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	<title>johnaugust.com &#187; Go</title>
	<atom:link href="http://johnaugust.com/archives/category/projects/go/feed" rel="self" type="application/rss+xml" />
	<link>http://johnaugust.com</link>
	<description>A ton of useful information about screenwriting.</description>
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			<item>
		<title>How to logline a dual-plot story</title>
		<link>http://johnaugust.com/archives/2010/how-to-logline-a-dual-plot-story</link>
		<comments>http://johnaugust.com/archives/2010/how-to-logline-a-dual-plot-story#comments</comments>
		<pubDate>Fri, 05 Mar 2010 19:08:16 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Story and Plot]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3939</guid>
		<description><![CDATA[If both plotlines are key to your story, you need to make that clear in the logline. Otherwise, you risk future readers feeling like you bait-and-switched them.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>What is the best way to write a short logline for a screenplay with dual storylines, especially if both storylines are crucial to the telling of the story?  </em></p>

<p><em>I feel like scripts with multiple storylines (3+ stories) like Pulp Fiction or Crash can rely on simple loglines that get across the overall theme of the story. But what about scripts with two distinct storylines that parallel one another&#8230;do you pack both storylines into the logline? Or do you pick one and focus the on it?</em></p>

<p><em>&#8211; Mac</em><br />
<em>Los Angeles</em></p>

<p>Some movies are really difficult to logline.  Go is one.  When forced to give a short description, I try to chart the three main threads: &#8220;It&#8217;s about a really tiny drug deal, a wild night in Vegas and two soap opera actors &#8212; all of which cross paths at LA&#8217;s underground rave scene.&#8221;</p>

<p>Again, not great. But it gets the job done.</p>

<p>For something like Big Fish, I make the parallel structure clear: &#8220;It&#8217;s the story of a man&#8217;s life, told the way he remembers it: full of wild, impossible exaggerations. At the same time, his grown son is trying to separate the truth from the fantasy before his dad dies.&#8221;</p>

<p>Julie and Julia has dual storylines, yet summarizes easily: &#8220;It&#8217;s the story of a young woman determined to cook her way through Julia Child&#8217;s famous cookbook, intercut with the adventures of Julia Child&#8217;s life.&#8221;</p>

<p>If both plotlines are key to your story, you need to make that clear in the logline. Otherwise, you risk future readers feeling like you bait-and-switched them.</p>




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		</item>
		<item>
		<title>New interview up</title>
		<link>http://johnaugust.com/archives/2009/blogtalkradio-interview</link>
		<comments>http://johnaugust.com/archives/2009/blogtalkradio-interview#comments</comments>
		<pubDate>Tue, 06 Oct 2009 00:13:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie]]></category>
		<category><![CDATA[Corpse Bride]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Movie]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3626</guid>
		<description><![CDATA[I did an interview this afternoon with Sam Heer at BlogTalkRadio's 123Film station, in which we talked about Go, The Nines, the Burton movies and screenwriting in general.]]></description>
			<content:encoded><![CDATA[<p><embed style="float: right; padding: 0 0 20px 20px;" src="http://www.blogtalkradio.com/BTRPlayer.swf?file=http://www.blogtalkradio.com%2f123-Film%2fplay_list.xml&#038;autostart=false&#038;shuffle=false&#038;callback=http://www.blogtalkradio.com/FlashPlayerCallback.aspx&#038;width=210&#038;height=105&#038;volume=80&#038;corner=rounded" width="210" height="105" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" wmode="transparent" menu="false" allowScriptAccess="always"></embed>I did a 30-minute internet <a href="http://www.blogtalkradio.com/123-Film/2009/10/05/Profile-John-August--Screenwriter">radio interview</a> this afternoon with Sam Heer, in which we talked about Go, The Nines, the Burton movies and screenwriting in general.</p>

<p>If you&#8217;ve heard other interviews with me, there will probably be nothing revelatory. But it&#8217;s amusing to hear how fast we both manage to speak. It really sounds like we&#8217;ve been artificially sped-up, but it&#8217;s just a lot of caffeine.</p>




