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	<title>johnaugust.com &#187; Big Fish</title>
	<atom:link href="http://johnaugust.com/archives/category/projects/big-fish/feed" rel="self" type="application/rss+xml" />
	<link>http://johnaugust.com</link>
	<description>A ton of useful information about screenwriting.</description>
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			<item>
		<title>How to logline a dual-plot story</title>
		<link>http://johnaugust.com/archives/2010/how-to-logline-a-dual-plot-story</link>
		<comments>http://johnaugust.com/archives/2010/how-to-logline-a-dual-plot-story#comments</comments>
		<pubDate>Fri, 05 Mar 2010 19:08:16 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Story and Plot]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3939</guid>
		<description><![CDATA[If both plotlines are key to your story, you need to make that clear in the logline. Otherwise, you risk future readers feeling like you bait-and-switched them.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>What is the best way to write a short logline for a screenplay with dual storylines, especially if both storylines are crucial to the telling of the story?  </em></p>

<p><em>I feel like scripts with multiple storylines (3+ stories) like Pulp Fiction or Crash can rely on simple loglines that get across the overall theme of the story. But what about scripts with two distinct storylines that parallel one another&#8230;do you pack both storylines into the logline? Or do you pick one and focus the on it?</em></p>

<p><em>&#8211; Mac</em><br />
<em>Los Angeles</em></p>

<p>Some movies are really difficult to logline.  Go is one.  When forced to give a short description, I try to chart the three main threads: &#8220;It&#8217;s about a really tiny drug deal, a wild night in Vegas and two soap opera actors &#8212; all of which cross paths at LA&#8217;s underground rave scene.&#8221;</p>

<p>Again, not great. But it gets the job done.</p>

<p>For something like Big Fish, I make the parallel structure clear: &#8220;It&#8217;s the story of a man&#8217;s life, told the way he remembers it: full of wild, impossible exaggerations. At the same time, his grown son is trying to separate the truth from the fantasy before his dad dies.&#8221;</p>

<p>Julie and Julia has dual storylines, yet summarizes easily: &#8220;It&#8217;s the story of a young woman determined to cook her way through Julia Child&#8217;s famous cookbook, intercut with the adventures of Julia Child&#8217;s life.&#8221;</p>

<p>If both plotlines are key to your story, you need to make that clear in the logline. Otherwise, you risk future readers feeling like you bait-and-switched them.</p>




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		<title>New interview up</title>
		<link>http://johnaugust.com/archives/2009/blogtalkradio-interview</link>
		<comments>http://johnaugust.com/archives/2009/blogtalkradio-interview#comments</comments>
		<pubDate>Tue, 06 Oct 2009 00:13:00 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie]]></category>
		<category><![CDATA[Corpse Bride]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Movie]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=3626</guid>
		<description><![CDATA[I did an interview this afternoon with Sam Heer at BlogTalkRadio's 123Film station, in which we talked about Go, The Nines, the Burton movies and screenwriting in general.]]></description>
			<content:encoded><![CDATA[<p><embed style="float: right; padding: 0 0 20px 20px;" src="http://www.blogtalkradio.com/BTRPlayer.swf?file=http://www.blogtalkradio.com%2f123-Film%2fplay_list.xml&#038;autostart=false&#038;shuffle=false&#038;callback=http://www.blogtalkradio.com/FlashPlayerCallback.aspx&#038;width=210&#038;height=105&#038;volume=80&#038;corner=rounded" width="210" height="105" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" wmode="transparent" menu="false" allowScriptAccess="always"></embed>I did a 30-minute internet <a href="http://www.blogtalkradio.com/123-Film/2009/10/05/Profile-John-August--Screenwriter">radio interview</a> this afternoon with Sam Heer, in which we talked about Go, The Nines, the Burton movies and screenwriting in general.</p>

<p>If you&#8217;ve heard other interviews with me, there will probably be nothing revelatory. But it&#8217;s amusing to hear how fast we both manage to speak. It really sounds like we&#8217;ve been artificially sped-up, but it&#8217;s just a lot of caffeine.</p>




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		<title>Writing on demand</title>
		<link>http://johnaugust.com/archives/2009/writing-on-demand</link>
		<comments>http://johnaugust.com/archives/2009/writing-on-demand#comments</comments>
		<pubDate>Tue, 05 May 2009 20:35:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2882</guid>
		<description><![CDATA[Screenwriting isn't a career that only happens in hermit-mode.]]></description>
			<content:encoded><![CDATA[<p>Screenwriting is generally a career in which you set your own hours and work environment.  Like a novelist, the screenwriter can choose to work in fuzzy slippers from 11 p.m. until dawn, fueled by Twizzlers and Mexican Coke (the kind with real sugar).  Your employers don&#8217;t particularly care about the process as long as the script arrives on time and debatably brilliant.</p>

<p>As screenplays tip perilously close to production, the rules suddenly change. Producers start asking for pages the same day. Directors tell you to stay close, because they&#8217;ll have some new ideas they want to add after they talk with the stunt coordinator. You find yourself sitting in an office surrounded by people frantically performing the work of making the movie you scripted.</p>

<p>For Big Fish, my office was a giant classroom in an abandoned high school.  For Charlie and the Chocolate Factory, it was a little room at Pinewood Studios with a phone no one could operate.  For Titan A.E., it was a half a cubicle at Fox.  Regardless of the square footage, I was expected to write on demand.  In each case, it wasn&#8217;t just small changes, but major new scenes that had to blend into the rest of what I&#8217;d written.</p>

