugust.com/archives/2010/tales-from-the-script</link>
		<comments>http://johnaugust.com/archives/2010/tales-from-the-script#comments</comments>
		<pubDate>Fri, 05 Feb 2010 17:54:57 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[First Person]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3890</guid>
		<description><![CDATA[I'm interviewed in a new book about screenwriters' experiences.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/0061855928?ie=UTF8&#038;tag=johnaugustcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0061855928"><img class="alignright"  border="0" src="http://johnaugust.com/Assets/tales_script.jpg" /></a>
I&#8217;m interviewed in the new book <a href="http://www.amazon.com/gp/product/0061855928?ie=UTF8&#038;tag=johnaugustcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0061855928">Tales from the Script,</a><img src="http://www.assoc-amazon.com/e/ir?t=johnaugustcom-20&#038;l=as2&#038;o=1&#038;a=0061855928" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> which talks to a bunch of screenwriters about their experience working in the industry.</p>

<p>I just got a review copy, and I&#8217;ll confess that the only thing I&#8217;ve done so far is flip through to make sure my quotes are reasonably coherent.  And they are &#8212; so kudos to the copy editor.  As I turned pages, I noticed many things I want to go back and read, including bits by the always-entertaining Josh Friedman and Shane Black. The book also features Frank Darabont, Nora Ephron, Paul Schrader, David Hayter and more than 40 others.</p>

<p>The book is blurby and conversational, like listening to a film festival panel in which the microphone gets handed around a lot. That&#8217;s not a criticism, but an attempt to frame expectations.  I think a lot of readers will like it, but it&#8217;s not a master class or anything.</p>

<p>The book is available in <a href="http://www.amazon.com/gp/product/0061855928?ie=UTF8&#038;tag=johnaugustcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0061855928">paperback</a><img src="http://www.assoc-amazon.com/e/ir?t=johnaugustcom-20&#038;l=as2&#038;o=1&#038;a=0061855928" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 and <a href="http://www.amazon.com/Tales-from-the-Script-ebook/dp/B00338QETC/ref=tmm_kin_title_0?ie=UTF8&amp;m=AG56TWVU5XWC2">Kindle</a> editions.  There&#8217;s also a <a href="http://www.amazon.com/gp/product/B00329PYH0?ie=UTF8&#038;tag=johnaugustcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00329PYH0">companion DVD</a><img src="http://www.assoc-amazon.com/e/ir?t=johnaugustcom-20&#038;l=as2&#038;o=1&#038;a=B00329PYH0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 coming, if you really want to see the giant world map from my old office.</p>




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		<item>
		<title>10 hints for index cards</title>
		<link>http://johnaugust.com/archives/2010/10-hints-for-index-cards</link>
		<comments>http://johnaugust.com/archives/2010/10-hints-for-index-cards#comments</comments>
		<pubDate>Wed, 03 Feb 2010 12:53:12 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Story and Plot]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3876</guid>
		<description><![CDATA[Index cards are a great tool for outlining. Use them wisely.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m outlining a project right now, and thought it would be a good time to review best practices for <a href="http://johnaugust.com/archives/2003/index-cards">index cards</a>.</p>

<ol>
<li><p>Keep it short. Maximum seven words per card.</p></li>
<li><p>A card represents a story point, be it a scene or a sequence. You don&#8217;t need a card for every little thing.</p></li>
<li><p>Keep cards general enough that they can be rearranged. (&#8220;Battle in swamp&#8221; rather than &#8220;Final showdown&#8221;)</p></li>
<li><p>Horizontal (a table or counter) often works better than a vertical (a corkboard).</p></li>
<li><p>Post-It notes make good alternative index cards.</p></li>
<li><p>Consider a letter code for which characters are featured in the sequence. Helpful for figuring out who&#8217;s missing.</p></li>
<li><p>Most movies can be summarized in less than 50 cards.</p></li>
<li><p>Cards are cheap. Don&#8217;t hesitate to rework them.</p></li>
<li><p>Consider a second color for action sequences.  Helps show the pacing.</p></li>
<li><p>Write big. You want to be able to read them from a distance.</p></li>
</ol>