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		<item>
		<title>Go on Blu-ray</title>
		<link>http://johnaugust.com/archives/2009/go-on-blu-ray</link>
		<comments>http://johnaugust.com/archives/2009/go-on-blu-ray#comments</comments>
		<pubDate>Thu, 25 Jun 2009 13:53:31 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3356</guid>
		<description><![CDATA[My first movie, Go, will finally be coming out on Blu-ray on August 18th.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B0024FAG26?ie=UTF8&#038;tag=johnaugustcom-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0024FAG26"><img class="alignright" alt="go blu-ray" src="http://johnaugust.com/Assets/go-blu.jpg" /></a>My first movie, Go, will finally be coming out on Blu-ray on August 18th. Amazon has it <a href="http://www.amazon.com/gp/product/B0024FAG26?ie=UTF8&amp;tag=johnaugustcom-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0024FAG26">available for pre-order</a><img src="http://www.assoc-amazon.com/e/ir?t=johnaugustcom-20&#038;l=as2&#038;o=1&#038;a=B0024FAG26" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> at $19.99.</p>

<p>It&#8217;s the 10th anniversary, but it&#8217;s not a special looking-back-at edition. I had a few conversations with the Sony folks about the possibilities &#8212; the movie was a turning point for nearly everyone involved &#8212; but ultimately nothing got approved.  The special features sound like the same ones on the DVD.</p>

<p>Regardless, I&#8217;m happy to see it in the new format.  According to the release, it will be 2.40:1 1080p AVC accompanied by a 5.1 Dolby TrueHD soundtrack.</p>




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		<item>
		<title>Audition scenes</title>
		<link>http://johnaugust.com/archives/2009/audition-scenes</link>
		<comments>http://johnaugust.com/archives/2009/audition-scenes#comments</comments>
		<pubDate>Sun, 18 Jan 2009 01:00:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Ops]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Show]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1579</guid>
		<description><![CDATA[When you're auditioning actors for a role, the scenes as scripted are sometimes not especially useful. The solution: write new material specifically for casting.]]></description>
			<content:encoded><![CDATA[<p>When you&#8217;re auditioning actors for a role, the scenes as scripted are sometimes not especially useful.</p>

<p>For example, if most of a character&#8217;s scenes are with groups of people talking, the auditioning actor probably won&#8217;t to have enough lines to really make an impression.  And in television, you may need to cast a part that isn&#8217;t especially big in its first episode, but becomes more important later.</p>

<p>Knowing this, casting directors will often try to cobble something together. But a smart writer should also volunteer to write special scenes just for auditions. Sometimes they&#8217;re cut-down and rearranged versions of scenes from the script, but it&#8217;s also an opportunity to just come up with something new. On movies and shows in which I&#8217;m involved with casting, I&#8217;ll generally give the casting director specially-prepared sides a few days before auditions begin.</p>

<p>In the <a href="http://johnaugust.com/library">Library</a>, I have an additional audition scene from Go for <a href="http://johnaugust.com/downloads_ripley/mannie_audition.pdf">Mannie</a>, whose character didn&#8217;t talk much but was crucial to the first act.</p>

<p>And I just added three audition scenes from The Remnants:</p>

<p><a href="http://johnaugust.com/downloads_ripley/remnants_audition.pdf">Chas, Mia and Wallace auditions</a></p>

<p>And all the casting sides for the <a href="http://johnaugust.com/library#alaska">Alaska pilot</a>.</p>

<p>One added bonus of writing new scenes for the audition is that you don&#8217;t get completely burned out on the real scenes. After you&#8217;ve heard fifty actors read the same ten lines, they become meaningless. You don&#8217;t want to be on set hearing them again.</p>




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		<title>Go on Hulu</title>
		<link>http://johnaugust.com/archives/2008/go-on-hulu</link>
		<comments>http://johnaugust.com/archives/2008/go-on-hulu#comments</comments>
		<pubDate>Mon, 15 Dec 2008 19:00:29 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1391</guid>
		<description><![CDATA[Online video service Hulu is now featuring my first movie, Go. If you haven't seen it -- and you live in U.S., and you're over 17 -- it's worth a look.]]></description>
			<content:encoded><![CDATA[<p>Online video service Hulu is now featuring my first movie, Go. If you haven&#8217;t seen it &#8212; and you live in U.S., and you&#8217;re over 17 &#8212; it&#8217;s worth a look.  It even has a great, minimalist URL:</p>

<p><a href="http://www.hulu.com/go">http://www.hulu.com/go</a></p>

<p>I really doubted Hulu when it was first announced, because everything the studios touch tends to be needlessly complicated and crappy. But Hulu works great for catching up on old TV shows, and now movies.  The advertising isn&#8217;t terribly intrusive, either.</p>