<p>Novelists are never asked to do this.</p>

<p>This past week I&#8217;ve been in New York, working on an unannounced project that is still a long ways off from production, but facing a Very Big Meeting on Thursday. We&#8217;ve been renting studio space at a venue that couldn&#8217;t exist in Los Angeles: thirteen little rooms that alternate, hour-by-hour, between karate classes, choir rehearsals, commercial auditions and classrooms for the kids in Billy Elliot.</p>

<p>Number of kids in tears I&#8217;ve seen: three.</p>

<p>Number of adults: two.</p>

<p>It&#8217;s so different from my normal writing life, in which my only distractions are a snoring dog or the gardeners on Thursday.  But the chaos is also kind of exhilarating, a chance to remember that writing isn&#8217;t something that only happens in hermit-mode.</p>

<p>Some of my favorite scenes have come out of this process. I think that&#8217;s because they tended to have very clear objectives.  Meeting with Jessica Lange during her wardrobe fitting for Big Fish, I noticed that she was picking much sexier outfits than I expected.  &#8220;Sandra wants to look good for her husband,&#8221; she explained.  That was kind of genius, but I hadn&#8217;t given her any scenes that really supported this idea.  I wrote the bathtub scene on hotel stationery and showed it to Tim Burton that same evening.  That kind of insight only happens on location.</p>

<p>This afternoon, I walked 18 blocks to retrieve an inkjet printer, then cabbed it across town so I could print new revisions tomorrow. I&#8217;m not using any of my normal stuff &#8212; I don&#8217;t usually do &#8220;real&#8221; writing on my laptop, and hadn&#8217;t even activated Final Draft &#8212; but it&#8217;s reassuring to see that writing is the same regardless of the tools or location.</p>

<p>Tonight, I&#8217;m off to see West Side Story.  Which is another great thing about being in New York.</p>




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		<title>What does &#8220;execution dependent&#8221; mean?</title>
		<link>http://johnaugust.com/archives/2009/what-does-execution-dependent-mean</link>
		<comments>http://johnaugust.com/archives/2009/what-does-execution-dependent-mean#comments</comments>
		<pubDate>Tue, 28 Apr 2009 11:54:40 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Directors]]></category>
		<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[QandA]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=2865</guid>
		<description><![CDATA[What makes one high-concept idea more execution-dependent than another?]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>I&#8217;ve been taking a pitch and treatment around to producers, and people are responding very well to it&#8211;but one note I keep getting is that the idea is very &#8220;execution dependent.&#8221;  </em></p>

<p><em>What exactly does this mean?  It&#8217;s a high-concept comedy idea, easy to sum up in a logline.  So what makes one high-concept idea more execution-dependent than another?  Or is this a euphemism for &#8220;not high-concept enough&#8221;?  </em></p>

<p><em>I&#8217;m planning to spec it out anyway, but I&#8217;d love to get a handle on what makes an idea more or less execution-proof.  I&#8217;ve read your (excellent) answer about the <a href="http://johnaugust.com/archives/2003/good-writing-vs-the-idea">family of robots</a>, but that seemed to be about high concept and low concept, while this is something about the idea itself.</em></p>

<p><em>&#8211; Andrew</em><br />
<em>Brooklyn</em></p>

<p>&#8220;Execution dependent&#8221; means that the best version of the movie is a hit, while a mediocre incarnation is worth vastly less.  It&#8217;s not a diss. Most films that win Academy Awards are execution dependent, as are many blockbusters.</p>

<p>For example, Slumdog Millionaire is completely execution dependent.  If it didn&#8217;t fire on all cylinders, you would never have heard of it. It would have been another ambitious indie failure.</p>

<p>Raiders of the Lost Ark is also extremely execution dependent. There have been countless movies with adventurers seeking treasure, but the combination of elements in Raiders just clicked.  If Raiders were twenty percent less awesome, it wouldn&#8217;t have a place in film history.</p>

<p>Other examples I can think of:  Juno, Pan&#8217;s Labyrinth, The Dark Knight, The Piano, Titanic, Silence of the Lambs, Babe, Fargo, The Talented Mr. Ripley, The Usual Suspects, Sling Blade, Se7en.  Some of these are high concept, others aren&#8217;t.  But in each case, the film&#8217;s relative success is largely a factor of how well-made it was.</p>

<p>Here&#8217;s a good test for whether a project is execution dependent:  How many different directors could you imagine making it?</p>

<p>If there are five or fewer directors on your list, that&#8217;s a highly execution dependent project.  And that can be a stumbling block.  For Big Fish, the studio was willing to make it with Steven Spielberg or Tim Burton.  Get one of them, and the studio will make the movie.  Otherwise, it&#8217;s turnaround.</p>

<p>Many films are much less execution dependent.  Consider Paul Blart: Mall Cop, or Obsessed.  I haven&#8217;t seen either movie, but instinct tells me that the list of possible directors for each was much longer.   Neither film needed to be perfect in order to succeed.  Rather, they needed to be marketable.  Both were, much to their credit.</p>

<p>From a studio&#8217;s perspective, there is some safety in picking movies that &#8220;anyone could direct.&#8221;  You&#8217;re less likely to hit a home run creatively, but you&#8217;re also more likely put runners on base.</p>

<p>When a studio or producer trots out the phrase &#8220;execution dependent,&#8221; that may be a euphemism for a couple of things they&#8217;re not saying:</p>

<ol>
<li>&#8220;I like it, but it would have to be perfect, and we mess up movies right and left.&#8221;</li>
<li>&#8220;I can&#8217;t think of five directors who could do it.&#8221;</li>
<li>&#8220;I can imagine getting fired over this movie.&#8221;</li>
<li>&#8220;I might buy it as a spec.&#8221;</li>
<li>&#8220;I hate the idea and I&#8217;m just trying to be nice.&#8221;</li>
</ol>

