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	<title>Comments on: Clarification on point one</title>
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	<link>http://johnaugust.com/archives/2007/clarification-on-point-one</link>
	<description>A ton of useful information about screenwriting.</description>
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		<title>By: JustBill</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-121068</link>
		<dc:creator>JustBill</dc:creator>
		<pubDate>Mon, 18 Feb 2008 16:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-121068</guid>
		<description>&lt;p&gt;Gotta reply to lippyone&#039;s comment that a novel is different.&lt;/p&gt;

&lt;p&gt;It&#039;s exactly the same. If author doesn&#039;t decide what needs to happen in this scene and set everything up to that&#039;s the case, then you get the meandering scene that goes nowhere.&lt;/p&gt;

&lt;p&gt;It all applies in exactly the same way. Writing dramatically is writing dramatically.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Gotta reply to lippyone&#8217;s comment that a novel is different.</p>

<p>It&#8217;s exactly the same. If author doesn&#8217;t decide what needs to happen in this scene and set everything up to that&#8217;s the case, then you get the meandering scene that goes nowhere.</p>

<p>It all applies in exactly the same way. Writing dramatically is writing dramatically.</p>]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-50174</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 17 Feb 2007 23:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-50174</guid>
		<description>&lt;p&gt;Its gone awfully chilly in here.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Its gone awfully chilly in here.</p>]]></content:encoded>
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		<title>By: dalton</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-44970</link>
		<dc:creator>dalton</dc:creator>
		<pubDate>Wed, 31 Jan 2007 04:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-44970</guid>
		<description>&lt;p&gt;Thanks for the clarification, mr. August. 
(But then I remember all this is from the guy who wrote a freudian-bullshit-backstory for Willy Wonka).
The way I see it is this: YOU -as a writer- have the control. But you CANÂ´T betray your caracters just because you wrote the plot first. Or because the studio sent you notes. You know, those helpful emails helping you with clarity, pace and rhythm.
I think if you already established your character as an Ivy League nerdy matematician, you CANÂ´T write an ending where he kills all the villains ninja-supersayayin-style, only because he gets mad. Or making a character forgiving another character just because you are in the third act and you&lt;code&gt;re running out of time. Or, if you already established a character as important, you canÂ´t forget him/her (=no story line) just because he or her serves no porpuse to the All Sacred Three Aacts-Eight Fucking Sequence-Campbellian plot.
I was always annoyed about the French wife in Big Fish. I mean, this movie was released nine months after the US invaded Irak. And you have this French girls listening to this American Patriarch telling his big epic stories about Corea, killing nameless comunnists and saving the world. And, well, this french obviously intelligent girl stayed in silence? Just because you created a character and then, in the All Sacred Plot, you forgot about him/her?
Well, after all, maybe the unproduced screenwriters arenÂ´t corrupted (just because they still donÂ´t have the chance). Anyway, mr. August, I honestly have nothing against you. I just started to write a post and I came up with this. And itÂ´s because I think you&lt;/code&gt;re wrong.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification, mr. August. 
(But then I remember all this is from the guy who wrote a freudian-bullshit-backstory for Willy Wonka).
The way I see it is this: YOU -as a writer- have the control. But you CANÂ´T betray your caracters just because you wrote the plot first. Or because the studio sent you notes. You know, those helpful emails helping you with clarity, pace and rhythm.
I think if you already established your character as an Ivy League nerdy matematician, you CANÂ´T write an ending where he kills all the villains ninja-supersayayin-style, only because he gets mad. Or making a character forgiving another character just because you are in the third act and you<code>re running out of time. Or, if you already established a character as important, you canÂ´t forget him/her (=no story line) just because he or her serves no porpuse to the All Sacred Three Aacts-Eight Fucking Sequence-Campbellian plot.
I was always annoyed about the French wife in Big Fish. I mean, this movie was released nine months after the US invaded Irak. And you have this French girls listening to this American Patriarch telling his big epic stories about Corea, killing nameless comunnists and saving the world. And, well, this french obviously intelligent girl stayed in silence? Just because you created a character and then, in the All Sacred Plot, you forgot about him/her?
Well, after all, maybe the unproduced screenwriters arenÂ´t corrupted (just because they still donÂ´t have the chance). Anyway, mr. August, I honestly have nothing against you. I just started to write a post and I came up with this. And itÂ´s because I think you</code>re wrong.</p>]]></content:encoded>
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		<title>By: $1000</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40896</link>
		<dc:creator>$1000</dc:creator>
		<pubDate>Sat, 13 Jan 2007 18:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40896</guid>
		<description>&lt;p&gt;I don&#039;t see any conflict between stories built from character development and good structure.&lt;/p&gt;