<p>Will I get residuals?  We&#8217;ll see.  But considering Go is easily available in hundreds of illegal sites online, I&#8217;m just happy to find it in a clean, well-lighted place with 480p resolution.</p>




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		<title>Why it&#8217;s called &#8220;Go,&#8221; and not &#8220;Call&#8221;</title>
		<link>http://johnaugust.com/archives/2008/cellphones</link>
		<comments>http://johnaugust.com/archives/2008/cellphones#comments</comments>
		<pubDate>Wed, 30 Jul 2008 01:16:56 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1115</guid>
		<description><![CDATA[IMDb has message boards for every film and every filmmaker. I would strongly advise you to never read them, and in particular, don&#8217;t read them for any film you&#8217;ve worked on.  You will walk away feeling a little worse about yourself and humanity.

But today, while looking up the name of an actor in Go, [...]]]></description>
			<content:encoded><![CDATA[<p>IMDb has message boards for every film and every filmmaker. I would strongly advise you to <strong>never read them</strong>, and in particular, don&#8217;t read them for any film you&#8217;ve worked on.  You will walk away feeling a little worse about yourself and humanity.</p>

<p>But today, while looking up the name of an actor in Go, I ignored my own advice and clicked on one of the message board threads, which brought up an <a href="http://www.imdb.com/title/tt0139239/board/flat/99293237">interesting point</a>:</p>

<blockquote>
  <p>Did anyone else notice that even though the film was shot in 1999 and focused on young people that no mobile phones appeared in the film? Unless I missed something it seems like this was a deliberate decision by makers of the film. I like the choice. <br /><br /> The stripclub guy who Simon shot may have used a mobile phone to call the Riviera to find out which room Simon and his friends were staying in. I don&#8217;t recall, it may have been a carphone. It still doesn&#8217;t explain why no other characters in the movie use a mobile when they had the opportunity.</p>
</blockquote>

<p>The answer, of course:  the film came out in early 1999, and cellphones weren&#8217;t yet ubiquitous in Los Angeles.  They existed, to be sure, but they were relatively expensive and rare. We hadn&#8217;t even settled on the lingo yet.  Here&#8217;s how I describe one early in the script:</p>

<div class="screenbox">
<li class="action">Adam’s friend ZACK is behind him in line, YABBERING into a cellular phone.</li>
</div>

<p>Even my mother wouldn&#8217;t call it a &#8220;cellular phone&#8221; today.  Later, Simon uses the current term to refer to the Ferrari&#8217;s built-in phone:</p>

<div class="screenbox">
<li class="character">SIMON </li>
<li class="dialogue">It’s a cell phone.  They can trace where we are even if we don’t answer. </li>
</div>

<p>(There&#8217;s still little consistency between cell phone, cell-phone and cellphone.)</p>

<p>Whatever you call them, there are two such phones in the movie:  Zack&#8217;s and Vic Jr.&#8217;s.  Ronna uses a pager, which is as much as she could believably afford as a grocery store cashier with rent trouble.<sup>1</sup></p>

<p>Nearly ten years later, it seems natural to expect that every character in Go would have a cellphone.  Their modern-day equivalents would.  And the story would have had to change.  Some examples:</p>

<ul>
<li><p>Todd would have called Simon to check on Ronna before selling her anything.</p></li>
<li><p>Claire would have called Ronna, rather than paging her, while stuck at Todd&#8217;s apartment.  Todd would have insisted on knowing why there was such a delay.</p></li>
<li><p>The conversation between Todd and Simon wouldn&#8217;t have necessarily happened in the hotel room.</p></li>
<li><p>Todd would have called Simon the moment he realized the pills were swapped.</p></li>
<li><p>As originally scripted, Ronna was conscious after being hit by the Miata. She could have called Claire, Manny, or 911 to get help.</p></li>
<li><p>After the shooting at the strip club, Simon and Marcus would have called Tiny and Singh, warning them to pack up.</p></li>
<li><p>Simon could have (but might not have) called Todd to warn him about the Vics.</p></li>
<li><p>Claire would have called Ronna after being ditched at the rave.</p></li>
<li><p>Ronna and Claire would have tried calling Mannie when looking for him.</p></li>
</ul>