<p>I hope it&#8217;s not the last one.  Good luck with the spec.</p>




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		<title>How long should it take to write a script?</title>
		<link>http://johnaugust.com/archives/2008/how-long-should-it-take-to-write-a-script</link>
		<comments>http://johnaugust.com/archives/2008/how-long-should-it-take-to-write-a-script#comments</comments>
		<pubDate>Mon, 01 Dec 2008 18:33:53 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie]]></category>
		<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1365</guid>
		<description><![CDATA[Knowing the answer is part of the craft, just like a cabinetmaker promising a delivery date.]]></description>
			<content:encoded><![CDATA[<p>Answering a <a href="http://johnaugust.com/archives/2008/bail-idea">recent question</a>, I made the following unqualified assertion:</p>

<blockquote>
  <p>Six weeks is a long time. I say this not to panic you, but to make sure you understand that employable screenwriters need to be able to produce on demand.</p>
</blockquote>

<p>In the comment thread that followed &#8212; and subsequent emails &#8212; many readers wondered exactly how long was too long, and what was a reasonable timeframe in which a screenwriter should be expected to deliver a script.  So let&#8217;s try to answer those questions.</p>

<p>When a screenwriter is hired to write a project (like Shazam!, or Big Fish), the contract generally allows for a 12-week writing period for the first draft. Subsequent rewrites and polishes are given shorter time period, anywhere from eight weeks to two weeks.</p>

<p>In practice, I&#8217;ve never seen these contractual writing periods enforced. <sup>1</sup> Rather, a few weeks into the process, a producer or studio executive calls the screenwriter and the following conversation takes place:</p>

<div class="scrippet"><p class="character">PRODUCER</p>
<p class="dialogue">So, how&#8217;s the writing going?</p>
<p class="character">WRITER</p>
<p class="dialogue">Good. Good.</p>
<p class="character">PRODUCER</p>
<p class="dialogue">I know it&#8217;s early, but do you gotta sense of when you&#8217;re going to be finished?</p>
<p class="character">WRITER</p>
<p class="dialogue">Umm&#46;&#46;&#46;.</p>
<p class="character">PRODUCER</p>
<p class="dialogue">Just ballpark, like, end of January?  Start of February?</p>
<p class="character">WRITER</p>
<p class="dialogue">Yeah.  Absolutely.</p>
<p class="character">PRODUCER</p>
<p class="dialogue">Great.  Great.  Because I know the studio&#8217;s really excited to see it, and it would be great to get it in around then.</p>
<p class="character">WRITER</p>
<p class="dialogue">Shouldn&#8217;t be a problem.</p>
<p class="character">PRODUCER</p>
<p class="dialogue">I&#8217;ll just check in with you in a coupla weeks, make sure everything&#8217;s going okay.</p>

</div>

<p>I&#8217;ve encountered some version of this conversation on every project I&#8217;ve written.  Follow-up phone calls try to narrow the time frame down even more, with the goal of getting you to deliver the script on a Thursday or Friday so everyone can read it over the weekend.</p>

<p>I&#8217;m hesitant to give a firm number for how many weeks it should take to write a script.  Every project is different.  Big Fish took me the better part of four months, while Charlie and the Chocolate Factory was three weeks.  But part of the reason Charlie was only three weeks was because that&#8217;s all the time there was.  There was already a release date, and sets were being built.</p>

<p>And that points to the better question to ask:  How quickly should a professional screenwriter be able to turn around a script, given some urgency? In my experience, the most successful screenwriters are the ones who are able to accurately estimate how much time they&#8217;ll need.  That&#8217;s part of the craft, just like a cabinetmaker promising a delivery date.  For my work on Iron Man, I told them exactly how many days it would take to address certain issues, and delivered pages every night.</p>

<p>For feature films, I&#8217;d be reluctant to hire a writer who couldn&#8217;t deliver a script in eight weeks.  For television, writers sometimes have less than a week to get a one-hour episode written.  You&#8217;d like to give every writer as much time as she needs, but in my experience, the deadline is often the main force getting the script finished.</p>

<ol class="footnotes"><li id="footnote_0_1365" class="footnote">In a few cases where a movie was rushing to production, my contracts have had special language like &#8220;Time is of the essence&#8221; or similar, which I suspect is a giant flashing arrow to indicate that the studio really would consider withholding payment if delivery were late.</li></ol>




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		<title>On creating emotion</title>
		<link>http://johnaugust.com/archives/2008/on-creating-emotion</link>
		<comments>http://johnaugust.com/archives/2008/on-creating-emotion#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:03:34 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Directors]]></category>
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		<guid isPermaLink="false">http://johnaugust.com/?p=1236</guid>
		<description><![CDATA[How the writer, actor, director and audience work together.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>I am writing an extended essay in order to get my IB Diploma for school, and Mr. LaRue is my coordinator.  My extended essay is about film, especially about emotions in film.  I was wondering if you could help me out by answering a few questions.</em></p>

<p><em>What causes emotional catharsis in a movie?</em></p>

<p><em>What sort of components (lighting, sound, dialogue,&#8230;) have the most emotional effect on the viewers, and do you have any examples?</em></p>

<p><em>What techniques are used to produce emotions within the viewer of a movie?</em></p>

<p><em>What are some things that you have specifically done (relating to the screenplays that you have written) in order to produce emotions in a movie?</em></p>