&lt;p&gt;I think where the problems with &quot;character driven&quot; movies arise, is when the screenwriter loses sight of the need to tell a story, because they&#039;re too obsessed with making some deeply personal points about human nature.&lt;/p&gt;

&lt;p&gt;Anytime a screenwriter sacrifices good story telling for self indulgent character &quot;realism,&quot; then I&#039;m the first person to eject the DVD to go hunt for a good book.&lt;/p&gt;

&lt;p&gt;I just can&#039;t see the point of throwing out character development, per se, as a screenwriting tool just because some people use it to justify poor story telling.&lt;/p&gt;

&lt;p&gt;Hell, if we eliminated a development technique every time some used it to create a bad scene or even a bad movie, we&#039;d be left with no technique at all.&lt;/p&gt;

&lt;p&gt;In my opinion, character development alone won&#039;t create movie, anymore than structure alone will. It&#039;s not an either or choice, a good script needs both.&lt;/p&gt;

&lt;p&gt;And let&#039;s face, Arisotle only wrote the poetics because he couldn&#039;t get his screenplays into production! LOL&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see any conflict between stories built from character development and good structure.</p>

<p>I think where the problems with &#8220;character driven&#8221; movies arise, is when the screenwriter loses sight of the need to tell a story, because they&#8217;re too obsessed with making some deeply personal points about human nature.</p>

<p>Anytime a screenwriter sacrifices good story telling for self indulgent character &#8220;realism,&#8221; then I&#8217;m the first person to eject the DVD to go hunt for a good book.</p>

<p>I just can&#8217;t see the point of throwing out character development, per se, as a screenwriting tool just because some people use it to justify poor story telling.</p>

<p>Hell, if we eliminated a development technique every time some used it to create a bad scene or even a bad movie, we&#8217;d be left with no technique at all.</p>

<p>In my opinion, character development alone won&#8217;t create movie, anymore than structure alone will. It&#8217;s not an either or choice, a good script needs both.</p>

<p>And let&#8217;s face, Arisotle only wrote the poetics because he couldn&#8217;t get his screenplays into production! LOL</p>]]></content:encoded>
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		<title>By: Martin B</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40809</link>
		<dc:creator>Martin B</dc:creator>
		<pubDate>Sat, 13 Jan 2007 09:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40809</guid>
		<description>&lt;p&gt;I think the point people are trying to make is this:&lt;/p&gt;

&lt;p&gt;This scene could go in several different directions.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;He could rip the rule book to confetti, shouting &quot;Rules! Did Michaelangelo follow the rules?&quot; And build his igloo as the crowd rejoices. His half-brother hugs him.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;He could go postal, shoot them all, and build his igloo with blood-flecked ice blocks, leaving it as a savage monument in the silent wasteland. His half-brother hunts him down and kills him.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;He could run sobbing from the contest to collide with a sledge driven by an attractive Iditarod contestant and be nursed back to health in a cabin in the wilderness. Who needs half-brothers when you have True Love?&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;You know what needs to happen because you have an outline to guide you, presumably. But what if the hero seems to be acting out of character in order to get the outcome you want? Do you ignore this and carry on, or do you modify his character and go back and rewrite previous scenes so they are more in accordance with his modified character?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think the point people are trying to make is this:</p>

<p>This scene could go in several different directions.</p>

<ol>
<li><p>He could rip the rule book to confetti, shouting &#8220;Rules! Did Michaelangelo follow the rules?&#8221; And build his igloo as the crowd rejoices. His half-brother hugs him.</p></li>
<li><p>He could go postal, shoot them all, and build his igloo with blood-flecked ice blocks, leaving it as a savage monument in the silent wasteland. His half-brother hunts him down and kills him.</p></li>
<li><p>He could run sobbing from the contest to collide with a sledge driven by an attractive Iditarod contestant and be nursed back to health in a cabin in the wilderness. Who needs half-brothers when you have True Love?</p></li>
</ol>

