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	<title>Comments on: Scribble version, final version</title>
	<atom:link href="http://johnaugust.com/archives/2007/scribble-version-final-scene/feed" rel="self" type="application/rss+xml" />
	<link>http://johnaugust.com/archives/2007/scribble-version-final-scene</link>
	<description>A ton of useful information about screenwriting.</description>
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		<title>By: alison</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-41209</link>
		<dc:creator>alison</dc:creator>
		<pubDate>Mon, 15 Jan 2007 00:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-41209</guid>
		<description>&lt;p&gt;Thanks for breaking that down, John!  Very helpful!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for breaking that down, John!  Very helpful!</p>]]></content:encoded>
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		<title>By: lippyone</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40935</link>
		<dc:creator>lippyone</dc:creator>
		<pubDate>Sun, 14 Jan 2007 00:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40935</guid>
		<description>&lt;p&gt;That makes sense and is very liberating- though I won&#039;t use it liberally.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That makes sense and is very liberating- though I won&#8217;t use it liberally.</p>]]></content:encoded>
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		<title>By: John August</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40890</link>
		<dc:creator>John August</dc:creator>
		<pubDate>Sat, 13 Jan 2007 18:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40890</guid>
		<description>&lt;p&gt;Lippyone/alison:&lt;/p&gt;

&lt;p&gt;I think you&#039;ve been getting bum advice, or at least, over-applied advice.  There are certainly descriptions that are verboten in a scene:  &quot;Max&#039;s shirt smells like cinnamon and wood smoke.&quot;  Generally, the rule is that if it&#039;s impossible to see or hear it, you can&#039;t use it.&lt;/p&gt;

&lt;p&gt;But I would add that it&#039;s okay to include something if it&#039;s a playable moment for the actor, which all three of the examples you cited are.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;He watches every DOCTOR and NURSE who passes, waiting for the one who will talk to him.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;The first half is action.  We can see it.  The second half is playable. It&#039;s describing the specific intention/motivation for why he&#039;s watching the doctors.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Ito speaks with a practiced calm, making horrible news sound straightforward: &lt;/em&gt;&lt;/p&gt;

&lt;p&gt;That&#039;s playable.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;He wasnâ€™t expecting to hear she was alive, but he had held out some hope.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Again, playable.&lt;/p&gt;

&lt;p&gt;Also, keep in mind that because these two characters are introduced in the scene, I&#039;ve probably gone further in building the moment than I would for already-established characters.  There&#039;s so little information to work with -- the characters have no backstories -- that their specific actions become a lot more important.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Lippyone/alison:</p>

<p>I think you&#8217;ve been getting bum advice, or at least, over-applied advice.  There are certainly descriptions that are verboten in a scene:  &#8220;Max&#8217;s shirt smells like cinnamon and wood smoke.&#8221;  Generally, the rule is that if it&#8217;s impossible to see or hear it, you can&#8217;t use it.</p>

<p>But I would add that it&#8217;s okay to include something if it&#8217;s a playable moment for the actor, which all three of the examples you cited are.</p>

<p><em>He watches every DOCTOR and NURSE who passes, waiting for the one who will talk to him.</em></p>

<p>The first half is action.  We can see it.  The second half is playable. It&#8217;s describing the specific intention/motivation for why he&#8217;s watching the doctors.</p>

<p><em>Ito speaks with a practiced calm, making horrible news sound straightforward: </em></p>

<p>That&#8217;s playable.</p>

<p><em>He wasnâ€™t expecting to hear she was alive, but he had held out some hope.</em></p>

<p>Again, playable.</p>

<p>Also, keep in mind that because these two characters are introduced in the scene, I&#8217;ve probably gone further in building the moment than I would for already-established characters.  There&#8217;s so little information to work with &#8212; the characters have no backstories &#8212; that their specific actions become a lot more important.</p>]]></content:encoded>
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		<title>By: alison</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40886</link>
		<dc:creator>alison</dc:creator>
		<pubDate>Sat, 13 Jan 2007 17:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40886</guid>
		<description>&lt;p&gt;Like lippyone, I&#039;ve been admonished for direction in action lines that includes more than visual specifics. Can you talk about description such as: &quot;He wasn&#039;t epecting to hear she was alive...&quot;  Obviously, you&#039;ve included it, and you&#039;re the pro!  But is it only acceptable once you&#039;ve ascended the rungs and ranks of the profession? Or have lippy and I been getting bum info?
Thanks!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Like lippyone, I&#8217;ve been admonished for direction in action lines that includes more than visual specifics. Can you talk about description such as: &#8220;He wasn&#8217;t epecting to hear she was alive&#8230;&#8221;  Obviously, you&#8217;ve included it, and you&#8217;re the pro!  But is it only acceptable once you&#8217;ve ascended the rungs and ranks of the profession? Or have lippy and I been getting bum info?
Thanks!</p>]]></content:encoded>
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		<title>By: pauldwaite</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40742</link>
		<dc:creator>pauldwaite</dc:creator>
		<pubDate>Sat, 13 Jan 2007 02:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40742</guid>
		<description>&lt;p&gt;It&#039;s not his baby &lt;em&gt;and&lt;/em&gt; these two characters are never seen again? What in the Sam Hill is going on here?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Damn you August&lt;/em&gt;, will you never stop leading our curious minds on this merry dance of mystery?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It&#8217;s not his baby <em>and</em> these two characters are never seen again? What in the Sam Hill is going on here?</p>