<p><em>&#8211; Danielle</em><br />
<em>Fairview High School</em></p>

<p>Danielle is attending my former high school, so I feel some duty to steer her in the right direction, if not exactly answer her questions. But for readers who didn&#8217;t grow up in Boulder, Colorado, a little background is in order.</p>

<p>Boulder is a medium-sized (100,000) city tucked right into the foothills of the Rocky Mountains. It has a much bigger national reputation than it should, largely because of its university (CU) and its reputation as a bastion for all things New Age-y.  <em>Mork and Mindy</em> was set there, and quite believably; a man claiming to be an alien would not raise the slightest suspicion on its snowy streets.</p>

<p>There are two rival high schools in the city: Boulder High and Fairview. Except that Boulder High doesn&#8217;t really consider it a rivalry, because they&#8217;re too cool to give a shit. For example, <a href="http://hucksblog.blogspot.com/">Josh Friedman</a> went to Boulder High, and would never need to answer a question from a student there, unless it was why his Terminator show glorifies violence at a time when G8 countries should be focusing on global debt relief.</p>

<p>It&#8217;s an accepted truth that schools are falling apart and today&#8217;s youth aren&#8217;t getting nearly the education older generations did, but by all accounts Fairview is actually a much more academically rigorous school now than when I attended. I took three AP classes, which would now be openly mocked by students like Danielle. I never wrote an extended essay about emotion in film.  But if I did, I&#8217;d probably reach the following conclusions.</p>

<ol>
<li><p>Emotional catharsis is a direct function of how much the audience identifies with the character(s). Catharsis is a journey through dark territory, and you don&#8217;t go on that trek unless you can put yourself in a given character&#8217;s place, and feel like you&#8217;re living that experience.</p></li>
<li><p>The triumvirate responsible for creating emotion are The Writer, who creates the character and lays out the obstacles; The Actor, who gives the character weight and breath; and The Director, who coordinates the technical elements (such as lighting, editing, and music) to achieve the emotional reaction desired.</p></li>
<li><p>An example from my own work: Will telling Edward the final story in Big Fish.</p></li>
</ol>

<p><strong>GIANT SPOILER WARNING</strong> if you haven&#8217;t seen the movie.</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hCbdX92hbbg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/hCbdX92hbbg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>On a writing level, the moment wouldn&#8217;t work if we hadn&#8217;t invested time in seeing their dilemma from both sides: the frustrated son, the slippery father.  The script sets up a lot of elements and characters for recalls: Karl the Giant, the shoes, the Girl in the River.</p>

<p>The performances are strong, with actors continuing threads established earlier. In particular, Billy Crudup tends to get overlooked here: because he&#8217;s so prickly earlier on, it&#8217;s particularly affecting to see him struggle to hold on.</p>

<p>Finally, Tim Burton directs the elements calmly.  From visuals to music, he&#8217;s careful not to push too hard or too fast, letting the emotion kindle.</p>

<p>Good luck with the essay.</p>




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		<title>Five quick questions</title>
		<link>http://johnaugust.com/archives/2008/five-quick-questions</link>
		<comments>http://johnaugust.com/archives/2008/five-quick-questions#comments</comments>
		<pubDate>Mon, 21 Jul 2008 17:42:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Formatting]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[QandA]]></category>
		<category><![CDATA[Words on the page]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1076</guid>
		<description><![CDATA[One writer, five questions.]]></description>
			<content:encoded><![CDATA[<p><em>I have lots of questions, but by all means choose two you&#8217;d like to answer.</em></p>

<p><em>&#8211; Ric</em><br />
<em>New Zealand</em></p>

<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>1) What&#8217;s the commercial potential of movies without happy endings? I&#8217;m tired of every movie having to end in a good way, even if that&#8217;s a main character surviving a slasher flick. Does a movie automatically fail if it ends with the world blowing up? Forrest Gump wouldn&#8217;t quite be the same movie if Forrest suddenly went mad and killed everyone, but surely not every single movie has to end on a good note.</em></p>

<p>Movies can certainly end with everyone dead,<sup>1</sup> and it&#8217;s not at all uncommon to kill off key protagonists (e.g. Romeo and Juliet, Titanic). Even a comedy can end on mixed notes &#8212; The Graduate being a good example. But your basic assumption is correct:  the commercial potential of most movies is going to be stronger if it ends happily, simply because people will walk out of the theater happy.  So you need to decide how important a happy ending is to your story, knowing the extra challenges you face with a downbeat ending.</p>

<p>I&#8217;d also challenge you to remember that a happy ending doesn&#8217;t necessarily mean everyone skipping off into the sunset.  From The Godfather to Aliens, many great movies end on a note of uncertainty. The immediate threat may have passed, but the road ahead is dangerous.</p>

<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>2) What&#8217;s the best way to handle an &#8220;early life&#8221; part of a film, where you need to show the character growing up? How much is too much? How many &#8220;stages&#8221; are too many? Will it break the movie if my screenplay uses the whole first act to show incidents: at birth, 5 years old, 7 years old, 10 years old, 14 years old (and that&#8217;s condensing things, stage-wise) and then further flashbacks later on? And how do I show the character&#8217;s &#8220;want&#8221; or &#8220;why&#8221; through all of this? Or is it okay if the want or why doesn&#8217;t start until later in the film?
</em></p>

<p>Every movie works differently, but trying to include that many stages will almost certainly fail. Here&#8217;s why.</p>

<p>In a book, aging a child from five to seven to ten to fourteen costs you nothing. You can skip from age to age, incident to incident, without trouble.  Readers don&#8217;t have a strong expectation about &#8220;when the story is supposed to get started,&#8221; so as long as you are holding their interest, you&#8217;re okay.</p>