<p>You know what needs to happen because you have an outline to guide you, presumably. But what if the hero seems to be acting out of character in order to get the outcome you want? Do you ignore this and carry on, or do you modify his character and go back and rewrite previous scenes so they are more in accordance with his modified character?</p>]]></content:encoded>
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		<title>By: Brian</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40659</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 12 Jan 2007 18:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40659</guid>
		<description>&lt;p&gt;I know quoting the Poetics is obnoxious, but I find it interesting that good old Aristotle himself felt that &quot;most important of all is the structure of the incidents... character comes in as subsidiary to the actions.&quot;  It&#039;s a bit frustrating that the majority of screenwriting books - which almost always owe their foundations to the Poetics - really do argue the &quot;character first&quot; approach, despite paying lip service to the importance of structure.&lt;/p&gt;

&lt;p&gt;Of course it&#039;s a chicken and egg issue, of course they&#039;re linked, and of course you do your best to balance the two... but in terms of process, I always find periods where I&#039;m forced to focus on one over the other, and it&#039;s been a long, hard discovery for me to realize that structure really is primary.  I think the character-first approach often feels better during the process, because it can feel more organic and surprising (e.g., &quot;the characters just came alive in my head).  But the results rarely do.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I know quoting the Poetics is obnoxious, but I find it interesting that good old Aristotle himself felt that &#8220;most important of all is the structure of the incidents&#8230; character comes in as subsidiary to the actions.&#8221;  It&#8217;s a bit frustrating that the majority of screenwriting books &#8211; which almost always owe their foundations to the Poetics &#8211; really do argue the &#8220;character first&#8221; approach, despite paying lip service to the importance of structure.</p>

<p>Of course it&#8217;s a chicken and egg issue, of course they&#8217;re linked, and of course you do your best to balance the two&#8230; but in terms of process, I always find periods where I&#8217;m forced to focus on one over the other, and it&#8217;s been a long, hard discovery for me to realize that structure really is primary.  I think the character-first approach often feels better during the process, because it can feel more organic and surprising (e.g., &#8220;the characters just came alive in my head).  But the results rarely do.</p>]]></content:encoded>
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		<title>By: Einar, Iceland</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40615</link>
		<dc:creator>Einar, Iceland</dc:creator>
		<pubDate>Fri, 12 Jan 2007 14:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40615</guid>
		<description>&lt;p&gt;Those of us who live in Igloos are desperatly trying to learn the ways of the world. I see now that when excanging opinions you americans sometimes start by saying ARE YOU FUCKING RETARDED and then go on to make your point. Somehow I donÂ´t think this is the best way to get a dialogue going. But what do I know, I will get back to eating yellow snow now.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Those of us who live in Igloos are desperatly trying to learn the ways of the world. I see now that when excanging opinions you americans sometimes start by saying ARE YOU FUCKING RETARDED and then go on to make your point. Somehow I donÂ´t think this is the best way to get a dialogue going. But what do I know, I will get back to eating yellow snow now.</p>]]></content:encoded>
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		<title>By: $1000</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40566</link>
		<dc:creator>$1000</dc:creator>
		<pubDate>Fri, 12 Jan 2007 09:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40566</guid>
		<description>&lt;p&gt;John, isn&#039;t it also true you can get to the same scene by doing exactly the thing you&#039;re arguing against?&lt;/p&gt;

&lt;p&gt;So, you have your character whose motivation is to prove his father&#039;s design in the igloo contest, but he&#039;s thwarted because the competition organizer&#039;s motivation is to preserve traditional values. Hence the ruling about block shape.&lt;/p&gt;

&lt;p&gt;I guess it depends on whether that story is about the character being thwarted by circumstances or whether it&#039;s about being thwarted by other people&#039;s conflicting desires.&lt;/p&gt;

&lt;p&gt;Both work, but each is a different story.&lt;/p&gt;

&lt;p&gt;So it seems to me that whether the scene is character driven or not, really comes down to the type of story you&#039;re telling.&lt;/p&gt;

&lt;p&gt;But actually having that distinction is useful, because I&#039;ll admit I tend to forget circumstances can intervene naturally in a character&#039;s story, as well as other people&#039;s stuff.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>John, isn&#8217;t it also true you can get to the same scene by doing exactly the thing you&#8217;re arguing against?</p>

<p>So, you have your character whose motivation is to prove his father&#8217;s design in the igloo contest, but he&#8217;s thwarted because the competition organizer&#8217;s motivation is to preserve traditional values. Hence the ruling about block shape.</p>

<p>I guess it depends on whether that story is about the character being thwarted by circumstances or whether it&#8217;s about being thwarted by other people&#8217;s conflicting desires.</p>