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		<item>
		<title>Seven writer&#8217;s rules for survival in animation</title>
		<link>http://johnaugust.com/archives/2009/seven-rules-animation</link>
		<comments>http://johnaugust.com/archives/2009/seven-rules-animation#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:04:22 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[Words on the page]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3785</guid>
		<description><![CDATA[Useful suggestions for screenwriters working on their first animated feature]]></description>
			<content:encoded><![CDATA[<p>Rob Edwards has a <a href="http://makingof.com/insiders/artist/blog/rob/edwards/242">great post on MakingOf</a> with very useful suggestions for screenwriters working on their first animated feature.</p>

<p>I&#8217;m currently on my third (Frankenweenie), and while the words on the page are the same as any other feature, the process is completely different. And frustrating, honestly, until you get used to it. Rob&#8217;s post walks newcomers through some of the biggest hurdles.</p>

<p>(Thanks to Barrett for the link.)</p>




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		<title>Habits, heavy lifting, and the possibility of suck</title>
		<link>http://johnaugust.com/archives/2009/habits-heavy-lifting-and-the-possibility-of-suck</link>
		<comments>http://johnaugust.com/archives/2009/habits-heavy-lifting-and-the-possibility-of-suck#comments</comments>
		<pubDate>Tue, 18 Aug 2009 17:07:48 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Charlie's Angels]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3526</guid>
		<description><![CDATA[MakingOf has part two of my interview up on the site, in which I talk about work habits, writer's block and 20-minute timers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://makingof.com/insiders/media/john/august/john-august-on-personal-writing-habits-and-process/99/283">MakingOf</a> has part two of my interview up on the site. (You can see part one <a href="http://johnaugust.com/archives/2009/interview-with-about-adaptions-and-picking-projects">here</a>.)</p>

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<p>Some notes on certain sections:</p>

<h2>0:07 Writing process</h2>

<p>In <a href="http://johnaugust.com/archives/2007/write-scene">How to Write a Scene</a>, I go into a lot more detail on &#8220;looping&#8221; and &#8220;scribble versions&#8221; of scenes.</p>

<h2>0:49 How scripts have evolved</h2>

<p>My hunch is that the modern era of writing action begins with James Cameron.  Every screenwriter I know read and devoured his scripts for Terminator, Aliens and Point Break.  We&#8217;re all probably channeling him a bit.</p>

<h2>1:30 When I write</h2>

<p>I really do try to do most of my work during &#8220;office hours.&#8221;  But during crunch times &#8212; which has been a lot more, recently &#8212; I find myself going back to work after dinner, or setting the alarm for 5 a.m. to get stuff written before breakfast.</p>

<p>Writing is an inherently selfish act:  you&#8217;re shutting the world out to live in a fantasy.  You don&#8217;t really appreciate that until you have a family.</p>

<h2>2:18  This could possibly suck</h2>

<p>One of the main reasons we procrastinate is to give ourselves an excuse for why things might be terrible:  &#8220;I know it&#8217;s not great, but I wrote it in three days.&#8221;  Suck early and fix it.</p>

<h2>3:30  Writer&#8217;s block</h2>

<p>You know who gets writer&#8217;s block?  Non-writers.  They think it&#8217;s cool and romantic to struggle to make Art.  They make sure everyone knows how torturous the process is, so when they finally squeeze something out, it won&#8217;t be judged on its merits but rather the emotional anguish involved in its creation.</p>

<p>Writers write. <del datetime="2009-08-18T17:41:56+00:00">Hacks</del> Posers whine about how hard it is.<sup>1</sup></p>

<h2>4:09  Heavy lifting</h2>

<p>The twenty minute timer actually works.  Do twenty minutes of solid work, then give yourself ten minutes of freedom.</p>

<p>Ideally, you want finesse:  a combination of strength and dexterity that uses a scene&#8217;s natural momentum to make everything look effortless.  But sometimes, that&#8217;s not possible:  there isn&#8217;t time, or there&#8217;s some major impediment.  With enough craft, an experienced screenwriter can often muscle a scene that shouldn&#8217;t otherwise work.</p>

<h2>4:35 You can always cut something</h2>

<p>I&#8217;m obliquely referencing a meeting for Charlie&#8217;s Angels, during which the studio president ripped ten pages out of the script and told me to write around what was missing.</p>

<h2>5:10 Most people aren&#8217;t screenwriters</h2>

<p>If you want to work in film or television, you need to work on films and television shows.  Screenwriting is mostly writing, but without experience in how stuff is actually made, you&#8217;ll never be very good at it.</p>

<ol class="footnotes"><li id="footnote_0_3526" class="footnote">&#8220;Hacks&#8221; was really the wrong term, because there are some very prolific hacks. There are also some genuinely talented writers who go through spells of low productivity.  I find stories glamorizing their travails really tedious, however.</li></ol>