<p>In a movie, aging a child from five to seven to ten to fourteen means casting at least three actors.<sup>2</sup> Each time, you&#8217;re forcing the audience to identify with a new kid, with a new face, and new quirks.  The replacement cost is very high, so it has to be really worthwhile to consider doing it.</p>

<p>More importantly, movie audiences have strong expectations about when the story is supposed to get started, and we know the story won&#8217;t really begin until we reach the grown-up version.  Any scenes involving the young versions are going to feel like stalling.</p>

<p>Big Fish follows Edward Bloom&#8217;s life from the day he was born until the day he dies, but deliberately structures those moments to tell the bigger story of Edward and Will&#8217;s reconciliation.  That&#8217;s the A-plot, and everything else is in service of that.  In fantasy flashbacks, we see Edward very briefly as an infant, then jump ahead to him as ten-year old.  After that, he&#8217;s either adult (Ewan MacGregor) or elderly (Albert Finney).</p>

<p>Get to the grown-up. We need to know much less of a character&#8217;s history than you think.</p>

<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>3) What is, in your opinion, the best way to write a synopsis?</em></p>

<p>A good synopsis doesn&#8217;t follow the plot beat-by-beat, but gathers together related story threads to explain What It&#8217;s About rather than exactly What Happens.  Depending on its purpose, a synopsis can be two sentences or two pages, but I find almost any movie can be well described in a paragraph.</p>

<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>4) How would I show someone &#8220;studying really hard all year.&#8221;  Would that be a montage?</em></p>

<p>Yes, but it sounds incredibly dull.  Please avoid it.</p>

<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>5) Say the character starts singing a song and then all these different scenes start showing. How would I write that, considering each scene coincides with certain lyrics?</em></p>

<p>The character begins singing, then as you move through other scenes, you include the next part of the song as voice-over.</p>

<div class="screenbox">
<li class="character">BOY&#8217;S CHORUS</li>
<li class="dialogue"><em>Oh beautiful, for spacious skies</em></li>
<li class="dialogue"><em>For amber waves of grain&#8230;</em></li>
<li class="action">SONG CONTINUES as we&#8230;</li>
<li class="transition">CUT TO:</li>
<li class="sceneheader">INT.  PRINCIPAL&#8217;S OFFICE &#8211; DAY</li>
<li class="action">Mrs. Wiggin&#8217;s ginormous bare butt bounces up and down.  She&#8217;s evidently straddling Mr. Garcia.</li>
<li class="character">BOY&#8217;S CHORUS (V.O., CONT&#8217;D)</li>
<li class="dialogue"><em>For purple mountains majesty,</em></li>
<li class="dialogue"><em>Above the fruited plain.</em></li>
<li class="action">Mrs. Wiggins opens her mouth in wide-eyed ecstasy:</li>
<li class="character">BOY&#8217;S CHORUS (V.O., CONT&#8217;D)</li>
<li class="dialogue"><em>America!  America!</em></li>
<li class="dialogue"><em>God shed his grace on thee.</em></li>
<li class="transition">CUT TO:</li>
<li class="sceneheader">FIVE MINUTES LATER</li>
<li class="action">Sweaty and slaked, Mrs. Wiggins lights a cigarette.  Mr. Garcia is trying to work a kink out of his back.</li>
<li class="character">BOY&#8217;S CHORUS (V.O., CONT&#8217;D)</li>
<li class="dialogue"><em>And crown thy good</em></li>
<li class="dialogue"><em>With brotherhood</em></li>
<li class="transition">BACK TO:</li>
<li class="sceneheader">INT. AUDITORIUM &#8211; NIGHT</li>
<li class="character">BOY&#8217;S CHORUS</li>
<li class="dialogue"><em>From sea to shining sea!</em></li>
<li class="action">The parents APPLAUD.</li>
</div>

<ol class="footnotes"><li id="footnote_0_1076" class="footnote">Consider The Blair Witch Project, or Cloverfield. If either of these are spoilers, you&#8217;re officially behind on popular culture.</li><li id="footnote_1_1076" class="footnote">I&#8217;m assuming the same child actor is playing 5 and 7, or 7 and 10.</li></ol>




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		</item>
		<item>
		<title>Short questions, short answers</title>
		<link>http://johnaugust.com/archives/2008/short-questions-short-answers</link>
		<comments>http://johnaugust.com/archives/2008/short-questions-short-answers#comments</comments>
		<pubDate>Mon, 07 Jul 2008 05:15:07 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Psych 101]]></category>
		<category><![CDATA[QandA]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1053</guid>
		<description><![CDATA[Why did Edward Bloom leave Ashland?  Does beginners luck exist?  Shocking answers revealed, inside!]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" alt="questionmark" src="http://johnaugust.com/img/questionmarks/little_red_question.jpg" /><em>In the <a href="http://johnaugust.com/downloads_ripley/bf-outline.pdf">Big Fish Sequence Outline</a> posted in the <a href="http://johnaugust.com/library">Library</a>, you have boxes around certain sequences (i.e. sequences 3,5,8 etc.), but not around others. What do these boxes reference?</em></p>

<p><em>&#8211; Gerald</em><br />
<em>Mississippi</em></p>

<p>The boxes indicate which sections of the movie are Edward&#8217;s stories. I wanted to show the balance between real-world stuff and fable.</p>

<hr />

<p><em>Why did Edward Bloom leave Ashland?</em></p>

<p><em>&#8211; Anonymous</em></p>

<p>Because it&#8217;s too small for a man of his ambition. That&#8217;s what Edward says to Karl the Giant before they head off on their adventure.</p>