<p><em>Damn you August</em>, will you never stop leading our curious minds on this merry dance of mystery?</p>]]></content:encoded>
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		<title>By: Mark</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40690</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 12 Jan 2007 21:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40690</guid>
		<description>&lt;p&gt;Hi John,&lt;/p&gt;

&lt;p&gt;Thanks tremendously. This scribble scene/final scene is one of the best illustrations I&#039;ve ever seen to demonstrate how scenes are constructed. And believe me I have a library full of Field, Mckee, and the other guru&#039;s.&lt;/p&gt;

&lt;p&gt;I think for me it shows you don&#039;t have to be bogged down with perfecting and structuring a scene til you&#039;ve worn yourself down. Get to the gist. Then structure it.&lt;/p&gt;

&lt;p&gt;I&#039;m a big believer in outlining and the beat sheet, and this is another technique I will add to the arsenal.&lt;/p&gt;

&lt;p&gt;Thanks again. And good luck with &quot;The Nines&quot;&lt;/p&gt;

&lt;p&gt;Mark&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi John,</p>

<p>Thanks tremendously. This scribble scene/final scene is one of the best illustrations I&#8217;ve ever seen to demonstrate how scenes are constructed. And believe me I have a library full of Field, Mckee, and the other guru&#8217;s.</p>

<p>I think for me it shows you don&#8217;t have to be bogged down with perfecting and structuring a scene til you&#8217;ve worn yourself down. Get to the gist. Then structure it.</p>

<p>I&#8217;m a big believer in outlining and the beat sheet, and this is another technique I will add to the arsenal.</p>

<p>Thanks again. And good luck with &#8220;The Nines&#8221;</p>

<p>Mark</p>]]></content:encoded>
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		<title>By: lippyone</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40668</link>
		<dc:creator>lippyone</dc:creator>
		<pubDate>Fri, 12 Jan 2007 19:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40668</guid>
		<description>&lt;p&gt;This leads me to a question about craft.  I have heard that it is a no-no to include sub-text type direction directed at actors in screenplays: i.e. if what you are writing cannot be clearly shown on screen don&#039;t write it in your screenplay.  Similar to including camera directions in a spec.  &lt;/p&gt;

&lt;p&gt;Examples from these two pages that break this rule:  &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;He watches every DOCTOR and NURSE who passes, waiting for the one who will talk to him.  &lt;/li&gt;
&lt;li&gt;Ito speaks with a practiced calm, making horrible news sound straightforward: &lt;/li&gt;
&lt;li&gt;He wasnâ€™t expecting to hear she was alive, but he had held out some hope.  &lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I guess my question is how do you know when it is OK to give that extra bit of explanation that isn&#039;t easilly visible on screen.  My guess is that Mr. August either has the trust of this director to insert these directions or he is himself the director (in which case we&#039;ve just previewed the nines) or it is perfectly OK to do enter the characters head in describing a charaters state of mind in a scene (as opposed to their outward expression) or I&#039;ve totally misunderstood what I thought was a screenwriting axiom (highly possible :-).  &lt;/p&gt;

&lt;p&gt;But either way this scene rocks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This leads me to a question about craft.  I have heard that it is a no-no to include sub-text type direction directed at actors in screenplays: i.e. if what you are writing cannot be clearly shown on screen don&#8217;t write it in your screenplay.  Similar to including camera directions in a spec.  </p>

<p>Examples from these two pages that break this rule:  </p>

<ol>
<li>He watches every DOCTOR and NURSE who passes, waiting for the one who will talk to him.  </li>
<li>Ito speaks with a practiced calm, making horrible news sound straightforward: </li>
<li>He wasnâ€™t expecting to hear she was alive, but he had held out some hope.  </li>
</ol>