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		<title>Kurtzman and Orci on Trek and writing together</title>
		<link>http://johnaugust.com/archives/2009/trek-writer</link>
		<comments>http://johnaugust.com/archives/2009/trek-writer#comments</comments>
		<pubDate>Wed, 27 May 2009 18:34:56 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Adaptation]]></category>
		<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[Story and Plot]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3157</guid>
		<description><![CDATA[Story lessons from Star Trek, from the mouths and minds of the writers.]]></description>
			<content:encoded><![CDATA[<p><em>My assistant Matt went to the Writers Guild Foundation event in Beverly Hills last night featuring <a href="http://www.imdb.com/name/nm0649460/">Roberto Orci</a> and <a href="http://www.imdb.com/name/nm0476064/">Alex Kurtzman</a>, and took notes for readers who couldn&#8217;t make it.</em></p>

<p><em>Take it, Matt.</em></p>

<p>The Writers Guild Foundation hosted and coordinated the ticketed event, which was ably moderated by <a href="http://www.imdb.com/name/nm0001921/">Paul Attanasio</a>.</p>

<p>Working first as assistants for <a href="http://www.imdb.com/name/nm0000600/">Sam Raimi</a> on his Xena and Hercules series, the then twenty-three year old Orci and Kurtzman broke in early but struggled to get past the stigma of the fantasy genre until they met J.J. Abrams.   Abrams appreciated their ability to give &#8220;A treatment to B material&#8221; and brought them onto Alias.  The success of that relationship lead to work on Abrams&#8217;s Mission Impossible 3, Fringe (which they co-created), and Star Trek.</p>

<p>Collaborations with Michael Bay include The Island, Transformers and its upcoming sequel.  They produced Eagle Eye (with Steven Spielberg) and the Sandra Bullock/Ryan Reynolds comedy The Proposal.</p>

<p>The ninety-minute talk to a theater nearly full of writers and a sprinkling of suits, notably Stacey Snider and her posse from Dreamworks, covered collaboration, craft and the creative process.</p>

<p>The partners also defined a new-to-me screenwriting term: the structurefuck.</p>

<p>But most in attendance were there to ask (and gush) about the duo’s latest hit, which elicited some story lessons worth sharing.</p>

<h2>Nero</h2>

<p>Nero’s storyline in Star Trek was much longer in both the script and the shoot. Much was left on the edit room floor.  Nero was tortured by Klingons, had to wait out twenty-five years somewhere and spit out bitter monologues, etc.  All but one shot was cut from the final version.  They found in post that anytime they took the story away from the heroes it sagged.  Nero served only as a force to bring everyone together.  The more screentime spent away from Kirk and Spock, the more defocused the movie became so they reeled him in significantly in post.</p>

<p>Lesson:  Sequels are for villains; origin stories are for heroes.  Heroes determine structure.  In further support, Alex Kurtzman offered the example of Iron Man, which he said was all about Robert Downey Jr. and the suit he forges.  As for what Jeff Bridges was up to?  No idea.  Didn’t matter.  Good as he may be on screen, we’re really just waiting to see Downey in the suit again.  (Not much Vader in Star Wars Episode IV compared to The Empire Strikes Back come to think of it.)</p>

<h2>Kirk n’ Spock</h2>

<p>Kurtzman and Orci researched heavily, studying partnerships – Lennon and McCartney, Billy Wilder and I.A. Diamond, for example &#8212; to explore why the core relationship of Kirk and Spock worked so well creatively for the series.  Like Lennon and McCartney, both Spock and Kirk lose a parent.  It’s something fundamental and shared that allows for a connection even with the contention and heated power struggle.  Halfway through writing the first draft, Kurtzman and Orci discovered their own relationship as friends and writing partners had infused itself into the Kirk and Spock dynamic.</p>

<h2>Destroying Vulcan</h2>

<p>The writers felt they had to tie in the current climate and break from the past in a visually and emotionally dramatic way.  Destroying Vulcan felt to Orci like seeing 9/11 and the Holocaust all at once.  While that was said in jest, I think, the sentiment and desire to break this movie out from the era of the series was genuine.  Something radical needed to happen.</p>

<h2>Why does Spock get the girl?</h2>

<p>It was a visual way to show Spock’s choice: his human/mother’s side had won out over his Vulcan side.  It compressed Spock’s arc and made the writers love Uhura more for making the unexpected choice while messing with audience expectations.</p>