<hr />

<p><em>Beginner&#8217;s luck? Is that supposed to happen?</em></p>

<p><em>&#8211; Mark</em></p>

<p>It&#8217;s a fallacy. We expect someone trying something for the first time to fail, so when they succeed, we call it &#8220;beginner&#8217;s luck&#8221; to discount it. But depending on the nature of the task, it&#8217;s actually just skill or garden-variety luck.</p>

<p>A person who succeeds early and later fails may likewise try to diminish the first success by declaring it &#8220;beginner&#8217;s luck.&#8221; But it&#8217;s almost worth looking at the situation in which they were first successful, and what&#8217;s changed. Likely the &#8220;beginning&#8221; was an arbitrary point decided after the fact, and the subsequent efforts are being scored by different and perhaps unrealistic criteria.</p>




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		<title>How to cut pages</title>
		<link>http://johnaugust.com/archives/2008/how-to-cut-pages</link>
		<comments>http://johnaugust.com/archives/2008/how-to-cut-pages#comments</comments>
		<pubDate>Wed, 18 Jun 2008 20:07:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie's Angels]]></category>
		<category><![CDATA[Dead Projects]]></category>
		<category><![CDATA[Formatting]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Words on the page]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1044</guid>
		<description><![CDATA[Just as important, what NOT to do when trying to cut length.  Don't cheat.]]></description>
			<content:encoded><![CDATA[<p>One page of screenplay translates to one minute of movie.  Since most movies are a little under two hours long, most screenplays should be a little less than 120 pages.</p>

<p>That&#8217;s an absurd oversimplification, of course.</p>

<p>One page of a battle sequence might run four minutes of screen time, while a page of dialogue banter might zip by in 30 seconds.  No matter.  The rule of thumb might as well be the rule of law:  any script over 120 pages is automatically suspect.  If you hand someone a 121-page script, the first note they will give you is, &#8220;It&#8217;s a little long.&#8221;  In fact, some studios will refuse to take delivery of a script over 120 pages (and thus refuse to pay).</p>

<p>So you need to be under 120.<sup>1</sup></p>

<p>Which usually means you need to cut.</p>

<p>Before we look at how to do that, let&#8217;s address a few things you should <strong>never</strong> do when trying to cut pages, no matter how tempting.</p>

<ul>
<li><p><strong>Don&#8217;t adjust line spacing.</strong> Final Draft lets you tighten the line spacing, squeezing an extra line or two per page.  Don&#8217;t. Not only is it obvious, but it makes your script that much harder to read.</p></li>
<li><p><strong>Don&#8217;t tweak margins.</strong>  With the exception of Widow Control (see below), you should never touch the default  margins: an inch top, bottom and right, an inch-and-a-half on the left. <sup>2</sup></p></li>
<li><p><strong>Don&#8217;t mess with the font.</strong> Screenplays are 12-pt Courier.  If you try a different size, or a different face, your reader will notice and become suspicious.</p></li>
</ul>

<p>All of these dont&#8217;s could be summarized thusly: Don&#8217;t cheat. Because we really will notice, and we&#8217;ll begin reading your script with a bias against it.</p>

<p>There are two kinds of trims we&#8217;ll be making:  actual cuts and perceived cuts.  Actual cuts mean you&#8217;re taking stuff out, be it a few lines, scenes or sequences.  Perceived cuts are craftier.  You&#8217;re editing with with specific intention of making the pages break differently, thus pulling the end of the script up.  Perceived cuts don&#8217;t <em>really</em> make the script shorter.  They just make it seem shorter, like a fat man wearing stripes.</p>

<p>Fair warning: Many of these suggestions will seem borderline-OCD.  But if you&#8217;ve spent months writing a script, why not spend one hour making it look and read better?</p>

<h2>Cutting a page or two</h2>

<p>At this length, perceived cuts will probably get you where you need to be.  (That said, always look for bigger, actual cuts.  Remember, 117 pages is even better than 120.)</p>

<p><strong>Practice Widow Control.</strong>  Widows are those little fragments, generally a word or two, which hog a line to themselves. You find them both in action and dialogue.</p>

<div class="scrippet">
<p class="character">HOFFMAN
</p><p class="dialogue">Oh, I agree.  He&#8217;s quite the catch, for a fisherman. Caught myself trolling more than once.
</p></div>

<p>If you pull the right-hand margin of that dialogue block very, very slightly to the right, you can often make that last word jump up to the previous line.  Done right, it&#8217;s invisible, and reads better.</p>

<p>I generally don&#8217;t try to kill widows in action lines unless I have to.  The ragged whitespace helps break up the page.  But it&#8217;s always worth checking whether two very short paragraphs could be joined together.<sup>3</sup></p>

<p><strong>Watch out for invisible orphans.</strong> Orphans are short lines that dangle by themselves at the top of page.  You rarely see them these days, because by default, most screenwriting programs will force an extra line or two across the page break to avoid them.<sup>4</sup></p>

<p>Here&#8217;s the downside:  every time the program does this, your script just got a line or two longer.  So anytime you see a short bit of action at the top of the page, see if there&#8217;s an alternate way to write it that can make it jump back to the previous page.</p>

<p><strong>Nix the CUT TO:&#8217;s.</strong>  Screenwriters have different philosophies when it comes to CUT TO.  Some use it at the end of every scene.  Some never use it at all.  I split the difference, using it when I need to signal to the reader that we&#8217;re either moving to something completely new story-wise, or jumping ahead in time.</p>