<p>Looking at this list, I&#8217;m really glad there weren&#8217;t a lot of cellphones when making Go.  None of these changes are horrible, but they demand extra work to explain why characters aren&#8217;t just picking up the phone.  Getting people face-to-face in movies is crucial, and cellphones work against that.</p>

<p>But cellphones are better than texting, which is what these characters would have been doing if the movie were made in 2008.  Texting is not just uncinematic, it&#8217;s anti-cinematic: characters sitting still while twiddling their thumbs.  I&#8217;ve yet to see it done effectively in movies or TV.</p>

<ol class="footnotes"><li id="footnote_0_1115" class="footnote">I can&#8217;t find the link, but I recently read an article about how bad we are at remembering when technologies started.  How long have fax machines been around?  How about DVDs?  When did television go color?  If it happened during our lifetime, we can often match it up to a specific purchase; the first DVD I owned was Go.  But my three-year old daughter will have no idea whether the fax came before the telephone.  In fact, she may never really understand a fax. It&#8217;s been six months since we&#8217;ve sent one.</li></ol>




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		<title>A look back at Go</title>
		<link>http://johnaugust.com/archives/2008/a-look-back-at-go</link>
		<comments>http://johnaugust.com/archives/2008/a-look-back-at-go#comments</comments>
		<pubDate>Tue, 15 Jul 2008 21:59:33 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://johnaugust.com/archives/2008/a-look-back-at-go</guid>
		<description><![CDATA[This Distracted Globe has a new look back and review of my first movie, Go.




	
	
	
	
	
	


]]></description>
			<content:encoded><![CDATA[<p><a href="http://thisdistractedglobe.com/2008/06/14/go-1999/">This Distracted Globe</a> has a new look back and review of my first movie, Go.</p>




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		<title>How to cut pages</title>
		<link>http://johnaugust.com/archives/2008/how-to-cut-pages</link>
		<comments>http://johnaugust.com/archives/2008/how-to-cut-pages#comments</comments>
		<pubDate>Wed, 18 Jun 2008 20:07:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie's Angels]]></category>
		<category><![CDATA[Dead Projects]]></category>
		<category><![CDATA[Formatting]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Words on the page]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1044</guid>
		<description><![CDATA[Just as important, what NOT to do when trying to cut length.  Don't cheat.]]></description>
			<content:encoded><![CDATA[<p>One page of screenplay translates to one minute of movie.  Since most movies are a little under two hours long, most screenplays should be a little less than 120 pages.</p>

<p>That&#8217;s an absurd oversimplification, of course.</p>

<p>One page of a battle sequence might run four minutes of screen time, while a page of dialogue banter might zip by in 30 seconds.  No matter.  The rule of thumb might as well be the rule of law:  any script over 120 pages is automatically suspect.  If you hand someone a 121-page script, the first note they will give you is, &#8220;It&#8217;s a little long.&#8221;  In fact, some studios will refuse to take delivery of a script over 120 pages (and thus refuse to pay).</p>

<p>So you need to be under 120.<sup>1</sup></p>

<p>Which usually means you need to cut.</p>

<p>Before we look at how to do that, let&#8217;s address a few things you should <strong>never</strong> do when trying to cut pages, no matter how tempting.</p>

<ul>
<li><p><strong>Don&#8217;t adjust line spacing.</strong> Final Draft lets you tighten the line spacing, squeezing an extra line or two per page.  Don&#8217;t. Not only is it obvious, but it makes your script that much harder to read.</p></li>
<li><p><strong>Don&#8217;t tweak margins.</strong>  With the exception of Widow Control (see below), you should never touch the default  margins: an inch top, bottom and right, an inch-and-a-half on the left. <sup>2</sup></p></li>
<li><p><strong>Don&#8217;t mess with the font.</strong> Screenplays are 12-pt Courier.  If you try a different size, or a different face, your reader will notice and become suspicious.</p></li>
</ul>

<p>All of these dont&#8217;s could be summarized thusly: Don&#8217;t cheat. Because we really will notice, and we&#8217;ll begin reading your script with a bias against it.</p>

<p>There are two kinds of trims we&#8217;ll be making:  actual cuts and perceived cuts.  Actual cuts mean you&#8217;re taking stuff out, be it a few lines, scenes or sequences.  Perceived cuts are craftier.  You&#8217;re editing with with specific intention of making the pages break differently, thus pulling the end of the script up.  Perceived cuts don&#8217;t <em>really</em> make the script shorter.  They just make it seem shorter, like a fat man wearing stripes.</p>