<p>Finally, for those interested in process, it took five months to break the story and two-and-a-half more for them to write it.</p>

<h2>Advice for the aspiring</h2>

<p>Mop floors, do anything you can to get inside and “reveal a surprise.”  At age 23, the partners fetched coffee for the producers of Xena and Hercules.  They wrote a spec episode and had it ready when the time was right.  Wasn’t quite good enough but they were given an episode to play with and when the showrunner left, they were given the helm.  They were twenty-four.</p>

<p>Kurtzman noted that P.T. Anderson was a PA smoking outside a set and started chatting with Philip Baker Hall.  They hit it off, which lead to Hard Eight.  In short, move to Hollywood, look for your moment and be ready when luck strikes.</p>

<p>Once you’re working, see studios as clients not villains out to ruin your art.  Learn to love the process of rewriting.  Be married to the sprit of words but not the words themselves.  Often the studios have forced them to get beyond the “kernel” of the story in the first draft to explore new avenues and ultimately improve the story.  (Notably, there were no horror exec stories typical of writers’ panels.)</p>

<h2>How does their partnership work?</h2>

<p>They&#8217;d met in high school but it wasn&#8217;t until after college when they began editing each other&#8217;s love letters that their partnership began.  Neither had any idea how to write, but they were able to expose embarrassing parts of themselves without worrying about being judged or &#8220;thrown in a locker.&#8221;  Each has their strength &#8211; Kurtzman at creating moments and Orci on the macro story elements.</p>

<p>They’ve been writing partners for 17 years. They credit that success to treating their relationship with the care of a marriage and applying some of the same addages:  Don’t go to bed angry.  Make sure one side doesn’t feel like they’re doing all the heavy lifting.  Respect strengths and weaknesses.</p>

<h2>UPDATE</h2>

<p>To structurefuck is to disrupt a linear narrative by playing a scene twice in order to achieve a surprise reveal upon second viewing of that scene.  The idea being to plant information in the audience’s heads early, when they’re likely to accept it as truth.  When the scene plays again later, you alter (or “fuck with”) the perception of fact and force the audience to reevaluate the story by ripping off a mask or showing that the gun shot a blank or that the heroine actually dodged the bullet and didn’t fall to her death but was hanging naked by a bed sheet caught on a piece of glass.</p>




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		<title>Same script, different day</title>
		<link>http://johnaugust.com/archives/2009/same-script-different-day</link>
		<comments>http://johnaugust.com/archives/2009/same-script-different-day#comments</comments>
		<pubDate>Tue, 19 May 2009 16:30:20 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Psych 101]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3049</guid>
		<description><![CDATA[Do you ever get sick of working with the same script that you are loathe to even look at it anymore?  Yes.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>Do you ever get sick of working with the same script that you are loathe to even look at it anymore?  If so how do you get a tenth wind to reset your perspective?</em></p>

<p><em>I&#8217;ve gone through six drafts and am still incorporating changes from someone&#8217;s notes.  This script was my world for nine months and I&#8217;d like nothing better than to move on to my next project full-time, but I feel like Pacino in Godfather III.</em></p>

<p><em>Any suggestions?</em></p>

<p><em>&#8211; John</em><br />
<em>Kansas City</em></p>

<p>Here&#8217;s the thing:  writing sucks.  It&#8217;s difficult on a good day, and intolerable on most others.  That&#8217;s why I&#8217;ll gladly answer your question rather than spend these 20 minutes of staring at the scene I ought to be writing.</p>

<p>First drafts are hard, but at least they&#8217;re exciting and new.  Second drafts have the advantage of problem-solving, and feel like forward progress. Every draft after that is a slog.  And I mean slog in the most onomatopoetic sense:  boots sinking in mud to your ankles, a thick slurp with each exhausting footstep.  Sure, you want the draft to be good, but you mostly just want it to be done.</p>

<p>When you&#8217;re getting paid for it, you can sometimes muscle through a rewrite by calculating how much you&#8217;re getting paid per page.  Even imaginary income works for this.  While I&#8217;m annoyed by the lottery mentality with which a lot of aspiring screenwriters approach the craft (spec sale as sweepstakes), let&#8217;s face it: your script isn&#8217;t worth anything until it&#8217;s finished.</p>

