‘A’ scenes and ‘B’ scenes

What are “A Scenes and B Scenes”?  
–Jim
Rancho Santa Fe, CA

In film production, A’s and B’s are used to squeeze extra scenes or pages between two pre-existing numbers. Otherwise, you would have to renumber and redistribute all of the relevant scenes or pages, which would be confusing for everyone, and mean a lot more photocopying.

If you need to insert a page between 95 and 96, the new page is labeled 95A. If you need to insert three pages, they would be labeled 95A, 95B and 95C. The tricky part comes when you need to insert a second round of new pages, for instance, two new pages between 95 and 95A. Technically, the new sequence would go 95, 95AA, 95AB, 95A, 95B. In practice, however, this gets too confusing for everyone. In my opinion, you’re better off just generating new pages to replace the current 95A and 95B, which means the sequence would run 95, 95A, 95B, 95C, 95D.

As a kindness to the production team, it’s a good idea to include a memo with any production revisions, listing which pages have changed, and clarifying page order in case there’s any possible confusion.

I learned to do scene numbers the same way as page numbers, so scene 47A would come between scenes 47 and 48. Katterli Frauenfelder, the 1st AD on Big Fish and Charlie and the Chocolate Factory, prefers to do it differently: 47, A48, 48. I chafed at first, but it makes sense.

During production, each new camera setup is given a sequential letter. For instance, the master shot might be labeled Sc. 47, while the first closeup is labeled Sc. 47A. Subsequent angles become 47B, 47C, etc. If the scene itself were numbered 47A, this would obviously get confusing. But Sc. A47A is unambiguous.

In my experience, Final Draft does a pretty good job handling both scene and page revisions, but don’t let it make the decisions for you. By thinking ahead, you can almost always simplify the process and keep your screenplay more reader-friendly.

May 26, 2004 @ 11:09 am |
Filed under: Formatting, QandA

3 Responses to “‘A’ scenes and ‘B’ scenes”

  1. Eric Nentrup says:

    Software developers seem to have this organizational foible licked. The whole ONE POINT ZERO, ONE POINT ONE, ONE POINT TWO sequence leaves TONS of room for additions/revisions, and lets the production team have the privilege of the letters, i.e. the second setup of the SECOND page 95 would be 95.1A

    I think “creatives” can learn from the “geeks” here. If only there were a screenwriter out their with enough geek in them to lead the charge…hmm…

  2. John says:

    That scheme still leads to some confusion when inserting new material BETWEEN two things. It’s great that software gets to version 5.11.A, but a developer would never have to go backwards in the sequence, whereas the screenwriter has to all the time.

    Not dismissing your idea; on the contrary, I think it’s on the right track. But everyone is so accustomed to the current system, it would take more than a better idea to make the shift.

    In animation, one numbers by sequence rather than scene, and leaves big gaps to allow for changes. Thus in CORPSE BRIDE, the numbering goes 010, 020, 030, all the way up to 260. While it makes it easier to squeeze in a sequence 025, the jumps are a bit disconcerting.

  3. Wil says:

    Actually, the decimal system could work quite well, even when you need to go back. For example, inserting pages between 91 and 92 would be 91.1, 91.2 and so on. If you then needed to add more pages between 91 and 91.1 you could add 91.0.1, 91.0.2, and so on.

    But you’d also have to teach your production staff how it works.

    Wil

 

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