<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Prince of Projects</title>
	<atom:link href="http://johnaugust.com/archives/2008/prince-of-projects/feed" rel="self" type="application/rss+xml" />
	<link>http://johnaugust.com/archives/2008/prince-of-projects</link>
	<description>A ton of useful information about screenwriting.</description>
	<lastBuildDate>Sat, 20 Mar 2010 22:18:08 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Lila</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163737</link>
		<dc:creator>Lila</dc:creator>
		<pubDate>Wed, 29 Oct 2008 20:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163737</guid>
		<description>&lt;p&gt;@Chris&lt;/p&gt;

&lt;p&gt;Thanks for posting that, it&#039;s such a weird thing to see in the flesh! I really got the hang of that momentum thing, much to my brother&#039;s dismay...&lt;/p&gt;

&lt;p&gt;Ahh, the days my brother would allow me to escape my C64 and play PoP on his Amiga 500 (with 1MB upgrade). It&#039;s always been my favourite game.&lt;/p&gt;

&lt;p&gt;I find a real sense of joy that Mechner is involved in movies; especially writing. It makes me warm and fuzzy =D&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Chris</p>

<p>Thanks for posting that, it&#8217;s such a weird thing to see in the flesh! I really got the hang of that momentum thing, much to my brother&#8217;s dismay&#8230;</p>

<p>Ahh, the days my brother would allow me to escape my C64 and play PoP on his Amiga 500 (with 1MB upgrade). It&#8217;s always been my favourite game.</p>

<p>I find a real sense of joy that Mechner is involved in movies; especially writing. It makes me warm and fuzzy =D</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163713</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 28 Oct 2008 14:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163713</guid>
		<description>&lt;p&gt;For those who played the first PoP, I just saw his &lt;a href=&quot;http://vimeo.com/jordanmechner&quot; rel=&quot;nofollow&quot;&gt;video&lt;/a&gt; to get a feel for the animations of that game, and it is disturbingly similar.  I just remember how hard it was to get my guy to stop because of his forward momentum.  I always fell onto those spikes.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>For those who played the first PoP, I just saw his <a href="http://vimeo.com/jordanmechner" rel="nofollow">video</a> to get a feel for the animations of that game, and it is disturbingly similar.  I just remember how hard it was to get my guy to stop because of his forward momentum.  I always fell onto those spikes.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163700</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 27 Oct 2008 18:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163700</guid>
		<description>&lt;p&gt;Jake Gyllenhaal looks fucking horrible in the lead role. Has anyone seen those pics of him that leaked? It looks so fucking retarded. Boycott this bullshit.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Jake Gyllenhaal looks fucking horrible in the lead role. Has anyone seen those pics of him that leaked? It looks so fucking retarded. Boycott this bullshit.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163617</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163617</guid>
		<description>&lt;p&gt;@MJ Marcinkus: &lt;/p&gt;

&lt;p&gt;My brother and I typed in BASIC programs as well. Today&#039;s youth will never understand the joy of spending 45 minutes to type in a game that will disappear when the computer is turned off.&lt;/p&gt;

&lt;p&gt;At some point, we got a tape recorder so we could play Kingdom. And save the programs we typed in.&lt;/p&gt;

&lt;p&gt;@Brian: &lt;/p&gt;

&lt;p&gt;You&#039;ll find that a lot of comedy comes from making cultural references you&#039;d assume few people will get. But they do. Or even if they don&#039;t, they find the idea of the reference funny.  On FRASIER, he and Niles are constantly talking about things a typical audience member wouldn&#039;t recognize (classical composers, ports, poets) yet it works. BIG BANG THEORY is Frasier with tech nerds.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@MJ Marcinkus: </p>

<p>My brother and I typed in BASIC programs as well. Today&#8217;s youth will never understand the joy of spending 45 minutes to type in a game that will disappear when the computer is turned off.</p>

<p>At some point, we got a tape recorder so we could play Kingdom. And save the programs we typed in.</p>