<p>Fair warning: Many of these suggestions will seem borderline-OCD.  But if you&#8217;ve spent months writing a script, why not spend one hour making it look and read better?</p>

<h2>Cutting a page or two</h2>

<p>At this length, perceived cuts will probably get you where you need to be.  (That said, always look for bigger, actual cuts.  Remember, 117 pages is even better than 120.)</p>

<p><strong>Practice Widow Control.</strong>  Widows are those little fragments, generally a word or two, which hog a line to themselves. You find them both in action and dialogue.</p>

<div class="scrippet">
<p class="character">HOFFMAN
</p><p class="dialogue">Oh, I agree.  He&#8217;s quite the catch, for a fisherman. Caught myself trolling more than once.
</p></div>

<p>If you pull the right-hand margin of that dialogue block very, very slightly to the right, you can often make that last word jump up to the previous line.  Done right, it&#8217;s invisible, and reads better.</p>

<p>I generally don&#8217;t try to kill widows in action lines unless I have to.  The ragged whitespace helps break up the page.  But it&#8217;s always worth checking whether two very short paragraphs could be joined together.<sup>3</sup></p>

<p><strong>Watch out for invisible orphans.</strong> Orphans are short lines that dangle by themselves at the top of page.  You rarely see them these days, because by default, most screenwriting programs will force an extra line or two across the page break to avoid them.<sup>4</sup></p>

<p>Here&#8217;s the downside:  every time the program does this, your script just got a line or two longer.  So anytime you see a short bit of action at the top of the page, see if there&#8217;s an alternate way to write it that can make it jump back to the previous page.</p>

<p><strong>Nix the CUT TO:&#8217;s.</strong>  Screenwriters have different philosophies when it comes to CUT TO.  Some use it at the end of every scene.  Some never use it at all.  I split the difference, using it when I need to signal to the reader that we&#8217;re either moving to something completely new story-wise, or jumping ahead in time.</p>

<p>But when I&#8217;m looking to trim a page or two, I often find I can sacrifice a few CUT TO&#8217;s and TRANSITION TO&#8217;s.  So weigh each one.</p>

<h2>Cutting five to ten pages</h2>

<p>At this level, you&#8217;re beyond the reach of perceived cuts.  You&#8217;re going to have to take things out.  Here are the places to look.</p>

<p><strong>Remove unnecessary set-ups.</strong> When writing a first act, your instinct is to make sure that everything is really well set up.  You have a scene to introduce your hero, another to introduce his mom, a third to establish that he&#8217;s nice to kittens.  Start cutting.  We need to know much less about your characters than you think.  The faster we can get to story, the better.</p>

<p><strong>Get out of scenes earlier.</strong>  Look at every scene, and ask what the earliest point is you could cut to the next scene.  You&#8217;ll likely find a lot of tails to trim.</p>

<p><strong>Don&#8217;t let characters recap.</strong>  Characters should never need to explain something that we as the audience already know.  It&#8217;s a complete waste of time and space.  So if it&#8217;s really important that Bob know what Sarah saw in the old mill &#8212; a scene we just watched &#8212; try to make that explanation happen off-screen.</p>

<p>For example, if a scene starts&#8230;</p>

<div class="scrippet">
<p class="character">BOB
</p><p class="dialogue">Are you sure it was blood?
</p></div>

<p>&#8230;we can safely surmise he&#8217;s gotten the necessary details.</p>

<p><strong>Trim third-act bloat.</strong> As we cross page 100 in our scripts, that finish line become so appealing that we often race to be done.  The writing suffers.  Because it&#8217;s easier to explain something in three exchanges of dialogue than one, we don&#8217;t try to be efficient.  So you need to look at that last section with the same critical eyes that read those first 20 pages 100 times, and bring it up to the same level.  The end result will almost always be tighter, and shorter.</p>

<h2>Cutting ten or more pages</h2>

<p>Entire sequences are going to need to go away.  This happens more than you&#8217;d think.  For the first Charlie&#8217;s Angels, we had a meeting at 5 p.m. on a Friday afternoon in which the president of the studio yanked ten pages out of the middle of the script.  There was nothing wrong with those scenes, but we couldn&#8217;t afford to shoot them.  So I was given until Monday morning to make the movie work without them.</p>