<p>But when I&#8217;m looking to trim a page or two, I often find I can sacrifice a few CUT TO&#8217;s and TRANSITION TO&#8217;s.  So weigh each one.</p>

<h2>Cutting five to ten pages</h2>

<p>At this level, you&#8217;re beyond the reach of perceived cuts.  You&#8217;re going to have to take things out.  Here are the places to look.</p>

<p><strong>Remove unnecessary set-ups.</strong> When writing a first act, your instinct is to make sure that everything is really well set up.  You have a scene to introduce your hero, another to introduce his mom, a third to establish that he&#8217;s nice to kittens.  Start cutting.  We need to know much less about your characters than you think.  The faster we can get to story, the better.</p>

<p><strong>Get out of scenes earlier.</strong>  Look at every scene, and ask what the earliest point is you could cut to the next scene.  You&#8217;ll likely find a lot of tails to trim.</p>

<p><strong>Don&#8217;t let characters recap.</strong>  Characters should never need to explain something that we as the audience already know.  It&#8217;s a complete waste of time and space.  So if it&#8217;s really important that Bob know what Sarah saw in the old mill &#8212; a scene we just watched &#8212; try to make that explanation happen off-screen.</p>

<p>For example, if a scene starts&#8230;</p>

<div class="scrippet">
<p class="character">BOB
</p><p class="dialogue">Are you sure it was blood?
</p></div>

<p>&#8230;we can safely surmise he&#8217;s gotten the necessary details.</p>

<p><strong>Trim third-act bloat.</strong> As we cross page 100 in our scripts, that finish line become so appealing that we often race to be done.  The writing suffers.  Because it&#8217;s easier to explain something in three exchanges of dialogue than one, we don&#8217;t try to be efficient.  So you need to look at that last section with the same critical eyes that read those first 20 pages 100 times, and bring it up to the same level.  The end result will almost always be tighter, and shorter.</p>

<h2>Cutting ten or more pages</h2>

<p>Entire sequences are going to need to go away.  This happens more than you&#8217;d think.  For the first Charlie&#8217;s Angels, we had a meeting at 5 p.m. on a Friday afternoon in which the president of the studio yanked ten pages out of the middle of the script.  There was nothing wrong with those scenes, but we couldn&#8217;t afford to shoot them.  So I was given until Monday morning to make the movie work without them.</p>

<p>Be your own studio boss.  Be savage.  Always err on taking out too much, because you&#8217;ll likely have to write new material to address some of what&#8217;s been removed.</p>

<p>The most brutal example I can think of from my own experience was my never-sold (<a href="http://johnaugust.com/archives/2005/a-movie-by-any-other-name">but often retitled</a>) zombie western.  I cut 75 pages out of the first draft &#8212; basically, everything that didn&#8217;t support the two key ideas of Zombie Western.  By clear-cutting, I could make room for new set pieces that fit much better with the movie I was trying to make.</p>

<p>Once you start thinking big-picture, you realize it&#8217;s often easier to cut fifteen pages than five. You ask questions like, &#8220;What if there was no Incan pyramid, and we went straight to Morocco?&#8221; or &#8220;What if instead of seeing the argument, reconciliation and breakup, it was just a time cut?&#8221;</p>

<p>Smart restructuring of events can often do the work for you.  A project I&#8217;m just finishing has several occasions in which the action needs to slide forward several weeks, with characters&#8217; relationships significantly changed. That&#8217;s hard to do with straight cutting &#8212; you expect to see all the pieces in the middle.  But by focussing on something else for a scene or two &#8212; a different character in a different situation &#8212; I&#8217;m able to come back with time jumped and characters altered.</p>

<p>Look:  It&#8217;s hard to cut a big chunk of your script, something that may have taken weeks to write. So don&#8217;t just hit &#8220;delete.&#8221;  Cut and paste it into a new document, save it, and allow yourself the fiction of believing that in some future script, you&#8217;ll be able to use some of it.  You won&#8217;t, but it will make it less painful.</p>

<ol class="footnotes"><li id="footnote_0_1044" class="footnote">But! But! you say.  In the [Library](http://johnaugust.com/library), both Big Fish and Go are more than 120 pages.  I&#8217;m not claiming that longer scripts aren&#8217;t shot.  I&#8217;m saying that if you go over the 120 page line, you have to be doubly sure there&#8217;s no moment that feels padded, because the reader is going in with the subconscious goal of cutting something.  Go is 126 pages, but it&#8217;s packed solid.  Big Fish meanders, but those detours end up paying off in the conclusion.</li><li id="footnote_1_1044" class="footnote">Page numbers, scene numbers, &#8220;more&#8221; and &#8220;continued&#8221; are exceptions.</li><li id="footnote_2_1044" class="footnote">I try to keep paragraphs of action and scene description between two and six lines.</li><li id="footnote_3_1044" class="footnote">While I rag on the program, Final Draft is smart enough to break lines at the period, so sentences always stay intact.  It&#8217;s a small thing, but it really helps the read.  Other programs may do it now, too.</li></ol>




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		<title>Return to Spectre</title>
		<link>http://johnaugust.com/archives/2008/return-to-spectre</link>
		<comments>http://johnaugust.com/archives/2008/return-to-spectre#comments</comments>
		<pubDate>Mon, 14 Apr 2008 15:04:52 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://johnaugust.com/?p=1015</guid>
		<description><![CDATA[

Derek Frey recently traveled back to Montgomery, Alabama, and took some great shots of the remaining sets from Big Fish. You can see them all here.