<p>@Brian: </p>

<p>You&#8217;ll find that a lot of comedy comes from making cultural references you&#8217;d assume few people will get. But they do. Or even if they don&#8217;t, they find the idea of the reference funny.  On FRASIER, he and Niles are constantly talking about things a typical audience member wouldn&#8217;t recognize (classical composers, ports, poets) yet it works. BIG BANG THEORY is Frasier with tech nerds.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: MJ Marcinkus</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163599</link>
		<dc:creator>MJ Marcinkus</dc:creator>
		<pubDate>Fri, 24 Oct 2008 13:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163599</guid>
		<description>&lt;p&gt;Atari 800?  You were living large.  We had an Atari 400 which had that flat &quot;membrane&quot; keyboard - not fun when trying to type an entire BASIC program copied from Family Computing Magazine as an 8-year-old.  Nothing beat Krazy Shootout though!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Atari 800?  You were living large.  We had an Atari 400 which had that flat &#8220;membrane&#8221; keyboard &#8211; not fun when trying to type an entire BASIC program copied from Family Computing Magazine as an 8-year-old.  Nothing beat Krazy Shootout though!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163594</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 24 Oct 2008 12:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163594</guid>
		<description>&lt;p&gt;The Atari 800, wow you ARE a geek!  I began my journey of screenwriting in AtariWrite on the 800.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The Atari 800, wow you ARE a geek!  I began my journey of screenwriting in AtariWrite on the 800.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Keith</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163583</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Fri, 24 Oct 2008 08:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163583</guid>
		<description>&lt;p&gt;Karateka was awesome.  Hated that damn bird, though.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Karateka was awesome.  Hated that damn bird, though.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163575</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 24 Oct 2008 04:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163575</guid>
		<description>&lt;p&gt;Wow John, I just plopped a Karateka reference into a screenplay I&#039;m working on just two nights ago. I still have fond memories of that game and what didn&#039;t happen if you didn&#039;t run to the princess...&lt;/p&gt;

&lt;p&gt;Awesome how sometimes obscure memories come to light at the same time for different people.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow John, I just plopped a Karateka reference into a screenplay I&#8217;m working on just two nights ago. I still have fond memories of that game and what didn&#8217;t happen if you didn&#8217;t run to the princess&#8230;</p>

<p>Awesome how sometimes obscure memories come to light at the same time for different people.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163557</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 23 Oct 2008 22:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163557</guid>
		<description>&lt;p&gt;I think Mechner&#039;s entree into the filmmaking world is long overdue, and I hope that Prince of Persia has enough success to enable him to try other non-game-related projects.  I remember playing his game The Last Express, one of the last computer games I can remember enjoying (just don&#039;t have the patience for them anymore), and really being amazed at the depth of story and character work.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think Mechner&#8217;s entree into the filmmaking world is long overdue, and I hope that Prince of Persia has enough success to enable him to try other non-game-related projects.  I remember playing his game The Last Express, one of the last computer games I can remember enjoying (just don&#8217;t have the patience for them anymore), and really being amazed at the depth of story and character work.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Stewart</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163541</link>
		<dc:creator>Glenn Stewart</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163541</guid>
		<description>&lt;p&gt;*three WEEKS ago&lt;/p&gt;

&lt;p&gt;sorry :P&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>*three WEEKS ago</p>

<p>sorry :P</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Stewart</title>
		<link>http://johnaugust.com/archives/2008/prince-of-projects/comment-page-1#comment-163540</link>
		<dc:creator>Glenn Stewart</dc:creator>
		<pubDate>Thu, 23 Oct 2008 16:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/?p=1289#comment-163540</guid>
		<description>&lt;p&gt;I was in Morocco about three ago and saw some of the sets for PoP out near the main film studios at Ouarzazate... I&#039;m not sure whether they were still filming there, but there seemed to be a lot of filming activity in the city in general... ahh well...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I was in Morocco about three ago and saw some of the sets for PoP out near the main film studios at Ouarzazate&#8230; I&#8217;m not sure whether they were still filming there, but there seemed to be a lot of filming activity in the city in general&#8230; ahh well&#8230;</p>]]></content:encoded>
	</item>
</channel>
</rss>