<p>I guess my question is how do you know when it is OK to give that extra bit of explanation that isn&#8217;t easilly visible on screen.  My guess is that Mr. August either has the trust of this director to insert these directions or he is himself the director (in which case we&#8217;ve just previewed the nines) or it is perfectly OK to do enter the characters head in describing a charaters state of mind in a scene (as opposed to their outward expression) or I&#8217;ve totally misunderstood what I thought was a screenwriting axiom (highly possible :-).  </p>

<p>But either way this scene rocks.</p>]]></content:encoded>
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		<title>By: Carol</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40655</link>
		<dc:creator>Carol</dc:creator>
		<pubDate>Fri, 12 Jan 2007 17:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40655</guid>
		<description>&lt;p&gt;In response to DAVE OLDEN:&lt;/p&gt;

&lt;p&gt;I agree it helps to see what gets cut out/changed in the editing process. I often buy scripts from scriptcity (scriptcity.com)-- you can request an early version of the script if they have it and you&#039;ll be amazed at the stuff that gets edited and swithed around even in the so called &quot;Final Draft version.&quot; I highly recommend it. &lt;/p&gt;

&lt;p&gt;I usually pick a movie I cared enough to see several times in a theater, wait until the DVD comes out, and spend an afternoon follow along from movie to script page, taking notes.&lt;/p&gt;

&lt;p&gt;The scripts are printed out as real script pages (not high quality, glossy shooting scripts with pictures... for $19, I think)&lt;/p&gt;

&lt;p&gt;I&#039;m sure there are other sites available for these type of scripts, too.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>In response to DAVE OLDEN:</p>

<p>I agree it helps to see what gets cut out/changed in the editing process. I often buy scripts from scriptcity (scriptcity.com)&#8211; you can request an early version of the script if they have it and you&#8217;ll be amazed at the stuff that gets edited and swithed around even in the so called &#8220;Final Draft version.&#8221; I highly recommend it. </p>

<p>I usually pick a movie I cared enough to see several times in a theater, wait until the DVD comes out, and spend an afternoon follow along from movie to script page, taking notes.</p>

<p>The scripts are printed out as real script pages (not high quality, glossy shooting scripts with pictures&#8230; for $19, I think)</p>

<p>I&#8217;m sure there are other sites available for these type of scripts, too.</p>]]></content:encoded>
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		<title>By: M. Asturias</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40629</link>
		<dc:creator>M. Asturias</dc:creator>
		<pubDate>Fri, 12 Jan 2007 16:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40629</guid>
		<description>&lt;p&gt;Wow. Fascinating scene. What film is this from?&lt;/p&gt;

&lt;p&gt;Thanks for including both versions. Very helpful in getting some insight on going from draft to final version!&lt;/p&gt;

&lt;p&gt;Cheers,
MRA&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow. Fascinating scene. What film is this from?</p>

<p>Thanks for including both versions. Very helpful in getting some insight on going from draft to final version!</p>

<p>Cheers,
MRA</p>]]></content:encoded>
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		<title>By: Dave Olden</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40618</link>
		<dc:creator>Dave Olden</dc:creator>
		<pubDate>Fri, 12 Jan 2007 15:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40618</guid>
		<description>&lt;p&gt;Thanks so much for this, John.&lt;/p&gt;

&lt;p&gt;One thing I&#039;ve long wanted, is seeing the &lt;i&gt;changes&lt;/i&gt; in the process of writing. (I&#039;m lucky if I find static steps.)&lt;/p&gt;

&lt;p&gt;This helps a lot.&lt;/p&gt;

&lt;p&gt;-- Dave O&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks so much for this, John.</p>

<p>One thing I&#8217;ve long wanted, is seeing the <i>changes</i> in the process of writing. (I&#8217;m lucky if I find static steps.)</p>

<p>This helps a lot.</p>

<p>&#8211; Dave O</p>]]></content:encoded>
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		<title>By: Andreas Climent</title>
		<link>http://johnaugust.com/archives/2007/scribble-version-final-scene/comment-page-1#comment-40614</link>
		<dc:creator>Andreas Climent</dc:creator>
		<pubDate>Fri, 12 Jan 2007 14:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/scribble-version-final-scene#comment-40614</guid>
		<description>&lt;p&gt;Yeah, if this isn&#039;t in The Nines it should be in something, very intriguing.
It&#039;s interesting to see the difference between the scribble version and the final script, thanks for showing us John.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, if this isn&#8217;t in The Nines it should be in something, very intriguing.
It&#8217;s interesting to see the difference between the scribble version and the final script, thanks for showing us John.</p>]]></content:encoded>
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