<p>Be your own studio boss.  Be savage.  Always err on taking out too much, because you&#8217;ll likely have to write new material to address some of what&#8217;s been removed.</p>

<p>The most brutal example I can think of from my own experience was my never-sold (<a href="http://johnaugust.com/archives/2005/a-movie-by-any-other-name">but often retitled</a>) zombie western.  I cut 75 pages out of the first draft &#8212; basically, everything that didn&#8217;t support the two key ideas of Zombie Western.  By clear-cutting, I could make room for new set pieces that fit much better with the movie I was trying to make.</p>

<p>Once you start thinking big-picture, you realize it&#8217;s often easier to cut fifteen pages than five. You ask questions like, &#8220;What if there was no Incan pyramid, and we went straight to Morocco?&#8221; or &#8220;What if instead of seeing the argument, reconciliation and breakup, it was just a time cut?&#8221;</p>

<p>Smart restructuring of events can often do the work for you.  A project I&#8217;m just finishing has several occasions in which the action needs to slide forward several weeks, with characters&#8217; relationships significantly changed. That&#8217;s hard to do with straight cutting &#8212; you expect to see all the pieces in the middle.  But by focussing on something else for a scene or two &#8212; a different character in a different situation &#8212; I&#8217;m able to come back with time jumped and characters altered.</p>

<p>Look:  It&#8217;s hard to cut a big chunk of your script, something that may have taken weeks to write. So don&#8217;t just hit &#8220;delete.&#8221;  Cut and paste it into a new document, save it, and allow yourself the fiction of believing that in some future script, you&#8217;ll be able to use some of it.  You won&#8217;t, but it will make it less painful.</p>

<ol class="footnotes"><li id="footnote_0_1044" class="footnote">But! But! you say.  In the [Library](http://johnaugust.com/library), both Big Fish and Go are more than 120 pages.  I&#8217;m not claiming that longer scripts aren&#8217;t shot.  I&#8217;m saying that if you go over the 120 page line, you have to be doubly sure there&#8217;s no moment that feels padded, because the reader is going in with the subconscious goal of cutting something.  Go is 126 pages, but it&#8217;s packed solid.  Big Fish meanders, but those detours end up paying off in the conclusion.</li><li id="footnote_1_1044" class="footnote">Page numbers, scene numbers, &#8220;more&#8221; and &#8220;continued&#8221; are exceptions.</li><li id="footnote_2_1044" class="footnote">I try to keep paragraphs of action and scene description between two and six lines.</li><li id="footnote_3_1044" class="footnote">While I rag on the program, Final Draft is smart enough to break lines at the period, so sentences always stay intact.  It&#8217;s a small thing, but it really helps the read.  Other programs may do it now, too.</li></ol>




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		<title>Quitting, and the age question</title>
		<link>http://johnaugust.com/archives/2007/quitting-age</link>
		<comments>http://johnaugust.com/archives/2007/quitting-age#comments</comments>
		<pubDate>Wed, 12 Sep 2007 07:31:09 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Psych 101]]></category>
		<category><![CDATA[QandA]]></category>

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		<description><![CDATA[A tough question.  Here are some signs that you should quit or stick with it.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/31.jpg" /><em>I know the ultimate answer to every quitting question tends to veer towards, &#8220;If you can quit it then it wasn&#8217;t meant to be.&#8221; But I think there are many people out there who have yet to find some singular passion. The best I&#8217;ve been able to muster is finding things I really enjoy doing and I&#8217;m 40.</em></p>

<p><em>Which brings me back to your opinion on quitting writing. Or should I say, quitting trying to become a paid writer. In my case I&#8217;ve been writing screenplays for about four years. None great. One almost optioned (the first, since then manager pretty much lamed out on me).</em></p>

<p><em>So it&#8217;s years later and I&#8217;m pretty much still at square one in terms of contacts. Age being an issue aren&#8217;t the chances seriously evaporating Ã  la a woman over 35 trying to get pregnant? Isn&#8217;t it more a 20-something game?  Am I asking too many questions?</em></p>

<p><em>Anyway, would love any thoughts you might have on the matter.</em></p>

<p><em>&#8211; marc</em></p>

<p>You should quit.</p>

<p>I know that&#8217;s pretty controversial advice, and I feel uncomfortable typing it.  After all, this is a blog about the wonders and challenges of screenwriting, full of hope and sunshine except for off days when I rip on Parade magazine.</p>

