Archive for the 'Story and Plot' Category
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Kurtzman and Orci on Trek and writing together
Story lessons from Star Trek, from the mouths and minds of the writers.
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Take away the questions
You shouldn’t just answer questions. Get rid of them before they’re asked.
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Inner struggle is not plot
Many great movies feature characters struggling against their demons, or attempting to find themselves. But that’s not plot.
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Tony Gilroy in The New Yorker
The New Yorker has a terrific piece about screenwriter-director Tony Gilroy.
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Things We Think About Games
On storytelling in games.
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The purpose of drama, and its relationship to Cameron Diaz’s ass
David Mamet argues that even high-minded goals like social commentary ultimately become Cameron Diaz’s swirling ass — attractive distractions that ultimately lessen a movie. And he’s got a point.
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Characters for an epic tale
A useful visual reference for that adventure tale you can’t work out.
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Question sprint
Killing backstories, writing out lyrics and why you will always want to be writing something else (amongst other topics), explored.
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Does a working writer keep improving?
Dedicate one day a week to disassembling good movies.
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Scripting a short film
A short film, like a short story, can’t waste any time. Here’s what to include, and what to leave out.
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Linear writing for non-linear films
How to outline and structure a non-linear story.
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What if my movie is too much like another?
In all likelihood, it’s not — you just think it is.
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Can Dracula’s son get a book deal?
The vast majority of memoirs are written by vain, delusional nutjobs, so there’s no reason you shouldn’t be entitled to your six-figure advance.
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Cut-scenes do not a videogame make
Videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating playable stories. A link to an article detailing the differences between the storytelling needs and styles.
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What’s the difference between Hero, Main Character and Protagonist?
Mostly the main character is all three. But the terms apply to separate functions in the story.
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Theory #1
Predictability in structure does not necessarily doom the story to boredom or sameness.
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The difference between homage and rip-off
An “idea” is essentially unprotectable. What is protectable is the execution: the plot, the characters and all of the details.
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Elephant and Columbine’s actual events
A question of fair use in the treatment of tragic events.
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Similar plotlines
Be happy you also thought of a great, marketable idea and move on.
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Story first, then characters
Taking the “character driven story” idea too literally can derail your story.
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Themes
Theme defined. Its function explored.
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Original films
Hollywood is making a lot of bad movies, but Hollywood has always made bad movies.
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Choosing character names
Matching the right name to the character while keeping them distinct from one another.
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Theory #2
Why do movies suck?
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My idea’s been stolen
Paramount has just bought a project that sounds horribly similar to yours? Remember that there’s a vast chasm in scriptland between being bought and being made.