<p>If you&#8217;ve promised a new draft to someone whose opinion you value, picturing his or her face can be a motivation.  Better yet, promise exactly when you&#8217;ll deliver it.  Deadlines help, as do consequences.</p>

<p>Consider rewards.  For every three pages you finish, you get to watch a Dollhouse on the DVR.</p>

<p>Beyond that, I can offer a few suggestions that are not of the carrot-or-stick variety:</p>

<ul>
<li><p><strong>Challenge yourself to remove one seemingly important scene.</strong>  Imagine what would happen if the actor you needed died during production, and that scene never got shot.  Could you work around it?  Could you make the movie better for its absence?</p></li>
<li><p><strong>Push yourself to use better words.</strong> Particularly in the back half of a script, there&#8217;s a tendency to get a bit sloppy and repetitive.  Make that scene description on page 98 as sharp as it was on page 13.  Here&#8217;s a test: Are you using &#8220;there are?&#8221;  If so, you could do better.</p></li>
<li><p><strong>Imagine a secondary plot that we&#8217;re not seeing.</strong> Like <a href="http://en.wikipedia.org/wiki/Rosencrantz_and_Guildenstern_Are_Dead">Rosencrantz and Guildenstern Are Dead</a>, perhaps there&#8217;s an offscreen adventure taking place that a reader will never see.  Only you as the writer will know it&#8217;s there.  Dangerous?  Sure. But on your fifth draft, a little danger may be what you need.</p></li>
</ul>

<p>Will you reach a point at which it&#8217;s simply impossible (or self-defeating) to keep rewriting?  Yes.  But don&#8217;t confuse the standard difficulties of writing with true burnout. Here&#8217;s the difference: When you&#8217;re burned out, you simply don&#8217;t care.  You&#8217;ll make a scene worse just to get it done.  That&#8217;s when you need to quit and write something else.</p>




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		<title>Not my problem</title>
		<link>http://johnaugust.com/archives/2009/not-my-problem</link>
		<comments>http://johnaugust.com/archives/2009/not-my-problem#comments</comments>
		<pubDate>Sun, 10 May 2009 16:32:09 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2893</guid>
		<description><![CDATA[Alvin Sargent's advice:  If you have a problem, give it to the character.]]></description>
			<content:encoded><![CDATA[<p>Great quote from Alvin Sargent in the most recent <a href="http://www.wga.org/writtenby/writtenby.aspx">Written By</a>:</p>

<blockquote>
  <p>Somebody told me once, &#8220;If you have a problem with a character, give the problem to the character because it&#8217;s not my problem.&#8221; It&#8217;s truly their problem and you have to watch and wait and see what they do that makes some kind of sense.  Sooner or later, if they are really people, they will do something, or someone else will come and help them.  But I have nothing to do with it. If you have a problem, give it to the character.</p>
</blockquote>

<p>Characters are not responsible for plot; you as the writer have to decide what you&#8217;re showing, when and why.  But your characters need to be responsible for the actions they take.  The reader and the audience can feel when characters are doing something simply for story&#8217;s sake.</p>

<p>Think of yourself as the producer of a reality show.  You&#8217;ve hopefully cast interesting people, who will do and say interesting things.  You&#8217;ll create obstacles that will force them to react. You&#8217;ll shoot a bunch of footage and edit it to tell the story you want. But if you&#8217;re pushing your characters around, telling them exactly what you want them to do, the audience will feel the manipulation &#8212;  and your characters will resent it.</p>




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		<title>Writing better scene description</title>
		<link>http://johnaugust.com/archives/2009/scene-description</link>
		<comments>http://johnaugust.com/archives/2009/scene-description#comments</comments>
		<pubDate>Sun, 05 Apr 2009 16:36:50 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[Scriptcast]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Words on the page]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2729</guid>
		<description><![CDATA[A YouTube lesson on making more-readable scene description.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/u4IXNOO_YkQ&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u4IXNOO_YkQ&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>My occasional <a href="http://johnaugust.com/archives/category/how-to">&#8220;How To&#8221; articles</a> tend to get a good response, but it&#8217;s hard for me to show the difference between the process of writing and the product of writing. No matter how long the article, I can&#8217;t go through word-by-word, explaining my decisions.  <a href="http://scrippets.org">Scrippets</a> only go so far.</p>

<p>So today, something new. I work through a scene on video with the goal of improving the scene description.  This is still very much an experiment, so let me know what you think.</p>

<p>As usual on YouTube, buttons in the bottom-right corner let you go full-screen and/or HD.</p>