<p>But there&#8217;s hope, and there&#8217;s false hope. And the latter is harmful. It keeps people locked in a cycle of unmet expectation, passing up other opportunities in pursuit of an elusive, often impossible dream.  So I want to be honest with you, and explain how I came up with my answer.</p>

<p>Let&#8217;s start with the positives, and address your age concern.  Apparently, the median age of a new WGA member is about 35, which means there are plenty of screenwriters just getting started in their late-30&#8217;s and early 40&#8217;s.  You&#8217;re not too late by any means.</p>

<p>Also, you&#8217;ve only been doing this for four years &#8212; it took me longer than that to get Go made. Granted, they were a very different four years of my life.  They were Ramen years, when I slept on the floor of a studio apartment and abused my student ID for discount movie tickets.  Striving and struggling is exciting &#8212; romantic, even &#8212; in your 20&#8217;s.  You hit 30, then 40, and the appeal fades.  Particularly if what you&#8217;re striving and struggling for isn&#8217;t your singular passion.</p>

<p>That&#8217;s the heart of the age question:  It&#8217;s not harder for an older writer to start.  It&#8217;s just easier to quit.</p>

<p>I often fall back on my basketball analogy, but forgive me if I dust it off again. It&#8217;s relevant.</p>

<p>Let&#8217;s say you&#8217;re good at basketball. In fact, of all the people you play with, you&#8217;re the best. Should you pursue a career in it?  Let&#8217;s assume you&#8217;re willing to do the hard work &#8212; you&#8217;ll train every day, work with coaches on specific skills, and do everything in your power to make it.  What are the odds you&#8217;ll end up in the NBA?</p>

<p>The answer has a lot to do with where you&#8217;re at in your life. If you&#8217;re 18, maybe. If you&#8217;re 38, no.  That&#8217;s not ageism. That&#8217;s just reflecting the fact that most basketball careers are established in their 20&#8217;s (or earlier).  That&#8217;s when your natural talents are developed enough that it&#8217;s obvious whether you&#8217;re cut out for it.  You may become a better basketball player in your 30&#8217;s, but you won&#8217;t suddenly become one when you weren&#8217;t before.</p>

<p>While there are limits to the analogy,<sup>1</sup> a good writer is like a good basketball player in that there&#8217;s some inherent and unobtainable aptitude required.  Either you&#8217;re good at it, or you&#8217;re not, and no workshop is going to change that.  Until my senior year of high school, I didn&#8217;t know screenwriting existed, but I always knew I would be a writer. It was the one thing I could consistently do better than my peers, and once I recognized that, I ran with it.</p>

<p>The weird thing with screenwriting is that many people try their hand at it without any prior background (or demonstrable skill) in writing.  They see writing movies as being akin to watching movies.  Here the basketball analogy holds up: being a fan of the Pistons doesn&#8217;t mean you can play for the Pistons.<sup>2</sup></p>

<p>Coming back to you, Marc, if you&#8217;ve been trying for a couple of years, and have started to seriously question whether you&#8217;re cut out for it (&#8220;none  great&#8221;), maybe it&#8217;s time to look for another field. I think you wrote in asking permission to quit considering yourself an aspiring screenwriter.  You have my blessing.</p>

<p>But keep in mind: I may be completely wrong, and you may be deluded. Here are some signs that you should ignore my advice and keep at it:</p>

<ol>
<li>Smart people genuinely love your scripts, and want to keep talking about them after the obligatory period has passed.</li>
<li>You can pull one of your older scripts off the shelf, reading it for the first time in years, and be more impressed than embarrassed.</li>
<li>At least once a week, you write something that sends you to bed happy.</li>
</ol>

<p>None of these are guarantees that you&#8217;re going to make it as a screenwriter. But they&#8217;re indications that writing (of some form) is probably a net positive in your life, so don&#8217;t stop doing just because I told you to quit.</p>

<ol class="footnotes"><li id="footnote_0_842" class="footnote">Most notably, basketball has many purely quantitative measurements to let you compare yourself to your peers, while screenwriting is fundamentally qualitative.  &#8220;Number of produced credits&#8221; reflects a combination of consensus opinion and good fortune.</li><li id="footnote_1_842" class="footnote">I chose that team at random. I don&#8217;t follow the game at all, which makes it awkward to use basketball in this analogy. But I&#8217;m sticking with it.</li></ol>