<p>Both work, but each is a different story.</p>

<p>So it seems to me that whether the scene is character driven or not, really comes down to the type of story you&#8217;re telling.</p>

<p>But actually having that distinction is useful, because I&#8217;ll admit I tend to forget circumstances can intervene naturally in a character&#8217;s story, as well as other people&#8217;s stuff.</p>]]></content:encoded>
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		<title>By: johnny</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40520</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Fri, 12 Jan 2007 01:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40520</guid>
		<description>&lt;p&gt;&quot;Yeah, because as we all know financial grosses are the pure definition of quality&quot;&lt;/p&gt;

&lt;p&gt;I never claimed they were. But I think it&#039;s fair to say that if a writer&#039;s films have grossed said amount it&#039;s a pretty good indicator that he knows what he&#039;s doing. And aspiros should listen and learn. People tend to forget that behind those dollar signs stand people, as in audience members who went to see a film and enjoyed the hell out of it because it was damn well written. Besides, analogies always fall short, but if I had to, was forced with a gun to my head to come up with the food equivilant to BIG FISH, BIG MAC would not come to mind. So shoot me.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&#8220;Yeah, because as we all know financial grosses are the pure definition of quality&#8221;</p>

<p>I never claimed they were. But I think it&#8217;s fair to say that if a writer&#8217;s films have grossed said amount it&#8217;s a pretty good indicator that he knows what he&#8217;s doing. And aspiros should listen and learn. People tend to forget that behind those dollar signs stand people, as in audience members who went to see a film and enjoyed the hell out of it because it was damn well written. Besides, analogies always fall short, but if I had to, was forced with a gun to my head to come up with the food equivilant to BIG FISH, BIG MAC would not come to mind. So shoot me.</p>]]></content:encoded>
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		<title>By: Farley</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40516</link>
		<dc:creator>Farley</dc:creator>
		<pubDate>Fri, 12 Jan 2007 01:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40516</guid>
		<description>&lt;p&gt;It truly is in between. You can&#039;t have characters driving the plot because you&#039;d never get anywhere, but you also don&#039;t want plot driving the characters because they would turn out one dimensional. Anyway, I don&#039;t think plot nor character drives the script. Not when I write. When I write, I drive the damn script. You create one to compliment the other, simultaneously. However, as a bonus the character you create may very well get you thinking about the plot in a completely different way and vice versa.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It truly is in between. You can&#8217;t have characters driving the plot because you&#8217;d never get anywhere, but you also don&#8217;t want plot driving the characters because they would turn out one dimensional. Anyway, I don&#8217;t think plot nor character drives the script. Not when I write. When I write, I drive the damn script. You create one to compliment the other, simultaneously. However, as a bonus the character you create may very well get you thinking about the plot in a completely different way and vice versa.</p>]]></content:encoded>
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		<title>By: RuairÃ­ Robinson</title>
		<link>http://johnaugust.com/archives/2007/clarification-on-point-one/comment-page-1#comment-40512</link>
		<dc:creator>RuairÃ­ Robinson</dc:creator>
		<pubDate>Fri, 12 Jan 2007 01:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnaugust.com/archives/2007/clarification-on-point-one#comment-40512</guid>
		<description>&lt;p&gt;&quot;Funny thing, some stumble about a bit of advice and feel inclined to bombard an A list scripe whose movies have grossed well over half a billion dollars with screenwritiong 101 wisdomâ€¦ Why not think, hey, this kidâ€™s an A list scripe whose movies have grossed well over half a billion dollars, maybe I should think about what he said before my greasy fingers put aside the Hustler and assault the keyboard? Think, people, think! You might learn something.&quot;&lt;/p&gt;

&lt;p&gt;Yeah, because as we all know financial grosses are the pure definition of quality. That&#039;s why McDonalds make the greatest food in the world.&lt;/p&gt;

&lt;p&gt;R.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&#8220;Funny thing, some stumble about a bit of advice and feel inclined to bombard an A list scripe whose movies have grossed well over half a billion dollars with screenwritiong 101 wisdomâ€¦ Why not think, hey, this kidâ€™s an A list scripe whose movies have grossed well over half a billion dollars, maybe I should think about what he said before my greasy fingers put aside the Hustler and assault the keyboard? Think, people, think! You might learn something.&#8221;</p>

<p>Yeah, because as we all know financial grosses are the pure definition of quality. That&#8217;s why McDonalds make the greatest food in the world.</p>

<p>R.</p>]]></content:encoded>
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