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		<title>How to handle a body-switching protagonist</title>
		<link>http://johnaugust.com/archives/2009/how-to-handle-a-body-switching-protagonist</link>
		<comments>http://johnaugust.com/archives/2009/how-to-handle-a-body-switching-protagonist#comments</comments>
		<pubDate>Wed, 18 Mar 2009 18:18:29 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[QandA]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2622</guid>
		<description><![CDATA[Readers will follow you down almost any rabbit hole provided you can convince them something rewarding awaits.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>In my script the appearance of the protagonist physically changes at the end of the first act. As I envision it, the same actor would not play the part from that point on.  This is not a Face/Off situation where characters change places; the protagonist becomes a separate and new character (we&#8217;ll call him Tom) in the latter acts while retaining the previous mental identity (Jim) from the first act.  I hope this makes sense with as little as I&#8217;m telling you.</em></p>

<p><em>The protagonist will then be referred to as Jim by those who knew him in the first act and meet him subsequently, and Tom by all those he meets in the 2nd act and beyond.  My current solution is to refer to him as Jim in the first act and Tom in the latter two to match their physical appearance.  Is it okay for me to rely on the context of my story to lead the reader through the transition (identity is a theme throughout) or am I risking confusing the reader?</em></p>

<p><em>&#8211; Jed</em><br />
<em>Fort Worth, TX</em></p>

<p>I understand what you&#8217;re trying to do, and so will your readers, as long as they&#8217;re engaged enough by your story to care.  In fact, readers will follow you down almost any rabbit hole provided you can convince them something rewarding awaits.</p>

<p>When you&#8217;re pulling a big switch like this in a script, it&#8217;s okay to stop the action for a few lines and directly address the reader:</p>

<div class="scrippet">
<p class="action">He ejects the DVD from the player and holds it up to see his reflection, an improvised mirror.  He touches his face, confused.  </p>

<p class="action"><b>Jim Maxwell is now TOM BARNHARD.</b></p>

<p class="action">Mid-40&#8217;s, he has a similar build but a completely different face: rougher, darker.  He is physically a different person.</p>

<p class="action">&#40;NOTE: From this point forward, we&#8217;ll be referring to this character as Tom.  It is designed to be a different actor.)</p>

<p class="action">Tom catches movement in the reflection.  Another MAN.  Charging right at him.</p>

</div>

<p>When dealing with potentially-confusing moments like these, it&#8217;s okay to give the reader slightly more concrete information than the viewing public might receive.  The reader doesn&#8217;t have benefit of seeing that Derek Luke has suddenly become Denzel Washington.</p>




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		<title>Are writing groups a good idea?</title>
		<link>http://johnaugust.com/archives/2009/are-writing-groups-a-good-idea</link>
		<comments>http://johnaugust.com/archives/2009/are-writing-groups-a-good-idea#comments</comments>
		<pubDate>Tue, 17 Mar 2009 16:55:09 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Psych 101]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Writing Process]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2618</guid>
		<description><![CDATA[They're not a terrible idea, as long as they're approached with the right expectations.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>I was wondering if you have ever had any experience with writing groups. I know it&#8217;s good to network and build more of a community of contacts, but in your experience, can they improve your writing? Do you think they can be advantageous? Or do you just end up getting ever more sets of conflicting notes?</em></p>

<p><em>&#8211; Jack</em><br />
<em>Burbank</em></p>

<p>I&#8217;ve never been in an official writing group, but I did rely on an informal circle of writer friends for my first few years after film school, getting feedback, suggestions and a healthy amount of peer pressure.  Reading other people&#8217;s writing &#8212; even bad writing &#8212; makes you think more about the words you put on the page, so it can be a worthwhile exercise even if the notes you get back on your script are less than ideal.</p>

<p>I&#8217;d recommend finding people who are interested in doing the same general kinds of movies.  If most of you want to write comedies, the woman writing the drama about a girl&#8217;s troubled relationship with her alcoholic father is going to be a drag on the group.  Likewise, if most of the writers in the group have emotion-laden scripts, your hilarious spec about a farting monkey won&#8217;t get much love.</p>

<p>Another suggestion:  Accept and embrace that the group won&#8217;t hold together long. People will flake out, drop out or move on.  In fact, it might be a good idea to put an expiration date on the group at the start:  &#8220;We&#8217;ll be meeting every Monday for the next six weeks.  That&#8217;s it.&#8221;</p>




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