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		<title>Music of The Nines</title>
		<link>http://johnaugust.com/archives/2007/music-of-the-nines</link>
		<comments>http://johnaugust.com/archives/2007/music-of-the-nines#comments</comments>
		<pubDate>Fri, 02 Feb 2007 00:38:27 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Movie]]></category>

		<guid isPermaLink="false">http://johnaugust.com/archives/2007/music-of-the-nines</guid>
		<description><![CDATA[Alex Wurman, the composer for The Nines (as well as many other great scores, including March of the Penguins and Confessions of a Dangerous Mind) has posted five tracks from the movie on his website.

Of them, &#8220;Cold Turkey&#8221; is probably the most interesting without a visual to go with it.  The &#8220;Knowing Theme&#8221; is [...]]]></description>
			<content:encoded><![CDATA[<p>Alex Wurman, the composer for <em>The Nines</em> (as well as many other great scores, including <em>March of the Penguins</em> and <em>Confessions of a Dangerous Mind</em>) has posted five tracks from the movie on his <a href="http://www.alexwurman.com/Music%20Clips/MusicClips.html">website</a>.</p>

<p>Of them, &#8220;<a href="http://www.alexwurman.com/Music%20Clips/MusicClipsP.html#">Cold Turkey</a>&#8221; is probably the most interesting without a visual to go with it.  The &#8220;<a href="http://www.alexwurman.com/Music%20Clips/MusicClipsP.html#">Knowing Theme</a>&#8221; is notable because of a unique logistical problem: it plays on-camera, so Alex had to write this primary melody for the movie months before we started shooting.</p>

<p>Will there be a soundtrack album? Quite possibly. In addition to Alex&#8217;s score, the songs are pretty great. Julianne Jordan was our music supervisor.  (She also did the soundtrack to <em>Go</em>.)</p>




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		<title>Do screenwriters get a chunk of foreign TV money?</title>
		<link>http://johnaugust.com/archives/2006/do-screenwriters-get-a-chunk-of-foreign-tv-money</link>
		<comments>http://johnaugust.com/archives/2006/do-screenwriters-get-a-chunk-of-foreign-tv-money#comments</comments>
		<pubDate>Sat, 30 Sep 2006 15:32:25 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Film Industry]]></category>
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		<description><![CDATA[When writers do and don't get paid residuals.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/39.jpg" /><em>Do writers ever get a percentage of the substantial profits from the studios&#8217; licensing their films to international TV networks?</em></p>

<p><em>&#8211; Marilyn Mallory</em><br />
<em>via imdb</em></p>

<p>Writers do get a portion of the revenue, in the form of residuals.  These payments are roughly analogous to the royalties songwriters and novelists receive, but with some important distinctions.  (For clarity, I&#8217;m only going to talk about residuals for movies, because residuals for TV shows work a little differently.)</p>

<p>For starters, you don&#8217;t get residuals on theatrical release.  Whether your movie makes one dollar or one billion at the box office, you don&#8217;t get residuals on that.  It&#8217;s only when the movie shows up in subsequent markets, like home video or television, that you start getting more money.</p>

<p>The formulas for how much money the writer is supposed to get are complicated and contentious, and are often a big issue in negotiations between the WGA (which collects residuals) and the studios (who pay residuals).  Even a fraction of a percentage can translate into thousands of dollars for a screenwriter.  For example, I&#8217;ve made far more money from the residuals on Go than I did for writing and producing it.</p>

<p>Residuals are paid quarterly, and arrive in big green envelopes.  It&#8217;s always a guessing game how big the checks are going to be:  sometimes just a few dollars, sometimes well into six-figures.  But it&#8217;s always exciting to get money you weren&#8217;t quite expecting.</p>

<p>It&#8217;s important to explain what residuals aren&#8217;t.  They&#8217;re not &#8220;a piece of the back end&#8221; in the way that a big movie star gets gross points.  Residuals have nothing to how profitable the movie is:  you get paid the same per DVD or run on HBO whether the movie is a giant success or a dismal failure.  (Of course, a hit movie should sell more DVDs and play more often on television, so in the long run, you&#8217;ll come up ahead.)</p>




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		</item>
	</channel>
</rss>