	
	
	
	
	
	


]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/derekfrey/sets/72157604393626472/"><img src="http://johnaugust.com/Assets/spectre.jpg" class="alignleft" /></a></p>

<p><a href="http://imdb.com/name/nm0294553/">Derek Frey</a> recently traveled back to Montgomery, Alabama, and took some great shots of the remaining sets from Big Fish. You can see them all <a href="http://www.flickr.com/photos/derekfrey/sets/72157604393626472/">here</a>.</p>




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		<title>Rethinking motivation</title>
		<link>http://johnaugust.com/archives/2008/rethinking-motivation</link>
		<comments>http://johnaugust.com/archives/2008/rethinking-motivation#comments</comments>
		<pubDate>Tue, 25 Mar 2008 17:27:20 +0000</pubDate>
		<dc:creator>John August</dc:creator>
				<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[Charlie]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[So-Called Experts]]></category>
		<category><![CDATA[Words on the page]]></category>
		<category><![CDATA[Writing Process]]></category>

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		<description><![CDATA[Try replacing the question of what the character wants/needs with, "Why is the character doing what he's doing?"]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the planning stages of my next project, which is honestly my favorite part of the writing process.  There&#8217;s no emotional cost to killing unwritten scenes, no niggling logic flaws, no exhaustion at page 72.</p>

<p>Plotting a movie is mostly figuring out who the characters are, and what obstacles they&#8217;ll face. In film school, we were taught to look at character motivation as the combination of two questions:<sup>1</sup></p>

<ol>
<li>What does the character <em>want?</em></li>
<li>What does the character <em>need?</em> </li>
</ol>

<p>The implication is that your characters should be able to articulate what they want (true love, the championship, revenge) at or near the start of the movie, but remain clueless to what they truly need (self-respect, forgiveness, literacy) until quite late in the story.</p>

<p>The screenwriter-creator leaves explicit prayers unanswered, but performs subtle psychological revelation so that the characters exit profoundly changed.</p>

<p>Like most screenwriting hackery, this want-vs-need concept works just often enough to seem useful. You can trot out the familiar examples. Every character in The Wizard of Oz can be addressed this way (the Scarecrow wants a brain, but needs to realize just how smart he is).  Ditto for The Sound of Music, though it gets a bit vague amid the younger Von Trapps.</p>

<p>Of my films, Big Fish and Charlie and Chocolate Factory come closest to fitting this template, though it requires a bit of hammering to get there. In Big Fish, Will Bloom begins the movie <em>wanting</em> to find the truth in his father&#8217;s tales, but he ultimately <em>needs</em> to accept that his father is contained within these tales. In Charlie, Willy Wonka <em>wants</em> an heir, but <em>needs</em> a family.<sup>2</sup></p>

<p>Bolstered by these two examples, I spent a few hours this week looking at the characters in my project through the want-vs-need lens, before finally concluding it is complete and utter bullshit. Trying to distinguish between characters&#8217; wants and needs is generally frustrating and almost universally pointless.  The fact that I can answer the question for Big Fish and Charlie after the fact doesn&#8217;t make it a meaningful planning tool.</p>

<p>I&#8217;ve written about character motivation a <a href="http://johnaugust.com/archives/2007/write-scene">few</a> <a href="http://johnaugust.com/archives/2007/clarification-on-point-one">times</a>, but hadn&#8217;t thought it necessary to define my objectives.  But I think it can be simplified down to a single question:</p>

<p><strong>Why is the character doing what he&#8217;s doing?</strong></p>

<p>Here&#8217;s what I like about this definition:</p>

<ul>
<li><p><strong>It scales well.</strong> You can ask this question about a character in a specific scene (&#8220;Why is he trying to get in the bank vault?&#8221;) or the entire movie (&#8220;Why is he racing in the Iditarod?&#8221;)</p></li>
<li><p><strong>It implies visible action.</strong> Characters in movies need to do something. That sounds obvious, but you&#8217;d be surprised how many scripts slather motivation on like spackle to fill the holes. ( &#8220;He has OCD because his father abandoned him.&#8221; Umm, okay, so why is he robbing a bank?)</p></li>
<li><p><strong>It can be both concrete and psychological.</strong> In Go, why is Ronna trying to make the drug deal with Todd Gaines? (A) Because she&#8217;s about to be evicted. (B) To prove to her friends (and herself) that she can. Both are true.</p></li>
</ul>

<p>When I started asking this question, many of my concerns with the project I&#8217;m writing slipped away. The problem wasn&#8217;t character motivation, but how I was looking for it.</p>

<p>That said, you need to be careful not to stop at the first easy answer: <em>Why is he racing in the Iditarod?</em> &#8220;To win the prize money.&#8221; The better answer will likely lead to a better story. <em>Why is he racing in the Iditarod?</em> &#8220;To beat his ex-wife, the five-time champion.&#8221; &#8220;To catch the man who killed his brother.&#8221; &#8220;Because the ghost of his childhood dog is haunting him.&#8221;</p>

<p>For the record, I&#8217;m not writing Snow Dogs 4.</p>

<ol class="footnotes"><li id="footnote_0_1000" class="footnote">My recollection is that these ideas are featured in Syd Field, but I&#8217;m not inclined to look it up, for fear of sparking of an enraged tangent about how damaging I think most screenwriting books are.</li><li id="footnote_1_1000" class="footnote">Charlie Bucket *wants* a Golden Ticket, but *needs*&#8230;well, Charlie doesn&#8217;t really need anything, which is another argument for why [Wonka is the protagonist, and Charlie the antagonist](http://johnaugust.com/archives/2005/whats-the-difference-between-hero-main-character-and-protagonist).</li></ol>




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